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- A bank object encapsulates a block of memory you can use to store arbitrary data.
- Banks are useful for storing data that is of no fixed type - for example, the contents
- of a binary file.
- To create a bank, use the #CreateBank command.
- To write data to a bank, use one of 'Poke' style commands, such as #PokeByte.
- To read data from a bank, use one of the 'Peek' style commands, such as #PeekByte.
- In addition, banks can be loaded or saved using #LoadBank or #SaveBank.
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