.. _func_graphics_max2d_loadimage: ========= LoadImage ========= LoadImage - Description =========== .. code-block:: blitzmax LoadImage:TImage( url:Object,flags=-1 ) Load an image @url can be either a string or an existing pixmap. @flags can be 0, -1 or any combination of: [ @{Flags value} | @{Effect} * MASKEDIMAGE | The image is masked with the current mask color. * FILTEREDIMAGE | The image is smoothed when scaled up to greater than its original size, when rotated, or when drawn at fractional pixel coordinates. * MIPMAPPEDIMAGE | The image is smoothed when scaled down to less than its original size. * DYNAMICIMAGE | The image can be modified using #LockImage or #GrabImage. ] Note MIPMAPPEDIMAGE images consume extra video memory, so this flag should only be used when really necessary. If flags is -1, the auto image flags are used: See #AutoImageFlags. To combine flags, use the | (boolean OR) operator. Parameters ========== Return Values ============= A new image object Examples ======== See Also ========