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@@ -576,7 +576,7 @@ Function glBitmap(width_:Int,height_:Int,xorig_:Float,yorig_:Float,xmove_:Float,
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Function glBlendFunc(sfactor_:Int,dfactor_:Int)="void glBlendFunc( GLenum , GLenum )!"
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Function glBlendFunc(sfactor_:Int,dfactor_:Int)="void glBlendFunc( GLenum , GLenum )!"
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Function glCallList(list_:Int)="void glCallList( GLuint )!"
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Function glCallList(list_:Int)="void glCallList( GLuint )!"
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Function glCallLists(n_:Int,type_:Int,lists_:Byte Ptr)="void glCallLists( GLsizei, GLenum , const GLvoid * )!"
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Function glCallLists(n_:Int,type_:Int,lists_:Byte Ptr)="void glCallLists( GLsizei, GLenum , const GLvoid * )!"
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-Function glClear(mask_:Int)="void glClearIndex( GLfloat )!"
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+Function glClear(mask_:Int)="void glClear( GLfloat )!"
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Function glClearAccum(red_:Float,green_:Float,blue_:Float,alpha_:Float)="void glClearAccum( GLfloat, GLfloat, GLfloat, GLfloat )!"
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Function glClearAccum(red_:Float,green_:Float,blue_:Float,alpha_:Float)="void glClearAccum( GLfloat, GLfloat, GLfloat, GLfloat )!"
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Function glClearColor(red_:Float,green_:Float,blue_:Float,alpha_:Float)="void glClearColor( GLclampf, GLclampf, GLclampf, GLclampf )!"
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Function glClearColor(red_:Float,green_:Float,blue_:Float,alpha_:Float)="void glClearColor( GLclampf, GLclampf, GLclampf, GLclampf )!"
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Function glClearDepth(depth_:Double)="void glClearDepth( GLclampd )!"
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Function glClearDepth(depth_:Double)="void glClearDepth( GLclampd )!"
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@@ -640,7 +640,7 @@ Function glEdgeFlagPointer(stride_:Int,pointer_:Byte Ptr)="void glEdgeFlagPointe
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Function glEdgeFlagv(flag_:Byte Ptr)="void glEdgeFlagv( const GLboolean * )!"
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Function glEdgeFlagv(flag_:Byte Ptr)="void glEdgeFlagv( const GLboolean * )!"
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Function glEnable(cap_:Int)="void glEnable( GLenum )!"
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Function glEnable(cap_:Int)="void glEnable( GLenum )!"
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Function glEnableClientState(array_:Int)="void glEnableClientState( GLenum )!"
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Function glEnableClientState(array_:Int)="void glEnableClientState( GLenum )!"
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-Function glEnd()="void glEndList( )!"
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+Function glEnd()="void glEnd( )!"
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Function glEndList()="void glEndList( )!"
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Function glEndList()="void glEndList( )!"
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Function glEvalCoord1d(u_:Double)="void glEvalCoord1d( GLdouble )!"
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Function glEvalCoord1d(u_:Double)="void glEvalCoord1d( GLdouble )!"
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Function glEvalCoord1dv(u_:Double Ptr)="void glEvalCoord1dv( const GLdouble * )!"
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Function glEvalCoord1dv(u_:Double Ptr)="void glEvalCoord1dv( const GLdouble * )!"
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