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- /*
- * Copyright (c) 2007 Erin Catto http://www.gphysics.com
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include "b2Collision.h"
- #include "Shapes/b2CircleShape.h"
- #include "Shapes/b2PolygonShape.h"
- #include "Shapes/b2EdgeShape.h"
- int32 g_GJK_Iterations = 0;
- // GJK using Voronoi regions (Christer Ericson) and region selection
- // optimizations (Casey Muratori).
- // The origin is either in the region of points[1] or in the edge region. The origin is
- // not in region of points[0] because that is the old point.
- static int32 ProcessTwo(b2Vec2* x1, b2Vec2* x2, b2Vec2* p1s, b2Vec2* p2s, b2Vec2* points)
- {
- // If in point[1] region
- b2Vec2 r = -points[1];
- b2Vec2 d = points[0] - points[1];
- float32 length = d.Normalize();
- float32 lambda = b2Dot(r, d);
- if (lambda <= 0.0f || length < B2_FLT_EPSILON)
- {
- // The simplex is reduced to a point.
- *x1 = p1s[1];
- *x2 = p2s[1];
- p1s[0] = p1s[1];
- p2s[0] = p2s[1];
- points[0] = points[1];
- return 1;
- }
- // Else in edge region
- lambda /= length;
- *x1 = p1s[1] + lambda * (p1s[0] - p1s[1]);
- *x2 = p2s[1] + lambda * (p2s[0] - p2s[1]);
- return 2;
- }
- // Possible regions:
- // - points[2]
- // - edge points[0]-points[2]
- // - edge points[1]-points[2]
- // - inside the triangle
- static int32 ProcessThree(b2Vec2* x1, b2Vec2* x2, b2Vec2* p1s, b2Vec2* p2s, b2Vec2* points)
- {
- b2Vec2 a = points[0];
- b2Vec2 b = points[1];
- b2Vec2 c = points[2];
- b2Vec2 ab = b - a;
- b2Vec2 ac = c - a;
- b2Vec2 bc = c - b;
- float32 sn = -b2Dot(a, ab), sd = b2Dot(b, ab);
- float32 tn = -b2Dot(a, ac), td = b2Dot(c, ac);
- float32 un = -b2Dot(b, bc), ud = b2Dot(c, bc);
- // In vertex c region?
- if (td <= 0.0f && ud <= 0.0f)
- {
- // Single point
- *x1 = p1s[2];
- *x2 = p2s[2];
- p1s[0] = p1s[2];
- p2s[0] = p2s[2];
- points[0] = points[2];
- return 1;
- }
- // Should not be in vertex a or b region.
- B2_NOT_USED(sd);
- B2_NOT_USED(sn);
- b2Assert(sn > 0.0f || tn > 0.0f);
- b2Assert(sd > 0.0f || un > 0.0f);
- float32 n = b2Cross(ab, ac);
- #ifdef TARGET_FLOAT32_IS_FIXED
- n = (n < 0.0)? -1.0 : ((n > 0.0)? 1.0 : 0.0);
- #endif
- // Should not be in edge ab region.
- float32 vc = n * b2Cross(a, b);
- b2Assert(vc > 0.0f || sn > 0.0f || sd > 0.0f);
- // In edge bc region?
- float32 va = n * b2Cross(b, c);
- if (va <= 0.0f && un >= 0.0f && ud >= 0.0f && (un+ud) > 0.0f)
- {
- b2Assert(un + ud > 0.0f);
- float32 lambda = un / (un + ud);
- *x1 = p1s[1] + lambda * (p1s[2] - p1s[1]);
- *x2 = p2s[1] + lambda * (p2s[2] - p2s[1]);
- p1s[0] = p1s[2];
- p2s[0] = p2s[2];
- points[0] = points[2];
- return 2;
- }
- // In edge ac region?
