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- + The BlitzMax IDE
- The BlitzMax IDE is an application used for editing source code files and building projects. IDE stands for 'integrated development environment'.
- The BlitzMax IDE operates very much like a text editor or word processor.
- + Getting started
- Ok, time to compile and run your first program!
- First, select @New from the file menu or toolbar. This will create a new, empty source file for you to work with.
- Next, enter the following little program:
- {{
- '
- 'My first BlitzMax program
- '
- Print "Hello World!"
- }}
- Now, its time to build and run: Select @{Build And Run} from the @Program menu. You should see the following output:
- {{
- Building untitled1
- Compiling:untitled1.bmx
- flat assembler version 1.51
- 3 passes, 2417 bytes.
- Linking:untitled1.debug.exe
- Executing:untitled1.debug.exe
- Hello World!
- Process complete
- }}
- Congratulations! You've just created your first program!
- What happens if there's an error in your program? Create a new source file and try the following program instead:
- {{
- '
- 'My first bug!
- '
- rint "Hello World!" 'oops! Forgot a 'p'!
- }}
- This program has an error in it - there is no such command as 'rint' so attempting to build this program will produce the following error:
- {
- <img src=../error1.png>
- }
- When you return to the main source code window, the cursor will be placed at the line containing the error, allowing you to fix it.
- This type of error is known as a %{compile time} error, because the bug was detected by the compiler before you actually ran the program. However, the compiler cannot catch all possible errors - some errors are not apparent until your program is run. These kinds of errors are known as %runtime errors. Here's an example of a program with a runtime error in it:
- {{
- '
- ' My first runtime bug!
- '
- Local an_array[10]
- For k=0 To 10
- Print an_array[k]
- Next
- }}
- If you run this, you should see the following error message:
- {
- <img src=../error2.png>
- }
- Note how the pane on the right has also switched to the 'Debug' pane. This means your program is in 'debug mode',
- and by navigating through the debug pane you can inspect your programs variables.
- + The File menu
- [ @{Menu Item} | @Action
- * New | Create a new source file.
- * Open | Open an existing source file.
- * Open Recent | Reopen a recently used source file.
- * Close | Close current source file.
- * Close All | Close all source files.
- *
- *
- * Save | Save current source file.
- * Save As | Save current source file under a different name.
- * Save All | Save all open source files.
- *
- *
- * Next File | Switch to next open source file.
- * Previous File | Switch to previous open source file.
- *
- *
- * IDE Options | Open the IDE options panel.
- * Project Manager | Open the project manager panel.
- * Import BB Project | Import and convert a BlitzPlus or Blitz3D project.
- *
- *
- * Print | Print current souorce file.
- *
- *
- * Exit | Close down and exit the IDE.
- ]
- + The Edit menu
- [ @{Menu Item} | @Action
- * Undo | Undo most recent source file edit.
- * Redo | Redo most recently undone source file edit.
- *
- *
- * Cut | Cut selected text from current source file.
- * Copy | Copy selected text from current source file.
- * Paste | Paste text into current source file.
- *
- *
- * Select All | Select all text in current source file.
- *
- *
- * Block Indent | Indent the currently highlighted block.
- * Block Outdent | Unindent the currently highlighted block.
- *
- *
- * Find | Find text in the current source file.
- * Find Next | Find next occurance of text.
- * Replace | Find and replace text.
- * Goto Line | Go to a line in the current source file.
- ]
- + The Program menu
- [ @{Menu Item} | @Action
- * Build | Build the current source file (or locked build file).
- * Build And Run | Build and run the current source file (or locked build file).
- * Command Line | Specify command line options for BlitzMax apps.
- *
- *
- * Step | In debug mode, step over next program statement.
- * Step In | In debug mode, step into next program statement.
- * Step Out | In debug mode, step out of current block or function.
- * Halt | Stop current build or program run.
- * Build Options:Quick Build | Enable or disable quick builds. The quick build feature causes the compiler to only recompile modified files.
- * Build Options:Debug Build | Enable or disable debug builds. Debug builds performing extra error checking at runtime, at the cost of some execution speed.
- * Build Options:Build GUI App | Instructs BlitzMax to build a 'GUI' application. Disable this if you are building a lightweight, text-only applications.
- *
- *
- * Lock Build File | Lock the current source file for future @build and @{build and run} operations. This can be useful if you have a multifile project and are editing several source files but only ever rebuilding one of them.
- * Unlock Build File | Unlock the currently locked build file.
- *
- *
- * Synchronize Modules | Perform an online update of all Blitzmax modules.
- *
- *
- * Build Modules | Build any recently modified modules.
- * Rebuild All Modules | Rebuild all modules from scratch.
- * Document Modules | Rebuild module documentation.
- ]
- + The Help menu
- [ @{Menu Item} | @Action
- * Home | Go to the help home page.
- * Back | Return to previous help page.
- * Forward | Advance to the next help page.
- * Quick Help | Jump to command reference entry for command nearest cursor.
- * About BlitzMax | Show information about BlitzMax and the IDE.
- ]
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