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- /*
- SoLoud audio engine
- Copyright (c) 2013-2021 Jari Komppa
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- */
- #ifndef BASICWAVE_H
- #define BASICWAVE_H
- #include "soloud.h"
- #include "soloud_adsr.h"
- namespace SoLoud
- {
- class Basicwave;
- class BasicwaveInstance : public AudioSourceInstance
- {
- Basicwave *mParent;
- float mFreq;
- int mOffset;
- float mT;
- public:
- BasicwaveInstance(Basicwave *aParent);
- virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize);
- virtual bool hasEnded();
- };
- class Basicwave : public AudioSource
- {
- public:
- ADSR mADSR;
- float mFreq;
- float mSuperwaveScale;
- float mSuperwaveDetune;
- int mWaveform;
- bool mSuperwave;
- Basicwave();
- virtual ~Basicwave();
- void setSamplerate(float aSamplerate);
- void setWaveform(int aWaveform);
- void setFreq(float aFreq, bool aSupewave = false);
- virtual AudioSourceInstance *createInstance();
- };
- };
- #endif
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