//go:build e2e_testing // +build e2e_testing package nebula import ( "net/netip" "github.com/google/gopacket" "github.com/google/gopacket/layers" "github.com/slackhq/nebula/header" "github.com/slackhq/nebula/overlay" "github.com/slackhq/nebula/udp" ) // WaitForType will pipe all messages from this control device into the pipeTo control device // returning after a message matching the criteria has been piped func (c *Control) WaitForType(msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) { h := &header.H{} for { p := c.f.outside.(*udp.TesterConn).Get(true) if err := h.Parse(p.Data); err != nil { panic(err) } pipeTo.InjectUDPPacket(p) if h.Type == msgType && h.Subtype == subType { return } } } // WaitForTypeByIndex is similar to WaitForType except it adds an index check // Useful if you have many nodes communicating and want to wait to find a specific nodes packet func (c *Control) WaitForTypeByIndex(toIndex uint32, msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) { h := &header.H{} for { p := c.f.outside.(*udp.TesterConn).Get(true) if err := h.Parse(p.Data); err != nil { panic(err) } pipeTo.InjectUDPPacket(p) if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType { return } } } // InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp // This is necessary if you did not configure static hosts or are not running a lighthouse func (c *Control) InjectLightHouseAddr(vpnIp netip.Addr, toAddr netip.AddrPort) { c.f.lightHouse.Lock() remoteList := c.f.lightHouse.unlockedGetRemoteList([]netip.Addr{vpnIp}) remoteList.Lock() defer remoteList.Unlock() c.f.lightHouse.Unlock() if toAddr.Addr().Is4() { remoteList.unlockedPrependV4(vpnIp, netAddrToProtoV4AddrPort(toAddr.Addr(), toAddr.Port())) } else { remoteList.unlockedPrependV6(vpnIp, netAddrToProtoV6AddrPort(toAddr.Addr(), toAddr.Port())) } } // InjectRelays will push relayVpnIps into the local lighthouse cache for the vpnIp // This is necessary to inform an initiator of possible relays for communicating with a responder func (c *Control) InjectRelays(vpnIp netip.Addr, relayVpnIps []netip.Addr) { c.f.lightHouse.Lock() remoteList := c.f.lightHouse.unlockedGetRemoteList([]netip.Addr{vpnIp}) remoteList.Lock() defer remoteList.Unlock() c.f.lightHouse.Unlock() remoteList.unlockedSetRelay(vpnIp, relayVpnIps) } // GetFromTun will pull a packet off the tun side of nebula func (c *Control) GetFromTun(block bool) []byte { return c.f.inside.(*overlay.TestTun).Get(block) } // GetFromUDP will pull a udp packet off the udp side of nebula func (c *Control) GetFromUDP(block bool) *udp.Packet { return c.f.outside.(*udp.TesterConn).Get(block) } func (c *Control) GetUDPTxChan() <-chan *udp.Packet { return c.f.outside.(*udp.TesterConn).TxPackets } func (c *Control) GetTunTxChan() <-chan []byte { return c.f.inside.(*overlay.TestTun).TxPackets } // InjectUDPPacket will inject a packet into the udp side of nebula func (c *Control) InjectUDPPacket(p *udp.Packet) { c.f.outside.(*udp.TesterConn).Send(p) } // InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocol func (c *Control) InjectTunUDPPacket(toAddr netip.Addr, toPort uint16, fromAddr netip.Addr, fromPort uint16, data []byte) { serialize := make([]gopacket.SerializableLayer, 0) var netLayer gopacket.NetworkLayer if toAddr.Is6() { if !fromAddr.Is6() { panic("Cant send ipv6 to ipv4") } ip := &layers.IPv6{ Version: 6, NextHeader: layers.IPProtocolUDP, SrcIP: fromAddr.Unmap().AsSlice(), DstIP: toAddr.Unmap().AsSlice(), } serialize = append(serialize, ip) netLayer = ip } else { if !fromAddr.Is4() { panic("Cant send ipv4 to ipv6") } ip := &layers.IPv4{ Version: 4, TTL: 64, Protocol: layers.IPProtocolUDP, SrcIP: fromAddr.Unmap().AsSlice(), DstIP: toAddr.Unmap().AsSlice(), } serialize = append(serialize, ip) netLayer = ip } udp := layers.UDP{ SrcPort: layers.UDPPort(fromPort), DstPort: layers.UDPPort(toPort), } err := udp.SetNetworkLayerForChecksum(netLayer) if err != nil { panic(err) } buffer := gopacket.NewSerializeBuffer() opt := gopacket.SerializeOptions{ ComputeChecksums: true, FixLengths: true, } serialize = append(serialize, &udp, gopacket.Payload(data)) err = gopacket.SerializeLayers(buffer, opt, serialize...) if err != nil { panic(err) } c.f.inside.(*overlay.TestTun).Send(buffer.Bytes()) } func (c *Control) GetVpnAddrs() []netip.Addr { return c.f.myVpnAddrs } func (c *Control) GetUDPAddr() netip.AddrPort { return c.f.outside.(*udp.TesterConn).Addr } func (c *Control) KillPendingTunnel(vpnIp netip.Addr) bool { hostinfo := c.f.handshakeManager.QueryVpnAddr(vpnIp) if hostinfo == nil { return false } c.f.handshakeManager.DeleteHostInfo(hostinfo) return true } func (c *Control) GetHostmap() *HostMap { return c.f.hostMap } func (c *Control) GetCertState() *CertState { return c.f.pki.getCertState() } func (c *Control) ReHandshake(vpnIp netip.Addr) { c.f.handshakeManager.StartHandshake(vpnIp, nil) }