.. _func_graphics_max2d_setimagehandle: ============== SetImageHandle ============== SetImageHandle - Description =========== .. code-block:: blitzmax SetImageHandle( image:TImage,x#,y# ) Set an image's handle to an arbitrary point An image's handle is subtracted from the coordinates of #DrawImage before rotation and scale are applied. Parameters ========== Return Values ============= Nothing. Examples ======== See Also ========