d3d11.h 515 KB

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  1. /*-------------------------------------------------------------------------------------
  2. *
  3. * Copyright (c) Microsoft Corporation
  4. *
  5. *-------------------------------------------------------------------------------------*/
  6. /* this ALWAYS GENERATED file contains the definitions for the interfaces */
  7. /* File created by MIDL compiler version 8.01.0622 */
  8. /* @@MIDL_FILE_HEADING( ) */
  9. /* verify that the <rpcndr.h> version is high enough to compile this file*/
  10. #ifndef __REQUIRED_RPCNDR_H_VERSION__
  11. #define __REQUIRED_RPCNDR_H_VERSION__ 500
  12. #endif
  13. /* verify that the <rpcsal.h> version is high enough to compile this file*/
  14. #ifndef __REQUIRED_RPCSAL_H_VERSION__
  15. #define __REQUIRED_RPCSAL_H_VERSION__ 100
  16. #endif
  17. #include "rpc.h"
  18. #include "rpcndr.h"
  19. #ifndef __RPCNDR_H_VERSION__
  20. #error this stub requires an updated version of <rpcndr.h>
  21. #endif /* __RPCNDR_H_VERSION__ */
  22. #ifndef COM_NO_WINDOWS_H
  23. #include "windows.h"
  24. #include "ole2.h"
  25. #endif /*COM_NO_WINDOWS_H*/
  26. #ifndef __d3d11_h__
  27. #define __d3d11_h__
  28. #if defined(_MSC_VER) && (_MSC_VER >= 1020)
  29. #pragma once
  30. #endif
  31. /* Forward Declarations */
  32. #ifndef __ID3D11DeviceChild_FWD_DEFINED__
  33. #define __ID3D11DeviceChild_FWD_DEFINED__
  34. typedef interface ID3D11DeviceChild ID3D11DeviceChild;
  35. #endif /* __ID3D11DeviceChild_FWD_DEFINED__ */
  36. #ifndef __ID3D11DepthStencilState_FWD_DEFINED__
  37. #define __ID3D11DepthStencilState_FWD_DEFINED__
  38. typedef interface ID3D11DepthStencilState ID3D11DepthStencilState;
  39. #endif /* __ID3D11DepthStencilState_FWD_DEFINED__ */
  40. #ifndef __ID3D11BlendState_FWD_DEFINED__
  41. #define __ID3D11BlendState_FWD_DEFINED__
  42. typedef interface ID3D11BlendState ID3D11BlendState;
  43. #endif /* __ID3D11BlendState_FWD_DEFINED__ */
  44. #ifndef __ID3D11RasterizerState_FWD_DEFINED__
  45. #define __ID3D11RasterizerState_FWD_DEFINED__
  46. typedef interface ID3D11RasterizerState ID3D11RasterizerState;
  47. #endif /* __ID3D11RasterizerState_FWD_DEFINED__ */
  48. #ifndef __ID3D11Resource_FWD_DEFINED__
  49. #define __ID3D11Resource_FWD_DEFINED__
  50. typedef interface ID3D11Resource ID3D11Resource;
  51. #endif /* __ID3D11Resource_FWD_DEFINED__ */
  52. #ifndef __ID3D11Buffer_FWD_DEFINED__
  53. #define __ID3D11Buffer_FWD_DEFINED__
  54. typedef interface ID3D11Buffer ID3D11Buffer;
  55. #endif /* __ID3D11Buffer_FWD_DEFINED__ */
  56. #ifndef __ID3D11Texture1D_FWD_DEFINED__
  57. #define __ID3D11Texture1D_FWD_DEFINED__
  58. typedef interface ID3D11Texture1D ID3D11Texture1D;
  59. #endif /* __ID3D11Texture1D_FWD_DEFINED__ */
  60. #ifndef __ID3D11Texture2D_FWD_DEFINED__
  61. #define __ID3D11Texture2D_FWD_DEFINED__
  62. typedef interface ID3D11Texture2D ID3D11Texture2D;
  63. #endif /* __ID3D11Texture2D_FWD_DEFINED__ */
  64. #ifndef __ID3D11Texture3D_FWD_DEFINED__
  65. #define __ID3D11Texture3D_FWD_DEFINED__
  66. typedef interface ID3D11Texture3D ID3D11Texture3D;
  67. #endif /* __ID3D11Texture3D_FWD_DEFINED__ */
  68. #ifndef __ID3D11View_FWD_DEFINED__
  69. #define __ID3D11View_FWD_DEFINED__
  70. typedef interface ID3D11View ID3D11View;
  71. #endif /* __ID3D11View_FWD_DEFINED__ */
  72. #ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
  73. #define __ID3D11ShaderResourceView_FWD_DEFINED__
  74. typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView;
  75. #endif /* __ID3D11ShaderResourceView_FWD_DEFINED__ */
  76. #ifndef __ID3D11RenderTargetView_FWD_DEFINED__
  77. #define __ID3D11RenderTargetView_FWD_DEFINED__
  78. typedef interface ID3D11RenderTargetView ID3D11RenderTargetView;
  79. #endif /* __ID3D11RenderTargetView_FWD_DEFINED__ */
  80. #ifndef __ID3D11DepthStencilView_FWD_DEFINED__
  81. #define __ID3D11DepthStencilView_FWD_DEFINED__
  82. typedef interface ID3D11DepthStencilView ID3D11DepthStencilView;
  83. #endif /* __ID3D11DepthStencilView_FWD_DEFINED__ */
  84. #ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
  85. #define __ID3D11UnorderedAccessView_FWD_DEFINED__
  86. typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView;
  87. #endif /* __ID3D11UnorderedAccessView_FWD_DEFINED__ */
  88. #ifndef __ID3D11VertexShader_FWD_DEFINED__
  89. #define __ID3D11VertexShader_FWD_DEFINED__
  90. typedef interface ID3D11VertexShader ID3D11VertexShader;
  91. #endif /* __ID3D11VertexShader_FWD_DEFINED__ */
  92. #ifndef __ID3D11HullShader_FWD_DEFINED__
  93. #define __ID3D11HullShader_FWD_DEFINED__
  94. typedef interface ID3D11HullShader ID3D11HullShader;
  95. #endif /* __ID3D11HullShader_FWD_DEFINED__ */
  96. #ifndef __ID3D11DomainShader_FWD_DEFINED__
  97. #define __ID3D11DomainShader_FWD_DEFINED__
  98. typedef interface ID3D11DomainShader ID3D11DomainShader;
  99. #endif /* __ID3D11DomainShader_FWD_DEFINED__ */
  100. #ifndef __ID3D11GeometryShader_FWD_DEFINED__
  101. #define __ID3D11GeometryShader_FWD_DEFINED__
  102. typedef interface ID3D11GeometryShader ID3D11GeometryShader;
  103. #endif /* __ID3D11GeometryShader_FWD_DEFINED__ */
  104. #ifndef __ID3D11PixelShader_FWD_DEFINED__
  105. #define __ID3D11PixelShader_FWD_DEFINED__
  106. typedef interface ID3D11PixelShader ID3D11PixelShader;
  107. #endif /* __ID3D11PixelShader_FWD_DEFINED__ */
  108. #ifndef __ID3D11ComputeShader_FWD_DEFINED__
  109. #define __ID3D11ComputeShader_FWD_DEFINED__
  110. typedef interface ID3D11ComputeShader ID3D11ComputeShader;
  111. #endif /* __ID3D11ComputeShader_FWD_DEFINED__ */
  112. #ifndef __ID3D11InputLayout_FWD_DEFINED__
  113. #define __ID3D11InputLayout_FWD_DEFINED__
  114. typedef interface ID3D11InputLayout ID3D11InputLayout;
  115. #endif /* __ID3D11InputLayout_FWD_DEFINED__ */
  116. #ifndef __ID3D11SamplerState_FWD_DEFINED__
  117. #define __ID3D11SamplerState_FWD_DEFINED__
  118. typedef interface ID3D11SamplerState ID3D11SamplerState;
  119. #endif /* __ID3D11SamplerState_FWD_DEFINED__ */
  120. #ifndef __ID3D11Asynchronous_FWD_DEFINED__
  121. #define __ID3D11Asynchronous_FWD_DEFINED__
  122. typedef interface ID3D11Asynchronous ID3D11Asynchronous;
  123. #endif /* __ID3D11Asynchronous_FWD_DEFINED__ */
  124. #ifndef __ID3D11Query_FWD_DEFINED__
  125. #define __ID3D11Query_FWD_DEFINED__
  126. typedef interface ID3D11Query ID3D11Query;
  127. #endif /* __ID3D11Query_FWD_DEFINED__ */
  128. #ifndef __ID3D11Predicate_FWD_DEFINED__
  129. #define __ID3D11Predicate_FWD_DEFINED__
  130. typedef interface ID3D11Predicate ID3D11Predicate;
  131. #endif /* __ID3D11Predicate_FWD_DEFINED__ */
  132. #ifndef __ID3D11Counter_FWD_DEFINED__
  133. #define __ID3D11Counter_FWD_DEFINED__
  134. typedef interface ID3D11Counter ID3D11Counter;
  135. #endif /* __ID3D11Counter_FWD_DEFINED__ */
  136. #ifndef __ID3D11ClassInstance_FWD_DEFINED__
  137. #define __ID3D11ClassInstance_FWD_DEFINED__
  138. typedef interface ID3D11ClassInstance ID3D11ClassInstance;
  139. #endif /* __ID3D11ClassInstance_FWD_DEFINED__ */
  140. #ifndef __ID3D11ClassLinkage_FWD_DEFINED__
  141. #define __ID3D11ClassLinkage_FWD_DEFINED__
  142. typedef interface ID3D11ClassLinkage ID3D11ClassLinkage;
  143. #endif /* __ID3D11ClassLinkage_FWD_DEFINED__ */
  144. #ifndef __ID3D11CommandList_FWD_DEFINED__
  145. #define __ID3D11CommandList_FWD_DEFINED__
  146. typedef interface ID3D11CommandList ID3D11CommandList;
  147. #endif /* __ID3D11CommandList_FWD_DEFINED__ */
  148. #ifndef __ID3D11DeviceContext_FWD_DEFINED__
  149. #define __ID3D11DeviceContext_FWD_DEFINED__
  150. typedef interface ID3D11DeviceContext ID3D11DeviceContext;
  151. #endif /* __ID3D11DeviceContext_FWD_DEFINED__ */
  152. #ifndef __ID3D11VideoDecoder_FWD_DEFINED__
  153. #define __ID3D11VideoDecoder_FWD_DEFINED__
  154. typedef interface ID3D11VideoDecoder ID3D11VideoDecoder;
  155. #endif /* __ID3D11VideoDecoder_FWD_DEFINED__ */
  156. #ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
  157. #define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
  158. typedef interface ID3D11VideoProcessorEnumerator ID3D11VideoProcessorEnumerator;
  159. #endif /* __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ */
  160. #ifndef __ID3D11VideoProcessor_FWD_DEFINED__
  161. #define __ID3D11VideoProcessor_FWD_DEFINED__
  162. typedef interface ID3D11VideoProcessor ID3D11VideoProcessor;
  163. #endif /* __ID3D11VideoProcessor_FWD_DEFINED__ */
  164. #ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__
  165. #define __ID3D11AuthenticatedChannel_FWD_DEFINED__
  166. typedef interface ID3D11AuthenticatedChannel ID3D11AuthenticatedChannel;
  167. #endif /* __ID3D11AuthenticatedChannel_FWD_DEFINED__ */
  168. #ifndef __ID3D11CryptoSession_FWD_DEFINED__
  169. #define __ID3D11CryptoSession_FWD_DEFINED__
  170. typedef interface ID3D11CryptoSession ID3D11CryptoSession;
  171. #endif /* __ID3D11CryptoSession_FWD_DEFINED__ */
  172. #ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__
  173. #define __ID3D11VideoDecoderOutputView_FWD_DEFINED__
  174. typedef interface ID3D11VideoDecoderOutputView ID3D11VideoDecoderOutputView;
  175. #endif /* __ID3D11VideoDecoderOutputView_FWD_DEFINED__ */
  176. #ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__
  177. #define __ID3D11VideoProcessorInputView_FWD_DEFINED__
  178. typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;
  179. #endif /* __ID3D11VideoProcessorInputView_FWD_DEFINED__ */
  180. #ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__
  181. #define __ID3D11VideoProcessorOutputView_FWD_DEFINED__
  182. typedef interface ID3D11VideoProcessorOutputView ID3D11VideoProcessorOutputView;
  183. #endif /* __ID3D11VideoProcessorOutputView_FWD_DEFINED__ */
  184. #ifndef __ID3D11VideoContext_FWD_DEFINED__
  185. #define __ID3D11VideoContext_FWD_DEFINED__
  186. typedef interface ID3D11VideoContext ID3D11VideoContext;
  187. #endif /* __ID3D11VideoContext_FWD_DEFINED__ */
  188. #ifndef __ID3D11VideoDevice_FWD_DEFINED__
  189. #define __ID3D11VideoDevice_FWD_DEFINED__
  190. typedef interface ID3D11VideoDevice ID3D11VideoDevice;
  191. #endif /* __ID3D11VideoDevice_FWD_DEFINED__ */
  192. #ifndef __ID3D11Device_FWD_DEFINED__
  193. #define __ID3D11Device_FWD_DEFINED__
  194. typedef interface ID3D11Device ID3D11Device;
  195. #endif /* __ID3D11Device_FWD_DEFINED__ */
  196. /* header files for imported files */
  197. #include "oaidl.h"
  198. #include "ocidl.h"
  199. #include "dxgi.h"
  200. #include "d3dcommon.h"
  201. #ifdef __cplusplus
  202. extern "C"{
  203. #endif
  204. /* interface __MIDL_itf_d3d11_0000_0000 */
  205. /* [local] */
  206. #ifndef _D3D11_CONSTANTS
  207. #define _D3D11_CONSTANTS
  208. #define D3D11_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
  209. #define D3D11_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
  210. #define D3D11_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
  211. #define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
  212. #define D3D11_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
  213. #define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
  214. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
  215. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
  216. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
  217. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
  218. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 )
  219. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
  220. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
  221. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
  222. #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
  223. #define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
  224. #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
  225. #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
  226. #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
  227. #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
  228. #define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
  229. #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
  230. #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
  231. #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
  232. #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
  233. #define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
  234. #define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
  235. #define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
  236. #define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
  237. #define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
  238. #define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
  239. #define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
  240. #define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
  241. #define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  242. #define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
  243. #define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
  244. #define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
  245. #define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
  246. #define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
  247. #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
  248. #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
  249. #define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 )
  250. #define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 )
  251. #define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 )
  252. #define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 )
  253. #define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 )
  254. #define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 )
  255. #define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 )
  256. #define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 )
  257. #define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 )
  258. #define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 )
  259. #define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 )
  260. #define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 )
  261. #define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 )
  262. #define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 )
  263. #define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 )
  264. #define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 )
  265. #define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 )
  266. #define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 )
  267. #define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 )
  268. #define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 )
  269. #define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 )
  270. #define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 )
  271. #define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 )
  272. #define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 )
  273. #define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 )
  274. #define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 )
  275. #define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 )
  276. #define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 )
  277. #define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 )
  278. #define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 )
  279. #define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 )
  280. #define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 )
  281. #define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 )
  282. #define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 )
  283. #define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 )
  284. #define D3D11_CS_4_X_THREAD_GROUP_MAX_X ( 768 )
  285. #define D3D11_CS_4_X_THREAD_GROUP_MAX_Y ( 768 )
  286. #define D3D11_CS_4_X_UAV_REGISTER_COUNT ( 1 )
  287. #define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 )
  288. #define D3D11_CS_TGSM_REGISTER_COUNT ( 8192 )
  289. #define D3D11_CS_TGSM_REGISTER_READS_PER_INST ( 1 )
  290. #define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 )
  291. #define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 )
  292. #define D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 )
  293. #define D3D11_CS_THREADGROUPID_REGISTER_COUNT ( 1 )
  294. #define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 )
  295. #define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 )
  296. #define D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 )
  297. #define D3D11_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 )
  298. #define D3D11_CS_THREADID_REGISTER_COMPONENTS ( 3 )
  299. #define D3D11_CS_THREADID_REGISTER_COUNT ( 1 )
  300. #define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 )
  301. #define D3D11_CS_THREAD_GROUP_MAX_X ( 1024 )
  302. #define D3D11_CS_THREAD_GROUP_MAX_Y ( 1024 )
  303. #define D3D11_CS_THREAD_GROUP_MAX_Z ( 64 )
  304. #define D3D11_CS_THREAD_GROUP_MIN_X ( 1 )
  305. #define D3D11_CS_THREAD_GROUP_MIN_Y ( 1 )
  306. #define D3D11_CS_THREAD_GROUP_MIN_Z ( 1 )
  307. #define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 )
  308. #define D3D11_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
  309. #define D3D11_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
  310. #define D3D11_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
  311. #define D3D11_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
  312. #define D3D11_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
  313. #define D3D11_DEFAULT_DEPTH_BIAS ( 0 )
  314. #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
  315. #define D3D11_DEFAULT_MAX_ANISOTROPY ( 16 )
  316. #define D3D11_DEFAULT_MIP_LOD_BIAS ( 0.0f )
  317. #define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
  318. #define D3D11_DEFAULT_SAMPLE_MASK ( 0xffffffff )
  319. #define D3D11_DEFAULT_SCISSOR_ENDX ( 0 )
  320. #define D3D11_DEFAULT_SCISSOR_ENDY ( 0 )
  321. #define D3D11_DEFAULT_SCISSOR_STARTX ( 0 )
  322. #define D3D11_DEFAULT_SCISSOR_STARTY ( 0 )
  323. #define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
  324. #define D3D11_DEFAULT_STENCIL_READ_MASK ( 0xff )
  325. #define D3D11_DEFAULT_STENCIL_REFERENCE ( 0 )
  326. #define D3D11_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
  327. #define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
  328. #define D3D11_DEFAULT_VIEWPORT_HEIGHT ( 0 )
  329. #define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
  330. #define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
  331. #define D3D11_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
  332. #define D3D11_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
  333. #define D3D11_DEFAULT_VIEWPORT_WIDTH ( 0 )
  334. #define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
  335. #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
  336. #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  337. #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 )
  338. #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
  339. #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
  340. #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 )
  341. #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  342. #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 )
  343. #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 )
  344. #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 )
  345. #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
  346. #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  347. #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
  348. #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
  349. #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
  350. #define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
  351. #define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  352. #define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
  353. #define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
  354. #define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
  355. #define D3D11_DS_OUTPUT_REGISTER_COMPONENTS ( 4 )
  356. #define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  357. #define D3D11_DS_OUTPUT_REGISTER_COUNT ( 32 )
  358. #define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
  359. #define D3D11_FLOAT32_MAX ( 3.402823466e+38f )
  360. #define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
  361. #define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
  362. #define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
  363. #define D3D11_FLOAT_TO_SRGB_OFFSET ( 0.055f )
  364. #define D3D11_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
  365. #define D3D11_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
  366. #define D3D11_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
  367. #define D3D11_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
  368. #define D3D11_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
  369. #define D3D11_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
  370. #define D3D11_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
  371. #define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 )
  372. #define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 )
  373. #define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
  374. #define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  375. #define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 )
  376. #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
  377. #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  378. #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
  379. #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
  380. #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
  381. #define D3D11_GS_INPUT_REGISTER_COMPONENTS ( 4 )
  382. #define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  383. #define D3D11_GS_INPUT_REGISTER_COUNT ( 32 )
  384. #define D3D11_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
  385. #define D3D11_GS_INPUT_REGISTER_READ_PORTS ( 1 )
  386. #define D3D11_GS_INPUT_REGISTER_VERTICES ( 32 )
  387. #define D3D11_GS_MAX_INSTANCE_COUNT ( 32 )
  388. #define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 )
  389. #define D3D11_GS_OUTPUT_ELEMENTS ( 32 )
  390. #define D3D11_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
  391. #define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  392. #define D3D11_GS_OUTPUT_REGISTER_COUNT ( 32 )
  393. #define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 )
  394. #define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 )
  395. #define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
  396. #define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  397. #define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
  398. #define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
  399. #define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
  400. #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
  401. #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  402. #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 )
  403. #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
  404. #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
  405. #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
  406. #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  407. #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 )
  408. #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
  409. #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
  410. #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
  411. #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  412. #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
  413. #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
  414. #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
  415. #define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
  416. #define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )
  417. #define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )
  418. #define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
  419. #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 )
  420. #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  421. #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 )
  422. #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 )
  423. #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 )
  424. #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
  425. #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  426. #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
  427. #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
  428. #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
  429. #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 )
  430. #define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
  431. #define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
  432. #define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
  433. #define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
  434. #define D3D11_IA_INSTANCE_ID_BIT_COUNT ( 32 )
  435. #define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
  436. #define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 )
  437. #define D3D11_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
  438. #define D3D11_IA_VERTEX_ID_BIT_COUNT ( 32 )
  439. #define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 )
  440. #define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 )
  441. #define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 )
  442. #define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
  443. #define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
  444. #define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff )
  445. #define D3D11_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff )
  446. #define D3D11_LINEAR_GAMMA ( 1.0f )
  447. #define D3D11_MAJOR_VERSION ( 11 )
  448. #define D3D11_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
  449. #define D3D11_MAX_DEPTH ( 1.0f )
  450. #define D3D11_MAX_MAXANISOTROPY ( 16 )
  451. #define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
  452. #define D3D11_MAX_POSITION_VALUE ( 3.402823466e+34f )
  453. #define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
  454. #define D3D11_MINOR_VERSION ( 0 )
  455. #define D3D11_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
  456. #define D3D11_MIN_DEPTH ( 0.0f )
  457. #define D3D11_MIN_MAXANISOTROPY ( 0 )
  458. #define D3D11_MIP_LOD_BIAS_MAX ( 15.99f )
  459. #define D3D11_MIP_LOD_BIAS_MIN ( -16.0f )
  460. #define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 )
  461. #define D3D11_MIP_LOD_RANGE_BIT_COUNT ( 8 )
  462. #define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
  463. #define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
  464. #define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
  465. #define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
  466. #define D3D11_PS_CS_UAV_REGISTER_COMPONENTS ( 1 )
  467. #define D3D11_PS_CS_UAV_REGISTER_COUNT ( 8 )
  468. #define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 )
  469. #define D3D11_PS_CS_UAV_REGISTER_READ_PORTS ( 1 )
  470. #define D3D11_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
  471. #define D3D11_PS_FRONTFACING_FALSE_VALUE ( 0 )
  472. #define D3D11_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
  473. #define D3D11_PS_INPUT_REGISTER_COMPONENTS ( 4 )
  474. #define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  475. #define D3D11_PS_INPUT_REGISTER_COUNT ( 32 )
  476. #define D3D11_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
  477. #define D3D11_PS_INPUT_REGISTER_READ_PORTS ( 1 )
  478. #define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
  479. #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
  480. #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  481. #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
  482. #define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 )
  483. #define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  484. #define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 )
  485. #define D3D11_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
  486. #define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  487. #define D3D11_PS_OUTPUT_REGISTER_COUNT ( 8 )
  488. #define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
  489. #define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 )
  490. #define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 )
  491. #define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
  492. #define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
  493. #define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 )
  494. #define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
  495. #define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
  496. #define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 )
  497. #define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
  498. #define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
  499. #define D3D11_REQ_MAXANISOTROPY ( 16 )
  500. #define D3D11_REQ_MIP_LEVELS ( 15 )
  501. #define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
  502. #define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 )
  503. #define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 )
  504. #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 )
  505. #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )
  506. #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 )
  507. #define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 )
  508. #define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 )
  509. #define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 )
  510. #define D3D11_REQ_TEXTURE1D_U_DIMENSION ( 16384 )
  511. #define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 )
  512. #define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 )
  513. #define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
  514. #define D3D11_REQ_TEXTURECUBE_DIMENSION ( 16384 )
  515. #define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
  516. #define D3D11_SHADER_MAJOR_VERSION ( 5 )
  517. #define D3D11_SHADER_MAX_INSTANCES ( 65535 )
  518. #define D3D11_SHADER_MAX_INTERFACES ( 253 )
  519. #define D3D11_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 )
  520. #define D3D11_SHADER_MAX_TYPES ( 65535 )
  521. #define D3D11_SHADER_MINOR_VERSION ( 0 )
  522. #define D3D11_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
  523. #define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
  524. #define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
  525. #define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
  526. #define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 )
  527. #define D3D11_SO_BUFFER_SLOT_COUNT ( 4 )
  528. #define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
  529. #define D3D11_SO_NO_RASTERIZED_STREAM ( 0xffffffff )
  530. #define D3D11_SO_OUTPUT_COMPONENT_COUNT ( 128 )
  531. #define D3D11_SO_STREAM_COUNT ( 4 )
  532. #define D3D11_SPEC_DATE_DAY ( 16 )
  533. #define D3D11_SPEC_DATE_MONTH ( 05 )
  534. #define D3D11_SPEC_DATE_YEAR ( 2011 )
  535. #define D3D11_SPEC_VERSION ( 1.07 )
  536. #define D3D11_SRGB_GAMMA ( 2.2f )
  537. #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
  538. #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
  539. #define D3D11_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
  540. #define D3D11_SRGB_TO_FLOAT_OFFSET ( 0.055f )
  541. #define D3D11_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
  542. #define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
  543. #define D3D11_STANDARD_COMPONENT_BIT_COUNT ( 32 )
  544. #define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
  545. #define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
  546. #define D3D11_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
  547. #define D3D11_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
  548. #define D3D11_STANDARD_VECTOR_SIZE ( 4 )
  549. #define D3D11_STANDARD_VERTEX_ELEMENT_COUNT ( 32 )
  550. #define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
  551. #define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
  552. #define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 )
  553. #define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 )
  554. #define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 )
  555. #define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 )
  556. #define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 )
  557. #define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 )
  558. #define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 )
  559. #define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 )
  560. #define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
  561. #define D3D11_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
  562. #define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
  563. #define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
  564. #define D3D11_VIEWPORT_BOUNDS_MAX ( 32767 )
  565. #define D3D11_VIEWPORT_BOUNDS_MIN ( -32768 )
  566. #define D3D11_VS_INPUT_REGISTER_COMPONENTS ( 4 )
  567. #define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  568. #define D3D11_VS_INPUT_REGISTER_COUNT ( 32 )
  569. #define D3D11_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
  570. #define D3D11_VS_INPUT_REGISTER_READ_PORTS ( 1 )
  571. #define D3D11_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
  572. #define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
  573. #define D3D11_VS_OUTPUT_REGISTER_COUNT ( 32 )
  574. #define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
  575. #define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
  576. #define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
  577. #endif
  578. #ifndef _D3D11_1_CONSTANTS
  579. #define _D3D11_1_CONSTANTS
  580. #define D3D11_1_UAV_SLOT_COUNT ( 64 )
  581. #endif
  582. #ifndef _D3D11_2_CONSTANTS
  583. #define _D3D11_2_CONSTANTS
  584. #define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 )
  585. #endif
  586. #define _FACD3D11 ( 0x87c )
  587. #define _FACD3D11DEBUG ( ( _FACD3D11 + 1 ) )
  588. /* Direct3D errors are now found in winerror.h */
  589. #define MAKE_D3D11_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D11, code )
  590. #define MAKE_D3D11_STATUS( code ) MAKE_HRESULT( 0, _FACD3D11, code )
  591. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  592. }
  593. struct CD3D11_DEFAULT {};
  594. extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;
  595. extern "C"{
  596. #endif
  597. typedef
  598. enum D3D11_INPUT_CLASSIFICATION
  599. {
  600. D3D11_INPUT_PER_VERTEX_DATA = 0,
  601. D3D11_INPUT_PER_INSTANCE_DATA = 1
  602. } D3D11_INPUT_CLASSIFICATION;
  603. #define D3D11_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
  604. typedef struct D3D11_INPUT_ELEMENT_DESC
  605. {
  606. LPCSTR SemanticName;
  607. UINT SemanticIndex;
  608. DXGI_FORMAT Format;
  609. UINT InputSlot;
  610. UINT AlignedByteOffset;
  611. D3D11_INPUT_CLASSIFICATION InputSlotClass;
  612. UINT InstanceDataStepRate;
  613. } D3D11_INPUT_ELEMENT_DESC;
  614. typedef
  615. enum D3D11_FILL_MODE
  616. {
  617. D3D11_FILL_WIREFRAME = 2,
  618. D3D11_FILL_SOLID = 3
  619. } D3D11_FILL_MODE;
  620. typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
  621. typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
  622. typedef
  623. enum D3D11_CULL_MODE
  624. {
  625. D3D11_CULL_NONE = 1,
  626. D3D11_CULL_FRONT = 2,
  627. D3D11_CULL_BACK = 3
  628. } D3D11_CULL_MODE;
  629. typedef struct D3D11_SO_DECLARATION_ENTRY
  630. {
  631. UINT Stream;
  632. LPCSTR SemanticName;
  633. UINT SemanticIndex;
  634. BYTE StartComponent;
  635. BYTE ComponentCount;
  636. BYTE OutputSlot;
  637. } D3D11_SO_DECLARATION_ENTRY;
  638. typedef struct D3D11_VIEWPORT
  639. {
  640. FLOAT TopLeftX;
  641. FLOAT TopLeftY;
  642. FLOAT Width;
  643. FLOAT Height;
  644. FLOAT MinDepth;
  645. FLOAT MaxDepth;
  646. } D3D11_VIEWPORT;
  647. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  648. }
  649. inline bool operator==( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )
  650. {
  651. return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
  652. l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
  653. }
  654. inline bool operator!=( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )
  655. { return !( l == r ); }
  656. extern "C"{
  657. #endif
  658. typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
  659. {
  660. UINT VertexCountPerInstance;
  661. UINT InstanceCount;
  662. UINT StartVertexLocation;
  663. UINT StartInstanceLocation;
  664. } D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
  665. typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
  666. {
  667. UINT IndexCountPerInstance;
  668. UINT InstanceCount;
  669. UINT StartIndexLocation;
  670. INT BaseVertexLocation;
  671. UINT StartInstanceLocation;
  672. } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
  673. typedef
  674. enum D3D11_RESOURCE_DIMENSION
  675. {
  676. D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
  677. D3D11_RESOURCE_DIMENSION_BUFFER = 1,
  678. D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
  679. D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
  680. D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4
  681. } D3D11_RESOURCE_DIMENSION;
  682. typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
  683. typedef
  684. enum D3D11_DSV_DIMENSION
  685. {
  686. D3D11_DSV_DIMENSION_UNKNOWN = 0,
  687. D3D11_DSV_DIMENSION_TEXTURE1D = 1,
  688. D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
  689. D3D11_DSV_DIMENSION_TEXTURE2D = 3,
  690. D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
  691. D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
  692. D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
  693. } D3D11_DSV_DIMENSION;
  694. typedef
  695. enum D3D11_RTV_DIMENSION
  696. {
  697. D3D11_RTV_DIMENSION_UNKNOWN = 0,
  698. D3D11_RTV_DIMENSION_BUFFER = 1,
  699. D3D11_RTV_DIMENSION_TEXTURE1D = 2,
  700. D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
  701. D3D11_RTV_DIMENSION_TEXTURE2D = 4,
  702. D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
  703. D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
  704. D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
  705. D3D11_RTV_DIMENSION_TEXTURE3D = 8
  706. } D3D11_RTV_DIMENSION;
  707. typedef
  708. enum D3D11_UAV_DIMENSION
  709. {
  710. D3D11_UAV_DIMENSION_UNKNOWN = 0,
  711. D3D11_UAV_DIMENSION_BUFFER = 1,
  712. D3D11_UAV_DIMENSION_TEXTURE1D = 2,
  713. D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3,
  714. D3D11_UAV_DIMENSION_TEXTURE2D = 4,
  715. D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5,
  716. D3D11_UAV_DIMENSION_TEXTURE3D = 8
  717. } D3D11_UAV_DIMENSION;
  718. typedef
  719. enum D3D11_USAGE
  720. {
  721. D3D11_USAGE_DEFAULT = 0,
  722. D3D11_USAGE_IMMUTABLE = 1,
  723. D3D11_USAGE_DYNAMIC = 2,
  724. D3D11_USAGE_STAGING = 3
  725. } D3D11_USAGE;
  726. typedef
  727. enum D3D11_BIND_FLAG
  728. {
  729. D3D11_BIND_VERTEX_BUFFER = 0x1L,
  730. D3D11_BIND_INDEX_BUFFER = 0x2L,
  731. D3D11_BIND_CONSTANT_BUFFER = 0x4L,
  732. D3D11_BIND_SHADER_RESOURCE = 0x8L,
  733. D3D11_BIND_STREAM_OUTPUT = 0x10L,
  734. D3D11_BIND_RENDER_TARGET = 0x20L,
  735. D3D11_BIND_DEPTH_STENCIL = 0x40L,
  736. D3D11_BIND_UNORDERED_ACCESS = 0x80L,
  737. D3D11_BIND_DECODER = 0x200L,
  738. D3D11_BIND_VIDEO_ENCODER = 0x400L
  739. } D3D11_BIND_FLAG;
  740. typedef
  741. enum D3D11_CPU_ACCESS_FLAG
  742. {
  743. D3D11_CPU_ACCESS_WRITE = 0x10000L,
  744. D3D11_CPU_ACCESS_READ = 0x20000L
  745. } D3D11_CPU_ACCESS_FLAG;
  746. typedef
  747. enum D3D11_RESOURCE_MISC_FLAG
  748. {
  749. D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1L,
  750. D3D11_RESOURCE_MISC_SHARED = 0x2L,
  751. D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4L,
  752. D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10L,
  753. D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20L,
  754. D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40L,
  755. D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80L,
  756. D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100L,
  757. D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200L,
  758. D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800L,
  759. D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000L,
  760. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000L,
  761. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000L,
  762. D3D11_RESOURCE_MISC_GUARDED = 0x8000L,
  763. D3D11_RESOURCE_MISC_TILE_POOL = 0x20000L,
  764. D3D11_RESOURCE_MISC_TILED = 0x40000L,
  765. D3D11_RESOURCE_MISC_HW_PROTECTED = 0x80000L
  766. } D3D11_RESOURCE_MISC_FLAG;
  767. typedef
  768. enum D3D11_MAP
  769. {
  770. D3D11_MAP_READ = 1,
  771. D3D11_MAP_WRITE = 2,
  772. D3D11_MAP_READ_WRITE = 3,
  773. D3D11_MAP_WRITE_DISCARD = 4,
  774. D3D11_MAP_WRITE_NO_OVERWRITE = 5
  775. } D3D11_MAP;
  776. typedef
  777. enum D3D11_MAP_FLAG
  778. {
  779. D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L
  780. } D3D11_MAP_FLAG;
  781. typedef
  782. enum D3D11_RAISE_FLAG
  783. {
  784. D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L
  785. } D3D11_RAISE_FLAG;
  786. typedef
  787. enum D3D11_CLEAR_FLAG
  788. {
  789. D3D11_CLEAR_DEPTH = 0x1L,
  790. D3D11_CLEAR_STENCIL = 0x2L
  791. } D3D11_CLEAR_FLAG;
  792. typedef RECT D3D11_RECT;
  793. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  794. }
  795. struct CD3D11_RECT : public D3D11_RECT
  796. {
  797. CD3D11_RECT()
  798. {}
  799. explicit CD3D11_RECT( const D3D11_RECT& o ) :
  800. D3D11_RECT( o )
  801. {}
  802. explicit CD3D11_RECT(
  803. LONG Left,
  804. LONG Top,
  805. LONG Right,
  806. LONG Bottom )
  807. {
  808. left = Left;
  809. top = Top;
  810. right = Right;
  811. bottom = Bottom;
  812. }
  813. ~CD3D11_RECT() {}
  814. operator const D3D11_RECT&() const { return *this; }
  815. };
  816. inline bool operator==( const D3D11_RECT& l, const D3D11_RECT& r )
  817. {
  818. return l.left == r.left && l.top == r.top &&
  819. l.right == r.right && l.bottom == r.bottom;
  820. }
  821. inline bool operator!=( const D3D11_RECT& l, const D3D11_RECT& r )
  822. { return !( l == r ); }
  823. extern "C"{
  824. #endif
  825. typedef struct D3D11_BOX
  826. {
  827. UINT left;
  828. UINT top;
  829. UINT front;
  830. UINT right;
  831. UINT bottom;
  832. UINT back;
  833. } D3D11_BOX;
  834. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  835. }
  836. struct CD3D11_BOX : public D3D11_BOX
  837. {
  838. CD3D11_BOX()
  839. {}
  840. explicit CD3D11_BOX( const D3D11_BOX& o ) :
  841. D3D11_BOX( o )
  842. {}
  843. explicit CD3D11_BOX(
  844. LONG Left,
  845. LONG Top,
  846. LONG Front,
  847. LONG Right,
  848. LONG Bottom,
  849. LONG Back )
  850. {
  851. left = Left;
  852. top = Top;
  853. front = Front;
  854. right = Right;
  855. bottom = Bottom;
  856. back = Back;
  857. }
  858. ~CD3D11_BOX() {}
  859. operator const D3D11_BOX&() const { return *this; }
  860. };
  861. inline bool operator==( const D3D11_BOX& l, const D3D11_BOX& r )
  862. {
  863. return l.left == r.left && l.top == r.top && l.front == r.front &&
  864. l.right == r.right && l.bottom == r.bottom && l.back == r.back;
  865. }
  866. inline bool operator!=( const D3D11_BOX& l, const D3D11_BOX& r )
  867. { return !( l == r ); }
  868. extern "C"{
  869. #endif
  870. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_c_ifspec;
  871. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_s_ifspec;
  872. #ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__
  873. #define __ID3D11DeviceChild_INTERFACE_DEFINED__
  874. /* interface ID3D11DeviceChild */
  875. /* [unique][local][object][uuid] */
  876. EXTERN_C const IID IID_ID3D11DeviceChild;
  877. #if defined(__cplusplus) && !defined(CINTERFACE)
  878. MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")
  879. ID3D11DeviceChild : public IUnknown
  880. {
  881. public:
  882. virtual void STDMETHODCALLTYPE GetDevice(
  883. /* [annotation] */
  884. _Outptr_ ID3D11Device **ppDevice) = 0;
  885. virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
  886. /* [annotation] */
  887. _In_ REFGUID guid,
  888. /* [annotation] */
  889. _Inout_ UINT *pDataSize,
  890. /* [annotation] */
  891. _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0;
  892. virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
  893. /* [annotation] */
  894. _In_ REFGUID guid,
  895. /* [annotation] */
  896. _In_ UINT DataSize,
  897. /* [annotation] */
  898. _In_reads_bytes_opt_( DataSize ) const void *pData) = 0;
  899. virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
  900. /* [annotation] */
  901. _In_ REFGUID guid,
  902. /* [annotation] */
  903. _In_opt_ const IUnknown *pData) = 0;
  904. };
  905. #else /* C style interface */
  906. typedef struct ID3D11DeviceChildVtbl
  907. {
  908. BEGIN_INTERFACE
  909. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  910. ID3D11DeviceChild * This,
  911. /* [in] */ REFIID riid,
  912. /* [annotation][iid_is][out] */
  913. _COM_Outptr_ void **ppvObject);
  914. ULONG ( STDMETHODCALLTYPE *AddRef )(
  915. ID3D11DeviceChild * This);
  916. ULONG ( STDMETHODCALLTYPE *Release )(
  917. ID3D11DeviceChild * This);
  918. void ( STDMETHODCALLTYPE *GetDevice )(
  919. ID3D11DeviceChild * This,
  920. /* [annotation] */
  921. _Outptr_ ID3D11Device **ppDevice);
  922. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  923. ID3D11DeviceChild * This,
  924. /* [annotation] */
  925. _In_ REFGUID guid,
  926. /* [annotation] */
  927. _Inout_ UINT *pDataSize,
  928. /* [annotation] */
  929. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  930. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  931. ID3D11DeviceChild * This,
  932. /* [annotation] */
  933. _In_ REFGUID guid,
  934. /* [annotation] */
  935. _In_ UINT DataSize,
  936. /* [annotation] */
  937. _In_reads_bytes_opt_( DataSize ) const void *pData);
  938. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  939. ID3D11DeviceChild * This,
  940. /* [annotation] */
  941. _In_ REFGUID guid,
  942. /* [annotation] */
  943. _In_opt_ const IUnknown *pData);
  944. END_INTERFACE
  945. } ID3D11DeviceChildVtbl;
  946. interface ID3D11DeviceChild
  947. {
  948. CONST_VTBL struct ID3D11DeviceChildVtbl *lpVtbl;
  949. };
  950. #ifdef COBJMACROS
  951. #define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) \
  952. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  953. #define ID3D11DeviceChild_AddRef(This) \
  954. ( (This)->lpVtbl -> AddRef(This) )
  955. #define ID3D11DeviceChild_Release(This) \
  956. ( (This)->lpVtbl -> Release(This) )
  957. #define ID3D11DeviceChild_GetDevice(This,ppDevice) \
  958. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  959. #define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
  960. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  961. #define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
  962. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  963. #define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) \
  964. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  965. #endif /* COBJMACROS */
  966. #endif /* C style interface */
  967. #endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */
  968. /* interface __MIDL_itf_d3d11_0000_0001 */
  969. /* [local] */
  970. typedef
  971. enum D3D11_COMPARISON_FUNC
  972. {
  973. D3D11_COMPARISON_NEVER = 1,
  974. D3D11_COMPARISON_LESS = 2,
  975. D3D11_COMPARISON_EQUAL = 3,
  976. D3D11_COMPARISON_LESS_EQUAL = 4,
  977. D3D11_COMPARISON_GREATER = 5,
  978. D3D11_COMPARISON_NOT_EQUAL = 6,
  979. D3D11_COMPARISON_GREATER_EQUAL = 7,
  980. D3D11_COMPARISON_ALWAYS = 8
  981. } D3D11_COMPARISON_FUNC;
  982. typedef
  983. enum D3D11_DEPTH_WRITE_MASK
  984. {
  985. D3D11_DEPTH_WRITE_MASK_ZERO = 0,
  986. D3D11_DEPTH_WRITE_MASK_ALL = 1
  987. } D3D11_DEPTH_WRITE_MASK;
  988. typedef
  989. enum D3D11_STENCIL_OP
  990. {
  991. D3D11_STENCIL_OP_KEEP = 1,
  992. D3D11_STENCIL_OP_ZERO = 2,
  993. D3D11_STENCIL_OP_REPLACE = 3,
  994. D3D11_STENCIL_OP_INCR_SAT = 4,
  995. D3D11_STENCIL_OP_DECR_SAT = 5,
  996. D3D11_STENCIL_OP_INVERT = 6,
  997. D3D11_STENCIL_OP_INCR = 7,
  998. D3D11_STENCIL_OP_DECR = 8
  999. } D3D11_STENCIL_OP;
  1000. typedef struct D3D11_DEPTH_STENCILOP_DESC
  1001. {
  1002. D3D11_STENCIL_OP StencilFailOp;
  1003. D3D11_STENCIL_OP StencilDepthFailOp;
  1004. D3D11_STENCIL_OP StencilPassOp;
  1005. D3D11_COMPARISON_FUNC StencilFunc;
  1006. } D3D11_DEPTH_STENCILOP_DESC;
  1007. typedef struct D3D11_DEPTH_STENCIL_DESC
  1008. {
  1009. BOOL DepthEnable;
  1010. D3D11_DEPTH_WRITE_MASK DepthWriteMask;
  1011. D3D11_COMPARISON_FUNC DepthFunc;
  1012. BOOL StencilEnable;
  1013. UINT8 StencilReadMask;
  1014. UINT8 StencilWriteMask;
  1015. D3D11_DEPTH_STENCILOP_DESC FrontFace;
  1016. D3D11_DEPTH_STENCILOP_DESC BackFace;
  1017. } D3D11_DEPTH_STENCIL_DESC;
  1018. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1019. }
  1020. struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
  1021. {
  1022. CD3D11_DEPTH_STENCIL_DESC()
  1023. {}
  1024. explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
  1025. D3D11_DEPTH_STENCIL_DESC( o )
  1026. {}
  1027. explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
  1028. {
  1029. DepthEnable = TRUE;
  1030. DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
  1031. DepthFunc = D3D11_COMPARISON_LESS;
  1032. StencilEnable = FALSE;
  1033. StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  1034. StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
  1035. const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
  1036. { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
  1037. FrontFace = defaultStencilOp;
  1038. BackFace = defaultStencilOp;
  1039. }
  1040. explicit CD3D11_DEPTH_STENCIL_DESC(
  1041. BOOL depthEnable,
  1042. D3D11_DEPTH_WRITE_MASK depthWriteMask,
  1043. D3D11_COMPARISON_FUNC depthFunc,
  1044. BOOL stencilEnable,
  1045. UINT8 stencilReadMask,
  1046. UINT8 stencilWriteMask,
  1047. D3D11_STENCIL_OP frontStencilFailOp,
  1048. D3D11_STENCIL_OP frontStencilDepthFailOp,
  1049. D3D11_STENCIL_OP frontStencilPassOp,
  1050. D3D11_COMPARISON_FUNC frontStencilFunc,
  1051. D3D11_STENCIL_OP backStencilFailOp,
  1052. D3D11_STENCIL_OP backStencilDepthFailOp,
  1053. D3D11_STENCIL_OP backStencilPassOp,
  1054. D3D11_COMPARISON_FUNC backStencilFunc )
  1055. {
  1056. DepthEnable = depthEnable;
  1057. DepthWriteMask = depthWriteMask;
  1058. DepthFunc = depthFunc;
  1059. StencilEnable = stencilEnable;
  1060. StencilReadMask = stencilReadMask;
  1061. StencilWriteMask = stencilWriteMask;
  1062. FrontFace.StencilFailOp = frontStencilFailOp;
  1063. FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
  1064. FrontFace.StencilPassOp = frontStencilPassOp;
  1065. FrontFace.StencilFunc = frontStencilFunc;
  1066. BackFace.StencilFailOp = backStencilFailOp;
  1067. BackFace.StencilDepthFailOp = backStencilDepthFailOp;
  1068. BackFace.StencilPassOp = backStencilPassOp;
  1069. BackFace.StencilFunc = backStencilFunc;
  1070. }
  1071. ~CD3D11_DEPTH_STENCIL_DESC() {}
  1072. operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
  1073. };
  1074. extern "C"{
  1075. #endif
  1076. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_c_ifspec;
  1077. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_s_ifspec;
  1078. #ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__
  1079. #define __ID3D11DepthStencilState_INTERFACE_DEFINED__
  1080. /* interface ID3D11DepthStencilState */
  1081. /* [unique][local][object][uuid] */
  1082. EXTERN_C const IID IID_ID3D11DepthStencilState;
  1083. #if defined(__cplusplus) && !defined(CINTERFACE)
  1084. MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")
  1085. ID3D11DepthStencilState : public ID3D11DeviceChild
  1086. {
  1087. public:
  1088. virtual void STDMETHODCALLTYPE GetDesc(
  1089. /* [annotation] */
  1090. _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc) = 0;
  1091. };
  1092. #else /* C style interface */
  1093. typedef struct ID3D11DepthStencilStateVtbl
  1094. {
  1095. BEGIN_INTERFACE
  1096. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1097. ID3D11DepthStencilState * This,
  1098. /* [in] */ REFIID riid,
  1099. /* [annotation][iid_is][out] */
  1100. _COM_Outptr_ void **ppvObject);
  1101. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1102. ID3D11DepthStencilState * This);
  1103. ULONG ( STDMETHODCALLTYPE *Release )(
  1104. ID3D11DepthStencilState * This);
  1105. void ( STDMETHODCALLTYPE *GetDevice )(
  1106. ID3D11DepthStencilState * This,
  1107. /* [annotation] */
  1108. _Outptr_ ID3D11Device **ppDevice);
  1109. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1110. ID3D11DepthStencilState * This,
  1111. /* [annotation] */
  1112. _In_ REFGUID guid,
  1113. /* [annotation] */
  1114. _Inout_ UINT *pDataSize,
  1115. /* [annotation] */
  1116. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1117. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1118. ID3D11DepthStencilState * This,
  1119. /* [annotation] */
  1120. _In_ REFGUID guid,
  1121. /* [annotation] */
  1122. _In_ UINT DataSize,
  1123. /* [annotation] */
  1124. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1125. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1126. ID3D11DepthStencilState * This,
  1127. /* [annotation] */
  1128. _In_ REFGUID guid,
  1129. /* [annotation] */
  1130. _In_opt_ const IUnknown *pData);
  1131. void ( STDMETHODCALLTYPE *GetDesc )(
  1132. ID3D11DepthStencilState * This,
  1133. /* [annotation] */
  1134. _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc);
  1135. END_INTERFACE
  1136. } ID3D11DepthStencilStateVtbl;
  1137. interface ID3D11DepthStencilState
  1138. {
  1139. CONST_VTBL struct ID3D11DepthStencilStateVtbl *lpVtbl;
  1140. };
  1141. #ifdef COBJMACROS
  1142. #define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) \
  1143. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  1144. #define ID3D11DepthStencilState_AddRef(This) \
  1145. ( (This)->lpVtbl -> AddRef(This) )
  1146. #define ID3D11DepthStencilState_Release(This) \
  1147. ( (This)->lpVtbl -> Release(This) )
  1148. #define ID3D11DepthStencilState_GetDevice(This,ppDevice) \
  1149. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  1150. #define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \
  1151. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  1152. #define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \
  1153. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  1154. #define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) \
  1155. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  1156. #define ID3D11DepthStencilState_GetDesc(This,pDesc) \
  1157. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  1158. #endif /* COBJMACROS */
  1159. #endif /* C style interface */
  1160. #endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */
  1161. /* interface __MIDL_itf_d3d11_0000_0002 */
  1162. /* [local] */
  1163. typedef
  1164. enum D3D11_BLEND
  1165. {
  1166. D3D11_BLEND_ZERO = 1,
  1167. D3D11_BLEND_ONE = 2,
  1168. D3D11_BLEND_SRC_COLOR = 3,
  1169. D3D11_BLEND_INV_SRC_COLOR = 4,
  1170. D3D11_BLEND_SRC_ALPHA = 5,
  1171. D3D11_BLEND_INV_SRC_ALPHA = 6,
  1172. D3D11_BLEND_DEST_ALPHA = 7,
  1173. D3D11_BLEND_INV_DEST_ALPHA = 8,
  1174. D3D11_BLEND_DEST_COLOR = 9,
  1175. D3D11_BLEND_INV_DEST_COLOR = 10,
  1176. D3D11_BLEND_SRC_ALPHA_SAT = 11,
  1177. D3D11_BLEND_BLEND_FACTOR = 14,
  1178. D3D11_BLEND_INV_BLEND_FACTOR = 15,
  1179. D3D11_BLEND_SRC1_COLOR = 16,
  1180. D3D11_BLEND_INV_SRC1_COLOR = 17,
  1181. D3D11_BLEND_SRC1_ALPHA = 18,
  1182. D3D11_BLEND_INV_SRC1_ALPHA = 19
  1183. } D3D11_BLEND;
  1184. typedef
  1185. enum D3D11_BLEND_OP
  1186. {
  1187. D3D11_BLEND_OP_ADD = 1,
  1188. D3D11_BLEND_OP_SUBTRACT = 2,
  1189. D3D11_BLEND_OP_REV_SUBTRACT = 3,
  1190. D3D11_BLEND_OP_MIN = 4,
  1191. D3D11_BLEND_OP_MAX = 5
  1192. } D3D11_BLEND_OP;
  1193. typedef
  1194. enum D3D11_COLOR_WRITE_ENABLE
  1195. {
  1196. D3D11_COLOR_WRITE_ENABLE_RED = 1,
  1197. D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
  1198. D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
  1199. D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
  1200. D3D11_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN ) | D3D11_COLOR_WRITE_ENABLE_BLUE ) | D3D11_COLOR_WRITE_ENABLE_ALPHA )
  1201. } D3D11_COLOR_WRITE_ENABLE;
  1202. typedef struct D3D11_RENDER_TARGET_BLEND_DESC
  1203. {
  1204. BOOL BlendEnable;
  1205. D3D11_BLEND SrcBlend;
  1206. D3D11_BLEND DestBlend;
  1207. D3D11_BLEND_OP BlendOp;
  1208. D3D11_BLEND SrcBlendAlpha;
  1209. D3D11_BLEND DestBlendAlpha;
  1210. D3D11_BLEND_OP BlendOpAlpha;
  1211. UINT8 RenderTargetWriteMask;
  1212. } D3D11_RENDER_TARGET_BLEND_DESC;
  1213. typedef struct D3D11_BLEND_DESC
  1214. {
  1215. BOOL AlphaToCoverageEnable;
  1216. BOOL IndependentBlendEnable;
  1217. D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ];
  1218. } D3D11_BLEND_DESC;
  1219. /* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT.
