intro.bbdoc 484 B

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  1. A bank object encapsulates a block of memory you can use to store arbitrary data.
  2. Banks are useful for storing data that is of no fixed type - for example, the contents
  3. of a binary file.
  4. To create a bank, use the #CreateBank command.
  5. To write data to a bank, use one of 'Poke' style commands, such as #PokeByte.
  6. To read data from a bank, use one of the 'Peek' style commands, such as #PeekByte.
  7. In addition, banks can be loaded or saved using #LoadBank or #SaveBank.