2
0
woollybah 10 жил өмнө
parent
commit
72694de499
40 өөрчлөгдсөн 39585 нэмэгдсэн , 49 устгасан
  1. 223 1
      directx.mod/d3d.bmx
  2. 207 0
      directx.mod/d3d.cpp
  3. 11 6
      directx.mod/d3d7.bmx
  4. 378 20
      directx.mod/d3d9.bmx
  5. 269 0
      directx.mod/d3d9.cpp
  6. 1 2
      directx.mod/directx.bmx
  7. 1688 0
      directx.mod/include/d3d.h
  8. 1279 0
      directx.mod/include/d3d8.h
  9. 362 0
      directx.mod/include/d3d8caps.h
  10. 1675 0
      directx.mod/include/d3d8types.h
  11. 2582 0
      directx.mod/include/d3d9.h
  12. 512 0
      directx.mod/include/d3d9caps.h
  13. 2012 0
      directx.mod/include/d3d9types.h
  14. 599 0
      directx.mod/include/d3dcaps.h
  15. 2117 0
      directx.mod/include/d3dtypes.h
  16. 4602 0
      directx.mod/include/dbghelp.h
  17. 5856 0
      directx.mod/include/ddraw.h
  18. 4417 0
      directx.mod/include/dinput.h
  19. 267 0
      directx.mod/include/dls1.h
  20. 130 0
      directx.mod/include/dls2.h
  21. 199 0
      directx.mod/include/dmdls.h
  22. 843 0
      directx.mod/include/dmerror.h
  23. 167 0
      directx.mod/include/dmksctrl.h
  24. 29 0
      directx.mod/include/dmo.h
  25. 176 0
      directx.mod/include/dmodshow.h
  26. 645 0
      directx.mod/include/dmoimpl.h
  27. 110 0
      directx.mod/include/dmoreg.h
  28. 75 0
      directx.mod/include/dmort.h
  29. 281 0
      directx.mod/include/dmplugin.h
  30. 41 0
      directx.mod/include/dmusbuff.h
  31. 784 0
      directx.mod/include/dmusicc.h
  32. 2373 0
      directx.mod/include/dmusicf.h
  33. 1964 0
      directx.mod/include/dmusici.h
  34. 193 0
      directx.mod/include/dmusics.h
  35. 2369 0
      directx.mod/include/dsound.h
  36. 27 7
      win32.mod/com.bmx
  37. 26 0
      win32.mod/com.cpp
  38. 1 1
      win32.mod/gdi32.bmx
  39. 52 12
      win32.mod/user32.bmx
  40. 43 0
      win32.mod/user32.cpp

+ 223 - 1
directx.mod/d3d.bmx

@@ -1,6 +1,9 @@
 
 Strict
 
+Import "include/*.h"
+Import "d3d.cpp"
+
 Const D3DADAPTER_DEFAULT=0
 
 Const D3DENUMRET_CANCEL=0
@@ -565,8 +568,45 @@ Type D3DMATRIX
 	Field _41#,_42#,_43#,_44#
 End Type
 
+Extern
+	Function bmx_directx_D3DDISPLAYMODE_new:Byte Ptr()
+	Function bmx_directx_D3DDISPLAYMODE_free(handle:Byte Ptr)
+	Function bmx_directx_D3DDISPLAYMODE_GetWidth:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DDISPLAYMODE_GetHeight:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DDISPLAYMODE_GetRefreshRate:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DDISPLAYMODE_GetFormat:Int(handle:Byte Ptr)
+End Extern
+
 Type D3DDISPLAYMODE
-	Field Width,Height,RefreshRate,Format
+	Field modePtr:Byte Ptr
+	
+	Method New()
+		modePtr = bmx_directx_D3DDISPLAYMODE_new()
+	End Method
+	
+	Method Delete()
+		If modePtr Then
+			bmx_directx_D3DDISPLAYMODE_free(modePtr)
+			modePtr = Null
+		End If
+	End Method
+	
+	Method GetWidth:Int()
+		Return bmx_directx_D3DDISPLAYMODE_GetWidth(modePtr)
+	End Method
+	
+	Method GetHeight:Int()
+		Return bmx_directx_D3DDISPLAYMODE_GetHeight(modePtr)
+	End Method
+	
+	Method GetRefreshRate:Int()
+		Return bmx_directx_D3DDISPLAYMODE_GetRefreshRate(modePtr)
+	End Method
+	
+	Method GetFormat:Int()
+		Return bmx_directx_D3DDISPLAYMODE_GetFormat(modePtr)
+	End Method
+	
 End Type
 
 Type D3DRASTER_STATUS
@@ -574,7 +614,161 @@ Type D3DRASTER_STATUS
 	Field ScanLine
 End Type
 
+
+Extern
+	Function bmx_directx_D3DPRESENT_PARAMETERS_new:Byte Ptr()
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferWidth(handle:Byte Ptr, BackBufferWidth:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferWidth:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferHeight(handle:Byte Ptr, BackBufferHeight:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferHeight:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferFormat(handle:Byte Ptr, BackBufferFormat:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferFormat:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferCount(handle:Byte Ptr, BackBufferCount:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferCount:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleType(handle:Byte Ptr, MultiSampleType:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleType:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleQuality(handle:Byte Ptr, MultiSampleQuality:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleQuality:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetSwapEffect(handle:Byte Ptr, SwapEffect:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetSwapEffect:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SethDeviceWindow(handle:Byte Ptr, hDeviceWindow:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GethDeviceWindow:Byte Ptr(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetWindowed(handle:Byte Ptr, Windowed:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetWindowed:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetEnableAutoDepthStencil(handle:Byte Ptr, EnableAutoDepthStencil:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetEnableAutoDepthStencil:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetAutoDepthStencilFormat(handle:Byte Ptr, AutoDepthStencilFormat:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetAutoDepthStencilFormat:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetFlags(handle:Byte Ptr, Flags:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetFlags:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetFullScreen_RefreshRateInHz(handle:Byte Ptr, FullScreen_RefreshRateInHz:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetFullScreen_RefreshRateInHz:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_SetPresentationInterval(handle:Byte Ptr, PresentationInterval:Int)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_GetPresentationInterval:Int(handle:Byte Ptr)
+	Function bmx_directx_D3DPRESENT_PARAMETERS_free(handle:Byte Ptr)
+End Extern
+
 Type D3DPRESENT_PARAMETERS
+
+	Field paramPtr:Byte Ptr
+	
+	Method New()
+		paramPtr = bmx_directx_D3DPRESENT_PARAMETERS_new()
+	End Method
+
+	Method SetBackBufferWidth(BackBufferWidth:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferWidth(paramPtr, BackBufferWidth)
+	End Method
+	
+	Method GetBackBufferWidth:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferWidth(paramPtr)
+	End Method
+	
+	Method SetBackBufferHeight(BackBufferHeight:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferHeight(paramPtr, BackBufferHeight)
+	End Method
+	
+	Method GetBackBufferHeight:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferHeight(paramPtr)
+	End Method
+	
+	Method SetBackBufferFormat(BackBufferFormat:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferFormat(paramPtr, BackBufferFormat)
+	End Method
+	
+	Method GetBackBufferFormat:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferFormat(paramPtr)
+	End Method
+	
+	Method SetBackBufferCount(BackBufferCount:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferCount(paramPtr, BackBufferCount)
+	End Method
+	
+	Method GetBackBufferCount:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferCount(paramPtr)
+	End Method
+	
+	Method SetMultiSampleType(MultiSampleType:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleType(paramPtr, MultiSampleType)
+	End Method
+	
+	Method GetMultiSampleType:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleType(paramPtr)
+	End Method
+	
+	Method SetMultiSampleQuality(MultiSampleQuality:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleQuality(paramPtr, MultiSampleQuality)
+	End Method
+	
+	Method GetMultiSampleQuality:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleQuality(paramPtr)
+	End Method
+	
+	Method SetSwapEffect(SwapEffect:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetSwapEffect(paramPtr, SwapEffect)
+	End Method
+	
+	Method GetSwapEffect:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetSwapEffect(paramPtr)
+	End Method
+	
+	Method SethDeviceWindow(hDeviceWindow:Byte Ptr)
+		bmx_directx_D3DPRESENT_PARAMETERS_SethDeviceWindow(paramPtr, hDeviceWindow)
+	End Method
+	
+	Method GethDeviceWindow:Byte Ptr()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GethDeviceWindow(paramPtr)
+	End Method
+	
+	Method SetWindowed(Windowed:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetWindowed(paramPtr, Windowed)
+	End Method
+	
+	Method GetWindowed:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetWindowed(paramPtr)
+	End Method
+	
+	Method SetEnableAutoDepthStencil(EnableAutoDepthStencil:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetEnableAutoDepthStencil(paramPtr, EnableAutoDepthStencil)
+	End Method
+	
+	Method GetEnableAutoDepthStencil:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetEnableAutoDepthStencil(paramPtr)
+	End Method
+	
+	Method SetAutoDepthStencilFormat(AutoDepthStencilFormat:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetAutoDepthStencilFormat(paramPtr, AutoDepthStencilFormat)
+	End Method
+	
+	Method GetAutoDepthStencilFormat:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetAutoDepthStencilFormat(paramPtr)
+	End Method
+	
+	Method SetFlags(Flags:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetFlags(paramPtr, Flags)
+	End Method
+	
+	Method GetFlags:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetFlags(paramPtr)
+	End Method
+	
+	Method SetFullScreen_RefreshRateInHz(FullScreen_RefreshRateInHz:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetFullScreen_RefreshRateInHz(paramPtr, FullScreen_RefreshRateInHz)
+	End Method
+	
+	Method GetFullScreen_RefreshRateInHz:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetFullScreen_RefreshRateInHz(paramPtr)
+	End Method
+	
+	Method SetPresentationInterval(PresentationInterval:Int)
+		bmx_directx_D3DPRESENT_PARAMETERS_SetPresentationInterval(paramPtr, PresentationInterval)
+	End Method
+	
+	Method GetPresentationInterval:Int()
+		Return bmx_directx_D3DPRESENT_PARAMETERS_GetPresentationInterval(paramPtr)
+	End Method
+	
+Rem	
 	Field BackBufferWidth
 	Field BackBufferHeight
 	Field BackBufferFormat
@@ -592,9 +786,36 @@ Type D3DPRESENT_PARAMETERS
 
 	Field FullScreen_RefreshRateInHz
 	Field PresentationInterval
+End Rem	
+	Method Delete()
+		If paramPtr Then
+			bmx_directx_D3DPRESENT_PARAMETERS_free(paramPtr)
+			paramPtr = Null
+		End If
+	End Method
+	
 End Type
 
+Extern
+	Function bmx_directx_D3DSURFACE_DESC_new:Byte Ptr()
+	Function bmx_directx_D3DSURFACE_DESC_free(handle:Byte Ptr)
+End Extern
+
 Type D3DSURFACE_DESC
+
+	Field descPtr:Byte Ptr
+	
+	Method New()
+		descPtr = bmx_directx_D3DSURFACE_DESC_new()
+	End Method
+
+	Method Delete()
+		If descPtr Then
+			bmx_directx_D3DSURFACE_DESC_free(descPtr)
+			descPtr = Null
+		End If
+	End Method
+Rem
 	Field Format
 	Field Type_
 	Field Usage
@@ -603,6 +824,7 @@ Type D3DSURFACE_DESC
 	Field MultiSampleQuality
 	Field Width
 	Field Height
+End Rem
 End Type
 
 Type D3DLOCKED_RECT

+ 207 - 0
directx.mod/d3d.cpp

@@ -0,0 +1,207 @@
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include "d3d9types.h"
+#include <stdlib.h>
+
+extern "C" {
+
+	D3DPRESENT_PARAMETERS * bmx_directx_D3DPRESENT_PARAMETERS_new();
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferWidth(D3DPRESENT_PARAMETERS * params, int BackBufferWidth);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferWidth(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferHeight(D3DPRESENT_PARAMETERS * params, int BackBufferHeight);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferHeight(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferFormat(D3DPRESENT_PARAMETERS * params, int BackBufferFormat);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferFormat(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferCount(D3DPRESENT_PARAMETERS * params, int BackBufferCount);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferCount(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleType(D3DPRESENT_PARAMETERS * params, int MultiSampleType);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleType(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleQuality(D3DPRESENT_PARAMETERS * params, int MultiSampleQuality);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleQuality(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetSwapEffect(D3DPRESENT_PARAMETERS * params, int SwapEffect);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetSwapEffect(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SethDeviceWindow(D3DPRESENT_PARAMETERS * params, HWND hDeviceWindow);
+	HWND bmx_directx_D3DPRESENT_PARAMETERS_GethDeviceWindow(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetWindowed(D3DPRESENT_PARAMETERS * params, int Windowed);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetWindowed(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params, int EnableAutoDepthStencil);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params, int AutoDepthStencilFormat);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetFlags(D3DPRESENT_PARAMETERS * params, int Flags);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetFlags(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params, int FullScreen_RefreshRateInHz);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_SetPresentationInterval(D3DPRESENT_PARAMETERS * params, int PresentationInterval);
+	int bmx_directx_D3DPRESENT_PARAMETERS_GetPresentationInterval(D3DPRESENT_PARAMETERS * params);
+	void bmx_directx_D3DPRESENT_PARAMETERS_free(D3DPRESENT_PARAMETERS * params);
+
+	D3DDISPLAYMODE * bmx_directx_D3DDISPLAYMODE_new();
+	void bmx_directx_D3DDISPLAYMODE_free(D3DDISPLAYMODE * mode);
+	int bmx_directx_D3DDISPLAYMODE_GetWidth(D3DDISPLAYMODE * mode);
+	int bmx_directx_D3DDISPLAYMODE_GetHeight(D3DDISPLAYMODE * mode);
+	int bmx_directx_D3DDISPLAYMODE_GetRefreshRate(D3DDISPLAYMODE * mode);
+	int bmx_directx_D3DDISPLAYMODE_GetFormat(D3DDISPLAYMODE * mode);
+
+	D3DSURFACE_DESC * bmx_directx_D3DSURFACE_DESC_new();
+	void bmx_directx_D3DSURFACE_DESC_free(D3DSURFACE_DESC * desc);
+
+}
+
+
+D3DPRESENT_PARAMETERS * bmx_directx_D3DPRESENT_PARAMETERS_new() {
+	return (D3DPRESENT_PARAMETERS *)malloc(sizeof(D3DPRESENT_PARAMETERS));
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferWidth(D3DPRESENT_PARAMETERS * params, int BackBufferWidth) {
+	params->BackBufferWidth = BackBufferWidth;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferWidth(D3DPRESENT_PARAMETERS * params) {
+	return params->BackBufferWidth;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferHeight(D3DPRESENT_PARAMETERS * params, int BackBufferHeight) {
+	params->BackBufferHeight = BackBufferHeight;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferHeight(D3DPRESENT_PARAMETERS * params) {
+	return params->BackBufferHeight;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferFormat(D3DPRESENT_PARAMETERS * params, int BackBufferFormat) {
+	params->BackBufferFormat = static_cast<D3DFORMAT>(BackBufferFormat);
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferFormat(D3DPRESENT_PARAMETERS * params) {
+	return params->BackBufferFormat;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferCount(D3DPRESENT_PARAMETERS * params, int BackBufferCount) {
+	params->BackBufferCount = BackBufferCount;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferCount(D3DPRESENT_PARAMETERS * params) {
+	return params->BackBufferCount;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleType(D3DPRESENT_PARAMETERS * params, int MultiSampleType) {
+	params->MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(MultiSampleType);
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleType(D3DPRESENT_PARAMETERS * params) {
+	return params->MultiSampleType;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleQuality(D3DPRESENT_PARAMETERS * params, int MultiSampleQuality) {
+	params->MultiSampleQuality = MultiSampleQuality;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleQuality(D3DPRESENT_PARAMETERS * params) {
+	return params->MultiSampleQuality;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetSwapEffect(D3DPRESENT_PARAMETERS * params, int SwapEffect) {
+	params->SwapEffect = static_cast<D3DSWAPEFFECT>(SwapEffect);
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetSwapEffect(D3DPRESENT_PARAMETERS * params) {
+	return params->SwapEffect;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SethDeviceWindow(D3DPRESENT_PARAMETERS * params, HWND hDeviceWindow) {
+	params->hDeviceWindow = hDeviceWindow;
+}
+
+HWND bmx_directx_D3DPRESENT_PARAMETERS_GethDeviceWindow(D3DPRESENT_PARAMETERS * params) {
+	return params->hDeviceWindow;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetWindowed(D3DPRESENT_PARAMETERS * params, int Windowed) {
+	params->Windowed = Windowed;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetWindowed(D3DPRESENT_PARAMETERS * params) {
+	return params->Windowed;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params, int EnableAutoDepthStencil) {
+	params->EnableAutoDepthStencil = EnableAutoDepthStencil;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params) {
+	return params->EnableAutoDepthStencil;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params, int AutoDepthStencilFormat) {
+	params->AutoDepthStencilFormat = static_cast<D3DFORMAT>(AutoDepthStencilFormat);
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params) {
+	return params->AutoDepthStencilFormat;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetFlags(D3DPRESENT_PARAMETERS * params, int Flags) {
+	params->Flags = Flags;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetFlags(D3DPRESENT_PARAMETERS * params) {
+	return params->Flags;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params, int FullScreen_RefreshRateInHz) {
+	params->FullScreen_RefreshRateInHz = FullScreen_RefreshRateInHz;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params) {
+	return params->FullScreen_RefreshRateInHz;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_SetPresentationInterval(D3DPRESENT_PARAMETERS * params, int PresentationInterval) {
+	params->PresentationInterval = PresentationInterval;
+}
+
+int bmx_directx_D3DPRESENT_PARAMETERS_GetPresentationInterval(D3DPRESENT_PARAMETERS * params) {
+	return params->PresentationInterval;
+}
+
+void bmx_directx_D3DPRESENT_PARAMETERS_free(D3DPRESENT_PARAMETERS * params) {
+	free(params);
+}
+
+// ********************************************************
+
+D3DDISPLAYMODE * bmx_directx_D3DDISPLAYMODE_new() {
+	return (D3DDISPLAYMODE *)malloc(sizeof(D3DDISPLAYMODE));
+}
+
+void bmx_directx_D3DDISPLAYMODE_free(D3DDISPLAYMODE * mode) {
+	free(mode);
+}
+
+int bmx_directx_D3DDISPLAYMODE_GetWidth(D3DDISPLAYMODE * mode) {
+	return mode->Width;
+}
+
+int bmx_directx_D3DDISPLAYMODE_GetHeight(D3DDISPLAYMODE * mode) {
+	return mode->Height;
+}
+
+int bmx_directx_D3DDISPLAYMODE_GetRefreshRate(D3DDISPLAYMODE * mode) {
+	return mode->RefreshRate;
+}
+
+int bmx_directx_D3DDISPLAYMODE_GetFormat(D3DDISPLAYMODE * mode) {
+	return mode->Format;
+}
+
+// ********************************************************
+
+D3DSURFACE_DESC * bmx_directx_D3DSURFACE_DESC_new() {
+	return (D3DSURFACE_DESC *)malloc(sizeof(D3DSURFACE_DESC));
+}
+
+void bmx_directx_D3DSURFACE_DESC_free(D3DSURFACE_DESC * desc) {
+	free(desc);
+}
+

+ 11 - 6
directx.mod/d3d7.bmx

@@ -27,7 +27,7 @@ Const D3DVBCAPS_SYSTEMMEMORY=$800
 Const D3DVBCAPS_WRITEONLY=$10000
 Const D3DVBCAPS_OPTIMIZED=$80000000
 Const D3DVBCAPS_DONOTCLIP=$1
-
+Rem
 Type D3DMATERIAL7
 	Field	diffuse_r#,diffuse_g#,diffuse_b#,diffuse_a#
 	Field 	ambient_r#,ambient_g#,ambient_b#,ambient_a#
@@ -45,14 +45,19 @@ Type D3DVERTEXBUFFERDESC
 	Field	dwSize,dwCaps,dwFVF,dwNumVertices
 End Type
 
-Extern "win32"
+'Extern "win32"
 
 Type IDirect3D7 Extends IUnknown
 	Method EnumDevices(callback(desc:Byte Ptr,name:Byte Ptr,d3ddevice:Byte Ptr,context:Object),user:Object)
+	End Method
 	Method CreateDevice(clsid:Byte Ptr,ddsurface7:Byte Ptr,d3ddevice7:Byte Ptr)
+	End Method
 	Method CreateVertexBuffer(lpVBDesc:Byte Ptr,lplpD3DVertexBuffer:Byte Ptr,dwFlags)
+	End Method
 	Method EnumZBufferFormats(clsid,d3dpfcallback,void)
+	End Method
 	Method EvictManagedTextures()
+	End Method
 '    /*** IDirect3D7 methods ***/
 '    STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE;
 '    STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE;
@@ -164,7 +169,7 @@ Rem
     STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
     STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
     STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE;
-EndRem
+'EndRem
 End Type
 
 Type IDirect3DVertexBuffer7 Extends IUnknown
@@ -175,7 +180,7 @@ Type IDirect3DVertexBuffer7 Extends IUnknown
 	Method Optimize(lpD3DDevice:Byte Ptr,dwFlags)
 	Method ProcessVerticesStrided(dwVertexOp,dwDestIndex,dwCount,lpVertexArray:Byte Ptr,dwSrcIndex,lpD3DDevice:Byte Ptr,dwFlags)	
 '    /*** IDirect3DVertexBuffer7 methods ***/
-Rem
+'Rem
     STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
     STDMETHOD(Unlock)(THIS) PURE;
     STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
@@ -183,9 +188,9 @@ Rem
     STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE;
     STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
 EndRem
-End Type
+'End Type
 
-End Extern
+'End Extern
 
 Global IID_IDirect3D7[]=[$f5049e77,$11d24861,$a00007a4,$a82906c9]
 Global IID_IDirect3DHALDevice[]=[$84e63de0,$11cf46aa,$00006f81,$6e1520c0]

+ 378 - 20
directx.mod/d3d9.bmx

@@ -1,7 +1,12 @@
 
 Strict
 
+Import brl.standardio
 Import Pub.Win32
+Import "d3d.bmx"
+
+Import "include/*.h"
+Import "d3d9.cpp"
 
 Const DIRECT3D_VERSION9=$900
 
@@ -14,7 +19,26 @@ Type D3DDEVTYPE
 	Const D3DDEVTYPE_FORCE_DWORD = $7fffffff
 End Type
 
+
+Extern
+	Function bmx_directx_d3d9_D3DCAPS9_new:Byte Ptr()
+	Function bmx_directx_d3d9_D3DCAPS9_free(handle:Byte Ptr)
+End Extern
+
 Type D3DCAPS9
+	Field capsPtr:Byte Ptr
+	
+	Method New()
+		capsPtr = bmx_directx_d3d9_D3DCAPS9_new()
+	End Method
+	
+	Method Delete()
+		If capsPtr Then
+			bmx_directx_d3d9_D3DCAPS9_free(capsPtr)
+			capsPtr = Null
+		End If
+	End Method
+Rem 
 	Field DeviceType	'D3DDEVTYPE
 	Field AdapterOrdinal;
 	Field Caps;
@@ -93,6 +117,7 @@ Type D3DCAPS9
 	Field MaxPShaderInstructionsExecuted;
 	Field MaxVertexShader30InstructionSlots;
 	Field MaxPixelShader30InstructionSlots;
+End Rem
 End Type
 
 Type D3DCLIPSTATUS9
@@ -100,13 +125,62 @@ Type D3DCLIPSTATUS9
 	Field ClipIntersection
 End Type
 
+Extern
+	Function bmx_directx_d3d9_D3DVIEWPORT9_new:Byte Ptr()
+	Function bmx_directx_d3d9_D3DVIEWPORT9_free(handle:Byte Ptr)
+	Function bmx_directx_d3d9_D3DVIEWPORT9_SetX(handle:Byte Ptr, X:Int)
+	Function bmx_directx_d3d9_D3DVIEWPORT9_SetY(handle:Byte Ptr, Y:Int)
+	Function bmx_directx_d3d9_D3DVIEWPORT9_SetWidth(handle:Byte Ptr, Width:Int)
+	Function bmx_directx_d3d9_D3DVIEWPORT9_SetHeight(handle:Byte Ptr, Height:Int)
+	Function bmx_directx_d3d9_D3DVIEWPORT9_SetMinZ(handle:Byte Ptr, MinZ:Float)
+	Function bmx_directx_d3d9_D3DVIEWPORT9_SetMaxZ(handle:Byte Ptr, MaxZ:Float)
+End Extern
+
 Type D3DVIEWPORT9
+	Field vpPtr:Byte Ptr
+	
+	Method New()
+		vpPtr = bmx_directx_d3d9_D3DVIEWPORT9_new()
+	End Method
+	
+	Method Delete()
+		If vpPtr Then
+			bmx_directx_d3d9_D3DVIEWPORT9_free(vpPtr)
+			vpPtr = Null
+		End If
+	End Method
+	
+	Method SetX(X:Int)
+		bmx_directx_d3d9_D3DVIEWPORT9_SetX(vpPtr, X)
+	End Method
+	
+	Method SetY(Y:Int)
+		bmx_directx_d3d9_D3DVIEWPORT9_SetY(vpPtr, Y)
+	End Method
+	
+	Method SetWidth(Width:Int)
+		bmx_directx_d3d9_D3DVIEWPORT9_SetWidth(vpPtr, Width)
+	End Method
+	
+	Method SetHeight(Height:Int)
+		bmx_directx_d3d9_D3DVIEWPORT9_SetHeight(vpPtr, Height)
+	End Method
+	
+	Method SetMinZ(MinZ:Float)
+		bmx_directx_d3d9_D3DVIEWPORT9_SetMinZ(vpPtr, MinZ)
+	End Method
+	
+	Method SetMaxZ(MaxZ:Float)
+		bmx_directx_d3d9_D3DVIEWPORT9_SetMaxZ(vpPtr, MaxZ)
+	End Method
+Rem
 	Field X
 	Field Y
 	Field Width
 	Field Height
 	Field MinZ#
 	Field MaxZ#
+End Rem
 End Type
 
 Type D3DMATERIAL9
@@ -194,15 +268,32 @@ Type D3DADAPTER_IDENTIFIER9
 	End Method	
 End Type
 
-Extern "win32"
+'Extern "win32"
+
+Extern
+	Function bmx_directx_d3d9_IDirect3DQuery9_Issue:Int(handle:Byte Ptr, dwIssueFlags:Int)
+	Function bmx_directx_d3d9_IDirect3DQuery9_GetData:Int(handle:Byte Ptr, pData:Byte Ptr, dwSize:Int, dwGetDataFlags:Int)
+End Extern
 
 Type IDirect3DQuery9 Extends IUnknown
 
 	Method GetDevice( ppDevice:IDirect3DDevice9 Var )
+	End Method
+	
 	Method GetType()
+	End Method
+
 	Method GetDataSize()
-	Method Issue( dwIssueFlags )
+	End Method
+
+	Method Issue( dwIssueFlags:Int )
+		Return bmx_directx_d3d9_IDirect3DQuery9_Issue(unknownPtr, dwIssueFlags)
+	End Method
+
 	Method GetData( pData:Byte Ptr,dwSize,dwGetDataFlags )
+		Return bmx_directx_d3d9_IDirect3DQuery9_GetData(unknownPtr, pData, dwSize, dwGetDataFlags)
+	End Method
+
 Rem
 	STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
 	STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE;
@@ -214,9 +305,15 @@ End Rem
 End Type
 
 Type IDirect3DStateBlock9 Extends IUnknown
-	Method GetDevice(ppDevice: IDirect3DDevice9 Var)
+	Method GetDevice(ppDevice:IDirect3DDevice9)
+	End Method
+
 	Method Capture()
+	End Method
+
 	Method Apply()
+	End Method
+
 
 Rem
 	STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
@@ -253,22 +350,63 @@ End Rem
 
 End Type
 
-Type IDirect3D9 Extends IUnknown
+Extern
+	Function bmx_directx_d3d9_IDirect3D9_CreateDevice:Int(handle:Byte Ptr, Adapter:Int,DeviceType:Int,hFocusWindow:Byte Ptr,BehaviorFlags:Int, pPresentationParameters:Byte Ptr, ppReturnedDeviceInterface:Byte Ptr Ptr)
+	Function bmx_directx_d3d9_IDirect3D9_GetDeviceCaps:Int(handle:Byte Ptr, Adapter:Int,DeviceType:Int, pCaps:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3D9_GetAdapterModeCount:Int(handle:Byte Ptr, Adapter:Int, Format:Int)
+	Function bmx_directx_d3d9_IDirect3D9_EnumAdapterModes:Int(handle:Byte Ptr, Adapter:Int, Format:Int, Mode:Int, pMode:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3D9_CheckDeviceFormat:Int(handle:Byte Ptr, Adapter:Int, DeviceType:Int, AdapterFormat:Int, Usage:Int, RType:Int, CheckFormat:Int)
+End Extern
 
+Type IDirect3D9 Extends IUnknown
+Rem
 	Method RegisterSoftwareDevice( pInitializeFunction() )
+	End Method
+
 	Method GetAdapterCount()
+	End Method
+
 	Method GetAdapterIdentifier( Adapter,Flags,pIdentifier:Byte Ptr )
+	End Method
+End Rem
 	Method GetAdapterModeCount( Adapter,Format )
-	Method EnumAdapterModes( Adapter,Format,Mode,pMode:Byte Ptr )
+		Return bmx_directx_d3d9_IDirect3D9_GetAdapterModeCount(unknownPtr, Adapter, Format)
+	End Method
+
+	Method EnumAdapterModes( Adapter,Format,Mode,pMode:D3DDISPLAYMODE)
+		Return bmx_directx_d3d9_IDirect3D9_EnumAdapterModes(unknownPtr, Adapter, Format, Mode, pMode.modePtr)
+	End Method
+Rem
 	Method GetAdapterDisplayMode( Adapter,pMode:Byte Ptr )
+	End Method
+
 	Method CheckDeviceType( iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed )
+	End Method
+End Rem
 	Method CheckDeviceFormat( Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat )
+		Return bmx_directx_d3d9_IDirect3D9_CheckDeviceFormat(unknownPtr, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat)
+	End Method
+Rem
 	Method CheckDeviceMultiSampleType( Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels:Int Ptr )
+	End Method
+
 	Method CheckDepthStencilMatch( Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat )
+	End Method
+
 	Method CheckDeviceFormatConversion( Adapter,DeviceType,SourceFormat,TargetFormat )
-	Method GetDeviceCaps( Adapter,DeviceType,pCaps:Byte Ptr ) 
-	Method GetAdapterMonitor( Adapter )
-	Method CreateDevice( Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters:Byte Ptr,ppReturnedDeviceInterface:IDirect3DDevice9 Var )
+	End Method
+End Rem
+	Method GetDeviceCaps( Adapter,DeviceType,pCaps:D3DCAPS9)
+		Return bmx_directx_d3d9_IDirect3D9_GetDeviceCaps(unknownPtr, Adapter, DeviceType, pCaps.capsPtr)
+	End Method
+
+'	Method GetAdapterMonitor( Adapter )
+'	End Method
+
+	Method CreateDevice( Adapter:Int,DeviceType:Int,hFocusWindow:Byte Ptr,BehaviorFlags:Int, pPresentationParameters:D3DPRESENT_PARAMETERS,ppReturnedDeviceInterface:IDirect3DDevice9)
+		Return bmx_directx_d3d9_IDirect3D9_CreateDevice(unknownPtr, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters.paramPtr, Varptr ppReturnedDeviceInterface.unknownPtr)
+	End Method
+
 Rem
 	STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
 	STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
@@ -288,9 +426,34 @@ End Rem
 
 End Type
 
+Extern
+	Function bmx_directx_d3d9_IDirect3DDevice9_CreateQuery:Int(handle:Byte Ptr, Type_:Int, ppQuery:Byte Ptr Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_TestCooperativeLevel:Int(handle:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_Reset:Int(handle:Byte Ptr, pPresentationParameters:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_Present:Int(handle:Byte Ptr, pSourceRect:Byte Ptr, pDestRect:Byte Ptr, hDestWindowOverride:Byte Ptr, pDirtyRegion:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_CreateTexture:Int(handle:Byte Ptr, Width:Int, Height:Int, Levels:Int, Usage:Int, Format:Int, Pool:Int, ppTexture:Byte Ptr Ptr, pSharedHandle:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_CreateOffscreenPlainSurface:Int(handle:Byte Ptr, Width:Int, Height:Int, Format:Int, Pool:Int, ppSurface:Byte Ptr Ptr, pSharedHandle:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_GetRenderTarget:Int(handle:Byte Ptr, RenderTargetIndex:Int, pRenderTarget:Byte Ptr Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_BeginScene:Int(handle:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_EndScene:Int(handle:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_Clear:Int(handle:Byte Ptr, Count:Int, pRects:Byte Ptr, Flags:Int, Color:Int, Z:Float, Stencil:Int)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetTransform:Int(handle:Byte Ptr, State:Int, pMatrix:Float Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetViewport:Int(handle:Byte Ptr, pViewport:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetRenderState:Int(handle:Byte Ptr, State:Int, Value:Int)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetTexture:Int(handle:Byte Ptr, Stage:Int, pTexture:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetTextureStageState:Int(handle:Byte Ptr, Stage:Int, Type_:Int, Value:Int)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetScissorRect:Int(handle:Byte Ptr, pRect:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DDevice9_DrawPrimitiveUP:Int(handle:Byte Ptr, PrimitiveType:Int, PrimitiveCount:Int, pVertexStreamZeroData:Byte Ptr, VertexStreamZeroStride:Int)
+	Function bmx_directx_d3d9_IDirect3DDevice9_SetFVF:Int(handle:Byte Ptr, FVF:Int)
+
+End Extern
+
 Type IDirect3DDevice9 Extends IUnknown
 
 	Method TestCooperativeLevel()
+		Return bmx_directx_d3d9_IDirect3DDevice9_TestCooperativeLevel(unknownPtr)
+	End Method
+Rem
 	Method GetAvailableTextureMem()
 	Method EvictManagedResources()
 	Method GetDirect3D( ppD3D9:IDirect3D9 Var )
@@ -303,14 +466,25 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method CreateAdditionalSwapChain( pPresentationParameters:Byte Ptr,pSwapChain:IDirect3DSwapChain9 Var )
 	Method GetSwapChain( iSwapChain,pSwapChain:IDirect3DSwapChain9 Var )
 	Method GetNumberOfSwapChains()
-	Method Reset( pPresentationParameters:Byte Ptr )
-	Method Present( pSourceRect:Byte Ptr,pDestRect:Byte Ptr,hDestWindowOverride,pDirtyRegion:Byte Ptr )
+End Rem
+	Method Reset( pPresentationParameters:D3DPRESENT_PARAMETERS)
+		Return bmx_directx_d3d9_IDirect3DDevice9_Reset(unknownPtr, pPresentationParameters.paramPtr)
+	End Method
+
+	Method Present( pSourceRect:Byte Ptr,pDestRect:Byte Ptr,hDestWindowOverride:Byte Ptr,pDirtyRegion:Byte Ptr )
+		Return bmx_directx_d3d9_IDirect3DDevice9_Present(unknownPtr, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion)
+	End Method
+Rem
 	Method GetBackBuffer( iSwapChain,iBackBuffer,bType,ppBackBuffer:IDirect3DSurface9 Var )
 	Method GetRasterStatus( iSwapChain,pRasterStatus:Byte Ptr )
 	Method SetDialogBoxMode( bEnableDialogs )
 	Method SetGammaRamp( iSwapChain,Flags,pRamp:Short Ptr )
 	Method GetGammaRamp( iSwapChain,pRamp:Short Ptr )
-	Method CreateTexture( Width,Height,Levels,Usage,Format,Pool,ppTexture:IDirect3DTexture9 Var,pSharedHandle:Byte Ptr )
+End Rem
+	Method CreateTexture( Width,Height,Levels,Usage,Format,Pool,ppTexture:IDirect3DTexture9,pSharedHandle:Byte Ptr )
+		Return bmx_directx_d3d9_IDirect3DDevice9_CreateTexture(unknownPtr, Width, Height, Levels, Usage, Format, Pool, Varptr ppTexture.unknownPtr, pSharedHandle)
+	End Method
+Rem
 	Method CreateVolumeTexture( Width,Height,Depth,Levels,Usage,Format,Pool,ppVolumeTexture:IDirect3DVolumeTexture9,pSharedHandle:Byte Ptr )
 	Method CreateCubeTexture( EdgeLength,Levels,Usage,Format,Pool,ppTexture:IDirect3DCubeTexture9 Var,pSharedHandle:Byte Ptr )
 	Method CreateVertexBuffer( Length,Usage,FVF,Pool,ppVertexBuffer:IDirect3DVertexBuffer9 Var,pSharedHandle:Byte Ptr )
@@ -323,18 +497,44 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method GetFrontBufferData( iSwapChain,pDestSurface:IDirect3DSurface9 )
 	Method StretchRect( pSourceSurface:IDirect3DSurface9,pSourceRect:Byte Ptr,pDestSurface:IDirect3DSurface9,pDestRect:Byte Ptr,Filter )
 	Method ColorFill( pSurface:IDirect3DSurface9,pRect:Byte Ptr,color )
-	Method CreateOffscreenPlainSurface( Width,Height,Format,Pool,ppSurface:IDirect3DSurface9 Var,pSharedHandle:Byte Ptr )
+End Rem
+	Method CreateOffscreenPlainSurface( Width,Height,Format,Pool,ppSurface:IDirect3DSurface9,pSharedHandle:Byte Ptr )
+		Return bmx_directx_d3d9_IDirect3DDevice9_CreateOffscreenPlainSurface(unknownPtr, Width, Height, Format, Pool, Varptr ppSurface.unknownPtr, pSharedHandle)
+	End Method
+Rem
 	Method SetRenderTarget( RenderTargetIndex,pRenderTarget:IDirect3DSurface9 )
-	Method GetRenderTarget( RenderTargetIndex,pRenderTarget:IDirect3DSurface9 Var )
+	End Method
+End Rem
+	Method GetRenderTarget( RenderTargetIndex,pRenderTarget:IDirect3DSurface9)
+		Return bmx_directx_d3d9_IDirect3DDevice9_GetRenderTarget(unknownPtr, RenderTargetIndex, Varptr pRenderTarget.unknownPtr)
+	End Method
+Rem
 	Method SetDepthStencilSurface( pNewZStencil:IDirect3DSurface9 )
 	Method GetDepthStencilSurface( ppZStencilSurface:IDirect3DSurface9 Var )
+End Rem
 	Method BeginScene()
+		Return bmx_directx_d3d9_IDirect3DDevice9_BeginScene(unknownPtr)
+	End Method
+	
 	Method EndScene()
+		Return bmx_directx_d3d9_IDirect3DDevice9_EndScene(unknownPtr)
+	End Method
+	
 	Method Clear( Count,pRects:Byte Ptr,Flags,Color,Z#,Stencil )
+		Return bmx_directx_d3d9_IDirect3DDevice9_Clear(unknownPtr, Count, pRects, Flags, Color, Z, Stencil)
+	End Method
+
 	Method SetTransform( State,pMatrix:Float Ptr )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetTransform(unknownPtr, State, pMatrix)
+	End Method
+Rem
 	Method GetTransform( State,pMatrix:Float Ptr )
 	Method MultiplyTransform( State,pMatrix:Float Ptr )
-	Method SetViewport( pViewport:Byte Ptr )
+End Rem
+	Method SetViewport( pViewport:D3DVIEWPORT9 )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetViewport(unknownPtr, pViewport.vpPtr)
+	End Method
+Rem
 	Method GetViewport( pViewport:Byte Ptr )
 	Method SetMaterial( pMaterial:Byte Ptr )
 	Method GetMaterial( pMaterial:Byte Ptr )
@@ -344,7 +544,11 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method GetLightEnable( Index,Enable:Int Ptr )
 	Method SetClipPlane( Index,pPlane:Float Ptr )
 	Method GetClipPlane( Index,pPlane:Float Ptr )
+End Rem
 	Method SetRenderState( State,Value )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetRenderState(unknownPtr, State, Value)
+	End Method
+Rem
 	Method GetRenderState( State,Value Var )
 	Method CreateStateBlock( Type_,ppSB:IDirect3DStateBlock9 Var )
 	Method BeginStateBlock()
@@ -352,9 +556,17 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method SetClipStatus( pClipStatus:Byte Ptr )
 	Method GetClipStatus( pClipStatus:Byte Ptr )
 	Method GetTexture( Stage,ppTexture:IDirect3DBaseTexture9 Var )
+End Rem
 	Method SetTexture( Stage,pTexture:IDirect3DBaseTexture9 )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetTexture(unknownPtr, Stage, pTexture.unknownPtr)
+	End Method
+Rem
 	Method GetTextureStageState( Stage,Type_,pValue Var )
+End Rem
 	Method SetTextureStageState( Stage,Type_,Value )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetTextureStageState(unknownPtr, Stage, Type_, Value)
+	End Method
+Rem
 	Method GetSamplerState( Sampler,Type_,pValue Var )
 	Method SetSamplerState( Sampler,Type_,Value )
 	Method ValidateDevice( pNumPasses:Int Ptr )
@@ -362,7 +574,11 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method GetPaletteEntries( PaletteNumber,pEntries:Byte Ptr )
 	Method SetCurrentTexturePalette( PaletteNumber )
 	Method GetCurrentTexturePalette( PaletteNumber Var )
+End Rem
 	Method SetScissorRect( pRect:Byte Ptr )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetScissorRect(unknownPtr, pRect)
+	End Method
+Rem
 	Method GetScissorRect( pRect:Byte Ptr )
 	Method SetSoftwareVertexProcessing( bSoftware )
 	Method GetSoftwareVertexProcessing()
@@ -370,13 +586,21 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method GetNPatchMode#()
 	Method DrawPrimitive( PrimitiveType,StartVertex,PrimitiveCount )
 	Method DrawIndexedPrimitive( PrimitiveType,BaseVertexIndex,MinVertexIndex,NumVertices,startIndex,primCount )
+End Rem
 	Method DrawPrimitiveUP( PrimitiveType,PrimitiveCount,pVertexStreamZeroData:Byte Ptr,VertexStreamZeroStride )
+		Return bmx_directx_d3d9_IDirect3DDevice9_DrawPrimitiveUP(unknownPtr, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride)
+	End Method
+Rem
 	Method DrawIndexedPrimitiveUP( PrimitiveType,MinVertexIndex,NumVertices,PrimitiveCount,pIndexData:Byte Ptr,IndexDataFormat,pVertexStreamZeroData:Byte Ptr,VertexStreamZeroStride )
 	Method ProcessVertices( SrcStartIndex,DestIndex,VertexCount,pDestBuffer:IDirect3DVertexBuffer9,pVertexDecl:IDirect3DVertexDeclaration9,Flags )
 	Method CreateVertexDeclaration( pVertexElements:Byte Ptr,ppDecl:IDirect3DVertexDeclaration9 Var )
 	Method SetVertexDeclaration( pDecl:IDirect3DVertexDeclaration9 )
 	Method GetVertexDeclaration( ppDecl:IDirect3DVertexDeclaration9 Var )
+End Rem
 	Method SetFVF( FVF )
+		Return bmx_directx_d3d9_IDirect3DDevice9_SetFVF(unknownPtr, FVF)
+	End Method
+Rem
 	Method GetFVF( FVF Var )
 	Method CreateVertexShader( pFunction:Byte Ptr,ppShader:IDirect3DVertexShader9 Var )
 	Method SetVertexShader( pShader:IDirect3DVertexShader9 )
@@ -405,8 +629,12 @@ Type IDirect3DDevice9 Extends IUnknown
 	Method DrawRectPatch( Handle,pNumSegs:Float Ptr,pRectPathInfo:Byte Ptr )
 	Method DrawTriPatch( Handle,pNumSegs:Float Ptr,pTriPatchInfo:Byte Ptr )
 	Method DeletePatch( Handle )
-	Method CreateQuery( Type_,ppQuery:IDirect3DQuery9 Var )
+End Rem
+	Method CreateQuery(Type_:Int, ppQuery:IDirect3DQuery9)
+		Return bmx_directx_d3d9_IDirect3DDevice9_CreateQuery(unknownPtr, Type_, Varptr ppQuery.unknownPtr)
+	End Method
 Rem
+'Rem
 	STDMETHOD(TestCooperativeLevel)(THIS) PURE;
 	STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
 	STDMETHOD(EvictManagedResources)(THIS) PURE;
@@ -523,6 +751,7 @@ Rem
 	STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,Const Float* pNumSegs,Const D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
 	STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
 	STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
+'End Rem
 End Rem
 
 End Type
@@ -530,9 +759,17 @@ End Type
 Type IDirect3DSwapChain9 Extends IUnknown
 
 	Method Present( pSourceRect:Byte Ptr,pDestRect:Byte Ptr,hDestWindowOverride,pDirtyRegion:Byte Ptr,Flags )
+	End Method
+
 	Method GetFrontBufferData(pDestSurface:IDirect3DSurface9) 
+	End Method
+
 	Method GetBackBuffer(iBackBuffer:Int, Type_:Int,ppBackBuffer:IDirect3DSurface9 Var)
+	End Method
+
 	Method GetRasterStatus(pRasterStatus:Byte Ptr)
+	End Method
+
 Rem
 	STDMETHOD(Present)(THIS_ Const RECT* pSourceRect,Const RECT* pDestRect,HWND hDestWindowOverride,Const RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
 	STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE;
@@ -548,13 +785,37 @@ End Type
 Type IDirect3DResource9 Extends IUnknown
 
 	Method GetDevice( ppDevice:IDirect3DDevice9 Var )
+Print "TODO - IDirect3DResource9::GetDevice"
+	End Method
+
 	Method SetPrivateData( refguid:Byte Ptr,pData:Byte Ptr,SizeOfData,Flags )
+Print "TODO - IDirect3DResource9::SetPrivateData"
+	End Method
+
 	Method GetPrivateData( refguid:Byte Ptr,pData:Byte Ptr,pSizeOfData )
+Print "TODO - IDirect3DResource9::GetPrivateData"
+	End Method
+
 	Method FreePrivateData( refguid:Byte Ptr )
+Print "TODO - IDirect3DResource9::FreePrivateData"
+	End Method
+
 	Method SetPriority( PriorityNew )
+Print "TODO - IDirect3DResource9::SetPriority"
+	End Method
+
 	Method GetPriority()
+Print "TODO - IDirect3DResource9::GetPriority"
+	End Method
+
 	Method PreLoad()
+Print "TODO - IDirect3DResource9::PreLoad"
+	End Method
+
 	Method GetType()
+Print "TODO - IDirect3DResource9::GetType"
+	End Method
+
 Rem
 	STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
 	STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,Const void* pData,DWORD SizeOfData,DWORD Flags) PURE;
@@ -568,14 +829,40 @@ End Rem
 
 End Type
 
+Extern
+	Function bmx_directx_d3d9_IDirect3DSurface9_LockRect:Int(handle:Byte Ptr, pLockedRect:Byte Ptr, pRect:Byte Ptr, Flags:Int)
+	Function bmx_directx_d3d9_IDirect3DSurface9_UnlockRect:Int(handle:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DSurface9_GetDC:Int(handle:Byte Ptr, phdc:Byte Ptr Ptr)
+	Function bmx_directx_d3d9_IDirect3DSurface9_ReleaseDC:Int(handle:Byte Ptr, hdc:Byte Ptr)
+	Function bmx_directx_d3d9_IDirect3DSurface9_GetDesc:Int(handle:Byte Ptr, pDesc:Byte Ptr)
+End Extern
+
 Type IDirect3DSurface9 Extends IDirect3dResource9
 
 	Method GetContainer( riid:Byte Ptr,ppContainer:Byte Ptr Var )
-	Method GetDesc( pDesc:Byte Ptr )
+Print "TODO - IDirect3DSurface9::GetContainer"
+	End Method
+
+	Method GetDesc( pDesc:D3DSURFACE_DESC )
+		Return bmx_directx_d3d9_IDirect3DSurface9_GetDesc(unknownPtr, pDesc.descPtr)
+	End Method
+
 	Method LockRect( pLockedRect:Byte Ptr,pRect:Byte Ptr,Flags )
+		Return bmx_directx_d3d9_IDirect3DSurface9_LockRect(unknownPtr, pLockedRect, pRect, Flags)
+	End Method
+
 	Method UnlockRect()
+		Return bmx_directx_d3d9_IDirect3DSurface9_UnlockRect(unknownPtr)
+	End Method
+
 	Method GetDC( phdc:Byte Ptr Var )
+		Return bmx_directx_d3d9_IDirect3DSurface9_GetDC(unknownPtr, Varptr phdc)
+	End Method
+
 	Method ReleaseDC( hdc:Byte Ptr )
+		Return bmx_directx_d3d9_IDirect3DSurface9_ReleaseDC(unknownPtr, hdc)
+	End Method
+
 Rem
 	STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
 	STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
@@ -590,7 +877,13 @@ End Type
 Type IDirect3DVertexBuffer9 Extends IDirect3DResource9
 
 	Method Lock( OffsetToLock,SizeToLock,ppbData:Byte Ptr Var,Flags )
+Print "TODO - IDirect3DVertexBuffer9::Lock"
+	End Method
+
 	Method Unlock()
+Print "TODO - IDirect3DVertexBuffer9::Unlock"
+	End Method
+
 Rem
 	STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
 	STDMETHOD(Unlock)(THIS) PURE;
@@ -602,7 +895,13 @@ End Type
 Type IDirect3DIndexBuffer9 Extends IDirect3DResource9
 
 	Method Lock( OffsetToLock,SizeToLock,ppbData:Byte Ptr Var,Flags )
+Print "TODO - IDirect3DIndexBuffer9::Lock"
+	End Method
+
 	Method Unlock()
+Print "TODO - IDirect3DIndexBuffer9::Unlock"
+	End Method
+
 Rem
 	STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
 	STDMETHOD(Unlock)(THIS) PURE;
@@ -614,11 +913,29 @@ End Type
 Type IDirect3DBaseTexture9 Extends IDirect3DResource9
 
 	Method SetLOD( LODNew )
+Print "TODO - IDirect3DBaseTexture9::SetLOD"
+	End Method
+
 	Method GetLOD()
+Print "TODO - IDirect3DBaseTexture9::GetLOD"
+	End Method
+
 	Method GetLevelCount()
+Print "TODO - IDirect3DBaseTexture9::GetLevelCount"
+	End Method
+
 	Method SetAutoGenFilterType( FilterType )
+Print "TODO - IDirect3DBaseTexture9::SetAutoGenFilterType"
+	End Method
+
 	Method GetAutoGenFilterType()
+Print "TODO - IDirect3DBaseTexture9::GetAutoGenFilterType"
+	End Method
+
 	Method GenerateMipSubLevels()
+Print "TODO - IDirect3DBaseTexture9::GenerateMipSubLevels"
+	End Method
+
 Rem
 	STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
 	STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
@@ -630,13 +947,33 @@ End Rem
 
 End Type
 
+Extern
+	Function bmx_directx_d3d9_IDirect3DTexture9_GetSurfaceLevel:Int(handle:Byte Ptr, Level:Int, ppSurfaceLevel:Byte Ptr Ptr)
+	Function bmx_directx_d3d9_IDirect3DTexture9_LockRect:Int(handle:Byte Ptr, Level:Int, pLockedRect:Byte Ptr, pRect:Byte Ptr, Flags:Int)
+End Extern
+
 Type IDirect3DTexture9 Extends IDirect3DBaseTexture9
 
 	Method GetLevelDesc( Level,pDesc:Byte Ptr )
-	Method GetSurfaceLevel( Level,ppSurfaceLevel:IDirect3DSurface9 Var )
+Print "TODO - IDirect3DTexture9::GetLevelDesc"
+	End Method
+
+	Method GetSurfaceLevel( Level,ppSurfaceLevel:IDirect3DSurface9)
+		Return bmx_directx_d3d9_IDirect3DTexture9_GetSurfaceLevel(unknownPtr, Level, Varptr ppSurfaceLevel.unknownPtr)
+	End Method
+
 	Method LockRect( Level,pLockedRect:Byte Ptr,pRect:Byte Ptr,Flags )
+		Return bmx_directx_d3d9_IDirect3DTexture9_LockRect:Int(unknownPtr, Level, pLockedRect, pRect, Flags)
+	End Method
+
 	Method UnlockRect( Level )
+Print "TODO - IDirect3DTexture9::UnlockRect"
+	End Method
+
 	Method AddDirtyRect( pDirtyRect:Byte Ptr )
+Print "TODO - IDirect3DTexture9::AddDirtyRect"
+	End Method
+
 Rem
 	STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
 	STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE;
@@ -650,10 +987,20 @@ End Type
 Type IDirect3DCubeTexture9 Extends IDirect3DBaseTexture9
 
 	Method GetLevelDesc( Level,pDesc:Byte Ptr )
+	End Method
+
 	Method GetCubeMapSurface( FaceType,Level,ppCubeMapSurface:IDirect3DSurface9 Var )
+	End Method
+
 	Method LockRect( FaceType,Level,pLockedRect:Byte Ptr,pRect:Byte Ptr,Flags )
+	End Method
+
 	Method UnlockRect( FaceType,Level )
+	End Method
+
 	Method AddDirtyRect( FaceType,pDirtyRect:Byte Ptr )
+	End Method
+
 Rem
 	STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
 	STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) PURE;
@@ -681,10 +1028,21 @@ End Rem
 
 End Type
 
+'End Extern
+Extern
+	Function bmx_directx_d3d9_Direct3DCreate9:Byte Ptr(SDKVersion:Int)
 End Extern
 
-Global d3d9Lib=LoadLibraryA( "d3d9" )
+Function Direct3DCreate9:IDirect3D9(SDKVersion:Int)
+	Local id:IDirect3D9 = New IDirect3D9
+	id.unknownPtr = bmx_directx_d3d9_Direct3DCreate9(SDKVersion)
+	If id.unknownPtr Then
+		Return id
+	End If
+End Function
+
+'Global d3d9Lib:Byte Ptr=LoadLibraryA( "d3d9" )
 
-If Not d3d9Lib Return
+'If Not d3d9Lib Return
 
-Global Direct3DCreate9:IDirect3D9( SDKVersion )"win32" = GetProcAddress( d3d9Lib,"Direct3DCreate9" )
+'Global Direct3DCreate9:IDirect3D9( SDKVersion )"win32" = GetProcAddress( d3d9Lib,"Direct3DCreate9" )

+ 269 - 0
directx.mod/d3d9.cpp

@@ -0,0 +1,269 @@
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include "d3d9.h"
+#include <stdlib.h>
+
+extern "C" {
+
+	IDirect3D9 * bmx_directx_d3d9_Direct3DCreate9(int SDKVersion);
+
+	int bmx_directx_d3d9_IDirect3D9_CreateDevice(IDirect3D9 * id, int Adapter, int DeviceType, HWND hFocusWindow,
+			int BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DDevice9 ** ppReturnedDeviceInterface);
+	int bmx_directx_d3d9_IDirect3D9_GetDeviceCaps(IDirect3D9 * id, int Adapter, int DeviceType, D3DCAPS9 * pCaps);
+	int bmx_directx_d3d9_IDirect3D9_GetAdapterModeCount(IDirect3D9 * id, int Adapter, int Format);
+	int bmx_directx_d3d9_IDirect3D9_EnumAdapterModes(IDirect3D9 * id, int Adapter, int Format, int Mode, D3DDISPLAYMODE * pMode);
+	int bmx_directx_d3d9_IDirect3D9_CheckDeviceFormat(IDirect3D9 * id, int Adapter, int DeviceType, int AdapterFormat, int Usage, int RType, int CheckFormat);
+
+
+	int bmx_directx_d3d9_IDirect3DDevice9_CreateQuery(IDirect3DDevice9 * id, int type, IDirect3DQuery9 ** ppQuery);
+	int bmx_directx_d3d9_IDirect3DDevice9_TestCooperativeLevel(IDirect3DDevice9 * id);
+	int bmx_directx_d3d9_IDirect3DDevice9_Reset(IDirect3DDevice9 * id, D3DPRESENT_PARAMETERS * pPresentationParameters);
+	int bmx_directx_d3d9_IDirect3DDevice9_Present(IDirect3DDevice9 * id, RECT * pSourceRect, RECT * pDestRect, HWND hDestWindowOverride, RGNDATA * pDirtyRegion);
+	int bmx_directx_d3d9_IDirect3DDevice9_CreateTexture(IDirect3DDevice9 * id, int Width, int Height, int Levels, int Usage, int Format, int Pool, IDirect3DTexture9 ** ppTexture, HANDLE * pSharedHandle);
+	int bmx_directx_d3d9_IDirect3DDevice9_CreateOffscreenPlainSurface(IDirect3DDevice9 * id, int Width, int Height, int Format, int Pool, IDirect3DSurface9 ** ppSurface, HANDLE * pSharedHandle);
+	int bmx_directx_d3d9_IDirect3DDevice9_GetRenderTarget(IDirect3DDevice9 * id, int RenderTargetIndex, IDirect3DSurface9 ** ppRenderTarget);
+	int bmx_directx_d3d9_IDirect3DDevice9_BeginScene(IDirect3DDevice9 * id);
+	int bmx_directx_d3d9_IDirect3DDevice9_EndScene(IDirect3DDevice9 * id);
+	int bmx_directx_d3d9_IDirect3DDevice9_Clear(IDirect3DDevice9 * id, int Count, D3DRECT * pRects, int Flags, int Color, float Z, int Stencil);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetTransform(IDirect3DDevice9 * id, int State, D3DMATRIX * pMatrix);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetViewport(IDirect3DDevice9 * id, D3DVIEWPORT9 * pViewport);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetRenderState(IDirect3DDevice9 * id, int State, int Value);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetTexture(IDirect3DDevice9 * id, int Stage, IDirect3DBaseTexture9 * pTexture);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetTextureStageState(IDirect3DDevice9 * id, int Stage, int Type, int Value);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetScissorRect(IDirect3DDevice9 * id, RECT * pRect);
+	int bmx_directx_d3d9_IDirect3DDevice9_DrawPrimitiveUP(IDirect3DDevice9 * id, int PrimitiveType, int PrimitiveCount, void * pVertexStreamZeroData, int VertexStreamZeroStride);
+	int bmx_directx_d3d9_IDirect3DDevice9_SetFVF(IDirect3DDevice9 * id, int FVF);
+
+
+	int bmx_directx_d3d9_IDirect3DQuery9_Issue(IDirect3DQuery9 * id, int dwIssueFlags);
+	int bmx_directx_d3d9_IDirect3DQuery9_GetData(IDirect3DQuery9 * id, void * pData, int dwSize, int dwGetDataFlags);
+
+
+	D3DCAPS9 * bmx_directx_d3d9_D3DCAPS9_new();
+	void bmx_directx_d3d9_D3DCAPS9_free(D3DCAPS9 * caps);
+
+	D3DVIEWPORT9 * bmx_directx_d3d9_D3DVIEWPORT9_new();
+	void bmx_directx_d3d9_D3DVIEWPORT9_free(D3DVIEWPORT9 * vp);
+	void bmx_directx_d3d9_D3DVIEWPORT9_SetX(D3DVIEWPORT9 * vp, int X);
+	void bmx_directx_d3d9_D3DVIEWPORT9_SetY(D3DVIEWPORT9 * vp, int Y);
+	void bmx_directx_d3d9_D3DVIEWPORT9_SetWidth(D3DVIEWPORT9 * vp, int Width);
+	void bmx_directx_d3d9_D3DVIEWPORT9_SetHeight(D3DVIEWPORT9 * vp, int Height);
+	void bmx_directx_d3d9_D3DVIEWPORT9_SetMinZ(D3DVIEWPORT9 * vp, float MinZ);
+	void bmx_directx_d3d9_D3DVIEWPORT9_SetMaxZ(D3DVIEWPORT9 * vp, float MaxZ);
+
+	int bmx_directx_d3d9_IDirect3DTexture9_GetSurfaceLevel(IDirect3DTexture9 * tex, int Level, IDirect3DSurface9 ** ppSurfaceLevel);
+	int bmx_directx_d3d9_IDirect3DTexture9_LockRect(IDirect3DTexture9 * tex, int Level, D3DLOCKED_RECT * pLockedRect, RECT * pRect, int Flags);
+
+	int bmx_directx_d3d9_IDirect3DSurface9_LockRect(IDirect3DSurface9 * surf, D3DLOCKED_RECT * pLockedRect, RECT * pRect, int Flags);
+	int bmx_directx_d3d9_IDirect3DSurface9_UnlockRect(IDirect3DSurface9 * surf);
+	int bmx_directx_d3d9_IDirect3DSurface9_GetDC(IDirect3DSurface9 * surf, HDC * phdc);
+	int bmx_directx_d3d9_IDirect3DSurface9_ReleaseDC(IDirect3DSurface9 * surf, HDC hdc);
+	int bmx_directx_d3d9_IDirect3DSurface9_GetDesc(IDirect3DSurface9 * surf, D3DSURFACE_DESC * pDesc);
+
+}
+
+// ********************************************************
+
+typedef IDirect3D9 * (WINAPI *_Direct3DCreate9)(UINT);
+
+IDirect3D9 * bmx_directx_d3d9_Direct3DCreate9(int SDKVersion) {
+	HINSTANCE inst = LoadLibrary("d3d9");
+	if (inst != NULL) {
+		_Direct3DCreate9 create = (_Direct3DCreate9)GetProcAddress( inst, "Direct3DCreate9" );
+		
+		if (create != NULL) {
+		
+			return create(SDKVersion);
+		
+		}
+		
+	}
+	
+	return NULL;
+}
+
+// ********************************************************
+
+int bmx_directx_d3d9_IDirect3D9_CreateDevice(IDirect3D9 * id, int Adapter, int DeviceType, HWND hFocusWindow,
+		int BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DDevice9 ** ppReturnedDeviceInterface) {
+
+	return id->CreateDevice(Adapter, static_cast<D3DDEVTYPE>(DeviceType), hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
+}
+
+int bmx_directx_d3d9_IDirect3D9_GetDeviceCaps(IDirect3D9 * id, int Adapter, int DeviceType, D3DCAPS9 * pCaps) {
+	return id->GetDeviceCaps(Adapter, static_cast<D3DDEVTYPE>(DeviceType), pCaps);
+}
+
+int bmx_directx_d3d9_IDirect3D9_GetAdapterModeCount(IDirect3D9 * id, int Adapter, int Format) {
+	return id->GetAdapterModeCount(Adapter, static_cast<D3DFORMAT>(Format));
+}
+
+int bmx_directx_d3d9_IDirect3D9_EnumAdapterModes(IDirect3D9 * id, int Adapter, int Format, int Mode, D3DDISPLAYMODE * pMode) {
+	return id->EnumAdapterModes(Adapter, static_cast<D3DFORMAT>(Format), Mode, pMode);
+}
+
+int bmx_directx_d3d9_IDirect3D9_CheckDeviceFormat(IDirect3D9 * id, int Adapter, int DeviceType, int AdapterFormat, int Usage, int RType, int CheckFormat) {
+	return id->CheckDeviceFormat(Adapter, static_cast<D3DDEVTYPE>(DeviceType), static_cast<D3DFORMAT>(AdapterFormat), Usage, static_cast<D3DRESOURCETYPE>(RType), static_cast<D3DFORMAT>(CheckFormat));
+}
+
+// ********************************************************
+
+int bmx_directx_d3d9_IDirect3DDevice9_CreateQuery(IDirect3DDevice9 * id, int type, IDirect3DQuery9 ** ppQuery) {
+	return id->CreateQuery(static_cast<D3DQUERYTYPE>(type), ppQuery);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_TestCooperativeLevel(IDirect3DDevice9 * id) {
+	return id->TestCooperativeLevel();
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_Reset(IDirect3DDevice9 * id, D3DPRESENT_PARAMETERS * pPresentationParameters) {
+	return id->Reset(pPresentationParameters);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_Present(IDirect3DDevice9 * id, RECT * pSourceRect, RECT * pDestRect, HWND hDestWindowOverride, RGNDATA * pDirtyRegion) {
+	return id->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_CreateTexture(IDirect3DDevice9 * id, int Width, int Height, int Levels, int Usage, int Format,
+		int Pool, IDirect3DTexture9 ** ppTexture, HANDLE * pSharedHandle) {
+	return id->CreateTexture(Width, Height, Levels, Usage, static_cast<D3DFORMAT>(Format), static_cast<D3DPOOL>(Pool), ppTexture, pSharedHandle);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_CreateOffscreenPlainSurface(IDirect3DDevice9 * id, int Width, int Height, int Format, int Pool,
+		IDirect3DSurface9 ** ppSurface, HANDLE * pSharedHandle) {
+	return id->CreateOffscreenPlainSurface(Width, Height, static_cast<D3DFORMAT>(Format), static_cast<D3DPOOL>(Pool), ppSurface, pSharedHandle);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_GetRenderTarget(IDirect3DDevice9 * id, int RenderTargetIndex, IDirect3DSurface9 ** ppRenderTarget) {
+	return id->GetRenderTarget(RenderTargetIndex, ppRenderTarget);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_BeginScene(IDirect3DDevice9 * id) {
+	return id->BeginScene();
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_EndScene(IDirect3DDevice9 * id) {
+	return id->EndScene();
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_Clear(IDirect3DDevice9 * id, int Count, D3DRECT * pRects, int Flags, int Color, float Z, int Stencil) {
+	return id->Clear(Count, pRects, Flags, Color, Z, Stencil);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetTransform(IDirect3DDevice9 * id, int State, D3DMATRIX * pMatrix) {
+	return id->SetTransform(static_cast<D3DTRANSFORMSTATETYPE>(State), pMatrix);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetViewport(IDirect3DDevice9 * id, D3DVIEWPORT9 * pViewport) {
+	return id->SetViewport(pViewport);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetRenderState(IDirect3DDevice9 * id, int State, int Value) {
+	return id->SetRenderState(static_cast<D3DRENDERSTATETYPE>(State), Value);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetTexture(IDirect3DDevice9 * id, int Stage, IDirect3DBaseTexture9 * pTexture) {
+	return id->SetTexture(Stage, pTexture);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetTextureStageState(IDirect3DDevice9 * id, int Stage, int Type, int Value) {
+	return id->SetTextureStageState(Stage, static_cast<D3DTEXTURESTAGESTATETYPE>(Type), Value);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetScissorRect(IDirect3DDevice9 * id, RECT * pRect) {
+	return id->SetScissorRect(pRect);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_DrawPrimitiveUP(IDirect3DDevice9 * id, int PrimitiveType, int PrimitiveCount, void * pVertexStreamZeroData, int VertexStreamZeroStride) {
+	return id->DrawPrimitiveUP(static_cast<D3DPRIMITIVETYPE>(PrimitiveType), PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
+}
+
+int bmx_directx_d3d9_IDirect3DDevice9_SetFVF(IDirect3DDevice9 * id, int FVF) {
+	return id->SetFVF(FVF);
+}
+
+// ********************************************************
+
+int bmx_directx_d3d9_IDirect3DQuery9_Issue(IDirect3DQuery9 * id, int dwIssueFlags) {
+	return id->Issue(dwIssueFlags);
+}
+
+int bmx_directx_d3d9_IDirect3DQuery9_GetData(IDirect3DQuery9 * id, void * pData, int dwSize, int dwGetDataFlags) {
+	return id->GetData(pData, dwSize, dwGetDataFlags);
+}
+
+// ********************************************************
+
+D3DCAPS9 * bmx_directx_d3d9_D3DCAPS9_new() {
+	return (D3DCAPS9*)malloc(sizeof(D3DCAPS9));
+}
+
+void bmx_directx_d3d9_D3DCAPS9_free(D3DCAPS9 * caps) {
+	free(caps);
+}
+
+// ********************************************************
+
+D3DVIEWPORT9 * bmx_directx_d3d9_D3DVIEWPORT9_new() {
+	return (D3DVIEWPORT9*)malloc(sizeof(D3DVIEWPORT9));
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_free(D3DVIEWPORT9 * vp) {
+	free(vp);
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_SetX(D3DVIEWPORT9 * vp, int X) {
+	vp->X = X;
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_SetY(D3DVIEWPORT9 * vp, int Y) {
+	vp->Y = Y;
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_SetWidth(D3DVIEWPORT9 * vp, int Width) {
+	vp->Width = Width;
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_SetHeight(D3DVIEWPORT9 * vp, int Height) {
+	vp->Height = Height;
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_SetMinZ(D3DVIEWPORT9 * vp, float MinZ) {
+	vp->MinZ = MinZ;
+}
+
+void bmx_directx_d3d9_D3DVIEWPORT9_SetMaxZ(D3DVIEWPORT9 * vp, float MaxZ) {
+	vp->MaxZ = MaxZ;
+}
+
+// ********************************************************
+
+int bmx_directx_d3d9_IDirect3DTexture9_GetSurfaceLevel(IDirect3DTexture9 * tex, int Level, IDirect3DSurface9 ** ppSurfaceLevel) {
+	return tex->GetSurfaceLevel(Level, ppSurfaceLevel);
+}
+
+int bmx_directx_d3d9_IDirect3DTexture9_LockRect(IDirect3DTexture9 * tex, int Level, D3DLOCKED_RECT * pLockedRect, RECT * pRect, int Flags) {
+	return tex->LockRect(Level, pLockedRect, pRect, Flags);
+}
+
+// ********************************************************
+
+int bmx_directx_d3d9_IDirect3DSurface9_LockRect(IDirect3DSurface9 * surf, D3DLOCKED_RECT * pLockedRect, RECT * pRect, int Flags) {
+	return surf->LockRect(pLockedRect, pRect, Flags);
+}
+
+int bmx_directx_d3d9_IDirect3DSurface9_UnlockRect(IDirect3DSurface9 * surf) {
+	return surf->UnlockRect();
+}
+
+int bmx_directx_d3d9_IDirect3DSurface9_GetDC(IDirect3DSurface9 * surf, HDC * phdc) {
+	return surf->GetDC(phdc);
+}
+
+int bmx_directx_d3d9_IDirect3DSurface9_ReleaseDC(IDirect3DSurface9 * surf, HDC hdc) {
+	return surf->ReleaseDC(hdc);
+}
+
+int bmx_directx_d3d9_IDirect3DSurface9_GetDesc(IDirect3DSurface9 * surf, D3DSURFACE_DESC * pDesc) {
+	return surf->GetDesc(pDesc);
+}

+ 1 - 2
directx.mod/directx.bmx

@@ -25,12 +25,11 @@ ModuleInfo "History: 1.01 Release"
 ModuleInfo "History: Updated"
 ModuleInfo "History: 1.00 Release"
 
-?disabled
+?win32
 Import "dd.bmx"
 Import "d3d.bmx"
 Import "d3d7.bmx"
 Import "d3d9.bmx"
 Import "d3d9x.bmx"
-?win32
 Import "dsound.bmx"
 ?

+ 1688 - 0
directx.mod/include/d3d.h

@@ -0,0 +1,1688 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:   d3d.h
+ *  Content:    Direct3D include file
+ *
+ ****************************************************************************/
+
+#ifndef _D3D_H_
+#define _D3D_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0700
+#endif
+
+// include this file content only if compiling for <=DX7 interfaces
+#if(DIRECT3D_VERSION < 0x0800)
+
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#define D3DAPI WINAPI
+
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+DEFINE_GUID( IID_IDirect3D,             0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+#if(DIRECT3D_VERSION >= 0x0500)
+DEFINE_GUID( IID_IDirect3D2,            0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+DEFINE_GUID( IID_IDirect3D3,            0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+DEFINE_GUID( IID_IDirect3D7,            0xf5049e77,0x4861,0x11d2,0xa4,0x7,0x0,0xa0,0xc9,0x6,0x29,0xa8);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#if(DIRECT3D_VERSION >= 0x0500)
+DEFINE_GUID( IID_IDirect3DRampDevice,   0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirect3DRGBDevice,    0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirect3DHALDevice,    0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DMMXDevice,    0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+DEFINE_GUID( IID_IDirect3DRefDevice,    0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
+DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+DEFINE_GUID( IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/*
+ * Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer
+ */
+
+DEFINE_GUID( IID_IDirect3DDevice,       0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
+#if(DIRECT3D_VERSION >= 0x0500)
+DEFINE_GUID( IID_IDirect3DDevice2,  0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+DEFINE_GUID( IID_IDirect3DDevice3,  0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+DEFINE_GUID( IID_IDirect3DDevice7,  0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+DEFINE_GUID( IID_IDirect3DTexture,      0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+#if(DIRECT3D_VERSION >= 0x0500)
+DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+DEFINE_GUID( IID_IDirect3DLight,        0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+
+DEFINE_GUID( IID_IDirect3DMaterial,     0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+#if(DIRECT3D_VERSION >= 0x0500)
+DEFINE_GUID( IID_IDirect3DMaterial2,    0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+DEFINE_GUID( IID_IDirect3DMaterial3,    0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DViewport,     0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+#if(DIRECT3D_VERSION >= 0x0500)
+DEFINE_GUID( IID_IDirect3DViewport2,    0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+DEFINE_GUID( IID_IDirect3DViewport3,    0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0600)
+DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+DEFINE_GUID( IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#endif
+
+#ifdef __cplusplus
+struct IDirect3D;
+struct IDirect3DDevice;
+struct IDirect3DLight;
+struct IDirect3DMaterial;
+struct IDirect3DExecuteBuffer;
+struct IDirect3DTexture;
+struct IDirect3DViewport;
+typedef struct IDirect3D            *LPDIRECT3D;
+typedef struct IDirect3DDevice      *LPDIRECT3DDEVICE;
+typedef struct IDirect3DExecuteBuffer   *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DLight       *LPDIRECT3DLIGHT;
+typedef struct IDirect3DMaterial    *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DTexture     *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DViewport    *LPDIRECT3DVIEWPORT;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+struct IDirect3D2;
+struct IDirect3DDevice2;
+struct IDirect3DMaterial2;
+struct IDirect3DTexture2;
+struct IDirect3DViewport2;
+typedef struct IDirect3D2           *LPDIRECT3D2;
+typedef struct IDirect3DDevice2     *LPDIRECT3DDEVICE2;
+typedef struct IDirect3DMaterial2   *LPDIRECT3DMATERIAL2;
+typedef struct IDirect3DTexture2    *LPDIRECT3DTEXTURE2;
+typedef struct IDirect3DViewport2   *LPDIRECT3DVIEWPORT2;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+struct IDirect3D3;
+struct IDirect3DDevice3;
+struct IDirect3DMaterial3;
+struct IDirect3DViewport3;
+struct IDirect3DVertexBuffer;
+typedef struct IDirect3D3            *LPDIRECT3D3;
+typedef struct IDirect3DDevice3      *LPDIRECT3DDEVICE3;
+typedef struct IDirect3DMaterial3    *LPDIRECT3DMATERIAL3;
+typedef struct IDirect3DViewport3    *LPDIRECT3DVIEWPORT3;
+typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+struct IDirect3D7;
+struct IDirect3DDevice7;
+struct IDirect3DVertexBuffer7;
+typedef struct IDirect3D7             *LPDIRECT3D7;
+typedef struct IDirect3DDevice7       *LPDIRECT3DDEVICE7;
+typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#else
+
+typedef struct IDirect3D        *LPDIRECT3D;
+typedef struct IDirect3DDevice      *LPDIRECT3DDEVICE;
+typedef struct IDirect3DExecuteBuffer   *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DLight       *LPDIRECT3DLIGHT;
+typedef struct IDirect3DMaterial    *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DTexture     *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DViewport    *LPDIRECT3DVIEWPORT;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef struct IDirect3D2           *LPDIRECT3D2;
+typedef struct IDirect3DDevice2     *LPDIRECT3DDEVICE2;
+typedef struct IDirect3DMaterial2   *LPDIRECT3DMATERIAL2;
+typedef struct IDirect3DTexture2    *LPDIRECT3DTEXTURE2;
+typedef struct IDirect3DViewport2   *LPDIRECT3DVIEWPORT2;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+typedef struct IDirect3D3            *LPDIRECT3D3;
+typedef struct IDirect3DDevice3      *LPDIRECT3DDEVICE3;
+typedef struct IDirect3DMaterial3    *LPDIRECT3DMATERIAL3;
+typedef struct IDirect3DViewport3    *LPDIRECT3DVIEWPORT3;
+typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct IDirect3D7             *LPDIRECT3D7;
+typedef struct IDirect3DDevice7       *LPDIRECT3DDEVICE7;
+typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif
+
+#include "d3dtypes.h"
+#include "d3dcaps.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Direct3D interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3D
+
+DECLARE_INTERFACE_(IDirect3D, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D methods ***/
+    STDMETHOD(Initialize)(THIS_ REFCLSID) PURE;
+    STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
+    STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
+    STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE;
+    STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE;
+    STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
+};
+
+typedef struct IDirect3D *LPDIRECT3D;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#else
+#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D_AddRef(p) (p)->AddRef()
+#define IDirect3D_Release(p) (p)->Release()
+#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#endif
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirect3D2
+
+DECLARE_INTERFACE_(IDirect3D2, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D2 methods ***/
+    STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
+    STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
+    STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE;
+    STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE;
+    STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
+    STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE;
+};
+
+typedef struct IDirect3D2 *LPDIRECT3D2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#else
+#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D2_AddRef(p) (p)->AddRef()
+#define IDirect3D2_Release(p) (p)->Release()
+#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+#undef INTERFACE
+#define INTERFACE IDirect3D3
+
+DECLARE_INTERFACE_(IDirect3D3, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D3 methods ***/
+    STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
+    STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE;
+    STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE;
+    STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE;
+    STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
+    STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE;
+    STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE;
+    STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
+    STDMETHOD(EvictManagedTextures)(THIS) PURE;
+};
+
+typedef struct IDirect3D3 *LPDIRECT3D3;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
+#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
+#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
+#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
+#else
+#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D3_AddRef(p) (p)->AddRef()
+#define IDirect3D3_Release(p) (p)->Release()
+#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
+#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
+#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
+#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+#undef INTERFACE
+#define INTERFACE IDirect3D7
+
+DECLARE_INTERFACE_(IDirect3D7, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D7 methods ***/
+    STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE;
+    STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE;
+    STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER7*,DWORD) PURE;
+    STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
+    STDMETHOD(EvictManagedTextures)(THIS) PURE;
+};
+
+typedef struct IDirect3D7 *LPDIRECT3D7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
+#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
+#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
+#else
+#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D7_AddRef(p) (p)->AddRef()
+#define IDirect3D7_Release(p) (p)->Release()
+#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
+#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
+#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+/*
+ * Direct3D Device interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice
+
+DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE;
+    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
+    STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE;
+    STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE;
+    STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
+    STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE;
+    STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
+    STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
+    STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE;
+    STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE;
+    STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE;
+    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
+    STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
+    STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE;
+    STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE;
+    STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE;
+};
+
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
+#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
+#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
+#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
+#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
+#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
+#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
+#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
+#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
+#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#else
+#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice_Release(p) (p)->Release()
+#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
+#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
+#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
+#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
+#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
+#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
+#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
+#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
+#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
+#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#endif
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice2
+
+DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice2 methods ***/
+    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
+    STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE;
+    STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
+    STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
+    STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
+    STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE;
+    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE;
+    STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
+    STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
+    STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE;
+    STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
+    STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE;
+    STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
+    STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
+    STDMETHOD(Index)(THIS_ WORD) PURE;
+    STDMETHOD(End)(THIS_ DWORD) PURE;
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
+    STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
+    STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
+    STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
+};
+
+typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
+#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
+#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
+#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
+#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
+#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
+#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
+#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
+#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
+#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
+#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#else
+#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice2_Release(p) (p)->Release()
+#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
+#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
+#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
+#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
+#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
+#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
+#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
+#define IDirect3DDevice2_End(p,a) (p)->End(a)
+#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
+#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
+#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice3
+
+DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice3 methods ***/
+    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
+    STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
+    STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
+    STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
+    STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE;
+    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE;
+    STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
+    STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
+    STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE;
+    STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
+    STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE;
+    STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
+    STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
+    STDMETHOD(Index)(THIS_ WORD) PURE;
+    STDMETHOD(End)(THIS_ DWORD) PURE;
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
+    STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
+    STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
+    STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
+    STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
+    STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE;
+    STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE;
+    STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
+    STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
+    STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
+};
+
+typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
+#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
+#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
+#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
+#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
+#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
+#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
+#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
+#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
+#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
+#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#else
+#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice3_Release(p) (p)->Release()
+#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
+#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
+#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
+#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
+#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
+#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
+#define IDirect3DDevice3_End(p,a) (p)->End(a)
+#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
+#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
+#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
+#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
+#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice7
+
+DECLARE_INTERFACE_(IDirect3DDevice7, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice7 methods ***/
+    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7) PURE;
+    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7*) PURE;
+    STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7,DWORD) PURE;
+    STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
+    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
+    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
+    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
+    STDMETHOD(SetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
+    STDMETHOD(GetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
+    STDMETHOD(BeginStateBlock)(THIS) PURE;
+    STDMETHOD(EndStateBlock)(THIS_ LPDWORD) PURE;
+    STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7) PURE;
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
+    STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
+    STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,DWORD) PURE;
+    STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,LPWORD,DWORD,DWORD) PURE;
+    STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
+    STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7 *) PURE;
+    STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE;
+    STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
+    STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
+    STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
+    STDMETHOD(ApplyStateBlock)(THIS_ DWORD) PURE;
+    STDMETHOD(CaptureStateBlock)(THIS_ DWORD) PURE;
+    STDMETHOD(DeleteStateBlock)(THIS_ DWORD) PURE;
+    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,LPDWORD) PURE;
+    STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7,LPPOINT,LPDIRECTDRAWSURFACE7,LPRECT,DWORD) PURE;
+    STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE;
+    STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE;
+    STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
+    STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
+    STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE;
+};
+
+typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
+#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
+#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
+#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#else
+#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice7_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice7_Release(p) (p)->Release()
+#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
+#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice7_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
+#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
+#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/*
+ * Execute Buffer interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DExecuteBuffer
+
+DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DExecuteBuffer methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE;
+    STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
+    STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
+    STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Optimize)(THIS_ DWORD) PURE;
+};
+
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
+#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
+#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
+#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
+#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
+#else
+#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
+#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
+#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
+#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
+#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
+#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
+#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
+#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
+#endif
+
+/*
+ * Light interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DLight
+
+DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DLight methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
+    STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE;
+    STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE;
+};
+
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
+#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
+#else
+#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DLight_AddRef(p) (p)->AddRef()
+#define IDirect3DLight_Release(p) (p)->Release()
+#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
+#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
+#endif
+
+/*
+ * Material interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DMaterial
+
+DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DMaterial methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
+    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
+    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
+    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE;
+    STDMETHOD(Reserve)(THIS) PURE;
+    STDMETHOD(Unreserve)(THIS) PURE;
+};
+
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
+#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
+#else
+#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial_Release(p) (p)->Release()
+#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
+#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
+#endif
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirect3DMaterial2
+
+DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DMaterial2 methods ***/
+    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
+    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
+    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE;
+};
+
+typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#else
+#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial2_Release(p) (p)->Release()
+#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+#undef INTERFACE
+#define INTERFACE IDirect3DMaterial3
+
+DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DMaterial3 methods ***/
+    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
+    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
+    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
+};
+
+typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#else
+#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial3_Release(p) (p)->Release()
+#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Texture interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture
+
+DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DTexture methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
+    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
+    STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
+    STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
+    STDMETHOD(Unload)(THIS) PURE;
+};
+
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
+#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
+#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
+#else
+#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture_Release(p) (p)->Release()
+#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
+#define IDirect3DTexture_Load(p,a) (p)->Load(a)
+#define IDirect3DTexture_Unload(p) (p)->Unload()
+#endif
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture2
+
+DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DTexture2 methods ***/
+    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
+    STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
+    STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
+};
+
+typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
+#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
+#else
+#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture2_Release(p) (p)->Release()
+#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
+#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+/*
+ * Viewport interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DViewport
+
+DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DViewport methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
+    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
+    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
+    STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
+    STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
+    STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
+    STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
+    STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
+    STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
+    STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
+    STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
+    STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
+};
+
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+#else
+#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport_Release(p) (p)->Release()
+#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+#endif
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirect3DViewport2
+
+DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DViewport methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
+    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
+    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
+    STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
+    STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
+    STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
+    STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
+    STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
+    STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
+    STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
+    STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
+    STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
+    STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
+    STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
+};
+
+typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
+#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
+#else
+#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport2_Release(p) (p)->Release()
+#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
+#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+#undef INTERFACE
+#define INTERFACE IDirect3DViewport3
+
+DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DViewport2 methods ***/
+    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
+    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
+    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
+    STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
+    STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
+    STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
+    STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
+    STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
+    STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
+    STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
+    STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
+    STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
+    STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
+    STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
+    STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
+    STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE;
+    STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
+};
+
+typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
+#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
+#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
+#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
+#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
+#else
+#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport3_Release(p) (p)->Release()
+#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
+#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
+#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
+#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
+#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexBuffer
+
+DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DVertexBuffer methods ***/
+    STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE;
+    STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
+    STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE;
+};
+
+typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
+#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
+#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
+#else
+#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer_Release(p) (p)->Release()
+#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
+#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
+#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexBuffer7
+
+DECLARE_INTERFACE_(IDirect3DVertexBuffer7, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DVertexBuffer7 methods ***/
+    STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
+    STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
+    STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE;
+    STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
+};
+
+typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
+#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
+#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
+#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
+#else
+#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer7_Release(p) (p)->Release()
+#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
+#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
+#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
+#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice::NextViewport
+ *
+ ****************************************************************************/
+
+/*
+ * Return the next viewport
+ */
+#define D3DNEXT_NEXT    0x00000001l
+
+/*
+ * Return the first viewport
+ */
+#define D3DNEXT_HEAD    0x00000002l
+
+/*
+ * Return the last viewport
+ */
+#define D3DNEXT_TAIL    0x00000004l
+
+
+/****************************************************************************
+ *
+ * Flags for DrawPrimitive/DrawIndexedPrimitive
+ *   Also valid for Begin/BeginIndexed
+ *   Also valid for VertexBuffer::CreateVertexBuffer
+ ****************************************************************************/
+
+/*
+ * Wait until the device is ready to draw the primitive
+ * This will cause DP to not return DDERR_WASSTILLDRAWING
+ */
+#define D3DDP_WAIT                  0x00000001l
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if (DIRECT3D_VERSION == 0x0500)
+/*
+ * Hint that it is acceptable to render the primitive out of order.
+ */
+#define D3DDP_OUTOFORDER            0x00000002l
+#endif
+
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/*
+ * Hint that the primitives have been clipped by the application.
+ */
+#define D3DDP_DONOTCLIP             0x00000004l
+
+/*
+ * Hint that the extents need not be updated.
+ */
+#define D3DDP_DONOTUPDATEEXTENTS    0x00000008l
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+/*
+ * Hint that the lighting should not be applied on vertices.
+ */
+
+#define D3DDP_DONOTLIGHT            0x00000010l
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Direct3D Errors
+ * DirectDraw error codes are used when errors not specified here.
+ */
+#define D3D_OK              DD_OK
+#define D3DERR_BADMAJORVERSION      MAKE_DDHRESULT(700)
+#define D3DERR_BADMINORVERSION      MAKE_DDHRESULT(701)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/*
+ * An invalid device was requested by the application.
+ */
+#define D3DERR_INVALID_DEVICE   MAKE_DDHRESULT(705)
+#define D3DERR_INITFAILED       MAKE_DDHRESULT(706)
+
+/*
+ * SetRenderTarget attempted on a device that was
+ * QI'd off the render target.
+ */
+#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#define D3DERR_EXECUTE_CREATE_FAILED    MAKE_DDHRESULT(710)
+#define D3DERR_EXECUTE_DESTROY_FAILED   MAKE_DDHRESULT(711)
+#define D3DERR_EXECUTE_LOCK_FAILED  MAKE_DDHRESULT(712)
+#define D3DERR_EXECUTE_UNLOCK_FAILED    MAKE_DDHRESULT(713)
+#define D3DERR_EXECUTE_LOCKED       MAKE_DDHRESULT(714)
+#define D3DERR_EXECUTE_NOT_LOCKED   MAKE_DDHRESULT(715)
+
+#define D3DERR_EXECUTE_FAILED       MAKE_DDHRESULT(716)
+#define D3DERR_EXECUTE_CLIPPED_FAILED   MAKE_DDHRESULT(717)
+
+#define D3DERR_TEXTURE_NO_SUPPORT   MAKE_DDHRESULT(720)
+#define D3DERR_TEXTURE_CREATE_FAILED    MAKE_DDHRESULT(721)
+#define D3DERR_TEXTURE_DESTROY_FAILED   MAKE_DDHRESULT(722)
+#define D3DERR_TEXTURE_LOCK_FAILED  MAKE_DDHRESULT(723)
+#define D3DERR_TEXTURE_UNLOCK_FAILED    MAKE_DDHRESULT(724)
+#define D3DERR_TEXTURE_LOAD_FAILED  MAKE_DDHRESULT(725)
+#define D3DERR_TEXTURE_SWAP_FAILED  MAKE_DDHRESULT(726)
+#define D3DERR_TEXTURE_LOCKED       MAKE_DDHRESULT(727)
+#define D3DERR_TEXTURE_NOT_LOCKED   MAKE_DDHRESULT(728)
+#define D3DERR_TEXTURE_GETSURF_FAILED   MAKE_DDHRESULT(729)
+
+#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
+#define D3DERR_MATRIX_DESTROY_FAILED    MAKE_DDHRESULT(731)
+#define D3DERR_MATRIX_SETDATA_FAILED    MAKE_DDHRESULT(732)
+#define D3DERR_MATRIX_GETDATA_FAILED    MAKE_DDHRESULT(733)
+#define D3DERR_SETVIEWPORTDATA_FAILED   MAKE_DDHRESULT(734)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DERR_INVALIDCURRENTVIEWPORT   MAKE_DDHRESULT(735)
+#define D3DERR_INVALIDPRIMITIVETYPE     MAKE_DDHRESULT(736)
+#define D3DERR_INVALIDVERTEXTYPE        MAKE_DDHRESULT(737)
+#define D3DERR_TEXTURE_BADSIZE          MAKE_DDHRESULT(738)
+#define D3DERR_INVALIDRAMPTEXTURE       MAKE_DDHRESULT(739)
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#define D3DERR_MATERIAL_CREATE_FAILED   MAKE_DDHRESULT(740)
+#define D3DERR_MATERIAL_DESTROY_FAILED  MAKE_DDHRESULT(741)
+#define D3DERR_MATERIAL_SETDATA_FAILED  MAKE_DDHRESULT(742)
+#define D3DERR_MATERIAL_GETDATA_FAILED  MAKE_DDHRESULT(743)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DERR_INVALIDPALETTE           MAKE_DDHRESULT(744)
+
+#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
+#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY  MAKE_DDHRESULT(746)
+#define D3DERR_SURFACENOTINVIDMEM       MAKE_DDHRESULT(747)
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#define D3DERR_LIGHT_SET_FAILED     MAKE_DDHRESULT(750)
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DERR_LIGHTHASVIEWPORT     MAKE_DDHRESULT(751)
+#define D3DERR_LIGHTNOTINTHISVIEWPORT           MAKE_DDHRESULT(752)
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#define D3DERR_SCENE_IN_SCENE       MAKE_DDHRESULT(760)
+#define D3DERR_SCENE_NOT_IN_SCENE   MAKE_DDHRESULT(761)
+#define D3DERR_SCENE_BEGIN_FAILED   MAKE_DDHRESULT(762)
+#define D3DERR_SCENE_END_FAILED     MAKE_DDHRESULT(763)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DERR_INBEGIN                  MAKE_DDHRESULT(770)
+#define D3DERR_NOTINBEGIN               MAKE_DDHRESULT(771)
+#define D3DERR_NOVIEWPORTS              MAKE_DDHRESULT(772)
+#define D3DERR_VIEWPORTDATANOTSET       MAKE_DDHRESULT(773)
+#define D3DERR_VIEWPORTHASNODEVICE      MAKE_DDHRESULT(774)
+#define D3DERR_NOCURRENTVIEWPORT        MAKE_DDHRESULT(775)
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DERR_INVALIDVERTEXFORMAT              MAKE_DDHRESULT(2048)
+
+/*
+ * Attempted to CreateTexture on a surface that had a color key
+ */
+#define D3DERR_COLORKEYATTACHED                 MAKE_DDHRESULT(2050)
+
+#define D3DERR_VERTEXBUFFEROPTIMIZED            MAKE_DDHRESULT(2060)
+#define D3DERR_VBUF_CREATE_FAILED               MAKE_DDHRESULT(2061)
+#define D3DERR_VERTEXBUFFERLOCKED               MAKE_DDHRESULT(2062)
+#define D3DERR_VERTEXBUFFERUNLOCKFAILED         MAKE_DDHRESULT(2063)
+
+#define D3DERR_ZBUFFER_NOTPRESENT               MAKE_DDHRESULT(2070)
+#define D3DERR_STENCILBUFFER_NOTPRESENT         MAKE_DDHRESULT(2071)
+
+#define D3DERR_WRONGTEXTUREFORMAT               MAKE_DDHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_DDHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_DDHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_DDHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_DDHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS                MAKE_DDHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_DDHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_DDHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_DDHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_DDHRESULT(2082)
+#define D3DERR_TOOMANYPRIMITIVES                MAKE_DDHRESULT(2083)
+#define D3DERR_INVALIDMATRIX                    MAKE_DDHRESULT(2084)
+#define D3DERR_TOOMANYVERTICES                  MAKE_DDHRESULT(2085)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_DDHRESULT(2086)
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DERR_INVALIDSTATEBLOCK        MAKE_DDHRESULT(2100)
+#define D3DERR_INBEGINSTATEBLOCK        MAKE_DDHRESULT(2101)
+#define D3DERR_NOTINBEGINSTATEBLOCK     MAKE_DDHRESULT(2102)
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* (DIRECT3D_VERSION < 0x0800) */
+#endif /* _D3D_H_ */
+

+ 1279 - 0
directx.mod/include/d3d8.h

@@ -0,0 +1,1279 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:   d3d8.h
+ *  Content:    Direct3D include file
+ *
+ ****************************************************************************/
+
+#ifndef _D3D8_H_
+#define _D3D8_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0800
+#endif  //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX8 interfaces
+#if(DIRECT3D_VERSION >= 0x0800)
+
+
+/* This identifier is passed to Direct3DCreate8 in order to ensure that an
+ * application was built against the correct header files. This number is
+ * incremented whenever a header (or other) change would require applications
+ * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
+ * (The number itself has no meaning.)*/
+
+#define D3D_SDK_VERSION 220
+
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <windows.h>
+
+#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
+    #define HMONITOR_DECLARED
+    DECLARE_HANDLE(HMONITOR);
+#endif
+
+#define D3DAPI WINAPI
+
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+
+/* IID_IDirect3D8 */
+/* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
+DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
+
+/* IID_IDirect3DDevice8 */
+/* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
+DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
+
+/* IID_IDirect3DResource8 */
+/* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
+DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
+
+/* IID_IDirect3DBaseTexture8 */
+/* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
+DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
+
+/* IID_IDirect3DTexture8 */
+/* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
+DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
+
+/* IID_IDirect3DCubeTexture8 */
+/* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
+DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
+
+/* IID_IDirect3DVolumeTexture8 */
+/* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
+DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
+
+/* IID_IDirect3DVertexBuffer8 */
+/* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
+DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
+
+/* IID_IDirect3DIndexBuffer8 */
+/* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
+DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
+
+/* IID_IDirect3DSurface8 */
+/* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
+DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
+
+/* IID_IDirect3DVolume8 */
+/* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
+DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
+
+/* IID_IDirect3DSwapChain8 */
+/* {928C088B-76B9-4C6B-A536-A590853876CD} */
+DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
+
+#endif
+
+#ifdef __cplusplus
+
+interface IDirect3D8;
+interface IDirect3DDevice8;
+
+interface IDirect3DResource8;
+interface IDirect3DBaseTexture8;
+interface IDirect3DTexture8;
+interface IDirect3DVolumeTexture8;
+interface IDirect3DCubeTexture8;
+
+interface IDirect3DVertexBuffer8;
+interface IDirect3DIndexBuffer8;
+
+interface IDirect3DSurface8;
+interface IDirect3DVolume8;
+
+interface IDirect3DSwapChain8;
+
+#endif
+
+
+typedef interface IDirect3D8                IDirect3D8;
+typedef interface IDirect3DDevice8          IDirect3DDevice8;
+typedef interface IDirect3DResource8        IDirect3DResource8;
+typedef interface IDirect3DBaseTexture8     IDirect3DBaseTexture8;
+typedef interface IDirect3DTexture8         IDirect3DTexture8;
+typedef interface IDirect3DVolumeTexture8   IDirect3DVolumeTexture8;
+typedef interface IDirect3DCubeTexture8     IDirect3DCubeTexture8;
+typedef interface IDirect3DVertexBuffer8    IDirect3DVertexBuffer8;
+typedef interface IDirect3DIndexBuffer8     IDirect3DIndexBuffer8;
+typedef interface IDirect3DSurface8         IDirect3DSurface8;
+typedef interface IDirect3DVolume8          IDirect3DVolume8;
+typedef interface IDirect3DSwapChain8       IDirect3DSwapChain8;
+
+#include "d3d8types.h"
+#include "d3d8caps.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * DLL Function for creating a Direct3D8 object. This object supports
+ * enumeration and allows the creation of Direct3DDevice8 objects.
+ * Pass the value of the constant D3D_SDK_VERSION to this function, so
+ * that the run-time can validate that your application was compiled
+ * against the right headers.
+ */
+
+IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
+
+
+/*
+ * Direct3D interfaces
+ */
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D8
+
+DECLARE_INTERFACE_(IDirect3D8, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D8 methods ***/
+    STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+    STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
+    STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
+    STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
+    STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
+    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
+    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
+    STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+    STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
+};
+
+typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D8_AddRef(p) (p)->AddRef()
+#define IDirect3D8_Release(p) (p)->Release()
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice8
+
+DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice8 methods ***/
+    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+    STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+    STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
+    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+    STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
+    STDMETHOD_(void, SetCursorPosition)(THIS_ UINT XScreenSpace,UINT YScreenSpace,DWORD Flags) PURE;
+    STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
+    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
+    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+    STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
+    STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
+    STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
+    STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
+    STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
+    STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
+    STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
+    STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
+    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
+    STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
+    STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
+    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
+    STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
+    STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
+    STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
+    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
+    STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
+    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
+    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
+    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
+    STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
+    STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
+    STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+    STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
+    STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
+    STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
+    STDMETHOD(BeginStateBlock)(THIS) PURE;
+    STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
+    STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
+    STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
+    STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
+    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
+    STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
+    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
+    STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
+    STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
+    STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
+    STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+    STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+    STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
+    STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
+    STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+    STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
+    STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
+    STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
+    STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
+    STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
+    STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
+    STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
+    STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
+    STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
+    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
+    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
+    STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
+    STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
+    STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
+    STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
+    STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
+    STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
+    STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+    STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+    STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+};
+
+typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#else
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice8_Release(p) (p)->Release()
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSwapChain8
+
+DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DSwapChain8 methods ***/
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
+};
+
+typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#else
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain8_Release(p) (p)->Release()
+#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DResource8
+
+DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+};
+
+typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource8_AddRef(p) (p)->AddRef()
+#define IDirect3DResource8_Release(p) (p)->Release()
+#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource8_GetType(p) (p)->GetType()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DBaseTexture8
+
+DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+};
+
+typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#else
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture8_Release(p) (p)->Release()
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture8
+
+DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DBaseTexture8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+    STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
+    STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+    STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+    STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+};
+
+typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture8_Release(p) (p)->Release()
+#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture8_GetType(p) (p)->GetType()
+#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolumeTexture8
+
+DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DBaseTexture8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
+    STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
+    STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+    STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+    STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+};
+
+typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DCubeTexture8
+
+DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DBaseTexture8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+    STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
+    STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+    STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
+    STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
+};
+
+typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture8_Release(p) (p)->Release()
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexBuffer8
+
+DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
+};
+
+typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DIndexBuffer8
+
+DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
+};
+
+typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSurface8
+
+DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DSurface8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
+    STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+    STDMETHOD(UnlockRect)(THIS) PURE;
+};
+
+typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#else
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface8_Release(p) (p)->Release()
+#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolume8
+
+DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DVolume8 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
+    STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+    STDMETHOD(UnlockBox)(THIS) PURE;
+};
+
+typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume8_Release(p) (p)->Release()
+#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+/****************************************************************************
+ * Flags for SetPrivateData method on all D3D8 interfaces
+ *
+ * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
+ * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
+ * pointer and Release when the private data is destroyed. The data will be
+ * destroyed when another SetPrivateData with the same GUID is set, when
+ * FreePrivateData is called, or when the D3D8 object is freed.
+ ****************************************************************************/
+#define D3DSPD_IUNKNOWN                         0x00000001L
+
+/****************************************************************************
+ *
+ * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
+ * the current mode only.
+ *
+ ****************************************************************************/
+
+#define D3DCURRENT_DISPLAY_MODE                 0x00EFFFFFL
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D8::CreateDevice's BehaviorFlags
+ *
+ ****************************************************************************/
+
+#define D3DCREATE_FPU_PRESERVE                  0x00000002L
+#define D3DCREATE_MULTITHREADED                 0x00000004L
+
+#define D3DCREATE_PUREDEVICE                    0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
+
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100L
+
+
+/****************************************************************************
+ *
+ * Parameter for IDirect3D8::CreateDevice's iAdapter
+ *
+ ****************************************************************************/
+
+#define D3DADAPTER_DEFAULT                     0
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D8::EnumAdapters
+ *
+ ****************************************************************************/
+
+#define D3DENUM_NO_WHQL_LEVEL                   0x00000002L
+
+/****************************************************************************
+ *
+ * Maximum number of back-buffers supported in DX8
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_BACK_BUFFERS_MAX             3L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice8::SetGammaRamp
+ *
+ ****************************************************************************/
+
+#define D3DSGR_NO_CALIBRATION                  0x00000000L
+#define D3DSGR_CALIBRATE                       0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice8::SetCursorPosition
+ *
+ ****************************************************************************/
+
+#define D3DCURSOR_IMMEDIATE_UPDATE             0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for DrawPrimitive/DrawIndexedPrimitive
+ *   Also valid for Begin/BeginIndexed
+ *   Also valid for VertexBuffer::CreateVertexBuffer
+ ****************************************************************************/
+
+
+/*
+ *  DirectDraw error codes
+ */
+#define _FACD3D  0x876
+#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK                              S_OK
+
+#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* (DIRECT3D_VERSION >= 0x0800) */
+#endif /* _D3D_H_ */
+

+ 362 - 0
directx.mod/include/d3d8caps.h

@@ -0,0 +1,362 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:       d3d8caps.h
+ *  Content:    Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3D8CAPS_H
+#define _D3D8CAPS_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0800
+#endif  //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX8 interfaces
+#if(DIRECT3D_VERSION >= 0x0800)
+
+#pragma pack(4)
+
+typedef struct _D3DCAPS8
+{
+    /* Device Info */
+    D3DDEVTYPE  DeviceType;
+    UINT    AdapterOrdinal;
+
+    /* Caps from DX7 Draw */
+    DWORD   Caps;
+    DWORD   Caps2;
+    DWORD   Caps3;
+    DWORD   PresentationIntervals;
+
+    /* Cursor Caps */
+    DWORD   CursorCaps;
+
+    /* 3D Device Caps */
+    DWORD   DevCaps;
+
+    DWORD   PrimitiveMiscCaps;
+    DWORD   RasterCaps;
+    DWORD   ZCmpCaps;
+    DWORD   SrcBlendCaps;
+    DWORD   DestBlendCaps;
+    DWORD   AlphaCmpCaps;
+    DWORD   ShadeCaps;
+    DWORD   TextureCaps;
+    DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture8's
+    DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
+    DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
+    DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture8's
+    DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
+
+    DWORD   LineCaps;                   // D3DLINECAPS
+
+    DWORD   MaxTextureWidth, MaxTextureHeight;
+    DWORD   MaxVolumeExtent;
+
+    DWORD   MaxTextureRepeat;
+    DWORD   MaxTextureAspectRatio;
+    DWORD   MaxAnisotropy;
+    float   MaxVertexW;
+
+    float   GuardBandLeft;
+    float   GuardBandTop;
+    float   GuardBandRight;
+    float   GuardBandBottom;
+
+    float   ExtentsAdjust;
+    DWORD   StencilCaps;
+
+    DWORD   FVFCaps;
+    DWORD   TextureOpCaps;
+    DWORD   MaxTextureBlendStages;
+    DWORD   MaxSimultaneousTextures;
+
+    DWORD   VertexProcessingCaps;
+    DWORD   MaxActiveLights;
+    DWORD   MaxUserClipPlanes;
+    DWORD   MaxVertexBlendMatrices;
+    DWORD   MaxVertexBlendMatrixIndex;
+
+    float   MaxPointSize;
+
+    DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call
+    DWORD   MaxVertexIndex;
+    DWORD   MaxStreams;
+    DWORD   MaxStreamStride;            // max stride for SetStreamSource
+
+    DWORD   VertexShaderVersion;
+    DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers
+
+    DWORD   PixelShaderVersion;
+    float   MaxPixelShaderValue;        // max value of pixel shader arithmetic component
+
+} D3DCAPS8;
+
+//
+// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
+//
+
+//
+// Caps
+//
+#define D3DCAPS_READ_SCANLINE           0x00020000L
+
+//
+// Caps2
+//
+#define D3DCAPS2_NO2DDURING3DSCENE      0x00000002L
+#define D3DCAPS2_FULLSCREENGAMMA        0x00020000L
+#define D3DCAPS2_CANRENDERWINDOWED      0x00080000L
+#define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L
+#define D3DCAPS2_RESERVED               0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES        0x20000000L
+
+//
+// Caps3
+//
+#define D3DCAPS3_RESERVED               0x8000001fL
+
+// Indicates that the device can respect the ALPHABLENDENABLE render state
+// when fullscreen while using the FLIP or DISCARD swap effect.
+// COPY and COPYVSYNC swap effects work whether or not this flag is set.
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L
+
+//
+// PresentationIntervals
+//
+#define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L
+#define D3DPRESENT_INTERVAL_ONE         0x00000001L
+#define D3DPRESENT_INTERVAL_TWO         0x00000002L
+#define D3DPRESENT_INTERVAL_THREE       0x00000004L
+#define D3DPRESENT_INTERVAL_FOUR        0x00000008L
+#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
+
+//
+// CursorCaps
+//
+// Driver supports HW color cursor in at least hi-res modes(height >=400)
+#define D3DCURSORCAPS_COLOR             0x00000001L
+// Driver supports HW cursor also in low-res modes(height < 400)
+#define D3DCURSORCAPS_LOWRES            0x00000002L
+
+//
+// DevCaps
+//
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */
+#define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
+#define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */
+#define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */
+#define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
+#define D3DDEVCAPS_NPATCHES             0x01000000L /* Device supports N-Patches */
+
+//
+// PrimitiveMiscCaps
+//
+#define D3DPMISCCAPS_MASKZ              0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
+#define D3DPMISCCAPS_CULLNONE           0x00000010L
+#define D3DPMISCCAPS_CULLCW             0x00000020L
+#define D3DPMISCCAPS_CULLCCW            0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
+#define D3DPMISCCAPS_CLIPTLVERTS        0x00000200L /* device will clip post-transformed vertex primitives */
+#define D3DPMISCCAPS_TSSARGTEMP         0x00000400L /* device supports D3DTA_TEMP for temporary register */
+#define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */
+#define D3DPMISCCAPS_NULLREFERENCE      0x00001000L /* Reference Device that doesnt render */
+
+//
+// LineCaps
+//
+#define D3DLINECAPS_TEXTURE             0x00000001L
+#define D3DLINECAPS_ZTEST               0x00000002L
+#define D3DLINECAPS_BLEND               0x00000004L
+#define D3DLINECAPS_ALPHACMP            0x00000008L
+#define D3DLINECAPS_FOG                 0x00000010L
+
+//
+// RasterCaps
+//
+#define D3DPRASTERCAPS_DITHER           0x00000001L
+#define D3DPRASTERCAPS_PAT              0x00000008L
+#define D3DPRASTERCAPS_ZTEST            0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX        0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE         0x00000100L
+#define D3DPRASTERCAPS_ANTIALIASEDGES   0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS    0x00002000L
+#define D3DPRASTERCAPS_ZBIAS            0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE         0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY       0x00020000L
+#define D3DPRASTERCAPS_WBUFFER          0x00040000L
+#define D3DPRASTERCAPS_WFOG             0x00100000L
+#define D3DPRASTERCAPS_ZFOG             0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE  0x00800000L
+
+//
+// ZCmpCaps, AlphaCmpCaps
+//
+#define D3DPCMPCAPS_NEVER               0x00000001L
+#define D3DPCMPCAPS_LESS                0x00000002L
+#define D3DPCMPCAPS_EQUAL               0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
+#define D3DPCMPCAPS_GREATER             0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
+#define D3DPCMPCAPS_ALWAYS              0x00000080L
+
+//
+// SourceBlendCaps, DestBlendCaps
+//
+#define D3DPBLENDCAPS_ZERO              0x00000001L
+#define D3DPBLENDCAPS_ONE               0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
+
+//
+// ShadeCaps
+//
+#define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L
+#define D3DPSHADECAPS_FOGGOURAUD            0x00080000L
+
+//
+// TextureCaps
+//
+#define D3DPTEXTURECAPS_PERSPECTIVE         0x00000001L /* Perspective-correct texturing is supported */
+#define D3DPTEXTURECAPS_POW2                0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
+#define D3DPTEXTURECAPS_ALPHA               0x00000004L /* Alpha in texture pixels is supported */
+#define D3DPTEXTURECAPS_SQUAREONLY          0x00000020L /* Only square textures are supported */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
+#define D3DPTEXTURECAPS_ALPHAPALETTE        0x00000080L /* Device can draw alpha from texture palettes */
+// Device can use non-POW2 textures if:
+//  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+//  2) D3DRS_WRAP(N) is zero for this texture's coordinates
+//  3) mip mapping is not enabled (use magnification filter only)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED           0x00000400L /* Device can do D3DTTFF_PROJECTED */
+#define D3DPTEXTURECAPS_CUBEMAP             0x00000800L /* Device can do cubemap textures */
+#define D3DPTEXTURECAPS_VOLUMEMAP           0x00002000L /* Device can do volume textures */
+#define D3DPTEXTURECAPS_MIPMAP              0x00004000L /* Device can do mipmapped textures */
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP        0x00008000L /* Device can do mipmapped volume textures */
+#define D3DPTEXTURECAPS_MIPCUBEMAP          0x00010000L /* Device can do mipmapped cube maps */
+#define D3DPTEXTURECAPS_CUBEMAP_POW2        0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2      0x00040000L /* Device requires that volume maps be power-of-2 dimension */
+
+//
+// TextureFilterCaps
+//
+#define D3DPTFILTERCAPS_MINFPOINT           0x00000100L /* Min Filter */
+#define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L
+#define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L /* Mip Filter */
+#define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L
+#define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L /* Mag Filter */
+#define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC     0x04000000L
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC      0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC   0x10000000L
+
+//
+// TextureAddressCaps
+//
+#define D3DPTADDRESSCAPS_WRAP           0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
+#define D3DPTADDRESSCAPS_BORDER         0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
+#define D3DPTADDRESSCAPS_MIRRORONCE     0x00000020L
+
+//
+// StencilCaps
+//
+#define D3DSTENCILCAPS_KEEP             0x00000001L
+#define D3DSTENCILCAPS_ZERO             0x00000002L
+#define D3DSTENCILCAPS_REPLACE          0x00000004L
+#define D3DSTENCILCAPS_INCRSAT          0x00000008L
+#define D3DSTENCILCAPS_DECRSAT          0x00000010L
+#define D3DSTENCILCAPS_INVERT           0x00000020L
+#define D3DSTENCILCAPS_INCR             0x00000040L
+#define D3DSTENCILCAPS_DECR             0x00000080L
+
+//
+// TextureOpCaps
+//
+#define D3DTEXOPCAPS_DISABLE                    0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
+#define D3DTEXOPCAPS_MODULATE                   0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
+#define D3DTEXOPCAPS_ADD                        0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
+#define D3DTEXOPCAPS_MULTIPLYADD                0x01000000L
+#define D3DTEXOPCAPS_LERP                       0x02000000L
+
+//
+// FVFCaps
+//
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
+#define D3DFVFCAPS_PSIZE                0x00100000L /* Device can receive point size */
+
+//
+// VertexProcessingCaps
+//
+#define D3DVTXPCAPS_TEXGEN              0x00000001L /* device can do texgen */
+#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L /* device can do DX7-level colormaterialsource ops */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */
+#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L /* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L /* device can do local viewer */
+#define D3DVTXPCAPS_TWEENING            0x00000040L /* device can do vertex tweening */
+#define D3DVTXPCAPS_NO_VSDT_UBYTE4      0x00000080L /* device does not support D3DVSDT_UBYTE4 */
+
+#pragma pack()
+
+#endif /* (DIRECT3D_VERSION >= 0x0800) */
+#endif /* _D3D8CAPS_H_ */
+

