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@@ -64,7 +64,7 @@ gladLoadGL (glfwGetProcAddress)
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glEnable(GL_DEPTH_TEST)
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' build and compile our shader program
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-Local ourShader:TShader = New TShader("6.3.coordinate_systems.vs", "6.3.coordinate_systems.fs")
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+Local ourShader:TShader = New TShader("7.1.camera.vs", "7.1.camera.fs")
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' set up vertex data (and buffer(s)) and configure vertex attributes
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Local vertices:Float [] = [..
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