12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- .. _func_graphics_max2d_setblend:
- ========
- SetBlend
- ========
- SetBlend -
- Description
- ===========
- .. code-block:: blitzmax
- SetBlend( blend )
- Set current blend mode
- SetBlend controls how pixels are combined with existing pixels in the back buffer when drawing
- commands are used in BlitzMax.
- @blend should be one of:
- [ @{Blend mode} | @Effect
- * MASKBLEND | Pixels are drawn only if their alpha component is greater than .5
- * SOLIDBLEND | Pixels overwrite existing backbuffer pixels
- * ALPHABLEND | Pixels are alpha blended with existing backbuffer pixels
- * LIGHTBLEND | Pixel colors are added to backbuffer pixel colors, giving a 'lighting' effect
- * SHADEBLEND | Pixel colors are multiplied with backbuffer pixel colors, giving a 'shading' effect
- ]
- Parameters
- ==========
- Return Values
- =============
- Nothing.
- Examples
- ========
- See Also
- ========
|