4.2.texture.fs 330 B

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  1. #version 330 core
  2. out vec4 FragColor;
  3. in vec3 ourColor;
  4. in vec2 TexCoord;
  5. // texture samplers
  6. uniform sampler2D texture1;
  7. uniform sampler2D texture2;
  8. void main()
  9. {
  10. // linearly interpolate between both textures (80% container, 20% awesomeface)
  11. FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
  12. }