Brucey e3bea5ffce Fixed samples. 3 years ago
..
sfx 4d1b0a8054 Added samples. 7 years ago
Readme.txt 4d1b0a8054 Added samples. 7 years ago
boarddata.bmx 4d1b0a8054 Added samples. 7 years ago
boardgen.bmx 4d1b0a8054 Added samples. 7 years ago
sfx.bmx 4d1b0a8054 Added samples. 7 years ago
tempest.bmx e3bea5ffce Fixed samples. 3 years ago
transformfunctions.bmx 4d1b0a8054 Added samples. 7 years ago
vectorfont.bmx e3bea5ffce Fixed samples. 3 years ago

Readme.txt

Tempest 1.5
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Get latest version here: http:\\www.incitti.com\Blitz\


History:
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Version 1.5 - July 18
added 16 more tubes
tweaked the difficulty and enemy release rates
changed many of the scaling calcs to TFormSZ()

Version 1.1 - July 7
fixed egg that were hatching to act 7 (non-existent case
- they disappeared)
changed fuseballs - only kill when off the edge w>1 or w<7
added Tempest Tubes boards

Version 1.0 - June 20, 2005
Completed by Mark Incitti (Mark1nc)

Version 0.1 -
Started by David Bird (Birdie) - BlitzMax 1.10 Samples




Instructions:
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Run Tempest.exe
Shoot everything.


Controls:
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CTRL - Fire!
SPACE - Superzapper
L/R - Move
ESC - Quit
T - select tube set (3 sets of 16 tubes)



Building using BMax:
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Run boardgen.bmx first - it creates the file boarddata.bmx
which contains the tube co-ords.
This file will be included into Tempest.bmx
Compile Tempest.bmx
Feel free to modify and tweak - please let me know of any
cool changes.