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@@ -166,7 +166,6 @@ _Info on topics necessary for designing and developing game engines._
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- 📚 [Physically-Based Rendering](https://www.pbrt.org) - From the Academy Award winning authority on PBR.
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- Education Portals
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- 📚 [Game Art Tricks](http://simonschreibt.de/game-art-tricks/) - Articles exploring different graphics techniques.
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- - 📚 [Lighthouse3d.com](http://www.lighthouse3d.com/tutorials/) - Collection of tutorials on OpenGL, GLSL and other graphics topics.
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- 📚 [Scratchapixel](https://www.scratchapixel.com) - In depth coverage of computer graphics topics.
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- Graphics API: DirectX
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- 🌎 [DirectX](https://docs.microsoft.com/en-us/windows/win32/directx) - Microsoft API used to create 2D/3D games and apps. [[Blog](https://devblogs.microsoft.com/directx/) | [Samples](https://github.com/microsoft/DirectX-Graphics-Samples)]
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@@ -402,7 +401,6 @@ _Language specific game engine development libraries / frameworks / code._
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- 🎉 [Overload](https://github.com/adriengivry/Overload) - Well documented 3D game engine inspired by industry standards.
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- 🎉 [Razix Engine](https://github.com/Pikachuxxxx/Razix) - High-performance research engine for production pipeline.
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- 🎉 [Rootex](https://github.com/sdslabs/rootex) - Advanced C++ 3D game engine powering an in-production game.
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- - 🎉 [SGEEngine](https://github.com/ongamex/SGEEngine) - Game engine with an editor usable as a sandbox.
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- 🎉 [Skylicht](https://github.com/skylicht-lab/skylicht-engine) - Upgraded features including audio, physics and particles. Built on _Irrlicht_.
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- 🎉 [Spartan Engine](https://github.com/PanosK92/SpartanEngine) - Emphasis on quality and performance.
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- 🎉 [Toolkit](https://github.com/Oyun-Teknolojileri/ToolKit) - Simple 2D/3D game and app develepment kit.
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@@ -1186,8 +1184,6 @@ _Exploring specialty game engine / game development topics and features._
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- Upscaling
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- 📚 [How do I perform an xBR or hqx filter in XNA?](https://gamedev.stackexchange.com/questions/87275/how-do-i-perform-an-xbr-or-hqx-filter-in-xna/87821#87821) - Upscaling shader code.
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- 📚 [hqx](https://en.wikipedia.org/wiki/Hqx) - Wikipedia article about the hqx pixel art upscaling algorithm developed by Maxim Stepin.
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-- Water / Refraction
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- - 📚 [2D Water Shader](https://rotatingcanvas.com/fragment-shader-to-simulate-water-surface-in-libgdx/) - GLSL fragment shader to simulate 2D water surface in libGDX.
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- Wireframe
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- 📚 [Flat and Wireframe Shading](https://catlikecoding.com/unity/tutorials/advanced-rendering/flat-and-wireframe-shading/) - Flat shading / wireframes using Barycentric Coordinates.
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@@ -1356,7 +1352,6 @@ _Resources to help bring video games and game engines alive._
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- 🆓 [Pmndrs Materials](https://market.pmnd.rs/materials) - Collection of public domain materials.
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### Model Assets
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-- 🆓 [3D Models CC0](https://www.3dmodelscc0.com) - Public domain 3D models.
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- 🆓 [Pmndrs Market](https://market.pmnd.rs) - Collection of public domain models.
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- 🆓 [Poly Pizza](https://poly.pizza) - Build something beautiful with thousands of free low poly models.
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- 🆓 [Quaternius](https://quaternius.com) - Collection of CC0 1.0 3D models.
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