  1220. IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
  1221. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1222. }
  1223. struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
  1224. {
  1225. CD3D11_BLEND_DESC()
  1226. {}
  1227. explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
  1228. D3D11_BLEND_DESC( o )
  1229. {}
  1230. explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
  1231. {
  1232. AlphaToCoverageEnable = FALSE;
  1233. IndependentBlendEnable = FALSE;
  1234. const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
  1235. {
  1236. FALSE,
  1237. D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
  1238. D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
  1239. D3D11_COLOR_WRITE_ENABLE_ALL,
  1240. };
  1241. for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
  1242. RenderTarget[ i ] = defaultRenderTargetBlendDesc;
  1243. }
  1244. ~CD3D11_BLEND_DESC() {}
  1245. operator const D3D11_BLEND_DESC&() const { return *this; }
  1246. };
  1247. extern "C"{
  1248. #endif
  1249. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_c_ifspec;
  1250. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_s_ifspec;
  1251. #ifndef __ID3D11BlendState_INTERFACE_DEFINED__
  1252. #define __ID3D11BlendState_INTERFACE_DEFINED__
  1253. /* interface ID3D11BlendState */
  1254. /* [unique][local][object][uuid] */
  1255. EXTERN_C const IID IID_ID3D11BlendState;
  1256. #if defined(__cplusplus) && !defined(CINTERFACE)
  1257. MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a")
  1258. ID3D11BlendState : public ID3D11DeviceChild
  1259. {
  1260. public:
  1261. virtual void STDMETHODCALLTYPE GetDesc(
  1262. /* [annotation] */
  1263. _Out_ D3D11_BLEND_DESC *pDesc) = 0;
  1264. };
  1265. #else /* C style interface */
  1266. typedef struct ID3D11BlendStateVtbl
  1267. {
  1268. BEGIN_INTERFACE
  1269. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1270. ID3D11BlendState * This,
  1271. /* [in] */ REFIID riid,
  1272. /* [annotation][iid_is][out] */
  1273. _COM_Outptr_ void **ppvObject);
  1274. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1275. ID3D11BlendState * This);
  1276. ULONG ( STDMETHODCALLTYPE *Release )(
  1277. ID3D11BlendState * This);
  1278. void ( STDMETHODCALLTYPE *GetDevice )(
  1279. ID3D11BlendState * This,
  1280. /* [annotation] */
  1281. _Outptr_ ID3D11Device **ppDevice);
  1282. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1283. ID3D11BlendState * This,
  1284. /* [annotation] */
  1285. _In_ REFGUID guid,
  1286. /* [annotation] */
  1287. _Inout_ UINT *pDataSize,
  1288. /* [annotation] */
  1289. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1290. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1291. ID3D11BlendState * This,
  1292. /* [annotation] */
  1293. _In_ REFGUID guid,
  1294. /* [annotation] */
  1295. _In_ UINT DataSize,
  1296. /* [annotation] */
  1297. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1298. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1299. ID3D11BlendState * This,
  1300. /* [annotation] */
  1301. _In_ REFGUID guid,
  1302. /* [annotation] */
  1303. _In_opt_ const IUnknown *pData);
  1304. void ( STDMETHODCALLTYPE *GetDesc )(
  1305. ID3D11BlendState * This,
  1306. /* [annotation] */
  1307. _Out_ D3D11_BLEND_DESC *pDesc);
  1308. END_INTERFACE
  1309. } ID3D11BlendStateVtbl;
  1310. interface ID3D11BlendState
  1311. {
  1312. CONST_VTBL struct ID3D11BlendStateVtbl *lpVtbl;
  1313. };
  1314. #ifdef COBJMACROS
  1315. #define ID3D11BlendState_QueryInterface(This,riid,ppvObject) \
  1316. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  1317. #define ID3D11BlendState_AddRef(This) \
  1318. ( (This)->lpVtbl -> AddRef(This) )
  1319. #define ID3D11BlendState_Release(This) \
  1320. ( (This)->lpVtbl -> Release(This) )
  1321. #define ID3D11BlendState_GetDevice(This,ppDevice) \
  1322. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  1323. #define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) \
  1324. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  1325. #define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) \
  1326. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  1327. #define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) \
  1328. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  1329. #define ID3D11BlendState_GetDesc(This,pDesc) \
  1330. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  1331. #endif /* COBJMACROS */
  1332. #endif /* C style interface */
  1333. #endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */
  1334. /* interface __MIDL_itf_d3d11_0000_0003 */
  1335. /* [local] */
  1336. typedef struct D3D11_RASTERIZER_DESC
  1337. {
  1338. D3D11_FILL_MODE FillMode;
  1339. D3D11_CULL_MODE CullMode;
  1340. BOOL FrontCounterClockwise;
  1341. INT DepthBias;
  1342. FLOAT DepthBiasClamp;
  1343. FLOAT SlopeScaledDepthBias;
  1344. BOOL DepthClipEnable;
  1345. BOOL ScissorEnable;
  1346. BOOL MultisampleEnable;
  1347. BOOL AntialiasedLineEnable;
  1348. } D3D11_RASTERIZER_DESC;
  1349. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1350. }
  1351. struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC
  1352. {
  1353. CD3D11_RASTERIZER_DESC()
  1354. {}
  1355. explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :
  1356. D3D11_RASTERIZER_DESC( o )
  1357. {}
  1358. explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )
  1359. {
  1360. FillMode = D3D11_FILL_SOLID;
  1361. CullMode = D3D11_CULL_BACK;
  1362. FrontCounterClockwise = FALSE;
  1363. DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
  1364. DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
  1365. SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
  1366. DepthClipEnable = TRUE;
  1367. ScissorEnable = FALSE;
  1368. MultisampleEnable = FALSE;
  1369. AntialiasedLineEnable = FALSE;
  1370. }
  1371. explicit CD3D11_RASTERIZER_DESC(
  1372. D3D11_FILL_MODE fillMode,
  1373. D3D11_CULL_MODE cullMode,
  1374. BOOL frontCounterClockwise,
  1375. INT depthBias,
  1376. FLOAT depthBiasClamp,
  1377. FLOAT slopeScaledDepthBias,
  1378. BOOL depthClipEnable,
  1379. BOOL scissorEnable,
  1380. BOOL multisampleEnable,
  1381. BOOL antialiasedLineEnable )
  1382. {
  1383. FillMode = fillMode;
  1384. CullMode = cullMode;
  1385. FrontCounterClockwise = frontCounterClockwise;
  1386. DepthBias = depthBias;
  1387. DepthBiasClamp = depthBiasClamp;
  1388. SlopeScaledDepthBias = slopeScaledDepthBias;
  1389. DepthClipEnable = depthClipEnable;
  1390. ScissorEnable = scissorEnable;
  1391. MultisampleEnable = multisampleEnable;
  1392. AntialiasedLineEnable = antialiasedLineEnable;
  1393. }
  1394. ~CD3D11_RASTERIZER_DESC() {}
  1395. operator const D3D11_RASTERIZER_DESC&() const { return *this; }
  1396. };
  1397. extern "C"{
  1398. #endif
  1399. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_c_ifspec;
  1400. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_s_ifspec;
  1401. #ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__
  1402. #define __ID3D11RasterizerState_INTERFACE_DEFINED__
  1403. /* interface ID3D11RasterizerState */
  1404. /* [unique][local][object][uuid] */
  1405. EXTERN_C const IID IID_ID3D11RasterizerState;
  1406. #if defined(__cplusplus) && !defined(CINTERFACE)
  1407. MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")
  1408. ID3D11RasterizerState : public ID3D11DeviceChild
  1409. {
  1410. public:
  1411. virtual void STDMETHODCALLTYPE GetDesc(
  1412. /* [annotation] */
  1413. _Out_ D3D11_RASTERIZER_DESC *pDesc) = 0;
  1414. };
  1415. #else /* C style interface */
  1416. typedef struct ID3D11RasterizerStateVtbl
  1417. {
  1418. BEGIN_INTERFACE
  1419. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1420. ID3D11RasterizerState * This,
  1421. /* [in] */ REFIID riid,
  1422. /* [annotation][iid_is][out] */
  1423. _COM_Outptr_ void **ppvObject);
  1424. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1425. ID3D11RasterizerState * This);
  1426. ULONG ( STDMETHODCALLTYPE *Release )(
  1427. ID3D11RasterizerState * This);
  1428. void ( STDMETHODCALLTYPE *GetDevice )(
  1429. ID3D11RasterizerState * This,
  1430. /* [annotation] */
  1431. _Outptr_ ID3D11Device **ppDevice);
  1432. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1433. ID3D11RasterizerState * This,
  1434. /* [annotation] */
  1435. _In_ REFGUID guid,
  1436. /* [annotation] */
  1437. _Inout_ UINT *pDataSize,
  1438. /* [annotation] */
  1439. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1440. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1441. ID3D11RasterizerState * This,
  1442. /* [annotation] */
  1443. _In_ REFGUID guid,
  1444. /* [annotation] */
  1445. _In_ UINT DataSize,
  1446. /* [annotation] */
  1447. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1448. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1449. ID3D11RasterizerState * This,
  1450. /* [annotation] */
  1451. _In_ REFGUID guid,
  1452. /* [annotation] */
  1453. _In_opt_ const IUnknown *pData);
  1454. void ( STDMETHODCALLTYPE *GetDesc )(
  1455. ID3D11RasterizerState * This,
  1456. /* [annotation] */
  1457. _Out_ D3D11_RASTERIZER_DESC *pDesc);
  1458. END_INTERFACE
  1459. } ID3D11RasterizerStateVtbl;
  1460. interface ID3D11RasterizerState
  1461. {
  1462. CONST_VTBL struct ID3D11RasterizerStateVtbl *lpVtbl;
  1463. };
  1464. #ifdef COBJMACROS
  1465. #define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) \
  1466. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  1467. #define ID3D11RasterizerState_AddRef(This) \
  1468. ( (This)->lpVtbl -> AddRef(This) )
  1469. #define ID3D11RasterizerState_Release(This) \
  1470. ( (This)->lpVtbl -> Release(This) )
  1471. #define ID3D11RasterizerState_GetDevice(This,ppDevice) \
  1472. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  1473. #define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \
  1474. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  1475. #define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) \
  1476. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  1477. #define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) \
  1478. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  1479. #define ID3D11RasterizerState_GetDesc(This,pDesc) \
  1480. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  1481. #endif /* COBJMACROS */
  1482. #endif /* C style interface */
  1483. #endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */
  1484. /* interface __MIDL_itf_d3d11_0000_0004 */
  1485. /* [local] */
  1486. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1487. }
  1488. inline UINT D3D11CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels )
  1489. { return MipSlice + ArraySlice * MipLevels; }
  1490. extern "C"{
  1491. #endif
  1492. typedef struct D3D11_SUBRESOURCE_DATA
  1493. {
  1494. const void *pSysMem;
  1495. UINT SysMemPitch;
  1496. UINT SysMemSlicePitch;
  1497. } D3D11_SUBRESOURCE_DATA;
  1498. typedef struct D3D11_MAPPED_SUBRESOURCE
  1499. {
  1500. void *pData;
  1501. UINT RowPitch;
  1502. UINT DepthPitch;
  1503. } D3D11_MAPPED_SUBRESOURCE;
  1504. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_c_ifspec;
  1505. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_s_ifspec;
  1506. #ifndef __ID3D11Resource_INTERFACE_DEFINED__
  1507. #define __ID3D11Resource_INTERFACE_DEFINED__
  1508. /* interface ID3D11Resource */
  1509. /* [unique][local][object][uuid] */
  1510. EXTERN_C const IID IID_ID3D11Resource;
  1511. #if defined(__cplusplus) && !defined(CINTERFACE)
  1512. MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d")
  1513. ID3D11Resource : public ID3D11DeviceChild
  1514. {
  1515. public:
  1516. virtual void STDMETHODCALLTYPE GetType(
  1517. /* [annotation] */
  1518. _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0;
  1519. virtual void STDMETHODCALLTYPE SetEvictionPriority(
  1520. /* [annotation] */
  1521. _In_ UINT EvictionPriority) = 0;
  1522. virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0;
  1523. };
  1524. #else /* C style interface */
  1525. typedef struct ID3D11ResourceVtbl
  1526. {
  1527. BEGIN_INTERFACE
  1528. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1529. ID3D11Resource * This,
  1530. /* [in] */ REFIID riid,
  1531. /* [annotation][iid_is][out] */
  1532. _COM_Outptr_ void **ppvObject);
  1533. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1534. ID3D11Resource * This);
  1535. ULONG ( STDMETHODCALLTYPE *Release )(
  1536. ID3D11Resource * This);
  1537. void ( STDMETHODCALLTYPE *GetDevice )(
  1538. ID3D11Resource * This,
  1539. /* [annotation] */
  1540. _Outptr_ ID3D11Device **ppDevice);
  1541. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1542. ID3D11Resource * This,
  1543. /* [annotation] */
  1544. _In_ REFGUID guid,
  1545. /* [annotation] */
  1546. _Inout_ UINT *pDataSize,
  1547. /* [annotation] */
  1548. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1549. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1550. ID3D11Resource * This,
  1551. /* [annotation] */
  1552. _In_ REFGUID guid,
  1553. /* [annotation] */
  1554. _In_ UINT DataSize,
  1555. /* [annotation] */
  1556. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1557. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1558. ID3D11Resource * This,
  1559. /* [annotation] */
  1560. _In_ REFGUID guid,
  1561. /* [annotation] */
  1562. _In_opt_ const IUnknown *pData);
  1563. void ( STDMETHODCALLTYPE *GetType )(
  1564. ID3D11Resource * This,
  1565. /* [annotation] */
  1566. _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
  1567. void ( STDMETHODCALLTYPE *SetEvictionPriority )(
  1568. ID3D11Resource * This,
  1569. /* [annotation] */
  1570. _In_ UINT EvictionPriority);
  1571. UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
  1572. ID3D11Resource * This);
  1573. END_INTERFACE
  1574. } ID3D11ResourceVtbl;
  1575. interface ID3D11Resource
  1576. {
  1577. CONST_VTBL struct ID3D11ResourceVtbl *lpVtbl;
  1578. };
  1579. #ifdef COBJMACROS
  1580. #define ID3D11Resource_QueryInterface(This,riid,ppvObject) \
  1581. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  1582. #define ID3D11Resource_AddRef(This) \
  1583. ( (This)->lpVtbl -> AddRef(This) )
  1584. #define ID3D11Resource_Release(This) \
  1585. ( (This)->lpVtbl -> Release(This) )
  1586. #define ID3D11Resource_GetDevice(This,ppDevice) \
  1587. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  1588. #define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) \
  1589. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  1590. #define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) \
  1591. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  1592. #define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) \
  1593. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  1594. #define ID3D11Resource_GetType(This,pResourceDimension) \
  1595. ( (This)->lpVtbl -> GetType(This,pResourceDimension) )
  1596. #define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) \
  1597. ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
  1598. #define ID3D11Resource_GetEvictionPriority(This) \
  1599. ( (This)->lpVtbl -> GetEvictionPriority(This) )
  1600. #endif /* COBJMACROS */
  1601. #endif /* C style interface */
  1602. #endif /* __ID3D11Resource_INTERFACE_DEFINED__ */
  1603. /* interface __MIDL_itf_d3d11_0000_0005 */
  1604. /* [local] */
  1605. typedef struct D3D11_BUFFER_DESC
  1606. {
  1607. UINT ByteWidth;
  1608. D3D11_USAGE Usage;
  1609. UINT BindFlags;
  1610. UINT CPUAccessFlags;
  1611. UINT MiscFlags;
  1612. UINT StructureByteStride;
  1613. } D3D11_BUFFER_DESC;
  1614. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1615. }
  1616. struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
  1617. {
  1618. CD3D11_BUFFER_DESC()
  1619. {}
  1620. explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
  1621. D3D11_BUFFER_DESC( o )
  1622. {}
  1623. explicit CD3D11_BUFFER_DESC(
  1624. UINT byteWidth,
  1625. UINT bindFlags,
  1626. D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
  1627. UINT cpuaccessFlags = 0,
  1628. UINT miscFlags = 0,
  1629. UINT structureByteStride = 0 )
  1630. {
  1631. ByteWidth = byteWidth;
  1632. Usage = usage;
  1633. BindFlags = bindFlags;
  1634. CPUAccessFlags = cpuaccessFlags ;
  1635. MiscFlags = miscFlags;
  1636. StructureByteStride = structureByteStride;
  1637. }
  1638. ~CD3D11_BUFFER_DESC() {}
  1639. operator const D3D11_BUFFER_DESC&() const { return *this; }
  1640. };
  1641. extern "C"{
  1642. #endif
  1643. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_c_ifspec;
  1644. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_s_ifspec;
  1645. #ifndef __ID3D11Buffer_INTERFACE_DEFINED__
  1646. #define __ID3D11Buffer_INTERFACE_DEFINED__
  1647. /* interface ID3D11Buffer */
  1648. /* [unique][local][object][uuid] */
  1649. EXTERN_C const IID IID_ID3D11Buffer;
  1650. #if defined(__cplusplus) && !defined(CINTERFACE)
  1651. MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037")
  1652. ID3D11Buffer : public ID3D11Resource
  1653. {
  1654. public:
  1655. virtual void STDMETHODCALLTYPE GetDesc(
  1656. /* [annotation] */
  1657. _Out_ D3D11_BUFFER_DESC *pDesc) = 0;
  1658. };
  1659. #else /* C style interface */
  1660. typedef struct ID3D11BufferVtbl
  1661. {
  1662. BEGIN_INTERFACE
  1663. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1664. ID3D11Buffer * This,
  1665. /* [in] */ REFIID riid,
  1666. /* [annotation][iid_is][out] */
  1667. _COM_Outptr_ void **ppvObject);
  1668. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1669. ID3D11Buffer * This);
  1670. ULONG ( STDMETHODCALLTYPE *Release )(
  1671. ID3D11Buffer * This);
  1672. void ( STDMETHODCALLTYPE *GetDevice )(
  1673. ID3D11Buffer * This,
  1674. /* [annotation] */
  1675. _Outptr_ ID3D11Device **ppDevice);
  1676. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1677. ID3D11Buffer * This,
  1678. /* [annotation] */
  1679. _In_ REFGUID guid,
  1680. /* [annotation] */
  1681. _Inout_ UINT *pDataSize,
  1682. /* [annotation] */
  1683. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1684. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1685. ID3D11Buffer * This,
  1686. /* [annotation] */
  1687. _In_ REFGUID guid,
  1688. /* [annotation] */
  1689. _In_ UINT DataSize,
  1690. /* [annotation] */
  1691. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1692. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1693. ID3D11Buffer * This,
  1694. /* [annotation] */
  1695. _In_ REFGUID guid,
  1696. /* [annotation] */
  1697. _In_opt_ const IUnknown *pData);
  1698. void ( STDMETHODCALLTYPE *GetType )(
  1699. ID3D11Buffer * This,
  1700. /* [annotation] */
  1701. _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
  1702. void ( STDMETHODCALLTYPE *SetEvictionPriority )(
  1703. ID3D11Buffer * This,
  1704. /* [annotation] */
  1705. _In_ UINT EvictionPriority);
  1706. UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
  1707. ID3D11Buffer * This);
  1708. void ( STDMETHODCALLTYPE *GetDesc )(
  1709. ID3D11Buffer * This,
  1710. /* [annotation] */
  1711. _Out_ D3D11_BUFFER_DESC *pDesc);
  1712. END_INTERFACE
  1713. } ID3D11BufferVtbl;
  1714. interface ID3D11Buffer
  1715. {
  1716. CONST_VTBL struct ID3D11BufferVtbl *lpVtbl;
  1717. };
  1718. #ifdef COBJMACROS
  1719. #define ID3D11Buffer_QueryInterface(This,riid,ppvObject) \
  1720. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  1721. #define ID3D11Buffer_AddRef(This) \
  1722. ( (This)->lpVtbl -> AddRef(This) )
  1723. #define ID3D11Buffer_Release(This) \
  1724. ( (This)->lpVtbl -> Release(This) )
  1725. #define ID3D11Buffer_GetDevice(This,ppDevice) \
  1726. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  1727. #define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) \
  1728. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  1729. #define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) \
  1730. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  1731. #define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) \
  1732. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  1733. #define ID3D11Buffer_GetType(This,pResourceDimension) \
  1734. ( (This)->lpVtbl -> GetType(This,pResourceDimension) )
  1735. #define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) \
  1736. ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
  1737. #define ID3D11Buffer_GetEvictionPriority(This) \
  1738. ( (This)->lpVtbl -> GetEvictionPriority(This) )
  1739. #define ID3D11Buffer_GetDesc(This,pDesc) \
  1740. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  1741. #endif /* COBJMACROS */
  1742. #endif /* C style interface */
  1743. #endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */
  1744. /* interface __MIDL_itf_d3d11_0000_0006 */
  1745. /* [local] */
  1746. typedef struct D3D11_TEXTURE1D_DESC
  1747. {
  1748. UINT Width;
  1749. UINT MipLevels;
  1750. UINT ArraySize;
  1751. DXGI_FORMAT Format;
  1752. D3D11_USAGE Usage;
  1753. UINT BindFlags;
  1754. UINT CPUAccessFlags;
  1755. UINT MiscFlags;
  1756. } D3D11_TEXTURE1D_DESC;
  1757. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1758. }
  1759. struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC
  1760. {
  1761. CD3D11_TEXTURE1D_DESC()
  1762. {}
  1763. explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) :
  1764. D3D11_TEXTURE1D_DESC( o )
  1765. {}
  1766. explicit CD3D11_TEXTURE1D_DESC(
  1767. DXGI_FORMAT format,
  1768. UINT width,
  1769. UINT arraySize = 1,
  1770. UINT mipLevels = 0,
  1771. UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
  1772. D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
  1773. UINT cpuaccessFlags= 0,
  1774. UINT miscFlags = 0 )
  1775. {
  1776. Width = width;
  1777. MipLevels = mipLevels;
  1778. ArraySize = arraySize;
  1779. Format = format;
  1780. Usage = usage;
  1781. BindFlags = bindFlags;
  1782. CPUAccessFlags = cpuaccessFlags;
  1783. MiscFlags = miscFlags;
  1784. }
  1785. ~CD3D11_TEXTURE1D_DESC() {}
  1786. operator const D3D11_TEXTURE1D_DESC&() const { return *this; }
  1787. };
  1788. extern "C"{
  1789. #endif
  1790. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_c_ifspec;
  1791. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_s_ifspec;
  1792. #ifndef __ID3D11Texture1D_INTERFACE_DEFINED__
  1793. #define __ID3D11Texture1D_INTERFACE_DEFINED__
  1794. /* interface ID3D11Texture1D */
  1795. /* [unique][local][object][uuid] */
  1796. EXTERN_C const IID IID_ID3D11Texture1D;
  1797. #if defined(__cplusplus) && !defined(CINTERFACE)
  1798. MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")
  1799. ID3D11Texture1D : public ID3D11Resource
  1800. {
  1801. public:
  1802. virtual void STDMETHODCALLTYPE GetDesc(
  1803. /* [annotation] */
  1804. _Out_ D3D11_TEXTURE1D_DESC *pDesc) = 0;
  1805. };
  1806. #else /* C style interface */
  1807. typedef struct ID3D11Texture1DVtbl
  1808. {
  1809. BEGIN_INTERFACE
  1810. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1811. ID3D11Texture1D * This,
  1812. /* [in] */ REFIID riid,
  1813. /* [annotation][iid_is][out] */
  1814. _COM_Outptr_ void **ppvObject);
  1815. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1816. ID3D11Texture1D * This);
  1817. ULONG ( STDMETHODCALLTYPE *Release )(
  1818. ID3D11Texture1D * This);
  1819. void ( STDMETHODCALLTYPE *GetDevice )(
  1820. ID3D11Texture1D * This,
  1821. /* [annotation] */
  1822. _Outptr_ ID3D11Device **ppDevice);
  1823. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1824. ID3D11Texture1D * This,
  1825. /* [annotation] */
  1826. _In_ REFGUID guid,
  1827. /* [annotation] */
  1828. _Inout_ UINT *pDataSize,
  1829. /* [annotation] */
  1830. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1831. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1832. ID3D11Texture1D * This,
  1833. /* [annotation] */
  1834. _In_ REFGUID guid,
  1835. /* [annotation] */
  1836. _In_ UINT DataSize,
  1837. /* [annotation] */
  1838. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1839. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1840. ID3D11Texture1D * This,
  1841. /* [annotation] */
  1842. _In_ REFGUID guid,
  1843. /* [annotation] */
  1844. _In_opt_ const IUnknown *pData);
  1845. void ( STDMETHODCALLTYPE *GetType )(
  1846. ID3D11Texture1D * This,
  1847. /* [annotation] */
  1848. _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
  1849. void ( STDMETHODCALLTYPE *SetEvictionPriority )(
  1850. ID3D11Texture1D * This,
  1851. /* [annotation] */
  1852. _In_ UINT EvictionPriority);
  1853. UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
  1854. ID3D11Texture1D * This);
  1855. void ( STDMETHODCALLTYPE *GetDesc )(
  1856. ID3D11Texture1D * This,
  1857. /* [annotation] */
  1858. _Out_ D3D11_TEXTURE1D_DESC *pDesc);
  1859. END_INTERFACE
  1860. } ID3D11Texture1DVtbl;
  1861. interface ID3D11Texture1D
  1862. {
  1863. CONST_VTBL struct ID3D11Texture1DVtbl *lpVtbl;
  1864. };
  1865. #ifdef COBJMACROS
  1866. #define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) \
  1867. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  1868. #define ID3D11Texture1D_AddRef(This) \
  1869. ( (This)->lpVtbl -> AddRef(This) )
  1870. #define ID3D11Texture1D_Release(This) \
  1871. ( (This)->lpVtbl -> Release(This) )
  1872. #define ID3D11Texture1D_GetDevice(This,ppDevice) \
  1873. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  1874. #define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) \
  1875. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  1876. #define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) \
  1877. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  1878. #define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) \
  1879. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  1880. #define ID3D11Texture1D_GetType(This,pResourceDimension) \
  1881. ( (This)->lpVtbl -> GetType(This,pResourceDimension) )
  1882. #define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) \
  1883. ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
  1884. #define ID3D11Texture1D_GetEvictionPriority(This) \
  1885. ( (This)->lpVtbl -> GetEvictionPriority(This) )
  1886. #define ID3D11Texture1D_GetDesc(This,pDesc) \
  1887. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  1888. #endif /* COBJMACROS */
  1889. #endif /* C style interface */
  1890. #endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */
  1891. /* interface __MIDL_itf_d3d11_0000_0007 */
  1892. /* [local] */
  1893. typedef struct D3D11_TEXTURE2D_DESC
  1894. {
  1895. UINT Width;
  1896. UINT Height;
  1897. UINT MipLevels;
  1898. UINT ArraySize;
  1899. DXGI_FORMAT Format;
  1900. DXGI_SAMPLE_DESC SampleDesc;
  1901. D3D11_USAGE Usage;
  1902. UINT BindFlags;
  1903. UINT CPUAccessFlags;
  1904. UINT MiscFlags;
  1905. } D3D11_TEXTURE2D_DESC;
  1906. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  1907. }
  1908. struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
  1909. {
  1910. CD3D11_TEXTURE2D_DESC()
  1911. {}
  1912. explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
  1913. D3D11_TEXTURE2D_DESC( o )
  1914. {}
  1915. explicit CD3D11_TEXTURE2D_DESC(
  1916. DXGI_FORMAT format,
  1917. UINT width,
  1918. UINT height,
  1919. UINT arraySize = 1,
  1920. UINT mipLevels = 0,
  1921. UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
  1922. D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
  1923. UINT cpuaccessFlags = 0,
  1924. UINT sampleCount = 1,
  1925. UINT sampleQuality = 0,
  1926. UINT miscFlags = 0 )
  1927. {
  1928. Width = width;
  1929. Height = height;
  1930. MipLevels = mipLevels;
  1931. ArraySize = arraySize;
  1932. Format = format;
  1933. SampleDesc.Count = sampleCount;
  1934. SampleDesc.Quality = sampleQuality;
  1935. Usage = usage;
  1936. BindFlags = bindFlags;
  1937. CPUAccessFlags = cpuaccessFlags;
  1938. MiscFlags = miscFlags;
  1939. }
  1940. ~CD3D11_TEXTURE2D_DESC() {}
  1941. operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
  1942. };
  1943. extern "C"{
  1944. #endif
  1945. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_c_ifspec;
  1946. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_s_ifspec;
  1947. #ifndef __ID3D11Texture2D_INTERFACE_DEFINED__
  1948. #define __ID3D11Texture2D_INTERFACE_DEFINED__
  1949. /* interface ID3D11Texture2D */
  1950. /* [unique][local][object][uuid] */
  1951. EXTERN_C const IID IID_ID3D11Texture2D;
  1952. #if defined(__cplusplus) && !defined(CINTERFACE)
  1953. MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c")
  1954. ID3D11Texture2D : public ID3D11Resource
  1955. {
  1956. public:
  1957. virtual void STDMETHODCALLTYPE GetDesc(
  1958. /* [annotation] */
  1959. _Out_ D3D11_TEXTURE2D_DESC *pDesc) = 0;
  1960. };
  1961. #else /* C style interface */
  1962. typedef struct ID3D11Texture2DVtbl
  1963. {
  1964. BEGIN_INTERFACE
  1965. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  1966. ID3D11Texture2D * This,
  1967. /* [in] */ REFIID riid,
  1968. /* [annotation][iid_is][out] */
  1969. _COM_Outptr_ void **ppvObject);
  1970. ULONG ( STDMETHODCALLTYPE *AddRef )(
  1971. ID3D11Texture2D * This);
  1972. ULONG ( STDMETHODCALLTYPE *Release )(
  1973. ID3D11Texture2D * This);
  1974. void ( STDMETHODCALLTYPE *GetDevice )(
  1975. ID3D11Texture2D * This,
  1976. /* [annotation] */
  1977. _Outptr_ ID3D11Device **ppDevice);
  1978. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  1979. ID3D11Texture2D * This,
  1980. /* [annotation] */
  1981. _In_ REFGUID guid,
  1982. /* [annotation] */
  1983. _Inout_ UINT *pDataSize,
  1984. /* [annotation] */
  1985. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  1986. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  1987. ID3D11Texture2D * This,
  1988. /* [annotation] */
  1989. _In_ REFGUID guid,
  1990. /* [annotation] */
  1991. _In_ UINT DataSize,
  1992. /* [annotation] */
  1993. _In_reads_bytes_opt_( DataSize ) const void *pData);
  1994. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  1995. ID3D11Texture2D * This,
  1996. /* [annotation] */
  1997. _In_ REFGUID guid,
  1998. /* [annotation] */
  1999. _In_opt_ const IUnknown *pData);
  2000. void ( STDMETHODCALLTYPE *GetType )(
  2001. ID3D11Texture2D * This,
  2002. /* [annotation] */
  2003. _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
  2004. void ( STDMETHODCALLTYPE *SetEvictionPriority )(
  2005. ID3D11Texture2D * This,
  2006. /* [annotation] */
  2007. _In_ UINT EvictionPriority);
  2008. UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
  2009. ID3D11Texture2D * This);
  2010. void ( STDMETHODCALLTYPE *GetDesc )(
  2011. ID3D11Texture2D * This,
  2012. /* [annotation] */
  2013. _Out_ D3D11_TEXTURE2D_DESC *pDesc);
  2014. END_INTERFACE
  2015. } ID3D11Texture2DVtbl;
  2016. interface ID3D11Texture2D
  2017. {
  2018. CONST_VTBL struct ID3D11Texture2DVtbl *lpVtbl;
  2019. };
  2020. #ifdef COBJMACROS
  2021. #define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) \
  2022. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  2023. #define ID3D11Texture2D_AddRef(This) \
  2024. ( (This)->lpVtbl -> AddRef(This) )
  2025. #define ID3D11Texture2D_Release(This) \
  2026. ( (This)->lpVtbl -> Release(This) )
  2027. #define ID3D11Texture2D_GetDevice(This,ppDevice) \
  2028. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  2029. #define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) \
  2030. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  2031. #define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) \
  2032. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  2033. #define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) \
  2034. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  2035. #define ID3D11Texture2D_GetType(This,pResourceDimension) \
  2036. ( (This)->lpVtbl -> GetType(This,pResourceDimension) )
  2037. #define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) \
  2038. ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
  2039. #define ID3D11Texture2D_GetEvictionPriority(This) \
  2040. ( (This)->lpVtbl -> GetEvictionPriority(This) )
  2041. #define ID3D11Texture2D_GetDesc(This,pDesc) \
  2042. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  2043. #endif /* COBJMACROS */
  2044. #endif /* C style interface */
  2045. #endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */
  2046. /* interface __MIDL_itf_d3d11_0000_0008 */
  2047. /* [local] */
  2048. typedef struct D3D11_TEXTURE3D_DESC
  2049. {
  2050. UINT Width;
  2051. UINT Height;
  2052. UINT Depth;
  2053. UINT MipLevels;
  2054. DXGI_FORMAT Format;
  2055. D3D11_USAGE Usage;
  2056. UINT BindFlags;
  2057. UINT CPUAccessFlags;
  2058. UINT MiscFlags;
  2059. } D3D11_TEXTURE3D_DESC;
  2060. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  2061. }
  2062. struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC
  2063. {
  2064. CD3D11_TEXTURE3D_DESC()
  2065. {}
  2066. explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) :
  2067. D3D11_TEXTURE3D_DESC( o )
  2068. {}
  2069. explicit CD3D11_TEXTURE3D_DESC(
  2070. DXGI_FORMAT format,
  2071. UINT width,
  2072. UINT height,
  2073. UINT depth,
  2074. UINT mipLevels = 0,
  2075. UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
  2076. D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
  2077. UINT cpuaccessFlags = 0,
  2078. UINT miscFlags = 0 )
  2079. {
  2080. Width = width;
  2081. Height = height;
  2082. Depth = depth;
  2083. MipLevels = mipLevels;
  2084. Format = format;
  2085. Usage = usage;
  2086. BindFlags = bindFlags;
  2087. CPUAccessFlags = cpuaccessFlags;
  2088. MiscFlags = miscFlags;
  2089. }
  2090. ~CD3D11_TEXTURE3D_DESC() {}
  2091. operator const D3D11_TEXTURE3D_DESC&() const { return *this; }
  2092. };
  2093. extern "C"{
  2094. #endif
  2095. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_c_ifspec;
  2096. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_s_ifspec;
  2097. #ifndef __ID3D11Texture3D_INTERFACE_DEFINED__
  2098. #define __ID3D11Texture3D_INTERFACE_DEFINED__
  2099. /* interface ID3D11Texture3D */
  2100. /* [unique][local][object][uuid] */
  2101. EXTERN_C const IID IID_ID3D11Texture3D;
  2102. #if defined(__cplusplus) && !defined(CINTERFACE)
  2103. MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e")
  2104. ID3D11Texture3D : public ID3D11Resource
  2105. {
  2106. public:
  2107. virtual void STDMETHODCALLTYPE GetDesc(
  2108. /* [annotation] */
  2109. _Out_ D3D11_TEXTURE3D_DESC *pDesc) = 0;
  2110. };
  2111. #else /* C style interface */
  2112. typedef struct ID3D11Texture3DVtbl
  2113. {
  2114. BEGIN_INTERFACE
  2115. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  2116. ID3D11Texture3D * This,
  2117. /* [in] */ REFIID riid,
  2118. /* [annotation][iid_is][out] */
  2119. _COM_Outptr_ void **ppvObject);
  2120. ULONG ( STDMETHODCALLTYPE *AddRef )(
  2121. ID3D11Texture3D * This);
  2122. ULONG ( STDMETHODCALLTYPE *Release )(
  2123. ID3D11Texture3D * This);
  2124. void ( STDMETHODCALLTYPE *GetDevice )(
  2125. ID3D11Texture3D * This,
  2126. /* [annotation] */
  2127. _Outptr_ ID3D11Device **ppDevice);
  2128. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  2129. ID3D11Texture3D * This,
  2130. /* [annotation] */
  2131. _In_ REFGUID guid,
  2132. /* [annotation] */
  2133. _Inout_ UINT *pDataSize,
  2134. /* [annotation] */
  2135. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  2136. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  2137. ID3D11Texture3D * This,
  2138. /* [annotation] */
  2139. _In_ REFGUID guid,
  2140. /* [annotation] */
  2141. _In_ UINT DataSize,
  2142. /* [annotation] */
  2143. _In_reads_bytes_opt_( DataSize ) const void *pData);
  2144. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  2145. ID3D11Texture3D * This,
  2146. /* [annotation] */
  2147. _In_ REFGUID guid,
  2148. /* [annotation] */
  2149. _In_opt_ const IUnknown *pData);
  2150. void ( STDMETHODCALLTYPE *GetType )(
  2151. ID3D11Texture3D * This,
  2152. /* [annotation] */
  2153. _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension);
  2154. void ( STDMETHODCALLTYPE *SetEvictionPriority )(
  2155. ID3D11Texture3D * This,
  2156. /* [annotation] */
  2157. _In_ UINT EvictionPriority);
  2158. UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(
  2159. ID3D11Texture3D * This);
  2160. void ( STDMETHODCALLTYPE *GetDesc )(
  2161. ID3D11Texture3D * This,
  2162. /* [annotation] */
  2163. _Out_ D3D11_TEXTURE3D_DESC *pDesc);
  2164. END_INTERFACE
  2165. } ID3D11Texture3DVtbl;
  2166. interface ID3D11Texture3D
  2167. {
  2168. CONST_VTBL struct ID3D11Texture3DVtbl *lpVtbl;
  2169. };
  2170. #ifdef COBJMACROS
  2171. #define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) \
  2172. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  2173. #define ID3D11Texture3D_AddRef(This) \
  2174. ( (This)->lpVtbl -> AddRef(This) )
  2175. #define ID3D11Texture3D_Release(This) \
  2176. ( (This)->lpVtbl -> Release(This) )
  2177. #define ID3D11Texture3D_GetDevice(This,ppDevice) \
  2178. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  2179. #define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) \
  2180. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  2181. #define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) \
  2182. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  2183. #define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) \
  2184. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  2185. #define ID3D11Texture3D_GetType(This,pResourceDimension) \
  2186. ( (This)->lpVtbl -> GetType(This,pResourceDimension) )
  2187. #define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) \
  2188. ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
  2189. #define ID3D11Texture3D_GetEvictionPriority(This) \
  2190. ( (This)->lpVtbl -> GetEvictionPriority(This) )
  2191. #define ID3D11Texture3D_GetDesc(This,pDesc) \
  2192. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  2193. #endif /* COBJMACROS */
  2194. #endif /* C style interface */
  2195. #endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */
  2196. /* interface __MIDL_itf_d3d11_0000_0009 */
  2197. /* [local] */
  2198. typedef
  2199. enum D3D11_TEXTURECUBE_FACE
  2200. {
  2201. D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
  2202. D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
  2203. D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
  2204. D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
  2205. D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
  2206. D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
  2207. } D3D11_TEXTURECUBE_FACE;
  2208. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_c_ifspec;
  2209. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_s_ifspec;
  2210. #ifndef __ID3D11View_INTERFACE_DEFINED__
  2211. #define __ID3D11View_INTERFACE_DEFINED__
  2212. /* interface ID3D11View */
  2213. /* [unique][local][object][uuid] */
  2214. EXTERN_C const IID IID_ID3D11View;
  2215. #if defined(__cplusplus) && !defined(CINTERFACE)
  2216. MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")
  2217. ID3D11View : public ID3D11DeviceChild
  2218. {
  2219. public:
  2220. virtual void STDMETHODCALLTYPE GetResource(
  2221. /* [annotation] */
  2222. _Outptr_ ID3D11Resource **ppResource) = 0;
  2223. };
  2224. #else /* C style interface */
  2225. typedef struct ID3D11ViewVtbl
  2226. {
  2227. BEGIN_INTERFACE
  2228. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  2229. ID3D11View * This,
  2230. /* [in] */ REFIID riid,
  2231. /* [annotation][iid_is][out] */
  2232. _COM_Outptr_ void **ppvObject);
  2233. ULONG ( STDMETHODCALLTYPE *AddRef )(
  2234. ID3D11View * This);
  2235. ULONG ( STDMETHODCALLTYPE *Release )(
  2236. ID3D11View * This);
  2237. void ( STDMETHODCALLTYPE *GetDevice )(
  2238. ID3D11View * This,
  2239. /* [annotation] */
  2240. _Outptr_ ID3D11Device **ppDevice);
  2241. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  2242. ID3D11View * This,
  2243. /* [annotation] */
  2244. _In_ REFGUID guid,
  2245. /* [annotation] */
  2246. _Inout_ UINT *pDataSize,
  2247. /* [annotation] */
  2248. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  2249. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  2250. ID3D11View * This,
  2251. /* [annotation] */
  2252. _In_ REFGUID guid,
  2253. /* [annotation] */
  2254. _In_ UINT DataSize,
  2255. /* [annotation] */
  2256. _In_reads_bytes_opt_( DataSize ) const void *pData);
  2257. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  2258. ID3D11View * This,
  2259. /* [annotation] */
  2260. _In_ REFGUID guid,
  2261. /* [annotation] */
  2262. _In_opt_ const IUnknown *pData);
  2263. void ( STDMETHODCALLTYPE *GetResource )(
  2264. ID3D11View * This,
  2265. /* [annotation] */
  2266. _Outptr_ ID3D11Resource **ppResource);
  2267. END_INTERFACE
  2268. } ID3D11ViewVtbl;
  2269. interface ID3D11View
  2270. {
  2271. CONST_VTBL struct ID3D11ViewVtbl *lpVtbl;
  2272. };
  2273. #ifdef COBJMACROS
  2274. #define ID3D11View_QueryInterface(This,riid,ppvObject) \
  2275. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  2276. #define ID3D11View_AddRef(This) \
  2277. ( (This)->lpVtbl -> AddRef(This) )
  2278. #define ID3D11View_Release(This) \
  2279. ( (This)->lpVtbl -> Release(This) )
  2280. #define ID3D11View_GetDevice(This,ppDevice) \
  2281. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  2282. #define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) \
  2283. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  2284. #define ID3D11View_SetPrivateData(This,guid,DataSize,pData) \
  2285. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  2286. #define ID3D11View_SetPrivateDataInterface(This,guid,pData) \
  2287. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  2288. #define ID3D11View_GetResource(This,ppResource) \
  2289. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  2290. #endif /* COBJMACROS */
  2291. #endif /* C style interface */
  2292. #endif /* __ID3D11View_INTERFACE_DEFINED__ */
  2293. /* interface __MIDL_itf_d3d11_0000_0010 */
  2294. /* [local] */
  2295. typedef struct D3D11_BUFFER_SRV
  2296. {
  2297. union
  2298. {
  2299. UINT FirstElement;
  2300. UINT ElementOffset;
  2301. } ;
  2302. union
  2303. {
  2304. UINT NumElements;
  2305. UINT ElementWidth;
  2306. } ;
  2307. } D3D11_BUFFER_SRV;
  2308. typedef
  2309. enum D3D11_BUFFEREX_SRV_FLAG
  2310. {
  2311. D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1
  2312. } D3D11_BUFFEREX_SRV_FLAG;
  2313. typedef struct D3D11_BUFFEREX_SRV
  2314. {
  2315. UINT FirstElement;
  2316. UINT NumElements;
  2317. UINT Flags;
  2318. } D3D11_BUFFEREX_SRV;
  2319. typedef struct D3D11_TEX1D_SRV
  2320. {
  2321. UINT MostDetailedMip;
  2322. UINT MipLevels;
  2323. } D3D11_TEX1D_SRV;
  2324. typedef struct D3D11_TEX1D_ARRAY_SRV
  2325. {
  2326. UINT MostDetailedMip;
  2327. UINT MipLevels;
  2328. UINT FirstArraySlice;
  2329. UINT ArraySize;
  2330. } D3D11_TEX1D_ARRAY_SRV;
  2331. typedef struct D3D11_TEX2D_SRV
  2332. {
  2333. UINT MostDetailedMip;
  2334. UINT MipLevels;
  2335. } D3D11_TEX2D_SRV;
  2336. typedef struct D3D11_TEX2D_ARRAY_SRV
  2337. {
  2338. UINT MostDetailedMip;
  2339. UINT MipLevels;
  2340. UINT FirstArraySlice;
  2341. UINT ArraySize;
  2342. } D3D11_TEX2D_ARRAY_SRV;
  2343. typedef struct D3D11_TEX3D_SRV
  2344. {
  2345. UINT MostDetailedMip;
  2346. UINT MipLevels;
  2347. } D3D11_TEX3D_SRV;
  2348. typedef struct D3D11_TEXCUBE_SRV
  2349. {
  2350. UINT MostDetailedMip;
  2351. UINT MipLevels;
  2352. } D3D11_TEXCUBE_SRV;
  2353. typedef struct D3D11_TEXCUBE_ARRAY_SRV
  2354. {
  2355. UINT MostDetailedMip;
  2356. UINT MipLevels;
  2357. UINT First2DArrayFace;
  2358. UINT NumCubes;
  2359. } D3D11_TEXCUBE_ARRAY_SRV;
  2360. typedef struct D3D11_TEX2DMS_SRV
  2361. {
  2362. UINT UnusedField_NothingToDefine;
  2363. } D3D11_TEX2DMS_SRV;
  2364. typedef struct D3D11_TEX2DMS_ARRAY_SRV
  2365. {
  2366. UINT FirstArraySlice;
  2367. UINT ArraySize;
  2368. } D3D11_TEX2DMS_ARRAY_SRV;
  2369. typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
  2370. {
  2371. DXGI_FORMAT Format;
  2372. D3D11_SRV_DIMENSION ViewDimension;
  2373. union
  2374. {
  2375. D3D11_BUFFER_SRV Buffer;
  2376. D3D11_TEX1D_SRV Texture1D;
  2377. D3D11_TEX1D_ARRAY_SRV Texture1DArray;
  2378. D3D11_TEX2D_SRV Texture2D;
  2379. D3D11_TEX2D_ARRAY_SRV Texture2DArray;
  2380. D3D11_TEX2DMS_SRV Texture2DMS;
  2381. D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
  2382. D3D11_TEX3D_SRV Texture3D;
  2383. D3D11_TEXCUBE_SRV TextureCube;
  2384. D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
  2385. D3D11_BUFFEREX_SRV BufferEx;
  2386. } ;
  2387. } D3D11_SHADER_RESOURCE_VIEW_DESC;
  2388. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  2389. }
  2390. struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC
  2391. {
  2392. CD3D11_SHADER_RESOURCE_VIEW_DESC()
  2393. {}
  2394. explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( const D3D11_SHADER_RESOURCE_VIEW_DESC& o ) :
  2395. D3D11_SHADER_RESOURCE_VIEW_DESC( o )
  2396. {}
  2397. explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
  2398. D3D11_SRV_DIMENSION viewDimension,
  2399. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2400. UINT mostDetailedMip = 0, // FirstElement for BUFFER
  2401. UINT mipLevels = -1, // NumElements for BUFFER
  2402. UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
  2403. UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY
  2404. UINT flags = 0 ) // BUFFEREX only
  2405. {
  2406. Format = format;
  2407. ViewDimension = viewDimension;
  2408. switch (viewDimension)
  2409. {
  2410. case D3D11_SRV_DIMENSION_BUFFER:
  2411. Buffer.FirstElement = mostDetailedMip;
  2412. Buffer.NumElements = mipLevels;
  2413. break;
  2414. case D3D11_SRV_DIMENSION_TEXTURE1D:
  2415. Texture1D.MostDetailedMip = mostDetailedMip;
  2416. Texture1D.MipLevels = mipLevels;
  2417. break;
  2418. case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
  2419. Texture1DArray.MostDetailedMip = mostDetailedMip;
  2420. Texture1DArray.MipLevels = mipLevels;
  2421. Texture1DArray.FirstArraySlice = firstArraySlice;
  2422. Texture1DArray.ArraySize = arraySize;
  2423. break;
  2424. case D3D11_SRV_DIMENSION_TEXTURE2D:
  2425. Texture2D.MostDetailedMip = mostDetailedMip;
  2426. Texture2D.MipLevels = mipLevels;
  2427. break;
  2428. case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
  2429. Texture2DArray.MostDetailedMip = mostDetailedMip;
  2430. Texture2DArray.MipLevels = mipLevels;
  2431. Texture2DArray.FirstArraySlice = firstArraySlice;
  2432. Texture2DArray.ArraySize = arraySize;
  2433. break;
  2434. case D3D11_SRV_DIMENSION_TEXTURE2DMS:
  2435. break;
  2436. case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
  2437. Texture2DMSArray.FirstArraySlice = firstArraySlice;
  2438. Texture2DMSArray.ArraySize = arraySize;
  2439. break;
  2440. case D3D11_SRV_DIMENSION_TEXTURE3D:
  2441. Texture3D.MostDetailedMip = mostDetailedMip;
  2442. Texture3D.MipLevels = mipLevels;
  2443. break;
  2444. case D3D11_SRV_DIMENSION_TEXTURECUBE:
  2445. TextureCube.MostDetailedMip = mostDetailedMip;
  2446. TextureCube.MipLevels = mipLevels;
  2447. break;
  2448. case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
  2449. TextureCubeArray.MostDetailedMip = mostDetailedMip;
  2450. TextureCubeArray.MipLevels = mipLevels;
  2451. TextureCubeArray.First2DArrayFace = firstArraySlice;
  2452. TextureCubeArray.NumCubes = arraySize;
  2453. break;
  2454. case D3D11_SRV_DIMENSION_BUFFEREX:
  2455. BufferEx.FirstElement = mostDetailedMip;
  2456. BufferEx.NumElements = mipLevels;
  2457. BufferEx.Flags = flags;
  2458. break;
  2459. default: break;
  2460. }
  2461. }
  2462. explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
  2463. _In_ ID3D11Buffer*,
  2464. DXGI_FORMAT format,
  2465. UINT firstElement,
  2466. UINT numElements,
  2467. UINT flags = 0 )
  2468. {
  2469. Format = format;
  2470. ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
  2471. BufferEx.FirstElement = firstElement;
  2472. BufferEx.NumElements = numElements;
  2473. BufferEx.Flags = flags;
  2474. }
  2475. explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
  2476. _In_ ID3D11Texture1D* pTex1D,
  2477. D3D11_SRV_DIMENSION viewDimension,
  2478. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2479. UINT mostDetailedMip = 0,
  2480. UINT mipLevels = -1,
  2481. UINT firstArraySlice = 0,
  2482. UINT arraySize = -1 )
  2483. {
  2484. ViewDimension = viewDimension;
  2485. if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels ||
  2486. (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))
  2487. {
  2488. D3D11_TEXTURE1D_DESC TexDesc;
  2489. pTex1D->GetDesc( &TexDesc );
  2490. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  2491. if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
  2492. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  2493. }
  2494. Format = format;
  2495. switch (viewDimension)
  2496. {
  2497. case D3D11_SRV_DIMENSION_TEXTURE1D:
  2498. Texture1D.MostDetailedMip = mostDetailedMip;
  2499. Texture1D.MipLevels = mipLevels;
  2500. break;
  2501. case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
  2502. Texture1DArray.MostDetailedMip = mostDetailedMip;
  2503. Texture1DArray.MipLevels = mipLevels;
  2504. Texture1DArray.FirstArraySlice = firstArraySlice;
  2505. Texture1DArray.ArraySize = arraySize;
  2506. break;
  2507. default: break;
  2508. }
  2509. }
  2510. explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
  2511. _In_ ID3D11Texture2D* pTex2D,
  2512. D3D11_SRV_DIMENSION viewDimension,
  2513. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2514. UINT mostDetailedMip = 0,
  2515. UINT mipLevels = -1,
  2516. UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
  2517. UINT arraySize = -1 ) // NumCubes for TEXTURECUBEARRAY
  2518. {
  2519. ViewDimension = viewDimension;
  2520. if (DXGI_FORMAT_UNKNOWN == format ||
  2521. (-1 == mipLevels &&
  2522. D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension &&
  2523. D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) ||
  2524. (-1 == arraySize &&
  2525. (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
  2526. D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension ||
  2527. D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))
  2528. {
  2529. D3D11_TEXTURE2D_DESC TexDesc;
  2530. pTex2D->GetDesc( &TexDesc );
  2531. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  2532. if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
  2533. if (-1 == arraySize)
  2534. {
  2535. arraySize = TexDesc.ArraySize - firstArraySlice;
  2536. if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6;
  2537. }
  2538. }
  2539. Format = format;
  2540. switch (viewDimension)
  2541. {
  2542. case D3D11_SRV_DIMENSION_TEXTURE2D:
  2543. Texture2D.MostDetailedMip = mostDetailedMip;
  2544. Texture2D.MipLevels = mipLevels;
  2545. break;
  2546. case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
  2547. Texture2DArray.MostDetailedMip = mostDetailedMip;
  2548. Texture2DArray.MipLevels = mipLevels;
  2549. Texture2DArray.FirstArraySlice = firstArraySlice;
  2550. Texture2DArray.ArraySize = arraySize;
  2551. break;
  2552. case D3D11_SRV_DIMENSION_TEXTURE2DMS:
  2553. break;
  2554. case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
  2555. Texture2DMSArray.FirstArraySlice = firstArraySlice;
  2556. Texture2DMSArray.ArraySize = arraySize;
  2557. break;
  2558. case D3D11_SRV_DIMENSION_TEXTURECUBE:
  2559. TextureCube.MostDetailedMip = mostDetailedMip;
  2560. TextureCube.MipLevels = mipLevels;
  2561. break;
  2562. case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
  2563. TextureCubeArray.MostDetailedMip = mostDetailedMip;
  2564. TextureCubeArray.MipLevels = mipLevels;
  2565. TextureCubeArray.First2DArrayFace = firstArraySlice;
  2566. TextureCubeArray.NumCubes = arraySize;
  2567. break;
  2568. default: break;
  2569. }
  2570. }
  2571. explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
  2572. _In_ ID3D11Texture3D* pTex3D,
  2573. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2574. UINT mostDetailedMip = 0,
  2575. UINT mipLevels = -1 )
  2576. {
  2577. ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  2578. if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels)
  2579. {
  2580. D3D11_TEXTURE3D_DESC TexDesc;
  2581. pTex3D->GetDesc( &TexDesc );
  2582. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  2583. if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
  2584. }
  2585. Format = format;
  2586. Texture3D.MostDetailedMip = mostDetailedMip;
  2587. Texture3D.MipLevels = mipLevels;
  2588. }
  2589. ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}
  2590. operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { return *this; }
  2591. };
  2592. extern "C"{
  2593. #endif
  2594. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_c_ifspec;
  2595. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_s_ifspec;
  2596. #ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__
  2597. #define __ID3D11ShaderResourceView_INTERFACE_DEFINED__
  2598. /* interface ID3D11ShaderResourceView */
  2599. /* [unique][local][object][uuid] */
  2600. EXTERN_C const IID IID_ID3D11ShaderResourceView;
  2601. #if defined(__cplusplus) && !defined(CINTERFACE)
  2602. MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")
  2603. ID3D11ShaderResourceView : public ID3D11View
  2604. {
  2605. public:
  2606. virtual void STDMETHODCALLTYPE GetDesc(
  2607. /* [annotation] */
  2608. _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
  2609. };
  2610. #else /* C style interface */
  2611. typedef struct ID3D11ShaderResourceViewVtbl
  2612. {
  2613. BEGIN_INTERFACE
  2614. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  2615. ID3D11ShaderResourceView * This,
  2616. /* [in] */ REFIID riid,
  2617. /* [annotation][iid_is][out] */
  2618. _COM_Outptr_ void **ppvObject);
  2619. ULONG ( STDMETHODCALLTYPE *AddRef )(
  2620. ID3D11ShaderResourceView * This);
  2621. ULONG ( STDMETHODCALLTYPE *Release )(
  2622. ID3D11ShaderResourceView * This);
  2623. void ( STDMETHODCALLTYPE *GetDevice )(
  2624. ID3D11ShaderResourceView * This,
  2625. /* [annotation] */
  2626. _Outptr_ ID3D11Device **ppDevice);
  2627. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  2628. ID3D11ShaderResourceView * This,
  2629. /* [annotation] */
  2630. _In_ REFGUID guid,
  2631. /* [annotation] */
  2632. _Inout_ UINT *pDataSize,
  2633. /* [annotation] */
  2634. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  2635. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  2636. ID3D11ShaderResourceView * This,
  2637. /* [annotation] */
  2638. _In_ REFGUID guid,
  2639. /* [annotation] */
  2640. _In_ UINT DataSize,
  2641. /* [annotation] */
  2642. _In_reads_bytes_opt_( DataSize ) const void *pData);
  2643. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  2644. ID3D11ShaderResourceView * This,
  2645. /* [annotation] */
  2646. _In_ REFGUID guid,
  2647. /* [annotation] */
  2648. _In_opt_ const IUnknown *pData);
  2649. void ( STDMETHODCALLTYPE *GetResource )(
  2650. ID3D11ShaderResourceView * This,
  2651. /* [annotation] */
  2652. _Outptr_ ID3D11Resource **ppResource);
  2653. void ( STDMETHODCALLTYPE *GetDesc )(
  2654. ID3D11ShaderResourceView * This,
  2655. /* [annotation] */
  2656. _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
  2657. END_INTERFACE
  2658. } ID3D11ShaderResourceViewVtbl;
  2659. interface ID3D11ShaderResourceView
  2660. {
  2661. CONST_VTBL struct ID3D11ShaderResourceViewVtbl *lpVtbl;
  2662. };
  2663. #ifdef COBJMACROS
  2664. #define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) \
  2665. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  2666. #define ID3D11ShaderResourceView_AddRef(This) \
  2667. ( (This)->lpVtbl -> AddRef(This) )
  2668. #define ID3D11ShaderResourceView_Release(This) \
  2669. ( (This)->lpVtbl -> Release(This) )
  2670. #define ID3D11ShaderResourceView_GetDevice(This,ppDevice) \
  2671. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  2672. #define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \
  2673. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  2674. #define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \
  2675. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  2676. #define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \
  2677. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  2678. #define ID3D11ShaderResourceView_GetResource(This,ppResource) \
  2679. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  2680. #define ID3D11ShaderResourceView_GetDesc(This,pDesc) \
  2681. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  2682. #endif /* COBJMACROS */
  2683. #endif /* C style interface */
  2684. #endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */
  2685. /* interface __MIDL_itf_d3d11_0000_0011 */
  2686. /* [local] */
  2687. typedef struct D3D11_BUFFER_RTV
  2688. {
  2689. union
  2690. {
  2691. UINT FirstElement;
  2692. UINT ElementOffset;
  2693. } ;
  2694. union
  2695. {
  2696. UINT NumElements;
  2697. UINT ElementWidth;
  2698. } ;
  2699. } D3D11_BUFFER_RTV;
  2700. typedef struct D3D11_TEX1D_RTV
  2701. {
  2702. UINT MipSlice;
  2703. } D3D11_TEX1D_RTV;
  2704. typedef struct D3D11_TEX1D_ARRAY_RTV
  2705. {
  2706. UINT MipSlice;
  2707. UINT FirstArraySlice;
  2708. UINT ArraySize;
  2709. } D3D11_TEX1D_ARRAY_RTV;
  2710. typedef struct D3D11_TEX2D_RTV
  2711. {
  2712. UINT MipSlice;
  2713. } D3D11_TEX2D_RTV;
  2714. typedef struct D3D11_TEX2DMS_RTV
  2715. {
  2716. UINT UnusedField_NothingToDefine;
  2717. } D3D11_TEX2DMS_RTV;
  2718. typedef struct D3D11_TEX2D_ARRAY_RTV
  2719. {
  2720. UINT MipSlice;
  2721. UINT FirstArraySlice;
  2722. UINT ArraySize;
  2723. } D3D11_TEX2D_ARRAY_RTV;
  2724. typedef struct D3D11_TEX2DMS_ARRAY_RTV
  2725. {
  2726. UINT FirstArraySlice;
  2727. UINT ArraySize;
  2728. } D3D11_TEX2DMS_ARRAY_RTV;
  2729. typedef struct D3D11_TEX3D_RTV
  2730. {
  2731. UINT MipSlice;
  2732. UINT FirstWSlice;
  2733. UINT WSize;
  2734. } D3D11_TEX3D_RTV;
  2735. typedef struct D3D11_RENDER_TARGET_VIEW_DESC
  2736. {
  2737. DXGI_FORMAT Format;
  2738. D3D11_RTV_DIMENSION ViewDimension;
  2739. union
  2740. {
  2741. D3D11_BUFFER_RTV Buffer;
  2742. D3D11_TEX1D_RTV Texture1D;
  2743. D3D11_TEX1D_ARRAY_RTV Texture1DArray;
  2744. D3D11_TEX2D_RTV Texture2D;
  2745. D3D11_TEX2D_ARRAY_RTV Texture2DArray;
  2746. D3D11_TEX2DMS_RTV Texture2DMS;
  2747. D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
  2748. D3D11_TEX3D_RTV Texture3D;
  2749. } ;
  2750. } D3D11_RENDER_TARGET_VIEW_DESC;
  2751. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  2752. }
  2753. struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC
  2754. {
  2755. CD3D11_RENDER_TARGET_VIEW_DESC()
  2756. {}
  2757. explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) :
  2758. D3D11_RENDER_TARGET_VIEW_DESC( o )
  2759. {}
  2760. explicit CD3D11_RENDER_TARGET_VIEW_DESC(
  2761. D3D11_RTV_DIMENSION viewDimension,
  2762. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2763. UINT mipSlice = 0, // FirstElement for BUFFER
  2764. UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
  2765. UINT arraySize = -1 ) // WSize for TEXTURE3D
  2766. {
  2767. Format = format;
  2768. ViewDimension = viewDimension;
  2769. switch (viewDimension)
  2770. {
