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- /*
- Copyright (c) 2015-2018 Bruce A Henderson
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "bgfx/c99/bgfx.h"
- #include "brl.mod/blitz.mod/blitz.h"
- /* ----------------------------------------------------- */
- int bmx_bgfx_init(int width, int height, int rendererType);
- uint32_t bmx_bgfx_frame(int capture);
- void bmx_bgfx_reset(uint32_t width, uint32_t height, uint32_t flags, int format);
- void bmx_bgfx_shutdown();
- //void bmx_bgfx_set_clear_color(int index, int r, int g, int b, int a);
- //void bmx_bgfx_set_state(BBInt64 state, int r, int g, int b, int a);
- //struct MaxBGFXIndexBuffer * bmx_bgfx_create_index_buffer(bgfx_memory_t * mem, int flags);
- //void bmx_bgfx_destroy_index_buffer(struct MaxBGFXIndexBuffer * buffer);
- //void bmx_bgfx_set_index_buffer(struct MaxBGFXIndexBuffer * buffer, int firstIndex, int numIndices);
- bgfx_texture_handle_t bmx_bgfx_create_texture(bgfx_memory_t * _mem, int flags, int skip , bgfx_texture_info_t * info);
- bgfx_texture_handle_t bmx_bgfx_create_texture_2d(uint16_t width, uint16_t height, int hasMips, uint16_t numLayers, bgfx_texture_format_t format, int flags, bgfx_memory_t * mem);
- bgfx_texture_handle_t bmx_bgfx_create_texture_2d_scaled(int ratio, int hasMips, uint16_t numLayers, bgfx_texture_format_t format, int flags);
- int bmx_bgfx_is_texture_valid(uint16_t depth, int cubeMap, uint16_t numLayers, bgfx_texture_format_t format, uint32_t flags);
- void bmx_bgfx_calc_texture_size(bgfx_texture_info_t * info, uint16_t width, uint16_t height, uint16_t depth, int cubeMap, int hasMips, uint16_t numLayers, bgfx_texture_format_t format);
- //void bmx_bgfx_destroy_texture(struct MaxBGFXTexture * texture);
- void bmx_bgfx_set_view_rect(bgfx_view_id_t id, uint16_t x, uint16_t y, uint16_t width, uint16_t height);
- void bmx_bgfx_set_view_clear(bgfx_view_id_t id, uint16_t flags, uint32_t rgba, float depth, uint8_t stencil);
- void bmx_bgfx_set_view_transform(bgfx_view_id_t id, void * view, void * proj);
- void bmx_bgfx_set_view_scissor(bgfx_view_id_t id, uint16_t x, uint16_t y, uint16_t width, uint16_t eight);
- void bmx_bgfx_set_view_rect_auto(bgfx_view_id_t id, uint16_t x, uint16_t y, int ratio);
- void bmx_bgfx_set_view_clear_mrt(bgfx_view_id_t id, uint16_t flags, float depth, uint8_t stencil, uint8_t p0, uint8_t p1, uint8_t p2, uint8_t p3, uint8_t p4, uint8_t p5, uint8_t p6, uint8_t p7);
- void bmx_bgfx_set_view_mode(bgfx_view_id_t id, int mode);
- void bmx_bgfx_set_view_order(bgfx_view_id_t id, uint16_t num, uint16_t * order);
- void bmx_bgfx_set_view_frame_buffer(bgfx_view_id_t id, uint16_t frameBuffer);
- bgfx_program_handle_t bmx_bgfx_create_program(uint16_t vsh, uint16_t fsh, int destroyShaders);
- bgfx_program_handle_t bmx_bgfx_create_compute_program(uint16_t csh, int destroyShaders);
- void bmx_bgfx_destroy_program(uint16_t program);
- bgfx_shader_handle_t bmx_bgfx_create_shader(bgfx_memory_t * mem);
- uint16_t bmx_bgfx_get_shader_uniforms(uint16_t shader, uint16_t * uniforms, uint16_t maximum);
- void bmx_bgfx_set_shader_name(uint16_t shader, BBString * name);
- void bmx_bgfx_destroy_shader(uint16_t shader);
- bgfx_uniform_handle_t bmx_bgfx_create_uniform(BBString * name, int uniformType, uint16_t num);
- void bmx_bgfx_destroy_uniform(uint16_t handle);
- bgfx_uniform_info_t * bmx_bgfx_get_uniform_info(uint16_t uniform);
- void bmx_bgfx_uniform_info_free(bgfx_uniform_info_t * info);
- void bmx_bgfx_set_debug(int debugFlags);
- void bmx_bgfx_dbg_text_clear(uint8_t attr, int small);
- void bmx_bgfx_dbg_text_printf(uint16_t x, uint16_t y, uint8_t attr, BBString * text);
- void bmx_bgfx_dbg_text_image(uint16_t x, uint16_t y, uint16_t width, uint16_t height, void * data, uint16_t pitch);
- bgfx_texture_info_t * bmx_bgfx_texture_info_new();
- void bmx_bgfx_texture_info_free(bgfx_texture_info_t * info);
- bgfx_texture_format_t bmx_bgfx_texture_format(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_width(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_height(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_depth(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_mips(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_bitsperpixel(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_cubemap(bgfx_texture_info_t * info);
- int bmx_bgfx_texture_storageSize(bgfx_texture_info_t * info);
- bgfx_caps_t * bmx_bgfx_get_caps();
- bgfx_caps_limits_t * bmx_bgfx_caps_limits(bgfx_caps_t * caps);
- void bmx_bgfx_set_marker(BBString * marker);
- void bmx_bgfx_set_state(uint64_t state, int rgba);
- void bmx_bgfx_set_condition(uint16_t occlusionQuery, int visible);
- void bmx_bgfx_set_stencil(int fstencil, int bstencil);
- uint16_t bmx_bgfx_set_scissor(uint16_t x, uint16_t y, uint16_t width, uint16_t height);
- void bmx_bgfx_set_scissor_cached(uint16_t cache);
- int bmx_bgfx_set_transform(void * matrix, uint16_t num);