- float32 vb = n * b2Cross(c, a);
- if (vb <= 0.0f && tn >= 0.0f && td >= 0.0f && (tn+td) > 0.0f)
- {
- b2Assert(tn + td > 0.0f);
- float32 lambda = tn / (tn + td);
- *x1 = p1s[0] + lambda * (p1s[2] - p1s[0]);
- *x2 = p2s[0] + lambda * (p2s[2] - p2s[0]);
- p1s[1] = p1s[2];
- p2s[1] = p2s[2];
- points[1] = points[2];
- return 2;
- }
- // Inside the triangle, compute barycentric coordinates
- float32 denom = va + vb + vc;
- b2Assert(denom > 0.0f);
- denom = 1.0f / denom;
- #ifdef TARGET_FLOAT32_IS_FIXED
- *x1 = denom * (va * p1s[0] + vb * p1s[1] + vc * p1s[2]);
- *x2 = denom * (va * p2s[0] + vb * p2s[1] + vc * p2s[2]);
- #else
- float32 u = va * denom;
- float32 v = vb * denom;
- float32 w = 1.0f - u - v;
- *x1 = u * p1s[0] + v * p1s[1] + w * p1s[2];
- *x2 = u * p2s[0] + v * p2s[1] + w * p2s[2];
- #endif
- return 3;
- }
- static bool InPoints(const b2Vec2& w, const b2Vec2* points, int32 pointCount)
- {
- const float32 k_tolerance = 100.0f * B2_FLT_EPSILON;
- for (int32 i = 0; i < pointCount; ++i)
- {
- b2Vec2 d = b2Abs(w - points[i]);
- b2Vec2 m = b2Max(b2Abs(w), b2Abs(points[i]));
-
- if (d.x < k_tolerance * (m.x + 1.0f) &&
- d.y < k_tolerance * (m.y + 1.0f))
- {
- return true;
- }
- }
- return false;
- }
- template <typename T1, typename T2>
- float32 DistanceGeneric(b2Vec2* x1, b2Vec2* x2,
- const T1* shape1, const b2XForm& xf1,
- const T2* shape2, const b2XForm& xf2)
- {
- b2Vec2 p1s[3], p2s[3];
- b2Vec2 points[3];
- int32 pointCount = 0;
- *x1 = shape1->GetFirstVertex(xf1);
- *x2 = shape2->GetFirstVertex(xf2);
- float32 vSqr = 0.0f;
- const int32 maxIterations = 20;
- for (int32 iter = 0; iter < maxIterations; ++iter)
- {
- b2Vec2 v = *x2 - *x1;
- b2Vec2 w1 = shape1->Support(xf1, v);
- b2Vec2 w2 = shape2->Support(xf2, -v);
- vSqr = b2Dot(v, v);
- b2Vec2 w = w2 - w1;
- float32 vw = b2Dot(v, w);
- if (vSqr - vw <= 0.01f * vSqr || InPoints(w, points, pointCount)) // or w in points
- {
- if (pointCount == 0)
- {
- *x1 = w1;
- *x2 = w2;
- }
- g_GJK_Iterations = iter;
- return b2Sqrt(vSqr);
- }
- switch (pointCount)
- {
- case 0:
- p1s[0] = w1;
- p2s[0] = w2;
- points[0] = w;
- *x1 = p1s[0];
- *x2 = p2s[0];
- ++pointCount;
- break;
- case 1:
- p1s[1] = w1;
- p2s[1] = w2;
- points[1] = w;
- pointCount = ProcessTwo(x1, x2, p1s, p2s, points);
- break;
- case 2:
- p1s[2] = w1;
- p2s[2] = w2;
- points[2] = w;
- pointCount = ProcessThree(x1, x2, p1s, p2s, points);
- break;
- }
- // If we have three points, then the origin is in the corresponding triangle.
- if (pointCount == 3)
- {
- g_GJK_Iterations = iter;
- return 0.0f;
- }
- float32 maxSqr = -B2_FLT_MAX;
- for (int32 i = 0; i < pointCount; ++i)
- {
- maxSqr = b2Max(maxSqr, b2Dot(points[i], points[i]));
- }
- #ifdef TARGET_FLOAT32_IS_FIXED
- if (pointCount == 3 || vSqr <= 5.0*B2_FLT_EPSILON * maxSqr)
- #else
- if (vSqr <= 100.0f * B2_FLT_EPSILON * maxSqr)
- #endif
- {
- g_GJK_Iterations = iter;
- v = *x2 - *x1;
- vSqr = b2Dot(v, v);
- return b2Sqrt(vSqr);
- }
- }
- g_GJK_Iterations = maxIterations;
- return b2Sqrt(vSqr);
- }
- static float32 DistanceCC(
- b2Vec2* x1, b2Vec2* x2,
- const b2CircleShape* circle1, const b2XForm& xf1,
- const b2CircleShape* circle2, const b2XForm& xf2)
- {
- b2Vec2 p1 = b2Mul(xf1, circle1->GetLocalPosition());
- b2Vec2 p2 = b2Mul(xf2, circle2->GetLocalPosition());
- b2Vec2 d = p2 - p1;
- float32 dSqr = b2Dot(d, d);
- float32 r1 = circle1->GetRadius() - b2_toiSlop;
- float32 r2 = circle2->GetRadius() - b2_toiSlop;
- float32 r = r1 + r2;
- if (dSqr > r * r)
- {
- float32 dLen = d.Normalize();
- float32 distance = dLen - r;
- *x1 = p1 + r1 * d;
- *x2 = p2 - r2 * d;
- return distance;
- }
- else if (dSqr > B2_FLT_EPSILON * B2_FLT_EPSILON)
- {
- d.Normalize();
- *x1 = p1 + r1 * d;
- *x2 = *x1;
- return 0.0f;
- }
- *x1 = p1;
