4.1.texture.fs 182 B

12345678910111213
  1. #version 330 core
  2. out vec4 FragColor;
  3. in vec3 ourColor;
  4. in vec2 TexCoord;
  5. // texture sampler
  6. uniform sampler2D texture1;
  7. void main()
  8. {
  9. FragColor = texture(texture1, TexCoord);
  10. }