- int bmx_bgfx_alloc_transform(bgfx_transform_t * transform, uint16_t num);
- void bmx_bgfx_set_transform_cached(int cache, uint16_t num);
- void bmx_bgfx_set_uniform(uint16_t uniform, void * value, uint16_t num);
- void bmx_bgfx_set_index_buffer(uint16_t indexBuffer, int firstIndex, int numIndices);
- void bmx_bgfx_set_dynamic_index_buffer(uint16_t dynamicIndexBuffer, int firstIndex, int numIndices);
- void bmx_bgfx_set_transient_index_buffer(bgfx_transient_index_buffer_t * transientIndexBuffer, int firstIndex, int numIndices);
- void bmx_bgfx_set_vertex_buffer(uint8_t stream, uint16_t vertexBuffer, int startVertex, int numVertices);
- void bmx_bgfx_set_dynamic_vertex_buffer(uint8_t stream, uint16_t dynamicVertexBuffer, int startVertex, int numVertices);
- void bmx_bgfx_set_transient_vertex_buffer(uint8_t stream, bgfx_transient_vertex_buffer_t * transientVertexBuffer, int startVertex, int numVertices);
- void bmx_bgfx_set_vertex_count(int numVertices);
- void bmx_bgfx_set_instance_data_buffer(bgfx_instance_data_buffer_t * idb, int start, int num);
- void bmx_bgfx_set_instance_data_from_vertex_buffer(uint16_t vertexBuffer, int startVertex, int num);
- void bmx_bgfx_set_instance_data_from_dynamic_vertex_buffer(uint16_t dynamicVertexBuffer, int startVertex, int num);
- void bmx_bgfx_set_texture(uint8_t stage, uint16_t uniform, uint16_t texture, int flags);
- void bmx_bgfx_touch(uint16_t id);
- void bmx_bgfx_submit(uint16_t id, uint16_t program, int depth, int preserveState);
- void bmx_bgfx_submit_occlusion_query(uint16_t id, uint16_t program, uint16_t occlusionQuery, int depth, int preserveState);
- void bmx_bgfx_submit_indirect(uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, int depth, int preserveState);
- void bmx_bgfx_set_image(uint8_t stage, uint16_t texture, uint8_t mip, int access, int format);
- void bmx_bgfx_set_compute_index_buffer(uint8_t stage, uint16_t indexBuffer, int access);
- void bmx_bgfx_set_compute_vertex_buffer(uint8_t stage, uint16_t vertexBuffer, int access);
- void bmx_bgfx_set_compute_dynamic_index_buffer(uint8_t stage, uint16_t dynamicIndexBuffer, int access);
- void bmx_bgfx_set_compute_dynamic_vertex_buffer(uint8_t stage, uint16_t dynamicVertexBuffer, int access);
- void bmx_bgfx_set_compute_indirect_buffer(uint8_t stage, uint16_t indirectBuffer, int access);
- void bmx_bgfx_dispatch(uint16_t id, uint16_t program, int numX, int numY, int numZ, uint8_t flags);
- void bmx_bgfx_dispatch_indirect(uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, uint8_t flags);
- void bmx_bgfx_discard();
- void bmx_bgfx_blit(uint16_t id, uint16_t dstTexture, uint8_t dstMip, uint16_t dstX, uint16_t dstY, uint16_t dstZ, uint16_t srcTexture, uint8_t srcMip, uint16_t srcX, uint16_t srcY, uint16_t srcZ, uint16_t width, uint16_t height, uint16_t depth);
- void bmx_bgfx_encoder_set_marker(struct bgfx_encoder_s * encoder, BBString * marker);
- void bmx_bgfx_encoder_set_state(struct bgfx_encoder_s * encoder, uint64_t state, int rgba);
- void bmx_bgfx_encoder_set_condition(struct bgfx_encoder_s * encoder, uint16_t occlusionQuery, int visible);
- void bmx_bgfx_encoder_set_stencil(struct bgfx_encoder_s * encoder, int fstencil, int bstencil);
- uint16_t bmx_bgfx_encoder_set_scissor(struct bgfx_encoder_s * encoder, uint16_t x, uint16_t y, uint16_t width, uint16_t height);
- void bmx_bgfx_encoder_set_scissor_cached(struct bgfx_encoder_s * encoder, uint16_t cache);
- int bmx_bgfx_encoder_set_transform(struct bgfx_encoder_s * encoder, void * matrix, uint16_t num);
- int bmx_bgfx_encoder_alloc_transform(struct bgfx_encoder_s * encoder, bgfx_transform_t * transform, uint16_t num);
- void bmx_bgfx_encoder_set_transform_cached(struct bgfx_encoder_s * encoder, int cache, uint16_t num);
- void bmx_bgfx_encoder_set_uniform(struct bgfx_encoder_s * encoder, uint16_t uniform, void * value, uint16_t num);
- void bmx_bgfx_encoder_set_index_buffer(struct bgfx_encoder_s * encoder, uint16_t indexBuffer, int firstIndex, int numIndices);
- void bmx_bgfx_encoder_set_dynamic_index_buffer(struct bgfx_encoder_s * encoder, uint16_t dynamicIndexBuffer, int firstIndex, int numIndices);
- void bmx_bgfx_encoder_set_transient_index_buffer(struct bgfx_encoder_s * encoder, bgfx_transient_index_buffer_t * transientIndexBuffer, int firstIndex, int numIndices);
- void bmx_bgfx_encoder_set_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stream, uint16_t vertexBuffer, int startVertex, int numVertices);
- void bmx_bgfx_encoder_set_dynamic_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stream, uint16_t dynamicVertexBuffer, int startVertex, int numVertices);
- void bmx_bgfx_encoder_set_transient_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stream, bgfx_transient_vertex_buffer_t * transientVertexBuffer, int startVertex, int numVertices);
- void bmx_bgfx_encoder_set_vertex_count(struct bgfx_encoder_s * encoder, int numVertices);
