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- .. _func_audio_loadsound:
- =========
- LoadSound
- =========
- LoadSound -
- Description
- ===========
- .. code-block:: blitzmax
- LoadSound:TSound( url:Object,flags=0 )
- Load a sound
- @url can be either a string, a stream or a #TAudioSample object.
- The returned sound can be played using #PlaySound or #CueSound.
- The @flags parameter can be any combination of:
- [ @{Flag value} | @Effect
- * SOUND_LOOP | The sound should loop when played back.
- * SOUND_HARDWARE | The sound should be placed in onboard soundcard memory if possible.
- ]
- To combine flags, use the binary 'or' operator: '|'.
- Parameters
- ==========
- Return Values
- =============
- A sound object
- Examples
- ========
- .. code-block:: blitzmax
- Rem
- Load and Play a small example wav file.
- End Rem
-
- sound=LoadSound("shoot.wav")
- PlaySound sound
-
- Input "Press any key to continue"
- See Also
- ========
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