.. _func_graphics_max2d_tileimage: ========= TileImage ========= TileImage - Description =========== .. code-block:: blitzmax TileImage( image:TImage,x#=0#,y#=0#,frame=0 ) Draw an image in a tiled pattern #TileImage draws an image in a repeating, tiled pattern, filling the current viewport. Parameters ========== Return Values ============= Nothing. Examples ======== See Also ========