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@@ -1151,7 +1151,6 @@ _Exploring specialty game engine / game development topics and features._
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- Noise
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- 📚 [Book of Shaders: Noise](https://thebookofshaders.com/11/) - Excellent GLSL noise article by Book of Shaders.
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- 📚 [Color Banding](https://shader-tutorial.dev/advanced/color-banding-dithering/) - Using noise / dithering to improve drawing gradients.
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- - 🎉 [Direct Computational Noise](https://weber.itn.liu.se/~stegu/jgt2011/supplement.pdf) - GLSL 2D simplex noise function many games use. [[Source](https://github.com/ashima/webgl-noise/)]
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- 🎉 [Psrdnoise](https://github.com/stegu/psrdnoise/) - Tiling simplex flow noise in 2D/3D.
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- 📚 [Understanding Perlin Noise](http://adrianb.io/2014/08/09/perlinnoise.html) - Analysis of Perlin Noise, written in C#. [[Source](https://gist.github.com/Flafla2/f0260a861be0ebdeef76)]
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- 🎉 [WebGL Noise](https://github.com/stegu/webgl-noise/) - Maintained branch of the original Ashima Arts 2D, 3D and 4D noise functions.
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