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- '
- ' NOTE : Generated file. Do not edit. Your changes may be lost on the next update!
- ' Generated by g2bmx on 08 Aug 2022
- '
- Strict
- Import "../glfw.mod/glfw/deps/*.h"
- Import "../glfw.mod/glfw/deps/glad/gl.h"
- Extern
- Global glWindowPos2d(x_:Double,y_:Double)="void glad_glWindowPos2d( GLdouble, GLdouble)!"
- Global glWindowPos2dv(v_:Double Ptr)="void glad_glWindowPos2dv(const GLdouble*)!"
- Global glWindowPos2f(x_:Float,y_:Float)="void glad_glWindowPos2f( GLfloat, GLfloat)!"
- Global glWindowPos2fv(v_:Float Ptr)="void glad_glWindowPos2fv(const GLfloat*)!"
- Global glWindowPos2i(x_:Int,y_:Int)="void glad_glWindowPos2i( GLint, GLint)!"
- Global glWindowPos2iv(v_:Int Ptr)="void glad_glWindowPos2iv(const GLint*)!"
- Global glWindowPos2s(x_:Short,y_:Short)="void glad_glWindowPos2s( GLshort, GLshort)!"
- Global glWindowPos2sv(v_:Short Ptr)="void glad_glWindowPos2sv(const GLshort*)!"
- Global glWindowPos3d(x_:Double,y_:Double,z_:Double)="void glad_glWindowPos3d( GLdouble, GLdouble, GLdouble)!"
- Global glWindowPos3dv(v_:Double Ptr)="void glad_glWindowPos3dv(const GLdouble*)!"
- Global glWindowPos3f(x_:Float,y_:Float,z_:Float)="void glad_glWindowPos3f( GLfloat, GLfloat, GLfloat)!"
- Global glWindowPos3fv(v_:Float Ptr)="void glad_glWindowPos3fv(const GLfloat*)!"
- Global glWindowPos3i(x_:Int,y_:Int,z_:Int)="void glad_glWindowPos3i( GLint, GLint, GLint)!"
- Global glWindowPos3iv(v_:Int Ptr)="void glad_glWindowPos3iv(const GLint*)!"
- Global glWindowPos3s(x_:Short,y_:Short,z_:Short)="void glad_glWindowPos3s( GLshort, GLshort, GLshort)!"
- Global glWindowPos3sv(v_:Short Ptr)="void glad_glWindowPos3sv(const GLshort*)!"
- End Extern
- Extern "C"
- Function gladLoadGL:Int(func(name:Byte Ptr))="int gladLoadGL( GLADloadfunc)!"
- End Extern
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