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- .. _func_audio_cuesound:
- ========
- CueSound
- ========
- CueSound -
- Description
- ===========
- .. code-block:: blitzmax
- CueSound:TChannel( sound:TSound,channel:TChannel=Null )
- Cue a sound
- Prepares a sound for playback through an audio channel.
- To actually start the sound, you must use #ResumeChannel.
- If no @channel is specified, #CueSound automatically allocates a channel for you.
- #CueSound allows you to setup various audio channel states such as volume, pan, depth
- and rate before a sound actually starts playing.
- Parameters
- ==========
- Return Values
- =============
- An audio channel object
- Examples
- ========
- .. code-block:: blitzmax
- Rem
- CueSound example
- End Rem
-
- sound=LoadSound("shoot.wav")
- channel=CueSound(sound)
-
- Input "Press return key to play cued sound"
-
- ResumeChannel channel
-
- Input "Press return key to quit"
- See Also
- ========
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