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Updated Tilengine wrapper.

Turrican 6 years ago
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      README.md

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README.md

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-# Awesome Delphi [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)
+# Awesome Delphi [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)
 
 A curated list of awesome Delphi frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
 
@@ -179,7 +179,7 @@ This awesome collection is also available on [Delphi.ZEEF.com](https://delphi.ze
 
 * [Castle Engine](https://github.com/castle-engine/castle-engine). Complete Pascal Game Engine. Cross-platform 3D and 2D game engine with a lot of graphic effects and a scene graph based on X3D.
 
-* [TileEngine](https://github.com/megamarc/Tilengine). Wrapper to use the Tilengine game library with Pascal/Delphi. Tilengine is a cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.
+* [TileEngine](http://www.tilengine.org). ([GitHub](https://github.com/turric4n/PascalTileEngine)) OOP Pascal Wrapper and bindings for Tilengine 2D retro graphics engine. Tilengine is a cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics chips.
 
 * [SDL2](http://www.freepascal-meets-sdl.net/) ([GitHub](https://github.com/ev1313/Pascal-SDL-2-Headers)). Pascal SDL 2 Headers. Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.