- void bmx_bgfx_encoder_set_instance_data_buffer(struct bgfx_encoder_s * encoder, bgfx_instance_data_buffer_t * idb, int start, int num);
- void bmx_bgfx_encoder_set_instance_data_from_vertex_buffer(struct bgfx_encoder_s * encoder, uint16_t vertexBuffer, int startVertex, int num);
- void bmx_bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(struct bgfx_encoder_s * encoder, uint16_t dynamicVertexBuffer, int startVertex, int num);
- void bmx_bgfx_encoder_set_texture(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t uniform, uint16_t texture, int flags);
- void bmx_bgfx_encoder_touch(struct bgfx_encoder_s * encoder, uint16_t id);
- void bmx_bgfx_encoder_submit(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, int depth, int preserveState);
- void bmx_bgfx_encoder_submit_occlusion_query(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, uint16_t occlusionQuery, int depth, int preserveState);
- void bmx_bgfx_encoder_submit_indirect(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, int depth, int preserveState);
- void bmx_bgfx_encoder_set_image(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t texture, uint8_t mip, int access, int format);
- void bmx_bgfx_encoder_set_compute_index_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t indexBuffer, int access);
- void bmx_bgfx_encoder_set_compute_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t vertexBuffer, int access);
- void bmx_bgfx_encoder_set_compute_dynamic_index_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t dynamicIndexBuffer, int access);
- void bmx_bgfx_encoder_set_compute_dynamic_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t dynamicVertexBuffer, int access);
- void bmx_bgfx_encoder_set_compute_indirect_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t indirectBuffer, int access);
- void bmx_bgfx_encoder_dispatch(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, int numX, int numY, int numZ, uint8_t flags);
- void bmx_bgfx_encoder_dispatch_indirect(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, uint8_t flags);
- void bmx_bgfx_encoder_discard(struct bgfx_encoder_s * encoder);
- void bmx_bgfx_encoder_blit(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t dstTexture, uint8_t dstMip, uint16_t dstX, uint16_t dstY, uint16_t dstZ, uint16_t srcTexture, uint8_t srcMip, uint16_t srcX, uint16_t srcY, uint16_t srcZ, uint16_t width, uint16_t height, uint16_t depth);
- uint32_t bmx_bgfx_capslimits_maxDrawCalls(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxBlits(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxTextureSize(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxTextureLayers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxViews(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxFrameBuffers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxFBAttachments(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxPrograms(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxShaders(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxTextures(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxTextureSamplers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxVertexDecls(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxVertexStreams(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxIndexBuffers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxVertexBuffers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxDynamicIndexBuffers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxDynamicVertexBuffers(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxUniforms(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxOcclusionQueries(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_maxEncoders(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_transientVbSize(bgfx_caps_limits_t * limits);
- uint32_t bmx_bgfx_capslimits_transientIbSize(bgfx_caps_limits_t * limits);
- /* ----------------------------------------------------- */
- int bmx_bgfx_init(int width, int height, int rendererType) {
- bgfx_init_t init;
- bgfx_init_ctor(&init);
-
- init.type = rendererType;
- if (!bgfx_init(&init)) {
- printf("failed\n");
- return 0;
- }
- bgfx_reset(width, height, BGFX_RESET_VSYNC, BGFX_TEXTURE_FORMAT_COUNT);
- return 1;
- }
- uint32_t bmx_bgfx_frame(int capture) {
- return bgfx_frame(capture);
- }
- void bmx_bgfx_reset(uint32_t width, uint32_t height, uint32_t flags, int format) {
- bgfx_reset(width, height, flags, format);
- }
- void bmx_bgfx_shutdown() {
- bgfx_shutdown();
- }
- /*
- void bmx_bgfx_set_clear_color(int index, int r, int g, int b, int a) {
- float rgba[4];
- rgba[0] = r / 255.0f;
- rgba[1] = g / 255.0f;
- rgba[2] = b / 255.0f;
- rgba[3] = a / 255.0f;
- bgfx_set_clear_color(index, rgba);
- }
- //void bmx_bgfx_set_state(BBInt64 state, int r, int g, int b, int a) {
- // bgfx_set_state(state, r << 24 | g << 16 | b << 8 | a);
- //}
- struct MaxBGFXIndexBuffer * bmx_bgfx_create_index_buffer(bgfx_memory_t * mem, int flags) {
