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Fixed shader.

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bb61314983

+ 1 - 1
examples/learnopengl/1.getting_started/7.1.camera_circle.bmx

@@ -64,7 +64,7 @@ gladLoadGL (glfwGetProcAddress)
 glEnable(GL_DEPTH_TEST)
 
 ' build and compile our shader program
-Local ourShader:TShader = New TShader("6.3.coordinate_systems.vs", "6.3.coordinate_systems.fs")
+Local ourShader:TShader = New TShader("7.1.camera.vs", "7.1.camera.fs")
 
 ' set up vertex data (and buffer(s)) and configure vertex attributes
 Local vertices:Float [] = [..

+ 1 - 1
examples/learnopengl/1.getting_started/7.2.camera_keyboard_dt.bmx

@@ -87,7 +87,7 @@ gladLoadGL (glfwGetProcAddress)
 glEnable(GL_DEPTH_TEST)
 
 ' build and compile our shader program
-Local ourShader:TShader = New TShader("6.3.coordinate_systems.vs", "6.3.coordinate_systems.fs")
+Local ourShader:TShader = New TShader("7.2.camera.vs", "7.2.camera.fs")
 
 ' set up vertex data (and buffer(s)) and configure vertex attributes
 Local vertices:Float [] = [..