+ 1675 - 0
directx.mod/include/d3d8types.h

@@ -0,0 +1,1675 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:       d3d8types.h
+ *  Content:    Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3D8TYPES_H_
+#define _D3D8TYPES_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0800
+#endif  //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX8 interfaces
+#if(DIRECT3D_VERSION >= 0x0800)
+
+#include <float.h>
+
+#pragma warning(disable:4201) // anonymous unions warning
+#pragma pack(4)
+
+// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+// maps unsigned 8 bits/channel to D3DCOLOR
+#define D3DCOLOR_ARGB(a,r,g,b) \
+    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
+
+// maps floating point channels (0.f to 1.f range) to D3DCOLOR
+#define D3DCOLOR_COLORVALUE(r,g,b,a) \
+    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+    float r;
+    float g;
+    float b;
+    float a;
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+    LONG x1;
+    LONG y1;
+    LONG x2;
+    LONG y2;
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+    union {
+        struct {
+            float        _11, _12, _13, _14;
+            float        _21, _22, _23, _24;
+            float        _31, _32, _33, _34;
+            float        _41, _42, _43, _44;
+
+        };
+        float m[4][4];
+    };
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
+typedef struct _D3DVIEWPORT8 {
+    DWORD       X;
+    DWORD       Y;            /* Viewport Top left */
+    DWORD       Width;
+    DWORD       Height;       /* Viewport Dimensions */
+    float       MinZ;         /* Min/max of clip Volume */
+    float       MaxZ;
+} D3DVIEWPORT8;
+
+/*
+ * Values for clip fields.
+ */
+
+// Max number of user clipping planes, supported in D3D.
+#define D3DMAXUSERCLIPPLANES 32
+
+// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
+//
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+// The following bits are used in the ClipUnion and ClipIntersection
+// members of the D3DCLIPSTATUS8
+//
+
+#define D3DCS_LEFT        0x00000001L
+#define D3DCS_RIGHT       0x00000002L
+#define D3DCS_TOP         0x00000004L
+#define D3DCS_BOTTOM      0x00000008L
+#define D3DCS_FRONT       0x00000010L
+#define D3DCS_BACK        0x00000020L
+#define D3DCS_PLANE0      0x00000040L
+#define D3DCS_PLANE1      0x00000080L
+#define D3DCS_PLANE2      0x00000100L
+#define D3DCS_PLANE3      0x00000200L
+#define D3DCS_PLANE4      0x00000400L
+#define D3DCS_PLANE5      0x00000800L
+
+#define D3DCS_ALL (D3DCS_LEFT   | \
+                   D3DCS_RIGHT  | \
+                   D3DCS_TOP    | \
+                   D3DCS_BOTTOM | \
+                   D3DCS_FRONT  | \
+                   D3DCS_BACK   | \
+                   D3DCS_PLANE0 | \
+                   D3DCS_PLANE1 | \
+                   D3DCS_PLANE2 | \
+                   D3DCS_PLANE3 | \
+                   D3DCS_PLANE4 | \
+                   D3DCS_PLANE5)
+
+typedef struct _D3DCLIPSTATUS8 {
+    DWORD ClipUnion;
+    DWORD ClipIntersection;
+} D3DCLIPSTATUS8;
+
+typedef struct _D3DMATERIAL8 {
+    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
+    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
+    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
+    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
+    float           Power;          /* Sharpness if specular highlight */
+} D3DMATERIAL8;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT8 {
+    D3DLIGHTTYPE    Type;            /* Type of light source */
+    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
+    D3DCOLORVALUE   Specular;        /* Specular color of light */
+    D3DCOLORVALUE   Ambient;         /* Ambient color of light */
+    D3DVECTOR       Position;         /* Position in world space */
+    D3DVECTOR       Direction;        /* Direction in world space */
+    float           Range;            /* Cutoff range */
+    float           Falloff;          /* Falloff */
+    float           Attenuation0;     /* Constant attenuation */
+    float           Attenuation1;     /* Linear attenuation */
+    float           Attenuation2;     /* Quadratic attenuation */
+    float           Theta;            /* Inner angle of spotlight cone */
+    float           Phi;              /* Outer angle of spotlight cone */
+} D3DLIGHT8;
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
+#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
+#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
+
+/*
+ * The following defines the rendering states
+ */
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT               = 1,
+    D3DSHADE_GOURAUD            = 2,
+    D3DSHADE_PHONG              = 3,
+    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT               = 1,
+    D3DFILL_WIREFRAME           = 2,
+    D3DFILL_SOLID               = 3,
+    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO               = 1,
+    D3DBLEND_ONE                = 2,
+    D3DBLEND_SRCCOLOR           = 3,
+    D3DBLEND_INVSRCCOLOR        = 4,
+    D3DBLEND_SRCALPHA           = 5,
+    D3DBLEND_INVSRCALPHA        = 6,
+    D3DBLEND_DESTALPHA          = 7,
+    D3DBLEND_INVDESTALPHA       = 8,
+    D3DBLEND_DESTCOLOR          = 9,
+    D3DBLEND_INVDESTCOLOR       = 10,
+    D3DBLEND_SRCALPHASAT        = 11,
+    D3DBLEND_BOTHSRCALPHA       = 12,
+    D3DBLEND_BOTHINVSRCALPHA    = 13,
+    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+    D3DBLENDOP_ADD              = 1,
+    D3DBLENDOP_SUBTRACT         = 2,
+    D3DBLENDOP_REVSUBTRACT      = 3,
+    D3DBLENDOP_MIN              = 4,
+    D3DBLENDOP_MAX              = 5,
+    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLENDOP;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP            = 1,
+    D3DTADDRESS_MIRROR          = 2,
+    D3DTADDRESS_CLAMP           = 3,
+    D3DTADDRESS_BORDER          = 4,
+    D3DTADDRESS_MIRRORONCE      = 5,
+    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE                = 1,
+    D3DCULL_CW                  = 2,
+    D3DCULL_CCW                 = 3,
+    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER                = 1,
+    D3DCMP_LESS                 = 2,
+    D3DCMP_EQUAL                = 3,
+    D3DCMP_LESSEQUAL            = 4,
+    D3DCMP_GREATER              = 5,
+    D3DCMP_NOTEQUAL             = 6,
+    D3DCMP_GREATEREQUAL         = 7,
+    D3DCMP_ALWAYS               = 8,
+    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                 = 0,
+    D3DFOG_EXP                  = 1,
+    D3DFOG_EXP2                 = 2,
+    D3DFOG_LINEAR               = 3,
+    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1, // Z buffering
+    D3DZB_USEW                  = 2, // W buffering
+    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST             = 1,
+    D3DPT_LINELIST              = 2,
+    D3DPT_LINESTRIP             = 3,
+    D3DPT_TRIANGLELIST          = 4,
+    D3DPT_TRIANGLESTRIP         = 5,
+    D3DPT_TRIANGLEFAN           = 6,
+    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTS_VIEW          = 2,
+    D3DTS_PROJECTION    = 3,
+    D3DTS_TEXTURE0      = 16,
+    D3DTS_TEXTURE1      = 17,
+    D3DTS_TEXTURE2      = 18,
+    D3DTS_TEXTURE3      = 19,
+    D3DTS_TEXTURE4      = 20,
+    D3DTS_TEXTURE5      = 21,
+    D3DTS_TEXTURE6      = 22,
+    D3DTS_TEXTURE7      = 23,
+    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
+} D3DTRANSFORMSTATETYPE;
+
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
+    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
+    D3DRS_LINEPATTERN               = 10,   /* D3DLINEPATTERN */
+    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
+    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
+    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
+    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
+    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
+    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
+    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
+    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
+    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
+    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
+    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
+    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
+    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
+    D3DRS_ZVISIBLE                  = 30,   /* TRUE to enable z checking */
+    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
+    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
+    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
+    D3DRS_FOGEND                    = 37,   /* Fog end      */
+    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
+    D3DRS_EDGEANTIALIAS             = 40,   /* TRUE to enable edge antialiasing */
+    D3DRS_ZBIAS                     = 47,   /* LONG Z bias */
+    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
+    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
+    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
+    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
+    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
+    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
+    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
+    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
+    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
+    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
+    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
+    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
+    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
+    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
+    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
+    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
+    D3DRS_CLIPPING                  = 136,
+    D3DRS_LIGHTING                  = 137,
+    D3DRS_AMBIENT                   = 139,
+    D3DRS_FOGVERTEXMODE             = 140,
+    D3DRS_COLORVERTEX               = 141,
+    D3DRS_LOCALVIEWER               = 142,
+    D3DRS_NORMALIZENORMALS          = 143,
+    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
+    D3DRS_SPECULARMATERIALSOURCE    = 146,
+    D3DRS_AMBIENTMATERIALSOURCE     = 147,
+    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
+    D3DRS_VERTEXBLEND               = 151,
+    D3DRS_CLIPPLANEENABLE           = 152,
+    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
+    D3DRS_POINTSIZE                 = 154,   /* float point size */
+    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
+    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
+    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
+    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
+    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
+    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
+    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
+    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
+    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
+    D3DRS_PATCHSEGMENTS             = 164,  // Number of segments per edge when drawing patches
+    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
+    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
+    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
+    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
+    D3DRS_TWEENFACTOR               = 170,   // float tween factor
+    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
+    D3DRS_POSITIONORDER             = 172,   // NPatch position interpolation order. D3DORDER_LINEAR or D3DORDER_CUBIC (default)
+    D3DRS_NORMALORDER               = 173,   // NPatch normal interpolation order. D3DORDER_LINEAR (default) or D3DORDER_QUADRATIC
+
+    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
+} D3DRENDERSTATETYPE;
+
+// Values for material source
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+    D3DMCS_MATERIAL         = 0,            // Color from material is used
+    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
+    D3DMCS_COLOR2           = 2,            // Specular vertex color is used
+    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum
+} D3DMATERIALCOLORSOURCE;
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS                 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U   0x00000001L
+#define D3DWRAP_V   0x00000002L
+#define D3DWRAP_W   0x00000004L
+
+/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
+#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
+#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
+#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W
+#define D3DWRAPCOORD_3   0x00000008L
+
+/* Flags to construct D3DRS_COLORWRITEENABLE */
+#define D3DCOLORWRITEENABLE_RED     (1L<<0)
+#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)
+
+/*
+ * State enumerants for per-stage texture processing.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
+    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
+    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
+    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
+    D3DTSS_ADDRESSU       = 13, /* D3DTEXTUREADDRESS for U coordinate */
+    D3DTSS_ADDRESSV       = 14, /* D3DTEXTUREADDRESS for V coordinate */
+    D3DTSS_BORDERCOLOR    = 15, /* D3DCOLOR */
+    D3DTSS_MAGFILTER      = 16, /* D3DTEXTUREFILTER filter to use for magnification */
+    D3DTSS_MINFILTER      = 17, /* D3DTEXTUREFILTER filter to use for minification */
+    D3DTSS_MIPFILTER      = 18, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
+    D3DTSS_MIPMAPLODBIAS  = 19, /* float Mipmap LOD bias */
+    D3DTSS_MAXMIPLEVEL    = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+    D3DTSS_MAXANISOTROPY  = 21, /* DWORD maximum anisotropy */
+    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
+    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
+    D3DTSS_ADDRESSW       = 25, /* D3DTEXTUREADDRESS for W coordinate */
+    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
+    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
+    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
+    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+// and normal in the camera space) should be taken as texture coordinates
+// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+//
+#define D3DTSS_TCI_PASSTHRU                             0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DTSS.
+ */
+typedef enum _D3DTEXTUREOP
+{
+    // Control
+    D3DTOP_DISABLE              = 1,      // disables stage
+    D3DTOP_SELECTARG1           = 2,      // the default
+    D3DTOP_SELECTARG2           = 3,
+
+    // Modulate
+    D3DTOP_MODULATE             = 4,      // multiply args together
+    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
+    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
+
+    // Add
+    D3DTOP_ADD                  =  7,   // add arguments together
+    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
+    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
+    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
+    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
+                                        // Arg1 + Arg2 - Arg1*Arg2
+                                        // = Arg1 + (1-Arg1)*Arg2
+
+    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
+    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
+    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
+
+    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
+    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
+
+    // Specular mapping
+    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
+    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+
+    // Bump mapping
+    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
+    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
+
+    // This can do either diffuse or specular bump mapping with correct input.
+    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+    // where each component has been scaled and offset to make it signed.
+    // The result is replicated into all four (including alpha) channels.
+    // This is a valid COLOROP only.
+    D3DTOP_DOTPRODUCT3          = 24,
+
+    // Triadic ops
+    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
+    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
+
+    D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
+ * operations set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
+#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)
+#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)
+#define D3DTA_TEXTURE           0x00000002  // select texture color (read only)
+#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)
+#define D3DTA_SPECULAR          0x00000004  // select specular color (read only)
+#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)
+#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)
+#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)
+
+//
+// Values for D3DTSS_***FILTER texture stage states
+//
+typedef enum _D3DTEXTUREFILTERTYPE
+{
+    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
+    D3DTEXF_POINT           = 1,    // nearest
+    D3DTEXF_LINEAR          = 2,    // linear interpolation
+    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
+    D3DTEXF_FLATCUBIC       = 4,    // cubic
+    D3DTEXF_GAUSSIANCUBIC   = 5,    // different cubic kernel
+    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREFILTERTYPE;
+
+/* Bits for Flags in ProcessVertices call */
+
+#define D3DPV_DONOTCOPYDATA     (1 << 0)
+
+//-------------------------------------------------------------------
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0        0x001
+#define D3DFVF_POSITION_MASK    0x00E
+#define D3DFVF_XYZ              0x002
+#define D3DFVF_XYZRHW           0x004
+#define D3DFVF_XYZB1            0x006
+#define D3DFVF_XYZB2            0x008
+#define D3DFVF_XYZB3            0x00a
+#define D3DFVF_XYZB4            0x00c
+#define D3DFVF_XYZB5            0x00e
+
+#define D3DFVF_NORMAL           0x010
+#define D3DFVF_PSIZE            0x020
+#define D3DFVF_DIFFUSE          0x040
+#define D3DFVF_SPECULAR         0x080
+
+#define D3DFVF_TEXCOUNT_MASK    0xf00
+#define D3DFVF_TEXCOUNT_SHIFT   8
+#define D3DFVF_TEX0             0x000
+#define D3DFVF_TEX1             0x100
+#define D3DFVF_TEX2             0x200
+#define D3DFVF_TEX3             0x300
+#define D3DFVF_TEX4             0x400
+#define D3DFVF_TEX5             0x500
+#define D3DFVF_TEX6             0x600
+#define D3DFVF_TEX7             0x700
+#define D3DFVF_TEX8             0x800
+
+#define D3DFVF_LASTBETA_UBYTE4  0x1000
+
+#define D3DFVF_RESERVED2        0xE000  // 4 reserved bits
+
+//---------------------------------------------------------------------
+// Vertex Shaders
+//
+
+/*
+
+Vertex Shader Declaration
+
+The declaration portion of a vertex shader defines the static external
+interface of the shader.  The information in the declaration includes:
+
+- Assignments of vertex shader input registers to data streams.  These
+assignments bind a specific vertex register to a single component within a
+vertex stream.  A vertex stream element is identified by a byte offset
+within the stream and a type.  The type specifies the arithmetic data type
+plus the dimensionality (1, 2, 3, or 4 values).  Stream data which is
+less than 4 values are always expanded out to 4 values with zero or more
+0.F values and one 1.F value.
+
+- Assignment of vertex shader input registers to implicit data from the
+primitive tessellator.  This controls the loading of vertex data which is
+not loaded from a stream, but rather is generated during primitive
+tessellation prior to the vertex shader.
+
+- Loading data into the constant memory at the time a shader is set as the
+current shader.  Each token specifies values for one or more contiguous 4
+DWORD constant registers.  This allows the shader to update an arbitrary
+subset of the constant memory, overwriting the device state (which
+contains the current values of the constant memory).  Note that these
+values can be subsequently overwritten (between DrawPrimitive calls)
+during the time a shader is bound to a device via the
+SetVertexShaderConstant method.
+
+
+Declaration arrays are single-dimensional arrays of DWORDs composed of
+multiple tokens each of which is one or more DWORDs.  The single-DWORD
+token value 0xFFFFFFFF is a special token used to indicate the end of the
+declaration array.  The single DWORD token value 0x00000000 is a NOP token
+with is ignored during the declaration parsing.  Note that 0x00000000 is a
+valid value for DWORDs following the first DWORD for multiple word tokens.
+
+[31:29] TokenType
+    0x0 - NOP (requires all DWORD bits to be zero)
+    0x1 - stream selector
+    0x2 - stream data definition (map to vertex input memory)
+    0x3 - vertex input memory from tessellator
+    0x4 - constant memory from shader
+    0x5 - extension
+    0x6 - reserved
+    0x7 - end-of-array (requires all DWORD bits to be 1)
+
+NOP Token (single DWORD token)
+    [31:29] 0x0
+    [28:00] 0x0
+
+Stream Selector (single DWORD token)
+    [31:29] 0x1
+    [28]    indicates whether this is a tessellator stream
+    [27:04] 0x0
+    [03:00] stream selector (0..15)
+
+Stream Data Definition (single DWORD token)
+    Vertex Input Register Load
+      [31:29] 0x2
+      [28]    0x0
+      [27:20] 0x0
+      [19:16] type (dimensionality and data type)
+      [15:04] 0x0
+      [03:00] vertex register address (0..15)
+    Data Skip (no register load)
+      [31:29] 0x2
+      [28]    0x1
+      [27:20] 0x0
+      [19:16] count of DWORDS to skip over (0..15)
+      [15:00] 0x0
+    Vertex Input Memory from Tessellator Data (single DWORD token)
+      [31:29] 0x3
+      [28]    indicates whether data is normals or u/v
+      [27:24] 0x0
+      [23:20] vertex register address (0..15)
+      [19:16] type (dimensionality)
+      [15:04] 0x0
+      [03:00] vertex register address (0..15)
+
+Constant Memory from Shader (multiple DWORD token)
+    [31:29] 0x4
+    [28:25] count of 4*DWORD constants to load (0..15)
+    [24:07] 0x0
+    [06:00] constant memory address (0..95)
+
+Extension Token (single or multiple DWORD token)
+    [31:29] 0x5
+    [28:24] count of additional DWORDs in token (0..31)
+    [23:00] extension-specific information
+
+End-of-array token (single DWORD token)
+    [31:29] 0x7
+    [28:00] 0x1fffffff
+
+The stream selector token must be immediately followed by a contiguous set of stream data definition tokens.  This token sequence fully defines that stream, including the set of elements within the stream, the order in which the elements appear, the type of each element, and the vertex register into which to load an element.
+Streams are allowed to include data which is not loaded into a vertex register, thus allowing data which is not used for this shader to exist in the vertex stream.  This skipped data is defined only by a count of DWORDs to skip over, since the type information is irrelevant.
+The token sequence:
+Stream Select: stream=0
+Stream Data Definition (Load): type=FLOAT3; register=3
+Stream Data Definition (Load): type=FLOAT3; register=4
+Stream Data Definition (Skip): count=2
+Stream Data Definition (Load): type=FLOAT2; register=7
+
+defines stream zero to consist of 4 elements, 3 of which are loaded into registers and the fourth skipped over.  Register 3 is loaded with the first three DWORDs in each vertex interpreted as FLOAT data.  Register 4 is loaded with the 4th, 5th, and 6th DWORDs interpreted as FLOAT data.  The next two DWORDs (7th and 8th) are skipped over and not loaded into any vertex input register.   Register 7 is loaded with the 9th and 10th DWORDS interpreted as FLOAT data.
+Placing of tokens other than NOPs between the Stream Selector and Stream Data Definition tokens is disallowed.
+
+*/
+
+typedef enum _D3DVSD_TOKENTYPE
+{
+    D3DVSD_TOKEN_NOP        = 0,    // NOP or extension
+    D3DVSD_TOKEN_STREAM,            // stream selector
+    D3DVSD_TOKEN_STREAMDATA,        // stream data definition (map to vertex input memory)
+    D3DVSD_TOKEN_TESSELLATOR,       // vertex input memory from tessellator
+    D3DVSD_TOKEN_CONSTMEM,          // constant memory from shader
+    D3DVSD_TOKEN_EXT,               // extension
+    D3DVSD_TOKEN_END = 7,           // end-of-array (requires all DWORD bits to be 1)
+    D3DVSD_FORCE_DWORD = 0x7fffffff,// force 32-bit size enum
+} D3DVSD_TOKENTYPE;
+
+#define D3DVSD_TOKENTYPESHIFT   29
+#define D3DVSD_TOKENTYPEMASK    (7 << D3DVSD_TOKENTYPESHIFT)
+
+#define D3DVSD_STREAMNUMBERSHIFT 0
+#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
+
+#define D3DVSD_DATALOADTYPESHIFT 28
+#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
+
+#define D3DVSD_DATATYPESHIFT 16
+#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
+
+#define D3DVSD_SKIPCOUNTSHIFT 16
+#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
+
+#define D3DVSD_VERTEXREGSHIFT 0
+#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
+
+#define D3DVSD_VERTEXREGINSHIFT 20
+#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
+
+#define D3DVSD_CONSTCOUNTSHIFT 25
+#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
+
+#define D3DVSD_CONSTADDRESSSHIFT 0
+#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
+
+#define D3DVSD_CONSTRSSHIFT 16
+#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
+
+#define D3DVSD_EXTCOUNTSHIFT 24
+#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
+
+#define D3DVSD_EXTINFOSHIFT 0
+#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
+
+#define D3DVSD_MAKETOKENTYPE(tokenType) ((tokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+// macros for generation of CreateVertexShader Declaration token array
+
+// Set current stream
+// _StreamNumber [0..(MaxStreams-1)] stream to get data from
+//
+#define D3DVSD_STREAM( _StreamNumber ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (_StreamNumber))
+
+// Set tessellator stream
+//
+#define D3DVSD_STREAMTESSSHIFT 28
+#define D3DVSD_STREAMTESSMASK (1 << D3DVSD_STREAMTESSSHIFT)
+#define D3DVSD_STREAM_TESS( ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+// bind single vertex register to vertex element from vertex stream
+//
+// _VertexRegister [0..15] address of the vertex register
+// _Type [D3DVSDT_*] dimensionality and arithmetic data type
+
+#define D3DVSD_REG( _VertexRegister, _Type ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) |            \
+     ((_Type) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
+
+// Skip _DWORDCount DWORDs in vertex
+//
+#define D3DVSD_SKIP( _DWORDCount ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \
+     ((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))
+
+// load data into vertex shader constant memory
+//
+// _ConstantAddress [0..95] - address of constant array to begin filling data
+// _Count [0..15] - number of constant vectors to load (4 DWORDs each)
+// followed by 4*_Count DWORDS of data
+//
+#define D3DVSD_CONST( _ConstantAddress, _Count ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | \
+     ((_Count) << D3DVSD_CONSTCOUNTSHIFT) | (_ConstantAddress))
+
+// enable tessellator generated normals
+//
+// _VertexRegisterIn  [0..15] address of vertex register whose input stream
+//                            will be used in normal computation
+// _VertexRegisterOut [0..15] address of vertex register to output the normal to
+//
+#define D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | \
+     ((_VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | \
+     ((0x02) << D3DVSD_DATATYPESHIFT) | (_VertexRegisterOut))
+
+// enable tessellator generated surface parameters
+//
+// _VertexRegister [0..15] address of vertex register to output parameters
+//
+#define D3DVSD_TESSUV( _VertexRegister ) \
+    (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | \
+     ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
+
+// Generates END token
+//
+#define D3DVSD_END() 0xFFFFFFFF
+
+// Generates NOP token
+#define D3DVSD_NOP() 0x00000000
+
+// bit declarations for _Type fields
+#define D3DVSDT_FLOAT1      0x00    // 1D float expanded to (value, 0., 0., 1.)
+#define D3DVSDT_FLOAT2      0x01    // 2D float expanded to (value, value, 0., 1.)
+#define D3DVSDT_FLOAT3      0x02    // 3D float expanded to (value, value, value, 1.)
+#define D3DVSDT_FLOAT4      0x03    // 4D float
+#define D3DVSDT_D3DCOLOR    0x04    // 4D packed unsigned bytes mapped to 0. to 1. range
+                                    // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
+#define D3DVSDT_UBYTE4      0x05    // 4D unsigned byte
+#define D3DVSDT_SHORT2      0x06    // 2D signed short expanded to (value, value, 0., 1.)
+#define D3DVSDT_SHORT4      0x07    // 4D signed short
+
+// assignments of vertex input registers for fixed function vertex shader
+//
+#define D3DVSDE_POSITION        0
+#define D3DVSDE_BLENDWEIGHT     1
+#define D3DVSDE_BLENDINDICES    2
+#define D3DVSDE_NORMAL          3
+#define D3DVSDE_PSIZE           4
+#define D3DVSDE_DIFFUSE         5
+#define D3DVSDE_SPECULAR        6
+#define D3DVSDE_TEXCOORD0       7
+#define D3DVSDE_TEXCOORD1       8
+#define D3DVSDE_TEXCOORD2       9
+#define D3DVSDE_TEXCOORD3       10
+#define D3DVSDE_TEXCOORD4       11
+#define D3DVSDE_TEXCOORD5       12
+#define D3DVSDE_TEXCOORD6       13
+#define D3DVSDE_TEXCOORD7       14
+#define D3DVSDE_POSITION2       15
+#define D3DVSDE_NORMAL2         16
+
+// Maximum supported number of texture coordinate sets
+#define D3DDP_MAXTEXCOORD   8
+
+
+//
+// Instruction Token Bit Definitions
+//
+#define D3DSI_OPCODE_MASK       0x0000FFFF
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
+{
+    D3DSIO_NOP          = 0,    // PS/VS
+    D3DSIO_MOV          ,       // PS/VS
+    D3DSIO_ADD          ,       // PS/VS
+    D3DSIO_SUB          ,       // PS
+    D3DSIO_MAD          ,       // PS/VS
+    D3DSIO_MUL          ,       // PS/VS
+    D3DSIO_RCP          ,       // VS
+    D3DSIO_RSQ          ,       // VS
+    D3DSIO_DP3          ,       // PS/VS
+    D3DSIO_DP4          ,       // PS/VS
+    D3DSIO_MIN          ,       // VS
+    D3DSIO_MAX          ,       // VS
+    D3DSIO_SLT          ,       // VS
+    D3DSIO_SGE          ,       // VS
+    D3DSIO_EXP          ,       // VS
+    D3DSIO_LOG          ,       // VS
+    D3DSIO_LIT          ,       // VS
+    D3DSIO_DST          ,       // VS
+    D3DSIO_LRP          ,       // PS
+    D3DSIO_FRC          ,       // VS
+    D3DSIO_M4x4         ,       // VS
+    D3DSIO_M4x3         ,       // VS
+    D3DSIO_M3x4         ,       // VS
+    D3DSIO_M3x3         ,       // VS
+    D3DSIO_M3x2         ,       // VS
+
+    D3DSIO_TEXCOORD     = 64,   // PS
+    D3DSIO_TEXKILL      ,       // PS
+    D3DSIO_TEX          ,       // PS
+    D3DSIO_TEXBEM       ,       // PS
+    D3DSIO_TEXBEML      ,       // PS
+    D3DSIO_TEXREG2AR    ,       // PS
+    D3DSIO_TEXREG2GB    ,       // PS
+    D3DSIO_TEXM3x2PAD   ,       // PS
+    D3DSIO_TEXM3x2TEX   ,       // PS
+    D3DSIO_TEXM3x3PAD   ,       // PS
+    D3DSIO_TEXM3x3TEX   ,       // PS
+    D3DSIO_TEXM3x3DIFF  ,       // PS
+    D3DSIO_TEXM3x3SPEC  ,       // PS
+    D3DSIO_TEXM3x3VSPEC ,       // PS
+    D3DSIO_EXPP         ,       // VS
+    D3DSIO_LOGP         ,       // VS
+    D3DSIO_CND          ,       // PS
+    D3DSIO_DEF          ,       // PS
+    D3DSIO_TEXREG2RGB   ,       // PS
+    D3DSIO_TEXDP3TEX    ,       // PS
+    D3DSIO_TEXM3x2DEPTH ,       // PS
+    D3DSIO_TEXDP3       ,       // PS
+    D3DSIO_TEXM3x3      ,       // PS
+    D3DSIO_TEXDEPTH     ,       // PS
+    D3DSIO_CMP          ,       // PS
+    D3DSIO_BEM          ,       // PS
+
+    D3DSIO_PHASE        = 0xFFFD,
+    D3DSIO_COMMENT      = 0xFFFE,
+    D3DSIO_END          = 0xFFFF,
+
+    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+//
+// Co-Issue Instruction Modifier - if set then this instruction is to be
+// issued in parallel with the previous instruction(s) for which this bit
+// is not set.
+//
+#define D3DSI_COISSUE           0x40000000
+
+//
+// Parameter Token Bit Definitions
+//
+#define D3DSP_REGNUM_MASK       0x00001FFF
+
+// destination parameter write mask
+#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)
+#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)
+#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)
+#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)
+#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components
+
+// destination parameter modifiers
+#define D3DSP_DSTMOD_SHIFT      20
+#define D3DSP_DSTMOD_MASK       0x00F00000
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
+{
+    D3DSPDM_NONE    = 0<<D3DSP_DSTMOD_SHIFT, // nop
+    D3DSPDM_SATURATE= 1<<D3DSP_DSTMOD_SHIFT, // clamp to 0. to 1. range
+    D3DSPDM_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+// destination parameter 
+#define D3DSP_DSTSHIFT_SHIFT    24
+#define D3DSP_DSTSHIFT_MASK     0x0F000000
+
+// destination/source parameter register type
+#define D3DSP_REGTYPE_SHIFT     28
+#define D3DSP_REGTYPE_MASK      0x70000000
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
+{
+    D3DSPR_TEMP     = 0<<D3DSP_REGTYPE_SHIFT, // Temporary Register File
+    D3DSPR_INPUT    = 1<<D3DSP_REGTYPE_SHIFT, // Input Register File
+    D3DSPR_CONST    = 2<<D3DSP_REGTYPE_SHIFT, // Constant Register File
+    D3DSPR_ADDR     = 3<<D3DSP_REGTYPE_SHIFT, // Address Register (VS)
+    D3DSPR_TEXTURE  = 3<<D3DSP_REGTYPE_SHIFT, // Texture Register File (PS)
+    D3DSPR_RASTOUT  = 4<<D3DSP_REGTYPE_SHIFT, // Rasterizer Register File
+    D3DSPR_ATTROUT  = 5<<D3DSP_REGTYPE_SHIFT, // Attribute Output Register File
+    D3DSPR_TEXCRDOUT= 6<<D3DSP_REGTYPE_SHIFT, // Texture Coordinate Output Register File
+    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+// Register offsets in the Rasterizer Register File
+//
+typedef enum _D3DVS_RASTOUT_OFFSETS
+{
+    D3DSRO_POSITION = 0,
+    D3DSRO_FOG,
+    D3DSRO_POINT_SIZE,
+    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
+} D3DVS_RASTOUT_OFFSETS;
+
+// Source operand addressing modes
+
+#define D3DVS_ADDRESSMODE_SHIFT 13
+#define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE
+{
+    D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
+    D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),   // Relative to register A0
+    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DVS_ADDRESSMODE_TYPE;
+
+// Source operand swizzle definitions
+//
+#define D3DVS_SWIZZLE_SHIFT     16
+#define D3DVS_SWIZZLE_MASK      0x00FF0000
+
+// The following bits define where to take component X from:
+
+#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
+
+// The following bits define where to take component Y from:
+
+#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+// The following bits define where to take component Z from:
+
+#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+// The following bits define where to take component W from:
+
+#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+// Value when there is no swizzle (X is taken from X, Y is taken from Y,
+// Z is taken from Z, W is taken from W
+//
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+// source parameter swizzle
+#define D3DSP_SWIZZLE_SHIFT     16
+#define D3DSP_SWIZZLE_MASK      0x00FF0000
+
+#define D3DSP_NOSWIZZLE \
+    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+// pixel-shader swizzle ops
+#define D3DSP_REPLICATERED \
+    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+#define D3DSP_REPLICATEGREEN \
+    ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+#define D3DSP_REPLICATEBLUE \
+    ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+#define D3DSP_REPLICATEALPHA \
+    ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+// source parameter modifiers
+#define D3DSP_SRCMOD_SHIFT      24
+#define D3DSP_SRCMOD_MASK       0x0F000000
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
+{
+    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
+    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
+    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
+    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
+    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
+    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
+    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
+    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
+    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
+    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component 
+    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
+    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+// pixel shader version token
+#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
+
+// vertex shader version token
+#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
+
+// extract major/minor from version cap
+#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
+#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
+
+// destination/source parameter register type
+#define D3DSI_COMMENTSIZE_SHIFT     16
+#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000
+#define D3DSHADER_COMMENT(_DWordSize) \
+    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
+
+// pixel/vertex shader end token
+#define D3DPS_END()  0x0000FFFF
+#define D3DVS_END()  0x0000FFFF
+
+//---------------------------------------------------------------------
+
+// High order surfaces
+//
+typedef enum _D3DBASISTYPE
+{
+   D3DBASIS_BEZIER      = 0,
+   D3DBASIS_BSPLINE     = 1,
+   D3DBASIS_INTERPOLATE = 2,
+   D3DBASIS_FORCE_DWORD = 0x7fffffff,
+} D3DBASISTYPE;
+
+typedef enum _D3DORDERTYPE
+{
+   D3DORDER_LINEAR      = 1,
+   D3DORDER_QUADRATIC   = 2,
+   D3DORDER_CUBIC       = 3,
+   D3DORDER_QUINTIC     = 5,
+   D3DORDER_FORCE_DWORD = 0x7fffffff,
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE
+{
+   D3DPATCHEDGE_DISCRETE    = 0,
+   D3DPATCHEDGE_CONTINUOUS  = 1,
+   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+    D3DSBT_ALL           = 1, // capture all state
+    D3DSBT_PIXELSTATE    = 2, // capture pixel state
+    D3DSBT_VERTEXSTATE   = 3, // capture vertex state
+    D3DSBT_FORCE_DWORD   = 0x7fffffff,
+} D3DSTATEBLOCKTYPE;
+
+// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
+//
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+    D3DVBF_DISABLE  = 0,     // Disable vertex blending
+    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
+    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
+    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
+    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
+    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0
+    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
+    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
+    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
+    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
+    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
+    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff,
+} D3DTEXTURETRANSFORMFLAGS;
+
+// Macros to set texture coordinate format bits in the FVF id
+
+#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
+#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
+#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
+#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+
+//---------------------------------------------------------------------
+
+/* Direct3D8 Device types */
+typedef enum _D3DDEVTYPE
+{
+    D3DDEVTYPE_HAL         = 1,
+    D3DDEVTYPE_REF         = 2,
+    D3DDEVTYPE_SW          = 3,
+
+    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff
+} D3DDEVTYPE;
+
+/* Multi-Sample buffer types */
+typedef enum _D3DMULTISAMPLE_TYPE
+{
+    D3DMULTISAMPLE_NONE            =  0,
+    D3DMULTISAMPLE_2_SAMPLES       =  2,
+    D3DMULTISAMPLE_3_SAMPLES       =  3,
+    D3DMULTISAMPLE_4_SAMPLES       =  4,
+    D3DMULTISAMPLE_5_SAMPLES       =  5,
+    D3DMULTISAMPLE_6_SAMPLES       =  6,
+    D3DMULTISAMPLE_7_SAMPLES       =  7,
+    D3DMULTISAMPLE_8_SAMPLES       =  8,
+    D3DMULTISAMPLE_9_SAMPLES       =  9,
+    D3DMULTISAMPLE_10_SAMPLES      = 10,
+    D3DMULTISAMPLE_11_SAMPLES      = 11,
+    D3DMULTISAMPLE_12_SAMPLES      = 12,
+    D3DMULTISAMPLE_13_SAMPLES      = 13,
+    D3DMULTISAMPLE_14_SAMPLES      = 14,
+    D3DMULTISAMPLE_15_SAMPLES      = 15,
+    D3DMULTISAMPLE_16_SAMPLES      = 16,
+
+    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+/* Formats
+ * Most of these names have the following convention:
+ *      A = Alpha
+ *      R = Red
+ *      G = Green
+ *      B = Blue
+ *      X = Unused Bits
+ *      P = Palette
+ *      L = Luminance
+ *      U = dU coordinate for BumpMap
+ *      V = dV coordinate for BumpMap
+ *      S = Stencil
+ *      D = Depth (e.g. Z or W buffer)
+ *
+ *      Further, the order of the pieces are from MSB first; hence
+ *      D3DFMT_A8L8 indicates that the high byte of this two byte
+ *      format is alpha.
+ *
+ *      D16 indicates:
+ *           - An integer 16-bit value.
+ *           - An app-lockable surface.
+ *
+ *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
+ *          - no particular bit ordering per pixel, and
+ *          - are not app lockable, and
+ *          - the driver is allowed to consume more than the indicated
+ *            number of bits per Depth channel (but not Stencil channel).
+ */
+#ifndef MAKEFOURCC
+    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
+                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
+                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif /* defined(MAKEFOURCC) */
+
+
+typedef enum _D3DFORMAT
+{
+    D3DFMT_UNKNOWN              =  0,
+
+    D3DFMT_R8G8B8               = 20,
+    D3DFMT_A8R8G8B8             = 21,
+    D3DFMT_X8R8G8B8             = 22,
+    D3DFMT_R5G6B5               = 23,
+    D3DFMT_X1R5G5B5             = 24,
+    D3DFMT_A1R5G5B5             = 25,
+    D3DFMT_A4R4G4B4             = 26,
+    D3DFMT_R3G3B2               = 27,
+    D3DFMT_A8                   = 28,
+    D3DFMT_A8R3G3B2             = 29,
+    D3DFMT_X4R4G4B4             = 30,
+    D3DFMT_A2B10G10R10          = 31,
+    D3DFMT_G16R16               = 34,
+
+    D3DFMT_A8P8                 = 40,
+    D3DFMT_P8                   = 41,
+
+    D3DFMT_L8                   = 50,
+    D3DFMT_A8L8                 = 51,
+    D3DFMT_A4L4                 = 52,
+
+    D3DFMT_V8U8                 = 60,
+    D3DFMT_L6V5U5               = 61,
+    D3DFMT_X8L8V8U8             = 62,
+    D3DFMT_Q8W8V8U8             = 63,
+    D3DFMT_V16U16               = 64,
+    D3DFMT_W11V11U10            = 65,
+    D3DFMT_A2W10V10U10          = 67,
+
+    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
+    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
+    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
+    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
+    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
+
+    D3DFMT_D16_LOCKABLE         = 70,
+    D3DFMT_D32                  = 71,
+    D3DFMT_D15S1                = 73,
+    D3DFMT_D24S8                = 75,
+    D3DFMT_D16                  = 80,
+    D3DFMT_D24X8                = 77,
+    D3DFMT_D24X4S4              = 79,
+
+
+    D3DFMT_VERTEXDATA           =100,
+    D3DFMT_INDEX16              =101,
+    D3DFMT_INDEX32              =102,
+
+    D3DFMT_FORCE_DWORD          =0x7fffffff
+} D3DFORMAT;
+
+/* Display Modes */
+typedef struct _D3DDISPLAYMODE
+{
+    UINT            Width;
+    UINT            Height;
+    UINT            RefreshRate;
+    D3DFORMAT       Format;
+} D3DDISPLAYMODE;
+
+/* Creation Parameters */
+typedef struct _D3DDEVICE_CREATION_PARAMETERS
+{
+    UINT            AdapterOrdinal;
+    D3DDEVTYPE      DeviceType;
+    HWND            hFocusWindow;
+    DWORD           BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+
+/* SwapEffects */
+typedef enum _D3DSWAPEFFECT
+{
+    D3DSWAPEFFECT_DISCARD           = 1,
+    D3DSWAPEFFECT_FLIP              = 2,
+    D3DSWAPEFFECT_COPY              = 3,
+    D3DSWAPEFFECT_COPY_VSYNC        = 4,
+
+    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
+} D3DSWAPEFFECT;
+
+/* Pool types */
+typedef enum _D3DPOOL {
+    D3DPOOL_DEFAULT                 = 0,
+    D3DPOOL_MANAGED                 = 1,
+    D3DPOOL_SYSTEMMEM               = 2,
+    D3DPOOL_SCRATCH                 = 3,
+
+    D3DPOOL_FORCE_DWORD             = 0x7fffffff
+} D3DPOOL;
+
+
+/* RefreshRate pre-defines */
+#define D3DPRESENT_RATE_DEFAULT         0x00000000
+#define D3DPRESENT_RATE_UNLIMITED       0x7fffffff
+
+
+/* Resize Optional Parameters */
+typedef struct _D3DPRESENT_PARAMETERS_
+{
+    UINT                BackBufferWidth;
+    UINT                BackBufferHeight;
+    D3DFORMAT           BackBufferFormat;
+    UINT                BackBufferCount;
+
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+
+    D3DSWAPEFFECT       SwapEffect;
+    HWND                hDeviceWindow;
+    BOOL                Windowed;
+    BOOL                EnableAutoDepthStencil;
+    D3DFORMAT           AutoDepthStencilFormat;
+    DWORD               Flags;
+
+    /* Following elements must be zero for Windowed mode */
+    UINT                FullScreen_RefreshRateInHz;
+    UINT                FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+// Values for D3DPRESENT_PARAMETERS.Flags
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
+
+
+/* Gamma Ramp: Same as DX7 */
+
+typedef struct _D3DGAMMARAMP
+{
+    WORD                red  [256];
+    WORD                green[256];
+    WORD                blue [256];
+} D3DGAMMARAMP;
+
+/* Back buffer types */
+typedef enum _D3DBACKBUFFER_TYPE
+{
+    D3DBACKBUFFER_TYPE_MONO         = 0,
+    D3DBACKBUFFER_TYPE_LEFT         = 1,
+    D3DBACKBUFFER_TYPE_RIGHT        = 2,
+
+    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+
+/* Types */
+typedef enum _D3DRESOURCETYPE {
+    D3DRTYPE_SURFACE                =  1,
+    D3DRTYPE_VOLUME                 =  2,
+    D3DRTYPE_TEXTURE                =  3,
+    D3DRTYPE_VOLUMETEXTURE          =  4,
+    D3DRTYPE_CUBETEXTURE            =  5,
+    D3DRTYPE_VERTEXBUFFER           =  6,
+    D3DRTYPE_INDEXBUFFER            =  7,
+
+
+    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
+} D3DRESOURCETYPE;
+
+/* Usages */
+#define D3DUSAGE_RENDERTARGET       (0x00000001L)
+#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
+
+/* Usages for Vertex/Index buffers */
+#define D3DUSAGE_WRITEONLY          (0x00000008L)
+#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
+#define D3DUSAGE_DONOTCLIP          (0x00000020L)
+#define D3DUSAGE_POINTS             (0x00000040L)
+#define D3DUSAGE_RTPATCHES          (0x00000080L)
+#define D3DUSAGE_NPATCHES           (0x00000100L)
+#define D3DUSAGE_DYNAMIC            (0x00000200L)
+
+
+
+
+
+
+
+
+
+/* CubeMap Face identifiers */
+typedef enum _D3DCUBEMAP_FACES
+{
+    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
+    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
+    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
+    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
+    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
+    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
+
+    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
+} D3DCUBEMAP_FACES;
+
+
+/* Lock flags */
+
+#define D3DLOCK_READONLY           0x00000010L
+#define D3DLOCK_DISCARD             0x00002000L
+#define D3DLOCK_NOOVERWRITE        0x00001000L
+#define D3DLOCK_NOSYSLOCK          0x00000800L
+
+#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L
+
+
+
+
+
+
+/* Vertex Buffer Description */
+typedef struct _D3DVERTEXBUFFER_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+
+    DWORD               FVF;
+
+} D3DVERTEXBUFFER_DESC;
+
+/* Index Buffer Description */
+typedef struct _D3DINDEXBUFFER_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+} D3DINDEXBUFFER_DESC;
+
+
+/* Surface Description */
+typedef struct _D3DSURFACE_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    UINT                Width;
+    UINT                Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DVOLUME_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+
+    UINT                Width;
+    UINT                Height;
+    UINT                Depth;
+} D3DVOLUME_DESC;
+
+/* Structure for LockRect */
+typedef struct _D3DLOCKED_RECT
+{
+    INT                 Pitch;
+    void*               pBits;
+} D3DLOCKED_RECT;
+
+/* Structures for LockBox */
+typedef struct _D3DBOX
+{
+    UINT                Left;
+    UINT                Top;
+    UINT                Right;
+    UINT                Bottom;
+    UINT                Front;
+    UINT                Back;
+} D3DBOX;
+
+typedef struct _D3DLOCKED_BOX
+{
+    INT                 RowPitch;
+    INT                 SlicePitch;
+    void*               pBits;
+} D3DLOCKED_BOX;
+
+/* Structures for LockRange */
+typedef struct _D3DRANGE
+{
+    UINT                Offset;
+    UINT                Size;
+} D3DRANGE;
+
+/* Structures for high order primitives */
+typedef struct _D3DRECTPATCH_INFO
+{
+    UINT                StartVertexOffsetWidth;
+    UINT                StartVertexOffsetHeight;
+    UINT                Width;
+    UINT                Height;
+    UINT                Stride;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DTRIPATCH_INFO
+{
+    UINT                StartVertexOffset;
+    UINT                NumVertices;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DTRIPATCH_INFO;
+
+/* Adapter Identifier */
+
+#define MAX_DEVICE_IDENTIFIER_STRING        512
+typedef struct _D3DADAPTER_IDENTIFIER8
+{
+    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
+    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+#ifdef _WIN32
+    LARGE_INTEGER   DriverVersion;            /* Defined for 32 bit components */
+#else
+    DWORD           DriverVersionLowPart;     /* Defined for 16 bit driver components */
+    DWORD           DriverVersionHighPart;
+#endif
+
+    DWORD           VendorId;
+    DWORD           DeviceId;
+    DWORD           SubSysId;
+    DWORD           Revision;
+
+    GUID            DeviceIdentifier;
+
+    DWORD           WHQLLevel;
+
+} D3DADAPTER_IDENTIFIER8;
+
+
+/* Raster Status structure returned by GetRasterStatus */
+typedef struct _D3DRASTER_STATUS
+{
+    BOOL            InVBlank;
+    UINT            ScanLine;
+} D3DRASTER_STATUS;
+
+
+
+/* Debug monitor tokens (DEBUG only)
+
+   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
+   passing a token to the debug monitor.  For example, if, after passing
+   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
+   are passed in, the enabled/disabled state of the debug
+   monitor will still persist.
+
+   The debug monitor defaults to enabled.
+
+   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
+*/
+typedef enum _D3DDEBUGMONITORTOKENS {
+    D3DDMT_ENABLE            = 0,    // enable debug monitor
+    D3DDMT_DISABLE           = 1,    // disable debug monitor
+    D3DDMT_FORCE_DWORD     = 0x7fffffff,
+} D3DDEBUGMONITORTOKENS;
+
+// GetInfo IDs
+
+#define D3DDEVINFOID_RESOURCEMANAGER    5           /* Used with D3DDEVINFO_RESOURCEMANAGER */
+#define D3DDEVINFOID_VERTEXSTATS        6           /* Used with D3DDEVINFO_D3DVERTEXSTATS */
+
+typedef struct _D3DRESOURCESTATS
+{
+// Data collected since last Present()
+    BOOL    bThrashing;             /* indicates if thrashing */
+    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
+    DWORD   NumEvicts;              /* number of objects evicted */
+    DWORD   NumVidCreates;          /* number of objects created in video memory */
+    DWORD   LastPri;                /* priority of last object evicted */
+    DWORD   NumUsed;                /* number of objects set to the device */
+    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
+// Persistent data
+    DWORD   WorkingSet;             /* number of objects in video memory */
+    DWORD   WorkingSetBytes;        /* number of bytes in video memory */
+    DWORD   TotalManaged;           /* total number of managed objects */
+    DWORD   TotalBytes;             /* total number of bytes of managed objects */
+} D3DRESOURCESTATS;
+
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
+typedef struct _D3DDEVINFO_RESOURCEMANAGER
+{
+    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
+} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS
+{
+    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
+    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
+} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
+
+
+#pragma pack()
+#pragma warning(default:4201)
+
+#endif /* (DIRECT3D_VERSION >= 0x0800) */
+#endif /* _D3D8TYPES(P)_H_ */
+

+ 2582 - 0
directx.mod/include/d3d9.h

@@ -0,0 +1,2582 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:   d3d9.h
+ *  Content:    Direct3D include file
+ *
+ ****************************************************************************/
+
+#ifndef _D3D9_H_
+#define _D3D9_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0900
+#endif  //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+
+/* This identifier is passed to Direct3DCreate9 in order to ensure that an
+ * application was built against the correct header files. This number is
+ * incremented whenever a header (or other) change would require applications
+ * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail.
+ * (The number itself has no meaning.)*/
+
+#ifdef D3D_DEBUG_INFO
+#define D3D_SDK_VERSION   (32 | 0x80000000)
+#define D3D9b_SDK_VERSION (31 | 0x80000000)
+
+#else
+#define D3D_SDK_VERSION   32
+#define D3D9b_SDK_VERSION 31
+#endif
+
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <windows.h>
+
+#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
+    #define HMONITOR_DECLARED
+    DECLARE_HANDLE(HMONITOR);
+#endif
+
+#define D3DAPI WINAPI
+
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+
+/* IID_IDirect3D9 */
+/* {81BDCBCA-64D4-426d-AE8D-AD0147F4275C} */
+DEFINE_GUID(IID_IDirect3D9, 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c);
+
+/* IID_IDirect3DDevice9 */
+// {D0223B96-BF7A-43fd-92BD-A43B0D82B9EB} */
+DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+
+/* IID_IDirect3DResource9 */
+// {05EEC05D-8F7D-4362-B999-D1BAF357C704}
+DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+
+/* IID_IDirect3DBaseTexture9 */
+/* {580CA87E-1D3C-4d54-991D-B7D3E3C298CE} */
+DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+
+/* IID_IDirect3DTexture9 */
+/* {85C31227-3DE5-4f00-9B3A-F11AC38C18B5} */
+DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+
+/* IID_IDirect3DCubeTexture9 */
+/* {FFF32F81-D953-473a-9223-93D652ABA93F} */
+DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+
+/* IID_IDirect3DVolumeTexture9 */
+/* {2518526C-E789-4111-A7B9-47EF328D13E6} */
+DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+
+/* IID_IDirect3DVertexBuffer9 */
+/* {B64BB1B5-FD70-4df6-BF91-19D0A12455E3} */
+DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+
+/* IID_IDirect3DIndexBuffer9 */
+/* {7C9DD65E-D3F7-4529-ACEE-785830ACDE35} */
+DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+
+/* IID_IDirect3DSurface9 */
+/* {0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B} */
+DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+
+/* IID_IDirect3DVolume9 */
+/* {24F416E6-1F67-4aa7-B88E-D33F6F3128A1} */
+DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+
+/* IID_IDirect3DSwapChain9 */
+/* {794950F2-ADFC-458a-905E-10A10B0B503B} */
+DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+
+/* IID_IDirect3DVertexDeclaration9 */
+/* {DD13C59C-36FA-4098-A8FB-C7ED39DC8546} */
+DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+
+/* IID_IDirect3DVertexShader9 */
+/* {EFC5557E-6265-4613-8A94-43857889EB36} */
+DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+
+/* IID_IDirect3DPixelShader9 */
+/* {6D3BDBDC-5B02-4415-B852-CE5E8BCCB289} */
+DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+
+/* IID_IDirect3DStateBlock9 */
+/* {B07C4FE5-310D-4ba8-A23C-4F0F206F218B} */
+DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+
+/* IID_IDirect3DQuery9 */
+/* {d9771460-a695-4f26-bbd3-27b840b541cc} */
+DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+
+
+/* IID_HelperName */
+/* {E4A36723-FDFE-4b22-B146-3C04C07F4CC8} */
+DEFINE_GUID(IID_HelperName, 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x4, 0xc0, 0x7f, 0x4c, 0xc8);
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/* IID_IDirect3D9Ex */
+/* {02177241-69FC-400C-8FF1-93A44DF6861D} */
+DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D);
+
+/* IID_IDirect3DDevice9Ex */
+// {B18B10CE-2649-405a-870F-95F777D4313A}
+DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a);
+
+/* IID_IDirect3DSwapChain9Ex */
+/* {91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303} */
+DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3);
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#endif
+
+#ifdef __cplusplus
+
+#ifndef DECLSPEC_UUID
+#if _MSC_VER >= 1100
+#define DECLSPEC_UUID(x)    __declspec(uuid(x))
+#else
+#define DECLSPEC_UUID(x)
+#endif
+#endif
+
+interface DECLSPEC_UUID("81BDCBCA-64D4-426d-AE8D-AD0147F4275C") IDirect3D9;
+interface DECLSPEC_UUID("D0223B96-BF7A-43fd-92BD-A43B0D82B9EB") IDirect3DDevice9;
+
+interface DECLSPEC_UUID("B07C4FE5-310D-4ba8-A23C-4F0F206F218B") IDirect3DStateBlock9;
+interface DECLSPEC_UUID("05EEC05D-8F7D-4362-B999-D1BAF357C704") IDirect3DResource9;
+interface DECLSPEC_UUID("DD13C59C-36FA-4098-A8FB-C7ED39DC8546") IDirect3DVertexDeclaration9;
+interface DECLSPEC_UUID("EFC5557E-6265-4613-8A94-43857889EB36") IDirect3DVertexShader9;
+interface DECLSPEC_UUID("6D3BDBDC-5B02-4415-B852-CE5E8BCCB289") IDirect3DPixelShader9;
+interface DECLSPEC_UUID("580CA87E-1D3C-4d54-991D-B7D3E3C298CE") IDirect3DBaseTexture9;
+interface DECLSPEC_UUID("85C31227-3DE5-4f00-9B3A-F11AC38C18B5") IDirect3DTexture9;
+interface DECLSPEC_UUID("2518526C-E789-4111-A7B9-47EF328D13E6") IDirect3DVolumeTexture9;
+interface DECLSPEC_UUID("FFF32F81-D953-473a-9223-93D652ABA93F") IDirect3DCubeTexture9;
+
+interface DECLSPEC_UUID("B64BB1B5-FD70-4df6-BF91-19D0A12455E3") IDirect3DVertexBuffer9;
+interface DECLSPEC_UUID("7C9DD65E-D3F7-4529-ACEE-785830ACDE35") IDirect3DIndexBuffer9;
+
+interface DECLSPEC_UUID("0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B") IDirect3DSurface9;
+interface DECLSPEC_UUID("24F416E6-1F67-4aa7-B88E-D33F6F3128A1") IDirect3DVolume9;
+
+interface DECLSPEC_UUID("794950F2-ADFC-458a-905E-10A10B0B503B") IDirect3DSwapChain9;
+interface DECLSPEC_UUID("d9771460-a695-4f26-bbd3-27b840b541cc") IDirect3DQuery9;
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+interface DECLSPEC_UUID("02177241-69FC-400C-8FF1-93A44DF6861D") IDirect3D9Ex;
+interface DECLSPEC_UUID("B18B10CE-2649-405a-870F-95F777D4313A") IDirect3DDevice9Ex;
+interface DECLSPEC_UUID("91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303") IDirect3DSwapChain9Ex;
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#if defined(_COM_SMARTPTR_TYPEDEF)
+_COM_SMARTPTR_TYPEDEF(IDirect3D9, __uuidof(IDirect3D9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9, __uuidof(IDirect3DDevice9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DStateBlock9, __uuidof(IDirect3DStateBlock9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DResource9, __uuidof(IDirect3DResource9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVertexDeclaration9, __uuidof(IDirect3DVertexDeclaration9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVertexShader9, __uuidof(IDirect3DVertexShader9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DPixelShader9, __uuidof(IDirect3DPixelShader9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DBaseTexture9, __uuidof(IDirect3DBaseTexture9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DTexture9, __uuidof(IDirect3DTexture9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVolumeTexture9, __uuidof(IDirect3DVolumeTexture9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DCubeTexture9, __uuidof(IDirect3DCubeTexture9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DVertexBuffer9, __uuidof(IDirect3DVertexBuffer9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DIndexBuffer9, __uuidof(IDirect3DIndexBuffer9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DSurface9, __uuidof(IDirect3DSurface9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVolume9, __uuidof(IDirect3DVolume9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9, __uuidof(IDirect3DSwapChain9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DQuery9, __uuidof(IDirect3DQuery9));
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+_COM_SMARTPTR_TYPEDEF(IDirect3D9Ex, __uuidof(IDirect3D9Ex));
+_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9Ex, __uuidof(IDirect3DDevice9Ex));
+_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9Ex, __uuidof(IDirect3DSwapChain9Ex));
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#endif
+
+#endif
+
+
+typedef interface IDirect3D9                    IDirect3D9;
+typedef interface IDirect3DDevice9              IDirect3DDevice9;
+typedef interface IDirect3DStateBlock9          IDirect3DStateBlock9;
+typedef interface IDirect3DVertexDeclaration9   IDirect3DVertexDeclaration9;
+typedef interface IDirect3DVertexShader9        IDirect3DVertexShader9;
+typedef interface IDirect3DPixelShader9         IDirect3DPixelShader9;
+typedef interface IDirect3DResource9            IDirect3DResource9;
+typedef interface IDirect3DBaseTexture9         IDirect3DBaseTexture9;
+typedef interface IDirect3DTexture9             IDirect3DTexture9;
+typedef interface IDirect3DVolumeTexture9       IDirect3DVolumeTexture9;
+typedef interface IDirect3DCubeTexture9         IDirect3DCubeTexture9;
+typedef interface IDirect3DVertexBuffer9        IDirect3DVertexBuffer9;
+typedef interface IDirect3DIndexBuffer9         IDirect3DIndexBuffer9;
+typedef interface IDirect3DSurface9             IDirect3DSurface9;
+typedef interface IDirect3DVolume9              IDirect3DVolume9;
+typedef interface IDirect3DSwapChain9           IDirect3DSwapChain9;
+typedef interface IDirect3DQuery9               IDirect3DQuery9;
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+typedef interface IDirect3D9Ex                  IDirect3D9Ex;
+typedef interface IDirect3DDevice9Ex            IDirect3DDevice9Ex;
+typedef interface IDirect3DSwapChain9Ex         IDirect3DSwapChain9Ex;
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * DLL Function for creating a Direct3D9 object. This object supports
+ * enumeration and allows the creation of Direct3DDevice9 objects.
+ * Pass the value of the constant D3D_SDK_VERSION to this function, so
+ * that the run-time can validate that your application was compiled
+ * against the right headers.
+ */
+
+IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion);
+
+/*
+ * Stubs for graphics profiling.
+ */
+ 
+int WINAPI D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName );
+int WINAPI D3DPERF_EndEvent( void );
+void WINAPI D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName );
+void WINAPI D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName );
+BOOL WINAPI D3DPERF_QueryRepeatFrame( void );
+
+void WINAPI D3DPERF_SetOptions( DWORD dwOptions );
+DWORD WINAPI D3DPERF_GetStatus( void );
+
+/*
+ * Direct3D interfaces
+ */
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D9
+
+DECLARE_INTERFACE_(IDirect3D9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D9 methods ***/
+    STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+    STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+    STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE;
+    STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE;
+    STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
+    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE;
+    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
+    STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE;
+    STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+    STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Version;
+    #endif
+};
+    
+typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9_AddRef(p) (p)->AddRef()
+#define IDirect3D9_Release(p) (p)->Release()
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+
+
+
+
+
+
+/* SwapChain */
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice9
+
+DECLARE_INTERFACE_(IDirect3DDevice9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice9 methods ***/
+    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+    STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+    STDMETHOD(EvictManagedResources)(THIS) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+    STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+    STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
+    STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
+    STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
+    STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
+    STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+    STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
+    STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+    STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
+    STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
+    STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
+    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
+    STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
+    STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
+    STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
+    STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
+    STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
+    STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
+    STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
+    STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
+    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
+    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+    STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
+    STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
+    STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+    STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
+    STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
+    STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
+    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
+    STDMETHOD(BeginStateBlock)(THIS) PURE;
+    STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+    STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
+    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+    STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
+    STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
+    STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
+    STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+    STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
+    STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
+    STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+    STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
+    STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+    STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+    STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+    STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+    STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+    STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+    STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+    STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
+    STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
+    STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+    STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+    STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+    STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
+    STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+    STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+    STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount) PURE;
+    STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+    STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
+    STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
+    STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
+    STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
+    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+    STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
+    STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+    STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+    STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount) PURE;
+    STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+    STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+    STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+    STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+    STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    D3DDEVICE_CREATION_PARAMETERS CreationParameters;
+    D3DPRESENT_PARAMETERS PresentParameters;
+    D3DDISPLAYMODE DisplayMode;
+    D3DCAPS9 Caps;
+    
+    UINT AvailableTextureMem;
+    UINT SwapChains;
+    UINT Textures;
+    UINT VertexBuffers;
+    UINT IndexBuffers;
+    UINT VertexShaders;
+    UINT PixelShaders;
+    
+    D3DVIEWPORT9 Viewport;
+    D3DMATRIX ProjectionMatrix;
+    D3DMATRIX ViewMatrix;
+    D3DMATRIX WorldMatrix;
+    D3DMATRIX TextureMatrices[8];
+    
+    DWORD FVF;
+    UINT VertexSize;
+    DWORD VertexShaderVersion;
+    DWORD PixelShaderVersion;
+    BOOL SoftwareVertexProcessing;
+    
+    D3DMATERIAL9 Material;
+    D3DLIGHT9 Lights[16];
+    BOOL LightsEnabled[16];
+    
+    D3DGAMMARAMP GammaRamp;
+    RECT ScissorRect;
+    BOOL DialogBoxMode;
+    #endif
+};
+    
+typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#else
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9_Release(p) (p)->Release()
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DStateBlock9
+
+DECLARE_INTERFACE_(IDirect3DStateBlock9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DStateBlock9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(Capture)(THIS) PURE;
+    STDMETHOD(Apply)(THIS) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+#else
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef()
+#define IDirect3DStateBlock9_Release(p) (p)->Release()
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DStateBlock9_Capture(p) (p)->Capture()
+#define IDirect3DStateBlock9_Apply(p) (p)->Apply()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSwapChain9
+
+DECLARE_INTERFACE_(IDirect3DSwapChain9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DSwapChain9 methods ***/
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
+    STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    D3DPRESENT_PARAMETERS PresentParameters;
+    D3DDISPLAYMODE DisplayMode;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#else
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9_Release(p) (p)->Release()
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DResource9
+
+DECLARE_INTERFACE_(IDirect3DResource9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+};
+    
+typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource9_AddRef(p) (p)->AddRef()
+#define IDirect3DResource9_Release(p) (p)->Release()
+#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource9_GetType(p) (p)->GetType()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexDeclaration9
+
+DECLARE_INTERFACE_(IDirect3DVertexDeclaration9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DVertexDeclaration9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9* pElement,UINT* pNumElements) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+#else
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexDeclaration9_Release(p) (p)->Release()
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexShader9
+
+DECLARE_INTERFACE_(IDirect3DVertexShader9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DVertexShader9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    DWORD Version;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexShader9_Release(p) (p)->Release()
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DPixelShader9
+
+DECLARE_INTERFACE_(IDirect3DPixelShader9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DPixelShader9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    DWORD Version;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DPixelShader9_Release(p) (p)->Release()
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DBaseTexture9
+
+DECLARE_INTERFACE_(IDirect3DBaseTexture9, IDirect3DResource9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+};
+    
+typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#else
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture9_Release(p) (p)->Release()
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture9_GetType(p) (p)->GetType()
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture9
+
+DECLARE_INTERFACE_(IDirect3DTexture9, IDirect3DBaseTexture9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DBaseTexture9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+    STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE;
+    STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+    STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+    STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Width;
+    UINT Height;
+    UINT Levels;
+    DWORD Usage;
+    D3DFORMAT Format;
+    D3DPOOL Pool;
+    DWORD Priority;
+    DWORD LOD;
+    D3DTEXTUREFILTERTYPE FilterType;
+    UINT LockCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture9_Release(p) (p)->Release()
+#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture9_GetType(p) (p)->GetType()
+#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolumeTexture9
+
+DECLARE_INTERFACE_(IDirect3DVolumeTexture9, IDirect3DBaseTexture9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DBaseTexture9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
+    STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume9** ppVolumeLevel) PURE;
+    STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+    STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+    STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Width;
+    UINT Height;
+    UINT Depth;
+    UINT Levels;
+    DWORD Usage;
+    D3DFORMAT Format;
+    D3DPOOL Pool;
+    DWORD Priority;
+    DWORD LOD;
+    D3DTEXTUREFILTERTYPE FilterType;
+    UINT LockCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture9_Release(p) (p)->Release()
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType()
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DCubeTexture9
+
+DECLARE_INTERFACE_(IDirect3DCubeTexture9, IDirect3DBaseTexture9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DBaseTexture9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+    STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) PURE;
+    STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+    STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
+    STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Width;
+    UINT Height;
+    UINT Levels;
+    DWORD Usage;
+    D3DFORMAT Format;
+    D3DPOOL Pool;
+    DWORD Priority;
+    DWORD LOD;
+    D3DTEXTUREFILTERTYPE FilterType;
+    UINT LockCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture9_Release(p) (p)->Release()
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture9_GetType(p) (p)->GetType()
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexBuffer9
+
+DECLARE_INTERFACE_(IDirect3DVertexBuffer9, IDirect3DResource9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Length;
+    DWORD Usage;
+    DWORD FVF;
+    D3DPOOL Pool;
+    DWORD Priority;
+    UINT LockCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer9_Release(p) (p)->Release()
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType()
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DIndexBuffer9
+
+DECLARE_INTERFACE_(IDirect3DIndexBuffer9, IDirect3DResource9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
+    STDMETHOD(Unlock)(THIS) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Length;
+    DWORD Usage;
+    D3DFORMAT Format;
+    D3DPOOL Pool;
+    DWORD Priority;
+    UINT LockCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer9_Release(p) (p)->Release()
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType()
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSurface9
+
+DECLARE_INTERFACE_(IDirect3DSurface9, IDirect3DResource9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DResource9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+    STDMETHOD_(void, PreLoad)(THIS) PURE;
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+    STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
+    STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+    STDMETHOD(UnlockRect)(THIS) PURE;
+    STDMETHOD(GetDC)(THIS_ HDC *phdc) PURE;
+    STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Width;
+    UINT Height;
+    DWORD Usage;
+    D3DFORMAT Format;
+    D3DPOOL Pool;
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    DWORD MultiSampleQuality;
+    DWORD Priority;
+    UINT LockCount;
+    UINT DCCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+#else
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface9_Release(p) (p)->Release()
+#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DSurface9_GetType(p) (p)->GetType()
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect()
+#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolume9
+
+DECLARE_INTERFACE_(IDirect3DVolume9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DVolume9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+    STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
+    STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+    STDMETHOD(UnlockBox)(THIS) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    LPCWSTR Name;
+    UINT Width;
+    UINT Height;
+    UINT Depth;
+    DWORD Usage;
+    D3DFORMAT Format;
+    D3DPOOL Pool;
+    UINT LockCount;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume9_Release(p) (p)->Release()
+#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DQuery9
+
+DECLARE_INTERFACE_(IDirect3DQuery9, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DQuery9 methods ***/
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE;
+    STDMETHOD_(DWORD, GetDataSize)(THIS) PURE;
+    STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
+    STDMETHOD(GetData)(THIS_ void* pData,DWORD dwSize,DWORD dwGetDataFlags) PURE;
+    
+    #ifdef D3D_DEBUG_INFO
+    D3DQUERYTYPE Type;
+    DWORD DataSize;
+    LPCWSTR CreationCallStack;
+    #endif
+};
+    
+typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#else
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->AddRef()
+#define IDirect3DQuery9_Release(p) (p)->Release()
+#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DQuery9_GetType(p) (p)->GetType()
+#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize()
+#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c)
+#endif
+
+
+/****************************************************************************
+ * Flags for SetPrivateData method on all D3D9 interfaces
+ *
+ * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
+ * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
+ * pointer and Release when the private data is destroyed. The data will be
+ * destroyed when another SetPrivateData with the same GUID is set, when
+ * FreePrivateData is called, or when the D3D9 object is freed.
+ ****************************************************************************/
+#define D3DSPD_IUNKNOWN                         0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D9::CreateDevice's BehaviorFlags
+ *
+ ****************************************************************************/
+
+#define D3DCREATE_FPU_PRESERVE                  0x00000002L
+#define D3DCREATE_MULTITHREADED                 0x00000004L
+
+#define D3DCREATE_PUREDEVICE                    0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
+
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100L
+#define D3DCREATE_ADAPTERGROUP_DEVICE           0x00000200L
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX  0x00000400L
+
+// This flag causes the D3D runtime not to alter the focus 
+// window in any way. Use with caution- the burden of supporting
+// focus management events (alt-tab, etc.) falls on the 
+// application, and appropriate responses (switching display
+// mode, etc.) should be coded.
+#define D3DCREATE_NOWINDOWCHANGES				0x00000800L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+// Disable multithreading for software vertex processing
+#define D3DCREATE_DISABLE_PSGP_THREADING        0x00002000L
+// This flag enables present statistics on device.
+#define D3DCREATE_ENABLE_PRESENTSTATS           0x00004000L
+// This flag disables printscreen support in the runtime for this device
+#define D3DCREATE_DISABLE_PRINTSCREEN           0x00008000L
+
+#define D3DCREATE_SCREENSAVER                   0x10000000L
+
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+
+/****************************************************************************
+ *
+ * Parameter for IDirect3D9::CreateDevice's Adapter argument
+ *
+ ****************************************************************************/
+
+#define D3DADAPTER_DEFAULT                     0
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D9::EnumAdapters
+ *
+ ****************************************************************************/
+
+/*
+ * The D3DENUM_WHQL_LEVEL value has been retired for 9Ex and future versions,
+ * but it needs to be defined here for compatibility with DX9 and earlier versions.
+ * See the DirectX SDK for sample code on discovering driver signatures.
+ */
+#define D3DENUM_WHQL_LEVEL                      0x00000002L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/* NO_DRIVERVERSION will not fill out the DriverVersion field, nor will the
+   DriverVersion be incorporated into the DeviceIdentifier GUID. WINNT only */
+#define D3DENUM_NO_DRIVERVERSION                0x00000004L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+/****************************************************************************
+ *
+ * Maximum number of back-buffers supported in DX9
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_BACK_BUFFERS_MAX             3L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/****************************************************************************
+ *
+ * Maximum number of back-buffers supported when apps use CreateDeviceEx
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX          30L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice9::SetGammaRamp
+ *
+ ****************************************************************************/
+
+#define D3DSGR_NO_CALIBRATION                  0x00000000L
+#define D3DSGR_CALIBRATE                       0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice9::SetCursorPosition
+ *
+ ****************************************************************************/
+
+#define D3DCURSOR_IMMEDIATE_UPDATE             0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DSwapChain9::Present
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_DONOTWAIT                   0x00000001L
+#define D3DPRESENT_LINEAR_CONTENT              0x00000002L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPRESENT_DONOTFLIP                   0x00000004L
+#define D3DPRESENT_FLIPRESTART                 0x00000008L
+#define D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR   0x00000010L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+/****************************************************************************
+ *
+ * Flags for DrawPrimitive/DrawIndexedPrimitive
+ *   Also valid for Begin/BeginIndexed
+ *   Also valid for VertexBuffer::CreateVertexBuffer
+ ****************************************************************************/
+
+
+/*
+ *  DirectDraw error codes
+ */
+#define _FACD3D  0x876
+#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code )  MAKE_HRESULT( 0, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK                              S_OK
+
+#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
+#define D3DERR_WASSTILLDRAWING                  MAKE_D3DHRESULT(540)
+#define D3DOK_NOAUTOGEN                         MAKE_D3DSTATUS(2159)
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+
+#define D3DERR_DEVICEREMOVED                    MAKE_D3DHRESULT(2160)
+#define S_NOT_RESIDENT                          MAKE_D3DSTATUS(2165)
+#define S_RESIDENT_IN_SHARED_MEMORY             MAKE_D3DSTATUS(2166)
+#define S_PRESENT_MODE_CHANGED                  MAKE_D3DSTATUS(2167)
+#define S_PRESENT_OCCLUDED                      MAKE_D3DSTATUS(2168)
+#define D3DERR_DEVICEHUNG                       MAKE_D3DHRESULT(2164)
+
+
+/*********************
+/* D3D9Ex interfaces
+/*********************/
+
+HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex**);
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D9Ex
+
+DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3D9 methods ***/
+    STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+    STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE;
+    STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE;
+    STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
+    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE;
+    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
+    STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE;
+    STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+    STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+    STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter ) PURE;
+    STDMETHOD(EnumAdapterModesEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter,UINT Mode,D3DDISPLAYMODEEX* pMode) PURE;
+    STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT Adapter,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE;
+    STDMETHOD(CreateDeviceEx)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX* pFullscreenDisplayMode,IDirect3DDevice9Ex** ppReturnedDeviceInterface) PURE;
+    STDMETHOD(GetAdapterLUID)(THIS_ UINT Adapter,LUID * pLUID) PURE;
+};
+    
+typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
+#else
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3D9Ex_Release(p) (p)->Release()
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b)
+#endif
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice9Ex
+
+DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DDevice9 methods ***/
+    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+    STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+    STDMETHOD(EvictManagedResources)(THIS) PURE;
+    STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+    STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+    STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
+    STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
+    STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
+    STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
+    STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+    STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
+    STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+    STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
+    STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
+    STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
+    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
+    STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
+    STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
+    STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
+    STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
+    STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+    STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
+    STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
+    STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+    STDMETHOD(BeginScene)(THIS) PURE;
+    STDMETHOD(EndScene)(THIS) PURE;
+    STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
+    STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
+    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
+    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+    STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
+    STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
+    STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+    STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
+    STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
+    STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
+    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
+    STDMETHOD(BeginStateBlock)(THIS) PURE;
+    STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+    STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
+    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+    STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
+    STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
+    STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
+    STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+    STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
+    STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
+    STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+    STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
+    STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+    STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+    STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+    STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+    STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+    STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+    STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+    STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
+    STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
+    STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+    STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+    STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+    STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
+    STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+    STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+    STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount) PURE;
+    STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+    STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
+    STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
+    STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
+    STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
+    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+    STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
+    STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+    STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+    STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+    STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+    STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount) PURE;
+    STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+    STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+    STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+    STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+    STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
+    STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width,UINT height,float* rows,float* columns) PURE;
+    STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9* pSrc,IDirect3DSurface9* pDst,IDirect3DVertexBuffer9* pSrcRectDescs,UINT NumRects,IDirect3DVertexBuffer9* pDstRectDescs,D3DCOMPOSERECTSOP Operation,int Xoffset,int Yoffset) PURE;
+    STDMETHOD(PresentEx)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
+    STDMETHOD(GetGPUThreadPriority)(THIS_ INT* pPriority) PURE;
+    STDMETHOD(SetGPUThreadPriority)(THIS_ INT Priority) PURE;
+    STDMETHOD(WaitForVBlank)(THIS_ UINT iSwapChain) PURE;
+    STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9** pResourceArray,UINT32 NumResources) PURE;
+    STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT MaxLatency) PURE;
+    STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT* pMaxLatency) PURE;
+    STDMETHOD(CheckDeviceState)(THIS_ HWND hDestinationWindow) PURE;
+    STDMETHOD(CreateRenderTargetEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE;
+    STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE;
+    STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE;
+    STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX *pFullscreenDisplayMode) PURE;
+    STDMETHOD(GetDisplayModeEx)(THIS_ UINT iSwapChain,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE;
+};
+    
+typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
+#else
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9Ex_Release(p) (p)->Release()
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSwapChain9Ex
+
+DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirect3DSwapChain9 methods ***/
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
+    STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+    STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+    STDMETHOD(GetLastPresentCount)(THIS_ UINT* pLastPresentCount) PURE;
+    STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS* pPresentationStatistics) PURE;
+    STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE;
+};
+    
+typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
+#else
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9Ex_Release(p) (p)->Release()
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b)
+#endif
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _D3D_H_ */
+

+ 512 - 0
directx.mod/include/d3d9caps.h

@@ -0,0 +1,512 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:       d3d9caps.h
+ *  Content:    Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _d3d9CAPS_H
+#define _d3d9CAPS_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0900
+#endif  //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+typedef struct _D3DVSHADERCAPS2_0
+{
+        DWORD Caps;
+        INT DynamicFlowControlDepth;
+        INT NumTemps;
+        INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+#define D3DVS20CAPS_PREDICATION             (1<<0)
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
+#define D3DVS20_MAX_NUMTEMPS    32
+#define D3DVS20_MIN_NUMTEMPS    12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH    4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH    1
+
+typedef struct _D3DPSHADERCAPS2_0
+{
+    DWORD Caps;
+    INT DynamicFlowControlDepth;
+    INT NumTemps;
+    INT StaticFlowControlDepth;
+    INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE        (1<<0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS    (1<<1)
+#define D3DPS20CAPS_PREDICATION             (1<<2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT    (1<<3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH    24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH    0
+#define D3DPS20_MAX_NUMTEMPS    32
+#define D3DPS20_MIN_NUMTEMPS    12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH    4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH    0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS    512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS    96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+typedef struct _D3DCAPS9
+{
+    /* Device Info */
+    D3DDEVTYPE  DeviceType;
+    UINT        AdapterOrdinal;
+
+    /* Caps from DX7 Draw */
+    DWORD   Caps;
+    DWORD   Caps2;
+    DWORD   Caps3;
+    DWORD   PresentationIntervals;
+
+    /* Cursor Caps */
+    DWORD   CursorCaps;
+
+    /* 3D Device Caps */
+    DWORD   DevCaps;
+
+    DWORD   PrimitiveMiscCaps;
+    DWORD   RasterCaps;
+    DWORD   ZCmpCaps;
+    DWORD   SrcBlendCaps;
+    DWORD   DestBlendCaps;
+    DWORD   AlphaCmpCaps;
+    DWORD   ShadeCaps;
+    DWORD   TextureCaps;
+    DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture9's
+    DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
+    DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
+    DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture9's
+    DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
+
+    DWORD   LineCaps;                   // D3DLINECAPS
+
+    DWORD   MaxTextureWidth, MaxTextureHeight;
+    DWORD   MaxVolumeExtent;
+
+    DWORD   MaxTextureRepeat;
+    DWORD   MaxTextureAspectRatio;
+    DWORD   MaxAnisotropy;
+    float   MaxVertexW;
+
+    float   GuardBandLeft;
+    float   GuardBandTop;
+    float   GuardBandRight;
+    float   GuardBandBottom;
+
+    float   ExtentsAdjust;
+    DWORD   StencilCaps;
+
+    DWORD   FVFCaps;
+    DWORD   TextureOpCaps;
+    DWORD   MaxTextureBlendStages;
+    DWORD   MaxSimultaneousTextures;
+
+    DWORD   VertexProcessingCaps;
+    DWORD   MaxActiveLights;
+    DWORD   MaxUserClipPlanes;
+    DWORD   MaxVertexBlendMatrices;
+    DWORD   MaxVertexBlendMatrixIndex;
+
+    float   MaxPointSize;
+
+    DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call
+    DWORD   MaxVertexIndex;
+    DWORD   MaxStreams;
+    DWORD   MaxStreamStride;            // max stride for SetStreamSource
+
+    DWORD   VertexShaderVersion;
+    DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers
+
+    DWORD   PixelShaderVersion;
+    float   PixelShader1xMaxValue;      // max value storable in registers of ps.1.x shaders
+
+    // Here are the DX9 specific ones
+    DWORD   DevCaps2;
+
+    float   MaxNpatchTessellationLevel;
+    DWORD   Reserved5;
+
+    UINT    MasterAdapterOrdinal;       // ordinal of master adaptor for adapter group
+    UINT    AdapterOrdinalInGroup;      // ordinal inside the adapter group
+    UINT    NumberOfAdaptersInGroup;    // number of adapters in this adapter group (only if master)
+    DWORD   DeclTypes;                  // Data types, supported in vertex declarations
+    DWORD   NumSimultaneousRTs;         // Will be at least 1
+    DWORD   StretchRectFilterCaps;      // Filter caps supported by StretchRect
+    D3DVSHADERCAPS2_0 VS20Caps;
+    D3DPSHADERCAPS2_0 PS20Caps;
+    DWORD   VertexTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
+    DWORD   MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
+    DWORD   MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
+    DWORD   MaxVertexShader30InstructionSlots; 
+    DWORD   MaxPixelShader30InstructionSlots;
+} D3DCAPS9;
+
+//
+// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
+//
+
+//
+// Caps
+//
+#define D3DCAPS_READ_SCANLINE           0x00020000L
+
+//
+// Caps2
+//
+#define D3DCAPS2_FULLSCREENGAMMA        0x00020000L
+#define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L
+#define D3DCAPS2_RESERVED               0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES        0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DCAPS2_CANSHARERESOURCE       0x80000000L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+//
+// Caps3
+//
+#define D3DCAPS3_RESERVED               0x8000001fL
+
+// Indicates that the device can respect the ALPHABLENDENABLE render state
+// when fullscreen while using the FLIP or DISCARD swap effect.
+// COPY and COPYVSYNC swap effects work whether or not this flag is set.
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L
+
+// Indicates that the device can perform a gamma correction from 
+// a windowed back buffer containing linear content to the sRGB desktop.
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
+
+#define D3DCAPS3_COPY_TO_VIDMEM         0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
+#define D3DCAPS3_COPY_TO_SYSTEMMEM      0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
+
+
+//
+// PresentationIntervals
+//
+#define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L
+#define D3DPRESENT_INTERVAL_ONE         0x00000001L
+#define D3DPRESENT_INTERVAL_TWO         0x00000002L
+#define D3DPRESENT_INTERVAL_THREE       0x00000004L
+#define D3DPRESENT_INTERVAL_FOUR        0x00000008L
+#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
+
+//
+// CursorCaps
+//
+// Driver supports HW color cursor in at least hi-res modes(height >=400)
+#define D3DCURSORCAPS_COLOR             0x00000001L
+// Driver supports HW cursor also in low-res modes(height < 400)
+#define D3DCURSORCAPS_LOWRES            0x00000002L
+
+//
+// DevCaps
+//
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */
+#define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
+#define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */
+#define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */
+#define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
+#define D3DDEVCAPS_NPATCHES             0x01000000L /* Device supports N-Patches */
+
+//
+// PrimitiveMiscCaps
+//
+#define D3DPMISCCAPS_MASKZ              0x00000002L
+#define D3DPMISCCAPS_CULLNONE           0x00000010L
+#define D3DPMISCCAPS_CULLCW             0x00000020L
+#define D3DPMISCCAPS_CULLCCW            0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
+#define D3DPMISCCAPS_CLIPTLVERTS        0x00000200L /* device will clip post-transformed vertex primitives */
+#define D3DPMISCCAPS_TSSARGTEMP         0x00000400L /* device supports D3DTA_TEMP for temporary register */
+#define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */
+#define D3DPMISCCAPS_NULLREFERENCE      0x00001000L /* Reference Device that doesnt render */
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS     0x00004000L /* Device supports independent write masks for MET or MRT */
+#define D3DPMISCCAPS_PERSTAGECONSTANT   0x00008000L /* Device supports per-stage constants */
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA   0x00010000L /* Device supports separate fog and specular alpha (many devices
+                                                          use the specular alpha channel to store fog factor) */
+#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L /* Device supports separate blend settings for the alpha channel */
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L /* Device supports different bit depths for MRT */
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L /* Device clamps fog blend factor per vertex */
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+//
+// LineCaps
+//
+#define D3DLINECAPS_TEXTURE             0x00000001L
+#define D3DLINECAPS_ZTEST               0x00000002L
+#define D3DLINECAPS_BLEND               0x00000004L
+#define D3DLINECAPS_ALPHACMP            0x00000008L
+#define D3DLINECAPS_FOG                 0x00000010L
+#define D3DLINECAPS_ANTIALIAS           0x00000020L
+
+//
+// RasterCaps
+//
+#define D3DPRASTERCAPS_DITHER                 0x00000001L
+#define D3DPRASTERCAPS_ZTEST                  0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX              0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE               0x00000100L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS          0x00002000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR         0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE               0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY             0x00020000L
+#define D3DPRASTERCAPS_WBUFFER                0x00040000L
+#define D3DPRASTERCAPS_WFOG                   0x00100000L
+#define D3DPRASTERCAPS_ZFOG                   0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE       0x00400000L /* Device iterates colors perspective correct */
+#define D3DPRASTERCAPS_SCISSORTEST            0x01000000L
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS    0x02000000L
+#define D3DPRASTERCAPS_DEPTHBIAS              0x04000000L 
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE     0x08000000L
+
+//
+// ZCmpCaps, AlphaCmpCaps
+//
+#define D3DPCMPCAPS_NEVER               0x00000001L
+#define D3DPCMPCAPS_LESS                0x00000002L
+#define D3DPCMPCAPS_EQUAL               0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
+#define D3DPCMPCAPS_GREATER             0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
+#define D3DPCMPCAPS_ALWAYS              0x00000080L
+
+//
+// SourceBlendCaps, DestBlendCaps
+//
+#define D3DPBLENDCAPS_ZERO              0x00000001L
+#define D3DPBLENDCAPS_ONE               0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
+#define D3DPBLENDCAPS_BLENDFACTOR       0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPBLENDCAPS_SRCCOLOR2         0x00004000L
+#define D3DPBLENDCAPS_INVSRCCOLOR2      0x00008000L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+//
+// ShadeCaps
+//
+#define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L
+#define D3DPSHADECAPS_FOGGOURAUD            0x00080000L
+
+//
+// TextureCaps
+//
+#define D3DPTEXTURECAPS_PERSPECTIVE         0x00000001L /* Perspective-correct texturing is supported */
+#define D3DPTEXTURECAPS_POW2                0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
+#define D3DPTEXTURECAPS_ALPHA               0x00000004L /* Alpha in texture pixels is supported */
+#define D3DPTEXTURECAPS_SQUAREONLY          0x00000020L /* Only square textures are supported */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
+#define D3DPTEXTURECAPS_ALPHAPALETTE        0x00000080L /* Device can draw alpha from texture palettes */
+// Device can use non-POW2 textures if:
+//  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+//  2) D3DRS_WRAP(N) is zero for this texture's coordinates
+//  3) mip mapping is not enabled (use magnification filter only)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED           0x00000400L /* Device can do D3DTTFF_PROJECTED */
+#define D3DPTEXTURECAPS_CUBEMAP             0x00000800L /* Device can do cubemap textures */
+#define D3DPTEXTURECAPS_VOLUMEMAP           0x00002000L /* Device can do volume textures */
+#define D3DPTEXTURECAPS_MIPMAP              0x00004000L /* Device can do mipmapped textures */
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP        0x00008000L /* Device can do mipmapped volume textures */
+#define D3DPTEXTURECAPS_MIPCUBEMAP          0x00010000L /* Device can do mipmapped cube maps */
+#define D3DPTEXTURECAPS_CUBEMAP_POW2        0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2      0x00040000L /* Device requires that volume maps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV  0x00200000L /* Device does not support projected bump env lookup operation 
+                                                           in programmable and fixed function pixel shaders */
+
+//
+// TextureFilterCaps, StretchRectFilterCaps
+//
+#define D3DPTFILTERCAPS_MINFPOINT           0x00000100L /* Min Filter */
+#define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD   0x00000800L
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD    0x00001000L
+#define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L /* Mip Filter */
+#define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPTFILTERCAPS_CONVOLUTIONMONO     0x00040000L /* Min and Mag for the convolution mono filter */
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L /* Mag Filter */
+#define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC     0x04000000L
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD    0x10000000L
+
+//
+// TextureAddressCaps
+//
+#define D3DPTADDRESSCAPS_WRAP           0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
+#define D3DPTADDRESSCAPS_BORDER         0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
+#define D3DPTADDRESSCAPS_MIRRORONCE     0x00000020L
+
+//
+// StencilCaps
+//
+#define D3DSTENCILCAPS_KEEP             0x00000001L
+#define D3DSTENCILCAPS_ZERO             0x00000002L
+#define D3DSTENCILCAPS_REPLACE          0x00000004L
+#define D3DSTENCILCAPS_INCRSAT          0x00000008L
+#define D3DSTENCILCAPS_DECRSAT          0x00000010L
+#define D3DSTENCILCAPS_INVERT           0x00000020L
+#define D3DSTENCILCAPS_INCR             0x00000040L
+#define D3DSTENCILCAPS_DECR             0x00000080L
+#define D3DSTENCILCAPS_TWOSIDED         0x00000100L
+
+//
+// TextureOpCaps
+//
+#define D3DTEXOPCAPS_DISABLE                    0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
+#define D3DTEXOPCAPS_MODULATE                   0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
+#define D3DTEXOPCAPS_ADD                        0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
+#define D3DTEXOPCAPS_MULTIPLYADD                0x01000000L
+#define D3DTEXOPCAPS_LERP                       0x02000000L
+
+//
+// FVFCaps
+//
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
+#define D3DFVFCAPS_PSIZE                0x00100000L /* Device can receive point size */
+
+//
+// VertexProcessingCaps
+//
+#define D3DVTXPCAPS_TEXGEN              0x00000001L /* device can do texgen */
+#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L /* device can do DX7-level colormaterialsource ops */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */
+#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L /* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L /* device can do local viewer */
+#define D3DVTXPCAPS_TWEENING            0x00000040L /* device can do vertex tweening */
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP    0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER   0x00000200L /* device does not support TexGen in non-local
+                                                            viewer mode */
+
+//
+// DevCaps2
+//
+#define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
+#define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L /* Device supports displacement maps for N-Patches*/
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L /* Device supports adaptive tesselation of N-patches*/
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L /* Device supports StretchRect calls with a texture as the source*/
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L /* Device supports presampled displacement maps for N-Patches */
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
+
+//
+// DeclTypes
+//
+#define D3DDTCAPS_UBYTE4     0x00000001L
+#define D3DDTCAPS_UBYTE4N    0x00000002L
+#define D3DDTCAPS_SHORT2N    0x00000004L
+#define D3DDTCAPS_SHORT4N    0x00000008L
+#define D3DDTCAPS_USHORT2N   0x00000010L
+#define D3DDTCAPS_USHORT4N   0x00000020L
+#define D3DDTCAPS_UDEC3      0x00000040L
+#define D3DDTCAPS_DEC3N      0x00000080L
+#define D3DDTCAPS_FLOAT16_2  0x00000100L
+#define D3DDTCAPS_FLOAT16_4  0x00000200L
+
+
+#pragma pack()
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _d3d9CAPS_H_ */
+

+ 2012 - 0
directx.mod/include/d3d9types.h

@@ -0,0 +1,2012 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:       d3d9types.h
+ *  Content:    Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _d3d9TYPES_H_
+#define _d3d9TYPES_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0900
+#endif  //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+#include <float.h>
+
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning(disable:4201) // anonymous unions warning
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+// maps unsigned 8 bits/channel to D3DCOLOR
+#define D3DCOLOR_ARGB(a,r,g,b) \
+    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
+
+#define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
+#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+
+// maps floating point channels (0.f to 1.f range) to D3DCOLOR
+#define D3DCOLOR_COLORVALUE(r,g,b,a) \
+    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+    float r;
+    float g;
+    float b;
+    float a;
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+    LONG x1;
+    LONG y1;
+    LONG x2;
+    LONG y2;
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+    union {
+        struct {
+            float        _11, _12, _13, _14;
+            float        _21, _22, _23, _24;
+            float        _31, _32, _33, _34;
+            float        _41, _42, _43, _44;
+
+        };
+        float m[4][4];
+    };
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
+typedef struct _D3DVIEWPORT9 {
+    DWORD       X;
+    DWORD       Y;            /* Viewport Top left */
+    DWORD       Width;
+    DWORD       Height;       /* Viewport Dimensions */
+    float       MinZ;         /* Min/max of clip Volume */
+    float       MaxZ;
+} D3DVIEWPORT9;
+
+/*
+ * Values for clip fields.
+ */
+
+// Max number of user clipping planes, supported in D3D.
+#define D3DMAXUSERCLIPPLANES 32
+
+// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
+//
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+// The following bits are used in the ClipUnion and ClipIntersection
+// members of the D3DCLIPSTATUS9
+//
+
+#define D3DCS_LEFT        0x00000001L
+#define D3DCS_RIGHT       0x00000002L
+#define D3DCS_TOP         0x00000004L
+#define D3DCS_BOTTOM      0x00000008L
+#define D3DCS_FRONT       0x00000010L
+#define D3DCS_BACK        0x00000020L
+#define D3DCS_PLANE0      0x00000040L
+#define D3DCS_PLANE1      0x00000080L
+#define D3DCS_PLANE2      0x00000100L
+#define D3DCS_PLANE3      0x00000200L
+#define D3DCS_PLANE4      0x00000400L
+#define D3DCS_PLANE5      0x00000800L
+
+#define D3DCS_ALL (D3DCS_LEFT   | \
+                   D3DCS_RIGHT  | \
+                   D3DCS_TOP    | \
+                   D3DCS_BOTTOM | \
+                   D3DCS_FRONT  | \
+                   D3DCS_BACK   | \
+                   D3DCS_PLANE0 | \
+                   D3DCS_PLANE1 | \
+                   D3DCS_PLANE2 | \
+                   D3DCS_PLANE3 | \
+                   D3DCS_PLANE4 | \
+                   D3DCS_PLANE5)
+
+typedef struct _D3DCLIPSTATUS9 {
+    DWORD ClipUnion;
+    DWORD ClipIntersection;
+} D3DCLIPSTATUS9;
+
+typedef struct _D3DMATERIAL9 {
+    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
+    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
+    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
+    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
+    float           Power;          /* Sharpness if specular highlight */
+} D3DMATERIAL9;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT9 {
+    D3DLIGHTTYPE    Type;            /* Type of light source */
+    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
+    D3DCOLORVALUE   Specular;        /* Specular color of light */
+    D3DCOLORVALUE   Ambient;         /* Ambient color of light */
+    D3DVECTOR       Position;         /* Position in world space */
+    D3DVECTOR       Direction;        /* Direction in world space */
+    float           Range;            /* Cutoff range */
+    float           Falloff;          /* Falloff */
+    float           Attenuation0;     /* Constant attenuation */
+    float           Attenuation1;     /* Linear attenuation */
+    float           Attenuation2;     /* Quadratic attenuation */
+    float           Theta;            /* Inner angle of spotlight cone */
+    float           Phi;              /* Outer angle of spotlight cone */
+} D3DLIGHT9;
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
+#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
+#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
+
+/*
+ * The following defines the rendering states
+ */
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT               = 1,
+    D3DSHADE_GOURAUD            = 2,
+    D3DSHADE_PHONG              = 3,
+    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT               = 1,
+    D3DFILL_WIREFRAME           = 2,
+    D3DFILL_SOLID               = 3,
+    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DFILLMODE;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO               = 1,
+    D3DBLEND_ONE                = 2,
+    D3DBLEND_SRCCOLOR           = 3,
+    D3DBLEND_INVSRCCOLOR        = 4,
+    D3DBLEND_SRCALPHA           = 5,
+    D3DBLEND_INVSRCALPHA        = 6,
+    D3DBLEND_DESTALPHA          = 7,
+    D3DBLEND_INVDESTALPHA       = 8,
+    D3DBLEND_DESTCOLOR          = 9,
+    D3DBLEND_INVDESTCOLOR       = 10,
+    D3DBLEND_SRCALPHASAT        = 11,
+    D3DBLEND_BOTHSRCALPHA       = 12,
+    D3DBLEND_BOTHINVSRCALPHA    = 13,
+    D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
+    D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+    D3DBLEND_SRCCOLOR2          = 16,
+    D3DBLEND_INVSRCCOLOR2       = 17,
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+    D3DBLENDOP_ADD              = 1,
+    D3DBLENDOP_SUBTRACT         = 2,
+    D3DBLENDOP_REVSUBTRACT      = 3,
+    D3DBLENDOP_MIN              = 4,
+    D3DBLENDOP_MAX              = 5,
+    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLENDOP;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP            = 1,
+    D3DTADDRESS_MIRROR          = 2,
+    D3DTADDRESS_CLAMP           = 3,
+    D3DTADDRESS_BORDER          = 4,
+    D3DTADDRESS_MIRRORONCE      = 5,
+    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE                = 1,
+    D3DCULL_CW                  = 2,
+    D3DCULL_CCW                 = 3,
+    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER                = 1,
+    D3DCMP_LESS                 = 2,
+    D3DCMP_EQUAL                = 3,
+    D3DCMP_LESSEQUAL            = 4,
+    D3DCMP_GREATER              = 5,
+    D3DCMP_NOTEQUAL             = 6,
+    D3DCMP_GREATEREQUAL         = 7,
+    D3DCMP_ALWAYS               = 8,
+    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                 = 0,
+    D3DFOG_EXP                  = 1,
+    D3DFOG_EXP2                 = 2,
+    D3DFOG_LINEAR               = 3,
+    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1, // Z buffering
+    D3DZB_USEW                  = 2, // W buffering
+    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST             = 1,
+    D3DPT_LINELIST              = 2,
+    D3DPT_LINESTRIP             = 3,
+    D3DPT_TRIANGLELIST          = 4,
+    D3DPT_TRIANGLESTRIP         = 5,
+    D3DPT_TRIANGLEFAN           = 6,
+    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTS_VIEW          = 2,
+    D3DTS_PROJECTION    = 3,
+    D3DTS_TEXTURE0      = 16,
+    D3DTS_TEXTURE1      = 17,
+    D3DTS_TEXTURE2      = 18,
+    D3DTS_TEXTURE3      = 19,
+    D3DTS_TEXTURE4      = 20,
+    D3DTS_TEXTURE5      = 21,
+    D3DTS_TEXTURE6      = 22,
+    D3DTS_TEXTURE7      = 23,
+    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
+} D3DTRANSFORMSTATETYPE;
+
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
+    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
+    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
+    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
+    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
+    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
+    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
+    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
+    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
+    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
+    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
+    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
+    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
+    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
+    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
+    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
+    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
+    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
+    D3DRS_FOGEND                    = 37,   /* Fog end      */
+    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
+    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
+    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
+    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
+    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
+    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
+    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
+    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
+    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
+    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
+    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
+    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
+    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
+    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
+    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
+    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
+    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
+    D3DRS_CLIPPING                  = 136,
+    D3DRS_LIGHTING                  = 137,
+    D3DRS_AMBIENT                   = 139,
+    D3DRS_FOGVERTEXMODE             = 140,
+    D3DRS_COLORVERTEX               = 141,
+    D3DRS_LOCALVIEWER               = 142,
+    D3DRS_NORMALIZENORMALS          = 143,
+    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
+    D3DRS_SPECULARMATERIALSOURCE    = 146,
+    D3DRS_AMBIENTMATERIALSOURCE     = 147,
+    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
+    D3DRS_VERTEXBLEND               = 151,
+    D3DRS_CLIPPLANEENABLE           = 152,
+    D3DRS_POINTSIZE                 = 154,   /* float point size */
+    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
+    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
+    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
+    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
+    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
+    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
+    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
+    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
+    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
+    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
+    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
+    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
+    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
+    D3DRS_TWEENFACTOR               = 170,   // float tween factor
+    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
+    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
+    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
+    D3DRS_SCISSORTESTENABLE         = 174,
+    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
+    D3DRS_ANTIALIASEDLINEENABLE     = 176,
+    D3DRS_MINTESSELLATIONLEVEL      = 178,
+    D3DRS_MAXTESSELLATIONLEVEL      = 179,
+    D3DRS_ADAPTIVETESS_X            = 180,
+    D3DRS_ADAPTIVETESS_Y            = 181,
+    D3DRS_ADAPTIVETESS_Z            = 182,
+    D3DRS_ADAPTIVETESS_W            = 183,
+    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
+    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
+    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
+    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
+    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
+    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
+    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
+    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
+    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
+    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
+    D3DRS_DEPTHBIAS                 = 195,
+    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
+    D3DRS_WRAP9                     = 199,
+    D3DRS_WRAP10                    = 200,
+    D3DRS_WRAP11                    = 201,
+    D3DRS_WRAP12                    = 202,
+    D3DRS_WRAP13                    = 203,
+    D3DRS_WRAP14                    = 204,
+    D3DRS_WRAP15                    = 205,
+    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
+    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
+    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
+    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
+
+
+    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
+} D3DRENDERSTATETYPE;
+
+// Maximum number of simultaneous render targets D3D supports
+#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+
+// Values for material source
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+    D3DMCS_MATERIAL         = 0,            // Color from material is used
+    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
+    D3DMCS_COLOR2           = 2,            // Specular vertex color is used
+    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum
+} D3DMATERIALCOLORSOURCE;
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS                 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U   0x00000001L
+#define D3DWRAP_V   0x00000002L
+#define D3DWRAP_W   0x00000004L
+
+/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
+#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
+#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
+#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W
+#define D3DWRAPCOORD_3   0x00000008L
+
+/* Flags to construct D3DRS_COLORWRITEENABLE */
+#define D3DCOLORWRITEENABLE_RED     (1L<<0)
+#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)
+
+/*
+ * State enumerants for per-stage processing of fixed function pixel processing
+ * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
+    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
+    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
+    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
+    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
+    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
+    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
+    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
+    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
+    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */
+
+
+    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+/*
+ * State enumerants for per-sampler texture processing.
+ */
+typedef enum _D3DSAMPLERSTATETYPE
+{
+    D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
+    D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
+    D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
+    D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
+    D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
+    D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
+    D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
+    D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
+    D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+    D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
+    D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
+                                   no correction required.) else correct for
+                                   Gamma = 2.2 */
+    D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
+                                    indicates which element index to use.  Default = 0.  */
+    D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map.
+                                    Only valid for D3DDMAPSAMPLER sampler  */
+    D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DSAMPLERSTATETYPE;
+
+/* Special sampler which is used in the tesselator */
+#define D3DDMAPSAMPLER 256
+
+// Samplers used in vertex shaders
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+// and normal in the camera space) should be taken as texture coordinates
+// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+//
+#define D3DTSS_TCI_PASSTHRU                             0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
+#define D3DTSS_TCI_SPHEREMAP                            0x00040000
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DTSS.
+ */
+typedef enum _D3DTEXTUREOP
+{
+    // Control
+    D3DTOP_DISABLE              = 1,      // disables stage
+    D3DTOP_SELECTARG1           = 2,      // the default
+    D3DTOP_SELECTARG2           = 3,
+
+    // Modulate
+    D3DTOP_MODULATE             = 4,      // multiply args together
+    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
+    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
+
+    // Add
+    D3DTOP_ADD                  =  7,   // add arguments together
+    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
+    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
+    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
+    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
+                                        // Arg1 + Arg2 - Arg1*Arg2
+                                        // = Arg1 + (1-Arg1)*Arg2
+
+    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
+    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
+    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
+
+    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
+    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
+
+    // Specular mapping
+    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
+    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+
+    // Bump mapping
+    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
+    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
+
+    // This can do either diffuse or specular bump mapping with correct input.
+    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+    // where each component has been scaled and offset to make it signed.
+    // The result is replicated into all four (including alpha) channels.
+    // This is a valid COLOROP only.
+    D3DTOP_DOTPRODUCT3          = 24,
+
+    // Triadic ops
+    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
+    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
+
+    D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
+ * operations set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
+#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)
+#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)
+#define D3DTA_TEXTURE           0x00000002  // select texture color (read only)
+#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)
+#define D3DTA_SPECULAR          0x00000004  // select specular color (read only)
+#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)
+#define D3DTA_CONSTANT          0x00000006  // select texture stage constant
+#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)
+#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)
+
+//
+// Values for D3DSAMP_***FILTER texture stage states
+//
+typedef enum _D3DTEXTUREFILTERTYPE
+{
+    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
+    D3DTEXF_POINT           = 1,    // nearest
+    D3DTEXF_LINEAR          = 2,    // linear interpolation
+    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
+    D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
+    D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+    D3DTEXF_CONVOLUTIONMONO = 8,    // Convolution filter for monochrome textures
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREFILTERTYPE;
+
+/* Bits for Flags in ProcessVertices call */
+
+#define D3DPV_DONOTCOPYDATA     (1 << 0)
+
+//-------------------------------------------------------------------
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0        0x001
+#define D3DFVF_POSITION_MASK    0x400E
+#define D3DFVF_XYZ              0x002
+#define D3DFVF_XYZRHW           0x004
+#define D3DFVF_XYZB1            0x006
+#define D3DFVF_XYZB2            0x008
+#define D3DFVF_XYZB3            0x00a
+#define D3DFVF_XYZB4            0x00c
+#define D3DFVF_XYZB5            0x00e
+#define D3DFVF_XYZW             0x4002
+
+#define D3DFVF_NORMAL           0x010
+#define D3DFVF_PSIZE            0x020
+#define D3DFVF_DIFFUSE          0x040
+#define D3DFVF_SPECULAR         0x080
+
+#define D3DFVF_TEXCOUNT_MASK    0xf00
+#define D3DFVF_TEXCOUNT_SHIFT   8
+#define D3DFVF_TEX0             0x000
+#define D3DFVF_TEX1             0x100
+#define D3DFVF_TEX2             0x200
+#define D3DFVF_TEX3             0x300
+#define D3DFVF_TEX4             0x400
+#define D3DFVF_TEX5             0x500
+#define D3DFVF_TEX6             0x600
+#define D3DFVF_TEX7             0x700
+#define D3DFVF_TEX8             0x800
+
+#define D3DFVF_LASTBETA_UBYTE4   0x1000
+#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
+
+#define D3DFVF_RESERVED2         0x6000  // 2 reserved bits
+
+//---------------------------------------------------------------------
+// Vertex Shaders
+//
+
+// Vertex shader declaration
+
+// Vertex element semantics
+//
+typedef enum _D3DDECLUSAGE
+{
+    D3DDECLUSAGE_POSITION = 0,
+    D3DDECLUSAGE_BLENDWEIGHT,   // 1
+    D3DDECLUSAGE_BLENDINDICES,  // 2
+    D3DDECLUSAGE_NORMAL,        // 3
+    D3DDECLUSAGE_PSIZE,         // 4
+    D3DDECLUSAGE_TEXCOORD,      // 5
+    D3DDECLUSAGE_TANGENT,       // 6
+    D3DDECLUSAGE_BINORMAL,      // 7
+    D3DDECLUSAGE_TESSFACTOR,    // 8
+    D3DDECLUSAGE_POSITIONT,     // 9
+    D3DDECLUSAGE_COLOR,         // 10
+    D3DDECLUSAGE_FOG,           // 11
+    D3DDECLUSAGE_DEPTH,         // 12
+    D3DDECLUSAGE_SAMPLE,        // 13
+} D3DDECLUSAGE;
+
+#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX    15
+#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element
+
+typedef enum _D3DDECLMETHOD
+{
+    D3DDECLMETHOD_DEFAULT = 0,
+    D3DDECLMETHOD_PARTIALU,
+    D3DDECLMETHOD_PARTIALV,
+    D3DDECLMETHOD_CROSSUV,    // Normal
+    D3DDECLMETHOD_UV,
+    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
+    D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map
+} D3DDECLMETHOD;
+
+#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+// Declarations for _Type fields
+//
+typedef enum _D3DDECLTYPE
+{
+    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
+    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
+    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
+    D3DDECLTYPE_FLOAT4    =  3,  // 4D float
+    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
+                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
+    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
+    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
+    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
+
+// The following types are valid only with vertex shaders >= 2.0
+
+
+    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
+    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
+    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
+    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
+    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
+    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
+    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
+    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
+    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
+    D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused.
+} D3DDECLTYPE;
+
+#define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED
+
+typedef struct _D3DVERTEXELEMENT9
+{
+    WORD    Stream;     // Stream index
+    WORD    Offset;     // Offset in the stream in bytes
+    BYTE    Type;       // Data type
+    BYTE    Method;     // Processing method
+    BYTE    Usage;      // Semantics
+    BYTE    UsageIndex; // Semantic index
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+// This is used to initialize the last vertex element in a vertex declaration
+// array
+//
+#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
+
+// Maximum supported number of texture coordinate sets
+#define D3DDP_MAXTEXCOORD   8
+
+//---------------------------------------------------------------------
+// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
+//---------------------------------------------------------------------
+#define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
+
+
+
+//---------------------------------------------------------------------
+//
+// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
+// Instruction Tokens is defined in the Direct3D Device Driver Kit
+//
+//---------------------------------------------------------------------
+
+//
+// Instruction Token Bit Definitions
+//
+#define D3DSI_OPCODE_MASK       0x0000FFFF
+
+#define D3DSI_INSTLENGTH_MASK   0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT  24
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
+{
+    D3DSIO_NOP          = 0,
+    D3DSIO_MOV          ,
+    D3DSIO_ADD          ,
+    D3DSIO_SUB          ,
+    D3DSIO_MAD          ,
+    D3DSIO_MUL          ,
+    D3DSIO_RCP          ,
+    D3DSIO_RSQ          ,
+    D3DSIO_DP3          ,
+    D3DSIO_DP4          ,
+    D3DSIO_MIN          ,
+    D3DSIO_MAX          ,
+    D3DSIO_SLT          ,
+    D3DSIO_SGE          ,
+    D3DSIO_EXP          ,
+    D3DSIO_LOG          ,
+    D3DSIO_LIT          ,
+    D3DSIO_DST          ,
+    D3DSIO_LRP          ,
+    D3DSIO_FRC          ,
+    D3DSIO_M4x4         ,
+    D3DSIO_M4x3         ,
+    D3DSIO_M3x4         ,
+    D3DSIO_M3x3         ,
+    D3DSIO_M3x2         ,
+    D3DSIO_CALL         ,
+    D3DSIO_CALLNZ       ,
+    D3DSIO_LOOP         ,
+    D3DSIO_RET          ,
+    D3DSIO_ENDLOOP      ,
+    D3DSIO_LABEL        ,
+    D3DSIO_DCL          ,
+    D3DSIO_POW          ,
+    D3DSIO_CRS          ,
+    D3DSIO_SGN          ,
+    D3DSIO_ABS          ,
+    D3DSIO_NRM          ,
+    D3DSIO_SINCOS       ,
+    D3DSIO_REP          ,
+    D3DSIO_ENDREP       ,
+    D3DSIO_IF           ,
+    D3DSIO_IFC          ,
+    D3DSIO_ELSE         ,
+    D3DSIO_ENDIF        ,
+    D3DSIO_BREAK        ,
+    D3DSIO_BREAKC       ,
+    D3DSIO_MOVA         ,
+    D3DSIO_DEFB         ,
+    D3DSIO_DEFI         ,
+
+    D3DSIO_TEXCOORD     = 64,
+    D3DSIO_TEXKILL      ,
+    D3DSIO_TEX          ,
+    D3DSIO_TEXBEM       ,
+    D3DSIO_TEXBEML      ,
+    D3DSIO_TEXREG2AR    ,
+    D3DSIO_TEXREG2GB    ,
+    D3DSIO_TEXM3x2PAD   ,
+    D3DSIO_TEXM3x2TEX   ,
+    D3DSIO_TEXM3x3PAD   ,
+    D3DSIO_TEXM3x3TEX   ,
+    D3DSIO_RESERVED0    ,
+    D3DSIO_TEXM3x3SPEC  ,
+    D3DSIO_TEXM3x3VSPEC ,
+    D3DSIO_EXPP         ,
+    D3DSIO_LOGP         ,
+    D3DSIO_CND          ,
+    D3DSIO_DEF          ,
+    D3DSIO_TEXREG2RGB   ,
+    D3DSIO_TEXDP3TEX    ,
+    D3DSIO_TEXM3x2DEPTH ,
+    D3DSIO_TEXDP3       ,
+    D3DSIO_TEXM3x3      ,
+    D3DSIO_TEXDEPTH     ,
+    D3DSIO_CMP          ,
+    D3DSIO_BEM          ,
+    D3DSIO_DP2ADD       ,
+    D3DSIO_DSX          ,
+    D3DSIO_DSY          ,
+    D3DSIO_TEXLDD       ,
+    D3DSIO_SETP         ,
+    D3DSIO_TEXLDL       ,
+    D3DSIO_BREAKP       ,
+
+    D3DSIO_PHASE        = 0xFFFD,
+    D3DSIO_COMMENT      = 0xFFFE,
+    D3DSIO_END          = 0xFFFF,
+
+    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+//---------------------------------------------------------------------
+// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
+//
+#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
+#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
+
+//---------------------------------------------------------------------
+// Co-Issue Instruction Modifier - if set then this instruction is to be
+// issued in parallel with the previous instruction(s) for which this bit
+// is not set.
+//
+#define D3DSI_COISSUE           0x40000000
+
+//---------------------------------------------------------------------
+// Opcode specific controls
+
+#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000
+#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
+
+// ps_2_0 texld controls
+#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
+#define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
+
+// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
+typedef enum _D3DSHADER_COMPARISON
+{
+                         // < = >
+    D3DSPC_RESERVED0= 0, // 0 0 0
+    D3DSPC_GT       = 1, // 0 0 1
+    D3DSPC_EQ       = 2, // 0 1 0
+    D3DSPC_GE       = 3, // 0 1 1
+    D3DSPC_LT       = 4, // 1 0 0
+    D3DSPC_NE       = 5, // 1 0 1
+    D3DSPC_LE       = 6, // 1 1 0
+    D3DSPC_RESERVED1= 7  // 1 1 1
+} D3DSHADER_COMPARISON;
+
+// Comparison is part of instruction opcode token:
+#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
+#define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT)
+
+//---------------------------------------------------------------------
+// Predication flags on instruction token
+#define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28)
+
+//---------------------------------------------------------------------
+// DCL Info Token Controls
+
+// For dcl info tokens requiring a semantic (usage + index)
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK  0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
+
+// DCL pixel shader sampler info token.
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK  0x78000000
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE
+{
+    D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
+    D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
+    D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
+    D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
+    D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum
+} D3DSAMPLER_TEXTURE_TYPE;
+
+//---------------------------------------------------------------------
+// Parameter Token Bit Definitions
+//
+#define D3DSP_REGNUM_MASK       0x000007FF
+
+// destination parameter write mask
+#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)
+#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)
+#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)
+#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)
+#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components
+
+// destination parameter modifiers
+#define D3DSP_DSTMOD_SHIFT      20
+#define D3DSP_DSTMOD_MASK       0x00F00000
+
+// Bit masks for destination parameter modifiers
+#define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop
+#define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range
+#define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint
+#define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:
+                                                                //      When the pixel center is not covered, sample
+                                                                //      attribute or compute gradients/LOD
+                                                                //      using multisample "centroid" location.
+                                                                //      "Centroid" is some location within the covered
+                                                                //      region of the pixel.
+
+// destination parameter 
+#define D3DSP_DSTSHIFT_SHIFT    24
+#define D3DSP_DSTSHIFT_MASK     0x0F000000
+
+// destination/source parameter register type
+#define D3DSP_REGTYPE_SHIFT     28
+#define D3DSP_REGTYPE_SHIFT2    8
+#define D3DSP_REGTYPE_MASK      0x70000000
+#define D3DSP_REGTYPE_MASK2     0x00001800
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
+{
+    D3DSPR_TEMP           =  0, // Temporary Register File
+    D3DSPR_INPUT          =  1, // Input Register File
+    D3DSPR_CONST          =  2, // Constant Register File
+    D3DSPR_ADDR           =  3, // Address Register (VS)
+    D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
+    D3DSPR_RASTOUT        =  4, // Rasterizer Register File
+    D3DSPR_ATTROUT        =  5, // Attribute Output Register File
+    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
+    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
+    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
+    D3DSPR_COLOROUT       =  8, // Color Output Register File
+    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
+    D3DSPR_SAMPLER        = 10, // Sampler State Register File
+    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
+    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
+    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
+    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
+    D3DSPR_LOOP           = 15, // Loop counter register file
+    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
+    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
+    D3DSPR_LABEL          = 18, // Label
+    D3DSPR_PREDICATE      = 19, // Predicate register
+    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+// The miscellaneous register file (D3DSPR_MISCTYPES)
+// contains register types for which there is only ever one
+// register (i.e. the register # is not needed).
+// Rather than use up additional register types for such
+// registers, they are defined
+// as particular offsets into the misc. register file:
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS
+{
+    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
+    D3DSMO_FACE   = 1, // Floating point primitive area (PS)
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+// Register offsets in the Rasterizer Register File
+//
+typedef enum _D3DVS_RASTOUT_OFFSETS
+{
+    D3DSRO_POSITION = 0,
+    D3DSRO_FOG,
+    D3DSRO_POINT_SIZE,
+    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
+} D3DVS_RASTOUT_OFFSETS;
+
+// Source operand addressing modes
+
+#define D3DVS_ADDRESSMODE_SHIFT 13
+#define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE
+{
+    D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
+    D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),
+    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DSHADER_ADDRESSMODE_SHIFT 13
+#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE
+{
+    D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
+    D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
+    D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+// Source operand swizzle definitions
+//
+#define D3DVS_SWIZZLE_SHIFT     16
+#define D3DVS_SWIZZLE_MASK      0x00FF0000
+
+// The following bits define where to take component X from:
+
+#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
+
+// The following bits define where to take component Y from:
+
+#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+// The following bits define where to take component Z from:
+
+#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+// The following bits define where to take component W from:
+
+#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+// Value when there is no swizzle (X is taken from X, Y is taken from Y,
+// Z is taken from Z, W is taken from W
+//
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+// source parameter swizzle
+#define D3DSP_SWIZZLE_SHIFT     16
+#define D3DSP_SWIZZLE_MASK      0x00FF0000
+
+#define D3DSP_NOSWIZZLE \
+    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+// pixel-shader swizzle ops
+#define D3DSP_REPLICATERED \
+    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+#define D3DSP_REPLICATEGREEN \
+    ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+#define D3DSP_REPLICATEBLUE \
+    ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+#define D3DSP_REPLICATEALPHA \
+    ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
+      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
+
+// source parameter modifiers
+#define D3DSP_SRCMOD_SHIFT      24
+#define D3DSP_SRCMOD_MASK       0x0F000000
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
+{
+    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
+    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
+    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
+    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
+    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
+    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
+    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
+    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
+    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
+    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
+    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
+    D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
+    D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
+    D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"
+    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+// pixel shader version token
+#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
+
+// vertex shader version token
+#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
+
+// extract major/minor from version cap
+#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
+#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
+
+// destination/source parameter register type
+#define D3DSI_COMMENTSIZE_SHIFT     16
+#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000
+#define D3DSHADER_COMMENT(_DWordSize) \
+    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
+
+// pixel/vertex shader end token
+#define D3DPS_END()  0x0000FFFF
+#define D3DVS_END()  0x0000FFFF
+
+
+//---------------------------------------------------------------------
+
+// High order surfaces
+//
+typedef enum _D3DBASISTYPE
+{
+   D3DBASIS_BEZIER      = 0,
+   D3DBASIS_BSPLINE     = 1,
+   D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
+   D3DBASIS_FORCE_DWORD = 0x7fffffff,
+} D3DBASISTYPE;
+
+typedef enum _D3DDEGREETYPE
+{
+   D3DDEGREE_LINEAR      = 1,
+   D3DDEGREE_QUADRATIC   = 2,
+   D3DDEGREE_CUBIC       = 3,
+   D3DDEGREE_QUINTIC     = 5,
+   D3DDEGREE_FORCE_DWORD = 0x7fffffff,
+} D3DDEGREETYPE;
+
+typedef enum _D3DPATCHEDGESTYLE
+{
+   D3DPATCHEDGE_DISCRETE    = 0,
+   D3DPATCHEDGE_CONTINUOUS  = 1,
+   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+    D3DSBT_ALL           = 1, // capture all state
+    D3DSBT_PIXELSTATE    = 2, // capture pixel state
+    D3DSBT_VERTEXSTATE   = 3, // capture vertex state
+    D3DSBT_FORCE_DWORD   = 0x7fffffff,
+} D3DSTATEBLOCKTYPE;
+
+// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
+//
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+    D3DVBF_DISABLE  = 0,     // Disable vertex blending
+    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
+    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
+    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
+    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
+    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0
+    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
+    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
+    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
+    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
+    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
+    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff,
+} D3DTEXTURETRANSFORMFLAGS;
+
+// Macros to set texture coordinate format bits in the FVF id
+
+#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
+#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
+#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
+#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+
+//---------------------------------------------------------------------
+
+/* Direct3D9 Device types */
+typedef enum _D3DDEVTYPE
+{
+    D3DDEVTYPE_HAL         = 1,
+    D3DDEVTYPE_REF         = 2,
+    D3DDEVTYPE_SW          = 3,
+
+    D3DDEVTYPE_NULLREF     = 4,
+
+    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff
+} D3DDEVTYPE;
+
+/* Multi-Sample buffer types */
+typedef enum _D3DMULTISAMPLE_TYPE
+{
+    D3DMULTISAMPLE_NONE            =  0,
+    D3DMULTISAMPLE_NONMASKABLE     =  1,
+    D3DMULTISAMPLE_2_SAMPLES       =  2,
+    D3DMULTISAMPLE_3_SAMPLES       =  3,
+    D3DMULTISAMPLE_4_SAMPLES       =  4,
+    D3DMULTISAMPLE_5_SAMPLES       =  5,
+    D3DMULTISAMPLE_6_SAMPLES       =  6,
+    D3DMULTISAMPLE_7_SAMPLES       =  7,
+    D3DMULTISAMPLE_8_SAMPLES       =  8,
+    D3DMULTISAMPLE_9_SAMPLES       =  9,
+    D3DMULTISAMPLE_10_SAMPLES      = 10,
+    D3DMULTISAMPLE_11_SAMPLES      = 11,
+    D3DMULTISAMPLE_12_SAMPLES      = 12,
+    D3DMULTISAMPLE_13_SAMPLES      = 13,
+    D3DMULTISAMPLE_14_SAMPLES      = 14,
+    D3DMULTISAMPLE_15_SAMPLES      = 15,
+    D3DMULTISAMPLE_16_SAMPLES      = 16,
+
+    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+/* Formats
+ * Most of these names have the following convention:
+ *      A = Alpha
+ *      R = Red
+ *      G = Green
+ *      B = Blue
+ *      X = Unused Bits
+ *      P = Palette
+ *      L = Luminance
+ *      U = dU coordinate for BumpMap
+ *      V = dV coordinate for BumpMap
+ *      S = Stencil
+ *      D = Depth (e.g. Z or W buffer)
+ *      C = Computed from other channels (typically on certain read operations)
+ *
+ *      Further, the order of the pieces are from MSB first; hence
+ *      D3DFMT_A8L8 indicates that the high byte of this two byte
+ *      format is alpha.
+ *
+ *      D3DFMT_D16_LOCKABLE indicates:
+ *           - An integer 16-bit value.
+ *           - An app-lockable surface.
+ *
+ *      D3DFMT_D32F_LOCKABLE indicates:
+ *           - An IEEE 754 floating-point value.
+ *           - An app-lockable surface.
+ *
+ *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
+ *          - no particular bit ordering per pixel, and
+ *          - are not app lockable, and
+ *          - the driver is allowed to consume more than the indicated
+ *            number of bits per Depth channel (but not Stencil channel).
+ */
+#ifndef MAKEFOURCC
+    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
+                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
+                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif /* defined(MAKEFOURCC) */
+
+
+typedef enum _D3DFORMAT
+{
+    D3DFMT_UNKNOWN              =  0,
+
+    D3DFMT_R8G8B8               = 20,
+    D3DFMT_A8R8G8B8             = 21,
+    D3DFMT_X8R8G8B8             = 22,
+    D3DFMT_R5G6B5               = 23,
+    D3DFMT_X1R5G5B5             = 24,
+    D3DFMT_A1R5G5B5             = 25,
+    D3DFMT_A4R4G4B4             = 26,
+    D3DFMT_R3G3B2               = 27,
+    D3DFMT_A8                   = 28,
+    D3DFMT_A8R3G3B2             = 29,
+    D3DFMT_X4R4G4B4             = 30,
+    D3DFMT_A2B10G10R10          = 31,
+    D3DFMT_A8B8G8R8             = 32,
+    D3DFMT_X8B8G8R8             = 33,
+    D3DFMT_G16R16               = 34,
+    D3DFMT_A2R10G10B10          = 35,
+    D3DFMT_A16B16G16R16         = 36,
+
+    D3DFMT_A8P8                 = 40,
+    D3DFMT_P8                   = 41,
+
+    D3DFMT_L8                   = 50,
+    D3DFMT_A8L8                 = 51,
+    D3DFMT_A4L4                 = 52,
+
+    D3DFMT_V8U8                 = 60,
+    D3DFMT_L6V5U5               = 61,
+    D3DFMT_X8L8V8U8             = 62,
+    D3DFMT_Q8W8V8U8             = 63,
+    D3DFMT_V16U16               = 64,
+    D3DFMT_A2W10V10U10          = 67,
+
+    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
+    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
+    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
+    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
+    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
+    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
+    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
+
+    D3DFMT_D16_LOCKABLE         = 70,
+    D3DFMT_D32                  = 71,
+    D3DFMT_D15S1                = 73,
+    D3DFMT_D24S8                = 75,
+    D3DFMT_D24X8                = 77,
+    D3DFMT_D24X4S4              = 79,
+    D3DFMT_D16                  = 80,
+
+    D3DFMT_D32F_LOCKABLE        = 82,
+    D3DFMT_D24FS8               = 83,
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+    /* Z-Stencil formats valid for CPU access */
+    D3DFMT_D32_LOCKABLE         = 84,
+    D3DFMT_S8_LOCKABLE          = 85,
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+    D3DFMT_L16                  = 81,
+
+    D3DFMT_VERTEXDATA           =100,
+    D3DFMT_INDEX16              =101,
+    D3DFMT_INDEX32              =102,
+
+    D3DFMT_Q16W16V16U16         =110,
+
+    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),
+
+    // Floating point surface formats
+
+    // s10e5 formats (16-bits per channel)
+    D3DFMT_R16F                 = 111,
+    D3DFMT_G16R16F              = 112,
+    D3DFMT_A16B16G16R16F        = 113,
+
+    // IEEE s23e8 formats (32-bits per channel)
+    D3DFMT_R32F                 = 114,
+    D3DFMT_G32R32F              = 115,
+    D3DFMT_A32B32G32R32F        = 116,
+
+    D3DFMT_CxV8U8               = 117,
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+    // Monochrome 1 bit per pixel format
+    D3DFMT_A1                   = 118,
+
+
+    // Binary format indicating that the data has no inherent type
+    D3DFMT_BINARYBUFFER         = 199,
+    
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+    D3DFMT_FORCE_DWORD          =0x7fffffff
+} D3DFORMAT;
+
+/* Display Modes */
+typedef struct _D3DDISPLAYMODE
+{
+    UINT            Width;
+    UINT            Height;
+    UINT            RefreshRate;
+    D3DFORMAT       Format;
+} D3DDISPLAYMODE;
+
+/* Creation Parameters */
+typedef struct _D3DDEVICE_CREATION_PARAMETERS
+{
+    UINT            AdapterOrdinal;
+    D3DDEVTYPE      DeviceType;
+    HWND            hFocusWindow;
+    DWORD           BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+
+/* SwapEffects */
+typedef enum _D3DSWAPEFFECT
+{
+    D3DSWAPEFFECT_DISCARD           = 1,
+    D3DSWAPEFFECT_FLIP              = 2,
+    D3DSWAPEFFECT_COPY              = 3,
+
+    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
+} D3DSWAPEFFECT;
+
+/* Pool types */
+typedef enum _D3DPOOL {
+    D3DPOOL_DEFAULT                 = 0,
+    D3DPOOL_MANAGED                 = 1,
+    D3DPOOL_SYSTEMMEM               = 2,
+    D3DPOOL_SCRATCH                 = 3,
+
+    D3DPOOL_FORCE_DWORD             = 0x7fffffff
+} D3DPOOL;
+
+
+/* RefreshRate pre-defines */
+#define D3DPRESENT_RATE_DEFAULT         0x00000000
+
+
+/* Resize Optional Parameters */
+typedef struct _D3DPRESENT_PARAMETERS_
+{
+    UINT                BackBufferWidth;
+    UINT                BackBufferHeight;
+    D3DFORMAT           BackBufferFormat;
+    UINT                BackBufferCount;
+
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    DWORD               MultiSampleQuality;
+
+    D3DSWAPEFFECT       SwapEffect;
+    HWND                hDeviceWindow;
+    BOOL                Windowed;
+    BOOL                EnableAutoDepthStencil;
+    D3DFORMAT           AutoDepthStencilFormat;
+    DWORD               Flags;
+
+    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
+    UINT                FullScreen_RefreshRateInHz;
+    UINT                PresentationInterval;
+} D3DPRESENT_PARAMETERS;
+
+// Values for D3DPRESENT_PARAMETERS.Flags
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002
+#define D3DPRESENTFLAG_DEVICECLIP               0x00000004
+#define D3DPRESENTFLAG_VIDEO                    0x00000010
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPRESENTFLAG_NOAUTOROTATE             0x00000020
+#define D3DPRESENTFLAG_UNPRUNEDMODE             0x00000040
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+/* Gamma Ramp: Same as DX7 */
+
+typedef struct _D3DGAMMARAMP
+{
+    WORD                red  [256];
+    WORD                green[256];
+    WORD                blue [256];
+} D3DGAMMARAMP;
+
+/* Back buffer types */
+typedef enum _D3DBACKBUFFER_TYPE
+{
+    D3DBACKBUFFER_TYPE_MONO         = 0,
+    D3DBACKBUFFER_TYPE_LEFT         = 1,
+    D3DBACKBUFFER_TYPE_RIGHT        = 2,
+
+    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+
+/* Types */
+typedef enum _D3DRESOURCETYPE {
+    D3DRTYPE_SURFACE                =  1,
+    D3DRTYPE_VOLUME                 =  2,
+    D3DRTYPE_TEXTURE                =  3,
+    D3DRTYPE_VOLUMETEXTURE          =  4,
+    D3DRTYPE_CUBETEXTURE            =  5,
+    D3DRTYPE_VERTEXBUFFER           =  6,
+    D3DRTYPE_INDEXBUFFER            =  7,           //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
+
+
+    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
+} D3DRESOURCETYPE;
+
+/* Usages */
+#define D3DUSAGE_RENDERTARGET       (0x00000001L)
+#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
+#define D3DUSAGE_DYNAMIC            (0x00000200L)
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DUSAGE_NONSECURE          (0x00800000L)
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
+// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
+// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
+// will return true and false respectively for this code.
+#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)
+#define D3DUSAGE_DMAP               (0x00004000L)
+
+// The following usages are valid only for querying CheckDeviceFormat
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)
+#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)
+#define D3DUSAGE_QUERY_FILTER                   (0x00020000L)
+#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
+#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)
+#define D3DUSAGE_QUERY_WRAPANDMIP	            (0x00200000L)
+
+/* Usages for Vertex/Index buffers */
+#define D3DUSAGE_WRITEONLY          (0x00000008L)
+#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
+#define D3DUSAGE_DONOTCLIP          (0x00000020L)
+#define D3DUSAGE_POINTS             (0x00000040L)
+#define D3DUSAGE_RTPATCHES          (0x00000080L)
+#define D3DUSAGE_NPATCHES           (0x00000100L)
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DUSAGE_TEXTAPI            (0x10000000L)
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/* CubeMap Face identifiers */
+typedef enum _D3DCUBEMAP_FACES
+{
+    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
+    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
+    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
+    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
+    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
+    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
+
+    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
+} D3DCUBEMAP_FACES;
+
+
+/* Lock flags */
+
+#define D3DLOCK_READONLY           0x00000010L
+#define D3DLOCK_DISCARD            0x00002000L
+#define D3DLOCK_NOOVERWRITE        0x00001000L
+#define D3DLOCK_NOSYSLOCK          0x00000800L
+#define D3DLOCK_DONOTWAIT          0x00004000L                  
+
+#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L
+
+
+
+
+
+
+
+/* Vertex Buffer Description */
+typedef struct _D3DVERTEXBUFFER_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+
+    DWORD               FVF;
+
+} D3DVERTEXBUFFER_DESC;
+
+/* Index Buffer Description */
+typedef struct _D3DINDEXBUFFER_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+} D3DINDEXBUFFER_DESC;
+
+
+/* Surface Description */
+typedef struct _D3DSURFACE_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    DWORD               MultiSampleQuality;
+    UINT                Width;
+    UINT                Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DVOLUME_DESC
+{
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+
+    UINT                Width;
+    UINT                Height;
+    UINT                Depth;
+} D3DVOLUME_DESC;
+
+/* Structure for LockRect */
+typedef struct _D3DLOCKED_RECT
+{
+    INT                 Pitch;
+    void*               pBits;
+} D3DLOCKED_RECT;
+
+/* Structures for LockBox */
+typedef struct _D3DBOX
+{
+    UINT                Left;
+    UINT                Top;
+    UINT                Right;
+    UINT                Bottom;
+    UINT                Front;
+    UINT                Back;
+} D3DBOX;
+
+typedef struct _D3DLOCKED_BOX
+{
+    INT                 RowPitch;
+    INT                 SlicePitch;
+    void*               pBits;
+} D3DLOCKED_BOX;
+
+/* Structures for LockRange */
+typedef struct _D3DRANGE
+{
+    UINT                Offset;
+    UINT                Size;
+} D3DRANGE;
+
+/* Structures for high order primitives */
+typedef struct _D3DRECTPATCH_INFO
+{
+    UINT                StartVertexOffsetWidth;
+    UINT                StartVertexOffsetHeight;
+    UINT                Width;
+    UINT                Height;
+    UINT                Stride;
+    D3DBASISTYPE        Basis;
+    D3DDEGREETYPE       Degree;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DTRIPATCH_INFO
+{
+    UINT                StartVertexOffset;
+    UINT                NumVertices;
+    D3DBASISTYPE        Basis;
+    D3DDEGREETYPE       Degree;
+} D3DTRIPATCH_INFO;
+
+/* Adapter Identifier */
+
+#define MAX_DEVICE_IDENTIFIER_STRING        512
+typedef struct _D3DADAPTER_IDENTIFIER9
+{
+    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
+    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
+    char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */
+
+#ifdef _WIN32
+    LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
+#else
+    DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */
+    DWORD           DriverVersionHighPart;
+#endif
+
+    DWORD           VendorId;
+    DWORD           DeviceId;
+    DWORD           SubSysId;
+    DWORD           Revision;
+
+    GUID            DeviceIdentifier;
+
+    DWORD           WHQLLevel;
+
+} D3DADAPTER_IDENTIFIER9;
+
+
+/* Raster Status structure returned by GetRasterStatus */
+typedef struct _D3DRASTER_STATUS
+{
+    BOOL            InVBlank;
+    UINT            ScanLine;
+} D3DRASTER_STATUS;
+
+
+
+/* Debug monitor tokens (DEBUG only)
+
+   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
+   passing a token to the debug monitor.  For example, if, after passing
+   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
+   are passed in, the enabled/disabled state of the debug
+   monitor will still persist.
+
+   The debug monitor defaults to enabled.
+
+   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
+*/
+typedef enum _D3DDEBUGMONITORTOKENS {
+    D3DDMT_ENABLE            = 0,    // enable debug monitor
+    D3DDMT_DISABLE           = 1,    // disable debug monitor
+    D3DDMT_FORCE_DWORD     = 0x7fffffff,
+} D3DDEBUGMONITORTOKENS;
+
+// Async feedback
+
+typedef enum _D3DQUERYTYPE {
+    D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
+    D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
+    D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
+    D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
+    D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
+    D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
+    D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
+    D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
+} D3DQUERYTYPE;
+
+// Flags field for Issue
+#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
+#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.
+
+
+// Flags field for GetData
+#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.
+
+
+typedef struct _D3DRESOURCESTATS
+{
+// Data collected since last Present()
+    BOOL    bThrashing;             /* indicates if thrashing */
+    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
+    DWORD   NumEvicts;              /* number of objects evicted */
+    DWORD   NumVidCreates;          /* number of objects created in video memory */
+    DWORD   LastPri;                /* priority of last object evicted */
+    DWORD   NumUsed;                /* number of objects set to the device */
+    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
+// Persistent data
+    DWORD   WorkingSet;             /* number of objects in video memory */
+    DWORD   WorkingSetBytes;        /* number of bytes in video memory */
+    DWORD   TotalManaged;           /* total number of managed objects */
+    DWORD   TotalBytes;             /* total number of bytes of managed objects */
+} D3DRESOURCESTATS;
+
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
+typedef struct _D3DDEVINFO_RESOURCEMANAGER
+{
+#ifndef WOW64_ENUM_WORKAROUND
+    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
+#else
+    D3DRESOURCESTATS    stats[8];
+#endif
+} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS
+{
+    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
+    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
+} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
+
+
+typedef struct _D3DDEVINFO_VCACHE {
+    DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
+    DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
+    DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
+    DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
+} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
+
+typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
+{
+    FLOAT VertexProcessingTimePercent;
+    FLOAT PixelProcessingTimePercent;
+    FLOAT OtherGPUProcessingTimePercent;
+    FLOAT GPUIdleTimePercent;
+} D3DDEVINFO_D3D9PIPELINETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
+{
+    FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
+    FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
+    FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
+    FLOAT WaitingForGPUExclusiveResourceTimePercent;
+    FLOAT WaitingForGPUOtherTimePercent;
+} D3DDEVINFO_D3D9INTERFACETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
+{
+    FLOAT MemoryProcessingPercent;
+    FLOAT ComputationProcessingPercent;
+} D3DDEVINFO_D3D9STAGETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
+{
+    FLOAT MaxBandwidthUtilized;
+    FLOAT FrontEndUploadMemoryUtilizedPercent;
+    FLOAT VertexRateUtilizedPercent;
+    FLOAT TriangleSetupRateUtilizedPercent;
+    FLOAT FillRateUtilizedPercent;
+} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
+{
+    FLOAT TextureCacheHitRate; // Percentage of cache hits
+    FLOAT PostTransformVertexCacheHitRate;
+} D3DDEVINFO_D3D9CACHEUTILIZATION;
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+typedef enum _D3DCOMPOSERECTSOP{
+    D3DCOMPOSERECTS_COPY     = 1,
+    D3DCOMPOSERECTS_OR       = 2,
+    D3DCOMPOSERECTS_AND      = 3,
+    D3DCOMPOSERECTS_NEG      = 4,
+    D3DCOMPOSERECTS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DCOMPOSERECTSOP;
+
+typedef struct _D3DCOMPOSERECTDESC
+{
+    USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
+    USHORT  Width, Height;  // Dimensions of the rect
+} D3DCOMPOSERECTDESC;
+
+typedef struct _D3DCOMPOSERECTDESTINATION
+{
+    USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
+    USHORT Reserved;        // For alignment
+    SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
+} D3DCOMPOSERECTDESTINATION;
+
+#define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF
+#define D3DCONVOLUTIONMONO_MAXWIDTH  7
+#define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH
+#define D3DFMT_A1_SURFACE_MAXWIDTH  8192
+#define D3DFMT_A1_SURFACE_MAXHEIGHT 2048
+
+
+typedef struct _D3DPRESENTSTATS {
+    UINT PresentCount;
+    UINT PresentRefreshCount;
+    UINT SyncRefreshCount;
+    LARGE_INTEGER SyncQPCTime;
+    LARGE_INTEGER SyncGPUTime;
+} D3DPRESENTSTATS;
+
+typedef enum D3DSCANLINEORDERING
+{
+    D3DSCANLINEORDERING_UNKNOWN                    = 0, 
+    D3DSCANLINEORDERING_PROGRESSIVE                = 1,
+    D3DSCANLINEORDERING_INTERLACED                 = 2,
+} D3DSCANLINEORDERING;
+
+
+typedef struct D3DDISPLAYMODEEX
+{
+    UINT                    Size;
+    UINT                    Width;
+    UINT                    Height;
+    UINT                    RefreshRate;
+    D3DFORMAT               Format;
+    D3DSCANLINEORDERING     ScanLineOrdering;
+} D3DDISPLAYMODEEX;
+
+typedef struct D3DDISPLAYMODEFILTER
+{
+    UINT                    Size;
+    D3DFORMAT               Format;
+    D3DSCANLINEORDERING     ScanLineOrdering;
+} D3DDISPLAYMODEFILTER;
+
+
+typedef enum D3DDISPLAYROTATION
+{
+    D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.           
+    D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
+    D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
+    D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
+} D3DDISPLAYROTATION;
+
+/* For use in ID3DResource9::SetPriority calls */
+#define D3D9_RESOURCE_PRIORITY_MINIMUM       0x28000000
+#define D3D9_RESOURCE_PRIORITY_LOW           0x50000000
+#define D3D9_RESOURCE_PRIORITY_NORMAL        0x78000000
+#define D3D9_RESOURCE_PRIORITY_HIGH          0xa0000000
+#define D3D9_RESOURCE_PRIORITY_MAXIMUM       0xc8000000
+
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#pragma pack()
+#if _MSC_VER >= 1200
+#pragma warning(pop)
+#else
+#pragma warning(default:4201)
+#endif
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _d3d9TYPES(P)_H_ */
+