  2771. case D3D11_RTV_DIMENSION_BUFFER:
  2772. Buffer.FirstElement = mipSlice;
  2773. Buffer.NumElements = firstArraySlice;
  2774. break;
  2775. case D3D11_RTV_DIMENSION_TEXTURE1D:
  2776. Texture1D.MipSlice = mipSlice;
  2777. break;
  2778. case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
  2779. Texture1DArray.MipSlice = mipSlice;
  2780. Texture1DArray.FirstArraySlice = firstArraySlice;
  2781. Texture1DArray.ArraySize = arraySize;
  2782. break;
  2783. case D3D11_RTV_DIMENSION_TEXTURE2D:
  2784. Texture2D.MipSlice = mipSlice;
  2785. break;
  2786. case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
  2787. Texture2DArray.MipSlice = mipSlice;
  2788. Texture2DArray.FirstArraySlice = firstArraySlice;
  2789. Texture2DArray.ArraySize = arraySize;
  2790. break;
  2791. case D3D11_RTV_DIMENSION_TEXTURE2DMS:
  2792. break;
  2793. case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
  2794. Texture2DMSArray.FirstArraySlice = firstArraySlice;
  2795. Texture2DMSArray.ArraySize = arraySize;
  2796. break;
  2797. case D3D11_RTV_DIMENSION_TEXTURE3D:
  2798. Texture3D.MipSlice = mipSlice;
  2799. Texture3D.FirstWSlice = firstArraySlice;
  2800. Texture3D.WSize = arraySize;
  2801. break;
  2802. default: break;
  2803. }
  2804. }
  2805. explicit CD3D11_RENDER_TARGET_VIEW_DESC(
  2806. _In_ ID3D11Buffer*,
  2807. DXGI_FORMAT format,
  2808. UINT firstElement,
  2809. UINT numElements )
  2810. {
  2811. Format = format;
  2812. ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
  2813. Buffer.FirstElement = firstElement;
  2814. Buffer.NumElements = numElements;
  2815. }
  2816. explicit CD3D11_RENDER_TARGET_VIEW_DESC(
  2817. _In_ ID3D11Texture1D* pTex1D,
  2818. D3D11_RTV_DIMENSION viewDimension,
  2819. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2820. UINT mipSlice = 0,
  2821. UINT firstArraySlice = 0,
  2822. UINT arraySize = -1 )
  2823. {
  2824. ViewDimension = viewDimension;
  2825. if (DXGI_FORMAT_UNKNOWN == format ||
  2826. (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))
  2827. {
  2828. D3D11_TEXTURE1D_DESC TexDesc;
  2829. pTex1D->GetDesc( &TexDesc );
  2830. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  2831. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  2832. }
  2833. Format = format;
  2834. switch (viewDimension)
  2835. {
  2836. case D3D11_RTV_DIMENSION_TEXTURE1D:
  2837. Texture1D.MipSlice = mipSlice;
  2838. break;
  2839. case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
  2840. Texture1DArray.MipSlice = mipSlice;
  2841. Texture1DArray.FirstArraySlice = firstArraySlice;
  2842. Texture1DArray.ArraySize = arraySize;
  2843. break;
  2844. default: break;
  2845. }
  2846. }
  2847. explicit CD3D11_RENDER_TARGET_VIEW_DESC(
  2848. _In_ ID3D11Texture2D* pTex2D,
  2849. D3D11_RTV_DIMENSION viewDimension,
  2850. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2851. UINT mipSlice = 0,
  2852. UINT firstArraySlice = 0,
  2853. UINT arraySize = -1 )
  2854. {
  2855. ViewDimension = viewDimension;
  2856. if (DXGI_FORMAT_UNKNOWN == format ||
  2857. (-1 == arraySize &&
  2858. (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
  2859. D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
  2860. {
  2861. D3D11_TEXTURE2D_DESC TexDesc;
  2862. pTex2D->GetDesc( &TexDesc );
  2863. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  2864. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  2865. }
  2866. Format = format;
  2867. switch (viewDimension)
  2868. {
  2869. case D3D11_RTV_DIMENSION_TEXTURE2D:
  2870. Texture2D.MipSlice = mipSlice;
  2871. break;
  2872. case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
  2873. Texture2DArray.MipSlice = mipSlice;
  2874. Texture2DArray.FirstArraySlice = firstArraySlice;
  2875. Texture2DArray.ArraySize = arraySize;
  2876. break;
  2877. case D3D11_RTV_DIMENSION_TEXTURE2DMS:
  2878. break;
  2879. case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
  2880. Texture2DMSArray.FirstArraySlice = firstArraySlice;
  2881. Texture2DMSArray.ArraySize = arraySize;
  2882. break;
  2883. default: break;
  2884. }
  2885. }
  2886. explicit CD3D11_RENDER_TARGET_VIEW_DESC(
  2887. _In_ ID3D11Texture3D* pTex3D,
  2888. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  2889. UINT mipSlice = 0,
  2890. UINT firstWSlice = 0,
  2891. UINT wSize = -1 )
  2892. {
  2893. ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  2894. if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
  2895. {
  2896. D3D11_TEXTURE3D_DESC TexDesc;
  2897. pTex3D->GetDesc( &TexDesc );
  2898. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  2899. if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
  2900. }
  2901. Format = format;
  2902. Texture3D.MipSlice = mipSlice;
  2903. Texture3D.FirstWSlice = firstWSlice;
  2904. Texture3D.WSize = wSize;
  2905. }
  2906. ~CD3D11_RENDER_TARGET_VIEW_DESC() {}
  2907. operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; }
  2908. };
  2909. extern "C"{
  2910. #endif
  2911. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_c_ifspec;
  2912. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_s_ifspec;
  2913. #ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__
  2914. #define __ID3D11RenderTargetView_INTERFACE_DEFINED__
  2915. /* interface ID3D11RenderTargetView */
  2916. /* [unique][local][object][uuid] */
  2917. EXTERN_C const IID IID_ID3D11RenderTargetView;
  2918. #if defined(__cplusplus) && !defined(CINTERFACE)
  2919. MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164")
  2920. ID3D11RenderTargetView : public ID3D11View
  2921. {
  2922. public:
  2923. virtual void STDMETHODCALLTYPE GetDesc(
  2924. /* [annotation] */
  2925. _Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
  2926. };
  2927. #else /* C style interface */
  2928. typedef struct ID3D11RenderTargetViewVtbl
  2929. {
  2930. BEGIN_INTERFACE
  2931. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  2932. ID3D11RenderTargetView * This,
  2933. /* [in] */ REFIID riid,
  2934. /* [annotation][iid_is][out] */
  2935. _COM_Outptr_ void **ppvObject);
  2936. ULONG ( STDMETHODCALLTYPE *AddRef )(
  2937. ID3D11RenderTargetView * This);
  2938. ULONG ( STDMETHODCALLTYPE *Release )(
  2939. ID3D11RenderTargetView * This);
  2940. void ( STDMETHODCALLTYPE *GetDevice )(
  2941. ID3D11RenderTargetView * This,
  2942. /* [annotation] */
  2943. _Outptr_ ID3D11Device **ppDevice);
  2944. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  2945. ID3D11RenderTargetView * This,
  2946. /* [annotation] */
  2947. _In_ REFGUID guid,
  2948. /* [annotation] */
  2949. _Inout_ UINT *pDataSize,
  2950. /* [annotation] */
  2951. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  2952. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  2953. ID3D11RenderTargetView * This,
  2954. /* [annotation] */
  2955. _In_ REFGUID guid,
  2956. /* [annotation] */
  2957. _In_ UINT DataSize,
  2958. /* [annotation] */
  2959. _In_reads_bytes_opt_( DataSize ) const void *pData);
  2960. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  2961. ID3D11RenderTargetView * This,
  2962. /* [annotation] */
  2963. _In_ REFGUID guid,
  2964. /* [annotation] */
  2965. _In_opt_ const IUnknown *pData);
  2966. void ( STDMETHODCALLTYPE *GetResource )(
  2967. ID3D11RenderTargetView * This,
  2968. /* [annotation] */
  2969. _Outptr_ ID3D11Resource **ppResource);
  2970. void ( STDMETHODCALLTYPE *GetDesc )(
  2971. ID3D11RenderTargetView * This,
  2972. /* [annotation] */
  2973. _Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
  2974. END_INTERFACE
  2975. } ID3D11RenderTargetViewVtbl;
  2976. interface ID3D11RenderTargetView
  2977. {
  2978. CONST_VTBL struct ID3D11RenderTargetViewVtbl *lpVtbl;
  2979. };
  2980. #ifdef COBJMACROS
  2981. #define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) \
  2982. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  2983. #define ID3D11RenderTargetView_AddRef(This) \
  2984. ( (This)->lpVtbl -> AddRef(This) )
  2985. #define ID3D11RenderTargetView_Release(This) \
  2986. ( (This)->lpVtbl -> Release(This) )
  2987. #define ID3D11RenderTargetView_GetDevice(This,ppDevice) \
  2988. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  2989. #define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \
  2990. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  2991. #define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \
  2992. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  2993. #define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) \
  2994. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  2995. #define ID3D11RenderTargetView_GetResource(This,ppResource) \
  2996. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  2997. #define ID3D11RenderTargetView_GetDesc(This,pDesc) \
  2998. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  2999. #endif /* COBJMACROS */
  3000. #endif /* C style interface */
  3001. #endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */
  3002. /* interface __MIDL_itf_d3d11_0000_0012 */
  3003. /* [local] */
  3004. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  3005. }
  3006. struct CD3D11_VIEWPORT : public D3D11_VIEWPORT
  3007. {
  3008. CD3D11_VIEWPORT()
  3009. {}
  3010. explicit CD3D11_VIEWPORT( const D3D11_VIEWPORT& o ) :
  3011. D3D11_VIEWPORT( o )
  3012. {}
  3013. explicit CD3D11_VIEWPORT(
  3014. FLOAT topLeftX,
  3015. FLOAT topLeftY,
  3016. FLOAT width,
  3017. FLOAT height,
  3018. FLOAT minDepth = D3D11_MIN_DEPTH,
  3019. FLOAT maxDepth = D3D11_MAX_DEPTH )
  3020. {
  3021. TopLeftX = topLeftX;
  3022. TopLeftY = topLeftY;
  3023. Width = width;
  3024. Height = height;
  3025. MinDepth = minDepth;
  3026. MaxDepth = maxDepth;
  3027. }
  3028. explicit CD3D11_VIEWPORT(
  3029. _In_ ID3D11Buffer*,
  3030. _In_ ID3D11RenderTargetView* pRTView,
  3031. FLOAT topLeftX = 0.0f,
  3032. FLOAT minDepth = D3D11_MIN_DEPTH,
  3033. FLOAT maxDepth = D3D11_MAX_DEPTH )
  3034. {
  3035. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  3036. pRTView->GetDesc( &RTVDesc );
  3037. UINT NumElements = 0;
  3038. switch (RTVDesc.ViewDimension)
  3039. {
  3040. case D3D11_RTV_DIMENSION_BUFFER:
  3041. NumElements = RTVDesc.Buffer.NumElements;
  3042. break;
  3043. default: break;
  3044. }
  3045. TopLeftX = topLeftX;
  3046. TopLeftY = 0.0f;
  3047. Width = NumElements - topLeftX;
  3048. Height = 1.0f;
  3049. MinDepth = minDepth;
  3050. MaxDepth = maxDepth;
  3051. }
  3052. explicit CD3D11_VIEWPORT(
  3053. _In_ ID3D11Texture1D* pTex1D,
  3054. _In_ ID3D11RenderTargetView* pRTView,
  3055. FLOAT topLeftX = 0.0f,
  3056. FLOAT minDepth = D3D11_MIN_DEPTH,
  3057. FLOAT maxDepth = D3D11_MAX_DEPTH )
  3058. {
  3059. D3D11_TEXTURE1D_DESC TexDesc;
  3060. pTex1D->GetDesc( &TexDesc );
  3061. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  3062. pRTView->GetDesc( &RTVDesc );
  3063. UINT MipSlice = 0;
  3064. switch (RTVDesc.ViewDimension)
  3065. {
  3066. case D3D11_RTV_DIMENSION_TEXTURE1D:
  3067. MipSlice = RTVDesc.Texture1D.MipSlice;
  3068. break;
  3069. case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
  3070. MipSlice = RTVDesc.Texture1DArray.MipSlice;
  3071. break;
  3072. default: break;
  3073. }
  3074. const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
  3075. TopLeftX = topLeftX;
  3076. TopLeftY = 0.0f;
  3077. Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
  3078. Height = 1.0f;
  3079. MinDepth = minDepth;
  3080. MaxDepth = maxDepth;
  3081. }
  3082. explicit CD3D11_VIEWPORT(
  3083. _In_ ID3D11Texture2D* pTex2D,
  3084. _In_ ID3D11RenderTargetView* pRTView,
  3085. FLOAT topLeftX = 0.0f,
  3086. FLOAT topLeftY = 0.0f,
  3087. FLOAT minDepth = D3D11_MIN_DEPTH,
  3088. FLOAT maxDepth = D3D11_MAX_DEPTH )
  3089. {
  3090. D3D11_TEXTURE2D_DESC TexDesc;
  3091. pTex2D->GetDesc( &TexDesc );
  3092. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  3093. pRTView->GetDesc( &RTVDesc );
  3094. UINT MipSlice = 0;
  3095. switch (RTVDesc.ViewDimension)
  3096. {
  3097. case D3D11_RTV_DIMENSION_TEXTURE2D:
  3098. MipSlice = RTVDesc.Texture2D.MipSlice;
  3099. break;
  3100. case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
  3101. MipSlice = RTVDesc.Texture2DArray.MipSlice;
  3102. break;
  3103. case D3D11_RTV_DIMENSION_TEXTURE2DMS:
  3104. case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
  3105. break;
  3106. default: break;
  3107. }
  3108. const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
  3109. const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);
  3110. TopLeftX = topLeftX;
  3111. TopLeftY = topLeftY;
  3112. Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
  3113. Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;
  3114. MinDepth = minDepth;
  3115. MaxDepth = maxDepth;
  3116. }
  3117. explicit CD3D11_VIEWPORT(
  3118. _In_ ID3D11Texture3D* pTex3D,
  3119. _In_ ID3D11RenderTargetView* pRTView,
  3120. FLOAT topLeftX = 0.0f,
  3121. FLOAT topLeftY = 0.0f,
  3122. FLOAT minDepth = D3D11_MIN_DEPTH,
  3123. FLOAT maxDepth = D3D11_MAX_DEPTH )
  3124. {
  3125. D3D11_TEXTURE3D_DESC TexDesc;
  3126. pTex3D->GetDesc( &TexDesc );
  3127. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  3128. pRTView->GetDesc( &RTVDesc );
  3129. UINT MipSlice = 0;
  3130. switch (RTVDesc.ViewDimension)
  3131. {
  3132. case D3D11_RTV_DIMENSION_TEXTURE3D:
  3133. MipSlice = RTVDesc.Texture3D.MipSlice;
  3134. break;
  3135. default: break;
  3136. }
  3137. const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
  3138. const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);
  3139. TopLeftX = topLeftX;
  3140. TopLeftY = topLeftY;
  3141. Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
  3142. Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;
  3143. MinDepth = minDepth;
  3144. MaxDepth = maxDepth;
  3145. }
  3146. ~CD3D11_VIEWPORT() {}
  3147. operator const D3D11_VIEWPORT&() const { return *this; }
  3148. };
  3149. extern "C"{
  3150. #endif
  3151. typedef struct D3D11_TEX1D_DSV
  3152. {
  3153. UINT MipSlice;
  3154. } D3D11_TEX1D_DSV;
  3155. typedef struct D3D11_TEX1D_ARRAY_DSV
  3156. {
  3157. UINT MipSlice;
  3158. UINT FirstArraySlice;
  3159. UINT ArraySize;
  3160. } D3D11_TEX1D_ARRAY_DSV;
  3161. typedef struct D3D11_TEX2D_DSV
  3162. {
  3163. UINT MipSlice;
  3164. } D3D11_TEX2D_DSV;
  3165. typedef struct D3D11_TEX2D_ARRAY_DSV
  3166. {
  3167. UINT MipSlice;
  3168. UINT FirstArraySlice;
  3169. UINT ArraySize;
  3170. } D3D11_TEX2D_ARRAY_DSV;
  3171. typedef struct D3D11_TEX2DMS_DSV
  3172. {
  3173. UINT UnusedField_NothingToDefine;
  3174. } D3D11_TEX2DMS_DSV;
  3175. typedef struct D3D11_TEX2DMS_ARRAY_DSV
  3176. {
  3177. UINT FirstArraySlice;
  3178. UINT ArraySize;
  3179. } D3D11_TEX2DMS_ARRAY_DSV;
  3180. typedef
  3181. enum D3D11_DSV_FLAG
  3182. {
  3183. D3D11_DSV_READ_ONLY_DEPTH = 0x1L,
  3184. D3D11_DSV_READ_ONLY_STENCIL = 0x2L
  3185. } D3D11_DSV_FLAG;
  3186. typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
  3187. {
  3188. DXGI_FORMAT Format;
  3189. D3D11_DSV_DIMENSION ViewDimension;
  3190. UINT Flags;
  3191. union
  3192. {
  3193. D3D11_TEX1D_DSV Texture1D;
  3194. D3D11_TEX1D_ARRAY_DSV Texture1DArray;
  3195. D3D11_TEX2D_DSV Texture2D;
  3196. D3D11_TEX2D_ARRAY_DSV Texture2DArray;
  3197. D3D11_TEX2DMS_DSV Texture2DMS;
  3198. D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
  3199. } ;
  3200. } D3D11_DEPTH_STENCIL_VIEW_DESC;
  3201. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  3202. }
  3203. struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC
  3204. {
  3205. CD3D11_DEPTH_STENCIL_VIEW_DESC()
  3206. {}
  3207. explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) :
  3208. D3D11_DEPTH_STENCIL_VIEW_DESC( o )
  3209. {}
  3210. explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
  3211. D3D11_DSV_DIMENSION viewDimension,
  3212. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3213. UINT mipSlice = 0,
  3214. UINT firstArraySlice = 0,
  3215. UINT arraySize = -1,
  3216. UINT flags = 0 )
  3217. {
  3218. Format = format;
  3219. ViewDimension = viewDimension;
  3220. Flags = flags;
  3221. switch (viewDimension)
  3222. {
  3223. case D3D11_DSV_DIMENSION_TEXTURE1D:
  3224. Texture1D.MipSlice = mipSlice;
  3225. break;
  3226. case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
  3227. Texture1DArray.MipSlice = mipSlice;
  3228. Texture1DArray.FirstArraySlice = firstArraySlice;
  3229. Texture1DArray.ArraySize = arraySize;
  3230. break;
  3231. case D3D11_DSV_DIMENSION_TEXTURE2D:
  3232. Texture2D.MipSlice = mipSlice;
  3233. break;
  3234. case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
  3235. Texture2DArray.MipSlice = mipSlice;
  3236. Texture2DArray.FirstArraySlice = firstArraySlice;
  3237. Texture2DArray.ArraySize = arraySize;
  3238. break;
  3239. case D3D11_DSV_DIMENSION_TEXTURE2DMS:
  3240. break;
  3241. case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
  3242. Texture2DMSArray.FirstArraySlice = firstArraySlice;
  3243. Texture2DMSArray.ArraySize = arraySize;
  3244. break;
  3245. default: break;
  3246. }
  3247. }
  3248. explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
  3249. _In_ ID3D11Texture1D* pTex1D,
  3250. D3D11_DSV_DIMENSION viewDimension,
  3251. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3252. UINT mipSlice = 0,
  3253. UINT firstArraySlice = 0,
  3254. UINT arraySize = -1,
  3255. UINT flags = 0 )
  3256. {
  3257. ViewDimension = viewDimension;
  3258. Flags = flags;
  3259. if (DXGI_FORMAT_UNKNOWN == format ||
  3260. (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension))
  3261. {
  3262. D3D11_TEXTURE1D_DESC TexDesc;
  3263. pTex1D->GetDesc( &TexDesc );
  3264. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  3265. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  3266. }
  3267. Format = format;
  3268. switch (viewDimension)
  3269. {
  3270. case D3D11_DSV_DIMENSION_TEXTURE1D:
  3271. Texture1D.MipSlice = mipSlice;
  3272. break;
  3273. case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
  3274. Texture1DArray.MipSlice = mipSlice;
  3275. Texture1DArray.FirstArraySlice = firstArraySlice;
  3276. Texture1DArray.ArraySize = arraySize;
  3277. break;
  3278. default: break;
  3279. }
  3280. }
  3281. explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
  3282. _In_ ID3D11Texture2D* pTex2D,
  3283. D3D11_DSV_DIMENSION viewDimension,
  3284. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3285. UINT mipSlice = 0,
  3286. UINT firstArraySlice = 0,
  3287. UINT arraySize = -1,
  3288. UINT flags = 0 )
  3289. {
  3290. ViewDimension = viewDimension;
  3291. Flags = flags;
  3292. if (DXGI_FORMAT_UNKNOWN == format ||
  3293. (-1 == arraySize &&
  3294. (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
  3295. D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
  3296. {
  3297. D3D11_TEXTURE2D_DESC TexDesc;
  3298. pTex2D->GetDesc( &TexDesc );
  3299. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  3300. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  3301. }
  3302. Format = format;
  3303. switch (viewDimension)
  3304. {
  3305. case D3D11_DSV_DIMENSION_TEXTURE2D:
  3306. Texture2D.MipSlice = mipSlice;
  3307. break;
  3308. case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
  3309. Texture2DArray.MipSlice = mipSlice;
  3310. Texture2DArray.FirstArraySlice = firstArraySlice;
  3311. Texture2DArray.ArraySize = arraySize;
  3312. break;
  3313. case D3D11_DSV_DIMENSION_TEXTURE2DMS:
  3314. break;
  3315. case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
  3316. Texture2DMSArray.FirstArraySlice = firstArraySlice;
  3317. Texture2DMSArray.ArraySize = arraySize;
  3318. break;
  3319. default: break;
  3320. }
  3321. }
  3322. ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {}
  3323. operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; }
  3324. };
  3325. extern "C"{
  3326. #endif
  3327. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_c_ifspec;
  3328. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_s_ifspec;
  3329. #ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__
  3330. #define __ID3D11DepthStencilView_INTERFACE_DEFINED__
  3331. /* interface ID3D11DepthStencilView */
  3332. /* [unique][local][object][uuid] */
  3333. EXTERN_C const IID IID_ID3D11DepthStencilView;
  3334. #if defined(__cplusplus) && !defined(CINTERFACE)
  3335. MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6")
  3336. ID3D11DepthStencilView : public ID3D11View
  3337. {
  3338. public:
  3339. virtual void STDMETHODCALLTYPE GetDesc(
  3340. /* [annotation] */
  3341. _Out_ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
  3342. };
  3343. #else /* C style interface */
  3344. typedef struct ID3D11DepthStencilViewVtbl
  3345. {
  3346. BEGIN_INTERFACE
  3347. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  3348. ID3D11DepthStencilView * This,
  3349. /* [in] */ REFIID riid,
  3350. /* [annotation][iid_is][out] */
  3351. _COM_Outptr_ void **ppvObject);
  3352. ULONG ( STDMETHODCALLTYPE *AddRef )(
  3353. ID3D11DepthStencilView * This);
  3354. ULONG ( STDMETHODCALLTYPE *Release )(
  3355. ID3D11DepthStencilView * This);
  3356. void ( STDMETHODCALLTYPE *GetDevice )(
  3357. ID3D11DepthStencilView * This,
  3358. /* [annotation] */
  3359. _Outptr_ ID3D11Device **ppDevice);
  3360. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  3361. ID3D11DepthStencilView * This,
  3362. /* [annotation] */
  3363. _In_ REFGUID guid,
  3364. /* [annotation] */
  3365. _Inout_ UINT *pDataSize,
  3366. /* [annotation] */
  3367. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  3368. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  3369. ID3D11DepthStencilView * This,
  3370. /* [annotation] */
  3371. _In_ REFGUID guid,
  3372. /* [annotation] */
  3373. _In_ UINT DataSize,
  3374. /* [annotation] */
  3375. _In_reads_bytes_opt_( DataSize ) const void *pData);
  3376. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  3377. ID3D11DepthStencilView * This,
  3378. /* [annotation] */
  3379. _In_ REFGUID guid,
  3380. /* [annotation] */
  3381. _In_opt_ const IUnknown *pData);
  3382. void ( STDMETHODCALLTYPE *GetResource )(
  3383. ID3D11DepthStencilView * This,
  3384. /* [annotation] */
  3385. _Outptr_ ID3D11Resource **ppResource);
  3386. void ( STDMETHODCALLTYPE *GetDesc )(
  3387. ID3D11DepthStencilView * This,
  3388. /* [annotation] */
  3389. _Out_ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
  3390. END_INTERFACE
  3391. } ID3D11DepthStencilViewVtbl;
  3392. interface ID3D11DepthStencilView
  3393. {
  3394. CONST_VTBL struct ID3D11DepthStencilViewVtbl *lpVtbl;
  3395. };
  3396. #ifdef COBJMACROS
  3397. #define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) \
  3398. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  3399. #define ID3D11DepthStencilView_AddRef(This) \
  3400. ( (This)->lpVtbl -> AddRef(This) )
  3401. #define ID3D11DepthStencilView_Release(This) \
  3402. ( (This)->lpVtbl -> Release(This) )
  3403. #define ID3D11DepthStencilView_GetDevice(This,ppDevice) \
  3404. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  3405. #define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \
  3406. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  3407. #define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \
  3408. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  3409. #define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) \
  3410. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  3411. #define ID3D11DepthStencilView_GetResource(This,ppResource) \
  3412. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  3413. #define ID3D11DepthStencilView_GetDesc(This,pDesc) \
  3414. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  3415. #endif /* COBJMACROS */
  3416. #endif /* C style interface */
  3417. #endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */
  3418. /* interface __MIDL_itf_d3d11_0000_0013 */
  3419. /* [local] */
  3420. typedef
  3421. enum D3D11_BUFFER_UAV_FLAG
  3422. {
  3423. D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
  3424. D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
  3425. D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
  3426. } D3D11_BUFFER_UAV_FLAG;
  3427. typedef struct D3D11_BUFFER_UAV
  3428. {
  3429. UINT FirstElement;
  3430. UINT NumElements;
  3431. UINT Flags;
  3432. } D3D11_BUFFER_UAV;
  3433. typedef struct D3D11_TEX1D_UAV
  3434. {
  3435. UINT MipSlice;
  3436. } D3D11_TEX1D_UAV;
  3437. typedef struct D3D11_TEX1D_ARRAY_UAV
  3438. {
  3439. UINT MipSlice;
  3440. UINT FirstArraySlice;
  3441. UINT ArraySize;
  3442. } D3D11_TEX1D_ARRAY_UAV;
  3443. typedef struct D3D11_TEX2D_UAV
  3444. {
  3445. UINT MipSlice;
  3446. } D3D11_TEX2D_UAV;
  3447. typedef struct D3D11_TEX2D_ARRAY_UAV
  3448. {
  3449. UINT MipSlice;
  3450. UINT FirstArraySlice;
  3451. UINT ArraySize;
  3452. } D3D11_TEX2D_ARRAY_UAV;
  3453. typedef struct D3D11_TEX3D_UAV
  3454. {
  3455. UINT MipSlice;
  3456. UINT FirstWSlice;
  3457. UINT WSize;
  3458. } D3D11_TEX3D_UAV;
  3459. typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
  3460. {
  3461. DXGI_FORMAT Format;
  3462. D3D11_UAV_DIMENSION ViewDimension;
  3463. union
  3464. {
  3465. D3D11_BUFFER_UAV Buffer;
  3466. D3D11_TEX1D_UAV Texture1D;
  3467. D3D11_TEX1D_ARRAY_UAV Texture1DArray;
  3468. D3D11_TEX2D_UAV Texture2D;
  3469. D3D11_TEX2D_ARRAY_UAV Texture2DArray;
  3470. D3D11_TEX3D_UAV Texture3D;
  3471. } ;
  3472. } D3D11_UNORDERED_ACCESS_VIEW_DESC;
  3473. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  3474. }
  3475. struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC
  3476. {
  3477. CD3D11_UNORDERED_ACCESS_VIEW_DESC()
  3478. {}
  3479. explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) :
  3480. D3D11_UNORDERED_ACCESS_VIEW_DESC( o )
  3481. {}
  3482. explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
  3483. D3D11_UAV_DIMENSION viewDimension,
  3484. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3485. UINT mipSlice = 0, // FirstElement for BUFFER
  3486. UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
  3487. UINT arraySize = -1, // WSize for TEXTURE3D
  3488. UINT flags = 0 ) // BUFFER only
  3489. {
  3490. Format = format;
  3491. ViewDimension = viewDimension;
  3492. switch (viewDimension)
  3493. {
  3494. case D3D11_UAV_DIMENSION_BUFFER:
  3495. Buffer.FirstElement = mipSlice;
  3496. Buffer.NumElements = firstArraySlice;
  3497. Buffer.Flags = flags;
  3498. break;
  3499. case D3D11_UAV_DIMENSION_TEXTURE1D:
  3500. Texture1D.MipSlice = mipSlice;
  3501. break;
  3502. case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
  3503. Texture1DArray.MipSlice = mipSlice;
  3504. Texture1DArray.FirstArraySlice = firstArraySlice;
  3505. Texture1DArray.ArraySize = arraySize;
  3506. break;
  3507. case D3D11_UAV_DIMENSION_TEXTURE2D:
  3508. Texture2D.MipSlice = mipSlice;
  3509. break;
  3510. case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
  3511. Texture2DArray.MipSlice = mipSlice;
  3512. Texture2DArray.FirstArraySlice = firstArraySlice;
  3513. Texture2DArray.ArraySize = arraySize;
  3514. break;
  3515. case D3D11_UAV_DIMENSION_TEXTURE3D:
  3516. Texture3D.MipSlice = mipSlice;
  3517. Texture3D.FirstWSlice = firstArraySlice;
  3518. Texture3D.WSize = arraySize;
  3519. break;
  3520. default: break;
  3521. }
  3522. }
  3523. explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
  3524. _In_ ID3D11Buffer*,
  3525. DXGI_FORMAT format,
  3526. UINT firstElement,
  3527. UINT numElements,
  3528. UINT flags = 0 )
  3529. {
  3530. Format = format;
  3531. ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
  3532. Buffer.FirstElement = firstElement;
  3533. Buffer.NumElements = numElements;
  3534. Buffer.Flags = flags;
  3535. }
  3536. explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
  3537. _In_ ID3D11Texture1D* pTex1D,
  3538. D3D11_UAV_DIMENSION viewDimension,
  3539. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3540. UINT mipSlice = 0,
  3541. UINT firstArraySlice = 0,
  3542. UINT arraySize = -1 )
  3543. {
  3544. ViewDimension = viewDimension;
  3545. if (DXGI_FORMAT_UNKNOWN == format ||
  3546. (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension))
  3547. {
  3548. D3D11_TEXTURE1D_DESC TexDesc;
  3549. pTex1D->GetDesc( &TexDesc );
  3550. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  3551. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  3552. }
  3553. Format = format;
  3554. switch (viewDimension)
  3555. {
  3556. case D3D11_UAV_DIMENSION_TEXTURE1D:
  3557. Texture1D.MipSlice = mipSlice;
  3558. break;
  3559. case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
  3560. Texture1DArray.MipSlice = mipSlice;
  3561. Texture1DArray.FirstArraySlice = firstArraySlice;
  3562. Texture1DArray.ArraySize = arraySize;
  3563. break;
  3564. default: break;
  3565. }
  3566. }
  3567. explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
  3568. _In_ ID3D11Texture2D* pTex2D,
  3569. D3D11_UAV_DIMENSION viewDimension,
  3570. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3571. UINT mipSlice = 0,
  3572. UINT firstArraySlice = 0,
  3573. UINT arraySize = -1 )
  3574. {
  3575. ViewDimension = viewDimension;
  3576. if (DXGI_FORMAT_UNKNOWN == format ||
  3577. (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension))
  3578. {
  3579. D3D11_TEXTURE2D_DESC TexDesc;
  3580. pTex2D->GetDesc( &TexDesc );
  3581. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  3582. if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
  3583. }
  3584. Format = format;
  3585. switch (viewDimension)
  3586. {
  3587. case D3D11_UAV_DIMENSION_TEXTURE2D:
  3588. Texture2D.MipSlice = mipSlice;
  3589. break;
  3590. case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
  3591. Texture2DArray.MipSlice = mipSlice;
  3592. Texture2DArray.FirstArraySlice = firstArraySlice;
  3593. Texture2DArray.ArraySize = arraySize;
  3594. break;
  3595. default: break;
  3596. }
  3597. }
  3598. explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
  3599. _In_ ID3D11Texture3D* pTex3D,
  3600. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  3601. UINT mipSlice = 0,
  3602. UINT firstWSlice = 0,
  3603. UINT wSize = -1 )
  3604. {
  3605. ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  3606. if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
  3607. {
  3608. D3D11_TEXTURE3D_DESC TexDesc;
  3609. pTex3D->GetDesc( &TexDesc );
  3610. if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
  3611. if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
  3612. }
  3613. Format = format;
  3614. Texture3D.MipSlice = mipSlice;
  3615. Texture3D.FirstWSlice = firstWSlice;
  3616. Texture3D.WSize = wSize;
  3617. }
  3618. ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {}
  3619. operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; }
  3620. };
  3621. extern "C"{
  3622. #endif
  3623. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_c_ifspec;
  3624. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_s_ifspec;
  3625. #ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
  3626. #define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
  3627. /* interface ID3D11UnorderedAccessView */
  3628. /* [unique][local][object][uuid] */
  3629. EXTERN_C const IID IID_ID3D11UnorderedAccessView;
  3630. #if defined(__cplusplus) && !defined(CINTERFACE)
  3631. MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380")
  3632. ID3D11UnorderedAccessView : public ID3D11View
  3633. {
  3634. public:
  3635. virtual void STDMETHODCALLTYPE GetDesc(
  3636. /* [annotation] */
  3637. _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0;
  3638. };
  3639. #else /* C style interface */
  3640. typedef struct ID3D11UnorderedAccessViewVtbl
  3641. {
  3642. BEGIN_INTERFACE
  3643. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  3644. ID3D11UnorderedAccessView * This,
  3645. /* [in] */ REFIID riid,
  3646. /* [annotation][iid_is][out] */
  3647. _COM_Outptr_ void **ppvObject);
  3648. ULONG ( STDMETHODCALLTYPE *AddRef )(
  3649. ID3D11UnorderedAccessView * This);
  3650. ULONG ( STDMETHODCALLTYPE *Release )(
  3651. ID3D11UnorderedAccessView * This);
  3652. void ( STDMETHODCALLTYPE *GetDevice )(
  3653. ID3D11UnorderedAccessView * This,
  3654. /* [annotation] */
  3655. _Outptr_ ID3D11Device **ppDevice);
  3656. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  3657. ID3D11UnorderedAccessView * This,
  3658. /* [annotation] */
  3659. _In_ REFGUID guid,
  3660. /* [annotation] */
  3661. _Inout_ UINT *pDataSize,
  3662. /* [annotation] */
  3663. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  3664. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  3665. ID3D11UnorderedAccessView * This,
  3666. /* [annotation] */
  3667. _In_ REFGUID guid,
  3668. /* [annotation] */
  3669. _In_ UINT DataSize,
  3670. /* [annotation] */
  3671. _In_reads_bytes_opt_( DataSize ) const void *pData);
  3672. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  3673. ID3D11UnorderedAccessView * This,
  3674. /* [annotation] */
  3675. _In_ REFGUID guid,
  3676. /* [annotation] */
  3677. _In_opt_ const IUnknown *pData);
  3678. void ( STDMETHODCALLTYPE *GetResource )(
  3679. ID3D11UnorderedAccessView * This,
  3680. /* [annotation] */
  3681. _Outptr_ ID3D11Resource **ppResource);
  3682. void ( STDMETHODCALLTYPE *GetDesc )(
  3683. ID3D11UnorderedAccessView * This,
  3684. /* [annotation] */
  3685. _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
  3686. END_INTERFACE
  3687. } ID3D11UnorderedAccessViewVtbl;
  3688. interface ID3D11UnorderedAccessView
  3689. {
  3690. CONST_VTBL struct ID3D11UnorderedAccessViewVtbl *lpVtbl;
  3691. };
  3692. #ifdef COBJMACROS
  3693. #define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) \
  3694. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  3695. #define ID3D11UnorderedAccessView_AddRef(This) \
  3696. ( (This)->lpVtbl -> AddRef(This) )
  3697. #define ID3D11UnorderedAccessView_Release(This) \
  3698. ( (This)->lpVtbl -> Release(This) )
  3699. #define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) \
  3700. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  3701. #define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) \
  3702. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  3703. #define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) \
  3704. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  3705. #define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) \
  3706. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  3707. #define ID3D11UnorderedAccessView_GetResource(This,ppResource) \
  3708. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  3709. #define ID3D11UnorderedAccessView_GetDesc(This,pDesc) \
  3710. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  3711. #endif /* COBJMACROS */
  3712. #endif /* C style interface */
  3713. #endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */
  3714. #ifndef __ID3D11VertexShader_INTERFACE_DEFINED__
  3715. #define __ID3D11VertexShader_INTERFACE_DEFINED__
  3716. /* interface ID3D11VertexShader */
  3717. /* [unique][local][object][uuid] */
  3718. EXTERN_C const IID IID_ID3D11VertexShader;
  3719. #if defined(__cplusplus) && !defined(CINTERFACE)
  3720. MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3")
  3721. ID3D11VertexShader : public ID3D11DeviceChild
  3722. {
  3723. public:
  3724. };
  3725. #else /* C style interface */
  3726. typedef struct ID3D11VertexShaderVtbl
  3727. {
  3728. BEGIN_INTERFACE
  3729. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  3730. ID3D11VertexShader * This,
  3731. /* [in] */ REFIID riid,
  3732. /* [annotation][iid_is][out] */
  3733. _COM_Outptr_ void **ppvObject);
  3734. ULONG ( STDMETHODCALLTYPE *AddRef )(
  3735. ID3D11VertexShader * This);
  3736. ULONG ( STDMETHODCALLTYPE *Release )(
  3737. ID3D11VertexShader * This);
  3738. void ( STDMETHODCALLTYPE *GetDevice )(
  3739. ID3D11VertexShader * This,
  3740. /* [annotation] */
  3741. _Outptr_ ID3D11Device **ppDevice);
  3742. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  3743. ID3D11VertexShader * This,
  3744. /* [annotation] */
  3745. _In_ REFGUID guid,
  3746. /* [annotation] */
  3747. _Inout_ UINT *pDataSize,
  3748. /* [annotation] */
  3749. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  3750. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  3751. ID3D11VertexShader * This,
  3752. /* [annotation] */
  3753. _In_ REFGUID guid,
  3754. /* [annotation] */
  3755. _In_ UINT DataSize,
  3756. /* [annotation] */
  3757. _In_reads_bytes_opt_( DataSize ) const void *pData);
  3758. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  3759. ID3D11VertexShader * This,
  3760. /* [annotation] */
  3761. _In_ REFGUID guid,
  3762. /* [annotation] */
  3763. _In_opt_ const IUnknown *pData);
  3764. END_INTERFACE
  3765. } ID3D11VertexShaderVtbl;
  3766. interface ID3D11VertexShader
  3767. {
  3768. CONST_VTBL struct ID3D11VertexShaderVtbl *lpVtbl;
  3769. };
  3770. #ifdef COBJMACROS
  3771. #define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) \
  3772. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  3773. #define ID3D11VertexShader_AddRef(This) \
  3774. ( (This)->lpVtbl -> AddRef(This) )
  3775. #define ID3D11VertexShader_Release(This) \
  3776. ( (This)->lpVtbl -> Release(This) )
  3777. #define ID3D11VertexShader_GetDevice(This,ppDevice) \
  3778. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  3779. #define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) \
  3780. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  3781. #define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) \
  3782. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  3783. #define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) \
  3784. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  3785. #endif /* COBJMACROS */
  3786. #endif /* C style interface */
  3787. #endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */
  3788. #ifndef __ID3D11HullShader_INTERFACE_DEFINED__
  3789. #define __ID3D11HullShader_INTERFACE_DEFINED__
  3790. /* interface ID3D11HullShader */
  3791. /* [unique][local][object][uuid] */
  3792. EXTERN_C const IID IID_ID3D11HullShader;
  3793. #if defined(__cplusplus) && !defined(CINTERFACE)
  3794. MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")
  3795. ID3D11HullShader : public ID3D11DeviceChild
  3796. {
  3797. public:
  3798. };
  3799. #else /* C style interface */
  3800. typedef struct ID3D11HullShaderVtbl
  3801. {
  3802. BEGIN_INTERFACE
  3803. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  3804. ID3D11HullShader * This,
  3805. /* [in] */ REFIID riid,
  3806. /* [annotation][iid_is][out] */
  3807. _COM_Outptr_ void **ppvObject);
  3808. ULONG ( STDMETHODCALLTYPE *AddRef )(
  3809. ID3D11HullShader * This);
  3810. ULONG ( STDMETHODCALLTYPE *Release )(
  3811. ID3D11HullShader * This);
  3812. void ( STDMETHODCALLTYPE *GetDevice )(
  3813. ID3D11HullShader * This,
  3814. /* [annotation] */
  3815. _Outptr_ ID3D11Device **ppDevice);
  3816. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  3817. ID3D11HullShader * This,
  3818. /* [annotation] */
  3819. _In_ REFGUID guid,
  3820. /* [annotation] */
  3821. _Inout_ UINT *pDataSize,
  3822. /* [annotation] */
  3823. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  3824. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  3825. ID3D11HullShader * This,
  3826. /* [annotation] */
  3827. _In_ REFGUID guid,
  3828. /* [annotation] */
  3829. _In_ UINT DataSize,
  3830. /* [annotation] */
  3831. _In_reads_bytes_opt_( DataSize ) const void *pData);
  3832. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  3833. ID3D11HullShader * This,
  3834. /* [annotation] */
  3835. _In_ REFGUID guid,
  3836. /* [annotation] */
  3837. _In_opt_ const IUnknown *pData);
  3838. END_INTERFACE
  3839. } ID3D11HullShaderVtbl;
  3840. interface ID3D11HullShader
  3841. {
  3842. CONST_VTBL struct ID3D11HullShaderVtbl *lpVtbl;
  3843. };
  3844. #ifdef COBJMACROS
  3845. #define ID3D11HullShader_QueryInterface(This,riid,ppvObject) \
  3846. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  3847. #define ID3D11HullShader_AddRef(This) \
  3848. ( (This)->lpVtbl -> AddRef(This) )
  3849. #define ID3D11HullShader_Release(This) \
  3850. ( (This)->lpVtbl -> Release(This) )
  3851. #define ID3D11HullShader_GetDevice(This,ppDevice) \
  3852. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  3853. #define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) \
  3854. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  3855. #define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) \
  3856. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  3857. #define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) \
  3858. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  3859. #endif /* COBJMACROS */
  3860. #endif /* C style interface */
  3861. #endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */
  3862. #ifndef __ID3D11DomainShader_INTERFACE_DEFINED__
  3863. #define __ID3D11DomainShader_INTERFACE_DEFINED__
  3864. /* interface ID3D11DomainShader */
  3865. /* [unique][local][object][uuid] */
  3866. EXTERN_C const IID IID_ID3D11DomainShader;
  3867. #if defined(__cplusplus) && !defined(CINTERFACE)
  3868. MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa")
  3869. ID3D11DomainShader : public ID3D11DeviceChild
  3870. {
  3871. public:
  3872. };
  3873. #else /* C style interface */
  3874. typedef struct ID3D11DomainShaderVtbl
  3875. {
  3876. BEGIN_INTERFACE
  3877. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  3878. ID3D11DomainShader * This,
  3879. /* [in] */ REFIID riid,
  3880. /* [annotation][iid_is][out] */
  3881. _COM_Outptr_ void **ppvObject);
  3882. ULONG ( STDMETHODCALLTYPE *AddRef )(
  3883. ID3D11DomainShader * This);
  3884. ULONG ( STDMETHODCALLTYPE *Release )(
  3885. ID3D11DomainShader * This);
  3886. void ( STDMETHODCALLTYPE *GetDevice )(
  3887. ID3D11DomainShader * This,
  3888. /* [annotation] */
  3889. _Outptr_ ID3D11Device **ppDevice);
  3890. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  3891. ID3D11DomainShader * This,
  3892. /* [annotation] */
  3893. _In_ REFGUID guid,
  3894. /* [annotation] */
  3895. _Inout_ UINT *pDataSize,
  3896. /* [annotation] */
  3897. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  3898. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  3899. ID3D11DomainShader * This,
  3900. /* [annotation] */
  3901. _In_ REFGUID guid,
  3902. /* [annotation] */
  3903. _In_ UINT DataSize,
  3904. /* [annotation] */
  3905. _In_reads_bytes_opt_( DataSize ) const void *pData);
  3906. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  3907. ID3D11DomainShader * This,
  3908. /* [annotation] */
  3909. _In_ REFGUID guid,
  3910. /* [annotation] */
  3911. _In_opt_ const IUnknown *pData);
  3912. END_INTERFACE
  3913. } ID3D11DomainShaderVtbl;
  3914. interface ID3D11DomainShader
  3915. {
  3916. CONST_VTBL struct ID3D11DomainShaderVtbl *lpVtbl;
  3917. };
  3918. #ifdef COBJMACROS
  3919. #define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) \
  3920. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  3921. #define ID3D11DomainShader_AddRef(This) \
  3922. ( (This)->lpVtbl -> AddRef(This) )
  3923. #define ID3D11DomainShader_Release(This) \
  3924. ( (This)->lpVtbl -> Release(This) )
  3925. #define ID3D11DomainShader_GetDevice(This,ppDevice) \
  3926. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  3927. #define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) \
  3928. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  3929. #define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) \
  3930. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  3931. #define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) \
  3932. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  3933. #endif /* COBJMACROS */
  3934. #endif /* C style interface */
  3935. #endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */
  3936. #ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__
  3937. #define __ID3D11GeometryShader_INTERFACE_DEFINED__
  3938. /* interface ID3D11GeometryShader */
  3939. /* [unique][local][object][uuid] */
  3940. EXTERN_C const IID IID_ID3D11GeometryShader;
  3941. #if defined(__cplusplus) && !defined(CINTERFACE)
  3942. MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c")
  3943. ID3D11GeometryShader : public ID3D11DeviceChild
  3944. {
  3945. public:
  3946. };
  3947. #else /* C style interface */
  3948. typedef struct ID3D11GeometryShaderVtbl
  3949. {
  3950. BEGIN_INTERFACE
  3951. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  3952. ID3D11GeometryShader * This,
  3953. /* [in] */ REFIID riid,
  3954. /* [annotation][iid_is][out] */
  3955. _COM_Outptr_ void **ppvObject);
  3956. ULONG ( STDMETHODCALLTYPE *AddRef )(
  3957. ID3D11GeometryShader * This);
  3958. ULONG ( STDMETHODCALLTYPE *Release )(
  3959. ID3D11GeometryShader * This);
  3960. void ( STDMETHODCALLTYPE *GetDevice )(
  3961. ID3D11GeometryShader * This,
  3962. /* [annotation] */
  3963. _Outptr_ ID3D11Device **ppDevice);
  3964. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  3965. ID3D11GeometryShader * This,
  3966. /* [annotation] */
  3967. _In_ REFGUID guid,
  3968. /* [annotation] */
  3969. _Inout_ UINT *pDataSize,
  3970. /* [annotation] */
  3971. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  3972. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  3973. ID3D11GeometryShader * This,
  3974. /* [annotation] */
  3975. _In_ REFGUID guid,
  3976. /* [annotation] */
  3977. _In_ UINT DataSize,
  3978. /* [annotation] */
  3979. _In_reads_bytes_opt_( DataSize ) const void *pData);
  3980. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  3981. ID3D11GeometryShader * This,
  3982. /* [annotation] */
  3983. _In_ REFGUID guid,
  3984. /* [annotation] */
  3985. _In_opt_ const IUnknown *pData);
  3986. END_INTERFACE
  3987. } ID3D11GeometryShaderVtbl;
  3988. interface ID3D11GeometryShader
  3989. {
  3990. CONST_VTBL struct ID3D11GeometryShaderVtbl *lpVtbl;
  3991. };
  3992. #ifdef COBJMACROS
  3993. #define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) \
  3994. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  3995. #define ID3D11GeometryShader_AddRef(This) \
  3996. ( (This)->lpVtbl -> AddRef(This) )
  3997. #define ID3D11GeometryShader_Release(This) \
  3998. ( (This)->lpVtbl -> Release(This) )
  3999. #define ID3D11GeometryShader_GetDevice(This,ppDevice) \
  4000. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4001. #define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \
  4002. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4003. #define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) \
  4004. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4005. #define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) \
  4006. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4007. #endif /* COBJMACROS */
  4008. #endif /* C style interface */
  4009. #endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */
  4010. #ifndef __ID3D11PixelShader_INTERFACE_DEFINED__
  4011. #define __ID3D11PixelShader_INTERFACE_DEFINED__
  4012. /* interface ID3D11PixelShader */
  4013. /* [unique][local][object][uuid] */
  4014. EXTERN_C const IID IID_ID3D11PixelShader;
  4015. #if defined(__cplusplus) && !defined(CINTERFACE)
  4016. MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")
  4017. ID3D11PixelShader : public ID3D11DeviceChild
  4018. {
  4019. public:
  4020. };
  4021. #else /* C style interface */
  4022. typedef struct ID3D11PixelShaderVtbl
  4023. {
  4024. BEGIN_INTERFACE
  4025. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4026. ID3D11PixelShader * This,
  4027. /* [in] */ REFIID riid,
  4028. /* [annotation][iid_is][out] */
  4029. _COM_Outptr_ void **ppvObject);
  4030. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4031. ID3D11PixelShader * This);
  4032. ULONG ( STDMETHODCALLTYPE *Release )(
  4033. ID3D11PixelShader * This);
  4034. void ( STDMETHODCALLTYPE *GetDevice )(
  4035. ID3D11PixelShader * This,
  4036. /* [annotation] */
  4037. _Outptr_ ID3D11Device **ppDevice);
  4038. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4039. ID3D11PixelShader * This,
  4040. /* [annotation] */
  4041. _In_ REFGUID guid,
  4042. /* [annotation] */
  4043. _Inout_ UINT *pDataSize,
  4044. /* [annotation] */
  4045. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4046. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4047. ID3D11PixelShader * This,
  4048. /* [annotation] */
  4049. _In_ REFGUID guid,
  4050. /* [annotation] */
  4051. _In_ UINT DataSize,
  4052. /* [annotation] */
  4053. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4054. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4055. ID3D11PixelShader * This,
  4056. /* [annotation] */
  4057. _In_ REFGUID guid,
  4058. /* [annotation] */
  4059. _In_opt_ const IUnknown *pData);
  4060. END_INTERFACE
  4061. } ID3D11PixelShaderVtbl;
  4062. interface ID3D11PixelShader
  4063. {
  4064. CONST_VTBL struct ID3D11PixelShaderVtbl *lpVtbl;
  4065. };
  4066. #ifdef COBJMACROS
  4067. #define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) \
  4068. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4069. #define ID3D11PixelShader_AddRef(This) \
  4070. ( (This)->lpVtbl -> AddRef(This) )
  4071. #define ID3D11PixelShader_Release(This) \
  4072. ( (This)->lpVtbl -> Release(This) )
  4073. #define ID3D11PixelShader_GetDevice(This,ppDevice) \
  4074. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4075. #define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) \
  4076. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4077. #define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) \
  4078. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4079. #define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) \
  4080. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4081. #endif /* COBJMACROS */
  4082. #endif /* C style interface */
  4083. #endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */
  4084. #ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__
  4085. #define __ID3D11ComputeShader_INTERFACE_DEFINED__
  4086. /* interface ID3D11ComputeShader */
  4087. /* [unique][local][object][uuid] */
  4088. EXTERN_C const IID IID_ID3D11ComputeShader;
  4089. #if defined(__cplusplus) && !defined(CINTERFACE)
  4090. MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969")
  4091. ID3D11ComputeShader : public ID3D11DeviceChild
  4092. {
  4093. public:
  4094. };
  4095. #else /* C style interface */
  4096. typedef struct ID3D11ComputeShaderVtbl
  4097. {
  4098. BEGIN_INTERFACE
  4099. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4100. ID3D11ComputeShader * This,
  4101. /* [in] */ REFIID riid,
  4102. /* [annotation][iid_is][out] */
  4103. _COM_Outptr_ void **ppvObject);
  4104. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4105. ID3D11ComputeShader * This);
  4106. ULONG ( STDMETHODCALLTYPE *Release )(
  4107. ID3D11ComputeShader * This);
  4108. void ( STDMETHODCALLTYPE *GetDevice )(
  4109. ID3D11ComputeShader * This,
  4110. /* [annotation] */
  4111. _Outptr_ ID3D11Device **ppDevice);
  4112. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4113. ID3D11ComputeShader * This,
  4114. /* [annotation] */
  4115. _In_ REFGUID guid,
  4116. /* [annotation] */
  4117. _Inout_ UINT *pDataSize,
  4118. /* [annotation] */
  4119. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4120. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4121. ID3D11ComputeShader * This,
  4122. /* [annotation] */
  4123. _In_ REFGUID guid,
  4124. /* [annotation] */
  4125. _In_ UINT DataSize,
  4126. /* [annotation] */
  4127. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4128. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4129. ID3D11ComputeShader * This,
  4130. /* [annotation] */
  4131. _In_ REFGUID guid,
  4132. /* [annotation] */
  4133. _In_opt_ const IUnknown *pData);
  4134. END_INTERFACE
  4135. } ID3D11ComputeShaderVtbl;
  4136. interface ID3D11ComputeShader
  4137. {
  4138. CONST_VTBL struct ID3D11ComputeShaderVtbl *lpVtbl;
  4139. };
  4140. #ifdef COBJMACROS
  4141. #define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) \
  4142. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4143. #define ID3D11ComputeShader_AddRef(This) \
  4144. ( (This)->lpVtbl -> AddRef(This) )
  4145. #define ID3D11ComputeShader_Release(This) \
  4146. ( (This)->lpVtbl -> Release(This) )
  4147. #define ID3D11ComputeShader_GetDevice(This,ppDevice) \
  4148. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4149. #define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) \
  4150. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4151. #define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) \
  4152. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4153. #define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) \
  4154. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4155. #endif /* COBJMACROS */
  4156. #endif /* C style interface */
  4157. #endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */
  4158. #ifndef __ID3D11InputLayout_INTERFACE_DEFINED__
  4159. #define __ID3D11InputLayout_INTERFACE_DEFINED__
  4160. /* interface ID3D11InputLayout */
  4161. /* [unique][local][object][uuid] */
  4162. EXTERN_C const IID IID_ID3D11InputLayout;
  4163. #if defined(__cplusplus) && !defined(CINTERFACE)
  4164. MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")
  4165. ID3D11InputLayout : public ID3D11DeviceChild
  4166. {
  4167. public:
  4168. };
  4169. #else /* C style interface */
  4170. typedef struct ID3D11InputLayoutVtbl
  4171. {
  4172. BEGIN_INTERFACE
  4173. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4174. ID3D11InputLayout * This,
  4175. /* [in] */ REFIID riid,
  4176. /* [annotation][iid_is][out] */
  4177. _COM_Outptr_ void **ppvObject);
  4178. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4179. ID3D11InputLayout * This);
  4180. ULONG ( STDMETHODCALLTYPE *Release )(
  4181. ID3D11InputLayout * This);
  4182. void ( STDMETHODCALLTYPE *GetDevice )(
  4183. ID3D11InputLayout * This,
  4184. /* [annotation] */
  4185. _Outptr_ ID3D11Device **ppDevice);
  4186. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4187. ID3D11InputLayout * This,
  4188. /* [annotation] */
  4189. _In_ REFGUID guid,
  4190. /* [annotation] */
  4191. _Inout_ UINT *pDataSize,
  4192. /* [annotation] */
  4193. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4194. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4195. ID3D11InputLayout * This,
  4196. /* [annotation] */
  4197. _In_ REFGUID guid,
  4198. /* [annotation] */
  4199. _In_ UINT DataSize,
  4200. /* [annotation] */
  4201. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4202. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4203. ID3D11InputLayout * This,
  4204. /* [annotation] */
  4205. _In_ REFGUID guid,
  4206. /* [annotation] */
  4207. _In_opt_ const IUnknown *pData);
  4208. END_INTERFACE
  4209. } ID3D11InputLayoutVtbl;
  4210. interface ID3D11InputLayout
  4211. {
  4212. CONST_VTBL struct ID3D11InputLayoutVtbl *lpVtbl;
  4213. };
  4214. #ifdef COBJMACROS
  4215. #define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) \
  4216. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4217. #define ID3D11InputLayout_AddRef(This) \
  4218. ( (This)->lpVtbl -> AddRef(This) )
  4219. #define ID3D11InputLayout_Release(This) \
  4220. ( (This)->lpVtbl -> Release(This) )
  4221. #define ID3D11InputLayout_GetDevice(This,ppDevice) \
  4222. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4223. #define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) \
  4224. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4225. #define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) \
  4226. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4227. #define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) \
  4228. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4229. #endif /* COBJMACROS */
  4230. #endif /* C style interface */
  4231. #endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */
  4232. /* interface __MIDL_itf_d3d11_0000_0021 */
  4233. /* [local] */
  4234. typedef
  4235. enum D3D11_FILTER
  4236. {
  4237. D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
  4238. D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
  4239. D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
  4240. D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
  4241. D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  4242. D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  4243. D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  4244. D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  4245. D3D11_FILTER_ANISOTROPIC = 0x55,
  4246. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
  4247. D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
  4248. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
  4249. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
  4250. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
  4251. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
  4252. D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
  4253. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
  4254. D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
  4255. D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
  4256. D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
  4257. D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
  4258. D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
  4259. D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
  4260. D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
  4261. D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
  4262. D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
  4263. D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
  4264. D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
  4265. D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
  4266. D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
  4267. D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
  4268. D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
  4269. D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
  4270. D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
  4271. D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
  4272. D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
  4273. } D3D11_FILTER;
  4274. typedef
  4275. enum D3D11_FILTER_TYPE
  4276. {
  4277. D3D11_FILTER_TYPE_POINT = 0,
  4278. D3D11_FILTER_TYPE_LINEAR = 1
  4279. } D3D11_FILTER_TYPE;
  4280. typedef
  4281. enum D3D11_FILTER_REDUCTION_TYPE
  4282. {
  4283. D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0,
  4284. D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 1,
  4285. D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 2,
  4286. D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 3
  4287. } D3D11_FILTER_REDUCTION_TYPE;
  4288. #define D3D11_FILTER_REDUCTION_TYPE_MASK ( 0x3 )
  4289. #define D3D11_FILTER_REDUCTION_TYPE_SHIFT ( 7 )
  4290. #define D3D11_FILTER_TYPE_MASK ( 0x3 )
  4291. #define D3D11_MIN_FILTER_SHIFT ( 4 )
  4292. #define D3D11_MAG_FILTER_SHIFT ( 2 )
  4293. #define D3D11_MIP_FILTER_SHIFT ( 0 )
  4294. // D3D11_COMPARISON_FILTERING_BIT is no longer used / meaningless. The D3D11_FILTER_REDUCTION_TYPE enum replaced it.
