latch.h 7.0 KB

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  1. /*-------------------------------------------------------------------------
  2. *
  3. * latch.h
  4. * Routines for interprocess latches
  5. *
  6. * A latch is a boolean variable, with operations that let processes sleep
  7. * until it is set. A latch can be set from another process, or a signal
  8. * handler within the same process.
  9. *
  10. * The latch interface is a reliable replacement for the common pattern of
  11. * using pg_usleep() or select() to wait until a signal arrives, where the
  12. * signal handler sets a flag variable. Because on some platforms an
  13. * incoming signal doesn't interrupt sleep, and even on platforms where it
  14. * does there is a race condition if the signal arrives just before
  15. * entering the sleep, the common pattern must periodically wake up and
  16. * poll the flag variable. The pselect() system call was invented to solve
  17. * this problem, but it is not portable enough. Latches are designed to
  18. * overcome these limitations, allowing you to sleep without polling and
  19. * ensuring quick response to signals from other processes.
  20. *
  21. * There are two kinds of latches: local and shared. A local latch is
  22. * initialized by InitLatch, and can only be set from the same process.
  23. * A local latch can be used to wait for a signal to arrive, by calling
  24. * SetLatch in the signal handler. A shared latch resides in shared memory,
  25. * and must be initialized at postmaster startup by InitSharedLatch. Before
  26. * a shared latch can be waited on, it must be associated with a process
  27. * with OwnLatch. Only the process owning the latch can wait on it, but any
  28. * process can set it.
  29. *
  30. * There are three basic operations on a latch:
  31. *
  32. * SetLatch - Sets the latch
  33. * ResetLatch - Clears the latch, allowing it to be set again
  34. * WaitLatch - Waits for the latch to become set
  35. *
  36. * WaitLatch includes a provision for timeouts (which should be avoided
  37. * when possible, as they incur extra overhead) and a provision for
  38. * postmaster child processes to wake up immediately on postmaster death.
  39. * See latch.c for detailed specifications for the exported functions.
  40. *
  41. * The correct pattern to wait for event(s) is:
  42. *
  43. * for (;;)
  44. * {
  45. * ResetLatch();
  46. * if (work to do)
  47. * Do Stuff();
  48. * WaitLatch();
  49. * }
  50. *
  51. * It's important to reset the latch *before* checking if there's work to
  52. * do. Otherwise, if someone sets the latch between the check and the
  53. * ResetLatch call, you will miss it and Wait will incorrectly block.
  54. *
  55. * Another valid coding pattern looks like:
  56. *
  57. * for (;;)
  58. * {
  59. * if (work to do)
  60. * Do Stuff(); // in particular, exit loop if some condition satisfied
  61. * WaitLatch();
  62. * ResetLatch();
  63. * }
  64. *
  65. * This is useful to reduce latch traffic if it's expected that the loop's
  66. * termination condition will often be satisfied in the first iteration;
  67. * the cost is an extra loop iteration before blocking when it is not.
  68. * What must be avoided is placing any checks for asynchronous events after
  69. * WaitLatch and before ResetLatch, as that creates a race condition.
  70. *
  71. * To wake up the waiter, you must first set a global flag or something
  72. * else that the wait loop tests in the "if (work to do)" part, and call
  73. * SetLatch *after* that. SetLatch is designed to return quickly if the
  74. * latch is already set.
  75. *
  76. * On some platforms, signals will not interrupt the latch wait primitive
  77. * by themselves. Therefore, it is critical that any signal handler that
  78. * is meant to terminate a WaitLatch wait calls SetLatch.
  79. *
  80. * Note that use of the process latch (PGPROC.procLatch) is generally better
  81. * than an ad-hoc shared latch for signaling auxiliary processes. This is
  82. * because generic signal handlers will call SetLatch on the process latch
  83. * only, so using any latch other than the process latch effectively precludes
  84. * use of any generic handler.
  85. *
  86. *
  87. * WaitEventSets allow to wait for latches being set and additional events -
  88. * postmaster dying and socket readiness of several sockets currently - at the
  89. * same time. On many platforms using a long lived event set is more
  90. * efficient than using WaitLatch or WaitLatchOrSocket.
