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@@ -126,7 +126,7 @@ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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' load image, create texture and generate mipmaps
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-Local pixmap:TPixmap = LoadPixmap("../resources/textures/container.jpg")
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+Local pixmap:TPixmap = LoadPixmap(PATH_PREFIX + "../resources/textures/container.jpg")
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If pixmap Then
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pixmap = YFlipPixmap(pixmap)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixmap.width, pixmap.height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixmap.pixels)
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@@ -150,7 +150,7 @@ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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' load image, create texture and generate mipmaps
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-pixmap = LoadPixmap("../resources/textures/awesomeface.png")
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+pixmap = LoadPixmap(PATH_PREFIX + "../resources/textures/awesomeface.png")
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If pixmap Then
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pixmap = YFlipPixmap(pixmap)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixmap.width, pixmap.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixmap.pixels)
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