pub_lua.md 26 KB


id: pub.lua title: Pub.Lua

sidebar_label: Pub.Lua

"Lua is an extension programming language designed to support general procedural programming with data description facilities. It also offers good support for object-oriented programming, functional programming, and data-driven programming. Lua is intended to be used as a powerful, light-weight scripting language for any program that needs one. " (from "Lua 5.1 Reference Manual" by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes)

This module provides a BlitzMax interface to the Lua main and auxiliary APIs. It is almost complete, the only functions missing are those with variable argument lists (which are not yet supported by BlitzMax).

The axe.lua package also contains the full Lua 5.1.4 distribution. The Lua source code is completely integrated into the module, additional DLLs (or shared libraries, resp.) are no longer required.

Lua Documentation

The Lua Reference Manual is part of this distribution and may be directly visited from here:
Additional information can be found on the Lua web site; the Lua wiki contains further material about this module and related packages.

Introduction

The following description is not meant as a tutorial, but may still help you to start Lua programming within BlitzMax. More API-related information can be found in the Lua Reference manual

Setting up a Lua VM

Running Lua scripts always require the instantiation of at least one Lua VM:
 local LuaState:byte ptr = luaL_newstate()
The result of this instantiation is a pointer to a structure which contains the full state of the new VM and has to be passed as the first argument to almost any other Lua API function.

It is now time to "open" the intrinsic Lua libraries (note: these libraries are part of axe.lua now, external DLLs or shared libraries are not necessary):
 luaL_openlibs(LuaState)
Always initialize the Lua VM by opening its libraries unless you really know what you are doing!

Usually, creating a single Lua state is sufficient, even further (Lua) threads share the basic Lua state (and its associated environment).

Shutting down a Lua VM

At the end, it's always a good idea to shut down the Lua VM
 lua_close(LuaState)
The Lua interpreter has now been terminated and its state variable is no longer valid.

Accessing Lua Globals

The code
  lua_pushstring(LuaState, "BMXString")
lua_setglobal (LuaState, "luaglobal")
defines a global Lua variable (called luaglobal) which contains a string (namely "BMXString").

Registering BlitzMax Functions

In order to access BlitzMax features from within a Lua script, it is necessary to implement suitable BlitzMax functions and register them in the Lua VM.

Such BlitzMax functions typically look as follows:
 function BMXName:int (LuaState:Byte Ptr)
... ' handling of parameters passed from Lua (if required)
... ' actual function body
... ' passing results back to Lua (if required)
return 0 ' number of values returned to Lua
end function
Such a function is then registered using
 lua_register(LuaState, "luaname", BMXName)
This command registers a BlitzMax function (called BMXName) with the (global) name luaname under Lua. Both names may be equal, but they do not have to.

Running Lua Scripts From Within BlitzMax

The code
 local Result:int = luaL_loadString(LuaState,LuaScript)
if (Result <> 0) then
' ERROR!!!
lua_close(LuaState) ' just to be complete
end
end if
loads and compiles a (BlitzMax) string containing a LuaScript. The result (of compilation) is left on the (Lua) stack.
 lua_getfield(LuaState, LUA_GLOBALSINDEX, "debug")' get global "debug"
lua_getfield(LuaState, -1, "traceback") ' get "debug.traceback"
lua_remove (LuaState, -2) ' remove "debug" table from stack

Result = lua_pcall(LuaState,1,-1,-1)' use "debug.traceback" as err.hdlr
if (Result <> 0) then
' ERROR
lua_close(LuaState) ' just to be complete
end
end if
actually evaluates the previously loaded script. The initially mentioned Lua commands just prepare for proper error messages should the Lua script fail.

Functions

Function lua_atpanic:Byte Ptr (lua_state:Byte Ptr, panicf:Int(ls:Byte Ptr))

see Lua Reference Manual


Function lua_call (lua_state:Byte Ptr, nargs:Int, nresults:Int)

see Lua Reference Manual


Function lua_checkstack:Int (lua_state:Byte Ptr, extra:Int)

see Lua Reference Manual


Function lua_close (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_concat (lua_state:Byte Ptr, n:Int)

see Lua Reference Manual


Function lua_cpcall:Int (lua_state:Byte Ptr, func:Int(ls:Byte Ptr), ud:Byte Ptr)

see Lua Reference Manual


Function lua_createtable (lua_state:Byte Ptr, narr:Int, nrec:Int)

see Lua Reference Manual


Function lua_equal:Int (lua_state:Byte Ptr, index1:Int, index2:Int)

see Lua Reference Manual


Function lua_error:Int (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_gc:Int (lua_state:Byte Ptr, what:Int, data:Int)

see Lua Reference Manual


Function lua_getallocf:Byte Ptr (lua_state:Byte Ptr, ud:Byte Ptr Ptr)

see Lua Reference Manual


Function lua_getfenv (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_getfield (lua_state:Byte Ptr, index:Int, k$z) ' no 0 expected