  4295. // Old code that uses D3D11_COMPARISON_FILTERING_BIT and would never use D3D11_FILTER_MINIMUM_* or D3D11_FILTER_MAXIMUM_*
  4296. // will still work fine though, so the define is left to avoid breaks.
  4297. #define D3D11_COMPARISON_FILTERING_BIT ( 0x80 )
  4298. #define D3D11_ANISOTROPIC_FILTERING_BIT ( 0x40 )
  4299. #define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \
  4300. ( ( D3D11_FILTER ) ( \
  4301. ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | \
  4302. ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | \
  4303. ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) | \
  4304. ( ( ( reduction ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) << D3D11_FILTER_REDUCTION_TYPE_SHIFT ) ) )
  4305. #define D3D11_ENCODE_ANISOTROPIC_FILTER( reduction ) \
  4306. ( ( D3D11_FILTER ) ( \
  4307. D3D11_ANISOTROPIC_FILTERING_BIT | \
  4308. D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR, \
  4309. D3D11_FILTER_TYPE_LINEAR, \
  4310. D3D11_FILTER_TYPE_LINEAR, \
  4311. reduction ) ) )
  4312. #define D3D11_DECODE_MIN_FILTER( d3d11Filter ) \
  4313. ( ( D3D11_FILTER_TYPE ) \
  4314. ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) )
  4315. #define D3D11_DECODE_MAG_FILTER( d3d11Filter ) \
  4316. ( ( D3D11_FILTER_TYPE ) \
  4317. ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) )
  4318. #define D3D11_DECODE_MIP_FILTER( d3d11Filter ) \
  4319. ( ( D3D11_FILTER_TYPE ) \
  4320. ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) )
  4321. #define D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) \
  4322. ( ( D3D11_FILTER_REDUCTION_TYPE ) \
  4323. ( ( ( d3d11Filter ) >> D3D11_FILTER_REDUCTION_TYPE_SHIFT ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) )
  4324. #define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter ) \
  4325. ( D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) == D3D11_FILTER_REDUCTION_TYPE_COMPARISON )
  4326. #define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter ) \
  4327. ( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) && \
  4328. ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) && \
  4329. ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) && \
  4330. ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) )
  4331. typedef
  4332. enum D3D11_TEXTURE_ADDRESS_MODE
  4333. {
  4334. D3D11_TEXTURE_ADDRESS_WRAP = 1,
  4335. D3D11_TEXTURE_ADDRESS_MIRROR = 2,
  4336. D3D11_TEXTURE_ADDRESS_CLAMP = 3,
  4337. D3D11_TEXTURE_ADDRESS_BORDER = 4,
  4338. D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
  4339. } D3D11_TEXTURE_ADDRESS_MODE;
  4340. typedef struct D3D11_SAMPLER_DESC
  4341. {
  4342. D3D11_FILTER Filter;
  4343. D3D11_TEXTURE_ADDRESS_MODE AddressU;
  4344. D3D11_TEXTURE_ADDRESS_MODE AddressV;
  4345. D3D11_TEXTURE_ADDRESS_MODE AddressW;
  4346. FLOAT MipLODBias;
  4347. UINT MaxAnisotropy;
  4348. D3D11_COMPARISON_FUNC ComparisonFunc;
  4349. FLOAT BorderColor[ 4 ];
  4350. FLOAT MinLOD;
  4351. FLOAT MaxLOD;
  4352. } D3D11_SAMPLER_DESC;
  4353. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  4354. }
  4355. struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
  4356. {
  4357. CD3D11_SAMPLER_DESC()
  4358. {}
  4359. explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
  4360. D3D11_SAMPLER_DESC( o )
  4361. {}
  4362. explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
  4363. {
  4364. Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  4365. AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
  4366. AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
  4367. AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
  4368. MipLODBias = 0;
  4369. MaxAnisotropy = 1;
  4370. ComparisonFunc = D3D11_COMPARISON_NEVER;
  4371. BorderColor[ 0 ] = 1.0f;
  4372. BorderColor[ 1 ] = 1.0f;
  4373. BorderColor[ 2 ] = 1.0f;
  4374. BorderColor[ 3 ] = 1.0f;
  4375. MinLOD = -3.402823466e+38F; // -FLT_MAX
  4376. MaxLOD = 3.402823466e+38F; // FLT_MAX
  4377. }
  4378. explicit CD3D11_SAMPLER_DESC(
  4379. D3D11_FILTER filter,
  4380. D3D11_TEXTURE_ADDRESS_MODE addressU,
  4381. D3D11_TEXTURE_ADDRESS_MODE addressV,
  4382. D3D11_TEXTURE_ADDRESS_MODE addressW,
  4383. FLOAT mipLODBias,
  4384. UINT maxAnisotropy,
  4385. D3D11_COMPARISON_FUNC comparisonFunc,
  4386. _In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA
  4387. FLOAT minLOD,
  4388. FLOAT maxLOD )
  4389. {
  4390. Filter = filter;
  4391. AddressU = addressU;
  4392. AddressV = addressV;
  4393. AddressW = addressW;
  4394. MipLODBias = mipLODBias;
  4395. MaxAnisotropy = maxAnisotropy;
  4396. ComparisonFunc = comparisonFunc;
  4397. const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
  4398. if (!borderColor) borderColor = defaultColor;
  4399. BorderColor[ 0 ] = borderColor[ 0 ];
  4400. BorderColor[ 1 ] = borderColor[ 1 ];
  4401. BorderColor[ 2 ] = borderColor[ 2 ];
  4402. BorderColor[ 3 ] = borderColor[ 3 ];
  4403. MinLOD = minLOD;
  4404. MaxLOD = maxLOD;
  4405. }
  4406. ~CD3D11_SAMPLER_DESC() {}
  4407. operator const D3D11_SAMPLER_DESC&() const { return *this; }
  4408. };
  4409. extern "C"{
  4410. #endif
  4411. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_c_ifspec;
  4412. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_s_ifspec;
  4413. #ifndef __ID3D11SamplerState_INTERFACE_DEFINED__
  4414. #define __ID3D11SamplerState_INTERFACE_DEFINED__
  4415. /* interface ID3D11SamplerState */
  4416. /* [unique][local][object][uuid] */
  4417. EXTERN_C const IID IID_ID3D11SamplerState;
  4418. #if defined(__cplusplus) && !defined(CINTERFACE)
  4419. MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5")
  4420. ID3D11SamplerState : public ID3D11DeviceChild
  4421. {
  4422. public:
  4423. virtual void STDMETHODCALLTYPE GetDesc(
  4424. /* [annotation] */
  4425. _Out_ D3D11_SAMPLER_DESC *pDesc) = 0;
  4426. };
  4427. #else /* C style interface */
  4428. typedef struct ID3D11SamplerStateVtbl
  4429. {
  4430. BEGIN_INTERFACE
  4431. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4432. ID3D11SamplerState * This,
  4433. /* [in] */ REFIID riid,
  4434. /* [annotation][iid_is][out] */
  4435. _COM_Outptr_ void **ppvObject);
  4436. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4437. ID3D11SamplerState * This);
  4438. ULONG ( STDMETHODCALLTYPE *Release )(
  4439. ID3D11SamplerState * This);
  4440. void ( STDMETHODCALLTYPE *GetDevice )(
  4441. ID3D11SamplerState * This,
  4442. /* [annotation] */
  4443. _Outptr_ ID3D11Device **ppDevice);
  4444. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4445. ID3D11SamplerState * This,
  4446. /* [annotation] */
  4447. _In_ REFGUID guid,
  4448. /* [annotation] */
  4449. _Inout_ UINT *pDataSize,
  4450. /* [annotation] */
  4451. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4452. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4453. ID3D11SamplerState * This,
  4454. /* [annotation] */
  4455. _In_ REFGUID guid,
  4456. /* [annotation] */
  4457. _In_ UINT DataSize,
  4458. /* [annotation] */
  4459. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4460. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4461. ID3D11SamplerState * This,
  4462. /* [annotation] */
  4463. _In_ REFGUID guid,
  4464. /* [annotation] */
  4465. _In_opt_ const IUnknown *pData);
  4466. void ( STDMETHODCALLTYPE *GetDesc )(
  4467. ID3D11SamplerState * This,
  4468. /* [annotation] */
  4469. _Out_ D3D11_SAMPLER_DESC *pDesc);
  4470. END_INTERFACE
  4471. } ID3D11SamplerStateVtbl;
  4472. interface ID3D11SamplerState
  4473. {
  4474. CONST_VTBL struct ID3D11SamplerStateVtbl *lpVtbl;
  4475. };
  4476. #ifdef COBJMACROS
  4477. #define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) \
  4478. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4479. #define ID3D11SamplerState_AddRef(This) \
  4480. ( (This)->lpVtbl -> AddRef(This) )
  4481. #define ID3D11SamplerState_Release(This) \
  4482. ( (This)->lpVtbl -> Release(This) )
  4483. #define ID3D11SamplerState_GetDevice(This,ppDevice) \
  4484. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4485. #define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) \
  4486. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4487. #define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) \
  4488. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4489. #define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) \
  4490. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4491. #define ID3D11SamplerState_GetDesc(This,pDesc) \
  4492. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  4493. #endif /* COBJMACROS */
  4494. #endif /* C style interface */
  4495. #endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */
  4496. /* interface __MIDL_itf_d3d11_0000_0022 */
  4497. /* [local] */
  4498. typedef
  4499. enum D3D11_FORMAT_SUPPORT
  4500. {
  4501. D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
  4502. D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
  4503. D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
  4504. D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
  4505. D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
  4506. D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
  4507. D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
  4508. D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
  4509. D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
  4510. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
  4511. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
  4512. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
  4513. D3D11_FORMAT_SUPPORT_MIP = 0x1000,
  4514. D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
  4515. D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
  4516. D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
  4517. D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
  4518. D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
  4519. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
  4520. D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
  4521. D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
  4522. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
  4523. D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
  4524. D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
  4525. D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
  4526. D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
  4527. D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000,
  4528. D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000,
  4529. D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
  4530. D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
  4531. D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000
  4532. } D3D11_FORMAT_SUPPORT;
  4533. typedef
  4534. enum D3D11_FORMAT_SUPPORT2
  4535. {
  4536. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
  4537. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
  4538. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
  4539. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
  4540. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
  4541. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
  4542. D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
  4543. D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
  4544. D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
  4545. D3D11_FORMAT_SUPPORT2_TILED = 0x200,
  4546. D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
  4547. D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
  4548. } D3D11_FORMAT_SUPPORT2;
  4549. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_c_ifspec;
  4550. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_s_ifspec;
  4551. #ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__
  4552. #define __ID3D11Asynchronous_INTERFACE_DEFINED__
  4553. /* interface ID3D11Asynchronous */
  4554. /* [unique][local][object][uuid] */
  4555. EXTERN_C const IID IID_ID3D11Asynchronous;
  4556. #if defined(__cplusplus) && !defined(CINTERFACE)
  4557. MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")
  4558. ID3D11Asynchronous : public ID3D11DeviceChild
  4559. {
  4560. public:
  4561. virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0;
  4562. };
  4563. #else /* C style interface */
  4564. typedef struct ID3D11AsynchronousVtbl
  4565. {
  4566. BEGIN_INTERFACE
  4567. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4568. ID3D11Asynchronous * This,
  4569. /* [in] */ REFIID riid,
  4570. /* [annotation][iid_is][out] */
  4571. _COM_Outptr_ void **ppvObject);
  4572. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4573. ID3D11Asynchronous * This);
  4574. ULONG ( STDMETHODCALLTYPE *Release )(
  4575. ID3D11Asynchronous * This);
  4576. void ( STDMETHODCALLTYPE *GetDevice )(
  4577. ID3D11Asynchronous * This,
  4578. /* [annotation] */
  4579. _Outptr_ ID3D11Device **ppDevice);
  4580. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4581. ID3D11Asynchronous * This,
  4582. /* [annotation] */
  4583. _In_ REFGUID guid,
  4584. /* [annotation] */
  4585. _Inout_ UINT *pDataSize,
  4586. /* [annotation] */
  4587. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4588. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4589. ID3D11Asynchronous * This,
  4590. /* [annotation] */
  4591. _In_ REFGUID guid,
  4592. /* [annotation] */
  4593. _In_ UINT DataSize,
  4594. /* [annotation] */
  4595. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4596. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4597. ID3D11Asynchronous * This,
  4598. /* [annotation] */
  4599. _In_ REFGUID guid,
  4600. /* [annotation] */
  4601. _In_opt_ const IUnknown *pData);
  4602. UINT ( STDMETHODCALLTYPE *GetDataSize )(
  4603. ID3D11Asynchronous * This);
  4604. END_INTERFACE
  4605. } ID3D11AsynchronousVtbl;
  4606. interface ID3D11Asynchronous
  4607. {
  4608. CONST_VTBL struct ID3D11AsynchronousVtbl *lpVtbl;
  4609. };
  4610. #ifdef COBJMACROS
  4611. #define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) \
  4612. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4613. #define ID3D11Asynchronous_AddRef(This) \
  4614. ( (This)->lpVtbl -> AddRef(This) )
  4615. #define ID3D11Asynchronous_Release(This) \
  4616. ( (This)->lpVtbl -> Release(This) )
  4617. #define ID3D11Asynchronous_GetDevice(This,ppDevice) \
  4618. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4619. #define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \
  4620. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4621. #define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) \
  4622. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4623. #define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) \
  4624. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4625. #define ID3D11Asynchronous_GetDataSize(This) \
  4626. ( (This)->lpVtbl -> GetDataSize(This) )
  4627. #endif /* COBJMACROS */
  4628. #endif /* C style interface */
  4629. #endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */
  4630. /* interface __MIDL_itf_d3d11_0000_0023 */
  4631. /* [local] */
  4632. typedef
  4633. enum D3D11_ASYNC_GETDATA_FLAG
  4634. {
  4635. D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1
  4636. } D3D11_ASYNC_GETDATA_FLAG;
  4637. typedef
  4638. enum D3D11_QUERY
  4639. {
  4640. D3D11_QUERY_EVENT = 0,
  4641. D3D11_QUERY_OCCLUSION = ( D3D11_QUERY_EVENT + 1 ) ,
  4642. D3D11_QUERY_TIMESTAMP = ( D3D11_QUERY_OCCLUSION + 1 ) ,
  4643. D3D11_QUERY_TIMESTAMP_DISJOINT = ( D3D11_QUERY_TIMESTAMP + 1 ) ,
  4644. D3D11_QUERY_PIPELINE_STATISTICS = ( D3D11_QUERY_TIMESTAMP_DISJOINT + 1 ) ,
  4645. D3D11_QUERY_OCCLUSION_PREDICATE = ( D3D11_QUERY_PIPELINE_STATISTICS + 1 ) ,
  4646. D3D11_QUERY_SO_STATISTICS = ( D3D11_QUERY_OCCLUSION_PREDICATE + 1 ) ,
  4647. D3D11_QUERY_SO_OVERFLOW_PREDICATE = ( D3D11_QUERY_SO_STATISTICS + 1 ) ,
  4648. D3D11_QUERY_SO_STATISTICS_STREAM0 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1 ) ,
  4649. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = ( D3D11_QUERY_SO_STATISTICS_STREAM0 + 1 ) ,
  4650. D3D11_QUERY_SO_STATISTICS_STREAM1 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1 ) ,
  4651. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = ( D3D11_QUERY_SO_STATISTICS_STREAM1 + 1 ) ,
  4652. D3D11_QUERY_SO_STATISTICS_STREAM2 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1 ) ,
  4653. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = ( D3D11_QUERY_SO_STATISTICS_STREAM2 + 1 ) ,
  4654. D3D11_QUERY_SO_STATISTICS_STREAM3 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1 ) ,
  4655. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = ( D3D11_QUERY_SO_STATISTICS_STREAM3 + 1 )
  4656. } D3D11_QUERY;
  4657. typedef
  4658. enum D3D11_QUERY_MISC_FLAG
  4659. {
  4660. D3D11_QUERY_MISC_PREDICATEHINT = 0x1
  4661. } D3D11_QUERY_MISC_FLAG;
  4662. typedef struct D3D11_QUERY_DESC
  4663. {
  4664. D3D11_QUERY Query;
  4665. UINT MiscFlags;
  4666. } D3D11_QUERY_DESC;
  4667. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  4668. }
  4669. struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC
  4670. {
  4671. CD3D11_QUERY_DESC()
  4672. {}
  4673. explicit CD3D11_QUERY_DESC( const D3D11_QUERY_DESC& o ) :
  4674. D3D11_QUERY_DESC( o )
  4675. {}
  4676. explicit CD3D11_QUERY_DESC(
  4677. D3D11_QUERY query,
  4678. UINT miscFlags = 0 )
  4679. {
  4680. Query = query;
  4681. MiscFlags = miscFlags;
  4682. }
  4683. ~CD3D11_QUERY_DESC() {}
  4684. operator const D3D11_QUERY_DESC&() const { return *this; }
  4685. };
  4686. extern "C"{
  4687. #endif
  4688. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_c_ifspec;
  4689. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_s_ifspec;
  4690. #ifndef __ID3D11Query_INTERFACE_DEFINED__
  4691. #define __ID3D11Query_INTERFACE_DEFINED__
  4692. /* interface ID3D11Query */
  4693. /* [unique][local][object][uuid] */
  4694. EXTERN_C const IID IID_ID3D11Query;
  4695. #if defined(__cplusplus) && !defined(CINTERFACE)
  4696. MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd")
  4697. ID3D11Query : public ID3D11Asynchronous
  4698. {
  4699. public:
  4700. virtual void STDMETHODCALLTYPE GetDesc(
  4701. /* [annotation] */
  4702. _Out_ D3D11_QUERY_DESC *pDesc) = 0;
  4703. };
  4704. #else /* C style interface */
  4705. typedef struct ID3D11QueryVtbl
  4706. {
  4707. BEGIN_INTERFACE
  4708. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4709. ID3D11Query * This,
  4710. /* [in] */ REFIID riid,
  4711. /* [annotation][iid_is][out] */
  4712. _COM_Outptr_ void **ppvObject);
  4713. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4714. ID3D11Query * This);
  4715. ULONG ( STDMETHODCALLTYPE *Release )(
  4716. ID3D11Query * This);
  4717. void ( STDMETHODCALLTYPE *GetDevice )(
  4718. ID3D11Query * This,
  4719. /* [annotation] */
  4720. _Outptr_ ID3D11Device **ppDevice);
  4721. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4722. ID3D11Query * This,
  4723. /* [annotation] */
  4724. _In_ REFGUID guid,
  4725. /* [annotation] */
  4726. _Inout_ UINT *pDataSize,
  4727. /* [annotation] */
  4728. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4729. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4730. ID3D11Query * This,
  4731. /* [annotation] */
  4732. _In_ REFGUID guid,
  4733. /* [annotation] */
  4734. _In_ UINT DataSize,
  4735. /* [annotation] */
  4736. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4737. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4738. ID3D11Query * This,
  4739. /* [annotation] */
  4740. _In_ REFGUID guid,
  4741. /* [annotation] */
  4742. _In_opt_ const IUnknown *pData);
  4743. UINT ( STDMETHODCALLTYPE *GetDataSize )(
  4744. ID3D11Query * This);
  4745. void ( STDMETHODCALLTYPE *GetDesc )(
  4746. ID3D11Query * This,
  4747. /* [annotation] */
  4748. _Out_ D3D11_QUERY_DESC *pDesc);
  4749. END_INTERFACE
  4750. } ID3D11QueryVtbl;
  4751. interface ID3D11Query
  4752. {
  4753. CONST_VTBL struct ID3D11QueryVtbl *lpVtbl;
  4754. };
  4755. #ifdef COBJMACROS
  4756. #define ID3D11Query_QueryInterface(This,riid,ppvObject) \
  4757. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4758. #define ID3D11Query_AddRef(This) \
  4759. ( (This)->lpVtbl -> AddRef(This) )
  4760. #define ID3D11Query_Release(This) \
  4761. ( (This)->lpVtbl -> Release(This) )
  4762. #define ID3D11Query_GetDevice(This,ppDevice) \
  4763. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4764. #define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) \
  4765. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4766. #define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) \
  4767. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4768. #define ID3D11Query_SetPrivateDataInterface(This,guid,pData) \
  4769. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4770. #define ID3D11Query_GetDataSize(This) \
  4771. ( (This)->lpVtbl -> GetDataSize(This) )
  4772. #define ID3D11Query_GetDesc(This,pDesc) \
  4773. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  4774. #endif /* COBJMACROS */
  4775. #endif /* C style interface */
  4776. #endif /* __ID3D11Query_INTERFACE_DEFINED__ */
  4777. #ifndef __ID3D11Predicate_INTERFACE_DEFINED__
  4778. #define __ID3D11Predicate_INTERFACE_DEFINED__
  4779. /* interface ID3D11Predicate */
  4780. /* [unique][local][object][uuid] */
  4781. EXTERN_C const IID IID_ID3D11Predicate;
  4782. #if defined(__cplusplus) && !defined(CINTERFACE)
  4783. MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")
  4784. ID3D11Predicate : public ID3D11Query
  4785. {
  4786. public:
  4787. };
  4788. #else /* C style interface */
  4789. typedef struct ID3D11PredicateVtbl
  4790. {
  4791. BEGIN_INTERFACE
  4792. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4793. ID3D11Predicate * This,
  4794. /* [in] */ REFIID riid,
  4795. /* [annotation][iid_is][out] */
  4796. _COM_Outptr_ void **ppvObject);
  4797. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4798. ID3D11Predicate * This);
  4799. ULONG ( STDMETHODCALLTYPE *Release )(
  4800. ID3D11Predicate * This);
  4801. void ( STDMETHODCALLTYPE *GetDevice )(
  4802. ID3D11Predicate * This,
  4803. /* [annotation] */
  4804. _Outptr_ ID3D11Device **ppDevice);
  4805. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4806. ID3D11Predicate * This,
  4807. /* [annotation] */
  4808. _In_ REFGUID guid,
  4809. /* [annotation] */
  4810. _Inout_ UINT *pDataSize,
  4811. /* [annotation] */
  4812. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4813. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4814. ID3D11Predicate * This,
  4815. /* [annotation] */
  4816. _In_ REFGUID guid,
  4817. /* [annotation] */
  4818. _In_ UINT DataSize,
  4819. /* [annotation] */
  4820. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4821. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4822. ID3D11Predicate * This,
  4823. /* [annotation] */
  4824. _In_ REFGUID guid,
  4825. /* [annotation] */
  4826. _In_opt_ const IUnknown *pData);
  4827. UINT ( STDMETHODCALLTYPE *GetDataSize )(
  4828. ID3D11Predicate * This);
  4829. void ( STDMETHODCALLTYPE *GetDesc )(
  4830. ID3D11Predicate * This,
  4831. /* [annotation] */
  4832. _Out_ D3D11_QUERY_DESC *pDesc);
  4833. END_INTERFACE
  4834. } ID3D11PredicateVtbl;
  4835. interface ID3D11Predicate
  4836. {
  4837. CONST_VTBL struct ID3D11PredicateVtbl *lpVtbl;
  4838. };
  4839. #ifdef COBJMACROS
  4840. #define ID3D11Predicate_QueryInterface(This,riid,ppvObject) \
  4841. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  4842. #define ID3D11Predicate_AddRef(This) \
  4843. ( (This)->lpVtbl -> AddRef(This) )
  4844. #define ID3D11Predicate_Release(This) \
  4845. ( (This)->lpVtbl -> Release(This) )
  4846. #define ID3D11Predicate_GetDevice(This,ppDevice) \
  4847. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  4848. #define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) \
  4849. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  4850. #define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) \
  4851. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  4852. #define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) \
  4853. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  4854. #define ID3D11Predicate_GetDataSize(This) \
  4855. ( (This)->lpVtbl -> GetDataSize(This) )
  4856. #define ID3D11Predicate_GetDesc(This,pDesc) \
  4857. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  4858. #endif /* COBJMACROS */
  4859. #endif /* C style interface */
  4860. #endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */
  4861. /* interface __MIDL_itf_d3d11_0000_0025 */
  4862. /* [local] */
  4863. typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
  4864. {
  4865. UINT64 Frequency;
  4866. BOOL Disjoint;
  4867. } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
  4868. typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
  4869. {
  4870. UINT64 IAVertices;
  4871. UINT64 IAPrimitives;
  4872. UINT64 VSInvocations;
  4873. UINT64 GSInvocations;
  4874. UINT64 GSPrimitives;
  4875. UINT64 CInvocations;
  4876. UINT64 CPrimitives;
  4877. UINT64 PSInvocations;
  4878. UINT64 HSInvocations;
  4879. UINT64 DSInvocations;
  4880. UINT64 CSInvocations;
  4881. } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
  4882. typedef struct D3D11_QUERY_DATA_SO_STATISTICS
  4883. {
  4884. UINT64 NumPrimitivesWritten;
  4885. UINT64 PrimitivesStorageNeeded;
  4886. } D3D11_QUERY_DATA_SO_STATISTICS;
  4887. typedef
  4888. enum D3D11_COUNTER
  4889. {
  4890. D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
  4891. } D3D11_COUNTER;
  4892. typedef
  4893. enum D3D11_COUNTER_TYPE
  4894. {
  4895. D3D11_COUNTER_TYPE_FLOAT32 = 0,
  4896. D3D11_COUNTER_TYPE_UINT16 = ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ) ,
  4897. D3D11_COUNTER_TYPE_UINT32 = ( D3D11_COUNTER_TYPE_UINT16 + 1 ) ,
  4898. D3D11_COUNTER_TYPE_UINT64 = ( D3D11_COUNTER_TYPE_UINT32 + 1 )
  4899. } D3D11_COUNTER_TYPE;
  4900. typedef struct D3D11_COUNTER_DESC
  4901. {
  4902. D3D11_COUNTER Counter;
  4903. UINT MiscFlags;
  4904. } D3D11_COUNTER_DESC;
  4905. #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  4906. }
  4907. struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC
  4908. {
  4909. CD3D11_COUNTER_DESC()
  4910. {}
  4911. explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) :
  4912. D3D11_COUNTER_DESC( o )
  4913. {}
  4914. explicit CD3D11_COUNTER_DESC(
  4915. D3D11_COUNTER counter,
  4916. UINT miscFlags = 0 )
  4917. {
  4918. Counter = counter;
  4919. MiscFlags = miscFlags;
  4920. }
  4921. ~CD3D11_COUNTER_DESC() {}
  4922. operator const D3D11_COUNTER_DESC&() const { return *this; }
  4923. };
  4924. extern "C"{
  4925. #endif
  4926. typedef struct D3D11_COUNTER_INFO
  4927. {
  4928. D3D11_COUNTER LastDeviceDependentCounter;
  4929. UINT NumSimultaneousCounters;
  4930. UINT8 NumDetectableParallelUnits;
  4931. } D3D11_COUNTER_INFO;
  4932. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_c_ifspec;
  4933. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_s_ifspec;
  4934. #ifndef __ID3D11Counter_INTERFACE_DEFINED__
  4935. #define __ID3D11Counter_INTERFACE_DEFINED__
  4936. /* interface ID3D11Counter */
  4937. /* [unique][local][object][uuid] */
  4938. EXTERN_C const IID IID_ID3D11Counter;
  4939. #if defined(__cplusplus) && !defined(CINTERFACE)
  4940. MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741")
  4941. ID3D11Counter : public ID3D11Asynchronous
  4942. {
  4943. public:
  4944. virtual void STDMETHODCALLTYPE GetDesc(
  4945. /* [annotation] */
  4946. _Out_ D3D11_COUNTER_DESC *pDesc) = 0;
  4947. };
  4948. #else /* C style interface */
  4949. typedef struct ID3D11CounterVtbl
  4950. {
  4951. BEGIN_INTERFACE
  4952. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  4953. ID3D11Counter * This,
  4954. /* [in] */ REFIID riid,
  4955. /* [annotation][iid_is][out] */
  4956. _COM_Outptr_ void **ppvObject);
  4957. ULONG ( STDMETHODCALLTYPE *AddRef )(
  4958. ID3D11Counter * This);
  4959. ULONG ( STDMETHODCALLTYPE *Release )(
  4960. ID3D11Counter * This);
  4961. void ( STDMETHODCALLTYPE *GetDevice )(
  4962. ID3D11Counter * This,
  4963. /* [annotation] */
  4964. _Outptr_ ID3D11Device **ppDevice);
  4965. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  4966. ID3D11Counter * This,
  4967. /* [annotation] */
  4968. _In_ REFGUID guid,
  4969. /* [annotation] */
  4970. _Inout_ UINT *pDataSize,
  4971. /* [annotation] */
  4972. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  4973. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  4974. ID3D11Counter * This,
  4975. /* [annotation] */
  4976. _In_ REFGUID guid,
  4977. /* [annotation] */
  4978. _In_ UINT DataSize,
  4979. /* [annotation] */
  4980. _In_reads_bytes_opt_( DataSize ) const void *pData);
  4981. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  4982. ID3D11Counter * This,
  4983. /* [annotation] */
  4984. _In_ REFGUID guid,
  4985. /* [annotation] */
  4986. _In_opt_ const IUnknown *pData);
  4987. UINT ( STDMETHODCALLTYPE *GetDataSize )(
  4988. ID3D11Counter * This);
  4989. void ( STDMETHODCALLTYPE *GetDesc )(
  4990. ID3D11Counter * This,
  4991. /* [annotation] */
  4992. _Out_ D3D11_COUNTER_DESC *pDesc);
  4993. END_INTERFACE
  4994. } ID3D11CounterVtbl;
  4995. interface ID3D11Counter
  4996. {
  4997. CONST_VTBL struct ID3D11CounterVtbl *lpVtbl;
  4998. };
  4999. #ifdef COBJMACROS
  5000. #define ID3D11Counter_QueryInterface(This,riid,ppvObject) \
  5001. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  5002. #define ID3D11Counter_AddRef(This) \
  5003. ( (This)->lpVtbl -> AddRef(This) )
  5004. #define ID3D11Counter_Release(This) \
  5005. ( (This)->lpVtbl -> Release(This) )
  5006. #define ID3D11Counter_GetDevice(This,ppDevice) \
  5007. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  5008. #define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) \
  5009. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  5010. #define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) \
  5011. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  5012. #define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) \
  5013. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  5014. #define ID3D11Counter_GetDataSize(This) \
  5015. ( (This)->lpVtbl -> GetDataSize(This) )
  5016. #define ID3D11Counter_GetDesc(This,pDesc) \
  5017. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  5018. #endif /* COBJMACROS */
  5019. #endif /* C style interface */
  5020. #endif /* __ID3D11Counter_INTERFACE_DEFINED__ */
  5021. /* interface __MIDL_itf_d3d11_0000_0026 */
  5022. /* [local] */
  5023. typedef
  5024. enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
  5025. {
  5026. D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
  5027. D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
  5028. } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
  5029. typedef
  5030. enum D3D11_DEVICE_CONTEXT_TYPE
  5031. {
  5032. D3D11_DEVICE_CONTEXT_IMMEDIATE = 0,
  5033. D3D11_DEVICE_CONTEXT_DEFERRED = ( D3D11_DEVICE_CONTEXT_IMMEDIATE + 1 )
  5034. } D3D11_DEVICE_CONTEXT_TYPE;
  5035. typedef struct D3D11_CLASS_INSTANCE_DESC
  5036. {
  5037. UINT InstanceId;
  5038. UINT InstanceIndex;
  5039. UINT TypeId;
  5040. UINT ConstantBuffer;
  5041. UINT BaseConstantBufferOffset;
  5042. UINT BaseTexture;
  5043. UINT BaseSampler;
  5044. BOOL Created;
  5045. } D3D11_CLASS_INSTANCE_DESC;
  5046. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_c_ifspec;
  5047. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_s_ifspec;
  5048. #ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__
  5049. #define __ID3D11ClassInstance_INTERFACE_DEFINED__
  5050. /* interface ID3D11ClassInstance */
  5051. /* [unique][local][object][uuid] */
  5052. EXTERN_C const IID IID_ID3D11ClassInstance;
  5053. #if defined(__cplusplus) && !defined(CINTERFACE)
  5054. MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")
  5055. ID3D11ClassInstance : public ID3D11DeviceChild
  5056. {
  5057. public:
  5058. virtual void STDMETHODCALLTYPE GetClassLinkage(
  5059. /* [annotation] */
  5060. _Outptr_ ID3D11ClassLinkage **ppLinkage) = 0;
  5061. virtual void STDMETHODCALLTYPE GetDesc(
  5062. /* [annotation] */
  5063. _Out_ D3D11_CLASS_INSTANCE_DESC *pDesc) = 0;
  5064. virtual void STDMETHODCALLTYPE GetInstanceName(
  5065. /* [annotation] */
  5066. _Out_writes_opt_(*pBufferLength) LPSTR pInstanceName,
  5067. /* [annotation] */
  5068. _Inout_ SIZE_T *pBufferLength) = 0;
  5069. virtual void STDMETHODCALLTYPE GetTypeName(
  5070. /* [annotation] */
  5071. _Out_writes_opt_(*pBufferLength) LPSTR pTypeName,
  5072. /* [annotation] */
  5073. _Inout_ SIZE_T *pBufferLength) = 0;
  5074. };
  5075. #else /* C style interface */
  5076. typedef struct ID3D11ClassInstanceVtbl
  5077. {
  5078. BEGIN_INTERFACE
  5079. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  5080. ID3D11ClassInstance * This,
  5081. /* [in] */ REFIID riid,
  5082. /* [annotation][iid_is][out] */
  5083. _COM_Outptr_ void **ppvObject);
  5084. ULONG ( STDMETHODCALLTYPE *AddRef )(
  5085. ID3D11ClassInstance * This);
  5086. ULONG ( STDMETHODCALLTYPE *Release )(
  5087. ID3D11ClassInstance * This);
  5088. void ( STDMETHODCALLTYPE *GetDevice )(
  5089. ID3D11ClassInstance * This,
  5090. /* [annotation] */
  5091. _Outptr_ ID3D11Device **ppDevice);
  5092. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  5093. ID3D11ClassInstance * This,
  5094. /* [annotation] */
  5095. _In_ REFGUID guid,
  5096. /* [annotation] */
  5097. _Inout_ UINT *pDataSize,
  5098. /* [annotation] */
  5099. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  5100. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  5101. ID3D11ClassInstance * This,
  5102. /* [annotation] */
  5103. _In_ REFGUID guid,
  5104. /* [annotation] */
  5105. _In_ UINT DataSize,
  5106. /* [annotation] */
  5107. _In_reads_bytes_opt_( DataSize ) const void *pData);
  5108. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  5109. ID3D11ClassInstance * This,
  5110. /* [annotation] */
  5111. _In_ REFGUID guid,
  5112. /* [annotation] */
  5113. _In_opt_ const IUnknown *pData);
  5114. void ( STDMETHODCALLTYPE *GetClassLinkage )(
  5115. ID3D11ClassInstance * This,
  5116. /* [annotation] */
  5117. _Outptr_ ID3D11ClassLinkage **ppLinkage);
  5118. void ( STDMETHODCALLTYPE *GetDesc )(
  5119. ID3D11ClassInstance * This,
  5120. /* [annotation] */
  5121. _Out_ D3D11_CLASS_INSTANCE_DESC *pDesc);
  5122. void ( STDMETHODCALLTYPE *GetInstanceName )(
  5123. ID3D11ClassInstance * This,
  5124. /* [annotation] */
  5125. _Out_writes_opt_(*pBufferLength) LPSTR pInstanceName,
  5126. /* [annotation] */
  5127. _Inout_ SIZE_T *pBufferLength);
  5128. void ( STDMETHODCALLTYPE *GetTypeName )(
  5129. ID3D11ClassInstance * This,
  5130. /* [annotation] */
  5131. _Out_writes_opt_(*pBufferLength) LPSTR pTypeName,
  5132. /* [annotation] */
  5133. _Inout_ SIZE_T *pBufferLength);
  5134. END_INTERFACE
  5135. } ID3D11ClassInstanceVtbl;
  5136. interface ID3D11ClassInstance
  5137. {
  5138. CONST_VTBL struct ID3D11ClassInstanceVtbl *lpVtbl;
  5139. };
  5140. #ifdef COBJMACROS
  5141. #define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) \
  5142. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  5143. #define ID3D11ClassInstance_AddRef(This) \
  5144. ( (This)->lpVtbl -> AddRef(This) )
  5145. #define ID3D11ClassInstance_Release(This) \
  5146. ( (This)->lpVtbl -> Release(This) )
  5147. #define ID3D11ClassInstance_GetDevice(This,ppDevice) \
  5148. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  5149. #define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) \
  5150. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  5151. #define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) \
  5152. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  5153. #define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) \
  5154. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  5155. #define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) \
  5156. ( (This)->lpVtbl -> GetClassLinkage(This,ppLinkage) )
  5157. #define ID3D11ClassInstance_GetDesc(This,pDesc) \
  5158. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  5159. #define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) \
  5160. ( (This)->lpVtbl -> GetInstanceName(This,pInstanceName,pBufferLength) )
  5161. #define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) \
  5162. ( (This)->lpVtbl -> GetTypeName(This,pTypeName,pBufferLength) )
  5163. #endif /* COBJMACROS */
  5164. #endif /* C style interface */
  5165. #endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */
  5166. #ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__
  5167. #define __ID3D11ClassLinkage_INTERFACE_DEFINED__
  5168. /* interface ID3D11ClassLinkage */
  5169. /* [unique][local][object][uuid] */
  5170. EXTERN_C const IID IID_ID3D11ClassLinkage;
  5171. #if defined(__cplusplus) && !defined(CINTERFACE)
  5172. MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed")
  5173. ID3D11ClassLinkage : public ID3D11DeviceChild
  5174. {
  5175. public:
  5176. virtual HRESULT STDMETHODCALLTYPE GetClassInstance(
  5177. /* [annotation] */
  5178. _In_ LPCSTR pClassInstanceName,
  5179. /* [annotation] */
  5180. _In_ UINT InstanceIndex,
  5181. /* [annotation] */
  5182. _COM_Outptr_ ID3D11ClassInstance **ppInstance) = 0;
  5183. virtual HRESULT STDMETHODCALLTYPE CreateClassInstance(
  5184. /* [annotation] */
  5185. _In_ LPCSTR pClassTypeName,
  5186. /* [annotation] */
  5187. _In_ UINT ConstantBufferOffset,
  5188. /* [annotation] */
  5189. _In_ UINT ConstantVectorOffset,
  5190. /* [annotation] */
  5191. _In_ UINT TextureOffset,
  5192. /* [annotation] */
  5193. _In_ UINT SamplerOffset,
  5194. /* [annotation] */
  5195. _COM_Outptr_ ID3D11ClassInstance **ppInstance) = 0;
  5196. };
  5197. #else /* C style interface */
  5198. typedef struct ID3D11ClassLinkageVtbl
  5199. {
  5200. BEGIN_INTERFACE
  5201. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  5202. ID3D11ClassLinkage * This,
  5203. /* [in] */ REFIID riid,
  5204. /* [annotation][iid_is][out] */
  5205. _COM_Outptr_ void **ppvObject);
  5206. ULONG ( STDMETHODCALLTYPE *AddRef )(
  5207. ID3D11ClassLinkage * This);
  5208. ULONG ( STDMETHODCALLTYPE *Release )(
  5209. ID3D11ClassLinkage * This);
  5210. void ( STDMETHODCALLTYPE *GetDevice )(
  5211. ID3D11ClassLinkage * This,
  5212. /* [annotation] */
  5213. _Outptr_ ID3D11Device **ppDevice);
  5214. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  5215. ID3D11ClassLinkage * This,
  5216. /* [annotation] */
  5217. _In_ REFGUID guid,
  5218. /* [annotation] */
  5219. _Inout_ UINT *pDataSize,
  5220. /* [annotation] */
  5221. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  5222. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  5223. ID3D11ClassLinkage * This,
  5224. /* [annotation] */
  5225. _In_ REFGUID guid,
  5226. /* [annotation] */
  5227. _In_ UINT DataSize,
  5228. /* [annotation] */
  5229. _In_reads_bytes_opt_( DataSize ) const void *pData);
  5230. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  5231. ID3D11ClassLinkage * This,
  5232. /* [annotation] */
  5233. _In_ REFGUID guid,
  5234. /* [annotation] */
  5235. _In_opt_ const IUnknown *pData);
  5236. HRESULT ( STDMETHODCALLTYPE *GetClassInstance )(
  5237. ID3D11ClassLinkage * This,
  5238. /* [annotation] */
  5239. _In_ LPCSTR pClassInstanceName,
  5240. /* [annotation] */
  5241. _In_ UINT InstanceIndex,
  5242. /* [annotation] */
  5243. _COM_Outptr_ ID3D11ClassInstance **ppInstance);
  5244. HRESULT ( STDMETHODCALLTYPE *CreateClassInstance )(
  5245. ID3D11ClassLinkage * This,
  5246. /* [annotation] */
  5247. _In_ LPCSTR pClassTypeName,
  5248. /* [annotation] */
  5249. _In_ UINT ConstantBufferOffset,
  5250. /* [annotation] */
  5251. _In_ UINT ConstantVectorOffset,
  5252. /* [annotation] */
  5253. _In_ UINT TextureOffset,
  5254. /* [annotation] */
  5255. _In_ UINT SamplerOffset,
  5256. /* [annotation] */
  5257. _COM_Outptr_ ID3D11ClassInstance **ppInstance);
  5258. END_INTERFACE
  5259. } ID3D11ClassLinkageVtbl;
  5260. interface ID3D11ClassLinkage
  5261. {
  5262. CONST_VTBL struct ID3D11ClassLinkageVtbl *lpVtbl;
  5263. };
  5264. #ifdef COBJMACROS
  5265. #define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) \
  5266. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  5267. #define ID3D11ClassLinkage_AddRef(This) \
  5268. ( (This)->lpVtbl -> AddRef(This) )
  5269. #define ID3D11ClassLinkage_Release(This) \
  5270. ( (This)->lpVtbl -> Release(This) )
  5271. #define ID3D11ClassLinkage_GetDevice(This,ppDevice) \
  5272. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  5273. #define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) \
  5274. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  5275. #define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) \
  5276. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  5277. #define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) \
  5278. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  5279. #define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) \
  5280. ( (This)->lpVtbl -> GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) )
  5281. #define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) \
  5282. ( (This)->lpVtbl -> CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) )
  5283. #endif /* COBJMACROS */
  5284. #endif /* C style interface */
  5285. #endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */
  5286. #ifndef __ID3D11CommandList_INTERFACE_DEFINED__
  5287. #define __ID3D11CommandList_INTERFACE_DEFINED__
  5288. /* interface ID3D11CommandList */
  5289. /* [unique][local][object][uuid] */
  5290. EXTERN_C const IID IID_ID3D11CommandList;
  5291. #if defined(__cplusplus) && !defined(CINTERFACE)
  5292. MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2")
  5293. ID3D11CommandList : public ID3D11DeviceChild
  5294. {
  5295. public:
  5296. virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0;
  5297. };
  5298. #else /* C style interface */
  5299. typedef struct ID3D11CommandListVtbl
  5300. {
  5301. BEGIN_INTERFACE
  5302. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  5303. ID3D11CommandList * This,
  5304. /* [in] */ REFIID riid,
  5305. /* [annotation][iid_is][out] */
  5306. _COM_Outptr_ void **ppvObject);
  5307. ULONG ( STDMETHODCALLTYPE *AddRef )(
  5308. ID3D11CommandList * This);
  5309. ULONG ( STDMETHODCALLTYPE *Release )(
  5310. ID3D11CommandList * This);
  5311. void ( STDMETHODCALLTYPE *GetDevice )(
  5312. ID3D11CommandList * This,
  5313. /* [annotation] */
  5314. _Outptr_ ID3D11Device **ppDevice);
  5315. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  5316. ID3D11CommandList * This,
  5317. /* [annotation] */
  5318. _In_ REFGUID guid,
  5319. /* [annotation] */
  5320. _Inout_ UINT *pDataSize,
  5321. /* [annotation] */
  5322. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  5323. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  5324. ID3D11CommandList * This,
  5325. /* [annotation] */
  5326. _In_ REFGUID guid,
  5327. /* [annotation] */
  5328. _In_ UINT DataSize,
  5329. /* [annotation] */
  5330. _In_reads_bytes_opt_( DataSize ) const void *pData);
  5331. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  5332. ID3D11CommandList * This,
  5333. /* [annotation] */
  5334. _In_ REFGUID guid,
  5335. /* [annotation] */
  5336. _In_opt_ const IUnknown *pData);
  5337. UINT ( STDMETHODCALLTYPE *GetContextFlags )(
  5338. ID3D11CommandList * This);
  5339. END_INTERFACE
  5340. } ID3D11CommandListVtbl;
  5341. interface ID3D11CommandList
  5342. {
  5343. CONST_VTBL struct ID3D11CommandListVtbl *lpVtbl;
  5344. };
  5345. #ifdef COBJMACROS
  5346. #define ID3D11CommandList_QueryInterface(This,riid,ppvObject) \
  5347. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  5348. #define ID3D11CommandList_AddRef(This) \
  5349. ( (This)->lpVtbl -> AddRef(This) )
  5350. #define ID3D11CommandList_Release(This) \
  5351. ( (This)->lpVtbl -> Release(This) )
  5352. #define ID3D11CommandList_GetDevice(This,ppDevice) \
  5353. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  5354. #define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) \
  5355. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  5356. #define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) \
  5357. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  5358. #define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) \
  5359. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  5360. #define ID3D11CommandList_GetContextFlags(This) \
  5361. ( (This)->lpVtbl -> GetContextFlags(This) )
  5362. #endif /* COBJMACROS */
  5363. #endif /* C style interface */
  5364. #endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */
  5365. /* interface __MIDL_itf_d3d11_0000_0029 */
  5366. /* [local] */
  5367. typedef
  5368. enum D3D11_FEATURE
  5369. {
  5370. D3D11_FEATURE_THREADING = 0,
  5371. D3D11_FEATURE_DOUBLES = ( D3D11_FEATURE_THREADING + 1 ) ,
  5372. D3D11_FEATURE_FORMAT_SUPPORT = ( D3D11_FEATURE_DOUBLES + 1 ) ,
  5373. D3D11_FEATURE_FORMAT_SUPPORT2 = ( D3D11_FEATURE_FORMAT_SUPPORT + 1 ) ,
  5374. D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = ( D3D11_FEATURE_FORMAT_SUPPORT2 + 1 ) ,
  5375. D3D11_FEATURE_D3D11_OPTIONS = ( D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1 ) ,
  5376. D3D11_FEATURE_ARCHITECTURE_INFO = ( D3D11_FEATURE_D3D11_OPTIONS + 1 ) ,
  5377. D3D11_FEATURE_D3D9_OPTIONS = ( D3D11_FEATURE_ARCHITECTURE_INFO + 1 ) ,
  5378. D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = ( D3D11_FEATURE_D3D9_OPTIONS + 1 ) ,
  5379. D3D11_FEATURE_D3D9_SHADOW_SUPPORT = ( D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1 ) ,
  5380. D3D11_FEATURE_D3D11_OPTIONS1 = ( D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1 ) ,
  5381. D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = ( D3D11_FEATURE_D3D11_OPTIONS1 + 1 ) ,
  5382. D3D11_FEATURE_MARKER_SUPPORT = ( D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1 ) ,
  5383. D3D11_FEATURE_D3D9_OPTIONS1 = ( D3D11_FEATURE_MARKER_SUPPORT + 1 ) ,
  5384. D3D11_FEATURE_D3D11_OPTIONS2 = ( D3D11_FEATURE_D3D9_OPTIONS1 + 1 ) ,
  5385. D3D11_FEATURE_D3D11_OPTIONS3 = ( D3D11_FEATURE_D3D11_OPTIONS2 + 1 ) ,
  5386. D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = ( D3D11_FEATURE_D3D11_OPTIONS3 + 1 ) ,
  5387. D3D11_FEATURE_D3D11_OPTIONS4 = ( D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT + 1 ) ,
  5388. D3D11_FEATURE_SHADER_CACHE = ( D3D11_FEATURE_D3D11_OPTIONS4 + 1 )
  5389. } D3D11_FEATURE;
  5390. typedef struct D3D11_FEATURE_DATA_THREADING
  5391. {
  5392. BOOL DriverConcurrentCreates;
  5393. BOOL DriverCommandLists;
  5394. } D3D11_FEATURE_DATA_THREADING;
  5395. typedef struct D3D11_FEATURE_DATA_DOUBLES
  5396. {
  5397. BOOL DoublePrecisionFloatShaderOps;
  5398. } D3D11_FEATURE_DATA_DOUBLES;
  5399. typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  5400. {
  5401. DXGI_FORMAT InFormat;
  5402. UINT OutFormatSupport;
  5403. } D3D11_FEATURE_DATA_FORMAT_SUPPORT;
  5404. typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
  5405. {
  5406. DXGI_FORMAT InFormat;
  5407. UINT OutFormatSupport2;
  5408. } D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
  5409. typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
  5410. {
  5411. BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
  5412. } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
  5413. // =============================================================================
  5414. // In the D3D11_FEATURE_DATA_D3D11_OPTIONS struct below,
  5415. // the following groupings of capabilities will always be set identically.
