3.3.shader.vs 187 B

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  1. #version 330 core
  2. layout (location = 0) in vec3 aPos;
  3. layout (location = 1) in vec3 aColor;
  4. out vec3 ourColor;
  5. void main()
  6. {
  7. gl_Position = vec4(aPos, 1.0);
  8. ourColor = aColor;
  9. }