+ 599 - 0
directx.mod/include/d3dcaps.h

@@ -0,0 +1,599 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
+ *
+ *  File:       d3dcaps.h
+ *  Content:    Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DCAPS_H
+#define _D3DCAPS_H
+
+/*
+ *  Pull in DirectDraw include file automatically:
+ */
+#include "ddraw.h"
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0700
+#endif
+
+#pragma pack(4)
+
+/* Description of capabilities of transform */
+
+typedef struct _D3DTRANSFORMCAPS {
+    DWORD dwSize;
+    DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */
+
+/* Description of capabilities of lighting */
+
+typedef struct _D3DLIGHTINGCAPS {
+    DWORD dwSize;
+    DWORD dwCaps;                   /* Lighting caps */
+    DWORD dwLightingModel;          /* Lighting model - RGB or mono */
+    DWORD dwNumLights;              /* Number of lights that can be handled */
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB            0x00000001L
+#define D3DLIGHTINGMODEL_MONO           0x00000002L
+
+#define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
+#define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
+#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
+#if(DIRECT3D_VERSION < 0x700)
+#define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
+#endif
+#if(DIRECT3D_VERSION < 0x500)
+#define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */
+#endif
+
+/* Description of capabilities for each primitive type */
+
+typedef struct _D3DPrimCaps {
+    DWORD dwSize;
+    DWORD dwMiscCaps;                 /* Capability flags */
+    DWORD dwRasterCaps;
+    DWORD dwZCmpCaps;
+    DWORD dwSrcBlendCaps;
+    DWORD dwDestBlendCaps;
+    DWORD dwAlphaCmpCaps;
+    DWORD dwShadeCaps;
+    DWORD dwTextureCaps;
+    DWORD dwTextureFilterCaps;
+    DWORD dwTextureBlendCaps;
+    DWORD dwTextureAddressCaps;
+    DWORD dwStippleWidth;             /* maximum width and height of */
+    DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+/* D3DPRIMCAPS dwMiscCaps */
+
+#define D3DPMISCCAPS_MASKPLANES         0x00000001L
+#define D3DPMISCCAPS_MASKZ              0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
+#define D3DPMISCCAPS_CONFORMANT         0x00000008L
+#define D3DPMISCCAPS_CULLNONE           0x00000010L
+#define D3DPMISCCAPS_CULLCW             0x00000020L
+#define D3DPMISCCAPS_CULLCCW            0x00000040L
+
+/* D3DPRIMCAPS dwRasterCaps */
+
+#define D3DPRASTERCAPS_DITHER                   0x00000001L
+#define D3DPRASTERCAPS_ROP2                     0x00000002L
+#define D3DPRASTERCAPS_XOR                      0x00000004L
+#define D3DPRASTERCAPS_PAT                      0x00000008L
+#define D3DPRASTERCAPS_ZTEST                    0x00000010L
+#define D3DPRASTERCAPS_SUBPIXEL                 0x00000020L
+#define D3DPRASTERCAPS_SUBPIXELX                0x00000040L
+#define D3DPRASTERCAPS_FOGVERTEX                0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE                 0x00000100L
+#define D3DPRASTERCAPS_STIPPLE                  0x00000200L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
+#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
+#define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
+#define D3DPRASTERCAPS_ZBIAS                    0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY               0x00020000L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DPRASTERCAPS_WBUFFER                      0x00040000L
+#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000L
+#define D3DPRASTERCAPS_WFOG                         0x00100000L
+#define D3DPRASTERCAPS_ZFOG                         0x00200000L
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
+
+#define D3DPCMPCAPS_NEVER               0x00000001L
+#define D3DPCMPCAPS_LESS                0x00000002L
+#define D3DPCMPCAPS_EQUAL               0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
+#define D3DPCMPCAPS_GREATER             0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
+#define D3DPCMPCAPS_ALWAYS              0x00000080L
+
+/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
+
+#define D3DPBLENDCAPS_ZERO              0x00000001L
+#define D3DPBLENDCAPS_ONE               0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
+
+/* D3DPRIMCAPS dwShadeCaps */
+
+#define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
+#define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
+#define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
+#define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
+#define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
+#define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L
+
+#define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
+#define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
+#define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
+#define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
+#define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L
+
+#define D3DPSHADECAPS_FOGFLAT                   0x00040000L
+#define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
+#define D3DPSHADECAPS_FOGPHONG                  0x00100000L
+
+/* D3DPRIMCAPS dwTextureCaps */
+
+/*
+ * Perspective-correct texturing is supported
+ */
+#define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L
+
+/*
+ * Power-of-2 texture dimensions are required
+ */
+#define D3DPTEXTURECAPS_POW2            0x00000002L
+
+/*
+ * Alpha in texture pixels is supported
+ */
+#define D3DPTEXTURECAPS_ALPHA           0x00000004L
+
+/*
+ * Color-keyed textures are supported
+ */
+#define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L
+
+/*
+ * obsolete, see D3DPTADDRESSCAPS_BORDER
+ */
+#define D3DPTEXTURECAPS_BORDER          0x00000010L
+
+/*
+ * Only square textures are supported
+ */
+#define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L
+
+#if(DIRECT3D_VERSION >= 0x0600)
+/*
+ * Texture indices are not scaled by the texture size prior
+ * to interpolation.
+ */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
+
+/*
+ * Device can draw alpha from texture palettes
+ */
+#define D3DPTEXTURECAPS_ALPHAPALETTE    0x00000080L
+
+/*
+ * Device can use non-POW2 textures if:
+ *  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+ *  2) D3DRS_WRAP(N) is zero for this texture's coordinates
+ *  3) mip mapping is not enabled (use magnification filter only)
+ */
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// 0x00000200L unused
+
+/*
+ * Device can divide transformed texture coordinates by the
+ * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
+ */
+#define D3DPTEXTURECAPS_PROJECTED  0x00000400L
+
+/*
+ * Device can do cubemap textures
+ */
+#define D3DPTEXTURECAPS_CUBEMAP           0x00000800L
+
+#define D3DPTEXTURECAPS_COLORKEYBLEND     0x00001000L
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/* D3DPRIMCAPS dwTextureFilterCaps */
+
+#define D3DPTFILTERCAPS_NEAREST         0x00000001L
+#define D3DPTFILTERCAPS_LINEAR          0x00000002L
+#define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
+#define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
+
+#if(DIRECT3D_VERSION >= 0x0600)
+/* Device3 Min Filter */
+#define D3DPTFILTERCAPS_MINFPOINT       0x00000100L
+#define D3DPTFILTERCAPS_MINFLINEAR      0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
+
+/* Device3 Mip Filter */
+#define D3DPTFILTERCAPS_MIPFPOINT       0x00010000L
+#define D3DPTFILTERCAPS_MIPFLINEAR      0x00020000L
+
+/* Device3 Mag Filter */
+#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000L
+#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/* D3DPRIMCAPS dwTextureBlendCaps */
+
+#define D3DPTBLENDCAPS_DECAL            0x00000001L
+#define D3DPTBLENDCAPS_MODULATE         0x00000002L
+#define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
+#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
+#define D3DPTBLENDCAPS_DECALMASK        0x00000010L
+#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
+#define D3DPTBLENDCAPS_COPY             0x00000040L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPTBLENDCAPS_ADD              0x00000080L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+/* D3DPRIMCAPS dwTextureAddressCaps */
+#define D3DPTADDRESSCAPS_WRAP           0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPTADDRESSCAPS_BORDER         0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+/* D3DDEVICEDESC dwStencilCaps */
+
+#define D3DSTENCILCAPS_KEEP     0x00000001L
+#define D3DSTENCILCAPS_ZERO     0x00000002L
+#define D3DSTENCILCAPS_REPLACE  0x00000004L
+#define D3DSTENCILCAPS_INCRSAT  0x00000008L
+#define D3DSTENCILCAPS_DECRSAT  0x00000010L
+#define D3DSTENCILCAPS_INVERT   0x00000020L
+#define D3DSTENCILCAPS_INCR     0x00000040L
+#define D3DSTENCILCAPS_DECR     0x00000080L
+
+/* D3DDEVICEDESC dwTextureOpCaps */
+
+#define D3DTEXOPCAPS_DISABLE                    0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
+#define D3DTEXOPCAPS_MODULATE                   0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
+#define D3DTEXOPCAPS_ADD                        0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
+
+/* D3DDEVICEDESC dwFVFCaps flags */
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Description for a device.
+ * This is used to describe a device that is to be created or to query
+ * the current device.
+ */
+typedef struct _D3DDeviceDesc {
+    DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
+    DWORD            dwFlags;                /* Indicates which fields have valid data */
+    D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
+    DWORD            dwDevCaps;              /* Capabilities of device */
+    D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
+    BOOL             bClipping;              /* Device can do 3D clipping */
+    D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
+    D3DPRIMCAPS      dpcLineCaps;
+    D3DPRIMCAPS      dpcTriCaps;
+    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+    DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
+    DWORD            dwMaxVertexCount;       /* Maximum vertex count */
+#if(DIRECT3D_VERSION >= 0x0500)
+    // *** New fields for DX5 *** //
+
+    // Width and height caps are 0 for legacy HALs.
+    DWORD        dwMinTextureWidth, dwMinTextureHeight;
+    DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
+    DWORD        dwMinStippleWidth, dwMaxStippleWidth;
+    DWORD        dwMinStippleHeight, dwMaxStippleHeight;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+    // New fields for DX6
+    DWORD       dwMaxTextureRepeat;
+    DWORD       dwMaxTextureAspectRatio;
+    DWORD       dwMaxAnisotropy;
+
+    // Guard band that the rasterizer can accommodate
+    // Screen-space vertices inside this space but outside the viewport
+    // will get clipped properly.
+    D3DVALUE    dvGuardBandLeft;
+    D3DVALUE    dvGuardBandTop;
+    D3DVALUE    dvGuardBandRight;
+    D3DVALUE    dvGuardBandBottom;
+
+    D3DVALUE    dvExtentsAdjust;
+    DWORD       dwStencilCaps;
+
+    DWORD       dwFVFCaps;
+    DWORD       dwTextureOpCaps;
+    WORD        wMaxTextureBlendStages;
+    WORD        wMaxSimultaneousTextures;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+} D3DDEVICEDESC, *LPD3DDEVICEDESC;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DDeviceDesc7 {
+    DWORD            dwDevCaps;              /* Capabilities of device */
+    D3DPRIMCAPS      dpcLineCaps;
+    D3DPRIMCAPS      dpcTriCaps;
+    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+
+    DWORD       dwMinTextureWidth, dwMinTextureHeight;
+    DWORD       dwMaxTextureWidth, dwMaxTextureHeight;
+
+    DWORD       dwMaxTextureRepeat;
+    DWORD       dwMaxTextureAspectRatio;
+    DWORD       dwMaxAnisotropy;
+
+    D3DVALUE    dvGuardBandLeft;
+    D3DVALUE    dvGuardBandTop;
+    D3DVALUE    dvGuardBandRight;
+    D3DVALUE    dvGuardBandBottom;
+
+    D3DVALUE    dvExtentsAdjust;
+    DWORD       dwStencilCaps;
+
+    DWORD       dwFVFCaps;
+    DWORD       dwTextureOpCaps;
+    WORD        wMaxTextureBlendStages;
+    WORD        wMaxSimultaneousTextures;
+
+    DWORD       dwMaxActiveLights;
+    D3DVALUE    dvMaxVertexW;
+    GUID        deviceGUID;
+
+    WORD        wMaxUserClipPlanes;
+    WORD        wMaxVertexBlendMatrices;
+
+    DWORD       dwVertexProcessingCaps;
+
+    DWORD       dwReserved1;
+    DWORD       dwReserved2;
+    DWORD       dwReserved3;
+    DWORD       dwReserved4;
+} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
+#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
+
+typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/* D3DDEVICEDESC dwFlags indicating valid fields */
+
+#define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
+#define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
+#define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
+#define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
+#define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
+#define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
+#define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
+#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
+#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
+#define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
+#define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */
+
+/* D3DDEVICEDESC dwDevCaps flags */
+
+#define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
+                                                    /* for post-transform vertex data */
+#define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z */
+#define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z */
+#define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION         0x00080000L /* Device has HW acceleration for rasterization */
+
+/*
+ * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
+ */
+
+/* device can do texgen */
+#define D3DVTXPCAPS_TEXGEN              0x00000001L
+/* device can do IDirect3DDevice7 colormaterialsource ops */
+#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L
+/* device can do vertex fog */
+#define D3DVTXPCAPS_VERTEXFOG           0x00000004L
+/* device can do directional lights */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L
+/* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L
+/* device can do local viewer */
+#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
+#define D3DFDS_GUID              0x00000002L /* Match guid */
+#define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
+#define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
+#define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
+#define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
+#define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
+#define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
+#define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
+#define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
+#define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
+#define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
+#define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
+#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
+#define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
+#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */
+
+/*
+ * FindDevice arguments
+ */
+typedef struct _D3DFINDDEVICESEARCH {
+    DWORD               dwSize;
+    DWORD               dwFlags;
+    BOOL                bHardware;
+    D3DCOLORMODEL       dcmColorModel;
+    GUID                guid;
+    DWORD               dwCaps;
+    D3DPRIMCAPS         dpcPrimCaps;
+} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+    DWORD               dwSize;
+    GUID                guid;           /* guid which matched */
+    D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
+    D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
+} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
+
+/*
+ * Description of execute buffer.
+ */
+typedef struct _D3DExecuteBufferDesc {
+    DWORD               dwSize;         /* size of this structure */
+    DWORD               dwFlags;        /* flags indicating which fields are valid */
+    DWORD               dwCaps;         /* capabilities of execute buffer */
+    DWORD               dwBufferSize;   /* size of execute buffer data */
+    LPVOID              lpData;         /* pointer to actual data */
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
+
+#define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
+#define D3DDEB_CAPS             0x00000002l     /* caps valid */
+#define D3DDEB_LPDATA           0x00000004l     /* lpData valid */
+
+/* D3DEXECUTEBUFFER dwCaps */
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
+#define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
+#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DDEVINFO_TEXTUREMANAGER {
+    BOOL    bThrashing;                 /* indicates if thrashing */
+    DWORD   dwApproxBytesDownloaded;    /* Approximate number of bytes downloaded by texture manager */
+    DWORD   dwNumEvicts;                /* number of textures evicted */
+    DWORD   dwNumVidCreates;            /* number of textures created in video memory */
+    DWORD   dwNumTexturesUsed;          /* number of textures used */
+    DWORD   dwNumUsedTexInVid;          /* number of used textures present in video memory */
+    DWORD   dwWorkingSet;               /* number of textures in video memory */
+    DWORD   dwWorkingSetBytes;          /* number of bytes in video memory */
+    DWORD   dwTotalManaged;             /* total number of managed textures */
+    DWORD   dwTotalBytes;               /* total number of bytes of managed textures */
+    DWORD   dwLastPri;                  /* priority of last texture evicted */
+} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
+
+typedef struct _D3DDEVINFO_TEXTURING {
+    DWORD   dwNumLoads;                 /* counts Load() API calls */
+    DWORD   dwApproxBytesLoaded;        /* Approximate number bytes loaded via Load() */
+    DWORD   dwNumPreLoads;              /* counts PreLoad() API calls */
+    DWORD   dwNumSet;                   /* counts SetTexture() API calls */
+    DWORD   dwNumCreates;               /* counts texture creates */
+    DWORD   dwNumDestroys;              /* counts texture destroys */
+    DWORD   dwNumSetPriorities;         /* counts SetPriority() API calls */
+    DWORD   dwNumSetLODs;               /* counts SetLOD() API calls */
+    DWORD   dwNumLocks;                 /* counts number of texture locks */
+    DWORD   dwNumGetDCs;                /* counts number of GetDCs to textures */
+} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#pragma pack()
+
+
+#endif /* _D3DCAPS_H_ */
+

+ 2117 - 0
directx.mod/include/d3dtypes.h

@@ -0,0 +1,2117 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:   d3dtypes.h
+ *  Content:    Direct3D types include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DTYPES_H_
+#define _D3DTYPES_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0700
+#endif
+
+#if (DIRECT3D_VERSION >= 0x0800)
+#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
+#endif
+
+#include <windows.h>
+
+#include <float.h>
+#include "ddraw.h"
+
+#pragma warning(disable:4201) // anonymous unions warning
+#pragma pack(4)
+
+
+/* D3DVALUE is the fundamental Direct3D fractional data type */
+
+#define D3DVALP(val, prec) ((float)(val))
+#define D3DVAL(val) ((float)(val))
+
+#ifndef DX_SHARED_DEFINES
+
+/*
+ * This definition is shared with other DirectX components whose header files
+ * might already have defined it. Therefore, we don't define this type if
+ * someone else already has (as indicated by the definition of
+ * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
+ * other types in this header that are also shared. The last of these
+ * shared defines in this file will set DX_SHARED_DEFINES.
+ */
+typedef float D3DVALUE, *LPD3DVALUE;
+
+#endif /* DX_SHARED_DEFINES */
+
+#define D3DDivide(a, b)    (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b)    ((a) * (b))
+
+typedef LONG D3DFIXED;
+
+#ifndef RGB_MAKE
+/*
+ * Format of CI colors is
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ *  |    alpha      |         color index           |   fraction    |
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define CI_GETALPHA(ci)    ((ci) >> 24)
+#define CI_GETINDEX(ci)    (((ci) >> 8) & 0xffff)
+#define CI_GETFRACTION(ci) ((ci) & 0xff)
+#define CI_ROUNDINDEX(ci)  CI_GETINDEX((ci) + 0x80)
+#define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
+#define CI_MAKE(a, i, f)    (((a) << 24) | ((i) << 8) | (f))
+
+/*
+ * Format of RGBA colors is
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ *  |    alpha      |      red      |     green     |     blue      |
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define RGBA_GETALPHA(rgb)      ((rgb) >> 24)
+#define RGBA_GETRED(rgb)        (((rgb) >> 16) & 0xff)
+#define RGBA_GETGREEN(rgb)      (((rgb) >> 8) & 0xff)
+#define RGBA_GETBLUE(rgb)       ((rgb) & 0xff)
+#define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+
+/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
+ * The float values must be in the range 0..1
+ */
+#define D3DRGB(r, g, b) \
+    (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
+#define D3DRGBA(r, g, b, a) \
+    (   (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
+    |   (((long)((g) * 255)) << 8) | (long)((b) * 255) \
+    )
+
+/*
+ * Format of RGB colors is
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ *  |    ignored    |      red      |     green     |     blue      |
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define RGB_GETRED(rgb)         (((rgb) >> 16) & 0xff)
+#define RGB_GETGREEN(rgb)       (((rgb) >> 8) & 0xff)
+#define RGB_GETBLUE(rgb)        ((rgb) & 0xff)
+#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
+#define RGB_MAKE(r, g, b)       ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
+#define RGBA_TORGB(rgba)       ((D3DCOLOR) ((rgba) & 0xffffff))
+#define RGB_TORGBA(rgb)        ((D3DCOLOR) ((rgb) | 0xff000000))
+
+#endif
+
+/*
+ * Flags for Enumerate functions
+ */
+
+/*
+ * Stop the enumeration
+ */
+#define D3DENUMRET_CANCEL                        DDENUMRET_CANCEL
+
+/*
+ * Continue the enumeration
+ */
+#define D3DENUMRET_OK                            DDENUMRET_OK
+
+typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
+typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
+typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
+
+#ifndef DX_SHARED_DEFINES
+
+/*
+ * This definition is shared with other DirectX components whose header files
+ * might already have defined it. Therefore, we don't define this type if
+ * someone else already has (as indicated by the definition of
+ * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
+ * other types in this header that are also shared. The last of these
+ * shared defines in this file will set DX_SHARED_DEFINES.
+ */
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+typedef DWORD *LPD3DCOLOR;
+
+#endif /* DX_SHARED_DEFINES */
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+    union {
+    D3DVALUE r;
+    D3DVALUE dvR;
+    };
+    union {
+    D3DVALUE g;
+    D3DVALUE dvG;
+    };
+    union {
+    D3DVALUE b;
+    D3DVALUE dvB;
+    };
+    union {
+    D3DVALUE a;
+    D3DVALUE dvA;
+    };
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+    union {
+    LONG x1;
+    LONG lX1;
+    };
+    union {
+    LONG y1;
+    LONG lY1;
+    };
+    union {
+    LONG x2;
+    LONG lX2;
+    };
+    union {
+    LONG y2;
+    LONG lY2;
+    };
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+typedef struct _D3DRECT *LPD3DRECT;
+
+#ifndef DX_SHARED_DEFINES
+
+/*
+ * This definition is shared with other DirectX components whose header files
+ * might already have defined it. Therefore, we don't define this type if
+ * someone else already has (as indicated by the definition of
+ * DX_SHARED_DEFINES).
+ */
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    union {
+    D3DVALUE x;
+    D3DVALUE dvX;
+    };
+    union {
+    D3DVALUE y;
+    D3DVALUE dvY;
+    };
+    union {
+    D3DVALUE z;
+    D3DVALUE dvZ;
+    };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+
+public:
+
+    // =====================================
+    // Constructors
+    // =====================================
+
+    _D3DVECTOR() { }
+    _D3DVECTOR(D3DVALUE f);
+    _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+    _D3DVECTOR(const D3DVALUE f[3]);
+
+    // =====================================
+    // Access grants
+    // =====================================
+
+    const D3DVALUE&operator[](int i) const;
+    D3DVALUE&operator[](int i);
+
+    // =====================================
+    // Assignment operators
+    // =====================================
+
+    _D3DVECTOR& operator += (const _D3DVECTOR& v);
+    _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+    _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+    _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+    _D3DVECTOR& operator *= (D3DVALUE s);
+    _D3DVECTOR& operator /= (D3DVALUE s);
+
+    // =====================================
+    // Unary operators
+    // =====================================
+
+    friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+    friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+
+    // =====================================
+    // Binary operators
+    // =====================================
+
+    // Addition and subtraction
+        friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+    // Scalar multiplication and division
+        friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+        friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+        friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+    // Memberwise multiplication and division
+        friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Vector dominance
+        friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Bitwise equality
+        friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Length-related functions
+        friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
+        friend D3DVALUE Magnitude (const _D3DVECTOR& v);
+
+    // Returns vector with same direction and unit length
+        friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
+
+    // Return min/max component of the input vector
+        friend D3DVALUE Min (const _D3DVECTOR& v);
+        friend D3DVALUE Max (const _D3DVECTOR& v);
+
+    // Return memberwise min/max of input vectors
+        friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Dot and cross product
+        friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+typedef struct _D3DVECTOR *LPD3DVECTOR;
+
+/*
+ * As this is the last of the shared defines to be defined we now set
+ * D3D_SHARED_DEFINES to flag that fact that this header has defined these
+ * types.
+ */
+#define DX_SHARED_DEFINES
+
+#endif /* DX_SHARED_DEFINES */
+
+/*
+ * Vertex data types supported in an ExecuteBuffer.
+ */
+
+/*
+ * Homogeneous vertices
+ */
+
+typedef struct _D3DHVERTEX {
+    DWORD           dwFlags;        /* Homogeneous clipping flags */
+    union {
+    D3DVALUE    hx;
+    D3DVALUE    dvHX;
+    };
+    union {
+    D3DVALUE    hy;
+    D3DVALUE    dvHY;
+    };
+    union {
+    D3DVALUE    hz;
+    D3DVALUE    dvHZ;
+    };
+} D3DHVERTEX, *LPD3DHVERTEX;
+
+/*
+ * Transformed/lit vertices
+ */
+typedef struct _D3DTLVERTEX {
+    union {
+    D3DVALUE    sx;             /* Screen coordinates */
+    D3DVALUE    dvSX;
+    };
+    union {
+    D3DVALUE    sy;
+    D3DVALUE    dvSY;
+    };
+    union {
+    D3DVALUE    sz;
+    D3DVALUE    dvSZ;
+    };
+    union {
+    D3DVALUE    rhw;        /* Reciprocal of homogeneous w */
+    D3DVALUE    dvRHW;
+    };
+    union {
+    D3DCOLOR    color;          /* Vertex color */
+    D3DCOLOR    dcColor;
+    };
+    union {
+    D3DCOLOR    specular;       /* Specular component of vertex */
+    D3DCOLOR    dcSpecular;
+    };
+    union {
+    D3DVALUE    tu;             /* Texture coordinates */
+    D3DVALUE    dvTU;
+    };
+    union {
+    D3DVALUE    tv;
+    D3DVALUE    dvTV;
+    };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    _D3DTLVERTEX() { }
+    _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
+                 D3DCOLOR _color, D3DCOLOR _specular,
+                 float _tu, float _tv)
+        { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+          color = _color; specular = _specular;
+          tu = _tu; tv = _tv;
+        }
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTLVERTEX, *LPD3DTLVERTEX;
+
+/*
+ * Untransformed/lit vertices
+ */
+typedef struct _D3DLVERTEX {
+    union {
+    D3DVALUE     x;             /* Homogeneous coordinates */
+    D3DVALUE     dvX;
+    };
+    union {
+    D3DVALUE     y;
+    D3DVALUE     dvY;
+    };
+    union {
+    D3DVALUE     z;
+    D3DVALUE     dvZ;
+    };
+    DWORD            dwReserved;
+    union {
+    D3DCOLOR     color;         /* Vertex color */
+    D3DCOLOR     dcColor;
+    };
+    union {
+    D3DCOLOR     specular;      /* Specular component of vertex */
+    D3DCOLOR     dcSpecular;
+    };
+    union {
+    D3DVALUE     tu;            /* Texture coordinates */
+    D3DVALUE     dvTU;
+    };
+    union {
+    D3DVALUE     tv;
+    D3DVALUE     dvTV;
+    };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    _D3DLVERTEX() { }
+    _D3DLVERTEX(const D3DVECTOR& v,
+                D3DCOLOR _color, D3DCOLOR _specular,
+                float _tu, float _tv)
+        { x = v.x; y = v.y; z = v.z; dwReserved = 0;
+          color = _color; specular = _specular;
+          tu = _tu; tv = _tv;
+        }
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DLVERTEX, *LPD3DLVERTEX;
+
+/*
+ * Untransformed/unlit vertices
+ */
+
+typedef struct _D3DVERTEX {
+    union {
+    D3DVALUE     x;             /* Homogeneous coordinates */
+    D3DVALUE     dvX;
+    };
+    union {
+    D3DVALUE     y;
+    D3DVALUE     dvY;
+    };
+    union {
+    D3DVALUE     z;
+    D3DVALUE     dvZ;
+    };
+    union {
+    D3DVALUE     nx;            /* Normal */
+    D3DVALUE     dvNX;
+    };
+    union {
+    D3DVALUE     ny;
+    D3DVALUE     dvNY;
+    };
+    union {
+    D3DVALUE     nz;
+    D3DVALUE     dvNZ;
+    };
+    union {
+    D3DVALUE     tu;            /* Texture coordinates */
+    D3DVALUE     dvTU;
+    };
+    union {
+    D3DVALUE     tv;
+    D3DVALUE     dvTV;
+    };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    _D3DVERTEX() { }
+    _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
+        { x = v.x; y = v.y; z = v.z;
+          nx = n.x; ny = n.y; nz = n.z;
+          tu = _tu; tv = _tv;
+        }
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DVERTEX, *LPD3DVERTEX;
+
+
+/*
+ * Matrix, viewport, and tranformation structures and definitions.
+ */
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    union {
+        struct {
+#endif
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+            D3DVALUE        _11, _12, _13, _14;
+            D3DVALUE        _21, _22, _23, _24;
+            D3DVALUE        _31, _32, _33, _34;
+            D3DVALUE        _41, _42, _43, _44;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+        };
+        D3DVALUE m[4][4];
+    };
+    _D3DMATRIX() { }
+    _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
+                D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
+                D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
+                D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
+        )
+        {
+                m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
+                m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
+                m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
+                m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
+        }
+
+    D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
+    const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
+#if(DIRECT3D_VERSION >= 0x0600)
+    friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+typedef struct _D3DMATRIX *LPD3DMATRIX;
+
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+#include "d3dvec.inl"
+#endif
+
+typedef struct _D3DVIEWPORT {
+    DWORD       dwSize;
+    DWORD       dwX;
+    DWORD       dwY;        /* Top left */
+    DWORD       dwWidth;
+    DWORD       dwHeight;   /* Dimensions */
+    D3DVALUE    dvScaleX;   /* Scale homogeneous to screen */
+    D3DVALUE    dvScaleY;   /* Scale homogeneous to screen */
+    D3DVALUE    dvMaxX;     /* Min/max homogeneous x coord */
+    D3DVALUE    dvMaxY;     /* Min/max homogeneous y coord */
+    D3DVALUE    dvMinZ;
+    D3DVALUE    dvMaxZ;     /* Min/max homogeneous z coord */
+} D3DVIEWPORT, *LPD3DVIEWPORT;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef struct _D3DVIEWPORT2 {
+    DWORD       dwSize;
+    DWORD       dwX;
+    DWORD       dwY;        /* Viewport Top left */
+    DWORD       dwWidth;
+    DWORD       dwHeight;   /* Viewport Dimensions */
+    D3DVALUE    dvClipX;        /* Top left of clip volume */
+    D3DVALUE    dvClipY;
+    D3DVALUE    dvClipWidth;    /* Clip Volume Dimensions */
+    D3DVALUE    dvClipHeight;
+    D3DVALUE    dvMinZ;         /* Min/max of clip Volume */
+    D3DVALUE    dvMaxZ;
+} D3DVIEWPORT2, *LPD3DVIEWPORT2;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DVIEWPORT7 {
+    DWORD       dwX;
+    DWORD       dwY;            /* Viewport Top left */
+    DWORD       dwWidth;
+    DWORD       dwHeight;       /* Viewport Dimensions */
+    D3DVALUE    dvMinZ;         /* Min/max of clip Volume */
+    D3DVALUE    dvMaxZ;
+} D3DVIEWPORT7, *LPD3DVIEWPORT7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/*
+ * Values for clip fields.
+ */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// Max number of user clipping planes, supported in D3D.
+#define D3DMAXUSERCLIPPLANES 32
+
+// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
+//
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DCLIP_LEFT                0x00000001L
+#define D3DCLIP_RIGHT               0x00000002L
+#define D3DCLIP_TOP             0x00000004L
+#define D3DCLIP_BOTTOM              0x00000008L
+#define D3DCLIP_FRONT               0x00000010L
+#define D3DCLIP_BACK                0x00000020L
+#define D3DCLIP_GEN0                0x00000040L
+#define D3DCLIP_GEN1                0x00000080L
+#define D3DCLIP_GEN2                0x00000100L
+#define D3DCLIP_GEN3                0x00000200L
+#define D3DCLIP_GEN4                0x00000400L
+#define D3DCLIP_GEN5                0x00000800L
+
+/*
+ * Values for d3d status.
+ */
+#define D3DSTATUS_CLIPUNIONLEFT         D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT        D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP          D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM       D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT        D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK         D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0         D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1         D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2         D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3         D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4         D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5         D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT      0x00001000L
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT     0x00002000L
+#define D3DSTATUS_CLIPINTERSECTIONTOP       0x00004000L
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM    0x00008000L
+#define D3DSTATUS_CLIPINTERSECTIONFRONT     0x00010000L
+#define D3DSTATUS_CLIPINTERSECTIONBACK      0x00020000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN0      0x00040000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN1      0x00080000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN2      0x00100000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN3      0x00200000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN4      0x00400000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN5      0x00800000L
+#define D3DSTATUS_ZNOTVISIBLE               0x01000000L
+/* Do not use 0x80000000 for any status flags in future as it is reserved */
+
+#define D3DSTATUS_CLIPUNIONALL  (       \
+        D3DSTATUS_CLIPUNIONLEFT |   \
+        D3DSTATUS_CLIPUNIONRIGHT    |   \
+        D3DSTATUS_CLIPUNIONTOP  |   \
+        D3DSTATUS_CLIPUNIONBOTTOM   |   \
+        D3DSTATUS_CLIPUNIONFRONT    |   \
+        D3DSTATUS_CLIPUNIONBACK |   \
+        D3DSTATUS_CLIPUNIONGEN0 |   \
+        D3DSTATUS_CLIPUNIONGEN1 |   \
+        D3DSTATUS_CLIPUNIONGEN2 |   \
+        D3DSTATUS_CLIPUNIONGEN3 |   \
+        D3DSTATUS_CLIPUNIONGEN4 |   \
+        D3DSTATUS_CLIPUNIONGEN5     \
+        )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL   (       \
+        D3DSTATUS_CLIPINTERSECTIONLEFT  |   \
+        D3DSTATUS_CLIPINTERSECTIONRIGHT |   \
+        D3DSTATUS_CLIPINTERSECTIONTOP   |   \
+        D3DSTATUS_CLIPINTERSECTIONBOTTOM    |   \
+        D3DSTATUS_CLIPINTERSECTIONFRONT |   \
+        D3DSTATUS_CLIPINTERSECTIONBACK  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN0  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN1  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN2  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN3  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN4  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN5      \
+        )
+
+#define D3DSTATUS_DEFAULT   (           \
+        D3DSTATUS_CLIPINTERSECTIONALL   |   \
+        D3DSTATUS_ZNOTVISIBLE)
+
+
+/*
+ * Options for direct transform calls
+ */
+#define D3DTRANSFORM_CLIPPED       0x00000001l
+#define D3DTRANSFORM_UNCLIPPED     0x00000002l
+
+typedef struct _D3DTRANSFORMDATA {
+    DWORD           dwSize;
+    LPVOID      lpIn;           /* Input vertices */
+    DWORD           dwInSize;       /* Stride of input vertices */
+    LPVOID      lpOut;          /* Output vertices */
+    DWORD           dwOutSize;      /* Stride of output vertices */
+    LPD3DHVERTEX    lpHOut;         /* Output homogeneous vertices */
+    DWORD           dwClip;         /* Clipping hint */
+    DWORD           dwClipIntersection;
+    DWORD           dwClipUnion;    /* Union of all clip flags */
+    D3DRECT         drExtent;       /* Extent of transformed vertices */
+} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
+
+/*
+ * Structure defining position and direction properties for lighting.
+ */
+typedef struct _D3DLIGHTINGELEMENT {
+    D3DVECTOR dvPosition;           /* Lightable point in model space */
+    D3DVECTOR dvNormal;             /* Normalised unit vector */
+} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
+
+/*
+ * Structure defining material properties for lighting.
+ */
+typedef struct _D3DMATERIAL {
+    DWORD           dwSize;
+    union {
+    D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */
+    D3DCOLORVALUE   dcvDiffuse;
+    };
+    union {
+    D3DCOLORVALUE   ambient;        /* Ambient color RGB */
+    D3DCOLORVALUE   dcvAmbient;
+    };
+    union {
+    D3DCOLORVALUE   specular;       /* Specular 'shininess' */
+    D3DCOLORVALUE   dcvSpecular;
+    };
+    union {
+    D3DCOLORVALUE   emissive;       /* Emissive color RGB */
+    D3DCOLORVALUE   dcvEmissive;
+    };
+    union {
+    D3DVALUE        power;          /* Sharpness if specular highlight */
+    D3DVALUE        dvPower;
+    };
+    D3DTEXTUREHANDLE    hTexture;       /* Handle to texture map */
+    DWORD           dwRampSize;
+} D3DMATERIAL, *LPD3DMATERIAL;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+typedef struct _D3DMATERIAL7 {
+    union {
+    D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */
+    D3DCOLORVALUE   dcvDiffuse;
+    };
+    union {
+    D3DCOLORVALUE   ambient;        /* Ambient color RGB */
+    D3DCOLORVALUE   dcvAmbient;
+    };
+    union {
+    D3DCOLORVALUE   specular;       /* Specular 'shininess' */
+    D3DCOLORVALUE   dcvSpecular;
+    };
+    union {
+    D3DCOLORVALUE   emissive;       /* Emissive color RGB */
+    D3DCOLORVALUE   dcvEmissive;
+    };
+    union {
+    D3DVALUE        power;          /* Sharpness if specular highlight */
+    D3DVALUE        dvPower;
+    };
+} D3DMATERIAL7, *LPD3DMATERIAL7;
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+// Note: The following light type (D3DLIGHT_PARALLELPOINT)
+// is no longer supported from D3D for DX7 onwards.
+    D3DLIGHT_PARALLELPOINT  = 4,
+#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
+    D3DLIGHT_GLSPOT         = 5,
+#endif
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+#else
+typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
+#define D3DLIGHT_PARALLELPOINT  (D3DLIGHTTYPE)4
+#define D3DLIGHT_GLSPOT         (D3DLIGHTTYPE)5
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+/*
+ * Structure defining a light source and its properties.
+ */
+typedef struct _D3DLIGHT {
+    DWORD           dwSize;
+    D3DLIGHTTYPE    dltType;            /* Type of light source */
+    D3DCOLORVALUE   dcvColor;           /* Color of light */
+    D3DVECTOR       dvPosition;         /* Position in world space */
+    D3DVECTOR       dvDirection;        /* Direction in world space */
+    D3DVALUE        dvRange;            /* Cutoff range */
+    D3DVALUE        dvFalloff;          /* Falloff */
+    D3DVALUE        dvAttenuation0;     /* Constant attenuation */
+    D3DVALUE        dvAttenuation1;     /* Linear attenuation */
+    D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
+    D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
+    D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
+} D3DLIGHT, *LPD3DLIGHT;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+typedef struct _D3DLIGHT7 {
+    D3DLIGHTTYPE    dltType;            /* Type of light source */
+    D3DCOLORVALUE   dcvDiffuse;         /* Diffuse color of light */
+    D3DCOLORVALUE   dcvSpecular;        /* Specular color of light */
+    D3DCOLORVALUE   dcvAmbient;         /* Ambient color of light */
+    D3DVECTOR       dvPosition;         /* Position in world space */
+    D3DVECTOR       dvDirection;        /* Direction in world space */
+    D3DVALUE        dvRange;            /* Cutoff range */
+    D3DVALUE        dvFalloff;          /* Falloff */
+    D3DVALUE        dvAttenuation0;     /* Constant attenuation */
+    D3DVALUE        dvAttenuation1;     /* Linear attenuation */
+    D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
+    D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
+    D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
+} D3DLIGHT7, *LPD3DLIGHT7;
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/*
+ * Structure defining a light source and its properties.
+ */
+
+/* flags bits */
+#define D3DLIGHT_ACTIVE         0x00000001
+#define D3DLIGHT_NO_SPECULAR    0x00000002
+#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
+
+/* maximum valid light range */
+#define D3DLIGHT_RANGE_MAX      ((float)sqrt(FLT_MAX))
+
+typedef struct _D3DLIGHT2 {
+    DWORD           dwSize;
+    D3DLIGHTTYPE    dltType;        /* Type of light source */
+    D3DCOLORVALUE   dcvColor;       /* Color of light */
+    D3DVECTOR       dvPosition;     /* Position in world space */
+    D3DVECTOR       dvDirection;    /* Direction in world space */
+    D3DVALUE        dvRange;        /* Cutoff range */
+    D3DVALUE        dvFalloff;      /* Falloff */
+    D3DVALUE        dvAttenuation0; /* Constant attenuation */
+    D3DVALUE        dvAttenuation1; /* Linear attenuation */
+    D3DVALUE        dvAttenuation2; /* Quadratic attenuation */
+    D3DVALUE        dvTheta;        /* Inner angle of spotlight cone */
+    D3DVALUE        dvPhi;          /* Outer angle of spotlight cone */
+    DWORD           dwFlags;
+} D3DLIGHT2, *LPD3DLIGHT2;
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+typedef struct _D3DLIGHTDATA {
+    DWORD                dwSize;
+    LPD3DLIGHTINGELEMENT lpIn;      /* Input positions and normals */
+    DWORD                dwInSize;  /* Stride of input elements */
+    LPD3DTLVERTEX        lpOut;     /* Output colors */
+    DWORD                dwOutSize; /* Stride of output colors */
+} D3DLIGHTDATA, *LPD3DLIGHTDATA;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/*
+ * Before DX5, these values were in an enum called
+ * D3DCOLORMODEL. This was not correct, since they are
+ * bit flags. A driver can surface either or both flags
+ * in the dcmColorModel member of D3DDEVICEDESC.
+ */
+#define D3DCOLOR_MONO   1
+#define D3DCOLOR_RGB    2
+
+typedef DWORD D3DCOLORMODEL;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
+#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Execute buffers are allocated via Direct3D.  These buffers may then
+ * be filled by the application with instructions to execute along with
+ * vertex data.
+ */
+
+/*
+ * Supported op codes for execute instructions.
+ */
+typedef enum _D3DOPCODE {
+    D3DOP_POINT                 = 1,
+    D3DOP_LINE                  = 2,
+    D3DOP_TRIANGLE      = 3,
+    D3DOP_MATRIXLOAD        = 4,
+    D3DOP_MATRIXMULTIPLY    = 5,
+    D3DOP_STATETRANSFORM        = 6,
+    D3DOP_STATELIGHT        = 7,
+    D3DOP_STATERENDER       = 8,
+    D3DOP_PROCESSVERTICES       = 9,
+    D3DOP_TEXTURELOAD       = 10,
+    D3DOP_EXIT                  = 11,
+    D3DOP_BRANCHFORWARD     = 12,
+    D3DOP_SPAN          = 13,
+    D3DOP_SETSTATUS     = 14,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DOP_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DOPCODE;
+
+typedef struct _D3DINSTRUCTION {
+    BYTE bOpcode;   /* Instruction opcode */
+    BYTE bSize;     /* Size of each instruction data unit */
+    WORD wCount;    /* Count of instruction data units to follow */
+} D3DINSTRUCTION, *LPD3DINSTRUCTION;
+
+/*
+ * Structure for texture loads
+ */
+typedef struct _D3DTEXTURELOAD {
+    D3DTEXTUREHANDLE hDestTexture;
+    D3DTEXTUREHANDLE hSrcTexture;
+} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
+
+/*
+ * Structure for picking
+ */
+typedef struct _D3DPICKRECORD {
+    BYTE     bOpcode;
+    BYTE     bPad;
+    DWORD    dwOffset;
+    D3DVALUE dvZ;
+} D3DPICKRECORD, *LPD3DPICKRECORD;
+
+/*
+ * The following defines the rendering states which can be set in the
+ * execute buffer.
+ */
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT              = 1,
+    D3DSHADE_GOURAUD           = 2,
+    D3DSHADE_PHONG             = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DSHADE_FORCE_DWORD       = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT          = 1,
+    D3DFILL_WIREFRAME          = 2,
+    D3DFILL_SOLID          = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DFILL_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTEXTUREFILTER {
+    D3DFILTER_NEAREST          = 1,
+    D3DFILTER_LINEAR           = 2,
+    D3DFILTER_MIPNEAREST       = 3,
+    D3DFILTER_MIPLINEAR        = 4,
+    D3DFILTER_LINEARMIPNEAREST = 5,
+    D3DFILTER_LINEARMIPLINEAR  = 6,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DFILTER_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTEXTUREFILTER;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO              = 1,
+    D3DBLEND_ONE               = 2,
+    D3DBLEND_SRCCOLOR          = 3,
+    D3DBLEND_INVSRCCOLOR       = 4,
+    D3DBLEND_SRCALPHA          = 5,
+    D3DBLEND_INVSRCALPHA       = 6,
+    D3DBLEND_DESTALPHA         = 7,
+    D3DBLEND_INVDESTALPHA      = 8,
+    D3DBLEND_DESTCOLOR         = 9,
+    D3DBLEND_INVDESTCOLOR      = 10,
+    D3DBLEND_SRCALPHASAT       = 11,
+    D3DBLEND_BOTHSRCALPHA      = 12,
+    D3DBLEND_BOTHINVSRCALPHA   = 13,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DBLEND_FORCE_DWORD       = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DBLEND;
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTEXTUREBLEND {
+    D3DTBLEND_DECAL            = 1,
+    D3DTBLEND_MODULATE         = 2,
+    D3DTBLEND_DECALALPHA       = 3,
+    D3DTBLEND_MODULATEALPHA    = 4,
+    D3DTBLEND_DECALMASK        = 5,
+    D3DTBLEND_MODULATEMASK     = 6,
+    D3DTBLEND_COPY             = 7,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DTBLEND_ADD              = 8,
+    D3DTBLEND_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTEXTUREBLEND;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP           = 1,
+    D3DTADDRESS_MIRROR         = 2,
+    D3DTADDRESS_CLAMP          = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DTADDRESS_BORDER         = 4,
+    D3DTADDRESS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE               = 1,
+    D3DCULL_CW                 = 2,
+    D3DCULL_CCW                = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DCULL_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER               = 1,
+    D3DCMP_LESS                = 2,
+    D3DCMP_EQUAL               = 3,
+    D3DCMP_LESSEQUAL           = 4,
+    D3DCMP_GREATER             = 5,
+    D3DCMP_NOTEQUAL            = 6,
+    D3DCMP_GREATEREQUAL        = 7,
+    D3DCMP_ALWAYS              = 8,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DCMP_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DCMPFUNC;
+
+#if(DIRECT3D_VERSION >= 0x0600)
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                = 0,
+    D3DFOG_EXP                 = 1,
+    D3DFOG_EXP2                = 2,
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DFOG_LINEAR              = 3,
+    D3DFOG_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DFOGMODE;
+
+#if(DIRECT3D_VERSION >= 0x0600)
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1, // Z buffering
+    D3DZB_USEW                  = 2, // W buffering
+    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef enum _D3DANTIALIASMODE {
+    D3DANTIALIAS_NONE          = 0,
+    D3DANTIALIAS_SORTDEPENDENT = 1,
+    D3DANTIALIAS_SORTINDEPENDENT = 2,
+    D3DANTIALIAS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DANTIALIASMODE;
+
+// Vertex types supported by Direct3D
+typedef enum _D3DVERTEXTYPE {
+    D3DVT_VERTEX        = 1,
+    D3DVT_LVERTEX       = 2,
+    D3DVT_TLVERTEX      = 3,
+    D3DVT_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DVERTEXTYPE;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST     = 1,
+    D3DPT_LINELIST      = 2,
+    D3DPT_LINESTRIP     = 3,
+    D3DPT_TRIANGLELIST  = 4,
+    D3DPT_TRIANGLESTRIP = 5,
+    D3DPT_TRIANGLEFAN   = 6,
+    D3DPT_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+/*
+ * Amount to add to a state to generate the override for that state.
+ */
+#define D3DSTATE_OVERRIDE_BIAS      256
+
+/*
+ * A state which sets the override flag for the specified state type.
+ */
+#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTRANSFORMSTATE_WORLD         = 1,
+    D3DTRANSFORMSTATE_VIEW          = 2,
+    D3DTRANSFORMSTATE_PROJECTION    = 3,
+#if(DIRECT3D_VERSION >= 0x0700)
+    D3DTRANSFORMSTATE_WORLD1        = 4,  // 2nd matrix to blend
+    D3DTRANSFORMSTATE_WORLD2        = 5,  // 3rd matrix to blend
+    D3DTRANSFORMSTATE_WORLD3        = 6,  // 4th matrix to blend
+    D3DTRANSFORMSTATE_TEXTURE0      = 16,
+    D3DTRANSFORMSTATE_TEXTURE1      = 17,
+    D3DTRANSFORMSTATE_TEXTURE2      = 18,
+    D3DTRANSFORMSTATE_TEXTURE3      = 19,
+    D3DTRANSFORMSTATE_TEXTURE4      = 20,
+    D3DTRANSFORMSTATE_TEXTURE5      = 21,
+    D3DTRANSFORMSTATE_TEXTURE6      = 22,
+    D3DTRANSFORMSTATE_TEXTURE7      = 23,
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DTRANSFORMSTATE_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTRANSFORMSTATETYPE;
+
+#else
+
+//
+// legacy transform state names
+//
+typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
+#define D3DTRANSFORMSTATE_WORLD         (D3DTRANSFORMSTATETYPE)1
+#define D3DTRANSFORMSTATE_VIEW          (D3DTRANSFORMSTATETYPE)2
+#define D3DTRANSFORMSTATE_PROJECTION    (D3DTRANSFORMSTATETYPE)3
+#define D3DTRANSFORMSTATE_WORLD1        (D3DTRANSFORMSTATETYPE)4
+#define D3DTRANSFORMSTATE_WORLD2        (D3DTRANSFORMSTATETYPE)5
+#define D3DTRANSFORMSTATE_WORLD3        (D3DTRANSFORMSTATETYPE)6
+#define D3DTRANSFORMSTATE_TEXTURE0      (D3DTRANSFORMSTATETYPE)16
+#define D3DTRANSFORMSTATE_TEXTURE1      (D3DTRANSFORMSTATETYPE)17
+#define D3DTRANSFORMSTATE_TEXTURE2      (D3DTRANSFORMSTATETYPE)18
+#define D3DTRANSFORMSTATE_TEXTURE3      (D3DTRANSFORMSTATETYPE)19
+#define D3DTRANSFORMSTATE_TEXTURE4      (D3DTRANSFORMSTATETYPE)20
+#define D3DTRANSFORMSTATE_TEXTURE5      (D3DTRANSFORMSTATETYPE)21
+#define D3DTRANSFORMSTATE_TEXTURE6      (D3DTRANSFORMSTATETYPE)22
+#define D3DTRANSFORMSTATE_TEXTURE7      (D3DTRANSFORMSTATETYPE)23
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DLIGHTSTATETYPE {
+    D3DLIGHTSTATE_MATERIAL          = 1,
+    D3DLIGHTSTATE_AMBIENT           = 2,
+    D3DLIGHTSTATE_COLORMODEL        = 3,
+    D3DLIGHTSTATE_FOGMODE           = 4,
+    D3DLIGHTSTATE_FOGSTART          = 5,
+    D3DLIGHTSTATE_FOGEND            = 6,
+    D3DLIGHTSTATE_FOGDENSITY        = 7,
+#if(DIRECT3D_VERSION >= 0x0600)
+    D3DLIGHTSTATE_COLORVERTEX       = 8,
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DLIGHTSTATE_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DLIGHTSTATETYPE;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
+    D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
+    D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+    D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
+    D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
+    D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
+    D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
+    D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
+    D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
+    D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
+    D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
+    D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
+    D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
+    D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
+    D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
+    D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+    D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog blending */
+    D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
+    D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
+    D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha (RGB device only) */
+    D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
+    D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
+#if(DIRECT3D_VERSION >= 0x0700)
+    D3DRENDERSTATE_FOGSTART           = 36,   /* Fog start (for both vertex and pixel fog) */
+    D3DRENDERSTATE_FOGEND             = 37,   /* Fog end      */
+    D3DRENDERSTATE_FOGDENSITY         = 38,   /* Fog density  */
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
+    D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
+    D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
+    D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+    D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
+    D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
+    D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+    D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
+    D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+    D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
+    D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
+    D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
+    D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+    /*
+     * 128 values [128, 255] are reserved for texture coordinate wrap flags.
+     * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
+     * a flags word preserves forward compatibility with texture coordinates
+     * that are >2D.
+     */
+    D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
+    D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
+    D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
+    D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
+    D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
+    D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
+    D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
+    D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+    D3DRENDERSTATE_CLIPPING            = 136,
+    D3DRENDERSTATE_LIGHTING            = 137,
+    D3DRENDERSTATE_EXTENTS             = 138,
+    D3DRENDERSTATE_AMBIENT             = 139,
+    D3DRENDERSTATE_FOGVERTEXMODE       = 140,
+    D3DRENDERSTATE_COLORVERTEX         = 141,
+    D3DRENDERSTATE_LOCALVIEWER         = 142,
+    D3DRENDERSTATE_NORMALIZENORMALS    = 143,
+    D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
+    D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
+    D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
+    D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
+    D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
+    D3DRENDERSTATE_VERTEXBLEND              = 151,
+    D3DRENDERSTATE_CLIPPLANEENABLE          = 152,
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+//
+// retired renderstates - not supported for DX7 interfaces
+//
+    D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
+    D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
+    D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
+    D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
+    D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
+    D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
+    D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
+    D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
+    D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
+    D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
+    D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
+    D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
+    D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
+    D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
+    D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
+    D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
+    D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+    D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
+#if(DIRECT3D_VERSION >= 0x0600)
+    D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+    D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
+    D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
+    D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
+    D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
+    D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
+    D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
+    D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
+    D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
+    D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
+    D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
+    D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
+    D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
+    D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
+    D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
+    D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
+    D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
+    D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
+    D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
+    D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
+    D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
+    D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
+    D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
+    D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
+    D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
+    D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
+    D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
+    D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
+    D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
+    D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
+    D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
+    D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
+    D3DRENDERSTATE_STIPPLEPATTERN31   = 95,
+
+//
+// retired renderstate names - the values are still used under new naming conventions
+//
+    D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
+    D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
+    D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */
+
+#if(DIRECT3D_VERSION >= 0x0500)
+    D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DRENDERSTATETYPE;
+
+#else
+
+typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
+
+//
+// legacy renderstate names
+//
+#define D3DRENDERSTATE_TEXTUREPERSPECTIVE       (D3DRENDERSTATETYPE)4
+#define D3DRENDERSTATE_ZENABLE                  (D3DRENDERSTATETYPE)7
+#define D3DRENDERSTATE_FILLMODE                 (D3DRENDERSTATETYPE)8
+#define D3DRENDERSTATE_SHADEMODE                (D3DRENDERSTATETYPE)9
+#define D3DRENDERSTATE_LINEPATTERN              (D3DRENDERSTATETYPE)10
+#define D3DRENDERSTATE_ZWRITEENABLE             (D3DRENDERSTATETYPE)14
+#define D3DRENDERSTATE_ALPHATESTENABLE          (D3DRENDERSTATETYPE)15
+#define D3DRENDERSTATE_LASTPIXEL                (D3DRENDERSTATETYPE)16
+#define D3DRENDERSTATE_SRCBLEND                 (D3DRENDERSTATETYPE)19
+#define D3DRENDERSTATE_DESTBLEND                (D3DRENDERSTATETYPE)20
+#define D3DRENDERSTATE_CULLMODE                 (D3DRENDERSTATETYPE)22
+#define D3DRENDERSTATE_ZFUNC                    (D3DRENDERSTATETYPE)23
+#define D3DRENDERSTATE_ALPHAREF                 (D3DRENDERSTATETYPE)24
+#define D3DRENDERSTATE_ALPHAFUNC                (D3DRENDERSTATETYPE)25
+#define D3DRENDERSTATE_DITHERENABLE             (D3DRENDERSTATETYPE)26
+#define D3DRENDERSTATE_ALPHABLENDENABLE         (D3DRENDERSTATETYPE)27
+#define D3DRENDERSTATE_FOGENABLE                (D3DRENDERSTATETYPE)28
+#define D3DRENDERSTATE_SPECULARENABLE           (D3DRENDERSTATETYPE)29
+#define D3DRENDERSTATE_ZVISIBLE                 (D3DRENDERSTATETYPE)30
+#define D3DRENDERSTATE_STIPPLEDALPHA            (D3DRENDERSTATETYPE)33
+#define D3DRENDERSTATE_FOGCOLOR                 (D3DRENDERSTATETYPE)34
+#define D3DRENDERSTATE_FOGTABLEMODE             (D3DRENDERSTATETYPE)35
+#define D3DRENDERSTATE_FOGSTART                 (D3DRENDERSTATETYPE)36
+#define D3DRENDERSTATE_FOGEND                   (D3DRENDERSTATETYPE)37
+#define D3DRENDERSTATE_FOGDENSITY               (D3DRENDERSTATETYPE)38
+#define D3DRENDERSTATE_EDGEANTIALIAS            (D3DRENDERSTATETYPE)40
+#define D3DRENDERSTATE_ZBIAS                    (D3DRENDERSTATETYPE)47
+#define D3DRENDERSTATE_RANGEFOGENABLE           (D3DRENDERSTATETYPE)48
+#define D3DRENDERSTATE_STENCILENABLE            (D3DRENDERSTATETYPE)52
+#define D3DRENDERSTATE_STENCILFAIL              (D3DRENDERSTATETYPE)53
+#define D3DRENDERSTATE_STENCILZFAIL             (D3DRENDERSTATETYPE)54
+#define D3DRENDERSTATE_STENCILPASS              (D3DRENDERSTATETYPE)55
+#define D3DRENDERSTATE_STENCILFUNC              (D3DRENDERSTATETYPE)56
+#define D3DRENDERSTATE_STENCILREF               (D3DRENDERSTATETYPE)57
+#define D3DRENDERSTATE_STENCILMASK              (D3DRENDERSTATETYPE)58
+#define D3DRENDERSTATE_STENCILWRITEMASK         (D3DRENDERSTATETYPE)59
+#define D3DRENDERSTATE_TEXTUREFACTOR            (D3DRENDERSTATETYPE)60
+#define D3DRENDERSTATE_WRAP0                    (D3DRENDERSTATETYPE)128
+#define D3DRENDERSTATE_WRAP1                    (D3DRENDERSTATETYPE)129
+#define D3DRENDERSTATE_WRAP2                    (D3DRENDERSTATETYPE)130
+#define D3DRENDERSTATE_WRAP3                    (D3DRENDERSTATETYPE)131
+#define D3DRENDERSTATE_WRAP4                    (D3DRENDERSTATETYPE)132
+#define D3DRENDERSTATE_WRAP5                    (D3DRENDERSTATETYPE)133
+#define D3DRENDERSTATE_WRAP6                    (D3DRENDERSTATETYPE)134
+#define D3DRENDERSTATE_WRAP7                    (D3DRENDERSTATETYPE)135
+
+#define D3DRENDERSTATE_CLIPPING                 (D3DRENDERSTATETYPE)136
+#define D3DRENDERSTATE_LIGHTING                 (D3DRENDERSTATETYPE)137
+#define D3DRENDERSTATE_EXTENTS                  (D3DRENDERSTATETYPE)138
+#define D3DRENDERSTATE_AMBIENT                  (D3DRENDERSTATETYPE)139
+#define D3DRENDERSTATE_FOGVERTEXMODE            (D3DRENDERSTATETYPE)140
+#define D3DRENDERSTATE_COLORVERTEX              (D3DRENDERSTATETYPE)141
+#define D3DRENDERSTATE_LOCALVIEWER              (D3DRENDERSTATETYPE)142
+#define D3DRENDERSTATE_NORMALIZENORMALS         (D3DRENDERSTATETYPE)143
+#define D3DRENDERSTATE_COLORKEYBLENDENABLE      (D3DRENDERSTATETYPE)144
+#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    (D3DRENDERSTATETYPE)145
+#define D3DRENDERSTATE_SPECULARMATERIALSOURCE   (D3DRENDERSTATETYPE)146
+#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE    (D3DRENDERSTATETYPE)147
+#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   (D3DRENDERSTATETYPE)148
+#define D3DRENDERSTATE_VERTEXBLEND              (D3DRENDERSTATETYPE)151
+#define D3DRENDERSTATE_CLIPPLANEENABLE          (D3DRENDERSTATETYPE)152
+
+//
+// retired renderstates - not supported for DX7 interfaces
+//
+#define D3DRENDERSTATE_TEXTUREHANDLE     (D3DRENDERSTATETYPE)1
+#define D3DRENDERSTATE_ANTIALIAS         (D3DRENDERSTATETYPE)2
+#define D3DRENDERSTATE_TEXTUREADDRESS    (D3DRENDERSTATETYPE)3
+#define D3DRENDERSTATE_WRAPU             (D3DRENDERSTATETYPE)5
+#define D3DRENDERSTATE_WRAPV             (D3DRENDERSTATETYPE)6
+#define D3DRENDERSTATE_MONOENABLE        (D3DRENDERSTATETYPE)11
+#define D3DRENDERSTATE_ROP2              (D3DRENDERSTATETYPE)12
+#define D3DRENDERSTATE_PLANEMASK         (D3DRENDERSTATETYPE)13
+#define D3DRENDERSTATE_TEXTUREMAG        (D3DRENDERSTATETYPE)17
+#define D3DRENDERSTATE_TEXTUREMIN        (D3DRENDERSTATETYPE)18
+#define D3DRENDERSTATE_TEXTUREMAPBLEND   (D3DRENDERSTATETYPE)21
+#define D3DRENDERSTATE_SUBPIXEL          (D3DRENDERSTATETYPE)31
+#define D3DRENDERSTATE_SUBPIXELX         (D3DRENDERSTATETYPE)32
+#define D3DRENDERSTATE_STIPPLEENABLE     (D3DRENDERSTATETYPE)39
+#define D3DRENDERSTATE_OLDALPHABLENDENABLE  (D3DRENDERSTATETYPE)42
+#define D3DRENDERSTATE_BORDERCOLOR       (D3DRENDERSTATETYPE)43
+#define D3DRENDERSTATE_TEXTUREADDRESSU   (D3DRENDERSTATETYPE)44
+#define D3DRENDERSTATE_TEXTUREADDRESSV   (D3DRENDERSTATETYPE)45
+#define D3DRENDERSTATE_MIPMAPLODBIAS     (D3DRENDERSTATETYPE)46
+#define D3DRENDERSTATE_ANISOTROPY        (D3DRENDERSTATETYPE)49
+#define D3DRENDERSTATE_FLUSHBATCH        (D3DRENDERSTATETYPE)50
+#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
+#define D3DRENDERSTATE_STIPPLEPATTERN00  (D3DRENDERSTATETYPE)64
+#define D3DRENDERSTATE_STIPPLEPATTERN01  (D3DRENDERSTATETYPE)65
+#define D3DRENDERSTATE_STIPPLEPATTERN02  (D3DRENDERSTATETYPE)66
+#define D3DRENDERSTATE_STIPPLEPATTERN03  (D3DRENDERSTATETYPE)67
+#define D3DRENDERSTATE_STIPPLEPATTERN04  (D3DRENDERSTATETYPE)68
+#define D3DRENDERSTATE_STIPPLEPATTERN05  (D3DRENDERSTATETYPE)69
+#define D3DRENDERSTATE_STIPPLEPATTERN06  (D3DRENDERSTATETYPE)70
+#define D3DRENDERSTATE_STIPPLEPATTERN07  (D3DRENDERSTATETYPE)71
+#define D3DRENDERSTATE_STIPPLEPATTERN08  (D3DRENDERSTATETYPE)72
+#define D3DRENDERSTATE_STIPPLEPATTERN09  (D3DRENDERSTATETYPE)73
+#define D3DRENDERSTATE_STIPPLEPATTERN10  (D3DRENDERSTATETYPE)74
+#define D3DRENDERSTATE_STIPPLEPATTERN11  (D3DRENDERSTATETYPE)75
+#define D3DRENDERSTATE_STIPPLEPATTERN12  (D3DRENDERSTATETYPE)76
+#define D3DRENDERSTATE_STIPPLEPATTERN13  (D3DRENDERSTATETYPE)77
+#define D3DRENDERSTATE_STIPPLEPATTERN14  (D3DRENDERSTATETYPE)78
+#define D3DRENDERSTATE_STIPPLEPATTERN15  (D3DRENDERSTATETYPE)79
+#define D3DRENDERSTATE_STIPPLEPATTERN16  (D3DRENDERSTATETYPE)80
+#define D3DRENDERSTATE_STIPPLEPATTERN17  (D3DRENDERSTATETYPE)81
+#define D3DRENDERSTATE_STIPPLEPATTERN18  (D3DRENDERSTATETYPE)82
+#define D3DRENDERSTATE_STIPPLEPATTERN19  (D3DRENDERSTATETYPE)83
+#define D3DRENDERSTATE_STIPPLEPATTERN20  (D3DRENDERSTATETYPE)84
+#define D3DRENDERSTATE_STIPPLEPATTERN21  (D3DRENDERSTATETYPE)85
+#define D3DRENDERSTATE_STIPPLEPATTERN22  (D3DRENDERSTATETYPE)86
+#define D3DRENDERSTATE_STIPPLEPATTERN23  (D3DRENDERSTATETYPE)87
+#define D3DRENDERSTATE_STIPPLEPATTERN24  (D3DRENDERSTATETYPE)88
+#define D3DRENDERSTATE_STIPPLEPATTERN25  (D3DRENDERSTATETYPE)89
+#define D3DRENDERSTATE_STIPPLEPATTERN26  (D3DRENDERSTATETYPE)90
+#define D3DRENDERSTATE_STIPPLEPATTERN27  (D3DRENDERSTATETYPE)91
+#define D3DRENDERSTATE_STIPPLEPATTERN28  (D3DRENDERSTATETYPE)92
+#define D3DRENDERSTATE_STIPPLEPATTERN29  (D3DRENDERSTATETYPE)93
+#define D3DRENDERSTATE_STIPPLEPATTERN30  (D3DRENDERSTATETYPE)94
+#define D3DRENDERSTATE_STIPPLEPATTERN31  (D3DRENDERSTATETYPE)95
+
+//
+// retired renderstates - not supported for DX8 interfaces
+//
+#define D3DRENDERSTATE_COLORKEYENABLE        (D3DRENDERSTATETYPE)41
+#define D3DRENDERSTATE_COLORKEYBLENDENABLE   (D3DRENDERSTATETYPE)144
+
+//
+// retired renderstate names - the values are still used under new naming conventions
+//
+#define D3DRENDERSTATE_BLENDENABLE       (D3DRENDERSTATETYPE)27
+#define D3DRENDERSTATE_FOGTABLESTART     (D3DRENDERSTATETYPE)36
+#define D3DRENDERSTATE_FOGTABLEEND       (D3DRENDERSTATETYPE)37
+#define D3DRENDERSTATE_FOGTABLEDENSITY   (D3DRENDERSTATETYPE)38
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+// Values for material source
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+    D3DMCS_MATERIAL = 0,                // Color from material is used
+    D3DMCS_COLOR1   = 1,                // Diffuse vertex color is used
+    D3DMCS_COLOR2   = 2,                // Specular vertex color is used
+    D3DMCS_FORCE_DWORD = 0x7fffffff,    // force 32-bit size enum
+} D3DMATERIALCOLORSOURCE;
+
+
+#if(DIRECT3D_VERSION >= 0x0500)
+// For back-compatibility with legacy compilations
+#define D3DRENDERSTATE_BLENDENABLE      D3DRENDERSTATE_ALPHABLENDENABLE
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS                 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U   0x00000001L
+#define D3DWRAP_V   0x00000002L
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
+#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
+#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
+#define D3DWRAPCOORD_2   0x00000004L
+#define D3DWRAPCOORD_3   0x00000008L
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
+
+typedef struct _D3DSTATE {
+    union {
+#if(DIRECT3D_VERSION < 0x0800)
+    D3DTRANSFORMSTATETYPE   dtstTransformStateType;
+#endif //(DIRECT3D_VERSION < 0x0800)
+    D3DLIGHTSTATETYPE   dlstLightStateType;
+    D3DRENDERSTATETYPE  drstRenderStateType;
+    };
+    union {
+    DWORD           dwArg[1];
+    D3DVALUE        dvArg[1];
+    };
+} D3DSTATE, *LPD3DSTATE;
+
+
+/*
+ * Operation used to load matrices
+ * hDstMat = hSrcMat
+ */
+typedef struct _D3DMATRIXLOAD {
+    D3DMATRIXHANDLE hDestMatrix;   /* Destination matrix */
+    D3DMATRIXHANDLE hSrcMatrix;   /* Source matrix */
+} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
+
+/*
+ * Operation used to multiply matrices
+ * hDstMat = hSrcMat1 * hSrcMat2
+ */
+typedef struct _D3DMATRIXMULTIPLY {
+    D3DMATRIXHANDLE hDestMatrix;   /* Destination matrix */
+    D3DMATRIXHANDLE hSrcMatrix1;  /* First source matrix */
+    D3DMATRIXHANDLE hSrcMatrix2;  /* Second source matrix */
+} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
+
+/*
+ * Operation used to transform and light vertices.
+ */
+typedef struct _D3DPROCESSVERTICES {
+    DWORD        dwFlags;    /* Do we transform or light or just copy? */
+    WORD         wStart;     /* Index to first vertex in source */
+    WORD         wDest;      /* Index to first vertex in local buffer */
+    DWORD        dwCount;    /* Number of vertices to be processed */
+    DWORD    dwReserved; /* Must be zero */
+} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
+
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT   0x00000000L
+#define D3DPROCESSVERTICES_TRANSFORM        0x00000001L
+#define D3DPROCESSVERTICES_COPY         0x00000002L
+#define D3DPROCESSVERTICES_OPMASK       0x00000007L
+
+#define D3DPROCESSVERTICES_UPDATEEXTENTS    0x00000008L
+#define D3DPROCESSVERTICES_NOCOLOR      0x00000010L
+
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+/*
+ * State enumerants for per-stage texture processing.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
+    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
+    D3DTSS_BUMPENVMAT00   =  7, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT01   =  8, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT10   =  9, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT11   = 10, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
+    D3DTSS_ADDRESS        = 12, /* D3DTEXTUREADDRESS for both coordinates */
+    D3DTSS_ADDRESSU       = 13, /* D3DTEXTUREADDRESS for U coordinate */
+    D3DTSS_ADDRESSV       = 14, /* D3DTEXTUREADDRESS for V coordinate */
+    D3DTSS_BORDERCOLOR    = 15, /* D3DCOLOR */
+    D3DTSS_MAGFILTER      = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
+    D3DTSS_MINFILTER      = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
+    D3DTSS_MIPFILTER      = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
+    D3DTSS_MIPMAPLODBIAS  = 19, /* D3DVALUE Mipmap LOD bias */
+    D3DTSS_MAXMIPLEVEL    = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+    D3DTSS_MAXANISOTROPY  = 21, /* DWORD maximum anisotropy */
+    D3DTSS_BUMPENVLSCALE  = 22, /* D3DVALUE scale for bump map luminance */
+    D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
+#if(DIRECT3D_VERSION >= 0x0700)
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+// and normal in the camera space) should be taken as texture coordinates
+// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+//
+#define D3DTSS_TCI_PASSTHRU                             0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DRENDERSTATE.
+ */
+typedef enum _D3DTEXTUREOP
+{
+// Control
+    D3DTOP_DISABLE    = 1,      // disables stage
+    D3DTOP_SELECTARG1 = 2,      // the default
+    D3DTOP_SELECTARG2 = 3,
+
+// Modulate
+    D3DTOP_MODULATE   = 4,      // multiply args together
+    D3DTOP_MODULATE2X = 5,      // multiply and  1 bit
+    D3DTOP_MODULATE4X = 6,      // multiply and  2 bits
+
+// Add
+    D3DTOP_ADD          =  7,   // add arguments together
+    D3DTOP_ADDSIGNED    =  8,   // add with -0.5 bias
+    D3DTOP_ADDSIGNED2X  =  9,   // as above but left  1 bit
+    D3DTOP_SUBTRACT     = 10,   // Arg1 - Arg2, with no saturation
+    D3DTOP_ADDSMOOTH    = 11,   // add 2 args, subtract product
+                                // Arg1 + Arg2 - Arg1*Arg2
+                                // = Arg1 + (1-Arg1)*Arg2
+
+// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
+    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
+    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
+    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
+    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
+
+// Specular mapping
+    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
+    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+
+// Bump mapping
+    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
+    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
+    // This can do either diffuse or specular bump mapping with correct input.
+    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+    // where each component has been scaled and offset to make it signed.
+    // The result is replicated into all four (including alpha) channels.
+    // This is a valid COLOROP only.
+    D3DTOP_DOTPRODUCT3          = 24,
+
+    D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
+ * set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
+#define D3DTA_DIFFUSE           0x00000000  // select diffuse color
+#define D3DTA_CURRENT           0x00000001  // select result of previous stage
+#define D3DTA_TEXTURE           0x00000002  // select texture color
+#define D3DTA_TFACTOR           0x00000003  // select RENDERSTATE_TEXTUREFACTOR
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DTA_SPECULAR          0x00000004  // select specular color
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x
+#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+/*
+ *  IDirect3DTexture2 State Filter Types
+ */
+typedef enum _D3DTEXTUREMAGFILTER
+{
+    D3DTFG_POINT        = 1,    // nearest
+    D3DTFG_LINEAR       = 2,    // linear interpolation
+    D3DTFG_FLATCUBIC    = 3,    // cubic
+    D3DTFG_GAUSSIANCUBIC = 4,   // different cubic kernel
+    D3DTFG_ANISOTROPIC  = 5,    //
+#if(DIRECT3D_VERSION >= 0x0700)
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+    D3DTFG_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREMAGFILTER;
+
+typedef enum _D3DTEXTUREMINFILTER
+{
+    D3DTFN_POINT        = 1,    // nearest
+    D3DTFN_LINEAR       = 2,    // linear interpolation
+    D3DTFN_ANISOTROPIC  = 3,    //
+    D3DTFN_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREMINFILTER;
+
+typedef enum _D3DTEXTUREMIPFILTER
+{
+    D3DTFP_NONE         = 1,    // mipmapping disabled (use MAG filter)
+    D3DTFP_POINT        = 2,    // nearest
+    D3DTFP_LINEAR       = 3,    // linear interpolation
+    D3DTFP_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREMIPFILTER;
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Triangle flags
+ */
+
+/*
+ * Tri strip and fan flags.
+ * START loads all three vertices
+ * EVEN and ODD load just v3 with even or odd culling
+ * START_FLAT contains a count from 0 to 29 that allows the
+ * whole strip or fan to be culled in one hit.
+ * e.g. for a quad len = 1
+ */
+#define D3DTRIFLAG_START            0x00000000L
+#define D3DTRIFLAG_STARTFLAT(len) (len)     /* 0 < len < 30 */
+#define D3DTRIFLAG_ODD              0x0000001eL
+#define D3DTRIFLAG_EVEN             0x0000001fL
+
+/*
+ * Triangle edge flags
+ * enable edges for wireframe or antialiasing
+ */
+#define D3DTRIFLAG_EDGEENABLE1          0x00000100L /* v0-v1 edge */
+#define D3DTRIFLAG_EDGEENABLE2          0x00000200L /* v1-v2 edge */
+#define D3DTRIFLAG_EDGEENABLE3          0x00000400L /* v2-v0 edge */
+#define D3DTRIFLAG_EDGEENABLETRIANGLE \
+        (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
+
+/*
+ * Primitive structures and related defines.  Vertex offsets are to types
+ * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
+ */
+
+/*
+ * Triangle list primitive structure
+ */
+typedef struct _D3DTRIANGLE {
+    union {
+    WORD    v1;            /* Vertex indices */
+    WORD    wV1;
+    };
+    union {
+    WORD    v2;
+    WORD    wV2;
+    };
+    union {
+    WORD    v3;
+    WORD    wV3;
+    };
+    WORD        wFlags;       /* Edge (and other) flags */
+} D3DTRIANGLE, *LPD3DTRIANGLE;
+
+/*
+ * Line list structure.
+ * The instruction count defines the number of line segments.
+ */
+typedef struct _D3DLINE {
+    union {
+    WORD    v1;            /* Vertex indices */
+    WORD    wV1;
+    };
+    union {
+    WORD    v2;
+    WORD    wV2;
+    };
+} D3DLINE, *LPD3DLINE;
+
+/*
+ * Span structure
+ * Spans join a list of points with the same y value.
+ * If the y value changes, a new span is started.
+ */
+typedef struct _D3DSPAN {
+    WORD    wCount; /* Number of spans */
+    WORD    wFirst; /* Index to first vertex */
+} D3DSPAN, *LPD3DSPAN;
+
+/*
+ * Point structure
+ */
+typedef struct _D3DPOINT {
+    WORD    wCount;     /* number of points     */
+    WORD    wFirst;     /* index to first vertex    */
+} D3DPOINT, *LPD3DPOINT;
+
+
+/*
+ * Forward branch structure.
+ * Mask is logically anded with the driver status mask
+ * if the result equals 'value', the branch is taken.
+ */
+typedef struct _D3DBRANCH {
+    DWORD   dwMask;     /* Bitmask against D3D status */
+    DWORD   dwValue;
+    BOOL    bNegate;        /* TRUE to negate comparison */
+    DWORD   dwOffset;   /* How far to branch forward (0 for exit)*/
+} D3DBRANCH, *LPD3DBRANCH;
+
+/*
+ * Status used for set status instruction.
+ * The D3D status is initialised on device creation
+ * and is modified by all execute calls.
+ */
+typedef struct _D3DSTATUS {
+    DWORD       dwFlags;    /* Do we set extents or status */
+    DWORD   dwStatus;   /* D3D status */
+    D3DRECT drExtent;
+} D3DSTATUS, *LPD3DSTATUS;
+
+#define D3DSETSTATUS_STATUS     0x00000001L
+#define D3DSETSTATUS_EXTENTS        0x00000002L
+#define D3DSETSTATUS_ALL    (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef struct _D3DCLIPSTATUS {
+    DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
+    DWORD dwStatus; /* Clip status */
+    float minx, maxx; /* X extents */
+    float miny, maxy; /* Y extents */
+    float minz, maxz; /* Z extents */
+} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
+
+#define D3DCLIPSTATUS_STATUS        0x00000001L
+#define D3DCLIPSTATUS_EXTENTS2      0x00000002L
+#define D3DCLIPSTATUS_EXTENTS3      0x00000004L
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+/*
+ * Statistics structure
+ */
+typedef struct _D3DSTATS {
+    DWORD        dwSize;
+    DWORD        dwTrianglesDrawn;
+    DWORD        dwLinesDrawn;
+    DWORD        dwPointsDrawn;
+    DWORD        dwSpansDrawn;
+    DWORD        dwVerticesProcessed;
+} D3DSTATS, *LPD3DSTATS;
+
+/*
+ * Execute options.
+ * When calling using D3DEXECUTE_UNCLIPPED all the primitives
+ * inside the buffer must be contained within the viewport.
+ */
+#define D3DEXECUTE_CLIPPED       0x00000001l
+#define D3DEXECUTE_UNCLIPPED     0x00000002l
+
+typedef struct _D3DEXECUTEDATA {
+    DWORD       dwSize;
+    DWORD       dwVertexOffset;
+    DWORD       dwVertexCount;
+    DWORD       dwInstructionOffset;
+    DWORD       dwInstructionLength;
+    DWORD       dwHVertexOffset;
+    D3DSTATUS   dsStatus;   /* Status after execute */
+} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
+
+/*
+ * Palette flags.
+ * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
+ */
+#define D3DPAL_FREE 0x00    /* Renderer may use this entry freely */
+#define D3DPAL_READONLY 0x40    /* Renderer may not set this entry */
+#define D3DPAL_RESERVED 0x80    /* Renderer may not use this entry */
+
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+typedef struct _D3DVERTEXBUFFERDESC {
+    DWORD dwSize;
+    DWORD dwCaps;
+    DWORD dwFVF;
+    DWORD dwNumVertices;
+} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
+
+#define D3DVBCAPS_SYSTEMMEMORY      0x00000800l
+#define D3DVBCAPS_WRITEONLY         0x00010000l
+#define D3DVBCAPS_OPTIMIZED         0x80000000l
+#define D3DVBCAPS_DONOTCLIP         0x00000001l
+
+/* Vertex Operations for ProcessVertices */
+#define D3DVOP_LIGHT       (1 << 10)
+#define D3DVOP_TRANSFORM   (1 << 0)
+#define D3DVOP_CLIP        (1 << 2)
+#define D3DVOP_EXTENTS     (1 << 3)
+
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+/* The maximum number of vertices user can pass to any d3d
+   drawing function or to create vertex buffer with
+*/
+#define D3DMAXNUMVERTICES    ((1<<16) - 1)
+/* The maximum number of primitives user can pass to any d3d
+   drawing function.
+*/
+#define D3DMAXNUMPRIMITIVES  ((1<<16) - 1)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+/* Bits for dwFlags in ProcessVertices call */
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+//-------------------------------------------------------------------
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0        0x001
+#define D3DFVF_POSITION_MASK    0x00E
+#define D3DFVF_XYZ              0x002
+#define D3DFVF_XYZRHW           0x004
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DFVF_XYZB1            0x006
+#define D3DFVF_XYZB2            0x008
+#define D3DFVF_XYZB3            0x00a
+#define D3DFVF_XYZB4            0x00c
+#define D3DFVF_XYZB5            0x00e
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#define D3DFVF_NORMAL           0x010
+#define D3DFVF_RESERVED1        0x020
+#define D3DFVF_DIFFUSE          0x040
+#define D3DFVF_SPECULAR         0x080
+
+#define D3DFVF_TEXCOUNT_MASK    0xf00
+#define D3DFVF_TEXCOUNT_SHIFT   8
+#define D3DFVF_TEX0             0x000
+#define D3DFVF_TEX1             0x100
+#define D3DFVF_TEX2             0x200
+#define D3DFVF_TEX3             0x300
+#define D3DFVF_TEX4             0x400
+#define D3DFVF_TEX5             0x500
+#define D3DFVF_TEX6             0x600
+#define D3DFVF_TEX7             0x700
+#define D3DFVF_TEX8             0x800
+
+#define D3DFVF_RESERVED2        0xf000  // 4 reserved bits
+
+#else
+#define D3DFVF_RESERVED1        0x020
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
+#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
+                         D3DFVF_SPECULAR | D3DFVF_TEX1 )
+#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
+                          D3DFVF_TEX1 )
+
+
+typedef struct _D3DDP_PTRSTRIDE
+{
+    LPVOID lpvData;
+    DWORD  dwStride;
+} D3DDP_PTRSTRIDE;
+
+#define D3DDP_MAXTEXCOORD 8
+
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
+{
+    D3DDP_PTRSTRIDE position;
+    D3DDP_PTRSTRIDE normal;
+    D3DDP_PTRSTRIDE diffuse;
+    D3DDP_PTRSTRIDE specular;
+    D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
+//---------------------------------------------------------------------
+// ComputeSphereVisibility return values
+//
+#define D3DVIS_INSIDE_FRUSTUM       0
+#define D3DVIS_INTERSECT_FRUSTUM    1
+#define D3DVIS_OUTSIDE_FRUSTUM      2
+#define D3DVIS_INSIDE_LEFT          0
+#define D3DVIS_INTERSECT_LEFT       (1 << 2)
+#define D3DVIS_OUTSIDE_LEFT         (2 << 2)
+#define D3DVIS_INSIDE_RIGHT         0
+#define D3DVIS_INTERSECT_RIGHT      (1 << 4)
+#define D3DVIS_OUTSIDE_RIGHT        (2 << 4)
+#define D3DVIS_INSIDE_TOP           0
+#define D3DVIS_INTERSECT_TOP        (1 << 6)
+#define D3DVIS_OUTSIDE_TOP          (2 << 6)
+#define D3DVIS_INSIDE_BOTTOM        0
+#define D3DVIS_INTERSECT_BOTTOM     (1 << 8)
+#define D3DVIS_OUTSIDE_BOTTOM       (2 << 8)
+#define D3DVIS_INSIDE_NEAR          0
+#define D3DVIS_INTERSECT_NEAR       (1 << 10)
+#define D3DVIS_OUTSIDE_NEAR         (2 << 10)
+#define D3DVIS_INSIDE_FAR           0
+#define D3DVIS_INTERSECT_FAR        (1 << 12)
+#define D3DVIS_OUTSIDE_FAR          (2 << 12)
+
+#define D3DVIS_MASK_FRUSTUM         (3 << 0)
+#define D3DVIS_MASK_LEFT            (3 << 2)
+#define D3DVIS_MASK_RIGHT           (3 << 4)
+#define D3DVIS_MASK_TOP             (3 << 6)
+#define D3DVIS_MASK_BOTTOM          (3 << 8)
+#define D3DVIS_MASK_NEAR            (3 << 10)
+#define D3DVIS_MASK_FAR             (3 << 12)
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// To be used with GetInfo()
+#define D3DDEVINFOID_TEXTUREMANAGER    1
+#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
+#define D3DDEVINFOID_TEXTURING         3
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+    D3DSBT_ALL           = 1, // capture all state
+    D3DSBT_PIXELSTATE    = 2, // capture pixel state
+    D3DSBT_VERTEXSTATE   = 3, // capture vertex state
+    D3DSBT_FORCE_DWORD   = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
+//
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+    D3DVBLEND_DISABLE  = 0, // Disable vertex blending
+    D3DVBLEND_1WEIGHT  = 1, // blend between 2 matrices
+    D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
+    D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
+    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
+    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
+    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
+    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
+    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff,
+} D3DTEXTURETRANSFORMFLAGS;
+
+// Macros to set texture coordinate format bits in the FVF id
+
+#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
+#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
+#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
+#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#else
+//
+// legacy vertex blend names
+//
+typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
+#define D3DVBLEND_DISABLE  (D3DVERTEXBLENDFLAGS)0
+#define D3DVBLEND_1WEIGHT  (D3DVERTEXBLENDFLAGS)1
+#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
+#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#pragma pack()
+#pragma warning(default:4201)
+
+#endif /* _D3DTYPES_H_ */
+