- struct MaxBGFXIndexBuffer * buffer = malloc(sizeof(struct MaxBGFXIndexBuffer));
- buffer->buf = bgfx_create_index_buffer(mem, flags);
- return buffer;
- }
- void bmx_bgfx_destroy_index_buffer(struct MaxBGFXIndexBuffer * buffer) {
- bgfx_destroy_index_buffer(buffer->buf);
- free(buffer);
- }
- //void bmx_bgfx_set_index_buffer(struct MaxBGFXIndexBuffer * buffer, int firstIndex, int numIndices) {
- // bgfx_set_index_buffer(buffer->buf, firstIndex, numIndices);
- //}
- */
- void bmx_bgfx_set_debug(int debugFlags) {
- bgfx_set_debug(debugFlags);
- }
- void bmx_bgfx_dbg_text_clear(uint8_t attr, int small) {
- bgfx_dbg_text_clear(attr, small);
- }
- void bmx_bgfx_dbg_text_printf(uint16_t x, uint16_t y, uint8_t attr, BBString * text) {
- char * t = bbStringToUTF8String(text);
- bgfx_dbg_text_printf(x, y, attr, "%s", t);
- bbMemFree(t);
- }
- void bmx_bgfx_dbg_text_image(uint16_t x, uint16_t y, uint16_t width, uint16_t height, void * data, uint16_t pitch) {
- bgfx_dbg_text_image(x, y, width, height, data, pitch);
- }
- bgfx_caps_t * bmx_bgfx_get_caps() {
- return bgfx_get_caps();
- }
- bgfx_caps_limits_t * bmx_bgfx_caps_limits(bgfx_caps_t * caps) {
- return &caps->limits;
- }
- /* ----------------------------------------------------- */
- void bmx_bgfx_set_view_rect(bgfx_view_id_t id, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
- bgfx_set_view_rect(id, x, y, width, height);
- }
- void bmx_bgfx_set_view_clear(bgfx_view_id_t id, uint16_t flags, uint32_t rgba, float depth, uint8_t stencil) {
- bgfx_set_view_clear(id, flags, rgba, depth, stencil);
- }
- void bmx_bgfx_set_view_transform(bgfx_view_id_t id, void * view, void * proj) {
- bgfx_set_view_transform(id, view, proj);
- }
- void bmx_bgfx_set_view_scissor(bgfx_view_id_t id, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
- bgfx_set_view_scissor(id, x, y, width, height);
- }
- void bmx_bgfx_set_view_rect_auto(bgfx_view_id_t id, uint16_t x, uint16_t y, int ratio) {
- bgfx_set_view_rect_auto(id, x, y, ratio);
- }
- void bmx_bgfx_set_view_clear_mrt(bgfx_view_id_t id, uint16_t flags, float depth, uint8_t stencil, uint8_t p0, uint8_t p1, uint8_t p2, uint8_t p3, uint8_t p4, uint8_t p5, uint8_t p6, uint8_t p7) {
- bgfx_set_view_clear_mrt(id, flags, depth, stencil, p0, p1, p2, p3, p4, p5, p6, p7);
- }
- void bmx_bgfx_set_view_mode(bgfx_view_id_t id, int mode) {
- bgfx_set_view_mode(id, mode);
- }
- void bmx_bgfx_set_view_order(bgfx_view_id_t id, uint16_t num, uint16_t * order) {
- bgfx_set_view_order(id, num, order);
- }
- void bmx_bgfx_set_view_frame_buffer(bgfx_view_id_t id, uint16_t frameBuffer) {
- bgfx_set_view_frame_buffer(id, *(bgfx_frame_buffer_handle_t*)(&frameBuffer));
- }
- /* ----------------------------------------------------- */
- bgfx_program_handle_t bmx_bgfx_create_program(uint16_t vsh, uint16_t fsh, int destroyShaders) {
- return bgfx_create_program(*(bgfx_shader_handle_t*)(&vsh), *(bgfx_shader_handle_t*)(&fsh), destroyShaders);
- }
- bgfx_program_handle_t bmx_bgfx_create_compute_program(uint16_t csh, int destroyShaders) {
- return bgfx_create_compute_program(*(bgfx_shader_handle_t*)(&csh), destroyShaders);
- }
- void bmx_bgfx_destroy_program(uint16_t program) {
- bgfx_destroy_program(*(bgfx_program_handle_t*)(&program));
- }
- /* ----------------------------------------------------- */
- bgfx_shader_handle_t bmx_bgfx_create_shader(bgfx_memory_t * mem) {
- return bgfx_create_shader(mem);
- }
- uint16_t bmx_bgfx_get_shader_uniforms(uint16_t shader, uint16_t * uniforms, uint16_t maximum) {
- return bgfx_get_shader_uniforms(*(bgfx_shader_handle_t*)(&shader), (bgfx_uniform_handle_t*)uniforms, maximum);
- }
- void bmx_bgfx_set_shader_name(uint16_t shader, BBString * name) {
- char * n = bbStringToUTF8String(name);
- int len = strlen(n);
- bgfx_set_shader_name(*(bgfx_shader_handle_t*)(&shader), n, len);
- bbMemFree(n);
- }
- void bmx_bgfx_destroy_shader(uint16_t shader) {
- bgfx_destroy_shader(*(bgfx_shader_handle_t*)(&shader));
- }
- /* ----------------------------------------------------- */
- bgfx_uniform_handle_t bmx_bgfx_create_uniform(BBString * name, int uniformType, uint16_t num) {
- char * n = bbStringToUTF8String(name);
- bgfx_uniform_handle_t uniform = bgfx_create_uniform(n, uniformType, num);
- bbMemFree(n);
- return uniform;
- }
- void bmx_bgfx_destroy_uniform(uint16_t uniform) {
- bgfx_destroy_uniform(*(bgfx_uniform_handle_t*)(&uniform));
- }
- bgfx_uniform_info_t * bmx_bgfx_get_uniform_info(uint16_t uniform) {
- bgfx_uniform_info_t * info = malloc(sizeof(bgfx_uniform_info_t));
- bgfx_get_uniform_info(*(bgfx_uniform_handle_t*)(&uniform), info);
- return info;
- }
- void bmx_bgfx_uniform_info_free(bgfx_uniform_info_t * info) {
- free(info);
- }
- /* ----------------------------------------------------- */
- bgfx_texture_handle_t bmx_bgfx_create_texture(bgfx_memory_t * _mem, int flags, int skip, bgfx_texture_info_t * info) {
- bgfx_texture_handle_t texture;
- //struct MaxBGFXTexture * texture = malloc(sizeof(struct MaxBGFXTexture));