  5416. // That is, all the BOOLs in a grouping will be TRUE or FALSE together.
  5417. //
  5418. // Group: DiscardAPIsSeenByDriver, FlagsForUpdateAndCopySeenByDriver
  5419. //
  5420. // Group: ClearView, CopyWithOverlap, ConstantBufferPartialUpdate
  5421. // ConstantBufferOffsetting, MapNoOverwriteOnDynamicConstantBuffer
  5422. //
  5423. // Group: MapNoOverwriteOnDynamicBufferSRV,
  5424. // MultisampleRTVWithForcedSampleCountOne
  5425. //
  5426. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
  5427. {
  5428. BOOL OutputMergerLogicOp;
  5429. BOOL UAVOnlyRenderingForcedSampleCount;
  5430. BOOL DiscardAPIsSeenByDriver;
  5431. BOOL FlagsForUpdateAndCopySeenByDriver;
  5432. BOOL ClearView;
  5433. BOOL CopyWithOverlap;
  5434. BOOL ConstantBufferPartialUpdate;
  5435. BOOL ConstantBufferOffsetting;
  5436. BOOL MapNoOverwriteOnDynamicConstantBuffer;
  5437. BOOL MapNoOverwriteOnDynamicBufferSRV;
  5438. BOOL MultisampleRTVWithForcedSampleCountOne;
  5439. BOOL SAD4ShaderInstructions;
  5440. BOOL ExtendedDoublesShaderInstructions;
  5441. BOOL ExtendedResourceSharing;
  5442. } D3D11_FEATURE_DATA_D3D11_OPTIONS;
  5443. typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
  5444. {
  5445. BOOL TileBasedDeferredRenderer;
  5446. } D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
  5447. typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
  5448. {
  5449. BOOL FullNonPow2TextureSupport;
  5450. } D3D11_FEATURE_DATA_D3D9_OPTIONS;
  5451. typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
  5452. {
  5453. BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
  5454. } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
  5455. typedef
  5456. enum D3D11_SHADER_MIN_PRECISION_SUPPORT
  5457. {
  5458. D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
  5459. D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2
  5460. } D3D11_SHADER_MIN_PRECISION_SUPPORT;
  5461. typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
  5462. {
  5463. UINT PixelShaderMinPrecision;
  5464. UINT AllOtherShaderStagesMinPrecision;
  5465. } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
  5466. typedef
  5467. enum D3D11_TILED_RESOURCES_TIER
  5468. {
  5469. D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0,
  5470. D3D11_TILED_RESOURCES_TIER_1 = 1,
  5471. D3D11_TILED_RESOURCES_TIER_2 = 2,
  5472. D3D11_TILED_RESOURCES_TIER_3 = 3
  5473. } D3D11_TILED_RESOURCES_TIER;
  5474. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
  5475. {
  5476. D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
  5477. BOOL MinMaxFiltering;
  5478. BOOL ClearViewAlsoSupportsDepthOnlyFormats;
  5479. BOOL MapOnDefaultBuffers;
  5480. } D3D11_FEATURE_DATA_D3D11_OPTIONS1;
  5481. typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
  5482. {
  5483. BOOL SimpleInstancingSupported;
  5484. } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
  5485. typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
  5486. {
  5487. BOOL Profile;
  5488. } D3D11_FEATURE_DATA_MARKER_SUPPORT;
  5489. typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
  5490. {
  5491. BOOL FullNonPow2TextureSupported;
  5492. BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
  5493. BOOL SimpleInstancingSupported;
  5494. BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
  5495. } D3D11_FEATURE_DATA_D3D9_OPTIONS1;
  5496. typedef
  5497. enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
  5498. {
  5499. D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0,
  5500. D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
  5501. D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
  5502. D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3
  5503. } D3D11_CONSERVATIVE_RASTERIZATION_TIER;
  5504. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
  5505. {
  5506. BOOL PSSpecifiedStencilRefSupported;
  5507. BOOL TypedUAVLoadAdditionalFormats;
  5508. BOOL ROVsSupported;
  5509. D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
  5510. D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
  5511. BOOL MapOnDefaultTextures;
  5512. BOOL StandardSwizzle;
  5513. BOOL UnifiedMemoryArchitecture;
  5514. } D3D11_FEATURE_DATA_D3D11_OPTIONS2;
  5515. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
  5516. {
  5517. BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
  5518. } D3D11_FEATURE_DATA_D3D11_OPTIONS3;
  5519. typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
  5520. {
  5521. UINT MaxGPUVirtualAddressBitsPerResource;
  5522. UINT MaxGPUVirtualAddressBitsPerProcess;
  5523. } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
  5524. typedef
  5525. enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
  5526. {
  5527. D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
  5528. D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
  5529. D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2
  5530. } D3D11_SHADER_CACHE_SUPPORT_FLAGS;
  5531. typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
  5532. {
  5533. UINT SupportFlags;
  5534. } D3D11_FEATURE_DATA_SHADER_CACHE;
  5535. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec;
  5536. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_s_ifspec;
  5537. #ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__
  5538. #define __ID3D11DeviceContext_INTERFACE_DEFINED__
  5539. /* interface ID3D11DeviceContext */
  5540. /* [unique][local][object][uuid] */
  5541. EXTERN_C const IID IID_ID3D11DeviceContext;
  5542. #if defined(__cplusplus) && !defined(CINTERFACE)
  5543. MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da")
  5544. ID3D11DeviceContext : public ID3D11DeviceChild
  5545. {
  5546. public:
  5547. virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
  5548. /* [annotation] */
  5549. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5550. /* [annotation] */
  5551. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5552. /* [annotation] */
  5553. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0;
  5554. virtual void STDMETHODCALLTYPE PSSetShaderResources(
  5555. /* [annotation] */
  5556. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5557. /* [annotation] */
  5558. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5559. /* [annotation] */
  5560. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
  5561. virtual void STDMETHODCALLTYPE PSSetShader(
  5562. /* [annotation] */
  5563. _In_opt_ ID3D11PixelShader *pPixelShader,
  5564. /* [annotation] */
  5565. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  5566. UINT NumClassInstances) = 0;
  5567. virtual void STDMETHODCALLTYPE PSSetSamplers(
  5568. /* [annotation] */
  5569. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  5570. /* [annotation] */
  5571. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  5572. /* [annotation] */
  5573. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0;
  5574. virtual void STDMETHODCALLTYPE VSSetShader(
  5575. /* [annotation] */
  5576. _In_opt_ ID3D11VertexShader *pVertexShader,
  5577. /* [annotation] */
  5578. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  5579. UINT NumClassInstances) = 0;
  5580. virtual void STDMETHODCALLTYPE DrawIndexed(
  5581. /* [annotation] */
  5582. _In_ UINT IndexCount,
  5583. /* [annotation] */
  5584. _In_ UINT StartIndexLocation,
  5585. /* [annotation] */
  5586. _In_ INT BaseVertexLocation) = 0;
  5587. virtual void STDMETHODCALLTYPE Draw(
  5588. /* [annotation] */
  5589. _In_ UINT VertexCount,
  5590. /* [annotation] */
  5591. _In_ UINT StartVertexLocation) = 0;
  5592. virtual HRESULT STDMETHODCALLTYPE Map(
  5593. /* [annotation] */
  5594. _In_ ID3D11Resource *pResource,
  5595. /* [annotation] */
  5596. _In_ UINT Subresource,
  5597. /* [annotation] */
  5598. _In_ D3D11_MAP MapType,
  5599. /* [annotation] */
  5600. _In_ UINT MapFlags,
  5601. /* [annotation] */
  5602. _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
  5603. virtual void STDMETHODCALLTYPE Unmap(
  5604. /* [annotation] */
  5605. _In_ ID3D11Resource *pResource,
  5606. /* [annotation] */
  5607. _In_ UINT Subresource) = 0;
  5608. virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
  5609. /* [annotation] */
  5610. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5611. /* [annotation] */
  5612. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5613. /* [annotation] */
  5614. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0;
  5615. virtual void STDMETHODCALLTYPE IASetInputLayout(
  5616. /* [annotation] */
  5617. _In_opt_ ID3D11InputLayout *pInputLayout) = 0;
  5618. virtual void STDMETHODCALLTYPE IASetVertexBuffers(
  5619. /* [annotation] */
  5620. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5621. /* [annotation] */
  5622. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5623. /* [annotation] */
  5624. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
  5625. /* [annotation] */
  5626. _In_reads_opt_(NumBuffers) const UINT *pStrides,
  5627. /* [annotation] */
  5628. _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0;
  5629. virtual void STDMETHODCALLTYPE IASetIndexBuffer(
  5630. /* [annotation] */
  5631. _In_opt_ ID3D11Buffer *pIndexBuffer,
  5632. /* [annotation] */
  5633. _In_ DXGI_FORMAT Format,
  5634. /* [annotation] */
  5635. _In_ UINT Offset) = 0;
  5636. virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
  5637. /* [annotation] */
  5638. _In_ UINT IndexCountPerInstance,
  5639. /* [annotation] */
  5640. _In_ UINT InstanceCount,
  5641. /* [annotation] */
  5642. _In_ UINT StartIndexLocation,
  5643. /* [annotation] */
  5644. _In_ INT BaseVertexLocation,
  5645. /* [annotation] */
  5646. _In_ UINT StartInstanceLocation) = 0;
  5647. virtual void STDMETHODCALLTYPE DrawInstanced(
  5648. /* [annotation] */
  5649. _In_ UINT VertexCountPerInstance,
  5650. /* [annotation] */
  5651. _In_ UINT InstanceCount,
  5652. /* [annotation] */
  5653. _In_ UINT StartVertexLocation,
  5654. /* [annotation] */
  5655. _In_ UINT StartInstanceLocation) = 0;
  5656. virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
  5657. /* [annotation] */
  5658. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5659. /* [annotation] */
  5660. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5661. /* [annotation] */
  5662. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0;
  5663. virtual void STDMETHODCALLTYPE GSSetShader(
  5664. /* [annotation] */
  5665. _In_opt_ ID3D11GeometryShader *pShader,
  5666. /* [annotation] */
  5667. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  5668. UINT NumClassInstances) = 0;
  5669. virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
  5670. /* [annotation] */
  5671. _In_ D3D11_PRIMITIVE_TOPOLOGY Topology) = 0;
  5672. virtual void STDMETHODCALLTYPE VSSetShaderResources(
  5673. /* [annotation] */
  5674. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5675. /* [annotation] */
  5676. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5677. /* [annotation] */
  5678. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
  5679. virtual void STDMETHODCALLTYPE VSSetSamplers(
  5680. /* [annotation] */
  5681. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  5682. /* [annotation] */
  5683. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  5684. /* [annotation] */
  5685. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0;
  5686. virtual void STDMETHODCALLTYPE Begin(
  5687. /* [annotation] */
  5688. _In_ ID3D11Asynchronous *pAsync) = 0;
  5689. virtual void STDMETHODCALLTYPE End(
  5690. /* [annotation] */
  5691. _In_ ID3D11Asynchronous *pAsync) = 0;
  5692. virtual HRESULT STDMETHODCALLTYPE GetData(
  5693. /* [annotation] */
  5694. _In_ ID3D11Asynchronous *pAsync,
  5695. /* [annotation] */
  5696. _Out_writes_bytes_opt_( DataSize ) void *pData,
  5697. /* [annotation] */
  5698. _In_ UINT DataSize,
  5699. /* [annotation] */
  5700. _In_ UINT GetDataFlags) = 0;
  5701. virtual void STDMETHODCALLTYPE SetPredication(
  5702. /* [annotation] */
  5703. _In_opt_ ID3D11Predicate *pPredicate,
  5704. /* [annotation] */
  5705. _In_ BOOL PredicateValue) = 0;
  5706. virtual void STDMETHODCALLTYPE GSSetShaderResources(
  5707. /* [annotation] */
  5708. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5709. /* [annotation] */
  5710. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5711. /* [annotation] */
  5712. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
  5713. virtual void STDMETHODCALLTYPE GSSetSamplers(
  5714. /* [annotation] */
  5715. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  5716. /* [annotation] */
  5717. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  5718. /* [annotation] */
  5719. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0;
  5720. virtual void STDMETHODCALLTYPE OMSetRenderTargets(
  5721. /* [annotation] */
  5722. _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
  5723. /* [annotation] */
  5724. _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
  5725. /* [annotation] */
  5726. _In_opt_ ID3D11DepthStencilView *pDepthStencilView) = 0;
  5727. virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
  5728. /* [annotation] */
  5729. _In_ UINT NumRTVs,
  5730. /* [annotation] */
  5731. _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
  5732. /* [annotation] */
  5733. _In_opt_ ID3D11DepthStencilView *pDepthStencilView,
  5734. /* [annotation] */
  5735. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
  5736. /* [annotation] */
  5737. _In_ UINT NumUAVs,
  5738. /* [annotation] */
  5739. _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  5740. /* [annotation] */
  5741. _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts) = 0;
  5742. virtual void STDMETHODCALLTYPE OMSetBlendState(
  5743. /* [annotation] */
  5744. _In_opt_ ID3D11BlendState *pBlendState,
  5745. /* [annotation] */
  5746. _In_opt_ const FLOAT BlendFactor[ 4 ],
  5747. /* [annotation] */
  5748. _In_ UINT SampleMask) = 0;
  5749. virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
  5750. /* [annotation] */
  5751. _In_opt_ ID3D11DepthStencilState *pDepthStencilState,
  5752. /* [annotation] */
  5753. _In_ UINT StencilRef) = 0;
  5754. virtual void STDMETHODCALLTYPE SOSetTargets(
  5755. /* [annotation] */
  5756. _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
  5757. /* [annotation] */
  5758. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
  5759. /* [annotation] */
  5760. _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0;
  5761. virtual void STDMETHODCALLTYPE DrawAuto( void) = 0;
  5762. virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
  5763. /* [annotation] */
  5764. _In_ ID3D11Buffer *pBufferForArgs,
  5765. /* [annotation] */
  5766. _In_ UINT AlignedByteOffsetForArgs) = 0;
  5767. virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
  5768. /* [annotation] */
  5769. _In_ ID3D11Buffer *pBufferForArgs,
  5770. /* [annotation] */
  5771. _In_ UINT AlignedByteOffsetForArgs) = 0;
  5772. virtual void STDMETHODCALLTYPE Dispatch(
  5773. /* [annotation] */
  5774. _In_ UINT ThreadGroupCountX,
  5775. /* [annotation] */
  5776. _In_ UINT ThreadGroupCountY,
  5777. /* [annotation] */
  5778. _In_ UINT ThreadGroupCountZ) = 0;
  5779. virtual void STDMETHODCALLTYPE DispatchIndirect(
  5780. /* [annotation] */
  5781. _In_ ID3D11Buffer *pBufferForArgs,
  5782. /* [annotation] */
  5783. _In_ UINT AlignedByteOffsetForArgs) = 0;
  5784. virtual void STDMETHODCALLTYPE RSSetState(
  5785. /* [annotation] */
  5786. _In_opt_ ID3D11RasterizerState *pRasterizerState) = 0;
  5787. virtual void STDMETHODCALLTYPE RSSetViewports(
  5788. /* [annotation] */
  5789. _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
  5790. /* [annotation] */
  5791. _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports) = 0;
  5792. virtual void STDMETHODCALLTYPE RSSetScissorRects(
  5793. /* [annotation] */
  5794. _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
  5795. /* [annotation] */
  5796. _In_reads_opt_(NumRects) const D3D11_RECT *pRects) = 0;
  5797. virtual void STDMETHODCALLTYPE CopySubresourceRegion(
  5798. /* [annotation] */
  5799. _In_ ID3D11Resource *pDstResource,
  5800. /* [annotation] */
  5801. _In_ UINT DstSubresource,
  5802. /* [annotation] */
  5803. _In_ UINT DstX,
  5804. /* [annotation] */
  5805. _In_ UINT DstY,
  5806. /* [annotation] */
  5807. _In_ UINT DstZ,
  5808. /* [annotation] */
  5809. _In_ ID3D11Resource *pSrcResource,
  5810. /* [annotation] */
  5811. _In_ UINT SrcSubresource,
  5812. /* [annotation] */
  5813. _In_opt_ const D3D11_BOX *pSrcBox) = 0;
  5814. virtual void STDMETHODCALLTYPE CopyResource(
  5815. /* [annotation] */
  5816. _In_ ID3D11Resource *pDstResource,
  5817. /* [annotation] */
  5818. _In_ ID3D11Resource *pSrcResource) = 0;
  5819. virtual void STDMETHODCALLTYPE UpdateSubresource(
  5820. /* [annotation] */
  5821. _In_ ID3D11Resource *pDstResource,
  5822. /* [annotation] */
  5823. _In_ UINT DstSubresource,
  5824. /* [annotation] */
  5825. _In_opt_ const D3D11_BOX *pDstBox,
  5826. /* [annotation] */
  5827. _In_ const void *pSrcData,
  5828. /* [annotation] */
  5829. _In_ UINT SrcRowPitch,
  5830. /* [annotation] */
  5831. _In_ UINT SrcDepthPitch) = 0;
  5832. virtual void STDMETHODCALLTYPE CopyStructureCount(
  5833. /* [annotation] */
  5834. _In_ ID3D11Buffer *pDstBuffer,
  5835. /* [annotation] */
  5836. _In_ UINT DstAlignedByteOffset,
  5837. /* [annotation] */
  5838. _In_ ID3D11UnorderedAccessView *pSrcView) = 0;
  5839. virtual void STDMETHODCALLTYPE ClearRenderTargetView(
  5840. /* [annotation] */
  5841. _In_ ID3D11RenderTargetView *pRenderTargetView,
  5842. /* [annotation] */
  5843. _In_ const FLOAT ColorRGBA[ 4 ]) = 0;
  5844. virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
  5845. /* [annotation] */
  5846. _In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
  5847. /* [annotation] */
  5848. _In_ const UINT Values[ 4 ]) = 0;
  5849. virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
  5850. /* [annotation] */
  5851. _In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
  5852. /* [annotation] */
  5853. _In_ const FLOAT Values[ 4 ]) = 0;
  5854. virtual void STDMETHODCALLTYPE ClearDepthStencilView(
  5855. /* [annotation] */
  5856. _In_ ID3D11DepthStencilView *pDepthStencilView,
  5857. /* [annotation] */
  5858. _In_ UINT ClearFlags,
  5859. /* [annotation] */
  5860. _In_ FLOAT Depth,
  5861. /* [annotation] */
  5862. _In_ UINT8 Stencil) = 0;
  5863. virtual void STDMETHODCALLTYPE GenerateMips(
  5864. /* [annotation] */
  5865. _In_ ID3D11ShaderResourceView *pShaderResourceView) = 0;
  5866. virtual void STDMETHODCALLTYPE SetResourceMinLOD(
  5867. /* [annotation] */
  5868. _In_ ID3D11Resource *pResource,
  5869. FLOAT MinLOD) = 0;
  5870. virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD(
  5871. /* [annotation] */
  5872. _In_ ID3D11Resource *pResource) = 0;
  5873. virtual void STDMETHODCALLTYPE ResolveSubresource(
  5874. /* [annotation] */
  5875. _In_ ID3D11Resource *pDstResource,
  5876. /* [annotation] */
  5877. _In_ UINT DstSubresource,
  5878. /* [annotation] */
  5879. _In_ ID3D11Resource *pSrcResource,
  5880. /* [annotation] */
  5881. _In_ UINT SrcSubresource,
  5882. /* [annotation] */
  5883. _In_ DXGI_FORMAT Format) = 0;
  5884. virtual void STDMETHODCALLTYPE ExecuteCommandList(
  5885. /* [annotation] */
  5886. _In_ ID3D11CommandList *pCommandList,
  5887. BOOL RestoreContextState) = 0;
  5888. virtual void STDMETHODCALLTYPE HSSetShaderResources(
  5889. /* [annotation] */
  5890. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5891. /* [annotation] */
  5892. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5893. /* [annotation] */
  5894. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
  5895. virtual void STDMETHODCALLTYPE HSSetShader(
  5896. /* [annotation] */
  5897. _In_opt_ ID3D11HullShader *pHullShader,
  5898. /* [annotation] */
  5899. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  5900. UINT NumClassInstances) = 0;
  5901. virtual void STDMETHODCALLTYPE HSSetSamplers(
  5902. /* [annotation] */
  5903. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  5904. /* [annotation] */
  5905. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  5906. /* [annotation] */
  5907. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0;
  5908. virtual void STDMETHODCALLTYPE HSSetConstantBuffers(
  5909. /* [annotation] */
  5910. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5911. /* [annotation] */
  5912. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5913. /* [annotation] */
  5914. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0;
  5915. virtual void STDMETHODCALLTYPE DSSetShaderResources(
  5916. /* [annotation] */
  5917. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5918. /* [annotation] */
  5919. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5920. /* [annotation] */
  5921. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
  5922. virtual void STDMETHODCALLTYPE DSSetShader(
  5923. /* [annotation] */
  5924. _In_opt_ ID3D11DomainShader *pDomainShader,
  5925. /* [annotation] */
  5926. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  5927. UINT NumClassInstances) = 0;
  5928. virtual void STDMETHODCALLTYPE DSSetSamplers(
  5929. /* [annotation] */
  5930. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  5931. /* [annotation] */
  5932. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  5933. /* [annotation] */
  5934. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0;
  5935. virtual void STDMETHODCALLTYPE DSSetConstantBuffers(
  5936. /* [annotation] */
  5937. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5938. /* [annotation] */
  5939. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5940. /* [annotation] */
  5941. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0;
  5942. virtual void STDMETHODCALLTYPE CSSetShaderResources(
  5943. /* [annotation] */
  5944. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5945. /* [annotation] */
  5946. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5947. /* [annotation] */
  5948. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
  5949. virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
  5950. /* [annotation] */
  5951. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
  5952. /* [annotation] */
  5953. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
  5954. /* [annotation] */
  5955. _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  5956. /* [annotation] */
  5957. _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts) = 0;
  5958. virtual void STDMETHODCALLTYPE CSSetShader(
  5959. /* [annotation] */
  5960. _In_opt_ ID3D11ComputeShader *pComputeShader,
  5961. /* [annotation] */
  5962. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  5963. UINT NumClassInstances) = 0;
  5964. virtual void STDMETHODCALLTYPE CSSetSamplers(
  5965. /* [annotation] */
  5966. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  5967. /* [annotation] */
  5968. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  5969. /* [annotation] */
  5970. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0;
  5971. virtual void STDMETHODCALLTYPE CSSetConstantBuffers(
  5972. /* [annotation] */
  5973. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5974. /* [annotation] */
  5975. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5976. /* [annotation] */
  5977. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0;
  5978. virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
  5979. /* [annotation] */
  5980. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  5981. /* [annotation] */
  5982. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  5983. /* [annotation] */
  5984. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0;
  5985. virtual void STDMETHODCALLTYPE PSGetShaderResources(
  5986. /* [annotation] */
  5987. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  5988. /* [annotation] */
  5989. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  5990. /* [annotation] */
  5991. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
  5992. virtual void STDMETHODCALLTYPE PSGetShader(
  5993. /* [annotation] */
  5994. _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
  5995. /* [annotation] */
  5996. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  5997. /* [annotation] */
  5998. _Inout_opt_ UINT *pNumClassInstances) = 0;
  5999. virtual void STDMETHODCALLTYPE PSGetSamplers(
  6000. /* [annotation] */
  6001. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6002. /* [annotation] */
  6003. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6004. /* [annotation] */
  6005. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0;
  6006. virtual void STDMETHODCALLTYPE VSGetShader(
  6007. /* [annotation] */
  6008. _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
  6009. /* [annotation] */
  6010. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6011. /* [annotation] */
  6012. _Inout_opt_ UINT *pNumClassInstances) = 0;
  6013. virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
  6014. /* [annotation] */
  6015. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6016. /* [annotation] */
  6017. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6018. /* [annotation] */
  6019. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0;
  6020. virtual void STDMETHODCALLTYPE IAGetInputLayout(
  6021. /* [annotation] */
  6022. _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout) = 0;
  6023. virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
  6024. /* [annotation] */
  6025. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6026. /* [annotation] */
  6027. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6028. /* [annotation] */
  6029. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
  6030. /* [annotation] */
  6031. _Out_writes_opt_(NumBuffers) UINT *pStrides,
  6032. /* [annotation] */
  6033. _Out_writes_opt_(NumBuffers) UINT *pOffsets) = 0;
  6034. virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
  6035. /* [annotation] */
  6036. _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
  6037. /* [annotation] */
  6038. _Out_opt_ DXGI_FORMAT *Format,
  6039. /* [annotation] */
  6040. _Out_opt_ UINT *Offset) = 0;
  6041. virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
  6042. /* [annotation] */
  6043. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6044. /* [annotation] */
  6045. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6046. /* [annotation] */
  6047. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0;
  6048. virtual void STDMETHODCALLTYPE GSGetShader(
  6049. /* [annotation] */
  6050. _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
  6051. /* [annotation] */
  6052. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6053. /* [annotation] */
  6054. _Inout_opt_ UINT *pNumClassInstances) = 0;
  6055. virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
  6056. /* [annotation] */
  6057. _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0;
  6058. virtual void STDMETHODCALLTYPE VSGetShaderResources(
  6059. /* [annotation] */
  6060. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6061. /* [annotation] */
  6062. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6063. /* [annotation] */
  6064. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
  6065. virtual void STDMETHODCALLTYPE VSGetSamplers(
  6066. /* [annotation] */
  6067. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6068. /* [annotation] */
  6069. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6070. /* [annotation] */
  6071. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0;
  6072. virtual void STDMETHODCALLTYPE GetPredication(
  6073. /* [annotation] */
  6074. _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
  6075. /* [annotation] */
  6076. _Out_opt_ BOOL *pPredicateValue) = 0;
  6077. virtual void STDMETHODCALLTYPE GSGetShaderResources(
  6078. /* [annotation] */
  6079. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6080. /* [annotation] */
  6081. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6082. /* [annotation] */
  6083. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
  6084. virtual void STDMETHODCALLTYPE GSGetSamplers(
  6085. /* [annotation] */
  6086. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6087. /* [annotation] */
  6088. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6089. /* [annotation] */
  6090. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0;
  6091. virtual void STDMETHODCALLTYPE OMGetRenderTargets(
  6092. /* [annotation] */
  6093. _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
  6094. /* [annotation] */
  6095. _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
  6096. /* [annotation] */
  6097. _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView) = 0;
  6098. virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
  6099. /* [annotation] */
  6100. _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
  6101. /* [annotation] */
  6102. _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
  6103. /* [annotation] */
  6104. _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
  6105. /* [annotation] */
  6106. _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
  6107. /* [annotation] */
  6108. _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
  6109. /* [annotation] */
  6110. _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
  6111. virtual void STDMETHODCALLTYPE OMGetBlendState(
  6112. /* [annotation] */
  6113. _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
  6114. /* [annotation] */
  6115. _Out_opt_ FLOAT BlendFactor[ 4 ],
  6116. /* [annotation] */
  6117. _Out_opt_ UINT *pSampleMask) = 0;
  6118. virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
  6119. /* [annotation] */
  6120. _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
  6121. /* [annotation] */
  6122. _Out_opt_ UINT *pStencilRef) = 0;
  6123. virtual void STDMETHODCALLTYPE SOGetTargets(
  6124. /* [annotation] */
  6125. _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
  6126. /* [annotation] */
  6127. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets) = 0;
  6128. virtual void STDMETHODCALLTYPE RSGetState(
  6129. /* [annotation] */
  6130. _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState) = 0;
  6131. virtual void STDMETHODCALLTYPE RSGetViewports(
  6132. /* [annotation] */
  6133. _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
  6134. /* [annotation] */
  6135. _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports) = 0;
  6136. virtual void STDMETHODCALLTYPE RSGetScissorRects(
  6137. /* [annotation] */
  6138. _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
  6139. /* [annotation] */
  6140. _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects) = 0;
  6141. virtual void STDMETHODCALLTYPE HSGetShaderResources(
  6142. /* [annotation] */
  6143. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6144. /* [annotation] */
  6145. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6146. /* [annotation] */
  6147. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
  6148. virtual void STDMETHODCALLTYPE HSGetShader(
  6149. /* [annotation] */
  6150. _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
  6151. /* [annotation] */
  6152. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6153. /* [annotation] */
  6154. _Inout_opt_ UINT *pNumClassInstances) = 0;
  6155. virtual void STDMETHODCALLTYPE HSGetSamplers(
  6156. /* [annotation] */
  6157. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6158. /* [annotation] */
  6159. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6160. /* [annotation] */
  6161. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0;
  6162. virtual void STDMETHODCALLTYPE HSGetConstantBuffers(
  6163. /* [annotation] */
  6164. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6165. /* [annotation] */
  6166. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6167. /* [annotation] */
  6168. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0;
  6169. virtual void STDMETHODCALLTYPE DSGetShaderResources(
  6170. /* [annotation] */
  6171. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6172. /* [annotation] */
  6173. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6174. /* [annotation] */
  6175. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
  6176. virtual void STDMETHODCALLTYPE DSGetShader(
  6177. /* [annotation] */
  6178. _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
  6179. /* [annotation] */
  6180. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6181. /* [annotation] */
  6182. _Inout_opt_ UINT *pNumClassInstances) = 0;
  6183. virtual void STDMETHODCALLTYPE DSGetSamplers(
  6184. /* [annotation] */
  6185. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6186. /* [annotation] */
  6187. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6188. /* [annotation] */
  6189. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0;
  6190. virtual void STDMETHODCALLTYPE DSGetConstantBuffers(
  6191. /* [annotation] */
  6192. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6193. /* [annotation] */
  6194. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6195. /* [annotation] */
  6196. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0;
  6197. virtual void STDMETHODCALLTYPE CSGetShaderResources(
  6198. /* [annotation] */
  6199. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6200. /* [annotation] */
  6201. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6202. /* [annotation] */
  6203. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
  6204. virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
  6205. /* [annotation] */
  6206. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
  6207. /* [annotation] */
  6208. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
  6209. /* [annotation] */
  6210. _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
  6211. virtual void STDMETHODCALLTYPE CSGetShader(
  6212. /* [annotation] */
  6213. _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
  6214. /* [annotation] */
  6215. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6216. /* [annotation] */
  6217. _Inout_opt_ UINT *pNumClassInstances) = 0;
  6218. virtual void STDMETHODCALLTYPE CSGetSamplers(
  6219. /* [annotation] */
  6220. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6221. /* [annotation] */
  6222. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6223. /* [annotation] */
  6224. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0;
  6225. virtual void STDMETHODCALLTYPE CSGetConstantBuffers(
  6226. /* [annotation] */
  6227. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6228. /* [annotation] */
  6229. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6230. /* [annotation] */
  6231. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0;
  6232. virtual void STDMETHODCALLTYPE ClearState( void) = 0;
  6233. virtual void STDMETHODCALLTYPE Flush( void) = 0;
  6234. virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( void) = 0;
  6235. virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0;
  6236. virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
  6237. BOOL RestoreDeferredContextState,
  6238. /* [annotation] */
  6239. _COM_Outptr_opt_ ID3D11CommandList **ppCommandList) = 0;
  6240. };
  6241. #else /* C style interface */
  6242. typedef struct ID3D11DeviceContextVtbl
  6243. {
  6244. BEGIN_INTERFACE
  6245. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  6246. ID3D11DeviceContext * This,
  6247. /* [in] */ REFIID riid,
  6248. /* [annotation][iid_is][out] */
  6249. _COM_Outptr_ void **ppvObject);
  6250. ULONG ( STDMETHODCALLTYPE *AddRef )(
  6251. ID3D11DeviceContext * This);
  6252. ULONG ( STDMETHODCALLTYPE *Release )(
  6253. ID3D11DeviceContext * This);
  6254. void ( STDMETHODCALLTYPE *GetDevice )(
  6255. ID3D11DeviceContext * This,
  6256. /* [annotation] */
  6257. _Outptr_ ID3D11Device **ppDevice);
  6258. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  6259. ID3D11DeviceContext * This,
  6260. /* [annotation] */
  6261. _In_ REFGUID guid,
  6262. /* [annotation] */
  6263. _Inout_ UINT *pDataSize,
  6264. /* [annotation] */
  6265. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  6266. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  6267. ID3D11DeviceContext * This,
  6268. /* [annotation] */
  6269. _In_ REFGUID guid,
  6270. /* [annotation] */
  6271. _In_ UINT DataSize,
  6272. /* [annotation] */
  6273. _In_reads_bytes_opt_( DataSize ) const void *pData);
  6274. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  6275. ID3D11DeviceContext * This,
  6276. /* [annotation] */
  6277. _In_ REFGUID guid,
  6278. /* [annotation] */
  6279. _In_opt_ const IUnknown *pData);
  6280. void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
  6281. ID3D11DeviceContext * This,
  6282. /* [annotation] */
  6283. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6284. /* [annotation] */
  6285. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6286. /* [annotation] */
  6287. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
  6288. void ( STDMETHODCALLTYPE *PSSetShaderResources )(
  6289. ID3D11DeviceContext * This,
  6290. /* [annotation] */
  6291. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6292. /* [annotation] */
  6293. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6294. /* [annotation] */
  6295. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
  6296. void ( STDMETHODCALLTYPE *PSSetShader )(
  6297. ID3D11DeviceContext * This,
  6298. /* [annotation] */
  6299. _In_opt_ ID3D11PixelShader *pPixelShader,
  6300. /* [annotation] */
  6301. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  6302. UINT NumClassInstances);
  6303. void ( STDMETHODCALLTYPE *PSSetSamplers )(
  6304. ID3D11DeviceContext * This,
  6305. /* [annotation] */
  6306. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6307. /* [annotation] */
  6308. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6309. /* [annotation] */
  6310. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
  6311. void ( STDMETHODCALLTYPE *VSSetShader )(
  6312. ID3D11DeviceContext * This,
  6313. /* [annotation] */
  6314. _In_opt_ ID3D11VertexShader *pVertexShader,
  6315. /* [annotation] */
  6316. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  6317. UINT NumClassInstances);
  6318. void ( STDMETHODCALLTYPE *DrawIndexed )(
  6319. ID3D11DeviceContext * This,
  6320. /* [annotation] */
  6321. _In_ UINT IndexCount,
  6322. /* [annotation] */
  6323. _In_ UINT StartIndexLocation,
  6324. /* [annotation] */
  6325. _In_ INT BaseVertexLocation);
  6326. void ( STDMETHODCALLTYPE *Draw )(
  6327. ID3D11DeviceContext * This,
  6328. /* [annotation] */
  6329. _In_ UINT VertexCount,
  6330. /* [annotation] */
  6331. _In_ UINT StartVertexLocation);
  6332. HRESULT ( STDMETHODCALLTYPE *Map )(
  6333. ID3D11DeviceContext * This,
  6334. /* [annotation] */
  6335. _In_ ID3D11Resource *pResource,
  6336. /* [annotation] */
  6337. _In_ UINT Subresource,
  6338. /* [annotation] */
  6339. _In_ D3D11_MAP MapType,
  6340. /* [annotation] */
  6341. _In_ UINT MapFlags,
  6342. /* [annotation] */
  6343. _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
  6344. void ( STDMETHODCALLTYPE *Unmap )(
  6345. ID3D11DeviceContext * This,
  6346. /* [annotation] */
  6347. _In_ ID3D11Resource *pResource,
  6348. /* [annotation] */
  6349. _In_ UINT Subresource);
  6350. void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
  6351. ID3D11DeviceContext * This,
  6352. /* [annotation] */
  6353. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6354. /* [annotation] */
  6355. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6356. /* [annotation] */
  6357. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
  6358. void ( STDMETHODCALLTYPE *IASetInputLayout )(
  6359. ID3D11DeviceContext * This,
  6360. /* [annotation] */
  6361. _In_opt_ ID3D11InputLayout *pInputLayout);
  6362. void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
  6363. ID3D11DeviceContext * This,
  6364. /* [annotation] */
  6365. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6366. /* [annotation] */
  6367. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6368. /* [annotation] */
  6369. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
  6370. /* [annotation] */
  6371. _In_reads_opt_(NumBuffers) const UINT *pStrides,
  6372. /* [annotation] */
  6373. _In_reads_opt_(NumBuffers) const UINT *pOffsets);
  6374. void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
  6375. ID3D11DeviceContext * This,
  6376. /* [annotation] */
  6377. _In_opt_ ID3D11Buffer *pIndexBuffer,
  6378. /* [annotation] */
  6379. _In_ DXGI_FORMAT Format,
  6380. /* [annotation] */
  6381. _In_ UINT Offset);
  6382. void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
  6383. ID3D11DeviceContext * This,
  6384. /* [annotation] */
  6385. _In_ UINT IndexCountPerInstance,
  6386. /* [annotation] */
  6387. _In_ UINT InstanceCount,
  6388. /* [annotation] */
  6389. _In_ UINT StartIndexLocation,
  6390. /* [annotation] */
  6391. _In_ INT BaseVertexLocation,
  6392. /* [annotation] */
  6393. _In_ UINT StartInstanceLocation);
  6394. void ( STDMETHODCALLTYPE *DrawInstanced )(
  6395. ID3D11DeviceContext * This,
  6396. /* [annotation] */
  6397. _In_ UINT VertexCountPerInstance,
  6398. /* [annotation] */
  6399. _In_ UINT InstanceCount,
  6400. /* [annotation] */
  6401. _In_ UINT StartVertexLocation,
  6402. /* [annotation] */
  6403. _In_ UINT StartInstanceLocation);
  6404. void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
  6405. ID3D11DeviceContext * This,
  6406. /* [annotation] */
  6407. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6408. /* [annotation] */
  6409. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6410. /* [annotation] */
  6411. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
  6412. void ( STDMETHODCALLTYPE *GSSetShader )(
  6413. ID3D11DeviceContext * This,
  6414. /* [annotation] */
  6415. _In_opt_ ID3D11GeometryShader *pShader,
  6416. /* [annotation] */
  6417. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  6418. UINT NumClassInstances);
  6419. void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
  6420. ID3D11DeviceContext * This,
  6421. /* [annotation] */
  6422. _In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
  6423. void ( STDMETHODCALLTYPE *VSSetShaderResources )(
  6424. ID3D11DeviceContext * This,
  6425. /* [annotation] */
  6426. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6427. /* [annotation] */
  6428. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6429. /* [annotation] */
  6430. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
  6431. void ( STDMETHODCALLTYPE *VSSetSamplers )(
  6432. ID3D11DeviceContext * This,
  6433. /* [annotation] */
  6434. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6435. /* [annotation] */
  6436. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6437. /* [annotation] */
  6438. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
  6439. void ( STDMETHODCALLTYPE *Begin )(
  6440. ID3D11DeviceContext * This,
  6441. /* [annotation] */
  6442. _In_ ID3D11Asynchronous *pAsync);
  6443. void ( STDMETHODCALLTYPE *End )(
  6444. ID3D11DeviceContext * This,
  6445. /* [annotation] */
  6446. _In_ ID3D11Asynchronous *pAsync);
  6447. HRESULT ( STDMETHODCALLTYPE *GetData )(
  6448. ID3D11DeviceContext * This,
  6449. /* [annotation] */
  6450. _In_ ID3D11Asynchronous *pAsync,
  6451. /* [annotation] */
  6452. _Out_writes_bytes_opt_( DataSize ) void *pData,
  6453. /* [annotation] */
  6454. _In_ UINT DataSize,
  6455. /* [annotation] */
  6456. _In_ UINT GetDataFlags);
  6457. void ( STDMETHODCALLTYPE *SetPredication )(
  6458. ID3D11DeviceContext * This,
  6459. /* [annotation] */
  6460. _In_opt_ ID3D11Predicate *pPredicate,
  6461. /* [annotation] */
  6462. _In_ BOOL PredicateValue);
  6463. void ( STDMETHODCALLTYPE *GSSetShaderResources )(
  6464. ID3D11DeviceContext * This,
  6465. /* [annotation] */
  6466. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6467. /* [annotation] */
  6468. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6469. /* [annotation] */
  6470. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
  6471. void ( STDMETHODCALLTYPE *GSSetSamplers )(
  6472. ID3D11DeviceContext * This,
  6473. /* [annotation] */
  6474. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6475. /* [annotation] */
  6476. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6477. /* [annotation] */
  6478. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
  6479. void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
  6480. ID3D11DeviceContext * This,
  6481. /* [annotation] */
  6482. _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
  6483. /* [annotation] */
  6484. _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
  6485. /* [annotation] */
  6486. _In_opt_ ID3D11DepthStencilView *pDepthStencilView);
  6487. void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
  6488. ID3D11DeviceContext * This,
  6489. /* [annotation] */
  6490. _In_ UINT NumRTVs,
  6491. /* [annotation] */
  6492. _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
  6493. /* [annotation] */
  6494. _In_opt_ ID3D11DepthStencilView *pDepthStencilView,
  6495. /* [annotation] */
  6496. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
  6497. /* [annotation] */
  6498. _In_ UINT NumUAVs,
  6499. /* [annotation] */
  6500. _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  6501. /* [annotation] */
  6502. _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
  6503. void ( STDMETHODCALLTYPE *OMSetBlendState )(
  6504. ID3D11DeviceContext * This,
  6505. /* [annotation] */
  6506. _In_opt_ ID3D11BlendState *pBlendState,
  6507. /* [annotation] */
  6508. _In_opt_ const FLOAT BlendFactor[ 4 ],
  6509. /* [annotation] */
  6510. _In_ UINT SampleMask);
  6511. void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
  6512. ID3D11DeviceContext * This,
  6513. /* [annotation] */
  6514. _In_opt_ ID3D11DepthStencilState *pDepthStencilState,
  6515. /* [annotation] */
  6516. _In_ UINT StencilRef);
  6517. void ( STDMETHODCALLTYPE *SOSetTargets )(
  6518. ID3D11DeviceContext * This,
  6519. /* [annotation] */
  6520. _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
  6521. /* [annotation] */
  6522. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
  6523. /* [annotation] */
  6524. _In_reads_opt_(NumBuffers) const UINT *pOffsets);
  6525. void ( STDMETHODCALLTYPE *DrawAuto )(
  6526. ID3D11DeviceContext * This);
  6527. void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
  6528. ID3D11DeviceContext * This,
  6529. /* [annotation] */
  6530. _In_ ID3D11Buffer *pBufferForArgs,
  6531. /* [annotation] */
  6532. _In_ UINT AlignedByteOffsetForArgs);
  6533. void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
  6534. ID3D11DeviceContext * This,
  6535. /* [annotation] */
  6536. _In_ ID3D11Buffer *pBufferForArgs,
  6537. /* [annotation] */
  6538. _In_ UINT AlignedByteOffsetForArgs);
  6539. void ( STDMETHODCALLTYPE *Dispatch )(
  6540. ID3D11DeviceContext * This,
  6541. /* [annotation] */
  6542. _In_ UINT ThreadGroupCountX,
  6543. /* [annotation] */
  6544. _In_ UINT ThreadGroupCountY,
  6545. /* [annotation] */
  6546. _In_ UINT ThreadGroupCountZ);
  6547. void ( STDMETHODCALLTYPE *DispatchIndirect )(
  6548. ID3D11DeviceContext * This,
  6549. /* [annotation] */
  6550. _In_ ID3D11Buffer *pBufferForArgs,
  6551. /* [annotation] */
  6552. _In_ UINT AlignedByteOffsetForArgs);
  6553. void ( STDMETHODCALLTYPE *RSSetState )(
  6554. ID3D11DeviceContext * This,
  6555. /* [annotation] */
  6556. _In_opt_ ID3D11RasterizerState *pRasterizerState);
  6557. void ( STDMETHODCALLTYPE *RSSetViewports )(
  6558. ID3D11DeviceContext * This,
  6559. /* [annotation] */
  6560. _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
  6561. /* [annotation] */
  6562. _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
  6563. void ( STDMETHODCALLTYPE *RSSetScissorRects )(
  6564. ID3D11DeviceContext * This,
  6565. /* [annotation] */
  6566. _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
  6567. /* [annotation] */
  6568. _In_reads_opt_(NumRects) const D3D11_RECT *pRects);
  6569. void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
  6570. ID3D11DeviceContext * This,
  6571. /* [annotation] */
  6572. _In_ ID3D11Resource *pDstResource,
  6573. /* [annotation] */
  6574. _In_ UINT DstSubresource,
  6575. /* [annotation] */
  6576. _In_ UINT DstX,
  6577. /* [annotation] */
  6578. _In_ UINT DstY,
  6579. /* [annotation] */
  6580. _In_ UINT DstZ,
  6581. /* [annotation] */
  6582. _In_ ID3D11Resource *pSrcResource,
  6583. /* [annotation] */
  6584. _In_ UINT SrcSubresource,
  6585. /* [annotation] */
  6586. _In_opt_ const D3D11_BOX *pSrcBox);
  6587. void ( STDMETHODCALLTYPE *CopyResource )(
  6588. ID3D11DeviceContext * This,
  6589. /* [annotation] */
  6590. _In_ ID3D11Resource *pDstResource,
  6591. /* [annotation] */
  6592. _In_ ID3D11Resource *pSrcResource);
  6593. void ( STDMETHODCALLTYPE *UpdateSubresource )(
  6594. ID3D11DeviceContext * This,
  6595. /* [annotation] */
  6596. _In_ ID3D11Resource *pDstResource,
  6597. /* [annotation] */
  6598. _In_ UINT DstSubresource,
  6599. /* [annotation] */
  6600. _In_opt_ const D3D11_BOX *pDstBox,
  6601. /* [annotation] */
  6602. _In_ const void *pSrcData,
  6603. /* [annotation] */
  6604. _In_ UINT SrcRowPitch,
  6605. /* [annotation] */
  6606. _In_ UINT SrcDepthPitch);
  6607. void ( STDMETHODCALLTYPE *CopyStructureCount )(
  6608. ID3D11DeviceContext * This,
  6609. /* [annotation] */
  6610. _In_ ID3D11Buffer *pDstBuffer,
  6611. /* [annotation] */
  6612. _In_ UINT DstAlignedByteOffset,
  6613. /* [annotation] */
  6614. _In_ ID3D11UnorderedAccessView *pSrcView);
  6615. void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
  6616. ID3D11DeviceContext * This,
  6617. /* [annotation] */
  6618. _In_ ID3D11RenderTargetView *pRenderTargetView,
  6619. /* [annotation] */
  6620. _In_ const FLOAT ColorRGBA[ 4 ]);
  6621. void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
  6622. ID3D11DeviceContext * This,
  6623. /* [annotation] */
  6624. _In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
  6625. /* [annotation] */
  6626. _In_ const UINT Values[ 4 ]);
  6627. void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
  6628. ID3D11DeviceContext * This,
  6629. /* [annotation] */
  6630. _In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
  6631. /* [annotation] */
  6632. _In_ const FLOAT Values[ 4 ]);
  6633. void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
  6634. ID3D11DeviceContext * This,
  6635. /* [annotation] */
  6636. _In_ ID3D11DepthStencilView *pDepthStencilView,
  6637. /* [annotation] */
  6638. _In_ UINT ClearFlags,
  6639. /* [annotation] */
  6640. _In_ FLOAT Depth,
  6641. /* [annotation] */
  6642. _In_ UINT8 Stencil);
  6643. void ( STDMETHODCALLTYPE *GenerateMips )(
  6644. ID3D11DeviceContext * This,
  6645. /* [annotation] */
  6646. _In_ ID3D11ShaderResourceView *pShaderResourceView);
  6647. void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
  6648. ID3D11DeviceContext * This,
  6649. /* [annotation] */
  6650. _In_ ID3D11Resource *pResource,
  6651. FLOAT MinLOD);
  6652. FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
  6653. ID3D11DeviceContext * This,
  6654. /* [annotation] */
  6655. _In_ ID3D11Resource *pResource);
  6656. void ( STDMETHODCALLTYPE *ResolveSubresource )(
  6657. ID3D11DeviceContext * This,
  6658. /* [annotation] */
  6659. _In_ ID3D11Resource *pDstResource,
  6660. /* [annotation] */
  6661. _In_ UINT DstSubresource,
  6662. /* [annotation] */
  6663. _In_ ID3D11Resource *pSrcResource,
  6664. /* [annotation] */
  6665. _In_ UINT SrcSubresource,
  6666. /* [annotation] */
  6667. _In_ DXGI_FORMAT Format);
  6668. void ( STDMETHODCALLTYPE *ExecuteCommandList )(
  6669. ID3D11DeviceContext * This,
  6670. /* [annotation] */
  6671. _In_ ID3D11CommandList *pCommandList,
  6672. BOOL RestoreContextState);
  6673. void ( STDMETHODCALLTYPE *HSSetShaderResources )(
  6674. ID3D11DeviceContext * This,
  6675. /* [annotation] */
  6676. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6677. /* [annotation] */
  6678. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6679. /* [annotation] */
  6680. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
  6681. void ( STDMETHODCALLTYPE *HSSetShader )(
  6682. ID3D11DeviceContext * This,
  6683. /* [annotation] */
  6684. _In_opt_ ID3D11HullShader *pHullShader,
  6685. /* [annotation] */
  6686. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  6687. UINT NumClassInstances);
  6688. void ( STDMETHODCALLTYPE *HSSetSamplers )(
  6689. ID3D11DeviceContext * This,
  6690. /* [annotation] */
  6691. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6692. /* [annotation] */
  6693. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6694. /* [annotation] */
  6695. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
  6696. void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
  6697. ID3D11DeviceContext * This,
  6698. /* [annotation] */
  6699. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6700. /* [annotation] */
  6701. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6702. /* [annotation] */
  6703. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
  6704. void ( STDMETHODCALLTYPE *DSSetShaderResources )(
  6705. ID3D11DeviceContext * This,
  6706. /* [annotation] */
  6707. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6708. /* [annotation] */
  6709. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6710. /* [annotation] */
  6711. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
  6712. void ( STDMETHODCALLTYPE *DSSetShader )(
  6713. ID3D11DeviceContext * This,
  6714. /* [annotation] */
  6715. _In_opt_ ID3D11DomainShader *pDomainShader,
  6716. /* [annotation] */
  6717. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  6718. UINT NumClassInstances);
  6719. void ( STDMETHODCALLTYPE *DSSetSamplers )(
  6720. ID3D11DeviceContext * This,
  6721. /* [annotation] */
  6722. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6723. /* [annotation] */
  6724. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6725. /* [annotation] */
  6726. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
  6727. void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
  6728. ID3D11DeviceContext * This,
  6729. /* [annotation] */
  6730. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6731. /* [annotation] */
  6732. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6733. /* [annotation] */
  6734. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
  6735. void ( STDMETHODCALLTYPE *CSSetShaderResources )(
  6736. ID3D11DeviceContext * This,
  6737. /* [annotation] */
  6738. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6739. /* [annotation] */
  6740. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6741. /* [annotation] */
  6742. _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
  6743. void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
  6744. ID3D11DeviceContext * This,
  6745. /* [annotation] */
  6746. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
  6747. /* [annotation] */
  6748. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
  6749. /* [annotation] */
  6750. _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  6751. /* [annotation] */
  6752. _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
  6753. void ( STDMETHODCALLTYPE *CSSetShader )(
  6754. ID3D11DeviceContext * This,
  6755. /* [annotation] */
  6756. _In_opt_ ID3D11ComputeShader *pComputeShader,
  6757. /* [annotation] */
  6758. _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
  6759. UINT NumClassInstances);
  6760. void ( STDMETHODCALLTYPE *CSSetSamplers )(
  6761. ID3D11DeviceContext * This,
  6762. /* [annotation] */
  6763. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6764. /* [annotation] */
  6765. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6766. /* [annotation] */
  6767. _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
  6768. void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
  6769. ID3D11DeviceContext * This,
  6770. /* [annotation] */
  6771. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6772. /* [annotation] */
  6773. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6774. /* [annotation] */
  6775. _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
  6776. void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
  6777. ID3D11DeviceContext * This,
  6778. /* [annotation] */
  6779. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6780. /* [annotation] */
  6781. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6782. /* [annotation] */
  6783. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
  6784. void ( STDMETHODCALLTYPE *PSGetShaderResources )(
  6785. ID3D11DeviceContext * This,
  6786. /* [annotation] */
  6787. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6788. /* [annotation] */
  6789. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6790. /* [annotation] */
  6791. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
  6792. void ( STDMETHODCALLTYPE *PSGetShader )(
  6793. ID3D11DeviceContext * This,
  6794. /* [annotation] */
  6795. _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
  6796. /* [annotation] */
  6797. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6798. /* [annotation] */
  6799. _Inout_opt_ UINT *pNumClassInstances);
  6800. void ( STDMETHODCALLTYPE *PSGetSamplers )(
  6801. ID3D11DeviceContext * This,
  6802. /* [annotation] */
  6803. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6804. /* [annotation] */
  6805. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6806. /* [annotation] */
  6807. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
  6808. void ( STDMETHODCALLTYPE *VSGetShader )(
  6809. ID3D11DeviceContext * This,
  6810. /* [annotation] */
  6811. _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
  6812. /* [annotation] */
  6813. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6814. /* [annotation] */
  6815. _Inout_opt_ UINT *pNumClassInstances);
  6816. void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
  6817. ID3D11DeviceContext * This,
  6818. /* [annotation] */
  6819. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6820. /* [annotation] */
  6821. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6822. /* [annotation] */
  6823. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
  6824. void ( STDMETHODCALLTYPE *IAGetInputLayout )(
  6825. ID3D11DeviceContext * This,
  6826. /* [annotation] */
  6827. _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
  6828. void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
  6829. ID3D11DeviceContext * This,
  6830. /* [annotation] */
  6831. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6832. /* [annotation] */
  6833. _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6834. /* [annotation] */
  6835. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
  6836. /* [annotation] */
  6837. _Out_writes_opt_(NumBuffers) UINT *pStrides,
  6838. /* [annotation] */
  6839. _Out_writes_opt_(NumBuffers) UINT *pOffsets);
  6840. void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
  6841. ID3D11DeviceContext * This,
  6842. /* [annotation] */
  6843. _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
  6844. /* [annotation] */
  6845. _Out_opt_ DXGI_FORMAT *Format,
  6846. /* [annotation] */
  6847. _Out_opt_ UINT *Offset);
  6848. void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
  6849. ID3D11DeviceContext * This,
  6850. /* [annotation] */
  6851. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6852. /* [annotation] */
  6853. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6854. /* [annotation] */
  6855. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
  6856. void ( STDMETHODCALLTYPE *GSGetShader )(
  6857. ID3D11DeviceContext * This,
  6858. /* [annotation] */
  6859. _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
  6860. /* [annotation] */
  6861. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6862. /* [annotation] */
  6863. _Inout_opt_ UINT *pNumClassInstances);
  6864. void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
  6865. ID3D11DeviceContext * This,
  6866. /* [annotation] */
  6867. _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
  6868. void ( STDMETHODCALLTYPE *VSGetShaderResources )(
  6869. ID3D11DeviceContext * This,
  6870. /* [annotation] */
  6871. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6872. /* [annotation] */
  6873. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6874. /* [annotation] */
  6875. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
  6876. void ( STDMETHODCALLTYPE *VSGetSamplers )(
  6877. ID3D11DeviceContext * This,
  6878. /* [annotation] */
  6879. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6880. /* [annotation] */
  6881. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6882. /* [annotation] */
  6883. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
  6884. void ( STDMETHODCALLTYPE *GetPredication )(
  6885. ID3D11DeviceContext * This,
  6886. /* [annotation] */
  6887. _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
  6888. /* [annotation] */
  6889. _Out_opt_ BOOL *pPredicateValue);
  6890. void ( STDMETHODCALLTYPE *GSGetShaderResources )(
  6891. ID3D11DeviceContext * This,
  6892. /* [annotation] */
  6893. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6894. /* [annotation] */
  6895. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6896. /* [annotation] */
  6897. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
  6898. void ( STDMETHODCALLTYPE *GSGetSamplers )(
  6899. ID3D11DeviceContext * This,
  6900. /* [annotation] */
  6901. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6902. /* [annotation] */
  6903. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6904. /* [annotation] */
  6905. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
  6906. void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
  6907. ID3D11DeviceContext * This,
  6908. /* [annotation] */
  6909. _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
  6910. /* [annotation] */
  6911. _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
  6912. /* [annotation] */
  6913. _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
  6914. void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
  6915. ID3D11DeviceContext * This,
  6916. /* [annotation] */
  6917. _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
  6918. /* [annotation] */
  6919. _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
  6920. /* [annotation] */
  6921. _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
  6922. /* [annotation] */
  6923. _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
  6924. /* [annotation] */
  6925. _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
  6926. /* [annotation] */
  6927. _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  6928. void ( STDMETHODCALLTYPE *OMGetBlendState )(
  6929. ID3D11DeviceContext * This,
  6930. /* [annotation] */
  6931. _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
  6932. /* [annotation] */
  6933. _Out_opt_ FLOAT BlendFactor[ 4 ],
  6934. /* [annotation] */
  6935. _Out_opt_ UINT *pSampleMask);
  6936. void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
  6937. ID3D11DeviceContext * This,
  6938. /* [annotation] */
  6939. _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
  6940. /* [annotation] */
  6941. _Out_opt_ UINT *pStencilRef);
  6942. void ( STDMETHODCALLTYPE *SOGetTargets )(
  6943. ID3D11DeviceContext * This,
  6944. /* [annotation] */
  6945. _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
  6946. /* [annotation] */
  6947. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
  6948. void ( STDMETHODCALLTYPE *RSGetState )(
  6949. ID3D11DeviceContext * This,
  6950. /* [annotation] */
  6951. _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
  6952. void ( STDMETHODCALLTYPE *RSGetViewports )(
  6953. ID3D11DeviceContext * This,
  6954. /* [annotation] */
  6955. _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
  6956. /* [annotation] */
  6957. _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
  6958. void ( STDMETHODCALLTYPE *RSGetScissorRects )(
  6959. ID3D11DeviceContext * This,
  6960. /* [annotation] */
  6961. _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
  6962. /* [annotation] */
  6963. _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
  6964. void ( STDMETHODCALLTYPE *HSGetShaderResources )(
  6965. ID3D11DeviceContext * This,
  6966. /* [annotation] */
  6967. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  6968. /* [annotation] */
  6969. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  6970. /* [annotation] */
  6971. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
  6972. void ( STDMETHODCALLTYPE *HSGetShader )(
  6973. ID3D11DeviceContext * This,
  6974. /* [annotation] */
  6975. _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
  6976. /* [annotation] */
  6977. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  6978. /* [annotation] */
  6979. _Inout_opt_ UINT *pNumClassInstances);
  6980. void ( STDMETHODCALLTYPE *HSGetSamplers )(
  6981. ID3D11DeviceContext * This,
  6982. /* [annotation] */
  6983. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  6984. /* [annotation] */
  6985. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  6986. /* [annotation] */
  6987. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
  6988. void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
  6989. ID3D11DeviceContext * This,
  6990. /* [annotation] */
  6991. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  6992. /* [annotation] */
  6993. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  6994. /* [annotation] */
  6995. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
  6996. void ( STDMETHODCALLTYPE *DSGetShaderResources )(
  6997. ID3D11DeviceContext * This,