+ 4602 - 0
directx.mod/include/dbghelp.h

@@ -0,0 +1,4602 @@
+/*++ BUILD Version: 0000     Increment this if a change has global effects
+
+Copyright (c) Microsoft Corporation. All rights reserved.
+
+Module Name:
+
+    dbghelp.h
+
+Abstract:
+
+    This module defines the prototypes and constants required for the image
+    help routines.
+
+    Contains debugging support routines that are redistributable.
+
+Revision History:
+
+--*/
+
+#ifndef _DBGHELP_
+#define _DBGHELP_
+
+#if _MSC_VER > 1020
+#pragma once
+#endif
+
+
+// As a general principal always call the 64 bit version
+// of every API, if a choice exists.  The 64 bit version
+// works great on 32 bit platforms, and is forward
+// compatible to 64 bit platforms.
+
+#ifdef _WIN64
+#ifndef _IMAGEHLP64
+#define _IMAGEHLP64
+#endif
+#endif
+
+#include <pshpack8.h>
+
+// For those without specstrings.h
+// Since there are different versions of this header, I need to
+// individually test each item and define it if it is not around.
+
+#ifndef __in
+ #define __in
+#endif
+#ifndef __out
+ #define __out
+#endif
+#ifndef __inout
+ #define __inout
+#endif
+#ifndef __in_opt
+ #define __in_opt
+#endif
+#ifndef __out_opt
+ #define __out_opt
+#endif
+#ifndef __inout_opt
+ #define __inout_opt
+#endif
+#ifndef __in_ecount
+ #define __in_ecount(x)
+#endif
+#ifndef __out_ecount
+ #define __out_ecount(x)
+#endif
+#ifndef __inout_ecount
+ #define __inout_ecount(x)
+#endif
+#ifndef __in_bcount
+ #define __in_bcount(x)
+#endif
+#ifndef __out_bcount
+ #define __out_bcount(x)
+#endif
+#ifndef __inout_bcount
+ #define __inout_bcount(x)
+#endif
+#ifndef __out_xcount
+ #define __out_xcount(x)
+#endif
+#ifndef __deref_opt_out
+ #define __deref_opt_out
+#endif
+#ifndef __deref_out
+ #define __deref_out
+#endif
+#ifndef __out_ecount_opt
+ #define __out_ecount_opt(x)
+#endif
+#ifndef __in_bcount_opt
+ #define __in_bcount_opt(x)
+#endif
+#ifndef __out_bcount_opt
+ #define __out_bcount_opt(x)
+#endif
+#ifndef __deref_out_opt
+ #define __deref_out_opt
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef _IMAGEHLP_SOURCE_
+ #define IMAGEAPI __stdcall
+ #define DBHLP_DEPRECIATED
+#else
+ #define IMAGEAPI DECLSPEC_IMPORT __stdcall
+ #if (_MSC_VER >= 1300) && !defined(MIDL_PASS)
+  #define DBHLP_DEPRECIATED   __declspec(deprecated)
+ #else
+  #define DBHLP_DEPRECIATED
+ #endif
+#endif
+
+#define DBHLPAPI IMAGEAPI
+
+#define IMAGE_SEPARATION (64*1024)
+
+// Observant readers may notice that 2 new fields,
+// 'fReadOnly' and 'Version' have been added to
+// the LOADED_IMAGE structure after 'fDOSImage'.
+// This does not change the size of the structure 
+// from previous headers.  That is because while 
+// 'fDOSImage' is a byte, it is padded by the 
+// compiler to 4 bytes.  So the 2 new fields are 
+// slipped into the extra space.
+
+typedef struct _LOADED_IMAGE {
+    PSTR                  ModuleName;
+    HANDLE                hFile;
+    PUCHAR                MappedAddress;
+#ifdef _IMAGEHLP64
+    PIMAGE_NT_HEADERS64   FileHeader;
+#else
+    PIMAGE_NT_HEADERS32   FileHeader;
+#endif
+    PIMAGE_SECTION_HEADER LastRvaSection;
+    ULONG                 NumberOfSections;
+    PIMAGE_SECTION_HEADER Sections;
+    ULONG                 Characteristics;
+    BOOLEAN               fSystemImage;
+    BOOLEAN               fDOSImage;
+    BOOLEAN               fReadOnly;
+    UCHAR                 Version;
+    LIST_ENTRY            Links;
+    ULONG                 SizeOfImage;
+} LOADED_IMAGE, *PLOADED_IMAGE;
+
+#define MAX_SYM_NAME            2000
+
+
+// Error codes set by dbghelp functions.  Call GetLastError
+// to see them.
+// Dbghelp also sets error codes found in winerror.h
+
+#define ERROR_IMAGE_NOT_STRIPPED    0x8800  // the image is not stripped.  No dbg file available.
+#define ERROR_NO_DBG_POINTER        0x8801  // image is stripped but there is no pointer to a dbg file
+#define ERROR_NO_PDB_POINTER        0x8802  // image does not point to a pdb file
+
+typedef BOOL
+(CALLBACK *PFIND_DEBUG_FILE_CALLBACK)(
+    __in HANDLE FileHandle,
+    __in PCSTR FileName,
+    __in PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+SymFindDebugInfoFile(
+    __in HANDLE hProcess,
+    __in PCSTR FileName,
+    __out_ecount(MAX_PATH + 1) PSTR DebugFilePath,
+    __in_opt PFIND_DEBUG_FILE_CALLBACK Callback,
+    __in_opt PVOID CallerData
+    );
+
+typedef BOOL
+(CALLBACK *PFIND_DEBUG_FILE_CALLBACKW)(
+    __in HANDLE FileHandle,
+    __in PCWSTR FileName,
+    __in PVOID  CallerData
+    );
+
+HANDLE
+IMAGEAPI
+SymFindDebugInfoFileW(
+    __in HANDLE hProcess,
+    __in PCWSTR FileName,
+    __out_ecount(MAX_PATH + 1) PWSTR DebugFilePath,
+    __in_opt PFIND_DEBUG_FILE_CALLBACKW Callback,
+    __in_opt PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+FindDebugInfoFile (
+    __in PCSTR FileName,
+    __in PCSTR SymbolPath,
+    __out_ecount(MAX_PATH + 1) PSTR DebugFilePath
+    );
+
+HANDLE
+IMAGEAPI
+FindDebugInfoFileEx (
+    __in PCSTR FileName,
+    __in PCSTR SymbolPath,
+    __out_ecount(MAX_PATH + 1) PSTR  DebugFilePath,
+    __in_opt PFIND_DEBUG_FILE_CALLBACK Callback,
+    __in_opt PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+FindDebugInfoFileExW (
+    __in PCWSTR FileName,
+    __in PCWSTR SymbolPath,
+    __out_ecount(MAX_PATH + 1) PWSTR DebugFilePath,
+    __in_opt PFIND_DEBUG_FILE_CALLBACKW Callback,
+    __in_opt PVOID CallerData
+    );
+
+typedef BOOL
+(CALLBACK *PFINDFILEINPATHCALLBACK)(
+    __in PCSTR filename,
+    __in PVOID context
+    );
+
+BOOL
+IMAGEAPI
+SymFindFileInPath(
+    __in HANDLE hprocess,
+    __in_opt PCSTR SearchPath,
+    __in PCSTR FileName,
+    __in_opt PVOID id,
+    __in DWORD two,
+    __in DWORD three,
+    __in DWORD flags,
+    __out_ecount(MAX_PATH + 1) PSTR FoundFile,
+    __in_opt PFINDFILEINPATHCALLBACK callback,
+    __in_opt PVOID context
+    );
+
+typedef BOOL
+(CALLBACK *PFINDFILEINPATHCALLBACKW)(
+    __in PCWSTR filename,
+    __in PVOID context
+    );
+
+BOOL
+IMAGEAPI
+SymFindFileInPathW(
+    __in HANDLE hprocess,
+    __in_opt PCWSTR SearchPath,
+    __in PCWSTR FileName,
+    __in_opt PVOID id,
+    __in DWORD two,
+    __in DWORD three,
+    __in DWORD flags,
+    __out_ecount(MAX_PATH + 1) PWSTR FoundFile,
+    __in_opt PFINDFILEINPATHCALLBACKW callback,
+    __in_opt PVOID context
+    );
+
+typedef BOOL
+(CALLBACK *PFIND_EXE_FILE_CALLBACK)(
+    __in HANDLE FileHandle,
+    __in PCSTR FileName,
+    __in_opt PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+SymFindExecutableImage(
+    __in HANDLE hProcess,
+    __in PCSTR FileName,
+    __out_ecount(MAX_PATH + 1) PSTR ImageFilePath,
+    __in PFIND_EXE_FILE_CALLBACK Callback,
+    __in PVOID CallerData
+    );
+
+typedef BOOL
+(CALLBACK *PFIND_EXE_FILE_CALLBACKW)(
+    __in HANDLE FileHandle,
+    __in PCWSTR FileName,
+    __in_opt PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+SymFindExecutableImageW(
+    __in HANDLE hProcess,
+    __in PCWSTR FileName,
+    __out_ecount(MAX_PATH + 1) PWSTR ImageFilePath,
+    __in PFIND_EXE_FILE_CALLBACKW Callback,
+    __in PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+FindExecutableImage(
+    __in PCSTR FileName,
+    __in PCSTR SymbolPath,
+    __out_ecount(MAX_PATH + 1) PSTR ImageFilePath
+    );
+
+HANDLE
+IMAGEAPI
+FindExecutableImageEx(
+    __in PCSTR FileName,
+    __in PCSTR SymbolPath,
+    __out_ecount(MAX_PATH + 1) PSTR ImageFilePath,
+    __in_opt PFIND_EXE_FILE_CALLBACK Callback,
+    __in_opt PVOID CallerData
+    );
+
+HANDLE
+IMAGEAPI
+FindExecutableImageExW(
+    __in PCWSTR FileName,
+    __in PCWSTR SymbolPath,
+    __out_ecount(MAX_PATH + 1) PWSTR ImageFilePath,
+    __in_opt PFIND_EXE_FILE_CALLBACKW Callback,
+    __in PVOID CallerData
+    );
+
+PIMAGE_NT_HEADERS
+IMAGEAPI
+ImageNtHeader (
+    __in PVOID Base
+    );
+
+PVOID
+IMAGEAPI
+ImageDirectoryEntryToDataEx (
+    __in PVOID Base,
+    __in BOOLEAN MappedAsImage,
+    __in USHORT DirectoryEntry,
+    __out PULONG Size,
+    __out_opt PIMAGE_SECTION_HEADER *FoundHeader
+    );
+
+PVOID
+IMAGEAPI
+ImageDirectoryEntryToData (
+    __in PVOID Base,
+    __in BOOLEAN MappedAsImage,
+    __in USHORT DirectoryEntry,
+    __out PULONG Size
+    );
+
+PIMAGE_SECTION_HEADER
+IMAGEAPI
+ImageRvaToSection(
+    __in PIMAGE_NT_HEADERS NtHeaders,
+    __in PVOID Base,
+    __in ULONG Rva
+    );
+
+PVOID
+IMAGEAPI
+ImageRvaToVa(
+    __in PIMAGE_NT_HEADERS NtHeaders,
+    __in PVOID Base,
+    __in ULONG Rva,
+    __in_opt OUT PIMAGE_SECTION_HEADER *LastRvaSection
+    );
+
+#ifndef _WIN64
+// This api won't be ported to Win64 - Fix your code.
+
+typedef struct _IMAGE_DEBUG_INFORMATION {
+    LIST_ENTRY List;
+    DWORD ReservedSize;
+    PVOID ReservedMappedBase;
+    USHORT ReservedMachine;
+    USHORT ReservedCharacteristics;
+    DWORD ReservedCheckSum;
+    DWORD ImageBase;
+    DWORD SizeOfImage;
+
+    DWORD ReservedNumberOfSections;
+    PIMAGE_SECTION_HEADER ReservedSections;
+
+    DWORD ReservedExportedNamesSize;
+    PSTR ReservedExportedNames;
+
+    DWORD ReservedNumberOfFunctionTableEntries;
+    PIMAGE_FUNCTION_ENTRY ReservedFunctionTableEntries;
+    DWORD ReservedLowestFunctionStartingAddress;
+    DWORD ReservedHighestFunctionEndingAddress;
+
+    DWORD ReservedNumberOfFpoTableEntries;
+    PFPO_DATA ReservedFpoTableEntries;
+
+    DWORD SizeOfCoffSymbols;
+    PIMAGE_COFF_SYMBOLS_HEADER CoffSymbols;
+
+    DWORD ReservedSizeOfCodeViewSymbols;
+    PVOID ReservedCodeViewSymbols;
+
+    PSTR ImageFilePath;
+    PSTR ImageFileName;
+    PSTR ReservedDebugFilePath;
+
+    DWORD ReservedTimeDateStamp;
+
+    BOOL  ReservedRomImage;
+    PIMAGE_DEBUG_DIRECTORY ReservedDebugDirectory;
+    DWORD ReservedNumberOfDebugDirectories;
+
+    DWORD ReservedOriginalFunctionTableBaseAddress;
+
+    DWORD Reserved[ 2 ];
+
+} IMAGE_DEBUG_INFORMATION, *PIMAGE_DEBUG_INFORMATION;
+
+
+PIMAGE_DEBUG_INFORMATION
+IMAGEAPI
+MapDebugInformation(
+    __in_opt HANDLE FileHandle,
+    __in PCSTR FileName,
+    __in_opt PCSTR SymbolPath,
+    __in ULONG ImageBase
+    );
+
+BOOL
+IMAGEAPI
+UnmapDebugInformation(
+    __out_xcount(unknown) PIMAGE_DEBUG_INFORMATION DebugInfo
+    );
+
+#endif
+
+BOOL
+IMAGEAPI
+SearchTreeForFile(
+    __in PCSTR RootPath,
+    __in PCSTR InputPathName,
+    __out_ecount(MAX_PATH + 1) PSTR OutputPathBuffer
+    );
+
+BOOL
+IMAGEAPI
+SearchTreeForFileW(
+    __in PCWSTR RootPath,
+    __in PCWSTR InputPathName,
+    __out_ecount(MAX_PATH + 1) PWSTR OutputPathBuffer
+    );
+
+typedef BOOL
+(CALLBACK *PENUMDIRTREE_CALLBACK)(
+    __in PCSTR FilePath,
+    __in_opt PVOID CallerData
+    );
+
+BOOL
+IMAGEAPI
+EnumDirTree(
+    __in_opt HANDLE hProcess,
+    __in PCSTR RootPath,
+    __in PCSTR InputPathName,
+    __out_ecount_opt(MAX_PATH + 1) PSTR OutputPathBuffer,
+    __in_opt PENUMDIRTREE_CALLBACK cb,
+    __in_opt PVOID data
+    );
+
+typedef BOOL
+(CALLBACK *PENUMDIRTREE_CALLBACKW)(
+    __in PCWSTR FilePath,
+    __in_opt PVOID CallerData
+    );
+
+BOOL
+IMAGEAPI
+EnumDirTreeW(
+    __in_opt HANDLE hProcess,
+    __in PCWSTR RootPath,
+    __in PCWSTR InputPathName,
+    __out_ecount_opt(MAX_PATH + 1) PWSTR OutputPathBuffer,
+    __in_opt PENUMDIRTREE_CALLBACKW cb,
+    __in_opt PVOID data
+    );
+
+BOOL
+IMAGEAPI
+MakeSureDirectoryPathExists(
+    __in PCSTR DirPath
+    );
+
+//
+// UnDecorateSymbolName Flags
+//
+
+#define UNDNAME_COMPLETE                 (0x0000)  // Enable full undecoration
+#define UNDNAME_NO_LEADING_UNDERSCORES   (0x0001)  // Remove leading underscores from MS extended keywords
+#define UNDNAME_NO_MS_KEYWORDS           (0x0002)  // Disable expansion of MS extended keywords
+#define UNDNAME_NO_FUNCTION_RETURNS      (0x0004)  // Disable expansion of return type for primary declaration
+#define UNDNAME_NO_ALLOCATION_MODEL      (0x0008)  // Disable expansion of the declaration model
+#define UNDNAME_NO_ALLOCATION_LANGUAGE   (0x0010)  // Disable expansion of the declaration language specifier
+#define UNDNAME_NO_MS_THISTYPE           (0x0020)  // NYI Disable expansion of MS keywords on the 'this' type for primary declaration
+#define UNDNAME_NO_CV_THISTYPE           (0x0040)  // NYI Disable expansion of CV modifiers on the 'this' type for primary declaration
+#define UNDNAME_NO_THISTYPE              (0x0060)  // Disable all modifiers on the 'this' type
+#define UNDNAME_NO_ACCESS_SPECIFIERS     (0x0080)  // Disable expansion of access specifiers for members
+#define UNDNAME_NO_THROW_SIGNATURES      (0x0100)  // Disable expansion of 'throw-signatures' for functions and pointers to functions
+#define UNDNAME_NO_MEMBER_TYPE           (0x0200)  // Disable expansion of 'static' or 'virtual'ness of members
+#define UNDNAME_NO_RETURN_UDT_MODEL      (0x0400)  // Disable expansion of MS model for UDT returns
+#define UNDNAME_32_BIT_DECODE            (0x0800)  // Undecorate 32-bit decorated names
+#define UNDNAME_NAME_ONLY                (0x1000)  // Crack only the name for primary declaration;
+                                                                                                   //  return just [scope::]name.  Does expand template params
+#define UNDNAME_NO_ARGUMENTS             (0x2000)  // Don't undecorate arguments to function
+#define UNDNAME_NO_SPECIAL_SYMS          (0x4000)  // Don't undecorate special names (v-table, vcall, vector xxx, metatype, etc)
+
+DWORD
+IMAGEAPI
+WINAPI
+UnDecorateSymbolName(
+    __in PCSTR name,
+    __out_ecount(maxStringLength) PSTR outputString,
+    __in DWORD maxStringLength,
+    __in DWORD flags
+    );
+
+DWORD
+IMAGEAPI
+WINAPI
+UnDecorateSymbolNameW(
+    __in PCWSTR name,
+    __out_ecount(maxStringLength) PWSTR outputString,
+    __in DWORD maxStringLength,
+    __in DWORD flags
+    );
+
+//
+// these values are used for synthesized file types
+// that can be passed in as image headers instead of
+// the standard ones from ntimage.h
+//
+
+#define DBHHEADER_DEBUGDIRS     0x1
+#define DBHHEADER_CVMISC        0x2
+#define DBHHEADER_PDBGUID       0x3
+typedef struct _MODLOAD_DATA {
+    DWORD   ssize;                  // size of this struct
+    DWORD   ssig;                   // signature identifying the passed data
+    PVOID   data;                   // pointer to passed data
+    DWORD   size;                   // size of passed data
+    DWORD   flags;                  // options
+} MODLOAD_DATA, *PMODLOAD_DATA;
+
+typedef struct _MODLOAD_CVMISC {
+    DWORD   oCV;                    // ofset to the codeview record
+    size_t  cCV;                    // size of the codeview record
+    DWORD   oMisc;                  // offset to the misc record
+    size_t  cMisc;                  // size of the misc record
+    DWORD   dtImage;                // datetime stamp of the image
+    DWORD   cImage;                 // size of the image
+} MODLOAD_CVMISC, *PMODLOAD_CVMISC;
+
+typedef struct _MODLOAD_PDBGUID_PDBAGE {
+    GUID    PdbGuid;                // Pdb Guid 
+    DWORD   PdbAge;                 // Pdb Age 
+} MODLOAD_PDBGUID_PDBAGE, *PMODLOAD_PDBGUID_PDBAGE;
+
+//
+// StackWalking API
+//
+
+typedef enum {
+    AddrMode1616,
+    AddrMode1632,
+    AddrModeReal,
+    AddrModeFlat
+} ADDRESS_MODE;
+
+typedef struct _tagADDRESS64 {
+    DWORD64       Offset;
+    WORD          Segment;
+    ADDRESS_MODE  Mode;
+} ADDRESS64, *LPADDRESS64;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define ADDRESS ADDRESS64
+#define LPADDRESS LPADDRESS64
+#else
+typedef struct _tagADDRESS {
+    DWORD         Offset;
+    WORD          Segment;
+    ADDRESS_MODE  Mode;
+} ADDRESS, *LPADDRESS;
+
+__inline
+void
+Address32To64(
+    __in LPADDRESS a32,
+    __out LPADDRESS64 a64
+    )
+{
+    a64->Offset = (ULONG64)(LONG64)(LONG)a32->Offset;
+    a64->Segment = a32->Segment;
+    a64->Mode = a32->Mode;
+}
+
+__inline
+void
+Address64To32(
+    __in LPADDRESS64 a64,
+    __out LPADDRESS a32
+    )
+{
+    a32->Offset = (ULONG)a64->Offset;
+    a32->Segment = a64->Segment;
+    a32->Mode = a64->Mode;
+}
+#endif
+
+//
+// This structure is included in the STACKFRAME structure,
+// and is used to trace through usermode callbacks in a thread's
+// kernel stack.  The values must be copied by the kernel debugger
+// from the DBGKD_GET_VERSION and WAIT_STATE_CHANGE packets.
+//
+
+//
+// New KDHELP structure for 64 bit system support.
+// This structure is preferred in new code.
+//
+typedef struct _KDHELP64 {
+
+    //
+    // address of kernel thread object, as provided in the
+    // WAIT_STATE_CHANGE packet.
+    //
+    DWORD64   Thread;
+
+    //
+    // offset in thread object to pointer to the current callback frame
+    // in kernel stack.
+    //
+    DWORD   ThCallbackStack;
+
+    //
+    // offset in thread object to pointer to the current callback backing
+    // store frame in kernel stack.
+    //
+    DWORD   ThCallbackBStore;
+
+    //
+    // offsets to values in frame:
+    //
+    // address of next callback frame
+    DWORD   NextCallback;
+
+    // address of saved frame pointer (if applicable)
+    DWORD   FramePointer;
+
+
+    //
+    // Address of the kernel function that calls out to user mode
+    //
+    DWORD64   KiCallUserMode;
+
+    //
+    // Address of the user mode dispatcher function
+    //
+    DWORD64   KeUserCallbackDispatcher;
+
+    //
+    // Lowest kernel mode address
+    //
+    DWORD64   SystemRangeStart;
+
+    //
+    // Address of the user mode exception dispatcher function.
+    // Added in API version 10.
+    //
+    DWORD64   KiUserExceptionDispatcher;
+
+    //
+    // Stack bounds, added in API version 11.
+    //
+    DWORD64   StackBase;
+    DWORD64   StackLimit;
+
+    DWORD64   Reserved[5];
+
+} KDHELP64, *PKDHELP64;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define KDHELP KDHELP64
+#define PKDHELP PKDHELP64
+#else
+typedef struct _KDHELP {
+
+    //
+    // address of kernel thread object, as provided in the
+    // WAIT_STATE_CHANGE packet.
+    //
+    DWORD   Thread;
+
+    //
+    // offset in thread object to pointer to the current callback frame
+    // in kernel stack.
+    //
+    DWORD   ThCallbackStack;
+
+    //
+    // offsets to values in frame:
+    //
+    // address of next callback frame
+    DWORD   NextCallback;
+
+    // address of saved frame pointer (if applicable)
+    DWORD   FramePointer;
+
+    //
+    // Address of the kernel function that calls out to user mode
+    //
+    DWORD   KiCallUserMode;
+
+    //
+    // Address of the user mode dispatcher function
+    //
+    DWORD   KeUserCallbackDispatcher;
+
+    //
+    // Lowest kernel mode address
+    //
+    DWORD   SystemRangeStart;
+
+    //
+    // offset in thread object to pointer to the current callback backing
+    // store frame in kernel stack.
+    //
+    DWORD   ThCallbackBStore;
+
+    //
+    // Address of the user mode exception dispatcher function.
+    // Added in API version 10.
+    //
+    DWORD   KiUserExceptionDispatcher;
+
+    //
+    // Stack bounds, added in API version 11.
+    //
+    DWORD   StackBase;
+    DWORD   StackLimit;
+
+    DWORD   Reserved[5];
+
+} KDHELP, *PKDHELP;
+
+__inline
+void
+KdHelp32To64(
+    __in PKDHELP p32,
+    __out PKDHELP64 p64
+    )
+{
+    p64->Thread = p32->Thread;
+    p64->ThCallbackStack = p32->ThCallbackStack;
+    p64->NextCallback = p32->NextCallback;
+    p64->FramePointer = p32->FramePointer;
+    p64->KiCallUserMode = p32->KiCallUserMode;
+    p64->KeUserCallbackDispatcher = p32->KeUserCallbackDispatcher;
+    p64->SystemRangeStart = p32->SystemRangeStart;
+    p64->KiUserExceptionDispatcher = p32->KiUserExceptionDispatcher;
+    p64->StackBase = p32->StackBase;
+    p64->StackLimit = p32->StackLimit;
+}
+#endif
+
+typedef struct _tagSTACKFRAME64 {
+    ADDRESS64   AddrPC;               // program counter
+    ADDRESS64   AddrReturn;           // return address
+    ADDRESS64   AddrFrame;            // frame pointer
+    ADDRESS64   AddrStack;            // stack pointer
+    ADDRESS64   AddrBStore;           // backing store pointer
+    PVOID       FuncTableEntry;       // pointer to pdata/fpo or NULL
+    DWORD64     Params[4];            // possible arguments to the function
+    BOOL        Far;                  // WOW far call
+    BOOL        Virtual;              // is this a virtual frame?
+    DWORD64     Reserved[3];
+    KDHELP64    KdHelp;
+} STACKFRAME64, *LPSTACKFRAME64;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define STACKFRAME STACKFRAME64
+#define LPSTACKFRAME LPSTACKFRAME64
+#else
+typedef struct _tagSTACKFRAME {
+    ADDRESS     AddrPC;               // program counter
+    ADDRESS     AddrReturn;           // return address
+    ADDRESS     AddrFrame;            // frame pointer
+    ADDRESS     AddrStack;            // stack pointer
+    PVOID       FuncTableEntry;       // pointer to pdata/fpo or NULL
+    DWORD       Params[4];            // possible arguments to the function
+    BOOL        Far;                  // WOW far call
+    BOOL        Virtual;              // is this a virtual frame?
+    DWORD       Reserved[3];
+    KDHELP      KdHelp;
+    ADDRESS     AddrBStore;           // backing store pointer
+} STACKFRAME, *LPSTACKFRAME;
+#endif
+
+
+typedef
+BOOL
+(__stdcall *PREAD_PROCESS_MEMORY_ROUTINE64)(
+    __in HANDLE hProcess,
+    __in DWORD64 qwBaseAddress,
+    __out_bcount(nSize) PVOID lpBuffer,
+    __in DWORD nSize,
+    __out LPDWORD lpNumberOfBytesRead
+    );
+
+typedef
+PVOID
+(__stdcall *PFUNCTION_TABLE_ACCESS_ROUTINE64)(
+    __in HANDLE ahProcess,
+    __in DWORD64 AddrBase
+    );
+
+typedef
+DWORD64
+(__stdcall *PGET_MODULE_BASE_ROUTINE64)(
+    __in HANDLE hProcess,
+    __in DWORD64 Address
+    );
+
+typedef
+DWORD64
+(__stdcall *PTRANSLATE_ADDRESS_ROUTINE64)(
+    __in HANDLE hProcess,
+    __in HANDLE hThread,
+    __in LPADDRESS64 lpaddr
+    );
+
+BOOL
+IMAGEAPI
+StackWalk64(
+    __in DWORD MachineType,
+    __in HANDLE hProcess,
+    __in HANDLE hThread,
+    __inout LPSTACKFRAME64 StackFrame,
+    __inout PVOID ContextRecord,
+    __in_opt PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine,
+    __in_opt PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine,
+    __in_opt PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine,
+    __in_opt PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+
+#define PREAD_PROCESS_MEMORY_ROUTINE PREAD_PROCESS_MEMORY_ROUTINE64
+#define PFUNCTION_TABLE_ACCESS_ROUTINE PFUNCTION_TABLE_ACCESS_ROUTINE64
+#define PGET_MODULE_BASE_ROUTINE PGET_MODULE_BASE_ROUTINE64
+#define PTRANSLATE_ADDRESS_ROUTINE PTRANSLATE_ADDRESS_ROUTINE64
+
+#define StackWalk StackWalk64
+
+#else
+
+typedef
+BOOL
+(__stdcall *PREAD_PROCESS_MEMORY_ROUTINE)(
+    __in HANDLE hProcess,
+    __in DWORD lpBaseAddress,
+    __out_bcount(nSize) PVOID lpBuffer,
+    __in DWORD nSize,
+    __out PDWORD lpNumberOfBytesRead
+    );
+
+typedef
+PVOID
+(__stdcall *PFUNCTION_TABLE_ACCESS_ROUTINE)(
+    __in HANDLE hProcess,
+    __in DWORD AddrBase
+    );
+
+typedef
+DWORD
+(__stdcall *PGET_MODULE_BASE_ROUTINE)(
+    __in HANDLE hProcess,
+    __in DWORD Address
+    );
+
+typedef
+DWORD
+(__stdcall *PTRANSLATE_ADDRESS_ROUTINE)(
+    __in HANDLE hProcess,
+    __in HANDLE hThread,
+    __out LPADDRESS lpaddr
+    );
+
+BOOL
+IMAGEAPI
+StackWalk(
+    DWORD MachineType,
+    __in HANDLE hProcess,
+    __in HANDLE hThread,
+    __inout LPSTACKFRAME StackFrame,
+    __inout PVOID ContextRecord,
+    __in_opt PREAD_PROCESS_MEMORY_ROUTINE ReadMemoryRoutine,
+    __in_opt PFUNCTION_TABLE_ACCESS_ROUTINE FunctionTableAccessRoutine,
+    __in_opt PGET_MODULE_BASE_ROUTINE GetModuleBaseRoutine,
+    __in_opt PTRANSLATE_ADDRESS_ROUTINE TranslateAddress
+    );
+
+#endif
+
+
+#define API_VERSION_NUMBER 11
+
+typedef struct API_VERSION {
+    USHORT  MajorVersion;
+    USHORT  MinorVersion;
+    USHORT  Revision;
+    USHORT  Reserved;
+} API_VERSION, *LPAPI_VERSION;
+
+LPAPI_VERSION
+IMAGEAPI
+ImagehlpApiVersion(
+    VOID
+    );
+
+LPAPI_VERSION
+IMAGEAPI
+ImagehlpApiVersionEx(
+    __in LPAPI_VERSION AppVersion
+    );
+
+DWORD
+IMAGEAPI
+GetTimestampForLoadedLibrary(
+    __in HMODULE Module
+    );
+
+//
+// typedefs for function pointers
+//
+typedef BOOL
+(CALLBACK *PSYM_ENUMMODULES_CALLBACK64)(
+    __in PCSTR ModuleName,
+    __in DWORD64 BaseOfDll,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMMODULES_CALLBACKW64)(
+    __in PCWSTR ModuleName,
+    __in DWORD64 BaseOfDll,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PENUMLOADED_MODULES_CALLBACK64)(
+    __in PCSTR ModuleName,
+    __in DWORD64 ModuleBase,
+    __in ULONG ModuleSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PENUMLOADED_MODULES_CALLBACKW64)(
+    __in PCWSTR ModuleName,
+    __in DWORD64 ModuleBase,
+    __in ULONG ModuleSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACK64)(
+    __in PCSTR SymbolName,
+    __in DWORD64 SymbolAddress,
+    __in ULONG SymbolSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACK64W)(
+    __in PCWSTR SymbolName,
+    __in DWORD64 SymbolAddress,
+    __in ULONG SymbolSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYMBOL_REGISTERED_CALLBACK64)(
+    __in HANDLE hProcess,
+    __in ULONG ActionCode,
+    __in_opt ULONG64 CallbackData,
+    __in_opt ULONG64 UserContext
+    );
+
+typedef
+PVOID
+(CALLBACK *PSYMBOL_FUNCENTRY_CALLBACK)(
+    __in HANDLE hProcess,
+    __in DWORD AddrBase,
+    __in_opt PVOID UserContext
+    );
+
+typedef
+PVOID
+(CALLBACK *PSYMBOL_FUNCENTRY_CALLBACK64)(
+    __in HANDLE hProcess,
+    __in ULONG64 AddrBase,
+    __in ULONG64 UserContext
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+
+#define PSYM_ENUMMODULES_CALLBACK PSYM_ENUMMODULES_CALLBACK64
+#define PSYM_ENUMSYMBOLS_CALLBACK PSYM_ENUMSYMBOLS_CALLBACK64
+#define PSYM_ENUMSYMBOLS_CALLBACKW PSYM_ENUMSYMBOLS_CALLBACK64W
+#define PENUMLOADED_MODULES_CALLBACK PENUMLOADED_MODULES_CALLBACK64
+#define PSYMBOL_REGISTERED_CALLBACK PSYMBOL_REGISTERED_CALLBACK64
+#define PSYMBOL_FUNCENTRY_CALLBACK PSYMBOL_FUNCENTRY_CALLBACK64
+
+#else
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMMODULES_CALLBACK)(
+    __in PCSTR ModuleName,
+    __in ULONG BaseOfDll,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACK)(
+    __in PCSTR SymbolName,
+    __in ULONG SymbolAddress,
+    __in ULONG SymbolSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMSYMBOLS_CALLBACKW)(
+    __in PCWSTR SymbolName,
+    __in ULONG SymbolAddress,
+    __in ULONG SymbolSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PENUMLOADED_MODULES_CALLBACK)(
+    __in PCSTR ModuleName,
+    __in ULONG ModuleBase,
+    __in ULONG ModuleSize,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYMBOL_REGISTERED_CALLBACK)(
+    __in HANDLE hProcess,
+    __in ULONG ActionCode,
+    __in_opt PVOID CallbackData,
+    __in_opt PVOID UserContext
+    );
+
+#endif
+
+
+// values found in SYMBOL_INFO.Tag
+//
+// This was taken from cvconst.h and should
+// not override any values found there.
+//
+// #define _NO_CVCONST_H_ if you don't
+// have access to that file...
+
+#ifdef _NO_CVCONST_H
+
+// DIA enums
+
+enum SymTagEnum
+{
+    SymTagNull,
+    SymTagExe,
+    SymTagCompiland,
+    SymTagCompilandDetails,
+    SymTagCompilandEnv,
+    SymTagFunction,
+    SymTagBlock,
+    SymTagData,
+    SymTagAnnotation,
+    SymTagLabel,
+    SymTagPublicSymbol,
+    SymTagUDT,
+    SymTagEnum,
+    SymTagFunctionType,
+    SymTagPointerType,
+    SymTagArrayType,
+    SymTagBaseType,
+    SymTagTypedef,
+    SymTagBaseClass,
+    SymTagFriend,
+    SymTagFunctionArgType,
+    SymTagFuncDebugStart,
+    SymTagFuncDebugEnd,
+    SymTagUsingNamespace,
+    SymTagVTableShape,
+    SymTagVTable,
+    SymTagCustom,
+    SymTagThunk,
+    SymTagCustomType,
+    SymTagManagedType,
+    SymTagDimension,
+    SymTagCallSite,
+    SymTagMax
+};
+
+#endif
+
+//
+// flags found in SYMBOL_INFO.Flags
+//
+
+#define SYMFLAG_VALUEPRESENT     0x00000001
+#define SYMFLAG_REGISTER         0x00000008
+#define SYMFLAG_REGREL           0x00000010
+#define SYMFLAG_FRAMEREL         0x00000020
+#define SYMFLAG_PARAMETER        0x00000040
+#define SYMFLAG_LOCAL            0x00000080
+#define SYMFLAG_CONSTANT         0x00000100
+#define SYMFLAG_EXPORT           0x00000200
+#define SYMFLAG_FORWARDER        0x00000400
+#define SYMFLAG_FUNCTION         0x00000800
+#define SYMFLAG_VIRTUAL          0x00001000
+#define SYMFLAG_THUNK            0x00002000
+#define SYMFLAG_TLSREL           0x00004000
+#define SYMFLAG_SLOT             0x00008000
+#define SYMFLAG_ILREL            0x00010000
+#define SYMFLAG_METADATA         0x00020000
+#define SYMFLAG_CLR_TOKEN        0x00040000
+#define SYMFLAG_NULL             0x00080000
+
+// this resets SymNext/Prev to the beginning
+// of the module passed in the address field
+
+#define SYMFLAG_RESET            0x80000000
+
+//
+// symbol type enumeration
+//
+typedef enum {
+    SymNone = 0,
+    SymCoff,
+    SymCv,
+    SymPdb,
+    SymExport,
+    SymDeferred,
+    SymSym,       // .sym file
+    SymDia,
+    SymVirtual,
+    NumSymTypes
+} SYM_TYPE;
+
+//
+// symbol data structure
+//
+
+typedef struct _IMAGEHLP_SYMBOL64 {
+    DWORD   SizeOfStruct;           // set to sizeof(IMAGEHLP_SYMBOL64)
+    DWORD64 Address;                // virtual address including dll base address
+    DWORD   Size;                   // estimated size of symbol, can be zero
+    DWORD   Flags;                  // info about the symbols, see the SYMF defines
+    DWORD   MaxNameLength;          // maximum size of symbol name in 'Name'
+    CHAR    Name[1];                // symbol name (null terminated string)
+} IMAGEHLP_SYMBOL64, *PIMAGEHLP_SYMBOL64;
+
+typedef struct _IMAGEHLP_SYMBOL64_PACKAGE {
+    IMAGEHLP_SYMBOL64 sym;
+    CHAR              name[MAX_SYM_NAME + 1];
+} IMAGEHLP_SYMBOL64_PACKAGE, *PIMAGEHLP_SYMBOL64_PACKAGE;
+
+typedef struct _IMAGEHLP_SYMBOLW64 {
+    DWORD   SizeOfStruct;           // set to sizeof(IMAGEHLP_SYMBOLW64)
+    DWORD64 Address;                // virtual address including dll base address
+    DWORD   Size;                   // estimated size of symbol, can be zero
+    DWORD   Flags;                  // info about the symbols, see the SYMF defines
+    DWORD   MaxNameLength;          // maximum size of symbol name in 'Name'
+    WCHAR   Name[1];                // symbol name (null terminated string)
+} IMAGEHLP_SYMBOLW64, *PIMAGEHLP_SYMBOLW64;
+
+typedef struct _IMAGEHLP_SYMBOLW64_PACKAGE {
+    IMAGEHLP_SYMBOLW64 sym;
+    WCHAR              name[MAX_SYM_NAME + 1];
+} IMAGEHLP_SYMBOLW64_PACKAGE, *PIMAGEHLP_SYMBOLW64_PACKAGE;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+
+ #define IMAGEHLP_SYMBOL IMAGEHLP_SYMBOL64
+ #define PIMAGEHLP_SYMBOL PIMAGEHLP_SYMBOL64
+ #define IMAGEHLP_SYMBOL_PACKAGE IMAGEHLP_SYMBOL64_PACKAGE
+ #define PIMAGEHLP_SYMBOL_PACKAGE PIMAGEHLP_SYMBOL64_PACKAGE
+ #define IMAGEHLP_SYMBOLW IMAGEHLP_SYMBOLW64
+ #define PIMAGEHLP_SYMBOLW PIMAGEHLP_SYMBOLW64
+ #define IMAGEHLP_SYMBOLW_PACKAGE IMAGEHLP_SYMBOLW64_PACKAGE
+ #define PIMAGEHLP_SYMBOLW_PACKAGE PIMAGEHLP_SYMBOLW64_PACKAGE
+
+#else
+
+ typedef struct _IMAGEHLP_SYMBOL {
+     DWORD SizeOfStruct;           // set to sizeof(IMAGEHLP_SYMBOL)
+     DWORD Address;                // virtual address including dll base address
+     DWORD Size;                   // estimated size of symbol, can be zero
+     DWORD Flags;                  // info about the symbols, see the SYMF defines
+     DWORD                       MaxNameLength;          // maximum size of symbol name in 'Name'
+     CHAR                        Name[1];                // symbol name (null terminated string)
+ } IMAGEHLP_SYMBOL, *PIMAGEHLP_SYMBOL;
+
+ typedef struct _IMAGEHLP_SYMBOL_PACKAGE {
+     IMAGEHLP_SYMBOL sym;
+     CHAR            name[MAX_SYM_NAME + 1];
+ } IMAGEHLP_SYMBOL_PACKAGE, *PIMAGEHLP_SYMBOL_PACKAGE;
+
+ typedef struct _IMAGEHLP_SYMBOLW {
+     DWORD SizeOfStruct;           // set to sizeof(IMAGEHLP_SYMBOLW)
+     DWORD Address;                // virtual address including dll base address
+     DWORD Size;                   // estimated size of symbol, can be zero
+     DWORD Flags;                  // info about the symbols, see the SYMF defines
+     DWORD                       MaxNameLength;          // maximum size of symbol name in 'Name'
+     WCHAR                       Name[1];                // symbol name (null terminated string)
+ } IMAGEHLP_SYMBOLW, *PIMAGEHLP_SYMBOLW;
+
+ typedef struct _IMAGEHLP_SYMBOLW_PACKAGE {
+     IMAGEHLP_SYMBOLW sym;
+     WCHAR            name[MAX_SYM_NAME + 1];
+ } IMAGEHLP_SYMBOLW_PACKAGE, *PIMAGEHLP_SYMBOLW_PACKAGE;
+
+#endif
+
+//
+// module data structure
+//
+
+typedef struct _IMAGEHLP_MODULE64 {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_MODULE64)
+    DWORD64  BaseOfImage;            // base load address of module
+    DWORD    ImageSize;              // virtual size of the loaded module
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    NumSyms;                // number of symbols in the symbol table
+    SYM_TYPE SymType;                // type of symbols loaded
+    CHAR     ModuleName[32];         // module name
+    CHAR     ImageName[256];         // image name
+    CHAR     LoadedImageName[256];   // symbol file name
+    // new elements: 07-Jun-2002
+    CHAR     LoadedPdbName[256];     // pdb file name
+    DWORD    CVSig;                  // Signature of the CV record in the debug directories
+    CHAR     CVData[MAX_PATH * 3];   // Contents of the CV record
+    DWORD    PdbSig;                 // Signature of PDB
+    GUID     PdbSig70;               // Signature of PDB (VC 7 and up)
+    DWORD    PdbAge;                 // DBI age of pdb
+    BOOL     PdbUnmatched;           // loaded an unmatched pdb
+    BOOL     DbgUnmatched;           // loaded an unmatched dbg
+    BOOL     LineNumbers;            // we have line number information
+    BOOL     GlobalSymbols;          // we have internal symbol information
+    BOOL     TypeInfo;               // we have type information
+    // new elements: 17-Dec-2003
+    BOOL     SourceIndexed;          // pdb supports source server
+    BOOL     Publics;                // contains public symbols
+    // new element: 15-Jul-2009
+    DWORD    MachineType;            // IMAGE_FILE_MACHINE_XXX from ntimage.h and winnt.h
+    DWORD    Reserved;               // Padding - don't remove.
+} IMAGEHLP_MODULE64, *PIMAGEHLP_MODULE64;
+
+typedef struct _IMAGEHLP_MODULEW64 {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_MODULE64)
+    DWORD64  BaseOfImage;            // base load address of module
+    DWORD    ImageSize;              // virtual size of the loaded module
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    NumSyms;                // number of symbols in the symbol table
+    SYM_TYPE SymType;                // type of symbols loaded
+    WCHAR    ModuleName[32];         // module name
+    WCHAR    ImageName[256];         // image name
+    // new elements: 07-Jun-2002
+    WCHAR    LoadedImageName[256];   // symbol file name
+    WCHAR    LoadedPdbName[256];     // pdb file name
+    DWORD    CVSig;                  // Signature of the CV record in the debug directories
+    WCHAR        CVData[MAX_PATH * 3];   // Contents of the CV record
+    DWORD    PdbSig;                 // Signature of PDB
+    GUID     PdbSig70;               // Signature of PDB (VC 7 and up)
+    DWORD    PdbAge;                 // DBI age of pdb
+    BOOL     PdbUnmatched;           // loaded an unmatched pdb
+    BOOL     DbgUnmatched;           // loaded an unmatched dbg
+    BOOL     LineNumbers;            // we have line number information
+    BOOL     GlobalSymbols;          // we have internal symbol information
+    BOOL     TypeInfo;               // we have type information
+    // new elements: 17-Dec-2003
+    BOOL     SourceIndexed;          // pdb supports source server
+    BOOL     Publics;                // contains public symbols
+    // new element: 15-Jul-2009
+    DWORD    MachineType;            // IMAGE_FILE_MACHINE_XXX from ntimage.h and winnt.h
+    DWORD    Reserved;               // Padding - don't remove.
+} IMAGEHLP_MODULEW64, *PIMAGEHLP_MODULEW64;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define IMAGEHLP_MODULE IMAGEHLP_MODULE64
+#define PIMAGEHLP_MODULE PIMAGEHLP_MODULE64
+#define IMAGEHLP_MODULEW IMAGEHLP_MODULEW64
+#define PIMAGEHLP_MODULEW PIMAGEHLP_MODULEW64
+#else
+typedef struct _IMAGEHLP_MODULE {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_MODULE)
+    DWORD    BaseOfImage;            // base load address of module
+    DWORD    ImageSize;              // virtual size of the loaded module
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    NumSyms;                // number of symbols in the symbol table
+    SYM_TYPE SymType;                // type of symbols loaded
+    CHAR     ModuleName[32];         // module name
+    CHAR     ImageName[256];         // image name
+    CHAR     LoadedImageName[256];   // symbol file name
+} IMAGEHLP_MODULE, *PIMAGEHLP_MODULE;
+
+typedef struct _IMAGEHLP_MODULEW {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_MODULE)
+    DWORD    BaseOfImage;            // base load address of module
+    DWORD    ImageSize;              // virtual size of the loaded module
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    NumSyms;                // number of symbols in the symbol table
+    SYM_TYPE SymType;                // type of symbols loaded
+    WCHAR    ModuleName[32];         // module name
+    WCHAR    ImageName[256];         // image name
+    WCHAR    LoadedImageName[256];   // symbol file name
+} IMAGEHLP_MODULEW, *PIMAGEHLP_MODULEW;
+#endif
+
+//
+// source file line data structure
+//
+
+typedef struct _IMAGEHLP_LINE64 {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_LINE64)
+    PVOID    Key;                    // internal
+    DWORD    LineNumber;             // line number in file
+    PCHAR    FileName;               // full filename
+    DWORD64  Address;                // first instruction of line
+} IMAGEHLP_LINE64, *PIMAGEHLP_LINE64;
+
+typedef struct _IMAGEHLP_LINEW64 {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_LINE64)
+    PVOID    Key;                    // internal
+    DWORD    LineNumber;             // line number in file
+    PWSTR    FileName;               // full filename
+    DWORD64  Address;                // first instruction of line
+} IMAGEHLP_LINEW64, *PIMAGEHLP_LINEW64;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define IMAGEHLP_LINE IMAGEHLP_LINE64
+#define PIMAGEHLP_LINE PIMAGEHLP_LINE64
+#else
+typedef struct _IMAGEHLP_LINE {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_LINE)
+    PVOID    Key;                    // internal
+    DWORD    LineNumber;             // line number in file
+    PCHAR    FileName;               // full filename
+    DWORD    Address;                // first instruction of line
+} IMAGEHLP_LINE, *PIMAGEHLP_LINE;
+
+typedef struct _IMAGEHLP_LINEW {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_LINE64)
+    PVOID    Key;                    // internal
+    DWORD    LineNumber;             // line number in file
+    PCHAR    FileName;               // full filename
+    DWORD64  Address;                // first instruction of line
+} IMAGEHLP_LINEW, *PIMAGEHLP_LINEW;
+#endif
+
+//
+// source file structure
+//
+
+typedef struct _SOURCEFILE {
+    DWORD64  ModBase;                // base address of loaded module
+    PCHAR    FileName;               // full filename of source
+} SOURCEFILE, *PSOURCEFILE;
+
+typedef struct _SOURCEFILEW {
+    DWORD64  ModBase;                // base address of loaded module
+    PWSTR    FileName;               // full filename of source
+} SOURCEFILEW, *PSOURCEFILEW;
+
+//
+// data structures used for registered symbol callbacks
+//
+
+#define CBA_DEFERRED_SYMBOL_LOAD_START          0x00000001
+#define CBA_DEFERRED_SYMBOL_LOAD_COMPLETE       0x00000002
+#define CBA_DEFERRED_SYMBOL_LOAD_FAILURE        0x00000003
+#define CBA_SYMBOLS_UNLOADED                    0x00000004
+#define CBA_DUPLICATE_SYMBOL                    0x00000005
+#define CBA_READ_MEMORY                         0x00000006
+#define CBA_DEFERRED_SYMBOL_LOAD_CANCEL         0x00000007
+#define CBA_SET_OPTIONS                         0x00000008
+#define CBA_EVENT                               0x00000010
+#define CBA_DEFERRED_SYMBOL_LOAD_PARTIAL        0x00000020
+#define CBA_DEBUG_INFO                          0x10000000
+#define CBA_SRCSRV_INFO                         0x20000000
+#define CBA_SRCSRV_EVENT                        0x40000000
+
+typedef struct _IMAGEHLP_CBA_READ_MEMORY {
+    DWORD64   addr;                                     // address to read from
+    PVOID     buf;                                      // buffer to read to
+    DWORD     bytes;                                    // amount of bytes to read
+    DWORD    *bytesread;                                // pointer to store amount of bytes read
+} IMAGEHLP_CBA_READ_MEMORY, *PIMAGEHLP_CBA_READ_MEMORY;
+
+enum {
+    sevInfo = 0,
+    sevProblem,
+    sevAttn,
+    sevFatal,
+    sevMax  // unused
+};
+
+#define EVENT_SRCSPEW_START 100
+#define EVENT_SRCSPEW       100
+#define EVENT_SRCSPEW_END   199
+
+typedef struct _IMAGEHLP_CBA_EVENT {
+    DWORD severity;                                     // values from sevInfo to sevFatal
+    DWORD code;                                         // numerical code IDs the error
+    PCHAR desc;                                         // may contain a text description of the error
+    PVOID object;                                       // value dependant upon the error code
+} IMAGEHLP_CBA_EVENT, *PIMAGEHLP_CBA_EVENT;
+
+typedef struct _IMAGEHLP_CBA_EVENTW {
+    DWORD  severity;                                     // values from sevInfo to sevFatal
+    DWORD  code;                                         // numerical code IDs the error
+    PCWSTR desc;                                         // may contain a text description of the error
+    PVOID  object;                                       // value dependant upon the error code
+} IMAGEHLP_CBA_EVENTW, *PIMAGEHLP_CBA_EVENTW;
+
+typedef struct _IMAGEHLP_DEFERRED_SYMBOL_LOAD64 {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_DEFERRED_SYMBOL_LOAD64)
+    DWORD64  BaseOfImage;            // base load address of module
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    CHAR     FileName[MAX_PATH];     // symbols file or image name
+    BOOLEAN  Reparse;                // load failure reparse
+    HANDLE   hFile;                  // file handle, if passed
+    DWORD    Flags;                     //
+} IMAGEHLP_DEFERRED_SYMBOL_LOAD64, *PIMAGEHLP_DEFERRED_SYMBOL_LOAD64;
+
+typedef struct _IMAGEHLP_DEFERRED_SYMBOL_LOADW64 {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_DEFERRED_SYMBOL_LOADW64)
+    DWORD64  BaseOfImage;            // base load address of module
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    WCHAR    FileName[MAX_PATH + 1]; // symbols file or image name
+    BOOLEAN  Reparse;                // load failure reparse
+    HANDLE   hFile;                  // file handle, if passed
+    DWORD    Flags;         //
+} IMAGEHLP_DEFERRED_SYMBOL_LOADW64, *PIMAGEHLP_DEFERRED_SYMBOL_LOADW64;
+
+#define DSLFLAG_MISMATCHED_PDB  0x1
+#define DSLFLAG_MISMATCHED_DBG  0x2
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define IMAGEHLP_DEFERRED_SYMBOL_LOAD IMAGEHLP_DEFERRED_SYMBOL_LOAD64
+#define PIMAGEHLP_DEFERRED_SYMBOL_LOAD PIMAGEHLP_DEFERRED_SYMBOL_LOAD64
+#else
+typedef struct _IMAGEHLP_DEFERRED_SYMBOL_LOAD {
+    DWORD    SizeOfStruct;           // set to sizeof(IMAGEHLP_DEFERRED_SYMBOL_LOAD)
+    DWORD    BaseOfImage;            // base load address of module
+    DWORD    CheckSum;               // checksum from the pe header
+    DWORD    TimeDateStamp;          // date/time stamp from pe header
+    CHAR     FileName[MAX_PATH];     // symbols file or image name
+    BOOLEAN  Reparse;                // load failure reparse
+    HANDLE   hFile;                  // file handle, if passed
+} IMAGEHLP_DEFERRED_SYMBOL_LOAD, *PIMAGEHLP_DEFERRED_SYMBOL_LOAD;
+#endif
+
+typedef struct _IMAGEHLP_DUPLICATE_SYMBOL64 {
+    DWORD              SizeOfStruct;           // set to sizeof(IMAGEHLP_DUPLICATE_SYMBOL64)
+    DWORD              NumberOfDups;           // number of duplicates in the Symbol array
+    PIMAGEHLP_SYMBOL64 Symbol;                 // array of duplicate symbols
+    DWORD              SelectedSymbol;         // symbol selected (-1 to start)
+} IMAGEHLP_DUPLICATE_SYMBOL64, *PIMAGEHLP_DUPLICATE_SYMBOL64;
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define IMAGEHLP_DUPLICATE_SYMBOL IMAGEHLP_DUPLICATE_SYMBOL64
+#define PIMAGEHLP_DUPLICATE_SYMBOL PIMAGEHLP_DUPLICATE_SYMBOL64
+#else
+typedef struct _IMAGEHLP_DUPLICATE_SYMBOL {
+    DWORD            SizeOfStruct;           // set to sizeof(IMAGEHLP_DUPLICATE_SYMBOL)
+    DWORD            NumberOfDups;           // number of duplicates in the Symbol array
+    PIMAGEHLP_SYMBOL Symbol;                 // array of duplicate symbols
+    DWORD            SelectedSymbol;         // symbol selected (-1 to start)
+} IMAGEHLP_DUPLICATE_SYMBOL, *PIMAGEHLP_DUPLICATE_SYMBOL;
+#endif
+
+// If dbghelp ever needs to display graphical UI, it will use this as the parent window.
+
+BOOL
+IMAGEAPI
+SymSetParentWindow(
+    __in HWND hwnd
+    );
+
+PCHAR
+IMAGEAPI
+SymSetHomeDirectory(
+    __in_opt HANDLE hProcess,
+    __in_opt PCSTR dir
+    );
+
+PWSTR
+IMAGEAPI
+SymSetHomeDirectoryW(
+    __in_opt HANDLE hProcess,
+    __in_opt PCWSTR dir
+    );
+
+PCHAR
+IMAGEAPI
+SymGetHomeDirectory(
+    __in DWORD type,
+    __out_ecount(size) PSTR dir,
+    __in size_t size
+    );
+
+PWSTR
+IMAGEAPI
+SymGetHomeDirectoryW(
+    __in DWORD type,
+    __out_ecount(size) PWSTR dir,
+    __in size_t size
+    );
+
+typedef enum {
+    hdBase = 0, // root directory for dbghelp
+    hdSym,      // where symbols are stored
+    hdSrc,      // where source is stored
+    hdMax       // end marker
+};
+
+typedef struct _OMAP {
+    ULONG  rva;
+    ULONG  rvaTo;
+} OMAP, *POMAP;
+
+BOOL
+IMAGEAPI
+SymGetOmaps(
+    __in HANDLE hProcess,
+    __in DWORD64 BaseOfDll,
+    __out POMAP *OmapTo,
+    __out PDWORD64 cOmapTo,
+    __out POMAP *OmapFrom,
+    __out PDWORD64 cOmapFrom
+    );
+
+//
+// options that are set/returned by SymSetOptions() & SymGetOptions()
+// these are used as a mask
+//
+#define SYMOPT_CASE_INSENSITIVE          0x00000001
+#define SYMOPT_UNDNAME                   0x00000002
+#define SYMOPT_DEFERRED_LOADS            0x00000004
+#define SYMOPT_NO_CPP                    0x00000008
+#define SYMOPT_LOAD_LINES                0x00000010
+#define SYMOPT_OMAP_FIND_NEAREST         0x00000020
+#define SYMOPT_LOAD_ANYTHING             0x00000040
+#define SYMOPT_IGNORE_CVREC              0x00000080
+#define SYMOPT_NO_UNQUALIFIED_LOADS      0x00000100
+#define SYMOPT_FAIL_CRITICAL_ERRORS      0x00000200
+#define SYMOPT_EXACT_SYMBOLS             0x00000400
+#define SYMOPT_ALLOW_ABSOLUTE_SYMBOLS    0x00000800
+#define SYMOPT_IGNORE_NT_SYMPATH         0x00001000
+#define SYMOPT_INCLUDE_32BIT_MODULES     0x00002000
+#define SYMOPT_PUBLICS_ONLY              0x00004000
+#define SYMOPT_NO_PUBLICS                0x00008000
+#define SYMOPT_AUTO_PUBLICS              0x00010000
+#define SYMOPT_NO_IMAGE_SEARCH           0x00020000
+#define SYMOPT_SECURE                    0x00040000
+#define SYMOPT_NO_PROMPTS                0x00080000
+#define SYMOPT_OVERWRITE                 0x00100000
+#define SYMOPT_IGNORE_IMAGEDIR           0x00200000
+#define SYMOPT_FLAT_DIRECTORY            0x00400000
+#define SYMOPT_FAVOR_COMPRESSED          0x00800000
+#define SYMOPT_ALLOW_ZERO_ADDRESS        0x01000000
+#define SYMOPT_DISABLE_SYMSRV_AUTODETECT 0x02000000
+
+#define SYMOPT_DEBUG                     0x80000000
+
+DWORD
+IMAGEAPI
+SymSetOptions(
+    __in DWORD   SymOptions
+    );
+
+DWORD
+IMAGEAPI
+SymGetOptions(
+    VOID
+    );
+
+BOOL
+IMAGEAPI
+SymCleanup(
+    __in HANDLE hProcess
+    );
+
+BOOL
+IMAGEAPI
+SymMatchString(
+    __in PCSTR string,
+    __in PCSTR expression,
+    __in BOOL fCase
+    );
+
+BOOL
+IMAGEAPI
+SymMatchStringA(
+    __in PCSTR string,
+    __in PCSTR expression,
+    __in BOOL fCase
+    );
+
+BOOL
+IMAGEAPI
+SymMatchStringW(
+    __in PCWSTR string,
+    __in PCWSTR expression,
+    __in BOOL fCase
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMSOURCEFILES_CALLBACK)(
+    __in PSOURCEFILE pSourceFile,
+    __in_opt PVOID UserContext
+    );
+
+// for backwards compatibility - don't use this
+#define PSYM_ENUMSOURCFILES_CALLBACK PSYM_ENUMSOURCEFILES_CALLBACK
+
+BOOL
+IMAGEAPI
+SymEnumSourceFiles(
+    __in HANDLE hProcess,
+    __in ULONG64 ModBase,
+    __in_opt PCSTR Mask,
+    __in PSYM_ENUMSOURCEFILES_CALLBACK cbSrcFiles,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMSOURCEFILES_CALLBACKW)(
+    __in PSOURCEFILEW pSourceFile,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSourceFilesW(
+    __in HANDLE hProcess,
+    __in ULONG64 ModBase,
+    __in_opt PCWSTR Mask,
+    __in PSYM_ENUMSOURCEFILES_CALLBACKW cbSrcFiles,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumerateModules64(
+    __in HANDLE hProcess,
+    __in PSYM_ENUMMODULES_CALLBACK64 EnumModulesCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumerateModulesW64(
+    __in HANDLE hProcess,
+    __in PSYM_ENUMMODULES_CALLBACKW64 EnumModulesCallback,
+    __in_opt PVOID UserContext
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymEnumerateModules SymEnumerateModules64
+#else
+BOOL
+IMAGEAPI
+SymEnumerateModules(
+    __in HANDLE hProcess,
+    __in PSYM_ENUMMODULES_CALLBACK EnumModulesCallback,
+    __in_opt PVOID UserContext
+    );
+#endif
+
+BOOL
+IMAGEAPI
+EnumerateLoadedModulesEx(
+    __in HANDLE hProcess,
+    __in PENUMLOADED_MODULES_CALLBACK64 EnumLoadedModulesCallback,
+    __in_opt PVOID UserContext
+    );
+    
+BOOL
+IMAGEAPI
+EnumerateLoadedModulesExW(
+    __in HANDLE hProcess,
+    __in PENUMLOADED_MODULES_CALLBACKW64 EnumLoadedModulesCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+EnumerateLoadedModules64(
+    __in HANDLE hProcess,
+    __in PENUMLOADED_MODULES_CALLBACK64 EnumLoadedModulesCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+EnumerateLoadedModulesW64(
+    __in HANDLE hProcess,
+    __in PENUMLOADED_MODULES_CALLBACKW64 EnumLoadedModulesCallback,
+    __in_opt PVOID UserContext
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define EnumerateLoadedModules EnumerateLoadedModules64
+#else
+BOOL
+IMAGEAPI
+EnumerateLoadedModules(
+    __in HANDLE hProcess,
+    __in PENUMLOADED_MODULES_CALLBACK EnumLoadedModulesCallback,
+    __in_opt PVOID UserContext
+    );
+#endif
+
+PVOID
+IMAGEAPI
+SymFunctionTableAccess64(
+    __in HANDLE hProcess,
+    __in DWORD64 AddrBase
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymFunctionTableAccess SymFunctionTableAccess64
+#else
+PVOID
+IMAGEAPI
+SymFunctionTableAccess(
+    __in HANDLE hProcess,
+    __in DWORD AddrBase
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymGetUnwindInfo(
+    __in HANDLE hProcess,
+    __in DWORD64 Address,
+    __out_bcount_opt(*Size) PVOID Buffer,
+    __inout PULONG Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetModuleInfo64(
+    __in HANDLE hProcess,
+    __in DWORD64 qwAddr,
+    __out PIMAGEHLP_MODULE64 ModuleInfo
+    );
+
+BOOL
+IMAGEAPI
+SymGetModuleInfoW64(
+    __in HANDLE hProcess,
+    __in DWORD64 qwAddr,
+    __out PIMAGEHLP_MODULEW64 ModuleInfo
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetModuleInfo   SymGetModuleInfo64
+#define SymGetModuleInfoW  SymGetModuleInfoW64
+#else
+BOOL
+IMAGEAPI
+SymGetModuleInfo(
+    __in HANDLE hProcess,
+    __in DWORD dwAddr,
+    __out PIMAGEHLP_MODULE ModuleInfo
+    );
+
+BOOL
+IMAGEAPI
+SymGetModuleInfoW(
+    __in HANDLE hProcess,
+    __in DWORD dwAddr,
+    __out PIMAGEHLP_MODULEW ModuleInfo
+    );
+#endif
+
+DWORD64
+IMAGEAPI
+SymGetModuleBase64(
+    __in HANDLE hProcess,
+    __in DWORD64 qwAddr
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetModuleBase SymGetModuleBase64
+#else
+DWORD
+IMAGEAPI
+SymGetModuleBase(
+    __in HANDLE hProcess,
+    __in DWORD dwAddr
+    );
+#endif
+
+typedef struct _SRCCODEINFO {
+    DWORD   SizeOfStruct;           // set to sizeof(SRCCODEINFO)
+    PVOID   Key;                    // not used
+    DWORD64 ModBase;                // base address of module this applies to
+    CHAR    Obj[MAX_PATH + 1];      // the object file within the module
+    CHAR    FileName[MAX_PATH + 1]; // full filename
+    DWORD   LineNumber;             // line number in file
+    DWORD64 Address;                // first instruction of line
+} SRCCODEINFO, *PSRCCODEINFO;
+
+typedef struct _SRCCODEINFOW {
+    DWORD   SizeOfStruct;           // set to sizeof(SRCCODEINFO)
+    PVOID   Key;                    // not used
+    DWORD64 ModBase;                // base address of module this applies to
+    WCHAR   Obj[MAX_PATH + 1];      // the object file within the module
+    WCHAR   FileName[MAX_PATH + 1]; // full filename
+    DWORD   LineNumber;             // line number in file
+    DWORD64 Address;                // first instruction of line
+} SRCCODEINFOW, *PSRCCODEINFOW;
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMLINES_CALLBACK)(
+    __in PSRCCODEINFO LineInfo,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumLines(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCSTR Obj,
+    __in_opt PCSTR File,
+    __in PSYM_ENUMLINES_CALLBACK EnumLinesCallback,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMLINES_CALLBACKW)(
+    __in PSRCCODEINFOW LineInfo,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumLinesW(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCWSTR Obj,
+    __in_opt PCWSTR File,
+    __in PSYM_ENUMLINES_CALLBACKW EnumLinesCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymGetLineFromAddr64(
+    __in HANDLE hProcess,
+    __in DWORD64 qwAddr,
+    __out PDWORD pdwDisplacement,
+    __out PIMAGEHLP_LINE64 Line64
+    );
+
+BOOL
+IMAGEAPI
+SymGetLineFromAddrW64(
+    __in HANDLE hProcess,
+    __in DWORD64 dwAddr,
+    __out PDWORD pdwDisplacement,
+    __out PIMAGEHLP_LINEW64 Line
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSourceLines(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCSTR Obj,
+    __in_opt PCSTR File,
+    __in_opt DWORD Line,
+    __in DWORD Flags,
+    __in PSYM_ENUMLINES_CALLBACK EnumLinesCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSourceLinesW(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCWSTR Obj,
+    __in_opt PCWSTR File,
+    __in_opt DWORD Line,
+    __in DWORD Flags,
+    __in PSYM_ENUMLINES_CALLBACKW EnumLinesCallback,
+    __in_opt PVOID UserContext
+    );
+
+// flags for SymEnumSourceLines
+
+#define ESLFLAG_FULLPATH        0x1
+#define ESLFLAG_NEAREST         0x2
+#define ESLFLAG_PREV            0x4
+#define ESLFLAG_NEXT            0x8
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetLineFromAddr SymGetLineFromAddr64
+#define SymGetLineFromAddrW SymGetLineFromAddrW64
+#else
+BOOL
+IMAGEAPI
+SymGetLineFromAddr(
+    __in HANDLE hProcess,
+    __in DWORD dwAddr,
+    __out PDWORD pdwDisplacement,
+    __out PIMAGEHLP_LINE Line
+    );
+
+BOOL
+IMAGEAPI
+SymGetLineFromAddrW(
+    __in HANDLE hProcess,
+    __in DWORD dwAddr,
+    __out PDWORD pdwDisplacement,
+    __out PIMAGEHLP_LINEW Line
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymGetLineFromName64(
+    __in HANDLE hProcess,
+    __in_opt PCSTR ModuleName,
+    __in_opt PCSTR FileName,
+    __in DWORD dwLineNumber,
+    __out PLONG plDisplacement,
+    __inout PIMAGEHLP_LINE64 Line
+    );
+
+BOOL
+IMAGEAPI
+SymGetLineFromNameW64(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR ModuleName,
+    __in_opt PCWSTR FileName,
+    __in DWORD dwLineNumber,
+    __out PLONG plDisplacement,
+    __inout PIMAGEHLP_LINEW64 Line
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetLineFromName SymGetLineFromName64
+#else
+BOOL
+IMAGEAPI
+SymGetLineFromName(
+    __in HANDLE hProcess,
+    __in_opt PCSTR ModuleName,
+    __in_opt PCSTR FileName,
+    __in DWORD dwLineNumber,
+    __out PLONG plDisplacement,
+    __inout PIMAGEHLP_LINE Line
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymGetLineNext64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINE64 Line
+    );
+
+BOOL
+IMAGEAPI
+SymGetLineNextW64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINEW64 Line
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetLineNext SymGetLineNext64
+#else
+BOOL
+IMAGEAPI
+SymGetLineNext(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINE Line
+    );
+
+BOOL
+IMAGEAPI
+SymGetLineNextW(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINEW Line
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymGetLinePrev64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINE64 Line
+    );
+
+BOOL
+IMAGEAPI
+SymGetLinePrevW64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINEW64 Line
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetLinePrev SymGetLinePrev64
+#else
+BOOL
+IMAGEAPI
+SymGetLinePrev(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINE Line
+    );
+
+BOOL
+IMAGEAPI
+SymGetLinePrevW(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_LINEW Line
+    );
+#endif
+
+ULONG
+IMAGEAPI
+SymGetFileLineOffsets64(
+    __in HANDLE hProcess,
+    __in_opt PCSTR ModuleName,
+    __in PCSTR FileName,
+    __out_ecount(BufferLines) PDWORD64 Buffer,
+    __in ULONG BufferLines
+    );
+
+BOOL
+IMAGEAPI
+SymMatchFileName(
+    __in PCSTR FileName,
+    __in PCSTR Match,
+    __deref_opt_out PSTR *FileNameStop,
+    __deref_opt_out PSTR *MatchStop
+    );
+
+BOOL
+IMAGEAPI
+SymMatchFileNameW(
+    __in PCWSTR FileName,
+    __in PCWSTR Match,
+    __deref_opt_out PWSTR *FileNameStop,
+    __deref_opt_out PWSTR *MatchStop
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceFile(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCSTR Params,
+    __in PCSTR FileSpec,
+    __out_ecount(Size) PSTR FilePath,
+    __in DWORD Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceFileW(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCWSTR Params,
+    __in PCWSTR FileSpec,
+    __out_ecount(Size) PWSTR FilePath,
+    __in DWORD Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceFileToken(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in PCSTR FileSpec,
+    __deref_out PVOID *Token,
+    __out DWORD *Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceFileTokenW(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in PCWSTR FileSpec,
+    __deref_out PVOID *Token,
+    __out DWORD *Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceFileFromToken(
+    __in HANDLE hProcess,
+    __in PVOID Token,
+    __in_opt PCSTR Params,
+    __out_ecount(Size) PSTR FilePath,
+    __in DWORD Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceFileFromTokenW(
+    __in HANDLE hProcess,
+    __in PVOID Token,
+    __in_opt PCWSTR Params,
+    __out_ecount(Size) PWSTR FilePath,
+    __in DWORD Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceVarFromToken(
+    __in HANDLE hProcess,
+    __in PVOID Token,
+    __in_opt PCSTR Params,
+    __in PCSTR VarName,
+    __out_ecount(Size) PSTR Value,
+    __in DWORD Size
+    );
+
+BOOL
+IMAGEAPI
+SymGetSourceVarFromTokenW(
+    __in HANDLE hProcess,
+    __in PVOID Token,
+    __in_opt PCWSTR Params,
+    __in PCWSTR VarName,
+    __out_ecount(Size) PWSTR Value,
+    __in DWORD Size
+    );
+
+typedef BOOL (CALLBACK *PENUMSOURCEFILETOKENSCALLBACK)(__in PVOID token,  __in size_t size);
+
+BOOL
+IMAGEAPI
+SymEnumSourceFileTokens(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in PENUMSOURCEFILETOKENSCALLBACK Callback
+    );
+
+BOOL
+IMAGEAPI
+SymInitialize(
+    __in HANDLE hProcess,
+    __in_opt PCSTR UserSearchPath,
+    __in BOOL fInvadeProcess
+    );
+
+BOOL
+IMAGEAPI
+SymInitializeW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR UserSearchPath,
+    __in BOOL fInvadeProcess
+    );
+
+BOOL
+IMAGEAPI
+SymGetSearchPath(
+    __in HANDLE hProcess,
+    __out_ecount(SearchPathLength) PSTR SearchPath,
+    __in DWORD SearchPathLength
+    );
+
+BOOL
+IMAGEAPI
+SymGetSearchPathW(
+    __in HANDLE hProcess,
+    __out_ecount(SearchPathLength) PWSTR SearchPath,
+    __in DWORD SearchPathLength
+    );
+
+BOOL
+IMAGEAPI
+SymSetSearchPath(
+    __in HANDLE hProcess,
+    __in_opt PCSTR SearchPath
+    );
+
+BOOL
+IMAGEAPI
+SymSetSearchPathW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR SearchPath
+    );
+
+#define SLMFLAG_VIRTUAL     0x1
+#define SLMFLAG_ALT_INDEX   0x2
+#define SLMFLAG_NO_SYMBOLS  0x4
+
+DWORD64
+IMAGEAPI
+SymLoadModuleEx(
+    __in HANDLE hProcess,
+    __in_opt HANDLE hFile,
+    __in_opt PCSTR ImageName,
+    __in_opt PCSTR ModuleName,
+    __in DWORD64 BaseOfDll,
+    __in DWORD DllSize,
+    __in_opt PMODLOAD_DATA Data,
+    __in_opt DWORD Flags
+    );
+
+DWORD64
+IMAGEAPI
+SymLoadModuleExW(
+    __in HANDLE hProcess,
+    __in_opt HANDLE hFile,
+    __in_opt PCWSTR ImageName,
+    __in_opt PCWSTR ModuleName,
+    __in DWORD64 BaseOfDll,
+    __in DWORD DllSize,
+    __in_opt PMODLOAD_DATA Data,
+    __in_opt DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymUnloadModule64(
+    __in HANDLE hProcess,
+    __in DWORD64 BaseOfDll
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymUnloadModule SymUnloadModule64
+#else
+BOOL
+IMAGEAPI
+SymUnloadModule(
+    __in HANDLE hProcess,
+    __in DWORD BaseOfDll
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymUnDName64(
+    __in PIMAGEHLP_SYMBOL64 sym,            // Symbol to undecorate
+    __out_ecount(UnDecNameLength) PSTR UnDecName,   // Buffer to store undecorated name in
+    __in DWORD UnDecNameLength              // Size of the buffer
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymUnDName SymUnDName64
+#else
+BOOL
+IMAGEAPI
+SymUnDName(
+    __in PIMAGEHLP_SYMBOL sym,              // Symbol to undecorate
+    __out_ecount(UnDecNameLength) PSTR UnDecName,   // Buffer to store undecorated name in
+    __in DWORD UnDecNameLength              // Size of the buffer
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymRegisterCallback64(
+    __in HANDLE hProcess,
+    __in PSYMBOL_REGISTERED_CALLBACK64 CallbackFunction,
+    __in ULONG64 UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymRegisterCallbackW64(
+    __in HANDLE hProcess,
+    __in PSYMBOL_REGISTERED_CALLBACK64 CallbackFunction,
+    __in ULONG64 UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymRegisterFunctionEntryCallback64(
+    __in HANDLE hProcess,
+    __in PSYMBOL_FUNCENTRY_CALLBACK64 CallbackFunction,
+    __in ULONG64 UserContext
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymRegisterCallback SymRegisterCallback64
+#define SymRegisterFunctionEntryCallback SymRegisterFunctionEntryCallback64
+#else
+BOOL
+IMAGEAPI
+SymRegisterCallback(
+    __in HANDLE hProcess,
+    __in PSYMBOL_REGISTERED_CALLBACK CallbackFunction,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymRegisterFunctionEntryCallback(
+    __in HANDLE hProcess,
+    __in PSYMBOL_FUNCENTRY_CALLBACK CallbackFunction,
+    __in_opt PVOID UserContext
+    );
+#endif
+
+
+typedef struct _IMAGEHLP_SYMBOL_SRC {
+    DWORD sizeofstruct;
+    DWORD type;
+    char  file[MAX_PATH];
+} IMAGEHLP_SYMBOL_SRC, *PIMAGEHLP_SYMBOL_SRC;
+
+typedef struct _MODULE_TYPE_INFO { // AKA TYPTYP
+    USHORT      dataLength;
+    USHORT      leaf;
+    BYTE        data[1];
+} MODULE_TYPE_INFO, *PMODULE_TYPE_INFO;
+
+typedef struct _SYMBOL_INFO {
+    ULONG       SizeOfStruct;
+    ULONG       TypeIndex;        // Type Index of symbol
+    ULONG64     Reserved[2];
+    ULONG       Index;
+    ULONG       Size;
+    ULONG64     ModBase;          // Base Address of module comtaining this symbol
+    ULONG       Flags;
+    ULONG64     Value;            // Value of symbol, ValuePresent should be 1
+    ULONG64     Address;          // Address of symbol including base address of module
+    ULONG       Register;         // register holding value or pointer to value
+    ULONG       Scope;            // scope of the symbol
+    ULONG       Tag;              // pdb classification
+    ULONG       NameLen;          // Actual length of name
+    ULONG       MaxNameLen;
+    CHAR        Name[1];          // Name of symbol
+} SYMBOL_INFO, *PSYMBOL_INFO;
+
+typedef struct _SYMBOL_INFO_PACKAGE {
+    SYMBOL_INFO si;
+    CHAR        name[MAX_SYM_NAME + 1];
+} SYMBOL_INFO_PACKAGE, *PSYMBOL_INFO_PACKAGE;
+
+typedef struct _SYMBOL_INFOW {
+    ULONG       SizeOfStruct;
+    ULONG       TypeIndex;        // Type Index of symbol
+    ULONG64     Reserved[2];
+    ULONG       Index;
+    ULONG       Size;
+    ULONG64     ModBase;          // Base Address of module comtaining this symbol
+    ULONG       Flags;
+    ULONG64     Value;            // Value of symbol, ValuePresent should be 1
+    ULONG64     Address;          // Address of symbol including base address of module
+    ULONG       Register;         // register holding value or pointer to value
+    ULONG       Scope;            // scope of the symbol
+    ULONG       Tag;              // pdb classification
+    ULONG       NameLen;          // Actual length of name
+    ULONG       MaxNameLen;
+    WCHAR       Name[1];          // Name of symbol
+} SYMBOL_INFOW, *PSYMBOL_INFOW;
+
+typedef struct _SYMBOL_INFO_PACKAGEW {
+    SYMBOL_INFOW si;
+    WCHAR        name[MAX_SYM_NAME + 1];
+} SYMBOL_INFO_PACKAGEW, *PSYMBOL_INFO_PACKAGEW;
+
+typedef struct _IMAGEHLP_STACK_FRAME
+{
+    ULONG64 InstructionOffset;
+    ULONG64 ReturnOffset;
+    ULONG64 FrameOffset;
+    ULONG64 StackOffset;
+    ULONG64 BackingStoreOffset;
+    ULONG64 FuncTableEntry;
+    ULONG64 Params[4];
+    ULONG64 Reserved[5];
+    BOOL    Virtual;
+    ULONG   Reserved2;
+} IMAGEHLP_STACK_FRAME, *PIMAGEHLP_STACK_FRAME;
+
+typedef VOID IMAGEHLP_CONTEXT, *PIMAGEHLP_CONTEXT;
+
+
+BOOL
+IMAGEAPI
+SymSetContext(
+    __in HANDLE hProcess,
+    __in PIMAGEHLP_STACK_FRAME StackFrame,
+    __in_opt PIMAGEHLP_CONTEXT Context
+    );
+
+BOOL
+IMAGEAPI
+SymSetScopeFromAddr(
+    __in HANDLE hProcess,
+    __in ULONG64 Address
+    );
+
+BOOL
+IMAGEAPI
+SymSetScopeFromIndex(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in DWORD Index
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMPROCESSES_CALLBACK)(
+    __in HANDLE hProcess,
+    __in PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumProcesses(
+    __in PSYM_ENUMPROCESSES_CALLBACK EnumProcessesCallback,
+    __in PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymFromAddr(
+    __in HANDLE hProcess,
+    __in DWORD64 Address,
+    __out_opt PDWORD64 Displacement,
+    __inout PSYMBOL_INFO Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymFromAddrW(
+    __in HANDLE hProcess,
+    __in DWORD64 Address,
+    __out_opt PDWORD64 Displacement,
+    __inout PSYMBOL_INFOW Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymFromToken(
+    __in HANDLE hProcess,
+    __in DWORD64 Base,
+    __in DWORD Token,
+    __inout PSYMBOL_INFO Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymFromTokenW(
+    __in HANDLE hProcess,
+    __in DWORD64 Base,
+    __in DWORD Token,
+    __inout PSYMBOL_INFOW Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymNext(
+    __in HANDLE hProcess,
+    __inout PSYMBOL_INFO si
+    );
+
+BOOL
+IMAGEAPI
+SymNextW(
+    __in HANDLE hProcess,
+    __inout PSYMBOL_INFOW siw
+    );
+
+BOOL
+IMAGEAPI
+SymPrev(
+    __in HANDLE hProcess,
+    __inout PSYMBOL_INFO si
+    );
+
+BOOL
+IMAGEAPI
+SymPrevW(
+    __in HANDLE hProcess,
+    __inout PSYMBOL_INFOW siw
+    );
+
+// While SymFromName will provide a symbol from a name,
+// SymEnumSymbols can provide the same matching information
+// for ALL symbols with a matching name, even regular
+// expressions.  That way you can search across modules
+// and differentiate between identically named symbols.
+
+BOOL
+IMAGEAPI
+SymFromName(
+    __in HANDLE hProcess,
+    __in PCSTR Name,
+    __inout PSYMBOL_INFO Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymFromNameW(
+    __in HANDLE hProcess,
+    __in PCWSTR Name,
+    __inout PSYMBOL_INFOW Symbol
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMERATESYMBOLS_CALLBACK)(
+    __in PSYMBOL_INFO pSymInfo,
+    __in ULONG SymbolSize,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSymbols(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt PCSTR Mask,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+typedef BOOL
+(CALLBACK *PSYM_ENUMERATESYMBOLS_CALLBACKW)(
+    __in PSYMBOL_INFOW pSymInfo,
+    __in ULONG SymbolSize,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSymbolsW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt PCWSTR Mask,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACKW EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSymbolsForAddr(
+    __in HANDLE hProcess,
+    __in DWORD64 Address,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumSymbolsForAddrW(
+    __in HANDLE hProcess,
+    __in DWORD64 Address,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACKW EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+#define SYMSEARCH_MASKOBJS      0x01    // used internally to implement other APIs
+#define SYMSEARCH_RECURSE       0X02    // recurse scopes
+#define SYMSEARCH_GLOBALSONLY   0X04    // search only for global symbols
+#define SYMSEARCH_ALLITEMS      0X08    // search for everything in the pdb, not just normal scoped symbols
+
+BOOL
+IMAGEAPI
+SymSearch(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt DWORD Index,
+    __in_opt DWORD SymTag,
+    __in_opt PCSTR Mask,
+    __in_opt DWORD64 Address,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext,
+    __in DWORD Options
+    );
+
+BOOL
+IMAGEAPI
+SymSearchW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt DWORD Index,
+    __in_opt DWORD SymTag,
+    __in_opt PCWSTR Mask,
+    __in_opt DWORD64 Address,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACKW EnumSymbolsCallback,
+    __in_opt PVOID UserContext,
+    __in DWORD Options
+    );
+
+BOOL
+IMAGEAPI
+SymGetScope(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in DWORD Index,
+    __inout PSYMBOL_INFO Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymGetScopeW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in DWORD Index,
+    __inout PSYMBOL_INFOW Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymFromIndex(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in DWORD Index,
+    __inout PSYMBOL_INFO Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymFromIndexW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in DWORD Index,
+    __inout PSYMBOL_INFOW Symbol
+    );
+
+typedef enum _IMAGEHLP_SYMBOL_TYPE_INFO {
+    TI_GET_SYMTAG,
+    TI_GET_SYMNAME,
+    TI_GET_LENGTH,
+    TI_GET_TYPE,
+    TI_GET_TYPEID,
+    TI_GET_BASETYPE,
+    TI_GET_ARRAYINDEXTYPEID,
+    TI_FINDCHILDREN,
+    TI_GET_DATAKIND,
+    TI_GET_ADDRESSOFFSET,
+    TI_GET_OFFSET,
+    TI_GET_VALUE,
+    TI_GET_COUNT,
+    TI_GET_CHILDRENCOUNT,
+    TI_GET_BITPOSITION,
+    TI_GET_VIRTUALBASECLASS,
+    TI_GET_VIRTUALTABLESHAPEID,
+    TI_GET_VIRTUALBASEPOINTEROFFSET,
+    TI_GET_CLASSPARENTID,
+    TI_GET_NESTED,
+    TI_GET_SYMINDEX,
+    TI_GET_LEXICALPARENT,
+    TI_GET_ADDRESS,
+    TI_GET_THISADJUST,
+    TI_GET_UDTKIND,
+    TI_IS_EQUIV_TO,
+    TI_GET_CALLING_CONVENTION,
+    TI_IS_CLOSE_EQUIV_TO,
+    TI_GTIEX_REQS_VALID,
+    TI_GET_VIRTUALBASEOFFSET,
+    TI_GET_VIRTUALBASEDISPINDEX,
+    TI_GET_IS_REFERENCE,
+    TI_GET_INDIRECTVIRTUALBASECLASS,
+    TI_GET_VIRTUALBASETABLETYPE,
+    IMAGEHLP_SYMBOL_TYPE_INFO_MAX,
+} IMAGEHLP_SYMBOL_TYPE_INFO;
+
+typedef struct _TI_FINDCHILDREN_PARAMS {
+    ULONG Count;
+    ULONG Start;
+    ULONG ChildId[1];
+} TI_FINDCHILDREN_PARAMS;
+
+BOOL
+IMAGEAPI
+SymGetTypeInfo(
+    __in HANDLE hProcess,
+    __in DWORD64 ModBase,
+    __in ULONG TypeId,
+    __in IMAGEHLP_SYMBOL_TYPE_INFO GetType,
+    __out PVOID pInfo
+    );
+
+#define IMAGEHLP_GET_TYPE_INFO_UNCACHED 0x00000001
+#define IMAGEHLP_GET_TYPE_INFO_CHILDREN 0x00000002
+
+typedef struct _IMAGEHLP_GET_TYPE_INFO_PARAMS {
+    IN  ULONG    SizeOfStruct;
+    IN  ULONG    Flags;
+    IN  ULONG    NumIds;
+    IN  PULONG   TypeIds;
+    IN  ULONG64  TagFilter;
+    IN  ULONG    NumReqs;
+    IN  IMAGEHLP_SYMBOL_TYPE_INFO* ReqKinds;
+    IN  PULONG_PTR ReqOffsets;
+    IN  PULONG   ReqSizes;
+    IN  ULONG_PTR ReqStride;
+    IN  ULONG_PTR BufferSize;
+    OUT PVOID    Buffer;
+    OUT ULONG    EntriesMatched;
+    OUT ULONG    EntriesFilled;
+    OUT ULONG64  TagsFound;
+    OUT ULONG64  AllReqsValid;
+    IN  ULONG    NumReqsValid;
+    OUT PULONG64 ReqsValid OPTIONAL;
+} IMAGEHLP_GET_TYPE_INFO_PARAMS, *PIMAGEHLP_GET_TYPE_INFO_PARAMS;
+
+BOOL
+IMAGEAPI
+SymGetTypeInfoEx(
+    __in HANDLE hProcess,
+    __in DWORD64 ModBase,
+    __inout PIMAGEHLP_GET_TYPE_INFO_PARAMS Params
+    );
+
+BOOL
+IMAGEAPI
+SymEnumTypes(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumTypesW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACKW EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumTypesByName(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt PCSTR mask,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymEnumTypesByNameW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt PCWSTR mask,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACKW EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+BOOL
+IMAGEAPI
+SymGetTypeFromName(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PCSTR Name,
+    __inout PSYMBOL_INFO Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymGetTypeFromNameW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PCWSTR Name,
+    __inout PSYMBOL_INFOW Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymAddSymbol(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PCSTR Name,
+    __in DWORD64 Address,
+    __in DWORD Size,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymAddSymbolW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PCWSTR Name,
+    __in DWORD64 Address,
+    __in DWORD Size,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymDeleteSymbol(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt PCSTR Name,
+    __in DWORD64 Address,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymDeleteSymbolW(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in_opt PCWSTR Name,
+    __in DWORD64 Address,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymRefreshModuleList(
+    __in HANDLE hProcess
+    );
+
+BOOL
+IMAGEAPI
+SymAddSourceStream(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCSTR StreamFile,
+    __in_bcount_opt(Size) PBYTE Buffer,
+    __in size_t Size
+    );
+
+typedef BOOL (WINAPI *SYMADDSOURCESTREAM)(HANDLE, ULONG64, PCSTR, PBYTE, size_t);
+
+BOOL
+IMAGEAPI
+SymAddSourceStreamA(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCSTR StreamFile,
+    __in_bcount_opt(Size) PBYTE Buffer,
+    __in size_t Size
+    );
+
+typedef BOOL (WINAPI *SYMADDSOURCESTREAMA)(HANDLE, ULONG64, PCSTR, PBYTE, size_t);
+
+BOOL
+IMAGEAPI
+SymAddSourceStreamW(
+    __in HANDLE hProcess,
+    __in ULONG64 Base,
+    __in_opt PCWSTR FileSpec,
+    __in_bcount_opt(Size) PBYTE Buffer,
+    __in size_t Size
+    );
+
+BOOL
+IMAGEAPI
+SymSrvIsStoreW(
+    __in_opt HANDLE hProcess,
+    __in PCWSTR path
+    );
+
+BOOL
+IMAGEAPI
+SymSrvIsStore(
+    __in_opt HANDLE hProcess,
+    __in PCSTR path
+    );
+
+PCSTR
+IMAGEAPI
+SymSrvDeltaName(
+    __in HANDLE hProcess,
+    __in_opt PCSTR SymPath,
+    __in PCSTR Type,
+    __in PCSTR File1,
+    __in PCSTR File2
+    );
+
+PCWSTR
+IMAGEAPI
+SymSrvDeltaNameW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR SymPath,
+    __in PCWSTR Type,
+    __in PCWSTR File1,
+    __in PCWSTR File2
+    );
+
+PCSTR
+IMAGEAPI
+SymSrvGetSupplement(
+    __in HANDLE hProcess,
+    __in_opt PCSTR SymPath,
+    __in PCSTR Node,
+    __in PCSTR File
+    );
+
+PCWSTR
+IMAGEAPI
+SymSrvGetSupplementW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR SymPath,
+    __in PCWSTR Node,
+    __in PCWSTR File
+    );
+
+BOOL
+IMAGEAPI
+SymSrvGetFileIndexes(
+    __in PCSTR File,
+    __out GUID *Id,
+    __out PDWORD Val1,
+    __out_opt PDWORD Val2,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymSrvGetFileIndexesW(
+    __in PCWSTR File,
+    __out GUID *Id,
+    __out PDWORD Val1,
+    __out_opt PDWORD Val2,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymSrvGetFileIndexStringW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR SrvPath,
+    __in PCWSTR File,
+    __out_ecount(Size) PWSTR Index,
+    __in size_t Size,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymSrvGetFileIndexString(
+    __in HANDLE hProcess,
+    __in_opt PCSTR SrvPath,
+    __in PCSTR File,
+    __out_ecount(Size) PSTR Index,
+    __in size_t Size,
+    __in DWORD Flags
+    );
+
+typedef struct {
+    DWORD sizeofstruct;
+    char file[MAX_PATH +1];
+    BOOL  stripped;
+    DWORD timestamp;
+    DWORD size;
+    char dbgfile[MAX_PATH +1];
+    char pdbfile[MAX_PATH + 1];
+    GUID  guid;
+    DWORD sig;
+    DWORD age;
+} SYMSRV_INDEX_INFO, *PSYMSRV_INDEX_INFO;
+
+typedef struct {
+    DWORD sizeofstruct;
+    WCHAR file[MAX_PATH +1];
+    BOOL  stripped;
+    DWORD timestamp;
+    DWORD size;
+    WCHAR dbgfile[MAX_PATH +1];
+    WCHAR pdbfile[MAX_PATH + 1];
+    GUID  guid;
+    DWORD sig;
+    DWORD age;
+} SYMSRV_INDEX_INFOW, *PSYMSRV_INDEX_INFOW;
+
+BOOL
+IMAGEAPI
+SymSrvGetFileIndexInfo(
+    __in PCSTR File,
+    __out PSYMSRV_INDEX_INFO Info,
+    __in DWORD Flags
+    );
+
+BOOL
+IMAGEAPI
+SymSrvGetFileIndexInfoW(
+    __in PCWSTR File,
+    __out PSYMSRV_INDEX_INFOW Info,
+    __in DWORD Flags
+    );
+
+PCSTR
+IMAGEAPI
+SymSrvStoreSupplement(
+    __in HANDLE hProcess,
+    __in_opt PCSTR SrvPath,
+    __in PCSTR Node,
+    __in PCSTR File,
+    __in DWORD Flags
+    );
+
+PCWSTR
+IMAGEAPI
+SymSrvStoreSupplementW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR SymPath,
+    __in PCWSTR Node,
+    __in PCWSTR File,
+    __in DWORD Flags
+    );
+
+PCSTR
+IMAGEAPI
+SymSrvStoreFile(
+    __in HANDLE hProcess,
+    __in_opt PCSTR SrvPath,
+    __in PCSTR File,
+    __in DWORD Flags
+    );
+
+PCWSTR
+IMAGEAPI
+SymSrvStoreFileW(
+    __in HANDLE hProcess,
+    __in_opt PCWSTR SrvPath,
+    __in PCWSTR File,
+    __in DWORD Flags
+    );
+
+// used by SymGetSymbolFile's "Type" parameter
+
+typedef enum {
+    sfImage = 0,
+    sfDbg,
+    sfPdb,
+    sfMpd,
+    sfMax
+};
+
+BOOL
+IMAGEAPI
+SymGetSymbolFile(
+    __in_opt HANDLE hProcess,
+    __in_opt PCSTR SymPath,
+    __in PCSTR ImageFile,
+    __in DWORD Type,
+    __out_ecount(cSymbolFile) PSTR SymbolFile,
+    __in size_t cSymbolFile,
+    __out_ecount(cDbgFile) PSTR DbgFile,
+    __in size_t cDbgFile
+    );
+
+BOOL
+IMAGEAPI
+SymGetSymbolFileW(
+    __in_opt HANDLE hProcess,
+    __in_opt PCWSTR SymPath,
+    __in PCWSTR ImageFile,
+    __in DWORD Type,
+    __out_ecount(cSymbolFile) PWSTR SymbolFile,
+    __in size_t cSymbolFile,
+    __out_ecount(cDbgFile) PWSTR DbgFile,
+    __in size_t cDbgFile
+    );
+
+//
+// Full user-mode dump creation.
+//
+
+typedef BOOL (WINAPI *PDBGHELP_CREATE_USER_DUMP_CALLBACK)(
+    __in DWORD DataType,
+    __in PVOID* Data,
+    __out LPDWORD DataLength,
+    __in_opt PVOID UserData
+    );
+
+BOOL
+WINAPI
+DbgHelpCreateUserDump(
+    __in_opt LPCSTR FileName,
+    __in PDBGHELP_CREATE_USER_DUMP_CALLBACK Callback,
+    __in_opt PVOID UserData
+    );
+
+BOOL
+WINAPI
+DbgHelpCreateUserDumpW(
+    __in_opt LPCWSTR FileName,
+    __in PDBGHELP_CREATE_USER_DUMP_CALLBACK Callback,
+    __in_opt PVOID UserData
+    );
+
+// -----------------------------------------------------------------
+// The following 4 legacy APIs are fully supported, but newer
+// ones are recommended.  SymFromName and SymFromAddr provide
+// much more detailed info on the returned symbol.
+
+BOOL
+IMAGEAPI
+SymGetSymFromAddr64(
+    __in HANDLE hProcess,
+    __in DWORD64 qwAddr,
+    __out_opt PDWORD64 pdwDisplacement,
+    __inout PIMAGEHLP_SYMBOL64  Symbol
+    );
+
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetSymFromAddr SymGetSymFromAddr64
+#else
+BOOL
+IMAGEAPI
+SymGetSymFromAddr(
+    __in HANDLE hProcess,
+    __in DWORD dwAddr,
+    __out_opt PDWORD pdwDisplacement,
+    __inout PIMAGEHLP_SYMBOL Symbol
+    );
+#endif
+
+// While following two APIs will provide a symbol from a name,
+// SymEnumSymbols can provide the same matching information
+// for ALL symbols with a matching name, even regular
+// expressions.  That way you can search across modules
+// and differentiate between identically named symbols.
+
+BOOL
+IMAGEAPI
+SymGetSymFromName64(
+    __in HANDLE hProcess,
+    __in PCSTR Name,
+    __inout PIMAGEHLP_SYMBOL64 Symbol
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetSymFromName SymGetSymFromName64
+#else
+BOOL
+IMAGEAPI
+SymGetSymFromName(
+    __in HANDLE hProcess,
+    __in PCSTR Name,
+    __inout PIMAGEHLP_SYMBOL Symbol
+    );
+#endif
+
+
+// Symbol server exports
+
+typedef BOOL (WINAPI *PSYMBOLSERVERPROC)(PCSTR, PCSTR, PVOID, DWORD, DWORD, PSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERPROCA)(PCSTR, PCSTR, PVOID, DWORD, DWORD, PSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERPROCW)(PCWSTR, PCWSTR, PVOID, DWORD, DWORD, PWSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERBYINDEXPROC)(PCSTR, PCSTR, PCSTR, PSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERBYINDEXPROCA)(PCSTR, PCSTR, PCSTR, PSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERBYINDEXPROCW)(PCWSTR, PCWSTR, PCWSTR, PWSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVEROPENPROC)(VOID);
+typedef BOOL (WINAPI *PSYMBOLSERVERCLOSEPROC)(VOID);
+typedef BOOL (WINAPI *PSYMBOLSERVERSETOPTIONSPROC)(UINT_PTR, ULONG64);
+typedef BOOL (WINAPI *PSYMBOLSERVERSETOPTIONSWPROC)(UINT_PTR, ULONG64);
+typedef BOOL (CALLBACK WINAPI *PSYMBOLSERVERCALLBACKPROC)(UINT_PTR action, ULONG64 data, ULONG64 context);
+typedef UINT_PTR (WINAPI *PSYMBOLSERVERGETOPTIONSPROC)();
+typedef BOOL (WINAPI *PSYMBOLSERVERPINGPROC)(PCSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERPINGPROCA)(PCSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERPINGPROCW)(PCWSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERGETVERSION)(LPAPI_VERSION);
+typedef BOOL (WINAPI *PSYMBOLSERVERDELTANAME)(PCSTR, PVOID, DWORD, DWORD, PVOID, DWORD, DWORD, PSTR, size_t);
+typedef BOOL (WINAPI *PSYMBOLSERVERDELTANAMEW)(PCWSTR, PVOID, DWORD, DWORD, PVOID, DWORD, DWORD, PWSTR, size_t);
+typedef BOOL (WINAPI *PSYMBOLSERVERGETSUPPLEMENT)(PCSTR, PCSTR, PCSTR, PSTR, size_t);
+typedef BOOL (WINAPI *PSYMBOLSERVERGETSUPPLEMENTW)(PCWSTR, PCWSTR, PCWSTR, PWSTR, size_t);
+typedef BOOL (WINAPI *PSYMBOLSERVERSTORESUPPLEMENT)(PCSTR, PCSTR, PCSTR, PSTR, size_t, DWORD);
+typedef BOOL (WINAPI *PSYMBOLSERVERSTORESUPPLEMENTW)(PCWSTR, PCWSTR, PCWSTR, PWSTR, size_t, DWORD);
+typedef BOOL (WINAPI *PSYMBOLSERVERGETINDEXSTRING)(PVOID, DWORD, DWORD, PSTR, size_t);
+typedef BOOL (WINAPI *PSYMBOLSERVERGETINDEXSTRINGW)(PVOID, DWORD, DWORD, PWSTR, size_t);
+typedef BOOL (WINAPI *PSYMBOLSERVERSTOREFILE)(PCSTR, PCSTR, PVOID, DWORD, DWORD, PSTR, size_t, DWORD);
+typedef BOOL (WINAPI *PSYMBOLSERVERSTOREFILEW)(PCWSTR, PCWSTR, PVOID, DWORD, DWORD, PWSTR, size_t, DWORD);
+typedef BOOL (WINAPI *PSYMBOLSERVERISSTORE)(PCSTR);
+typedef BOOL (WINAPI *PSYMBOLSERVERISSTOREW)(PCWSTR);
+typedef DWORD (WINAPI *PSYMBOLSERVERVERSION)();
+typedef BOOL (CALLBACK WINAPI *PSYMBOLSERVERMESSAGEPROC)(UINT_PTR action, ULONG64 data, ULONG64 context);
+
+#define SYMSRV_VERSION              2
+
+#define SSRVOPT_CALLBACK            0x00000001
+#define SSRVOPT_DWORD               0x00000002
+#define SSRVOPT_DWORDPTR            0x00000004
+#define SSRVOPT_GUIDPTR             0x00000008
+#define SSRVOPT_OLDGUIDPTR          0x00000010
+#define SSRVOPT_UNATTENDED          0x00000020
+#define SSRVOPT_NOCOPY              0x00000040
+#define SSRVOPT_GETPATH             0x00000040
+#define SSRVOPT_PARENTWIN           0x00000080
+#define SSRVOPT_PARAMTYPE           0x00000100
+#define SSRVOPT_SECURE              0x00000200
+#define SSRVOPT_TRACE               0x00000400
+#define SSRVOPT_SETCONTEXT          0x00000800
+#define SSRVOPT_PROXY               0x00001000
+#define SSRVOPT_DOWNSTREAM_STORE    0x00002000
+#define SSRVOPT_OVERWRITE           0x00004000
+#define SSRVOPT_RESETTOU            0x00008000
+#define SSRVOPT_CALLBACKW           0x00010000
+#define SSRVOPT_FLAT_DEFAULT_STORE  0x00020000
+#define SSRVOPT_PROXYW              0x00040000
+#define SSRVOPT_MESSAGE             0x00080000
+#define SSRVOPT_SERVICE             0x00100000   // deprecated
+#define SSRVOPT_FAVOR_COMPRESSED    0x00200000
+#define SSRVOPT_STRING              0x00400000
+#define SSRVOPT_WINHTTP             0x00800000
+#define SSRVOPT_WININET             0x01000000
+
+#define SSRVOPT_MAX                 0x0100000
+
+#define SSRVOPT_RESET               ((ULONG_PTR)-1)
+
+
+#define NUM_SSRVOPTS                30
+
+#define SSRVACTION_TRACE        1
+#define SSRVACTION_QUERYCANCEL  2
+#define SSRVACTION_EVENT        3
+#define SSRVACTION_EVENTW       4
+#define SSRVACTION_SIZE         5
+
+#define SYMSTOREOPT_COMPRESS        0x01
+#define SYMSTOREOPT_OVERWRITE       0x02
+#define SYMSTOREOPT_RETURNINDEX     0x04
+#define SYMSTOREOPT_POINTER         0x08
+#define SYMSTOREOPT_ALT_INDEX       0x10
+#define SYMSTOREOPT_UNICODE         0x20
+#define SYMSTOREOPT_PASS_IF_EXISTS  0x40
+
+#ifdef DBGHELP_TRANSLATE_TCHAR
+ #define SymInitialize                     SymInitializeW
+ #define SymAddSymbol                      SymAddSymbolW
+ #define SymDeleteSymbol                   SymDeleteSymbolW
+ #define SearchTreeForFile                 SearchTreeForFileW
+ #define UnDecorateSymbolName              UnDecorateSymbolNameW
+ #define SymGetLineFromName64              SymGetLineFromNameW64
+ #define SymGetLineFromAddr64              SymGetLineFromAddrW64
+ #define SymGetLineNext64                  SymGetLineNextW64
+ #define SymGetLinePrev64                  SymGetLinePrevW64
+ #define SymFromName                       SymFromNameW
+ #define SymFindExecutableImage            SymFindExecutableImageW
+ #define FindExecutableImageEx             FindExecutableImageExW
+ #define SymSearch                         SymSearchW
+ #define SymEnumLines                      SymEnumLinesW
+ #define SymEnumSourceLines                SymEnumSourceLinesW
+ #define SymGetTypeFromName                SymGetTypeFromNameW
+ #define SymEnumSymbolsForAddr             SymEnumSymbolsForAddrW
+ #define SymFromAddr                       SymFromAddrW
+ #define SymMatchString                    SymMatchStringW
+ #define SymEnumSourceFiles                SymEnumSourceFilesW
+ #define SymEnumSymbols                    SymEnumSymbolsW
+ #define SymLoadModuleEx                   SymLoadModuleExW
+ #define SymSetSearchPath                  SymSetSearchPathW
+ #define SymGetSearchPath                  SymGetSearchPathW
+ #define EnumDirTree                       EnumDirTreeW
+ #define SymFromToken                      SymFromTokenW
+ #define SymFromIndex                      SymFromIndexW
+ #define SymGetScope                       SymGetScopeW
+ #define SymNext                           SymNextW
+ #define SymPrev                           SymPrevW
+ #define SymEnumTypes                      SymEnumTypesW
+ #define SymEnumTypesByName                SymEnumTypesByNameW
+ #define SymRegisterCallback64             SymRegisterCallbackW64
+ #define SymFindDebugInfoFile              SymFindDebugInfoFileW
+ #define FindDebugInfoFileEx               FindDebugInfoFileExW
+ #define SymFindFileInPath                 SymFindFileInPathW
+ #define SymEnumerateModules64             SymEnumerateModulesW64
+ #define SymSetHomeDirectory               SymSetHomeDirectoryW
+ #define SymGetHomeDirectory               SymGetHomeDirectoryW
+ #define SymGetSourceFile                  SymGetSourceFileW
+ #define SymGetSourceFileToken             SymGetSourceFileTokenW
+ #define SymGetSourceFileFromToken         SymGetSourceFileFromTokenW
+ #define SymGetSourceVarFromToken          SymGetSourceVarFromTokenW
+ #define SymGetSourceFileToken             SymGetSourceFileTokenW
+ #define SymGetFileLineOffsets64           SymGetFileLineOffsetsW64
+ #define SymFindFileInPath                 SymFindFileInPathW
+ #define SymMatchFileName                  SymMatchFileNameW
+ #define SymGetSourceFileFromToken         SymGetSourceFileFromTokenW
+ #define SymGetSourceVarFromToken          SymGetSourceVarFromTokenW
+ #define SymGetModuleInfo64                SymGetModuleInfoW64
+ #define SymSrvIsStore                     SymSrvIsStoreW
+ #define SymSrvDeltaName                   SymSrvDeltaNameW
+ #define SymSrvGetSupplement               SymSrvGetSupplementW
+ #define SymSrvStoreSupplement             SymSrvStoreSupplementW
+ #define SymSrvGetFileIndexes              SymSrvGetFileIndexes
+ #define SymSrvGetFileIndexString          SymSrvGetFileIndexStringW
+ #define SymSrvStoreFile                   SymSrvStoreFileW
+ #define SymGetSymbolFile                  SymGetSymbolFileW
+ #define EnumerateLoadedModules64          EnumerateLoadedModulesW64
+ #define EnumerateLoadedModulesEx          EnumerateLoadedModulesExW
+ #define SymSrvGetFileIndexInfo            SymSrvGetFileIndexInfoW
+
+ #define IMAGEHLP_LINE64                   IMAGEHLP_LINEW64
+ #define PIMAGEHLP_LINE64                  PIMAGEHLP_LINEW64
+ #define SYMBOL_INFO                       SYMBOL_INFOW
+ #define PSYMBOL_INFO                      PSYMBOL_INFOW
+ #define SYMBOL_INFO_PACKAGE               SYMBOL_INFO_PACKAGEW
+ #define PSYMBOL_INFO_PACKAGE              PSYMBOL_INFO_PACKAGEW
+ #define FIND_EXE_FILE_CALLBACK            FIND_EXE_FILE_CALLBACKW
+ #define PFIND_EXE_FILE_CALLBACK           PFIND_EXE_FILE_CALLBACKW
+ #define SYM_ENUMERATESYMBOLS_CALLBACK     SYM_ENUMERATESYMBOLS_CALLBACKW
+ #define PSYM_ENUMERATESYMBOLS_CALLBACK    PSYM_ENUMERATESYMBOLS_CALLBACKW
+ #define SRCCODEINFO                       SRCCODEINFOW
+ #define PSRCCODEINFO                      PSRCCODEINFOW
+ #define SOURCEFILE                        SOURCEFILEW
+ #define PSOURCEFILE                       PSOURCEFILEW
+ #define SYM_ENUMSOURECFILES_CALLBACK      SYM_ENUMSOURCEFILES_CALLBACKW
+ #define PSYM_ENUMSOURCEFILES_CALLBACK     PSYM_ENUMSOURECFILES_CALLBACKW
+ #define IMAGEHLP_CBA_EVENT                IMAGEHLP_CBA_EVENTW
+ #define PIMAGEHLP_CBA_EVENT               PIMAGEHLP_CBA_EVENTW
+ #define PENUMDIRTREE_CALLBACK             PENUMDIRTREE_CALLBACKW
+ #define IMAGEHLP_DEFERRED_SYMBOL_LOAD64   IMAGEHLP_DEFERRED_SYMBOL_LOADW64
+ #define PIMAGEHLP_DEFERRED_SYMBOL_LOAD64  PIMAGEHLP_DEFERRED_SYMBOL_LOADW64
+ #define PFIND_DEBUG_FILE_CALLBACK         PFIND_DEBUG_FILE_CALLBACKW
+ #define PFINDFILEINPATHCALLBACK           PFINDFILEINPATHCALLBACKW
+ #define IMAGEHLP_MODULE64                 IMAGEHLP_MODULEW64
+ #define PIMAGEHLP_MODULE64                PIMAGEHLP_MODULEW64
+ #define SYMSRV_INDEX_INFO                 SYMSRV_INDEX_INFOW
+ #define PSYMSRV_INDEX_INFO                PSYMSRV_INDEX_INFOW
+
+ #define PSYMBOLSERVERPROC                 PSYMBOLSERVERPROCW
+ #define PSYMBOLSERVERPINGPROC             PSYMBOLSERVERPINGPROCW
+#endif
+
+// -----------------------------------------------------------------
+// The following APIs exist only for backwards compatibility
+// with a pre-release version documented in an MSDN release.
+
+// You should use SymFindFileInPath if you want to maintain
+// future compatibility.
+
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+FindFileInPath(
+    __in HANDLE hprocess,
+    __in PCSTR SearchPath,
+    __in PCSTR FileName,
+    __in PVOID id,
+    __in DWORD two,
+    __in DWORD three,
+    __in DWORD flags,
+    __out_ecount(MAX_PATH + 1) PSTR FilePath
+    );
+
+// You should use SymFindFileInPath if you want to maintain
+// future compatibility.
+
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+FindFileInSearchPath(
+    __in HANDLE hprocess,
+    __in PCSTR SearchPath,
+    __in PCSTR FileName,
+    __in DWORD one,
+    __in DWORD two,
+    __in DWORD three,
+    __out_ecount(MAX_PATH + 1) PSTR FilePath
+    );
+
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+SymEnumSym(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PSYM_ENUMERATESYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+SymEnumerateSymbols64(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PSYM_ENUMSYMBOLS_CALLBACK64 EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+SymEnumerateSymbolsW64(
+    __in HANDLE hProcess,
+    __in ULONG64 BaseOfDll,
+    __in PSYM_ENUMSYMBOLS_CALLBACK64W EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymEnumerateSymbols SymEnumerateSymbols64
+#define SymEnumerateSymbolsW SymEnumerateSymbolsW64
+#else
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+SymEnumerateSymbols(
+    __in HANDLE hProcess,
+    __in ULONG BaseOfDll,
+    __in PSYM_ENUMSYMBOLS_CALLBACK EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+
+DBHLP_DEPRECIATED
+BOOL
+IMAGEAPI
+SymEnumerateSymbolsW(
+    __in HANDLE hProcess,
+    __in ULONG BaseOfDll,
+    __in PSYM_ENUMSYMBOLS_CALLBACKW EnumSymbolsCallback,
+    __in_opt PVOID UserContext
+    );
+#endif
+
+// use SymLoadModuleEx
+
+DWORD64
+IMAGEAPI
+SymLoadModule64(
+    __in HANDLE hProcess,
+    __in_opt HANDLE hFile,
+    __in_opt PCSTR ImageName,
+    __in_opt PCSTR ModuleName,
+    __in DWORD64 BaseOfDll,
+    __in DWORD SizeOfDll
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymLoadModule SymLoadModule64
+#else
+DWORD
+IMAGEAPI
+SymLoadModule(
+    __in HANDLE hProcess,
+    __in_opt HANDLE hFile,
+    __in_opt PCSTR ImageName,
+    __in_opt PCSTR ModuleName,
+    __in DWORD BaseOfDll,
+    __in DWORD SizeOfDll
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymGetSymNext64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOL64 Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymGetSymNextW64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOLW64 Symbol
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetSymNext SymGetSymNext64
+#define SymGetSymNextW SymGetSymNextW64
+#else
+BOOL
+IMAGEAPI
+SymGetSymNext(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOL Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymGetSymNextW(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOLW Symbol
+    );
+#endif
+
+BOOL
+IMAGEAPI
+SymGetSymPrev64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOL64 Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymGetSymPrevW64(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOLW64 Symbol
+    );
+
+#if !defined(_IMAGEHLP_SOURCE_) && defined(_IMAGEHLP64)
+#define SymGetSymPrev SymGetSymPrev64
+#define SymGetSymPrevW SymGetSymPrevW64
+#else
+BOOL
+IMAGEAPI
+SymGetSymPrev(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOL Symbol
+    );
+
+BOOL
+IMAGEAPI
+SymGetSymPrevW(
+    __in HANDLE hProcess,
+    __inout PIMAGEHLP_SYMBOLW Symbol
+    );
+#endif
+
+
+// These values should not be used.
+// They have been replaced by SYMFLAG_ values.
+
+#define SYMF_OMAP_GENERATED   0x00000001
+#define SYMF_OMAP_MODIFIED    0x00000002
+#define SYMF_REGISTER         0x00000008
+#define SYMF_REGREL           0x00000010
+#define SYMF_FRAMEREL         0x00000020
+#define SYMF_PARAMETER        0x00000040
+#define SYMF_LOCAL            0x00000080
+#define SYMF_CONSTANT         0x00000100
+#define SYMF_EXPORT           0x00000200
+#define SYMF_FORWARDER        0x00000400
+#define SYMF_FUNCTION         0x00000800
+#define SYMF_VIRTUAL          0x00001000
+#define SYMF_THUNK            0x00002000
+#define SYMF_TLSREL           0x00004000
+
+// These values should also not be used.
+// They have been replaced by SYMFLAG_ values.
+
+#define IMAGEHLP_SYMBOL_INFO_VALUEPRESENT          1
+#define IMAGEHLP_SYMBOL_INFO_REGISTER              SYMF_REGISTER        // 0x0008
+#define IMAGEHLP_SYMBOL_INFO_REGRELATIVE           SYMF_REGREL          // 0x0010
+#define IMAGEHLP_SYMBOL_INFO_FRAMERELATIVE         SYMF_FRAMEREL        // 0x0020
+#define IMAGEHLP_SYMBOL_INFO_PARAMETER             SYMF_PARAMETER       // 0x0040
+#define IMAGEHLP_SYMBOL_INFO_LOCAL                 SYMF_LOCAL           // 0x0080
+#define IMAGEHLP_SYMBOL_INFO_CONSTANT              SYMF_CONSTANT        // 0x0100
+#define IMAGEHLP_SYMBOL_FUNCTION                   SYMF_FUNCTION        // 0x0800
+#define IMAGEHLP_SYMBOL_VIRTUAL                    SYMF_VIRTUAL         // 0x1000
+#define IMAGEHLP_SYMBOL_THUNK                      SYMF_THUNK           // 0x2000
+#define IMAGEHLP_SYMBOL_INFO_TLSRELATIVE           SYMF_TLSREL          // 0x4000
+
+#include <poppack.h>
+
+
+#include <pshpack4.h>
+
+#if defined(_MSC_VER)
+#if _MSC_VER >= 800
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning(disable:4200)    /* Zero length array */
+#pragma warning(disable:4201)    /* Nameless struct/union */
+#endif
+#endif
+
+#define MINIDUMP_SIGNATURE ('PMDM')
+#define MINIDUMP_VERSION   (42899)
+typedef DWORD RVA;
+typedef ULONG64 RVA64;
+
+typedef struct _MINIDUMP_LOCATION_DESCRIPTOR {
+    ULONG32 DataSize;
+    RVA Rva;
+} MINIDUMP_LOCATION_DESCRIPTOR;
+
+typedef struct _MINIDUMP_LOCATION_DESCRIPTOR64 {
+    ULONG64 DataSize;
+    RVA64 Rva;
+} MINIDUMP_LOCATION_DESCRIPTOR64;
+
+
+typedef struct _MINIDUMP_MEMORY_DESCRIPTOR {
+    ULONG64 StartOfMemoryRange;
+    MINIDUMP_LOCATION_DESCRIPTOR Memory;
+} MINIDUMP_MEMORY_DESCRIPTOR, *PMINIDUMP_MEMORY_DESCRIPTOR;
+
+// DESCRIPTOR64 is used for full-memory minidumps where
+// all of the raw memory is laid out sequentially at the
+// end of the dump.  There is no need for individual RVAs
+// as the RVA is the base RVA plus the sum of the preceeding
+// data blocks.
+typedef struct _MINIDUMP_MEMORY_DESCRIPTOR64 {
+    ULONG64 StartOfMemoryRange;
+    ULONG64 DataSize;
+} MINIDUMP_MEMORY_DESCRIPTOR64, *PMINIDUMP_MEMORY_DESCRIPTOR64;
+
+
+typedef struct _MINIDUMP_HEADER {
+    ULONG32 Signature;
+    ULONG32 Version;
+    ULONG32 NumberOfStreams;
+    RVA StreamDirectoryRva;
+    ULONG32 CheckSum;
+    union {
+        ULONG32 Reserved;
+        ULONG32 TimeDateStamp;
+    };
+    ULONG64 Flags;
+} MINIDUMP_HEADER, *PMINIDUMP_HEADER;
+
+//
+// The MINIDUMP_HEADER field StreamDirectoryRva points to 
+// an array of MINIDUMP_DIRECTORY structures.
+//
+
+typedef struct _MINIDUMP_DIRECTORY {
+    ULONG32 StreamType;
+    MINIDUMP_LOCATION_DESCRIPTOR Location;
+} MINIDUMP_DIRECTORY, *PMINIDUMP_DIRECTORY;
+
+
+typedef struct _MINIDUMP_STRING {
+    ULONG32 Length;         // Length in bytes of the string
+    WCHAR   Buffer [0];     // Variable size buffer
+} MINIDUMP_STRING, *PMINIDUMP_STRING;
+
+
+
+//
+// The MINIDUMP_DIRECTORY field StreamType may be one of the following types.
+// Types will be added in the future, so if a program reading the minidump
+// header encounters a stream type it does not understand it should ignore
+// the data altogether. Any tag above LastReservedStream will not be used by
+// the system and is reserved for program-specific information.
+//
+
+typedef enum _MINIDUMP_STREAM_TYPE {
+
+    UnusedStream                = 0,
+    ReservedStream0             = 1,
+    ReservedStream1             = 2,
+    ThreadListStream            = 3,
+    ModuleListStream            = 4,
+    MemoryListStream            = 5,
+    ExceptionStream             = 6,
+    SystemInfoStream            = 7,
+    ThreadExListStream          = 8,
+    Memory64ListStream          = 9,
+    CommentStreamA              = 10,
+    CommentStreamW              = 11,
+    HandleDataStream            = 12,
+    FunctionTableStream         = 13,
+    UnloadedModuleListStream    = 14,
+    MiscInfoStream              = 15,
+    MemoryInfoListStream        = 16,
+    ThreadInfoListStream        = 17,
+    HandleOperationListStream   = 18,
+    TokenStream                 = 19,
+
+    ceStreamNull                = 0x8000,
+    ceStreamSystemInfo          = 0x8001,
+    ceStreamException           = 0x8002,
+    ceStreamModuleList          = 0x8003,
+    ceStreamProcessList         = 0x8004,
+    ceStreamThreadList          = 0x8005, 
+    ceStreamThreadContextList   = 0x8006,
+    ceStreamThreadCallStackList = 0x8007,
+    ceStreamMemoryVirtualList   = 0x8008,
+    ceStreamMemoryPhysicalList  = 0x8009,
+    ceStreamBucketParameters    = 0x800A,     
+    ceStreamProcessModuleMap    = 0x800B,
+    ceStreamDiagnosisList       = 0x800C,
+
+    LastReservedStream          = 0xffff
+
+} MINIDUMP_STREAM_TYPE;
+
+
+//
+// The minidump system information contains processor and
+// Operating System specific information.
+// 
+
+//
+// CPU information is obtained from one of two places.
+//
+//  1) On x86 computers, CPU_INFORMATION is obtained from the CPUID
+//     instruction. You must use the X86 portion of the union for X86
+//     computers.
+//
+//  2) On non-x86 architectures, CPU_INFORMATION is obtained by calling
+//     IsProcessorFeatureSupported().
+//
+
+typedef union _CPU_INFORMATION {
+
+    //
+    // X86 platforms use CPUID function to obtain processor information.
+    //
+    
+    struct {
+
+        //
+        // CPUID Subfunction 0, register EAX (VendorId [0]),
+        // EBX (VendorId [1]) and ECX (VendorId [2]).
+        //
+        
+        ULONG32 VendorId [ 3 ];
+        
+        //
+        // CPUID Subfunction 1, register EAX
+        //
+        
+        ULONG32 VersionInformation;
+
+        //
+        // CPUID Subfunction 1, register EDX
+        //
+        
+        ULONG32 FeatureInformation;
+        
+
+        //
+        // CPUID, Subfunction 80000001, register EBX. This will only
+        // be obtained if the vendor id is "AuthenticAMD".
+        //
+        
+        ULONG32 AMDExtendedCpuFeatures;
+
+    } X86CpuInfo;
+
+    //
+    // Non-x86 platforms use processor feature flags.
+    //
+    
+    struct {
+
+        ULONG64 ProcessorFeatures [ 2 ];
+        
+    } OtherCpuInfo;
+
+} CPU_INFORMATION, *PCPU_INFORMATION;
+        
+typedef struct _MINIDUMP_SYSTEM_INFO {
+
+    //
+    // ProcessorArchitecture, ProcessorLevel and ProcessorRevision are all
+    // taken from the SYSTEM_INFO structure obtained by GetSystemInfo( ).
+    //
+    
+    USHORT ProcessorArchitecture;
+    USHORT ProcessorLevel;
+    USHORT ProcessorRevision;
+
+    union {
+        USHORT Reserved0;
+        struct {
+            UCHAR NumberOfProcessors;
+            UCHAR ProductType;
+        };
+    };
+
+    //
+    // MajorVersion, MinorVersion, BuildNumber, PlatformId and
+    // CSDVersion are all taken from the OSVERSIONINFO structure
+    // returned by GetVersionEx( ).
+    //
+    
+    ULONG32 MajorVersion;
+    ULONG32 MinorVersion;
+    ULONG32 BuildNumber;
+    ULONG32 PlatformId;
+
+    //
+    // RVA to a CSDVersion string in the string table.
+    //
+    
+    RVA CSDVersionRva;
+
+    union {
+        ULONG32 Reserved1;
+        struct {
+            USHORT SuiteMask;
+            USHORT Reserved2;
+        };
+    };
+
+    CPU_INFORMATION Cpu;
+
+} MINIDUMP_SYSTEM_INFO, *PMINIDUMP_SYSTEM_INFO;
+
+
+//
+// The minidump thread contains standard thread
+// information plus an RVA to the memory for this 
+// thread and an RVA to the CONTEXT structure for
+// this thread.
+//
+
+
+//
+// ThreadId must be 4 bytes on all architectures.
+//
+
+C_ASSERT (sizeof ( ((PPROCESS_INFORMATION)0)->dwThreadId ) == 4);
+
+typedef struct _MINIDUMP_THREAD {
+    ULONG32 ThreadId;
+    ULONG32 SuspendCount;
+    ULONG32 PriorityClass;
+    ULONG32 Priority;
+    ULONG64 Teb;
+    MINIDUMP_MEMORY_DESCRIPTOR Stack;
+    MINIDUMP_LOCATION_DESCRIPTOR ThreadContext;
+} MINIDUMP_THREAD, *PMINIDUMP_THREAD;
+
+//
+// The thread list is a container of threads.
+//
+
+typedef struct _MINIDUMP_THREAD_LIST {
+    ULONG32 NumberOfThreads;
+    MINIDUMP_THREAD Threads [0];
+} MINIDUMP_THREAD_LIST, *PMINIDUMP_THREAD_LIST;
+
+
+typedef struct _MINIDUMP_THREAD_EX {
+    ULONG32 ThreadId;
+    ULONG32 SuspendCount;
+    ULONG32 PriorityClass;
+    ULONG32 Priority;
+    ULONG64 Teb;
+    MINIDUMP_MEMORY_DESCRIPTOR Stack;
+    MINIDUMP_LOCATION_DESCRIPTOR ThreadContext;
+    MINIDUMP_MEMORY_DESCRIPTOR BackingStore;
+} MINIDUMP_THREAD_EX, *PMINIDUMP_THREAD_EX;
+
+//
+// The thread list is a container of threads.
+//
+
+typedef struct _MINIDUMP_THREAD_EX_LIST {
+    ULONG32 NumberOfThreads;
+    MINIDUMP_THREAD_EX Threads [0];
+} MINIDUMP_THREAD_EX_LIST, *PMINIDUMP_THREAD_EX_LIST;
+
+
+//
+// The MINIDUMP_EXCEPTION is the same as EXCEPTION on Win64.
+//
+
+typedef struct _MINIDUMP_EXCEPTION  {
+    ULONG32 ExceptionCode;
+    ULONG32 ExceptionFlags;
+    ULONG64 ExceptionRecord;
+    ULONG64 ExceptionAddress;
+    ULONG32 NumberParameters;
+    ULONG32 __unusedAlignment;
+    ULONG64 ExceptionInformation [ EXCEPTION_MAXIMUM_PARAMETERS ];
+} MINIDUMP_EXCEPTION, *PMINIDUMP_EXCEPTION;
+
+
+//
+// The exception information stream contains the id of the thread that caused
+// the exception (ThreadId), the exception record for the exception
+// (ExceptionRecord) and an RVA to the thread context where the exception
+// occured.
+//
+
+typedef struct MINIDUMP_EXCEPTION_STREAM {
+    ULONG32 ThreadId;
+    ULONG32  __alignment;
+    MINIDUMP_EXCEPTION ExceptionRecord;
+    MINIDUMP_LOCATION_DESCRIPTOR ThreadContext;
+} MINIDUMP_EXCEPTION_STREAM, *PMINIDUMP_EXCEPTION_STREAM;
+
+
+//
+// The MINIDUMP_MODULE contains information about a
+// a specific module. It includes the CheckSum and
+// the TimeDateStamp for the module so the module
+// can be reloaded during the analysis phase.
+//
+
+typedef struct _MINIDUMP_MODULE {
+    ULONG64 BaseOfImage;
+    ULONG32 SizeOfImage;
+    ULONG32 CheckSum;
+    ULONG32 TimeDateStamp;
+    RVA ModuleNameRva;
+    VS_FIXEDFILEINFO VersionInfo;
+    MINIDUMP_LOCATION_DESCRIPTOR CvRecord;
+    MINIDUMP_LOCATION_DESCRIPTOR MiscRecord;
+    ULONG64 Reserved0;                          // Reserved for future use.
+    ULONG64 Reserved1;                          // Reserved for future use.
+} MINIDUMP_MODULE, *PMINIDUMP_MODULE;   
+
+
+//
+// The minidump module list is a container for modules.
+//
+
+typedef struct _MINIDUMP_MODULE_LIST {
+    ULONG32 NumberOfModules;
+    MINIDUMP_MODULE Modules [ 0 ];
+} MINIDUMP_MODULE_LIST, *PMINIDUMP_MODULE_LIST;
+
+
+//
+// Memory Ranges
+//
+
+typedef struct _MINIDUMP_MEMORY_LIST {
+    ULONG32 NumberOfMemoryRanges;
+    MINIDUMP_MEMORY_DESCRIPTOR MemoryRanges [0];
+} MINIDUMP_MEMORY_LIST, *PMINIDUMP_MEMORY_LIST;
+
+typedef struct _MINIDUMP_MEMORY64_LIST {
+    ULONG64 NumberOfMemoryRanges;
+    RVA64 BaseRva;
+    MINIDUMP_MEMORY_DESCRIPTOR64 MemoryRanges [0];
+} MINIDUMP_MEMORY64_LIST, *PMINIDUMP_MEMORY64_LIST;
+
+
+//
+// Support for user supplied exception information.
+//
+
+typedef struct _MINIDUMP_EXCEPTION_INFORMATION {
+    DWORD ThreadId;
+    PEXCEPTION_POINTERS ExceptionPointers;
+    BOOL ClientPointers;
+} MINIDUMP_EXCEPTION_INFORMATION, *PMINIDUMP_EXCEPTION_INFORMATION;
+
+typedef struct _MINIDUMP_EXCEPTION_INFORMATION64 {
+    DWORD ThreadId;
+    ULONG64 ExceptionRecord;
+    ULONG64 ContextRecord;
+    BOOL ClientPointers;
+} MINIDUMP_EXCEPTION_INFORMATION64, *PMINIDUMP_EXCEPTION_INFORMATION64;
+
+
+//
+// Support for capturing system handle state at the time of the dump.
+//
+
+// Per-handle object information varies according to
+// the OS, the OS version, the processor type and
+// so on.  The minidump gives a minidump identifier
+// to each possible data format for identification
+// purposes but does not control nor describe the actual data.
+typedef enum _MINIDUMP_HANDLE_OBJECT_INFORMATION_TYPE {
+    MiniHandleObjectInformationNone,
+    MiniThreadInformation1,
+    MiniMutantInformation1,
+    MiniMutantInformation2,
+    MiniProcessInformation1,
+    MiniProcessInformation2,
+    MiniHandleObjectInformationTypeMax
+} MINIDUMP_HANDLE_OBJECT_INFORMATION_TYPE;
+
+typedef struct _MINIDUMP_HANDLE_OBJECT_INFORMATION {
+    RVA NextInfoRva;
+    ULONG32 InfoType;
+    ULONG32 SizeOfInfo;
+    // Raw information follows.
+} MINIDUMP_HANDLE_OBJECT_INFORMATION;
+
+typedef struct _MINIDUMP_HANDLE_DESCRIPTOR {
+    ULONG64 Handle;
+    RVA TypeNameRva;
+    RVA ObjectNameRva;
+    ULONG32 Attributes;
+    ULONG32 GrantedAccess;
+    ULONG32 HandleCount;
+    ULONG32 PointerCount;
+} MINIDUMP_HANDLE_DESCRIPTOR, *PMINIDUMP_HANDLE_DESCRIPTOR;
+
+typedef struct _MINIDUMP_HANDLE_DESCRIPTOR_2 {
+    ULONG64 Handle;
+    RVA TypeNameRva;
+    RVA ObjectNameRva;
+    ULONG32 Attributes;
+    ULONG32 GrantedAccess;
+    ULONG32 HandleCount;
+    ULONG32 PointerCount;
+    RVA ObjectInfoRva;
+    ULONG32 Reserved0;
+} MINIDUMP_HANDLE_DESCRIPTOR_2, *PMINIDUMP_HANDLE_DESCRIPTOR_2;
+
+// The latest MINIDUMP_HANDLE_DESCRIPTOR definition.
+typedef MINIDUMP_HANDLE_DESCRIPTOR_2 MINIDUMP_HANDLE_DESCRIPTOR_N;
+typedef MINIDUMP_HANDLE_DESCRIPTOR_N *PMINIDUMP_HANDLE_DESCRIPTOR_N;
+
+typedef struct _MINIDUMP_HANDLE_DATA_STREAM {
+    ULONG32 SizeOfHeader;
+    ULONG32 SizeOfDescriptor;
+    ULONG32 NumberOfDescriptors;
+    ULONG32 Reserved;
+} MINIDUMP_HANDLE_DATA_STREAM, *PMINIDUMP_HANDLE_DATA_STREAM;
+
+// Some operating systems can track the last operations
+// performed on a handle.  For example, Application Verifier
+// can enable this for some versions of Windows.  The
+// handle operation list collects handle operations
+// known for the dump target.
+// Each entry is an AVRF_HANDLE_OPERATION.
+typedef struct _MINIDUMP_HANDLE_OPERATION_LIST {
+    ULONG32 SizeOfHeader;
+    ULONG32 SizeOfEntry;
+    ULONG32 NumberOfEntries;
+    ULONG32 Reserved;
+} MINIDUMP_HANDLE_OPERATION_LIST, *PMINIDUMP_HANDLE_OPERATION_LIST;
+
+
+//
+// Support for capturing dynamic function table state at the time of the dump.
+//
+
+typedef struct _MINIDUMP_FUNCTION_TABLE_DESCRIPTOR {
+    ULONG64 MinimumAddress;
+    ULONG64 MaximumAddress;
+    ULONG64 BaseAddress;
+    ULONG32 EntryCount;
+    ULONG32 SizeOfAlignPad;
+} MINIDUMP_FUNCTION_TABLE_DESCRIPTOR, *PMINIDUMP_FUNCTION_TABLE_DESCRIPTOR;
+
+typedef struct _MINIDUMP_FUNCTION_TABLE_STREAM {
+    ULONG32 SizeOfHeader;
+    ULONG32 SizeOfDescriptor;
+    ULONG32 SizeOfNativeDescriptor;
+    ULONG32 SizeOfFunctionEntry;
+    ULONG32 NumberOfDescriptors;
+    ULONG32 SizeOfAlignPad;
+} MINIDUMP_FUNCTION_TABLE_STREAM, *PMINIDUMP_FUNCTION_TABLE_STREAM;
+
+
+//
+// The MINIDUMP_UNLOADED_MODULE contains information about a
+// a specific module that was previously loaded but no
+// longer is.  This can help with diagnosing problems where
+// callers attempt to call code that is no longer loaded.
+//
+
+typedef struct _MINIDUMP_UNLOADED_MODULE {
+    ULONG64 BaseOfImage;
+    ULONG32 SizeOfImage;
+    ULONG32 CheckSum;
+    ULONG32 TimeDateStamp;
+    RVA ModuleNameRva;
+} MINIDUMP_UNLOADED_MODULE, *PMINIDUMP_UNLOADED_MODULE;
+
+
+//
+// The minidump unloaded module list is a container for unloaded modules.
+//
+
+typedef struct _MINIDUMP_UNLOADED_MODULE_LIST {
+    ULONG32 SizeOfHeader;
+    ULONG32 SizeOfEntry;
+    ULONG32 NumberOfEntries;
+} MINIDUMP_UNLOADED_MODULE_LIST, *PMINIDUMP_UNLOADED_MODULE_LIST;
+
+
+//
+// The miscellaneous information stream contains a variety
+// of small pieces of information.  A member is valid if
+// it's within the available size and its corresponding
+// bit is set.
+//
+
+#define MINIDUMP_MISC1_PROCESS_ID            0x00000001
+#define MINIDUMP_MISC1_PROCESS_TIMES         0x00000002
+#define MINIDUMP_MISC1_PROCESSOR_POWER_INFO  0x00000004
+#define MINIDUMP_MISC3_PROCESS_INTEGRITY     0x00000010
+#define MINIDUMP_MISC3_PROCESS_EXECUTE_FLAGS 0x00000020
+#define MINIDUMP_MISC3_TIMEZONE              0x00000040
+#define MINIDUMP_MISC3_PROTECTED_PROCESS     0x00000080
+
+typedef struct _MINIDUMP_MISC_INFO {
+    ULONG32 SizeOfInfo;
+    ULONG32 Flags1;
+    ULONG32 ProcessId;
+    ULONG32 ProcessCreateTime;
+    ULONG32 ProcessUserTime;
+    ULONG32 ProcessKernelTime;
+} MINIDUMP_MISC_INFO, *PMINIDUMP_MISC_INFO;
+
+typedef struct _MINIDUMP_MISC_INFO_2 {
+    ULONG32 SizeOfInfo;
+    ULONG32 Flags1;
+    ULONG32 ProcessId;
+    ULONG32 ProcessCreateTime;
+    ULONG32 ProcessUserTime;
+    ULONG32 ProcessKernelTime;
+    ULONG32 ProcessorMaxMhz;
+    ULONG32 ProcessorCurrentMhz;
+    ULONG32 ProcessorMhzLimit;
+    ULONG32 ProcessorMaxIdleState;
+    ULONG32 ProcessorCurrentIdleState;
+} MINIDUMP_MISC_INFO_2, *PMINIDUMP_MISC_INFO_2;
+
+typedef struct _MINIDUMP_MISC_INFO_3 {
+    ULONG32 SizeOfInfo;
+    ULONG32 Flags1;
+    ULONG32 ProcessId;
+    ULONG32 ProcessCreateTime;
+    ULONG32 ProcessUserTime;
+    ULONG32 ProcessKernelTime;
+    ULONG32 ProcessorMaxMhz;
+    ULONG32 ProcessorCurrentMhz;
+    ULONG32 ProcessorMhzLimit;
+    ULONG32 ProcessorMaxIdleState;
+    ULONG32 ProcessorCurrentIdleState;
+    ULONG32 ProcessIntegrityLevel;
+    ULONG32 ProcessExecuteFlags;
+    ULONG32 ProtectedProcess;
+    ULONG32 TimeZoneId;
+    TIME_ZONE_INFORMATION TimeZone;
+} MINIDUMP_MISC_INFO_3, *PMINIDUMP_MISC_INFO_3;
+
+// The latest MINIDUMP_MISC_INFO definition.
+typedef MINIDUMP_MISC_INFO_3 MINIDUMP_MISC_INFO_N;
+typedef MINIDUMP_MISC_INFO_N* PMINIDUMP_MISC_INFO_N;
+
+
+//
+// The memory information stream contains memory region
+// description information.  This stream corresponds to
+// what VirtualQuery would return for the process the
+// dump was created for.
+//
+
+typedef struct _MINIDUMP_MEMORY_INFO {
+    ULONG64 BaseAddress;
+    ULONG64 AllocationBase;
+    ULONG32 AllocationProtect;
+    ULONG32 __alignment1;
+    ULONG64 RegionSize;
+    ULONG32 State;
+    ULONG32 Protect;
+    ULONG32 Type;
+    ULONG32 __alignment2;
+} MINIDUMP_MEMORY_INFO, *PMINIDUMP_MEMORY_INFO;
+
+typedef struct _MINIDUMP_MEMORY_INFO_LIST {
+    ULONG SizeOfHeader;
+    ULONG SizeOfEntry;
+    ULONG64 NumberOfEntries;
+} MINIDUMP_MEMORY_INFO_LIST, *PMINIDUMP_MEMORY_INFO_LIST;
+
+    
+//
+// The memory information stream contains memory region
+// description information.  This stream corresponds to
+// what VirtualQuery would return for the process the
+// dump was created for.
+//
+
+// Thread dump writer status flags.
+#define MINIDUMP_THREAD_INFO_ERROR_THREAD    0x00000001
+#define MINIDUMP_THREAD_INFO_WRITING_THREAD  0x00000002
+#define MINIDUMP_THREAD_INFO_EXITED_THREAD   0x00000004
+#define MINIDUMP_THREAD_INFO_INVALID_INFO    0x00000008
+#define MINIDUMP_THREAD_INFO_INVALID_CONTEXT 0x00000010
+#define MINIDUMP_THREAD_INFO_INVALID_TEB     0x00000020
+
+typedef struct _MINIDUMP_THREAD_INFO {
+    ULONG32 ThreadId;
+    ULONG32 DumpFlags;
+    ULONG32 DumpError;
+    ULONG32 ExitStatus;
+    ULONG64 CreateTime;
+    ULONG64 ExitTime;
+    ULONG64 KernelTime;
+    ULONG64 UserTime;
+    ULONG64 StartAddress;
+    ULONG64 Affinity;
+} MINIDUMP_THREAD_INFO, *PMINIDUMP_THREAD_INFO;
+
+typedef struct _MINIDUMP_THREAD_INFO_LIST {
+    ULONG SizeOfHeader;
+    ULONG SizeOfEntry;
+    ULONG NumberOfEntries;
+} MINIDUMP_THREAD_INFO_LIST, *PMINIDUMP_THREAD_INFO_LIST;
+
+//
+// Support for token information.
+//
+typedef struct _MINIDUMP_TOKEN_INFO_HEADER {
+    ULONG   TokenSize;   // The size of the token structure.
+    ULONG   TokenId;     // The PID in NtOpenProcessToken() call or TID in NtOpenThreadToken() call.
+    ULONG64 TokenHandle; // The handle value returned.
+} MINIDUMP_TOKEN_INFO_HEADER, *PMINIDUMP_TOKEN_INFO_HEADER;
+
+typedef struct _MINIDUMP_TOKEN_INFO_LIST {
+    ULONG TokenListSize;
+    ULONG TokenListEntries;
+    ULONG ListHeaderSize;
+    ULONG ElementHeaderSize;
+} MINIDUMP_TOKEN_INFO_LIST, *PMINIDUMP_TOKEN_INFO_LIST;
+
+//
+// Support for arbitrary user-defined information.
+//
+
+typedef struct _MINIDUMP_USER_RECORD {
+    ULONG32 Type;
+    MINIDUMP_LOCATION_DESCRIPTOR Memory;
+} MINIDUMP_USER_RECORD, *PMINIDUMP_USER_RECORD;
+
+
+typedef struct _MINIDUMP_USER_STREAM {
+    ULONG32 Type;
+    ULONG BufferSize;
+    PVOID Buffer;
+
+} MINIDUMP_USER_STREAM, *PMINIDUMP_USER_STREAM;
+
+
+typedef struct _MINIDUMP_USER_STREAM_INFORMATION {
+    ULONG UserStreamCount;
+    PMINIDUMP_USER_STREAM UserStreamArray;
+} MINIDUMP_USER_STREAM_INFORMATION, *PMINIDUMP_USER_STREAM_INFORMATION;
+
+//
+// Callback support.
+//
+
+typedef enum _MINIDUMP_CALLBACK_TYPE {
+    ModuleCallback,
+    ThreadCallback,
+    ThreadExCallback,
+    IncludeThreadCallback,
+    IncludeModuleCallback,
+    MemoryCallback,
+    CancelCallback,
+    WriteKernelMinidumpCallback,
+    KernelMinidumpStatusCallback,
+    RemoveMemoryCallback,
+    IncludeVmRegionCallback,
+    IoStartCallback,
+    IoWriteAllCallback,
+    IoFinishCallback,
+    ReadMemoryFailureCallback,
+    SecondaryFlagsCallback,
+} MINIDUMP_CALLBACK_TYPE;
+
+
+typedef struct _MINIDUMP_THREAD_CALLBACK {
+    ULONG ThreadId;
+    HANDLE ThreadHandle;
+    CONTEXT Context;
+    ULONG SizeOfContext;
+    ULONG64 StackBase;
+    ULONG64 StackEnd;
+} MINIDUMP_THREAD_CALLBACK, *PMINIDUMP_THREAD_CALLBACK;
+
+
+typedef struct _MINIDUMP_THREAD_EX_CALLBACK {
+    ULONG ThreadId;
+    HANDLE ThreadHandle;
+    CONTEXT Context;
+    ULONG SizeOfContext;
+    ULONG64 StackBase;
+    ULONG64 StackEnd;
+    ULONG64 BackingStoreBase;
+    ULONG64 BackingStoreEnd;
+} MINIDUMP_THREAD_EX_CALLBACK, *PMINIDUMP_THREAD_EX_CALLBACK;
+
+
+typedef struct _MINIDUMP_INCLUDE_THREAD_CALLBACK {
+    ULONG ThreadId;
+} MINIDUMP_INCLUDE_THREAD_CALLBACK, *PMINIDUMP_INCLUDE_THREAD_CALLBACK;
+
+
+typedef enum _THREAD_WRITE_FLAGS {
+    ThreadWriteThread            = 0x0001,
+    ThreadWriteStack             = 0x0002,
+    ThreadWriteContext           = 0x0004,
+    ThreadWriteBackingStore      = 0x0008,
+    ThreadWriteInstructionWindow = 0x0010,
+    ThreadWriteThreadData        = 0x0020,
+    ThreadWriteThreadInfo        = 0x0040,
+} THREAD_WRITE_FLAGS;
+
+typedef struct _MINIDUMP_MODULE_CALLBACK {
+    PWCHAR FullPath;
+    ULONG64 BaseOfImage;
+    ULONG SizeOfImage;
+    ULONG CheckSum;
+    ULONG TimeDateStamp;
+    VS_FIXEDFILEINFO VersionInfo;
+    PVOID CvRecord; 
+    ULONG SizeOfCvRecord;
+    PVOID MiscRecord;
+    ULONG SizeOfMiscRecord;
+} MINIDUMP_MODULE_CALLBACK, *PMINIDUMP_MODULE_CALLBACK;
+
+
+typedef struct _MINIDUMP_INCLUDE_MODULE_CALLBACK {
+    ULONG64 BaseOfImage;
+} MINIDUMP_INCLUDE_MODULE_CALLBACK, *PMINIDUMP_INCLUDE_MODULE_CALLBACK;
+
+
+typedef enum _MODULE_WRITE_FLAGS {
+    ModuleWriteModule        = 0x0001,
+    ModuleWriteDataSeg       = 0x0002,
+    ModuleWriteMiscRecord    = 0x0004,
+    ModuleWriteCvRecord      = 0x0008,
+    ModuleReferencedByMemory = 0x0010,
+    ModuleWriteTlsData       = 0x0020,
+    ModuleWriteCodeSegs      = 0x0040,
+} MODULE_WRITE_FLAGS;
+
+
+typedef struct _MINIDUMP_IO_CALLBACK {
+    HANDLE Handle;
+    ULONG64 Offset;
+    PVOID Buffer;
+    ULONG BufferBytes;
+} MINIDUMP_IO_CALLBACK, *PMINIDUMP_IO_CALLBACK;
+
+
+typedef struct _MINIDUMP_READ_MEMORY_FAILURE_CALLBACK
+{
+    ULONG64 Offset;
+    ULONG Bytes;
+    HRESULT FailureStatus;
+} MINIDUMP_READ_MEMORY_FAILURE_CALLBACK,
+  *PMINIDUMP_READ_MEMORY_FAILURE_CALLBACK;
+
+
+typedef struct _MINIDUMP_CALLBACK_INPUT {
+    ULONG ProcessId;
+    HANDLE ProcessHandle;
+    ULONG CallbackType;
+    union {
+        HRESULT Status;
+        MINIDUMP_THREAD_CALLBACK Thread;
+        MINIDUMP_THREAD_EX_CALLBACK ThreadEx;
+        MINIDUMP_MODULE_CALLBACK Module;
+        MINIDUMP_INCLUDE_THREAD_CALLBACK IncludeThread;
+        MINIDUMP_INCLUDE_MODULE_CALLBACK IncludeModule;
+        MINIDUMP_IO_CALLBACK Io;
+        MINIDUMP_READ_MEMORY_FAILURE_CALLBACK ReadMemoryFailure;
+        ULONG SecondaryFlags;
+    };
+} MINIDUMP_CALLBACK_INPUT, *PMINIDUMP_CALLBACK_INPUT;
+
+typedef struct _MINIDUMP_CALLBACK_OUTPUT {
+    union {
+        ULONG ModuleWriteFlags;
+        ULONG ThreadWriteFlags;
+        ULONG SecondaryFlags;
+        struct {
+            ULONG64 MemoryBase;
+            ULONG MemorySize;
+        };
+        struct {
+            BOOL CheckCancel;
+            BOOL Cancel;
+        };
+        HANDLE Handle;
+        struct {
+            MINIDUMP_MEMORY_INFO VmRegion;
+            BOOL Continue;
+        };
+        HRESULT Status;
+    };
+} MINIDUMP_CALLBACK_OUTPUT, *PMINIDUMP_CALLBACK_OUTPUT;
+
+        
+//
+// A normal minidump contains just the information
+// necessary to capture stack traces for all of the
+// existing threads in a process.
+//
+// A minidump with data segments includes all of the data
+// sections from loaded modules in order to capture
+// global variable contents.  This can make the dump much
+// larger if many modules have global data.
+//
+// A minidump with full memory includes all of the accessible
+// memory in the process and can be very large.  A minidump
+// with full memory always has the raw memory data at the end
+// of the dump so that the initial structures in the dump can
+// be mapped directly without having to include the raw
+// memory information.
+//
+// Stack and backing store memory can be filtered to remove
+// data unnecessary for stack walking.  This can improve
+// compression of stacks and also deletes data that may
+// be private and should not be stored in a dump.
+// Memory can also be scanned to see what modules are
+// referenced by stack and backing store memory to allow
+// omission of other modules to reduce dump size.
+// In either of these modes the ModuleReferencedByMemory flag
+// is set for all modules referenced before the base
+// module callbacks occur.
+//
+// On some operating systems a list of modules that were
+// recently unloaded is kept in addition to the currently
+// loaded module list.  This information can be saved in
+// the dump if desired.
+//
+// Stack and backing store memory can be scanned for referenced
+// pages in order to pick up data referenced by locals or other
+// stack memory.  This can increase the size of a dump significantly.
+//
+// Module paths may contain undesired information such as user names
+// or other important directory names so they can be stripped.  This
+// option reduces the ability to locate the proper image later
+// and should only be used in certain situations.
+//
+// Complete operating system per-process and per-thread information can
+// be gathered and stored in the dump.
+//
+// The virtual address space can be scanned for various types
+// of memory to be included in the dump.
+//
+// Code which is concerned with potentially private information
+// getting into the minidump can set a flag that automatically
+// modifies all existing and future flags to avoid placing
+// unnecessary data in the dump.  Basic data, such as stack
+// information, will still be included but optional data, such
+// as indirect memory, will not.
+//
+// When doing a full memory dump it's possible to store all
+// of the enumerated memory region descriptive information
+// in a memory information stream.
+//
+// Additional thread information beyond the basic thread
+// structure can be collected if desired.
+//
+// A minidump with code segments includes all of the code
+// and code-related sections from loaded modules in order
+// to capture executable content.
+//
+// MiniDumpWithoutAuxiliaryState turns off any secondary,
+// auxiliary-supported memory gathering.
+//
+// MiniDumpWithFullAuxiliaryState asks any present auxiliary
+// data providers to include all of their state in the dump.
+// The exact set of what is provided depends on the auxiliary.
+// This can be quite large.
+//
+
+typedef enum _MINIDUMP_TYPE {
+    MiniDumpNormal                         = 0x00000000,
+    MiniDumpWithDataSegs                   = 0x00000001,
+    MiniDumpWithFullMemory                 = 0x00000002,
+    MiniDumpWithHandleData                 = 0x00000004,
+    MiniDumpFilterMemory                   = 0x00000008,
+    MiniDumpScanMemory                     = 0x00000010,
+    MiniDumpWithUnloadedModules            = 0x00000020,
+    MiniDumpWithIndirectlyReferencedMemory = 0x00000040,
+    MiniDumpFilterModulePaths              = 0x00000080,
+    MiniDumpWithProcessThreadData          = 0x00000100,
+    MiniDumpWithPrivateReadWriteMemory     = 0x00000200,
+    MiniDumpWithoutOptionalData            = 0x00000400,
+    MiniDumpWithFullMemoryInfo             = 0x00000800,
+    MiniDumpWithThreadInfo                 = 0x00001000,
+    MiniDumpWithCodeSegs                   = 0x00002000,
+    MiniDumpWithoutAuxiliaryState          = 0x00004000,
+    MiniDumpWithFullAuxiliaryState         = 0x00008000,
+    MiniDumpWithPrivateWriteCopyMemory     = 0x00010000,
+    MiniDumpIgnoreInaccessibleMemory       = 0x00020000,
+    MiniDumpWithTokenInformation           = 0x00040000,
+    MiniDumpValidTypeFlags                 = 0x0007ffff,
+} MINIDUMP_TYPE;
+
+//
+// In addition to the primary flags provided to
+// MiniDumpWriteDump there are additional, less
+// frequently used options queried via the secondary
+// flags callback.
+//
+// MiniSecondaryWithoutPowerInfo suppresses the minidump
+// query that retrieves processor power information for
+// MINIDUMP_MISC_INFO.
+//
+    
+typedef enum _MINIDUMP_SECONDARY_FLAGS {
+    MiniSecondaryWithoutPowerInfo = 0x00000001,
+
+    MiniSecondaryValidFlags       = 0x00000001,
+} MINIDUMP_SECONDARY_FLAGS;
+
+
+//
+// The minidump callback should modify the FieldsToWrite parameter to reflect
+// what portions of the specified thread or module should be written to the
+// file.
+//
+
+typedef
+BOOL
+(WINAPI * MINIDUMP_CALLBACK_ROUTINE) (
+    __inout PVOID CallbackParam,
+    __in    PMINIDUMP_CALLBACK_INPUT CallbackInput,
+    __inout PMINIDUMP_CALLBACK_OUTPUT CallbackOutput
+    );
+
+typedef struct _MINIDUMP_CALLBACK_INFORMATION {
+    MINIDUMP_CALLBACK_ROUTINE CallbackRoutine;
+    PVOID CallbackParam;
+} MINIDUMP_CALLBACK_INFORMATION, *PMINIDUMP_CALLBACK_INFORMATION;
+
+
+
+//++
+//
+// PVOID
+// RVA_TO_ADDR(
+//     PVOID Mapping,
+//     ULONG Rva
+//     )
+//
+// Routine Description:
+//
+//     Map an RVA that is contained within a mapped file to it's associated
+//     flat address.
+//
+// Arguments:
+//
+//     Mapping - Base address of mapped file containing the RVA.
+//
+//     Rva - An Rva to fixup.
+//
+// Return Values:
+//
+//     A pointer to the desired data.
+//
+//--
+
+#define RVA_TO_ADDR(Mapping,Rva) ((PVOID)(((ULONG_PTR) (Mapping)) + (Rva)))
+
+BOOL
+WINAPI
+MiniDumpWriteDump(
+    __in HANDLE hProcess,
+    __in DWORD ProcessId,
+    __in HANDLE hFile,
+    __in MINIDUMP_TYPE DumpType,
+    __in_opt PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
+    __in_opt PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
+    __in_opt PMINIDUMP_CALLBACK_INFORMATION CallbackParam
+    );
+
+BOOL
+WINAPI
+MiniDumpReadDumpStream(
+    __in PVOID BaseOfDump,
+    __in ULONG StreamNumber,
+    __deref_out_opt PMINIDUMP_DIRECTORY * Dir,
+    __deref_out_opt PVOID * StreamPointer,
+    __out_opt ULONG * StreamSize
+    );
+
+#if defined(_MSC_VER)
+#if _MSC_VER >= 800
+#if _MSC_VER >= 1200
+#pragma warning(pop)
+#else
+#pragma warning(default:4200)    /* Zero length array */
+#pragma warning(default:4201)    /* Nameless struct/union */
+#endif
+#endif
+#endif
+
+#include <poppack.h>
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // _DBGHELP_