see Lua Reference Manual


Function lua_gethook:Byte Ptr (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_gethookcount:Int (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_gethookmask:Int (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_getinfo:Int (lua_state:Byte Ptr, what$z, ar:lua_Debug Ptr) ' no 0 expected

see Lua Reference Manual


Function lua_getlocal$z (lua_state:Byte Ptr, ar:lua_Debug Ptr, n:Int) ' no 0 expected

see Lua Reference Manual


Function lua_getmetatable:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_getstack:Int (lua_state:Byte Ptr, level:Int, ar:lua_Debug Ptr) ' no 0 expected

see Lua Reference Manual


Function lua_gettable (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_gettop:Int (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_getupvalue$z (lua_state:Byte Ptr, funcindex:Int, n:Int) ' no 0 expected

see Lua Reference Manual


Function lua_insert (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_iscfunction:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isnumber:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isstring:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isuserdata:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_lessthan:Int (lua_state:Byte Ptr, index1:Int, index2:Int)

see Lua Reference Manual


Function lua_newthread:Byte Ptr (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_next:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_pcall:Int (lua_state:Byte Ptr, nargs:Int, nresults:Int, errfunc:Int)

see Lua Reference Manual


Function lua_pushboolean (lua_state:Byte Ptr, b:Int)

see Lua Reference Manual


Function lua_pushcclosure (lua_state:Byte Ptr, fn:Int(ls:Byte Ptr), n:Int)

see Lua Reference Manual


Function lua_pushinteger (lua_state:Byte Ptr, n:Int)

see Lua Reference Manual


Function lua_pushlightuserdata (lua_state:Byte Ptr, p:Byte Ptr)

see Lua Reference Manual


Function lua_pushnil (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_pushnumber (lua_state:Byte Ptr, n:Double)

see Lua Reference Manual


Function lua_pushstring (lua_state:Byte Ptr, s$z) ' no 0 expected

see Lua Reference Manual


Function lua_pushthread:Int (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_pushvalue (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_rawequal:Int (lua_state:Byte Ptr, index1:Int, index2:Int)

see Lua Reference Manual


Function lua_rawget (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_rawgeti (lua_state:Byte Ptr, index:Int, n:Int)

see Lua Reference Manual


Function lua_rawset (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_rawseti (lua_state:Byte Ptr, index:Int, n:Int)

see Lua Reference Manual


Function lua_remove (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_replace (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_resume:Int (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function lua_setfenv:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_setfield (lua_state:Byte Ptr, index:Int, k$z) ' no 0 expected

see Lua Reference Manual


Function lua_sethook:Int (lua_state:Byte Ptr, f(ls:Byte Ptr,ar:lua_Debug Ptr), mask:Int, count:Int)

see Lua Reference Manual


Function lua_setlocal$z (lua_state:Byte Ptr, ar:lua_Debug Ptr, n:Int) ' no 0 expected

see Lua Reference Manual


Function lua_setmetatable:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_settable (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_settop (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_setupvalue$z (lua_state:Byte Ptr, funcindex:Int, n:Int) ' no 0 expected

see Lua Reference Manual


Function lua_status:Int (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_toboolean:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_tocfunction:Byte Ptr (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_tointeger:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_tolstring:Byte Ptr (lua_state:Byte Ptr, index:Int, size:Size_T Ptr) ' without any conversion!

see Lua Reference Manual


Function lua_tonumber:Double (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_topointer:Byte Ptr (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_tothread:Byte Ptr (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_touserdata:Byte Ptr (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_type:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_typename$z (lua_state:Byte Ptr, tp:Int) ' no 0 expected

see Lua Reference Manual


Function lua_xmove (fromState:Byte Ptr, toState:Byte Ptr, n:Int)

see Lua Reference Manual


Function lua_yield:Int (lua_state:Byte Ptr, nresults:Int)

see Lua Reference Manual


Function lua_getglobal (lua_state:Byte Ptr, name:String)

see Lua Reference Manual


Function lua_isboolean:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isfunction:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_islightuserdata:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isnil:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isnone:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isnoneornil:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_istable:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_isthread:Int (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function lua_newtable (lua_state:Byte Ptr)

see Lua Reference Manual


Function lua_pop (lua_state:Byte Ptr, n:Int)

see Lua Reference Manual


Function lua_pushcfunction (lua_state:Byte Ptr, fn:Int(ls:Byte Ptr))

see Lua Reference Manual


Function lua_register (lua_state:Byte Ptr, name:String, f:Int(ls:Byte Ptr))

see Lua Reference Manual


Function lua_setglobal (lua_state:Byte Ptr, name:String)

see Lua Reference Manual


Function lua_tostring:String (lua_state:Byte Ptr, index:Int)

see Lua Reference Manual


Function luaL_addlstring (B:Byte Ptr, s:Byte Ptr, l:Int)

see Lua Reference Manual


Function luaL_addsize (B:Byte Ptr, size:Int)

see Lua Reference Manual


Function luaL_addstring (B:Byte Ptr, s$z) ' no 0 allowed!