  6998. /* [annotation] */
  6999. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  7000. /* [annotation] */
  7001. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  7002. /* [annotation] */
  7003. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
  7004. void ( STDMETHODCALLTYPE *DSGetShader )(
  7005. ID3D11DeviceContext * This,
  7006. /* [annotation] */
  7007. _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
  7008. /* [annotation] */
  7009. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  7010. /* [annotation] */
  7011. _Inout_opt_ UINT *pNumClassInstances);
  7012. void ( STDMETHODCALLTYPE *DSGetSamplers )(
  7013. ID3D11DeviceContext * This,
  7014. /* [annotation] */
  7015. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  7016. /* [annotation] */
  7017. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  7018. /* [annotation] */
  7019. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
  7020. void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
  7021. ID3D11DeviceContext * This,
  7022. /* [annotation] */
  7023. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  7024. /* [annotation] */
  7025. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  7026. /* [annotation] */
  7027. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
  7028. void ( STDMETHODCALLTYPE *CSGetShaderResources )(
  7029. ID3D11DeviceContext * This,
  7030. /* [annotation] */
  7031. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
  7032. /* [annotation] */
  7033. _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
  7034. /* [annotation] */
  7035. _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
  7036. void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
  7037. ID3D11DeviceContext * This,
  7038. /* [annotation] */
  7039. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
  7040. /* [annotation] */
  7041. _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
  7042. /* [annotation] */
  7043. _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  7044. void ( STDMETHODCALLTYPE *CSGetShader )(
  7045. ID3D11DeviceContext * This,
  7046. /* [annotation] */
  7047. _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
  7048. /* [annotation] */
  7049. _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
  7050. /* [annotation] */
  7051. _Inout_opt_ UINT *pNumClassInstances);
  7052. void ( STDMETHODCALLTYPE *CSGetSamplers )(
  7053. ID3D11DeviceContext * This,
  7054. /* [annotation] */
  7055. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
  7056. /* [annotation] */
  7057. _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
  7058. /* [annotation] */
  7059. _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
  7060. void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
  7061. ID3D11DeviceContext * This,
  7062. /* [annotation] */
  7063. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
  7064. /* [annotation] */
  7065. _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
  7066. /* [annotation] */
  7067. _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
  7068. void ( STDMETHODCALLTYPE *ClearState )(
  7069. ID3D11DeviceContext * This);
  7070. void ( STDMETHODCALLTYPE *Flush )(
  7071. ID3D11DeviceContext * This);
  7072. D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
  7073. ID3D11DeviceContext * This);
  7074. UINT ( STDMETHODCALLTYPE *GetContextFlags )(
  7075. ID3D11DeviceContext * This);
  7076. HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
  7077. ID3D11DeviceContext * This,
  7078. BOOL RestoreDeferredContextState,
  7079. /* [annotation] */
  7080. _COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
  7081. END_INTERFACE
  7082. } ID3D11DeviceContextVtbl;
  7083. interface ID3D11DeviceContext
  7084. {
  7085. CONST_VTBL struct ID3D11DeviceContextVtbl *lpVtbl;
  7086. };
  7087. #ifdef COBJMACROS
  7088. #define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) \
  7089. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  7090. #define ID3D11DeviceContext_AddRef(This) \
  7091. ( (This)->lpVtbl -> AddRef(This) )
  7092. #define ID3D11DeviceContext_Release(This) \
  7093. ( (This)->lpVtbl -> Release(This) )
  7094. #define ID3D11DeviceContext_GetDevice(This,ppDevice) \
  7095. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  7096. #define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) \
  7097. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  7098. #define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) \
  7099. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  7100. #define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) \
  7101. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  7102. #define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7103. ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7104. #define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7105. ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7106. #define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
  7107. ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
  7108. #define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7109. ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7110. #define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
  7111. ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
  7112. #define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
  7113. ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
  7114. #define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) \
  7115. ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
  7116. #define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
  7117. ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
  7118. #define ID3D11DeviceContext_Unmap(This,pResource,Subresource) \
  7119. ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
  7120. #define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7121. ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7122. #define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) \
  7123. ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
  7124. #define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
  7125. ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
  7126. #define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
  7127. ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
  7128. #define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
  7129. ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
  7130. #define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
  7131. ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
  7132. #define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7133. ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7134. #define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
  7135. ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
  7136. #define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) \
  7137. ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
  7138. #define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7139. ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7140. #define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7141. ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7142. #define ID3D11DeviceContext_Begin(This,pAsync) \
  7143. ( (This)->lpVtbl -> Begin(This,pAsync) )
  7144. #define ID3D11DeviceContext_End(This,pAsync) \
  7145. ( (This)->lpVtbl -> End(This,pAsync) )
  7146. #define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
  7147. ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
  7148. #define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) \
  7149. ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
  7150. #define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7151. ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7152. #define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7153. ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7154. #define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
  7155. ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
  7156. #define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
  7157. ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
  7158. #define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
  7159. ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
  7160. #define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
  7161. ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
  7162. #define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
  7163. ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
  7164. #define ID3D11DeviceContext_DrawAuto(This) \
  7165. ( (This)->lpVtbl -> DrawAuto(This) )
  7166. #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
  7167. ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
  7168. #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
  7169. ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
  7170. #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
  7171. ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
  7172. #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
  7173. ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
  7174. #define ID3D11DeviceContext_RSSetState(This,pRasterizerState) \
  7175. ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
  7176. #define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) \
  7177. ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
  7178. #define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) \
  7179. ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
  7180. #define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
  7181. ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
  7182. #define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) \
  7183. ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
  7184. #define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
  7185. ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
  7186. #define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
  7187. ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
  7188. #define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
  7189. ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
  7190. #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
  7191. ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
  7192. #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
  7193. ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
  7194. #define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
  7195. ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
  7196. #define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) \
  7197. ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
  7198. #define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) \
  7199. ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
  7200. #define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) \
  7201. ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
  7202. #define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
  7203. ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
  7204. #define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) \
  7205. ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
  7206. #define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7207. ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7208. #define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
  7209. ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
  7210. #define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7211. ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7212. #define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7213. ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7214. #define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7215. ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7216. #define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
  7217. ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
  7218. #define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7219. ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7220. #define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7221. ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7222. #define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7223. ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7224. #define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
  7225. ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
  7226. #define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
  7227. ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
  7228. #define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7229. ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7230. #define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7231. ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7232. #define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7233. ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7234. #define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7235. ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7236. #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
  7237. ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
  7238. #define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7239. ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7240. #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
  7241. ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
  7242. #define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7243. ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7244. #define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) \
  7245. ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
  7246. #define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
  7247. ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
  7248. #define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
  7249. ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
  7250. #define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7251. ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7252. #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
  7253. ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
  7254. #define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) \
  7255. ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
  7256. #define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7257. ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7258. #define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7259. ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7260. #define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) \
  7261. ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
  7262. #define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7263. ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7264. #define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7265. ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7266. #define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
  7267. ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
  7268. #define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
  7269. ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
  7270. #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
  7271. ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
  7272. #define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
  7273. ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
  7274. #define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) \
  7275. ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
  7276. #define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) \
  7277. ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
  7278. #define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) \
  7279. ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
  7280. #define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) \
  7281. ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
  7282. #define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7283. ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7284. #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
  7285. ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
  7286. #define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7287. ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7288. #define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7289. ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7290. #define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7291. ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7292. #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
  7293. ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
  7294. #define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7295. ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7296. #define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7297. ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7298. #define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
  7299. ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
  7300. #define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
  7301. ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
  7302. #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
  7303. ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
  7304. #define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
  7305. ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
  7306. #define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
  7307. ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
  7308. #define ID3D11DeviceContext_ClearState(This) \
  7309. ( (This)->lpVtbl -> ClearState(This) )
  7310. #define ID3D11DeviceContext_Flush(This) \
  7311. ( (This)->lpVtbl -> Flush(This) )
  7312. #define ID3D11DeviceContext_GetType(This) \
  7313. ( (This)->lpVtbl -> GetType(This) )
  7314. #define ID3D11DeviceContext_GetContextFlags(This) \
  7315. ( (This)->lpVtbl -> GetContextFlags(This) )
  7316. #define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
  7317. ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
  7318. #endif /* COBJMACROS */
  7319. #endif /* C style interface */
  7320. #endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */
  7321. /* interface __MIDL_itf_d3d11_0000_0030 */
  7322. /* [local] */
  7323. #if !defined( D3D11_VIDEO_NO_HELPERS ) && defined( __cplusplus )
  7324. }
  7325. struct CD3D11_VIDEO_DEFAULT {};
  7326. extern const DECLSPEC_SELECTANY CD3D11_VIDEO_DEFAULT D3D11_VIDEO_DEFAULT;
  7327. extern "C"{
  7328. #endif
  7329. #if !defined(APP_DEPRECATED_HRESULT) && !defined(APP_DEPRECATED_HRESULT_TYPEDEF)
  7330. #define APP_DEPRECATED_HRESULT_TYPEDEF
  7331. typedef HRESULT APP_DEPRECATED_HRESULT;
  7332. #endif
  7333. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_MOCOMP, 0xe6a9f44b, 0x61b0, 0x4563,0x9e,0xa4,0x63,0xd2,0xa3,0xc6,0xfe,0x66);
  7334. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_IDCT, 0xbf22ad00, 0x03ea, 0x4690,0x80,0x77,0x47,0x33,0x46,0x20,0x9b,0x7e);
  7335. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_VLD, 0xee27417f, 0x5e28, 0x4e65,0xbe,0xea,0x1d,0x26,0xb5,0x08,0xad,0xc9);
  7336. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG1_VLD, 0x6f3ec719, 0x3735, 0x42cc,0x80,0x63,0x65,0xcc,0x3c,0xb3,0x66,0x16);
  7337. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2and1_VLD, 0x86695f12, 0x340e, 0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60);
  7338. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT, 0x1b81be64, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7339. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_FGT, 0x1b81be65, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7340. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_NOFGT, 0x1b81be66, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7341. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_FGT, 0x1b81be67, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7342. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_NOFGT, 0x1b81be68, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7343. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_FGT, 0x1b81be69, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7344. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT, 0xd5f04ff9, 0x3418,0x45d8,0x95,0x61,0x32,0xa7,0x6a,0xae,0x2d,0xdd);
  7345. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT, 0xd79be8da, 0x0cf1,0x4c81,0xb8,0x2a,0x69,0xa4,0xe2,0x36,0xf4,0x3d);
  7346. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT, 0xf9aaccbb, 0xc2b6,0x4cfc,0x87,0x79,0x57,0x07,0xb1,0x76,0x05,0x52);
  7347. DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT, 0x705b9d82, 0x76cf,0x49d6,0xb7,0xe6,0xac,0x88,0x72,0xdb,0x01,0x3c);
  7348. DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_POSTPROC, 0x1b81be80, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7349. DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_MOCOMP, 0x1b81be81, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7350. DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_POSTPROC, 0x1b81be90, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7351. DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_MOCOMP, 0x1b81be91, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7352. DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_IDCT, 0x1b81be94, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7353. DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_POSTPROC, 0x1b81beA0, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7354. DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_MOCOMP, 0x1b81beA1, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7355. DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_IDCT, 0x1b81beA2, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7356. DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_VLD, 0x1b81beA3, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7357. DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
  7358. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);
  7359. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d,0x4eda,0x9a,0xe3,0x9a,0x65,0x35,0x8d,0x8d,0x2e);
  7360. DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC, 0xab998b5b, 0x4258,0x44a9,0x9f,0xeb,0x94,0xe5,0x97,0xa6,0xba,0xae);
  7361. DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN, 0x5b11d51b, 0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);
  7362. DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10, 0x107af0e0, 0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13);
  7363. DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
  7364. DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);
  7365. DEFINE_GUID(D3D11_DECODER_PROFILE_VP8_VLD, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);
  7366. typedef struct D3D11_VIDEO_DECODER_DESC
  7367. {
  7368. GUID Guid;
  7369. UINT SampleWidth;
  7370. UINT SampleHeight;
  7371. DXGI_FORMAT OutputFormat;
  7372. } D3D11_VIDEO_DECODER_DESC;
  7373. typedef struct D3D11_VIDEO_DECODER_CONFIG
  7374. {
  7375. GUID guidConfigBitstreamEncryption;
  7376. GUID guidConfigMBcontrolEncryption;
  7377. GUID guidConfigResidDiffEncryption;
  7378. UINT ConfigBitstreamRaw;
  7379. UINT ConfigMBcontrolRasterOrder;
  7380. UINT ConfigResidDiffHost;
  7381. UINT ConfigSpatialResid8;
  7382. UINT ConfigResid8Subtraction;
  7383. UINT ConfigSpatialHost8or9Clipping;
  7384. UINT ConfigSpatialResidInterleaved;
  7385. UINT ConfigIntraResidUnsigned;
  7386. UINT ConfigResidDiffAccelerator;
  7387. UINT ConfigHostInverseScan;
  7388. UINT ConfigSpecificIDCT;
  7389. UINT Config4GroupedCoefs;
  7390. USHORT ConfigMinRenderTargetBuffCount;
  7391. USHORT ConfigDecoderSpecific;
  7392. } D3D11_VIDEO_DECODER_CONFIG;
  7393. typedef
  7394. enum D3D11_VIDEO_DECODER_BUFFER_TYPE
  7395. {
  7396. D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
  7397. D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
  7398. D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
  7399. D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
  7400. D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
  7401. D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
  7402. D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
  7403. D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
  7404. D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8
  7405. } D3D11_VIDEO_DECODER_BUFFER_TYPE;
  7406. typedef struct _D3D11_AES_CTR_IV
  7407. {
  7408. UINT64 IV;
  7409. UINT64 Count;
  7410. } D3D11_AES_CTR_IV;
  7411. typedef struct D3D11_ENCRYPTED_BLOCK_INFO
  7412. {
  7413. UINT NumEncryptedBytesAtBeginning;
  7414. UINT NumBytesInSkipPattern;
  7415. UINT NumBytesInEncryptPattern;
  7416. } D3D11_ENCRYPTED_BLOCK_INFO;
  7417. typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
  7418. {
  7419. D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
  7420. UINT BufferIndex;
  7421. UINT DataOffset;
  7422. UINT DataSize;
  7423. UINT FirstMBaddress;
  7424. UINT NumMBsInBuffer;
  7425. UINT Width;
  7426. UINT Height;
  7427. UINT Stride;
  7428. UINT ReservedBits;
  7429. /* [annotation] */
  7430. _Field_size_opt_(IVSize) void *pIV;
  7431. UINT IVSize;
  7432. BOOL PartialEncryption;
  7433. D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
  7434. } D3D11_VIDEO_DECODER_BUFFER_DESC;
  7435. typedef struct D3D11_VIDEO_DECODER_EXTENSION
  7436. {
  7437. UINT Function;
  7438. /* [annotation] */
  7439. _Field_size_(PrivateInputDataSize) void *pPrivateInputData;
  7440. UINT PrivateInputDataSize;
  7441. /* [annotation] */
  7442. _Field_size_(PrivateOutputDataSize) void *pPrivateOutputData;
  7443. UINT PrivateOutputDataSize;
  7444. UINT ResourceCount;
  7445. /* [annotation] */
  7446. _Field_size_opt_(ResourceCount) ID3D11Resource **ppResourceList;
  7447. } D3D11_VIDEO_DECODER_EXTENSION;
  7448. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0030_v0_0_c_ifspec;
  7449. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0030_v0_0_s_ifspec;
  7450. #ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__
  7451. #define __ID3D11VideoDecoder_INTERFACE_DEFINED__
  7452. /* interface ID3D11VideoDecoder */
  7453. /* [unique][local][object][uuid] */
  7454. EXTERN_C const IID IID_ID3D11VideoDecoder;
  7455. #if defined(__cplusplus) && !defined(CINTERFACE)
  7456. MIDL_INTERFACE("3C9C5B51-995D-48d1-9B8D-FA5CAEDED65C")
  7457. ID3D11VideoDecoder : public ID3D11DeviceChild
  7458. {
  7459. public:
  7460. virtual HRESULT STDMETHODCALLTYPE GetCreationParameters(
  7461. /* [annotation] */
  7462. _Out_ D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  7463. /* [annotation] */
  7464. _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0;
  7465. virtual HRESULT STDMETHODCALLTYPE GetDriverHandle(
  7466. /* [annotation] */
  7467. _Out_ HANDLE *pDriverHandle) = 0;
  7468. };
  7469. #else /* C style interface */
  7470. typedef struct ID3D11VideoDecoderVtbl
  7471. {
  7472. BEGIN_INTERFACE
  7473. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  7474. ID3D11VideoDecoder * This,
  7475. /* [in] */ REFIID riid,
  7476. /* [annotation][iid_is][out] */
  7477. _COM_Outptr_ void **ppvObject);
  7478. ULONG ( STDMETHODCALLTYPE *AddRef )(
  7479. ID3D11VideoDecoder * This);
  7480. ULONG ( STDMETHODCALLTYPE *Release )(
  7481. ID3D11VideoDecoder * This);
  7482. void ( STDMETHODCALLTYPE *GetDevice )(
  7483. ID3D11VideoDecoder * This,
  7484. /* [annotation] */
  7485. _Outptr_ ID3D11Device **ppDevice);
  7486. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  7487. ID3D11VideoDecoder * This,
  7488. /* [annotation] */
  7489. _In_ REFGUID guid,
  7490. /* [annotation] */
  7491. _Inout_ UINT *pDataSize,
  7492. /* [annotation] */
  7493. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  7494. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  7495. ID3D11VideoDecoder * This,
  7496. /* [annotation] */
  7497. _In_ REFGUID guid,
  7498. /* [annotation] */
  7499. _In_ UINT DataSize,
  7500. /* [annotation] */
  7501. _In_reads_bytes_opt_( DataSize ) const void *pData);
  7502. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  7503. ID3D11VideoDecoder * This,
  7504. /* [annotation] */
  7505. _In_ REFGUID guid,
  7506. /* [annotation] */
  7507. _In_opt_ const IUnknown *pData);
  7508. HRESULT ( STDMETHODCALLTYPE *GetCreationParameters )(
  7509. ID3D11VideoDecoder * This,
  7510. /* [annotation] */
  7511. _Out_ D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  7512. /* [annotation] */
  7513. _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig);
  7514. HRESULT ( STDMETHODCALLTYPE *GetDriverHandle )(
  7515. ID3D11VideoDecoder * This,
  7516. /* [annotation] */
  7517. _Out_ HANDLE *pDriverHandle);
  7518. END_INTERFACE
  7519. } ID3D11VideoDecoderVtbl;
  7520. interface ID3D11VideoDecoder
  7521. {
  7522. CONST_VTBL struct ID3D11VideoDecoderVtbl *lpVtbl;
  7523. };
  7524. #ifdef COBJMACROS
  7525. #define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject) \
  7526. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  7527. #define ID3D11VideoDecoder_AddRef(This) \
  7528. ( (This)->lpVtbl -> AddRef(This) )
  7529. #define ID3D11VideoDecoder_Release(This) \
  7530. ( (This)->lpVtbl -> Release(This) )
  7531. #define ID3D11VideoDecoder_GetDevice(This,ppDevice) \
  7532. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  7533. #define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) \
  7534. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  7535. #define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData) \
  7536. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  7537. #define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData) \
  7538. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  7539. #define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig) \
  7540. ( (This)->lpVtbl -> GetCreationParameters(This,pVideoDesc,pConfig) )
  7541. #define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle) \
  7542. ( (This)->lpVtbl -> GetDriverHandle(This,pDriverHandle) )
  7543. #endif /* COBJMACROS */
  7544. #endif /* C style interface */
  7545. #endif /* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */
  7546. /* interface __MIDL_itf_d3d11_0000_0031 */
  7547. /* [local] */
  7548. typedef
  7549. enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
  7550. {
  7551. D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1,
  7552. D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2
  7553. } D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
  7554. typedef
  7555. enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
  7556. {
  7557. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1,
  7558. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2,
  7559. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4,
  7560. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8,
  7561. D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10
  7562. } D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;
  7563. typedef
  7564. enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
  7565. {
  7566. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1,
  7567. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2,
  7568. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4,
  7569. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8,
  7570. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10,
  7571. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20,
  7572. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40,
  7573. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80,
  7574. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100,
  7575. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200,
  7576. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400,
  7577. D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x800
  7578. } D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
  7579. typedef
  7580. enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS
  7581. {
  7582. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1,
  7583. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2,
  7584. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4,
  7585. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8,
  7586. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10,
  7587. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20,
  7588. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40,
  7589. D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80
  7590. } D3D11_VIDEO_PROCESSOR_FILTER_CAPS;
  7591. typedef
  7592. enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
  7593. {
  7594. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1,
  7595. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2,
  7596. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4,
  7597. D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8
  7598. } D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;
  7599. typedef
  7600. enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
  7601. {
  7602. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1,
  7603. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2,
  7604. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4,
  7605. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8,
  7606. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10,
  7607. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20,
  7608. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40,
  7609. D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80
  7610. } D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;
  7611. typedef
  7612. enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS
  7613. {
  7614. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1,
  7615. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2,
  7616. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4,
  7617. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8,
  7618. D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10
  7619. } D3D11_VIDEO_PROCESSOR_STEREO_CAPS;
  7620. typedef struct D3D11_VIDEO_PROCESSOR_CAPS
  7621. {
  7622. UINT DeviceCaps;
  7623. UINT FeatureCaps;
  7624. UINT FilterCaps;
  7625. UINT InputFormatCaps;
  7626. UINT AutoStreamCaps;
  7627. UINT StereoCaps;
  7628. UINT RateConversionCapsCount;
  7629. UINT MaxInputStreams;
  7630. UINT MaxStreamStates;
  7631. } D3D11_VIDEO_PROCESSOR_CAPS;
  7632. typedef
  7633. enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
  7634. {
  7635. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1,
  7636. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2,
  7637. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4,
  7638. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8,
  7639. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
  7640. D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20
  7641. } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
  7642. typedef
  7643. enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
  7644. {
  7645. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1,
  7646. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2,
  7647. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4,
  7648. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8,
  7649. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10,
  7650. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20,
  7651. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40,
  7652. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80,
  7653. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100,
  7654. D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000
  7655. } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
  7656. typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
  7657. {
  7658. UINT PastFrames;
  7659. UINT FutureFrames;
  7660. UINT ProcessorCaps;
  7661. UINT ITelecineCaps;
  7662. UINT CustomRateCount;
  7663. } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
  7664. typedef
  7665. enum D3D11_CONTENT_PROTECTION_CAPS
  7666. {
  7667. D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1,
  7668. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2,
  7669. D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4,
  7670. D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8,
  7671. D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10,
  7672. D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20,
  7673. D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40,
  7674. D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80,
  7675. D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100,
  7676. D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200,
  7677. D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400,
  7678. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800,
  7679. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000,
  7680. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000,
  7681. D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000
  7682. } D3D11_CONTENT_PROTECTION_CAPS;
  7683. DEFINE_GUID(D3D11_CRYPTO_TYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f );
  7684. DEFINE_GUID(D3D11_DECODER_ENCRYPTION_HW_CENC, 0x89d6ac4f, 0x9f2, 0x4229, 0xb2, 0xcd, 0x37, 0x74, 0xa, 0x6d, 0xfd, 0x81);
  7685. DEFINE_GUID(D3D11_KEY_EXCHANGE_HW_PROTECTION, 0xb1170d8a, 0x628d, 0x4da3, 0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70);
  7686. typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
  7687. {
  7688. UINT Caps;
  7689. UINT KeyExchangeTypeCount;
  7690. UINT BlockAlignmentSize;
  7691. ULONGLONG ProtectedMemorySize;
  7692. } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
  7693. typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
  7694. {
  7695. DXGI_RATIONAL CustomRate;
  7696. UINT OutputFrames;
  7697. BOOL InputInterlaced;
  7698. UINT InputFramesOrFields;
  7699. } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
  7700. typedef
  7701. enum D3D11_VIDEO_PROCESSOR_FILTER
  7702. {
  7703. D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
  7704. D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
  7705. D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
  7706. D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
  7707. D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
  7708. D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
  7709. D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
  7710. D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
  7711. } D3D11_VIDEO_PROCESSOR_FILTER;
  7712. typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
  7713. {
  7714. int Minimum;
  7715. int Maximum;
  7716. int Default;
  7717. float Multiplier;
  7718. } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
  7719. typedef
  7720. enum D3D11_VIDEO_FRAME_FORMAT
  7721. {
  7722. D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
  7723. D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
  7724. D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
  7725. } D3D11_VIDEO_FRAME_FORMAT;
  7726. typedef
  7727. enum D3D11_VIDEO_USAGE
  7728. {
  7729. D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
  7730. D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
  7731. D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
  7732. } D3D11_VIDEO_USAGE;
  7733. typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
  7734. {
  7735. D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
  7736. DXGI_RATIONAL InputFrameRate;
  7737. UINT InputWidth;
  7738. UINT InputHeight;
  7739. DXGI_RATIONAL OutputFrameRate;
  7740. UINT OutputWidth;
  7741. UINT OutputHeight;
  7742. D3D11_VIDEO_USAGE Usage;
  7743. } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
  7744. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_c_ifspec;
  7745. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_s_ifspec;
  7746. #ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
  7747. #define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
  7748. /* interface ID3D11VideoProcessorEnumerator */
  7749. /* [unique][local][object][uuid] */
  7750. EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator;
  7751. #if defined(__cplusplus) && !defined(CINTERFACE)
  7752. MIDL_INTERFACE("31627037-53AB-4200-9061-05FAA9AB45F9")
  7753. ID3D11VideoProcessorEnumerator : public ID3D11DeviceChild
  7754. {
  7755. public:
  7756. virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc(
  7757. /* [annotation] */
  7758. _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) = 0;
  7759. virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat(
  7760. /* [annotation] */
  7761. _In_ DXGI_FORMAT Format,
  7762. /* [annotation] */
  7763. _Out_ UINT *pFlags) = 0;
  7764. virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps(
  7765. /* [annotation] */
  7766. _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps) = 0;
  7767. virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps(
  7768. /* [annotation] */
  7769. _In_ UINT TypeIndex,
  7770. /* [annotation] */
  7771. _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0;
  7772. virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate(
  7773. /* [annotation] */
  7774. _In_ UINT TypeIndex,
  7775. /* [annotation] */
  7776. _In_ UINT CustomRateIndex,
  7777. /* [annotation] */
  7778. _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) = 0;
  7779. virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange(
  7780. /* [annotation] */
  7781. _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
  7782. /* [annotation] */
  7783. _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) = 0;
  7784. };
  7785. #else /* C style interface */
  7786. typedef struct ID3D11VideoProcessorEnumeratorVtbl
  7787. {
  7788. BEGIN_INTERFACE
  7789. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  7790. ID3D11VideoProcessorEnumerator * This,
  7791. /* [in] */ REFIID riid,
  7792. /* [annotation][iid_is][out] */
  7793. _COM_Outptr_ void **ppvObject);
  7794. ULONG ( STDMETHODCALLTYPE *AddRef )(
  7795. ID3D11VideoProcessorEnumerator * This);
  7796. ULONG ( STDMETHODCALLTYPE *Release )(
  7797. ID3D11VideoProcessorEnumerator * This);
  7798. void ( STDMETHODCALLTYPE *GetDevice )(
  7799. ID3D11VideoProcessorEnumerator * This,
  7800. /* [annotation] */
  7801. _Outptr_ ID3D11Device **ppDevice);
  7802. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  7803. ID3D11VideoProcessorEnumerator * This,
  7804. /* [annotation] */
  7805. _In_ REFGUID guid,
  7806. /* [annotation] */
  7807. _Inout_ UINT *pDataSize,
  7808. /* [annotation] */
  7809. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  7810. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  7811. ID3D11VideoProcessorEnumerator * This,
  7812. /* [annotation] */
  7813. _In_ REFGUID guid,
  7814. /* [annotation] */
  7815. _In_ UINT DataSize,
  7816. /* [annotation] */
  7817. _In_reads_bytes_opt_( DataSize ) const void *pData);
  7818. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  7819. ID3D11VideoProcessorEnumerator * This,
  7820. /* [annotation] */
  7821. _In_ REFGUID guid,
  7822. /* [annotation] */
  7823. _In_opt_ const IUnknown *pData);
  7824. HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )(
  7825. ID3D11VideoProcessorEnumerator * This,
  7826. /* [annotation] */
  7827. _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
  7828. HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )(
  7829. ID3D11VideoProcessorEnumerator * This,
  7830. /* [annotation] */
  7831. _In_ DXGI_FORMAT Format,
  7832. /* [annotation] */
  7833. _Out_ UINT *pFlags);
  7834. HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )(
  7835. ID3D11VideoProcessorEnumerator * This,
  7836. /* [annotation] */
  7837. _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
  7838. HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )(
  7839. ID3D11VideoProcessorEnumerator * This,
  7840. /* [annotation] */
  7841. _In_ UINT TypeIndex,
  7842. /* [annotation] */
  7843. _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
  7844. HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )(
  7845. ID3D11VideoProcessorEnumerator * This,
  7846. /* [annotation] */
  7847. _In_ UINT TypeIndex,
  7848. /* [annotation] */
  7849. _In_ UINT CustomRateIndex,
  7850. /* [annotation] */
  7851. _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
  7852. HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )(
  7853. ID3D11VideoProcessorEnumerator * This,
  7854. /* [annotation] */
  7855. _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
  7856. /* [annotation] */
  7857. _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
  7858. END_INTERFACE
  7859. } ID3D11VideoProcessorEnumeratorVtbl;
  7860. interface ID3D11VideoProcessorEnumerator
  7861. {
  7862. CONST_VTBL struct ID3D11VideoProcessorEnumeratorVtbl *lpVtbl;
  7863. };
  7864. #ifdef COBJMACROS
  7865. #define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject) \
  7866. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  7867. #define ID3D11VideoProcessorEnumerator_AddRef(This) \
  7868. ( (This)->lpVtbl -> AddRef(This) )
  7869. #define ID3D11VideoProcessorEnumerator_Release(This) \
  7870. ( (This)->lpVtbl -> Release(This) )
  7871. #define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice) \
  7872. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  7873. #define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData) \
  7874. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  7875. #define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData) \
  7876. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  7877. #define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData) \
  7878. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  7879. #define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc) \
  7880. ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) )
  7881. #define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags) \
  7882. ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) )
  7883. #define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps) \
  7884. ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) )
  7885. #define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \
  7886. ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) )
  7887. #define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \
  7888. ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) )
  7889. #define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange) \
  7890. ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) )
  7891. #endif /* COBJMACROS */
  7892. #endif /* C style interface */
  7893. #endif /* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */
  7894. /* interface __MIDL_itf_d3d11_0000_0032 */
  7895. /* [local] */
  7896. typedef struct D3D11_VIDEO_COLOR_RGBA
  7897. {
  7898. float R;
  7899. float G;
  7900. float B;
  7901. float A;
  7902. } D3D11_VIDEO_COLOR_RGBA;
  7903. typedef struct D3D11_VIDEO_COLOR_YCbCrA
  7904. {
  7905. float Y;
  7906. float Cb;
  7907. float Cr;
  7908. float A;
  7909. } D3D11_VIDEO_COLOR_YCbCrA;
  7910. typedef struct D3D11_VIDEO_COLOR
  7911. {
  7912. union
  7913. {
  7914. D3D11_VIDEO_COLOR_YCbCrA YCbCr;
  7915. D3D11_VIDEO_COLOR_RGBA RGBA;
  7916. } ;
  7917. } D3D11_VIDEO_COLOR;
  7918. typedef
  7919. enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
  7920. {
  7921. D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0,
  7922. D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 1,
  7923. D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 2
  7924. } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
  7925. typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
  7926. {
  7927. UINT Usage : 1;
  7928. UINT RGB_Range : 1;
  7929. UINT YCbCr_Matrix : 1;
  7930. UINT YCbCr_xvYCC : 1;
  7931. UINT Nominal_Range : 2;
  7932. UINT Reserved : 26;
  7933. } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
  7934. typedef
  7935. enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
  7936. {
  7937. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
  7938. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
  7939. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
  7940. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3
  7941. } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
  7942. typedef
  7943. enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
  7944. {
  7945. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
  7946. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
  7947. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2
  7948. } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
  7949. typedef
  7950. enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
  7951. {
  7952. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
  7953. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
  7954. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
  7955. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
  7956. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
  7957. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
  7958. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
  7959. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7
  7960. } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
  7961. typedef
  7962. enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
  7963. {
  7964. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
  7965. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
  7966. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2
  7967. } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
  7968. typedef
  7969. enum D3D11_VIDEO_PROCESSOR_ROTATION
  7970. {
  7971. D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
  7972. D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
  7973. D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
  7974. D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
  7975. } D3D11_VIDEO_PROCESSOR_ROTATION;
  7976. typedef struct D3D11_VIDEO_PROCESSOR_STREAM
  7977. {
  7978. BOOL Enable;
  7979. UINT OutputIndex;
  7980. UINT InputFrameOrField;
  7981. UINT PastFrames;
  7982. UINT FutureFrames;
  7983. /* [annotation] */
  7984. _Field_size_(PastFrames) ID3D11VideoProcessorInputView **ppPastSurfaces;
  7985. ID3D11VideoProcessorInputView *pInputSurface;
  7986. /* [annotation] */
  7987. _Field_size_(FutureFrames) ID3D11VideoProcessorInputView **ppFutureSurfaces;
  7988. /* [annotation] */
  7989. _Field_size_opt_(PastFrames) ID3D11VideoProcessorInputView **ppPastSurfacesRight;
  7990. ID3D11VideoProcessorInputView *pInputSurfaceRight;
  7991. /* [annotation] */
  7992. _Field_size_(FutureFrames) ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
  7993. } D3D11_VIDEO_PROCESSOR_STREAM;
  7994. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0032_v0_0_c_ifspec;
  7995. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0032_v0_0_s_ifspec;
  7996. #ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__
  7997. #define __ID3D11VideoProcessor_INTERFACE_DEFINED__
  7998. /* interface ID3D11VideoProcessor */
  7999. /* [unique][local][object][uuid] */
  8000. EXTERN_C const IID IID_ID3D11VideoProcessor;
  8001. #if defined(__cplusplus) && !defined(CINTERFACE)
  8002. MIDL_INTERFACE("1D7B0652-185F-41c6-85CE-0C5BE3D4AE6C")
  8003. ID3D11VideoProcessor : public ID3D11DeviceChild
  8004. {
  8005. public:
  8006. virtual void STDMETHODCALLTYPE GetContentDesc(
  8007. /* [annotation] */
  8008. _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) = 0;
  8009. virtual void STDMETHODCALLTYPE GetRateConversionCaps(
  8010. /* [annotation] */
  8011. _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0;
  8012. };
  8013. #else /* C style interface */
  8014. typedef struct ID3D11VideoProcessorVtbl
  8015. {
  8016. BEGIN_INTERFACE
  8017. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  8018. ID3D11VideoProcessor * This,
  8019. /* [in] */ REFIID riid,
  8020. /* [annotation][iid_is][out] */
  8021. _COM_Outptr_ void **ppvObject);
  8022. ULONG ( STDMETHODCALLTYPE *AddRef )(
  8023. ID3D11VideoProcessor * This);
  8024. ULONG ( STDMETHODCALLTYPE *Release )(
  8025. ID3D11VideoProcessor * This);
  8026. void ( STDMETHODCALLTYPE *GetDevice )(
  8027. ID3D11VideoProcessor * This,
  8028. /* [annotation] */
  8029. _Outptr_ ID3D11Device **ppDevice);
  8030. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  8031. ID3D11VideoProcessor * This,
  8032. /* [annotation] */
  8033. _In_ REFGUID guid,
  8034. /* [annotation] */
  8035. _Inout_ UINT *pDataSize,
  8036. /* [annotation] */
  8037. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  8038. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  8039. ID3D11VideoProcessor * This,
  8040. /* [annotation] */
  8041. _In_ REFGUID guid,
  8042. /* [annotation] */
  8043. _In_ UINT DataSize,
  8044. /* [annotation] */
  8045. _In_reads_bytes_opt_( DataSize ) const void *pData);
  8046. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  8047. ID3D11VideoProcessor * This,
  8048. /* [annotation] */
  8049. _In_ REFGUID guid,
  8050. /* [annotation] */
  8051. _In_opt_ const IUnknown *pData);
  8052. void ( STDMETHODCALLTYPE *GetContentDesc )(
  8053. ID3D11VideoProcessor * This,
  8054. /* [annotation] */
  8055. _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
  8056. void ( STDMETHODCALLTYPE *GetRateConversionCaps )(
  8057. ID3D11VideoProcessor * This,
  8058. /* [annotation] */
  8059. _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
  8060. END_INTERFACE
  8061. } ID3D11VideoProcessorVtbl;
  8062. interface ID3D11VideoProcessor
  8063. {
  8064. CONST_VTBL struct ID3D11VideoProcessorVtbl *lpVtbl;
  8065. };
  8066. #ifdef COBJMACROS
  8067. #define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject) \
  8068. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  8069. #define ID3D11VideoProcessor_AddRef(This) \
  8070. ( (This)->lpVtbl -> AddRef(This) )
  8071. #define ID3D11VideoProcessor_Release(This) \
  8072. ( (This)->lpVtbl -> Release(This) )
  8073. #define ID3D11VideoProcessor_GetDevice(This,ppDevice) \
  8074. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  8075. #define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) \
  8076. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  8077. #define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData) \
  8078. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  8079. #define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData) \
  8080. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  8081. #define ID3D11VideoProcessor_GetContentDesc(This,pDesc) \
  8082. ( (This)->lpVtbl -> GetContentDesc(This,pDesc) )
  8083. #define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps) \
  8084. ( (This)->lpVtbl -> GetRateConversionCaps(This,pCaps) )
  8085. #endif /* COBJMACROS */
  8086. #endif /* C style interface */
  8087. #endif /* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */
  8088. /* interface __MIDL_itf_d3d11_0000_0033 */
  8089. /* [local] */
  8090. typedef struct D3D11_OMAC
  8091. {
  8092. BYTE Omac[ 16 ];
  8093. } D3D11_OMAC;
  8094. typedef
  8095. enum D3D11_AUTHENTICATED_CHANNEL_TYPE
  8096. {
  8097. D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
  8098. D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
  8099. D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
  8100. } D3D11_AUTHENTICATED_CHANNEL_TYPE;
  8101. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0033_v0_0_c_ifspec;
  8102. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0033_v0_0_s_ifspec;
  8103. #ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
  8104. #define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
  8105. /* interface ID3D11AuthenticatedChannel */
  8106. /* [unique][local][object][uuid] */
  8107. EXTERN_C const IID IID_ID3D11AuthenticatedChannel;
  8108. #if defined(__cplusplus) && !defined(CINTERFACE)
  8109. MIDL_INTERFACE("3015A308-DCBD-47aa-A747-192486D14D4A")
  8110. ID3D11AuthenticatedChannel : public ID3D11DeviceChild
  8111. {
  8112. public:
  8113. virtual HRESULT STDMETHODCALLTYPE GetCertificateSize(
  8114. /* [annotation] */
  8115. _Out_ UINT *pCertificateSize) = 0;
  8116. virtual HRESULT STDMETHODCALLTYPE GetCertificate(
  8117. /* [annotation] */
  8118. _In_ UINT CertificateSize,
  8119. /* [annotation] */
  8120. _Out_writes_bytes_(CertificateSize) BYTE *pCertificate) = 0;
  8121. virtual void STDMETHODCALLTYPE GetChannelHandle(
  8122. /* [annotation] */
  8123. _Out_ HANDLE *pChannelHandle) = 0;
  8124. };
  8125. #else /* C style interface */
  8126. typedef struct ID3D11AuthenticatedChannelVtbl
  8127. {
  8128. BEGIN_INTERFACE
  8129. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  8130. ID3D11AuthenticatedChannel * This,
  8131. /* [in] */ REFIID riid,
  8132. /* [annotation][iid_is][out] */
  8133. _COM_Outptr_ void **ppvObject);
  8134. ULONG ( STDMETHODCALLTYPE *AddRef )(
  8135. ID3D11AuthenticatedChannel * This);
  8136. ULONG ( STDMETHODCALLTYPE *Release )(
  8137. ID3D11AuthenticatedChannel * This);
  8138. void ( STDMETHODCALLTYPE *GetDevice )(
  8139. ID3D11AuthenticatedChannel * This,
  8140. /* [annotation] */
  8141. _Outptr_ ID3D11Device **ppDevice);
  8142. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  8143. ID3D11AuthenticatedChannel * This,
  8144. /* [annotation] */
  8145. _In_ REFGUID guid,
  8146. /* [annotation] */
  8147. _Inout_ UINT *pDataSize,
  8148. /* [annotation] */
  8149. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  8150. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  8151. ID3D11AuthenticatedChannel * This,
  8152. /* [annotation] */
  8153. _In_ REFGUID guid,
  8154. /* [annotation] */
  8155. _In_ UINT DataSize,
  8156. /* [annotation] */
  8157. _In_reads_bytes_opt_( DataSize ) const void *pData);
  8158. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  8159. ID3D11AuthenticatedChannel * This,
  8160. /* [annotation] */
  8161. _In_ REFGUID guid,
  8162. /* [annotation] */
  8163. _In_opt_ const IUnknown *pData);
  8164. HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )(
  8165. ID3D11AuthenticatedChannel * This,
  8166. /* [annotation] */
  8167. _Out_ UINT *pCertificateSize);
  8168. HRESULT ( STDMETHODCALLTYPE *GetCertificate )(
  8169. ID3D11AuthenticatedChannel * This,
  8170. /* [annotation] */
  8171. _In_ UINT CertificateSize,
  8172. /* [annotation] */
  8173. _Out_writes_bytes_(CertificateSize) BYTE *pCertificate);
  8174. void ( STDMETHODCALLTYPE *GetChannelHandle )(
  8175. ID3D11AuthenticatedChannel * This,
  8176. /* [annotation] */
  8177. _Out_ HANDLE *pChannelHandle);
  8178. END_INTERFACE
  8179. } ID3D11AuthenticatedChannelVtbl;
  8180. interface ID3D11AuthenticatedChannel
  8181. {
  8182. CONST_VTBL struct ID3D11AuthenticatedChannelVtbl *lpVtbl;
  8183. };
  8184. #ifdef COBJMACROS
  8185. #define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject) \
  8186. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  8187. #define ID3D11AuthenticatedChannel_AddRef(This) \
  8188. ( (This)->lpVtbl -> AddRef(This) )
  8189. #define ID3D11AuthenticatedChannel_Release(This) \
  8190. ( (This)->lpVtbl -> Release(This) )
  8191. #define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice) \
  8192. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  8193. #define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData) \
  8194. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  8195. #define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData) \
  8196. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  8197. #define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData) \
  8198. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  8199. #define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize) \
  8200. ( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) )
  8201. #define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate) \
  8202. ( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) )
  8203. #define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle) \
  8204. ( (This)->lpVtbl -> GetChannelHandle(This,pChannelHandle) )
  8205. #endif /* COBJMACROS */
  8206. #endif /* C style interface */
  8207. #endif /* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */
  8208. /* interface __MIDL_itf_d3d11_0000_0034 */
  8209. /* [local] */
  8210. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_PROTECTION, 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5 );
  8211. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE, 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe );
  8212. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE, 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80 );
  8213. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION, 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d );
  8214. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT, 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2 );
  8215. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS, 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac );
  8216. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT, 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d );
  8217. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT, 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31 );
  8218. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_OUTPUT_ID, 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7 );
  8219. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES, 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b );
  8220. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT, 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e );
  8221. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID, 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7 );
  8222. DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE, 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0 );
  8223. DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE, 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0 );
  8224. DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_PROTECTION, 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29 );
  8225. DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION, 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0 );
  8226. DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE, 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1 );
  8227. DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE, 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a );
  8228. typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
  8229. {
  8230. GUID QueryType;
  8231. HANDLE hChannel;
  8232. UINT SequenceNumber;
  8233. } D3D11_AUTHENTICATED_QUERY_INPUT;
  8234. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
  8235. {
  8236. D3D11_OMAC omac;
  8237. GUID QueryType;
  8238. HANDLE hChannel;
  8239. UINT SequenceNumber;
  8240. HRESULT ReturnCode;
  8241. } D3D11_AUTHENTICATED_QUERY_OUTPUT;
  8242. typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
  8243. {
  8244. struct __MIDL___MIDL_itf_d3d11_0000_0034_0001
  8245. {
  8246. UINT ProtectionEnabled : 1;
  8247. UINT OverlayOrFullscreenRequired : 1;
  8248. UINT Reserved : 30;
  8249. } Flags;
  8250. UINT Value;
  8251. } D3D11_AUTHENTICATED_PROTECTION_FLAGS;
  8252. typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
  8253. {
  8254. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8255. D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
  8256. } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
  8257. typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
  8258. {
  8259. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8260. D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
  8261. } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
  8262. typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
  8263. {
  8264. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8265. HANDLE DeviceHandle;
  8266. } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
  8267. typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
  8268. {
  8269. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  8270. HANDLE DecoderHandle;
  8271. } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
  8272. typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
  8273. {
  8274. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8275. HANDLE DecoderHandle;
  8276. HANDLE CryptoSessionHandle;
  8277. HANDLE DeviceHandle;
  8278. } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
  8279. typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
  8280. {
  8281. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8282. UINT RestrictedSharedResourceProcessCount;
  8283. } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
  8284. typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
  8285. {
  8286. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  8287. UINT ProcessIndex;
  8288. } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
  8289. typedef
  8290. enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
  8291. {
  8292. D3D11_PROCESSIDTYPE_UNKNOWN = 0,
  8293. D3D11_PROCESSIDTYPE_DWM = 1,
  8294. D3D11_PROCESSIDTYPE_HANDLE = 2
  8295. } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
  8296. typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
  8297. {
  8298. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8299. UINT ProcessIndex;
  8300. D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
  8301. HANDLE ProcessHandle;
  8302. } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
  8303. typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
  8304. {
  8305. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8306. UINT UnrestrictedProtectedSharedResourceCount;
  8307. } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
