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@@ -1072,7 +1072,6 @@ _Exploring specialty game engine / game development topics and features._
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- 📚 [What Every Coder Should Know About Gamma](https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/) - Light emission vs perceptual brightness.
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- 📚 [What Every Coder Should Know About Gamma](https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/) - Light emission vs perceptual brightness.
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- Lighting 2D
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- Lighting 2D
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- 📚 [Gleaner Heights: 2D Lighting](http://gleanerheights.blogspot.com/2017/05/lighting-in-2d-games-shader-glsl.html?m=1) - Simple intro to 2D lighting in a game with GLSL.
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- 📚 [Gleaner Heights: 2D Lighting](http://gleanerheights.blogspot.com/2017/05/lighting-in-2d-games-shader-glsl.html?m=1) - Simple intro to 2D lighting in a game with GLSL.
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- - 📚 [Lighting a 2D Game](http://www.wholehog-games.com/devblog/2013/06/07/lighting-in-a-2d-game/) - Proper 2D lighting with diffuse, self illumination and normal maps.
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- Lighting 3D
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- Lighting 3D
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- 📚 [Basic Lighting](https://learnopengl.com/Lighting/Basic-Lighting) - 3D lighting article by LearnOpenGL.
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- 📚 [Basic Lighting](https://learnopengl.com/Lighting/Basic-Lighting) - 3D lighting article by LearnOpenGL.
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- 📚 [Forward Rendering vs. Deferred Rendering](https://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342) - Techniques for handling many lights.
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- 📚 [Forward Rendering vs. Deferred Rendering](https://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342) - Techniques for handling many lights.
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@@ -1211,7 +1210,7 @@ _Software to help with game engine / video game development._
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### Animation Software
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### Animation Software
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- 💸 [Cascadeur](https://cascadeur.com) - 3D animation software for physics-based character animation.
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- 💸 [Cascadeur](https://cascadeur.com) - 3D animation software for physics-based character animation.
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-- 🆓 [DragonBones](https://docs.egret.com/dragonbones/en) - Open source 2D game skeletal animation solution. [[Source](https://github.com/DragonBones/)]
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+- 🆓 [DragonBones](https://dragonbones.github.io/en/index.html) - Open source 2D game skeletal animation solution. [[Source](https://github.com/DragonBones/)]
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- 💸 [Mixamo](https://www.mixamo.com/#/) - Animate 3D characters for games, films and more. By _Adobe_.
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- 💸 [Mixamo](https://www.mixamo.com/#/) - Animate 3D characters for games, films and more. By _Adobe_.
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- 💸 [Spine](http://esotericsoftware.com/) - 2D animation for games.
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- 💸 [Spine](http://esotericsoftware.com/) - 2D animation for games.
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@@ -1251,7 +1250,7 @@ _Software to help with game engine / video game development._
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- Modeling
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- Modeling
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- 📚 [Dream Fusion](https://dreamfusion3d.github.io/) - Text-to-3D using 2D diffusion.
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- 📚 [Dream Fusion](https://dreamfusion3d.github.io/) - Text-to-3D using 2D diffusion.
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- 📚 [GET3D](https://nv-tlabs.github.io/GET3D/) - Generative model of 3D shapes from images by _NVIDIA_. [[Source](https://github.com/nv-tlabs/GET3D)]
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- 📚 [GET3D](https://nv-tlabs.github.io/GET3D/) - Generative model of 3D shapes from images by _NVIDIA_. [[Source](https://github.com/nv-tlabs/GET3D)]
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- - 📚 [Magic3D](https://deepimagination.cc/Magic3D/) - High-resolution text-to-3D content creation.
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+ - 📚 [Magic3D](https://research.nvidia.com/labs/dir/magic3d/) - High-resolution text-to-3D content creation.
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- 📚 [NeRF](https://www.matthewtancik.com/nerf) - View synthesis of scenes as neural radiance fields. [[Source](https://github.com/bmild/nerf)]
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- 📚 [NeRF](https://www.matthewtancik.com/nerf) - View synthesis of scenes as neural radiance fields. [[Source](https://github.com/bmild/nerf)]
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- 📚 [Shap-e](https://github.com/openai/shap-e) - Generate 3D objects conditioned on text or images.
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- 📚 [Shap-e](https://github.com/openai/shap-e) - Generate 3D objects conditioned on text or images.
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- Sound
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- Sound
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