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- //go:build e2e_testing
- // +build e2e_testing
- package nebula
- import (
- "net/netip"
- "github.com/google/gopacket"
- "github.com/google/gopacket/layers"
- "github.com/slackhq/nebula/header"
- "github.com/slackhq/nebula/overlay"
- "github.com/slackhq/nebula/udp"
- )
- // WaitForType will pipe all messages from this control device into the pipeTo control device
- // returning after a message matching the criteria has been piped
- func (c *Control) WaitForType(msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) {
- h := &header.H{}
- for {
- p := c.f.outside.(*udp.TesterConn).Get(true)
- if err := h.Parse(p.Data); err != nil {
- panic(err)
- }
- pipeTo.InjectUDPPacket(p)
- if h.Type == msgType && h.Subtype == subType {
- return
- }
- }
- }
- // WaitForTypeByIndex is similar to WaitForType except it adds an index check
- // Useful if you have many nodes communicating and want to wait to find a specific nodes packet
- func (c *Control) WaitForTypeByIndex(toIndex uint32, msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) {
- h := &header.H{}
- for {
- p := c.f.outside.(*udp.TesterConn).Get(true)
- if err := h.Parse(p.Data); err != nil {
- panic(err)
- }
- pipeTo.InjectUDPPacket(p)
- if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType {
- return
- }
- }
- }
- // InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp
- // This is necessary if you did not configure static hosts or are not running a lighthouse
- func (c *Control) InjectLightHouseAddr(vpnIp netip.Addr, toAddr netip.AddrPort) {
- c.f.lightHouse.Lock()
- remoteList := c.f.lightHouse.unlockedGetRemoteList([]netip.Addr{vpnIp})
- remoteList.Lock()
- defer remoteList.Unlock()
- c.f.lightHouse.Unlock()
- if toAddr.Addr().Is4() {
- remoteList.unlockedPrependV4(vpnIp, netAddrToProtoV4AddrPort(toAddr.Addr(), toAddr.Port()))
- } else {
- remoteList.unlockedPrependV6(vpnIp, netAddrToProtoV6AddrPort(toAddr.Addr(), toAddr.Port()))
- }
- }
- // InjectRelays will push relayVpnIps into the local lighthouse cache for the vpnIp
- // This is necessary to inform an initiator of possible relays for communicating with a responder
- func (c *Control) InjectRelays(vpnIp netip.Addr, relayVpnIps []netip.Addr) {
- c.f.lightHouse.Lock()
- remoteList := c.f.lightHouse.unlockedGetRemoteList([]netip.Addr{vpnIp})
- remoteList.Lock()
- defer remoteList.Unlock()
- c.f.lightHouse.Unlock()
- remoteList.unlockedSetRelay(vpnIp, relayVpnIps)
- }
- // GetFromTun will pull a packet off the tun side of nebula
- func (c *Control) GetFromTun(block bool) []byte {
- return c.f.inside.(*overlay.TestTun).Get(block)
- }
- // GetFromUDP will pull a udp packet off the udp side of nebula
- func (c *Control) GetFromUDP(block bool) *udp.Packet {
- return c.f.outside.(*udp.TesterConn).Get(block)
- }
- func (c *Control) GetUDPTxChan() <-chan *udp.Packet {
- return c.f.outside.(*udp.TesterConn).TxPackets
- }
- func (c *Control) GetTunTxChan() <-chan []byte {
- return c.f.inside.(*overlay.TestTun).TxPackets
- }
- // InjectUDPPacket will inject a packet into the udp side of nebula
- func (c *Control) InjectUDPPacket(p *udp.Packet) {
- c.f.outside.(*udp.TesterConn).Send(p)
- }
- // InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocol
- func (c *Control) InjectTunUDPPacket(toAddr netip.Addr, toPort uint16, fromAddr netip.Addr, fromPort uint16, data []byte) {
- serialize := make([]gopacket.SerializableLayer, 0)
- var netLayer gopacket.NetworkLayer
- if toAddr.Is6() {
- if !fromAddr.Is6() {
- panic("Cant send ipv6 to ipv4")
- }
- ip := &layers.IPv6{
- Version: 6,
- NextHeader: layers.IPProtocolUDP,
- SrcIP: fromAddr.Unmap().AsSlice(),
- DstIP: toAddr.Unmap().AsSlice(),
- }
- serialize = append(serialize, ip)
- netLayer = ip
- } else {
- if !fromAddr.Is4() {
- panic("Cant send ipv4 to ipv6")
- }
- ip := &layers.IPv4{
- Version: 4,
- TTL: 64,
- Protocol: layers.IPProtocolUDP,
- SrcIP: fromAddr.Unmap().AsSlice(),
- DstIP: toAddr.Unmap().AsSlice(),
- }
- serialize = append(serialize, ip)
- netLayer = ip
- }
- udp := layers.UDP{
- SrcPort: layers.UDPPort(fromPort),
- DstPort: layers.UDPPort(toPort),
- }
- err := udp.SetNetworkLayerForChecksum(netLayer)
- if err != nil {
- panic(err)
- }
- buffer := gopacket.NewSerializeBuffer()
- opt := gopacket.SerializeOptions{
- ComputeChecksums: true,
- FixLengths: true,
- }
- serialize = append(serialize, &udp, gopacket.Payload(data))
- err = gopacket.SerializeLayers(buffer, opt, serialize...)
- if err != nil {
- panic(err)
- }
- c.f.inside.(*overlay.TestTun).Send(buffer.Bytes())
- }
- func (c *Control) GetVpnAddrs() []netip.Addr {
- return c.f.myVpnAddrs
- }
- func (c *Control) GetUDPAddr() netip.AddrPort {
- return c.f.outside.(*udp.TesterConn).Addr
- }
- func (c *Control) KillPendingTunnel(vpnIp netip.Addr) bool {
- hostinfo := c.f.handshakeManager.QueryVpnAddr(vpnIp)
- if hostinfo == nil {
- return false
- }
- c.f.handshakeManager.DeleteHostInfo(hostinfo)
- return true
- }
- func (c *Control) GetHostmap() *HostMap {
- return c.f.hostMap
- }
- func (c *Control) GetCertState() *CertState {
- return c.f.pki.getCertState()
- }
- func (c *Control) ReHandshake(vpnIp netip.Addr) {
- c.f.handshakeManager.StartHandshake(vpnIp, nil)
- }
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