- if (info) {
- texture = bgfx_create_texture(_mem, flags, skip, info);
- } else {
- texture = bgfx_create_texture(_mem, flags, skip, 0);
- }
- return texture;
- }
- bgfx_texture_handle_t bmx_bgfx_create_texture_2d(uint16_t width, uint16_t height, int hasMips, uint16_t numLayers, bgfx_texture_format_t format, int flags, bgfx_memory_t * mem) {
- return bgfx_create_texture_2d(width, height, hasMips, numLayers, format, flags, mem);
- }
- bgfx_texture_handle_t bmx_bgfx_create_texture_2d_scaled(int ratio, int hasMips, uint16_t numLayers, bgfx_texture_format_t format, int flags) {
- return bgfx_create_texture_2d_scaled(ratio, hasMips, numLayers, format, flags);
- }
- void bmx_bgfx_destroy_texture(bgfx_texture_handle_t texture) {
- bgfx_destroy_texture(texture);
- }
- int bmx_bgfx_is_texture_valid(uint16_t depth, int cubeMap, uint16_t numLayers, bgfx_texture_format_t format, uint32_t flags) {
- return bgfx_is_texture_valid(depth, cubeMap, numLayers, format, flags);
- }
- void bmx_bgfx_calc_texture_size(bgfx_texture_info_t * info, uint16_t width, uint16_t height, uint16_t depth, int cubeMap, int hasMips, uint16_t numLayers, bgfx_texture_format_t format) {
- bgfx_calc_texture_size(info, width, height, depth, cubeMap, hasMips, numLayers, format);
- }
- bgfx_texture_info_t * bmx_bgfx_texture_info_new() {
- return calloc(1, sizeof(bgfx_texture_info_t));
- }
- void bmx_bgfx_texture_info_free(bgfx_texture_info_t * info) {
- free(info);
- }
- bgfx_texture_format_t bmx_bgfx_texture_format(bgfx_texture_info_t * info) {
- return info->format;
- }
- int bmx_bgfx_texture_width(bgfx_texture_info_t * info) {
- return info->width;
- }
- int bmx_bgfx_texture_height(bgfx_texture_info_t * info) {
- return info->height;
- }
- int bmx_bgfx_texture_depth(bgfx_texture_info_t * info) {
- return info->depth;
- }
- int bmx_bgfx_texture_mips(bgfx_texture_info_t * info) {
- return info->numMips;
- }
- int bmx_bgfx_texture_bitsperpixel(bgfx_texture_info_t * info) {
- return info->bitsPerPixel;
- }
- int bmx_bgfx_texture_cubemap(bgfx_texture_info_t * info) {
- return info->cubeMap;
- }
- int bmx_bgfx_texture_storageSize(bgfx_texture_info_t * info) {
- return info->storageSize;
- }
- /* ----------------------------------------------------- */
- void bmx_bgfx_set_marker(BBString * marker) {
- char * m = bbStringToUTF8String(marker);
- bgfx_set_marker(m);
- bbMemFree(m);
- }
- void bmx_bgfx_set_state(uint64_t state, int rgba) {
- bgfx_set_state(state, rgba);
- }
- void bmx_bgfx_set_condition(uint16_t occlusionQuery, int visible) {
- bgfx_set_condition(*(bgfx_occlusion_query_handle_t*)(&occlusionQuery), visible);
- }
- void bmx_bgfx_set_stencil(int fstencil, int bstencil) {
- bgfx_set_stencil(fstencil, bstencil);
- }
- uint16_t bmx_bgfx_set_scissor(uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
- return bgfx_set_scissor(x, y, width, height);
- }
- void bmx_bgfx_set_scissor_cached(uint16_t cache) {
- bgfx_set_scissor_cached(cache);
- }
- int bmx_bgfx_set_transform(void * matrix, uint16_t num) {
- return bgfx_set_transform(matrix, num);
- }
- int bmx_bgfx_alloc_transform(bgfx_transform_t * transform, uint16_t num) {
- return bgfx_alloc_transform(transform, num);
- }
- void bmx_bgfx_set_transform_cached(int cache, uint16_t num) {
- bgfx_set_transform_cached(cache, num);
- }
- void bmx_bgfx_set_uniform(uint16_t uniform, void * value, uint16_t num) {
- bgfx_set_uniform(*(bgfx_uniform_handle_t*)(&uniform), value, num);
- }
- void bmx_bgfx_set_index_buffer(uint16_t indexBuffer, int firstIndex, int numIndices) {
- bgfx_set_index_buffer(*(bgfx_index_buffer_handle_t*)(&indexBuffer), firstIndex, numIndices);
- }
- void bmx_bgfx_set_dynamic_index_buffer(uint16_t dynamicIndexBuffer, int firstIndex, int numIndices) {
- bgfx_set_dynamic_index_buffer(*(bgfx_dynamic_index_buffer_handle_t*)(&dynamicIndexBuffer), firstIndex, numIndices);
- }
- void bmx_bgfx_set_transient_index_buffer(bgfx_transient_index_buffer_t * transientIndexBuffer, int firstIndex, int numIndices) {
- bgfx_set_transient_index_buffer(transientIndexBuffer, firstIndex, numIndices);
- }
- void bmx_bgfx_set_vertex_buffer(uint8_t stream, uint16_t vertexBuffer, int startVertex, int numVertices) {
- bgfx_set_vertex_buffer(stream, *(bgfx_vertex_buffer_handle_t*)(&vertexBuffer), startVertex, numVertices);
- }
- void bmx_bgfx_set_dynamic_vertex_buffer(uint8_t stream, uint16_t dynamicVertexBuffer, int startVertex, int numVertices) {
- bgfx_set_dynamic_vertex_buffer(stream, *(bgfx_dynamic_vertex_buffer_handle_t*)(&dynamicVertexBuffer), startVertex, numVertices);
- }
- void bmx_bgfx_set_transient_vertex_buffer(uint8_t stream, bgfx_transient_vertex_buffer_t * transientVertexBuffer, int startVertex, int numVertices) {
- bgfx_set_transient_vertex_buffer(stream, transientVertexBuffer, startVertex, numVertices);
- }
- void bmx_bgfx_set_vertex_count(int numVertices) {
- bgfx_set_vertex_count(numVertices);
- }
