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- #version 330 core
- out vec4 FragColor;
- in vec2 TexCoord;
- // texture samplers
- uniform sampler2D texture1;
- uniform sampler2D texture2;
- void main()
- {
- // linearly interpolate between both textures (80% container, 20% awesomeface)
- FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
- }
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