.. _func_maxgui_buttons_createbutton: ============ CreateButton ============ CreateButton - Description =========== .. code-block:: blitzmax CreateButton:TGadget(label$,x,y,w,h,group:TGadget,style=BUTTON_PUSH) Create a Button gadget. A Button generates an EVENT_GADGETACTION #TEvent whenever it is pushed. [ @Style | @Meaning * BUTTON_PUSH | Standard push button. * BUTTON_CHECKBOX | A check box button that displays a tick when it's state is #True. * BUTTON_RADIO | A radio button is accompanied by a small circular indicator, filled when it's state is #True. * BUTTON_OK | Standard push button that is also activated when the user presses the RETURN key. * BUTTON_CANCEL | Standard push button that is also activated when the user presses the ESCAPE key. ] On certain platforms, the BUTTON_PUSH flag can be combined with either BUTTON_CHECKBOX or BUTTON_RADIO to obtain a button looking similar to standard push-buttons, but mimicking the behaviour of the checkbox or radio button. See Also: #SetGadgetText, #SetButtonState, #ButtonState and #SetGadgetPixmap. Parameters ========== Return Values ============= Nothing. Examples ======== .. code-block:: blitzmax ' createbutton.bmx Import MaxGui.Drivers Strict Global window:TGadget = CreateWindow("MaxGUI Buttons",40,40,400,330,Null,WINDOW_TITLEBAR|WINDOW_CLIENTCOORDS) CreateButton("Std. Button",10,10,120,30,window,BUTTON_PUSH) CreateButton("OK Button",140,10,120,30,window,BUTTON_OK) CreateButton("Cancel Button",270,10,120,30,window,BUTTON_CANCEL) Global panel:TGadget[4] panel[0]=CreatePanel(10,50,380,60,window,PANEL_GROUP,"Checkbox") FillPanelWithButtons(panel[0], BUTTON_CHECKBOX, "Checkbox") panel[1]=CreatePanel(10,120,380,60,window,PANEL_GROUP,"Checkbox (with Push Button Style)") FillPanelWithButtons(panel[1], BUTTON_CHECKBOX|BUTTON_PUSH, "Toggle") panel[2]=CreatePanel(10,190,380,60,window,PANEL_GROUP,"Radio Buttons") FillPanelWithButtons(panel[2], BUTTON_RADIO, "Option ") panel[3]=CreatePanel(10,260,380,60,window,PANEL_GROUP,"Radio Buttons (with Push Button Style)") FillPanelWithButtons(panel[3], BUTTON_RADIO|BUTTON_PUSH, "Option") Repeat Select WaitEvent() Case EVENT_WINDOWCLOSE, EVENT_APPTERMINATE End Case EVENT_GADGETACTION Print "EVENT_GADGETACTION~n" + .. "GadgetText(): ~q" + GadgetText(TGadget(EventSource())) + "~q ~t " + .. "ButtonState(): "+ ButtonState(TGadget(EventSource())) EndSelect Forever Function FillPanelWithButtons( pPanel:TGadget, pStyle%, pText$ = "Button" ) Local buttonwidth% = (pPanel.width-10)/3 For Local i% = 0 Until 3 CreateButton( pText + " " + (i+1), 5+(i*buttonwidth), 5, buttonwidth-10, 26, pPanel, pStyle ) Next EndFunction See Also ========