- void bmx_bgfx_set_instance_data_buffer(bgfx_instance_data_buffer_t * idb, int start, int num) {
- bgfx_set_instance_data_buffer(idb, start, num);
- }
- void bmx_bgfx_set_instance_data_from_vertex_buffer(uint16_t vertexBuffer, int startVertex, int num) {
- bgfx_set_instance_data_from_vertex_buffer(*(bgfx_vertex_buffer_handle_t*)(&vertexBuffer), startVertex, num);
- }
- void bmx_bgfx_set_instance_data_from_dynamic_vertex_buffer(uint16_t dynamicVertexBuffer, int startVertex, int num) {
- bgfx_set_instance_data_from_dynamic_vertex_buffer(*(bgfx_dynamic_vertex_buffer_handle_t*)(&dynamicVertexBuffer), startVertex, num);
- }
- void bmx_bgfx_set_texture(uint8_t stage, uint16_t uniform, uint16_t texture, int flags) {
- bgfx_set_texture(stage, *(bgfx_uniform_handle_t*)(&uniform), *(bgfx_texture_handle_t*)(&texture), flags);
- }
- void bmx_bgfx_touch(uint16_t id) {
- bgfx_touch(id);
- }
- void bmx_bgfx_submit(uint16_t id, uint16_t program, int depth, int preserveState) {
- bgfx_submit(id, *(bgfx_program_handle_t*)(&program), depth, preserveState);
- }
- void bmx_bgfx_submit_occlusion_query(uint16_t id, uint16_t program, uint16_t occlusionQuery, int depth, int preserveState) {
- bgfx_submit_occlusion_query(id, *(bgfx_program_handle_t*)(&program), *(bgfx_occlusion_query_handle_t*)(&occlusionQuery), depth, preserveState);
- }
- void bmx_bgfx_submit_indirect(uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, int depth, int preserveState) {
- bgfx_submit_indirect(id, *(bgfx_program_handle_t*)(&program), *(bgfx_indirect_buffer_handle_t*)(&indirectBuffer), start, num, depth, preserveState);
- }
- void bmx_bgfx_set_image(uint8_t stage, uint16_t texture, uint8_t mip, int access, int format) {
- bgfx_set_image(stage, *(bgfx_texture_handle_t*)(&texture), mip, access, format);
- }
- void bmx_bgfx_set_compute_index_buffer(uint8_t stage, uint16_t indexBuffer, int access) {
- bgfx_set_compute_index_buffer(stage, *(bgfx_index_buffer_handle_t*)(&indexBuffer), access);
- }
- void bmx_bgfx_set_compute_vertex_buffer(uint8_t stage, uint16_t vertexBuffer, int access) {
- bgfx_set_compute_vertex_buffer(stage, *(bgfx_vertex_buffer_handle_t*)(&vertexBuffer), access);
- }
- void bmx_bgfx_set_compute_dynamic_index_buffer(uint8_t stage, uint16_t dynamicIndexBuffer, int access) {
- bgfx_set_compute_dynamic_index_buffer(stage, *(bgfx_dynamic_index_buffer_handle_t*)(&dynamicIndexBuffer), access);
- }
- void bmx_bgfx_set_compute_dynamic_vertex_buffer(uint8_t stage, uint16_t dynamicVertexBuffer, int access) {
- bgfx_set_compute_dynamic_vertex_buffer(stage, *(bgfx_dynamic_vertex_buffer_handle_t*)(&dynamicVertexBuffer), access);
- }
- void bmx_bgfx_set_compute_indirect_buffer(uint8_t stage, uint16_t indirectBuffer, int access) {
- bgfx_set_compute_indirect_buffer(stage, *(bgfx_indirect_buffer_handle_t*)(&indirectBuffer), access);
- }
- void bmx_bgfx_dispatch(uint16_t id, uint16_t program, int numX, int numY, int numZ, uint8_t flags) {
- bgfx_dispatch(id, *(bgfx_program_handle_t*)(&program), numX, numY, numZ, flags);
- }
- void bmx_bgfx_dispatch_indirect(uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, uint8_t flags) {
- bgfx_dispatch_indirect(id, *(bgfx_program_handle_t*)(&program), *(bgfx_indirect_buffer_handle_t*)(&indirectBuffer), start, num, flags);
- }
- void bmx_bgfx_discard(struct bgfx_s * encoder) {
- bgfx_discard();
- }
- void bmx_bgfx_blit(uint16_t id, uint16_t dstTexture, uint8_t dstMip, uint16_t dstX, uint16_t dstY, uint16_t dstZ, uint16_t srcTexture, uint8_t srcMip, uint16_t srcX, uint16_t srcY, uint16_t srcZ, uint16_t width, uint16_t height, uint16_t depth) {
- bgfx_blit(id, *(bgfx_texture_handle_t*)(&dstTexture), dstMip, dstX, dstY, dstZ, *(bgfx_texture_handle_t*)(&srcTexture), srcMip, srcX, srcY, srcZ, width, height, depth);
- }
- /* ----------------------------------------------------- */
- void bmx_bgfx_encoder_set_marker(struct bgfx_encoder_s * encoder, BBString * marker) {
- char * m = bbStringToUTF8String(marker);
- bgfx_encoder_set_marker(encoder, m);
- bbMemFree(m);
- }
- void bmx_bgfx_encoder_set_state(struct bgfx_encoder_s * encoder, uint64_t state, int rgba) {
- bgfx_encoder_set_state(encoder, state, rgba);
- }
- void bmx_bgfx_encoder_set_condition(struct bgfx_encoder_s * encoder, uint16_t occlusionQuery, int visible) {
- bgfx_encoder_set_condition(encoder, *(bgfx_occlusion_query_handle_t*)(&occlusionQuery), visible);
- }
- void bmx_bgfx_encoder_set_stencil(struct bgfx_encoder_s * encoder, int fstencil, int bstencil) {
- bgfx_encoder_set_stencil(encoder, fstencil, bstencil);
- }
- uint16_t bmx_bgfx_encoder_set_scissor(struct bgfx_encoder_s * encoder, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
- return bgfx_encoder_set_scissor(encoder, x, y, width, height);
- }
- void bmx_bgfx_encoder_set_scissor_cached(struct bgfx_encoder_s * encoder, uint16_t cache) {
- bgfx_encoder_set_scissor_cached(encoder, cache);
- }
