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* [Allegro-Pas](https://sourceforge.net/projects/allegro-pas) ([GitHub](https://github.com/niuniomartinez/allegro-pas)). `[Delphi]` `[FPC]` Wrapper to use the Allegro game library with Pascal/Delphi.
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* [Allegro-Pas](https://sourceforge.net/projects/allegro-pas) ([GitHub](https://github.com/niuniomartinez/allegro-pas)). `[Delphi]` `[FPC]` Wrapper to use the Allegro game library with Pascal/Delphi.
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* [TileEngine](http://www.tilengine.org). ([GitHub](https://github.com/turric4n/PascalTileEngine)) `[Delphi]` `[FPC]` OOP Pascal Wrapper and bindings for Tilengine 2D retro graphics engine. Tilengine is a cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.
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* [TileEngine](http://www.tilengine.org). ([GitHub](https://github.com/turric4n/PascalTileEngine)) `[Delphi]` `[FPC]` OOP Pascal Wrapper and bindings for Tilengine 2D retro graphics engine. Tilengine is a cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.
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