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- //shader for simple unlit sprites.
- uniform sampler2D ColorTexture;
- void shader(){
- b3d_Ambient=texture2D( ColorTexture,b3d_Texcoord0 );
-
- #if GAMMA_CORRECTION
- b3d_Ambient.rgb=pow( b3d_Ambient.rgb,vec3( 2.2 ) );
- #endif
- b3d_Ambient*=b3d_Color; //apply vertex coloring
- b3d_Alpha=b3d_Ambient.a; //extract alpha
- }
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