- *x2 = *x1;
- return 0.0f;
- }
- static float32 DistanceEdgeCircle(
- b2Vec2* x1, b2Vec2* x2,
- const b2EdgeShape* edge, const b2XForm& xf1,
- const b2CircleShape* circle, const b2XForm& xf2)
- {
- b2Vec2 vWorld;
- b2Vec2 d;
- float32 dSqr;
- float32 dLen;
- float32 r = circle->GetRadius() - b2_toiSlop;
- b2Vec2 cWorld = b2Mul(xf2, circle->GetLocalPosition());
- b2Vec2 cLocal = b2MulT(xf1, cWorld);
- float32 dirDist = b2Dot(cLocal - edge->GetCoreVertex1(), edge->GetDirectionVector());
- if (dirDist <= 0.0f) {
- vWorld = b2Mul(xf1, edge->GetCoreVertex1());
- } else if (dirDist >= edge->GetLength()) {
- vWorld = b2Mul(xf1, edge->GetCoreVertex2());
- } else {
- *x1 = b2Mul(xf1, edge->GetCoreVertex1() + dirDist * edge->GetDirectionVector());
- dLen = b2Dot(cLocal - edge->GetCoreVertex1(), edge->GetNormalVector());
- if (dLen < 0.0f) {
- if (dLen < -r) {
- *x2 = b2Mul(xf1, cLocal + r * edge->GetNormalVector());
- return -dLen - r;
- } else {
- *x2 = *x1;
- return 0.0f;
- }
- } else {
- if (dLen > r) {
- *x2 = b2Mul(xf1, cLocal - r * edge->GetNormalVector());
- return dLen - r;
- } else {
- *x2 = *x1;
- return 0.0f;
- }
- }
- }
-
- *x1 = vWorld;
- d = cWorld - vWorld;
- dSqr = b2Dot(d, d);
- if (dSqr > r * r) {
- dLen = d.Normalize();
- *x2 = cWorld - r * d;
- return dLen - r;
- } else {
- *x2 = vWorld;
- return 0.0f;
- }
- }
- // This is used for polygon-vs-circle distance.
- struct Point
- {
- b2Vec2 Support(const b2XForm&, const b2Vec2&) const
- {
- return p;
- }
- b2Vec2 GetFirstVertex(const b2XForm&) const
- {
- return p;
- }
-
- b2Vec2 p;
- };
- // GJK is more robust with polygon-vs-point than polygon-vs-circle.
- // So we convert polygon-vs-circle to polygon-vs-point.
- static float32 DistancePC(
- b2Vec2* x1, b2Vec2* x2,
- const b2PolygonShape* polygon, const b2XForm& xf1,
- const b2CircleShape* circle, const b2XForm& xf2)
- {
- Point point;
- point.p = b2Mul(xf2, circle->GetLocalPosition());
- float32 distance = DistanceGeneric(x1, x2, polygon, xf1, &point, b2XForm_identity);
- float32 r = circle->GetRadius() - b2_toiSlop;
- if (distance > r)
- {
- distance -= r;
- b2Vec2 d = *x2 - *x1;
- d.Normalize();
- *x2 -= r * d;
- }
- else
- {
- distance = 0.0f;
- *x2 = *x1;
- }
- return distance;
- }
- float32 b2Distance(b2Vec2* x1, b2Vec2* x2,
- const b2Shape* shape1, const b2XForm& xf1,
- const b2Shape* shape2, const b2XForm& xf2)
- {
- b2ShapeType type1 = shape1->GetType();
- b2ShapeType type2 = shape2->GetType();
- if (type1 == e_circleShape && type2 == e_circleShape)
- {
- return DistanceCC(x1, x2, (b2CircleShape*)shape1, xf1, (b2CircleShape*)shape2, xf2);
- }
-
- if (type1 == e_polygonShape && type2 == e_circleShape)
- {
- return DistancePC(x1, x2, (b2PolygonShape*)shape1, xf1, (b2CircleShape*)shape2, xf2);
- }
- if (type1 == e_circleShape && type2 == e_polygonShape)
- {
- return DistancePC(x2, x1, (b2PolygonShape*)shape2, xf2, (b2CircleShape*)shape1, xf1);
- }
- if (type1 == e_polygonShape && type2 == e_polygonShape)
- {
- return DistanceGeneric(x1, x2, (b2PolygonShape*)shape1, xf1, (b2PolygonShape*)shape2, xf2);
- }
- if (type1 == e_edgeShape && type2 == e_circleShape)
- {
- return DistanceEdgeCircle(x1, x2, (b2EdgeShape*)shape1, xf1, (b2CircleShape*)shape2, xf2);
- }
-
- if (type1 == e_circleShape && type2 == e_edgeShape)
- {
- return DistanceEdgeCircle(x2, x1, (b2EdgeShape*)shape2, xf2, (b2CircleShape*)shape1, xf1);
- }
- if (type1 == e_polygonShape && type2 == e_edgeShape)
- {
- return DistanceGeneric(x2, x1, (b2EdgeShape*)shape2, xf2, (b2PolygonShape*)shape1, xf1);
- }
- if (type1 == e_edgeShape && type2 == e_polygonShape)
- {
- return DistanceGeneric(x1, x2, (b2EdgeShape*)shape1, xf1, (b2PolygonShape*)shape2, xf2);
- }
- return 0.0f;
- }
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