- int bmx_bgfx_encoder_set_transform(struct bgfx_encoder_s * encoder, void * matrix, uint16_t num) {
- return bgfx_encoder_set_transform(encoder, matrix, num);
- }
- int bmx_bgfx_encoder_alloc_transform(struct bgfx_encoder_s * encoder, bgfx_transform_t * transform, uint16_t num) {
- return bgfx_encoder_alloc_transform(encoder, transform, num);
- }
- void bmx_bgfx_encoder_set_transform_cached(struct bgfx_encoder_s * encoder, int cache, uint16_t num) {
- bgfx_encoder_set_transform_cached(encoder, cache, num);
- }
- void bmx_bgfx_encoder_set_uniform(struct bgfx_encoder_s * encoder, uint16_t uniform, void * value, uint16_t num) {
- bgfx_encoder_set_uniform(encoder, *(bgfx_uniform_handle_t*)(&uniform), value, num);
- }
- void bmx_bgfx_encoder_set_index_buffer(struct bgfx_encoder_s * encoder, uint16_t indexBuffer, int firstIndex, int numIndices) {
- bgfx_encoder_set_index_buffer(encoder, *(bgfx_index_buffer_handle_t*)(&indexBuffer), firstIndex, numIndices);
- }
- void bmx_bgfx_encoder_set_dynamic_index_buffer(struct bgfx_encoder_s * encoder, uint16_t dynamicIndexBuffer, int firstIndex, int numIndices) {
- bgfx_encoder_set_dynamic_index_buffer(encoder, *(bgfx_dynamic_index_buffer_handle_t*)(&dynamicIndexBuffer), firstIndex, numIndices);
- }
- void bmx_bgfx_encoder_set_transient_index_buffer(struct bgfx_encoder_s * encoder, bgfx_transient_index_buffer_t * transientIndexBuffer, int firstIndex, int numIndices) {
- bgfx_encoder_set_transient_index_buffer(encoder, transientIndexBuffer, firstIndex, numIndices);
- }
- void bmx_bgfx_encoder_set_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stream, uint16_t vertexBuffer, int startVertex, int numVertices) {
- bgfx_encoder_set_vertex_buffer(encoder, stream, *(bgfx_vertex_buffer_handle_t*)(&vertexBuffer), startVertex, numVertices);
- }
- void bmx_bgfx_encoder_set_dynamic_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stream, uint16_t dynamicVertexBuffer, int startVertex, int numVertices) {
- bgfx_encoder_set_dynamic_vertex_buffer(encoder, stream, *(bgfx_dynamic_vertex_buffer_handle_t*)(&dynamicVertexBuffer), startVertex, numVertices);
- }
- void bmx_bgfx_encoder_set_transient_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stream, bgfx_transient_vertex_buffer_t * transientVertexBuffer, int startVertex, int numVertices) {
- bgfx_encoder_set_transient_vertex_buffer(encoder, stream, transientVertexBuffer, startVertex, numVertices);
- }
- void bmx_bgfx_encoder_set_vertex_count(struct bgfx_encoder_s * encoder, int numVertices) {
- bgfx_encoder_set_vertex_count(encoder, numVertices);
- }
- void bmx_bgfx_encoder_set_instance_data_buffer(struct bgfx_encoder_s * encoder, bgfx_instance_data_buffer_t * idb, int start, int num) {
- bgfx_encoder_set_instance_data_buffer(encoder, idb, start, num);
- }
- void bmx_bgfx_encoder_set_instance_data_from_vertex_buffer(struct bgfx_encoder_s * encoder, uint16_t vertexBuffer, int startVertex, int num) {
- bgfx_encoder_set_instance_data_from_vertex_buffer(encoder, *(bgfx_vertex_buffer_handle_t*)(&vertexBuffer), startVertex, num);
- }
- void bmx_bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(struct bgfx_encoder_s * encoder, uint16_t dynamicVertexBuffer, int startVertex, int num) {
- bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(encoder, *(bgfx_dynamic_vertex_buffer_handle_t*)(&dynamicVertexBuffer), startVertex, num);
- }
- void bmx_bgfx_encoder_set_texture(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t uniform, uint16_t texture, int flags) {
- bgfx_encoder_set_texture(encoder, stage, *(bgfx_uniform_handle_t*)(&uniform), *(bgfx_texture_handle_t*)(&texture), flags);
- }
- void bmx_bgfx_encoder_touch(struct bgfx_encoder_s * encoder, uint16_t id) {
- bgfx_encoder_touch(encoder, id);
- }
- void bmx_bgfx_encoder_submit(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, int depth, int preserveState) {
- bgfx_encoder_submit(encoder, id, *(bgfx_program_handle_t*)(&program), depth, preserveState);
- }
- void bmx_bgfx_encoder_submit_occlusion_query(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, uint16_t occlusionQuery, int depth, int preserveState) {
- bgfx_encoder_submit_occlusion_query(encoder, id, *(bgfx_program_handle_t*)(&program), *(bgfx_occlusion_query_handle_t*)(&occlusionQuery), depth, preserveState);
- }
- void bmx_bgfx_encoder_submit_indirect(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, int depth, int preserveState) {
- bgfx_encoder_submit_indirect(encoder, id, *(bgfx_program_handle_t*)(&program), *(bgfx_indirect_buffer_handle_t*)(&indirectBuffer), start, num, depth, preserveState);
- }
- void bmx_bgfx_encoder_set_image(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t texture, uint8_t mip, int access, int format) {
- bgfx_encoder_set_image(encoder, stage, *(bgfx_texture_handle_t*)(&texture), mip, access, format);
- }
- void bmx_bgfx_encoder_set_compute_index_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t indexBuffer, int access) {
