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- #
- # Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- #
- UNAME := $(shell uname)
- ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
- ifeq ($(UNAME),$(filter $(UNAME),Darwin))
- OS=darwin
- else
- ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
- OS=bsd
- else
- OS=linux
- endif
- endif
- else
- OS=windows
- help: projgen
- endif
- # $(info $(OS))
- BX_DIR?=../bx
- GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie
- NINJA?=$(BX_DIR)/tools/bin/$(OS)/ninja
- .PHONY: help
- help:
- @echo Available targets:
- @grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
- clean: ## Clean all intermediate files.
- @echo Cleaning...
- -@rm -rf .build
- @mkdir .build
- projgen: ## Generate project files for all configurations.
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017
- $(GENIE) --with-tools --with-combined-examples --vs=winstore100 vs2017
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx gmake
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=osx xcode8
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=ios xcode8
- $(GENIE) --with-combined-examples --with-shared-lib --gcc=freebsd gmake
- $(GENIE) --with-combined-examples --gcc=android-arm gmake
- $(GENIE) --with-combined-examples --gcc=android-x86 gmake
- $(GENIE) --with-combined-examples --gcc=asmjs gmake
- $(GENIE) --with-combined-examples --gcc=ios-arm gmake
- $(GENIE) --with-combined-examples --gcc=ios-arm64 gmake
- $(GENIE) --with-combined-examples --gcc=ios-simulator gmake
- $(GENIE) --with-combined-examples --gcc=ios-simulator64 gmake
- $(GENIE) --with-combined-examples --gcc=rpi gmake
- idl: ## Generate code from IDL.
- @echo Generating code from IDL.
- $(GENIE) idl
- .build/projects/gmake-android-arm:
- $(GENIE) --gcc=android-arm gmake
- android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug
- $(MAKE) -R -C .build/projects/gmake-android-arm config=debug
- android-arm-release: .build/projects/gmake-android-arm ## Build - Android ARM Release
- $(MAKE) -R -C .build/projects/gmake-android-arm config=release
- android-arm: android-arm-debug android-arm-release ## Build - Android ARM Debug and Release
- .build/projects/gmake-android-x86:
- $(GENIE) --gcc=android-x86 gmake
- android-x86-debug: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
- $(MAKE) -R -C .build/projects/gmake-android-x86 config=debug
- android-x86-release: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
- $(MAKE) -R -C .build/projects/gmake-android-x86 config=release
- android-x86: android-x86-debug android-x86-release ## Build - Android x86 Debug and Release
- .build/projects/gmake-asmjs:
- $(GENIE) --gcc=asmjs gmake
- asmjs-debug: .build/projects/gmake-asmjs ## Build - Emscripten Debug
- $(MAKE) -R -C .build/projects/gmake-asmjs config=debug
- asmjs-release: .build/projects/gmake-asmjs ## Build - Emscripten Release
- $(MAKE) -R -C .build/projects/gmake-asmjs config=release
- asmjs: asmjs-debug asmjs-release ## Build - Emscripten Debug and Release
- .build/projects/gmake-linux:
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake
- linux-debug64: .build/projects/gmake-linux ## Build - Linux x64 Debug
- $(MAKE) -R -C .build/projects/gmake-linux config=debug64
- linux-release64: .build/projects/gmake-linux ## Build - Linux x64 Release
- $(MAKE) -R -C .build/projects/gmake-linux config=release64
- linux: linux-debug64 linux-release64 ## Build - Linux x86/x64 Debug and Release
- .build/projects/gmake-freebsd:
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=freebsd gmake
- freebsd-debug32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
- $(MAKE) -R -C .build/projects/gmake-freebsd config=debug32
- freebsd-release32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
- $(MAKE) -R -C .build/projects/gmake-freebsd config=release32
- freebsd-debug64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
- $(MAKE) -R -C .build/projects/gmake-freebsd config=debug64
- freebsd-release64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
- $(MAKE) -R -C .build/projects/gmake-freebsd config=release64
- freebsd: freebsd-debug32 freebsd-release32 freebsd-debug64 freebsd-release64 ## Build - FreeBSD x86/x64 Debug and Release
- .build/projects/gmake-mingw-gcc:
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --os=windows --gcc=mingw-gcc gmake
- mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug
- $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32
- mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release
- $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32
- mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug
- $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64
- mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release
- $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64
- mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release
- .build/projects/gmake-mingw-clang:
- $(GENIE) --gcc=mingw-clang gmake
- mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug
- $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32
- mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release
- $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32
- mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug
- $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64
- mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release
- $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
- mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
- .build/projects/vs2017:
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017
- vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug
- devenv .build/projects/vs2017/bgfx.sln /Build "Debug|Win32"
- vs2017-release32: .build/projects/vs2017 ## Build - vs2017 x86 Release
- devenv .build/projects/vs2017/bgfx.sln /Build "Release|Win32"
- vs2017-debug64: .build/projects/vs2017 ## Build - vs2017 x64 Debug
- devenv .build/projects/vs2017/bgfx.sln /Build "Debug|x64"
- vs2017-release64: .build/projects/vs2017 ## Build - vs2017 x64 Release
- devenv .build/projects/vs2017/bgfx.sln /Build "Release|x64"
- vs2017: vs2017-debug32 vs2017-release32 vs2017-debug64 vs2017-release64 ## Build - vs2017 x86/x64 Debug and Release
- .build/projects/vs2017-winstore100:
- $(GENIE) --with-combined-examples --vs=winstore100 vs2017
- vs2017-winstore100-debug32: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x86 Debug
- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Debug|Win32"
- vs2017-winstore100-release32: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x86 Release
- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Release|Win32"
- vs2017-winstore100-debug64: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x64 Debug
- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Debug|x64"
- vs2017-winstore100-release64: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x64 Release
- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Release|x64"
- vs2017-winstore100: vs2017-winstore100-debug32 vs2017-winstore100-release32 vs2017-winstore100-debug64 vs2017-winstore100-release64 ## Build - vs2017-winstore100 x86/x64 Debug and Release
- .build/projects/gmake-osx:
- $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx gmake
- osx-debug64: .build/projects/gmake-osx ## Build - OSX x64 Debug
- $(MAKE) -C .build/projects/gmake-osx config=debug64
- osx-release64: .build/projects/gmake-osx ## Build - OSX x64 Release
- $(MAKE) -C .build/projects/gmake-osx config=release64
- osx: osx-debug64 osx-release64 ## Build - OSX x64 Debug and Release
- .build/projects/gmake-ios-arm:
- $(GENIE) --gcc=ios-arm gmake
- ios-arm-debug: .build/projects/gmake-ios-arm ## Build - iOS ARM Debug
- $(MAKE) -R -C .build/projects/gmake-ios-arm config=debug
- ios-arm-release: .build/projects/gmake-ios-arm ## Build - iOS ARM Release
- $(MAKE) -R -C .build/projects/gmake-ios-arm config=release
- ios-arm: ios-arm-debug ios-arm-release ## Build - iOS ARM Debug and Release
- .build/projects/gmake-ios-arm64:
- $(GENIE) --gcc=ios-arm64 gmake
- ios-arm64-debug: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Debug
- $(MAKE) -R -C .build/projects/gmake-ios-arm64 config=debug
- ios-arm64-release: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Release
- $(MAKE) -R -C .build/projects/gmake-ios-arm64 config=release
- ios-arm64: ios-arm64-debug ios-arm64-release ## Build - iOS ARM64 Debug and Release
- .build/projects/gmake-ios-simulator:
- $(GENIE) --gcc=ios-simulator gmake
- ios-simulator-debug: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Debug
- $(MAKE) -R -C .build/projects/gmake-ios-simulator config=debug
- ios-simulator-release: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Release
- $(MAKE) -R -C .build/projects/gmake-ios-simulator config=release
- ios-simulator: ios-simulator-debug ios-simulator-release ## Build - iOS Simulator Debug and Release
- .build/projects/gmake-ios-simulator64:
- $(GENIE) --gcc=ios-simulator64 gmake
- ios-simulator64-debug: .build/projects/gmake-ios-simulator64 ## Build - iOS Simulator Debug
- $(MAKE) -R -C .build/projects/gmake-ios-simulator64 config=debug
- ios-simulator64-release: .build/projects/gmake-ios-simulator64 ## Build - iOS Simulator Release
- $(MAKE) -R -C .build/projects/gmake-ios-simulator64 config=release
- ios-simulator64: ios-simulator64-debug ios-simulator64-release ## Build - iOS Simulator Debug and Release
- .build/projects/gmake-rpi:
- $(GENIE) --gcc=rpi gmake
- rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug
- $(MAKE) -R -C .build/projects/gmake-rpi config=debug
- rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release
- $(MAKE) -R -C .build/projects/gmake-rpi config=release
- rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release
- build-darwin: osx
- build-linux: linux-debug64 linux-release64
- build-windows: mingw-gcc
- build: build-$(OS)
- rebuild-shaders:
- $(MAKE) -R -C examples rebuild
- assets: # Build assets.
