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- ' drawrect.bmx
- ' draws a sequence of rectangles across the screen with
- ' increasing rotation and scale
- ' uses the frame variable to cycle through the values 0..9 for
- ' an animation effect between frames
- SuperStrict
- Graphics 640,480
- SetBlend ALPHABLEND
- SetAlpha 0.2
- Local t:Int
- While Not KeyHit(KEY_ESCAPE)
- Cls
- DrawText "DrawRect Example",0,0
- For Local r:Int = t To t+500 Step 10
- SetRotation r
- SetScale r/5,r/5
- DrawRect r,r,2,2
- Next
- t=t+1
- If t=10 t=0
- Flip
- Wend
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