  8308. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
  8309. {
  8310. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  8311. HANDLE DeviceHandle;
  8312. HANDLE CryptoSessionHandle;
  8313. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
  8314. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
  8315. {
  8316. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8317. HANDLE DeviceHandle;
  8318. HANDLE CryptoSessionHandle;
  8319. UINT OutputIDCount;
  8320. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
  8321. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
  8322. {
  8323. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  8324. HANDLE DeviceHandle;
  8325. HANDLE CryptoSessionHandle;
  8326. UINT OutputIDIndex;
  8327. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
  8328. typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
  8329. {
  8330. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8331. HANDLE DeviceHandle;
  8332. HANDLE CryptoSessionHandle;
  8333. UINT OutputIDIndex;
  8334. UINT64 OutputID;
  8335. } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
  8336. typedef
  8337. enum D3D11_BUS_TYPE
  8338. {
  8339. D3D11_BUS_TYPE_OTHER = 0,
  8340. D3D11_BUS_TYPE_PCI = 0x1,
  8341. D3D11_BUS_TYPE_PCIX = 0x2,
  8342. D3D11_BUS_TYPE_PCIEXPRESS = 0x3,
  8343. D3D11_BUS_TYPE_AGP = 0x4,
  8344. D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000,
  8345. D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000,
  8346. D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000,
  8347. D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000,
  8348. D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000,
  8349. D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000
  8350. } D3D11_BUS_TYPE;
  8351. typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
  8352. {
  8353. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8354. D3D11_BUS_TYPE BusType;
  8355. BOOL AccessibleInContiguousBlocks;
  8356. BOOL AccessibleInNonContiguousBlocks;
  8357. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
  8358. typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
  8359. {
  8360. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8361. UINT EncryptionGuidCount;
  8362. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
  8363. typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
  8364. {
  8365. D3D11_AUTHENTICATED_QUERY_INPUT Input;
  8366. UINT EncryptionGuidIndex;
  8367. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
  8368. typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
  8369. {
  8370. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8371. UINT EncryptionGuidIndex;
  8372. GUID EncryptionGuid;
  8373. } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
  8374. typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
  8375. {
  8376. D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
  8377. GUID EncryptionGuid;
  8378. } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
  8379. typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
  8380. {
  8381. D3D11_OMAC omac;
  8382. GUID ConfigureType;
  8383. HANDLE hChannel;
  8384. UINT SequenceNumber;
  8385. } D3D11_AUTHENTICATED_CONFIGURE_INPUT;
  8386. typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
  8387. {
  8388. D3D11_OMAC omac;
  8389. GUID ConfigureType;
  8390. HANDLE hChannel;
  8391. UINT SequenceNumber;
  8392. HRESULT ReturnCode;
  8393. } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
  8394. typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
  8395. {
  8396. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  8397. UINT StartSequenceQuery;
  8398. UINT StartSequenceConfigure;
  8399. } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
  8400. typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
  8401. {
  8402. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  8403. D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
  8404. } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
  8405. typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
  8406. {
  8407. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  8408. HANDLE DecoderHandle;
  8409. HANDLE CryptoSessionHandle;
  8410. HANDLE DeviceHandle;
  8411. } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
  8412. typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
  8413. {
  8414. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  8415. D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
  8416. HANDLE ProcessHandle;
  8417. BOOL AllowAccess;
  8418. } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
  8419. typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
  8420. {
  8421. D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
  8422. GUID EncryptionGuid;
  8423. } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
  8424. DEFINE_GUID(D3D11_KEY_EXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
  8425. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0034_v0_0_c_ifspec;
  8426. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0034_v0_0_s_ifspec;
  8427. #ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__
  8428. #define __ID3D11CryptoSession_INTERFACE_DEFINED__
  8429. /* interface ID3D11CryptoSession */
  8430. /* [unique][local][object][uuid] */
  8431. EXTERN_C const IID IID_ID3D11CryptoSession;
  8432. #if defined(__cplusplus) && !defined(CINTERFACE)
  8433. MIDL_INTERFACE("9B32F9AD-BDCC-40a6-A39D-D5C865845720")
  8434. ID3D11CryptoSession : public ID3D11DeviceChild
  8435. {
  8436. public:
  8437. virtual void STDMETHODCALLTYPE GetCryptoType(
  8438. /* [annotation] */
  8439. _Out_ GUID *pCryptoType) = 0;
  8440. virtual void STDMETHODCALLTYPE GetDecoderProfile(
  8441. /* [annotation] */
  8442. _Out_ GUID *pDecoderProfile) = 0;
  8443. virtual HRESULT STDMETHODCALLTYPE GetCertificateSize(
  8444. /* [annotation] */
  8445. _Out_ UINT *pCertificateSize) = 0;
  8446. virtual HRESULT STDMETHODCALLTYPE GetCertificate(
  8447. /* [annotation] */
  8448. _In_ UINT CertificateSize,
  8449. /* [annotation] */
  8450. _Out_writes_bytes_(CertificateSize) BYTE *pCertificate) = 0;
  8451. virtual void STDMETHODCALLTYPE GetCryptoSessionHandle(
  8452. /* [annotation] */
  8453. _Out_ HANDLE *pCryptoSessionHandle) = 0;
  8454. };
  8455. #else /* C style interface */
  8456. typedef struct ID3D11CryptoSessionVtbl
  8457. {
  8458. BEGIN_INTERFACE
  8459. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  8460. ID3D11CryptoSession * This,
  8461. /* [in] */ REFIID riid,
  8462. /* [annotation][iid_is][out] */
  8463. _COM_Outptr_ void **ppvObject);
  8464. ULONG ( STDMETHODCALLTYPE *AddRef )(
  8465. ID3D11CryptoSession * This);
  8466. ULONG ( STDMETHODCALLTYPE *Release )(
  8467. ID3D11CryptoSession * This);
  8468. void ( STDMETHODCALLTYPE *GetDevice )(
  8469. ID3D11CryptoSession * This,
  8470. /* [annotation] */
  8471. _Outptr_ ID3D11Device **ppDevice);
  8472. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  8473. ID3D11CryptoSession * This,
  8474. /* [annotation] */
  8475. _In_ REFGUID guid,
  8476. /* [annotation] */
  8477. _Inout_ UINT *pDataSize,
  8478. /* [annotation] */
  8479. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  8480. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  8481. ID3D11CryptoSession * This,
  8482. /* [annotation] */
  8483. _In_ REFGUID guid,
  8484. /* [annotation] */
  8485. _In_ UINT DataSize,
  8486. /* [annotation] */
  8487. _In_reads_bytes_opt_( DataSize ) const void *pData);
  8488. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  8489. ID3D11CryptoSession * This,
  8490. /* [annotation] */
  8491. _In_ REFGUID guid,
  8492. /* [annotation] */
  8493. _In_opt_ const IUnknown *pData);
  8494. void ( STDMETHODCALLTYPE *GetCryptoType )(
  8495. ID3D11CryptoSession * This,
  8496. /* [annotation] */
  8497. _Out_ GUID *pCryptoType);
  8498. void ( STDMETHODCALLTYPE *GetDecoderProfile )(
  8499. ID3D11CryptoSession * This,
  8500. /* [annotation] */
  8501. _Out_ GUID *pDecoderProfile);
  8502. HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )(
  8503. ID3D11CryptoSession * This,
  8504. /* [annotation] */
  8505. _Out_ UINT *pCertificateSize);
  8506. HRESULT ( STDMETHODCALLTYPE *GetCertificate )(
  8507. ID3D11CryptoSession * This,
  8508. /* [annotation] */
  8509. _In_ UINT CertificateSize,
  8510. /* [annotation] */
  8511. _Out_writes_bytes_(CertificateSize) BYTE *pCertificate);
  8512. void ( STDMETHODCALLTYPE *GetCryptoSessionHandle )(
  8513. ID3D11CryptoSession * This,
  8514. /* [annotation] */
  8515. _Out_ HANDLE *pCryptoSessionHandle);
  8516. END_INTERFACE
  8517. } ID3D11CryptoSessionVtbl;
  8518. interface ID3D11CryptoSession
  8519. {
  8520. CONST_VTBL struct ID3D11CryptoSessionVtbl *lpVtbl;
  8521. };
  8522. #ifdef COBJMACROS
  8523. #define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject) \
  8524. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  8525. #define ID3D11CryptoSession_AddRef(This) \
  8526. ( (This)->lpVtbl -> AddRef(This) )
  8527. #define ID3D11CryptoSession_Release(This) \
  8528. ( (This)->lpVtbl -> Release(This) )
  8529. #define ID3D11CryptoSession_GetDevice(This,ppDevice) \
  8530. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  8531. #define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData) \
  8532. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  8533. #define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData) \
  8534. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  8535. #define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData) \
  8536. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  8537. #define ID3D11CryptoSession_GetCryptoType(This,pCryptoType) \
  8538. ( (This)->lpVtbl -> GetCryptoType(This,pCryptoType) )
  8539. #define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile) \
  8540. ( (This)->lpVtbl -> GetDecoderProfile(This,pDecoderProfile) )
  8541. #define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize) \
  8542. ( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) )
  8543. #define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate) \
  8544. ( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) )
  8545. #define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle) \
  8546. ( (This)->lpVtbl -> GetCryptoSessionHandle(This,pCryptoSessionHandle) )
  8547. #endif /* COBJMACROS */
  8548. #endif /* C style interface */
  8549. #endif /* __ID3D11CryptoSession_INTERFACE_DEFINED__ */
  8550. /* interface __MIDL_itf_d3d11_0000_0035 */
  8551. /* [local] */
  8552. typedef
  8553. enum D3D11_VDOV_DIMENSION
  8554. {
  8555. D3D11_VDOV_DIMENSION_UNKNOWN = 0,
  8556. D3D11_VDOV_DIMENSION_TEXTURE2D = 1
  8557. } D3D11_VDOV_DIMENSION;
  8558. typedef struct D3D11_TEX2D_VDOV
  8559. {
  8560. UINT ArraySlice;
  8561. } D3D11_TEX2D_VDOV;
  8562. typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
  8563. {
  8564. GUID DecodeProfile;
  8565. D3D11_VDOV_DIMENSION ViewDimension;
  8566. union
  8567. {
  8568. D3D11_TEX2D_VDOV Texture2D;
  8569. } ;
  8570. } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
  8571. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0035_v0_0_c_ifspec;
  8572. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0035_v0_0_s_ifspec;
  8573. #ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
  8574. #define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
  8575. /* interface ID3D11VideoDecoderOutputView */
  8576. /* [unique][local][object][uuid] */
  8577. EXTERN_C const IID IID_ID3D11VideoDecoderOutputView;
  8578. #if defined(__cplusplus) && !defined(CINTERFACE)
  8579. MIDL_INTERFACE("C2931AEA-2A85-4f20-860F-FBA1FD256E18")
  8580. ID3D11VideoDecoderOutputView : public ID3D11View
  8581. {
  8582. public:
  8583. virtual void STDMETHODCALLTYPE GetDesc(
  8584. /* [annotation] */
  8585. _Out_ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) = 0;
  8586. };
  8587. #else /* C style interface */
  8588. typedef struct ID3D11VideoDecoderOutputViewVtbl
  8589. {
  8590. BEGIN_INTERFACE
  8591. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  8592. ID3D11VideoDecoderOutputView * This,
  8593. /* [in] */ REFIID riid,
  8594. /* [annotation][iid_is][out] */
  8595. _COM_Outptr_ void **ppvObject);
  8596. ULONG ( STDMETHODCALLTYPE *AddRef )(
  8597. ID3D11VideoDecoderOutputView * This);
  8598. ULONG ( STDMETHODCALLTYPE *Release )(
  8599. ID3D11VideoDecoderOutputView * This);
  8600. void ( STDMETHODCALLTYPE *GetDevice )(
  8601. ID3D11VideoDecoderOutputView * This,
  8602. /* [annotation] */
  8603. _Outptr_ ID3D11Device **ppDevice);
  8604. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  8605. ID3D11VideoDecoderOutputView * This,
  8606. /* [annotation] */
  8607. _In_ REFGUID guid,
  8608. /* [annotation] */
  8609. _Inout_ UINT *pDataSize,
  8610. /* [annotation] */
  8611. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  8612. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  8613. ID3D11VideoDecoderOutputView * This,
  8614. /* [annotation] */
  8615. _In_ REFGUID guid,
  8616. /* [annotation] */
  8617. _In_ UINT DataSize,
  8618. /* [annotation] */
  8619. _In_reads_bytes_opt_( DataSize ) const void *pData);
  8620. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  8621. ID3D11VideoDecoderOutputView * This,
  8622. /* [annotation] */
  8623. _In_ REFGUID guid,
  8624. /* [annotation] */
  8625. _In_opt_ const IUnknown *pData);
  8626. void ( STDMETHODCALLTYPE *GetResource )(
  8627. ID3D11VideoDecoderOutputView * This,
  8628. /* [annotation] */
  8629. _Outptr_ ID3D11Resource **ppResource);
  8630. void ( STDMETHODCALLTYPE *GetDesc )(
  8631. ID3D11VideoDecoderOutputView * This,
  8632. /* [annotation] */
  8633. _Out_ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
  8634. END_INTERFACE
  8635. } ID3D11VideoDecoderOutputViewVtbl;
  8636. interface ID3D11VideoDecoderOutputView
  8637. {
  8638. CONST_VTBL struct ID3D11VideoDecoderOutputViewVtbl *lpVtbl;
  8639. };
  8640. #ifdef COBJMACROS
  8641. #define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject) \
  8642. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  8643. #define ID3D11VideoDecoderOutputView_AddRef(This) \
  8644. ( (This)->lpVtbl -> AddRef(This) )
  8645. #define ID3D11VideoDecoderOutputView_Release(This) \
  8646. ( (This)->lpVtbl -> Release(This) )
  8647. #define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice) \
  8648. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  8649. #define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData) \
  8650. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  8651. #define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData) \
  8652. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  8653. #define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData) \
  8654. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  8655. #define ID3D11VideoDecoderOutputView_GetResource(This,ppResource) \
  8656. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  8657. #define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc) \
  8658. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  8659. #endif /* COBJMACROS */
  8660. #endif /* C style interface */
  8661. #endif /* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */
  8662. /* interface __MIDL_itf_d3d11_0000_0036 */
  8663. /* [local] */
  8664. typedef
  8665. enum D3D11_VPIV_DIMENSION
  8666. {
  8667. D3D11_VPIV_DIMENSION_UNKNOWN = 0,
  8668. D3D11_VPIV_DIMENSION_TEXTURE2D = 1
  8669. } D3D11_VPIV_DIMENSION;
  8670. typedef struct D3D11_TEX2D_VPIV
  8671. {
  8672. UINT MipSlice;
  8673. UINT ArraySlice;
  8674. } D3D11_TEX2D_VPIV;
  8675. typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
  8676. {
  8677. UINT FourCC;
  8678. D3D11_VPIV_DIMENSION ViewDimension;
  8679. union
  8680. {
  8681. D3D11_TEX2D_VPIV Texture2D;
  8682. } ;
  8683. } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
  8684. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0036_v0_0_c_ifspec;
  8685. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0036_v0_0_s_ifspec;
  8686. #ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
  8687. #define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
  8688. /* interface ID3D11VideoProcessorInputView */
  8689. /* [unique][local][object][uuid] */
  8690. EXTERN_C const IID IID_ID3D11VideoProcessorInputView;
  8691. #if defined(__cplusplus) && !defined(CINTERFACE)
  8692. MIDL_INTERFACE("11EC5A5F-51DC-4945-AB34-6E8C21300EA5")
  8693. ID3D11VideoProcessorInputView : public ID3D11View
  8694. {
  8695. public:
  8696. virtual void STDMETHODCALLTYPE GetDesc(
  8697. /* [annotation] */
  8698. _Out_ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) = 0;
  8699. };
  8700. #else /* C style interface */
  8701. typedef struct ID3D11VideoProcessorInputViewVtbl
  8702. {
  8703. BEGIN_INTERFACE
  8704. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  8705. ID3D11VideoProcessorInputView * This,
  8706. /* [in] */ REFIID riid,
  8707. /* [annotation][iid_is][out] */
  8708. _COM_Outptr_ void **ppvObject);
  8709. ULONG ( STDMETHODCALLTYPE *AddRef )(
  8710. ID3D11VideoProcessorInputView * This);
  8711. ULONG ( STDMETHODCALLTYPE *Release )(
  8712. ID3D11VideoProcessorInputView * This);
  8713. void ( STDMETHODCALLTYPE *GetDevice )(
  8714. ID3D11VideoProcessorInputView * This,
  8715. /* [annotation] */
  8716. _Outptr_ ID3D11Device **ppDevice);
  8717. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  8718. ID3D11VideoProcessorInputView * This,
  8719. /* [annotation] */
  8720. _In_ REFGUID guid,
  8721. /* [annotation] */
  8722. _Inout_ UINT *pDataSize,
  8723. /* [annotation] */
  8724. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  8725. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  8726. ID3D11VideoProcessorInputView * This,
  8727. /* [annotation] */
  8728. _In_ REFGUID guid,
  8729. /* [annotation] */
  8730. _In_ UINT DataSize,
  8731. /* [annotation] */
  8732. _In_reads_bytes_opt_( DataSize ) const void *pData);
  8733. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  8734. ID3D11VideoProcessorInputView * This,
  8735. /* [annotation] */
  8736. _In_ REFGUID guid,
  8737. /* [annotation] */
  8738. _In_opt_ const IUnknown *pData);
  8739. void ( STDMETHODCALLTYPE *GetResource )(
  8740. ID3D11VideoProcessorInputView * This,
  8741. /* [annotation] */
  8742. _Outptr_ ID3D11Resource **ppResource);
  8743. void ( STDMETHODCALLTYPE *GetDesc )(
  8744. ID3D11VideoProcessorInputView * This,
  8745. /* [annotation] */
  8746. _Out_ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
  8747. END_INTERFACE
  8748. } ID3D11VideoProcessorInputViewVtbl;
  8749. interface ID3D11VideoProcessorInputView
  8750. {
  8751. CONST_VTBL struct ID3D11VideoProcessorInputViewVtbl *lpVtbl;
  8752. };
  8753. #ifdef COBJMACROS
  8754. #define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject) \
  8755. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  8756. #define ID3D11VideoProcessorInputView_AddRef(This) \
  8757. ( (This)->lpVtbl -> AddRef(This) )
  8758. #define ID3D11VideoProcessorInputView_Release(This) \
  8759. ( (This)->lpVtbl -> Release(This) )
  8760. #define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice) \
  8761. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  8762. #define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData) \
  8763. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  8764. #define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData) \
  8765. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  8766. #define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData) \
  8767. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  8768. #define ID3D11VideoProcessorInputView_GetResource(This,ppResource) \
  8769. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  8770. #define ID3D11VideoProcessorInputView_GetDesc(This,pDesc) \
  8771. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  8772. #endif /* COBJMACROS */
  8773. #endif /* C style interface */
  8774. #endif /* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */
  8775. /* interface __MIDL_itf_d3d11_0000_0037 */
  8776. /* [local] */
  8777. typedef
  8778. enum D3D11_VPOV_DIMENSION
  8779. {
  8780. D3D11_VPOV_DIMENSION_UNKNOWN = 0,
  8781. D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
  8782. D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
  8783. } D3D11_VPOV_DIMENSION;
  8784. typedef struct D3D11_TEX2D_VPOV
  8785. {
  8786. UINT MipSlice;
  8787. } D3D11_TEX2D_VPOV;
  8788. typedef struct D3D11_TEX2D_ARRAY_VPOV
  8789. {
  8790. UINT MipSlice;
  8791. UINT FirstArraySlice;
  8792. UINT ArraySize;
  8793. } D3D11_TEX2D_ARRAY_VPOV;
  8794. typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
  8795. {
  8796. D3D11_VPOV_DIMENSION ViewDimension;
  8797. union
  8798. {
  8799. D3D11_TEX2D_VPOV Texture2D;
  8800. D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
  8801. } ;
  8802. } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
  8803. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0037_v0_0_c_ifspec;
  8804. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0037_v0_0_s_ifspec;
  8805. #ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
  8806. #define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
  8807. /* interface ID3D11VideoProcessorOutputView */
  8808. /* [unique][local][object][uuid] */
  8809. EXTERN_C const IID IID_ID3D11VideoProcessorOutputView;
  8810. #if defined(__cplusplus) && !defined(CINTERFACE)
  8811. MIDL_INTERFACE("A048285E-25A9-4527-BD93-D68B68C44254")
  8812. ID3D11VideoProcessorOutputView : public ID3D11View
  8813. {
  8814. public:
  8815. virtual void STDMETHODCALLTYPE GetDesc(
  8816. /* [annotation] */
  8817. _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) = 0;
  8818. };
  8819. #else /* C style interface */
  8820. typedef struct ID3D11VideoProcessorOutputViewVtbl
  8821. {
  8822. BEGIN_INTERFACE
  8823. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  8824. ID3D11VideoProcessorOutputView * This,
  8825. /* [in] */ REFIID riid,
  8826. /* [annotation][iid_is][out] */
  8827. _COM_Outptr_ void **ppvObject);
  8828. ULONG ( STDMETHODCALLTYPE *AddRef )(
  8829. ID3D11VideoProcessorOutputView * This);
  8830. ULONG ( STDMETHODCALLTYPE *Release )(
  8831. ID3D11VideoProcessorOutputView * This);
  8832. void ( STDMETHODCALLTYPE *GetDevice )(
  8833. ID3D11VideoProcessorOutputView * This,
  8834. /* [annotation] */
  8835. _Outptr_ ID3D11Device **ppDevice);
  8836. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  8837. ID3D11VideoProcessorOutputView * This,
  8838. /* [annotation] */
  8839. _In_ REFGUID guid,
  8840. /* [annotation] */
  8841. _Inout_ UINT *pDataSize,
  8842. /* [annotation] */
  8843. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  8844. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  8845. ID3D11VideoProcessorOutputView * This,
  8846. /* [annotation] */
  8847. _In_ REFGUID guid,
  8848. /* [annotation] */
  8849. _In_ UINT DataSize,
  8850. /* [annotation] */
  8851. _In_reads_bytes_opt_( DataSize ) const void *pData);
  8852. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  8853. ID3D11VideoProcessorOutputView * This,
  8854. /* [annotation] */
  8855. _In_ REFGUID guid,
  8856. /* [annotation] */
  8857. _In_opt_ const IUnknown *pData);
  8858. void ( STDMETHODCALLTYPE *GetResource )(
  8859. ID3D11VideoProcessorOutputView * This,
  8860. /* [annotation] */
  8861. _Outptr_ ID3D11Resource **ppResource);
  8862. void ( STDMETHODCALLTYPE *GetDesc )(
  8863. ID3D11VideoProcessorOutputView * This,
  8864. /* [annotation] */
  8865. _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
  8866. END_INTERFACE
  8867. } ID3D11VideoProcessorOutputViewVtbl;
  8868. interface ID3D11VideoProcessorOutputView
  8869. {
  8870. CONST_VTBL struct ID3D11VideoProcessorOutputViewVtbl *lpVtbl;
  8871. };
  8872. #ifdef COBJMACROS
  8873. #define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject) \
  8874. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  8875. #define ID3D11VideoProcessorOutputView_AddRef(This) \
  8876. ( (This)->lpVtbl -> AddRef(This) )
  8877. #define ID3D11VideoProcessorOutputView_Release(This) \
  8878. ( (This)->lpVtbl -> Release(This) )
  8879. #define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice) \
  8880. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  8881. #define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData) \
  8882. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  8883. #define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData) \
  8884. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  8885. #define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData) \
  8886. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  8887. #define ID3D11VideoProcessorOutputView_GetResource(This,ppResource) \
  8888. ( (This)->lpVtbl -> GetResource(This,ppResource) )
  8889. #define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc) \
  8890. ( (This)->lpVtbl -> GetDesc(This,pDesc) )
  8891. #endif /* COBJMACROS */
  8892. #endif /* C style interface */
  8893. #endif /* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */
  8894. #ifndef __ID3D11VideoContext_INTERFACE_DEFINED__
  8895. #define __ID3D11VideoContext_INTERFACE_DEFINED__
  8896. /* interface ID3D11VideoContext */
  8897. /* [unique][local][object][uuid] */
  8898. EXTERN_C const IID IID_ID3D11VideoContext;
  8899. #if defined(__cplusplus) && !defined(CINTERFACE)
  8900. MIDL_INTERFACE("61F21C45-3C0E-4a74-9CEA-67100D9AD5E4")
  8901. ID3D11VideoContext : public ID3D11DeviceChild
  8902. {
  8903. public:
  8904. virtual HRESULT STDMETHODCALLTYPE GetDecoderBuffer(
  8905. /* [annotation] */
  8906. _In_ ID3D11VideoDecoder *pDecoder,
  8907. D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
  8908. /* [annotation] */
  8909. _Out_ UINT *pBufferSize,
  8910. /* [annotation] */
  8911. _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer) = 0;
  8912. virtual HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer(
  8913. /* [annotation] */
  8914. _In_ ID3D11VideoDecoder *pDecoder,
  8915. /* [annotation] */
  8916. _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type) = 0;
  8917. virtual HRESULT STDMETHODCALLTYPE DecoderBeginFrame(
  8918. /* [annotation] */
  8919. _In_ ID3D11VideoDecoder *pDecoder,
  8920. /* [annotation] */
  8921. _In_ ID3D11VideoDecoderOutputView *pView,
  8922. UINT ContentKeySize,
  8923. /* [annotation] */
  8924. _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey) = 0;
  8925. virtual HRESULT STDMETHODCALLTYPE DecoderEndFrame(
  8926. /* [annotation] */
  8927. _In_ ID3D11VideoDecoder *pDecoder) = 0;
  8928. virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers(
  8929. /* [annotation] */
  8930. _In_ ID3D11VideoDecoder *pDecoder,
  8931. /* [annotation] */
  8932. _In_ UINT NumBuffers,
  8933. /* [annotation] */
  8934. _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc) = 0;
  8935. virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE DecoderExtension(
  8936. /* [annotation] */
  8937. _In_ ID3D11VideoDecoder *pDecoder,
  8938. /* [annotation] */
  8939. _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData) = 0;
  8940. virtual void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect(
  8941. /* [annotation] */
  8942. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8943. /* [annotation] */
  8944. _In_ BOOL Enable,
  8945. /* [annotation] */
  8946. _In_opt_ const RECT *pRect) = 0;
  8947. virtual void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor(
  8948. /* [annotation] */
  8949. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8950. /* [annotation] */
  8951. _In_ BOOL YCbCr,
  8952. /* [annotation] */
  8953. _In_ const D3D11_VIDEO_COLOR *pColor) = 0;
  8954. virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace(
  8955. /* [annotation] */
  8956. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8957. /* [annotation] */
  8958. _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
  8959. virtual void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode(
  8960. /* [annotation] */
  8961. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8962. /* [annotation] */
  8963. _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
  8964. /* [annotation] */
  8965. _In_ UINT StreamIndex) = 0;
  8966. virtual void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction(
  8967. /* [annotation] */
  8968. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8969. /* [annotation] */
  8970. _In_ BOOL Enable,
  8971. /* [annotation] */
  8972. _In_ SIZE Size) = 0;
  8973. virtual void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode(
  8974. /* [annotation] */
  8975. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8976. /* [annotation] */
  8977. _In_ BOOL Enable) = 0;
  8978. virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension(
  8979. /* [annotation] */
  8980. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8981. /* [annotation] */
  8982. _In_ const GUID *pExtensionGuid,
  8983. /* [annotation] */
  8984. _In_ UINT DataSize,
  8985. /* [annotation] */
  8986. _In_ void *pData) = 0;
  8987. virtual void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect(
  8988. /* [annotation] */
  8989. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8990. /* [annotation] */
  8991. _Out_ BOOL *Enabled,
  8992. /* [annotation] */
  8993. _Out_ RECT *pRect) = 0;
  8994. virtual void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor(
  8995. /* [annotation] */
  8996. _In_ ID3D11VideoProcessor *pVideoProcessor,
  8997. /* [annotation] */
  8998. _Out_ BOOL *pYCbCr,
  8999. /* [annotation] */
  9000. _Out_ D3D11_VIDEO_COLOR *pColor) = 0;
  9001. virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace(
  9002. /* [annotation] */
  9003. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9004. /* [annotation] */
  9005. _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
  9006. virtual void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode(
  9007. /* [annotation] */
  9008. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9009. /* [annotation] */
  9010. _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
  9011. /* [annotation] */
  9012. _Out_ UINT *pStreamIndex) = 0;
  9013. virtual void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction(
  9014. /* [annotation] */
  9015. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9016. /* [annotation] */
  9017. _Out_ BOOL *pEnabled,
  9018. /* [annotation] */
  9019. _Out_ SIZE *pSize) = 0;
  9020. virtual void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode(
  9021. /* [annotation] */
  9022. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9023. /* [annotation] */
  9024. _Out_ BOOL *pEnabled) = 0;
  9025. virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension(
  9026. /* [annotation] */
  9027. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9028. /* [annotation] */
  9029. _In_ const GUID *pExtensionGuid,
  9030. /* [annotation] */
  9031. _In_ UINT DataSize,
  9032. /* [annotation] */
  9033. _Out_writes_bytes_(DataSize) void *pData) = 0;
  9034. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat(
  9035. /* [annotation] */
  9036. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9037. /* [annotation] */
  9038. _In_ UINT StreamIndex,
  9039. /* [annotation] */
  9040. _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat) = 0;
  9041. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace(
  9042. /* [annotation] */
  9043. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9044. /* [annotation] */
  9045. _In_ UINT StreamIndex,
  9046. /* [annotation] */
  9047. _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
  9048. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate(
  9049. /* [annotation] */
  9050. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9051. /* [annotation] */
  9052. _In_ UINT StreamIndex,
  9053. /* [annotation] */
  9054. _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
  9055. /* [annotation] */
  9056. _In_ BOOL RepeatFrame,
  9057. /* [annotation] */
  9058. _In_opt_ const DXGI_RATIONAL *pCustomRate) = 0;
  9059. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect(
  9060. /* [annotation] */
  9061. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9062. /* [annotation] */
  9063. _In_ UINT StreamIndex,
  9064. /* [annotation] */
  9065. _In_ BOOL Enable,
  9066. /* [annotation] */
  9067. _In_opt_ const RECT *pRect) = 0;
  9068. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect(
  9069. /* [annotation] */
  9070. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9071. /* [annotation] */
  9072. _In_ UINT StreamIndex,
  9073. /* [annotation] */
  9074. _In_ BOOL Enable,
  9075. /* [annotation] */
  9076. _In_opt_ const RECT *pRect) = 0;
  9077. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha(
  9078. /* [annotation] */
  9079. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9080. /* [annotation] */
  9081. _In_ UINT StreamIndex,
  9082. /* [annotation] */
  9083. _In_ BOOL Enable,
  9084. /* [annotation] */
  9085. _In_ FLOAT Alpha) = 0;
  9086. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPalette(
  9087. /* [annotation] */
  9088. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9089. /* [annotation] */
  9090. _In_ UINT StreamIndex,
  9091. /* [annotation] */
  9092. _In_ UINT Count,
  9093. /* [annotation] */
  9094. _In_reads_opt_(Count) const UINT *pEntries) = 0;
  9095. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio(
  9096. /* [annotation] */
  9097. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9098. /* [annotation] */
  9099. _In_ UINT StreamIndex,
  9100. /* [annotation] */
  9101. _In_ BOOL Enable,
  9102. /* [annotation] */
  9103. _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio,
  9104. /* [annotation] */
  9105. _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio) = 0;
  9106. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey(
  9107. /* [annotation] */
  9108. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9109. /* [annotation] */
  9110. _In_ UINT StreamIndex,
  9111. /* [annotation] */
  9112. _In_ BOOL Enable,
  9113. /* [annotation] */
  9114. _In_ FLOAT Lower,
  9115. /* [annotation] */
  9116. _In_ FLOAT Upper) = 0;
  9117. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat(
  9118. /* [annotation] */
  9119. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9120. /* [annotation] */
  9121. _In_ UINT StreamIndex,
  9122. /* [annotation] */
  9123. _In_ BOOL Enable,
  9124. /* [annotation] */
  9125. _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
  9126. /* [annotation] */
  9127. _In_ BOOL LeftViewFrame0,
  9128. /* [annotation] */
  9129. _In_ BOOL BaseViewFrame0,
  9130. /* [annotation] */
  9131. _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
  9132. /* [annotation] */
  9133. _In_ int MonoOffset) = 0;
  9134. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode(
  9135. /* [annotation] */
  9136. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9137. /* [annotation] */
  9138. _In_ UINT StreamIndex,
  9139. /* [annotation] */
  9140. _In_ BOOL Enable) = 0;
  9141. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFilter(
  9142. /* [annotation] */
  9143. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9144. /* [annotation] */
  9145. _In_ UINT StreamIndex,
  9146. /* [annotation] */
  9147. _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
  9148. /* [annotation] */
  9149. _In_ BOOL Enable,
  9150. /* [annotation] */
  9151. _In_ int Level) = 0;
  9152. virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension(
  9153. /* [annotation] */
  9154. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9155. /* [annotation] */
  9156. _In_ UINT StreamIndex,
  9157. /* [annotation] */
  9158. _In_ const GUID *pExtensionGuid,
  9159. /* [annotation] */
  9160. _In_ UINT DataSize,
  9161. /* [annotation] */
  9162. _In_ void *pData) = 0;
  9163. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat(
  9164. /* [annotation] */
  9165. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9166. /* [annotation] */
  9167. _In_ UINT StreamIndex,
  9168. /* [annotation] */
  9169. _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat) = 0;
  9170. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace(
  9171. /* [annotation] */
  9172. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9173. /* [annotation] */
  9174. _In_ UINT StreamIndex,
  9175. /* [annotation] */
  9176. _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
  9177. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate(
  9178. /* [annotation] */
  9179. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9180. /* [annotation] */
  9181. _In_ UINT StreamIndex,
  9182. /* [annotation] */
  9183. _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
  9184. /* [annotation] */
  9185. _Out_ BOOL *pRepeatFrame,
  9186. /* [annotation] */
  9187. _Out_ DXGI_RATIONAL *pCustomRate) = 0;
  9188. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect(
  9189. /* [annotation] */
  9190. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9191. /* [annotation] */
  9192. _In_ UINT StreamIndex,
  9193. /* [annotation] */
  9194. _Out_ BOOL *pEnabled,
  9195. /* [annotation] */
  9196. _Out_ RECT *pRect) = 0;
  9197. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect(
  9198. /* [annotation] */
  9199. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9200. /* [annotation] */
  9201. _In_ UINT StreamIndex,
  9202. /* [annotation] */
  9203. _Out_ BOOL *pEnabled,
  9204. /* [annotation] */
  9205. _Out_ RECT *pRect) = 0;
  9206. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha(
  9207. /* [annotation] */
  9208. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9209. /* [annotation] */
  9210. _In_ UINT StreamIndex,
  9211. /* [annotation] */
  9212. _Out_ BOOL *pEnabled,
  9213. /* [annotation] */
  9214. _Out_ FLOAT *pAlpha) = 0;
  9215. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPalette(
  9216. /* [annotation] */
  9217. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9218. /* [annotation] */
  9219. _In_ UINT StreamIndex,
  9220. /* [annotation] */
  9221. _In_ UINT Count,
  9222. /* [annotation] */
  9223. _Out_writes_(Count) UINT *pEntries) = 0;
  9224. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio(
  9225. /* [annotation] */
  9226. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9227. /* [annotation] */
  9228. _In_ UINT StreamIndex,
  9229. /* [annotation] */
  9230. _Out_ BOOL *pEnabled,
  9231. /* [annotation] */
  9232. _Out_ DXGI_RATIONAL *pSourceAspectRatio,
  9233. /* [annotation] */
  9234. _Out_ DXGI_RATIONAL *pDestinationAspectRatio) = 0;
  9235. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey(
  9236. /* [annotation] */
  9237. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9238. /* [annotation] */
  9239. _In_ UINT StreamIndex,
  9240. /* [annotation] */
  9241. _Out_ BOOL *pEnabled,
  9242. /* [annotation] */
  9243. _Out_ FLOAT *pLower,
  9244. /* [annotation] */
  9245. _Out_ FLOAT *pUpper) = 0;
  9246. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat(
  9247. /* [annotation] */
  9248. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9249. /* [annotation] */
  9250. _In_ UINT StreamIndex,
  9251. /* [annotation] */
  9252. _Out_ BOOL *pEnable,
  9253. /* [annotation] */
  9254. _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
  9255. /* [annotation] */
  9256. _Out_ BOOL *pLeftViewFrame0,
  9257. /* [annotation] */
  9258. _Out_ BOOL *pBaseViewFrame0,
  9259. /* [annotation] */
  9260. _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
  9261. /* [annotation] */
  9262. _Out_ int *MonoOffset) = 0;
  9263. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode(
  9264. /* [annotation] */
  9265. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9266. /* [annotation] */
  9267. _In_ UINT StreamIndex,
  9268. /* [annotation] */
  9269. _Out_ BOOL *pEnabled) = 0;
  9270. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFilter(
  9271. /* [annotation] */
  9272. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9273. /* [annotation] */
  9274. _In_ UINT StreamIndex,
  9275. /* [annotation] */
  9276. _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
  9277. /* [annotation] */
  9278. _Out_ BOOL *pEnabled,
  9279. /* [annotation] */
  9280. _Out_ int *pLevel) = 0;
  9281. virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension(
  9282. /* [annotation] */
  9283. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9284. /* [annotation] */
  9285. _In_ UINT StreamIndex,
  9286. /* [annotation] */
  9287. _In_ const GUID *pExtensionGuid,
  9288. /* [annotation] */
  9289. _In_ UINT DataSize,
  9290. /* [annotation] */
  9291. _Out_writes_bytes_(DataSize) void *pData) = 0;
  9292. virtual HRESULT STDMETHODCALLTYPE VideoProcessorBlt(
  9293. /* [annotation] */
  9294. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9295. /* [annotation] */
  9296. _In_ ID3D11VideoProcessorOutputView *pView,
  9297. /* [annotation] */
  9298. _In_ UINT OutputFrame,
  9299. /* [annotation] */
  9300. _In_ UINT StreamCount,
  9301. /* [annotation] */
  9302. _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams) = 0;
  9303. virtual HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange(
  9304. /* [annotation] */
  9305. _In_ ID3D11CryptoSession *pCryptoSession,
  9306. /* [annotation] */
  9307. _In_ UINT DataSize,
  9308. /* [annotation] */
  9309. _Inout_updates_bytes_(DataSize) void *pData) = 0;
  9310. virtual void STDMETHODCALLTYPE EncryptionBlt(
  9311. /* [annotation] */
  9312. _In_ ID3D11CryptoSession *pCryptoSession,
  9313. /* [annotation] */
  9314. _In_ ID3D11Texture2D *pSrcSurface,
  9315. /* [annotation] */
  9316. _In_ ID3D11Texture2D *pDstSurface,
  9317. /* [annotation] */
  9318. _In_ UINT IVSize,
  9319. /* [annotation] */
  9320. _Inout_opt_bytecount_(IVSize) void *pIV) = 0;
  9321. virtual void STDMETHODCALLTYPE DecryptionBlt(
  9322. /* [annotation] */
  9323. _In_ ID3D11CryptoSession *pCryptoSession,
  9324. /* [annotation] */
  9325. _In_ ID3D11Texture2D *pSrcSurface,
  9326. /* [annotation] */
  9327. _In_ ID3D11Texture2D *pDstSurface,
  9328. /* [annotation] */
  9329. _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
  9330. /* [annotation] */
  9331. _In_ UINT ContentKeySize,
  9332. /* [annotation] */
  9333. _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey,
  9334. /* [annotation] */
  9335. _In_ UINT IVSize,
  9336. /* [annotation] */
  9337. _Inout_opt_bytecount_(IVSize) void *pIV) = 0;
  9338. virtual void STDMETHODCALLTYPE StartSessionKeyRefresh(
  9339. /* [annotation] */
  9340. _In_ ID3D11CryptoSession *pCryptoSession,
  9341. /* [annotation] */
  9342. _In_ UINT RandomNumberSize,
  9343. /* [annotation] */
  9344. _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber) = 0;
  9345. virtual void STDMETHODCALLTYPE FinishSessionKeyRefresh(
  9346. /* [annotation] */
  9347. _In_ ID3D11CryptoSession *pCryptoSession) = 0;
  9348. virtual HRESULT STDMETHODCALLTYPE GetEncryptionBltKey(
  9349. /* [annotation] */
  9350. _In_ ID3D11CryptoSession *pCryptoSession,
  9351. /* [annotation] */
  9352. _In_ UINT KeySize,
  9353. /* [annotation] */
  9354. _Out_writes_bytes_(KeySize) void *pReadbackKey) = 0;
  9355. virtual HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange(
  9356. /* [annotation] */
  9357. _In_ ID3D11AuthenticatedChannel *pChannel,
  9358. /* [annotation] */
  9359. _In_ UINT DataSize,
  9360. /* [annotation] */
  9361. _Inout_updates_bytes_(DataSize) void *pData) = 0;
  9362. virtual HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel(
  9363. /* [annotation] */
  9364. _In_ ID3D11AuthenticatedChannel *pChannel,
  9365. /* [annotation] */
  9366. _In_ UINT InputSize,
  9367. /* [annotation] */
  9368. _In_reads_bytes_(InputSize) const void *pInput,
  9369. /* [annotation] */
  9370. _In_ UINT OutputSize,
  9371. /* [annotation] */
  9372. _Out_writes_bytes_(OutputSize) void *pOutput) = 0;
  9373. virtual HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel(
  9374. /* [annotation] */
  9375. _In_ ID3D11AuthenticatedChannel *pChannel,
  9376. /* [annotation] */
  9377. _In_ UINT InputSize,
  9378. /* [annotation] */
  9379. _In_reads_bytes_(InputSize) const void *pInput,
  9380. /* [annotation] */
  9381. _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput) = 0;
  9382. virtual void STDMETHODCALLTYPE VideoProcessorSetStreamRotation(
  9383. /* [annotation] */
  9384. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9385. /* [annotation] */
  9386. _In_ UINT StreamIndex,
  9387. /* [annotation] */
  9388. _In_ BOOL Enable,
  9389. /* [annotation] */
  9390. _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation) = 0;
  9391. virtual void STDMETHODCALLTYPE VideoProcessorGetStreamRotation(
  9392. /* [annotation] */
  9393. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9394. /* [annotation] */
  9395. _In_ UINT StreamIndex,
  9396. /* [annotation] */
  9397. _Out_ BOOL *pEnable,
  9398. /* [annotation] */
  9399. _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation) = 0;
  9400. };
  9401. #else /* C style interface */
  9402. typedef struct ID3D11VideoContextVtbl
  9403. {
  9404. BEGIN_INTERFACE
  9405. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  9406. ID3D11VideoContext * This,
  9407. /* [in] */ REFIID riid,
  9408. /* [annotation][iid_is][out] */
  9409. _COM_Outptr_ void **ppvObject);
  9410. ULONG ( STDMETHODCALLTYPE *AddRef )(
  9411. ID3D11VideoContext * This);
  9412. ULONG ( STDMETHODCALLTYPE *Release )(
  9413. ID3D11VideoContext * This);
  9414. void ( STDMETHODCALLTYPE *GetDevice )(
  9415. ID3D11VideoContext * This,
  9416. /* [annotation] */
  9417. _Outptr_ ID3D11Device **ppDevice);
  9418. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  9419. ID3D11VideoContext * This,
  9420. /* [annotation] */
  9421. _In_ REFGUID guid,
  9422. /* [annotation] */
  9423. _Inout_ UINT *pDataSize,
  9424. /* [annotation] */
  9425. _Out_writes_bytes_opt_( *pDataSize ) void *pData);
  9426. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  9427. ID3D11VideoContext * This,
  9428. /* [annotation] */
  9429. _In_ REFGUID guid,
  9430. /* [annotation] */
  9431. _In_ UINT DataSize,
  9432. /* [annotation] */
  9433. _In_reads_bytes_opt_( DataSize ) const void *pData);
  9434. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  9435. ID3D11VideoContext * This,
  9436. /* [annotation] */
  9437. _In_ REFGUID guid,
  9438. /* [annotation] */
  9439. _In_opt_ const IUnknown *pData);
  9440. HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )(
  9441. ID3D11VideoContext * This,
  9442. /* [annotation] */
  9443. _In_ ID3D11VideoDecoder *pDecoder,
  9444. D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
  9445. /* [annotation] */
  9446. _Out_ UINT *pBufferSize,
  9447. /* [annotation] */
  9448. _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer);
  9449. HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )(
  9450. ID3D11VideoContext * This,
  9451. /* [annotation] */
  9452. _In_ ID3D11VideoDecoder *pDecoder,
  9453. /* [annotation] */
  9454. _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
  9455. HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )(
  9456. ID3D11VideoContext * This,
  9457. /* [annotation] */
  9458. _In_ ID3D11VideoDecoder *pDecoder,
  9459. /* [annotation] */
  9460. _In_ ID3D11VideoDecoderOutputView *pView,
  9461. UINT ContentKeySize,
  9462. /* [annotation] */
  9463. _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey);
  9464. HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )(
  9465. ID3D11VideoContext * This,
  9466. /* [annotation] */
  9467. _In_ ID3D11VideoDecoder *pDecoder);
  9468. HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )(
  9469. ID3D11VideoContext * This,
  9470. /* [annotation] */
  9471. _In_ ID3D11VideoDecoder *pDecoder,
  9472. /* [annotation] */
  9473. _In_ UINT NumBuffers,
  9474. /* [annotation] */
  9475. _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
  9476. APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )(
  9477. ID3D11VideoContext * This,
  9478. /* [annotation] */
  9479. _In_ ID3D11VideoDecoder *pDecoder,
  9480. /* [annotation] */
  9481. _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
  9482. void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )(
  9483. ID3D11VideoContext * This,
  9484. /* [annotation] */
  9485. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9486. /* [annotation] */
  9487. _In_ BOOL Enable,
  9488. /* [annotation] */
  9489. _In_opt_ const RECT *pRect);
  9490. void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )(
  9491. ID3D11VideoContext * This,
  9492. /* [annotation] */
  9493. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9494. /* [annotation] */
  9495. _In_ BOOL YCbCr,
  9496. /* [annotation] */
  9497. _In_ const D3D11_VIDEO_COLOR *pColor);
  9498. void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )(
  9499. ID3D11VideoContext * This,
  9500. /* [annotation] */
  9501. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9502. /* [annotation] */
  9503. _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
  9504. void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )(
  9505. ID3D11VideoContext * This,
  9506. /* [annotation] */
  9507. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9508. /* [annotation] */
  9509. _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
  9510. /* [annotation] */
  9511. _In_ UINT StreamIndex);
  9512. void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )(
  9513. ID3D11VideoContext * This,
  9514. /* [annotation] */
  9515. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9516. /* [annotation] */
  9517. _In_ BOOL Enable,
  9518. /* [annotation] */
  9519. _In_ SIZE Size);
  9520. void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )(
  9521. ID3D11VideoContext * This,
  9522. /* [annotation] */
  9523. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9524. /* [annotation] */
  9525. _In_ BOOL Enable);
  9526. APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )(
  9527. ID3D11VideoContext * This,
  9528. /* [annotation] */
  9529. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9530. /* [annotation] */
  9531. _In_ const GUID *pExtensionGuid,
  9532. /* [annotation] */
  9533. _In_ UINT DataSize,
  9534. /* [annotation] */
  9535. _In_ void *pData);
  9536. void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )(
  9537. ID3D11VideoContext * This,
  9538. /* [annotation] */
  9539. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9540. /* [annotation] */
  9541. _Out_ BOOL *Enabled,
  9542. /* [annotation] */
  9543. _Out_ RECT *pRect);
  9544. void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )(
  9545. ID3D11VideoContext * This,
  9546. /* [annotation] */
  9547. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9548. /* [annotation] */
  9549. _Out_ BOOL *pYCbCr,
  9550. /* [annotation] */
  9551. _Out_ D3D11_VIDEO_COLOR *pColor);
  9552. void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )(
  9553. ID3D11VideoContext * This,
  9554. /* [annotation] */
  9555. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9556. /* [annotation] */
  9557. _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
  9558. void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )(
  9559. ID3D11VideoContext * This,
  9560. /* [annotation] */
  9561. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9562. /* [annotation] */
  9563. _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
  9564. /* [annotation] */
  9565. _Out_ UINT *pStreamIndex);
  9566. void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )(
  9567. ID3D11VideoContext * This,
  9568. /* [annotation] */
  9569. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9570. /* [annotation] */
  9571. _Out_ BOOL *pEnabled,
  9572. /* [annotation] */
  9573. _Out_ SIZE *pSize);
  9574. void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )(
  9575. ID3D11VideoContext * This,
  9576. /* [annotation] */
  9577. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9578. /* [annotation] */
  9579. _Out_ BOOL *pEnabled);
  9580. APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )(
  9581. ID3D11VideoContext * This,
  9582. /* [annotation] */
  9583. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9584. /* [annotation] */
  9585. _In_ const GUID *pExtensionGuid,
  9586. /* [annotation] */
  9587. _In_ UINT DataSize,
  9588. /* [annotation] */
  9589. _Out_writes_bytes_(DataSize) void *pData);
  9590. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )(
  9591. ID3D11VideoContext * This,
  9592. /* [annotation] */
  9593. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9594. /* [annotation] */
  9595. _In_ UINT StreamIndex,
  9596. /* [annotation] */
  9597. _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat);
  9598. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )(
  9599. ID3D11VideoContext * This,
  9600. /* [annotation] */
  9601. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9602. /* [annotation] */
  9603. _In_ UINT StreamIndex,
  9604. /* [annotation] */
  9605. _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
  9606. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )(
  9607. ID3D11VideoContext * This,
  9608. /* [annotation] */
  9609. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9610. /* [annotation] */
  9611. _In_ UINT StreamIndex,
  9612. /* [annotation] */
  9613. _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
  9614. /* [annotation] */
  9615. _In_ BOOL RepeatFrame,
  9616. /* [annotation] */
  9617. _In_opt_ const DXGI_RATIONAL *pCustomRate);
  9618. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )(
  9619. ID3D11VideoContext * This,
  9620. /* [annotation] */
  9621. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9622. /* [annotation] */
  9623. _In_ UINT StreamIndex,
  9624. /* [annotation] */
  9625. _In_ BOOL Enable,
  9626. /* [annotation] */
  9627. _In_opt_ const RECT *pRect);
  9628. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )(
  9629. ID3D11VideoContext * This,
  9630. /* [annotation] */
  9631. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9632. /* [annotation] */
  9633. _In_ UINT StreamIndex,
  9634. /* [annotation] */
  9635. _In_ BOOL Enable,
  9636. /* [annotation] */
  9637. _In_opt_ const RECT *pRect);
  9638. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )(
  9639. ID3D11VideoContext * This,
  9640. /* [annotation] */
  9641. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9642. /* [annotation] */
  9643. _In_ UINT StreamIndex,
  9644. /* [annotation] */
  9645. _In_ BOOL Enable,
  9646. /* [annotation] */
  9647. _In_ FLOAT Alpha);
  9648. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )(
  9649. ID3D11VideoContext * This,
  9650. /* [annotation] */
  9651. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9652. /* [annotation] */
  9653. _In_ UINT StreamIndex,
  9654. /* [annotation] */
  9655. _In_ UINT Count,
  9656. /* [annotation] */
  9657. _In_reads_opt_(Count) const UINT *pEntries);
  9658. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )(
  9659. ID3D11VideoContext * This,
  9660. /* [annotation] */
  9661. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9662. /* [annotation] */
  9663. _In_ UINT StreamIndex,
  9664. /* [annotation] */
  9665. _In_ BOOL Enable,
  9666. /* [annotation] */
  9667. _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio,
  9668. /* [annotation] */
  9669. _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio);
  9670. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )(
  9671. ID3D11VideoContext * This,
  9672. /* [annotation] */
  9673. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9674. /* [annotation] */
  9675. _In_ UINT StreamIndex,
  9676. /* [annotation] */
  9677. _In_ BOOL Enable,
  9678. /* [annotation] */
  9679. _In_ FLOAT Lower,
  9680. /* [annotation] */
  9681. _In_ FLOAT Upper);
  9682. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )(
  9683. ID3D11VideoContext * This,
  9684. /* [annotation] */
  9685. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9686. /* [annotation] */
  9687. _In_ UINT StreamIndex,
  9688. /* [annotation] */
  9689. _In_ BOOL Enable,
  9690. /* [annotation] */
  9691. _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
  9692. /* [annotation] */
  9693. _In_ BOOL LeftViewFrame0,
  9694. /* [annotation] */
  9695. _In_ BOOL BaseViewFrame0,
  9696. /* [annotation] */
  9697. _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
  9698. /* [annotation] */
  9699. _In_ int MonoOffset);
  9700. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )(
  9701. ID3D11VideoContext * This,
  9702. /* [annotation] */
  9703. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9704. /* [annotation] */
  9705. _In_ UINT StreamIndex,
  9706. /* [annotation] */
  9707. _In_ BOOL Enable);
  9708. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )(
  9709. ID3D11VideoContext * This,
  9710. /* [annotation] */
  9711. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9712. /* [annotation] */
  9713. _In_ UINT StreamIndex,
  9714. /* [annotation] */
  9715. _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
  9716. /* [annotation] */
  9717. _In_ BOOL Enable,
  9718. /* [annotation] */
  9719. _In_ int Level);
  9720. APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )(
  9721. ID3D11VideoContext * This,
  9722. /* [annotation] */
  9723. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9724. /* [annotation] */
  9725. _In_ UINT StreamIndex,
  9726. /* [annotation] */
  9727. _In_ const GUID *pExtensionGuid,
  9728. /* [annotation] */
  9729. _In_ UINT DataSize,
  9730. /* [annotation] */
  9731. _In_ void *pData);
  9732. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )(
  9733. ID3D11VideoContext * This,
  9734. /* [annotation] */
  9735. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9736. /* [annotation] */
  9737. _In_ UINT StreamIndex,
  9738. /* [annotation] */
  9739. _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
  9740. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )(
  9741. ID3D11VideoContext * This,
  9742. /* [annotation] */
  9743. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9744. /* [annotation] */
  9745. _In_ UINT StreamIndex,
  9746. /* [annotation] */
  9747. _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
  9748. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )(
  9749. ID3D11VideoContext * This,
  9750. /* [annotation] */
  9751. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9752. /* [annotation] */
  9753. _In_ UINT StreamIndex,
  9754. /* [annotation] */
  9755. _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
  9756. /* [annotation] */
  9757. _Out_ BOOL *pRepeatFrame,
  9758. /* [annotation] */
  9759. _Out_ DXGI_RATIONAL *pCustomRate);
  9760. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )(
  9761. ID3D11VideoContext * This,
  9762. /* [annotation] */
  9763. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9764. /* [annotation] */
  9765. _In_ UINT StreamIndex,
  9766. /* [annotation] */
  9767. _Out_ BOOL *pEnabled,
  9768. /* [annotation] */
  9769. _Out_ RECT *pRect);
  9770. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )(
  9771. ID3D11VideoContext * This,
  9772. /* [annotation] */
  9773. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9774. /* [annotation] */
  9775. _In_ UINT StreamIndex,
  9776. /* [annotation] */
  9777. _Out_ BOOL *pEnabled,
  9778. /* [annotation] */
  9779. _Out_ RECT *pRect);
  9780. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )(
  9781. ID3D11VideoContext * This,
  9782. /* [annotation] */
  9783. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9784. /* [annotation] */
  9785. _In_ UINT StreamIndex,
  9786. /* [annotation] */
  9787. _Out_ BOOL *pEnabled,
  9788. /* [annotation] */
  9789. _Out_ FLOAT *pAlpha);
  9790. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )(
  9791. ID3D11VideoContext * This,
  9792. /* [annotation] */
  9793. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9794. /* [annotation] */
  9795. _In_ UINT StreamIndex,
  9796. /* [annotation] */
  9797. _In_ UINT Count,
  9798. /* [annotation] */
  9799. _Out_writes_(Count) UINT *pEntries);
  9800. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )(
  9801. ID3D11VideoContext * This,
  9802. /* [annotation] */
  9803. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9804. /* [annotation] */
  9805. _In_ UINT StreamIndex,
  9806. /* [annotation] */
  9807. _Out_ BOOL *pEnabled,
  9808. /* [annotation] */
  9809. _Out_ DXGI_RATIONAL *pSourceAspectRatio,
  9810. /* [annotation] */
  9811. _Out_ DXGI_RATIONAL *pDestinationAspectRatio);
  9812. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )(
  9813. ID3D11VideoContext * This,
  9814. /* [annotation] */
  9815. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9816. /* [annotation] */
  9817. _In_ UINT StreamIndex,
  9818. /* [annotation] */
  9819. _Out_ BOOL *pEnabled,
  9820. /* [annotation] */
  9821. _Out_ FLOAT *pLower,
  9822. /* [annotation] */
  9823. _Out_ FLOAT *pUpper);
  9824. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )(
  9825. ID3D11VideoContext * This,
  9826. /* [annotation] */
  9827. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9828. /* [annotation] */
  9829. _In_ UINT StreamIndex,
  9830. /* [annotation] */
  9831. _Out_ BOOL *pEnable,
  9832. /* [annotation] */
  9833. _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
  9834. /* [annotation] */
  9835. _Out_ BOOL *pLeftViewFrame0,
  9836. /* [annotation] */
  9837. _Out_ BOOL *pBaseViewFrame0,
  9838. /* [annotation] */
  9839. _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
  9840. /* [annotation] */
  9841. _Out_ int *MonoOffset);
  9842. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )(
  9843. ID3D11VideoContext * This,
  9844. /* [annotation] */
  9845. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9846. /* [annotation] */
  9847. _In_ UINT StreamIndex,
  9848. /* [annotation] */
  9849. _Out_ BOOL *pEnabled);
  9850. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )(
  9851. ID3D11VideoContext * This,
  9852. /* [annotation] */
  9853. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9854. /* [annotation] */
  9855. _In_ UINT StreamIndex,
  9856. /* [annotation] */
  9857. _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
  9858. /* [annotation] */
  9859. _Out_ BOOL *pEnabled,
  9860. /* [annotation] */
  9861. _Out_ int *pLevel);
  9862. APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )(
  9863. ID3D11VideoContext * This,
  9864. /* [annotation] */
  9865. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9866. /* [annotation] */
  9867. _In_ UINT StreamIndex,
  9868. /* [annotation] */
  9869. _In_ const GUID *pExtensionGuid,
  9870. /* [annotation] */
  9871. _In_ UINT DataSize,
  9872. /* [annotation] */
  9873. _Out_writes_bytes_(DataSize) void *pData);
  9874. HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )(
  9875. ID3D11VideoContext * This,
  9876. /* [annotation] */
  9877. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9878. /* [annotation] */
  9879. _In_ ID3D11VideoProcessorOutputView *pView,
  9880. /* [annotation] */
  9881. _In_ UINT OutputFrame,
  9882. /* [annotation] */
  9883. _In_ UINT StreamCount,
  9884. /* [annotation] */
  9885. _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
  9886. HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )(
  9887. ID3D11VideoContext * This,
  9888. /* [annotation] */
  9889. _In_ ID3D11CryptoSession *pCryptoSession,
  9890. /* [annotation] */
  9891. _In_ UINT DataSize,
  9892. /* [annotation] */
  9893. _Inout_updates_bytes_(DataSize) void *pData);
  9894. void ( STDMETHODCALLTYPE *EncryptionBlt )(
  9895. ID3D11VideoContext * This,
  9896. /* [annotation] */
  9897. _In_ ID3D11CryptoSession *pCryptoSession,
  9898. /* [annotation] */
  9899. _In_ ID3D11Texture2D *pSrcSurface,
  9900. /* [annotation] */
  9901. _In_ ID3D11Texture2D *pDstSurface,
  9902. /* [annotation] */
  9903. _In_ UINT IVSize,
  9904. /* [annotation] */
  9905. _Inout_opt_bytecount_(IVSize) void *pIV);
  9906. void ( STDMETHODCALLTYPE *DecryptionBlt )(
  9907. ID3D11VideoContext * This,
  9908. /* [annotation] */
  9909. _In_ ID3D11CryptoSession *pCryptoSession,
  9910. /* [annotation] */
  9911. _In_ ID3D11Texture2D *pSrcSurface,
  9912. /* [annotation] */
  9913. _In_ ID3D11Texture2D *pDstSurface,
  9914. /* [annotation] */
  9915. _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
  9916. /* [annotation] */
  9917. _In_ UINT ContentKeySize,
  9918. /* [annotation] */
  9919. _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey,
  9920. /* [annotation] */
  9921. _In_ UINT IVSize,
  9922. /* [annotation] */
  9923. _Inout_opt_bytecount_(IVSize) void *pIV);
  9924. void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )(
  9925. ID3D11VideoContext * This,
  9926. /* [annotation] */
  9927. _In_ ID3D11CryptoSession *pCryptoSession,
  9928. /* [annotation] */
  9929. _In_ UINT RandomNumberSize,
  9930. /* [annotation] */
  9931. _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber);
  9932. void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )(
  9933. ID3D11VideoContext * This,
  9934. /* [annotation] */
  9935. _In_ ID3D11CryptoSession *pCryptoSession);
  9936. HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )(
  9937. ID3D11VideoContext * This,
  9938. /* [annotation] */
  9939. _In_ ID3D11CryptoSession *pCryptoSession,
  9940. /* [annotation] */
  9941. _In_ UINT KeySize,
  9942. /* [annotation] */
  9943. _Out_writes_bytes_(KeySize) void *pReadbackKey);
  9944. HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )(
  9945. ID3D11VideoContext * This,
  9946. /* [annotation] */
  9947. _In_ ID3D11AuthenticatedChannel *pChannel,
  9948. /* [annotation] */
  9949. _In_ UINT DataSize,
  9950. /* [annotation] */
  9951. _Inout_updates_bytes_(DataSize) void *pData);
  9952. HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )(
