.. _func_graphics_max2d_resetcollisions: =============== ResetCollisions =============== ResetCollisions - Description =========== .. code-block:: blitzmax ResetCollisions(mask%=0) Clears collision layers specified by the value of @mask, mask=0 for all layers. The BlitzMax 2D collision system manages 32 layers, the @mask parameter can be a combination of the following values or the special value COLLISION_LAYER_ALL in order to perform collision operations on multiple layers. Note: COLLISION_LAYER_32 is used by the #ImagesCollide and #ImagesCollide2 commands. [ @Layer | @{Mask value} * COLLISION_LAYER_ALL | 0 * COLLISION_LAYER_1 | $0001 * COLLISION_LAYER_2 | $0002 * COLLISION_LAYER_3 | $0004 * COLLISION_LAYER_4 | $0008 * COLLISION_LAYER_5 | $0010 * COLLISION_LAYER_6 | $0020 * COLLISION_LAYER_7 | $0040 * COLLISION_LAYER_8 | $0080 * COLLISION_LAYER_9 | $0100 * COLLISION_LAYER_10 | $0200 * COLLISION_LAYER_11 | $0400 * COLLISION_LAYER_12 | $0800 * COLLISION_LAYER_13 | $1000 * COLLISION_LAYER_14 | $2000 * COLLISION_LAYER_15 | $4000 * COLLISION_LAYER_16 | $8000 ] Parameters ========== Return Values ============= Nothing. Examples ======== See Also ========