- $(NINJA) -C scripts
- analyze:
- cppcheck src/
- cppcheck examples/
- docs:
- doxygen scripts/bgfx.doxygen
- markdown README.md > .build/docs/readme.html
- ###
- SILENT ?= @
- UNAME := $(shell uname)
- ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
- ifeq ($(UNAME),$(filter $(UNAME),Darwin))
- OS=darwin
- BUILD_PROJECT_DIR=gmake-osx
- BUILD_OUTPUT_DIR=osx64_clang
- BUILD_TOOLS_CONFIG=release64
- BUILD_TOOLS_SUFFIX=Release
- EXE=
- else
- ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
- OS=bsd
- BUILD_PROJECT_DIR=gmake-freebsd
- BUILD_OUTPUT_DIR=freebsd64_gcc
- BUILD_TOOLS_CONFIG=release64
- BUILD_TOOLS_SUFFIX=Release
- EXE=
- else
- OS=linux
- BUILD_PROJECT_DIR=gmake-linux
- BUILD_OUTPUT_DIR=linux64_gcc
- BUILD_TOOLS_CONFIG=release64
- BUILD_TOOLS_SUFFIX=Release
- EXE=
- endif
- endif
- else
- OS=windows
- BUILD_PROJECT_DIR=gmake-mingw-gcc
- BUILD_OUTPUT_DIR=win64_mingw-gcc
- BUILD_TOOLS_CONFIG=release64
- BUILD_TOOLS_SUFFIX=Release
- EXE=.exe
- endif
- geometryc: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryc tool.
- $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryc config=$(BUILD_TOOLS_CONFIG)
- $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryc$(EXE)
- shaderc: .build/projects/$(BUILD_PROJECT_DIR) ## Build shaderc tool.
- $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) shaderc config=$(BUILD_TOOLS_CONFIG)
- $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/shaderc$(EXE)
- texturec: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturec tool.
- $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturec config=$(BUILD_TOOLS_CONFIG)
- $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturec$(EXE)
- texturev: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturev tool.
- $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturev config=$(BUILD_TOOLS_CONFIG)
- $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturev$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturev$(EXE)
- tools: geometryc shaderc texturec texturev ## Build tools.
- clean-tools: ## Clean tools projects.
- -$(SILENT) rm -r .build/projects/$(BUILD_PROJECT_DIR)
- dist-windows: .build/projects/gmake-mingw-gcc
- $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryc
- $(SILENT) cp .build/win64_mingw-gcc/bin/geometrycRelease.exe tools/bin/windows/geometryc.exe
- $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 shaderc
- $(SILENT) cp .build/win64_mingw-gcc/bin/shadercRelease.exe tools/bin/windows/shaderc.exe
- $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturec
- $(SILENT) cp .build/win64_mingw-gcc/bin/texturecRelease.exe tools/bin/windows/texturec.exe
- $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturev
- $(SILENT) cp .build/win64_mingw-gcc/bin/texturevRelease.exe tools/bin/windows/texturev.exe
- dist-linux: .build/projects/gmake-linux
- $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 geometryc
- $(SILENT) cp .build/linux64_gcc/bin/geometrycRelease tools/bin/linux/geometryc
- $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 shaderc
- $(SILENT) cp .build/linux64_gcc/bin/shadercRelease tools/bin/linux/shaderc
- $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturec
- $(SILENT) cp .build/linux64_gcc/bin/texturecRelease tools/bin/linux/texturec
- $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturev
- $(SILENT) cp .build/linux64_gcc/bin/texturevRelease tools/bin/linux/texturev
- dist-darwin: .build/projects/gmake-osx
- $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 geometryc
- $(SILENT) cp .build/osx64_clang/bin/geometrycRelease tools/bin/darwin/geometryc
- $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 shaderc
- $(SILENT) cp .build/osx64_clang/bin/shadercRelease tools/bin/darwin/shaderc
- $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 texturec
- $(SILENT) cp .build/osx64_clang/bin/texturecRelease tools/bin/darwin/texturec
- $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 texturev
- $(SILENT) cp .build/osx64_clang/bin/texturevRelease tools/bin/darwin/texturev
- dist: clean dist-windows dist-linux dist-darwin
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