.. _func_graphics_max2d_collideimage: ============ CollideImage ============ CollideImage - Description =========== .. code-block:: blitzmax CollideImage:Object[](image:TImage,x,y,frame,collidemask%,writemask%,id:Object=Null) Pixel accurate collision testing between transformed Images. The @collidemask specifies any layers to test for collision with. The @writemask specifies which if any collision layers the @image is added to in it's currently transformed state. The id specifies an object to be returned to future #CollideImage calls when collisions occur. Parameters ========== Return Values ============= Nothing. Examples ======== .. code-block:: blitzmax Strict Local rot,x,y Graphics 640,480 AutoMidHandle True 'image will rotate around it's center Local image:TImage=LoadImage("bullet.png") While Not KeyHit(KEY_ESCAPE) Cls ResetCollisions ' draw the first image at 5 times the size and on an arbitrary angle SetScale 5,5 SetRotation 125 DrawImage image,200,200 ' add the first image to the first collision layer at same postion, rotation ' and scale as it has just been drawn CollideImage image,200,200,0,0,1 ' move the other image relative to the mouse and rotate it continuously x=MouseX() y=MouseY()-20 rot:+1 SetRotation rot DrawImage image,x,y ' test the image at it's current rotation, scale and position with images ' that have been added to the first collision layer If CollideImage(image,x,y,0,1,0) ' reset scale and rotation states so our text is drawn correctly SetScale 1,1 SetRotation 0 DrawText "COLLISION!",20,20 EndIf Flip Wend See Also ========