  9953. ID3D11VideoContext * This,
  9954. /* [annotation] */
  9955. _In_ ID3D11AuthenticatedChannel *pChannel,
  9956. /* [annotation] */
  9957. _In_ UINT InputSize,
  9958. /* [annotation] */
  9959. _In_reads_bytes_(InputSize) const void *pInput,
  9960. /* [annotation] */
  9961. _In_ UINT OutputSize,
  9962. /* [annotation] */
  9963. _Out_writes_bytes_(OutputSize) void *pOutput);
  9964. HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )(
  9965. ID3D11VideoContext * This,
  9966. /* [annotation] */
  9967. _In_ ID3D11AuthenticatedChannel *pChannel,
  9968. /* [annotation] */
  9969. _In_ UINT InputSize,
  9970. /* [annotation] */
  9971. _In_reads_bytes_(InputSize) const void *pInput,
  9972. /* [annotation] */
  9973. _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
  9974. void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )(
  9975. ID3D11VideoContext * This,
  9976. /* [annotation] */
  9977. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9978. /* [annotation] */
  9979. _In_ UINT StreamIndex,
  9980. /* [annotation] */
  9981. _In_ BOOL Enable,
  9982. /* [annotation] */
  9983. _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
  9984. void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )(
  9985. ID3D11VideoContext * This,
  9986. /* [annotation] */
  9987. _In_ ID3D11VideoProcessor *pVideoProcessor,
  9988. /* [annotation] */
  9989. _In_ UINT StreamIndex,
  9990. /* [annotation] */
  9991. _Out_ BOOL *pEnable,
  9992. /* [annotation] */
  9993. _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
  9994. END_INTERFACE
  9995. } ID3D11VideoContextVtbl;
  9996. interface ID3D11VideoContext
  9997. {
  9998. CONST_VTBL struct ID3D11VideoContextVtbl *lpVtbl;
  9999. };
  10000. #ifdef COBJMACROS
  10001. #define ID3D11VideoContext_QueryInterface(This,riid,ppvObject) \
  10002. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  10003. #define ID3D11VideoContext_AddRef(This) \
  10004. ( (This)->lpVtbl -> AddRef(This) )
  10005. #define ID3D11VideoContext_Release(This) \
  10006. ( (This)->lpVtbl -> Release(This) )
  10007. #define ID3D11VideoContext_GetDevice(This,ppDevice) \
  10008. ( (This)->lpVtbl -> GetDevice(This,ppDevice) )
  10009. #define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData) \
  10010. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  10011. #define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData) \
  10012. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  10013. #define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData) \
  10014. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  10015. #define ID3D11VideoContext_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \
  10016. ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) )
  10017. #define ID3D11VideoContext_ReleaseDecoderBuffer(This,pDecoder,Type) \
  10018. ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) )
  10019. #define ID3D11VideoContext_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \
  10020. ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) )
  10021. #define ID3D11VideoContext_DecoderEndFrame(This,pDecoder) \
  10022. ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) )
  10023. #define ID3D11VideoContext_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \
  10024. ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) )
  10025. #define ID3D11VideoContext_DecoderExtension(This,pDecoder,pExtensionData) \
  10026. ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) )
  10027. #define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \
  10028. ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) )
  10029. #define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \
  10030. ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) )
  10031. #define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
  10032. ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
  10033. #define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \
  10034. ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) )
  10035. #define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \
  10036. ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) )
  10037. #define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \
  10038. ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) )
  10039. #define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
  10040. ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
  10041. #define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \
  10042. ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) )
  10043. #define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \
  10044. ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) )
  10045. #define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
  10046. ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
  10047. #define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \
  10048. ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) )
  10049. #define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \
  10050. ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) )
  10051. #define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \
  10052. ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) )
  10053. #define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
  10054. ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
  10055. #define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \
  10056. ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) )
  10057. #define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
  10058. ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
  10059. #define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \
  10060. ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) )
  10061. #define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
  10062. ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
  10063. #define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
  10064. ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
  10065. #define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \
  10066. ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) )
  10067. #define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
  10068. ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
  10069. #define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \
  10070. ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) )
  10071. #define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \
  10072. ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) )
  10073. #define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \
  10074. ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) )
  10075. #define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \
  10076. ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) )
  10077. #define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \
  10078. ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) )
  10079. #define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
  10080. ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
  10081. #define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \
  10082. ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) )
  10083. #define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
  10084. ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
  10085. #define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \
  10086. ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) )
  10087. #define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
  10088. ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
  10089. #define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
  10090. ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
  10091. #define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \
  10092. ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) )
  10093. #define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
  10094. ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
  10095. #define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \
  10096. ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) )
  10097. #define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \
  10098. ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) )
  10099. #define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \
  10100. ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) )
  10101. #define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \
  10102. ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) )
  10103. #define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \
  10104. ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) )
  10105. #define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
  10106. ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
  10107. #define ID3D11VideoContext_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \
  10108. ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) )
  10109. #define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \
  10110. ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) )
  10111. #define ID3D11VideoContext_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \
  10112. ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) )
  10113. #define ID3D11VideoContext_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \
  10114. ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) )
  10115. #define ID3D11VideoContext_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \
  10116. ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) )
  10117. #define ID3D11VideoContext_FinishSessionKeyRefresh(This,pCryptoSession) \
  10118. ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) )
  10119. #define ID3D11VideoContext_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \
  10120. ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) )
  10121. #define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \
  10122. ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) )
  10123. #define ID3D11VideoContext_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \
  10124. ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) )
  10125. #define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \
  10126. ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) )
  10127. #define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \
  10128. ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) )
  10129. #define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \
  10130. ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) )
  10131. #endif /* COBJMACROS */
  10132. #endif /* C style interface */
  10133. #endif /* __ID3D11VideoContext_INTERFACE_DEFINED__ */
  10134. #ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__
  10135. #define __ID3D11VideoDevice_INTERFACE_DEFINED__
  10136. /* interface ID3D11VideoDevice */
  10137. /* [unique][local][object][uuid] */
  10138. EXTERN_C const IID IID_ID3D11VideoDevice;
  10139. #if defined(__cplusplus) && !defined(CINTERFACE)
  10140. MIDL_INTERFACE("10EC4D5B-975A-4689-B9E4-D0AAC30FE333")
  10141. ID3D11VideoDevice : public IUnknown
  10142. {
  10143. public:
  10144. virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder(
  10145. /* [annotation] */
  10146. _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  10147. /* [annotation] */
  10148. _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
  10149. /* [annotation] */
  10150. _COM_Outptr_ ID3D11VideoDecoder **ppDecoder) = 0;
  10151. virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor(
  10152. /* [annotation] */
  10153. _In_ ID3D11VideoProcessorEnumerator *pEnum,
  10154. /* [annotation] */
  10155. _In_ UINT RateConversionIndex,
  10156. /* [annotation] */
  10157. _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor) = 0;
  10158. virtual HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel(
  10159. /* [annotation] */
  10160. _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
  10161. /* [annotation] */
  10162. _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel) = 0;
  10163. virtual HRESULT STDMETHODCALLTYPE CreateCryptoSession(
  10164. /* [annotation] */
  10165. _In_ const GUID *pCryptoType,
  10166. /* [annotation] */
  10167. _In_opt_ const GUID *pDecoderProfile,
  10168. /* [annotation] */
  10169. _In_ const GUID *pKeyExchangeType,
  10170. /* [annotation] */
  10171. _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession) = 0;
  10172. virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView(
  10173. /* [annotation] */
  10174. _In_ ID3D11Resource *pResource,
  10175. /* [annotation] */
  10176. _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
  10177. /* [annotation] */
  10178. _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView) = 0;
  10179. virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView(
  10180. /* [annotation] */
  10181. _In_ ID3D11Resource *pResource,
  10182. /* [annotation] */
  10183. _In_ ID3D11VideoProcessorEnumerator *pEnum,
  10184. /* [annotation] */
  10185. _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
  10186. /* [annotation] */
  10187. _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView) = 0;
  10188. virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView(
  10189. /* [annotation] */
  10190. _In_ ID3D11Resource *pResource,
  10191. /* [annotation] */
  10192. _In_ ID3D11VideoProcessorEnumerator *pEnum,
  10193. /* [annotation] */
  10194. _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
  10195. /* [annotation] */
  10196. _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView) = 0;
  10197. virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator(
  10198. /* [annotation] */
  10199. _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
  10200. /* [annotation] */
  10201. _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum) = 0;
  10202. virtual UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount( void) = 0;
  10203. virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile(
  10204. /* [annotation] */
  10205. _In_ UINT Index,
  10206. /* [annotation] */
  10207. _Out_ GUID *pDecoderProfile) = 0;
  10208. virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat(
  10209. /* [annotation] */
  10210. _In_ const GUID *pDecoderProfile,
  10211. /* [annotation] */
  10212. _In_ DXGI_FORMAT Format,
  10213. /* [annotation] */
  10214. _Out_ BOOL *pSupported) = 0;
  10215. virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount(
  10216. /* [annotation] */
  10217. _In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
  10218. /* [annotation] */
  10219. _Out_ UINT *pCount) = 0;
  10220. virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig(
  10221. /* [annotation] */
  10222. _In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
  10223. /* [annotation] */
  10224. _In_ UINT Index,
  10225. /* [annotation] */
  10226. _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0;
  10227. virtual HRESULT STDMETHODCALLTYPE GetContentProtectionCaps(
  10228. /* [annotation] */
  10229. _In_opt_ const GUID *pCryptoType,
  10230. /* [annotation] */
  10231. _In_opt_ const GUID *pDecoderProfile,
  10232. /* [annotation] */
  10233. _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) = 0;
  10234. virtual HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange(
  10235. /* [annotation] */
  10236. _In_ const GUID *pCryptoType,
  10237. /* [annotation] */
  10238. _In_opt_ const GUID *pDecoderProfile,
  10239. /* [annotation] */
  10240. _In_ UINT Index,
  10241. /* [annotation] */
  10242. _Out_ GUID *pKeyExchangeType) = 0;
  10243. virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
  10244. /* [annotation] */
  10245. _In_ REFGUID guid,
  10246. /* [annotation] */
  10247. _In_ UINT DataSize,
  10248. /* [annotation] */
  10249. _In_reads_bytes_opt_(DataSize) const void *pData) = 0;
  10250. virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
  10251. /* [annotation] */
  10252. _In_ REFGUID guid,
  10253. /* [annotation] */
  10254. _In_opt_ const IUnknown *pData) = 0;
  10255. };
  10256. #else /* C style interface */
  10257. typedef struct ID3D11VideoDeviceVtbl
  10258. {
  10259. BEGIN_INTERFACE
  10260. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  10261. ID3D11VideoDevice * This,
  10262. /* [in] */ REFIID riid,
  10263. /* [annotation][iid_is][out] */
  10264. _COM_Outptr_ void **ppvObject);
  10265. ULONG ( STDMETHODCALLTYPE *AddRef )(
  10266. ID3D11VideoDevice * This);
  10267. ULONG ( STDMETHODCALLTYPE *Release )(
  10268. ID3D11VideoDevice * This);
  10269. HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )(
  10270. ID3D11VideoDevice * This,
  10271. /* [annotation] */
  10272. _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  10273. /* [annotation] */
  10274. _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
  10275. /* [annotation] */
  10276. _COM_Outptr_ ID3D11VideoDecoder **ppDecoder);
  10277. HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )(
  10278. ID3D11VideoDevice * This,
  10279. /* [annotation] */
  10280. _In_ ID3D11VideoProcessorEnumerator *pEnum,
  10281. /* [annotation] */
  10282. _In_ UINT RateConversionIndex,
  10283. /* [annotation] */
  10284. _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor);
  10285. HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )(
  10286. ID3D11VideoDevice * This,
  10287. /* [annotation] */
  10288. _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
  10289. /* [annotation] */
  10290. _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
  10291. HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )(
  10292. ID3D11VideoDevice * This,
  10293. /* [annotation] */
  10294. _In_ const GUID *pCryptoType,
  10295. /* [annotation] */
  10296. _In_opt_ const GUID *pDecoderProfile,
  10297. /* [annotation] */
  10298. _In_ const GUID *pKeyExchangeType,
  10299. /* [annotation] */
  10300. _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession);
  10301. HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )(
  10302. ID3D11VideoDevice * This,
  10303. /* [annotation] */
  10304. _In_ ID3D11Resource *pResource,
  10305. /* [annotation] */
  10306. _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
  10307. /* [annotation] */
  10308. _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView);
  10309. HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )(
  10310. ID3D11VideoDevice * This,
  10311. /* [annotation] */
  10312. _In_ ID3D11Resource *pResource,
  10313. /* [annotation] */
  10314. _In_ ID3D11VideoProcessorEnumerator *pEnum,
  10315. /* [annotation] */
  10316. _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
  10317. /* [annotation] */
  10318. _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView);
  10319. HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )(
  10320. ID3D11VideoDevice * This,
  10321. /* [annotation] */
  10322. _In_ ID3D11Resource *pResource,
  10323. /* [annotation] */
  10324. _In_ ID3D11VideoProcessorEnumerator *pEnum,
  10325. /* [annotation] */
  10326. _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
  10327. /* [annotation] */
  10328. _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView);
  10329. HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )(
  10330. ID3D11VideoDevice * This,
  10331. /* [annotation] */
  10332. _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
  10333. /* [annotation] */
  10334. _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum);
  10335. UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )(
  10336. ID3D11VideoDevice * This);
  10337. HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )(
  10338. ID3D11VideoDevice * This,
  10339. /* [annotation] */
  10340. _In_ UINT Index,
  10341. /* [annotation] */
  10342. _Out_ GUID *pDecoderProfile);
  10343. HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )(
  10344. ID3D11VideoDevice * This,
  10345. /* [annotation] */
  10346. _In_ const GUID *pDecoderProfile,
  10347. /* [annotation] */
  10348. _In_ DXGI_FORMAT Format,
  10349. /* [annotation] */
  10350. _Out_ BOOL *pSupported);
  10351. HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )(
  10352. ID3D11VideoDevice * This,
  10353. /* [annotation] */
  10354. _In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
  10355. /* [annotation] */
  10356. _Out_ UINT *pCount);
  10357. HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )(
  10358. ID3D11VideoDevice * This,
  10359. /* [annotation] */
  10360. _In_ const D3D11_VIDEO_DECODER_DESC *pDesc,
  10361. /* [annotation] */
  10362. _In_ UINT Index,
  10363. /* [annotation] */
  10364. _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig);
  10365. HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )(
  10366. ID3D11VideoDevice * This,
  10367. /* [annotation] */
  10368. _In_opt_ const GUID *pCryptoType,
  10369. /* [annotation] */
  10370. _In_opt_ const GUID *pDecoderProfile,
  10371. /* [annotation] */
  10372. _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
  10373. HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )(
  10374. ID3D11VideoDevice * This,
  10375. /* [annotation] */
  10376. _In_ const GUID *pCryptoType,
  10377. /* [annotation] */
  10378. _In_opt_ const GUID *pDecoderProfile,
  10379. /* [annotation] */
  10380. _In_ UINT Index,
  10381. /* [annotation] */
  10382. _Out_ GUID *pKeyExchangeType);
  10383. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  10384. ID3D11VideoDevice * This,
  10385. /* [annotation] */
  10386. _In_ REFGUID guid,
  10387. /* [annotation] */
  10388. _In_ UINT DataSize,
  10389. /* [annotation] */
  10390. _In_reads_bytes_opt_(DataSize) const void *pData);
  10391. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  10392. ID3D11VideoDevice * This,
  10393. /* [annotation] */
  10394. _In_ REFGUID guid,
  10395. /* [annotation] */
  10396. _In_opt_ const IUnknown *pData);
  10397. END_INTERFACE
  10398. } ID3D11VideoDeviceVtbl;
  10399. interface ID3D11VideoDevice
  10400. {
  10401. CONST_VTBL struct ID3D11VideoDeviceVtbl *lpVtbl;
  10402. };
  10403. #ifdef COBJMACROS
  10404. #define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject) \
  10405. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  10406. #define ID3D11VideoDevice_AddRef(This) \
  10407. ( (This)->lpVtbl -> AddRef(This) )
  10408. #define ID3D11VideoDevice_Release(This) \
  10409. ( (This)->lpVtbl -> Release(This) )
  10410. #define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \
  10411. ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) )
  10412. #define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \
  10413. ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) )
  10414. #define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \
  10415. ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) )
  10416. #define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \
  10417. ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) )
  10418. #define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \
  10419. ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) )
  10420. #define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \
  10421. ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) )
  10422. #define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \
  10423. ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) )
  10424. #define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \
  10425. ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) )
  10426. #define ID3D11VideoDevice_GetVideoDecoderProfileCount(This) \
  10427. ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) )
  10428. #define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile) \
  10429. ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) )
  10430. #define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \
  10431. ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) )
  10432. #define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount) \
  10433. ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) )
  10434. #define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \
  10435. ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) )
  10436. #define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \
  10437. ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) )
  10438. #define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \
  10439. ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) )
  10440. #define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData) \
  10441. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  10442. #define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData) \
  10443. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  10444. #endif /* COBJMACROS */
  10445. #endif /* C style interface */
  10446. #endif /* __ID3D11VideoDevice_INTERFACE_DEFINED__ */
  10447. /* interface __MIDL_itf_d3d11_0000_0040 */
  10448. /* [local] */
  10449. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0040_v0_0_c_ifspec;
  10450. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0040_v0_0_s_ifspec;
  10451. #ifndef __ID3D11Device_INTERFACE_DEFINED__
  10452. #define __ID3D11Device_INTERFACE_DEFINED__
  10453. /* interface ID3D11Device */
  10454. /* [unique][local][object][uuid] */
  10455. EXTERN_C const IID IID_ID3D11Device;
  10456. #if defined(__cplusplus) && !defined(CINTERFACE)
  10457. MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140")
  10458. ID3D11Device : public IUnknown
  10459. {
  10460. public:
  10461. virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
  10462. /* [annotation] */
  10463. _In_ const D3D11_BUFFER_DESC *pDesc,
  10464. /* [annotation] */
  10465. _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
  10466. /* [annotation] */
  10467. _COM_Outptr_opt_ ID3D11Buffer **ppBuffer) = 0;
  10468. virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
  10469. /* [annotation] */
  10470. _In_ const D3D11_TEXTURE1D_DESC *pDesc,
  10471. /* [annotation] */
  10472. _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
  10473. /* [annotation] */
  10474. _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D) = 0;
  10475. virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
  10476. /* [annotation] */
  10477. _In_ const D3D11_TEXTURE2D_DESC *pDesc,
  10478. /* [annotation] */
  10479. _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
  10480. /* [annotation] */
  10481. _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D) = 0;
  10482. virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
  10483. /* [annotation] */
  10484. _In_ const D3D11_TEXTURE3D_DESC *pDesc,
  10485. /* [annotation] */
  10486. _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
  10487. /* [annotation] */
  10488. _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D) = 0;
  10489. virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
  10490. /* [annotation] */
  10491. _In_ ID3D11Resource *pResource,
  10492. /* [annotation] */
  10493. _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
  10494. /* [annotation] */
  10495. _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView) = 0;
  10496. virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
  10497. /* [annotation] */
  10498. _In_ ID3D11Resource *pResource,
  10499. /* [annotation] */
  10500. _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
  10501. /* [annotation] */
  10502. _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView) = 0;
  10503. virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
  10504. /* [annotation] */
  10505. _In_ ID3D11Resource *pResource,
  10506. /* [annotation] */
  10507. _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
  10508. /* [annotation] */
  10509. _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView) = 0;
  10510. virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
  10511. /* [annotation] */
  10512. _In_ ID3D11Resource *pResource,
  10513. /* [annotation] */
  10514. _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
  10515. /* [annotation] */
  10516. _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView) = 0;
  10517. virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
  10518. /* [annotation] */
  10519. _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
  10520. /* [annotation] */
  10521. _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
  10522. /* [annotation] */
  10523. _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
  10524. /* [annotation] */
  10525. _In_ SIZE_T BytecodeLength,
  10526. /* [annotation] */
  10527. _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout) = 0;
  10528. virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
  10529. /* [annotation] */
  10530. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10531. /* [annotation] */
  10532. _In_ SIZE_T BytecodeLength,
  10533. /* [annotation] */
  10534. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10535. /* [annotation] */
  10536. _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader) = 0;
  10537. virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
  10538. /* [annotation] */
  10539. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10540. /* [annotation] */
  10541. _In_ SIZE_T BytecodeLength,
  10542. /* [annotation] */
  10543. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10544. /* [annotation] */
  10545. _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader) = 0;
  10546. virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
  10547. /* [annotation] */
  10548. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10549. /* [annotation] */
  10550. _In_ SIZE_T BytecodeLength,
  10551. /* [annotation] */
  10552. _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
  10553. /* [annotation] */
  10554. _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
  10555. /* [annotation] */
  10556. _In_reads_opt_(NumStrides) const UINT *pBufferStrides,
  10557. /* [annotation] */
  10558. _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
  10559. /* [annotation] */
  10560. _In_ UINT RasterizedStream,
  10561. /* [annotation] */
  10562. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10563. /* [annotation] */
  10564. _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader) = 0;
  10565. virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
  10566. /* [annotation] */
  10567. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10568. /* [annotation] */
  10569. _In_ SIZE_T BytecodeLength,
  10570. /* [annotation] */
  10571. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10572. /* [annotation] */
  10573. _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader) = 0;
  10574. virtual HRESULT STDMETHODCALLTYPE CreateHullShader(
  10575. /* [annotation] */
  10576. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10577. /* [annotation] */
  10578. _In_ SIZE_T BytecodeLength,
  10579. /* [annotation] */
  10580. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10581. /* [annotation] */
  10582. _COM_Outptr_opt_ ID3D11HullShader **ppHullShader) = 0;
  10583. virtual HRESULT STDMETHODCALLTYPE CreateDomainShader(
  10584. /* [annotation] */
  10585. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10586. /* [annotation] */
  10587. _In_ SIZE_T BytecodeLength,
  10588. /* [annotation] */
  10589. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10590. /* [annotation] */
  10591. _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader) = 0;
  10592. virtual HRESULT STDMETHODCALLTYPE CreateComputeShader(
  10593. /* [annotation] */
  10594. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10595. /* [annotation] */
  10596. _In_ SIZE_T BytecodeLength,
  10597. /* [annotation] */
  10598. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10599. /* [annotation] */
  10600. _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader) = 0;
  10601. virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
  10602. /* [annotation] */
  10603. _COM_Outptr_ ID3D11ClassLinkage **ppLinkage) = 0;
  10604. virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
  10605. /* [annotation] */
  10606. _In_ const D3D11_BLEND_DESC *pBlendStateDesc,
  10607. /* [annotation] */
  10608. _COM_Outptr_opt_ ID3D11BlendState **ppBlendState) = 0;
  10609. virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
  10610. /* [annotation] */
  10611. _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  10612. /* [annotation] */
  10613. _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState) = 0;
  10614. virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
  10615. /* [annotation] */
  10616. _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
  10617. /* [annotation] */
  10618. _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState) = 0;
  10619. virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
  10620. /* [annotation] */
  10621. _In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
  10622. /* [annotation] */
  10623. _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState) = 0;
  10624. virtual HRESULT STDMETHODCALLTYPE CreateQuery(
  10625. /* [annotation] */
  10626. _In_ const D3D11_QUERY_DESC *pQueryDesc,
  10627. /* [annotation] */
  10628. _COM_Outptr_opt_ ID3D11Query **ppQuery) = 0;
  10629. virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
  10630. /* [annotation] */
  10631. _In_ const D3D11_QUERY_DESC *pPredicateDesc,
  10632. /* [annotation] */
  10633. _COM_Outptr_opt_ ID3D11Predicate **ppPredicate) = 0;
  10634. virtual HRESULT STDMETHODCALLTYPE CreateCounter(
  10635. /* [annotation] */
  10636. _In_ const D3D11_COUNTER_DESC *pCounterDesc,
  10637. /* [annotation] */
  10638. _COM_Outptr_opt_ ID3D11Counter **ppCounter) = 0;
  10639. virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
  10640. UINT ContextFlags,
  10641. /* [annotation] */
  10642. _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext) = 0;
  10643. virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
  10644. /* [annotation] */
  10645. _In_ HANDLE hResource,
  10646. /* [annotation] */
  10647. _In_ REFIID ReturnedInterface,
  10648. /* [annotation] */
  10649. _COM_Outptr_opt_ void **ppResource) = 0;
  10650. virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
  10651. /* [annotation] */
  10652. _In_ DXGI_FORMAT Format,
  10653. /* [annotation] */
  10654. _Out_ UINT *pFormatSupport) = 0;
  10655. virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
  10656. /* [annotation] */
  10657. _In_ DXGI_FORMAT Format,
  10658. /* [annotation] */
  10659. _In_ UINT SampleCount,
  10660. /* [annotation] */
  10661. _Out_ UINT *pNumQualityLevels) = 0;
  10662. virtual void STDMETHODCALLTYPE CheckCounterInfo(
  10663. /* [annotation] */
  10664. _Out_ D3D11_COUNTER_INFO *pCounterInfo) = 0;
  10665. virtual HRESULT STDMETHODCALLTYPE CheckCounter(
  10666. /* [annotation] */
  10667. _In_ const D3D11_COUNTER_DESC *pDesc,
  10668. /* [annotation] */
  10669. _Out_ D3D11_COUNTER_TYPE *pType,
  10670. /* [annotation] */
  10671. _Out_ UINT *pActiveCounters,
  10672. /* [annotation] */
  10673. _Out_writes_opt_(*pNameLength) LPSTR szName,
  10674. /* [annotation] */
  10675. _Inout_opt_ UINT *pNameLength,
  10676. /* [annotation] */
  10677. _Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
  10678. /* [annotation] */
  10679. _Inout_opt_ UINT *pUnitsLength,
  10680. /* [annotation] */
  10681. _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
  10682. /* [annotation] */
  10683. _Inout_opt_ UINT *pDescriptionLength) = 0;
  10684. virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
  10685. D3D11_FEATURE Feature,
  10686. /* [annotation] */
  10687. _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
  10688. UINT FeatureSupportDataSize) = 0;
  10689. virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
  10690. /* [annotation] */
  10691. _In_ REFGUID guid,
  10692. /* [annotation] */
  10693. _Inout_ UINT *pDataSize,
  10694. /* [annotation] */
  10695. _Out_writes_bytes_opt_(*pDataSize) void *pData) = 0;
  10696. virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
  10697. /* [annotation] */
  10698. _In_ REFGUID guid,
  10699. /* [annotation] */
  10700. _In_ UINT DataSize,
  10701. /* [annotation] */
  10702. _In_reads_bytes_opt_(DataSize) const void *pData) = 0;
  10703. virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
  10704. /* [annotation] */
  10705. _In_ REFGUID guid,
  10706. /* [annotation] */
  10707. _In_opt_ const IUnknown *pData) = 0;
  10708. virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( void) = 0;
  10709. virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0;
  10710. virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
  10711. virtual void STDMETHODCALLTYPE GetImmediateContext(
  10712. /* [annotation] */
  10713. _Outptr_ ID3D11DeviceContext **ppImmediateContext) = 0;
  10714. virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
  10715. UINT RaiseFlags) = 0;
  10716. virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0;
  10717. };
  10718. #else /* C style interface */
  10719. typedef struct ID3D11DeviceVtbl
  10720. {
  10721. BEGIN_INTERFACE
  10722. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  10723. ID3D11Device * This,
  10724. /* [in] */ REFIID riid,
  10725. /* [annotation][iid_is][out] */
  10726. _COM_Outptr_ void **ppvObject);
  10727. ULONG ( STDMETHODCALLTYPE *AddRef )(
  10728. ID3D11Device * This);
  10729. ULONG ( STDMETHODCALLTYPE *Release )(
  10730. ID3D11Device * This);
  10731. HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
  10732. ID3D11Device * This,
  10733. /* [annotation] */
  10734. _In_ const D3D11_BUFFER_DESC *pDesc,
  10735. /* [annotation] */
  10736. _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
  10737. /* [annotation] */
  10738. _COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
  10739. HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
  10740. ID3D11Device * This,
  10741. /* [annotation] */
  10742. _In_ const D3D11_TEXTURE1D_DESC *pDesc,
  10743. /* [annotation] */
  10744. _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
  10745. /* [annotation] */
  10746. _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
  10747. HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
  10748. ID3D11Device * This,
  10749. /* [annotation] */
  10750. _In_ const D3D11_TEXTURE2D_DESC *pDesc,
  10751. /* [annotation] */
  10752. _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
  10753. /* [annotation] */
  10754. _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
  10755. HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
  10756. ID3D11Device * This,
  10757. /* [annotation] */
  10758. _In_ const D3D11_TEXTURE3D_DESC *pDesc,
  10759. /* [annotation] */
  10760. _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
  10761. /* [annotation] */
  10762. _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
  10763. HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
  10764. ID3D11Device * This,
  10765. /* [annotation] */
  10766. _In_ ID3D11Resource *pResource,
  10767. /* [annotation] */
  10768. _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
  10769. /* [annotation] */
  10770. _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
  10771. HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
  10772. ID3D11Device * This,
  10773. /* [annotation] */
  10774. _In_ ID3D11Resource *pResource,
  10775. /* [annotation] */
  10776. _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
  10777. /* [annotation] */
  10778. _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
  10779. HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
  10780. ID3D11Device * This,
  10781. /* [annotation] */
  10782. _In_ ID3D11Resource *pResource,
  10783. /* [annotation] */
  10784. _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
  10785. /* [annotation] */
  10786. _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
  10787. HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
  10788. ID3D11Device * This,
  10789. /* [annotation] */
  10790. _In_ ID3D11Resource *pResource,
  10791. /* [annotation] */
  10792. _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
  10793. /* [annotation] */
  10794. _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
  10795. HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
  10796. ID3D11Device * This,
  10797. /* [annotation] */
  10798. _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
  10799. /* [annotation] */
  10800. _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
  10801. /* [annotation] */
  10802. _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
  10803. /* [annotation] */
  10804. _In_ SIZE_T BytecodeLength,
  10805. /* [annotation] */
  10806. _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
  10807. HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
  10808. ID3D11Device * This,
  10809. /* [annotation] */
  10810. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10811. /* [annotation] */
  10812. _In_ SIZE_T BytecodeLength,
  10813. /* [annotation] */
  10814. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10815. /* [annotation] */
  10816. _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
  10817. HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
  10818. ID3D11Device * This,
  10819. /* [annotation] */
  10820. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10821. /* [annotation] */
  10822. _In_ SIZE_T BytecodeLength,
  10823. /* [annotation] */
  10824. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10825. /* [annotation] */
  10826. _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
  10827. HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
  10828. ID3D11Device * This,
  10829. /* [annotation] */
  10830. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10831. /* [annotation] */
  10832. _In_ SIZE_T BytecodeLength,
  10833. /* [annotation] */
  10834. _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
  10835. /* [annotation] */
  10836. _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
  10837. /* [annotation] */
  10838. _In_reads_opt_(NumStrides) const UINT *pBufferStrides,
  10839. /* [annotation] */
  10840. _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
  10841. /* [annotation] */
  10842. _In_ UINT RasterizedStream,
  10843. /* [annotation] */
  10844. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10845. /* [annotation] */
  10846. _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
  10847. HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
  10848. ID3D11Device * This,
  10849. /* [annotation] */
  10850. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10851. /* [annotation] */
  10852. _In_ SIZE_T BytecodeLength,
  10853. /* [annotation] */
  10854. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10855. /* [annotation] */
  10856. _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
  10857. HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
  10858. ID3D11Device * This,
  10859. /* [annotation] */
  10860. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10861. /* [annotation] */
  10862. _In_ SIZE_T BytecodeLength,
  10863. /* [annotation] */
  10864. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10865. /* [annotation] */
  10866. _COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
  10867. HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
  10868. ID3D11Device * This,
  10869. /* [annotation] */
  10870. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10871. /* [annotation] */
  10872. _In_ SIZE_T BytecodeLength,
  10873. /* [annotation] */
  10874. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10875. /* [annotation] */
  10876. _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
  10877. HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
  10878. ID3D11Device * This,
  10879. /* [annotation] */
  10880. _In_reads_(BytecodeLength) const void *pShaderBytecode,
  10881. /* [annotation] */
  10882. _In_ SIZE_T BytecodeLength,
  10883. /* [annotation] */
  10884. _In_opt_ ID3D11ClassLinkage *pClassLinkage,
  10885. /* [annotation] */
  10886. _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
  10887. HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
  10888. ID3D11Device * This,
  10889. /* [annotation] */
  10890. _COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
  10891. HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
  10892. ID3D11Device * This,
  10893. /* [annotation] */
  10894. _In_ const D3D11_BLEND_DESC *pBlendStateDesc,
  10895. /* [annotation] */
  10896. _COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
  10897. HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
  10898. ID3D11Device * This,
  10899. /* [annotation] */
  10900. _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  10901. /* [annotation] */
  10902. _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
  10903. HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
  10904. ID3D11Device * This,
  10905. /* [annotation] */
  10906. _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
  10907. /* [annotation] */
  10908. _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
  10909. HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
  10910. ID3D11Device * This,
  10911. /* [annotation] */
  10912. _In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
  10913. /* [annotation] */
  10914. _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
  10915. HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
  10916. ID3D11Device * This,
  10917. /* [annotation] */
  10918. _In_ const D3D11_QUERY_DESC *pQueryDesc,
  10919. /* [annotation] */
  10920. _COM_Outptr_opt_ ID3D11Query **ppQuery);
  10921. HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
  10922. ID3D11Device * This,
  10923. /* [annotation] */
  10924. _In_ const D3D11_QUERY_DESC *pPredicateDesc,
  10925. /* [annotation] */
  10926. _COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
  10927. HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
  10928. ID3D11Device * This,
  10929. /* [annotation] */
  10930. _In_ const D3D11_COUNTER_DESC *pCounterDesc,
  10931. /* [annotation] */
  10932. _COM_Outptr_opt_ ID3D11Counter **ppCounter);
  10933. HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
  10934. ID3D11Device * This,
  10935. UINT ContextFlags,
  10936. /* [annotation] */
  10937. _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
  10938. HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
  10939. ID3D11Device * This,
  10940. /* [annotation] */
  10941. _In_ HANDLE hResource,
  10942. /* [annotation] */
  10943. _In_ REFIID ReturnedInterface,
  10944. /* [annotation] */
  10945. _COM_Outptr_opt_ void **ppResource);
  10946. HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
  10947. ID3D11Device * This,
  10948. /* [annotation] */
  10949. _In_ DXGI_FORMAT Format,
  10950. /* [annotation] */
  10951. _Out_ UINT *pFormatSupport);
  10952. HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
  10953. ID3D11Device * This,
  10954. /* [annotation] */
  10955. _In_ DXGI_FORMAT Format,
  10956. /* [annotation] */
  10957. _In_ UINT SampleCount,
  10958. /* [annotation] */
  10959. _Out_ UINT *pNumQualityLevels);
  10960. void ( STDMETHODCALLTYPE *CheckCounterInfo )(
  10961. ID3D11Device * This,
  10962. /* [annotation] */
  10963. _Out_ D3D11_COUNTER_INFO *pCounterInfo);
  10964. HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
  10965. ID3D11Device * This,
  10966. /* [annotation] */
  10967. _In_ const D3D11_COUNTER_DESC *pDesc,
  10968. /* [annotation] */
  10969. _Out_ D3D11_COUNTER_TYPE *pType,
  10970. /* [annotation] */
  10971. _Out_ UINT *pActiveCounters,
  10972. /* [annotation] */
  10973. _Out_writes_opt_(*pNameLength) LPSTR szName,
  10974. /* [annotation] */
  10975. _Inout_opt_ UINT *pNameLength,
  10976. /* [annotation] */
  10977. _Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
  10978. /* [annotation] */
  10979. _Inout_opt_ UINT *pUnitsLength,
  10980. /* [annotation] */
  10981. _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
  10982. /* [annotation] */
  10983. _Inout_opt_ UINT *pDescriptionLength);
  10984. HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
  10985. ID3D11Device * This,
  10986. D3D11_FEATURE Feature,
  10987. /* [annotation] */
  10988. _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
  10989. UINT FeatureSupportDataSize);
  10990. HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
  10991. ID3D11Device * This,
  10992. /* [annotation] */
  10993. _In_ REFGUID guid,
  10994. /* [annotation] */
  10995. _Inout_ UINT *pDataSize,
  10996. /* [annotation] */
  10997. _Out_writes_bytes_opt_(*pDataSize) void *pData);
  10998. HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
  10999. ID3D11Device * This,
  11000. /* [annotation] */
  11001. _In_ REFGUID guid,
  11002. /* [annotation] */
  11003. _In_ UINT DataSize,
  11004. /* [annotation] */
  11005. _In_reads_bytes_opt_(DataSize) const void *pData);
  11006. HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
  11007. ID3D11Device * This,
  11008. /* [annotation] */
  11009. _In_ REFGUID guid,
  11010. /* [annotation] */
  11011. _In_opt_ const IUnknown *pData);
  11012. D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
  11013. ID3D11Device * This);
  11014. UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
  11015. ID3D11Device * This);
  11016. HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
  11017. ID3D11Device * This);
  11018. void ( STDMETHODCALLTYPE *GetImmediateContext )(
  11019. ID3D11Device * This,
  11020. /* [annotation] */
  11021. _Outptr_ ID3D11DeviceContext **ppImmediateContext);
  11022. HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
  11023. ID3D11Device * This,
  11024. UINT RaiseFlags);
  11025. UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
  11026. ID3D11Device * This);
  11027. END_INTERFACE
  11028. } ID3D11DeviceVtbl;
  11029. interface ID3D11Device
  11030. {
  11031. CONST_VTBL struct ID3D11DeviceVtbl *lpVtbl;
  11032. };
  11033. #ifdef COBJMACROS
  11034. #define ID3D11Device_QueryInterface(This,riid,ppvObject) \
  11035. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  11036. #define ID3D11Device_AddRef(This) \
  11037. ( (This)->lpVtbl -> AddRef(This) )
  11038. #define ID3D11Device_Release(This) \
  11039. ( (This)->lpVtbl -> Release(This) )
  11040. #define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
  11041. ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
  11042. #define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
  11043. ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
  11044. #define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
  11045. ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
  11046. #define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
  11047. ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
  11048. #define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
  11049. ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
  11050. #define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
  11051. ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
  11052. #define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
  11053. ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
  11054. #define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
  11055. ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
  11056. #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
  11057. ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
  11058. #define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
  11059. ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
  11060. #define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
  11061. ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
  11062. #define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
  11063. ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
  11064. #define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
  11065. ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
  11066. #define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
  11067. ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
  11068. #define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
  11069. ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
  11070. #define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
  11071. ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
  11072. #define ID3D11Device_CreateClassLinkage(This,ppLinkage) \
  11073. ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
  11074. #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
  11075. ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
  11076. #define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
  11077. ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
  11078. #define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
  11079. ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
  11080. #define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
  11081. ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
  11082. #define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) \
  11083. ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
  11084. #define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \
  11085. ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
  11086. #define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) \
  11087. ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
  11088. #define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
  11089. ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
  11090. #define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
  11091. ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
  11092. #define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) \
  11093. ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
  11094. #define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
  11095. ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
  11096. #define ID3D11Device_CheckCounterInfo(This,pCounterInfo) \
  11097. ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
  11098. #define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
  11099. ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
  11100. #define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
  11101. ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
  11102. #define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) \
  11103. ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
  11104. #define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) \
  11105. ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
  11106. #define ID3D11Device_SetPrivateDataInterface(This,guid,pData) \
  11107. ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
  11108. #define ID3D11Device_GetFeatureLevel(This) \
  11109. ( (This)->lpVtbl -> GetFeatureLevel(This) )
  11110. #define ID3D11Device_GetCreationFlags(This) \
  11111. ( (This)->lpVtbl -> GetCreationFlags(This) )
  11112. #define ID3D11Device_GetDeviceRemovedReason(This) \
  11113. ( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
  11114. #define ID3D11Device_GetImmediateContext(This,ppImmediateContext) \
  11115. ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
  11116. #define ID3D11Device_SetExceptionMode(This,RaiseFlags) \
  11117. ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
  11118. #define ID3D11Device_GetExceptionMode(This) \
  11119. ( (This)->lpVtbl -> GetExceptionMode(This) )
  11120. #endif /* COBJMACROS */
  11121. #endif /* C style interface */
  11122. #endif /* __ID3D11Device_INTERFACE_DEFINED__ */
  11123. /* interface __MIDL_itf_d3d11_0000_0041 */
  11124. /* [local] */
  11125. typedef
  11126. enum D3D11_CREATE_DEVICE_FLAG
  11127. {
  11128. D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1,
  11129. D3D11_CREATE_DEVICE_DEBUG = 0x2,
  11130. D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
  11131. D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
  11132. D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
  11133. D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40,
  11134. D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
  11135. D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100,
  11136. D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800
  11137. } D3D11_CREATE_DEVICE_FLAG;
  11138. #define D3D11_SDK_VERSION ( 7 )
  11139. #if !defined( D3D11_IGNORE_SDK_LAYERS )
  11140. #include "d3d11sdklayers.h"
  11141. #endif
  11142. // BK - #include "d3d10_1.h"
  11143. // BK - #include "d3d10shader.h"
  11144. // BK - #include "d3d10_1shader.h"
  11145. // BK - #include "d3d10misc.h"
  11146. // BK - #include "d3d10effect.h"
  11147. ///////////////////////////////////////////////////////////////////////////
  11148. // D3D11CreateDevice
  11149. // ------------------
  11150. //
  11151. // pAdapter
  11152. // If NULL, D3D11CreateDevice will choose the primary adapter and
  11153. // create a new instance from a temporarily created IDXGIFactory.
  11154. // If non-NULL, D3D11CreateDevice will register the appropriate
  11155. // device, if necessary (via IDXGIAdapter::RegisterDrver), before
  11156. // creating the device.
  11157. // DriverType
  11158. // Specifies the driver type to be created: hardware, reference or
  11159. // null.
  11160. // Software
  11161. // HMODULE of a DLL implementing a software rasterizer. Must be NULL for
  11162. // non-Software driver types.
  11163. // Flags
  11164. // Any of those documented for D3D11CreateDeviceAndSwapChain.
  11165. // pFeatureLevels
  11166. // Any of those documented for D3D11CreateDeviceAndSwapChain.
  11167. // FeatureLevels
  11168. // Size of feature levels array.
  11169. // SDKVersion
  11170. // SDK version. Use the D3D11_SDK_VERSION macro.
  11171. // ppDevice
  11172. // Pointer to returned interface. May be NULL.
  11173. // pFeatureLevel
  11174. // Pointer to returned feature level. May be NULL.
  11175. // ppImmediateContext
  11176. // Pointer to returned interface. May be NULL.
  11177. //
  11178. // Return Values
  11179. // Any of those documented for
  11180. // CreateDXGIFactory1
  11181. // IDXGIFactory::EnumAdapters
  11182. // IDXGIAdapter::RegisterDriver
  11183. // D3D11CreateDevice
  11184. //
  11185. ///////////////////////////////////////////////////////////////////////////
  11186. typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)( _In_opt_ IDXGIAdapter*,
  11187. D3D_DRIVER_TYPE, HMODULE, UINT,
  11188. _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*,
  11189. UINT FeatureLevels, UINT, _COM_Outptr_opt_ ID3D11Device**,
  11190. _Out_opt_ D3D_FEATURE_LEVEL*, _COM_Outptr_opt_ ID3D11DeviceContext** );
  11191. HRESULT WINAPI D3D11CreateDevice(
  11192. _In_opt_ IDXGIAdapter* pAdapter,
  11193. D3D_DRIVER_TYPE DriverType,
  11194. HMODULE Software,
  11195. UINT Flags,
  11196. _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
  11197. UINT FeatureLevels,
  11198. UINT SDKVersion,
  11199. _COM_Outptr_opt_ ID3D11Device** ppDevice,
  11200. _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
  11201. _COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext );
  11202. ///////////////////////////////////////////////////////////////////////////
  11203. // D3D11CreateDeviceAndSwapChain
  11204. // ------------------------------
  11205. //
  11206. // ppAdapter
  11207. // If NULL, D3D11CreateDevice will choose the primary adapter and
  11208. // create a new instance from a temporarily created IDXGIFactory.
  11209. // If non-NULL, D3D11CreateDevice will register the appropriate
  11210. // device, if necessary (via IDXGIAdapter::RegisterDrver), before
  11211. // creating the device.
  11212. // DriverType
  11213. // Specifies the driver type to be created: hardware, reference or
  11214. // null.
  11215. // Software
  11216. // HMODULE of a DLL implementing a software rasterizer. Must be NULL for
  11217. // non-Software driver types.
  11218. // Flags
  11219. // Any of those documented for D3D11CreateDevice.
  11220. // pFeatureLevels
  11221. // Array of any of the following:
  11222. // D3D_FEATURE_LEVEL_11_0
  11223. // D3D_FEATURE_LEVEL_10_1
  11224. // D3D_FEATURE_LEVEL_10_0
  11225. // D3D_FEATURE_LEVEL_9_3
  11226. // D3D_FEATURE_LEVEL_9_2
  11227. // D3D_FEATURE_LEVEL_9_1
  11228. // Order indicates sequence in which instantiation will be attempted. If
  11229. // NULL, then the implied order is the same as previously listed (i.e.
  11230. // prefer most features available).
  11231. // FeatureLevels
  11232. // Size of feature levels array.
  11233. // SDKVersion
  11234. // SDK version. Use the D3D11_SDK_VERSION macro.
  11235. // pSwapChainDesc
  11236. // Swap chain description, may be NULL.
  11237. // ppSwapChain
  11238. // Pointer to returned interface. May be NULL.
  11239. // ppDevice
  11240. // Pointer to returned interface. May be NULL.
  11241. // pFeatureLevel
  11242. // Pointer to returned feature level. May be NULL.
  11243. // ppImmediateContext
  11244. // Pointer to returned interface. May be NULL.
  11245. //
  11246. // Return Values
  11247. // Any of those documented for
  11248. // CreateDXGIFactory1
  11249. // IDXGIFactory::EnumAdapters
  11250. // IDXGIAdapter::RegisterDriver
  11251. // D3D11CreateDevice
  11252. // IDXGIFactory::CreateSwapChain
  11253. //
  11254. ///////////////////////////////////////////////////////////////////////////
  11255. typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( _In_opt_ IDXGIAdapter*,
  11256. D3D_DRIVER_TYPE, HMODULE, UINT,
  11257. _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*,
  11258. UINT FeatureLevels, UINT, _In_opt_ CONST DXGI_SWAP_CHAIN_DESC*,
  11259. _COM_Outptr_opt_ IDXGISwapChain**, _COM_Outptr_opt_ ID3D11Device**,
  11260. _Out_opt_ D3D_FEATURE_LEVEL*, _COM_Outptr_opt_ ID3D11DeviceContext** );
  11261. HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
  11262. _In_opt_ IDXGIAdapter* pAdapter,
  11263. D3D_DRIVER_TYPE DriverType,
  11264. HMODULE Software,
  11265. UINT Flags,
  11266. _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
  11267. UINT FeatureLevels,
  11268. UINT SDKVersion,
  11269. _In_opt_ CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
  11270. _COM_Outptr_opt_ IDXGISwapChain** ppSwapChain,
  11271. _COM_Outptr_opt_ ID3D11Device** ppDevice,
  11272. _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
  11273. _COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext );
  11274. DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae);
  11275. DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1);
  11276. DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a);
  11277. DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7);
  11278. DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d);
  11279. DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37);
  11280. DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c);
  11281. DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c);
  11282. DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e);
  11283. DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1);
  11284. DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2);
  11285. DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64);
  11286. DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6);
  11287. DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80);
  11288. DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3);
  11289. DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd);
  11290. DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa);
  11291. DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c);
  11292. DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c);
  11293. DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69);
  11294. DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7);
  11295. DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5);
  11296. DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b);
  11297. DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd);
  11298. DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2);
  11299. DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41);
  11300. DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb);
  11301. DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed);
  11302. DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2);
  11303. DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda);
  11304. DEFINE_GUID(IID_ID3D11VideoDecoder,0x3C9C5B51,0x995D,0x48d1,0x9B,0x8D,0xFA,0x5C,0xAE,0xDE,0xD6,0x5C);
  11305. DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator,0x31627037,0x53AB,0x4200,0x90,0x61,0x05,0xFA,0xA9,0xAB,0x45,0xF9);
  11306. DEFINE_GUID(IID_ID3D11VideoProcessor,0x1D7B0652,0x185F,0x41c6,0x85,0xCE,0x0C,0x5B,0xE3,0xD4,0xAE,0x6C);
  11307. DEFINE_GUID(IID_ID3D11AuthenticatedChannel,0x3015A308,0xDCBD,0x47aa,0xA7,0x47,0x19,0x24,0x86,0xD1,0x4D,0x4A);
  11308. DEFINE_GUID(IID_ID3D11CryptoSession,0x9B32F9AD,0xBDCC,0x40a6,0xA3,0x9D,0xD5,0xC8,0x65,0x84,0x57,0x20);
  11309. DEFINE_GUID(IID_ID3D11VideoDecoderOutputView,0xC2931AEA,0x2A85,0x4f20,0x86,0x0F,0xFB,0xA1,0xFD,0x25,0x6E,0x18);
  11310. DEFINE_GUID(IID_ID3D11VideoProcessorInputView,0x11EC5A5F,0x51DC,0x4945,0xAB,0x34,0x6E,0x8C,0x21,0x30,0x0E,0xA5);
  11311. DEFINE_GUID(IID_ID3D11VideoProcessorOutputView,0xA048285E,0x25A9,0x4527,0xBD,0x93,0xD6,0x8B,0x68,0xC4,0x42,0x54);
  11312. DEFINE_GUID(IID_ID3D11VideoContext,0x61F21C45,0x3C0E,0x4a74,0x9C,0xEA,0x67,0x10,0x0D,0x9A,0xD5,0xE4);
  11313. DEFINE_GUID(IID_ID3D11VideoDevice,0x10EC4D5B,0x975A,0x4689,0xB9,0xE4,0xD0,0xAA,0xC3,0x0F,0xE3,0x33);
  11314. DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40);
  11315. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_c_ifspec;
  11316. extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_s_ifspec;
  11317. /* Additional Prototypes for ALL interfaces */
  11318. /* end of Additional Prototypes */
  11319. #ifdef __cplusplus
  11320. }
  11321. #endif
  11322. #endif