- bgfx_encoder_set_compute_index_buffer(encoder, stage, *(bgfx_index_buffer_handle_t*)(&indexBuffer), access);
- }
- void bmx_bgfx_encoder_set_compute_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t vertexBuffer, int access) {
- bgfx_encoder_set_compute_vertex_buffer(encoder, stage, *(bgfx_vertex_buffer_handle_t*)(&vertexBuffer), access);
- }
- void bmx_bgfx_encoder_set_compute_dynamic_index_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t dynamicIndexBuffer, int access) {
- bgfx_encoder_set_compute_dynamic_index_buffer(encoder, stage, *(bgfx_dynamic_index_buffer_handle_t*)(&dynamicIndexBuffer), access);
- }
- void bmx_bgfx_encoder_set_compute_dynamic_vertex_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t dynamicVertexBuffer, int access) {
- bgfx_encoder_set_compute_dynamic_vertex_buffer(encoder, stage, *(bgfx_dynamic_vertex_buffer_handle_t*)(&dynamicVertexBuffer), access);
- }
- void bmx_bgfx_encoder_set_compute_indirect_buffer(struct bgfx_encoder_s * encoder, uint8_t stage, uint16_t indirectBuffer, int access) {
- bgfx_encoder_set_compute_indirect_buffer(encoder, stage, *(bgfx_indirect_buffer_handle_t*)(&indirectBuffer), access);
- }
- void bmx_bgfx_encoder_dispatch(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, int numX, int numY, int numZ, uint8_t flags) {
- bgfx_encoder_dispatch(encoder, id, *(bgfx_program_handle_t*)(&program), numX, numY, numZ, flags);
- }
- void bmx_bgfx_encoder_dispatch_indirect(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t program, uint16_t indirectBuffer, uint16_t start, uint16_t num, uint8_t flags) {
- bgfx_encoder_dispatch_indirect(encoder, id, *(bgfx_program_handle_t*)(&program), *(bgfx_indirect_buffer_handle_t*)(&indirectBuffer), start, num, flags);
- }
- void bmx_bgfx_encoder_discard(struct bgfx_encoder_s * encoder) {
- bgfx_encoder_discard(encoder);
- }
- void bmx_bgfx_encoder_blit(struct bgfx_encoder_s * encoder, uint16_t id, uint16_t dstTexture, uint8_t dstMip, uint16_t dstX, uint16_t dstY, uint16_t dstZ, uint16_t srcTexture, uint8_t srcMip, uint16_t srcX, uint16_t srcY, uint16_t srcZ, uint16_t width, uint16_t height, uint16_t depth) {
- bgfx_encoder_blit(encoder, id, *(bgfx_texture_handle_t*)(&dstTexture), dstMip, dstX, dstY, dstZ, *(bgfx_texture_handle_t*)(&srcTexture), srcMip, srcX, srcY, srcZ, width, height, depth);
- }
- /* ----------------------------------------------------- */
- uint32_t bmx_bgfx_capslimits_maxDrawCalls(bgfx_caps_limits_t * limits) {
- return limits->maxDrawCalls;
- }
- uint32_t bmx_bgfx_capslimits_maxBlits(bgfx_caps_limits_t * limits) {
- return limits->maxBlits;
- }
- uint32_t bmx_bgfx_capslimits_maxTextureSize(bgfx_caps_limits_t * limits) {
- return limits->maxTextureSize;
- }
- uint32_t bmx_bgfx_capslimits_maxTextureLayers(bgfx_caps_limits_t * limits) {
- return limits->maxTextureLayers;
- }
- uint32_t bmx_bgfx_capslimits_maxViews(bgfx_caps_limits_t * limits) {
- return limits->maxViews;
- }
- uint32_t bmx_bgfx_capslimits_maxFrameBuffers(bgfx_caps_limits_t * limits) {
- return limits->maxFrameBuffers;
- }
- uint32_t bmx_bgfx_capslimits_maxFBAttachments(bgfx_caps_limits_t * limits) {
- return limits->maxFBAttachments;
- }
- uint32_t bmx_bgfx_capslimits_maxPrograms(bgfx_caps_limits_t * limits) {
- return limits->maxPrograms;
- }
- uint32_t bmx_bgfx_capslimits_maxShaders(bgfx_caps_limits_t * limits) {
- return limits->maxShaders;
- }
- uint32_t bmx_bgfx_capslimits_maxTextures(bgfx_caps_limits_t * limits) {
- return limits->maxTextures;
- }
- uint32_t bmx_bgfx_capslimits_maxTextureSamplers(bgfx_caps_limits_t * limits) {
- return limits->maxTextureSamplers;
- }
- uint32_t bmx_bgfx_capslimits_maxVertexDecls(bgfx_caps_limits_t * limits) {
- return limits->maxVertexDecls;
- }
- uint32_t bmx_bgfx_capslimits_maxVertexStreams(bgfx_caps_limits_t * limits) {
- return limits->maxVertexStreams;
- }
- uint32_t bmx_bgfx_capslimits_maxIndexBuffers(bgfx_caps_limits_t * limits) {
- return limits->maxIndexBuffers;
- }
- uint32_t bmx_bgfx_capslimits_maxVertexBuffers(bgfx_caps_limits_t * limits) {
- return limits->maxVertexBuffers;
- }
- uint32_t bmx_bgfx_capslimits_maxDynamicIndexBuffers(bgfx_caps_limits_t * limits) {
- return limits->maxDynamicIndexBuffers;
- }
- uint32_t bmx_bgfx_capslimits_maxDynamicVertexBuffers(bgfx_caps_limits_t * limits) {
- return limits->maxDynamicVertexBuffers;
- }
- uint32_t bmx_bgfx_capslimits_maxUniforms(bgfx_caps_limits_t * limits) {
- return limits->maxUniforms;
- }
- uint32_t bmx_bgfx_capslimits_maxOcclusionQueries(bgfx_caps_limits_t * limits) {
- return limits->maxOcclusionQueries;
- }
- uint32_t bmx_bgfx_capslimits_maxEncoders(bgfx_caps_limits_t * limits) {
- return limits->maxEncoders;
- }
- uint32_t bmx_bgfx_capslimits_transientVbSize(bgfx_caps_limits_t * limits) {
- return limits->transientVbSize;
- }
- uint32_t bmx_bgfx_capslimits_transientIbSize(bgfx_caps_limits_t * limits) {
- return limits->transientIbSize;
- }
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