.. _func_graphics_max2d_setimagefont: ============ SetImageFont ============ SetImageFont - Description =========== .. code-block:: blitzmax SetImageFont( font:TImageFont ) Set current image font In order to #DrawText in fonts other than the default system font use the #SetImageFont command with a font handle returned by the #LoadImageFont command. Use &{SetImageFont Null} to select the default, built-in font. Parameters ========== Return Values ============= Nothing. Examples ======== See Also ========