+ 5856 - 0
directx.mod/include/ddraw.h

@@ -0,0 +1,5856 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:       ddraw.h
+ *  Content:    DirectDraw include file
+ *
+ ***************************************************************************/
+
+#ifndef __DDRAW_INCLUDED__
+#define __DDRAW_INCLUDED__
+
+//Disable the nameless union warning when building internally
+#undef ENABLE_NAMELESS_UNION_PRAGMA
+#ifdef DIRECTX_REDIST
+#define ENABLE_NAMELESS_UNION_PRAGMA
+#endif
+
+#ifdef ENABLE_NAMELESS_UNION_PRAGMA
+#pragma warning(disable:4201)
+#endif
+
+/*
+ * If you wish an application built against the newest version of DirectDraw
+ * to run against an older DirectDraw run time then define DIRECTDRAW_VERSION
+ * to be the earlies version of DirectDraw you wish to run against. For,
+ * example if you wish an application to run against a DX 3 runtime define
+ * DIRECTDRAW_VERSION to be 0x0300.
+ */
+#ifndef   DIRECTDRAW_VERSION
+#define   DIRECTDRAW_VERSION 0x0700
+#endif /* DIRECTDRAW_VERSION */
+
+#if defined( _WIN32 )  && !defined( _NO_COM )
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#else
+#define IUnknown            void
+#if !defined( NT_BUILD_ENVIRONMENT ) && !defined(WINNT)
+        #define CO_E_NOTINITIALIZED 0x800401F0L
+#endif
+#endif
+
+#define _FACDD  0x876
+#define MAKE_DDHRESULT( code )  MAKE_HRESULT( 1, _FACDD, code )
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//
+// For compilers that don't support nameless unions, do a
+//
+// #define NONAMELESSUNION
+//
+// before #include <ddraw.h>
+//
+#ifndef DUMMYUNIONNAMEN
+#if defined(__cplusplus) || !defined(NONAMELESSUNION)
+#define DUMMYUNIONNAMEN(n)
+#else
+#define DUMMYUNIONNAMEN(n)      u##n
+#endif
+#endif
+
+#ifndef MAKEFOURCC
+    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
+                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |   \
+                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif //defined(MAKEFOURCC)
+
+/*
+ * FOURCC codes for DX compressed-texture pixel formats
+ */
+#define FOURCC_DXT1  (MAKEFOURCC('D','X','T','1'))
+#define FOURCC_DXT2  (MAKEFOURCC('D','X','T','2'))
+#define FOURCC_DXT3  (MAKEFOURCC('D','X','T','3'))
+#define FOURCC_DXT4  (MAKEFOURCC('D','X','T','4'))
+#define FOURCC_DXT5  (MAKEFOURCC('D','X','T','5'))
+
+/*
+ * GUIDS used by DirectDraw objects
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+
+DEFINE_GUID( CLSID_DirectDraw,                  0xD7B70EE0,0x4340,0x11CF,0xB0,0x63,0x00,0x20,0xAF,0xC2,0xCD,0x35 );
+DEFINE_GUID( CLSID_DirectDraw7,                 0x3c305196,0x50db,0x11d3,0x9c,0xfe,0x00,0xc0,0x4f,0xd9,0x30,0xc5 );
+DEFINE_GUID( CLSID_DirectDrawClipper,           0x593817A0,0x7DB3,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xb9,0x33,0x56 );
+DEFINE_GUID( IID_IDirectDraw,                   0x6C14DB80,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
+DEFINE_GUID( IID_IDirectDraw2,                  0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirectDraw4,                  0x9c59509a,0x39bd,0x11d1,0x8c,0x4a,0x00,0xc0,0x4f,0xd9,0x30,0xc5 );
+DEFINE_GUID( IID_IDirectDraw7,                  0x15e65ec0,0x3b9c,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b );
+DEFINE_GUID( IID_IDirectDrawSurface,            0x6C14DB81,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
+DEFINE_GUID( IID_IDirectDrawSurface2,           0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
+DEFINE_GUID( IID_IDirectDrawSurface3,           0xDA044E00,0x69B2,0x11D0,0xA1,0xD5,0x00,0xAA,0x00,0xB8,0xDF,0xBB );
+DEFINE_GUID( IID_IDirectDrawSurface4,           0x0B2B8630,0xAD35,0x11D0,0x8E,0xA6,0x00,0x60,0x97,0x97,0xEA,0x5B );
+DEFINE_GUID( IID_IDirectDrawSurface7,           0x06675a80,0x3b9b,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b );
+DEFINE_GUID( IID_IDirectDrawPalette,            0x6C14DB84,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
+DEFINE_GUID( IID_IDirectDrawClipper,            0x6C14DB85,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
+DEFINE_GUID( IID_IDirectDrawColorControl,       0x4B9F0EE0,0x0D7E,0x11D0,0x9B,0x06,0x00,0xA0,0xC9,0x03,0xA3,0xB8 );
+DEFINE_GUID( IID_IDirectDrawGammaControl,       0x69C11C3E,0xB46B,0x11D1,0xAD,0x7A,0x00,0xC0,0x4F,0xC2,0x9B,0x4E );
+
+#endif
+
+/*============================================================================
+ *
+ * DirectDraw Structures
+ *
+ * Various structures used to invoke DirectDraw.
+ *
+ *==========================================================================*/
+
+struct IDirectDraw;
+struct IDirectDrawSurface;
+struct IDirectDrawPalette;
+struct IDirectDrawClipper;
+
+typedef struct IDirectDraw              FAR *LPDIRECTDRAW;
+typedef struct IDirectDraw2             FAR *LPDIRECTDRAW2;
+typedef struct IDirectDraw4             FAR *LPDIRECTDRAW4;
+typedef struct IDirectDraw7             FAR *LPDIRECTDRAW7;
+typedef struct IDirectDrawSurface       FAR *LPDIRECTDRAWSURFACE;
+typedef struct IDirectDrawSurface2      FAR *LPDIRECTDRAWSURFACE2;
+typedef struct IDirectDrawSurface3      FAR *LPDIRECTDRAWSURFACE3;
+typedef struct IDirectDrawSurface4      FAR *LPDIRECTDRAWSURFACE4;
+typedef struct IDirectDrawSurface7      FAR *LPDIRECTDRAWSURFACE7;
+typedef struct IDirectDrawPalette               FAR *LPDIRECTDRAWPALETTE;
+typedef struct IDirectDrawClipper               FAR *LPDIRECTDRAWCLIPPER;
+typedef struct IDirectDrawColorControl          FAR *LPDIRECTDRAWCOLORCONTROL;
+typedef struct IDirectDrawGammaControl          FAR *LPDIRECTDRAWGAMMACONTROL;
+
+typedef struct _DDFXROP                 FAR *LPDDFXROP;
+typedef struct _DDSURFACEDESC           FAR *LPDDSURFACEDESC;
+typedef struct _DDSURFACEDESC2          FAR *LPDDSURFACEDESC2;
+typedef struct _DDCOLORCONTROL          FAR *LPDDCOLORCONTROL;
+
+/*
+ * API's
+ */
+#if (defined (WIN32) || defined( _WIN32 ) ) && !defined( _NO_COM )
+//#if defined( _WIN32 ) && !defined( _NO_ENUM )
+    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
+    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
+    extern HRESULT WINAPI DirectDrawEnumerateW( LPDDENUMCALLBACKW lpCallback, LPVOID lpContext );
+    extern HRESULT WINAPI DirectDrawEnumerateA( LPDDENUMCALLBACKA lpCallback, LPVOID lpContext );
+    /*
+     * Protect against old SDKs
+     */
+    #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
+        #define HMONITOR_DECLARED
+        DECLARE_HANDLE(HMONITOR);
+    #endif
+    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXA)(GUID FAR *, LPSTR, LPSTR, LPVOID, HMONITOR);
+    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID, HMONITOR);
+    extern HRESULT WINAPI DirectDrawEnumerateExW( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
+    extern HRESULT WINAPI DirectDrawEnumerateExA( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
+    typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
+    typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXW)( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
+
+    #ifdef UNICODE
+        typedef LPDDENUMCALLBACKW           LPDDENUMCALLBACK;
+        #define DirectDrawEnumerate         DirectDrawEnumerateW
+        typedef LPDDENUMCALLBACKEXW         LPDDENUMCALLBACKEX;
+        typedef LPDIRECTDRAWENUMERATEEXW        LPDIRECTDRAWENUMERATEEX;
+        #define DirectDrawEnumerateEx       DirectDrawEnumerateExW
+    #else
+        typedef LPDDENUMCALLBACKA           LPDDENUMCALLBACK;
+        #define DirectDrawEnumerate         DirectDrawEnumerateA
+        typedef LPDDENUMCALLBACKEXA         LPDDENUMCALLBACKEX;
+        typedef LPDIRECTDRAWENUMERATEEXA        LPDIRECTDRAWENUMERATEEX;
+        #define DirectDrawEnumerateEx       DirectDrawEnumerateExA
+    #endif
+    extern HRESULT WINAPI DirectDrawCreate( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
+    extern HRESULT WINAPI DirectDrawCreateEx( GUID FAR * lpGuid, LPVOID  *lplpDD, REFIID  iid,IUnknown FAR *pUnkOuter );
+    extern HRESULT WINAPI DirectDrawCreateClipper( DWORD dwFlags, LPDIRECTDRAWCLIPPER FAR *lplpDDClipper, IUnknown FAR *pUnkOuter );
+#endif
+/*
+ * Flags for DirectDrawEnumerateEx
+ * DirectDrawEnumerateEx supercedes DirectDrawEnumerate. You must use GetProcAddress to
+ * obtain a function pointer (of type LPDIRECTDRAWENUMERATEEX) to DirectDrawEnumerateEx.
+ * By default, only the primary display device is enumerated.
+ * DirectDrawEnumerate is equivalent to DirectDrawEnumerate(,,DDENUM_NONDISPLAYDEVICES)
+ */
+
+/*
+ * This flag causes enumeration of any GDI display devices which are part of
+ * the Windows Desktop
+ */
+#define DDENUM_ATTACHEDSECONDARYDEVICES     0x00000001L
+
+/*
+ * This flag causes enumeration of any GDI display devices which are not
+ * part of the Windows Desktop
+ */
+#define DDENUM_DETACHEDSECONDARYDEVICES     0x00000002L
+
+/*
+ * This flag causes enumeration of non-display devices
+ */
+#define DDENUM_NONDISPLAYDEVICES            0x00000004L
+
+
+#define REGSTR_KEY_DDHW_DESCRIPTION     "Description"
+#define REGSTR_KEY_DDHW_DRIVERNAME      "DriverName"
+#define REGSTR_PATH_DDHW                "Hardware\\DirectDrawDrivers"
+
+#define DDCREATE_HARDWAREONLY           0x00000001l
+#define DDCREATE_EMULATIONONLY          0x00000002l
+
+#if defined(WINNT) || !defined(WIN32)
+#ifndef _HRESULT_DEFINED
+#define _HRESULT_DEFINED
+typedef __success(return >= 0) long HRESULT;
+#endif // !_HRESULT_DEFINED
+#endif
+
+//#ifndef WINNT
+typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK)(LPDDSURFACEDESC, LPVOID);
+typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK2)(LPDDSURFACEDESC2, LPVOID);
+typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK)(LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID);
+typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK2)(LPDIRECTDRAWSURFACE4, LPDDSURFACEDESC2, LPVOID);
+typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK7)(LPDIRECTDRAWSURFACE7, LPDDSURFACEDESC2, LPVOID);
+//#endif
+
+/*
+ * Generic pixel format with 8-bit RGB and alpha components
+ */
+typedef struct _DDARGB
+{
+    BYTE blue;
+    BYTE green;
+    BYTE red;
+    BYTE alpha;
+} DDARGB;
+
+typedef DDARGB FAR *LPDDARGB;
+
+/*
+ * This version of the structure remains for backwards source compatibility.
+ * The DDARGB structure is the one that should be used for all DirectDraw APIs.
+ */
+typedef struct _DDRGBA
+{
+    BYTE red;
+    BYTE green;
+    BYTE blue;
+    BYTE alpha;
+} DDRGBA;
+
+typedef DDRGBA FAR *LPDDRGBA;
+
+
+/*
+ * DDCOLORKEY
+ */
+typedef struct _DDCOLORKEY
+{
+    DWORD       dwColorSpaceLowValue;   // low boundary of color space that is to
+                                        // be treated as Color Key, inclusive
+    DWORD       dwColorSpaceHighValue;  // high boundary of color space that is
+                                        // to be treated as Color Key, inclusive
+} DDCOLORKEY;
+
+typedef DDCOLORKEY FAR* LPDDCOLORKEY;
+
+/*
+ * DDBLTFX
+ * Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
+ */
+typedef struct _DDBLTFX
+{
+    DWORD       dwSize;                         // size of structure
+    DWORD       dwDDFX;                         // FX operations
+    DWORD       dwROP;                          // Win32 raster operations
+    DWORD       dwDDROP;                        // Raster operations new for DirectDraw
+    DWORD       dwRotationAngle;                // Rotation angle for blt
+    DWORD       dwZBufferOpCode;                // ZBuffer compares
+    DWORD       dwZBufferLow;                   // Low limit of Z buffer
+    DWORD       dwZBufferHigh;                  // High limit of Z buffer
+    DWORD       dwZBufferBaseDest;              // Destination base value
+    DWORD       dwZDestConstBitDepth;           // Bit depth used to specify Z constant for destination
+    union
+    {
+        DWORD   dwZDestConst;                   // Constant to use as Z buffer for dest
+        LPDIRECTDRAWSURFACE lpDDSZBufferDest;   // Surface to use as Z buffer for dest
+    } DUMMYUNIONNAMEN(1);
+    DWORD       dwZSrcConstBitDepth;            // Bit depth used to specify Z constant for source
+    union
+    {
+        DWORD   dwZSrcConst;                    // Constant to use as Z buffer for src
+        LPDIRECTDRAWSURFACE lpDDSZBufferSrc;    // Surface to use as Z buffer for src
+    } DUMMYUNIONNAMEN(2);
+    DWORD       dwAlphaEdgeBlendBitDepth;       // Bit depth used to specify constant for alpha edge blend
+    DWORD       dwAlphaEdgeBlend;               // Alpha for edge blending
+    DWORD       dwReserved;
+    DWORD       dwAlphaDestConstBitDepth;       // Bit depth used to specify alpha constant for destination
+    union
+    {
+        DWORD   dwAlphaDestConst;               // Constant to use as Alpha Channel
+        LPDIRECTDRAWSURFACE lpDDSAlphaDest;     // Surface to use as Alpha Channel
+    } DUMMYUNIONNAMEN(3);
+    DWORD       dwAlphaSrcConstBitDepth;        // Bit depth used to specify alpha constant for source
+    union
+    {
+        DWORD   dwAlphaSrcConst;                // Constant to use as Alpha Channel
+        LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      // Surface to use as Alpha Channel
+    } DUMMYUNIONNAMEN(4);
+    union
+    {
+        DWORD   dwFillColor;                    // color in RGB or Palettized
+        DWORD   dwFillDepth;                    // depth value for z-buffer
+        DWORD   dwFillPixel;                    // pixel value for RGBA or RGBZ
+        LPDIRECTDRAWSURFACE lpDDSPattern;       // Surface to use as pattern
+    } DUMMYUNIONNAMEN(5);
+    DDCOLORKEY  ddckDestColorkey;               // DestColorkey override
+    DDCOLORKEY  ddckSrcColorkey;                // SrcColorkey override
+} DDBLTFX;
+
+typedef DDBLTFX FAR* LPDDBLTFX;
+
+
+
+/*
+ * DDSCAPS
+ */
+typedef struct _DDSCAPS
+{
+    DWORD       dwCaps;         // capabilities of surface wanted
+} DDSCAPS;
+
+typedef DDSCAPS FAR* LPDDSCAPS;
+
+
+/*
+ * DDOSCAPS
+ */
+typedef struct _DDOSCAPS
+{
+    DWORD       dwCaps;         // capabilities of surface wanted
+} DDOSCAPS;
+
+typedef DDOSCAPS FAR* LPDDOSCAPS;
+
+/*
+ * This structure is used internally by DirectDraw.
+ */
+typedef struct _DDSCAPSEX
+{
+    DWORD       dwCaps2;
+    DWORD       dwCaps3;
+    union
+    {
+        DWORD       dwCaps4;
+        DWORD       dwVolumeDepth;
+    } DUMMYUNIONNAMEN(1);
+} DDSCAPSEX, FAR * LPDDSCAPSEX;
+
+/*
+ * DDSCAPS2
+ */
+typedef struct _DDSCAPS2
+{
+    DWORD       dwCaps;         // capabilities of surface wanted
+    DWORD       dwCaps2;
+    DWORD       dwCaps3;
+    union
+    {
+        DWORD       dwCaps4;
+        DWORD       dwVolumeDepth;
+    } DUMMYUNIONNAMEN(1);
+} DDSCAPS2;
+
+typedef DDSCAPS2 FAR* LPDDSCAPS2;
+
+/*
+ * DDCAPS
+ */
+#define DD_ROP_SPACE            (256/32)        // space required to store ROP array
+/*
+ * NOTE: Our choosen structure number scheme is to append a single digit to
+ * the end of the structure giving the version that structure is associated
+ * with.
+ */
+
+/*
+ * This structure represents the DDCAPS structure released in DirectDraw 1.0.  It is used internally
+ * by DirectDraw to interpret caps passed into ddraw by drivers written prior to the release of DirectDraw 2.0.
+ * New applications should use the DDCAPS structure defined below.
+ */
+typedef struct _DDCAPS_DX1
+{
+    DWORD       dwSize;                 // size of the DDDRIVERCAPS structure
+    DWORD       dwCaps;                 // driver specific capabilities
+    DWORD       dwCaps2;                // more driver specific capabilites
+    DWORD       dwCKeyCaps;             // color key capabilities of the surface
+    DWORD       dwFXCaps;               // driver specific stretching and effects capabilites
+    DWORD       dwFXAlphaCaps;          // alpha driver specific capabilities
+    DWORD       dwPalCaps;              // palette capabilities
+    DWORD       dwSVCaps;               // stereo vision capabilities
+    DWORD       dwAlphaBltConstBitDepths;       // DDBD_2,4,8
+    DWORD       dwAlphaBltPixelBitDepths;       // DDBD_1,2,4,8
+    DWORD       dwAlphaBltSurfaceBitDepths;     // DDBD_1,2,4,8
+    DWORD       dwAlphaOverlayConstBitDepths;   // DDBD_2,4,8
+    DWORD       dwAlphaOverlayPixelBitDepths;   // DDBD_1,2,4,8
+    DWORD       dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
+    DWORD       dwZBufferBitDepths;             // DDBD_8,16,24,32
+    DWORD       dwVidMemTotal;          // total amount of video memory
+    DWORD       dwVidMemFree;           // amount of free video memory
+    DWORD       dwMaxVisibleOverlays;   // maximum number of visible overlays
+    DWORD       dwCurrVisibleOverlays;  // current number of visible overlays
+    DWORD       dwNumFourCCCodes;       // number of four cc codes
+    DWORD       dwAlignBoundarySrc;     // source rectangle alignment
+    DWORD       dwAlignSizeSrc;         // source rectangle byte size
+    DWORD       dwAlignBoundaryDest;    // dest rectangle alignment
+    DWORD       dwAlignSizeDest;        // dest rectangle byte size
+    DWORD       dwAlignStrideAlign;     // stride alignment
+    DWORD       dwRops[DD_ROP_SPACE];   // ROPS supported
+    DDSCAPS     ddsCaps;                // DDSCAPS structure has all the general capabilities
+    DWORD       dwMinOverlayStretch;    // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMaxOverlayStretch;    // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMinLiveVideoStretch;  // OBSOLETE! This field remains for compatability reasons only
+    DWORD       dwMaxLiveVideoStretch;  // OBSOLETE! This field remains for compatability reasons only
+    DWORD       dwMinHwCodecStretch;    // OBSOLETE! This field remains for compatability reasons only
+    DWORD       dwMaxHwCodecStretch;    // OBSOLETE! This field remains for compatability reasons only
+    DWORD       dwReserved1;            // reserved
+    DWORD       dwReserved2;            // reserved
+    DWORD       dwReserved3;            // reserved
+} DDCAPS_DX1;
+
+typedef DDCAPS_DX1 FAR* LPDDCAPS_DX1;
+
+/*
+ * This structure is the DDCAPS structure as it was in version 2 and 3 of Direct X.
+ * It is present for back compatability.
+ */
+typedef struct _DDCAPS_DX3
+{
+    DWORD       dwSize;                 // size of the DDDRIVERCAPS structure
+    DWORD       dwCaps;                 // driver specific capabilities
+    DWORD       dwCaps2;                // more driver specific capabilites
+    DWORD       dwCKeyCaps;             // color key capabilities of the surface
+    DWORD       dwFXCaps;               // driver specific stretching and effects capabilites
+    DWORD       dwFXAlphaCaps;          // alpha driver specific capabilities
+    DWORD       dwPalCaps;              // palette capabilities
+    DWORD       dwSVCaps;               // stereo vision capabilities
+    DWORD       dwAlphaBltConstBitDepths;       // DDBD_2,4,8
+    DWORD       dwAlphaBltPixelBitDepths;       // DDBD_1,2,4,8
+    DWORD       dwAlphaBltSurfaceBitDepths;     // DDBD_1,2,4,8
+    DWORD       dwAlphaOverlayConstBitDepths;   // DDBD_2,4,8
+    DWORD       dwAlphaOverlayPixelBitDepths;   // DDBD_1,2,4,8
+    DWORD       dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
+    DWORD       dwZBufferBitDepths;             // DDBD_8,16,24,32
+    DWORD       dwVidMemTotal;          // total amount of video memory
+    DWORD       dwVidMemFree;           // amount of free video memory
+    DWORD       dwMaxVisibleOverlays;   // maximum number of visible overlays
+    DWORD       dwCurrVisibleOverlays;  // current number of visible overlays
+    DWORD       dwNumFourCCCodes;       // number of four cc codes
+    DWORD       dwAlignBoundarySrc;     // source rectangle alignment
+    DWORD       dwAlignSizeSrc;         // source rectangle byte size
+    DWORD       dwAlignBoundaryDest;    // dest rectangle alignment
+    DWORD       dwAlignSizeDest;        // dest rectangle byte size
+    DWORD       dwAlignStrideAlign;     // stride alignment
+    DWORD       dwRops[DD_ROP_SPACE];   // ROPS supported
+    DDSCAPS     ddsCaps;                // DDSCAPS structure has all the general capabilities
+    DWORD       dwMinOverlayStretch;    // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMaxOverlayStretch;    // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMinLiveVideoStretch;  // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMaxLiveVideoStretch;  // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMinHwCodecStretch;    // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwMaxHwCodecStretch;    // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+    DWORD       dwReserved1;            // reserved
+    DWORD       dwReserved2;            // reserved
+    DWORD       dwReserved3;            // reserved
+    DWORD       dwSVBCaps;              // driver specific capabilities for System->Vmem blts
+    DWORD       dwSVBCKeyCaps;          // driver color key capabilities for System->Vmem blts
+    DWORD       dwSVBFXCaps;            // driver FX capabilities for System->Vmem blts
+    DWORD       dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
+    DWORD       dwVSBCaps;              // driver specific capabilities for Vmem->System blts
+    DWORD       dwVSBCKeyCaps;          // driver color key capabilities for Vmem->System blts
+    DWORD       dwVSBFXCaps;            // driver FX capabilities for Vmem->System blts
+    DWORD       dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
+    DWORD       dwSSBCaps;              // driver specific capabilities for System->System blts
+    DWORD       dwSSBCKeyCaps;          // driver color key capabilities for System->System blts
+    DWORD       dwSSBFXCaps;            // driver FX capabilities for System->System blts
+    DWORD       dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
+    DWORD       dwReserved4;            // reserved
+    DWORD       dwReserved5;            // reserved
+    DWORD       dwReserved6;            // reserved
+} DDCAPS_DX3;
+typedef DDCAPS_DX3 FAR* LPDDCAPS_DX3;
+
+/*
+ * This structure is the DDCAPS structure as it was in version 5 of Direct X.
+ * It is present for back compatability.
+ */
+typedef struct _DDCAPS_DX5
+{
+/*  0*/ DWORD   dwSize;                 // size of the DDDRIVERCAPS structure
+/*  4*/ DWORD   dwCaps;                 // driver specific capabilities
+/*  8*/ DWORD   dwCaps2;                // more driver specific capabilites
+/*  c*/ DWORD   dwCKeyCaps;             // color key capabilities of the surface
+/* 10*/ DWORD   dwFXCaps;               // driver specific stretching and effects capabilites
+/* 14*/ DWORD   dwFXAlphaCaps;          // alpha driver specific capabilities
+/* 18*/ DWORD   dwPalCaps;              // palette capabilities
+/* 1c*/ DWORD   dwSVCaps;               // stereo vision capabilities
+/* 20*/ DWORD   dwAlphaBltConstBitDepths;       // DDBD_2,4,8
+/* 24*/ DWORD   dwAlphaBltPixelBitDepths;       // DDBD_1,2,4,8
+/* 28*/ DWORD   dwAlphaBltSurfaceBitDepths;     // DDBD_1,2,4,8
+/* 2c*/ DWORD   dwAlphaOverlayConstBitDepths;   // DDBD_2,4,8
+/* 30*/ DWORD   dwAlphaOverlayPixelBitDepths;   // DDBD_1,2,4,8
+/* 34*/ DWORD   dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
+/* 38*/ DWORD   dwZBufferBitDepths;             // DDBD_8,16,24,32
+/* 3c*/ DWORD   dwVidMemTotal;          // total amount of video memory
+/* 40*/ DWORD   dwVidMemFree;           // amount of free video memory
+/* 44*/ DWORD   dwMaxVisibleOverlays;   // maximum number of visible overlays
+/* 48*/ DWORD   dwCurrVisibleOverlays;  // current number of visible overlays
+/* 4c*/ DWORD   dwNumFourCCCodes;       // number of four cc codes
+/* 50*/ DWORD   dwAlignBoundarySrc;     // source rectangle alignment
+/* 54*/ DWORD   dwAlignSizeSrc;         // source rectangle byte size
+/* 58*/ DWORD   dwAlignBoundaryDest;    // dest rectangle alignment
+/* 5c*/ DWORD   dwAlignSizeDest;        // dest rectangle byte size
+/* 60*/ DWORD   dwAlignStrideAlign;     // stride alignment
+/* 64*/ DWORD   dwRops[DD_ROP_SPACE];   // ROPS supported
+/* 84*/ DDSCAPS ddsCaps;                // DDSCAPS structure has all the general capabilities
+/* 88*/ DWORD   dwMinOverlayStretch;    // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 8c*/ DWORD   dwMaxOverlayStretch;    // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 90*/ DWORD   dwMinLiveVideoStretch;  // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 94*/ DWORD   dwMaxLiveVideoStretch;  // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 98*/ DWORD   dwMinHwCodecStretch;    // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 9c*/ DWORD   dwMaxHwCodecStretch;    // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* a0*/ DWORD   dwReserved1;            // reserved
+/* a4*/ DWORD   dwReserved2;            // reserved
+/* a8*/ DWORD   dwReserved3;            // reserved
+/* ac*/ DWORD   dwSVBCaps;              // driver specific capabilities for System->Vmem blts
+/* b0*/ DWORD   dwSVBCKeyCaps;          // driver color key capabilities for System->Vmem blts
+/* b4*/ DWORD   dwSVBFXCaps;            // driver FX capabilities for System->Vmem blts
+/* b8*/ DWORD   dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
+/* d8*/ DWORD   dwVSBCaps;              // driver specific capabilities for Vmem->System blts
+/* dc*/ DWORD   dwVSBCKeyCaps;          // driver color key capabilities for Vmem->System blts
+/* e0*/ DWORD   dwVSBFXCaps;            // driver FX capabilities for Vmem->System blts
+/* e4*/ DWORD   dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
+/*104*/ DWORD   dwSSBCaps;              // driver specific capabilities for System->System blts
+/*108*/ DWORD   dwSSBCKeyCaps;          // driver color key capabilities for System->System blts
+/*10c*/ DWORD   dwSSBFXCaps;            // driver FX capabilities for System->System blts
+/*110*/ DWORD   dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
+// Members added for DX5:
+/*130*/ DWORD   dwMaxVideoPorts;        // maximum number of usable video ports
+/*134*/ DWORD   dwCurrVideoPorts;       // current number of video ports used
+/*138*/ DWORD   dwSVBCaps2;             // more driver specific capabilities for System->Vmem blts
+/*13c*/ DWORD   dwNLVBCaps;               // driver specific capabilities for non-local->local vidmem blts
+/*140*/ DWORD   dwNLVBCaps2;              // more driver specific capabilities non-local->local vidmem blts
+/*144*/ DWORD   dwNLVBCKeyCaps;           // driver color key capabilities for non-local->local vidmem blts
+/*148*/ DWORD   dwNLVBFXCaps;             // driver FX capabilities for non-local->local blts
+/*14c*/ DWORD   dwNLVBRops[DD_ROP_SPACE]; // ROPS supported for non-local->local blts
+} DDCAPS_DX5;
+typedef DDCAPS_DX5 FAR* LPDDCAPS_DX5;
+
+typedef struct _DDCAPS_DX6
+{
+/*  0*/ DWORD   dwSize;                 // size of the DDDRIVERCAPS structure
+/*  4*/ DWORD   dwCaps;                 // driver specific capabilities
+/*  8*/ DWORD   dwCaps2;                // more driver specific capabilites
+/*  c*/ DWORD   dwCKeyCaps;             // color key capabilities of the surface
+/* 10*/ DWORD   dwFXCaps;               // driver specific stretching and effects capabilites
+/* 14*/ DWORD   dwFXAlphaCaps;          // alpha caps
+/* 18*/ DWORD   dwPalCaps;              // palette capabilities
+/* 1c*/ DWORD   dwSVCaps;               // stereo vision capabilities
+/* 20*/ DWORD   dwAlphaBltConstBitDepths;       // DDBD_2,4,8
+/* 24*/ DWORD   dwAlphaBltPixelBitDepths;       // DDBD_1,2,4,8
+/* 28*/ DWORD   dwAlphaBltSurfaceBitDepths;     // DDBD_1,2,4,8
+/* 2c*/ DWORD   dwAlphaOverlayConstBitDepths;   // DDBD_2,4,8
+/* 30*/ DWORD   dwAlphaOverlayPixelBitDepths;   // DDBD_1,2,4,8
+/* 34*/ DWORD   dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
+/* 38*/ DWORD   dwZBufferBitDepths;             // DDBD_8,16,24,32
+/* 3c*/ DWORD   dwVidMemTotal;          // total amount of video memory
+/* 40*/ DWORD   dwVidMemFree;           // amount of free video memory
+/* 44*/ DWORD   dwMaxVisibleOverlays;   // maximum number of visible overlays
+/* 48*/ DWORD   dwCurrVisibleOverlays;  // current number of visible overlays
+/* 4c*/ DWORD   dwNumFourCCCodes;       // number of four cc codes
+/* 50*/ DWORD   dwAlignBoundarySrc;     // source rectangle alignment
+/* 54*/ DWORD   dwAlignSizeSrc;         // source rectangle byte size
+/* 58*/ DWORD   dwAlignBoundaryDest;    // dest rectangle alignment
+/* 5c*/ DWORD   dwAlignSizeDest;        // dest rectangle byte size
+/* 60*/ DWORD   dwAlignStrideAlign;     // stride alignment
+/* 64*/ DWORD   dwRops[DD_ROP_SPACE];   // ROPS supported
+/* 84*/ DDSCAPS ddsOldCaps;             // Was DDSCAPS  ddsCaps. ddsCaps is of type DDSCAPS2 for DX6
+/* 88*/ DWORD   dwMinOverlayStretch;    // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 8c*/ DWORD   dwMaxOverlayStretch;    // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 90*/ DWORD   dwMinLiveVideoStretch;  // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 94*/ DWORD   dwMaxLiveVideoStretch;  // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 98*/ DWORD   dwMinHwCodecStretch;    // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 9c*/ DWORD   dwMaxHwCodecStretch;    // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* a0*/ DWORD   dwReserved1;            // reserved
+/* a4*/ DWORD   dwReserved2;            // reserved
+/* a8*/ DWORD   dwReserved3;            // reserved
+/* ac*/ DWORD   dwSVBCaps;              // driver specific capabilities for System->Vmem blts
+/* b0*/ DWORD   dwSVBCKeyCaps;          // driver color key capabilities for System->Vmem blts
+/* b4*/ DWORD   dwSVBFXCaps;            // driver FX capabilities for System->Vmem blts
+/* b8*/ DWORD   dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
+/* d8*/ DWORD   dwVSBCaps;              // driver specific capabilities for Vmem->System blts
+/* dc*/ DWORD   dwVSBCKeyCaps;          // driver color key capabilities for Vmem->System blts
+/* e0*/ DWORD   dwVSBFXCaps;            // driver FX capabilities for Vmem->System blts
+/* e4*/ DWORD   dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
+/*104*/ DWORD   dwSSBCaps;              // driver specific capabilities for System->System blts
+/*108*/ DWORD   dwSSBCKeyCaps;          // driver color key capabilities for System->System blts
+/*10c*/ DWORD   dwSSBFXCaps;            // driver FX capabilities for System->System blts
+/*110*/ DWORD   dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
+/*130*/ DWORD   dwMaxVideoPorts;        // maximum number of usable video ports
+/*134*/ DWORD   dwCurrVideoPorts;       // current number of video ports used
+/*138*/ DWORD   dwSVBCaps2;             // more driver specific capabilities for System->Vmem blts
+/*13c*/ DWORD   dwNLVBCaps;               // driver specific capabilities for non-local->local vidmem blts
+/*140*/ DWORD   dwNLVBCaps2;              // more driver specific capabilities non-local->local vidmem blts
+/*144*/ DWORD   dwNLVBCKeyCaps;           // driver color key capabilities for non-local->local vidmem blts
+/*148*/ DWORD   dwNLVBFXCaps;             // driver FX capabilities for non-local->local blts
+/*14c*/ DWORD   dwNLVBRops[DD_ROP_SPACE]; // ROPS supported for non-local->local blts
+// Members added for DX6 release
+/*16c*/ DDSCAPS2 ddsCaps;               // Surface Caps
+} DDCAPS_DX6;
+typedef DDCAPS_DX6 FAR* LPDDCAPS_DX6;
+
+typedef struct _DDCAPS_DX7
+{
+/*  0*/ DWORD   dwSize;                 // size of the DDDRIVERCAPS structure
+/*  4*/ DWORD   dwCaps;                 // driver specific capabilities
+/*  8*/ DWORD   dwCaps2;                // more driver specific capabilites
+/*  c*/ DWORD   dwCKeyCaps;             // color key capabilities of the surface
+/* 10*/ DWORD   dwFXCaps;               // driver specific stretching and effects capabilites
+/* 14*/ DWORD   dwFXAlphaCaps;          // alpha driver specific capabilities
+/* 18*/ DWORD   dwPalCaps;              // palette capabilities
+/* 1c*/ DWORD   dwSVCaps;               // stereo vision capabilities
+/* 20*/ DWORD   dwAlphaBltConstBitDepths;       // DDBD_2,4,8
+/* 24*/ DWORD   dwAlphaBltPixelBitDepths;       // DDBD_1,2,4,8
+/* 28*/ DWORD   dwAlphaBltSurfaceBitDepths;     // DDBD_1,2,4,8
+/* 2c*/ DWORD   dwAlphaOverlayConstBitDepths;   // DDBD_2,4,8
+/* 30*/ DWORD   dwAlphaOverlayPixelBitDepths;   // DDBD_1,2,4,8
+/* 34*/ DWORD   dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
+/* 38*/ DWORD   dwZBufferBitDepths;             // DDBD_8,16,24,32
+/* 3c*/ DWORD   dwVidMemTotal;          // total amount of video memory
+/* 40*/ DWORD   dwVidMemFree;           // amount of free video memory
+/* 44*/ DWORD   dwMaxVisibleOverlays;   // maximum number of visible overlays
+/* 48*/ DWORD   dwCurrVisibleOverlays;  // current number of visible overlays
+/* 4c*/ DWORD   dwNumFourCCCodes;       // number of four cc codes
+/* 50*/ DWORD   dwAlignBoundarySrc;     // source rectangle alignment
+/* 54*/ DWORD   dwAlignSizeSrc;         // source rectangle byte size
+/* 58*/ DWORD   dwAlignBoundaryDest;    // dest rectangle alignment
+/* 5c*/ DWORD   dwAlignSizeDest;        // dest rectangle byte size
+/* 60*/ DWORD   dwAlignStrideAlign;     // stride alignment
+/* 64*/ DWORD   dwRops[DD_ROP_SPACE];   // ROPS supported
+/* 84*/ DDSCAPS ddsOldCaps;             // Was DDSCAPS  ddsCaps. ddsCaps is of type DDSCAPS2 for DX6
+/* 88*/ DWORD   dwMinOverlayStretch;    // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 8c*/ DWORD   dwMaxOverlayStretch;    // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 90*/ DWORD   dwMinLiveVideoStretch;  // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 94*/ DWORD   dwMaxLiveVideoStretch;  // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 98*/ DWORD   dwMinHwCodecStretch;    // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* 9c*/ DWORD   dwMaxHwCodecStretch;    // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
+/* a0*/ DWORD   dwReserved1;            // reserved
+/* a4*/ DWORD   dwReserved2;            // reserved
+/* a8*/ DWORD   dwReserved3;            // reserved
+/* ac*/ DWORD   dwSVBCaps;              // driver specific capabilities for System->Vmem blts
+/* b0*/ DWORD   dwSVBCKeyCaps;          // driver color key capabilities for System->Vmem blts
+/* b4*/ DWORD   dwSVBFXCaps;            // driver FX capabilities for System->Vmem blts
+/* b8*/ DWORD   dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
+/* d8*/ DWORD   dwVSBCaps;              // driver specific capabilities for Vmem->System blts
+/* dc*/ DWORD   dwVSBCKeyCaps;          // driver color key capabilities for Vmem->System blts
+/* e0*/ DWORD   dwVSBFXCaps;            // driver FX capabilities for Vmem->System blts
+/* e4*/ DWORD   dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
+/*104*/ DWORD   dwSSBCaps;              // driver specific capabilities for System->System blts
+/*108*/ DWORD   dwSSBCKeyCaps;          // driver color key capabilities for System->System blts
+/*10c*/ DWORD   dwSSBFXCaps;            // driver FX capabilities for System->System blts
+/*110*/ DWORD   dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
+/*130*/ DWORD   dwMaxVideoPorts;        // maximum number of usable video ports
+/*134*/ DWORD   dwCurrVideoPorts;       // current number of video ports used
+/*138*/ DWORD   dwSVBCaps2;             // more driver specific capabilities for System->Vmem blts
+/*13c*/ DWORD   dwNLVBCaps;               // driver specific capabilities for non-local->local vidmem blts
+/*140*/ DWORD   dwNLVBCaps2;              // more driver specific capabilities non-local->local vidmem blts
+/*144*/ DWORD   dwNLVBCKeyCaps;           // driver color key capabilities for non-local->local vidmem blts
+/*148*/ DWORD   dwNLVBFXCaps;             // driver FX capabilities for non-local->local blts
+/*14c*/ DWORD   dwNLVBRops[DD_ROP_SPACE]; // ROPS supported for non-local->local blts
+// Members added for DX6 release
+/*16c*/ DDSCAPS2 ddsCaps;               // Surface Caps
+} DDCAPS_DX7;
+typedef DDCAPS_DX7 FAR* LPDDCAPS_DX7;
+
+
+#if DIRECTDRAW_VERSION <= 0x300
+    typedef DDCAPS_DX3 DDCAPS;
+#elif DIRECTDRAW_VERSION <= 0x500
+    typedef DDCAPS_DX5 DDCAPS;
+#elif DIRECTDRAW_VERSION <= 0x600
+    typedef DDCAPS_DX6 DDCAPS;
+#else
+    typedef DDCAPS_DX7 DDCAPS;
+#endif
+
+typedef DDCAPS FAR* LPDDCAPS;
+
+
+
+/*
+ * DDPIXELFORMAT
+ */
+typedef struct _DDPIXELFORMAT
+{
+    DWORD       dwSize;                 // size of structure
+    DWORD       dwFlags;                // pixel format flags
+    DWORD       dwFourCC;               // (FOURCC code)
+    union
+    {
+        DWORD   dwRGBBitCount;          // how many bits per pixel
+        DWORD   dwYUVBitCount;          // how many bits per pixel
+        DWORD   dwZBufferBitDepth;      // how many total bits/pixel in z buffer (including any stencil bits)
+        DWORD   dwAlphaBitDepth;        // how many bits for alpha channels
+        DWORD   dwLuminanceBitCount;    // how many bits per pixel
+        DWORD   dwBumpBitCount;         // how many bits per "buxel", total
+        DWORD   dwPrivateFormatBitCount;// Bits per pixel of private driver formats. Only valid in texture
+                                        // format list and if DDPF_D3DFORMAT is set
+    } DUMMYUNIONNAMEN(1);
+    union
+    {
+        DWORD   dwRBitMask;             // mask for red bit
+        DWORD   dwYBitMask;             // mask for Y bits
+        DWORD   dwStencilBitDepth;      // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
+        DWORD   dwLuminanceBitMask;     // mask for luminance bits
+        DWORD   dwBumpDuBitMask;        // mask for bump map U delta bits
+        DWORD   dwOperations;           // DDPF_D3DFORMAT Operations
+    } DUMMYUNIONNAMEN(2);
+    union
+    {
+        DWORD   dwGBitMask;             // mask for green bits
+        DWORD   dwUBitMask;             // mask for U bits
+        DWORD   dwZBitMask;             // mask for Z bits
+        DWORD   dwBumpDvBitMask;        // mask for bump map V delta bits
+        struct
+        {
+            WORD    wFlipMSTypes;       // Multisample methods supported via flip for this D3DFORMAT
+            WORD    wBltMSTypes;        // Multisample methods supported via blt for this D3DFORMAT
+        } MultiSampleCaps;
+
+    } DUMMYUNIONNAMEN(3);
+    union
+    {
+        DWORD   dwBBitMask;             // mask for blue bits
+        DWORD   dwVBitMask;             // mask for V bits
+        DWORD   dwStencilBitMask;       // mask for stencil bits
+        DWORD   dwBumpLuminanceBitMask; // mask for luminance in bump map
+    } DUMMYUNIONNAMEN(4);
+    union
+    {
+        DWORD   dwRGBAlphaBitMask;      // mask for alpha channel
+        DWORD   dwYUVAlphaBitMask;      // mask for alpha channel
+        DWORD   dwLuminanceAlphaBitMask;// mask for alpha channel
+        DWORD   dwRGBZBitMask;          // mask for Z channel
+        DWORD   dwYUVZBitMask;          // mask for Z channel
+    } DUMMYUNIONNAMEN(5);
+} DDPIXELFORMAT;
+
+typedef DDPIXELFORMAT FAR* LPDDPIXELFORMAT;
+
+/*
+ * DDOVERLAYFX
+ */
+typedef struct _DDOVERLAYFX
+{
+    DWORD       dwSize;                         // size of structure
+    DWORD       dwAlphaEdgeBlendBitDepth;       // Bit depth used to specify constant for alpha edge blend
+    DWORD       dwAlphaEdgeBlend;               // Constant to use as alpha for edge blend
+    DWORD       dwReserved;
+    DWORD       dwAlphaDestConstBitDepth;       // Bit depth used to specify alpha constant for destination
+    union
+    {
+        DWORD   dwAlphaDestConst;               // Constant to use as alpha channel for dest
+        LPDIRECTDRAWSURFACE lpDDSAlphaDest;     // Surface to use as alpha channel for dest
+    } DUMMYUNIONNAMEN(1);
+    DWORD       dwAlphaSrcConstBitDepth;        // Bit depth used to specify alpha constant for source
+    union
+    {
+        DWORD   dwAlphaSrcConst;                // Constant to use as alpha channel for src
+        LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      // Surface to use as alpha channel for src
+    } DUMMYUNIONNAMEN(2);
+    DDCOLORKEY  dckDestColorkey;                // DestColorkey override
+    DDCOLORKEY  dckSrcColorkey;                 // DestColorkey override
+    DWORD       dwDDFX;                         // Overlay FX
+    DWORD       dwFlags;                        // flags
+} DDOVERLAYFX;
+
+typedef DDOVERLAYFX FAR *LPDDOVERLAYFX;
+
+
+/*
+ * DDBLTBATCH: BltBatch entry structure
+ */
+typedef struct _DDBLTBATCH
+{
+    LPRECT              lprDest;
+    LPDIRECTDRAWSURFACE lpDDSSrc;
+    LPRECT              lprSrc;
+    DWORD               dwFlags;
+    LPDDBLTFX           lpDDBltFx;
+} DDBLTBATCH;
+
+typedef DDBLTBATCH FAR * LPDDBLTBATCH;
+
+
+/*
+ * DDGAMMARAMP
+ */
+typedef struct _DDGAMMARAMP
+{
+    WORD                red[256];
+    WORD                green[256];
+    WORD                blue[256];
+} DDGAMMARAMP;
+typedef DDGAMMARAMP FAR * LPDDGAMMARAMP;
+
+/*
+ *  This is the structure within which DirectDraw returns data about the current graphics driver and chipset
+ */
+
+#define MAX_DDDEVICEID_STRING           512
+
+typedef struct tagDDDEVICEIDENTIFIER
+{
+    /*
+     * These elements are for presentation to the user only. They should not be used to identify particular
+     * drivers, since this is unreliable and many different strings may be associated with the same
+     * device, and the same driver from different vendors.
+     */
+    char    szDriver[MAX_DDDEVICEID_STRING];
+    char    szDescription[MAX_DDDEVICEID_STRING];
+
+    /*
+     * This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
+     * on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
+     * drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
+     *
+     * This version has the form:
+     *  wProduct = HIWORD(liDriverVersion.HighPart)
+     *  wVersion = LOWORD(liDriverVersion.HighPart)
+     *  wSubVersion = HIWORD(liDriverVersion.LowPart)
+     *  wBuild = LOWORD(liDriverVersion.LowPart)
+     */
+#ifdef _WIN32
+    LARGE_INTEGER liDriverVersion;      /* Defined for applications and other 32 bit components */
+#else
+    DWORD   dwDriverVersionLowPart;     /* Defined for 16 bit driver components */
+    DWORD   dwDriverVersionHighPart;
+#endif
+
+
+    /*
+     * These elements can be used to identify particular chipsets. Use with extreme caution.
+     *   dwVendorId     Identifies the manufacturer. May be zero if unknown.
+     *   dwDeviceId     Identifies the type of chipset. May be zero if unknown.
+     *   dwSubSysId     Identifies the subsystem, typically this means the particular board. May be zero if unknown.
+     *   dwRevision     Identifies the revision level of the chipset. May be zero if unknown.
+     */
+    DWORD   dwVendorId;
+    DWORD   dwDeviceId;
+    DWORD   dwSubSysId;
+    DWORD   dwRevision;
+
+    /*
+     * This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
+     * driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
+     * reprofile the graphics subsystem.
+     * This element can also be used to identify particular problematic drivers.
+     */
+    GUID    guidDeviceIdentifier;
+} DDDEVICEIDENTIFIER, * LPDDDEVICEIDENTIFIER;
+
+typedef struct tagDDDEVICEIDENTIFIER2
+{
+    /*
+     * These elements are for presentation to the user only. They should not be used to identify particular
+     * drivers, since this is unreliable and many different strings may be associated with the same
+     * device, and the same driver from different vendors.
+     */
+    char    szDriver[MAX_DDDEVICEID_STRING];
+    char    szDescription[MAX_DDDEVICEID_STRING];
+
+    /*
+     * This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
+     * on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
+     * drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
+     *
+     * This version has the form:
+     *  wProduct = HIWORD(liDriverVersion.HighPart)
+     *  wVersion = LOWORD(liDriverVersion.HighPart)
+     *  wSubVersion = HIWORD(liDriverVersion.LowPart)
+     *  wBuild = LOWORD(liDriverVersion.LowPart)
+     */
+#ifdef _WIN32
+    LARGE_INTEGER liDriverVersion;      /* Defined for applications and other 32 bit components */
+#else
+    DWORD   dwDriverVersionLowPart;     /* Defined for 16 bit driver components */
+    DWORD   dwDriverVersionHighPart;
+#endif
+
+
+    /*
+     * These elements can be used to identify particular chipsets. Use with extreme caution.
+     *   dwVendorId     Identifies the manufacturer. May be zero if unknown.
+     *   dwDeviceId     Identifies the type of chipset. May be zero if unknown.
+     *   dwSubSysId     Identifies the subsystem, typically this means the particular board. May be zero if unknown.
+     *   dwRevision     Identifies the revision level of the chipset. May be zero if unknown.
+     */
+    DWORD   dwVendorId;
+    DWORD   dwDeviceId;
+    DWORD   dwSubSysId;
+    DWORD   dwRevision;
+
+    /*
+     * This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
+     * driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
+     * reprofile the graphics subsystem.
+     * This element can also be used to identify particular problematic drivers.
+     */
+    GUID    guidDeviceIdentifier;
+
+    /*
+     * This element is used to determine the Windows Hardware Quality Lab (WHQL)
+     * certification level for this driver/device pair.
+     */
+    DWORD   dwWHQLLevel;
+
+} DDDEVICEIDENTIFIER2, * LPDDDEVICEIDENTIFIER2;
+
+/*
+ * Flags for the IDirectDraw4::GetDeviceIdentifier method
+ */
+
+/*
+ * This flag causes GetDeviceIdentifier to return information about the host (typically 2D) adapter in a system equipped
+ * with a stacked secondary 3D adapter. Such an adapter appears to the application as if it were part of the
+ * host adapter, but is typically physcially located on a separate card. The stacked secondary's information is
+ * returned when GetDeviceIdentifier's dwFlags field is zero, since this most accurately reflects the qualities
+ * of the DirectDraw object involved.
+ */
+#define DDGDI_GETHOSTIDENTIFIER         0x00000001L
+
+/*
+ * Macros for interpretting DDEVICEIDENTIFIER2.dwWHQLLevel
+ */
+#define GET_WHQL_YEAR( dwWHQLLevel ) \
+    ( (dwWHQLLevel) / 0x10000 )
+#define GET_WHQL_MONTH( dwWHQLLevel ) \
+    ( ( (dwWHQLLevel) / 0x100 ) & 0x00ff )
+#define GET_WHQL_DAY( dwWHQLLevel ) \
+    ( (dwWHQLLevel) & 0xff )
+
+
+/*
+ * callbacks
+ */
+typedef DWORD   (FAR PASCAL *LPCLIPPERCALLBACK)(LPDIRECTDRAWCLIPPER lpDDClipper, HWND hWnd, DWORD code, LPVOID lpContext );
+#ifdef STREAMING
+typedef DWORD   (FAR PASCAL *LPSURFACESTREAMINGCALLBACK)(DWORD);
+#endif
+
+
+/*
+ * INTERACES FOLLOW:
+ *      IDirectDraw
+ *      IDirectDrawClipper
+ *      IDirectDrawPalette
+ *      IDirectDrawSurface
+ */
+
+/*
+ * IDirectDraw
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDraw
+DECLARE_INTERFACE_( IDirectDraw, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDraw methods ***/
+    STDMETHOD(Compact)(THIS) PURE;
+    STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreateSurface)(THIS_  LPDDSURFACEDESC, LPDIRECTDRAWSURFACE FAR *, IUnknown FAR *) PURE;
+    STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE, LPDIRECTDRAWSURFACE FAR * ) PURE;
+    STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC, LPVOID, LPDDENUMMODESCALLBACK ) PURE;
+    STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC, LPVOID,LPDDENUMSURFACESCALLBACK ) PURE;
+    STDMETHOD(FlipToGDISurface)(THIS) PURE;
+    STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
+    STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC) PURE;
+    STDMETHOD(GetFourCCCodes)(THIS_  LPDWORD, LPDWORD ) PURE;
+    STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE FAR *) PURE;
+    STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
+    STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
+    STDMETHOD(RestoreDisplayMode)(THIS) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
+    STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD) PURE;
+    STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDraw_QueryInterface(p, a, b)         (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDraw_AddRef(p)                       (p)->lpVtbl->AddRef(p)
+#define IDirectDraw_Release(p)                      (p)->lpVtbl->Release(p)
+#define IDirectDraw_Compact(p)                      (p)->lpVtbl->Compact(p)
+#define IDirectDraw_CreateClipper(p, a, b, c)       (p)->lpVtbl->CreateClipper(p, a, b, c)
+#define IDirectDraw_CreatePalette(p, a, b, c, d)    (p)->lpVtbl->CreatePalette(p, a, b, c, d)
+#define IDirectDraw_CreateSurface(p, a, b, c)       (p)->lpVtbl->CreateSurface(p, a, b, c)
+#define IDirectDraw_DuplicateSurface(p, a, b)       (p)->lpVtbl->DuplicateSurface(p, a, b)
+#define IDirectDraw_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
+#define IDirectDraw_EnumSurfaces(p, a, b, c, d)     (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
+#define IDirectDraw_FlipToGDISurface(p)             (p)->lpVtbl->FlipToGDISurface(p)
+#define IDirectDraw_GetCaps(p, a, b)                (p)->lpVtbl->GetCaps(p, a, b)
+#define IDirectDraw_GetDisplayMode(p, a)            (p)->lpVtbl->GetDisplayMode(p, a)
+#define IDirectDraw_GetFourCCCodes(p, a, b)         (p)->lpVtbl->GetFourCCCodes(p, a, b)
+#define IDirectDraw_GetGDISurface(p, a)             (p)->lpVtbl->GetGDISurface(p, a)
+#define IDirectDraw_GetMonitorFrequency(p, a)       (p)->lpVtbl->GetMonitorFrequency(p, a)
+#define IDirectDraw_GetScanLine(p, a)               (p)->lpVtbl->GetScanLine(p, a)
+#define IDirectDraw_GetVerticalBlankStatus(p, a)    (p)->lpVtbl->GetVerticalBlankStatus(p, a)
+#define IDirectDraw_Initialize(p, a)                (p)->lpVtbl->Initialize(p, a)
+#define IDirectDraw_RestoreDisplayMode(p)           (p)->lpVtbl->RestoreDisplayMode(p)
+#define IDirectDraw_SetCooperativeLevel(p, a, b)    (p)->lpVtbl->SetCooperativeLevel(p, a, b)
+#define IDirectDraw_SetDisplayMode(p, a, b, c)      (p)->lpVtbl->SetDisplayMode(p, a, b, c)
+#define IDirectDraw_WaitForVerticalBlank(p, a, b)   (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
+#else
+#define IDirectDraw_QueryInterface(p, a, b)         (p)->QueryInterface(a, b)
+#define IDirectDraw_AddRef(p)                       (p)->AddRef()
+#define IDirectDraw_Release(p)                      (p)->Release()
+#define IDirectDraw_Compact(p)                      (p)->Compact()
+#define IDirectDraw_CreateClipper(p, a, b, c)       (p)->CreateClipper(a, b, c)
+#define IDirectDraw_CreatePalette(p, a, b, c, d)    (p)->CreatePalette(a, b, c, d)
+#define IDirectDraw_CreateSurface(p, a, b, c)       (p)->CreateSurface(a, b, c)
+#define IDirectDraw_DuplicateSurface(p, a, b)       (p)->DuplicateSurface(a, b)
+#define IDirectDraw_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
+#define IDirectDraw_EnumSurfaces(p, a, b, c, d)     (p)->EnumSurfaces(a, b, c, d)
+#define IDirectDraw_FlipToGDISurface(p)             (p)->FlipToGDISurface()
+#define IDirectDraw_GetCaps(p, a, b)                (p)->GetCaps(a, b)
+#define IDirectDraw_GetDisplayMode(p, a)            (p)->GetDisplayMode(a)
+#define IDirectDraw_GetFourCCCodes(p, a, b)         (p)->GetFourCCCodes(a, b)
+#define IDirectDraw_GetGDISurface(p, a)             (p)->GetGDISurface(a)
+#define IDirectDraw_GetMonitorFrequency(p, a)       (p)->GetMonitorFrequency(a)
+#define IDirectDraw_GetScanLine(p, a)               (p)->GetScanLine(a)
+#define IDirectDraw_GetVerticalBlankStatus(p, a)    (p)->GetVerticalBlankStatus(a)
+#define IDirectDraw_Initialize(p, a)                (p)->Initialize(a)
+#define IDirectDraw_RestoreDisplayMode(p)           (p)->RestoreDisplayMode()
+#define IDirectDraw_SetCooperativeLevel(p, a, b)    (p)->SetCooperativeLevel(a, b)
+#define IDirectDraw_SetDisplayMode(p, a, b, c)      (p)->SetDisplayMode(a, b, c)
+#define IDirectDraw_WaitForVerticalBlank(p, a, b)   (p)->WaitForVerticalBlank(a, b)
+#endif
+
+#endif
+
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDraw2
+DECLARE_INTERFACE_( IDirectDraw2, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDraw methods ***/
+    STDMETHOD(Compact)(THIS) PURE;
+    STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreateSurface)(THIS_  LPDDSURFACEDESC, LPDIRECTDRAWSURFACE FAR *, IUnknown FAR *) PURE;
+    STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE, LPDIRECTDRAWSURFACE FAR * ) PURE;
+    STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC, LPVOID, LPDDENUMMODESCALLBACK ) PURE;
+    STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC, LPVOID,LPDDENUMSURFACESCALLBACK ) PURE;
+    STDMETHOD(FlipToGDISurface)(THIS) PURE;
+    STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
+    STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC) PURE;
+    STDMETHOD(GetFourCCCodes)(THIS_  LPDWORD, LPDWORD ) PURE;
+    STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE FAR *) PURE;
+    STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
+    STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
+    STDMETHOD(RestoreDisplayMode)(THIS) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
+    STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD, DWORD, DWORD) PURE;
+    STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetAvailableVidMem)(THIS_ LPDDSCAPS, LPDWORD, LPDWORD) PURE;
+};
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDraw2_QueryInterface(p, a, b)         (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDraw2_AddRef(p)                       (p)->lpVtbl->AddRef(p)
+#define IDirectDraw2_Release(p)                      (p)->lpVtbl->Release(p)
+#define IDirectDraw2_Compact(p)                      (p)->lpVtbl->Compact(p)
+#define IDirectDraw2_CreateClipper(p, a, b, c)       (p)->lpVtbl->CreateClipper(p, a, b, c)
+#define IDirectDraw2_CreatePalette(p, a, b, c, d)    (p)->lpVtbl->CreatePalette(p, a, b, c, d)
+#define IDirectDraw2_CreateSurface(p, a, b, c)       (p)->lpVtbl->CreateSurface(p, a, b, c)
+#define IDirectDraw2_DuplicateSurface(p, a, b)       (p)->lpVtbl->DuplicateSurface(p, a, b)
+#define IDirectDraw2_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
+#define IDirectDraw2_EnumSurfaces(p, a, b, c, d)     (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
+#define IDirectDraw2_FlipToGDISurface(p)             (p)->lpVtbl->FlipToGDISurface(p)
+#define IDirectDraw2_GetCaps(p, a, b)                (p)->lpVtbl->GetCaps(p, a, b)
+#define IDirectDraw2_GetDisplayMode(p, a)            (p)->lpVtbl->GetDisplayMode(p, a)
+#define IDirectDraw2_GetFourCCCodes(p, a, b)         (p)->lpVtbl->GetFourCCCodes(p, a, b)
+#define IDirectDraw2_GetGDISurface(p, a)             (p)->lpVtbl->GetGDISurface(p, a)
+#define IDirectDraw2_GetMonitorFrequency(p, a)       (p)->lpVtbl->GetMonitorFrequency(p, a)
+#define IDirectDraw2_GetScanLine(p, a)               (p)->lpVtbl->GetScanLine(p, a)
+#define IDirectDraw2_GetVerticalBlankStatus(p, a)    (p)->lpVtbl->GetVerticalBlankStatus(p, a)
+#define IDirectDraw2_Initialize(p, a)                (p)->lpVtbl->Initialize(p, a)
+#define IDirectDraw2_RestoreDisplayMode(p)           (p)->lpVtbl->RestoreDisplayMode(p)
+#define IDirectDraw2_SetCooperativeLevel(p, a, b)    (p)->lpVtbl->SetCooperativeLevel(p, a, b)
+#define IDirectDraw2_SetDisplayMode(p, a, b, c, d, e) (p)->lpVtbl->SetDisplayMode(p, a, b, c, d, e)
+#define IDirectDraw2_WaitForVerticalBlank(p, a, b)   (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
+#define IDirectDraw2_GetAvailableVidMem(p, a, b, c)  (p)->lpVtbl->GetAvailableVidMem(p, a, b, c)
+#else
+#define IDirectDraw2_QueryInterface(p, a, b)         (p)->QueryInterface(a, b)
+#define IDirectDraw2_AddRef(p)                       (p)->AddRef()
+#define IDirectDraw2_Release(p)                      (p)->Release()
+#define IDirectDraw2_Compact(p)                      (p)->Compact()
+#define IDirectDraw2_CreateClipper(p, a, b, c)       (p)->CreateClipper(a, b, c)
+#define IDirectDraw2_CreatePalette(p, a, b, c, d)    (p)->CreatePalette(a, b, c, d)
+#define IDirectDraw2_CreateSurface(p, a, b, c)       (p)->CreateSurface(a, b, c)
+#define IDirectDraw2_DuplicateSurface(p, a, b)       (p)->DuplicateSurface(a, b)
+#define IDirectDraw2_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
+#define IDirectDraw2_EnumSurfaces(p, a, b, c, d)     (p)->EnumSurfaces(a, b, c, d)
+#define IDirectDraw2_FlipToGDISurface(p)             (p)->FlipToGDISurface()
+#define IDirectDraw2_GetCaps(p, a, b)                (p)->GetCaps(a, b)
+#define IDirectDraw2_GetDisplayMode(p, a)            (p)->GetDisplayMode(a)
+#define IDirectDraw2_GetFourCCCodes(p, a, b)         (p)->GetFourCCCodes(a, b)
+#define IDirectDraw2_GetGDISurface(p, a)             (p)->GetGDISurface(a)
+#define IDirectDraw2_GetMonitorFrequency(p, a)       (p)->GetMonitorFrequency(a)
+#define IDirectDraw2_GetScanLine(p, a)               (p)->GetScanLine(a)
+#define IDirectDraw2_GetVerticalBlankStatus(p, a)    (p)->GetVerticalBlankStatus(a)
+#define IDirectDraw2_Initialize(p, a)                (p)->Initialize(a)
+#define IDirectDraw2_RestoreDisplayMode(p)           (p)->RestoreDisplayMode()
+#define IDirectDraw2_SetCooperativeLevel(p, a, b)    (p)->SetCooperativeLevel(a, b)
+#define IDirectDraw2_SetDisplayMode(p, a, b, c, d, e) (p)->SetDisplayMode(a, b, c, d, e)
+#define IDirectDraw2_WaitForVerticalBlank(p, a, b)   (p)->WaitForVerticalBlank(a, b)
+#define IDirectDraw2_GetAvailableVidMem(p, a, b, c)  (p)->GetAvailableVidMem(a, b, c)
+#endif
+
+#endif
+
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDraw4
+DECLARE_INTERFACE_( IDirectDraw4, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDraw methods ***/
+    STDMETHOD(Compact)(THIS) PURE;
+    STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreateSurface)(THIS_  LPDDSURFACEDESC2, LPDIRECTDRAWSURFACE4 FAR *, IUnknown FAR *) PURE;
+    STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE4, LPDIRECTDRAWSURFACE4 FAR * ) PURE;
+    STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC2, LPVOID, LPDDENUMMODESCALLBACK2 ) PURE;
+    STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC2, LPVOID,LPDDENUMSURFACESCALLBACK2 ) PURE;
+    STDMETHOD(FlipToGDISurface)(THIS) PURE;
+    STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
+    STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC2) PURE;
+    STDMETHOD(GetFourCCCodes)(THIS_  LPDWORD, LPDWORD ) PURE;
+    STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE4 FAR *) PURE;
+    STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
+    STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
+    STDMETHOD(RestoreDisplayMode)(THIS) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
+    STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD, DWORD, DWORD) PURE;
+    STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetAvailableVidMem)(THIS_ LPDDSCAPS2, LPDWORD, LPDWORD) PURE;
+    /*** Added in the V4 Interface ***/
+    STDMETHOD(GetSurfaceFromDC) (THIS_ HDC, LPDIRECTDRAWSURFACE4 *) PURE;
+    STDMETHOD(RestoreAllSurfaces)(THIS) PURE;
+    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+    STDMETHOD(GetDeviceIdentifier)(THIS_ LPDDDEVICEIDENTIFIER, DWORD ) PURE;
+};
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDraw4_QueryInterface(p, a, b)         (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDraw4_AddRef(p)                       (p)->lpVtbl->AddRef(p)
+#define IDirectDraw4_Release(p)                      (p)->lpVtbl->Release(p)
+#define IDirectDraw4_Compact(p)                      (p)->lpVtbl->Compact(p)
+#define IDirectDraw4_CreateClipper(p, a, b, c)       (p)->lpVtbl->CreateClipper(p, a, b, c)
+#define IDirectDraw4_CreatePalette(p, a, b, c, d)    (p)->lpVtbl->CreatePalette(p, a, b, c, d)
+#define IDirectDraw4_CreateSurface(p, a, b, c)       (p)->lpVtbl->CreateSurface(p, a, b, c)
+#define IDirectDraw4_DuplicateSurface(p, a, b)       (p)->lpVtbl->DuplicateSurface(p, a, b)
+#define IDirectDraw4_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
+#define IDirectDraw4_EnumSurfaces(p, a, b, c, d)     (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
+#define IDirectDraw4_FlipToGDISurface(p)             (p)->lpVtbl->FlipToGDISurface(p)
+#define IDirectDraw4_GetCaps(p, a, b)                (p)->lpVtbl->GetCaps(p, a, b)
+#define IDirectDraw4_GetDisplayMode(p, a)            (p)->lpVtbl->GetDisplayMode(p, a)
+#define IDirectDraw4_GetFourCCCodes(p, a, b)         (p)->lpVtbl->GetFourCCCodes(p, a, b)
+#define IDirectDraw4_GetGDISurface(p, a)             (p)->lpVtbl->GetGDISurface(p, a)
+#define IDirectDraw4_GetMonitorFrequency(p, a)       (p)->lpVtbl->GetMonitorFrequency(p, a)
+#define IDirectDraw4_GetScanLine(p, a)               (p)->lpVtbl->GetScanLine(p, a)
+#define IDirectDraw4_GetVerticalBlankStatus(p, a)    (p)->lpVtbl->GetVerticalBlankStatus(p, a)
+#define IDirectDraw4_Initialize(p, a)                (p)->lpVtbl->Initialize(p, a)
+#define IDirectDraw4_RestoreDisplayMode(p)           (p)->lpVtbl->RestoreDisplayMode(p)
+#define IDirectDraw4_SetCooperativeLevel(p, a, b)    (p)->lpVtbl->SetCooperativeLevel(p, a, b)
+#define IDirectDraw4_SetDisplayMode(p, a, b, c, d, e) (p)->lpVtbl->SetDisplayMode(p, a, b, c, d, e)
+#define IDirectDraw4_WaitForVerticalBlank(p, a, b)   (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
+#define IDirectDraw4_GetAvailableVidMem(p, a, b, c)  (p)->lpVtbl->GetAvailableVidMem(p, a, b, c)
+#define IDirectDraw4_GetSurfaceFromDC(p, a, b)       (p)->lpVtbl->GetSurfaceFromDC(p, a, b)
+#define IDirectDraw4_RestoreAllSurfaces(p)           (p)->lpVtbl->RestoreAllSurfaces(p)
+#define IDirectDraw4_TestCooperativeLevel(p)         (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirectDraw4_GetDeviceIdentifier(p,a,b)      (p)->lpVtbl->GetDeviceIdentifier(p,a,b)
+#else
+#define IDirectDraw4_QueryInterface(p, a, b)         (p)->QueryInterface(a, b)
+#define IDirectDraw4_AddRef(p)                       (p)->AddRef()
+#define IDirectDraw4_Release(p)                      (p)->Release()
+#define IDirectDraw4_Compact(p)                      (p)->Compact()
+#define IDirectDraw4_CreateClipper(p, a, b, c)       (p)->CreateClipper(a, b, c)
+#define IDirectDraw4_CreatePalette(p, a, b, c, d)    (p)->CreatePalette(a, b, c, d)
+#define IDirectDraw4_CreateSurface(p, a, b, c)       (p)->CreateSurface(a, b, c)
+#define IDirectDraw4_DuplicateSurface(p, a, b)       (p)->DuplicateSurface(a, b)
+#define IDirectDraw4_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
+#define IDirectDraw4_EnumSurfaces(p, a, b, c, d)     (p)->EnumSurfaces(a, b, c, d)
+#define IDirectDraw4_FlipToGDISurface(p)             (p)->FlipToGDISurface()
+#define IDirectDraw4_GetCaps(p, a, b)                (p)->GetCaps(a, b)
+#define IDirectDraw4_GetDisplayMode(p, a)            (p)->GetDisplayMode(a)
+#define IDirectDraw4_GetFourCCCodes(p, a, b)         (p)->GetFourCCCodes(a, b)
+#define IDirectDraw4_GetGDISurface(p, a)             (p)->GetGDISurface(a)
+#define IDirectDraw4_GetMonitorFrequency(p, a)       (p)->GetMonitorFrequency(a)
+#define IDirectDraw4_GetScanLine(p, a)               (p)->GetScanLine(a)
+#define IDirectDraw4_GetVerticalBlankStatus(p, a)    (p)->GetVerticalBlankStatus(a)
+#define IDirectDraw4_Initialize(p, a)                (p)->Initialize(a)
+#define IDirectDraw4_RestoreDisplayMode(p)           (p)->RestoreDisplayMode()
+#define IDirectDraw4_SetCooperativeLevel(p, a, b)    (p)->SetCooperativeLevel(a, b)
+#define IDirectDraw4_SetDisplayMode(p, a, b, c, d, e) (p)->SetDisplayMode(a, b, c, d, e)
+#define IDirectDraw4_WaitForVerticalBlank(p, a, b)   (p)->WaitForVerticalBlank(a, b)
+#define IDirectDraw4_GetAvailableVidMem(p, a, b, c)  (p)->GetAvailableVidMem(a, b, c)
+#define IDirectDraw4_GetSurfaceFromDC(p, a, b)       (p)->GetSurfaceFromDC(a, b)
+#define IDirectDraw4_RestoreAllSurfaces(p)           (p)->RestoreAllSurfaces()
+#define IDirectDraw4_TestCooperativeLevel(p)         (p)->TestCooperativeLevel()
+#define IDirectDraw4_GetDeviceIdentifier(p,a,b)      (p)->GetDeviceIdentifier(a,b)
+#endif
+
+#endif
+
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDraw7
+DECLARE_INTERFACE_( IDirectDraw7, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDraw methods ***/
+    STDMETHOD(Compact)(THIS) PURE;
+    STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
+    STDMETHOD(CreateSurface)(THIS_  LPDDSURFACEDESC2, LPDIRECTDRAWSURFACE7 FAR *, IUnknown FAR *) PURE;
+    STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE7, LPDIRECTDRAWSURFACE7 FAR * ) PURE;
+    STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC2, LPVOID, LPDDENUMMODESCALLBACK2 ) PURE;
+    STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC2, LPVOID,LPDDENUMSURFACESCALLBACK7 ) PURE;
+    STDMETHOD(FlipToGDISurface)(THIS) PURE;
+    STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
+    STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC2) PURE;
+    STDMETHOD(GetFourCCCodes)(THIS_  LPDWORD, LPDWORD ) PURE;
+    STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE7 FAR *) PURE;
+    STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
+    STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
+    STDMETHOD(RestoreDisplayMode)(THIS) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
+    STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD, DWORD, DWORD) PURE;
+    STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetAvailableVidMem)(THIS_ LPDDSCAPS2, LPDWORD, LPDWORD) PURE;
+    /*** Added in the V4 Interface ***/
+    STDMETHOD(GetSurfaceFromDC) (THIS_ HDC, LPDIRECTDRAWSURFACE7 *) PURE;
+    STDMETHOD(RestoreAllSurfaces)(THIS) PURE;
+    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+    STDMETHOD(GetDeviceIdentifier)(THIS_ LPDDDEVICEIDENTIFIER2, DWORD ) PURE;
+    STDMETHOD(StartModeTest)(THIS_ LPSIZE, DWORD, DWORD ) PURE;
+    STDMETHOD(EvaluateMode)(THIS_ DWORD, DWORD * ) PURE;
+};
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDraw7_QueryInterface(p, a, b)         (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDraw7_AddRef(p)                       (p)->lpVtbl->AddRef(p)
+#define IDirectDraw7_Release(p)                      (p)->lpVtbl->Release(p)
+#define IDirectDraw7_Compact(p)                      (p)->lpVtbl->Compact(p)
+#define IDirectDraw7_CreateClipper(p, a, b, c)       (p)->lpVtbl->CreateClipper(p, a, b, c)
+#define IDirectDraw7_CreatePalette(p, a, b, c, d)    (p)->lpVtbl->CreatePalette(p, a, b, c, d)
+#define IDirectDraw7_CreateSurface(p, a, b, c)       (p)->lpVtbl->CreateSurface(p, a, b, c)
+#define IDirectDraw7_DuplicateSurface(p, a, b)       (p)->lpVtbl->DuplicateSurface(p, a, b)
+#define IDirectDraw7_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
+#define IDirectDraw7_EnumSurfaces(p, a, b, c, d)     (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
+#define IDirectDraw7_FlipToGDISurface(p)             (p)->lpVtbl->FlipToGDISurface(p)
+#define IDirectDraw7_GetCaps(p, a, b)                (p)->lpVtbl->GetCaps(p, a, b)
+#define IDirectDraw7_GetDisplayMode(p, a)            (p)->lpVtbl->GetDisplayMode(p, a)
+#define IDirectDraw7_GetFourCCCodes(p, a, b)         (p)->lpVtbl->GetFourCCCodes(p, a, b)
+#define IDirectDraw7_GetGDISurface(p, a)             (p)->lpVtbl->GetGDISurface(p, a)
+#define IDirectDraw7_GetMonitorFrequency(p, a)       (p)->lpVtbl->GetMonitorFrequency(p, a)
+#define IDirectDraw7_GetScanLine(p, a)               (p)->lpVtbl->GetScanLine(p, a)
+#define IDirectDraw7_GetVerticalBlankStatus(p, a)    (p)->lpVtbl->GetVerticalBlankStatus(p, a)
+#define IDirectDraw7_Initialize(p, a)                (p)->lpVtbl->Initialize(p, a)
+#define IDirectDraw7_RestoreDisplayMode(p)           (p)->lpVtbl->RestoreDisplayMode(p)
+#define IDirectDraw7_SetCooperativeLevel(p, a, b)    (p)->lpVtbl->SetCooperativeLevel(p, a, b)
+#define IDirectDraw7_SetDisplayMode(p, a, b, c, d, e) (p)->lpVtbl->SetDisplayMode(p, a, b, c, d, e)
+#define IDirectDraw7_WaitForVerticalBlank(p, a, b)   (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
+#define IDirectDraw7_GetAvailableVidMem(p, a, b, c)  (p)->lpVtbl->GetAvailableVidMem(p, a, b, c)
+#define IDirectDraw7_GetSurfaceFromDC(p, a, b)       (p)->lpVtbl->GetSurfaceFromDC(p, a, b)
+#define IDirectDraw7_RestoreAllSurfaces(p)           (p)->lpVtbl->RestoreAllSurfaces(p)
+#define IDirectDraw7_TestCooperativeLevel(p)         (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirectDraw7_GetDeviceIdentifier(p,a,b)      (p)->lpVtbl->GetDeviceIdentifier(p,a,b)
+#define IDirectDraw7_StartModeTest(p,a,b,c)        (p)->lpVtbl->StartModeTest(p,a,b,c)
+#define IDirectDraw7_EvaluateMode(p,a,b)           (p)->lpVtbl->EvaluateMode(p,a,b)
+#else
+#define IDirectDraw7_QueryInterface(p, a, b)         (p)->QueryInterface(a, b)
+#define IDirectDraw7_AddRef(p)                       (p)->AddRef()
+#define IDirectDraw7_Release(p)                      (p)->Release()
+#define IDirectDraw7_Compact(p)                      (p)->Compact()
+#define IDirectDraw7_CreateClipper(p, a, b, c)       (p)->CreateClipper(a, b, c)
+#define IDirectDraw7_CreatePalette(p, a, b, c, d)    (p)->CreatePalette(a, b, c, d)
+#define IDirectDraw7_CreateSurface(p, a, b, c)       (p)->CreateSurface(a, b, c)
+#define IDirectDraw7_DuplicateSurface(p, a, b)       (p)->DuplicateSurface(a, b)
+#define IDirectDraw7_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
+#define IDirectDraw7_EnumSurfaces(p, a, b, c, d)     (p)->EnumSurfaces(a, b, c, d)
+#define IDirectDraw7_FlipToGDISurface(p)             (p)->FlipToGDISurface()
+#define IDirectDraw7_GetCaps(p, a, b)                (p)->GetCaps(a, b)
+#define IDirectDraw7_GetDisplayMode(p, a)            (p)->GetDisplayMode(a)
+#define IDirectDraw7_GetFourCCCodes(p, a, b)         (p)->GetFourCCCodes(a, b)
+#define IDirectDraw7_GetGDISurface(p, a)             (p)->GetGDISurface(a)
+#define IDirectDraw7_GetMonitorFrequency(p, a)       (p)->GetMonitorFrequency(a)
+#define IDirectDraw7_GetScanLine(p, a)               (p)->GetScanLine(a)
+#define IDirectDraw7_GetVerticalBlankStatus(p, a)    (p)->GetVerticalBlankStatus(a)
+#define IDirectDraw7_Initialize(p, a)                (p)->Initialize(a)
+#define IDirectDraw7_RestoreDisplayMode(p)           (p)->RestoreDisplayMode()
+#define IDirectDraw7_SetCooperativeLevel(p, a, b)    (p)->SetCooperativeLevel(a, b)
+#define IDirectDraw7_SetDisplayMode(p, a, b, c, d, e) (p)->SetDisplayMode(a, b, c, d, e)
+#define IDirectDraw7_WaitForVerticalBlank(p, a, b)   (p)->WaitForVerticalBlank(a, b)
+#define IDirectDraw7_GetAvailableVidMem(p, a, b, c)  (p)->GetAvailableVidMem(a, b, c)
+#define IDirectDraw7_GetSurfaceFromDC(p, a, b)       (p)->GetSurfaceFromDC(a, b)
+#define IDirectDraw7_RestoreAllSurfaces(p)           (p)->RestoreAllSurfaces()
+#define IDirectDraw7_TestCooperativeLevel(p)         (p)->TestCooperativeLevel()
+#define IDirectDraw7_GetDeviceIdentifier(p,a,b)      (p)->GetDeviceIdentifier(a,b)
+#define IDirectDraw7_StartModeTest(p,a,b,c)        (p)->lpVtbl->StartModeTest(a,b,c)
+#define IDirectDraw7_EvaluateMode(p,a,b)           (p)->lpVtbl->EvaluateMode(a,b)
+#endif
+
+#endif
+
+
+/*
+ * IDirectDrawPalette
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDrawPalette
+DECLARE_INTERFACE_( IDirectDrawPalette, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawPalette methods ***/
+    STDMETHOD(GetCaps)(THIS_ LPDWORD) PURE;
+    STDMETHOD(GetEntries)(THIS_ DWORD,DWORD,DWORD,LPPALETTEENTRY) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, DWORD, LPPALETTEENTRY) PURE;
+    STDMETHOD(SetEntries)(THIS_ DWORD,DWORD,DWORD,LPPALETTEENTRY) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawPalette_QueryInterface(p, a, b)      (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDrawPalette_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirectDrawPalette_Release(p)                   (p)->lpVtbl->Release(p)
+#define IDirectDrawPalette_GetCaps(p, a)                (p)->lpVtbl->GetCaps(p, a)
+#define IDirectDrawPalette_GetEntries(p, a, b, c, d)    (p)->lpVtbl->GetEntries(p, a, b, c, d)
+#define IDirectDrawPalette_Initialize(p, a, b, c)       (p)->lpVtbl->Initialize(p, a, b, c)
+#define IDirectDrawPalette_SetEntries(p, a, b, c, d)    (p)->lpVtbl->SetEntries(p, a, b, c, d)
+#else
+#define IDirectDrawPalette_QueryInterface(p, a, b)      (p)->QueryInterface(a, b)
+#define IDirectDrawPalette_AddRef(p)                    (p)->AddRef()
+#define IDirectDrawPalette_Release(p)                   (p)->Release()
+#define IDirectDrawPalette_GetCaps(p, a)                (p)->GetCaps(a)
+#define IDirectDrawPalette_GetEntries(p, a, b, c, d)    (p)->GetEntries(a, b, c, d)
+#define IDirectDrawPalette_Initialize(p, a, b, c)       (p)->Initialize(a, b, c)
+#define IDirectDrawPalette_SetEntries(p, a, b, c, d)    (p)->SetEntries(a, b, c, d)
+#endif
+
+#endif
+
+
+/*
+ * IDirectDrawClipper
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDrawClipper
+DECLARE_INTERFACE_( IDirectDrawClipper, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawClipper methods ***/
+    STDMETHOD(GetClipList)(THIS_ LPRECT, LPRGNDATA, LPDWORD) PURE;
+    STDMETHOD(GetHWnd)(THIS_ HWND FAR *) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, DWORD) PURE;
+    STDMETHOD(IsClipListChanged)(THIS_ BOOL FAR *) PURE;
+    STDMETHOD(SetClipList)(THIS_ LPRGNDATA,DWORD) PURE;
+    STDMETHOD(SetHWnd)(THIS_ DWORD, HWND ) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawClipper_QueryInterface(p, a, b)  (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDrawClipper_AddRef(p)                (p)->lpVtbl->AddRef(p)
+#define IDirectDrawClipper_Release(p)               (p)->lpVtbl->Release(p)
+#define IDirectDrawClipper_GetClipList(p, a, b, c)  (p)->lpVtbl->GetClipList(p, a, b, c)
+#define IDirectDrawClipper_GetHWnd(p, a)            (p)->lpVtbl->GetHWnd(p, a)
+#define IDirectDrawClipper_Initialize(p, a, b)      (p)->lpVtbl->Initialize(p, a, b)
+#define IDirectDrawClipper_IsClipListChanged(p, a)  (p)->lpVtbl->IsClipListChanged(p, a)
+#define IDirectDrawClipper_SetClipList(p, a, b)     (p)->lpVtbl->SetClipList(p, a, b)
+#define IDirectDrawClipper_SetHWnd(p, a, b)         (p)->lpVtbl->SetHWnd(p, a, b)
+#else
+#define IDirectDrawClipper_QueryInterface(p, a, b)  (p)->QueryInterface(a, b)
+#define IDirectDrawClipper_AddRef(p)                (p)->AddRef()
+#define IDirectDrawClipper_Release(p)               (p)->Release()
+#define IDirectDrawClipper_GetClipList(p, a, b, c)  (p)->GetClipList(a, b, c)
+#define IDirectDrawClipper_GetHWnd(p, a)            (p)->GetHWnd(a)
+#define IDirectDrawClipper_Initialize(p, a, b)      (p)->Initialize(a, b)
+#define IDirectDrawClipper_IsClipListChanged(p, a)  (p)->IsClipListChanged(a)
+#define IDirectDrawClipper_SetClipList(p, a, b)     (p)->SetClipList(a, b)
+#define IDirectDrawClipper_SetHWnd(p, a, b)         (p)->SetHWnd(a, b)
+#endif
+
+#endif
+
+/*
+ * IDirectDrawSurface and related interfaces
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDrawSurface
+DECLARE_INTERFACE_( IDirectDrawSurface, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawSurface methods ***/
+    STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE) PURE;
+    STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
+    STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE, LPRECT,DWORD, LPDDBLTFX) PURE;
+    STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
+    STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE, LPRECT,DWORD) PURE;
+    STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE) PURE;
+    STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
+    STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
+    STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
+    STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE FAR *) PURE;
+    STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
+    STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
+    STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
+    STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
+    STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
+    STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
+    STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
+    STDMETHOD(IsLost)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
+    STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
+    STDMETHOD(Restore)(THIS) PURE;
+    STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
+    STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
+    STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
+    STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
+    STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
+    STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
+    STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawSurface_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectDrawSurface_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirectDrawSurface_Release(p)                   (p)->lpVtbl->Release(p)
+#define IDirectDrawSurface_AddAttachedSurface(p,a)      (p)->lpVtbl->AddAttachedSurface(p,a)
+#define IDirectDrawSurface_AddOverlayDirtyRect(p,a)     (p)->lpVtbl->AddOverlayDirtyRect(p,a)
+#define IDirectDrawSurface_Blt(p,a,b,c,d,e)             (p)->lpVtbl->Blt(p,a,b,c,d,e)
+#define IDirectDrawSurface_BltBatch(p,a,b,c)            (p)->lpVtbl->BltBatch(p,a,b,c)
+#define IDirectDrawSurface_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
+#define IDirectDrawSurface_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
+#define IDirectDrawSurface_EnumAttachedSurfaces(p,a,b)  (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
+#define IDirectDrawSurface_EnumOverlayZOrders(p,a,b,c)  (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
+#define IDirectDrawSurface_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
+#define IDirectDrawSurface_GetAttachedSurface(p,a,b)    (p)->lpVtbl->GetAttachedSurface(p,a,b)
+#define IDirectDrawSurface_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
+#define IDirectDrawSurface_GetCaps(p,b)                 (p)->lpVtbl->GetCaps(p,b)
+#define IDirectDrawSurface_GetClipper(p,a)              (p)->lpVtbl->GetClipper(p,a)
+#define IDirectDrawSurface_GetColorKey(p,a,b)           (p)->lpVtbl->GetColorKey(p,a,b)
+#define IDirectDrawSurface_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
+#define IDirectDrawSurface_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
+#define IDirectDrawSurface_GetOverlayPosition(p,a,b)    (p)->lpVtbl->GetOverlayPosition(p,a,b)
+#define IDirectDrawSurface_GetPalette(p,a)              (p)->lpVtbl->GetPalette(p,a)
+#define IDirectDrawSurface_GetPixelFormat(p,a)          (p)->lpVtbl->GetPixelFormat(p,a)
+#define IDirectDrawSurface_GetSurfaceDesc(p,a)          (p)->lpVtbl->GetSurfaceDesc(p,a)
+#define IDirectDrawSurface_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectDrawSurface_IsLost(p)                    (p)->lpVtbl->IsLost(p)
+#define IDirectDrawSurface_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirectDrawSurface_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
+#define IDirectDrawSurface_Restore(p)                   (p)->lpVtbl->Restore(p)
+#define IDirectDrawSurface_SetClipper(p,a)              (p)->lpVtbl->SetClipper(p,a)
+#define IDirectDrawSurface_SetColorKey(p,a,b)           (p)->lpVtbl->SetColorKey(p,a,b)
+#define IDirectDrawSurface_SetOverlayPosition(p,a,b)    (p)->lpVtbl->SetOverlayPosition(p,a,b)
+#define IDirectDrawSurface_SetPalette(p,a)              (p)->lpVtbl->SetPalette(p,a)
+#define IDirectDrawSurface_Unlock(p,b)                  (p)->lpVtbl->Unlock(p,b)
+#define IDirectDrawSurface_UpdateOverlay(p,a,b,c,d,e)   (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
+#define IDirectDrawSurface_UpdateOverlayDisplay(p,a)    (p)->lpVtbl->UpdateOverlayDisplay(p,a)
+#define IDirectDrawSurface_UpdateOverlayZOrder(p,a,b)   (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
+#else
+#define IDirectDrawSurface_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
+#define IDirectDrawSurface_AddRef(p)                    (p)->AddRef()
+#define IDirectDrawSurface_Release(p)                   (p)->Release()
+#define IDirectDrawSurface_AddAttachedSurface(p,a)      (p)->AddAttachedSurface(a)
+#define IDirectDrawSurface_AddOverlayDirtyRect(p,a)     (p)->AddOverlayDirtyRect(a)
+#define IDirectDrawSurface_Blt(p,a,b,c,d,e)             (p)->Blt(a,b,c,d,e)
+#define IDirectDrawSurface_BltBatch(p,a,b,c)            (p)->BltBatch(a,b,c)
+#define IDirectDrawSurface_BltFast(p,a,b,c,d,e)         (p)->BltFast(a,b,c,d,e)
+#define IDirectDrawSurface_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
+#define IDirectDrawSurface_EnumAttachedSurfaces(p,a,b)  (p)->EnumAttachedSurfaces(a,b)
+#define IDirectDrawSurface_EnumOverlayZOrders(p,a,b,c)  (p)->EnumOverlayZOrders(a,b,c)
+#define IDirectDrawSurface_Flip(p,a,b)                  (p)->Flip(a,b)
+#define IDirectDrawSurface_GetAttachedSurface(p,a,b)    (p)->GetAttachedSurface(a,b)
+#define IDirectDrawSurface_GetBltStatus(p,a)            (p)->GetBltStatus(a)
+#define IDirectDrawSurface_GetCaps(p,b)                 (p)->GetCaps(b)
+#define IDirectDrawSurface_GetClipper(p,a)              (p)->GetClipper(a)
+#define IDirectDrawSurface_GetColorKey(p,a,b)           (p)->GetColorKey(a,b)
+#define IDirectDrawSurface_GetDC(p,a)                   (p)->GetDC(a)
+#define IDirectDrawSurface_GetFlipStatus(p,a)           (p)->GetFlipStatus(a)
+#define IDirectDrawSurface_GetOverlayPosition(p,a,b)    (p)->GetOverlayPosition(a,b)
+#define IDirectDrawSurface_GetPalette(p,a)              (p)->GetPalette(a)
+#define IDirectDrawSurface_GetPixelFormat(p,a)          (p)->GetPixelFormat(a)
+#define IDirectDrawSurface_GetSurfaceDesc(p,a)          (p)->GetSurfaceDesc(a)
+#define IDirectDrawSurface_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectDrawSurface_IsLost(p)                    (p)->IsLost()
+#define IDirectDrawSurface_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
+#define IDirectDrawSurface_ReleaseDC(p,a)               (p)->ReleaseDC(a)
+#define IDirectDrawSurface_Restore(p)                   (p)->Restore()
+#define IDirectDrawSurface_SetClipper(p,a)              (p)->SetClipper(a)
+#define IDirectDrawSurface_SetColorKey(p,a,b)           (p)->SetColorKey(a,b)
+#define IDirectDrawSurface_SetOverlayPosition(p,a,b)    (p)->SetOverlayPosition(a,b)
+#define IDirectDrawSurface_SetPalette(p,a)              (p)->SetPalette(a)
+#define IDirectDrawSurface_Unlock(p,b)                  (p)->Unlock(b)
+#define IDirectDrawSurface_UpdateOverlay(p,a,b,c,d,e)   (p)->UpdateOverlay(a,b,c,d,e)
+#define IDirectDrawSurface_UpdateOverlayDisplay(p,a)    (p)->UpdateOverlayDisplay(a)
+#define IDirectDrawSurface_UpdateOverlayZOrder(p,a,b)   (p)->UpdateOverlayZOrder(a,b)
+#endif
+
+/*
+ * IDirectDrawSurface2 and related interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirectDrawSurface2
+DECLARE_INTERFACE_( IDirectDrawSurface2, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawSurface methods ***/
+    STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE2) PURE;
+    STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
+    STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE2, LPRECT,DWORD, LPDDBLTFX) PURE;
+    STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
+    STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE2, LPRECT,DWORD) PURE;
+    STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE2) PURE;
+    STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
+    STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
+    STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE2, DWORD) PURE;
+    STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE2 FAR *) PURE;
+    STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
+    STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
+    STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
+    STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
+    STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
+    STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
+    STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
+    STDMETHOD(IsLost)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
+    STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
+    STDMETHOD(Restore)(THIS) PURE;
+    STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
+    STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
+    STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
+    STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
+    STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE2,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
+    STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
+    STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE2) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
+    STDMETHOD(PageLock)(THIS_ DWORD) PURE;
+    STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawSurface2_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectDrawSurface2_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirectDrawSurface2_Release(p)                   (p)->lpVtbl->Release(p)
+#define IDirectDrawSurface2_AddAttachedSurface(p,a)      (p)->lpVtbl->AddAttachedSurface(p,a)
+#define IDirectDrawSurface2_AddOverlayDirtyRect(p,a)     (p)->lpVtbl->AddOverlayDirtyRect(p,a)
+#define IDirectDrawSurface2_Blt(p,a,b,c,d,e)             (p)->lpVtbl->Blt(p,a,b,c,d,e)
+#define IDirectDrawSurface2_BltBatch(p,a,b,c)            (p)->lpVtbl->BltBatch(p,a,b,c)
+#define IDirectDrawSurface2_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
+#define IDirectDrawSurface2_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
+#define IDirectDrawSurface2_EnumAttachedSurfaces(p,a,b)  (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
+#define IDirectDrawSurface2_EnumOverlayZOrders(p,a,b,c)  (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
+#define IDirectDrawSurface2_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
+#define IDirectDrawSurface2_GetAttachedSurface(p,a,b)    (p)->lpVtbl->GetAttachedSurface(p,a,b)
+#define IDirectDrawSurface2_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
+#define IDirectDrawSurface2_GetCaps(p,b)                 (p)->lpVtbl->GetCaps(p,b)
+#define IDirectDrawSurface2_GetClipper(p,a)              (p)->lpVtbl->GetClipper(p,a)
+#define IDirectDrawSurface2_GetColorKey(p,a,b)           (p)->lpVtbl->GetColorKey(p,a,b)
+#define IDirectDrawSurface2_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
+#define IDirectDrawSurface2_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
+#define IDirectDrawSurface2_GetOverlayPosition(p,a,b)    (p)->lpVtbl->GetOverlayPosition(p,a,b)
+#define IDirectDrawSurface2_GetPalette(p,a)              (p)->lpVtbl->GetPalette(p,a)
+#define IDirectDrawSurface2_GetPixelFormat(p,a)          (p)->lpVtbl->GetPixelFormat(p,a)
+#define IDirectDrawSurface2_GetSurfaceDesc(p,a)          (p)->lpVtbl->GetSurfaceDesc(p,a)
+#define IDirectDrawSurface2_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectDrawSurface2_IsLost(p)                    (p)->lpVtbl->IsLost(p)
+#define IDirectDrawSurface2_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirectDrawSurface2_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
+#define IDirectDrawSurface2_Restore(p)                   (p)->lpVtbl->Restore(p)
+#define IDirectDrawSurface2_SetClipper(p,a)              (p)->lpVtbl->SetClipper(p,a)
+#define IDirectDrawSurface2_SetColorKey(p,a,b)           (p)->lpVtbl->SetColorKey(p,a,b)
+#define IDirectDrawSurface2_SetOverlayPosition(p,a,b)    (p)->lpVtbl->SetOverlayPosition(p,a,b)
+#define IDirectDrawSurface2_SetPalette(p,a)              (p)->lpVtbl->SetPalette(p,a)
+#define IDirectDrawSurface2_Unlock(p,b)                  (p)->lpVtbl->Unlock(p,b)
+#define IDirectDrawSurface2_UpdateOverlay(p,a,b,c,d,e)   (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
+#define IDirectDrawSurface2_UpdateOverlayDisplay(p,a)    (p)->lpVtbl->UpdateOverlayDisplay(p,a)
+#define IDirectDrawSurface2_UpdateOverlayZOrder(p,a,b)   (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
+#define IDirectDrawSurface2_GetDDInterface(p,a)          (p)->lpVtbl->GetDDInterface(p,a)
+#define IDirectDrawSurface2_PageLock(p,a)                (p)->lpVtbl->PageLock(p,a)
+#define IDirectDrawSurface2_PageUnlock(p,a)              (p)->lpVtbl->PageUnlock(p,a)
+#else
+#define IDirectDrawSurface2_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
+#define IDirectDrawSurface2_AddRef(p)                    (p)->AddRef()
+#define IDirectDrawSurface2_Release(p)                   (p)->Release()
+#define IDirectDrawSurface2_AddAttachedSurface(p,a)      (p)->AddAttachedSurface(a)
+#define IDirectDrawSurface2_AddOverlayDirtyRect(p,a)     (p)->AddOverlayDirtyRect(a)
+#define IDirectDrawSurface2_Blt(p,a,b,c,d,e)             (p)->Blt(a,b,c,d,e)
+#define IDirectDrawSurface2_BltBatch(p,a,b,c)            (p)->BltBatch(a,b,c)
+#define IDirectDrawSurface2_BltFast(p,a,b,c,d,e)         (p)->BltFast(a,b,c,d,e)
+#define IDirectDrawSurface2_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
+#define IDirectDrawSurface2_EnumAttachedSurfaces(p,a,b)  (p)->EnumAttachedSurfaces(a,b)
+#define IDirectDrawSurface2_EnumOverlayZOrders(p,a,b,c)  (p)->EnumOverlayZOrders(a,b,c)
+#define IDirectDrawSurface2_Flip(p,a,b)                  (p)->Flip(a,b)
+#define IDirectDrawSurface2_GetAttachedSurface(p,a,b)    (p)->GetAttachedSurface(a,b)
+#define IDirectDrawSurface2_GetBltStatus(p,a)            (p)->GetBltStatus(a)
+#define IDirectDrawSurface2_GetCaps(p,b)                 (p)->GetCaps(b)
+#define IDirectDrawSurface2_GetClipper(p,a)              (p)->GetClipper(a)
+#define IDirectDrawSurface2_GetColorKey(p,a,b)           (p)->GetColorKey(a,b)
+#define IDirectDrawSurface2_GetDC(p,a)                   (p)->GetDC(a)
+#define IDirectDrawSurface2_GetFlipStatus(p,a)           (p)->GetFlipStatus(a)
+#define IDirectDrawSurface2_GetOverlayPosition(p,a,b)    (p)->GetOverlayPosition(a,b)
+#define IDirectDrawSurface2_GetPalette(p,a)              (p)->GetPalette(a)
+#define IDirectDrawSurface2_GetPixelFormat(p,a)          (p)->GetPixelFormat(a)
+#define IDirectDrawSurface2_GetSurfaceDesc(p,a)          (p)->GetSurfaceDesc(a)
+#define IDirectDrawSurface2_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectDrawSurface2_IsLost(p)                    (p)->IsLost()
+#define IDirectDrawSurface2_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
+#define IDirectDrawSurface2_ReleaseDC(p,a)               (p)->ReleaseDC(a)
+#define IDirectDrawSurface2_Restore(p)                   (p)->Restore()
+#define IDirectDrawSurface2_SetClipper(p,a)              (p)->SetClipper(a)
+#define IDirectDrawSurface2_SetColorKey(p,a,b)           (p)->SetColorKey(a,b)
+#define IDirectDrawSurface2_SetOverlayPosition(p,a,b)    (p)->SetOverlayPosition(a,b)
+#define IDirectDrawSurface2_SetPalette(p,a)              (p)->SetPalette(a)
+#define IDirectDrawSurface2_Unlock(p,b)                  (p)->Unlock(b)
+#define IDirectDrawSurface2_UpdateOverlay(p,a,b,c,d,e)   (p)->UpdateOverlay(a,b,c,d,e)
+#define IDirectDrawSurface2_UpdateOverlayDisplay(p,a)    (p)->UpdateOverlayDisplay(a)
+#define IDirectDrawSurface2_UpdateOverlayZOrder(p,a,b)   (p)->UpdateOverlayZOrder(a,b)
+#define IDirectDrawSurface2_GetDDInterface(p,a)          (p)->GetDDInterface(a)
+#define IDirectDrawSurface2_PageLock(p,a)                (p)->PageLock(a)
+#define IDirectDrawSurface2_PageUnlock(p,a)              (p)->PageUnlock(a)
+#endif
+
+/*
+ * IDirectDrawSurface3 and related interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirectDrawSurface3
+DECLARE_INTERFACE_( IDirectDrawSurface3, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawSurface methods ***/
+    STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE3) PURE;
+    STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
+    STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE3, LPRECT,DWORD, LPDDBLTFX) PURE;
+    STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
+    STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE3, LPRECT,DWORD) PURE;
+    STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE3) PURE;
+    STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
+    STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
+    STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE3, DWORD) PURE;
+    STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE3 FAR *) PURE;
+    STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
+    STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
+    STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
+    STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
+    STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
+    STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
+    STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
+    STDMETHOD(IsLost)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
+    STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
+    STDMETHOD(Restore)(THIS) PURE;
+    STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
+    STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
+    STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
+    STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
+    STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE3,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
+    STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
+    STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE3) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
+    STDMETHOD(PageLock)(THIS_ DWORD) PURE;
+    STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
+    /*** Added in the V3 interface ***/
+    STDMETHOD(SetSurfaceDesc)(THIS_ LPDDSURFACEDESC, DWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawSurface3_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectDrawSurface3_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirectDrawSurface3_Release(p)                   (p)->lpVtbl->Release(p)
+#define IDirectDrawSurface3_AddAttachedSurface(p,a)      (p)->lpVtbl->AddAttachedSurface(p,a)
+#define IDirectDrawSurface3_AddOverlayDirtyRect(p,a)     (p)->lpVtbl->AddOverlayDirtyRect(p,a)
+#define IDirectDrawSurface3_Blt(p,a,b,c,d,e)             (p)->lpVtbl->Blt(p,a,b,c,d,e)
+#define IDirectDrawSurface3_BltBatch(p,a,b,c)            (p)->lpVtbl->BltBatch(p,a,b,c)
+#define IDirectDrawSurface3_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
+#define IDirectDrawSurface3_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
+#define IDirectDrawSurface3_EnumAttachedSurfaces(p,a,b)  (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
+#define IDirectDrawSurface3_EnumOverlayZOrders(p,a,b,c)  (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
+#define IDirectDrawSurface3_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
+#define IDirectDrawSurface3_GetAttachedSurface(p,a,b)    (p)->lpVtbl->GetAttachedSurface(p,a,b)
+#define IDirectDrawSurface3_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
+#define IDirectDrawSurface3_GetCaps(p,b)                 (p)->lpVtbl->GetCaps(p,b)
+#define IDirectDrawSurface3_GetClipper(p,a)              (p)->lpVtbl->GetClipper(p,a)
+#define IDirectDrawSurface3_GetColorKey(p,a,b)           (p)->lpVtbl->GetColorKey(p,a,b)
+#define IDirectDrawSurface3_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
+#define IDirectDrawSurface3_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
+#define IDirectDrawSurface3_GetOverlayPosition(p,a,b)    (p)->lpVtbl->GetOverlayPosition(p,a,b)
+#define IDirectDrawSurface3_GetPalette(p,a)              (p)->lpVtbl->GetPalette(p,a)
+#define IDirectDrawSurface3_GetPixelFormat(p,a)          (p)->lpVtbl->GetPixelFormat(p,a)
+#define IDirectDrawSurface3_GetSurfaceDesc(p,a)          (p)->lpVtbl->GetSurfaceDesc(p,a)
+#define IDirectDrawSurface3_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectDrawSurface3_IsLost(p)                    (p)->lpVtbl->IsLost(p)
+#define IDirectDrawSurface3_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirectDrawSurface3_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
+#define IDirectDrawSurface3_Restore(p)                   (p)->lpVtbl->Restore(p)
+#define IDirectDrawSurface3_SetClipper(p,a)              (p)->lpVtbl->SetClipper(p,a)
+#define IDirectDrawSurface3_SetColorKey(p,a,b)           (p)->lpVtbl->SetColorKey(p,a,b)
+#define IDirectDrawSurface3_SetOverlayPosition(p,a,b)    (p)->lpVtbl->SetOverlayPosition(p,a,b)
+#define IDirectDrawSurface3_SetPalette(p,a)              (p)->lpVtbl->SetPalette(p,a)
+#define IDirectDrawSurface3_Unlock(p,b)                  (p)->lpVtbl->Unlock(p,b)
+#define IDirectDrawSurface3_UpdateOverlay(p,a,b,c,d,e)   (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
+#define IDirectDrawSurface3_UpdateOverlayDisplay(p,a)    (p)->lpVtbl->UpdateOverlayDisplay(p,a)
+#define IDirectDrawSurface3_UpdateOverlayZOrder(p,a,b)   (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
+#define IDirectDrawSurface3_GetDDInterface(p,a)          (p)->lpVtbl->GetDDInterface(p,a)
+#define IDirectDrawSurface3_PageLock(p,a)                (p)->lpVtbl->PageLock(p,a)
+#define IDirectDrawSurface3_PageUnlock(p,a)              (p)->lpVtbl->PageUnlock(p,a)
+#define IDirectDrawSurface3_SetSurfaceDesc(p,a,b)        (p)->lpVtbl->SetSurfaceDesc(p,a,b)
+#else
+#define IDirectDrawSurface3_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
+#define IDirectDrawSurface3_AddRef(p)                    (p)->AddRef()
+#define IDirectDrawSurface3_Release(p)                   (p)->Release()
+#define IDirectDrawSurface3_AddAttachedSurface(p,a)      (p)->AddAttachedSurface(a)
+#define IDirectDrawSurface3_AddOverlayDirtyRect(p,a)     (p)->AddOverlayDirtyRect(a)
+#define IDirectDrawSurface3_Blt(p,a,b,c,d,e)             (p)->Blt(a,b,c,d,e)
+#define IDirectDrawSurface3_BltBatch(p,a,b,c)            (p)->BltBatch(a,b,c)
+#define IDirectDrawSurface3_BltFast(p,a,b,c,d,e)         (p)->BltFast(a,b,c,d,e)
+#define IDirectDrawSurface3_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
+#define IDirectDrawSurface3_EnumAttachedSurfaces(p,a,b)  (p)->EnumAttachedSurfaces(a,b)
+#define IDirectDrawSurface3_EnumOverlayZOrders(p,a,b,c)  (p)->EnumOverlayZOrders(a,b,c)
+#define IDirectDrawSurface3_Flip(p,a,b)                  (p)->Flip(a,b)
+#define IDirectDrawSurface3_GetAttachedSurface(p,a,b)    (p)->GetAttachedSurface(a,b)
+#define IDirectDrawSurface3_GetBltStatus(p,a)            (p)->GetBltStatus(a)
+#define IDirectDrawSurface3_GetCaps(p,b)                 (p)->GetCaps(b)
+#define IDirectDrawSurface3_GetClipper(p,a)              (p)->GetClipper(a)
+#define IDirectDrawSurface3_GetColorKey(p,a,b)           (p)->GetColorKey(a,b)
+#define IDirectDrawSurface3_GetDC(p,a)                   (p)->GetDC(a)
+#define IDirectDrawSurface3_GetFlipStatus(p,a)           (p)->GetFlipStatus(a)
+#define IDirectDrawSurface3_GetOverlayPosition(p,a,b)    (p)->GetOverlayPosition(a,b)
+#define IDirectDrawSurface3_GetPalette(p,a)              (p)->GetPalette(a)
+#define IDirectDrawSurface3_GetPixelFormat(p,a)          (p)->GetPixelFormat(a)
+#define IDirectDrawSurface3_GetSurfaceDesc(p,a)          (p)->GetSurfaceDesc(a)
+#define IDirectDrawSurface3_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectDrawSurface3_IsLost(p)                    (p)->IsLost()
+#define IDirectDrawSurface3_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
+#define IDirectDrawSurface3_ReleaseDC(p,a)               (p)->ReleaseDC(a)
+#define IDirectDrawSurface3_Restore(p)                   (p)->Restore()
+#define IDirectDrawSurface3_SetClipper(p,a)              (p)->SetClipper(a)
+#define IDirectDrawSurface3_SetColorKey(p,a,b)           (p)->SetColorKey(a,b)
+#define IDirectDrawSurface3_SetOverlayPosition(p,a,b)    (p)->SetOverlayPosition(a,b)
+#define IDirectDrawSurface3_SetPalette(p,a)              (p)->SetPalette(a)
+#define IDirectDrawSurface3_Unlock(p,b)                  (p)->Unlock(b)
+#define IDirectDrawSurface3_UpdateOverlay(p,a,b,c,d,e)   (p)->UpdateOverlay(a,b,c,d,e)
+#define IDirectDrawSurface3_UpdateOverlayDisplay(p,a)    (p)->UpdateOverlayDisplay(a)
+#define IDirectDrawSurface3_UpdateOverlayZOrder(p,a,b)   (p)->UpdateOverlayZOrder(a,b)
+#define IDirectDrawSurface3_GetDDInterface(p,a)          (p)->GetDDInterface(a)
+#define IDirectDrawSurface3_PageLock(p,a)                (p)->PageLock(a)
+#define IDirectDrawSurface3_PageUnlock(p,a)              (p)->PageUnlock(a)
+#define IDirectDrawSurface3_SetSurfaceDesc(p,a,b)        (p)->SetSurfaceDesc(a,b)
+#endif
+
+/*
+ * IDirectDrawSurface4 and related interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirectDrawSurface4
+DECLARE_INTERFACE_( IDirectDrawSurface4, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawSurface methods ***/
+    STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
+    STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
+    STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE4, LPRECT,DWORD, LPDDBLTFX) PURE;
+    STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
+    STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE4, LPRECT,DWORD) PURE;
+    STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE4) PURE;
+    STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK2) PURE;
+    STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK2) PURE;
+    STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE4, DWORD) PURE;
+    STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS2, LPDIRECTDRAWSURFACE4 FAR *) PURE;
+    STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetCaps)(THIS_ LPDDSCAPS2) PURE;
+    STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
+    STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
+    STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
+    STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
+    STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
+    STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC2) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC2) PURE;
+    STDMETHOD(IsLost)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC2,DWORD,HANDLE) PURE;
+    STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
+    STDMETHOD(Restore)(THIS) PURE;
+    STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
+    STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
+    STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
+    STDMETHOD(Unlock)(THIS_ LPRECT) PURE;
+    STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE4,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
+    STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
+    STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE4) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
+    STDMETHOD(PageLock)(THIS_ DWORD) PURE;
+    STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
+    /*** Added in the v3 interface ***/
+    STDMETHOD(SetSurfaceDesc)(THIS_ LPDDSURFACEDESC2, DWORD) PURE;
+    /*** Added in the v4 interface ***/
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID, LPVOID, DWORD, DWORD) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID, LPVOID, LPDWORD) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE;
+    STDMETHOD(GetUniquenessValue)(THIS_ LPDWORD) PURE;
+    STDMETHOD(ChangeUniquenessValue)(THIS) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawSurface4_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectDrawSurface4_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirectDrawSurface4_Release(p)                   (p)->lpVtbl->Release(p)
+#define IDirectDrawSurface4_AddAttachedSurface(p,a)      (p)->lpVtbl->AddAttachedSurface(p,a)
+#define IDirectDrawSurface4_AddOverlayDirtyRect(p,a)     (p)->lpVtbl->AddOverlayDirtyRect(p,a)
+#define IDirectDrawSurface4_Blt(p,a,b,c,d,e)             (p)->lpVtbl->Blt(p,a,b,c,d,e)
+#define IDirectDrawSurface4_BltBatch(p,a,b,c)            (p)->lpVtbl->BltBatch(p,a,b,c)
+#define IDirectDrawSurface4_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
+#define IDirectDrawSurface4_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
+#define IDirectDrawSurface4_EnumAttachedSurfaces(p,a,b)  (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
+#define IDirectDrawSurface4_EnumOverlayZOrders(p,a,b,c)  (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
+#define IDirectDrawSurface4_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
+#define IDirectDrawSurface4_GetAttachedSurface(p,a,b)    (p)->lpVtbl->GetAttachedSurface(p,a,b)
+#define IDirectDrawSurface4_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
+#define IDirectDrawSurface4_GetCaps(p,b)                 (p)->lpVtbl->GetCaps(p,b)
+#define IDirectDrawSurface4_GetClipper(p,a)              (p)->lpVtbl->GetClipper(p,a)
+#define IDirectDrawSurface4_GetColorKey(p,a,b)           (p)->lpVtbl->GetColorKey(p,a,b)
+#define IDirectDrawSurface4_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
+#define IDirectDrawSurface4_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
+#define IDirectDrawSurface4_GetOverlayPosition(p,a,b)    (p)->lpVtbl->GetOverlayPosition(p,a,b)
+#define IDirectDrawSurface4_GetPalette(p,a)              (p)->lpVtbl->GetPalette(p,a)
+#define IDirectDrawSurface4_GetPixelFormat(p,a)          (p)->lpVtbl->GetPixelFormat(p,a)
+#define IDirectDrawSurface4_GetSurfaceDesc(p,a)          (p)->lpVtbl->GetSurfaceDesc(p,a)
+#define IDirectDrawSurface4_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectDrawSurface4_IsLost(p)                    (p)->lpVtbl->IsLost(p)
+#define IDirectDrawSurface4_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirectDrawSurface4_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
+#define IDirectDrawSurface4_Restore(p)                   (p)->lpVtbl->Restore(p)
+#define IDirectDrawSurface4_SetClipper(p,a)              (p)->lpVtbl->SetClipper(p,a)
+#define IDirectDrawSurface4_SetColorKey(p,a,b)           (p)->lpVtbl->SetColorKey(p,a,b)
+#define IDirectDrawSurface4_SetOverlayPosition(p,a,b)    (p)->lpVtbl->SetOverlayPosition(p,a,b)
+#define IDirectDrawSurface4_SetPalette(p,a)              (p)->lpVtbl->SetPalette(p,a)
+#define IDirectDrawSurface4_Unlock(p,b)                  (p)->lpVtbl->Unlock(p,b)
+#define IDirectDrawSurface4_UpdateOverlay(p,a,b,c,d,e)   (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
+#define IDirectDrawSurface4_UpdateOverlayDisplay(p,a)    (p)->lpVtbl->UpdateOverlayDisplay(p,a)
+#define IDirectDrawSurface4_UpdateOverlayZOrder(p,a,b)   (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
+#define IDirectDrawSurface4_GetDDInterface(p,a)          (p)->lpVtbl->GetDDInterface(p,a)
+#define IDirectDrawSurface4_PageLock(p,a)                (p)->lpVtbl->PageLock(p,a)
+#define IDirectDrawSurface4_PageUnlock(p,a)              (p)->lpVtbl->PageUnlock(p,a)
+#define IDirectDrawSurface4_SetSurfaceDesc(p,a,b)        (p)->lpVtbl->SetSurfaceDesc(p,a,b)
+#define IDirectDrawSurface4_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirectDrawSurface4_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirectDrawSurface4_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirectDrawSurface4_GetUniquenessValue(p, a)     (p)->lpVtbl->GetUniquenessValue(p, a)
+#define IDirectDrawSurface4_ChangeUniquenessValue(p)     (p)->lpVtbl->ChangeUniquenessValue(p)
+#else
+#define IDirectDrawSurface4_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
+#define IDirectDrawSurface4_AddRef(p)                    (p)->AddRef()
+#define IDirectDrawSurface4_Release(p)                   (p)->Release()
+#define IDirectDrawSurface4_AddAttachedSurface(p,a)      (p)->AddAttachedSurface(a)
+#define IDirectDrawSurface4_AddOverlayDirtyRect(p,a)     (p)->AddOverlayDirtyRect(a)
+#define IDirectDrawSurface4_Blt(p,a,b,c,d,e)             (p)->Blt(a,b,c,d,e)
+#define IDirectDrawSurface4_BltBatch(p,a,b,c)            (p)->BltBatch(a,b,c)
+#define IDirectDrawSurface4_BltFast(p,a,b,c,d,e)         (p)->BltFast(a,b,c,d,e)
+#define IDirectDrawSurface4_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
+#define IDirectDrawSurface4_EnumAttachedSurfaces(p,a,b)  (p)->EnumAttachedSurfaces(a,b)
+#define IDirectDrawSurface4_EnumOverlayZOrders(p,a,b,c)  (p)->EnumOverlayZOrders(a,b,c)
+#define IDirectDrawSurface4_Flip(p,a,b)                  (p)->Flip(a,b)
+#define IDirectDrawSurface4_GetAttachedSurface(p,a,b)    (p)->GetAttachedSurface(a,b)
+#define IDirectDrawSurface4_GetBltStatus(p,a)            (p)->GetBltStatus(a)
+#define IDirectDrawSurface4_GetCaps(p,b)                 (p)->GetCaps(b)
+#define IDirectDrawSurface4_GetClipper(p,a)              (p)->GetClipper(a)
+#define IDirectDrawSurface4_GetColorKey(p,a,b)           (p)->GetColorKey(a,b)
+#define IDirectDrawSurface4_GetDC(p,a)                   (p)->GetDC(a)
+#define IDirectDrawSurface4_GetFlipStatus(p,a)           (p)->GetFlipStatus(a)
+#define IDirectDrawSurface4_GetOverlayPosition(p,a,b)    (p)->GetOverlayPosition(a,b)
+#define IDirectDrawSurface4_GetPalette(p,a)              (p)->GetPalette(a)
+#define IDirectDrawSurface4_GetPixelFormat(p,a)          (p)->GetPixelFormat(a)
+#define IDirectDrawSurface4_GetSurfaceDesc(p,a)          (p)->GetSurfaceDesc(a)
+#define IDirectDrawSurface4_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectDrawSurface4_IsLost(p)                    (p)->IsLost()
+#define IDirectDrawSurface4_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
+#define IDirectDrawSurface4_ReleaseDC(p,a)               (p)->ReleaseDC(a)
+#define IDirectDrawSurface4_Restore(p)                   (p)->Restore()
+#define IDirectDrawSurface4_SetClipper(p,a)              (p)->SetClipper(a)
+#define IDirectDrawSurface4_SetColorKey(p,a,b)           (p)->SetColorKey(a,b)
+#define IDirectDrawSurface4_SetOverlayPosition(p,a,b)    (p)->SetOverlayPosition(a,b)
+#define IDirectDrawSurface4_SetPalette(p,a)              (p)->SetPalette(a)
+#define IDirectDrawSurface4_Unlock(p,b)                  (p)->Unlock(b)
+#define IDirectDrawSurface4_UpdateOverlay(p,a,b,c,d,e)   (p)->UpdateOverlay(a,b,c,d,e)
+#define IDirectDrawSurface4_UpdateOverlayDisplay(p,a)    (p)->UpdateOverlayDisplay(a)
+#define IDirectDrawSurface4_UpdateOverlayZOrder(p,a,b)   (p)->UpdateOverlayZOrder(a,b)
+#define IDirectDrawSurface4_GetDDInterface(p,a)          (p)->GetDDInterface(a)
+#define IDirectDrawSurface4_PageLock(p,a)                (p)->PageLock(a)
+#define IDirectDrawSurface4_PageUnlock(p,a)              (p)->PageUnlock(a)
+#define IDirectDrawSurface4_SetSurfaceDesc(p,a,b)        (p)->SetSurfaceDesc(a,b)
+#define IDirectDrawSurface4_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
+#define IDirectDrawSurface4_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
+#define IDirectDrawSurface4_FreePrivateData(p,a)         (p)->FreePrivateData(a)
+#define IDirectDrawSurface4_GetUniquenessValue(p, a)     (p)->GetUniquenessValue(a)
+#define IDirectDrawSurface4_ChangeUniquenessValue(p)     (p)->ChangeUniquenessValue()
+#endif
+
+/*
+ * IDirectDrawSurface7 and related interfaces
+ */
+#undef INTERFACE
+#define INTERFACE IDirectDrawSurface7
+DECLARE_INTERFACE_( IDirectDrawSurface7, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawSurface methods ***/
+    STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE7) PURE;
+    STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
+    STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE7, LPRECT,DWORD, LPDDBLTFX) PURE;
+    STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
+    STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE7, LPRECT,DWORD) PURE;
+    STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE;
+    STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK7) PURE;
+    STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK7) PURE;
+    STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE7, DWORD) PURE;
+    STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS2, LPDIRECTDRAWSURFACE7 FAR *) PURE;
+    STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetCaps)(THIS_ LPDDSCAPS2) PURE;
+    STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
+    STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
+    STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
+    STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
+    STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
+    STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
+    STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC2) PURE;
+    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC2) PURE;
+    STDMETHOD(IsLost)(THIS) PURE;
+    STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC2,DWORD,HANDLE) PURE;
+    STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
+    STDMETHOD(Restore)(THIS) PURE;
+    STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
+    STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
+    STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
+    STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
+    STDMETHOD(Unlock)(THIS_ LPRECT) PURE;
+    STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE7,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
+    STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
+    STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE7) PURE;
+    /*** Added in the v2 interface ***/
+    STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
+    STDMETHOD(PageLock)(THIS_ DWORD) PURE;
+    STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
+    /*** Added in the v3 interface ***/
+    STDMETHOD(SetSurfaceDesc)(THIS_ LPDDSURFACEDESC2, DWORD) PURE;
+    /*** Added in the v4 interface ***/
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID, LPVOID, DWORD, DWORD) PURE;
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID, LPVOID, LPDWORD) PURE;
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE;
+    STDMETHOD(GetUniquenessValue)(THIS_ LPDWORD) PURE;
+    STDMETHOD(ChangeUniquenessValue)(THIS) PURE;
+    /*** Moved Texture7 methods here ***/
+    STDMETHOD(SetPriority)(THIS_ DWORD) PURE;
+    STDMETHOD(GetPriority)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SetLOD)(THIS_ DWORD) PURE;
+    STDMETHOD(GetLOD)(THIS_ LPDWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawSurface7_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectDrawSurface7_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirectDrawSurface7_Release(p)                   (p)->lpVtbl->Release(p)
+#define IDirectDrawSurface7_AddAttachedSurface(p,a)      (p)->lpVtbl->AddAttachedSurface(p,a)
+#define IDirectDrawSurface7_AddOverlayDirtyRect(p,a)     (p)->lpVtbl->AddOverlayDirtyRect(p,a)
+#define IDirectDrawSurface7_Blt(p,a,b,c,d,e)             (p)->lpVtbl->Blt(p,a,b,c,d,e)
+#define IDirectDrawSurface7_BltBatch(p,a,b,c)            (p)->lpVtbl->BltBatch(p,a,b,c)
+#define IDirectDrawSurface7_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
+#define IDirectDrawSurface7_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
+#define IDirectDrawSurface7_EnumAttachedSurfaces(p,a,b)  (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
+#define IDirectDrawSurface7_EnumOverlayZOrders(p,a,b,c)  (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
+#define IDirectDrawSurface7_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
+#define IDirectDrawSurface7_GetAttachedSurface(p,a,b)    (p)->lpVtbl->GetAttachedSurface(p,a,b)
+#define IDirectDrawSurface7_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
+#define IDirectDrawSurface7_GetCaps(p,b)                 (p)->lpVtbl->GetCaps(p,b)
+#define IDirectDrawSurface7_GetClipper(p,a)              (p)->lpVtbl->GetClipper(p,a)
+#define IDirectDrawSurface7_GetColorKey(p,a,b)           (p)->lpVtbl->GetColorKey(p,a,b)
+#define IDirectDrawSurface7_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
+#define IDirectDrawSurface7_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
+#define IDirectDrawSurface7_GetOverlayPosition(p,a,b)    (p)->lpVtbl->GetOverlayPosition(p,a,b)
+#define IDirectDrawSurface7_GetPalette(p,a)              (p)->lpVtbl->GetPalette(p,a)
+#define IDirectDrawSurface7_GetPixelFormat(p,a)          (p)->lpVtbl->GetPixelFormat(p,a)
+#define IDirectDrawSurface7_GetSurfaceDesc(p,a)          (p)->lpVtbl->GetSurfaceDesc(p,a)
+#define IDirectDrawSurface7_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectDrawSurface7_IsLost(p)                    (p)->lpVtbl->IsLost(p)
+#define IDirectDrawSurface7_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirectDrawSurface7_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
+#define IDirectDrawSurface7_Restore(p)                   (p)->lpVtbl->Restore(p)
+#define IDirectDrawSurface7_SetClipper(p,a)              (p)->lpVtbl->SetClipper(p,a)
+#define IDirectDrawSurface7_SetColorKey(p,a,b)           (p)->lpVtbl->SetColorKey(p,a,b)
+#define IDirectDrawSurface7_SetOverlayPosition(p,a,b)    (p)->lpVtbl->SetOverlayPosition(p,a,b)
+#define IDirectDrawSurface7_SetPalette(p,a)              (p)->lpVtbl->SetPalette(p,a)
+#define IDirectDrawSurface7_Unlock(p,b)                  (p)->lpVtbl->Unlock(p,b)
+#define IDirectDrawSurface7_UpdateOverlay(p,a,b,c,d,e)   (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
+#define IDirectDrawSurface7_UpdateOverlayDisplay(p,a)    (p)->lpVtbl->UpdateOverlayDisplay(p,a)
+#define IDirectDrawSurface7_UpdateOverlayZOrder(p,a,b)   (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
+#define IDirectDrawSurface7_GetDDInterface(p,a)          (p)->lpVtbl->GetDDInterface(p,a)
+#define IDirectDrawSurface7_PageLock(p,a)                (p)->lpVtbl->PageLock(p,a)
+#define IDirectDrawSurface7_PageUnlock(p,a)              (p)->lpVtbl->PageUnlock(p,a)
+#define IDirectDrawSurface7_SetSurfaceDesc(p,a,b)        (p)->lpVtbl->SetSurfaceDesc(p,a,b)
+#define IDirectDrawSurface7_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirectDrawSurface7_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirectDrawSurface7_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirectDrawSurface7_GetUniquenessValue(p, a)     (p)->lpVtbl->GetUniquenessValue(p, a)
+#define IDirectDrawSurface7_ChangeUniquenessValue(p)     (p)->lpVtbl->ChangeUniquenessValue(p)
+#define IDirectDrawSurface7_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
+#define IDirectDrawSurface7_GetPriority(p,a)             (p)->lpVtbl->GetPriority(p,a)
+#define IDirectDrawSurface7_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
+#define IDirectDrawSurface7_GetLOD(p,a)                  (p)->lpVtbl->GetLOD(p,a)
