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- /*
- * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_POLYGON_SHAPE_H
- #define B2_POLYGON_SHAPE_H
- #include "b2Shape.h"
- /// Convex polygon. The vertices must be in CCW order for a right-handed
- /// coordinate system with the z-axis coming out of the screen.
- struct b2PolygonDef : public b2ShapeDef
- {
- b2PolygonDef()
- {
- type = e_polygonShape;
- vertexCount = 0;
- }
- /// Build vertices to represent an axis-aligned box.
- /// @param hx the half-width.
- /// @param hy the half-height.
- void SetAsBox(float32 hx, float32 hy);
- /// Build vertices to represent an oriented box.
- /// @param hx the half-width.
- /// @param hy the half-height.
- /// @param center the center of the box in local coordinates.
- /// @param angle the rotation of the box in local coordinates.
- void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
- /// The polygon vertices in local coordinates.
- b2Vec2 vertices[b2_maxPolygonVertices];
- /// The number of polygon vertices.
- int32 vertexCount;
- };
- /// A convex polygon.
- class b2PolygonShape : public b2Shape
- {
- public:
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2XForm& transform, const b2Vec2& p) const;
- /// @see b2Shape::TestSegment
- b2SegmentCollide TestSegment( const b2XForm& transform,
- float32* lambda,
- b2Vec2* normal,
- const b2Segment& segment,
- float32 maxLambda) const;
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const;
- /// @see b2Shape::ComputeSweptAABB
- void ComputeSweptAABB( b2AABB* aabb,
- const b2XForm& transform1,
- const b2XForm& transform2) const;
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData) const;
- /// @see b2Shape::ComputeSubmergedArea
- float32 ComputeSubmergedArea( const b2Vec2& normal,
- float32 offset,
- const b2XForm& xf,
- b2Vec2* c) const;
- /// Get the oriented bounding box relative to the parent body.
- const b2OBB& GetOBB() const;
- /// Get local centroid relative to the parent body.
- const b2Vec2& GetCentroid() const;
- /// Get the vertex count.
- int32 GetVertexCount() const;
- /// Get the vertices in local coordinates.
- const b2Vec2* GetVertices() const;
- /// Get the core vertices in local coordinates. These vertices
- /// represent a smaller polygon that is used for time of impact
- /// computations.
- const b2Vec2* GetCoreVertices() const;
- /// Get the edge normal vectors. There is one for each vertex.
- const b2Vec2* GetNormals() const;
- /// Get the first vertex and apply the supplied transform.
- b2Vec2 GetFirstVertex(const b2XForm& xf) const;
- /// Get the centroid and apply the supplied transform.
- b2Vec2 Centroid(const b2XForm& xf) const;
- /// Get the support point in the given world direction.
- /// Use the supplied transform.
- b2Vec2 Support(const b2XForm& xf, const b2Vec2& d) const;
- private:
- friend class b2Shape;
- b2PolygonShape(const b2ShapeDef* def);
- void UpdateSweepRadius(const b2Vec2& center);
- // Local position of the polygon centroid.
- b2Vec2 m_centroid;
- b2OBB m_obb;
- b2Vec2 m_vertices[b2_maxPolygonVertices];
- b2Vec2 m_normals[b2_maxPolygonVertices];
- b2Vec2 m_coreVertices[b2_maxPolygonVertices];
- int32 m_vertexCount;
- };
- inline b2Vec2 b2PolygonShape::GetFirstVertex(const b2XForm& xf) const
- {
- return b2Mul(xf, m_coreVertices[0]);
- }
- inline const b2OBB& b2PolygonShape::GetOBB() const
- {
- return m_obb;
- }
- inline const b2Vec2& b2PolygonShape::GetCentroid() const
- {
- return m_centroid;
- }
- inline int32 b2PolygonShape::GetVertexCount() const
- {
- return m_vertexCount;
- }
- inline const b2Vec2* b2PolygonShape::GetVertices() const
- {
- return m_vertices;
- }
- inline const b2Vec2* b2PolygonShape::GetCoreVertices() const
- {
- return m_coreVertices;
- }
- inline const b2Vec2* b2PolygonShape::GetNormals() const
- {
- return m_normals;
- }
- #endif
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