  91. *
  92. *
  93. * Portions Copyright (c) 1996-2022, PostgreSQL Global Development Group
  94. * Portions Copyright (c) 1994, Regents of the University of California
  95. *
  96. * src/include/storage/latch.h
  97. *
  98. *-------------------------------------------------------------------------
  99. */
  100. #ifndef LATCH_H
  101. #define LATCH_H
  102. #include <signal.h>
  103. /*
  104. * Latch structure should be treated as opaque and only accessed through
  105. * the public functions. It is defined here to allow embedding Latches as
  106. * part of bigger structs.
  107. */
  108. typedef struct Latch
  109. {
  110. sig_atomic_t is_set;
  111. sig_atomic_t maybe_sleeping;
  112. bool is_shared;
  113. int owner_pid;
  114. #ifdef WIN32
  115. HANDLE event;
  116. #endif
  117. } Latch;
  118. /*
  119. * Bitmasks for events that may wake-up WaitLatch(), WaitLatchOrSocket(), or
  120. * WaitEventSetWait().
  121. */
  122. #define WL_LATCH_SET (1 << 0)
  123. #define WL_SOCKET_READABLE (1 << 1)
  124. #define WL_SOCKET_WRITEABLE (1 << 2)
  125. #define WL_TIMEOUT (1 << 3) /* not for WaitEventSetWait() */
  126. #define WL_POSTMASTER_DEATH (1 << 4)
  127. #define WL_EXIT_ON_PM_DEATH (1 << 5)
  128. #ifdef WIN32
  129. #define WL_SOCKET_CONNECTED (1 << 6)
  130. #else
  131. /* avoid having to deal with case on platforms not requiring it */
  132. #define WL_SOCKET_CONNECTED WL_SOCKET_WRITEABLE
  133. #endif
  134. #define WL_SOCKET_CLOSED (1 << 7)
  135. #define WL_SOCKET_MASK (WL_SOCKET_READABLE | \
  136. WL_SOCKET_WRITEABLE | \
  137. WL_SOCKET_CONNECTED | \
  138. WL_SOCKET_CLOSED)
  139. typedef struct WaitEvent
  140. {
  141. int pos; /* position in the event data structure */
  142. uint32 events; /* triggered events */
  143. pgsocket fd; /* socket fd associated with event */
  144. void *user_data; /* pointer provided in AddWaitEventToSet */
  145. #ifdef WIN32
  146. bool reset; /* Is reset of the event required? */
  147. #endif
  148. } WaitEvent;
  149. /* forward declaration to avoid exposing latch.c implementation details */
  150. typedef struct WaitEventSet WaitEventSet;
  151. /*
  152. * prototypes for functions in latch.c
  153. */
  154. extern void InitializeLatchSupport(void);
  155. extern void InitLatch(Latch *latch);
  156. extern void InitSharedLatch(Latch *latch);
  157. extern void OwnLatch(Latch *latch);
  158. extern void DisownLatch(Latch *latch);
  159. extern void SetLatch(Latch *latch);
  160. extern void ResetLatch(Latch *latch);
  161. extern void ShutdownLatchSupport(void);
  162. extern WaitEventSet *CreateWaitEventSet(MemoryContext context, int nevents);
  163. extern void FreeWaitEventSet(WaitEventSet *set);
  164. extern int AddWaitEventToSet(WaitEventSet *set, uint32 events, pgsocket fd,
  165. Latch *latch, void *user_data);
  166. extern void ModifyWaitEvent(WaitEventSet *set, int pos, uint32 events, Latch *latch);
  167. extern int WaitEventSetWait(WaitEventSet *set, long timeout,
  168. WaitEvent *occurred_events, int nevents,
  169. uint32 wait_event_info);
  170. extern int WaitLatch(Latch *latch, int wakeEvents, long timeout,
  171. uint32 wait_event_info);
  172. extern int WaitLatchOrSocket(Latch *latch, int wakeEvents,
  173. pgsocket sock, long timeout, uint32 wait_event_info);
  174. extern void InitializeLatchWaitSet(void);
  175. extern int GetNumRegisteredWaitEvents(WaitEventSet *set);
  176. extern bool WaitEventSetCanReportClosed(void);
  177. #endif /* LATCH_H */