+#else
+#define IDirectDrawSurface7_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
+#define IDirectDrawSurface7_AddRef(p)                    (p)->AddRef()
+#define IDirectDrawSurface7_Release(p)                   (p)->Release()
+#define IDirectDrawSurface7_AddAttachedSurface(p,a)      (p)->AddAttachedSurface(a)
+#define IDirectDrawSurface7_AddOverlayDirtyRect(p,a)     (p)->AddOverlayDirtyRect(a)
+#define IDirectDrawSurface7_Blt(p,a,b,c,d,e)             (p)->Blt(a,b,c,d,e)
+#define IDirectDrawSurface7_BltBatch(p,a,b,c)            (p)->BltBatch(a,b,c)
+#define IDirectDrawSurface7_BltFast(p,a,b,c,d,e)         (p)->BltFast(a,b,c,d,e)
+#define IDirectDrawSurface7_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
+#define IDirectDrawSurface7_EnumAttachedSurfaces(p,a,b)  (p)->EnumAttachedSurfaces(a,b)
+#define IDirectDrawSurface7_EnumOverlayZOrders(p,a,b,c)  (p)->EnumOverlayZOrders(a,b,c)
+#define IDirectDrawSurface7_Flip(p,a,b)                  (p)->Flip(a,b)
+#define IDirectDrawSurface7_GetAttachedSurface(p,a,b)    (p)->GetAttachedSurface(a,b)
+#define IDirectDrawSurface7_GetBltStatus(p,a)            (p)->GetBltStatus(a)
+#define IDirectDrawSurface7_GetCaps(p,b)                 (p)->GetCaps(b)
+#define IDirectDrawSurface7_GetClipper(p,a)              (p)->GetClipper(a)
+#define IDirectDrawSurface7_GetColorKey(p,a,b)           (p)->GetColorKey(a,b)
+#define IDirectDrawSurface7_GetDC(p,a)                   (p)->GetDC(a)
+#define IDirectDrawSurface7_GetFlipStatus(p,a)           (p)->GetFlipStatus(a)
+#define IDirectDrawSurface7_GetOverlayPosition(p,a,b)    (p)->GetOverlayPosition(a,b)
+#define IDirectDrawSurface7_GetPalette(p,a)              (p)->GetPalette(a)
+#define IDirectDrawSurface7_GetPixelFormat(p,a)          (p)->GetPixelFormat(a)
+#define IDirectDrawSurface7_GetSurfaceDesc(p,a)          (p)->GetSurfaceDesc(a)
+#define IDirectDrawSurface7_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectDrawSurface7_IsLost(p)                    (p)->IsLost()
+#define IDirectDrawSurface7_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
+#define IDirectDrawSurface7_ReleaseDC(p,a)               (p)->ReleaseDC(a)
+#define IDirectDrawSurface7_Restore(p)                   (p)->Restore()
+#define IDirectDrawSurface7_SetClipper(p,a)              (p)->SetClipper(a)
+#define IDirectDrawSurface7_SetColorKey(p,a,b)           (p)->SetColorKey(a,b)
+#define IDirectDrawSurface7_SetOverlayPosition(p,a,b)    (p)->SetOverlayPosition(a,b)
+#define IDirectDrawSurface7_SetPalette(p,a)              (p)->SetPalette(a)
+#define IDirectDrawSurface7_Unlock(p,b)                  (p)->Unlock(b)
+#define IDirectDrawSurface7_UpdateOverlay(p,a,b,c,d,e)   (p)->UpdateOverlay(a,b,c,d,e)
+#define IDirectDrawSurface7_UpdateOverlayDisplay(p,a)    (p)->UpdateOverlayDisplay(a)
+#define IDirectDrawSurface7_UpdateOverlayZOrder(p,a,b)   (p)->UpdateOverlayZOrder(a,b)
+#define IDirectDrawSurface7_GetDDInterface(p,a)          (p)->GetDDInterface(a)
+#define IDirectDrawSurface7_PageLock(p,a)                (p)->PageLock(a)
+#define IDirectDrawSurface7_PageUnlock(p,a)              (p)->PageUnlock(a)
+#define IDirectDrawSurface7_SetSurfaceDesc(p,a,b)        (p)->SetSurfaceDesc(a,b)
+#define IDirectDrawSurface7_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
+#define IDirectDrawSurface7_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
+#define IDirectDrawSurface7_FreePrivateData(p,a)         (p)->FreePrivateData(a)
+#define IDirectDrawSurface7_GetUniquenessValue(p, a)     (p)->GetUniquenessValue(a)
+#define IDirectDrawSurface7_ChangeUniquenessValue(p)     (p)->ChangeUniquenessValue()
+#define IDirectDrawSurface7_SetPriority(p,a)             (p)->SetPriority(a)
+#define IDirectDrawSurface7_GetPriority(p,a)             (p)->GetPriority(a)
+#define IDirectDrawSurface7_SetLOD(p,a)                  (p)->SetLOD(a)
+#define IDirectDrawSurface7_GetLOD(p,a)                  (p)->GetLOD(a)
+#endif
+
+
+/*
+ * IDirectDrawColorControl
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDrawColorControl
+DECLARE_INTERFACE_( IDirectDrawColorControl, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawColorControl methods ***/
+    STDMETHOD(GetColorControls)(THIS_ LPDDCOLORCONTROL) PURE;
+    STDMETHOD(SetColorControls)(THIS_ LPDDCOLORCONTROL) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawColorControl_QueryInterface(p, a, b)  (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDrawColorControl_AddRef(p)                (p)->lpVtbl->AddRef(p)
+#define IDirectDrawColorControl_Release(p)               (p)->lpVtbl->Release(p)
+#define IDirectDrawColorControl_GetColorControls(p, a)   (p)->lpVtbl->GetColorControls(p, a)
+#define IDirectDrawColorControl_SetColorControls(p, a)   (p)->lpVtbl->SetColorControls(p, a)
+#else
+#define IDirectDrawColorControl_QueryInterface(p, a, b)  (p)->QueryInterface(a, b)
+#define IDirectDrawColorControl_AddRef(p)                (p)->AddRef()
+#define IDirectDrawColorControl_Release(p)               (p)->Release()
+#define IDirectDrawColorControl_GetColorControls(p, a)   (p)->GetColorControls(a)
+#define IDirectDrawColorControl_SetColorControls(p, a)   (p)->SetColorControls(a)
+#endif
+
+#endif
+
+
+/*
+ * IDirectDrawGammaControl
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM )
+#undef INTERFACE
+#define INTERFACE IDirectDrawGammaControl
+DECLARE_INTERFACE_( IDirectDrawGammaControl, IUnknown )
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
+    STDMETHOD_(ULONG,Release) (THIS) PURE;
+    /*** IDirectDrawGammaControl methods ***/
+    STDMETHOD(GetGammaRamp)(THIS_ DWORD, LPDDGAMMARAMP) PURE;
+    STDMETHOD(SetGammaRamp)(THIS_ DWORD, LPDDGAMMARAMP) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectDrawGammaControl_QueryInterface(p, a, b)  (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirectDrawGammaControl_AddRef(p)                (p)->lpVtbl->AddRef(p)
+#define IDirectDrawGammaControl_Release(p)               (p)->lpVtbl->Release(p)
+#define IDirectDrawGammaControl_GetGammaRamp(p, a, b)    (p)->lpVtbl->GetGammaRamp(p, a, b)
+#define IDirectDrawGammaControl_SetGammaRamp(p, a, b)    (p)->lpVtbl->SetGammaRamp(p, a, b)
+#else
+#define IDirectDrawGammaControl_QueryInterface(p, a, b)  (p)->QueryInterface(a, b)
+#define IDirectDrawGammaControl_AddRef(p)                (p)->AddRef()
+#define IDirectDrawGammaControl_Release(p)               (p)->Release()
+#define IDirectDrawGammaControl_GetGammaRamp(p, a, b)    (p)->GetGammaRamp(a, b)
+#define IDirectDrawGammaControl_SetGammaRamp(p, a, b)    (p)->SetGammaRamp(a, b)
+#endif
+
+#endif
+
+
+
+#endif
+
+
+/*
+ * DDSURFACEDESC
+ */
+typedef struct _DDSURFACEDESC
+{
+    DWORD               dwSize;                 // size of the DDSURFACEDESC structure
+    DWORD               dwFlags;                // determines what fields are valid
+    DWORD               dwHeight;               // height of surface to be created
+    DWORD               dwWidth;                // width of input surface
+    union
+    {
+        LONG            lPitch;                 // distance to start of next line (return value only)
+        DWORD           dwLinearSize;           // Formless late-allocated optimized surface size
+    } DUMMYUNIONNAMEN(1);
+    DWORD               dwBackBufferCount;      // number of back buffers requested
+    union
+    {
+        DWORD           dwMipMapCount;          // number of mip-map levels requested
+        DWORD           dwZBufferBitDepth;      // depth of Z buffer requested
+        DWORD           dwRefreshRate;          // refresh rate (used when display mode is described)
+    } DUMMYUNIONNAMEN(2);
+    DWORD               dwAlphaBitDepth;        // depth of alpha buffer requested
+    DWORD               dwReserved;             // reserved
+    LPVOID              lpSurface;              // pointer to the associated surface memory
+    DDCOLORKEY          ddckCKDestOverlay;      // color key for destination overlay use
+    DDCOLORKEY          ddckCKDestBlt;          // color key for destination blt use
+    DDCOLORKEY          ddckCKSrcOverlay;       // color key for source overlay use
+    DDCOLORKEY          ddckCKSrcBlt;           // color key for source blt use
+    DDPIXELFORMAT       ddpfPixelFormat;        // pixel format description of the surface
+    DDSCAPS             ddsCaps;                // direct draw surface capabilities
+} DDSURFACEDESC;
+
+/*
+ * DDSURFACEDESC2
+ */
+typedef struct _DDSURFACEDESC2
+{
+    DWORD               dwSize;                 // size of the DDSURFACEDESC structure
+    DWORD               dwFlags;                // determines what fields are valid
+    DWORD               dwHeight;               // height of surface to be created
+    DWORD               dwWidth;                // width of input surface
+    union
+    {
+        LONG            lPitch;                 // distance to start of next line (return value only)
+        DWORD           dwLinearSize;           // Formless late-allocated optimized surface size
+    } DUMMYUNIONNAMEN(1);
+    union
+    {
+        DWORD           dwBackBufferCount;      // number of back buffers requested
+        DWORD           dwDepth;                // the depth if this is a volume texture 
+    } DUMMYUNIONNAMEN(5);
+    union
+    {
+        DWORD           dwMipMapCount;          // number of mip-map levels requestde
+                                                // dwZBufferBitDepth removed, use ddpfPixelFormat one instead
+        DWORD           dwRefreshRate;          // refresh rate (used when display mode is described)
+        DWORD           dwSrcVBHandle;          // The source used in VB::Optimize
+    } DUMMYUNIONNAMEN(2);
+    DWORD               dwAlphaBitDepth;        // depth of alpha buffer requested
+    DWORD               dwReserved;             // reserved
+    LPVOID              lpSurface;              // pointer to the associated surface memory
+    union
+    {
+        DDCOLORKEY      ddckCKDestOverlay;      // color key for destination overlay use
+        DWORD           dwEmptyFaceColor;       // Physical color for empty cubemap faces
+    } DUMMYUNIONNAMEN(3);
+    DDCOLORKEY          ddckCKDestBlt;          // color key for destination blt use
+    DDCOLORKEY          ddckCKSrcOverlay;       // color key for source overlay use
+    DDCOLORKEY          ddckCKSrcBlt;           // color key for source blt use
+    union
+    {
+        DDPIXELFORMAT   ddpfPixelFormat;        // pixel format description of the surface
+        DWORD           dwFVF;                  // vertex format description of vertex buffers
+    } DUMMYUNIONNAMEN(4);
+    DDSCAPS2            ddsCaps;                // direct draw surface capabilities
+    DWORD               dwTextureStage;         // stage in multitexture cascade
+} DDSURFACEDESC2;
+
+/*
+ * ddsCaps field is valid.
+ */
+#define DDSD_CAPS               0x00000001l     // default
+
+/*
+ * dwHeight field is valid.
+ */
+#define DDSD_HEIGHT             0x00000002l
+
+/*
+ * dwWidth field is valid.
+ */
+#define DDSD_WIDTH              0x00000004l
+
+/*
+ * lPitch is valid.
+ */
+#define DDSD_PITCH              0x00000008l
+
+/*
+ * dwBackBufferCount is valid.
+ */
+#define DDSD_BACKBUFFERCOUNT    0x00000020l
+
+/*
+ * dwZBufferBitDepth is valid.  (shouldnt be used in DDSURFACEDESC2)
+ */
+#define DDSD_ZBUFFERBITDEPTH    0x00000040l
+
+/*
+ * dwAlphaBitDepth is valid.
+ */
+#define DDSD_ALPHABITDEPTH      0x00000080l
+
+
+/*
+ * lpSurface is valid.
+ */
+#define DDSD_LPSURFACE          0x00000800l
+
+/*
+ * ddpfPixelFormat is valid.
+ */
+#define DDSD_PIXELFORMAT        0x00001000l
+
+/*
+ * ddckCKDestOverlay is valid.
+ */
+#define DDSD_CKDESTOVERLAY      0x00002000l
+
+/*
+ * ddckCKDestBlt is valid.
+ */
+#define DDSD_CKDESTBLT          0x00004000l
+
+/*
+ * ddckCKSrcOverlay is valid.
+ */
+#define DDSD_CKSRCOVERLAY       0x00008000l
+
+/*
+ * ddckCKSrcBlt is valid.
+ */
+#define DDSD_CKSRCBLT           0x00010000l
+
+/*
+ * dwMipMapCount is valid.
+ */
+#define DDSD_MIPMAPCOUNT        0x00020000l
+
+ /*
+  * dwRefreshRate is valid
+  */
+#define DDSD_REFRESHRATE        0x00040000l
+
+/*
+ * dwLinearSize is valid
+ */
+#define DDSD_LINEARSIZE         0x00080000l
+
+/*
+ * dwTextureStage is valid
+ */
+#define DDSD_TEXTURESTAGE       0x00100000l
+/*
+ * dwFVF is valid
+ */
+#define DDSD_FVF                0x00200000l
+/*
+ * dwSrcVBHandle is valid
+ */
+#define DDSD_SRCVBHANDLE        0x00400000l
+
+/*
+ * dwDepth is valid
+ */
+#define DDSD_DEPTH              0x00800000l
+
+/*
+ * All input fields are valid.
+ */
+#define DDSD_ALL                0x00fff9eel
+
+/*
+ * DDOPTSURFACEDESC
+ */
+typedef struct _DDOPTSURFACEDESC
+{
+    DWORD       dwSize;             // size of the DDOPTSURFACEDESC structure
+    DWORD       dwFlags;            // determines what fields are valid
+    DDSCAPS2    ddSCaps;            // Common caps like: Memory type
+    DDOSCAPS    ddOSCaps;           // Common caps like: Memory type
+    GUID        guid;               // Compression technique GUID
+    DWORD       dwCompressionRatio; // Compression ratio
+} DDOPTSURFACEDESC;
+
+/*
+ * guid field is valid.
+ */
+#define DDOSD_GUID                  0x00000001l
+
+/*
+ * dwCompressionRatio field is valid.
+ */
+#define DDOSD_COMPRESSION_RATIO     0x00000002l
+
+/*
+ * ddSCaps field is valid.
+ */
+#define DDOSD_SCAPS                 0x00000004l
+
+/*
+ * ddOSCaps field is valid.
+ */
+#define DDOSD_OSCAPS                0x00000008l
+
+/*
+ * All input fields are valid.
+ */
+#define DDOSD_ALL                   0x0000000fl
+
+/*
+ * The surface's optimized pixelformat is compressed
+ */
+#define DDOSDCAPS_OPTCOMPRESSED                 0x00000001l
+
+/*
+ * The surface's optimized pixelformat is reordered
+ */
+#define DDOSDCAPS_OPTREORDERED                  0x00000002l
+
+/*
+ * The opt surface is a monolithic mipmap
+ */
+#define DDOSDCAPS_MONOLITHICMIPMAP              0x00000004l
+
+/*
+ * The valid Surf caps:
+ * #define DDSCAPS_SYSTEMMEMORY                 0x00000800l
+ * #define DDSCAPS_VIDEOMEMORY          0x00004000l
+ * #define DDSCAPS_LOCALVIDMEM          0x10000000l
+ * #define DDSCAPS_NONLOCALVIDMEM       0x20000000l
+ */
+#define DDOSDCAPS_VALIDSCAPS            0x30004800l
+
+/*
+ * The valid OptSurf caps
+ */
+#define DDOSDCAPS_VALIDOSCAPS           0x00000007l
+
+
+/*
+ * DDCOLORCONTROL
+ */
+typedef struct _DDCOLORCONTROL
+{
+    DWORD               dwSize;
+    DWORD               dwFlags;
+    LONG                lBrightness;
+    LONG                lContrast;
+    LONG                lHue;
+    LONG                lSaturation;
+    LONG                lSharpness;
+    LONG                lGamma;
+    LONG                lColorEnable;
+    DWORD               dwReserved1;
+} DDCOLORCONTROL;
+
+
+/*
+ * lBrightness field is valid.
+ */
+#define DDCOLOR_BRIGHTNESS              0x00000001l
+
+/*
+ * lContrast field is valid.
+ */
+#define DDCOLOR_CONTRAST                0x00000002l
+
+/*
+ * lHue field is valid.
+ */
+#define DDCOLOR_HUE                     0x00000004l
+
+/*
+ * lSaturation field is valid.
+ */
+#define DDCOLOR_SATURATION              0x00000008l
+
+/*
+ * lSharpness field is valid.
+ */
+#define DDCOLOR_SHARPNESS               0x00000010l
+
+/*
+ * lGamma field is valid.
+ */
+#define DDCOLOR_GAMMA                   0x00000020l
+
+/*
+ * lColorEnable field is valid.
+ */
+#define DDCOLOR_COLORENABLE             0x00000040l
+
+
+
+/*============================================================================
+ *
+ * Direct Draw Capability Flags
+ *
+ * These flags are used to describe the capabilities of a given Surface.
+ * All flags are bit flags.
+ *
+ *==========================================================================*/
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE CAPABILITY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * This bit is reserved. It should not be specified.
+ */
+#define DDSCAPS_RESERVED1                       0x00000001l
+
+/*
+ * Indicates that this surface contains alpha-only information.
+ * (To determine if a surface is RGBA/YUVA, the pixel format must be
+ * interrogated.)
+ */
+#define DDSCAPS_ALPHA                           0x00000002l
+
+/*
+ * Indicates that this surface is a backbuffer.  It is generally
+ * set by CreateSurface when the DDSCAPS_FLIP capability bit is set.
+ * It indicates that this surface is THE back buffer of a surface
+ * flipping structure.  DirectDraw supports N surfaces in a
+ * surface flipping structure.  Only the surface that immediately
+ * precedeces the DDSCAPS_FRONTBUFFER has this capability bit set.
+ * The other surfaces are identified as back buffers by the presence
+ * of the DDSCAPS_FLIP capability, their attachment order, and the
+ * absence of the DDSCAPS_FRONTBUFFER and DDSCAPS_BACKBUFFER
+ * capabilities.  The bit is sent to CreateSurface when a standalone
+ * back buffer is being created.  This surface could be attached to
+ * a front buffer and/or back buffers to form a flipping surface
+ * structure after the CreateSurface call.  See AddAttachments for
+ * a detailed description of the behaviors in this case.
+ */
+#define DDSCAPS_BACKBUFFER                      0x00000004l
+
+/*
+ * Indicates a complex surface structure is being described.  A
+ * complex surface structure results in the creation of more than
+ * one surface.  The additional surfaces are attached to the root
+ * surface.  The complex structure can only be destroyed by
+ * destroying the root.
+ */
+#define DDSCAPS_COMPLEX                         0x00000008l
+
+/*
+ * Indicates that this surface is a part of a surface flipping structure.
+ * When it is passed to CreateSurface the DDSCAPS_FRONTBUFFER and
+ * DDSCAP_BACKBUFFER bits are not set.  They are set by CreateSurface
+ * on the resulting creations.  The dwBackBufferCount field in the
+ * DDSURFACEDESC structure must be set to at least 1 in order for
+ * the CreateSurface call to succeed.  The DDSCAPS_COMPLEX capability
+ * must always be set with creating multiple surfaces through CreateSurface.
+ */
+#define DDSCAPS_FLIP                            0x00000010l
+
+/*
+ * Indicates that this surface is THE front buffer of a surface flipping
+ * structure.  It is generally set by CreateSurface when the DDSCAPS_FLIP
+ * capability bit is set.
+ * If this capability is sent to CreateSurface then a standalonw front buffer
+ * is created.  This surface will not have the DDSCAPS_FLIP capability.
+ * It can be attached to other back buffers to form a flipping structure.
+ * See AddAttachments for a detailed description of the behaviors in this
+ * case.
+ */
+#define DDSCAPS_FRONTBUFFER                     0x00000020l
+
+/*
+ * Indicates that this surface is any offscreen surface that is not an overlay,
+ * texture, zbuffer, front buffer, back buffer, or alpha surface.  It is used
+ * to identify plain vanilla surfaces.
+ */
+#define DDSCAPS_OFFSCREENPLAIN                  0x00000040l
+
+/*
+ * Indicates that this surface is an overlay.  It may or may not be directly visible
+ * depending on whether or not it is currently being overlayed onto the primary
+ * surface.  DDSCAPS_VISIBLE can be used to determine whether or not it is being
+ * overlayed at the moment.
+ */
+#define DDSCAPS_OVERLAY                         0x00000080l
+
+/*
+ * Indicates that unique DirectDrawPalette objects can be created and
+ * attached to this surface.
+ */
+#define DDSCAPS_PALETTE                         0x00000100l
+
+/*
+ * Indicates that this surface is the primary surface.  The primary
+ * surface represents what the user is seeing at the moment.
+ */
+#define DDSCAPS_PRIMARYSURFACE                  0x00000200l
+
+
+/*
+ * This flag used to be DDSCAPS_PRIMARYSURFACELEFT, which is now
+ * obsolete.
+ */
+#define DDSCAPS_RESERVED3               0x00000400l
+#define DDSCAPS_PRIMARYSURFACELEFT              0x00000000l
+
+/*
+ * Indicates that this surface memory was allocated in system memory
+ */
+#define DDSCAPS_SYSTEMMEMORY                    0x00000800l
+
+/*
+ * Indicates that this surface can be used as a 3D texture.  It does not
+ * indicate whether or not the surface is being used for that purpose.
+ */
+#define DDSCAPS_TEXTURE                         0x00001000l
+
+/*
+ * Indicates that a surface may be a destination for 3D rendering.  This
+ * bit must be set in order to query for a Direct3D Device Interface
+ * from this surface.
+ */
+#define DDSCAPS_3DDEVICE                        0x00002000l
+
+/*
+ * Indicates that this surface exists in video memory.
+ */
+#define DDSCAPS_VIDEOMEMORY                     0x00004000l
+
+/*
+ * Indicates that changes made to this surface are immediately visible.
+ * It is always set for the primary surface and is set for overlays while
+ * they are being overlayed and texture maps while they are being textured.
+ */
+#define DDSCAPS_VISIBLE                         0x00008000l
+
+/*
+ * Indicates that only writes are permitted to the surface.  Read accesses
+ * from the surface may or may not generate a protection fault, but the
+ * results of a read from this surface will not be meaningful.  READ ONLY.
+ */
+#define DDSCAPS_WRITEONLY                       0x00010000l
+
+/*
+ * Indicates that this surface is a z buffer. A z buffer does not contain
+ * displayable information.  Instead it contains bit depth information that is
+ * used to determine which pixels are visible and which are obscured.
+ */
+#define DDSCAPS_ZBUFFER                         0x00020000l
+
+/*
+ * Indicates surface will have a DC associated long term
+ */
+#define DDSCAPS_OWNDC                           0x00040000l
+
+/*
+ * Indicates surface should be able to receive live video
+ */
+#define DDSCAPS_LIVEVIDEO                       0x00080000l
+
+/*
+ * Indicates surface should be able to have a stream decompressed
+ * to it by the hardware.
+ */
+#define DDSCAPS_HWCODEC                         0x00100000l
+
+/*
+ * Surface is a ModeX surface.
+ *
+ */
+#define DDSCAPS_MODEX                           0x00200000l
+
+/*
+ * Indicates surface is one level of a mip-map. This surface will
+ * be attached to other DDSCAPS_MIPMAP surfaces to form the mip-map.
+ * This can be done explicitly, by creating a number of surfaces and
+ * attaching them with AddAttachedSurface or by implicitly by CreateSurface.
+ * If this bit is set then DDSCAPS_TEXTURE must also be set.
+ */
+#define DDSCAPS_MIPMAP                          0x00400000l
+
+/*
+ * This bit is reserved. It should not be specified.
+ */
+#define DDSCAPS_RESERVED2                       0x00800000l
+
+
+/*
+ * Indicates that memory for the surface is not allocated until the surface
+ * is loaded (via the Direct3D texture Load() function).
+ */
+#define DDSCAPS_ALLOCONLOAD                     0x04000000l
+
+/*
+ * Indicates that the surface will recieve data from a video port.
+ */
+#define DDSCAPS_VIDEOPORT                       0x08000000l
+
+/*
+ * Indicates that a video memory surface is resident in true, local video
+ * memory rather than non-local video memory. If this flag is specified then
+ * so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
+ * DDSCAPS_NONLOCALVIDMEM.
+ */
+#define DDSCAPS_LOCALVIDMEM                     0x10000000l
+
+/*
+ * Indicates that a video memory surface is resident in non-local video
+ * memory rather than true, local video memory. If this flag is specified
+ * then so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
+ * DDSCAPS_LOCALVIDMEM.
+ */
+#define DDSCAPS_NONLOCALVIDMEM                  0x20000000l
+
+/*
+ * Indicates that this surface is a standard VGA mode surface, and not a
+ * ModeX surface. (This flag will never be set in combination with the
+ * DDSCAPS_MODEX flag).
+ */
+#define DDSCAPS_STANDARDVGAMODE                 0x40000000l
+
+/*
+ * Indicates that this surface will be an optimized surface. This flag is
+ * currently only valid in conjunction with the DDSCAPS_TEXTURE flag. The surface
+ * will be created without any underlying video memory until loaded.
+ */
+#define DDSCAPS_OPTIMIZED                       0x80000000l
+
+
+
+/*
+ * This bit is reserved
+ */
+#define DDSCAPS2_RESERVED4                      0x00000002L
+#define DDSCAPS2_HARDWAREDEINTERLACE            0x00000000L
+
+/*
+ * Indicates to the driver that this surface will be locked very frequently
+ * (for procedural textures, dynamic lightmaps, etc). Surfaces with this cap
+ * set must also have DDSCAPS_TEXTURE. This cap cannot be used with
+ * DDSCAPS2_HINTSTATIC and DDSCAPS2_OPAQUE.
+ */
+#define DDSCAPS2_HINTDYNAMIC                    0x00000004L
+
+/*
+ * Indicates to the driver that this surface can be re-ordered/retiled on
+ * load. This operation will not change the size of the texture. It is
+ * relatively fast and symmetrical, since the application may lock these
+ * bits (although it will take a performance hit when doing so). Surfaces
+ * with this cap set must also have DDSCAPS_TEXTURE. This cap cannot be
+ * used with DDSCAPS2_HINTDYNAMIC and DDSCAPS2_OPAQUE.
+ */
+#define DDSCAPS2_HINTSTATIC                     0x00000008L
+
+/*
+ * Indicates that the client would like this texture surface to be managed by the
+ * DirectDraw/Direct3D runtime. Surfaces with this cap set must also have
+ * DDSCAPS_TEXTURE set.
+ */
+#define DDSCAPS2_TEXTUREMANAGE                  0x00000010L
+
+/*
+ * These bits are reserved for internal use */
+#define DDSCAPS2_RESERVED1                      0x00000020L
+#define DDSCAPS2_RESERVED2                      0x00000040L
+
+/*
+ * Indicates to the driver that this surface will never be locked again.
+ * The driver is free to optimize this surface via retiling and actual compression.
+ * All calls to Lock() or Blts from this surface will fail. Surfaces with this
+ * cap set must also have DDSCAPS_TEXTURE. This cap cannot be used with
+ * DDSCAPS2_HINTDYNAMIC and DDSCAPS2_HINTSTATIC.
+ */
+#define DDSCAPS2_OPAQUE                         0x00000080L
+
+/*
+ * Applications should set this bit at CreateSurface time to indicate that they
+ * intend to use antialiasing. Only valid if DDSCAPS_3DDEVICE is also set.
+ */
+#define DDSCAPS2_HINTANTIALIASING               0x00000100L
+
+
+/*
+ * This flag is used at CreateSurface time to indicate that this set of
+ * surfaces is a cubic environment map
+ */
+#define DDSCAPS2_CUBEMAP                        0x00000200L
+
+/*
+ * These flags preform two functions:
+ * - At CreateSurface time, they define which of the six cube faces are
+ *   required by the application.
+ * - After creation, each face in the cubemap will have exactly one of these
+ *   bits set.
+ */
+#define DDSCAPS2_CUBEMAP_POSITIVEX              0x00000400L
+#define DDSCAPS2_CUBEMAP_NEGATIVEX              0x00000800L
+#define DDSCAPS2_CUBEMAP_POSITIVEY              0x00001000L
+#define DDSCAPS2_CUBEMAP_NEGATIVEY              0x00002000L
+#define DDSCAPS2_CUBEMAP_POSITIVEZ              0x00004000L
+#define DDSCAPS2_CUBEMAP_NEGATIVEZ              0x00008000L
+
+/*
+ * This macro may be used to specify all faces of a cube map at CreateSurface time
+ */
+#define DDSCAPS2_CUBEMAP_ALLFACES ( DDSCAPS2_CUBEMAP_POSITIVEX |\
+                                    DDSCAPS2_CUBEMAP_NEGATIVEX |\
+                                    DDSCAPS2_CUBEMAP_POSITIVEY |\
+                                    DDSCAPS2_CUBEMAP_NEGATIVEY |\
+                                    DDSCAPS2_CUBEMAP_POSITIVEZ |\
+                                    DDSCAPS2_CUBEMAP_NEGATIVEZ )
+
+
+/*
+ * This flag is an additional flag which is present on mipmap sublevels from DX7 onwards
+ * It enables easier use of GetAttachedSurface rather than EnumAttachedSurfaces for surface
+ * constructs such as Cube Maps, wherein there are more than one mipmap surface attached
+ * to the root surface.
+ * This caps bit is ignored by CreateSurface
+ */
+#define DDSCAPS2_MIPMAPSUBLEVEL                 0x00010000L
+
+/* This flag indicates that the texture should be managed by D3D only */
+#define DDSCAPS2_D3DTEXTUREMANAGE               0x00020000L
+
+/* This flag indicates that the managed surface can be safely lost */
+#define DDSCAPS2_DONOTPERSIST                   0x00040000L
+
+/* indicates that this surface is part of a stereo flipping chain */
+#define DDSCAPS2_STEREOSURFACELEFT              0x00080000L
+
+
+/*
+ * Indicates that the surface is a volume.
+ * Can be combined with DDSCAPS_MIPMAP to indicate a multi-level volume
+ */
+#define DDSCAPS2_VOLUME                         0x00200000L
+
+/*
+ * Indicates that the surface may be locked multiple times by the application.
+ * This cap cannot be used with DDSCAPS2_OPAQUE.
+ */
+#define DDSCAPS2_NOTUSERLOCKABLE                0x00400000L
+
+/*
+ * Indicates that the vertex buffer data can be used to render points and
+ * point sprites.
+ */
+#define DDSCAPS2_POINTS                         0x00800000L
+
+/*
+ * Indicates that the vertex buffer data can be used to render rt pactches.
+ */
+#define DDSCAPS2_RTPATCHES                      0x01000000L
+
+/*
+ * Indicates that the vertex buffer data can be used to render n patches.
+ */
+#define DDSCAPS2_NPATCHES                       0x02000000L
+
+/*
+ * This bit is reserved for internal use 
+ */
+#define DDSCAPS2_RESERVED3                      0x04000000L
+
+
+/*
+ * Indicates that the contents of the backbuffer do not have to be preserved
+ * the contents of the backbuffer after they are presented.
+ */
+#define DDSCAPS2_DISCARDBACKBUFFER              0x10000000L
+
+/*
+ * Indicates that all surfaces in this creation chain should be given an alpha channel.
+ * This flag will be set on primary surface chains that may have no explicit pixel format
+ * (and thus take on the format of the current display mode).
+ * The driver should infer that all these surfaces have a format having an alpha channel.
+ * (e.g. assume D3DFMT_A8R8G8B8 if the display mode is x888.)
+ */
+#define DDSCAPS2_ENABLEALPHACHANNEL             0x20000000L
+
+/*
+ * Indicates that all surfaces in this creation chain is extended primary surface format.
+ * This flag will be set on extended primary surface chains that always have explicit pixel
+ * format and the pixel format is typically GDI (Graphics Device Interface) couldn't handle,
+ * thus only used with fullscreen application. (e.g. D3DFMT_A2R10G10B10 format)
+ */
+#define DDSCAPS2_EXTENDEDFORMATPRIMARY          0x40000000L
+
+/*
+ * Indicates that all surfaces in this creation chain is additional primary surface.
+ * This flag will be set on primary surface chains which must present on the adapter
+ * id provided on dwCaps4. Typically this will be used to create secondary primary surface
+ * on DualView display adapter.
+ */
+#define DDSCAPS2_ADDITIONALPRIMARY              0x80000000L
+
+/*
+ * This is a mask that indicates the set of bits that may be set
+ * at createsurface time to indicate number of samples per pixel
+ * when multisampling
+ */
+#define DDSCAPS3_MULTISAMPLE_MASK               0x0000001FL
+
+/*
+ * This is a mask that indicates the set of bits that may be set
+ * at createsurface time to indicate the quality level of rendering
+ * for the current number of samples per pixel
+ */
+#define DDSCAPS3_MULTISAMPLE_QUALITY_MASK       0x000000E0L
+#define DDSCAPS3_MULTISAMPLE_QUALITY_SHIFT      5
+
+/*
+ * This bit is reserved for internal use 
+ */
+#define DDSCAPS3_RESERVED1                      0x00000100L
+
+/*
+ * This bit is reserved for internal use 
+ */
+#define DDSCAPS3_RESERVED2                      0x00000200L
+
+/*
+ * This indicates whether this surface has light-weight miplevels
+ */
+#define DDSCAPS3_LIGHTWEIGHTMIPMAP              0x00000400L
+
+/*
+ * This indicates that the mipsublevels for this surface are auto-generated
+ */
+#define DDSCAPS3_AUTOGENMIPMAP                  0x00000800L
+
+/*
+ * This indicates that the mipsublevels for this surface are auto-generated
+ */
+#define DDSCAPS3_DMAP                           0x00001000L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/*
+ * This indicates that this surface is to be shared by processes
+ */
+#define DDSCAPS3_CREATESHAREDRESOURCE           0x00002000L
+
+/*
+ * This indicates that this surface need to be initialized before being
+ * shared, this bit implies that this surface is read only after initialization
+ * absence of this bit implies that this surface allows both read and write
+ */
+#define DDSCAPS3_READONLYRESOURCE               0x00004000L
+
+/*
+ * This indicates that this surface is to share an existing video memory with 
+ * another surface created with DDSCAPS3_CREATESHAREDRESOURCE, This bit is never
+ * used with DDSCAPS3_CREATESHAREDRESOURCE
+ */
+#define DDSCAPS3_OPENSHAREDRESOURCE             0x00008000L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+ /****************************************************************************
+ *
+ * DIRECTDRAW DRIVER CAPABILITY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Display hardware has 3D acceleration.
+ */
+#define DDCAPS_3D                       0x00000001l
+
+/*
+ * Indicates that DirectDraw will support only dest rectangles that are aligned
+ * on DIRECTDRAWCAPS.dwAlignBoundaryDest boundaries of the surface, respectively.
+ * READ ONLY.
+ */
+#define DDCAPS_ALIGNBOUNDARYDEST        0x00000002l
+
+/*
+ * Indicates that DirectDraw will support only source rectangles  whose sizes in
+ * BYTEs are DIRECTDRAWCAPS.dwAlignSizeDest multiples, respectively.  READ ONLY.
+ */
+#define DDCAPS_ALIGNSIZEDEST            0x00000004l
+/*
+ * Indicates that DirectDraw will support only source rectangles that are aligned
+ * on DIRECTDRAWCAPS.dwAlignBoundarySrc boundaries of the surface, respectively.
+ * READ ONLY.
+ */
+#define DDCAPS_ALIGNBOUNDARYSRC         0x00000008l
+
+/*
+ * Indicates that DirectDraw will support only source rectangles  whose sizes in
+ * BYTEs are DIRECTDRAWCAPS.dwAlignSizeSrc multiples, respectively.  READ ONLY.
+ */
+#define DDCAPS_ALIGNSIZESRC             0x00000010l
+
+/*
+ * Indicates that DirectDraw will create video memory surfaces that have a stride
+ * alignment equal to DIRECTDRAWCAPS.dwAlignStride.  READ ONLY.
+ */
+#define DDCAPS_ALIGNSTRIDE              0x00000020l
+
+/*
+ * Display hardware is capable of blt operations.
+ */
+#define DDCAPS_BLT                      0x00000040l
+
+/*
+ * Display hardware is capable of asynchronous blt operations.
+ */
+#define DDCAPS_BLTQUEUE                 0x00000080l
+
+/*
+ * Display hardware is capable of color space conversions during the blt operation.
+ */
+#define DDCAPS_BLTFOURCC                0x00000100l
+
+/*
+ * Display hardware is capable of stretching during blt operations.
+ */
+#define DDCAPS_BLTSTRETCH               0x00000200l
+
+/*
+ * Display hardware is shared with GDI.
+ */
+#define DDCAPS_GDI                      0x00000400l
+
+/*
+ * Display hardware can overlay.
+ */
+#define DDCAPS_OVERLAY                  0x00000800l
+
+/*
+ * Set if display hardware supports overlays but can not clip them.
+ */
+#define DDCAPS_OVERLAYCANTCLIP          0x00001000l
+
+/*
+ * Indicates that overlay hardware is capable of color space conversions during
+ * the overlay operation.
+ */
+#define DDCAPS_OVERLAYFOURCC            0x00002000l
+
+/*
+ * Indicates that stretching can be done by the overlay hardware.
+ */
+#define DDCAPS_OVERLAYSTRETCH           0x00004000l
+
+/*
+ * Indicates that unique DirectDrawPalettes can be created for DirectDrawSurfaces
+ * other than the primary surface.
+ */
+#define DDCAPS_PALETTE                  0x00008000l
+
+/*
+ * Indicates that palette changes can be syncd with the veritcal refresh.
+ */
+#define DDCAPS_PALETTEVSYNC             0x00010000l
+
+/*
+ * Display hardware can return the current scan line.
+ */
+#define DDCAPS_READSCANLINE             0x00020000l
+
+
+/*
+ * This flag used to bo DDCAPS_STEREOVIEW, which is now obsolete
+ */
+#define DDCAPS_RESERVED1                0x00040000l
+
+/*
+ * Display hardware is capable of generating a vertical blank interrupt.
+ */
+#define DDCAPS_VBI                      0x00080000l
+
+/*
+ * Supports the use of z buffers with blt operations.
+ */
+#define DDCAPS_ZBLTS                    0x00100000l
+
+/*
+ * Supports Z Ordering of overlays.
+ */
+#define DDCAPS_ZOVERLAYS                0x00200000l
+
+/*
+ * Supports color key
+ */
+#define DDCAPS_COLORKEY                 0x00400000l
+
+/*
+ * Supports alpha surfaces
+ */
+#define DDCAPS_ALPHA                    0x00800000l
+
+/*
+ * colorkey is hardware assisted(DDCAPS_COLORKEY will also be set)
+ */
+#define DDCAPS_COLORKEYHWASSIST         0x01000000l
+
+/*
+ * no hardware support at all
+ */
+#define DDCAPS_NOHARDWARE               0x02000000l
+
+/*
+ * Display hardware is capable of color fill with bltter
+ */
+#define DDCAPS_BLTCOLORFILL             0x04000000l
+
+/*
+ * Display hardware is bank switched, and potentially very slow at
+ * random access to VRAM.
+ */
+#define DDCAPS_BANKSWITCHED             0x08000000l
+
+/*
+ * Display hardware is capable of depth filling Z-buffers with bltter
+ */
+#define DDCAPS_BLTDEPTHFILL             0x10000000l
+
+/*
+ * Display hardware is capable of clipping while bltting.
+ */
+#define DDCAPS_CANCLIP                  0x20000000l
+
+/*
+ * Display hardware is capable of clipping while stretch bltting.
+ */
+#define DDCAPS_CANCLIPSTRETCHED         0x40000000l
+
+/*
+ * Display hardware is capable of bltting to or from system memory
+ */
+#define DDCAPS_CANBLTSYSMEM             0x80000000l
+
+
+ /****************************************************************************
+ *
+ * MORE DIRECTDRAW DRIVER CAPABILITY FLAGS (dwCaps2)
+ *
+ ****************************************************************************/
+
+/*
+ * Display hardware is certified
+ */
+#define DDCAPS2_CERTIFIED              0x00000001l
+
+/*
+ * Driver cannot interleave 2D operations (lock and blt) to surfaces with
+ * Direct3D rendering operations between calls to BeginScene() and EndScene()
+ */
+#define DDCAPS2_NO2DDURING3DSCENE       0x00000002l
+
+/*
+ * Display hardware contains a video port
+ */
+#define DDCAPS2_VIDEOPORT               0x00000004l
+
+/*
+ * The overlay can be automatically flipped according to the video port
+ * VSYNCs, providing automatic doubled buffered display of video port
+ * data using an overlay
+ */
+#define DDCAPS2_AUTOFLIPOVERLAY         0x00000008l
+
+/*
+ * Overlay can display each field of interlaced data individually while
+ * it is interleaved in memory without causing jittery artifacts.
+ */
+#define DDCAPS2_CANBOBINTERLEAVED       0x00000010l
+
+/*
+ * Overlay can display each field of interlaced data individually while
+ * it is not interleaved in memory without causing jittery artifacts.
+ */
+#define DDCAPS2_CANBOBNONINTERLEAVED    0x00000020l
+
+/*
+ * The overlay surface contains color controls (brightness, sharpness, etc.)
+ */
+#define DDCAPS2_COLORCONTROLOVERLAY     0x00000040l
+
+/*
+ * The primary surface contains color controls (gamma, etc.)
+ */
+#define DDCAPS2_COLORCONTROLPRIMARY     0x00000080l
+
+/*
+ * RGBZ -> RGB supported for 16:16 RGB:Z
+ */
+#define DDCAPS2_CANDROPZ16BIT           0x00000100l
+
+/*
+ * Driver supports non-local video memory.
+ */
+#define DDCAPS2_NONLOCALVIDMEM          0x00000200l
+
+/*
+ * Dirver supports non-local video memory but has different capabilities for
+ * non-local video memory surfaces. If this bit is set then so must
+ * DDCAPS2_NONLOCALVIDMEM.
+ */
+#define DDCAPS2_NONLOCALVIDMEMCAPS      0x00000400l
+
+/*
+ * Driver neither requires nor prefers surfaces to be pagelocked when performing
+ * blts involving system memory surfaces
+ */
+#define DDCAPS2_NOPAGELOCKREQUIRED      0x00000800l
+
+/*
+ * Driver can create surfaces which are wider than the primary surface
+ */
+#define DDCAPS2_WIDESURFACES            0x00001000l
+
+/*
+ * Driver supports bob without using a video port by handling the
+ * DDFLIP_ODD and DDFLIP_EVEN flags specified in Flip.
+ */
+#define DDCAPS2_CANFLIPODDEVEN          0x00002000l
+
+/*
+ * Driver supports bob using hardware
+ */
+#define DDCAPS2_CANBOBHARDWARE          0x00004000l
+
+/*
+ * Driver supports bltting any FOURCC surface to another surface of the same FOURCC
+ */
+#define DDCAPS2_COPYFOURCC              0x00008000l
+
+
+/*
+ * Driver supports loadable gamma ramps for the primary surface
+ */
+#define DDCAPS2_PRIMARYGAMMA            0x00020000l
+
+/*
+ * Driver can render in windowed mode.
+ */
+#define DDCAPS2_CANRENDERWINDOWED       0x00080000l
+
+/*
+ * A calibrator is available to adjust the gamma ramp according to the
+ * physical display properties so that the result will be identical on
+ * all calibrated systems.
+ */
+#define DDCAPS2_CANCALIBRATEGAMMA       0x00100000l
+
+/*
+ * Indicates that the driver will respond to DDFLIP_INTERVALn flags
+ */
+#define DDCAPS2_FLIPINTERVAL            0x00200000l
+
+/*
+ * Indicates that the driver will respond to DDFLIP_NOVSYNC
+ */
+#define DDCAPS2_FLIPNOVSYNC             0x00400000l
+
+/*
+ * Driver supports management of video memory, if this flag is ON,
+ * driver manages the texture if requested with DDSCAPS2_TEXTUREMANAGE on
+ * DirectX manages the texture if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
+ */
+#define DDCAPS2_CANMANAGETEXTURE        0x00800000l
+
+/*
+ * The Direct3D texture manager uses this cap to decide whether to put managed
+ * surfaces in non-local video memory. If the cap is set, the texture manager will
+ * put managed surfaces in non-local vidmem. Drivers that cannot texture from
+ * local vidmem SHOULD NOT set this cap.
+ */
+#define DDCAPS2_TEXMANINNONLOCALVIDMEM  0x01000000l
+
+/*
+ * Indicates that the driver supports DX7 type of stereo in at least one mode (which may
+ * not necessarily be the current mode). Applications should use IDirectDraw7 (or higher)
+ * ::EnumDisplayModes and check the DDSURFACEDESC.ddsCaps.dwCaps2 field for the presence of
+ * DDSCAPS2_STEREOSURFACELEFT to check if a particular mode supports stereo. The application
+ * can also use IDirectDraw7(or higher)::GetDisplayMode to check the current mode.
+ */
+#define DDCAPS2_STEREO                  0x02000000L
+
+/*
+ * This caps bit is intended for internal DirectDraw use.
+ * -It is only valid if DDCAPS2_NONLOCALVIDMEMCAPS is set.
+ * -If this bit is set, then DDCAPS_CANBLTSYSMEM MUST be set by the driver (and
+ *  all the assoicated system memory blt caps must be correct).
+ * -It implies that the system->video blt caps in DDCAPS also apply to system to
+ *  nonlocal blts. I.e. the dwSVBCaps, dwSVBCKeyCaps, dwSVBFXCaps and dwSVBRops
+ *  members of DDCAPS (DDCORECAPS) are filled in correctly.
+ * -Any blt from system to nonlocal memory that matches these caps bits will
+ *  be passed to the driver.
+ *
+ * NOTE: This is intended to enable the driver itself to do efficient reordering
+ * of textures. This is NOT meant to imply that hardware can write into AGP memory.
+ * This operation is not currently supported.
+ */
+#define DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL   0x04000000L
+
+/*
+ * was DDCAPS2_PUREHAL
+ */
+#define DDCAPS2_RESERVED1                     0x08000000L
+
+/*
+ * Driver supports management of video memory, if this flag is ON,
+ * driver manages the resource if requested with DDSCAPS2_TEXTUREMANAGE on
+ * DirectX manages the resource if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
+ */
+#define DDCAPS2_CANMANAGERESOURCE             0x10000000L
+
+/*
+ * Driver supports dynamic textures. This will allow the application to set
+ * D3DUSAGE_DYNAMIC (DDSCAPS2_HINTDYNAMIC for drivers) at texture create time.
+ * Video memory dynamic textures WILL be lockable by applications. It is
+ * expected that these locks will be very efficient (which implies that the
+ * driver should always maintain a linear copy, a pointer to which can be
+ * quickly handed out to the application).
+ */
+#define DDCAPS2_DYNAMICTEXTURES               0x20000000L
+
+/*
+ * Driver supports auto-generation of mipmaps.
+ */
+#define DDCAPS2_CANAUTOGENMIPMAP              0x40000000L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/*
+ * Driver supports sharing of cross process resouces
+ */
+#define DDCAPS2_CANSHARERESOURCE              0x80000000L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW FX ALPHA CAPABILITY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Supports alpha blending around the edge of a source color keyed surface.
+ * For Blt.
+ */
+#define DDFXALPHACAPS_BLTALPHAEDGEBLEND         0x00000001l
+
+/*
+ * Supports alpha information in the pixel format.  The bit depth of alpha
+ * information in the pixel format can be 1,2,4, or 8.  The alpha value becomes
+ * more opaque as the alpha value increases.  (0 is transparent.)
+ * For Blt.
+ */
+#define DDFXALPHACAPS_BLTALPHAPIXELS            0x00000002l
+
+/*
+ * Supports alpha information in the pixel format.  The bit depth of alpha
+ * information in the pixel format can be 1,2,4, or 8.  The alpha value
+ * becomes more transparent as the alpha value increases.  (0 is opaque.)
+ * This flag can only be set if DDCAPS_ALPHA is set.
+ * For Blt.
+ */
+#define DDFXALPHACAPS_BLTALPHAPIXELSNEG         0x00000004l
+
+/*
+ * Supports alpha only surfaces.  The bit depth of an alpha only surface can be
+ * 1,2,4, or 8.  The alpha value becomes more opaque as the alpha value increases.
+ * (0 is transparent.)
+ * For Blt.
+ */
+#define DDFXALPHACAPS_BLTALPHASURFACES          0x00000008l
+
+/*
+ * The depth of the alpha channel data can range can be 1,2,4, or 8.
+ * The NEG suffix indicates that this alpha channel becomes more transparent
+ * as the alpha value increases. (0 is opaque.)  This flag can only be set if
+ * DDCAPS_ALPHA is set.
+ * For Blt.
+ */
+#define DDFXALPHACAPS_BLTALPHASURFACESNEG       0x00000010l
+
+/*
+ * Supports alpha blending around the edge of a source color keyed surface.
+ * For Overlays.
+ */
+#define DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND     0x00000020l
+
+/*
+ * Supports alpha information in the pixel format.  The bit depth of alpha
+ * information in the pixel format can be 1,2,4, or 8.  The alpha value becomes
+ * more opaque as the alpha value increases.  (0 is transparent.)
+ * For Overlays.
+ */
+#define DDFXALPHACAPS_OVERLAYALPHAPIXELS        0x00000040l
+
+/*
+ * Supports alpha information in the pixel format.  The bit depth of alpha
+ * information in the pixel format can be 1,2,4, or 8.  The alpha value
+ * becomes more transparent as the alpha value increases.  (0 is opaque.)
+ * This flag can only be set if DDCAPS_ALPHA is set.
+ * For Overlays.
+ */
+#define DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG     0x00000080l
+
+/*
+ * Supports alpha only surfaces.  The bit depth of an alpha only surface can be
+ * 1,2,4, or 8.  The alpha value becomes more opaque as the alpha value increases.
+ * (0 is transparent.)
+ * For Overlays.
+ */
+#define DDFXALPHACAPS_OVERLAYALPHASURFACES      0x00000100l
+
+/*
+ * The depth of the alpha channel data can range can be 1,2,4, or 8.
+ * The NEG suffix indicates that this alpha channel becomes more transparent
+ * as the alpha value increases. (0 is opaque.)  This flag can only be set if
+ * DDCAPS_ALPHA is set.
+ * For Overlays.
+ */
+#define DDFXALPHACAPS_OVERLAYALPHASURFACESNEG   0x00000200l
+
+#if DIRECTDRAW_VERSION < 0x0600
+#endif  //DIRECTDRAW_VERSION
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW FX CAPABILITY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Uses arithmetic operations to stretch and shrink surfaces during blt
+ * rather than pixel doubling techniques.  Along the Y axis.
+ */
+#define DDFXCAPS_BLTARITHSTRETCHY       0x00000020l
+
+/*
+ * Uses arithmetic operations to stretch during blt
+ * rather than pixel doubling techniques.  Along the Y axis. Only
+ * works for x1, x2, etc.
+ */
+#define DDFXCAPS_BLTARITHSTRETCHYN      0x00000010l
+
+/*
+ * Supports mirroring left to right in blt.
+ */
+#define DDFXCAPS_BLTMIRRORLEFTRIGHT     0x00000040l
+
+/*
+ * Supports mirroring top to bottom in blt.
+ */
+#define DDFXCAPS_BLTMIRRORUPDOWN        0x00000080l
+
+/*
+ * Supports arbitrary rotation for blts.
+ */
+#define DDFXCAPS_BLTROTATION            0x00000100l
+
+/*
+ * Supports 90 degree rotations for blts.
+ */
+#define DDFXCAPS_BLTROTATION90          0x00000200l
+
+/*
+ * DirectDraw supports arbitrary shrinking of a surface along the
+ * x axis (horizontal direction) for blts.
+ */
+#define DDFXCAPS_BLTSHRINKX             0x00000400l
+
+/*
+ * DirectDraw supports integer shrinking (1x,2x,) of a surface
+ * along the x axis (horizontal direction) for blts.
+ */
+#define DDFXCAPS_BLTSHRINKXN            0x00000800l
+
+/*
+ * DirectDraw supports arbitrary shrinking of a surface along the
+ * y axis (horizontal direction) for blts.
+ */
+#define DDFXCAPS_BLTSHRINKY             0x00001000l
+
+/*
+ * DirectDraw supports integer shrinking (1x,2x,) of a surface
+ * along the y axis (vertical direction) for blts.
+ */
+#define DDFXCAPS_BLTSHRINKYN            0x00002000l
+
+/*
+ * DirectDraw supports arbitrary stretching of a surface along the
+ * x axis (horizontal direction) for blts.
+ */
+#define DDFXCAPS_BLTSTRETCHX            0x00004000l
+
+/*
+ * DirectDraw supports integer stretching (1x,2x,) of a surface
+ * along the x axis (horizontal direction) for blts.
+ */
+#define DDFXCAPS_BLTSTRETCHXN           0x00008000l
+
+/*
+ * DirectDraw supports arbitrary stretching of a surface along the
+ * y axis (horizontal direction) for blts.
+ */
+#define DDFXCAPS_BLTSTRETCHY            0x00010000l
+
+/*
+ * DirectDraw supports integer stretching (1x,2x,) of a surface
+ * along the y axis (vertical direction) for blts.
+ */
+#define DDFXCAPS_BLTSTRETCHYN           0x00020000l
+
+/*
+ * Uses arithmetic operations to stretch and shrink surfaces during
+ * overlay rather than pixel doubling techniques.  Along the Y axis
+ * for overlays.
+ */
+#define DDFXCAPS_OVERLAYARITHSTRETCHY   0x00040000l
+
+/*
+ * Uses arithmetic operations to stretch surfaces during
+ * overlay rather than pixel doubling techniques.  Along the Y axis
+ * for overlays. Only works for x1, x2, etc.
+ */
+#define DDFXCAPS_OVERLAYARITHSTRETCHYN  0x00000008l
+
+/*
+ * DirectDraw supports arbitrary shrinking of a surface along the
+ * x axis (horizontal direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSHRINKX         0x00080000l
+
+/*
+ * DirectDraw supports integer shrinking (1x,2x,) of a surface
+ * along the x axis (horizontal direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSHRINKXN        0x00100000l
+
+/*
+ * DirectDraw supports arbitrary shrinking of a surface along the
+ * y axis (horizontal direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSHRINKY         0x00200000l
+
+/*
+ * DirectDraw supports integer shrinking (1x,2x,) of a surface
+ * along the y axis (vertical direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSHRINKYN        0x00400000l
+
+/*
+ * DirectDraw supports arbitrary stretching of a surface along the
+ * x axis (horizontal direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSTRETCHX        0x00800000l
+
+/*
+ * DirectDraw supports integer stretching (1x,2x,) of a surface
+ * along the x axis (horizontal direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSTRETCHXN       0x01000000l
+
+/*
+ * DirectDraw supports arbitrary stretching of a surface along the
+ * y axis (horizontal direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSTRETCHY        0x02000000l
+
+/*
+ * DirectDraw supports integer stretching (1x,2x,) of a surface
+ * along the y axis (vertical direction) for overlays.
+ */
+#define DDFXCAPS_OVERLAYSTRETCHYN       0x04000000l
+
+/*
+ * DirectDraw supports mirroring of overlays across the vertical axis
+ */
+#define DDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000l
+
+/*
+ * DirectDraw supports mirroring of overlays across the horizontal axis
+ */
+#define DDFXCAPS_OVERLAYMIRRORUPDOWN    0x10000000l
+
+/*
+ * DirectDraw supports deinterlacing of overlay surfaces
+ */
+#define DDFXCAPS_OVERLAYDEINTERLACE		0x20000000l
+
+/*
+ * Driver can do alpha blending for blits.
+ */
+#define DDFXCAPS_BLTALPHA               0x00000001l
+
+
+/*
+ * Driver can do surface-reconstruction filtering for warped blits.
+ */
+#define DDFXCAPS_BLTFILTER              DDFXCAPS_BLTARITHSTRETCHY
+
+/*
+ * Driver can do alpha blending for overlays.
+ */
+#define DDFXCAPS_OVERLAYALPHA           0x00000004l
+
+
+/*
+ * Driver can do surface-reconstruction filtering for warped overlays.
+ */
+#define DDFXCAPS_OVERLAYFILTER          DDFXCAPS_OVERLAYARITHSTRETCHY
+
+/****************************************************************************
+ *
+ * DIRECTDRAW STEREO VIEW CAPABILITIES
+ *
+ ****************************************************************************/
+
+/*
+ * This flag used to be DDSVCAPS_ENIGMA, which is now obsolete
+ */
+
+#define DDSVCAPS_RESERVED1              0x00000001l
+
+/*
+ * This flag used to be DDSVCAPS_FLICKER, which is now obsolete
+ */
+#define DDSVCAPS_RESERVED2              0x00000002l
+
+/*
+ * This flag used to be DDSVCAPS_REDBLUE, which is now obsolete
+ */
+#define DDSVCAPS_RESERVED3              0x00000004l
+
+/*
+ * This flag used to be DDSVCAPS_SPLIT, which is now obsolete
+ */
+#define DDSVCAPS_RESERVED4              0x00000008l
+
+/*
+ * The stereo view is accomplished with switching technology
+ */
+
+#define DDSVCAPS_STEREOSEQUENTIAL       0x00000010L
+
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWPALETTE CAPABILITIES
+ *
+ ****************************************************************************/
+
+/*
+ * Index is 4 bits.  There are sixteen color entries in the palette table.
+ */
+#define DDPCAPS_4BIT                    0x00000001l
+
+/*
+ * Index is onto a 8 bit color index.  This field is only valid with the
+ * DDPCAPS_1BIT, DDPCAPS_2BIT or DDPCAPS_4BIT capability and the target
+ * surface is in 8bpp. Each color entry is one byte long and is an index
+ * into destination surface's 8bpp palette.
+ */
+#define DDPCAPS_8BITENTRIES             0x00000002l
+
+/*
+ * Index is 8 bits.  There are 256 color entries in the palette table.
+ */
+#define DDPCAPS_8BIT                    0x00000004l
+
+/*
+ * Indicates that this DIRECTDRAWPALETTE should use the palette color array
+ * passed into the lpDDColorArray parameter to initialize the DIRECTDRAWPALETTE
+ * object.
+ * This flag is obsolete. DirectDraw always initializes the color array from
+ * the lpDDColorArray parameter. The definition remains for source-level
+ * compatibility.
+ */
+#define DDPCAPS_INITIALIZE              0x00000000l
+
+/*
+ * This palette is the one attached to the primary surface.  Changing this
+ * table has immediate effect on the display unless DDPSETPAL_VSYNC is specified
+ * and supported.
+ */
+#define DDPCAPS_PRIMARYSURFACE          0x00000010l
+
+/*
+ * This palette is the one attached to the primary surface left.  Changing
+ * this table has immediate effect on the display for the left eye unless
+ * DDPSETPAL_VSYNC is specified and supported.
+ */
+#define DDPCAPS_PRIMARYSURFACELEFT      0x00000020l
+
+/*
+ * This palette can have all 256 entries defined
+ */
+#define DDPCAPS_ALLOW256                0x00000040l
+
+/*
+ * This palette can have modifications to it synced with the monitors
+ * refresh rate.
+ */
+#define DDPCAPS_VSYNC                   0x00000080l
+
+/*
+ * Index is 1 bit.  There are two color entries in the palette table.
+ */
+#define DDPCAPS_1BIT                    0x00000100l
+
+/*
+ * Index is 2 bit.  There are four color entries in the palette table.
+ */
+#define DDPCAPS_2BIT                    0x00000200l
+
+/*
+ * The peFlags member of PALETTEENTRY denotes an 8 bit alpha value
+ */
+#define DDPCAPS_ALPHA                   0x00000400l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWPALETTE SETENTRY CONSTANTS
+ *
+ ****************************************************************************/
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWPALETTE GETENTRY CONSTANTS
+ *
+ ****************************************************************************/
+
+/* 0 is the only legal value */
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE SETPRIVATEDATA CONSTANTS
+ *
+ ****************************************************************************/
+
+/*
+ * The passed pointer is an IUnknown ptr. The cbData argument to SetPrivateData
+ * must be set to sizeof(IUnknown*). DirectDraw will call AddRef through this
+ * pointer and Release when the private data is destroyed. This includes when
+ * the surface or palette is destroyed before such priovate data is destroyed.
+ */
+#define DDSPD_IUNKNOWNPOINTER           0x00000001L
+
+/*
+ * Private data is only valid for the current state of the object,
+ * as determined by the uniqueness value.
+ */
+#define DDSPD_VOLATILE                  0x00000002L
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE SETPALETTE CONSTANTS
+ *
+ ****************************************************************************/
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW BITDEPTH CONSTANTS
+ *
+ * NOTE:  These are only used to indicate supported bit depths.   These
+ * are flags only, they are not to be used as an actual bit depth.   The
+ * absolute numbers 1, 2, 4, 8, 16, 24 and 32 are used to indicate actual
+ * bit depths in a surface or for changing the display mode.
+ *
+ ****************************************************************************/
+
+/*
+ * 1 bit per pixel.
+ */
+#define DDBD_1                  0x00004000l
+
+/*
+ * 2 bits per pixel.
+ */
+#define DDBD_2                  0x00002000l
+
+/*
+ * 4 bits per pixel.
+ */
+#define DDBD_4                  0x00001000l
+
+/*
+ * 8 bits per pixel.
+ */
+#define DDBD_8                  0x00000800l
+
+/*
+ * 16 bits per pixel.
+ */
+#define DDBD_16                 0x00000400l
+
+/*
+ * 24 bits per pixel.
+ */
+#define DDBD_24                 0X00000200l
+
+/*
+ * 32 bits per pixel.
+ */
+#define DDBD_32                 0x00000100l
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE SET/GET COLOR KEY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Set if the structure contains a color space.  Not set if the structure
+ * contains a single color key.
+ */
+#define DDCKEY_COLORSPACE       0x00000001l
+
+/*
+ * Set if the structure specifies a color key or color space which is to be
+ * used as a destination color key for blt operations.
+ */
+#define DDCKEY_DESTBLT          0x00000002l
+
+/*
+ * Set if the structure specifies a color key or color space which is to be
+ * used as a destination color key for overlay operations.
+ */
+#define DDCKEY_DESTOVERLAY      0x00000004l
+
+/*
+ * Set if the structure specifies a color key or color space which is to be
+ * used as a source color key for blt operations.
+ */
+#define DDCKEY_SRCBLT           0x00000008l
+
+/*
+ * Set if the structure specifies a color key or color space which is to be
+ * used as a source color key for overlay operations.
+ */
+#define DDCKEY_SRCOVERLAY       0x00000010l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW COLOR KEY CAPABILITY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Supports transparent blting using a color key to identify the replaceable
+ * bits of the destination surface for RGB colors.
+ */
+#define DDCKEYCAPS_DESTBLT                      0x00000001l
+
+/*
+ * Supports transparent blting using a color space to identify the replaceable
+ * bits of the destination surface for RGB colors.
+ */
+#define DDCKEYCAPS_DESTBLTCLRSPACE              0x00000002l
+
+/*
+ * Supports transparent blting using a color space to identify the replaceable
+ * bits of the destination surface for YUV colors.
+ */
+#define DDCKEYCAPS_DESTBLTCLRSPACEYUV           0x00000004l
+
+/*
+ * Supports transparent blting using a color key to identify the replaceable
+ * bits of the destination surface for YUV colors.
+ */
+#define DDCKEYCAPS_DESTBLTYUV                   0x00000008l
+
+/*
+ * Supports overlaying using colorkeying of the replaceable bits of the surface
+ * being overlayed for RGB colors.
+ */
+#define DDCKEYCAPS_DESTOVERLAY                  0x00000010l
+
+/*
+ * Supports a color space as the color key for the destination for RGB colors.
+ */
+#define DDCKEYCAPS_DESTOVERLAYCLRSPACE          0x00000020l
+
+/*
+ * Supports a color space as the color key for the destination for YUV colors.
+ */
+#define DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV       0x00000040l
+
+/*
+ * Supports only one active destination color key value for visible overlay
+ * surfaces.
+ */
+#define DDCKEYCAPS_DESTOVERLAYONEACTIVE         0x00000080l
+
+/*
+ * Supports overlaying using colorkeying of the replaceable bits of the
+ * surface being overlayed for YUV colors.
+ */
+#define DDCKEYCAPS_DESTOVERLAYYUV               0x00000100l
+
+/*
+ * Supports transparent blting using the color key for the source with
+ * this surface for RGB colors.
+ */
+#define DDCKEYCAPS_SRCBLT                       0x00000200l
+
+/*
+ * Supports transparent blting using a color space for the source with
+ * this surface for RGB colors.
+ */
+#define DDCKEYCAPS_SRCBLTCLRSPACE               0x00000400l
+
+/*
+ * Supports transparent blting using a color space for the source with
+ * this surface for YUV colors.
+ */
+#define DDCKEYCAPS_SRCBLTCLRSPACEYUV            0x00000800l
+
+/*
+ * Supports transparent blting using the color key for the source with
+ * this surface for YUV colors.
+ */
+#define DDCKEYCAPS_SRCBLTYUV                    0x00001000l
+
+/*
+ * Supports overlays using the color key for the source with this
+ * overlay surface for RGB colors.
+ */
+#define DDCKEYCAPS_SRCOVERLAY                   0x00002000l
+
+/*
+ * Supports overlays using a color space as the source color key for
+ * the overlay surface for RGB colors.
+ */
+#define DDCKEYCAPS_SRCOVERLAYCLRSPACE           0x00004000l
+
+/*
+ * Supports overlays using a color space as the source color key for
+ * the overlay surface for YUV colors.
+ */
+#define DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV        0x00008000l
+
+/*
+ * Supports only one active source color key value for visible
+ * overlay surfaces.
+ */
+#define DDCKEYCAPS_SRCOVERLAYONEACTIVE          0x00010000l
+
+/*
+ * Supports overlays using the color key for the source with this
+ * overlay surface for YUV colors.
+ */
+#define DDCKEYCAPS_SRCOVERLAYYUV                0x00020000l
+
+/*
+ * there are no bandwidth trade-offs for using colorkey with an overlay
+ */
+#define DDCKEYCAPS_NOCOSTOVERLAY                0x00040000l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW PIXELFORMAT FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * The surface has alpha channel information in the pixel format.
+ */
+#define DDPF_ALPHAPIXELS                        0x00000001l
+
+/*
+ * The pixel format contains alpha only information
+ */
+#define DDPF_ALPHA                              0x00000002l
+
+/*
+ * The FourCC code is valid.
+ */
+#define DDPF_FOURCC                             0x00000004l
+
+/*
+ * The surface is 4-bit color indexed.
+ */
+#define DDPF_PALETTEINDEXED4                    0x00000008l
+
+/*
+ * The surface is indexed into a palette which stores indices
+ * into the destination surface's 8-bit palette.
+ */
+#define DDPF_PALETTEINDEXEDTO8                  0x00000010l
+
+/*
+ * The surface is 8-bit color indexed.
+ */
+#define DDPF_PALETTEINDEXED8                    0x00000020l
+
+/*
+ * The RGB data in the pixel format structure is valid.
+ */
+#define DDPF_RGB                                0x00000040l
+
+/*
+ * The surface will accept pixel data in the format specified
+ * and compress it during the write.
+ */
+#define DDPF_COMPRESSED                         0x00000080l
+
+/*
+ * The surface will accept RGB data and translate it during
+ * the write to YUV data.  The format of the data to be written
+ * will be contained in the pixel format structure.  The DDPF_RGB
+ * flag will be set.
+ */
+#define DDPF_RGBTOYUV                           0x00000100l
+
+/*
+ * pixel format is YUV - YUV data in pixel format struct is valid
+ */
+#define DDPF_YUV                                0x00000200l
+
+/*
+ * pixel format is a z buffer only surface
+ */
+#define DDPF_ZBUFFER                            0x00000400l
+
+/*
+ * The surface is 1-bit color indexed.
+ */
+#define DDPF_PALETTEINDEXED1                    0x00000800l
+
+/*
+ * The surface is 2-bit color indexed.
+ */
+#define DDPF_PALETTEINDEXED2                    0x00001000l
+
+/*
+ * The surface contains Z information in the pixels
+ */
+#define DDPF_ZPIXELS                            0x00002000l
+
+/*
+ * The surface contains stencil information along with Z
+ */
+#define DDPF_STENCILBUFFER                      0x00004000l
+
+/*
+ * Premultiplied alpha format -- the color components have been
+ * premultiplied by the alpha component.
+ */
+#define DDPF_ALPHAPREMULT                       0x00008000l
+
+
+/*
+ * Luminance data in the pixel format is valid.
+ * Use this flag for luminance-only or luminance+alpha surfaces,
+ * the bit depth is then ddpf.dwLuminanceBitCount.
+ */
+#define DDPF_LUMINANCE                          0x00020000l
+
+/*
+ * Luminance data in the pixel format is valid.
+ * Use this flag when hanging luminance off bumpmap surfaces,
+ * the bit mask for the luminance portion of the pixel is then
+ * ddpf.dwBumpLuminanceBitMask
+ */
+#define DDPF_BUMPLUMINANCE                      0x00040000l
+
+/*
+ * Bump map dUdV data in the pixel format is valid.
+ */
+#define DDPF_BUMPDUDV                           0x00080000l
+
+
+/*===========================================================================
+ *
+ *
+ * DIRECTDRAW CALLBACK FLAGS
+ *
+ *
+ *==========================================================================*/
+
+/****************************************************************************
+ *
+ * DIRECTDRAW ENUMSURFACES FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Enumerate all of the surfaces that meet the search criterion.
+ */
+#define DDENUMSURFACES_ALL                      0x00000001l
+
+/*
+ * A search hit is a surface that matches the surface description.
+ */
+#define DDENUMSURFACES_MATCH                    0x00000002l
+
+/*
+ * A search hit is a surface that does not match the surface description.
+ */
+#define DDENUMSURFACES_NOMATCH                  0x00000004l
+
+/*
+ * Enumerate the first surface that can be created which meets the search criterion.
+ */
+#define DDENUMSURFACES_CANBECREATED             0x00000008l
+
+/*
+ * Enumerate the surfaces that already exist that meet the search criterion.
+ */
+#define DDENUMSURFACES_DOESEXIST                0x00000010l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW SETDISPLAYMODE FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * The desired mode is a standard VGA mode
+ */
+#define DDSDM_STANDARDVGAMODE                   0x00000001l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW ENUMDISPLAYMODES FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Enumerate Modes with different refresh rates.  EnumDisplayModes guarantees
+ * that a particular mode will be enumerated only once.  This flag specifies whether
+ * the refresh rate is taken into account when determining if a mode is unique.
+ */
+#define DDEDM_REFRESHRATES                      0x00000001l
+
+/*
+ * Enumerate VGA modes. Specify this flag if you wish to enumerate supported VGA
+ * modes such as mode 0x13 in addition to the usual ModeX modes (which are always
+ * enumerated if the application has previously called SetCooperativeLevel with the
+ * DDSCL_ALLOWMODEX flag set).
+ */
+#define DDEDM_STANDARDVGAMODES                  0x00000002L
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW SETCOOPERATIVELEVEL FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Exclusive mode owner will be responsible for the entire primary surface.
+ * GDI can be ignored. used with DD
+ */
+#define DDSCL_FULLSCREEN                        0x00000001l
+
+/*
+ * allow CTRL_ALT_DEL to work while in fullscreen exclusive mode
+ */
+#define DDSCL_ALLOWREBOOT                       0x00000002l
+
+/*
+ * prevents DDRAW from modifying the application window.
+ * prevents DDRAW from minimize/restore the application window on activation.
+ */
+#define DDSCL_NOWINDOWCHANGES                   0x00000004l
+
+/*
+ * app wants to work as a regular Windows application
+ */
+#define DDSCL_NORMAL                            0x00000008l
+
+/*
+ * app wants exclusive access
+ */
+#define DDSCL_EXCLUSIVE                         0x00000010l
+
+
+/*
+ * app can deal with non-windows display modes
+ */
+#define DDSCL_ALLOWMODEX                        0x00000040l
+
+/*
+ * this window will receive the focus messages
+ */
+#define DDSCL_SETFOCUSWINDOW                    0x00000080l
+
+/*
+ * this window is associated with the DDRAW object and will
+ * cover the screen in fullscreen mode
+ */
+#define DDSCL_SETDEVICEWINDOW                   0x00000100l
+
+/*
+ * app wants DDRAW to create a window to be associated with the
+ * DDRAW object
+ */
+#define DDSCL_CREATEDEVICEWINDOW                0x00000200l
+
+/*
+ * App explicitly asks DDRAW/D3D to be multithread safe. This makes D3D
+ * take the global crtisec more frequently.
+ */
+#define DDSCL_MULTITHREADED                     0x00000400l
+
+/*
+ * App specifies that it would like to keep the FPU set up for optimal Direct3D
+ * performance (single precision and exceptions disabled) so Direct3D
+ * does not need to explicitly set the FPU each time. This is assumed by
+ * default in DirectX 7. See also DDSCL_FPUPRESERVE
+ */
+#define DDSCL_FPUSETUP                          0x00000800l
+
+/*
+ * App specifies that it needs either double precision FPU or FPU exceptions
+ * enabled. This makes Direct3D explicitly set the FPU state eah time it is
+ * called. Setting the flag will reduce Direct3D performance. The flag is
+ * assumed by default in DirectX 6 and earlier. See also DDSCL_FPUSETUP
+ */
+#define DDSCL_FPUPRESERVE                          0x00001000l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW BLT FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Use the alpha information in the pixel format or the alpha channel surface
+ * attached to the destination surface as the alpha channel for this blt.
+ */
+#define DDBLT_ALPHADEST                         0x00000001l
+
+/*
+ * Use the dwConstAlphaDest field in the DDBLTFX structure as the alpha channel
+ * for the destination surface for this blt.
+ */
+#define DDBLT_ALPHADESTCONSTOVERRIDE            0x00000002l
+
+/*
+ * The NEG suffix indicates that the destination surface becomes more
+ * transparent as the alpha value increases. (0 is opaque)
+ */
+#define DDBLT_ALPHADESTNEG                      0x00000004l
+
+/*
+ * Use the lpDDSAlphaDest field in the DDBLTFX structure as the alpha
+ * channel for the destination for this blt.
+ */
+#define DDBLT_ALPHADESTSURFACEOVERRIDE          0x00000008l
+
+/*
+ * Use the dwAlphaEdgeBlend field in the DDBLTFX structure as the alpha channel
+ * for the edges of the image that border the color key colors.
+ */
+#define DDBLT_ALPHAEDGEBLEND                    0x00000010l
+
+/*
+ * Use the alpha information in the pixel format or the alpha channel surface
+ * attached to the source surface as the alpha channel for this blt.
+ */
+#define DDBLT_ALPHASRC                          0x00000020l
+
+/*
+ * Use the dwConstAlphaSrc field in the DDBLTFX structure as the alpha channel
+ * for the source for this blt.
+ */
+#define DDBLT_ALPHASRCCONSTOVERRIDE             0x00000040l
+
+/*
+ * The NEG suffix indicates that the source surface becomes more transparent
+ * as the alpha value increases. (0 is opaque)
+ */
+#define DDBLT_ALPHASRCNEG                       0x00000080l
+
+/*
+ * Use the lpDDSAlphaSrc field in the DDBLTFX structure as the alpha channel
+ * for the source for this blt.
+ */
+#define DDBLT_ALPHASRCSURFACEOVERRIDE           0x00000100l
+
+/*
+ * Do this blt asynchronously through the FIFO in the order received.  If
+ * there is no room in the hardware FIFO fail the call.
+ */
+#define DDBLT_ASYNC                             0x00000200l
+
+/*
+ * Uses the dwFillColor field in the DDBLTFX structure as the RGB color
+ * to fill the destination rectangle on the destination surface with.
+ */
+#define DDBLT_COLORFILL                         0x00000400l
+
+/*
+ * Uses the dwDDFX field in the DDBLTFX structure to specify the effects
+ * to use for the blt.
+ */
+#define DDBLT_DDFX                              0x00000800l
+
+/*
+ * Uses the dwDDROPS field in the DDBLTFX structure to specify the ROPS
+ * that are not part of the Win32 API.
+ */
+#define DDBLT_DDROPS                            0x00001000l
+
+/*
+ * Use the color key associated with the destination surface.
+ */
+#define DDBLT_KEYDEST                           0x00002000l
+
+/*
+ * Use the dckDestColorkey field in the DDBLTFX structure as the color key
+ * for the destination surface.
+ */
+#define DDBLT_KEYDESTOVERRIDE                   0x00004000l
+
+/*
+ * Use the color key associated with the source surface.
+ */
+#define DDBLT_KEYSRC                            0x00008000l
+
+/*
+ * Use the dckSrcColorkey field in the DDBLTFX structure as the color key
+ * for the source surface.
+ */
+#define DDBLT_KEYSRCOVERRIDE                    0x00010000l
+
+/*
+ * Use the dwROP field in the DDBLTFX structure for the raster operation
+ * for this blt.  These ROPs are the same as the ones defined in the Win32 API.
+ */
+#define DDBLT_ROP                               0x00020000l
+
+/*
+ * Use the dwRotationAngle field in the DDBLTFX structure as the angle
+ * (specified in 1/100th of a degree) to rotate the surface.
+ */
+#define DDBLT_ROTATIONANGLE                     0x00040000l
+
+/*
+ * Z-buffered blt using the z-buffers attached to the source and destination
+ * surfaces and the dwZBufferOpCode field in the DDBLTFX structure as the
+ * z-buffer opcode.
+ */
+#define DDBLT_ZBUFFER                           0x00080000l
+
+/*
+ * Z-buffered blt using the dwConstDest Zfield and the dwZBufferOpCode field
+ * in the DDBLTFX structure as the z-buffer and z-buffer opcode respectively
+ * for the destination.
+ */
+#define DDBLT_ZBUFFERDESTCONSTOVERRIDE          0x00100000l
+
+/*
+ * Z-buffered blt using the lpDDSDestZBuffer field and the dwZBufferOpCode
+ * field in the DDBLTFX structure as the z-buffer and z-buffer opcode
+ * respectively for the destination.
+ */
+#define DDBLT_ZBUFFERDESTOVERRIDE               0x00200000l
+
+/*
+ * Z-buffered blt using the dwConstSrcZ field and the dwZBufferOpCode field
+ * in the DDBLTFX structure as the z-buffer and z-buffer opcode respectively
+ * for the source.
+ */
+#define DDBLT_ZBUFFERSRCCONSTOVERRIDE           0x00400000l
+
+/*
+ * Z-buffered blt using the lpDDSSrcZBuffer field and the dwZBufferOpCode
+ * field in the DDBLTFX structure as the z-buffer and z-buffer opcode
+ * respectively for the source.
+ */
+#define DDBLT_ZBUFFERSRCOVERRIDE                0x00800000l
+
+/*
+ * wait until the device is ready to handle the blt
+ * this will cause blt to not return DDERR_WASSTILLDRAWING
+ */
+#define DDBLT_WAIT                              0x01000000l
+
+/*
+ * Uses the dwFillDepth field in the DDBLTFX structure as the depth value
+ * to fill the destination rectangle on the destination Z-buffer surface
+ * with.
+ */
+#define DDBLT_DEPTHFILL                         0x02000000l
+
+
+/*
+ * Return immediately (with DDERR_WASSTILLDRAWING) if the device is not
+ * ready to schedule the blt at the time Blt() is called.
+ */
+#define DDBLT_DONOTWAIT                         0x08000000l
+
+/*
+ * These flags indicate a presentation blt (i.e. a blt
+ * that moves surface contents from an offscreen back buffer to the primary
+ * surface). The driver is not allowed to "queue"  more than three such blts.
+ * The "end" of the presentation blt is indicated, since the
+ * blt may be clipped, in which case the runtime will call the driver with 
+ * several blts. All blts (even if not clipped) are tagged with DDBLT_PRESENTATION
+ * and the last (even if not clipped) additionally with DDBLT_LAST_PRESENTATION.
+ * Thus the true rule is that the driver must not schedule a DDBLT_PRESENTATION
+ * blt if there are 3 or more DDBLT_PRESENTLAST blts in the hardware pipe.
+ * If there are such blts in the pipe, the driver should return DDERR_WASSTILLDRAWING
+ * until the oldest queued DDBLT_LAST_PRESENTATION blts has been retired (i.e. the
+ * pixels have been actually written to the primary surface). Once the oldest blt
+ * has been retired, the driver is free to schedule the current blt.
+ * The goal is to provide a mechanism whereby the device's hardware queue never
+ * gets more than 3 frames ahead of the frames being generated by the application.
+ * When excessive queueing occurs, applications become unusable because the application
+ * visibly lags user input, and such problems make windowed interactive applications impossible.
+ * Some drivers may not have sufficient knowledge of their hardware's FIFO to know
+ * when a certain blt has been retired. Such drivers should code cautiously, and 
+ * simply not allow any frames to be queued at all. DDBLT_LAST_PRESENTATION should cause
+ * such drivers to return DDERR_WASSTILLDRAWING until the accelerator is completely
+ * finished- exactly as if the application had called Lock on the source surface
+ * before calling Blt. 
+ * In other words, the driver is allowed and encouraged to 
+ * generate as much latency as it can, but never more than 3 frames worth.
+ * Implementation detail: Drivers should count blts against the SOURCE surface, not
+ * against the primary surface. This enables multiple parallel windowed application
+ * to function more optimally.
+ * This flag is passed only to DX8 or higher drivers.
+ *
+ * APPLICATIONS DO NOT SET THESE FLAGS. THEY ARE SET BY THE DIRECTDRAW RUNTIME.
+ * 
+ */
+#define DDBLT_PRESENTATION                      0x10000000l
+#define DDBLT_LAST_PRESENTATION                 0x20000000l
+
+/*
+ * If DDBLT_EXTENDED_FLAGS is set, then the driver should re-interpret
+ * other flags according to the definitions that follow.
+ * For example, bit 0 (0x00000001L) means DDBLT_ALPHADEST, unless
+ * DDBLT_EXTENDED_FLAGS is also set, in which case bit 0 means
+ * DDBLT_EXTENDED_LINEAR_CONTENT.
+ * Only DirectX9 and higher drivers will be given extended blt flags.
+ * Only flags explicitly mentioned here should be re-interpreted.
+ * All other flags retain their original meanings.
+ *
+ * List of re-interpreted flags:
+ *
+ * Bit Hex value   New meaning                                  old meaning
+ * ---------------------------------------------------------------
+ *  2  0x00000004  DDBLT_EXTENDED_LINEAR_CONTENT                DDBLT_ALPHADESTNEG
+ *  4  0x00000010  DDBLT_EXTENDED_PRESENTATION_STRETCHFACTOR    DDBLT_ALPHAEDGEBLEND
+ *
+ *
+ * NOTE: APPLICATIONS SHOULD NOT SET THIS FLAG. THIS FLAG IS INTENDED
+ * FOR USE BY THE DIRECT3D RUNTIME.
+ */
+#define DDBLT_EXTENDED_FLAGS                    0x40000000l
+
+/*
+ * EXTENDED FLAG. SEE DEFINITION OF DDBLT_EXTENDED_FLAGS.
+ * This flag indidcates that the source surface contains content in a
+ * linear color space. The driver may perform gamma correction to the
+ * desktop color space (i.e. sRGB, gamma 2.2) as part of this blt.
+ * If the device can perform such a conversion as part of the copy,
+ * the driver should also set D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION
+ *
+ * NOTE: APPLICATIONS SHOULD NOT SET THIS FLAG. THIS FLAG IS INTENDED
+ * FOR USE BY THE DIRECT3D RUNTIME. Use IDirect3DSwapChain9::Present
+ * and specify D3DPRESENT_LINEAR_CONTENT in order to use this functionality.
+ */ 
+#define DDBLT_EXTENDED_LINEAR_CONTENT           0x00000004l
+
+
+/****************************************************************************
+ *
+ * BLTFAST FLAGS
+ *
+ ****************************************************************************/
+
+#define DDBLTFAST_NOCOLORKEY                    0x00000000
+#define DDBLTFAST_SRCCOLORKEY                   0x00000001
+#define DDBLTFAST_DESTCOLORKEY                  0x00000002
+#define DDBLTFAST_WAIT                          0x00000010
+#define DDBLTFAST_DONOTWAIT                     0x00000020
+
+/****************************************************************************
+ *
+ * FLIP FLAGS
+ *
+ ****************************************************************************/
+
+#define DDFLIP_WAIT                          0x00000001L
+
+/*
+ * Indicates that the target surface contains the even field of video data.
+ * This flag is only valid with an overlay surface.
+ */
+#define DDFLIP_EVEN                          0x00000002L
+
+/*
+ * Indicates that the target surface contains the odd field of video data.
+ * This flag is only valid with an overlay surface.
+ */
+#define DDFLIP_ODD                           0x00000004L
+
+/*
+ * Causes DirectDraw to perform the physical flip immediately and return
+ * to the application. Typically, what was the front buffer but is now the back
+ * buffer will still be visible (depending on timing) until the next vertical
+ * retrace. Subsequent operations involving the two flipped surfaces will
+ * not check to see if the physical flip has finished (i.e. will not return
+ * DDERR_WASSTILLDRAWING for that reason (but may for other reasons)).
+ * This allows an application to perform Flips at a higher frequency than the
+ * monitor refresh rate, but may introduce visible artifacts.
+ * Only effective if DDCAPS2_FLIPNOVSYNC is set. If that bit is not set,
+ * DDFLIP_NOVSYNC has no effect.
+ */
+#define DDFLIP_NOVSYNC                       0x00000008L
+
+
+/*
+ * Flip Interval Flags. These flags indicate how many vertical retraces to wait between
+ * each flip. The default is one. DirectDraw will return DDERR_WASSTILLDRAWING for each
+ * surface involved in the flip until the specified number of vertical retraces has
+ * ocurred. Only effective if DDCAPS2_FLIPINTERVAL is set. If that bit is not set,
+ * DDFLIP_INTERVALn has no effect.
+ */
+
+/*
+ * DirectDraw will flip on every other vertical sync
+ */
+#define DDFLIP_INTERVAL2                     0x02000000L
+
+
+/*
+ * DirectDraw will flip on every third vertical sync
+ */
+#define DDFLIP_INTERVAL3                     0x03000000L
+
+
+/*
+ * DirectDraw will flip on every fourth vertical sync
+ */
+#define DDFLIP_INTERVAL4                     0x04000000L
+
+/*
+ * DirectDraw will flip and display a main stereo surface
+ */
+#define DDFLIP_STEREO                        0x00000010L
+
+/*
+ * On IDirectDrawSurface7 and higher interfaces, the default is DDFLIP_WAIT. If you wish
+ * to override the default and use time when the accelerator is busy (as denoted by
+ * the DDERR_WASSTILLDRAWING return code) then use DDFLIP_DONOTWAIT.
+ */
+#define DDFLIP_DONOTWAIT                     0x00000020L
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW SURFACE OVERLAY FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Use the alpha information in the pixel format or the alpha channel surface
+ * attached to the destination surface as the alpha channel for the
+ * destination overlay.
+ */
+#define DDOVER_ALPHADEST                        0x00000001l
+
+/*
+ * Use the dwConstAlphaDest field in the DDOVERLAYFX structure as the
+ * destination alpha channel for this overlay.
+ */
+#define DDOVER_ALPHADESTCONSTOVERRIDE           0x00000002l
+
+/*
+ * The NEG suffix indicates that the destination surface becomes more
+ * transparent as the alpha value increases.
+ */
+#define DDOVER_ALPHADESTNEG                     0x00000004l
+
+/*
+ * Use the lpDDSAlphaDest field in the DDOVERLAYFX structure as the alpha
+ * channel destination for this overlay.
+ */
+#define DDOVER_ALPHADESTSURFACEOVERRIDE         0x00000008l
+
+/*
+ * Use the dwAlphaEdgeBlend field in the DDOVERLAYFX structure as the alpha
+ * channel for the edges of the image that border the color key colors.
+ */
+#define DDOVER_ALPHAEDGEBLEND                   0x00000010l
+
+/*
+ * Use the alpha information in the pixel format or the alpha channel surface
+ * attached to the source surface as the source alpha channel for this overlay.
+ */
+#define DDOVER_ALPHASRC                         0x00000020l
+
+/*
+ * Use the dwConstAlphaSrc field in the DDOVERLAYFX structure as the source
+ * alpha channel for this overlay.
+ */
+#define DDOVER_ALPHASRCCONSTOVERRIDE            0x00000040l
+
+/*
+ * The NEG suffix indicates that the source surface becomes more transparent
+ * as the alpha value increases.
+ */
+#define DDOVER_ALPHASRCNEG                      0x00000080l
+
+/*
+ * Use the lpDDSAlphaSrc field in the DDOVERLAYFX structure as the alpha channel
+ * source for this overlay.
+ */
+#define DDOVER_ALPHASRCSURFACEOVERRIDE          0x00000100l
+
+/*
+ * Turn this overlay off.
+ */
+#define DDOVER_HIDE                             0x00000200l
+
+/*
+ * Use the color key associated with the destination surface.
+ */
+#define DDOVER_KEYDEST                          0x00000400l
+
+/*
+ * Use the dckDestColorkey field in the DDOVERLAYFX structure as the color key
+ * for the destination surface
+ */
+#define DDOVER_KEYDESTOVERRIDE                  0x00000800l
+
+/*
+ * Use the color key associated with the source surface.
+ */
+#define DDOVER_KEYSRC                           0x00001000l
+
+/*
+ * Use the dckSrcColorkey field in the DDOVERLAYFX structure as the color key
+ * for the source surface.
+ */
+#define DDOVER_KEYSRCOVERRIDE                   0x00002000l
+
+/*
+ * Turn this overlay on.
+ */
+#define DDOVER_SHOW                             0x00004000l
+
+/*
+ * Add a dirty rect to an emulated overlayed surface.
+ */
+#define DDOVER_ADDDIRTYRECT                     0x00008000l
+
+/*
+ * Redraw all dirty rects on an emulated overlayed surface.
+ */
+#define DDOVER_REFRESHDIRTYRECTS                0x00010000l
+
+/*
+ * Redraw the entire surface on an emulated overlayed surface.
+ */
+#define DDOVER_REFRESHALL                      0x00020000l
+
+
+/*
+ * Use the overlay FX flags to define special overlay FX
+ */
+#define DDOVER_DDFX                             0x00080000l
+
+/*
+ * Autoflip the overlay when ever the video port autoflips
+ */
+#define DDOVER_AUTOFLIP                         0x00100000l
+
+/*
+ * Display each field of video port data individually without
+ * causing any jittery artifacts
+ */
+#define DDOVER_BOB                              0x00200000l
+
+/*
+ * Indicates that bob/weave decisions should not be overridden by other
+ * interfaces.
+ */
+#define DDOVER_OVERRIDEBOBWEAVE                 0x00400000l
+
+/*
+ * Indicates that the surface memory is composed of interleaved fields.
+ */
+#define DDOVER_INTERLEAVED                      0x00800000l
+
+/*
+ * Indicates that bob will be performed using hardware rather than
+ * software or emulated.
+ */
+#define DDOVER_BOBHARDWARE                      0x01000000l
+
+/*
+ * Indicates that overlay FX structure contains valid ARGB scaling factors.
+ */
+#define DDOVER_ARGBSCALEFACTORS                 0x02000000l
+
+/*
+ * Indicates that ARGB scaling factors can be degraded to fit driver capabilities.
+ */
+#define DDOVER_DEGRADEARGBSCALING               0x04000000l
+
+
+#ifdef  COMBOX_SANDBOX
+#define DX_LONGHORN_PRESERVEDC
+#endif
+
+#ifdef DX_LONGHORN_PRESERVEDC
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE SETSURFACEDESC FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * The default.  The GDI DC will be tore down.
+ */
+#define DDSETSURFACEDESC_RECREATEDC             0x00000000L     // default
+
+/*
+ * The default.  The GDI DC will be kept.
+ */
+#define DDSETSURFACEDESC_PRESERVEDC             0x00000001L
+
+
+#endif // DX_LONGHORN_PRESERVEDC
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE LOCK FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * The default.  Set to indicate that Lock should return a valid memory pointer
+ * to the top of the specified rectangle.  If no rectangle is specified then a
+ * pointer to the top of the surface is returned.
+ */
+#define DDLOCK_SURFACEMEMORYPTR                 0x00000000L     // default
+
+/*
+ * Set to indicate that Lock should wait until it can obtain a valid memory
+ * pointer before returning.  If this bit is set, Lock will never return
+ * DDERR_WASSTILLDRAWING.
+ */
+#define DDLOCK_WAIT                             0x00000001L
+
+/*
+ * Set if an event handle is being passed to Lock.  Lock will trigger the event
+ * when it can return the surface memory pointer requested.
+ */
+#define DDLOCK_EVENT                            0x00000002L
+
+/*
+ * Indicates that the surface being locked will only be read from.
+ */
+#define DDLOCK_READONLY                         0x00000010L
+
+/*
+ * Indicates that the surface being locked will only be written to
+ */
+#define DDLOCK_WRITEONLY                        0x00000020L
+
+
+/*
+ * Indicates that a system wide lock should not be taken when this surface
+ * is locked. This has several advantages (cursor responsiveness, ability
+ * to call more Windows functions, easier debugging) when locking video
+ * memory surfaces. However, an application specifying this flag must
+ * comply with a number of conditions documented in the help file.
+ * Furthermore, this flag cannot be specified when locking the primary.
+ */
+#define DDLOCK_NOSYSLOCK                        0x00000800L
+
+/*
+ * Used only with Direct3D Vertex Buffer Locks. Indicates that no vertices
+ * that were referred to in Draw*PrimtiveVB calls since the start of the
+ * frame (or the last lock without this flag) will be modified during the
+ * lock. This can be useful when one is only appending data to the vertex
+ * buffer
+ */
+#define DDLOCK_NOOVERWRITE                      0x00001000L
+
+/*
+ * Indicates that no assumptions will be made about the contents of the
+ * surface or vertex buffer during this lock.
+ * This enables two things:
+ * -    Direct3D or the driver may provide an alternative memory
+ *      area as the vertex buffer. This is useful when one plans to clear the
+ *      contents of the vertex buffer and fill in new data.
+ * -    Drivers sometimes store surface data in a re-ordered format.
+ *      When the application locks the surface, the driver is forced to un-re-order
+ *      the surface data before allowing the application to see the surface contents.
+ *      This flag is a hint to the driver that it can skip the un-re-ordering process
+ *      since the application plans to overwrite every single pixel in the surface
+ *      or locked rectangle (and so erase any un-re-ordered pixels anyway).
+ *      Applications should always set this flag when they intend to overwrite the entire
+ *      surface or locked rectangle.
+ */
+#define DDLOCK_DISCARDCONTENTS                  0x00002000L
+ /*
+  * DDLOCK_OKTOSWAP is an older, less informative name for DDLOCK_DISCARDCONTENTS
+  */
+#define DDLOCK_OKTOSWAP                         0x00002000L
+
+/*
+ * On IDirectDrawSurface7 and higher interfaces, the default is DDLOCK_WAIT. If you wish
+ * to override the default and use time when the accelerator is busy (as denoted by
+ * the DDERR_WASSTILLDRAWING return code) then use DDLOCK_DONOTWAIT.
+ */
+#define DDLOCK_DONOTWAIT                        0x00004000L
+
+/*
+ * This indicates volume texture lock with front and back specified.
+ */
+#define DDLOCK_HASVOLUMETEXTUREBOXRECT          0x00008000L
+
+/*
+ * This indicates that the driver should not update dirty rect information for this lock.
+ */
+#define DDLOCK_NODIRTYUPDATE                    0x00010000L
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE PAGELOCK FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * No flags defined at present
+ */
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE PAGEUNLOCK FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * No flags defined at present
+ */
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE BLT FX FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * If stretching, use arithmetic stretching along the Y axis for this blt.
+ */
+#define DDBLTFX_ARITHSTRETCHY                   0x00000001l
+
+/*
+ * Do this blt mirroring the surface left to right.  Spin the
+ * surface around its y-axis.
+ */
+#define DDBLTFX_MIRRORLEFTRIGHT                 0x00000002l
+
+/*
+ * Do this blt mirroring the surface up and down.  Spin the surface
+ * around its x-axis.
+ */
+#define DDBLTFX_MIRRORUPDOWN                    0x00000004l
+
+/*
+ * Schedule this blt to avoid tearing.
+ */
+#define DDBLTFX_NOTEARING                       0x00000008l
+
+/*
+ * Do this blt rotating the surface one hundred and eighty degrees.
+ */
+#define DDBLTFX_ROTATE180                       0x00000010l
+
+/*
+ * Do this blt rotating the surface two hundred and seventy degrees.
+ */
+#define DDBLTFX_ROTATE270                       0x00000020l
+
+/*
+ * Do this blt rotating the surface ninety degrees.
+ */
+#define DDBLTFX_ROTATE90                        0x00000040l
+
+/*
+ * Do this z blt using dwZBufferLow and dwZBufferHigh as  range values
+ * specified to limit the bits copied from the source surface.
+ */
+#define DDBLTFX_ZBUFFERRANGE                    0x00000080l
+
+/*
+ * Do this z blt adding the dwZBufferBaseDest to each of the sources z values
+ * before comparing it with the desting z values.
+ */
+#define DDBLTFX_ZBUFFERBASEDEST                 0x00000100l
+
+/****************************************************************************
+ *
+ * DIRECTDRAWSURFACE OVERLAY FX FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * If stretching, use arithmetic stretching along the Y axis for this overlay.
+ */
+#define DDOVERFX_ARITHSTRETCHY                  0x00000001l
+
+/*
+ * Mirror the overlay across the vertical axis
+ */
+#define DDOVERFX_MIRRORLEFTRIGHT                0x00000002l
+
+/*
+ * Mirror the overlay across the horizontal axis
+ */
+#define DDOVERFX_MIRRORUPDOWN                   0x00000004l
+
+/*
+ * Deinterlace the overlay, if possible
+ */
+#define DDOVERFX_DEINTERLACE                    0x00000008l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW WAITFORVERTICALBLANK FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * return when the vertical blank interval begins
+ */
+#define DDWAITVB_BLOCKBEGIN                     0x00000001l
+
+/*
+ * set up an event to trigger when the vertical blank begins
+ */
+#define DDWAITVB_BLOCKBEGINEVENT                0x00000002l
+
+/*
+ * return when the vertical blank interval ends and display begins
+ */
+#define DDWAITVB_BLOCKEND                       0x00000004l
+
+/****************************************************************************
+ *
+ * DIRECTDRAW GETFLIPSTATUS FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * is it OK to flip now?
+ */
+#define DDGFS_CANFLIP                   0x00000001l
+
+/*
+ * is the last flip finished?
+ */
+#define DDGFS_ISFLIPDONE                0x00000002l
+
+/****************************************************************************
+ *
+ * DIRECTDRAW GETBLTSTATUS FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * is it OK to blt now?
+ */
+#define DDGBS_CANBLT                    0x00000001l
+
+/*
+ * is the blt to the surface finished?
+ */
+#define DDGBS_ISBLTDONE                 0x00000002l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW ENUMOVERLAYZORDER FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Enumerate overlays back to front.
+ */
+#define DDENUMOVERLAYZ_BACKTOFRONT      0x00000000l
+
+/*
+ * Enumerate overlays front to back
+ */
+#define DDENUMOVERLAYZ_FRONTTOBACK      0x00000001l
+
+/****************************************************************************
+ *
+ * DIRECTDRAW UPDATEOVERLAYZORDER FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Send overlay to front
+ */
+#define DDOVERZ_SENDTOFRONT             0x00000000l
+
+/*
+ * Send overlay to back
+ */
+#define DDOVERZ_SENDTOBACK              0x00000001l
+
+/*
+ * Move Overlay forward
+ */
+#define DDOVERZ_MOVEFORWARD             0x00000002l
+
+/*
+ * Move Overlay backward
+ */
+#define DDOVERZ_MOVEBACKWARD            0x00000003l
+
+/*
+ * Move Overlay in front of relative surface
+ */
+#define DDOVERZ_INSERTINFRONTOF         0x00000004l
+
+/*
+ * Move Overlay in back of relative surface
+ */
+#define DDOVERZ_INSERTINBACKOF          0x00000005l
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW SETGAMMARAMP FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Request calibrator to adjust the gamma ramp according to the physical
+ * properties of the display so that the result should appear identical
+ * on all systems.
+ */
+#define DDSGR_CALIBRATE                        0x00000001L
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW STARTMODETEST FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Indicates that the mode being tested has passed
+ */
+#define DDSMT_ISTESTREQUIRED                   0x00000001L
+
+
+/****************************************************************************
+ *
+ * DIRECTDRAW EVALUATEMODE FLAGS
+ *
+ ****************************************************************************/
+
+/*
+ * Indicates that the mode being tested has passed
+ */
+#define DDEM_MODEPASSED                        0x00000001L
+
+/*
+ * Indicates that the mode being tested has failed
+ */
+#define DDEM_MODEFAILED                        0x00000002L
+
+
+/*===========================================================================
+ *
+ *
+ * DIRECTDRAW RETURN CODES
+ *
+ * The return values from DirectDraw Commands and Surface that return an HRESULT
+ * are codes from DirectDraw concerning the results of the action
+ * requested by DirectDraw.
+ *
+ *==========================================================================*/
+
+/*
+ * Status is OK
+ *
+ * Issued by: DirectDraw Commands and all callbacks
+ */
+#define DD_OK                                   S_OK
+#define DD_FALSE                                S_FALSE
+
+/****************************************************************************
+ *
+ * DIRECTDRAW ENUMCALLBACK RETURN VALUES
+ *
+ * EnumCallback returns are used to control the flow of the DIRECTDRAW and
+ * DIRECTDRAWSURFACE object enumerations.   They can only be returned by
+ * enumeration callback routines.
+ *
+ ****************************************************************************/
+
+/*
+ * stop the enumeration
+ */
+#define DDENUMRET_CANCEL                        0
+
+/*
+ * continue the enumeration
+ */
+#define DDENUMRET_OK                            1
+
+/****************************************************************************
+ *
+ * DIRECTDRAW ERRORS
+ *
+ * Errors are represented by negative values and cannot be combined.
+ *
+ ****************************************************************************/
+
+/*
+ * This object is already initialized
+ */
+#define DDERR_ALREADYINITIALIZED                MAKE_DDHRESULT( 5 )
+
+/*
+ * This surface can not be attached to the requested surface.
+ */
+#define DDERR_CANNOTATTACHSURFACE               MAKE_DDHRESULT( 10 )
+
+/*
+ * This surface can not be detached from the requested surface.
+ */
+#define DDERR_CANNOTDETACHSURFACE               MAKE_DDHRESULT( 20 )
+
+/*
+ * Support is currently not available.
+ */
+#define DDERR_CURRENTLYNOTAVAIL                 MAKE_DDHRESULT( 40 )
+
+/*
+ * An exception was encountered while performing the requested operation
+ */
+#define DDERR_EXCEPTION                         MAKE_DDHRESULT( 55 )
+
+/*
+ * Generic failure.
+ */
+#define DDERR_GENERIC                           E_FAIL
+
+/*
+ * Height of rectangle provided is not a multiple of reqd alignment
+ */
+#define DDERR_HEIGHTALIGN                       MAKE_DDHRESULT( 90 )
+
+/*
+ * Unable to match primary surface creation request with existing
+ * primary surface.
+ */
+#define DDERR_INCOMPATIBLEPRIMARY               MAKE_DDHRESULT( 95 )
+
+/*
+ * One or more of the caps bits passed to the callback are incorrect.
+ */
+#define DDERR_INVALIDCAPS                       MAKE_DDHRESULT( 100 )
+
+/*
+ * DirectDraw does not support provided Cliplist.
+ */
+#define DDERR_INVALIDCLIPLIST                   MAKE_DDHRESULT( 110 )
+
+/*
+ * DirectDraw does not support the requested mode
+ */
+#define DDERR_INVALIDMODE                       MAKE_DDHRESULT( 120 )
+
+/*
+ * DirectDraw received a pointer that was an invalid DIRECTDRAW object.
+ */
+#define DDERR_INVALIDOBJECT                     MAKE_DDHRESULT( 130 )
+
+/*
+ * One or more of the parameters passed to the callback function are
+ * incorrect.
+ */
+#define DDERR_INVALIDPARAMS                     E_INVALIDARG
+
+/*
+ * pixel format was invalid as specified
+ */
+#define DDERR_INVALIDPIXELFORMAT                MAKE_DDHRESULT( 145 )
+
+/*
+ * Rectangle provided was invalid.
+ */
+#define DDERR_INVALIDRECT                       MAKE_DDHRESULT( 150 )
+
+/*
+ * Operation could not be carried out because one or more surfaces are locked
+ */
+#define DDERR_LOCKEDSURFACES                    MAKE_DDHRESULT( 160 )
+
+/*
+ * There is no 3D present.
+ */
+#define DDERR_NO3D                              MAKE_DDHRESULT( 170 )
+
+/*
+ * Operation could not be carried out because there is no alpha accleration
+ * hardware present or available.
+ */
+#define DDERR_NOALPHAHW                         MAKE_DDHRESULT( 180 )
+
+/*
+ * Operation could not be carried out because there is no stereo
+ * hardware present or available.
+ */
+#define DDERR_NOSTEREOHARDWARE          MAKE_DDHRESULT( 181 )
+
+/*
+ * Operation could not be carried out because there is no hardware
+ * present which supports stereo surfaces
+ */
+#define DDERR_NOSURFACELEFT                             MAKE_DDHRESULT( 182 )
+
+
+
+/*
+ * no clip list available
+ */
+#define DDERR_NOCLIPLIST                        MAKE_DDHRESULT( 205 )
+
+/*
+ * Operation could not be carried out because there is no color conversion
+ * hardware present or available.
+ */
+#define DDERR_NOCOLORCONVHW                     MAKE_DDHRESULT( 210 )
+
+/*
+ * Create function called without DirectDraw object method SetCooperativeLevel
+ * being called.
+ */
+#define DDERR_NOCOOPERATIVELEVELSET             MAKE_DDHRESULT( 212 )
+
+/*
+ * Surface doesn't currently have a color key
+ */
+#define DDERR_NOCOLORKEY                        MAKE_DDHRESULT( 215 )
+
+/*
+ * Operation could not be carried out because there is no hardware support
+ * of the dest color key.
+ */
+#define DDERR_NOCOLORKEYHW                      MAKE_DDHRESULT( 220 )
+
+/*
+ * No DirectDraw support possible with current display driver
+ */
+#define DDERR_NODIRECTDRAWSUPPORT               MAKE_DDHRESULT( 222 )
+
+/*
+ * Operation requires the application to have exclusive mode but the
+ * application does not have exclusive mode.
+ */
+#define DDERR_NOEXCLUSIVEMODE                   MAKE_DDHRESULT( 225 )
+
+/*
+ * Flipping visible surfaces is not supported.
+ */
+#define DDERR_NOFLIPHW                          MAKE_DDHRESULT( 230 )
+
+/*
+ * There is no GDI present.
+ */
+#define DDERR_NOGDI                             MAKE_DDHRESULT( 240 )
+
+/*
+ * Operation could not be carried out because there is no hardware present
+ * or available.
+ */
+#define DDERR_NOMIRRORHW                        MAKE_DDHRESULT( 250 )
+
+/*
+ * Requested item was not found
+ */
+#define DDERR_NOTFOUND                          MAKE_DDHRESULT( 255 )
+
+/*
+ * Operation could not be carried out because there is no overlay hardware
+ * present or available.
+ */
+#define DDERR_NOOVERLAYHW                       MAKE_DDHRESULT( 260 )
+
+/*
+ * Operation could not be carried out because the source and destination
+ * rectangles are on the same surface and overlap each other.
+ */
+#define DDERR_OVERLAPPINGRECTS                  MAKE_DDHRESULT( 270 )
+
+/*
+ * Operation could not be carried out because there is no appropriate raster
+ * op hardware present or available.
+ */
+#define DDERR_NORASTEROPHW                      MAKE_DDHRESULT( 280 )
+
+/*
+ * Operation could not be carried out because there is no rotation hardware
+ * present or available.
+ */
+#define DDERR_NOROTATIONHW                      MAKE_DDHRESULT( 290 )
+
+/*
+ * Operation could not be carried out because there is no hardware support
+ * for stretching
+ */
+#define DDERR_NOSTRETCHHW                       MAKE_DDHRESULT( 310 )
+
+/*
+ * DirectDrawSurface is not in 4 bit color palette and the requested operation
+ * requires 4 bit color palette.
+ */
+#define DDERR_NOT4BITCOLOR                      MAKE_DDHRESULT( 316 )
+
+/*
+ * DirectDrawSurface is not in 4 bit color index palette and the requested
+ * operation requires 4 bit color index palette.
+ */
+#define DDERR_NOT4BITCOLORINDEX                 MAKE_DDHRESULT( 317 )
+
+/*
+ * DirectDraw Surface is not in 8 bit color mode and the requested operation
+ * requires 8 bit color.
+ */
+#define DDERR_NOT8BITCOLOR                      MAKE_DDHRESULT( 320 )
+
+/*
+ * Operation could not be carried out because there is no texture mapping
+ * hardware present or available.
+ */
+#define DDERR_NOTEXTUREHW                       MAKE_DDHRESULT( 330 )
+
+/*
+ * Operation could not be carried out because there is no hardware support
+ * for vertical blank synchronized operations.
+ */
+#define DDERR_NOVSYNCHW                         MAKE_DDHRESULT( 335 )
+
+/*
+ * Operation could not be carried out because there is no hardware support
+ * for zbuffer blting.
+ */
+#define DDERR_NOZBUFFERHW                       MAKE_DDHRESULT( 340 )
+
+/*
+ * Overlay surfaces could not be z layered based on their BltOrder because
+ * the hardware does not support z layering of overlays.
+ */
+#define DDERR_NOZOVERLAYHW                      MAKE_DDHRESULT( 350 )
+
+/*
+ * The hardware needed for the requested operation has already been
+ * allocated.
+ */
+#define DDERR_OUTOFCAPS                         MAKE_DDHRESULT( 360 )
+
+/*
+ * DirectDraw does not have enough memory to perform the operation.
+ */
+#define DDERR_OUTOFMEMORY                       E_OUTOFMEMORY
+
+/*
+ * DirectDraw does not have enough memory to perform the operation.
+ */
+#define DDERR_OUTOFVIDEOMEMORY                  MAKE_DDHRESULT( 380 )
+
+/*
+ * hardware does not support clipped overlays
+ */
+#define DDERR_OVERLAYCANTCLIP                   MAKE_DDHRESULT( 382 )
+
+/*
+ * Can only have ony color key active at one time for overlays
+ */
+#define DDERR_OVERLAYCOLORKEYONLYONEACTIVE      MAKE_DDHRESULT( 384 )
+
+/*
+ * Access to this palette is being refused because the palette is already
+ * locked by another thread.
+ */
+#define DDERR_PALETTEBUSY                       MAKE_DDHRESULT( 387 )
+
+/*
+ * No src color key specified for this operation.
+ */
+#define DDERR_COLORKEYNOTSET                    MAKE_DDHRESULT( 400 )
+
+/*
+ * This surface is already attached to the surface it is being attached to.
+ */
+#define DDERR_SURFACEALREADYATTACHED            MAKE_DDHRESULT( 410 )
+
+/*
+ * This surface is already a dependency of the surface it is being made a
+ * dependency of.
+ */
+#define DDERR_SURFACEALREADYDEPENDENT           MAKE_DDHRESULT( 420 )
+
+/*
+ * Access to this surface is being refused because the surface is already
+ * locked by another thread.
+ */
+#define DDERR_SURFACEBUSY                       MAKE_DDHRESULT( 430 )
+
+/*
+ * Access to this surface is being refused because no driver exists
+ * which can supply a pointer to the surface.
+ * This is most likely to happen when attempting to lock the primary
+ * surface when no DCI provider is present.
+ * Will also happen on attempts to lock an optimized surface.
+ */
+#define DDERR_CANTLOCKSURFACE                   MAKE_DDHRESULT( 435 )
+
+/*
+ * Access to Surface refused because Surface is obscured.
+ */
+#define DDERR_SURFACEISOBSCURED                 MAKE_DDHRESULT( 440 )
+
+/*
+ * Access to this surface is being refused because the surface is gone.
+ * The DIRECTDRAWSURFACE object representing this surface should
+ * have Restore called on it.
+ */
+#define DDERR_SURFACELOST                       MAKE_DDHRESULT( 450 )
+
+/*
+ * The requested surface is not attached.
+ */
+#define DDERR_SURFACENOTATTACHED                MAKE_DDHRESULT( 460 )
+
+/*
+ * Height requested by DirectDraw is too large.
+ */
+#define DDERR_TOOBIGHEIGHT                      MAKE_DDHRESULT( 470 )
+
+/*
+ * Size requested by DirectDraw is too large --  The individual height and
+ * width are OK.
+ */
+#define DDERR_TOOBIGSIZE                        MAKE_DDHRESULT( 480 )
+
+/*
+ * Width requested by DirectDraw is too large.
+ */
+#define DDERR_TOOBIGWIDTH                       MAKE_DDHRESULT( 490 )
+
+/*
+ * Action not supported.
+ */
+#define DDERR_UNSUPPORTED                       E_NOTIMPL
+
+/*
+ * Pixel format requested is unsupported by DirectDraw
+ */
+#define DDERR_UNSUPPORTEDFORMAT                 MAKE_DDHRESULT( 510 )
+
+/*
+ * Bitmask in the pixel format requested is unsupported by DirectDraw
+ */
+#define DDERR_UNSUPPORTEDMASK                   MAKE_DDHRESULT( 520 )
+
+/*
+ * The specified stream contains invalid data
+ */
+#define DDERR_INVALIDSTREAM                     MAKE_DDHRESULT( 521 )
+
+/*
+ * vertical blank is in progress
+ */
+#define DDERR_VERTICALBLANKINPROGRESS           MAKE_DDHRESULT( 537 )
+
+/*
+ * Informs DirectDraw that the previous Blt which is transfering information
+ * to or from this Surface is incomplete.
+ */
+#define DDERR_WASSTILLDRAWING                   MAKE_DDHRESULT( 540 )
+
+
+/*
+ * The specified surface type requires specification of the COMPLEX flag
+ */
+#define DDERR_DDSCAPSCOMPLEXREQUIRED            MAKE_DDHRESULT( 542 )
+
+
+/*
+ * Rectangle provided was not horizontally aligned on reqd. boundary
+ */
+#define DDERR_XALIGN                            MAKE_DDHRESULT( 560 )
+
+/*
+ * The GUID passed to DirectDrawCreate is not a valid DirectDraw driver
+ * identifier.
+ */
+#define DDERR_INVALIDDIRECTDRAWGUID             MAKE_DDHRESULT( 561 )
+
+/*
+ * A DirectDraw object representing this driver has already been created
+ * for this process.
+ */
+#define DDERR_DIRECTDRAWALREADYCREATED          MAKE_DDHRESULT( 562 )
+
+/*
+ * A hardware only DirectDraw object creation was attempted but the driver
+ * did not support any hardware.
+ */
+#define DDERR_NODIRECTDRAWHW                    MAKE_DDHRESULT( 563 )
+
+/*
+ * this process already has created a primary surface
+ */
+#define DDERR_PRIMARYSURFACEALREADYEXISTS       MAKE_DDHRESULT( 564 )
+
+/*
+ * software emulation not available.
+ */
+#define DDERR_NOEMULATION                       MAKE_DDHRESULT( 565 )
+
+/*
+ * region passed to Clipper::GetClipList is too small.
+ */
+#define DDERR_REGIONTOOSMALL                    MAKE_DDHRESULT( 566 )
+
+/*
+ * an attempt was made to set a clip list for a clipper objec that
+ * is already monitoring an hwnd.
+ */
+#define DDERR_CLIPPERISUSINGHWND                MAKE_DDHRESULT( 567 )
+
+/*
+ * No clipper object attached to surface object
+ */
+#define DDERR_NOCLIPPERATTACHED                 MAKE_DDHRESULT( 568 )
+
+/*
+ * Clipper notification requires an HWND or
+ * no HWND has previously been set as the CooperativeLevel HWND.
+ */
+#define DDERR_NOHWND                            MAKE_DDHRESULT( 569 )
+
+/*
+ * HWND used by DirectDraw CooperativeLevel has been subclassed,
+ * this prevents DirectDraw from restoring state.
+ */
+#define DDERR_HWNDSUBCLASSED                    MAKE_DDHRESULT( 570 )
+
+/*
+ * The CooperativeLevel HWND has already been set.
+ * It can not be reset while the process has surfaces or palettes created.
+ */
+#define DDERR_HWNDALREADYSET                    MAKE_DDHRESULT( 571 )
+
+/*
+ * No palette object attached to this surface.
+ */
+#define DDERR_NOPALETTEATTACHED                 MAKE_DDHRESULT( 572 )
+
+/*
+ * No hardware support for 16 or 256 color palettes.
+ */
+#define DDERR_NOPALETTEHW                       MAKE_DDHRESULT( 573 )
+
+/*
+ * If a clipper object is attached to the source surface passed into a
+ * BltFast call.
+ */
+#define DDERR_BLTFASTCANTCLIP                   MAKE_DDHRESULT( 574 )
+
+/*
+ * No blter.
+ */
+#define DDERR_NOBLTHW                           MAKE_DDHRESULT( 575 )
+
+/*
+ * No DirectDraw ROP hardware.
+ */
+#define DDERR_NODDROPSHW                        MAKE_DDHRESULT( 576 )
+
+/*
+ * returned when GetOverlayPosition is called on a hidden overlay
+ */
+#define DDERR_OVERLAYNOTVISIBLE                 MAKE_DDHRESULT( 577 )
+
+/*
+ * returned when GetOverlayPosition is called on a overlay that UpdateOverlay
+ * has never been called on to establish a destionation.
+ */
+#define DDERR_NOOVERLAYDEST                     MAKE_DDHRESULT( 578 )
+
+/*
+ * returned when the position of the overlay on the destionation is no longer
+ * legal for that destionation.
+ */
+#define DDERR_INVALIDPOSITION                   MAKE_DDHRESULT( 579 )
+
+/*
+ * returned when an overlay member is called for a non-overlay surface
+ */
+#define DDERR_NOTAOVERLAYSURFACE                MAKE_DDHRESULT( 580 )
+
+/*
+ * An attempt was made to set the cooperative level when it was already
+ * set to exclusive.
+ */
+#define DDERR_EXCLUSIVEMODEALREADYSET           MAKE_DDHRESULT( 581 )
+
+/*
+ * An attempt has been made to flip a surface that is not flippable.
+ */
+#define DDERR_NOTFLIPPABLE                      MAKE_DDHRESULT( 582 )
+
+/*
+ * Can't duplicate primary & 3D surfaces, or surfaces that are implicitly
+ * created.
+ */
+#define DDERR_CANTDUPLICATE                     MAKE_DDHRESULT( 583 )
+
+/*
+ * Surface was not locked.  An attempt to unlock a surface that was not
+ * locked at all, or by this process, has been attempted.
+ */
+#define DDERR_NOTLOCKED                         MAKE_DDHRESULT( 584 )
+
+/*
+ * Windows can not create any more DCs, or a DC was requested for a paltte-indexed
+ * surface when the surface had no palette AND the display mode was not palette-indexed
+ * (in this case DirectDraw cannot select a proper palette into the DC)
+ */
+#define DDERR_CANTCREATEDC                      MAKE_DDHRESULT( 585 )
+
+/*
+ * No DC was ever created for this surface.
+ */
+#define DDERR_NODC                              MAKE_DDHRESULT( 586 )
+
+/*
+ * This surface can not be restored because it was created in a different
+ * mode.
+ */
+#define DDERR_WRONGMODE                         MAKE_DDHRESULT( 587 )
+
+/*
+ * This surface can not be restored because it is an implicitly created
+ * surface.
+ */
+#define DDERR_IMPLICITLYCREATED                 MAKE_DDHRESULT( 588 )
+
+/*
+ * The surface being used is not a palette-based surface
+ */
+#define DDERR_NOTPALETTIZED                     MAKE_DDHRESULT( 589 )
+
+
+/*
+ * The display is currently in an unsupported mode
+ */
+#define DDERR_UNSUPPORTEDMODE                   MAKE_DDHRESULT( 590 )
+
+/*
+ * Operation could not be carried out because there is no mip-map
+ * texture mapping hardware present or available.
+ */
+#define DDERR_NOMIPMAPHW                        MAKE_DDHRESULT( 591 )
+
+/*
+ * The requested action could not be performed because the surface was of
+ * the wrong type.
+ */
+#define DDERR_INVALIDSURFACETYPE                MAKE_DDHRESULT( 592 )
+
+
+/*
+ * Device does not support optimized surfaces, therefore no video memory optimized surfaces
+ */
+#define DDERR_NOOPTIMIZEHW                      MAKE_DDHRESULT( 600 )
+
+/*
+ * Surface is an optimized surface, but has not yet been allocated any memory
+ */
+#define DDERR_NOTLOADED                         MAKE_DDHRESULT( 601 )
+
+/*
+ * Attempt was made to create or set a device window without first setting
+ * the focus window
+ */
+#define DDERR_NOFOCUSWINDOW                     MAKE_DDHRESULT( 602 )
+
+/*
+ * Attempt was made to set a palette on a mipmap sublevel
+ */
+#define DDERR_NOTONMIPMAPSUBLEVEL               MAKE_DDHRESULT( 603 )
+
+/*
+ * A DC has already been returned for this surface. Only one DC can be
+ * retrieved per surface.
+ */
+#define DDERR_DCALREADYCREATED                  MAKE_DDHRESULT( 620 )
+
+/*
+ * An attempt was made to allocate non-local video memory from a device
+ * that does not support non-local video memory.
+ */
+#define DDERR_NONONLOCALVIDMEM                  MAKE_DDHRESULT( 630 )
+
+/*
+ * The attempt to page lock a surface failed.
+ */
+#define DDERR_CANTPAGELOCK                      MAKE_DDHRESULT( 640 )
+
+
+/*
+ * The attempt to page unlock a surface failed.
+ */
+#define DDERR_CANTPAGEUNLOCK                    MAKE_DDHRESULT( 660 )
+
+/*
+ * An attempt was made to page unlock a surface with no outstanding page locks.
+ */
+#define DDERR_NOTPAGELOCKED                     MAKE_DDHRESULT( 680 )
+
+/*
+ * There is more data available than the specified buffer size could hold
+ */
+#define DDERR_MOREDATA                          MAKE_DDHRESULT( 690 )
+
+/*
+ * The data has expired and is therefore no longer valid.
+ */
+#define DDERR_EXPIRED                           MAKE_DDHRESULT( 691 )
+
+/*
+ * The mode test has finished executing.
+ */
+#define DDERR_TESTFINISHED                      MAKE_DDHRESULT( 692 )
+
+/*
+ * The mode test has switched to a new mode.
+ */
+#define DDERR_NEWMODE                           MAKE_DDHRESULT( 693 )
+
+/*
+ * D3D has not yet been initialized.
+ */
+#define DDERR_D3DNOTINITIALIZED                 MAKE_DDHRESULT( 694 )
+
+/*
+ * The video port is not active
+ */
+#define DDERR_VIDEONOTACTIVE                    MAKE_DDHRESULT( 695 )
+
+/*
+ * The monitor does not have EDID data.
+ */
+#define DDERR_NOMONITORINFORMATION              MAKE_DDHRESULT( 696 )
+
+/*
+ * The driver does not enumerate display mode refresh rates.
+ */
+#define DDERR_NODRIVERSUPPORT                   MAKE_DDHRESULT( 697 )
+
+/*
+ * Surfaces created by one direct draw device cannot be used directly by
+ * another direct draw device.
+ */
+#define DDERR_DEVICEDOESNTOWNSURFACE            MAKE_DDHRESULT( 699 )
+
+
+
+/*
+ * An attempt was made to invoke an interface member of a DirectDraw object
+ * created by CoCreateInstance() before it was initialized.
+ */
+#define DDERR_NOTINITIALIZED                    CO_E_NOTINITIALIZED
+
+
+/* Alpha bit depth constants */
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#ifdef ENABLE_NAMELESS_UNION_PRAGMA
+#pragma warning(default:4201)
+#endif
+
+#endif //__DDRAW_INCLUDED__
+
+

