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- #version 330 core
- layout (location = 0) in vec3 aPos;
- layout (location = 1) in vec2 aTexCoord;
- out vec2 TexCoord;
- uniform mat4 model;
- uniform mat4 view;
- uniform mat4 projection;
- void main()
- {
- gl_Position = projection * view * model * vec4(aPos, 1.0f);
- TexCoord = vec2(aTexCoord.x, aTexCoord.y);
- }
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