see Lua Reference Manual


Function luaL_addvalue (B:Byte Ptr)

see Lua Reference Manual


Function luaL_argerror:Int (lua_state:Byte Ptr, narg:Int, extramsg$z) ' no 0 expected

see Lua Reference Manual


Function luaL_buffinit (lua_state:Byte Ptr, B:Byte Ptr)

see Lua Reference Manual


Function luaL_callmeta:Int (lua_state:Byte Ptr, obj:Int, e$z) ' no 0 expected

see Lua Reference Manual


Function luaL_checkany (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function luaL_checkinteger:Int (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function luaL_checklstring:Byte Ptr (lua_state:Byte Ptr, narg:Int, size:Int Ptr)

see Lua Reference Manual


Function luaL_checknumber:Double (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function luaL_checkstack (lua_state:Byte Ptr, sz:Int, msg$z) ' no 0 expected

see Lua Reference Manual


Function luaL_checktype (lua_state:Byte Ptr, narg:Int, t:Int)

see Lua Reference Manual


Function luaL_checkudata:Byte Ptr (lua_state:Byte Ptr, narg:Int, tname$z) ' no 0 expected

see Lua Reference Manual


Function luaL_getmetafield:Int (lua_state:Byte Ptr, obj:Int, e$z) ' no 0 expected

see Lua Reference Manual


Function luaL_gsub$z (lua_state:Byte Ptr, s$z, p$z, r$z) ' no 0 expected

see Lua Reference Manual


Function luaL_loadbuffer:Int (lua_state:Byte Ptr, buff:Byte Ptr, sz:Int, name$z) ' no 0 expected

see Lua Reference Manual


Function luaL_loadfile:Int (lua_state:Byte Ptr, filename$z) ' no 0 expected

see Lua Reference Manual


Function luaL_loadstring:Int (lua_state:Byte Ptr, s$z) ' no 0 allowed!

see Lua Reference Manual


Function luaL_newmetatable:Int (lua_state:Byte Ptr, tname$z) ' no 0 expected

see Lua Reference Manual


Function luaL_newstate:Byte Ptr ()

see Lua Reference Manual


Function luaL_openlibs (lua_state:Byte Ptr)

see Lua Reference Manual


Function luaL_optinteger:Int (lua_state:Byte Ptr, narg:Int, d:Int)

see Lua Reference Manual


Function luaL_optlstring:Byte Ptr (lua_state:Byte Ptr, narg:Int, d$z, size:Int Ptr) ' no 0 expected in "d"

see Lua Reference Manual


Function luaL_optnumber:Double (lua_state:Byte Ptr, narg:Int, d:Double)

see Lua Reference Manual


Function luaL_prepbuffer:Byte Ptr (B:Byte Ptr)

see Lua Reference Manual


Function luaL_pushresult (B:Byte Ptr)

see Lua Reference Manual


Function luaL_ref:Int (lua_state:Byte Ptr, t:Int)

see Lua Reference Manual


Function luaL_register (lua_state:Byte Ptr, libname$z, l:lua_Reg Ptr) ' no 0 expected

see Lua Reference Manual


Function luaL_typerror:Int (lua_state:Byte Ptr, narg:Int, tname$z) ' no 0 expected

see Lua Reference Manual


Function luaL_unref (lua_state:Byte Ptr, t:Int, ref:Int)

see Lua Reference Manual


Function luaL_where (lua_state:Byte Ptr, lvl:Int)

see Lua Reference Manual


Function luaL_addchar (B:Byte Ptr, c:String)

see Lua Reference Manual


Function luaL_argcheck (lua_state:Byte Ptr, cond:Int, narg:Int, extramsg:String)

see Lua Reference Manual


Function luaL_checkint:Int (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function luaL_checklong:Long (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function luaL_checkstring:String (lua_state:Byte Ptr, narg:Int)

see Lua Reference Manual


Function luaL_dofile:Int (lua_state:Byte Ptr, filename:String)

see Lua Reference Manual


Function luaL_dostring:Int (lua_state:Byte Ptr, str:String)

see Lua Reference Manual


Function luaL_getmetatable (lua_state:Byte Ptr, tname:String)

see Lua Reference Manual


Function luaL_optint:Int (lua_state:Byte Ptr, narg:Int, d:Int)

see Lua Reference Manual


Function luaL_optlong:Long (lua_state:Byte Ptr, narg:Int, d:Long)

see Lua Reference Manual


Function luaL_optstring:String (lua_state:Byte Ptr, narg:Int, d:String)

see Lua Reference Manual


Function luaL_typename:String (lua_state:Byte Ptr, idx:Int)

see Lua Reference Manual