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@@ -16,16 +16,19 @@ perhaps more familiarly as `namespaces`.
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The Blitz Runtime Libraries (`BRL`), contain the core of BlitzMax functionality that you
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The Blitz Runtime Libraries (`BRL`), contain the core of BlitzMax functionality that you
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are likely to use from day to day.
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are likely to use from day to day.
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-The `PUB` modscope generally contains third party libraries and platform-specific
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-helpers. These are considered more low-level, and generally you won't use
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-these modules directly.
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-
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`MaxGUI` provides access to native windowing toolkits, such as Cocoa on macOS
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`MaxGUI` provides access to native windowing toolkits, such as Cocoa on macOS
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and GTK+3 on Linux, allowing you to build complex user interface-driven
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and GTK+3 on Linux, allowing you to build complex user interface-driven
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applications.
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applications.
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+The `PUB` modscope generally contains third party libraries and platform-specific
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+helpers. These are considered more low-level, and generally you won't use
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+these modules directly.
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+
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The `SDL` modscope can be used as a replacement graphics and system-integration
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The `SDL` modscope can be used as a replacement graphics and system-integration
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backend for the default modules provided by `BRL`. It is optional on the main
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backend for the default modules provided by `BRL`. It is optional on the main
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desktop platforms, but generally required on the other targets (iOS, Android, rpi, NX).
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desktop platforms, but generally required on the other targets (iOS, Android, rpi, NX).
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It is a full implementation of SDL in BlitzMax, including SDL's Render and Window subsystems,
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It is a full implementation of SDL in BlitzMax, including SDL's Render and Window subsystems,
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which can be used directly if preferred.
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which can be used directly if preferred.
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+
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+The `Steam` modscope is for integrating your game with Steam, providing access to all the commonly used Steam APIs,
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+such as friends, leader boards and Steam Workshop.
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