SOUND_HARDWARE | The sound should be placed in onboard soundcard memory if possible. |
To combine flags, use the binary 'or' operator: '|'.
Returns
A sound object
Example
Rem
Load and Play a small example wav file.
End Rem
sound=LoadSound("shoot.wav")
PlaySound sound
Input "Press any key to continue"
Function PlaySound:TChannel( sound:TSound,channel:TChannel=Null )
Play a sound
PlaySound starts a sound playing through an audio channel.
If no channel is specified, PlaySound automatically allocates a channel for you.
Returns
An audio channel object
Example
Rem
Load and Play a small example wav file with looping.
End Rem
sound=LoadSound("shoot.wav",true)
PlaySound sound
Input "Press any key to continue"
Function CueSound:TChannel( sound:TSound,channel:TChannel=Null )
Cue a sound
Prepares a sound for playback through an audio channel.
To actually start the sound, you must use ResumeChannel.
If no channel is specified, CueSound automatically allocates a channel for you.
CueSound allows you to setup various audio channel states such as volume, pan, depth
and rate before a sound actually starts playing.
Returns
An audio channel object
Example
Rem
CueSound example
End Rem
sound=LoadSound("shoot.wav")
channel=CueSound(sound)
Input "Press return key to play cued sound"
ResumeChannel channel
Input "Press return key to quit"
Function AllocChannel:TChannel()
Allocate audio channel
Allocates an audio channel for use with PlaySound and CueSound.
Once you are finished with an audio channel, you should use StopChannel.
Returns
An audio channel object
Example
'AllocChannel.bmx
timer=createtimer(20)
sound=LoadSound ("shoot.wav")
channel=AllocChannel()
for i=1 to 20
waittimer timer
playsound sound,channel
next
Function StopChannel( channel:TChannel )
Stop an audio channel
Shuts down an audio channel. Further commands using this channel will have no effect.
Example
Rem
StopChannel example
End Rem
sound=LoadSound("shoot.wav",true)
channel=PlaySound(sound)
print "channel="+channel
Input "Press return key to stop sound"
StopChannel channel
Input "Press return key to quit"
Function ChannelPlaying:Int( channel:TChannel )
Determine whether an audio channel is playing
ChannelPlaying will return False if either the channel has been paused using PauseChannel,
or stopped using StopChannel.
Returns
True if channel is currently playing
Example
' channelplaying.bmx
sound = LoadSound ("shoot.wav")
Input "Hit return to begin channelplaying test, use ctrl-C to exit"
channel=playsound (sound)
while true
print "ChannelPlaying(channel)="+ChannelPlaying(channel)
wend
Function SetChannelVolume( channel:TChannel,volume# )
Set playback volume of an audio channel
volume should be in the range 0 (silent) to 1 (full volume)
Example
' setchannelvolume.bmx
timer=CreateTimer(20)
sound = LoadSound ("shoot.wav")
For volume#=.1 To 2 Step .05
WaitTimer timer
channel=CueSound(sound)
SetChannelVolume channel,volume
ResumeChannel channel
Next
Function SetChannelPan( channel:TChannel,pan# )
Set stereo balance of an audio channel
pan should be in the range -1 (left) to 1 (right)
Example
' setchannelpan.bmx
Graphics 640, 480
channel = AllocChannel ()
sound = LoadSound ("shoot.wav") ' Use a short sample...
Repeat
If MouseHit(1) PlaySound sound,channel
pan# = MouseX () / (GraphicsWidth () / 2.0) - 1
vol# = 1 - MouseY () / 480.0
SetChannelPan channel, pan
SetChannelVolume channel, vol*2
Cls
DrawText "Click to play...", 240, 200
DrawText "Pan : " + pan, 240, 220
DrawText "Volume: " + vol, 240, 240
Flip
Until KeyHit (KEY_ESCAPE)
End
Function SetChannelDepth( channel:TChannel,depth# )
Set surround sound depth of an audio channel
depth should be in the range -1 (back) to 1 (front)
Example
' setchanneldepth.bmx
Graphics 640, 480
channel = AllocChannel ()
sound = LoadSound ("shoot.wav") ' Use a short sample...
Repeat
If MouseHit(1) PlaySound sound,channel
pan# = MouseX () / (640 / 2.0) - 1
depth# = MouseY () / (480 /2.0) -1
SetChannelPan channel,pan
SetChannelDepth channel,depth
Cls
DrawText "Click to play...", 240, 200
DrawText "Pan : " + pan, 240, 220
DrawText "Depth : " + depth, 240, 240
Flip
Until KeyHit (KEY_ESCAPE)
End
Function SetChannelRate( channel:TChannel,rate# )
Set playback rate of an audio channel
rate is a multiplier used to modify the audio channel's frequency.
For example, a rate of .5 will cause the audio channel
to play at half speed (ie: an octave down) while a rate of 2 will
cause the audio channel to play at double speed (ie: an octave up).
Example
' setchannelrate.bmx
timer=CreateTimer(20)
sound = LoadSound ("shoot.wav",True)
channel=CueSound(sound)
ResumeChannel channel
For rate#=1.0 To 4 Step 0.01
WaitTimer timer
SetChannelRate channel,rate
Next
Function PauseChannel( channel:TChannel )
Pause audio channel playback
Pauses audio channel playback.
Function ResumeChannel( channel:TChannel )
Resume audio channel playback
Resumes audio channel playback after it has been paused by CueSound or PauseChannel.
Function AudioDrivers$[]()
Get audio drivers
Returns an array of strings, where each string describes an audio driver.
Function AudioDriverExists:Int( name$ )
Determine if an audio driver exists
Returns True if the audio drvier specified by driver exists.
Function SetAudioDriver:Int( name$ )
Set current audio driver
Returns true if the audio driver was successfully set.