+ 4417 - 0
directx.mod/include/dinput.h

@@ -0,0 +1,4417 @@
+/****************************************************************************
+ *
+ *  Copyright (C) 1996-2000 Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:       dinput.h
+ *  Content:    DirectInput include file
+ *
+ ****************************************************************************/
+
+#ifndef __DINPUT_INCLUDED__
+#define __DINPUT_INCLUDED__
+
+#ifndef DIJ_RINGZERO
+
+#ifdef _WIN32
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+
+
+/*
+ *  To build applications for older versions of DirectInput
+ *
+ *  #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
+ *
+ *  before #include <dinput.h>.  By default, #include <dinput.h>
+ *  will produce a DirectX 8-compatible header file.
+ *
+ */
+
+#define DIRECTINPUT_HEADER_VERSION  0x0800
+#ifndef DIRECTINPUT_VERSION
+#define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
+#pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
+#endif
+
+#ifndef DIJ_RINGZERO
+
+/****************************************************************************
+ *
+ *      Class IDs
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(CLSID_DirectInput,       0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(CLSID_DirectInput8,      0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/****************************************************************************
+ *
+ *      Interfaces
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(IID_IDirectInputA,     0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputW,     0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2A,    0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2W,    0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput7A,    0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput7W,    0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput8A,    0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInput8W,    0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputEffect,  0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+/****************************************************************************
+ *
+ *      Predefined object types
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(GUID_XAxis,   0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_YAxis,   0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_ZAxis,   0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RxAxis,  0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RyAxis,  0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RzAxis,  0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Slider,  0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(GUID_Button,  0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Key,     0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(GUID_POV,     0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/****************************************************************************
+ *
+ *      Predefined product GUIDs
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(GUID_SysMouse,   0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Joystick   ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/****************************************************************************
+ *
+ *      Predefined force feedback effects
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_RampForce,     0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Square,        0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Sine,          0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Triangle,      0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothUp,    0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothDown,  0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Spring,        0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Damper,        0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Inertia,       0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Friction,      0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_CustomForce,   0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ *      Interfaces and Structures...
+ *
+ ****************************************************************************/
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+
+/****************************************************************************
+ *
+ *      IDirectInputEffect
+ *
+ ****************************************************************************/
+
+#define DIEFT_ALL                   0x00000000
+
+#define DIEFT_CONSTANTFORCE         0x00000001
+#define DIEFT_RAMPFORCE             0x00000002
+#define DIEFT_PERIODIC              0x00000003
+#define DIEFT_CONDITION             0x00000004
+#define DIEFT_CUSTOMFORCE           0x00000005
+#define DIEFT_HARDWARE              0x000000FF
+#define DIEFT_FFATTACK              0x00000200
+#define DIEFT_FFFADE                0x00000400
+#define DIEFT_SATURATION            0x00000800
+#define DIEFT_POSNEGCOEFFICIENTS    0x00001000
+#define DIEFT_POSNEGSATURATION      0x00002000
+#define DIEFT_DEADBAND              0x00004000
+#define DIEFT_STARTDELAY            0x00008000
+#define DIEFT_GETTYPE(n)            LOBYTE(n)
+
+#define DI_DEGREES                  100
+#define DI_FFNOMINALMAX             10000
+#define DI_SECONDS                  1000000
+
+typedef struct DICONSTANTFORCE {
+    LONG  lMagnitude;
+} DICONSTANTFORCE, *LPDICONSTANTFORCE;
+typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
+
+typedef struct DIRAMPFORCE {
+    LONG  lStart;
+    LONG  lEnd;
+} DIRAMPFORCE, *LPDIRAMPFORCE;
+typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
+
+typedef struct DIPERIODIC {
+    DWORD dwMagnitude;
+    LONG  lOffset;
+    DWORD dwPhase;
+    DWORD dwPeriod;
+} DIPERIODIC, *LPDIPERIODIC;
+typedef const DIPERIODIC *LPCDIPERIODIC;
+
+typedef struct DICONDITION {
+    LONG  lOffset;
+    LONG  lPositiveCoefficient;
+    LONG  lNegativeCoefficient;
+    DWORD dwPositiveSaturation;
+    DWORD dwNegativeSaturation;
+    LONG  lDeadBand;
+} DICONDITION, *LPDICONDITION;
+typedef const DICONDITION *LPCDICONDITION;
+
+typedef struct DICUSTOMFORCE {
+    DWORD cChannels;
+    DWORD dwSamplePeriod;
+    DWORD cSamples;
+    LPLONG rglForceData;
+} DICUSTOMFORCE, *LPDICUSTOMFORCE;
+typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
+
+
+typedef struct DIENVELOPE {
+    DWORD dwSize;                   /* sizeof(DIENVELOPE)   */
+    DWORD dwAttackLevel;
+    DWORD dwAttackTime;             /* Microseconds         */
+    DWORD dwFadeLevel;
+    DWORD dwFadeTime;               /* Microseconds         */
+} DIENVELOPE, *LPDIENVELOPE;
+typedef const DIENVELOPE *LPCDIENVELOPE;
+
+
+/* This structure is defined for DirectX 5.0 compatibility */
+typedef struct DIEFFECT_DX5 {
+    DWORD dwSize;                   /* sizeof(DIEFFECT_DX5) */
+    DWORD dwFlags;                  /* DIEFF_*              */
+    DWORD dwDuration;               /* Microseconds         */
+    DWORD dwSamplePeriod;           /* Microseconds         */
+    DWORD dwGain;
+    DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
+    DWORD dwTriggerRepeatInterval;  /* Microseconds         */
+    DWORD cAxes;                    /* Number of axes       */
+    LPDWORD rgdwAxes;               /* Array of axes        */
+    LPLONG rglDirection;            /* Array of directions  */
+    LPDIENVELOPE lpEnvelope;        /* Optional             */
+    DWORD cbTypeSpecificParams;     /* Size of params       */
+    LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
+} DIEFFECT_DX5, *LPDIEFFECT_DX5;
+typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
+
+typedef struct DIEFFECT {
+    DWORD dwSize;                   /* sizeof(DIEFFECT)     */
+    DWORD dwFlags;                  /* DIEFF_*              */
+    DWORD dwDuration;               /* Microseconds         */
+    DWORD dwSamplePeriod;           /* Microseconds         */
+    DWORD dwGain;
+    DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
+    DWORD dwTriggerRepeatInterval;  /* Microseconds         */
+    DWORD cAxes;                    /* Number of axes       */
+    LPDWORD rgdwAxes;               /* Array of axes        */
+    LPLONG rglDirection;            /* Array of directions  */
+    LPDIENVELOPE lpEnvelope;        /* Optional             */
+    DWORD cbTypeSpecificParams;     /* Size of params       */
+    LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
+#if(DIRECTINPUT_VERSION >= 0x0600)
+    DWORD  dwStartDelay;            /* Microseconds         */
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+} DIEFFECT, *LPDIEFFECT;
+typedef DIEFFECT DIEFFECT_DX6;
+typedef LPDIEFFECT LPDIEFFECT_DX6;
+typedef const DIEFFECT *LPCDIEFFECT;
+
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+#ifndef DIJ_RINGZERO
+typedef struct DIFILEEFFECT{
+    DWORD       dwSize;
+    GUID        GuidEffect;
+    LPCDIEFFECT lpDiEffect;
+    CHAR        szFriendlyName[MAX_PATH];
+}DIFILEEFFECT, *LPDIFILEEFFECT;
+typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
+typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
+#endif /* DIJ_RINGZERO */
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+#define DIEFF_OBJECTIDS             0x00000001
+#define DIEFF_OBJECTOFFSETS         0x00000002
+#define DIEFF_CARTESIAN             0x00000010
+#define DIEFF_POLAR                 0x00000020
+#define DIEFF_SPHERICAL             0x00000040
+
+#define DIEP_DURATION               0x00000001
+#define DIEP_SAMPLEPERIOD           0x00000002
+#define DIEP_GAIN                   0x00000004
+#define DIEP_TRIGGERBUTTON          0x00000008
+#define DIEP_TRIGGERREPEATINTERVAL  0x00000010
+#define DIEP_AXES                   0x00000020
+#define DIEP_DIRECTION              0x00000040
+#define DIEP_ENVELOPE               0x00000080
+#define DIEP_TYPESPECIFICPARAMS     0x00000100
+#if(DIRECTINPUT_VERSION >= 0x0600)
+#define DIEP_STARTDELAY             0x00000200
+#define DIEP_ALLPARAMS_DX5          0x000001FF
+#define DIEP_ALLPARAMS              0x000003FF
+#else /* DIRECTINPUT_VERSION < 0x0600 */
+#define DIEP_ALLPARAMS              0x000001FF
+#endif /* DIRECTINPUT_VERSION < 0x0600 */
+#define DIEP_START                  0x20000000
+#define DIEP_NORESTART              0x40000000
+#define DIEP_NODOWNLOAD             0x80000000
+#define DIEB_NOTRIGGER              0xFFFFFFFF
+
+#define DIES_SOLO                   0x00000001
+#define DIES_NODOWNLOAD             0x80000000
+
+#define DIEGES_PLAYING              0x00000001
+#define DIEGES_EMULATED             0x00000002
+
+typedef struct DIEFFESCAPE {
+    DWORD   dwSize;
+    DWORD   dwCommand;
+    LPVOID  lpvInBuffer;
+    DWORD   cbInBuffer;
+    LPVOID  lpvOutBuffer;
+    DWORD   cbOutBuffer;
+} DIEFFESCAPE, *LPDIEFFESCAPE;
+
+#ifndef DIJ_RINGZERO
+
+#undef INTERFACE
+#define INTERFACE IDirectInputEffect
+
+DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputEffect methods ***/
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+    STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
+    STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
+    STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
+    STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
+    STDMETHOD(Stop)(THIS) PURE;
+    STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
+    STDMETHOD(Download)(THIS) PURE;
+    STDMETHOD(Unload)(THIS) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+};
+
+typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
+#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
+#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
+#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
+#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#else
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputEffect_AddRef(p) (p)->AddRef()
+#define IDirectInputEffect_Release(p) (p)->Release()
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
+#define IDirectInputEffect_Stop(p) (p)->Stop()
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
+#define IDirectInputEffect_Download(p) (p)->Download()
+#define IDirectInputEffect_Unload(p) (p)->Unload()
+#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+/****************************************************************************
+ *
+ *      IDirectInputDevice
+ *
+ ****************************************************************************/
+
+#if DIRECTINPUT_VERSION <= 0x700
+#define DIDEVTYPE_DEVICE        1
+#define DIDEVTYPE_MOUSE         2
+#define DIDEVTYPE_KEYBOARD      3
+#define DIDEVTYPE_JOYSTICK      4
+
+#else
+#define DI8DEVCLASS_ALL             0
+#define DI8DEVCLASS_DEVICE          1
+#define DI8DEVCLASS_POINTER         2
+#define DI8DEVCLASS_KEYBOARD        3
+#define DI8DEVCLASS_GAMECTRL        4
+
+#define DI8DEVTYPE_DEVICE           0x11
+#define DI8DEVTYPE_MOUSE            0x12
+#define DI8DEVTYPE_KEYBOARD         0x13
+#define DI8DEVTYPE_JOYSTICK         0x14
+#define DI8DEVTYPE_GAMEPAD          0x15
+#define DI8DEVTYPE_DRIVING          0x16
+#define DI8DEVTYPE_FLIGHT           0x17
+#define DI8DEVTYPE_1STPERSON        0x18
+#define DI8DEVTYPE_DEVICECTRL       0x19
+#define DI8DEVTYPE_SCREENPOINTER    0x1A
+#define DI8DEVTYPE_REMOTE           0x1B
+#define DI8DEVTYPE_SUPPLEMENTAL     0x1C
+#endif /* DIRECTINPUT_VERSION <= 0x700 */
+
+#define DIDEVTYPE_HID           0x00010000
+
+#if DIRECTINPUT_VERSION <= 0x700
+#define DIDEVTYPEMOUSE_UNKNOWN          1
+#define DIDEVTYPEMOUSE_TRADITIONAL      2
+#define DIDEVTYPEMOUSE_FINGERSTICK      3
+#define DIDEVTYPEMOUSE_TOUCHPAD         4
+#define DIDEVTYPEMOUSE_TRACKBALL        5
+
+#define DIDEVTYPEKEYBOARD_UNKNOWN       0
+#define DIDEVTYPEKEYBOARD_PCXT          1
+#define DIDEVTYPEKEYBOARD_OLIVETTI      2
+#define DIDEVTYPEKEYBOARD_PCAT          3
+#define DIDEVTYPEKEYBOARD_PCENH         4
+#define DIDEVTYPEKEYBOARD_NOKIA1050     5
+#define DIDEVTYPEKEYBOARD_NOKIA9140     6
+#define DIDEVTYPEKEYBOARD_NEC98         7
+#define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
+#define DIDEVTYPEKEYBOARD_NEC98106      9
+#define DIDEVTYPEKEYBOARD_JAPAN106     10
+#define DIDEVTYPEKEYBOARD_JAPANAX      11
+#define DIDEVTYPEKEYBOARD_J3100        12
+
+#define DIDEVTYPEJOYSTICK_UNKNOWN       1
+#define DIDEVTYPEJOYSTICK_TRADITIONAL   2
+#define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
+#define DIDEVTYPEJOYSTICK_GAMEPAD       4
+#define DIDEVTYPEJOYSTICK_RUDDER        5
+#define DIDEVTYPEJOYSTICK_WHEEL         6
+#define DIDEVTYPEJOYSTICK_HEADTRACKER   7
+
+#else
+#define DI8DEVTYPEMOUSE_UNKNOWN                     1
+#define DI8DEVTYPEMOUSE_TRADITIONAL                 2
+#define DI8DEVTYPEMOUSE_FINGERSTICK                 3
+#define DI8DEVTYPEMOUSE_TOUCHPAD                    4
+#define DI8DEVTYPEMOUSE_TRACKBALL                   5
+#define DI8DEVTYPEMOUSE_ABSOLUTE                    6
+
+#define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
+#define DI8DEVTYPEKEYBOARD_PCXT                     1
+#define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
+#define DI8DEVTYPEKEYBOARD_PCAT                     3
+#define DI8DEVTYPEKEYBOARD_PCENH                    4
+#define DI8DEVTYPEKEYBOARD_NOKIA1050                5
+#define DI8DEVTYPEKEYBOARD_NOKIA9140                6
+#define DI8DEVTYPEKEYBOARD_NEC98                    7
+#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
+#define DI8DEVTYPEKEYBOARD_NEC98106                 9
+#define DI8DEVTYPEKEYBOARD_JAPAN106                10
+#define DI8DEVTYPEKEYBOARD_JAPANAX                 11
+#define DI8DEVTYPEKEYBOARD_J3100                   12
+
+#define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
+
+#define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEJOYSTICK_STANDARD                 2
+
+#define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEGAMEPAD_STANDARD                  2
+#define DI8DEVTYPEGAMEPAD_TILT                      3
+
+#define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
+#define DI8DEVTYPEDRIVING_DUALPEDALS                3
+#define DI8DEVTYPEDRIVING_THREEPEDALS               4
+#define DI8DEVTYPEDRIVING_HANDHELD                  5
+
+#define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEFLIGHT_STICK                      2
+#define DI8DEVTYPEFLIGHT_YOKE                       3
+#define DI8DEVTYPEFLIGHT_RC                         4
+
+#define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPE1STPERSON_UNKNOWN                 2
+#define DI8DEVTYPE1STPERSON_SIXDOF                  3
+#define DI8DEVTYPE1STPERSON_SHOOTER                 4
+
+#define DI8DEVTYPESCREENPTR_UNKNOWN                 2
+#define DI8DEVTYPESCREENPTR_LIGHTGUN                3
+#define DI8DEVTYPESCREENPTR_LIGHTPEN                4
+#define DI8DEVTYPESCREENPTR_TOUCH                   5
+
+#define DI8DEVTYPEREMOTE_UNKNOWN                    2
+
+#define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
+
+#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
+#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
+#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
+#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
+#define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
+#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
+#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
+#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
+#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
+#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
+#endif /* DIRECTINPUT_VERSION <= 0x700 */
+
+#define GET_DIDEVICE_TYPE(dwDevType)    LOBYTE(dwDevType)
+#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+/* This structure is defined for DirectX 3.0 compatibility */
+typedef struct DIDEVCAPS_DX3 {
+    DWORD   dwSize;
+    DWORD   dwFlags;
+    DWORD   dwDevType;
+    DWORD   dwAxes;
+    DWORD   dwButtons;
+    DWORD   dwPOVs;
+} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+typedef struct DIDEVCAPS {
+    DWORD   dwSize;
+    DWORD   dwFlags;
+    DWORD   dwDevType;
+    DWORD   dwAxes;
+    DWORD   dwButtons;
+    DWORD   dwPOVs;
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    DWORD   dwFFSamplePeriod;
+    DWORD   dwFFMinTimeResolution;
+    DWORD   dwFirmwareRevision;
+    DWORD   dwHardwareRevision;
+    DWORD   dwFFDriverVersion;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVCAPS, *LPDIDEVCAPS;
+
+#define DIDC_ATTACHED           0x00000001
+#define DIDC_POLLEDDEVICE       0x00000002
+#define DIDC_EMULATED           0x00000004
+#define DIDC_POLLEDDATAFORMAT   0x00000008
+#if(DIRECTINPUT_VERSION >= 0x0500)
+#define DIDC_FORCEFEEDBACK      0x00000100
+#define DIDC_FFATTACK           0x00000200
+#define DIDC_FFFADE             0x00000400
+#define DIDC_SATURATION         0x00000800
+#define DIDC_POSNEGCOEFFICIENTS 0x00001000
+#define DIDC_POSNEGSATURATION   0x00002000
+#define DIDC_DEADBAND           0x00004000
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+#define DIDC_STARTDELAY         0x00008000
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIDC_ALIAS              0x00010000
+#define DIDC_PHANTOM            0x00020000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIDC_HIDDEN             0x00040000
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#define DIDFT_ALL           0x00000000
+
+#define DIDFT_RELAXIS       0x00000001
+#define DIDFT_ABSAXIS       0x00000002
+#define DIDFT_AXIS          0x00000003
+
+#define DIDFT_PSHBUTTON     0x00000004
+#define DIDFT_TGLBUTTON     0x00000008
+#define DIDFT_BUTTON        0x0000000C
+
+#define DIDFT_POV           0x00000010
+#define DIDFT_COLLECTION    0x00000040
+#define DIDFT_NODATA        0x00000080
+
+#define DIDFT_ANYINSTANCE   0x00FFFF00
+#define DIDFT_INSTANCEMASK  DIDFT_ANYINSTANCE
+#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
+#define DIDFT_GETTYPE(n)     LOBYTE(n)
+#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
+#define DIDFT_FFACTUATOR        0x01000000
+#define DIDFT_FFEFFECTTRIGGER   0x02000000
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIDFT_OUTPUT            0x10000000
+#define DIDFT_VENDORDEFINED     0x04000000
+#define DIDFT_ALIAS             0x08000000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL          0x80000000
+#endif
+
+#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
+#define DIDFT_NOCOLLECTION      0x00FFFF00
+
+#ifndef DIJ_RINGZERO
+
+typedef struct _DIOBJECTDATAFORMAT {
+    const GUID *pguid;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
+typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
+
+typedef struct _DIDATAFORMAT {
+    DWORD   dwSize;
+    DWORD   dwObjSize;
+    DWORD   dwFlags;
+    DWORD   dwDataSize;
+    DWORD   dwNumObjs;
+    LPDIOBJECTDATAFORMAT rgodf;
+} DIDATAFORMAT, *LPDIDATAFORMAT;
+typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
+
+#define DIDF_ABSAXIS            0x00000001
+#define DIDF_RELAXIS            0x00000002
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+extern const DIDATAFORMAT c_dfDIMouse;
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+extern const DIDATAFORMAT c_dfDIMouse2;
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+extern const DIDATAFORMAT c_dfDIKeyboard;
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+extern const DIDATAFORMAT c_dfDIJoystick;
+extern const DIDATAFORMAT c_dfDIJoystick2;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+#ifdef __cplusplus
+};
+#endif
+
+
+#if DIRECTINPUT_VERSION > 0x0700
+
+typedef struct _DIACTIONA {
+                UINT_PTR    uAppData;
+                DWORD       dwSemantic;
+    OPTIONAL    DWORD       dwFlags;
+    OPTIONAL    union {
+                    LPCSTR      lptszActionName;
+                    UINT        uResIdString;
+                };
+    OPTIONAL    GUID        guidInstance;
+    OPTIONAL    DWORD       dwObjID;
+    OPTIONAL    DWORD       dwHow;
+} DIACTIONA, *LPDIACTIONA ;
+typedef struct _DIACTIONW {
+                UINT_PTR    uAppData;
+                DWORD       dwSemantic;
+    OPTIONAL    DWORD       dwFlags;
+    OPTIONAL    union {
+                    LPCWSTR     lptszActionName;
+                    UINT        uResIdString;
+                };
+    OPTIONAL    GUID        guidInstance;
+    OPTIONAL    DWORD       dwObjID;
+    OPTIONAL    DWORD       dwHow;
+} DIACTIONW, *LPDIACTIONW ;
+#ifdef UNICODE
+typedef DIACTIONW DIACTION;
+typedef LPDIACTIONW LPDIACTION;
+#else
+typedef DIACTIONA DIACTION;
+typedef LPDIACTIONA LPDIACTION;
+#endif // UNICODE
+
+typedef const DIACTIONA *LPCDIACTIONA;
+typedef const DIACTIONW *LPCDIACTIONW;
+#ifdef UNICODE
+typedef DIACTIONW DIACTION;
+typedef LPCDIACTIONW LPCDIACTION;
+#else
+typedef DIACTIONA DIACTION;
+typedef LPCDIACTIONA LPCDIACTION;
+#endif // UNICODE
+typedef const DIACTION *LPCDIACTION;
+
+
+#define DIA_FORCEFEEDBACK       0x00000001
+#define DIA_APPMAPPED           0x00000002
+#define DIA_APPNOMAP            0x00000004
+#define DIA_NORANGE             0x00000008
+#define DIA_APPFIXED            0x00000010
+
+#define DIAH_UNMAPPED           0x00000000
+#define DIAH_USERCONFIG         0x00000001
+#define DIAH_APPREQUESTED       0x00000002
+#define DIAH_HWAPP              0x00000004
+#define DIAH_HWDEFAULT          0x00000008
+#define DIAH_DEFAULT            0x00000020
+#define DIAH_ERROR              0x80000000
+
+typedef struct _DIACTIONFORMATA {
+                DWORD       dwSize;
+                DWORD       dwActionSize;
+                DWORD       dwDataSize;
+                DWORD       dwNumActions;
+                LPDIACTIONA rgoAction;
+                GUID        guidActionMap;
+                DWORD       dwGenre;
+                DWORD       dwBufferSize;
+    OPTIONAL    LONG        lAxisMin;
+    OPTIONAL    LONG        lAxisMax;
+    OPTIONAL    HINSTANCE   hInstString;
+                FILETIME    ftTimeStamp;
+                DWORD       dwCRC;
+                CHAR        tszActionMap[MAX_PATH];
+} DIACTIONFORMATA, *LPDIACTIONFORMATA;
+typedef struct _DIACTIONFORMATW {
+                DWORD       dwSize;
+                DWORD       dwActionSize;
+                DWORD       dwDataSize;
+                DWORD       dwNumActions;
+                LPDIACTIONW rgoAction;
+                GUID        guidActionMap;
+                DWORD       dwGenre;
+                DWORD       dwBufferSize;
+    OPTIONAL    LONG        lAxisMin;
+    OPTIONAL    LONG        lAxisMax;
+    OPTIONAL    HINSTANCE   hInstString;
+                FILETIME    ftTimeStamp;
+                DWORD       dwCRC;
+                WCHAR       tszActionMap[MAX_PATH];
+} DIACTIONFORMATW, *LPDIACTIONFORMATW;
+#ifdef UNICODE
+typedef DIACTIONFORMATW DIACTIONFORMAT;
+typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
+#else
+typedef DIACTIONFORMATA DIACTIONFORMAT;
+typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
+#endif // UNICODE
+typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
+typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
+#ifdef UNICODE
+typedef DIACTIONFORMATW DIACTIONFORMAT;
+typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
+#else
+typedef DIACTIONFORMATA DIACTIONFORMAT;
+typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
+#endif // UNICODE
+typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
+
+#define DIAFTS_NEWDEVICELOW     0xFFFFFFFF
+#define DIAFTS_NEWDEVICEHIGH    0xFFFFFFFF
+#define DIAFTS_UNUSEDDEVICELOW  0x00000000
+#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
+
+#define DIDBAM_DEFAULT          0x00000000
+#define DIDBAM_PRESERVE         0x00000001
+#define DIDBAM_INITIALIZE       0x00000002
+#define DIDBAM_HWDEFAULTS       0x00000004
+
+#define DIDSAM_DEFAULT          0x00000000
+#define DIDSAM_NOUSER           0x00000001
+#define DIDSAM_FORCESAVE        0x00000002
+
+#define DICD_DEFAULT            0x00000000
+#define DICD_EDIT               0x00000001
+
+/*
+ * The following definition is normally defined in d3dtypes.h
+ */
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+typedef struct _DICOLORSET{
+    DWORD dwSize;
+    D3DCOLOR cTextFore;
+    D3DCOLOR cTextHighlight;
+    D3DCOLOR cCalloutLine;
+    D3DCOLOR cCalloutHighlight;
+    D3DCOLOR cBorder;
+    D3DCOLOR cControlFill;
+    D3DCOLOR cHighlightFill;
+    D3DCOLOR cAreaFill;
+} DICOLORSET, *LPDICOLORSET;
+typedef const DICOLORSET *LPCDICOLORSET;
+
+
+typedef struct _DICONFIGUREDEVICESPARAMSA{
+     DWORD             dwSize;
+     DWORD             dwcUsers;
+     LPSTR             lptszUserNames;
+     DWORD             dwcFormats;
+     LPDIACTIONFORMATA lprgFormats;
+     HWND              hwnd;
+     DICOLORSET        dics;
+     IUnknown FAR *    lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
+typedef struct _DICONFIGUREDEVICESPARAMSW{
+     DWORD             dwSize;
+     DWORD             dwcUsers;
+     LPWSTR            lptszUserNames;
+     DWORD             dwcFormats;
+     LPDIACTIONFORMATW lprgFormats;
+     HWND              hwnd;
+     DICOLORSET        dics;
+     IUnknown FAR *    lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
+#ifdef UNICODE
+typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
+typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
+#else
+typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
+typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
+#endif // UNICODE
+typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
+typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
+#ifdef UNICODE
+typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
+typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
+#else
+typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
+typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
+#endif // UNICODE
+typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
+
+
+#define DIDIFT_CONFIGURATION    0x00000001
+#define DIDIFT_OVERLAY          0x00000002
+
+#define DIDAL_CENTERED      0x00000000
+#define DIDAL_LEFTALIGNED   0x00000001
+#define DIDAL_RIGHTALIGNED  0x00000002
+#define DIDAL_MIDDLE        0x00000000
+#define DIDAL_TOPALIGNED    0x00000004
+#define DIDAL_BOTTOMALIGNED 0x00000008
+
+typedef struct _DIDEVICEIMAGEINFOA {
+    CHAR        tszImagePath[MAX_PATH];
+    DWORD       dwFlags; 
+    // These are valid if DIDIFT_OVERLAY is present in dwFlags.
+    DWORD       dwViewID;      
+    RECT        rcOverlay;             
+    DWORD       dwObjID;
+    DWORD       dwcValidPts;
+    POINT       rgptCalloutLine[5];  
+    RECT        rcCalloutRect;  
+    DWORD       dwTextAlign;     
+} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
+typedef struct _DIDEVICEIMAGEINFOW {
+    WCHAR       tszImagePath[MAX_PATH];
+    DWORD       dwFlags; 
+    // These are valid if DIDIFT_OVERLAY is present in dwFlags.
+    DWORD       dwViewID;      
+    RECT        rcOverlay;             
+    DWORD       dwObjID;
+    DWORD       dwcValidPts;
+    POINT       rgptCalloutLine[5];  
+    RECT        rcCalloutRect;  
+    DWORD       dwTextAlign;     
+} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
+typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
+#else
+typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
+typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
+typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
+typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
+#else
+typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
+typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
+
+typedef struct _DIDEVICEIMAGEINFOHEADERA {
+    DWORD       dwSize;
+    DWORD       dwSizeImageInfo;
+    DWORD       dwcViews;
+    DWORD       dwcButtons;
+    DWORD       dwcAxes;
+    DWORD       dwcPOVs;
+    DWORD       dwBufferSize;
+    DWORD       dwBufferUsed;
+    LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
+typedef struct _DIDEVICEIMAGEINFOHEADERW {
+    DWORD       dwSize;
+    DWORD       dwSizeImageInfo;
+    DWORD       dwcViews;
+    DWORD       dwcButtons;
+    DWORD       dwcAxes;
+    DWORD       dwcPOVs;
+    DWORD       dwBufferSize;
+    DWORD       dwBufferUsed;
+    LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
+typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
+#else
+typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
+typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
+typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
+typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
+#else
+typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
+typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
+
+#endif /* DIRECTINPUT_VERSION > 0x0700 */
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+/* These structures are defined for DirectX 3.0 compatibility */
+
+typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
+    DWORD   dwSize;
+    GUID    guidType;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+    CHAR    tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
+typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
+    DWORD   dwSize;
+    GUID    guidType;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+    WCHAR   tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
+#ifdef UNICODE
+typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
+typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
+#else
+typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
+typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
+#endif // UNICODE
+typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
+typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
+typedef const DIDEVICEOBJECTINSTANCE_DX3  *LPCDIDEVICEOBJECTINSTANCE_DX3;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+typedef struct DIDEVICEOBJECTINSTANCEA {
+    DWORD   dwSize;
+    GUID    guidType;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+    CHAR    tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    DWORD   dwFFMaxForce;
+    DWORD   dwFFForceResolution;
+    WORD    wCollectionNumber;
+    WORD    wDesignatorIndex;
+    WORD    wUsagePage;
+    WORD    wUsage;
+    DWORD   dwDimension;
+    WORD    wExponent;
+    WORD    wReportId;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
+typedef struct DIDEVICEOBJECTINSTANCEW {
+    DWORD   dwSize;
+    GUID    guidType;
+    DWORD   dwOfs;
+    DWORD   dwType;
+    DWORD   dwFlags;
+    WCHAR   tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    DWORD   dwFFMaxForce;
+    DWORD   dwFFForceResolution;
+    WORD    wCollectionNumber;
+    WORD    wDesignatorIndex;
+    WORD    wUsagePage;
+    WORD    wUsage;
+    DWORD   dwDimension;
+    WORD    wExponent;
+    WORD    wReportId;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
+#ifdef UNICODE
+typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
+typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
+#else
+typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
+typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
+#endif // UNICODE
+typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
+typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
+typedef const DIDEVICEOBJECTINSTANCE  *LPCDIDEVICEOBJECTINSTANCE;
+
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKW
+#else
+#define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKA
+#endif // !UNICODE
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+#define DIDOI_FFACTUATOR        0x00000001
+#define DIDOI_FFEFFECTTRIGGER   0x00000002
+#define DIDOI_POLLED            0x00008000
+#define DIDOI_ASPECTPOSITION    0x00000100
+#define DIDOI_ASPECTVELOCITY    0x00000200
+#define DIDOI_ASPECTACCEL       0x00000300
+#define DIDOI_ASPECTFORCE       0x00000400
+#define DIDOI_ASPECTMASK        0x00000F00
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIDOI_GUIDISUSAGE       0x00010000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+typedef struct DIPROPHEADER {
+    DWORD   dwSize;
+    DWORD   dwHeaderSize;
+    DWORD   dwObj;
+    DWORD   dwHow;
+} DIPROPHEADER, *LPDIPROPHEADER;
+typedef const DIPROPHEADER *LPCDIPROPHEADER;
+
+#define DIPH_DEVICE             0
+#define DIPH_BYOFFSET           1
+#define DIPH_BYID               2
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIPH_BYUSAGE            3
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIMAKEUSAGEDWORD(UsagePage, Usage) \
+                                (DWORD)MAKELONG(Usage, UsagePage)
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+typedef struct DIPROPDWORD {
+    DIPROPHEADER diph;
+    DWORD   dwData;
+} DIPROPDWORD, *LPDIPROPDWORD;
+typedef const DIPROPDWORD *LPCDIPROPDWORD;
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+typedef struct DIPROPPOINTER {
+    DIPROPHEADER diph;
+    UINT_PTR uData;
+} DIPROPPOINTER, *LPDIPROPPOINTER;
+typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+typedef struct DIPROPRANGE {
+    DIPROPHEADER diph;
+    LONG    lMin;
+    LONG    lMax;
+} DIPROPRANGE, *LPDIPROPRANGE;
+typedef const DIPROPRANGE *LPCDIPROPRANGE;
+
+#define DIPROPRANGE_NOMIN       ((LONG)0x80000000)
+#define DIPROPRANGE_NOMAX       ((LONG)0x7FFFFFFF)
+
+#if(DIRECTINPUT_VERSION >= 0x050a)
+typedef struct DIPROPCAL {
+    DIPROPHEADER diph;
+    LONG    lMin;
+    LONG    lCenter;
+    LONG    lMax;
+} DIPROPCAL, *LPDIPROPCAL;
+typedef const DIPROPCAL *LPCDIPROPCAL;
+
+typedef struct DIPROPCALPOV {
+    DIPROPHEADER diph;
+    LONG   lMin[5];
+    LONG   lMax[5];
+} DIPROPCALPOV, *LPDIPROPCALPOV;
+typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
+
+typedef struct DIPROPGUIDANDPATH {
+    DIPROPHEADER diph;
+    GUID    guidClass;
+    WCHAR   wszPath[MAX_PATH];
+} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
+typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
+
+typedef struct DIPROPSTRING {
+    DIPROPHEADER diph;
+    WCHAR   wsz[MAX_PATH];
+} DIPROPSTRING, *LPDIPROPSTRING;
+typedef const DIPROPSTRING *LPCDIPROPSTRING;
+
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define MAXCPOINTSNUM          8
+
+typedef struct _CPOINT
+{
+    LONG  lP;     // raw value
+    DWORD dwLog;  // logical_value / max_logical_value * 10000
+} CPOINT, *PCPOINT;
+
+typedef struct DIPROPCPOINTS {
+    DIPROPHEADER diph;
+    DWORD  dwCPointsNum;
+    CPOINT cp[MAXCPOINTSNUM];
+} DIPROPCPOINTS, *LPDIPROPCPOINTS;
+typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+
+#ifdef __cplusplus
+#define MAKEDIPROP(prop)    (*(const GUID *)(prop))
+#else
+#define MAKEDIPROP(prop)    ((REFGUID)(prop))
+#endif
+
+#define DIPROP_BUFFERSIZE       MAKEDIPROP(1)
+
+#define DIPROP_AXISMODE         MAKEDIPROP(2)
+
+#define DIPROPAXISMODE_ABS      0
+#define DIPROPAXISMODE_REL      1
+
+#define DIPROP_GRANULARITY      MAKEDIPROP(3)
+
+#define DIPROP_RANGE            MAKEDIPROP(4)
+
+#define DIPROP_DEADZONE         MAKEDIPROP(5)
+
+#define DIPROP_SATURATION       MAKEDIPROP(6)
+
+#define DIPROP_FFGAIN           MAKEDIPROP(7)
+
+#define DIPROP_FFLOAD           MAKEDIPROP(8)
+
+#define DIPROP_AUTOCENTER       MAKEDIPROP(9)
+
+#define DIPROPAUTOCENTER_OFF    0
+#define DIPROPAUTOCENTER_ON     1
+
+#define DIPROP_CALIBRATIONMODE  MAKEDIPROP(10)
+
+#define DIPROPCALIBRATIONMODE_COOKED    0
+#define DIPROPCALIBRATIONMODE_RAW       1
+
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIPROP_CALIBRATION      MAKEDIPROP(11)
+
+#define DIPROP_GUIDANDPATH      MAKEDIPROP(12)
+
+#define DIPROP_INSTANCENAME     MAKEDIPROP(13)
+
+#define DIPROP_PRODUCTNAME      MAKEDIPROP(14)
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+#if(DIRECTINPUT_VERSION >= 0x05b2)
+#define DIPROP_JOYSTICKID       MAKEDIPROP(15)
+
+#define DIPROP_GETPORTDISPLAYNAME       MAKEDIPROP(16)
+
+#endif /* DIRECTINPUT_VERSION >= 0x05b2 */
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+#define DIPROP_PHYSICALRANGE            MAKEDIPROP(18)
+
+#define DIPROP_LOGICALRANGE             MAKEDIPROP(19)
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIPROP_KEYNAME                     MAKEDIPROP(20)
+
+#define DIPROP_CPOINTS                 MAKEDIPROP(21)
+
+#define DIPROP_APPDATA       MAKEDIPROP(22)
+
+#define DIPROP_SCANCODE      MAKEDIPROP(23)
+
+#define DIPROP_VIDPID           MAKEDIPROP(24)
+
+#define DIPROP_USERNAME         MAKEDIPROP(25)
+
+#define DIPROP_TYPENAME         MAKEDIPROP(26)
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+
+typedef struct DIDEVICEOBJECTDATA_DX3 {
+    DWORD       dwOfs;
+    DWORD       dwData;
+    DWORD       dwTimeStamp;
+    DWORD       dwSequence;
+} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
+typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
+
+typedef struct DIDEVICEOBJECTDATA {
+    DWORD       dwOfs;
+    DWORD       dwData;
+    DWORD       dwTimeStamp;
+    DWORD       dwSequence;
+#if(DIRECTINPUT_VERSION >= 0x0800)
+    UINT_PTR    uAppData;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
+typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
+
+#define DIGDD_PEEK          0x00000001
+
+#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
+                        ((int)((dwSequence1) - (dwSequence2)) cmp 0)
+#define DISCL_EXCLUSIVE     0x00000001
+#define DISCL_NONEXCLUSIVE  0x00000002
+#define DISCL_FOREGROUND    0x00000004
+#define DISCL_BACKGROUND    0x00000008
+#define DISCL_NOWINKEY      0x00000010
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+/* These structures are defined for DirectX 3.0 compatibility */
+
+typedef struct DIDEVICEINSTANCE_DX3A {
+    DWORD   dwSize;
+    GUID    guidInstance;
+    GUID    guidProduct;
+    DWORD   dwDevType;
+    CHAR    tszInstanceName[MAX_PATH];
+    CHAR    tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
+typedef struct DIDEVICEINSTANCE_DX3W {
+    DWORD   dwSize;
+    GUID    guidInstance;
+    GUID    guidProduct;
+    DWORD   dwDevType;
+    WCHAR   tszInstanceName[MAX_PATH];
+    WCHAR   tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
+#ifdef UNICODE
+typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
+typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
+#else
+typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
+typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
+#endif // UNICODE
+typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
+typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
+typedef const DIDEVICEINSTANCE_DX3  *LPCDIDEVICEINSTANCE_DX3;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+typedef struct DIDEVICEINSTANCEA {
+    DWORD   dwSize;
+    GUID    guidInstance;
+    GUID    guidProduct;
+    DWORD   dwDevType;
+    CHAR    tszInstanceName[MAX_PATH];
+    CHAR    tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    GUID    guidFFDriver;
+    WORD    wUsagePage;
+    WORD    wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
+typedef struct DIDEVICEINSTANCEW {
+    DWORD   dwSize;
+    GUID    guidInstance;
+    GUID    guidProduct;
+    DWORD   dwDevType;
+    WCHAR   tszInstanceName[MAX_PATH];
+    WCHAR   tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+    GUID    guidFFDriver;
+    WORD    wUsagePage;
+    WORD    wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
+#ifdef UNICODE
+typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
+typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
+#else
+typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
+typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
+#endif // UNICODE
+
+typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
+typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
+#ifdef UNICODE
+typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
+typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
+#else
+typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
+typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
+#endif // UNICODE
+typedef const DIDEVICEINSTANCE  *LPCDIDEVICEINSTANCE;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceW
+
+DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDeviceW methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+};
+
+typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceA
+
+DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDeviceA methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+};
+
+typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice IID_IDirectInputDeviceW
+#define IDirectInputDevice IDirectInputDeviceW
+#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
+#else
+#define IID_IDirectInputDevice IID_IDirectInputDeviceA
+#define IDirectInputDevice IDirectInputDeviceA
+#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
+#endif
+typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#else
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice_Release(p) (p)->Release()
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+
+#define DISFFC_RESET            0x00000001
+#define DISFFC_STOPALL          0x00000002
+#define DISFFC_PAUSE            0x00000004
+#define DISFFC_CONTINUE         0x00000008
+#define DISFFC_SETACTUATORSON   0x00000010
+#define DISFFC_SETACTUATORSOFF  0x00000020
+
+#define DIGFFS_EMPTY            0x00000001
+#define DIGFFS_STOPPED          0x00000002
+#define DIGFFS_PAUSED           0x00000004
+#define DIGFFS_ACTUATORSON      0x00000010
+#define DIGFFS_ACTUATORSOFF     0x00000020
+#define DIGFFS_POWERON          0x00000040
+#define DIGFFS_POWEROFF         0x00000080
+#define DIGFFS_SAFETYSWITCHON   0x00000100
+#define DIGFFS_SAFETYSWITCHOFF  0x00000200
+#define DIGFFS_USERFFSWITCHON   0x00000400
+#define DIGFFS_USERFFSWITCHOFF  0x00000800
+#define DIGFFS_DEVICELOST       0x80000000
+
+#ifndef DIJ_RINGZERO
+
+typedef struct DIEFFECTINFOA {
+    DWORD   dwSize;
+    GUID    guid;
+    DWORD   dwEffType;
+    DWORD   dwStaticParams;
+    DWORD   dwDynamicParams;
+    CHAR    tszName[MAX_PATH];
+} DIEFFECTINFOA, *LPDIEFFECTINFOA;
+typedef struct DIEFFECTINFOW {
+    DWORD   dwSize;
+    GUID    guid;
+    DWORD   dwEffType;
+    DWORD   dwStaticParams;
+    DWORD   dwDynamicParams;
+    WCHAR   tszName[MAX_PATH];
+} DIEFFECTINFOW, *LPDIEFFECTINFOW;
+#ifdef UNICODE
+typedef DIEFFECTINFOW DIEFFECTINFO;
+typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
+#else
+typedef DIEFFECTINFOA DIEFFECTINFO;
+typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
+#endif // UNICODE
+typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
+typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
+typedef const DIEFFECTINFO  *LPCDIEFFECTINFO;
+
+#define DISDD_CONTINUE          0x00000001
+
+typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKW
+#else
+#define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKA
+#endif // !UNICODE
+typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2W
+
+DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDeviceW methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+
+    /*** IDirectInputDevice2W methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2A
+
+DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDeviceA methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+
+    /*** IDirectInputDevice2A methods ***/
+    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
+#define IDirectInputDevice2 IDirectInputDevice2W
+#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
+#else
+#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
+#define IDirectInputDevice2 IDirectInputDevice2A
+#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
+#endif
+typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#else
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice2_Release(p) (p)->Release()
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice2_Poll(p) (p)->Poll()
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+#define DIFEF_DEFAULT               0x00000000
+#define DIFEF_INCLUDENONSTANDARD    0x00000001
+#define DIFEF_MODIFYIFNEEDED            0x00000010
+
+#ifndef DIJ_RINGZERO
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7W
+
+DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDevice2W methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+
+    /*** IDirectInputDevice7W methods ***/
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7A
+
+DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDevice2A methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+
+    /*** IDirectInputDevice7A methods ***/
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
+#define IDirectInputDevice7 IDirectInputDevice7W
+#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
+#else
+#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
+#define IDirectInputDevice7 IDirectInputDevice7A
+#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
+#endif
+typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#else
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice7_Release(p) (p)->Release()
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice7_Poll(p) (p)->Poll()
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+
+#ifndef DIJ_RINGZERO
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8W
+
+DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDevice8W methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
+    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
+    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
+};
+
+typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8A
+
+DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputDevice8A methods ***/
+    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+    STDMETHOD(Acquire)(THIS) PURE;
+    STDMETHOD(Unacquire)(THIS) PURE;
+    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
+    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+    STDMETHOD(Poll)(THIS) PURE;
+    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
+    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
+    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
+};
+
+typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
+#define IDirectInputDevice8 IDirectInputDevice8W
+#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
+#else
+#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
+#define IDirectInputDevice8 IDirectInputDevice8A
+#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
+#endif
+typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
+#else
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice8_Release(p) (p)->Release()
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice8_Poll(p) (p)->Poll()
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+/****************************************************************************
+ *
+ *      Mouse
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+typedef struct _DIMOUSESTATE {
+    LONG    lX;
+    LONG    lY;
+    LONG    lZ;
+    BYTE    rgbButtons[4];
+} DIMOUSESTATE, *LPDIMOUSESTATE;
+
+#if DIRECTINPUT_VERSION >= 0x0700
+typedef struct _DIMOUSESTATE2 {
+    LONG    lX;
+    LONG    lY;
+    LONG    lZ;
+    BYTE    rgbButtons[8];
+} DIMOUSESTATE2, *LPDIMOUSESTATE2;
+#endif
+
+
+#define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
+#define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
+#define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
+#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
+#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
+#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
+#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
+#if (DIRECTINPUT_VERSION >= 0x0700)
+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
+#endif
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ *      Keyboard
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+/****************************************************************************
+ *
+ *      DirectInput keyboard scan codes
+ *
+ ****************************************************************************/
+#define DIK_ESCAPE          0x01
+#define DIK_1               0x02
+#define DIK_2               0x03
+#define DIK_3               0x04
+#define DIK_4               0x05
+#define DIK_5               0x06
+#define DIK_6               0x07
+#define DIK_7               0x08
+#define DIK_8               0x09
+#define DIK_9               0x0A
+#define DIK_0               0x0B
+#define DIK_MINUS           0x0C    /* - on main keyboard */
+#define DIK_EQUALS          0x0D
+#define DIK_BACK            0x0E    /* backspace */
+#define DIK_TAB             0x0F
+#define DIK_Q               0x10
+#define DIK_W               0x11
+#define DIK_E               0x12
+#define DIK_R               0x13
+#define DIK_T               0x14
+#define DIK_Y               0x15
+#define DIK_U               0x16
+#define DIK_I               0x17
+#define DIK_O               0x18
+#define DIK_P               0x19
+#define DIK_LBRACKET        0x1A
+#define DIK_RBRACKET        0x1B
+#define DIK_RETURN          0x1C    /* Enter on main keyboard */
+#define DIK_LCONTROL        0x1D
+#define DIK_A               0x1E
+#define DIK_S               0x1F
+#define DIK_D               0x20
+#define DIK_F               0x21
+#define DIK_G               0x22
+#define DIK_H               0x23
+#define DIK_J               0x24
+#define DIK_K               0x25
+#define DIK_L               0x26
+#define DIK_SEMICOLON       0x27
+#define DIK_APOSTROPHE      0x28
+#define DIK_GRAVE           0x29    /* accent grave */
+#define DIK_LSHIFT          0x2A
+#define DIK_BACKSLASH       0x2B
+#define DIK_Z               0x2C
+#define DIK_X               0x2D
+#define DIK_C               0x2E
+#define DIK_V               0x2F
+#define DIK_B               0x30
+#define DIK_N               0x31
+#define DIK_M               0x32
+#define DIK_COMMA           0x33
+#define DIK_PERIOD          0x34    /* . on main keyboard */
+#define DIK_SLASH           0x35    /* / on main keyboard */
+#define DIK_RSHIFT          0x36
+#define DIK_MULTIPLY        0x37    /* * on numeric keypad */
+#define DIK_LMENU           0x38    /* left Alt */
+#define DIK_SPACE           0x39
+#define DIK_CAPITAL         0x3A
+#define DIK_F1              0x3B
+#define DIK_F2              0x3C
+#define DIK_F3              0x3D
+#define DIK_F4              0x3E
+#define DIK_F5              0x3F
+#define DIK_F6              0x40
+#define DIK_F7              0x41
+#define DIK_F8              0x42
+#define DIK_F9              0x43
+#define DIK_F10             0x44
+#define DIK_NUMLOCK         0x45
+#define DIK_SCROLL          0x46    /* Scroll Lock */
+#define DIK_NUMPAD7         0x47
+#define DIK_NUMPAD8         0x48
+#define DIK_NUMPAD9         0x49
+#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
+#define DIK_NUMPAD4         0x4B
+#define DIK_NUMPAD5         0x4C
+#define DIK_NUMPAD6         0x4D
+#define DIK_ADD             0x4E    /* + on numeric keypad */
+#define DIK_NUMPAD1         0x4F
+#define DIK_NUMPAD2         0x50
+#define DIK_NUMPAD3         0x51
+#define DIK_NUMPAD0         0x52
+#define DIK_DECIMAL         0x53    /* . on numeric keypad */
+#define DIK_OEM_102         0x56    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
+#define DIK_F11             0x57
+#define DIK_F12             0x58
+#define DIK_F13             0x64    /*                     (NEC PC98) */
+#define DIK_F14             0x65    /*                     (NEC PC98) */
+#define DIK_F15             0x66    /*                     (NEC PC98) */
+#define DIK_KANA            0x70    /* (Japanese keyboard)            */
+#define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */
+#define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
+#define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
+#define DIK_YEN             0x7D    /* (Japanese keyboard)            */
+#define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */
+#define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
+#define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
+#define DIK_AT              0x91    /*                     (NEC PC98) */
+#define DIK_COLON           0x92    /*                     (NEC PC98) */
+#define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
+#define DIK_KANJI           0x94    /* (Japanese keyboard)            */
+#define DIK_STOP            0x95    /*                     (NEC PC98) */
+#define DIK_AX              0x96    /*                     (Japan AX) */
+#define DIK_UNLABELED       0x97    /*                        (J3100) */
+#define DIK_NEXTTRACK       0x99    /* Next Track */
+#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
+#define DIK_RCONTROL        0x9D
+#define DIK_MUTE            0xA0    /* Mute */
+#define DIK_CALCULATOR      0xA1    /* Calculator */
+#define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
+#define DIK_MEDIASTOP       0xA4    /* Media Stop */
+#define DIK_VOLUMEDOWN      0xAE    /* Volume - */
+#define DIK_VOLUMEUP        0xB0    /* Volume + */
+#define DIK_WEBHOME         0xB2    /* Web home */
+#define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
+#define DIK_DIVIDE          0xB5    /* / on numeric keypad */
+#define DIK_SYSRQ           0xB7
+#define DIK_RMENU           0xB8    /* right Alt */
+#define DIK_PAUSE           0xC5    /* Pause */
+#define DIK_HOME            0xC7    /* Home on arrow keypad */
+#define DIK_UP              0xC8    /* UpArrow on arrow keypad */
+#define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
+#define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
+#define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
+#define DIK_END             0xCF    /* End on arrow keypad */
+#define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
+#define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
+#define DIK_INSERT          0xD2    /* Insert on arrow keypad */
+#define DIK_DELETE          0xD3    /* Delete on arrow keypad */
+#define DIK_LWIN            0xDB    /* Left Windows key */
+#define DIK_RWIN            0xDC    /* Right Windows key */
+#define DIK_APPS            0xDD    /* AppMenu key */
+#define DIK_POWER           0xDE    /* System Power */
+#define DIK_SLEEP           0xDF    /* System Sleep */
+#define DIK_WAKE            0xE3    /* System Wake */
+#define DIK_WEBSEARCH       0xE5    /* Web Search */
+#define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
+#define DIK_WEBREFRESH      0xE7    /* Web Refresh */
+#define DIK_WEBSTOP         0xE8    /* Web Stop */
+#define DIK_WEBFORWARD      0xE9    /* Web Forward */
+#define DIK_WEBBACK         0xEA    /* Web Back */
+#define DIK_MYCOMPUTER      0xEB    /* My Computer */
+#define DIK_MAIL            0xEC    /* Mail */
+#define DIK_MEDIASELECT     0xED    /* Media Select */
+
+/*
+ *  Alternate names for keys, to facilitate transition from DOS.
+ */
+#define DIK_BACKSPACE       DIK_BACK            /* backspace */
+#define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
+#define DIK_LALT            DIK_LMENU           /* left Alt */
+#define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
+#define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
+#define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
+#define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
+#define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
+#define DIK_RALT            DIK_RMENU           /* right Alt */
+#define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
+#define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
+#define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
+#define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
+#define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
+#define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
+
+/*
+ *  Alternate names for keys originally not used on US keyboards.
+ */
+#define DIK_CIRCUMFLEX      DIK_PREVTRACK       /* Japanese keyboard */
+
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ *      Joystick
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+typedef struct DIJOYSTATE {
+    LONG    lX;                     /* x-axis position              */
+    LONG    lY;                     /* y-axis position              */
+    LONG    lZ;                     /* z-axis position              */
+    LONG    lRx;                    /* x-axis rotation              */
+    LONG    lRy;                    /* y-axis rotation              */
+    LONG    lRz;                    /* z-axis rotation              */
+    LONG    rglSlider[2];           /* extra axes positions         */
+    DWORD   rgdwPOV[4];             /* POV directions               */
+    BYTE    rgbButtons[32];         /* 32 buttons                   */
+} DIJOYSTATE, *LPDIJOYSTATE;
+
+typedef struct DIJOYSTATE2 {
+    LONG    lX;                     /* x-axis position              */
+    LONG    lY;                     /* y-axis position              */
+    LONG    lZ;                     /* z-axis position              */
+    LONG    lRx;                    /* x-axis rotation              */
+    LONG    lRy;                    /* y-axis rotation              */
+    LONG    lRz;                    /* z-axis rotation              */
+    LONG    rglSlider[2];           /* extra axes positions         */
+    DWORD   rgdwPOV[4];             /* POV directions               */
+    BYTE    rgbButtons[128];        /* 128 buttons                  */
+    LONG    lVX;                    /* x-axis velocity              */
+    LONG    lVY;                    /* y-axis velocity              */
+    LONG    lVZ;                    /* z-axis velocity              */
+    LONG    lVRx;                   /* x-axis angular velocity      */
+    LONG    lVRy;                   /* y-axis angular velocity      */
+    LONG    lVRz;                   /* z-axis angular velocity      */
+    LONG    rglVSlider[2];          /* extra axes velocities        */
+    LONG    lAX;                    /* x-axis acceleration          */
+    LONG    lAY;                    /* y-axis acceleration          */
+    LONG    lAZ;                    /* z-axis acceleration          */
+    LONG    lARx;                   /* x-axis angular acceleration  */
+    LONG    lARy;                   /* y-axis angular acceleration  */
+    LONG    lARz;                   /* z-axis angular acceleration  */
+    LONG    rglASlider[2];          /* extra axes accelerations     */
+    LONG    lFX;                    /* x-axis force                 */
+    LONG    lFY;                    /* y-axis force                 */
+    LONG    lFZ;                    /* z-axis force                 */
+    LONG    lFRx;                   /* x-axis torque                */
+    LONG    lFRy;                   /* y-axis torque                */
+    LONG    lFRz;                   /* z-axis torque                */
+    LONG    rglFSlider[2];          /* extra axes forces            */
+} DIJOYSTATE2, *LPDIJOYSTATE2;
+
+#define DIJOFS_X            FIELD_OFFSET(DIJOYSTATE, lX)
+#define DIJOFS_Y            FIELD_OFFSET(DIJOYSTATE, lY)
+#define DIJOFS_Z            FIELD_OFFSET(DIJOYSTATE, lZ)
+#define DIJOFS_RX           FIELD_OFFSET(DIJOYSTATE, lRx)
+#define DIJOFS_RY           FIELD_OFFSET(DIJOYSTATE, lRy)
+#define DIJOFS_RZ           FIELD_OFFSET(DIJOYSTATE, lRz)
+#define DIJOFS_SLIDER(n)   (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
+                                                        (n) * sizeof(LONG))
+#define DIJOFS_POV(n)      (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
+                                                        (n) * sizeof(DWORD))
+#define DIJOFS_BUTTON(n)   (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
+#define DIJOFS_BUTTON0      DIJOFS_BUTTON(0)
+#define DIJOFS_BUTTON1      DIJOFS_BUTTON(1)
+#define DIJOFS_BUTTON2      DIJOFS_BUTTON(2)
+#define DIJOFS_BUTTON3      DIJOFS_BUTTON(3)
+#define DIJOFS_BUTTON4      DIJOFS_BUTTON(4)
+#define DIJOFS_BUTTON5      DIJOFS_BUTTON(5)
+#define DIJOFS_BUTTON6      DIJOFS_BUTTON(6)
+#define DIJOFS_BUTTON7      DIJOFS_BUTTON(7)
+#define DIJOFS_BUTTON8      DIJOFS_BUTTON(8)
+#define DIJOFS_BUTTON9      DIJOFS_BUTTON(9)
+#define DIJOFS_BUTTON10     DIJOFS_BUTTON(10)
+#define DIJOFS_BUTTON11     DIJOFS_BUTTON(11)
+#define DIJOFS_BUTTON12     DIJOFS_BUTTON(12)
+#define DIJOFS_BUTTON13     DIJOFS_BUTTON(13)
+#define DIJOFS_BUTTON14     DIJOFS_BUTTON(14)
+#define DIJOFS_BUTTON15     DIJOFS_BUTTON(15)
+#define DIJOFS_BUTTON16     DIJOFS_BUTTON(16)
+#define DIJOFS_BUTTON17     DIJOFS_BUTTON(17)
+#define DIJOFS_BUTTON18     DIJOFS_BUTTON(18)
+#define DIJOFS_BUTTON19     DIJOFS_BUTTON(19)
+#define DIJOFS_BUTTON20     DIJOFS_BUTTON(20)
+#define DIJOFS_BUTTON21     DIJOFS_BUTTON(21)
+#define DIJOFS_BUTTON22     DIJOFS_BUTTON(22)
+#define DIJOFS_BUTTON23     DIJOFS_BUTTON(23)
+#define DIJOFS_BUTTON24     DIJOFS_BUTTON(24)
+#define DIJOFS_BUTTON25     DIJOFS_BUTTON(25)
+#define DIJOFS_BUTTON26     DIJOFS_BUTTON(26)
+#define DIJOFS_BUTTON27     DIJOFS_BUTTON(27)
+#define DIJOFS_BUTTON28     DIJOFS_BUTTON(28)
+#define DIJOFS_BUTTON29     DIJOFS_BUTTON(29)
+#define DIJOFS_BUTTON30     DIJOFS_BUTTON(30)
+#define DIJOFS_BUTTON31     DIJOFS_BUTTON(31)
+
+
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ *  IDirectInput
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+#define DIENUM_STOP             0
+#define DIENUM_CONTINUE         1
+
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKW
+#else
+#define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKA
+#endif // !UNICODE
+typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
+
+#define DIEDFL_ALLDEVICES       0x00000000
+#define DIEDFL_ATTACHEDONLY     0x00000001
+#if(DIRECTINPUT_VERSION >= 0x0500)
+#define DIEDFL_FORCEFEEDBACK    0x00000100
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIEDFL_INCLUDEALIASES   0x00010000
+#define DIEDFL_INCLUDEPHANTOMS  0x00020000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIEDFL_INCLUDEHIDDEN    0x00040000
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBW
+#else
+#define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBA
+#endif // !UNICODE
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIEDBS_MAPPEDPRI1         0x00000001
+#define DIEDBS_MAPPEDPRI2         0x00000002
+#define DIEDBS_RECENTDEVICE       0x00000010
+#define DIEDBS_NEWDEVICE          0x00000020
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIEDBSFL_ATTACHEDONLY       0x00000000
+#define DIEDBSFL_THISUSER           0x00000010
+#define DIEDBSFL_FORCEFEEDBACK      DIEDFL_FORCEFEEDBACK
+#define DIEDBSFL_AVAILABLEDEVICES   0x00001000
+#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
+#define DIEDBSFL_NONGAMINGDEVICES   0x00004000
+#define DIEDBSFL_VALID              0x00007110
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#undef INTERFACE
+#define INTERFACE IDirectInputW
+
+DECLARE_INTERFACE_(IDirectInputW, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputW methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+};
+
+typedef struct IDirectInputW *LPDIRECTINPUTW;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputA
+
+DECLARE_INTERFACE_(IDirectInputA, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputA methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+};
+
+typedef struct IDirectInputA *LPDIRECTINPUTA;
+
+#ifdef UNICODE
+#define IID_IDirectInput IID_IDirectInputW
+#define IDirectInput IDirectInputW
+#define IDirectInputVtbl IDirectInputWVtbl
+#else
+#define IID_IDirectInput IID_IDirectInputA
+#define IDirectInput IDirectInputA
+#define IDirectInputVtbl IDirectInputAVtbl
+#endif
+typedef struct IDirectInput *LPDIRECTINPUT;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#else
+#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput_AddRef(p) (p)->AddRef()
+#define IDirectInput_Release(p) (p)->Release()
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
+#endif
+
+#undef INTERFACE
+#define INTERFACE IDirectInput2W
+
+DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputW methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+
+    /*** IDirectInput2W methods ***/
+    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
+};
+
+typedef struct IDirectInput2W *LPDIRECTINPUT2W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInput2A
+
+DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInputA methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+
+    /*** IDirectInput2A methods ***/
+    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
+};
+
+typedef struct IDirectInput2A *LPDIRECTINPUT2A;
+
+#ifdef UNICODE
+#define IID_IDirectInput2 IID_IDirectInput2W
+#define IDirectInput2 IDirectInput2W
+#define IDirectInput2Vtbl IDirectInput2WVtbl
+#else
+#define IID_IDirectInput2 IID_IDirectInput2A
+#define IDirectInput2 IDirectInput2A
+#define IDirectInput2Vtbl IDirectInput2AVtbl
+#endif
+typedef struct IDirectInput2 *LPDIRECTINPUT2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#else
+#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput2_AddRef(p) (p)->AddRef()
+#define IDirectInput2_Release(p) (p)->Release()
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#endif
+
+
+#undef INTERFACE
+#define INTERFACE IDirectInput7W
+
+DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInput2W methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
+
+    /*** IDirectInput7W methods ***/
+    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
+};
+
+typedef struct IDirectInput7W *LPDIRECTINPUT7W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInput7A
+
+DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInput2A methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
+
+    /*** IDirectInput7A methods ***/
+    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
+};
+
+typedef struct IDirectInput7A *LPDIRECTINPUT7A;
+
+#ifdef UNICODE
+#define IID_IDirectInput7 IID_IDirectInput7W
+#define IDirectInput7 IDirectInput7W
+#define IDirectInput7Vtbl IDirectInput7WVtbl
+#else
+#define IID_IDirectInput7 IID_IDirectInput7A
+#define IDirectInput7 IDirectInput7A
+#define IDirectInput7Vtbl IDirectInput7AVtbl
+#endif
+typedef struct IDirectInput7 *LPDIRECTINPUT7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
+#else
+#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput7_AddRef(p) (p)->AddRef()
+#define IDirectInput7_Release(p) (p)->Release()
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
+#endif
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#undef INTERFACE
+#define INTERFACE IDirectInput8W
+
+DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInput8W methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
+    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
+    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
+};
+
+typedef struct IDirectInput8W *LPDIRECTINPUT8W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInput8A
+
+DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+    /*** IDirectInput8A methods ***/
+    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
+    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
+    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
+    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
+};
+
+typedef struct IDirectInput8A *LPDIRECTINPUT8A;
+
+#ifdef UNICODE
+#define IID_IDirectInput8 IID_IDirectInput8W
+#define IDirectInput8 IDirectInput8W
+#define IDirectInput8Vtbl IDirectInput8WVtbl
+#else
+#define IID_IDirectInput8 IID_IDirectInput8A
+#define IDirectInput8 IDirectInput8A
+#define IDirectInput8Vtbl IDirectInput8AVtbl
+#endif
+typedef struct IDirectInput8 *LPDIRECTINPUT8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
+#else
+#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput8_AddRef(p) (p)->AddRef()
+#define IDirectInput8_Release(p) (p)->Release()
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
+#endif
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#if DIRECTINPUT_VERSION > 0x0700
+
+extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
+
+#else
+extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
+extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
+#ifdef UNICODE
+#define DirectInputCreate  DirectInputCreateW
+#else
+#define DirectInputCreate  DirectInputCreateA
+#endif // !UNICODE
+
+extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
+
+#endif /* DIRECTINPUT_VERSION > 0x700 */
+
+#endif /* DIJ_RINGZERO */
+
+
+/****************************************************************************
+ *
+ *  Return Codes
+ *
+ ****************************************************************************/
+
+/*
+ *  The operation completed successfully.
+ */
+#define DI_OK                           S_OK
+
+/*
+ *  The device exists but is not currently attached.
+ */
+#define DI_NOTATTACHED                  S_FALSE
+
+/*
+ *  The device buffer overflowed.  Some input was lost.
+ */
+#define DI_BUFFEROVERFLOW               S_FALSE
+
+/*
+ *  The change in device properties had no effect.
+ */
+#define DI_PROPNOEFFECT                 S_FALSE
+
+/*
+ *  The operation had no effect.
+ */
+#define DI_NOEFFECT                     S_FALSE
+
+/*
+ *  The device is a polled device.  As a result, device buffering
+ *  will not collect any data and event notifications will not be
+ *  signalled until GetDeviceState is called.
+ */
+#define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
+
+/*
+ *  The parameters of the effect were successfully updated by
+ *  IDirectInputEffect::SetParameters, but the effect was not
+ *  downloaded because the device is not exclusively acquired
+ *  or because the DIEP_NODOWNLOAD flag was passed.
+ */
+#define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
+
+/*
+ *  The parameters of the effect were successfully updated by
+ *  IDirectInputEffect::SetParameters, but in order to change
+ *  the parameters, the effect needed to be restarted.
+ */
+#define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
+
+/*
+ *  The parameters of the effect were successfully updated by
+ *  IDirectInputEffect::SetParameters, but some of them were
+ *  beyond the capabilities of the device and were truncated.
+ */
+#define DI_TRUNCATED                    ((HRESULT)0x00000008L)
+
+/*
+ *  The settings have been successfully applied but could not be 
+ *  persisted. 
+ */
+#define DI_SETTINGSNOTSAVED				((HRESULT)0x0000000BL)
+
+/*
+ *  Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
+ */
+#define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
+
+/*
+ *  A SUCCESS code indicating that settings cannot be modified.
+ */
+#define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
+
+/*
+ *  The application requires a newer version of DirectInput.
+ */
+#define DIERR_OLDDIRECTINPUTVERSION     \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
+
+/*
+ *  The application was written for an unsupported prerelease version
+ *  of DirectInput.
+ */
+#define DIERR_BETADIRECTINPUTVERSION    \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
+
+/*
+ *  The object could not be created due to an incompatible driver version
+ *  or mismatched or incomplete driver components.
+ */
+#define DIERR_BADDRIVERVER              \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
+
+/*
+ * The device or device instance or effect is not registered with DirectInput.
+ */
+#define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
+
+/*
+ * The requested object does not exist.
+ */
+#define DIERR_NOTFOUND                  \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+
+/*
+ * The requested object does not exist.
+ */
+#define DIERR_OBJECTNOTFOUND            \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+
+/*
+ * An invalid parameter was passed to the returning function,
+ * or the object was not in a state that admitted the function
+ * to be called.
+ */
+#define DIERR_INVALIDPARAM              E_INVALIDARG
+
+/*
+ * The specified interface is not supported by the object
+ */
+#define DIERR_NOINTERFACE               E_NOINTERFACE
+
+/*
+ * An undetermined error occured inside the DInput subsystem
+ */
+#define DIERR_GENERIC                   E_FAIL
+
+/*
+ * The DInput subsystem couldn't allocate sufficient memory to complete the
+ * caller's request.
+ */
+#define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
+
+/*
+ * The function called is not supported at this time
+ */
+#define DIERR_UNSUPPORTED               E_NOTIMPL
+
+/*
+ * This object has not been initialized
+ */
+#define DIERR_NOTINITIALIZED            \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
+
+/*
+ * This object is already initialized
+ */
+#define DIERR_ALREADYINITIALIZED        \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
+
+/*
+ * This object does not support aggregation
+ */
+#define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
+
+/*
+ * Another app has a higher priority level, preventing this call from
+ * succeeding.
+ */
+#define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
+
+/*
+ * Access to the device has been lost.  It must be re-acquired.
+ */
+#define DIERR_INPUTLOST                 \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
+
+/*
+ * The operation cannot be performed while the device is acquired.
+ */
+#define DIERR_ACQUIRED                  \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
+
+/*
+ * The operation cannot be performed unless the device is acquired.
+ */
+#define DIERR_NOTACQUIRED               \
+    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
+
+/*
+ * The specified property cannot be changed.
+ */
+#define DIERR_READONLY                  E_ACCESSDENIED
+
+/*
+ * The device already has an event notification associated with it.
+ */
+#define DIERR_HANDLEEXISTS              E_ACCESSDENIED
+
+/*
+ * Data is not yet available.
+ */
+#ifndef E_PENDING
+#define E_PENDING                       0x8000000AL
+#endif
+
+/*
+ * Unable to IDirectInputJoyConfig_Acquire because the user
+ * does not have sufficient privileges to change the joystick
+ * configuration.
+ */
+#define DIERR_INSUFFICIENTPRIVS         0x80040200L
+
+/*
+ * The device is full.
+ */
+#define DIERR_DEVICEFULL                0x80040201L
+
+/*
+ * Not all the requested information fit into the buffer.
+ */
+#define DIERR_MOREDATA                  0x80040202L
+
+/*
+ * The effect is not downloaded.
+ */
+#define DIERR_NOTDOWNLOADED             0x80040203L
+
+/*
+ *  The device cannot be reinitialized because there are still effects
+ *  attached to it.
+ */
+#define DIERR_HASEFFECTS                0x80040204L
+
+/*
+ *  The operation cannot be performed unless the device is acquired
+ *  in DISCL_EXCLUSIVE mode.
+ */
+#define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
+
+/*
+ *  The effect could not be downloaded because essential information
+ *  is missing.  For example, no axes have been associated with the
+ *  effect, or no type-specific information has been created.
+ */
+#define DIERR_INCOMPLETEEFFECT          0x80040206L
+
+/*
+ *  Attempted to read buffered device data from a device that is
+ *  not buffered.
+ */
+#define DIERR_NOTBUFFERED               0x80040207L
+
+/*
+ *  An attempt was made to modify parameters of an effect while it is
+ *  playing.  Not all hardware devices support altering the parameters
+ *  of an effect while it is playing.
+ */
+#define DIERR_EFFECTPLAYING             0x80040208L
+
+/*
+ *  The operation could not be completed because the device is not
+ *  plugged in.
+ */
+#define DIERR_UNPLUGGED                 0x80040209L
+
+/*
+ *  SendDeviceData failed because more information was requested
+ *  to be sent than can be sent to the device.  Some devices have
+ *  restrictions on how much data can be sent to them.  (For example,
+ *  there might be a limit on the number of buttons that can be
+ *  pressed at once.)
+ */
+#define DIERR_REPORTFULL                0x8004020AL
+
+
+/*
+ *  A mapper file function failed because reading or writing the user or IHV 
+ *  settings file failed.
+ */
+#define DIERR_MAPFILEFAIL               0x8004020BL
+
+
+/*--- DINPUT Mapper Definitions: New for Dx8         ---*/
+
+
+/*--- Keyboard
+      Physical Keyboard Device       ---*/
+
+#define DIKEYBOARD_ESCAPE                       0x81000401
+#define DIKEYBOARD_1                            0x81000402
+#define DIKEYBOARD_2                            0x81000403
+#define DIKEYBOARD_3                            0x81000404
+#define DIKEYBOARD_4                            0x81000405
+#define DIKEYBOARD_5                            0x81000406
+#define DIKEYBOARD_6                            0x81000407
+#define DIKEYBOARD_7                            0x81000408
+#define DIKEYBOARD_8                            0x81000409
+#define DIKEYBOARD_9                            0x8100040A
+#define DIKEYBOARD_0                            0x8100040B
+#define DIKEYBOARD_MINUS                        0x8100040C    /* - on main keyboard */
+#define DIKEYBOARD_EQUALS                       0x8100040D
+#define DIKEYBOARD_BACK                         0x8100040E    /* backspace */
+#define DIKEYBOARD_TAB                          0x8100040F
+#define DIKEYBOARD_Q                            0x81000410
+#define DIKEYBOARD_W                            0x81000411
+#define DIKEYBOARD_E                            0x81000412
+#define DIKEYBOARD_R                            0x81000413
+#define DIKEYBOARD_T                            0x81000414
+#define DIKEYBOARD_Y                            0x81000415
+#define DIKEYBOARD_U                            0x81000416
+#define DIKEYBOARD_I                            0x81000417
+#define DIKEYBOARD_O                            0x81000418
+#define DIKEYBOARD_P                            0x81000419
+#define DIKEYBOARD_LBRACKET                     0x8100041A
+#define DIKEYBOARD_RBRACKET                     0x8100041B
+#define DIKEYBOARD_RETURN                       0x8100041C    /* Enter on main keyboard */
+#define DIKEYBOARD_LCONTROL                     0x8100041D
+#define DIKEYBOARD_A                            0x8100041E
+#define DIKEYBOARD_S                            0x8100041F
+#define DIKEYBOARD_D                            0x81000420
+#define DIKEYBOARD_F                            0x81000421
+#define DIKEYBOARD_G                            0x81000422
+#define DIKEYBOARD_H                            0x81000423
+#define DIKEYBOARD_J                            0x81000424
+#define DIKEYBOARD_K                            0x81000425
+#define DIKEYBOARD_L                            0x81000426
+#define DIKEYBOARD_SEMICOLON                    0x81000427
+#define DIKEYBOARD_APOSTROPHE                   0x81000428
+#define DIKEYBOARD_GRAVE                        0x81000429    /* accent grave */
+#define DIKEYBOARD_LSHIFT                       0x8100042A
+#define DIKEYBOARD_BACKSLASH                    0x8100042B
+#define DIKEYBOARD_Z                            0x8100042C
+#define DIKEYBOARD_X                            0x8100042D
+#define DIKEYBOARD_C                            0x8100042E
+#define DIKEYBOARD_V                            0x8100042F
+#define DIKEYBOARD_B                            0x81000430
+#define DIKEYBOARD_N                            0x81000431
+#define DIKEYBOARD_M                            0x81000432
+#define DIKEYBOARD_COMMA                        0x81000433
+#define DIKEYBOARD_PERIOD                       0x81000434    /* . on main keyboard */
+#define DIKEYBOARD_SLASH                        0x81000435    /* / on main keyboard */
+#define DIKEYBOARD_RSHIFT                       0x81000436
+#define DIKEYBOARD_MULTIPLY                     0x81000437    /* * on numeric keypad */
+#define DIKEYBOARD_LMENU                        0x81000438    /* left Alt */
+#define DIKEYBOARD_SPACE                        0x81000439
+#define DIKEYBOARD_CAPITAL                      0x8100043A
+#define DIKEYBOARD_F1                           0x8100043B
+#define DIKEYBOARD_F2                           0x8100043C
+#define DIKEYBOARD_F3                           0x8100043D
+#define DIKEYBOARD_F4                           0x8100043E
+#define DIKEYBOARD_F5                           0x8100043F
+#define DIKEYBOARD_F6                           0x81000440
+#define DIKEYBOARD_F7                           0x81000441
+#define DIKEYBOARD_F8                           0x81000442
+#define DIKEYBOARD_F9                           0x81000443
+#define DIKEYBOARD_F10                          0x81000444
+#define DIKEYBOARD_NUMLOCK                      0x81000445
+#define DIKEYBOARD_SCROLL                       0x81000446    /* Scroll Lock */
+#define DIKEYBOARD_NUMPAD7                      0x81000447
+#define DIKEYBOARD_NUMPAD8                      0x81000448
+#define DIKEYBOARD_NUMPAD9                      0x81000449
+#define DIKEYBOARD_SUBTRACT                     0x8100044A    /* - on numeric keypad */
+#define DIKEYBOARD_NUMPAD4                      0x8100044B
+#define DIKEYBOARD_NUMPAD5                      0x8100044C
+#define DIKEYBOARD_NUMPAD6                      0x8100044D
+#define DIKEYBOARD_ADD                          0x8100044E    /* + on numeric keypad */
+#define DIKEYBOARD_NUMPAD1                      0x8100044F
+#define DIKEYBOARD_NUMPAD2                      0x81000450
+#define DIKEYBOARD_NUMPAD3                      0x81000451
+#define DIKEYBOARD_NUMPAD0                      0x81000452
+#define DIKEYBOARD_DECIMAL                      0x81000453    /* . on numeric keypad */
+#define DIKEYBOARD_OEM_102                      0x81000456    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
+#define DIKEYBOARD_F11                          0x81000457
+#define DIKEYBOARD_F12                          0x81000458
+#define DIKEYBOARD_F13                          0x81000464    /*                     (NEC PC98) */
+#define DIKEYBOARD_F14                          0x81000465    /*                     (NEC PC98) */
+#define DIKEYBOARD_F15                          0x81000466    /*                     (NEC PC98) */
+#define DIKEYBOARD_KANA                         0x81000470    /* (Japanese keyboard)            */
+#define DIKEYBOARD_ABNT_C1                      0x81000473    /* /? on Brazilian keyboard */
+#define DIKEYBOARD_CONVERT                      0x81000479    /* (Japanese keyboard)            */
+#define DIKEYBOARD_NOCONVERT                    0x8100047B    /* (Japanese keyboard)            */
+#define DIKEYBOARD_YEN                          0x8100047D    /* (Japanese keyboard)            */
+#define DIKEYBOARD_ABNT_C2                      0x8100047E    /* Numpad . on Brazilian keyboard */
+#define DIKEYBOARD_NUMPADEQUALS                 0x8100048D    /* = on numeric keypad (NEC PC98) */
+#define DIKEYBOARD_PREVTRACK                    0x81000490    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
+#define DIKEYBOARD_AT                           0x81000491    /*                     (NEC PC98) */
+#define DIKEYBOARD_COLON                        0x81000492    /*                     (NEC PC98) */
+#define DIKEYBOARD_UNDERLINE                    0x81000493    /*                     (NEC PC98) */
+#define DIKEYBOARD_KANJI                        0x81000494    /* (Japanese keyboard)            */
+#define DIKEYBOARD_STOP                         0x81000495    /*                     (NEC PC98) */
+#define DIKEYBOARD_AX                           0x81000496    /*                     (Japan AX) */
+#define DIKEYBOARD_UNLABELED                    0x81000497    /*                        (J3100) */
+#define DIKEYBOARD_NEXTTRACK                    0x81000499    /* Next Track */
+#define DIKEYBOARD_NUMPADENTER                  0x8100049C    /* Enter on numeric keypad */
+#define DIKEYBOARD_RCONTROL                     0x8100049D
+#define DIKEYBOARD_MUTE                         0x810004A0    /* Mute */
+#define DIKEYBOARD_CALCULATOR                   0x810004A1    /* Calculator */
+#define DIKEYBOARD_PLAYPAUSE                    0x810004A2    /* Play / Pause */
+#define DIKEYBOARD_MEDIASTOP                    0x810004A4    /* Media Stop */
+#define DIKEYBOARD_VOLUMEDOWN                   0x810004AE    /* Volume - */
+#define DIKEYBOARD_VOLUMEUP                     0x810004B0    /* Volume + */
+#define DIKEYBOARD_WEBHOME                      0x810004B2    /* Web home */
+#define DIKEYBOARD_NUMPADCOMMA                  0x810004B3    /* , on numeric keypad (NEC PC98) */
+#define DIKEYBOARD_DIVIDE                       0x810004B5    /* / on numeric keypad */
+#define DIKEYBOARD_SYSRQ                        0x810004B7
+#define DIKEYBOARD_RMENU                        0x810004B8    /* right Alt */
+#define DIKEYBOARD_PAUSE                        0x810004C5    /* Pause */
+#define DIKEYBOARD_HOME                         0x810004C7    /* Home on arrow keypad */
+#define DIKEYBOARD_UP                           0x810004C8    /* UpArrow on arrow keypad */
+#define DIKEYBOARD_PRIOR                        0x810004C9    /* PgUp on arrow keypad */
+#define DIKEYBOARD_LEFT                         0x810004CB    /* LeftArrow on arrow keypad */
+#define DIKEYBOARD_RIGHT                        0x810004CD    /* RightArrow on arrow keypad */
+#define DIKEYBOARD_END                          0x810004CF    /* End on arrow keypad */
+#define DIKEYBOARD_DOWN                         0x810004D0    /* DownArrow on arrow keypad */
+#define DIKEYBOARD_NEXT                         0x810004D1    /* PgDn on arrow keypad */
+#define DIKEYBOARD_INSERT                       0x810004D2    /* Insert on arrow keypad */
+#define DIKEYBOARD_DELETE                       0x810004D3    /* Delete on arrow keypad */
+#define DIKEYBOARD_LWIN                         0x810004DB    /* Left Windows key */
+#define DIKEYBOARD_RWIN                         0x810004DC    /* Right Windows key */
+#define DIKEYBOARD_APPS                         0x810004DD    /* AppMenu key */
+#define DIKEYBOARD_POWER                        0x810004DE    /* System Power */
+#define DIKEYBOARD_SLEEP                        0x810004DF    /* System Sleep */
+#define DIKEYBOARD_WAKE                         0x810004E3    /* System Wake */
+#define DIKEYBOARD_WEBSEARCH                    0x810004E5    /* Web Search */
+#define DIKEYBOARD_WEBFAVORITES                 0x810004E6    /* Web Favorites */
+#define DIKEYBOARD_WEBREFRESH                   0x810004E7    /* Web Refresh */
+#define DIKEYBOARD_WEBSTOP                      0x810004E8    /* Web Stop */
+#define DIKEYBOARD_WEBFORWARD                   0x810004E9    /* Web Forward */
+#define DIKEYBOARD_WEBBACK                      0x810004EA    /* Web Back */
+#define DIKEYBOARD_MYCOMPUTER                   0x810004EB    /* My Computer */
+#define DIKEYBOARD_MAIL                         0x810004EC    /* Mail */
+#define DIKEYBOARD_MEDIASELECT                  0x810004ED    /* Media Select */
+  
+
+/*--- MOUSE
+      Physical Mouse Device             ---*/
+
+#define DIMOUSE_XAXISAB                         (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates  */ 
+#define DIMOUSE_YAXISAB                         (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
+#define DIMOUSE_XAXIS                           (0x82000300 |DIMOFS_X ) /* X Axis */
+#define DIMOUSE_YAXIS                           (0x82000300 |DIMOFS_Y ) /* Y Axis */
+#define DIMOUSE_WHEEL                           (0x82000300 |DIMOFS_Z ) /* Z Axis */
+#define DIMOUSE_BUTTON0                         (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
+#define DIMOUSE_BUTTON1                         (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
+#define DIMOUSE_BUTTON2                         (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
+#define DIMOUSE_BUTTON3                         (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
+#define DIMOUSE_BUTTON4                         (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
+#define DIMOUSE_BUTTON5                         (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
+#define DIMOUSE_BUTTON6                         (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
+#define DIMOUSE_BUTTON7                         (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
+
+
+/*--- VOICE
+      Physical Dplay Voice Device       ---*/
+
+#define DIVOICE_CHANNEL1                        0x83000401
+#define DIVOICE_CHANNEL2                        0x83000402
+#define DIVOICE_CHANNEL3                        0x83000403
+#define DIVOICE_CHANNEL4                        0x83000404
+#define DIVOICE_CHANNEL5                        0x83000405
+#define DIVOICE_CHANNEL6                        0x83000406
+#define DIVOICE_CHANNEL7                        0x83000407
+#define DIVOICE_CHANNEL8                        0x83000408
+#define DIVOICE_TEAM                            0x83000409
+#define DIVOICE_ALL                             0x8300040A
+#define DIVOICE_RECORDMUTE                      0x8300040B
+#define DIVOICE_PLAYBACKMUTE                    0x8300040C
+#define DIVOICE_TRANSMIT                        0x8300040D
+
+#define DIVOICE_VOICECOMMAND                    0x83000410
+
+
+/*--- Driving Simulator - Racing
+      Vehicle control is primary objective  ---*/
+#define DIVIRTUAL_DRIVING_RACE                  0x01000000
+#define DIAXIS_DRIVINGR_STEER                   0x01008A01 /* Steering */
+#define DIAXIS_DRIVINGR_ACCELERATE              0x01039202 /* Accelerate */
+#define DIAXIS_DRIVINGR_BRAKE                   0x01041203 /* Brake-Axis */
+#define DIBUTTON_DRIVINGR_SHIFTUP               0x01000C01 /* Shift to next higher gear */
+#define DIBUTTON_DRIVINGR_SHIFTDOWN             0x01000C02 /* Shift to next lower gear */
+#define DIBUTTON_DRIVINGR_VIEW                  0x01001C03 /* Cycle through view options */
+#define DIBUTTON_DRIVINGR_MENU                  0x010004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE         0x01014A04 /* Some devices combine accelerate and brake in a single axis */
+#define DIHATSWITCH_DRIVINGR_GLANCE             0x01004601 /* Look around */
+#define DIBUTTON_DRIVINGR_BRAKE                 0x01004C04 /* Brake-button */
+#define DIBUTTON_DRIVINGR_DASHBOARD             0x01004405 /* Select next dashboard option */
+#define DIBUTTON_DRIVINGR_AIDS                  0x01004406 /* Driver correction aids */
+#define DIBUTTON_DRIVINGR_MAP                   0x01004407 /* Display Driving Map */
+#define DIBUTTON_DRIVINGR_BOOST                 0x01004408 /* Turbo Boost */
+#define DIBUTTON_DRIVINGR_PIT                   0x01004409 /* Pit stop notification */
+#define DIBUTTON_DRIVINGR_ACCELERATE_LINK       0x0103D4E0 /* Fallback Accelerate button */
+#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK       0x0100CCE4 /* Fallback Steer Left button */
+#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK      0x0100CCEC /* Fallback Steer Right button */
+#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK      0x0107C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK     0x0107C4EC /* Fallback Glance Right button */
+#define DIBUTTON_DRIVINGR_DEVICE                0x010044FE /* Show input device and controls */
+#define DIBUTTON_DRIVINGR_PAUSE                 0x010044FC /* Start / Pause / Restart game */
+
+/*--- Driving Simulator - Combat
+      Combat from within a vehicle is primary objective  ---*/
+#define DIVIRTUAL_DRIVING_COMBAT                0x02000000
+#define DIAXIS_DRIVINGC_STEER                   0x02008A01 /* Steering  */
+#define DIAXIS_DRIVINGC_ACCELERATE              0x02039202 /* Accelerate */
+#define DIAXIS_DRIVINGC_BRAKE                   0x02041203 /* Brake-axis */
+#define DIBUTTON_DRIVINGC_FIRE                  0x02000C01 /* Fire */
+#define DIBUTTON_DRIVINGC_WEAPONS               0x02000C02 /* Select next weapon */
+#define DIBUTTON_DRIVINGC_TARGET                0x02000C03 /* Select next available target */
+#define DIBUTTON_DRIVINGC_MENU                  0x020004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE         0x02014A04 /* Some devices combine accelerate and brake in a single axis */
+#define DIHATSWITCH_DRIVINGC_GLANCE             0x02004601 /* Look around */
+#define DIBUTTON_DRIVINGC_SHIFTUP               0x02004C04 /* Shift to next higher gear */
+#define DIBUTTON_DRIVINGC_SHIFTDOWN             0x02004C05 /* Shift to next lower gear */
+#define DIBUTTON_DRIVINGC_DASHBOARD             0x02004406 /* Select next dashboard option */
+#define DIBUTTON_DRIVINGC_AIDS                  0x02004407 /* Driver correction aids */
+#define DIBUTTON_DRIVINGC_BRAKE                 0x02004C08 /* Brake-button */
+#define DIBUTTON_DRIVINGC_FIRESECONDARY         0x02004C09 /* Alternative fire button */
+#define DIBUTTON_DRIVINGC_ACCELERATE_LINK       0x0203D4E0 /* Fallback Accelerate button */
+#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK       0x0200CCE4 /* Fallback Steer Left button */
+#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK      0x0200CCEC /* Fallback Steer Right button */
+#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK      0x0207C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK     0x0207C4EC /* Fallback Glance Right button */
+#define DIBUTTON_DRIVINGC_DEVICE                0x020044FE /* Show input device and controls */
+#define DIBUTTON_DRIVINGC_PAUSE                 0x020044FC /* Start / Pause / Restart game */
+
+/*--- Driving Simulator - Tank
+      Combat from withing a tank is primary objective  ---*/
+#define DIVIRTUAL_DRIVING_TANK                  0x03000000
+#define DIAXIS_DRIVINGT_STEER                   0x03008A01 /* Turn tank left / right */
+#define DIAXIS_DRIVINGT_BARREL                  0x03010202 /* Raise / lower barrel */
+#define DIAXIS_DRIVINGT_ACCELERATE              0x03039203 /* Accelerate */
+#define DIAXIS_DRIVINGT_ROTATE                  0x03020204 /* Turn barrel left / right */
+#define DIBUTTON_DRIVINGT_FIRE                  0x03000C01 /* Fire */
+#define DIBUTTON_DRIVINGT_WEAPONS               0x03000C02 /* Select next weapon */
+#define DIBUTTON_DRIVINGT_TARGET                0x03000C03 /* Selects next available target */
+#define DIBUTTON_DRIVINGT_MENU                  0x030004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_DRIVINGT_GLANCE             0x03004601 /* Look around */
+#define DIAXIS_DRIVINGT_BRAKE                   0x03045205 /* Brake-axis */
+#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE         0x03014A06 /* Some devices combine accelerate and brake in a single axis */
+#define DIBUTTON_DRIVINGT_VIEW                  0x03005C04 /* Cycle through view options */
+#define DIBUTTON_DRIVINGT_DASHBOARD             0x03005C05 /* Select next dashboard option */
+#define DIBUTTON_DRIVINGT_BRAKE                 0x03004C06 /* Brake-button */
+#define DIBUTTON_DRIVINGT_FIRESECONDARY         0x03004C07 /* Alternative fire button */
+#define DIBUTTON_DRIVINGT_ACCELERATE_LINK       0x0303D4E0 /* Fallback Accelerate button */
+#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK       0x0300CCE4 /* Fallback Steer Left button */
+#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK      0x0300CCEC /* Fallback Steer Right button */
+#define DIBUTTON_DRIVINGT_BARREL_UP_LINK        0x030144E0 /* Fallback Barrel up button */
+#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK      0x030144E8 /* Fallback Barrel down button */
+#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK      0x030244E4 /* Fallback Rotate left button */
+#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK     0x030244EC /* Fallback Rotate right button */
+#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK      0x0307C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK     0x0307C4EC /* Fallback Glance Right button */
+#define DIBUTTON_DRIVINGT_DEVICE                0x030044FE /* Show input device and controls */
+#define DIBUTTON_DRIVINGT_PAUSE                 0x030044FC /* Start / Pause / Restart game */
+
+/*--- Flight Simulator - Civilian 
+      Plane control is the primary objective  ---*/
+#define DIVIRTUAL_FLYING_CIVILIAN               0x04000000
+#define DIAXIS_FLYINGC_BANK                     0x04008A01 /* Roll ship left / right */
+#define DIAXIS_FLYINGC_PITCH                    0x04010A02 /* Nose up / down */
+#define DIAXIS_FLYINGC_THROTTLE                 0x04039203 /* Throttle */
+#define DIBUTTON_FLYINGC_VIEW                   0x04002401 /* Cycle through view options */
+#define DIBUTTON_FLYINGC_DISPLAY                0x04002402 /* Select next dashboard / heads up display option */
+#define DIBUTTON_FLYINGC_GEAR                   0x04002C03 /* Gear up / down */
+#define DIBUTTON_FLYINGC_MENU                   0x040004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_FLYINGC_GLANCE              0x04004601 /* Look around */
+#define DIAXIS_FLYINGC_BRAKE                    0x04046A04 /* Apply Brake */
+#define DIAXIS_FLYINGC_RUDDER                   0x04025205 /* Yaw ship left/right */
+#define DIAXIS_FLYINGC_FLAPS                    0x04055A06 /* Flaps */
+#define DIBUTTON_FLYINGC_FLAPSUP                0x04006404 /* Increment stepping up until fully retracted */
+#define DIBUTTON_FLYINGC_FLAPSDOWN              0x04006405 /* Decrement stepping down until fully extended */
+#define DIBUTTON_FLYINGC_BRAKE_LINK             0x04046CE0 /* Fallback brake button */
+#define DIBUTTON_FLYINGC_FASTER_LINK            0x0403D4E0 /* Fallback throttle up button */
+#define DIBUTTON_FLYINGC_SLOWER_LINK            0x0403D4E8 /* Fallback throttle down button */
+#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK       0x0407C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK      0x0407C4EC /* Fallback Glance Right button */
+#define DIBUTTON_FLYINGC_GLANCE_UP_LINK         0x0407C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK       0x0407C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_FLYINGC_DEVICE                 0x040044FE /* Show input device and controls */
+#define DIBUTTON_FLYINGC_PAUSE                  0x040044FC /* Start / Pause / Restart game */
+
+/*--- Flight Simulator - Military 
+      Aerial combat is the primary objective  ---*/
+#define DIVIRTUAL_FLYING_MILITARY               0x05000000
+#define DIAXIS_FLYINGM_BANK                     0x05008A01 /* Bank - Roll ship left / right */
+#define DIAXIS_FLYINGM_PITCH                    0x05010A02 /* Pitch - Nose up / down */
+#define DIAXIS_FLYINGM_THROTTLE                 0x05039203 /* Throttle - faster / slower */
+#define DIBUTTON_FLYINGM_FIRE                   0x05000C01 /* Fire */
+#define DIBUTTON_FLYINGM_WEAPONS                0x05000C02 /* Select next weapon */
+#define DIBUTTON_FLYINGM_TARGET                 0x05000C03 /* Selects next available target */
+#define DIBUTTON_FLYINGM_MENU                   0x050004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_FLYINGM_GLANCE              0x05004601 /* Look around */
+#define DIBUTTON_FLYINGM_COUNTER                0x05005C04 /* Activate counter measures */
+#define DIAXIS_FLYINGM_RUDDER                   0x05024A04 /* Rudder - Yaw ship left/right */
+#define DIAXIS_FLYINGM_BRAKE                    0x05046205 /* Brake-axis */
+#define DIBUTTON_FLYINGM_VIEW                   0x05006405 /* Cycle through view options */
+#define DIBUTTON_FLYINGM_DISPLAY                0x05006406 /* Select next dashboard option */
+#define DIAXIS_FLYINGM_FLAPS                    0x05055206 /* Flaps */
+#define DIBUTTON_FLYINGM_FLAPSUP                0x05005407 /* Increment stepping up until fully retracted */
+#define DIBUTTON_FLYINGM_FLAPSDOWN              0x05005408 /* Decrement stepping down until fully extended */
+#define DIBUTTON_FLYINGM_FIRESECONDARY          0x05004C09 /* Alternative fire button */
+#define DIBUTTON_FLYINGM_GEAR                   0x0500640A /* Gear up / down */
+#define DIBUTTON_FLYINGM_BRAKE_LINK             0x050464E0 /* Fallback brake button */
+#define DIBUTTON_FLYINGM_FASTER_LINK            0x0503D4E0 /* Fallback throttle up button */
+#define DIBUTTON_FLYINGM_SLOWER_LINK            0x0503D4E8 /* Fallback throttle down button */
+#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK       0x0507C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK      0x0507C4EC /* Fallback Glance Right button */
+#define DIBUTTON_FLYINGM_GLANCE_UP_LINK         0x0507C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK       0x0507C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_FLYINGM_DEVICE                 0x050044FE /* Show input device and controls */
+#define DIBUTTON_FLYINGM_PAUSE                  0x050044FC /* Start / Pause / Restart game */
+
+/*--- Flight Simulator - Combat Helicopter
+      Combat from helicopter is primary objective  ---*/
+#define DIVIRTUAL_FLYING_HELICOPTER             0x06000000
+#define DIAXIS_FLYINGH_BANK                     0x06008A01 /* Bank - Roll ship left / right */
+#define DIAXIS_FLYINGH_PITCH                    0x06010A02 /* Pitch - Nose up / down */
+#define DIAXIS_FLYINGH_COLLECTIVE               0x06018A03 /* Collective - Blade pitch/power */
+#define DIBUTTON_FLYINGH_FIRE                   0x06001401 /* Fire */
+#define DIBUTTON_FLYINGH_WEAPONS                0x06001402 /* Select next weapon */
+#define DIBUTTON_FLYINGH_TARGET                 0x06001403 /* Selects next available target */
+#define DIBUTTON_FLYINGH_MENU                   0x060004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_FLYINGH_GLANCE              0x06004601 /* Look around */
+#define DIAXIS_FLYINGH_TORQUE                   0x06025A04 /* Torque - Rotate ship around left / right axis */
+#define DIAXIS_FLYINGH_THROTTLE                 0x0603DA05 /* Throttle */
+#define DIBUTTON_FLYINGH_COUNTER                0x06005404 /* Activate counter measures */
+#define DIBUTTON_FLYINGH_VIEW                   0x06006405 /* Cycle through view options */
+#define DIBUTTON_FLYINGH_GEAR                   0x06006406 /* Gear up / down */
+#define DIBUTTON_FLYINGH_FIRESECONDARY          0x06004C07 /* Alternative fire button */
+#define DIBUTTON_FLYINGH_FASTER_LINK            0x0603DCE0 /* Fallback throttle up button */
+#define DIBUTTON_FLYINGH_SLOWER_LINK            0x0603DCE8 /* Fallback throttle down button */
+#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK       0x0607C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK      0x0607C4EC /* Fallback Glance Right button */
+#define DIBUTTON_FLYINGH_GLANCE_UP_LINK         0x0607C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK       0x0607C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_FLYINGH_DEVICE                 0x060044FE /* Show input device and controls */
+#define DIBUTTON_FLYINGH_PAUSE                  0x060044FC /* Start / Pause / Restart game */
+
+/*--- Space Simulator - Combat
+      Space Simulator with weapons  ---*/
+#define DIVIRTUAL_SPACESIM                      0x07000000
+#define DIAXIS_SPACESIM_LATERAL                 0x07008201 /* Move ship left / right */
+#define DIAXIS_SPACESIM_MOVE                    0x07010202 /* Move ship forward/backward */
+#define DIAXIS_SPACESIM_THROTTLE                0x07038203 /* Throttle - Engine speed */
+#define DIBUTTON_SPACESIM_FIRE                  0x07000401 /* Fire */
+#define DIBUTTON_SPACESIM_WEAPONS               0x07000402 /* Select next weapon */
+#define DIBUTTON_SPACESIM_TARGET                0x07000403 /* Selects next available target */
+#define DIBUTTON_SPACESIM_MENU                  0x070004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_SPACESIM_GLANCE             0x07004601 /* Look around */
+#define DIAXIS_SPACESIM_CLIMB                   0x0701C204 /* Climb - Pitch ship up/down */
+#define DIAXIS_SPACESIM_ROTATE                  0x07024205 /* Rotate - Turn ship left/right */
+#define DIBUTTON_SPACESIM_VIEW                  0x07004404 /* Cycle through view options */
+#define DIBUTTON_SPACESIM_DISPLAY               0x07004405 /* Select next dashboard / heads up display option */
+#define DIBUTTON_SPACESIM_RAISE                 0x07004406 /* Raise ship while maintaining current pitch */
+#define DIBUTTON_SPACESIM_LOWER                 0x07004407 /* Lower ship while maintaining current pitch */
+#define DIBUTTON_SPACESIM_GEAR                  0x07004408 /* Gear up / down */
+#define DIBUTTON_SPACESIM_FIRESECONDARY         0x07004409 /* Alternative fire button */
+#define DIBUTTON_SPACESIM_LEFT_LINK             0x0700C4E4 /* Fallback move left button */
+#define DIBUTTON_SPACESIM_RIGHT_LINK            0x0700C4EC /* Fallback move right button */
+#define DIBUTTON_SPACESIM_FORWARD_LINK          0x070144E0 /* Fallback move forward button */
+#define DIBUTTON_SPACESIM_BACKWARD_LINK         0x070144E8 /* Fallback move backwards button */
+#define DIBUTTON_SPACESIM_FASTER_LINK           0x0703C4E0 /* Fallback throttle up button */
+#define DIBUTTON_SPACESIM_SLOWER_LINK           0x0703C4E8 /* Fallback throttle down button */
+#define DIBUTTON_SPACESIM_TURN_LEFT_LINK        0x070244E4 /* Fallback turn left button */
+#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK       0x070244EC /* Fallback turn right button */
+#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK      0x0707C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK     0x0707C4EC /* Fallback Glance Right button */
+#define DIBUTTON_SPACESIM_GLANCE_UP_LINK        0x0707C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK      0x0707C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_SPACESIM_DEVICE                0x070044FE /* Show input device and controls */
+#define DIBUTTON_SPACESIM_PAUSE                 0x070044FC /* Start / Pause / Restart game */
+
+/*--- Fighting - First Person 
+      Hand to Hand combat is primary objective  ---*/
+#define DIVIRTUAL_FIGHTING_HAND2HAND            0x08000000
+#define DIAXIS_FIGHTINGH_LATERAL                0x08008201 /* Sidestep left/right */
+#define DIAXIS_FIGHTINGH_MOVE                   0x08010202 /* Move forward/backward */
+#define DIBUTTON_FIGHTINGH_PUNCH                0x08000401 /* Punch */
+#define DIBUTTON_FIGHTINGH_KICK                 0x08000402 /* Kick */
+#define DIBUTTON_FIGHTINGH_BLOCK                0x08000403 /* Block */
+#define DIBUTTON_FIGHTINGH_CROUCH               0x08000404 /* Crouch */
+#define DIBUTTON_FIGHTINGH_JUMP                 0x08000405 /* Jump */
+#define DIBUTTON_FIGHTINGH_SPECIAL1             0x08000406 /* Apply first special move */
+#define DIBUTTON_FIGHTINGH_SPECIAL2             0x08000407 /* Apply second special move */
+#define DIBUTTON_FIGHTINGH_MENU                 0x080004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_FIGHTINGH_SELECT               0x08004408 /* Select special move */
+#define DIHATSWITCH_FIGHTINGH_SLIDE             0x08004601 /* Look around */
+#define DIBUTTON_FIGHTINGH_DISPLAY              0x08004409 /* Shows next on-screen display option */
+#define DIAXIS_FIGHTINGH_ROTATE                 0x08024203 /* Rotate - Turn body left/right */
+#define DIBUTTON_FIGHTINGH_DODGE                0x0800440A /* Dodge */
+#define DIBUTTON_FIGHTINGH_LEFT_LINK            0x0800C4E4 /* Fallback left sidestep button */
+#define DIBUTTON_FIGHTINGH_RIGHT_LINK           0x0800C4EC /* Fallback right sidestep button */
+#define DIBUTTON_FIGHTINGH_FORWARD_LINK         0x080144E0 /* Fallback forward button */
+#define DIBUTTON_FIGHTINGH_BACKWARD_LINK        0x080144E8 /* Fallback backward button */
+#define DIBUTTON_FIGHTINGH_DEVICE               0x080044FE /* Show input device and controls */
+#define DIBUTTON_FIGHTINGH_PAUSE                0x080044FC /* Start / Pause / Restart game */
+
+/*--- Fighting - First Person Shooting
+      Navigation and combat are primary objectives  ---*/
+#define DIVIRTUAL_FIGHTING_FPS                  0x09000000
+#define DIAXIS_FPS_ROTATE                       0x09008201 /* Rotate character left/right */
+#define DIAXIS_FPS_MOVE                         0x09010202 /* Move forward/backward */
+#define DIBUTTON_FPS_FIRE                       0x09000401 /* Fire */
+#define DIBUTTON_FPS_WEAPONS                    0x09000402 /* Select next weapon */
+#define DIBUTTON_FPS_APPLY                      0x09000403 /* Use item */
+#define DIBUTTON_FPS_SELECT                     0x09000404 /* Select next inventory item */
+#define DIBUTTON_FPS_CROUCH                     0x09000405 /* Crouch/ climb down/ swim down */
+#define DIBUTTON_FPS_JUMP                       0x09000406 /* Jump/ climb up/ swim up */
+#define DIAXIS_FPS_LOOKUPDOWN                   0x09018203 /* Look up / down  */
+#define DIBUTTON_FPS_STRAFE                     0x09000407 /* Enable strafing while active */
+#define DIBUTTON_FPS_MENU                       0x090004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_FPS_GLANCE                  0x09004601 /* Look around */
+#define DIBUTTON_FPS_DISPLAY                    0x09004408 /* Shows next on-screen display option/ map */
+#define DIAXIS_FPS_SIDESTEP                     0x09024204 /* Sidestep */
+#define DIBUTTON_FPS_DODGE                      0x09004409 /* Dodge */
+#define DIBUTTON_FPS_GLANCEL                    0x0900440A /* Glance Left */
+#define DIBUTTON_FPS_GLANCER                    0x0900440B /* Glance Right */
+#define DIBUTTON_FPS_FIRESECONDARY              0x0900440C /* Alternative fire button */
+#define DIBUTTON_FPS_ROTATE_LEFT_LINK           0x0900C4E4 /* Fallback rotate left button */
+#define DIBUTTON_FPS_ROTATE_RIGHT_LINK          0x0900C4EC /* Fallback rotate right button */
+#define DIBUTTON_FPS_FORWARD_LINK               0x090144E0 /* Fallback forward button */
+#define DIBUTTON_FPS_BACKWARD_LINK              0x090144E8 /* Fallback backward button */
+#define DIBUTTON_FPS_GLANCE_UP_LINK             0x0901C4E0 /* Fallback look up button */
+#define DIBUTTON_FPS_GLANCE_DOWN_LINK           0x0901C4E8 /* Fallback look down button */
+#define DIBUTTON_FPS_STEP_LEFT_LINK             0x090244E4 /* Fallback step left button */
+#define DIBUTTON_FPS_STEP_RIGHT_LINK            0x090244EC /* Fallback step right button */
+#define DIBUTTON_FPS_DEVICE                     0x090044FE /* Show input device and controls */
+#define DIBUTTON_FPS_PAUSE                      0x090044FC /* Start / Pause / Restart game */
+
+/*--- Fighting - Third Person action
+      Perspective of camera is behind the main character  ---*/
+#define DIVIRTUAL_FIGHTING_THIRDPERSON          0x0A000000
+#define DIAXIS_TPS_TURN                         0x0A020201 /* Turn left/right */
+#define DIAXIS_TPS_MOVE                         0x0A010202 /* Move forward/backward */
+#define DIBUTTON_TPS_RUN                        0x0A000401 /* Run or walk toggle switch */
+#define DIBUTTON_TPS_ACTION                     0x0A000402 /* Action Button */
+#define DIBUTTON_TPS_SELECT                     0x0A000403 /* Select next weapon */
+#define DIBUTTON_TPS_USE                        0x0A000404 /* Use inventory item currently selected */
+#define DIBUTTON_TPS_JUMP                       0x0A000405 /* Character Jumps */
+#define DIBUTTON_TPS_MENU                       0x0A0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_TPS_GLANCE                  0x0A004601 /* Look around */
+#define DIBUTTON_TPS_VIEW                       0x0A004406 /* Select camera view */
+#define DIBUTTON_TPS_STEPLEFT                   0x0A004407 /* Character takes a left step */
+#define DIBUTTON_TPS_STEPRIGHT                  0x0A004408 /* Character takes a right step */
+#define DIAXIS_TPS_STEP                         0x0A00C203 /* Character steps left/right */
+#define DIBUTTON_TPS_DODGE                      0x0A004409 /* Character dodges or ducks */
+#define DIBUTTON_TPS_INVENTORY                  0x0A00440A /* Cycle through inventory */
+#define DIBUTTON_TPS_TURN_LEFT_LINK             0x0A0244E4 /* Fallback turn left button */
+#define DIBUTTON_TPS_TURN_RIGHT_LINK            0x0A0244EC /* Fallback turn right button */
+#define DIBUTTON_TPS_FORWARD_LINK               0x0A0144E0 /* Fallback forward button */
+#define DIBUTTON_TPS_BACKWARD_LINK              0x0A0144E8 /* Fallback backward button */
+#define DIBUTTON_TPS_GLANCE_UP_LINK             0x0A07C4E0 /* Fallback look up button */
+#define DIBUTTON_TPS_GLANCE_DOWN_LINK           0x0A07C4E8 /* Fallback look down button */
+#define DIBUTTON_TPS_GLANCE_LEFT_LINK           0x0A07C4E4 /* Fallback glance up button */
+#define DIBUTTON_TPS_GLANCE_RIGHT_LINK          0x0A07C4EC /* Fallback glance right button */
+#define DIBUTTON_TPS_DEVICE                     0x0A0044FE /* Show input device and controls */
+#define DIBUTTON_TPS_PAUSE                      0x0A0044FC /* Start / Pause / Restart game */
+
+/*--- Strategy - Role Playing
+      Navigation and problem solving are primary actions  ---*/
+#define DIVIRTUAL_STRATEGY_ROLEPLAYING          0x0B000000
+#define DIAXIS_STRATEGYR_LATERAL                0x0B008201 /* sidestep - left/right */
+#define DIAXIS_STRATEGYR_MOVE                   0x0B010202 /* move forward/backward */
+#define DIBUTTON_STRATEGYR_GET                  0x0B000401 /* Acquire item */
+#define DIBUTTON_STRATEGYR_APPLY                0x0B000402 /* Use selected item */
+#define DIBUTTON_STRATEGYR_SELECT               0x0B000403 /* Select nextitem */
+#define DIBUTTON_STRATEGYR_ATTACK               0x0B000404 /* Attack */
+#define DIBUTTON_STRATEGYR_CAST                 0x0B000405 /* Cast Spell */
+#define DIBUTTON_STRATEGYR_CROUCH               0x0B000406 /* Crouch */
+#define DIBUTTON_STRATEGYR_JUMP                 0x0B000407 /* Jump */
+#define DIBUTTON_STRATEGYR_MENU                 0x0B0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_STRATEGYR_GLANCE            0x0B004601 /* Look around */
+#define DIBUTTON_STRATEGYR_MAP                  0x0B004408 /* Cycle through map options */
+#define DIBUTTON_STRATEGYR_DISPLAY              0x0B004409 /* Shows next on-screen display option */
+#define DIAXIS_STRATEGYR_ROTATE                 0x0B024203 /* Turn body left/right */
+#define DIBUTTON_STRATEGYR_LEFT_LINK            0x0B00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_STRATEGYR_RIGHT_LINK           0x0B00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_STRATEGYR_FORWARD_LINK         0x0B0144E0 /* Fallback move forward button */
+#define DIBUTTON_STRATEGYR_BACK_LINK            0x0B0144E8 /* Fallback move backward button */
+#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK     0x0B0244E4 /* Fallback turn body left button */
+#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK    0x0B0244EC /* Fallback turn body right button */
+#define DIBUTTON_STRATEGYR_DEVICE               0x0B0044FE /* Show input device and controls */
+#define DIBUTTON_STRATEGYR_PAUSE                0x0B0044FC /* Start / Pause / Restart game */
+
+/*--- Strategy - Turn based
+      Navigation and problem solving are primary actions  ---*/
+#define DIVIRTUAL_STRATEGY_TURN                 0x0C000000
+#define DIAXIS_STRATEGYT_LATERAL                0x0C008201 /* Sidestep left/right */
+#define DIAXIS_STRATEGYT_MOVE                   0x0C010202 /* Move forward/backwards */
+#define DIBUTTON_STRATEGYT_SELECT               0x0C000401 /* Select unit or object */
+#define DIBUTTON_STRATEGYT_INSTRUCT             0x0C000402 /* Cycle through instructions */
+#define DIBUTTON_STRATEGYT_APPLY                0x0C000403 /* Apply selected instruction */
+#define DIBUTTON_STRATEGYT_TEAM                 0x0C000404 /* Select next team / cycle through all */
+#define DIBUTTON_STRATEGYT_TURN                 0x0C000405 /* Indicate turn over */
+#define DIBUTTON_STRATEGYT_MENU                 0x0C0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_STRATEGYT_ZOOM                 0x0C004406 /* Zoom - in / out */
+#define DIBUTTON_STRATEGYT_MAP                  0x0C004407 /* cycle through map options */
+#define DIBUTTON_STRATEGYT_DISPLAY              0x0C004408 /* shows next on-screen display options */
+#define DIBUTTON_STRATEGYT_LEFT_LINK            0x0C00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_STRATEGYT_RIGHT_LINK           0x0C00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_STRATEGYT_FORWARD_LINK         0x0C0144E0 /* Fallback move forward button */
+#define DIBUTTON_STRATEGYT_BACK_LINK            0x0C0144E8 /* Fallback move back button */
+#define DIBUTTON_STRATEGYT_DEVICE               0x0C0044FE /* Show input device and controls */
+#define DIBUTTON_STRATEGYT_PAUSE                0x0C0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hunting
+      Hunting                ---*/
+#define DIVIRTUAL_SPORTS_HUNTING                0x0D000000
+#define DIAXIS_HUNTING_LATERAL                  0x0D008201 /* sidestep left/right */
+#define DIAXIS_HUNTING_MOVE                     0x0D010202 /* move forward/backwards */
+#define DIBUTTON_HUNTING_FIRE                   0x0D000401 /* Fire selected weapon */
+#define DIBUTTON_HUNTING_AIM                    0x0D000402 /* Select aim/move */
+#define DIBUTTON_HUNTING_WEAPON                 0x0D000403 /* Select next weapon */
+#define DIBUTTON_HUNTING_BINOCULAR              0x0D000404 /* Look through Binoculars */
+#define DIBUTTON_HUNTING_CALL                   0x0D000405 /* Make animal call */
+#define DIBUTTON_HUNTING_MAP                    0x0D000406 /* View Map */
+#define DIBUTTON_HUNTING_SPECIAL                0x0D000407 /* Special game operation */
+#define DIBUTTON_HUNTING_MENU                   0x0D0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_HUNTING_GLANCE              0x0D004601 /* Look around */
+#define DIBUTTON_HUNTING_DISPLAY                0x0D004408 /* show next on-screen display option */
+#define DIAXIS_HUNTING_ROTATE                   0x0D024203 /* Turn body left/right */
+#define DIBUTTON_HUNTING_CROUCH                 0x0D004409 /* Crouch/ Climb / Swim down */
+#define DIBUTTON_HUNTING_JUMP                   0x0D00440A /* Jump/ Climb up / Swim up */
+#define DIBUTTON_HUNTING_FIRESECONDARY          0x0D00440B /* Alternative fire button */
+#define DIBUTTON_HUNTING_LEFT_LINK              0x0D00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HUNTING_RIGHT_LINK             0x0D00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HUNTING_FORWARD_LINK           0x0D0144E0 /* Fallback move forward button */
+#define DIBUTTON_HUNTING_BACK_LINK              0x0D0144E8 /* Fallback move back button */
+#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK       0x0D0244E4 /* Fallback turn body left button */
+#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK      0x0D0244EC /* Fallback turn body right button */
+#define DIBUTTON_HUNTING_DEVICE                 0x0D0044FE /* Show input device and controls */
+#define DIBUTTON_HUNTING_PAUSE                  0x0D0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Fishing
+      Catching Fish is primary objective   ---*/
+#define DIVIRTUAL_SPORTS_FISHING                0x0E000000
+#define DIAXIS_FISHING_LATERAL                  0x0E008201 /* sidestep left/right */
+#define DIAXIS_FISHING_MOVE                     0x0E010202 /* move forward/backwards */
+#define DIBUTTON_FISHING_CAST                   0x0E000401 /* Cast line */
+#define DIBUTTON_FISHING_TYPE                   0x0E000402 /* Select cast type */
+#define DIBUTTON_FISHING_BINOCULAR              0x0E000403 /* Look through Binocular */
+#define DIBUTTON_FISHING_BAIT                   0x0E000404 /* Select type of Bait */
+#define DIBUTTON_FISHING_MAP                    0x0E000405 /* View Map */
+#define DIBUTTON_FISHING_MENU                   0x0E0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_FISHING_GLANCE              0x0E004601 /* Look around */
+#define DIBUTTON_FISHING_DISPLAY                0x0E004406 /* Show next on-screen display option */
+#define DIAXIS_FISHING_ROTATE                   0x0E024203 /* Turn character left / right */
+#define DIBUTTON_FISHING_CROUCH                 0x0E004407 /* Crouch/ Climb / Swim down */
+#define DIBUTTON_FISHING_JUMP                   0x0E004408 /* Jump/ Climb up / Swim up */
+#define DIBUTTON_FISHING_LEFT_LINK              0x0E00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FISHING_RIGHT_LINK             0x0E00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FISHING_FORWARD_LINK           0x0E0144E0 /* Fallback move forward button */
+#define DIBUTTON_FISHING_BACK_LINK              0x0E0144E8 /* Fallback move back button */
+#define DIBUTTON_FISHING_ROTATE_LEFT_LINK       0x0E0244E4 /* Fallback turn body left button */
+#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK      0x0E0244EC /* Fallback turn body right button */
+#define DIBUTTON_FISHING_DEVICE                 0x0E0044FE /* Show input device and controls */
+#define DIBUTTON_FISHING_PAUSE                  0x0E0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Baseball - Batting
+      Batter control is primary objective  ---*/
+#define DIVIRTUAL_SPORTS_BASEBALL_BAT           0x0F000000
+#define DIAXIS_BASEBALLB_LATERAL                0x0F008201 /* Aim left / right */
+#define DIAXIS_BASEBALLB_MOVE                   0x0F010202 /* Aim up / down */
+#define DIBUTTON_BASEBALLB_SELECT               0x0F000401 /* cycle through swing options */
+#define DIBUTTON_BASEBALLB_NORMAL               0x0F000402 /* normal swing */
+#define DIBUTTON_BASEBALLB_POWER                0x0F000403 /* swing for the fence */
+#define DIBUTTON_BASEBALLB_BUNT                 0x0F000404 /* bunt */
+#define DIBUTTON_BASEBALLB_STEAL                0x0F000405 /* Base runner attempts to steal a base */
+#define DIBUTTON_BASEBALLB_BURST                0x0F000406 /* Base runner invokes burst of speed */
+#define DIBUTTON_BASEBALLB_SLIDE                0x0F000407 /* Base runner slides into base */
+#define DIBUTTON_BASEBALLB_CONTACT              0x0F000408 /* Contact swing */
+#define DIBUTTON_BASEBALLB_MENU                 0x0F0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_BASEBALLB_NOSTEAL              0x0F004409 /* Base runner goes back to a base */
+#define DIBUTTON_BASEBALLB_BOX                  0x0F00440A /* Enter or exit batting box */
+#define DIBUTTON_BASEBALLB_LEFT_LINK            0x0F00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BASEBALLB_RIGHT_LINK           0x0F00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BASEBALLB_FORWARD_LINK         0x0F0144E0 /* Fallback move forward button */
+#define DIBUTTON_BASEBALLB_BACK_LINK            0x0F0144E8 /* Fallback move back button */
+#define DIBUTTON_BASEBALLB_DEVICE               0x0F0044FE /* Show input device and controls */
+#define DIBUTTON_BASEBALLB_PAUSE                0x0F0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Baseball - Pitching
+      Pitcher control is primary objective   ---*/
+#define DIVIRTUAL_SPORTS_BASEBALL_PITCH         0x10000000
+#define DIAXIS_BASEBALLP_LATERAL                0x10008201 /* Aim left / right */
+#define DIAXIS_BASEBALLP_MOVE                   0x10010202 /* Aim up / down */
+#define DIBUTTON_BASEBALLP_SELECT               0x10000401 /* cycle through pitch selections */
+#define DIBUTTON_BASEBALLP_PITCH                0x10000402 /* throw pitch */
+#define DIBUTTON_BASEBALLP_BASE                 0x10000403 /* select base to throw to */
+#define DIBUTTON_BASEBALLP_THROW                0x10000404 /* throw to base */
+#define DIBUTTON_BASEBALLP_FAKE                 0x10000405 /* Fake a throw to a base */
+#define DIBUTTON_BASEBALLP_MENU                 0x100004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_BASEBALLP_WALK                 0x10004406 /* Throw intentional walk / pitch out */
+#define DIBUTTON_BASEBALLP_LOOK                 0x10004407 /* Look at runners on bases */
+#define DIBUTTON_BASEBALLP_LEFT_LINK            0x1000C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BASEBALLP_RIGHT_LINK           0x1000C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BASEBALLP_FORWARD_LINK         0x100144E0 /* Fallback move forward button */
+#define DIBUTTON_BASEBALLP_BACK_LINK            0x100144E8 /* Fallback move back button */
+#define DIBUTTON_BASEBALLP_DEVICE               0x100044FE /* Show input device and controls */
+#define DIBUTTON_BASEBALLP_PAUSE                0x100044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Baseball - Fielding
+      Fielder control is primary objective  ---*/
+#define DIVIRTUAL_SPORTS_BASEBALL_FIELD         0x11000000
+#define DIAXIS_BASEBALLF_LATERAL                0x11008201 /* Aim left / right */
+#define DIAXIS_BASEBALLF_MOVE                   0x11010202 /* Aim up / down */
+#define DIBUTTON_BASEBALLF_NEAREST              0x11000401 /* Switch to fielder nearest to the ball */
+#define DIBUTTON_BASEBALLF_THROW1               0x11000402 /* Make conservative throw */
+#define DIBUTTON_BASEBALLF_THROW2               0x11000403 /* Make aggressive throw */
+#define DIBUTTON_BASEBALLF_BURST                0x11000404 /* Invoke burst of speed */
+#define DIBUTTON_BASEBALLF_JUMP                 0x11000405 /* Jump to catch ball */
+#define DIBUTTON_BASEBALLF_DIVE                 0x11000406 /* Dive to catch ball */
+#define DIBUTTON_BASEBALLF_MENU                 0x110004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_BASEBALLF_SHIFTIN              0x11004407 /* Shift the infield positioning */
+#define DIBUTTON_BASEBALLF_SHIFTOUT             0x11004408 /* Shift the outfield positioning */
+#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK        0x1100C4E4 /* Fallback aim left button */
+#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK       0x1100C4EC /* Fallback aim right button */
+#define DIBUTTON_BASEBALLF_FORWARD_LINK         0x110144E0 /* Fallback move forward button */
+#define DIBUTTON_BASEBALLF_BACK_LINK            0x110144E8 /* Fallback move back button */
+#define DIBUTTON_BASEBALLF_DEVICE               0x110044FE /* Show input device and controls */
+#define DIBUTTON_BASEBALLF_PAUSE                0x110044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Basketball - Offense
+      Offense  ---*/
+#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE     0x12000000
+#define DIAXIS_BBALLO_LATERAL                   0x12008201 /* left / right */
+#define DIAXIS_BBALLO_MOVE                      0x12010202 /* up / down */
+#define DIBUTTON_BBALLO_SHOOT                   0x12000401 /* shoot basket */
+#define DIBUTTON_BBALLO_DUNK                    0x12000402 /* dunk basket */
+#define DIBUTTON_BBALLO_PASS                    0x12000403 /* throw pass */
+#define DIBUTTON_BBALLO_FAKE                    0x12000404 /* fake shot or pass */
+#define DIBUTTON_BBALLO_SPECIAL                 0x12000405 /* apply special move */
+#define DIBUTTON_BBALLO_PLAYER                  0x12000406 /* select next player */
+#define DIBUTTON_BBALLO_BURST                   0x12000407 /* invoke burst */
+#define DIBUTTON_BBALLO_CALL                    0x12000408 /* call for ball / pass to me */
+#define DIBUTTON_BBALLO_MENU                    0x120004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_BBALLO_GLANCE               0x12004601 /* scroll view */
+#define DIBUTTON_BBALLO_SCREEN                  0x12004409 /* Call for screen */
+#define DIBUTTON_BBALLO_PLAY                    0x1200440A /* Call for specific offensive play */
+#define DIBUTTON_BBALLO_JAB                     0x1200440B /* Initiate fake drive to basket */
+#define DIBUTTON_BBALLO_POST                    0x1200440C /* Perform post move */
+#define DIBUTTON_BBALLO_TIMEOUT                 0x1200440D /* Time Out */
+#define DIBUTTON_BBALLO_SUBSTITUTE              0x1200440E /* substitute one player for another */
+#define DIBUTTON_BBALLO_LEFT_LINK               0x1200C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BBALLO_RIGHT_LINK              0x1200C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BBALLO_FORWARD_LINK            0x120144E0 /* Fallback move forward button */
+#define DIBUTTON_BBALLO_BACK_LINK               0x120144E8 /* Fallback move back button */
+#define DIBUTTON_BBALLO_DEVICE                  0x120044FE /* Show input device and controls */
+#define DIBUTTON_BBALLO_PAUSE                   0x120044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Basketball - Defense
+      Defense  ---*/
+#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE     0x13000000
+#define DIAXIS_BBALLD_LATERAL                   0x13008201 /* left / right */
+#define DIAXIS_BBALLD_MOVE                      0x13010202 /* up / down */
+#define DIBUTTON_BBALLD_JUMP                    0x13000401 /* jump to block shot */
+#define DIBUTTON_BBALLD_STEAL                   0x13000402 /* attempt to steal ball */
+#define DIBUTTON_BBALLD_FAKE                    0x13000403 /* fake block or steal */
+#define DIBUTTON_BBALLD_SPECIAL                 0x13000404 /* apply special move */
+#define DIBUTTON_BBALLD_PLAYER                  0x13000405 /* select next player */
+#define DIBUTTON_BBALLD_BURST                   0x13000406 /* invoke burst */
+#define DIBUTTON_BBALLD_PLAY                    0x13000407 /* call for specific defensive play */
+#define DIBUTTON_BBALLD_MENU                    0x130004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_BBALLD_GLANCE               0x13004601 /* scroll view */
+#define DIBUTTON_BBALLD_TIMEOUT                 0x13004408 /* Time Out */
+#define DIBUTTON_BBALLD_SUBSTITUTE              0x13004409 /* substitute one player for another */
+#define DIBUTTON_BBALLD_LEFT_LINK               0x1300C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BBALLD_RIGHT_LINK              0x1300C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BBALLD_FORWARD_LINK            0x130144E0 /* Fallback move forward button */
+#define DIBUTTON_BBALLD_BACK_LINK               0x130144E8 /* Fallback move back button */
+#define DIBUTTON_BBALLD_DEVICE                  0x130044FE /* Show input device and controls */
+#define DIBUTTON_BBALLD_PAUSE                   0x130044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - Play
+      Play selection  ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD         0x14000000
+#define DIBUTTON_FOOTBALLP_PLAY                 0x14000401 /* cycle through available plays */
+#define DIBUTTON_FOOTBALLP_SELECT               0x14000402 /* select play */
+#define DIBUTTON_FOOTBALLP_HELP                 0x14000403 /* Bring up pop-up help */
+#define DIBUTTON_FOOTBALLP_MENU                 0x140004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_FOOTBALLP_DEVICE               0x140044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLP_PAUSE                0x140044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - QB
+      Offense: Quarterback / Kicker  ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK          0x15000000
+#define DIAXIS_FOOTBALLQ_LATERAL                0x15008201 /* Move / Aim: left / right */
+#define DIAXIS_FOOTBALLQ_MOVE                   0x15010202 /* Move / Aim: up / down */
+#define DIBUTTON_FOOTBALLQ_SELECT               0x15000401 /* Select */
+#define DIBUTTON_FOOTBALLQ_SNAP                 0x15000402 /* snap ball - start play */
+#define DIBUTTON_FOOTBALLQ_JUMP                 0x15000403 /* jump over defender */
+#define DIBUTTON_FOOTBALLQ_SLIDE                0x15000404 /* Dive/Slide */
+#define DIBUTTON_FOOTBALLQ_PASS                 0x15000405 /* throws pass to receiver */
+#define DIBUTTON_FOOTBALLQ_FAKE                 0x15000406 /* pump fake pass or fake kick */
+#define DIBUTTON_FOOTBALLQ_MENU                 0x150004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_FOOTBALLQ_FAKESNAP             0x15004407 /* Fake snap  */
+#define DIBUTTON_FOOTBALLQ_MOTION               0x15004408 /* Send receivers in motion */
+#define DIBUTTON_FOOTBALLQ_AUDIBLE              0x15004409 /* Change offensive play at line of scrimmage */
+#define DIBUTTON_FOOTBALLQ_LEFT_LINK            0x1500C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FOOTBALLQ_RIGHT_LINK           0x1500C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FOOTBALLQ_FORWARD_LINK         0x150144E0 /* Fallback move forward button */
+#define DIBUTTON_FOOTBALLQ_BACK_LINK            0x150144E8 /* Fallback move back button */
+#define DIBUTTON_FOOTBALLQ_DEVICE               0x150044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLQ_PAUSE                0x150044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - Offense
+      Offense - Runner  ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE       0x16000000
+#define DIAXIS_FOOTBALLO_LATERAL                0x16008201 /* Move / Aim: left / right */
+#define DIAXIS_FOOTBALLO_MOVE                   0x16010202 /* Move / Aim: up / down */
+#define DIBUTTON_FOOTBALLO_JUMP                 0x16000401 /* jump or hurdle over defender */
+#define DIBUTTON_FOOTBALLO_LEFTARM              0x16000402 /* holds out left arm */
+#define DIBUTTON_FOOTBALLO_RIGHTARM             0x16000403 /* holds out right arm */
+#define DIBUTTON_FOOTBALLO_THROW                0x16000404 /* throw pass or lateral ball to another runner */
+#define DIBUTTON_FOOTBALLO_SPIN                 0x16000405 /* Spin to avoid defenders */
+#define DIBUTTON_FOOTBALLO_MENU                 0x160004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_FOOTBALLO_JUKE                 0x16004406 /* Use special move to avoid defenders */
+#define DIBUTTON_FOOTBALLO_SHOULDER             0x16004407 /* Lower shoulder to run over defenders */
+#define DIBUTTON_FOOTBALLO_TURBO                0x16004408 /* Speed burst past defenders */
+#define DIBUTTON_FOOTBALLO_DIVE                 0x16004409 /* Dive over defenders */
+#define DIBUTTON_FOOTBALLO_ZOOM                 0x1600440A /* Zoom view in / out */
+#define DIBUTTON_FOOTBALLO_SUBSTITUTE           0x1600440B /* substitute one player for another */
+#define DIBUTTON_FOOTBALLO_LEFT_LINK            0x1600C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FOOTBALLO_RIGHT_LINK           0x1600C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FOOTBALLO_FORWARD_LINK         0x160144E0 /* Fallback move forward button */
+#define DIBUTTON_FOOTBALLO_BACK_LINK            0x160144E8 /* Fallback move back button */
+#define DIBUTTON_FOOTBALLO_DEVICE               0x160044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLO_PAUSE                0x160044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - Defense
+      Defense     ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE       0x17000000
+#define DIAXIS_FOOTBALLD_LATERAL                0x17008201 /* Move / Aim: left / right */
+#define DIAXIS_FOOTBALLD_MOVE                   0x17010202 /* Move / Aim: up / down */
+#define DIBUTTON_FOOTBALLD_PLAY                 0x17000401 /* cycle through available plays */
+#define DIBUTTON_FOOTBALLD_SELECT               0x17000402 /* select player closest to the ball */
+#define DIBUTTON_FOOTBALLD_JUMP                 0x17000403 /* jump to intercept or block */
+#define DIBUTTON_FOOTBALLD_TACKLE               0x17000404 /* tackler runner */
+#define DIBUTTON_FOOTBALLD_FAKE                 0x17000405 /* hold down to fake tackle or intercept */
+#define DIBUTTON_FOOTBALLD_SUPERTACKLE          0x17000406 /* Initiate special tackle */
+#define DIBUTTON_FOOTBALLD_MENU                 0x170004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_FOOTBALLD_SPIN                 0x17004407 /* Spin to beat offensive line */
+#define DIBUTTON_FOOTBALLD_SWIM                 0x17004408 /* Swim to beat the offensive line */
+#define DIBUTTON_FOOTBALLD_BULLRUSH             0x17004409 /* Bull rush the offensive line */
+#define DIBUTTON_FOOTBALLD_RIP                  0x1700440A /* Rip the offensive line */
+#define DIBUTTON_FOOTBALLD_AUDIBLE              0x1700440B /* Change defensive play at the line of scrimmage */
+#define DIBUTTON_FOOTBALLD_ZOOM                 0x1700440C /* Zoom view in / out */
+#define DIBUTTON_FOOTBALLD_SUBSTITUTE           0x1700440D /* substitute one player for another */
+#define DIBUTTON_FOOTBALLD_LEFT_LINK            0x1700C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FOOTBALLD_RIGHT_LINK           0x1700C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FOOTBALLD_FORWARD_LINK         0x170144E0 /* Fallback move forward button */
+#define DIBUTTON_FOOTBALLD_BACK_LINK            0x170144E8 /* Fallback move back button */
+#define DIBUTTON_FOOTBALLD_DEVICE               0x170044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLD_PAUSE                0x170044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Golf
+                                ---*/
+#define DIVIRTUAL_SPORTS_GOLF                   0x18000000
+#define DIAXIS_GOLF_LATERAL                     0x18008201 /* Move / Aim: left / right */
+#define DIAXIS_GOLF_MOVE                        0x18010202 /* Move / Aim: up / down */
+#define DIBUTTON_GOLF_SWING                     0x18000401 /* swing club */
+#define DIBUTTON_GOLF_SELECT                    0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
+#define DIBUTTON_GOLF_UP                        0x18000403 /* increase selection */
+#define DIBUTTON_GOLF_DOWN                      0x18000404 /* decrease selection */
+#define DIBUTTON_GOLF_TERRAIN                   0x18000405 /* shows terrain detail */
+#define DIBUTTON_GOLF_FLYBY                     0x18000406 /* view the hole via a flyby */
+#define DIBUTTON_GOLF_MENU                      0x180004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_GOLF_SCROLL                 0x18004601 /* scroll view */
+#define DIBUTTON_GOLF_ZOOM                      0x18004407 /* Zoom view in / out */
+#define DIBUTTON_GOLF_TIMEOUT                   0x18004408 /* Call for time out */
+#define DIBUTTON_GOLF_SUBSTITUTE                0x18004409 /* substitute one player for another */
+#define DIBUTTON_GOLF_LEFT_LINK                 0x1800C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_GOLF_RIGHT_LINK                0x1800C4EC /* Fallback sidestep right button */
+#define DIBUTTON_GOLF_FORWARD_LINK              0x180144E0 /* Fallback move forward button */
+#define DIBUTTON_GOLF_BACK_LINK                 0x180144E8 /* Fallback move back button */
+#define DIBUTTON_GOLF_DEVICE                    0x180044FE /* Show input device and controls */
+#define DIBUTTON_GOLF_PAUSE                     0x180044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hockey - Offense
+      Offense       ---*/
+#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE         0x19000000
+#define DIAXIS_HOCKEYO_LATERAL                  0x19008201 /* Move / Aim: left / right */
+#define DIAXIS_HOCKEYO_MOVE                     0x19010202 /* Move / Aim: up / down */
+#define DIBUTTON_HOCKEYO_SHOOT                  0x19000401 /* Shoot */
+#define DIBUTTON_HOCKEYO_PASS                   0x19000402 /* pass the puck */
+#define DIBUTTON_HOCKEYO_BURST                  0x19000403 /* invoke speed burst */
+#define DIBUTTON_HOCKEYO_SPECIAL                0x19000404 /* invoke special move */
+#define DIBUTTON_HOCKEYO_FAKE                   0x19000405 /* hold down to fake pass or kick */
+#define DIBUTTON_HOCKEYO_MENU                   0x190004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_HOCKEYO_SCROLL              0x19004601 /* scroll view */
+#define DIBUTTON_HOCKEYO_ZOOM                   0x19004406 /* Zoom view in / out */
+#define DIBUTTON_HOCKEYO_STRATEGY               0x19004407 /* Invoke coaching menu for strategy help */
+#define DIBUTTON_HOCKEYO_TIMEOUT                0x19004408 /* Call for time out */
+#define DIBUTTON_HOCKEYO_SUBSTITUTE             0x19004409 /* substitute one player for another */
+#define DIBUTTON_HOCKEYO_LEFT_LINK              0x1900C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HOCKEYO_RIGHT_LINK             0x1900C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HOCKEYO_FORWARD_LINK           0x190144E0 /* Fallback move forward button */
+#define DIBUTTON_HOCKEYO_BACK_LINK              0x190144E8 /* Fallback move back button */
+#define DIBUTTON_HOCKEYO_DEVICE                 0x190044FE /* Show input device and controls */
+#define DIBUTTON_HOCKEYO_PAUSE                  0x190044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hockey - Defense
+      Defense       ---*/
+#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE         0x1A000000
+#define DIAXIS_HOCKEYD_LATERAL                  0x1A008201 /* Move / Aim: left / right */
+#define DIAXIS_HOCKEYD_MOVE                     0x1A010202 /* Move / Aim: up / down */
+#define DIBUTTON_HOCKEYD_PLAYER                 0x1A000401 /* control player closest to the puck */
+#define DIBUTTON_HOCKEYD_STEAL                  0x1A000402 /* attempt steal */
+#define DIBUTTON_HOCKEYD_BURST                  0x1A000403 /* speed burst or body check */
+#define DIBUTTON_HOCKEYD_BLOCK                  0x1A000404 /* block puck */
+#define DIBUTTON_HOCKEYD_FAKE                   0x1A000405 /* hold down to fake tackle or intercept */
+#define DIBUTTON_HOCKEYD_MENU                   0x1A0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_HOCKEYD_SCROLL              0x1A004601 /* scroll view */
+#define DIBUTTON_HOCKEYD_ZOOM                   0x1A004406 /* Zoom view in / out */
+#define DIBUTTON_HOCKEYD_STRATEGY               0x1A004407 /* Invoke coaching menu for strategy help */
+#define DIBUTTON_HOCKEYD_TIMEOUT                0x1A004408 /* Call for time out */
+#define DIBUTTON_HOCKEYD_SUBSTITUTE             0x1A004409 /* substitute one player for another */
+#define DIBUTTON_HOCKEYD_LEFT_LINK              0x1A00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HOCKEYD_RIGHT_LINK             0x1A00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HOCKEYD_FORWARD_LINK           0x1A0144E0 /* Fallback move forward button */
+#define DIBUTTON_HOCKEYD_BACK_LINK              0x1A0144E8 /* Fallback move back button */
+#define DIBUTTON_HOCKEYD_DEVICE                 0x1A0044FE /* Show input device and controls */
+#define DIBUTTON_HOCKEYD_PAUSE                  0x1A0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hockey - Goalie
+      Goal tending  ---*/
+#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE          0x1B000000
+#define DIAXIS_HOCKEYG_LATERAL                  0x1B008201 /* Move / Aim: left / right */
+#define DIAXIS_HOCKEYG_MOVE                     0x1B010202 /* Move / Aim: up / down */
+#define DIBUTTON_HOCKEYG_PASS                   0x1B000401 /* pass puck */
+#define DIBUTTON_HOCKEYG_POKE                   0x1B000402 /* poke / check / hack */
+#define DIBUTTON_HOCKEYG_STEAL                  0x1B000403 /* attempt steal */
+#define DIBUTTON_HOCKEYG_BLOCK                  0x1B000404 /* block puck */
+#define DIBUTTON_HOCKEYG_MENU                   0x1B0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_HOCKEYG_SCROLL              0x1B004601 /* scroll view */
+#define DIBUTTON_HOCKEYG_ZOOM                   0x1B004405 /* Zoom view in / out */
+#define DIBUTTON_HOCKEYG_STRATEGY               0x1B004406 /* Invoke coaching menu for strategy help */
+#define DIBUTTON_HOCKEYG_TIMEOUT                0x1B004407 /* Call for time out */
+#define DIBUTTON_HOCKEYG_SUBSTITUTE             0x1B004408 /* substitute one player for another */
+#define DIBUTTON_HOCKEYG_LEFT_LINK              0x1B00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HOCKEYG_RIGHT_LINK             0x1B00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HOCKEYG_FORWARD_LINK           0x1B0144E0 /* Fallback move forward button */
+#define DIBUTTON_HOCKEYG_BACK_LINK              0x1B0144E8 /* Fallback move back button */
+#define DIBUTTON_HOCKEYG_DEVICE                 0x1B0044FE /* Show input device and controls */
+#define DIBUTTON_HOCKEYG_PAUSE                  0x1B0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Mountain Biking
+                     ---*/
+#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN        0x1C000000
+#define DIAXIS_BIKINGM_TURN                     0x1C008201 /* left / right */
+#define DIAXIS_BIKINGM_PEDAL                    0x1C010202 /* Pedal faster / slower / brake */
+#define DIBUTTON_BIKINGM_JUMP                   0x1C000401 /* jump over obstacle */
+#define DIBUTTON_BIKINGM_CAMERA                 0x1C000402 /* switch camera view */
+#define DIBUTTON_BIKINGM_SPECIAL1               0x1C000403 /* perform first special move */
+#define DIBUTTON_BIKINGM_SELECT                 0x1C000404 /* Select */
+#define DIBUTTON_BIKINGM_SPECIAL2               0x1C000405 /* perform second special move */
+#define DIBUTTON_BIKINGM_MENU                   0x1C0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_BIKINGM_SCROLL              0x1C004601 /* scroll view */
+#define DIBUTTON_BIKINGM_ZOOM                   0x1C004406 /* Zoom view in / out */
+#define DIAXIS_BIKINGM_BRAKE                    0x1C044203 /* Brake axis  */
+#define DIBUTTON_BIKINGM_LEFT_LINK              0x1C00C4E4 /* Fallback turn left button */
+#define DIBUTTON_BIKINGM_RIGHT_LINK             0x1C00C4EC /* Fallback turn right button */
+#define DIBUTTON_BIKINGM_FASTER_LINK            0x1C0144E0 /* Fallback pedal faster button */
+#define DIBUTTON_BIKINGM_SLOWER_LINK            0x1C0144E8 /* Fallback pedal slower button */
+#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK      0x1C0444E8 /* Fallback brake button */
+#define DIBUTTON_BIKINGM_DEVICE                 0x1C0044FE /* Show input device and controls */
+#define DIBUTTON_BIKINGM_PAUSE                  0x1C0044FC /* Start / Pause / Restart game */
+
+/*--- Sports: Skiing / Snowboarding / Skateboarding
+        ---*/
+#define DIVIRTUAL_SPORTS_SKIING                 0x1D000000
+#define DIAXIS_SKIING_TURN                      0x1D008201 /* left / right */
+#define DIAXIS_SKIING_SPEED                     0x1D010202 /* faster / slower */
+#define DIBUTTON_SKIING_JUMP                    0x1D000401 /* Jump */
+#define DIBUTTON_SKIING_CROUCH                  0x1D000402 /* crouch down */
+#define DIBUTTON_SKIING_CAMERA                  0x1D000403 /* switch camera view */
+#define DIBUTTON_SKIING_SPECIAL1                0x1D000404 /* perform first special move */
+#define DIBUTTON_SKIING_SELECT                  0x1D000405 /* Select */
+#define DIBUTTON_SKIING_SPECIAL2                0x1D000406 /* perform second special move */
+#define DIBUTTON_SKIING_MENU                    0x1D0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_SKIING_GLANCE               0x1D004601 /* scroll view */
+#define DIBUTTON_SKIING_ZOOM                    0x1D004407 /* Zoom view in / out */
+#define DIBUTTON_SKIING_LEFT_LINK               0x1D00C4E4 /* Fallback turn left button */
+#define DIBUTTON_SKIING_RIGHT_LINK              0x1D00C4EC /* Fallback turn right button */
+#define DIBUTTON_SKIING_FASTER_LINK             0x1D0144E0 /* Fallback increase speed button */
+#define DIBUTTON_SKIING_SLOWER_LINK             0x1D0144E8 /* Fallback decrease speed button */
+#define DIBUTTON_SKIING_DEVICE                  0x1D0044FE /* Show input device and controls */
+#define DIBUTTON_SKIING_PAUSE                   0x1D0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Soccer - Offense
+      Offense       ---*/
+#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE         0x1E000000
+#define DIAXIS_SOCCERO_LATERAL                  0x1E008201 /* Move / Aim: left / right */
+#define DIAXIS_SOCCERO_MOVE                     0x1E010202 /* Move / Aim: up / down */
+#define DIAXIS_SOCCERO_BEND                     0x1E018203 /* Bend to soccer shot/pass */
+#define DIBUTTON_SOCCERO_SHOOT                  0x1E000401 /* Shoot the ball */
+#define DIBUTTON_SOCCERO_PASS                   0x1E000402 /* Pass  */
+#define DIBUTTON_SOCCERO_FAKE                   0x1E000403 /* Fake */
+#define DIBUTTON_SOCCERO_PLAYER                 0x1E000404 /* Select next player */
+#define DIBUTTON_SOCCERO_SPECIAL1               0x1E000405 /* Apply special move */
+#define DIBUTTON_SOCCERO_SELECT                 0x1E000406 /* Select special move */
+#define DIBUTTON_SOCCERO_MENU                   0x1E0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_SOCCERO_GLANCE              0x1E004601 /* scroll view */
+#define DIBUTTON_SOCCERO_SUBSTITUTE             0x1E004407 /* Substitute one player for another */
+#define DIBUTTON_SOCCERO_SHOOTLOW               0x1E004408 /* Shoot the ball low */
+#define DIBUTTON_SOCCERO_SHOOTHIGH              0x1E004409 /* Shoot the ball high */
+#define DIBUTTON_SOCCERO_PASSTHRU               0x1E00440A /* Make a thru pass */
+#define DIBUTTON_SOCCERO_SPRINT                 0x1E00440B /* Sprint / turbo boost */
+#define DIBUTTON_SOCCERO_CONTROL                0x1E00440C /* Obtain control of the ball */
+#define DIBUTTON_SOCCERO_HEAD                   0x1E00440D /* Attempt to head the ball */
+#define DIBUTTON_SOCCERO_LEFT_LINK              0x1E00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_SOCCERO_RIGHT_LINK             0x1E00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_SOCCERO_FORWARD_LINK           0x1E0144E0 /* Fallback move forward button */
+#define DIBUTTON_SOCCERO_BACK_LINK              0x1E0144E8 /* Fallback move back button */
+#define DIBUTTON_SOCCERO_DEVICE                 0x1E0044FE /* Show input device and controls */
+#define DIBUTTON_SOCCERO_PAUSE                  0x1E0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Soccer - Defense
+      Defense       ---*/
+#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE         0x1F000000
+#define DIAXIS_SOCCERD_LATERAL                  0x1F008201 /* Move / Aim: left / right */
+#define DIAXIS_SOCCERD_MOVE                     0x1F010202 /* Move / Aim: up / down */
+#define DIBUTTON_SOCCERD_BLOCK                  0x1F000401 /* Attempt to block shot */
+#define DIBUTTON_SOCCERD_STEAL                  0x1F000402 /* Attempt to steal ball */
+#define DIBUTTON_SOCCERD_FAKE                   0x1F000403 /* Fake a block or a steal */
+#define DIBUTTON_SOCCERD_PLAYER                 0x1F000404 /* Select next player */
+#define DIBUTTON_SOCCERD_SPECIAL                0x1F000405 /* Apply special move */
+#define DIBUTTON_SOCCERD_SELECT                 0x1F000406 /* Select special move */
+#define DIBUTTON_SOCCERD_SLIDE                  0x1F000407 /* Attempt a slide tackle */
+#define DIBUTTON_SOCCERD_MENU                   0x1F0004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_SOCCERD_GLANCE              0x1F004601 /* scroll view */
+#define DIBUTTON_SOCCERD_FOUL                   0x1F004408 /* Initiate a foul / hard-foul */
+#define DIBUTTON_SOCCERD_HEAD                   0x1F004409 /* Attempt a Header */
+#define DIBUTTON_SOCCERD_CLEAR                  0x1F00440A /* Attempt to clear the ball down the field */
+#define DIBUTTON_SOCCERD_GOALIECHARGE           0x1F00440B /* Make the goalie charge out of the box */
+#define DIBUTTON_SOCCERD_SUBSTITUTE             0x1F00440C /* Substitute one player for another */
+#define DIBUTTON_SOCCERD_LEFT_LINK              0x1F00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_SOCCERD_RIGHT_LINK             0x1F00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_SOCCERD_FORWARD_LINK           0x1F0144E0 /* Fallback move forward button */
+#define DIBUTTON_SOCCERD_BACK_LINK              0x1F0144E8 /* Fallback move back button */
+#define DIBUTTON_SOCCERD_DEVICE                 0x1F0044FE /* Show input device and controls */
+#define DIBUTTON_SOCCERD_PAUSE                  0x1F0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Racquet
+      Tennis - Table-Tennis - Squash   ---*/
+#define DIVIRTUAL_SPORTS_RACQUET                0x20000000
+#define DIAXIS_RACQUET_LATERAL                  0x20008201 /* Move / Aim: left / right */
+#define DIAXIS_RACQUET_MOVE                     0x20010202 /* Move / Aim: up / down */
+#define DIBUTTON_RACQUET_SWING                  0x20000401 /* Swing racquet */
+#define DIBUTTON_RACQUET_BACKSWING              0x20000402 /* Swing backhand */
+#define DIBUTTON_RACQUET_SMASH                  0x20000403 /* Smash shot */
+#define DIBUTTON_RACQUET_SPECIAL                0x20000404 /* Special shot */
+#define DIBUTTON_RACQUET_SELECT                 0x20000405 /* Select special shot */
+#define DIBUTTON_RACQUET_MENU                   0x200004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_RACQUET_GLANCE              0x20004601 /* scroll view */
+#define DIBUTTON_RACQUET_TIMEOUT                0x20004406 /* Call for time out */
+#define DIBUTTON_RACQUET_SUBSTITUTE             0x20004407 /* Substitute one player for another */
+#define DIBUTTON_RACQUET_LEFT_LINK              0x2000C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_RACQUET_RIGHT_LINK             0x2000C4EC /* Fallback sidestep right button */
+#define DIBUTTON_RACQUET_FORWARD_LINK           0x200144E0 /* Fallback move forward button */
+#define DIBUTTON_RACQUET_BACK_LINK              0x200144E8 /* Fallback move back button */
+#define DIBUTTON_RACQUET_DEVICE                 0x200044FE /* Show input device and controls */
+#define DIBUTTON_RACQUET_PAUSE                  0x200044FC /* Start / Pause / Restart game */
+
+/*--- Arcade- 2D
+      Side to Side movement        ---*/
+#define DIVIRTUAL_ARCADE_SIDE2SIDE              0x21000000
+#define DIAXIS_ARCADES_LATERAL                  0x21008201 /* left / right */
+#define DIAXIS_ARCADES_MOVE                     0x21010202 /* up / down */
+#define DIBUTTON_ARCADES_THROW                  0x21000401 /* throw object */
+#define DIBUTTON_ARCADES_CARRY                  0x21000402 /* carry object */
+#define DIBUTTON_ARCADES_ATTACK                 0x21000403 /* attack */
+#define DIBUTTON_ARCADES_SPECIAL                0x21000404 /* apply special move */
+#define DIBUTTON_ARCADES_SELECT                 0x21000405 /* select special move */
+#define DIBUTTON_ARCADES_MENU                   0x210004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_ARCADES_VIEW                0x21004601 /* scroll view left / right / up / down */
+#define DIBUTTON_ARCADES_LEFT_LINK              0x2100C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_ARCADES_RIGHT_LINK             0x2100C4EC /* Fallback sidestep right button */
+#define DIBUTTON_ARCADES_FORWARD_LINK           0x210144E0 /* Fallback move forward button */
+#define DIBUTTON_ARCADES_BACK_LINK              0x210144E8 /* Fallback move back button */
+#define DIBUTTON_ARCADES_VIEW_UP_LINK           0x2107C4E0 /* Fallback scroll view up button */
+#define DIBUTTON_ARCADES_VIEW_DOWN_LINK         0x2107C4E8 /* Fallback scroll view down button */
+#define DIBUTTON_ARCADES_VIEW_LEFT_LINK         0x2107C4E4 /* Fallback scroll view left button */
+#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK        0x2107C4EC /* Fallback scroll view right button */
+#define DIBUTTON_ARCADES_DEVICE                 0x210044FE /* Show input device and controls */
+#define DIBUTTON_ARCADES_PAUSE                  0x210044FC /* Start / Pause / Restart game */
+
+/*--- Arcade - Platform Game
+      Character moves around on screen  ---*/
+#define DIVIRTUAL_ARCADE_PLATFORM               0x22000000
+#define DIAXIS_ARCADEP_LATERAL                  0x22008201 /* Left / right */
+#define DIAXIS_ARCADEP_MOVE                     0x22010202 /* Up / down */
+#define DIBUTTON_ARCADEP_JUMP                   0x22000401 /* Jump */
+#define DIBUTTON_ARCADEP_FIRE                   0x22000402 /* Fire */
+#define DIBUTTON_ARCADEP_CROUCH                 0x22000403 /* Crouch */
+#define DIBUTTON_ARCADEP_SPECIAL                0x22000404 /* Apply special move */
+#define DIBUTTON_ARCADEP_SELECT                 0x22000405 /* Select special move */
+#define DIBUTTON_ARCADEP_MENU                   0x220004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_ARCADEP_VIEW                0x22004601 /* Scroll view */
+#define DIBUTTON_ARCADEP_FIRESECONDARY          0x22004406 /* Alternative fire button */
+#define DIBUTTON_ARCADEP_LEFT_LINK              0x2200C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_ARCADEP_RIGHT_LINK             0x2200C4EC /* Fallback sidestep right button */
+#define DIBUTTON_ARCADEP_FORWARD_LINK           0x220144E0 /* Fallback move forward button */
+#define DIBUTTON_ARCADEP_BACK_LINK              0x220144E8 /* Fallback move back button */
+#define DIBUTTON_ARCADEP_VIEW_UP_LINK           0x2207C4E0 /* Fallback scroll view up button */
+#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK         0x2207C4E8 /* Fallback scroll view down button */
+#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK         0x2207C4E4 /* Fallback scroll view left button */
+#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK        0x2207C4EC /* Fallback scroll view right button */
+#define DIBUTTON_ARCADEP_DEVICE                 0x220044FE /* Show input device and controls */
+#define DIBUTTON_ARCADEP_PAUSE                  0x220044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 2D Object Control
+      Controls to select and move objects in 2D  ---*/
+#define DIVIRTUAL_CAD_2DCONTROL                 0x23000000
+#define DIAXIS_2DCONTROL_LATERAL                0x23008201 /* Move view left / right */
+#define DIAXIS_2DCONTROL_MOVE                   0x23010202 /* Move view up / down */
+#define DIAXIS_2DCONTROL_INOUT                  0x23018203 /* Zoom - in / out */
+#define DIBUTTON_2DCONTROL_SELECT               0x23000401 /* Select Object */
+#define DIBUTTON_2DCONTROL_SPECIAL1             0x23000402 /* Do first special operation */
+#define DIBUTTON_2DCONTROL_SPECIAL              0x23000403 /* Select special operation */
+#define DIBUTTON_2DCONTROL_SPECIAL2             0x23000404 /* Do second special operation */
+#define DIBUTTON_2DCONTROL_MENU                 0x230004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_2DCONTROL_HATSWITCH         0x23004601 /* Hat switch */
+#define DIAXIS_2DCONTROL_ROTATEZ                0x23024204 /* Rotate view clockwise / counterclockwise */
+#define DIBUTTON_2DCONTROL_DISPLAY              0x23004405 /* Shows next on-screen display options */
+#define DIBUTTON_2DCONTROL_DEVICE               0x230044FE /* Show input device and controls */
+#define DIBUTTON_2DCONTROL_PAUSE                0x230044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 3D object control
+      Controls to select and move objects within a 3D environment  ---*/
+#define DIVIRTUAL_CAD_3DCONTROL                 0x24000000
+#define DIAXIS_3DCONTROL_LATERAL                0x24008201 /* Move view left / right */
+#define DIAXIS_3DCONTROL_MOVE                   0x24010202 /* Move view up / down */
+#define DIAXIS_3DCONTROL_INOUT                  0x24018203 /* Zoom - in / out */
+#define DIBUTTON_3DCONTROL_SELECT               0x24000401 /* Select Object */
+#define DIBUTTON_3DCONTROL_SPECIAL1             0x24000402 /* Do first special operation */
+#define DIBUTTON_3DCONTROL_SPECIAL              0x24000403 /* Select special operation */
+#define DIBUTTON_3DCONTROL_SPECIAL2             0x24000404 /* Do second special operation */
+#define DIBUTTON_3DCONTROL_MENU                 0x240004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_3DCONTROL_HATSWITCH         0x24004601 /* Hat switch */
+#define DIAXIS_3DCONTROL_ROTATEX                0x24034204 /* Rotate view forward or up / backward or down */
+#define DIAXIS_3DCONTROL_ROTATEY                0x2402C205 /* Rotate view clockwise / counterclockwise */
+#define DIAXIS_3DCONTROL_ROTATEZ                0x24024206 /* Rotate view left / right */
+#define DIBUTTON_3DCONTROL_DISPLAY              0x24004405 /* Show next on-screen display options */
+#define DIBUTTON_3DCONTROL_DEVICE               0x240044FE /* Show input device and controls */
+#define DIBUTTON_3DCONTROL_PAUSE                0x240044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 3D Navigation - Fly through
+      Controls for 3D modeling  ---*/
+#define DIVIRTUAL_CAD_FLYBY                     0x25000000
+#define DIAXIS_CADF_LATERAL                     0x25008201 /* move view left / right */
+#define DIAXIS_CADF_MOVE                        0x25010202 /* move view up / down */
+#define DIAXIS_CADF_INOUT                       0x25018203 /* in / out */
+#define DIBUTTON_CADF_SELECT                    0x25000401 /* Select Object */
+#define DIBUTTON_CADF_SPECIAL1                  0x25000402 /* do first special operation */
+#define DIBUTTON_CADF_SPECIAL                   0x25000403 /* Select special operation */
+#define DIBUTTON_CADF_SPECIAL2                  0x25000404 /* do second special operation */
+#define DIBUTTON_CADF_MENU                      0x250004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_CADF_HATSWITCH              0x25004601 /* Hat switch */
+#define DIAXIS_CADF_ROTATEX                     0x25034204 /* Rotate view forward or up / backward or down */
+#define DIAXIS_CADF_ROTATEY                     0x2502C205 /* Rotate view clockwise / counterclockwise */
+#define DIAXIS_CADF_ROTATEZ                     0x25024206 /* Rotate view left / right */
+#define DIBUTTON_CADF_DISPLAY                   0x25004405 /* shows next on-screen display options */
+#define DIBUTTON_CADF_DEVICE                    0x250044FE /* Show input device and controls */
+#define DIBUTTON_CADF_PAUSE                     0x250044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 3D Model Control
+      Controls for 3D modeling  ---*/
+#define DIVIRTUAL_CAD_MODEL                     0x26000000
+#define DIAXIS_CADM_LATERAL                     0x26008201 /* move view left / right */
+#define DIAXIS_CADM_MOVE                        0x26010202 /* move view up / down */
+#define DIAXIS_CADM_INOUT                       0x26018203 /* in / out */
+#define DIBUTTON_CADM_SELECT                    0x26000401 /* Select Object */
+#define DIBUTTON_CADM_SPECIAL1                  0x26000402 /* do first special operation */
+#define DIBUTTON_CADM_SPECIAL                   0x26000403 /* Select special operation */
+#define DIBUTTON_CADM_SPECIAL2                  0x26000404 /* do second special operation */
+#define DIBUTTON_CADM_MENU                      0x260004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIHATSWITCH_CADM_HATSWITCH              0x26004601 /* Hat switch */
+#define DIAXIS_CADM_ROTATEX                     0x26034204 /* Rotate view forward or up / backward or down */
+#define DIAXIS_CADM_ROTATEY                     0x2602C205 /* Rotate view clockwise / counterclockwise */
+#define DIAXIS_CADM_ROTATEZ                     0x26024206 /* Rotate view left / right */
+#define DIBUTTON_CADM_DISPLAY                   0x26004405 /* shows next on-screen display options */
+#define DIBUTTON_CADM_DEVICE                    0x260044FE /* Show input device and controls */
+#define DIBUTTON_CADM_PAUSE                     0x260044FC /* Start / Pause / Restart game */
+
+/*--- Control - Media Equipment
+      Remote        ---*/
+#define DIVIRTUAL_REMOTE_CONTROL                0x27000000
+#define DIAXIS_REMOTE_SLIDER                    0x27050201 /* Slider for adjustment: volume / color / bass / etc */
+#define DIBUTTON_REMOTE_MUTE                    0x27000401 /* Set volume on current device to zero */
+#define DIBUTTON_REMOTE_SELECT                  0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
+#define DIBUTTON_REMOTE_PLAY                    0x27002403 /* Start or pause entertainment on current device */
+#define DIBUTTON_REMOTE_CUE                     0x27002404 /* Move through current media */
+#define DIBUTTON_REMOTE_REVIEW                  0x27002405 /* Move through current media */
+#define DIBUTTON_REMOTE_CHANGE                  0x27002406 /* Select next device */
+#define DIBUTTON_REMOTE_RECORD                  0x27002407 /* Start recording the current media */
+#define DIBUTTON_REMOTE_MENU                    0x270004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIAXIS_REMOTE_SLIDER2                   0x27054202 /* Slider for adjustment: volume */
+#define DIBUTTON_REMOTE_TV                      0x27005C08 /* Select TV */
+#define DIBUTTON_REMOTE_CABLE                   0x27005C09 /* Select cable box */
+#define DIBUTTON_REMOTE_CD                      0x27005C0A /* Select CD player */
+#define DIBUTTON_REMOTE_VCR                     0x27005C0B /* Select VCR */
+#define DIBUTTON_REMOTE_TUNER                   0x27005C0C /* Select tuner */
+#define DIBUTTON_REMOTE_DVD                     0x27005C0D /* Select DVD player */
+#define DIBUTTON_REMOTE_ADJUST                  0x27005C0E /* Enter device adjustment menu */
+#define DIBUTTON_REMOTE_DIGIT0                  0x2700540F /* Digit 0 */
+#define DIBUTTON_REMOTE_DIGIT1                  0x27005410 /* Digit 1 */
+#define DIBUTTON_REMOTE_DIGIT2                  0x27005411 /* Digit 2 */
+#define DIBUTTON_REMOTE_DIGIT3                  0x27005412 /* Digit 3 */
+#define DIBUTTON_REMOTE_DIGIT4                  0x27005413 /* Digit 4 */
+#define DIBUTTON_REMOTE_DIGIT5                  0x27005414 /* Digit 5 */
+#define DIBUTTON_REMOTE_DIGIT6                  0x27005415 /* Digit 6 */
+#define DIBUTTON_REMOTE_DIGIT7                  0x27005416 /* Digit 7 */
+#define DIBUTTON_REMOTE_DIGIT8                  0x27005417 /* Digit 8 */
+#define DIBUTTON_REMOTE_DIGIT9                  0x27005418 /* Digit 9 */
+#define DIBUTTON_REMOTE_DEVICE                  0x270044FE /* Show input device and controls */
+#define DIBUTTON_REMOTE_PAUSE                   0x270044FC /* Start / Pause / Restart game */
+
+/*--- Control- Web
+      Help or Browser            ---*/
+#define DIVIRTUAL_BROWSER_CONTROL               0x28000000
+#define DIAXIS_BROWSER_LATERAL                  0x28008201 /* Move on screen pointer */
+#define DIAXIS_BROWSER_MOVE                     0x28010202 /* Move on screen pointer */
+#define DIBUTTON_BROWSER_SELECT                 0x28000401 /* Select current item */
+#define DIAXIS_BROWSER_VIEW                     0x28018203 /* Move view up/down */
+#define DIBUTTON_BROWSER_REFRESH                0x28000402 /* Refresh */
+#define DIBUTTON_BROWSER_MENU                   0x280004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_BROWSER_SEARCH                 0x28004403 /* Use search tool */
+#define DIBUTTON_BROWSER_STOP                   0x28004404 /* Cease current update */
+#define DIBUTTON_BROWSER_HOME                   0x28004405 /* Go directly to "home" location */
+#define DIBUTTON_BROWSER_FAVORITES              0x28004406 /* Mark current site as favorite */
+#define DIBUTTON_BROWSER_NEXT                   0x28004407 /* Select Next page */
+#define DIBUTTON_BROWSER_PREVIOUS               0x28004408 /* Select Previous page */
+#define DIBUTTON_BROWSER_HISTORY                0x28004409 /* Show/Hide History */
+#define DIBUTTON_BROWSER_PRINT                  0x2800440A /* Print current page */
+#define DIBUTTON_BROWSER_DEVICE                 0x280044FE /* Show input device and controls */
+#define DIBUTTON_BROWSER_PAUSE                  0x280044FC /* Start / Pause / Restart game */
+
+/*--- Driving Simulator - Giant Walking Robot
+      Walking tank with weapons  ---*/
+#define DIVIRTUAL_DRIVING_MECHA                 0x29000000
+#define DIAXIS_MECHA_STEER                      0x29008201 /* Turns mecha left/right */
+#define DIAXIS_MECHA_TORSO                      0x29010202 /* Tilts torso forward/backward */
+#define DIAXIS_MECHA_ROTATE                     0x29020203 /* Turns torso left/right */
+#define DIAXIS_MECHA_THROTTLE                   0x29038204 /* Engine Speed */
+#define DIBUTTON_MECHA_FIRE                     0x29000401 /* Fire */
+#define DIBUTTON_MECHA_WEAPONS                  0x29000402 /* Select next weapon group */
+#define DIBUTTON_MECHA_TARGET                   0x29000403 /* Select closest enemy available target */
+#define DIBUTTON_MECHA_REVERSE                  0x29000404 /* Toggles throttle in/out of reverse */
+#define DIBUTTON_MECHA_ZOOM                     0x29000405 /* Zoom in/out targeting reticule */
+#define DIBUTTON_MECHA_JUMP                     0x29000406 /* Fires jump jets */
+#define DIBUTTON_MECHA_MENU                     0x290004FD /* Show menu options */
+/*--- Priority 2 controls                            ---*/
+
+#define DIBUTTON_MECHA_CENTER                   0x29004407 /* Center torso to legs */
+#define DIHATSWITCH_MECHA_GLANCE                0x29004601 /* Look around */
+#define DIBUTTON_MECHA_VIEW                     0x29004408 /* Cycle through view options */
+#define DIBUTTON_MECHA_FIRESECONDARY            0x29004409 /* Alternative fire button */
+#define DIBUTTON_MECHA_LEFT_LINK                0x2900C4E4 /* Fallback steer left button */
+#define DIBUTTON_MECHA_RIGHT_LINK               0x2900C4EC /* Fallback steer right button */
+#define DIBUTTON_MECHA_FORWARD_LINK             0x290144E0 /* Fallback tilt torso forward button */
+#define DIBUTTON_MECHA_BACK_LINK                0x290144E8 /* Fallback tilt toroso backward button */
+#define DIBUTTON_MECHA_ROTATE_LEFT_LINK         0x290244E4 /* Fallback rotate toroso right button */
+#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK        0x290244EC /* Fallback rotate torso left button */
+#define DIBUTTON_MECHA_FASTER_LINK              0x2903C4E0 /* Fallback increase engine speed */
+#define DIBUTTON_MECHA_SLOWER_LINK              0x2903C4E8 /* Fallback decrease engine speed */
+#define DIBUTTON_MECHA_DEVICE                   0x290044FE /* Show input device and controls */
+#define DIBUTTON_MECHA_PAUSE                    0x290044FC /* Start / Pause / Restart game */
+
+/*
+ *  "ANY" semantics can be used as a last resort to get mappings for actions 
+ *  that match nothing in the chosen virtual genre.  These semantics will be 
+ *  mapped at a lower priority that virtual genre semantics.  Also, hardware 
+ *  vendors will not be able to provide sensible mappings for these unless 
+ *  they provide application specific mappings.
+ */
+#define DIAXIS_ANY_X_1                          0xFF00C201 
+#define DIAXIS_ANY_X_2                          0xFF00C202 
+#define DIAXIS_ANY_Y_1                          0xFF014201 
+#define DIAXIS_ANY_Y_2                          0xFF014202 
+#define DIAXIS_ANY_Z_1                          0xFF01C201 
+#define DIAXIS_ANY_Z_2                          0xFF01C202 
+#define DIAXIS_ANY_R_1                          0xFF024201 
+#define DIAXIS_ANY_R_2                          0xFF024202 
+#define DIAXIS_ANY_U_1                          0xFF02C201 
+#define DIAXIS_ANY_U_2                          0xFF02C202 
+#define DIAXIS_ANY_V_1                          0xFF034201 
+#define DIAXIS_ANY_V_2                          0xFF034202 
+#define DIAXIS_ANY_A_1                          0xFF03C201 
+#define DIAXIS_ANY_A_2                          0xFF03C202 
+#define DIAXIS_ANY_B_1                          0xFF044201 
+#define DIAXIS_ANY_B_2                          0xFF044202 
+#define DIAXIS_ANY_C_1                          0xFF04C201 
+#define DIAXIS_ANY_C_2                          0xFF04C202 
+#define DIAXIS_ANY_S_1                          0xFF054201 
+#define DIAXIS_ANY_S_2                          0xFF054202 
+
+#define DIAXIS_ANY_1                            0xFF004201 
+#define DIAXIS_ANY_2                            0xFF004202 
+#define DIAXIS_ANY_3                            0xFF004203 
+#define DIAXIS_ANY_4                            0xFF004204 
+
+#define DIPOV_ANY_1                             0xFF004601 
+#define DIPOV_ANY_2                             0xFF004602 
+#define DIPOV_ANY_3                             0xFF004603 
+#define DIPOV_ANY_4                             0xFF004604 
+
+#define DIBUTTON_ANY(instance)                  ( 0xFF004400 | instance )
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif  /* __DINPUT_INCLUDED__ */
+
+/****************************************************************************
+ *
+ *  Definitions for non-IDirectInput (VJoyD) features defined more recently
+ *  than the current sdk files
+ *
+ ****************************************************************************/
+
+#ifdef _INC_MMSYSTEM
+#ifndef MMNOJOY
+
+#ifndef __VJOYDX_INCLUDED__
+#define __VJOYDX_INCLUDED__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
+ * contains mini-driver specific data to be passed by VJoyD to the mini-
+ * driver instead of doing a poll.
+ */
+#define JOY_PASSDRIVERDATA          0x10000000l
+
+/*
+ * Informs the joystick driver that the configuration has been changed
+ * and should be reloaded from the registery.
+ * dwFlags is reserved and should be set to zero
+ */
+WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
+
+#ifndef DIJ_RINGZERO
+/*
+ * Invoke the joystick control panel directly, using the passed window handle 
+ * as the parent of the dialog.  This API is only supported for compatibility 
+ * purposes; new applications should use the RunControlPanel method of a 
+ * device interface for a game controller.
+ * The API is called by using the function pointer returned by
+ * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned 
+ * by LoadLibrary( TEXT("joy.cpl") ).  The typedef is provided to allow 
+ * declaration and casting of an appropriately typed variable.
+ */
+void WINAPI ShowJoyCPL( HWND hWnd );
+typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
+#endif /* DIJ_RINGZERO */
+
+
+/*
+ * Hardware Setting indicating that the device is a headtracker
+ */
+#define JOY_HWS_ISHEADTRACKER       0x02000000l
+
+/*
+ * Hardware Setting indicating that the VxD is used to replace
+ * the standard analog polling
+ */
+#define JOY_HWS_ISGAMEPORTDRIVER    0x04000000l
+
+/*
+ * Hardware Setting indicating that the driver needs a standard
+ * gameport in order to communicate with the device.
+ */
+#define JOY_HWS_ISANALOGPORTDRIVER  0x08000000l
+
+/*
+ * Hardware Setting indicating that VJoyD should not load this
+ * driver, it will be loaded externally and will register with
+ * VJoyD of it's own accord.
+ */
+#define JOY_HWS_AUTOLOAD            0x10000000l
+
+/*
+ * Hardware Setting indicating that the driver acquires any
+ * resources needed without needing a devnode through VJoyD.
+ */
+#define JOY_HWS_NODEVNODE           0x20000000l
+
+
+/*
+ * Hardware Setting indicating that the device is a gameport bus
+ */
+#define JOY_HWS_ISGAMEPORTBUS       0x80000000l
+#define JOY_HWS_GAMEPORTBUSBUSY     0x00000001l
+
+/*
+ * Usage Setting indicating that the settings are volatile and
+ * should be removed if still present on a reboot.
+ */
+#define JOY_US_VOLATILE             0x00000008L
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif  /* __VJOYDX_INCLUDED__ */
+
+#endif  /* not MMNOJOY */
+#endif  /* _INC_MMSYSTEM */
+
+/****************************************************************************
+ *
+ *  Definitions for non-IDirectInput (VJoyD) features defined more recently
+ *  than the current ddk files
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+#ifdef _INC_MMDDK
+#ifndef MMNOJOYDEV
+
+#ifndef __VJOYDXD_INCLUDED__
+#define __VJOYDXD_INCLUDED__
+/*
+ * Poll type in which the do_other field of the JOYOEMPOLLDATA
+ * structure contains mini-driver specific data passed from an app.
+ */
+#define JOY_OEMPOLL_PASSDRIVERDATA  7
+
+#endif  /* __VJOYDXD_INCLUDED__ */
+
+#endif  /* not MMNOJOYDEV */
+#endif  /* _INC_MMDDK */
+
+#endif /* DIJ_RINGZERO */
+

