6.3.coordinate_systems.fs 215 B

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  1. #version 330 core
  2. out vec4 FragColor;
  3. in vec2 TexCoord;
  4. uniform sampler2D texture1;
  5. uniform sampler2D texture2;
  6. void main()
  7. {
  8. FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
  9. }