The MaxLua module provides a way to use the Lua scripting language from within Blitzmax programs. Lua is a simple but fast and powerful scripting language. For more information on programming in Lua, please visit the official Lua site at https://www.lua.org Here is an example of the MaxLua module in action: {{ SuperStrict ' Our TDemo type... Type TDemo Method SayHello:String( name:String ) Return "Hello " + name + "! Peace be with you..." End Method End Type ' Register a demo object with Lua. ' Lua code can now access the object using the identifier "Demo". Local demo:TDemo = New TDemo LuaRegisterObject( demo, "Demo" ) ' Source code to our little Lua program... Local source:String = """ function hello() print( Demo.SayHello( 'Fredborg' ) ) end function goodbye() print( Demo.SayHello( 'CandyMan' ) ) end """ ' Create a Lua 'class' and set it's source code... Local class:TLuaClass = TLuaClass.Create( source ) ' Now, create an instance of the class. Local instance:TLuaObject = TLuaObject.Create( class, Null ) ' We can no invoke methods of the class. instance.Invoke( "hello", Null ) instance.Invoke( "goodbye", Null ) }}