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[maxlua.mod] Updated doc

Ronny Otto 2 år sedan
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      maxlua.mod/doc/intro.bbdoc

+ 29 - 37
maxlua.mod/doc/intro.bbdoc

@@ -1,50 +1,42 @@
 
 
 The MaxLua module provides a way to use the Lua scripting language from within Blitzmax programs.
 The MaxLua module provides a way to use the Lua scripting language from within Blitzmax programs.
 
 
-Lua is a simple but fast and powerful scripting language. For more information on programming in Lua, please visit the official Lua site at http://www.lua.org
+Lua is a simple but fast and powerful scripting language. For more information on programming in Lua, please visit the official Lua site at https://www.lua.org
 
 
 Here is an example of the MaxLua module in action:
 Here is an example of the MaxLua module in action:
 
 
 {{
 {{
-Strict
+SuperStrict
 
 
-'Our TDemo type...
-'
+' Our TDemo type...
 Type TDemo
 Type TDemo
-
-	Method SayHello$( name$ )
-		Return "Hello "+name+"! Peace be with you..."
+	Method SayHello:String( name:String )
+		Return "Hello " + name + "! Peace be with you..."
 	End Method
 	End Method
-
 End Type
 End Type
 
 
-'Register a demo object with Lua.
-'
-'Lua code can now access the object using the identifier "Demo".
-'
-Local demo:TDemo=New TDemo
-LuaRegisterObject demo,"Demo"
-
-'source code to our little Lua program...
-'
-Local source$=..
-"function hello()~n"+..
-"print( Demo.SayHello( 'Fredborg' ) )~n"+..
-"end~n"+..
-"function goodbye()~n"+..
-"print( Demo.SayHello( 'CandyMan' ) )~n"+..
-"end~n"
-
-'create a Lua 'class' and set it's source code...
-'
-Local class:TLuaClass=TLuaClass.Create( source )
-
-'Now, create an instance of the class.
-'
-Local instance:TLuaObject=TLuaObject.Create( class,Null )
-
-'We can no invoke methods of the class.
-'
-instance.Invoke "hello",Null
-instance.Invoke "goodbye",Null
+' Register a demo object with Lua.
+' Lua code can now access the object using the identifier "Demo".
+Local demo:TDemo = New TDemo
+LuaRegisterObject( demo, "Demo" )
+
+' Source code to our little Lua program...
+Local source:String = """
+function hello()
+	print( Demo.SayHello( 'Fredborg' ) )
+end
+function goodbye()
+	print( Demo.SayHello( 'CandyMan' ) )
+end
+"""
+
+' Create a Lua 'class' and set it's source code...
+Local class:TLuaClass = TLuaClass.Create( source )
+
+' Now, create an instance of the class.
+Local instance:TLuaObject = TLuaObject.Create( class, Null )
+
+' We can no invoke methods of the class.
+instance.Invoke( "hello", Null )
+instance.Invoke( "goodbye", Null )
 }}
 }}