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Updated TODO.

woollybah 11 سال پیش
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      TODO.md

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TODO.md

@@ -6,33 +6,10 @@ Debug / Reflection
 Need to find a way to store the data that the debugger and reflection uses.
 Will need to calculate field/method offsets at generation-time. This will vary depending on the architecture we are building on.
 
-Private/Public
---------------
-Declaring sections as Private should prevent generation to the interface (.i)
-
 OpenGL/EGL
 ----------
 See what needs to be done to port GL to EGL (for such platforms as the RPi)
 
-Framework
----------
-When compiling an application with a "Framework", the framework chosen is passed down to all the imported source files and applied to them too. Without it, each imported source is assumed to have access to *all* the standard modules (and will include all of them in their interface).
-Currently not supporting an application build without framework...
-
-Data
-----
-DefData, ReadData and RestoreData and data labels (#) are not currently implemented.
-
-See blitz_types.h for tag types.
-Data is stored thus :
-  data type
-  data
-  data type
-  data
-  ...
-An index/pointer will need to keep track of the current position in the data.
-RestoreData can reset this to a 'data label' position.
-
 Extern Types
 ------------
 Represents a C structure directly in the code.