+ 267 - 0
directx.mod/include/dls1.h

@@ -0,0 +1,267 @@
+/*==========================================================================;
+//
+//  dls1.h
+//
+//
+//  Description:
+//
+//  Interface defines and structures for the Instrument Collection Form
+//  RIFF DLS.
+//
+//
+//  Written by Sonic Foundry 1996.  Released for public use.
+//
+//=========================================================================*/
+
+#ifndef _INC_DLS1
+#define _INC_DLS1
+
+/*//////////////////////////////////////////////////////////////////////////
+//
+//
+// Layout of an instrument collection:
+//
+//
+// RIFF [] 'DLS ' [dlid,colh,INSTLIST,WAVEPOOL,INFOLIST]
+//
+// INSTLIST
+// LIST [] 'lins'
+//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
+//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
+//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
+//
+// RGNLIST
+// LIST [] 'lrgn' 
+//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
+//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
+//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
+//
+// ARTLIST
+// LIST [] 'lart'
+//         'art1' level 1 Articulation connection graph
+//         'art2' level 2 Articulation connection graph
+//         '3rd1' Possible 3rd party articulation structure 1
+//         '3rd2' Possible 3rd party articulation structure 2 .... and so on
+//
+// WAVEPOOL 
+// ptbl [] [pool table]
+// LIST [] 'wvpl'
+//               [path],
+//               [path],
+//               LIST [] 'wave' [dlid,RIFFWAVE]
+//               LIST [] 'wave' [dlid,RIFFWAVE]
+//               LIST [] 'wave' [dlid,RIFFWAVE]
+//               LIST [] 'wave' [dlid,RIFFWAVE]
+//               LIST [] 'wave' [dlid,RIFFWAVE]
+//
+// INFOLIST
+// LIST [] 'INFO' 
+//               'icmt' 'One of those crazy comments.'
+//               'icop' 'Copyright (C) 1996 Sonic Foundry'
+//
+/////////////////////////////////////////////////////////////////////////*/
+
+
+/*/////////////////////////////////////////////////////////////////////////
+// FOURCC's used in the DLS file
+/////////////////////////////////////////////////////////////////////////*/
+
+#define FOURCC_DLS   mmioFOURCC('D','L','S',' ')
+#define FOURCC_DLID  mmioFOURCC('d','l','i','d')
+#define FOURCC_COLH  mmioFOURCC('c','o','l','h')
+#define FOURCC_WVPL  mmioFOURCC('w','v','p','l')
+#define FOURCC_PTBL  mmioFOURCC('p','t','b','l')
+#define FOURCC_PATH  mmioFOURCC('p','a','t','h')
+#define FOURCC_wave  mmioFOURCC('w','a','v','e')
+#define FOURCC_LINS  mmioFOURCC('l','i','n','s')
+#define FOURCC_INS   mmioFOURCC('i','n','s',' ')
+#define FOURCC_INSH  mmioFOURCC('i','n','s','h')
+#define FOURCC_LRGN  mmioFOURCC('l','r','g','n')
+#define FOURCC_RGN   mmioFOURCC('r','g','n',' ')
+#define FOURCC_RGNH  mmioFOURCC('r','g','n','h')
+#define FOURCC_LART  mmioFOURCC('l','a','r','t')
+#define FOURCC_ART1  mmioFOURCC('a','r','t','1')
+#define FOURCC_WLNK  mmioFOURCC('w','l','n','k')
+#define FOURCC_WSMP  mmioFOURCC('w','s','m','p')
+#define FOURCC_VERS  mmioFOURCC('v','e','r','s')
+
+/*/////////////////////////////////////////////////////////////////////////
+// Articulation connection graph definitions 
+/////////////////////////////////////////////////////////////////////////*/
+
+/* Generic Sources */
+#define CONN_SRC_NONE              0x0000
+#define CONN_SRC_LFO               0x0001
+#define CONN_SRC_KEYONVELOCITY     0x0002
+#define CONN_SRC_KEYNUMBER         0x0003
+#define CONN_SRC_EG1               0x0004
+#define CONN_SRC_EG2               0x0005
+#define CONN_SRC_PITCHWHEEL        0x0006
+
+/* Midi Controllers 0-127 */
+#define CONN_SRC_CC1               0x0081
+#define CONN_SRC_CC7               0x0087
+#define CONN_SRC_CC10              0x008a
+#define CONN_SRC_CC11              0x008b
+
+/* Generic Destinations */
+#define CONN_DST_NONE              0x0000
+#define CONN_DST_ATTENUATION       0x0001
+#define CONN_DST_PITCH             0x0003
+#define CONN_DST_PAN               0x0004
+
+/* LFO Destinations */
+#define CONN_DST_LFO_FREQUENCY     0x0104
+#define CONN_DST_LFO_STARTDELAY    0x0105
+
+/* EG1 Destinations */
+#define CONN_DST_EG1_ATTACKTIME    0x0206
+#define CONN_DST_EG1_DECAYTIME     0x0207
+#define CONN_DST_EG1_RELEASETIME   0x0209
+#define CONN_DST_EG1_SUSTAINLEVEL  0x020a
+
+/* EG2 Destinations */
+#define CONN_DST_EG2_ATTACKTIME    0x030a
+#define CONN_DST_EG2_DECAYTIME     0x030b
+#define CONN_DST_EG2_RELEASETIME   0x030d
+#define CONN_DST_EG2_SUSTAINLEVEL  0x030e
+
+#define CONN_TRN_NONE              0x0000
+#define CONN_TRN_CONCAVE           0x0001
+
+typedef struct _DLSID {
+  ULONG    ulData1;
+  USHORT   usData2;
+  USHORT   usData3;
+  BYTE     abData4[8];
+} DLSID, FAR *LPDLSID;
+
+typedef struct _DLSVERSION {
+  DWORD    dwVersionMS;
+  DWORD    dwVersionLS;
+}DLSVERSION, FAR *LPDLSVERSION;
+                   
+
+typedef struct _CONNECTION {
+  USHORT   usSource;
+  USHORT   usControl;
+  USHORT   usDestination;
+  USHORT   usTransform;
+  LONG     lScale;
+  }CONNECTION, FAR *LPCONNECTION;
+
+
+/* Level 1 Articulation Data */
+
+typedef struct _CONNECTIONLIST {
+  ULONG    cbSize;            /* size of the connection list structure */
+  ULONG    cConnections;      /* count of connections in the list */
+  } CONNECTIONLIST, FAR *LPCONNECTIONLIST;
+
+
+
+/*/////////////////////////////////////////////////////////////////////////
+// Generic type defines for regions and instruments
+/////////////////////////////////////////////////////////////////////////*/
+
+typedef struct _RGNRANGE {
+  USHORT usLow;
+  USHORT usHigh;
+}RGNRANGE, FAR * LPRGNRANGE;
+
+#define F_INSTRUMENT_DRUMS      0x80000000
+
+typedef struct _MIDILOCALE {
+  ULONG ulBank;
+  ULONG ulInstrument;
+}MIDILOCALE, FAR *LPMIDILOCALE;
+
+/*/////////////////////////////////////////////////////////////////////////
+// Header structures found in an DLS file for collection, instruments, and
+// regions.
+/////////////////////////////////////////////////////////////////////////*/
+
+#define F_RGN_OPTION_SELFNONEXCLUSIVE  0x0001
+
+typedef struct _RGNHEADER {
+  RGNRANGE RangeKey;            /* Key range  */
+  RGNRANGE RangeVelocity;       /* Velocity Range  */
+  USHORT   fusOptions;          /* Synthesis options for this range */
+  USHORT   usKeyGroup;          /* Key grouping for non simultaneous play */
+                                /* 0 = no group, 1 up is group */
+                                /* for Level 1 only groups 1-15 are allowed */
+}RGNHEADER, FAR *LPRGNHEADER;
+
+typedef struct _INSTHEADER {
+  ULONG      cRegions;          /* Count of regions in this instrument */
+  MIDILOCALE Locale;            /* Intended MIDI locale of this instrument */
+}INSTHEADER, FAR *LPINSTHEADER;
+
+typedef struct _DLSHEADER {
+  ULONG      cInstruments;      /* Count of instruments in the collection */
+}DLSHEADER, FAR *LPDLSHEADER;
+
+/*////////////////////////////////////////////////////////////////////////////
+// definitions for the Wave link structure
+////////////////////////////////////////////////////////////////////////////*/
+
+/* ****  For level 1 only WAVELINK_CHANNEL_MONO is valid  **** */
+/* ulChannel allows for up to 32 channels of audio with each bit position */
+/* specifiying a channel of playback */
+
+#define WAVELINK_CHANNEL_LEFT    0x0001l
+#define WAVELINK_CHANNEL_RIGHT   0x0002l
+
+#define F_WAVELINK_PHASE_MASTER  0x0001
+
+typedef struct _WAVELINK { /* any paths or links are stored right after struct */
+  USHORT   fusOptions;     /* options flags for this wave */
+  USHORT   usPhaseGroup;   /* Phase grouping for locking channels */
+  ULONG    ulChannel;      /* channel placement */
+  ULONG    ulTableIndex;   /* index into the wave pool table, 0 based */
+}WAVELINK, FAR *LPWAVELINK;
+
+#define POOL_CUE_NULL  0xffffffffl
+
+typedef struct _POOLCUE { 
+  ULONG    ulOffset;       /* Offset to the entry in the list */
+}POOLCUE, FAR *LPPOOLCUE;
+
+typedef struct _POOLTABLE {
+  ULONG    cbSize;            /* size of the pool table structure */
+  ULONG    cCues;             /* count of cues in the list */
+  } POOLTABLE, FAR *LPPOOLTABLE;
+
+/*////////////////////////////////////////////////////////////////////////////
+// Structures for the "wsmp" chunk
+////////////////////////////////////////////////////////////////////////////*/
+
+#define F_WSMP_NO_TRUNCATION     0x0001l
+#define F_WSMP_NO_COMPRESSION    0x0002l
+
+
+typedef struct _rwsmp {
+  ULONG   cbSize;
+  USHORT  usUnityNote;         /* MIDI Unity Playback Note */
+  SHORT   sFineTune;           /* Fine Tune in log tuning */
+  LONG    lAttenuation;        /* Overall Attenuation to be applied to data */
+  ULONG   fulOptions;          /* Flag options  */
+  ULONG   cSampleLoops;        /* Count of Sample loops, 0 loops is one shot */
+  } WSMPL, FAR *LPWSMPL;
+
+
+/* This loop type is a normal forward playing loop which is continually */
+/* played until the envelope reaches an off threshold in the release */
+/* portion of the volume envelope */
+
+#define WLOOP_TYPE_FORWARD   0
+
+typedef struct _rloop {
+  ULONG cbSize;
+  ULONG ulType;              /* Loop Type */
+  ULONG ulStart;             /* Start of loop in samples */
+  ULONG ulLength;            /* Length of loop in samples */
+} WLOOP, FAR *LPWLOOP;
+
+#endif /*_INC_DLS1 */
+

+ 130 - 0
directx.mod/include/dls2.h

@@ -0,0 +1,130 @@
+/*
+ 
+ 	dls2.h
+ 	
+ 	Description:
+ 
+ 	Interface defines and structures for the DLS2 extensions of DLS.
+ 
+ 
+     Written by Microsoft 1998.  Released for public use.
+ 
+*/
+ 
+#ifndef _INC_DLS2
+#define _INC_DLS2
+ 
+/*
+     FOURCC's used in the DLS2 file, in addition to DLS1 chunks
+*/
+ 
+#define FOURCC_RGN2  mmioFOURCC('r','g','n','2')
+#define FOURCC_LAR2  mmioFOURCC('l','a','r','2')
+#define FOURCC_ART2  mmioFOURCC('a','r','t','2')
+#define FOURCC_CDL   mmioFOURCC('c','d','l',' ')
+#define FOURCC_DLID	 mmioFOURCC('d','l','i','d')
+ 
+/*
+     Articulation connection graph definitions. These are in addition to
+     the definitions in the DLS1 header.
+*/
+ 
+/* Generic Sources (in addition to DLS1 sources. */
+#define CONN_SRC_POLYPRESSURE		0x0007	/* Polyphonic Pressure */
+#define CONN_SRC_CHANNELPRESSURE		0x0008	/* Channel Pressure */
+#define CONN_SRC_VIBRATO			0x0009	/* Vibrato LFO */
+#define CONN_SRC_MONOPRESSURE       	0x000a  /* MIDI Mono pressure */
+ 
+ 
+/* Midi Controllers */
+#define CONN_SRC_CC91			0x00db	/* Reverb Send */
+#define CONN_SRC_CC93			0x00dd	/* Chorus Send */
+ 
+ 
+/* Generic Destinations */
+#define CONN_DST_GAIN			0x0001	/* Same as CONN_DST_ ATTENUATION, but more appropriate terminology. */
+#define CONN_DST_KEYNUMBER 0x0005  /* Key Number Generator */
+ 
+/* Audio Channel Output Destinations */
+#define CONN_DST_LEFT			0x0010	/* Left Channel Send */
+#define CONN_DST_RIGHT			0x0011	/* Right Channel Send */
+#define CONN_DST_CENTER			0x0012	/* Center Channel Send */
+#define CONN_DST_LEFTREAR			0x0013	/* Left Rear Channel Send */
+#define CONN_DST_RIGHTREAR			0x0014	/* Right Rear Channel Send */
+#define CONN_DST_LFE_CHANNEL		0x0015	/* LFE Channel Send */
+#define CONN_DST_CHORUS			0x0080	/* Chorus Send */
+#define CONN_DST_REVERB			0x0081	/* Reverb Send */
+ 
+/* Vibrato LFO Destinations */
+#define CONN_DST_VIB_FREQUENCY		0x0114	/* Vibrato Frequency */
+#define CONN_DST_VIB_STARTDELAY		0x0115	/* Vibrato Start Delay */
+ 
+/* EG1 Destinations */
+#define CONN_DST_EG1_DELAYTIME		0x020B	/* EG1 Delay Time */
+#define CONN_DST_EG1_HOLDTIME		0x020C	/* EG1 Hold Time */
+#define CONN_DST_EG1_SHUTDOWNTIME		0x020D	/* EG1 Shutdown Time */
+ 
+ 
+/*	EG2 Destinations */
+#define CONN_DST_EG2_DELAYTIME		0x030F	/* EG2 Delay Time */
+#define CONN_DST_EG2_HOLDTIME		0x0310	/* EG2 Hold Time */
+ 
+ 
+/* Filter Destinations */
+#define CONN_DST_FILTER_CUTOFF		0x0500	/* Filter Cutoff Frequency */
+#define CONN_DST_FILTER_Q			0x0501	/* Filter Resonance */
+ 
+ 
+/* Transforms */
+#define CONN_TRN_CONVEX			0x0002	/* Convex Transform */
+#define CONN_TRN_SWITCH			0x0003	/* Switch Transform */
+ 
+ 
+/*	Conditional chunk operators */
+ #define DLS_CDL_AND			0x0001	/* X = X & Y */
+ #define DLS_CDL_OR			0x0002	/* X = X | Y */
+ #define DLS_CDL_XOR			0x0003	/* X = X ^ Y */
+ #define DLS_CDL_ADD			0x0004	/* X = X + Y */
+ #define DLS_CDL_SUBTRACT		0x0005	/* X = X - Y */
+ #define DLS_CDL_MULTIPLY		0x0006	/* X = X * Y */
+ #define DLS_CDL_DIVIDE		0x0007	/* X = X / Y */
+ #define DLS_CDL_LOGICAL_AND	0x0008	/* X = X && Y */
+ #define DLS_CDL_LOGICAL_OR		0x0009	/* X = X || Y */
+ #define DLS_CDL_LT			0x000A	/* X = (X < Y) */
+ #define DLS_CDL_LE			0x000B	/* X = (X <= Y) */
+ #define DLS_CDL_GT			0x000C	/* X = (X > Y) */
+ #define DLS_CDL_GE			0x000D	/* X = (X >= Y) */
+ #define DLS_CDL_EQ			0x000E	/* X = (X == Y) */
+ #define DLS_CDL_NOT			0x000F	/* X = !X */
+ #define DLS_CDL_CONST		0x0010	/* 32-bit constant */
+ #define DLS_CDL_QUERY		0x0011	/* 32-bit value returned from query */
+ #define DLS_CDL_QUERYSUPPORTED	0x0012	/* Test to see if query is supported by synth */
+ 
+/*
+  Loop and release
+*/
+
+#define WLOOP_TYPE_RELEASE 1
+
+/*
+  WaveLink chunk <wlnk-ck>
+*/
+
+#define F_WAVELINK_MULTICHANNEL 0x0002
+
+
+/*
+  DLSID queries for <cdl-ck>
+*/
+
+DEFINE_GUID(DLSID_GMInHardware, 0x178f2f24, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(DLSID_GSInHardware, 0x178f2f25, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(DLSID_XGInHardware, 0x178f2f26, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(DLSID_SupportsDLS1, 0x178f2f27, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(DLSID_SupportsDLS2, 0xf14599e5, 0x4689, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(DLSID_SampleMemorySize, 0x178f2f28, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(DLSID_ManufacturersID, 0xb03e1181, 0x8095, 0x11d2, 0xa1, 0xef, 0x0, 0x60, 0x8, 0x33, 0xdb, 0xd8);
+DEFINE_GUID(DLSID_ProductID, 0xb03e1182, 0x8095, 0x11d2, 0xa1, 0xef, 0x0, 0x60, 0x8, 0x33, 0xdb, 0xd8);
+DEFINE_GUID(DLSID_SamplePlaybackRate, 0x2a91f713, 0xa4bf, 0x11d2, 0xbb, 0xdf, 0x0, 0x60, 0x8, 0x33, 0xdb, 0xd8);
+
+#endif	/* _INC_DLS2 */

+ 199 - 0
directx.mod/include/dmdls.h

@@ -0,0 +1,199 @@
+/************************************************************************
+*                                                                       *
+*   dmdls.h -- DLS download definitions for DirectMusic API's           *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation                       *
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMDLS_
+#define _DMDLS_
+
+#include "dls1.h"
+
+typedef long PCENT;     /* Pitch cents */
+typedef long GCENT;     /* Gain cents */
+typedef long TCENT;     /* Time cents */
+typedef long PERCENT;   /* Per.. cent! */
+
+typedef LONGLONG REFERENCE_TIME;
+typedef REFERENCE_TIME *LPREFERENCE_TIME;
+
+#ifndef MAKE_FOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
+                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |   \
+                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+
+
+typedef DWORD           FOURCC;         /* a four character code */
+#endif
+
+typedef struct _DMUS_DOWNLOADINFO
+{
+    DWORD dwDLType;                     /* Instrument or Wave */
+    DWORD dwDLId;                       /* Unique identifier to tag this download. */
+    DWORD dwNumOffsetTableEntries;      /* Number of index in the offset address table. */
+    DWORD cbSize;                       /* Total size of this memory chunk. */
+} DMUS_DOWNLOADINFO;
+
+#define DMUS_DOWNLOADINFO_INSTRUMENT        1
+#define DMUS_DOWNLOADINFO_WAVE              2
+#define DMUS_DOWNLOADINFO_INSTRUMENT2       3   /* New version for better DLS2 support. */
+
+/* Support for oneshot and streaming wave data 
+ */
+#define DMUS_DOWNLOADINFO_WAVEARTICULATION  4   /* Wave articulation data */
+#define DMUS_DOWNLOADINFO_STREAMINGWAVE     5   /* One chunk of a streaming */
+#define DMUS_DOWNLOADINFO_ONESHOTWAVE       6
+
+#define DMUS_DEFAULT_SIZE_OFFSETTABLE   1
+
+/* Flags for DMUS_INSTRUMENT's ulFlags member */
+ 
+#define DMUS_INSTRUMENT_GM_INSTRUMENT   (1 << 0)
+
+typedef struct _DMUS_OFFSETTABLE
+{
+    ULONG ulOffsetTable[DMUS_DEFAULT_SIZE_OFFSETTABLE];
+} DMUS_OFFSETTABLE;
+
+typedef struct _DMUS_INSTRUMENT
+{
+    ULONG           ulPatch;
+    ULONG           ulFirstRegionIdx;             
+    ULONG           ulGlobalArtIdx;         /* If zero the instrument does not have an articulation */
+    ULONG           ulFirstExtCkIdx;        /* If zero no 3rd party entenstion chunks associated with the instrument */
+    ULONG           ulCopyrightIdx;         /* If zero no Copyright information associated with the instrument */
+    ULONG           ulFlags;                        
+} DMUS_INSTRUMENT;
+
+typedef struct _DMUS_REGION
+{
+    RGNRANGE        RangeKey;
+    RGNRANGE        RangeVelocity;
+    USHORT          fusOptions;
+    USHORT          usKeyGroup;
+    ULONG           ulRegionArtIdx;         /* If zero the region does not have an articulation */
+    ULONG           ulNextRegionIdx;        /* If zero no more regions */
+    ULONG           ulFirstExtCkIdx;        /* If zero no 3rd party entenstion chunks associated with the region */
+    WAVELINK        WaveLink;
+    WSMPL           WSMP;                   /*  If WSMP.cSampleLoops > 1 then a WLOOP is included */
+    WLOOP           WLOOP[1];
+} DMUS_REGION;
+
+typedef struct _DMUS_LFOPARAMS
+{
+    PCENT       pcFrequency;
+    TCENT       tcDelay;
+    GCENT       gcVolumeScale;
+    PCENT       pcPitchScale;
+    GCENT       gcMWToVolume;
+    PCENT       pcMWToPitch;
+} DMUS_LFOPARAMS;
+
+typedef struct _DMUS_VEGPARAMS
+{
+    TCENT       tcAttack;
+    TCENT       tcDecay;
+    PERCENT     ptSustain;
+    TCENT       tcRelease;
+    TCENT       tcVel2Attack;
+    TCENT       tcKey2Decay;
+} DMUS_VEGPARAMS;
+
+typedef struct _DMUS_PEGPARAMS
+{
+    TCENT       tcAttack;
+    TCENT       tcDecay;
+    PERCENT     ptSustain;
+    TCENT       tcRelease;
+    TCENT       tcVel2Attack;
+    TCENT       tcKey2Decay;
+    PCENT       pcRange;
+} DMUS_PEGPARAMS;
+
+typedef struct _DMUS_MSCPARAMS
+{
+    PERCENT     ptDefaultPan;
+} DMUS_MSCPARAMS;
+
+typedef struct _DMUS_ARTICPARAMS
+{
+    DMUS_LFOPARAMS   LFO;
+    DMUS_VEGPARAMS   VolEG;
+    DMUS_PEGPARAMS   PitchEG;
+    DMUS_MSCPARAMS   Misc;
+} DMUS_ARTICPARAMS;
+
+typedef struct _DMUS_ARTICULATION           /* Articulation chunk for DMUS_DOWNLOADINFO_INSTRUMENT format. */
+{
+    ULONG           ulArt1Idx;              /* DLS Level 1 articulation chunk */
+    ULONG           ulFirstExtCkIdx;        /* 3rd party extenstion chunks associated with the articulation */
+} DMUS_ARTICULATION;
+
+typedef struct _DMUS_ARTICULATION2          /* Articulation chunk for DMUS_DOWNLOADINFO_INSTRUMENT2 format. */
+{
+    ULONG           ulArtIdx;               /* DLS Level 1/2 articulation chunk */
+    ULONG           ulFirstExtCkIdx;        /* 3rd party extenstion chunks associated with the articulation */
+    ULONG           ulNextArtIdx;           /* Additional articulation chunks */
+} DMUS_ARTICULATION2;
+
+#define DMUS_MIN_DATA_SIZE 4       
+/*  The actual number is determined by cbSize of struct _DMUS_EXTENSIONCHUNK */
+
+typedef struct _DMUS_EXTENSIONCHUNK
+{
+    ULONG           cbSize;                      /*  Size of extension chunk  */
+    ULONG           ulNextExtCkIdx;              /*  If zero no more 3rd party entenstion chunks */
+    FOURCC          ExtCkID;                                      
+    BYTE            byExtCk[DMUS_MIN_DATA_SIZE]; /*  The actual number that follows is determined by cbSize */
+} DMUS_EXTENSIONCHUNK;
+
+/*  The actual number is determined by cbSize of struct _DMUS_COPYRIGHT */
+
+typedef struct _DMUS_COPYRIGHT
+{
+    ULONG           cbSize;                             /*  Size of copyright information */
+    BYTE            byCopyright[DMUS_MIN_DATA_SIZE];    /*  The actual number that follows is determined by cbSize */
+} DMUS_COPYRIGHT;
+
+typedef struct _DMUS_WAVEDATA
+{
+    ULONG           cbSize;
+    BYTE            byData[DMUS_MIN_DATA_SIZE]; 
+} DMUS_WAVEDATA;
+
+typedef struct _DMUS_WAVE
+{
+    ULONG           ulFirstExtCkIdx;    /* If zero no 3rd party entenstion chunks associated with the wave */
+    ULONG           ulCopyrightIdx;     /* If zero no Copyright information associated with the wave */
+    ULONG           ulWaveDataIdx;      /* Location of actual wave data. */
+    WAVEFORMATEX    WaveformatEx;       
+} DMUS_WAVE;
+
+typedef struct _DMUS_NOTERANGE *LPDMUS_NOTERANGE;
+typedef struct _DMUS_NOTERANGE
+{
+    DWORD           dwLowNote;  /* Sets the low note for the range of MIDI note events to which the instrument responds.*/
+    DWORD           dwHighNote; /* Sets the high note for the range of MIDI note events to which the instrument responds.*/
+} DMUS_NOTERANGE;
+
+typedef struct _DMUS_WAVEARTDL
+{
+    ULONG               ulDownloadIdIdx;    /* Download ID's of each buffer */
+    ULONG               ulBus;              /* Playback bus */
+    ULONG               ulBuffers;          /* Buffers */
+    ULONG               ulMasterDLId;       /* Download ID of master voice of slave group */
+    USHORT              usOptions;          /* Same as DLS2 region options */
+}   DMUS_WAVEARTDL,
+    *LPDMUS_WAVEARTDL;
+
+typedef struct _DMUS_WAVEDL
+{
+    ULONG               cbWaveData;         /* Bytes of wave data */
+}   DMUS_WAVEDL,
+    *LPDMUS_WAVEDL;
+
+#endif 
+
+

+ 843 - 0
directx.mod/include/dmerror.h

@@ -0,0 +1,843 @@
+/************************************************************************
+*                                                                       *
+*   dmerror.h -- Error code returned by DirectMusic API's               *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMERROR_
+#define _DMERROR_
+
+#define FACILITY_DIRECTMUSIC      0x878       /* Shared with DirectSound */
+#define DMUS_ERRBASE              0x1000      /* Make error codes human readable in hex */
+
+#ifndef MAKE_HRESULT
+#define MAKE_HRESULT(sev,fac,code) \
+    ((HRESULT) (((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))) )
+#endif
+    
+#define MAKE_DMHRESULTSUCCESS(code)     MAKE_HRESULT(0, FACILITY_DIRECTMUSIC, (DMUS_ERRBASE + (code)))
+#define MAKE_DMHRESULTERROR(code)       MAKE_HRESULT(1, FACILITY_DIRECTMUSIC, (DMUS_ERRBASE + (code)))
+
+/* DMUS_S_PARTIALLOAD
+ *
+ * The object could only load partially. This can happen if some components are
+ * not registered properly, such as embedded tracks and tools. This can also happen
+ * if some content is missing. For example, if a segment uses a DLS collection that
+ * is not in the loader's current search directory.
+ */
+#define DMUS_S_PARTIALLOAD              MAKE_DMHRESULTSUCCESS(0x091)
+
+/* DMUS_S_PARTIALDOWNLOAD
+ *
+ * Return value from IDirectMusicBand::Download() which indicates that
+ * some of the instruments safely downloaded, but others failed. This usually
+ * occurs when some instruments are on PChannels not supported by the performance
+ * or port.
+ */
+#define DMUS_S_PARTIALDOWNLOAD          MAKE_DMHRESULTSUCCESS(0x092)
+
+/* DMUS_S_REQUEUE
+ *
+ * Return value from IDirectMusicTool::ProcessPMsg() which indicates to the
+ * performance that it should cue the PMsg again automatically.
+ */
+#define DMUS_S_REQUEUE                  MAKE_DMHRESULTSUCCESS(0x200)
+
+/* DMUS_S_FREE
+ *
+ * Return value from IDirectMusicTool::ProcessPMsg() which indicates to the
+ * performance that it should free the PMsg automatically.
+ */
+#define DMUS_S_FREE                     MAKE_DMHRESULTSUCCESS(0x201)
+
+/* DMUS_S_END
+ *
+ * Return value from IDirectMusicTrack::Play() which indicates to the
+ * segment that the track has no more data after mtEnd.
+ */
+#define DMUS_S_END                      MAKE_DMHRESULTSUCCESS(0x202)
+
+/* DMUS_S_STRING_TRUNCATED
+ *
+ * Returned string has been truncated to fit the buffer size.
+ */
+#define DMUS_S_STRING_TRUNCATED         MAKE_DMHRESULTSUCCESS(0x210)
+
+/* DMUS_S_LAST_TOOL
+ *
+ * Returned from IDirectMusicGraph::StampPMsg(), this indicates that the PMsg
+ * is already stamped with the last tool in the graph. The returned PMsg's
+ * tool pointer is now NULL.
+ */
+#define DMUS_S_LAST_TOOL                MAKE_DMHRESULTSUCCESS(0x211)
+
+/* DMUS_S_OVER_CHORD
+ *
+ * Returned from IDirectMusicPerformance::MusicToMIDI(), this indicates 
+ * that no note has been calculated because the music value has the note 
+ * at a position higher than the top note of the chord. This applies only
+ * to DMUS_PLAYMODE_NORMALCHORD play mode. This success code indicates
+ * that the caller should not do anything with the note. It is not meant
+ * to be played against this chord.
+ */
+#define DMUS_S_OVER_CHORD               MAKE_DMHRESULTSUCCESS(0x212)
+
+/* DMUS_S_UP_OCTAVE
+ *
+ * Returned from IDirectMusicPerformance::MIDIToMusic(),  and
+ * IDirectMusicPerformance::MusicToMIDI(), this indicates 
+ * that the note conversion generated a note value that is below 0, 
+ * so it has been bumped up one or more octaves to be in the proper
+ * MIDI range of 0 through 127. 
+ * Note that this is valid for MIDIToMusic() when using play modes
+ * DMUS_PLAYMODE_FIXEDTOCHORD and DMUS_PLAYMODE_FIXEDTOKEY, both of
+ * which store MIDI values in wMusicValue. With MusicToMIDI(), it is
+ * valid for all play modes.
+ * Ofcourse, DMUS_PLAYMODE_FIXED will never return this success code.
+ */
+#define DMUS_S_UP_OCTAVE                MAKE_DMHRESULTSUCCESS(0x213)
+
+/* DMUS_S_DOWN_OCTAVE
+ *
+ * Returned from IDirectMusicPerformance::MIDIToMusic(),  and
+ * IDirectMusicPerformance::MusicToMIDI(), this indicates 
+ * that the note conversion generated a note value that is above 127, 
+ * so it has been bumped down one or more octaves to be in the proper
+ * MIDI range of 0 through 127. 
+ * Note that this is valid for MIDIToMusic() when using play modes
+ * DMUS_PLAYMODE_FIXEDTOCHORD and DMUS_PLAYMODE_FIXEDTOKEY, both of
+ * which store MIDI values in wMusicValue. With MusicToMIDI(), it is
+ * valid for all play modes.
+ * Ofcourse, DMUS_PLAYMODE_FIXED will never return this success code.
+ */
+#define DMUS_S_DOWN_OCTAVE              MAKE_DMHRESULTSUCCESS(0x214)
+
+/* DMUS_S_NOBUFFERCONTROL
+ *
+ * Although the audio output from the port will be routed to the
+ * same device as the given DirectSound buffer, buffer controls
+ * such as pan and volume will not affect the output.
+ *
+ */
+#define DMUS_S_NOBUFFERCONTROL          MAKE_DMHRESULTSUCCESS(0x215)
+
+/* DMUS_S_GARBAGE_COLLECTED
+ *
+ * The requested operation was not performed because during CollectGarbage
+ * the loader determined that the object had been released.
+ */
+#define DMUS_S_GARBAGE_COLLECTED        MAKE_DMHRESULTSUCCESS(0x216)
+
+/* DMUS_E_DRIVER_FAILED
+ *
+ * An unexpected error was returned from a device driver, indicating
+ * possible failure of the driver or hardware.
+ */
+#define DMUS_E_DRIVER_FAILED            MAKE_DMHRESULTERROR(0x0101)
+
+/* DMUS_E_PORTS_OPEN
+ *
+ * The requested operation cannot be performed while there are 
+ * instantiated ports in any process in the system.
+ */
+#define DMUS_E_PORTS_OPEN               MAKE_DMHRESULTERROR(0x0102)
+
+/* DMUS_E_DEVICE_IN_USE
+ *
+ * The requested device is already in use (possibly by a non-DirectMusic
+ * client) and cannot be opened again.
+ */
+#define DMUS_E_DEVICE_IN_USE            MAKE_DMHRESULTERROR(0x0103)
+
+/* DMUS_E_INSUFFICIENTBUFFER
+ *
+ * Buffer is not large enough for requested operation.
+ */
+#define DMUS_E_INSUFFICIENTBUFFER       MAKE_DMHRESULTERROR(0x0104)
+
+/* DMUS_E_BUFFERNOTSET
+ *
+ * No buffer was prepared for the download data.
+ */
+#define DMUS_E_BUFFERNOTSET             MAKE_DMHRESULTERROR(0x0105)
+
+/* DMUS_E_BUFFERNOTAVAILABLE
+ *
+ * Download failed due to inability to access or create download buffer.
+ */
+#define DMUS_E_BUFFERNOTAVAILABLE       MAKE_DMHRESULTERROR(0x0106)
+
+/* DMUS_E_NOTADLSCOL
+ *
+ * Error parsing DLS collection. File is corrupt.
+ */
+#define DMUS_E_NOTADLSCOL               MAKE_DMHRESULTERROR(0x0108)
+
+/* DMUS_E_INVALIDOFFSET
+ *
+ * Wave chunks in DLS collection file are at incorrect offsets.
+ */
+#define DMUS_E_INVALIDOFFSET            MAKE_DMHRESULTERROR(0x0109)
+
+/* DMUS_E_ALREADY_LOADED
+ *
+ * Second attempt to load a DLS collection that is currently open. 
+ */
+#define DMUS_E_ALREADY_LOADED           MAKE_DMHRESULTERROR(0x0111)
+
+/* DMUS_E_INVALIDPOS
+ *
+ * Error reading wave data from DLS collection. Indicates bad file.
+ */
+#define DMUS_E_INVALIDPOS               MAKE_DMHRESULTERROR(0x0113)
+
+/* DMUS_E_INVALIDPATCH
+ *
+ * There is no instrument in the collection that matches patch number.
+ */
+#define DMUS_E_INVALIDPATCH             MAKE_DMHRESULTERROR(0x0114)
+
+/* DMUS_E_CANNOTSEEK
+ *
+ * The IStream* doesn't support Seek().
+ */
+#define DMUS_E_CANNOTSEEK               MAKE_DMHRESULTERROR(0x0115)
+
+/* DMUS_E_CANNOTWRITE
+ *
+ * The IStream* doesn't support Write().
+ */
+#define DMUS_E_CANNOTWRITE              MAKE_DMHRESULTERROR(0x0116)
+
+/* DMUS_E_CHUNKNOTFOUND
+ *
+ * The RIFF parser doesn't contain a required chunk while parsing file.
+ */
+#define DMUS_E_CHUNKNOTFOUND            MAKE_DMHRESULTERROR(0x0117)
+
+/* DMUS_E_INVALID_DOWNLOADID
+ *
+ * Invalid download id was used in the process of creating a download buffer.
+ */
+#define DMUS_E_INVALID_DOWNLOADID       MAKE_DMHRESULTERROR(0x0119)
+
+/* DMUS_E_NOT_DOWNLOADED_TO_PORT
+ *
+ * Tried to unload an object that was not downloaded or previously unloaded.
+ */
+#define DMUS_E_NOT_DOWNLOADED_TO_PORT   MAKE_DMHRESULTERROR(0x0120)
+
+/* DMUS_E_ALREADY_DOWNLOADED
+ *
+ * Buffer was already downloaded to synth.
+ */
+#define DMUS_E_ALREADY_DOWNLOADED       MAKE_DMHRESULTERROR(0x0121)
+
+/* DMUS_E_UNKNOWN_PROPERTY
+ *
+ * The specified property item was not recognized by the target object.
+ */
+#define DMUS_E_UNKNOWN_PROPERTY         MAKE_DMHRESULTERROR(0x0122)
+
+/* DMUS_E_SET_UNSUPPORTED
+ *
+ * The specified property item may not be set on the target object.
+ */
+#define DMUS_E_SET_UNSUPPORTED          MAKE_DMHRESULTERROR(0x0123)
+
+/* DMUS_E_GET_UNSUPPORTED
+ *
+ * The specified property item may not be retrieved from the target object.
+ */ 
+#define DMUS_E_GET_UNSUPPORTED          MAKE_DMHRESULTERROR(0x0124)
+
+/* DMUS_E_NOTMONO
+ *
+ * Wave chunk has more than one interleaved channel. DLS format requires MONO.
+ */
+#define DMUS_E_NOTMONO                  MAKE_DMHRESULTERROR(0x0125)
+
+/* DMUS_E_BADARTICULATION
+ *
+ * Invalid articulation chunk in DLS collection.
+ */
+#define DMUS_E_BADARTICULATION          MAKE_DMHRESULTERROR(0x0126)
+
+/* DMUS_E_BADINSTRUMENT
+ *
+ * Invalid instrument chunk in DLS collection.
+ */
+#define DMUS_E_BADINSTRUMENT            MAKE_DMHRESULTERROR(0x0127)
+
+/* DMUS_E_BADWAVELINK
+ *
+ * Wavelink chunk in DLS collection points to invalid wave.
+ */
+#define DMUS_E_BADWAVELINK              MAKE_DMHRESULTERROR(0x0128)
+
+/* DMUS_E_NOARTICULATION
+ *
+ * Articulation missing from instrument in DLS collection.
+ */
+#define DMUS_E_NOARTICULATION           MAKE_DMHRESULTERROR(0x0129)
+
+/* DMUS_E_NOTPCM
+ *
+ * Downoaded DLS wave is not in PCM format. 
+*/
+#define DMUS_E_NOTPCM                   MAKE_DMHRESULTERROR(0x012A)
+
+/* DMUS_E_BADWAVE
+ *
+ * Bad wave chunk in DLS collection
+ */
+#define DMUS_E_BADWAVE                  MAKE_DMHRESULTERROR(0x012B)
+
+/* DMUS_E_BADOFFSETTABLE
+ *
+ * Offset Table for download buffer has errors. 
+ */
+#define DMUS_E_BADOFFSETTABLE           MAKE_DMHRESULTERROR(0x012C)
+
+/* DMUS_E_UNKNOWNDOWNLOAD
+ *
+ * Attempted to download unknown data type.
+ */
+#define DMUS_E_UNKNOWNDOWNLOAD          MAKE_DMHRESULTERROR(0x012D)
+
+/* DMUS_E_NOSYNTHSINK
+ *
+ * The operation could not be completed because no sink was connected to
+ * the synthesizer.
+ */
+#define DMUS_E_NOSYNTHSINK              MAKE_DMHRESULTERROR(0x012E)
+
+/* DMUS_E_ALREADYOPEN
+ *
+ * An attempt was made to open the software synthesizer while it was already 
+ * open.
+ * ASSERT?
+ */
+#define DMUS_E_ALREADYOPEN              MAKE_DMHRESULTERROR(0x012F)
+
+/* DMUS_E_ALREADYCLOSE
+ *
+ * An attempt was made to close the software synthesizer while it was already 
+ * open.
+ * ASSERT?
+ */
+#define DMUS_E_ALREADYCLOSED            MAKE_DMHRESULTERROR(0x0130)
+
+/* DMUS_E_SYNTHNOTCONFIGURED
+ *
+ * The operation could not be completed because the software synth has not 
+ * yet been fully configured.
+ * ASSERT?
+ */
+#define DMUS_E_SYNTHNOTCONFIGURED       MAKE_DMHRESULTERROR(0x0131)
+
+/* DMUS_E_SYNTHACTIVE
+ *
+ * The operation cannot be carried out while the synthesizer is active.
+ */
+#define DMUS_E_SYNTHACTIVE              MAKE_DMHRESULTERROR(0x0132)
+
+/* DMUS_E_CANNOTREAD
+ *
+ * An error occurred while attempting to read from the IStream* object.
+ */
+#define DMUS_E_CANNOTREAD               MAKE_DMHRESULTERROR(0x0133)
+
+/* DMUS_E_DMUSIC_RELEASED
+ *
+ * The operation cannot be performed because the final instance of the
+ * DirectMusic object was released. Ports cannot be used after final 
+ * release of the DirectMusic object.
+ */
+#define DMUS_E_DMUSIC_RELEASED          MAKE_DMHRESULTERROR(0x0134)
+
+/* DMUS_E_BUFFER_EMPTY
+ *
+ * There was no data in the referenced buffer.
+ */
+#define DMUS_E_BUFFER_EMPTY             MAKE_DMHRESULTERROR(0x0135)
+
+/* DMUS_E_BUFFER_FULL
+ *
+ * There is insufficient space to insert the given event into the buffer.
+ */
+#define DMUS_E_BUFFER_FULL              MAKE_DMHRESULTERROR(0x0136)
+
+/* DMUS_E_PORT_NOT_CAPTURE
+ *
+ * The given operation could not be carried out because the port is a
+ * capture port.
+ */
+#define DMUS_E_PORT_NOT_CAPTURE         MAKE_DMHRESULTERROR(0x0137)
+
+/* DMUS_E_PORT_NOT_RENDER
+ *
+ * The given operation could not be carried out because the port is a
+ * render port.
+ */
+#define DMUS_E_PORT_NOT_RENDER          MAKE_DMHRESULTERROR(0x0138)
+
+/* DMUS_E_DSOUND_NOT_SET
+ *
+ * The port could not be created because no DirectSound has been specified.
+ * Specify a DirectSound interface via the IDirectMusic::SetDirectSound
+ * method; pass NULL to have DirectMusic manage usage of DirectSound.
+ */
+#define DMUS_E_DSOUND_NOT_SET           MAKE_DMHRESULTERROR(0x0139)
+
+/* DMUS_E_ALREADY_ACTIVATED
+ *
+ * The operation cannot be carried out while the port is active.
+ */
+#define DMUS_E_ALREADY_ACTIVATED        MAKE_DMHRESULTERROR(0x013A)
+
+/* DMUS_E_INVALIDBUFFER
+ *
+ * Invalid DirectSound buffer was handed to port. 
+ */
+#define DMUS_E_INVALIDBUFFER            MAKE_DMHRESULTERROR(0x013B)
+
+/* DMUS_E_WAVEFORMATNOTSUPPORTED
+ *
+ * Invalid buffer format was handed to the synth sink.
+ */
+#define DMUS_E_WAVEFORMATNOTSUPPORTED   MAKE_DMHRESULTERROR(0x013C)
+
+/* DMUS_E_SYNTHINACTIVE
+ *
+ * The operation cannot be carried out while the synthesizer is inactive.
+ */
+#define DMUS_E_SYNTHINACTIVE            MAKE_DMHRESULTERROR(0x013D)
+
+/* DMUS_E_DSOUND_ALREADY_SET
+ *
+ * IDirectMusic::SetDirectSound has already been called. It may not be
+ * changed while in use.
+ */
+#define DMUS_E_DSOUND_ALREADY_SET       MAKE_DMHRESULTERROR(0x013E)
+
+/* DMUS_E_INVALID_EVENT
+ *
+ * The given event is invalid (either it is not a valid MIDI message
+ * or it makes use of running status). The event cannot be packed
+ * into the buffer.
+ */
+#define DMUS_E_INVALID_EVENT            MAKE_DMHRESULTERROR(0x013F)
+
+/* DMUS_E_UNSUPPORTED_STREAM
+ *
+ * The IStream* object does not contain data supported by the loading object.
+ */
+#define DMUS_E_UNSUPPORTED_STREAM       MAKE_DMHRESULTERROR(0x0150)
+
+/* DMUS_E_ALREADY_INITED
+ *
+ * The object has already been initialized.
+ */
+#define DMUS_E_ALREADY_INITED           MAKE_DMHRESULTERROR(0x0151)
+
+/* DMUS_E_INVALID_BAND
+ *
+ * The file does not contain a valid band.
+ */
+#define DMUS_E_INVALID_BAND             MAKE_DMHRESULTERROR(0x0152)
+
+/* DMUS_E_TRACK_HDR_NOT_FIRST_CK
+ *
+ * The IStream* object's data does not have a track header as the first chunk,
+ * and therefore can not be read by the segment object.
+ */
+#define DMUS_E_TRACK_HDR_NOT_FIRST_CK   MAKE_DMHRESULTERROR(0x0155)
+
+/* DMUS_E_TOOL_HDR_NOT_FIRST_CK
+ *
+ * The IStream* object's data does not have a tool header as the first chunk,
+ * and therefore can not be read by the graph object.
+ */
+#define DMUS_E_TOOL_HDR_NOT_FIRST_CK    MAKE_DMHRESULTERROR(0x0156)
+
+/* DMUS_E_INVALID_TRACK_HDR
+ *
+ * The IStream* object's data contains an invalid track header (ckid is 0 and
+ * fccType is NULL,) and therefore can not be read by the segment object.
+ */
+#define DMUS_E_INVALID_TRACK_HDR        MAKE_DMHRESULTERROR(0x0157)
+
+/* DMUS_E_INVALID_TOOL_HDR
+ *
+ * The IStream* object's data contains an invalid tool header (ckid is 0 and
+ * fccType is NULL,) and therefore can not be read by the graph object.
+ */
+#define DMUS_E_INVALID_TOOL_HDR         MAKE_DMHRESULTERROR(0x0158)
+
+/* DMUS_E_ALL_TOOLS_FAILED
+ *
+ * The graph object was unable to load all tools from the IStream* object data.
+ * This may be due to errors in the stream, or the tools being incorrectly
+ * registered on the client.
+ */
+#define DMUS_E_ALL_TOOLS_FAILED         MAKE_DMHRESULTERROR(0x0159)
+
+/* DMUS_E_ALL_TRACKS_FAILED
+ *
+ * The segment object was unable to load all tracks from the IStream* object data.
+ * This may be due to errors in the stream, or the tracks being incorrectly
+ * registered on the client.
+ */
+#define DMUS_E_ALL_TRACKS_FAILED        MAKE_DMHRESULTERROR(0x0160)
+
+/* DMUS_E_NOT_FOUND
+ *
+ * The requested item was not contained by the object.
+ */
+#define DMUS_E_NOT_FOUND                MAKE_DMHRESULTERROR(0x0161)
+
+/* DMUS_E_NOT_INIT
+ *
+ * A required object is not initialized or failed to initialize.
+ */
+#define DMUS_E_NOT_INIT                 MAKE_DMHRESULTERROR(0x0162)
+
+/* DMUS_E_TYPE_DISABLED
+ *
+ * The requested parameter type is currently disabled. Parameter types may
+ * be enabled and disabled by certain calls to SetParam().
+ */
+#define DMUS_E_TYPE_DISABLED            MAKE_DMHRESULTERROR(0x0163)
+
+/* DMUS_E_TYPE_UNSUPPORTED
+ *
+ * The requested parameter type is not supported on the object.
+ */
+#define DMUS_E_TYPE_UNSUPPORTED         MAKE_DMHRESULTERROR(0x0164)
+
+/* DMUS_E_TIME_PAST
+ *
+ * The time is in the past, and the operation can not succeed.
+ */
+#define DMUS_E_TIME_PAST                MAKE_DMHRESULTERROR(0x0165)
+
+/* DMUS_E_TRACK_NOT_FOUND
+ *
+ * The requested track is not contained by the segment.
+ */
+#define DMUS_E_TRACK_NOT_FOUND			MAKE_DMHRESULTERROR(0x0166)
+
+/* DMUS_E_TRACK_NO_CLOCKTIME_SUPPORT
+ *
+ * The track does not support clock time playback or getparam.
+ */
+#define DMUS_E_TRACK_NO_CLOCKTIME_SUPPORT   MAKE_DMHRESULTERROR(0x0167)
+ 
+/* DMUS_E_NO_MASTER_CLOCK
+ *
+ * There is no master clock in the performance. Be sure to call
+ * IDirectMusicPerformance::Init().
+ */
+#define DMUS_E_NO_MASTER_CLOCK          MAKE_DMHRESULTERROR(0x0170)
+
+/* DMUS_E_LOADER_NOCLASSID
+ *
+ * The class id field is required and missing in the DMUS_OBJECTDESC.
+ */
+#define DMUS_E_LOADER_NOCLASSID         MAKE_DMHRESULTERROR(0x0180)
+
+/* DMUS_E_LOADER_BADPATH
+ *
+ * The requested file path is invalid.
+ */
+#define DMUS_E_LOADER_BADPATH           MAKE_DMHRESULTERROR(0x0181)
+
+/* DMUS_E_LOADER_FAILEDOPEN
+ *
+ * File open failed - either file doesn't exist or is locked.
+ */
+#define DMUS_E_LOADER_FAILEDOPEN        MAKE_DMHRESULTERROR(0x0182)
+
+/* DMUS_E_LOADER_FORMATNOTSUPPORTED
+ *
+ * Search data type is not supported.
+ */
+#define DMUS_E_LOADER_FORMATNOTSUPPORTED    MAKE_DMHRESULTERROR(0x0183)
+
+/* DMUS_E_LOADER_FAILEDCREATE
+ *
+ * Unable to find or create object.
+ */
+#define DMUS_E_LOADER_FAILEDCREATE      MAKE_DMHRESULTERROR(0x0184)
+
+/* DMUS_E_LOADER_OBJECTNOTFOUND
+ *
+ * Object was not found.
+ */
+#define DMUS_E_LOADER_OBJECTNOTFOUND    MAKE_DMHRESULTERROR(0x0185)
+
+/* DMUS_E_LOADER_NOFILENAME
+ *
+ * The file name is missing from the DMUS_OBJECTDESC.
+ */
+#define DMUS_E_LOADER_NOFILENAME	    MAKE_DMHRESULTERROR(0x0186)
+
+/* DMUS_E_INVALIDFILE
+ *
+ * The file requested is not a valid file.
+ */
+#define DMUS_E_INVALIDFILE              MAKE_DMHRESULTERROR(0x0200)
+
+/* DMUS_E_ALREADY_EXISTS
+ *
+ * The tool is already contained in the graph. Create a new instance.
+ */
+#define DMUS_E_ALREADY_EXISTS           MAKE_DMHRESULTERROR(0x0201)
+
+/* DMUS_E_OUT_OF_RANGE
+ *
+ * Value is out of range, for instance the requested length is longer than
+ * the segment.
+ */
+#define DMUS_E_OUT_OF_RANGE             MAKE_DMHRESULTERROR(0x0202)
+
+/* DMUS_E_SEGMENT_INIT_FAILED
+ *
+ * Segment initialization failed, most likely due to a critical memory situation.
+ */
+#define DMUS_E_SEGMENT_INIT_FAILED      MAKE_DMHRESULTERROR(0x0203)
+
+/* DMUS_E_ALREADY_SENT
+ *
+ * The DMUS_PMSG has already been sent to the performance object via
+ * IDirectMusicPerformance::SendPMsg().
+ */
+#define DMUS_E_ALREADY_SENT             MAKE_DMHRESULTERROR(0x0204)
+
+/* DMUS_E_CANNOT_FREE
+ *
+ * The DMUS_PMSG was either not allocated by the performance via
+ * IDirectMusicPerformance::AllocPMsg(), or it was already freed via
+ * IDirectMusicPerformance::FreePMsg().
+ */
+#define DMUS_E_CANNOT_FREE              MAKE_DMHRESULTERROR(0x0205)
+
+/* DMUS_E_CANNOT_OPEN_PORT
+ *
+ * The default system port could not be opened.
+ */
+#define DMUS_E_CANNOT_OPEN_PORT         MAKE_DMHRESULTERROR(0x0206)
+
+/* DMUS_E_CANNOT_CONVERT
+ *
+ * A call to MIDIToMusic() or MusicToMIDI() resulted in an error because
+ * the requested conversion could not happen. This usually occurs when the
+ * provided DMUS_CHORD_KEY structure has an invalid chord or scale pattern.
+ */
+#define DMUS_E_CANNOT_CONVERT           MAKE_DMHRESULTERROR(0x0207)
+/* misspelling in previous versions of DirectX preserved for backward compatibility */
+#define DMUS_E_CONNOT_CONVERT           DMUS_E_CANNOT_CONVERT
+
+/* DMUS_E_DESCEND_CHUNK_FAIL
+ * 
+ * DMUS_E_DESCEND_CHUNK_FAIL is returned when the end of the file 
+ * was reached before the desired chunk was found.
+ */
+#define DMUS_E_DESCEND_CHUNK_FAIL       MAKE_DMHRESULTERROR(0x0210)
+
+/* DMUS_E_NOT_LOADED
+ *
+ * An attempt to use this object failed because it first needs to
+ * be loaded.
+ */
+#define DMUS_E_NOT_LOADED               MAKE_DMHRESULTERROR(0x0211)
+
+/* DMUS_E_SCRIPT_LANGUAGE_INCOMPATIBLE
+ *
+ * The activeX scripting engine for the script's language is not compatible with
+ * DirectMusic.
+ *
+ */
+#define DMUS_E_SCRIPT_LANGUAGE_INCOMPATIBLE  MAKE_DMHRESULTERROR(0x0213)
+
+/* DMUS_E_SCRIPT_UNSUPPORTED_VARTYPE
+ *
+ * A varient was used that had a type that is not supported by DirectMusic.
+ *
+ */
+#define DMUS_E_SCRIPT_UNSUPPORTED_VARTYPE    MAKE_DMHRESULTERROR(0x0214)
+
+/* DMUS_E_SCRIPT_ERROR_IN_SCRIPT
+ *
+ * An error was encountered while parsing or executing the script.
+ * The pErrorInfo parameter (if supplied) was filled with information about the error.
+ */
+#define DMUS_E_SCRIPT_ERROR_IN_SCRIPT        MAKE_DMHRESULTERROR(0x0215)
+
+/* DMUS_E_SCRIPT_CANTLOAD_OLEAUT32
+ *
+ * Loading of oleaut32.dll failed.  VBScript and other activeX scripting languages
+ * require use of oleaut32.dll.  On platforms where oleaut32.dll is not present, only
+ * the DirectMusicScript language, which doesn't require oleaut32.dll can be used.
+ */
+#define DMUS_E_SCRIPT_CANTLOAD_OLEAUT32      MAKE_DMHRESULTERROR(0x0216)
+
+/* DMUS_E_SCRIPT_LOADSCRIPT_ERROR
+ *
+ * An error occured while parsing a script loaded using LoadScript.  The script that
+ * was loaded contains an error.
+ */
+#define DMUS_E_SCRIPT_LOADSCRIPT_ERROR       MAKE_DMHRESULTERROR(0x0217)
+
+/* DMUS_E_SCRIPT_INVALID_FILE
+ *
+ * The script file is invalid.
+ */
+#define DMUS_E_SCRIPT_INVALID_FILE           MAKE_DMHRESULTERROR(0x0218)
+
+/* DMUS_E_INVALID_SCRIPTTRACK
+ *
+ * The file contains an invalid script track.
+ */
+#define DMUS_E_INVALID_SCRIPTTRACK           MAKE_DMHRESULTERROR(0x0219)
+
+/* DMUS_E_SCRIPT_VARIABLE_NOT_FOUND
+ *
+ * The script does not contain a variable with the specified name.
+ */
+#define DMUS_E_SCRIPT_VARIABLE_NOT_FOUND     MAKE_DMHRESULTERROR(0x021A)
+
+/* DMUS_E_SCRIPT_ROUTINE_NOT_FOUND
+ *
+ * The script does not contain a routine with the specified name.
+ */
+#define DMUS_E_SCRIPT_ROUTINE_NOT_FOUND      MAKE_DMHRESULTERROR(0x021B)
+
+/* DMUS_E_SCRIPT_CONTENT_READONLY
+ *
+ * Scripts variables for content referenced or embedded in a script cannot be set.
+ */
+#define DMUS_E_SCRIPT_CONTENT_READONLY       MAKE_DMHRESULTERROR(0x021C)
+
+/* DMUS_E_SCRIPT_NOT_A_REFERENCE
+ *
+ * Attempt was made to set a script's variable by reference to a value that was
+ * not an object type.
+ */
+#define DMUS_E_SCRIPT_NOT_A_REFERENCE        MAKE_DMHRESULTERROR(0x021D)
+
+/* DMUS_E_SCRIPT_VALUE_NOT_SUPPORTED
+ *
+ * Attempt was made to set a script's variable by value to an object that does
+ * not support a default value property.
+ */
+#define DMUS_E_SCRIPT_VALUE_NOT_SUPPORTED    MAKE_DMHRESULTERROR(0x021E)
+
+/* DMUS_E_INVALID_SEGMENTTRIGGERTRACK
+ *
+ * The file contains an invalid segment trigger track.
+ */
+#define DMUS_E_INVALID_SEGMENTTRIGGERTRACK   MAKE_DMHRESULTERROR(0x0220)
+
+/* DMUS_E_INVALID_LYRICSTRACK
+ *
+ * The file contains an invalid lyrics track.
+ */
+#define DMUS_E_INVALID_LYRICSTRACK           MAKE_DMHRESULTERROR(0x0221)
+
+/* DMUS_E_INVALID_PARAMCONTROLTRACK
+ *
+ * The file contains an invalid parameter control track.
+ */
+#define DMUS_E_INVALID_PARAMCONTROLTRACK     MAKE_DMHRESULTERROR(0x0222)
+
+/* DMUS_E_AUDIOVBSCRIPT_SYNTAXERROR
+ *
+ * A script written in AudioVBScript could not be read because it contained a statement that
+ * is not allowed by the AudioVBScript language.
+ */
+#define DMUS_E_AUDIOVBSCRIPT_SYNTAXERROR     MAKE_DMHRESULTERROR(0x0223)
+
+/* DMUS_E_AUDIOVBSCRIPT_RUNTIMEERROR
+ *
+ * A script routine written in AudioVBScript failed because an invalid operation occurred.  For example,
+ * adding the number 3 to a segment object would produce this error.  So would attempting to call a routine
+ * that doesn't exist.
+ */
+#define DMUS_E_AUDIOVBSCRIPT_RUNTIMEERROR     MAKE_DMHRESULTERROR(0x0224)
+
+/* DMUS_E_AUDIOVBSCRIPT_OPERATIONFAILURE
+ *
+ * A script routine written in AudioVBScript failed because a function outside of a script failed to complete.
+ * For example, a call to PlaySegment that fails to play because of low memory would return this error.
+ */
+#define DMUS_E_AUDIOVBSCRIPT_OPERATIONFAILURE     MAKE_DMHRESULTERROR(0x0225)
+
+/* DMUS_E_AUDIOPATHS_NOT_VALID
+ *
+ * The Performance has set up some PChannels using the AssignPChannel command, which 
+ * makes it not capable of supporting audio paths.
+ */
+#define DMUS_E_AUDIOPATHS_NOT_VALID     MAKE_DMHRESULTERROR(0x0226)
+
+/* DMUS_E_AUDIOPATHS_IN_USE
+ *
+ * This is the inverse of the previous error. 
+ * The Performance has set up some audio paths, which makes is incompatible
+ * with the calls to allocate pchannels, etc. 
+ */
+#define DMUS_E_AUDIOPATHS_IN_USE     MAKE_DMHRESULTERROR(0x0227)
+
+/* DMUS_E_NO_AUDIOPATH_CONFIG
+ *
+ * A segment or song was asked for its embedded audio path configuration,
+ * but there isn't any. 
+ */
+#define DMUS_E_NO_AUDIOPATH_CONFIG     MAKE_DMHRESULTERROR(0x0228)
+
+/* DMUS_E_AUDIOPATH_INACTIVE
+ *
+ * An audiopath is inactive, perhaps because closedown was called.
+ */
+#define DMUS_E_AUDIOPATH_INACTIVE     MAKE_DMHRESULTERROR(0x0229)
+
+/* DMUS_E_AUDIOPATH_NOBUFFER
+ *
+ * An audiopath failed to create because a requested buffer could not be created.
+ */
+#define DMUS_E_AUDIOPATH_NOBUFFER     MAKE_DMHRESULTERROR(0x022A)
+
+/* DMUS_E_AUDIOPATH_NOPORT
+ *
+ * An audiopath could not be used for playback because it lacked port assignments.
+ */
+#define DMUS_E_AUDIOPATH_NOPORT     MAKE_DMHRESULTERROR(0x022B)
+
+/* DMUS_E_NO_AUDIOPATH
+ *
+ * Attempt was made to play segment in audiopath mode and there was no audiopath.
+ */
+#define DMUS_E_NO_AUDIOPATH     MAKE_DMHRESULTERROR(0x022C)
+
+/* DMUS_E_INVALIDCHUNK
+ *
+ * Invalid data was found in a RIFF file chunk.
+ */
+#define DMUS_E_INVALIDCHUNK     MAKE_DMHRESULTERROR(0x022D)
+
+/* DMUS_E_AUDIOPATH_NOGLOBALFXBUFFER
+ *
+ * Attempt was made to create an audiopath that sends to a global effects buffer which did not exist.
+ */
+#define DMUS_E_AUDIOPATH_NOGLOBALFXBUFFER     MAKE_DMHRESULTERROR(0x022E)
+
+/* DMUS_E_INVALID_CONTAINER_OBJECT
+ *
+ * The file does not contain a valid container object.
+ */
+#define DMUS_E_INVALID_CONTAINER_OBJECT    MAKE_DMHRESULTERROR(0x022F)
+
+#endif

+ 167 - 0
directx.mod/include/dmksctrl.h

@@ -0,0 +1,167 @@
+/************************************************************************
+*                                                                       *
+*   dmksctrl.h -- Definition of IKsControl                              *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation
+*                                                                       *
+*                                                                       *
+*   This header file contains the definition of IKsControl, which       *
+*   duplicates definitions from ks.h and ksproxy.h. Your code should    *
+*   include ks.h and ksproxy.h directly if you have them (they are      *
+*   provided in the Windows 98 DDK and will be in the Windows NT 5      *
+*   SDK).                                                               *
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMKSCTRL_
+#define _DMKSCTRL_
+
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning(disable:4201)   /* Disable warnings on anonymous unions */
+
+#include <pshpack8.h>
+
+#include <objbase.h>
+
+#if !defined(_NTRTL_)
+    #ifndef DEFINE_GUIDEX
+        #define DEFINE_GUIDEX(name) EXTERN_C const CDECL GUID name
+    #endif /* !defined(DEFINE_GUIDEX) */
+
+    #ifndef STATICGUIDOF
+        #define STATICGUIDOF(guid) STATIC_##guid
+    #endif /* !defined(STATICGUIDOF) */
+#endif /* !defined(_NTRTL_) */
+
+#ifndef STATIC_IID_IKsControl
+#define STATIC_IID_IKsControl\
+    0x28F54685L, 0x06FD, 0x11D2, 0xB2, 0x7A, 0x00, 0xA0, 0xC9, 0x22, 0x31, 0x96
+#endif /* STATIC_IID_IKsControl */
+
+/* 
+ * Warning: This will prevent the rest of ks.h from being pulled in if ks.h is 
+ * included after dmksctrl.h. Make sure you do not include both headers in
+ * the same source file.
+ */
+#ifndef _KS_
+#define _KS_
+
+#if (defined(_MSC_EXTENSIONS) || defined(__cplusplus)) && !defined(CINTERFACE)
+typedef struct {
+    union {
+        struct {
+            GUID    Set;
+            ULONG   Id;
+            ULONG   Flags;
+        };
+        LONGLONG    Alignment;
+    };
+} KSIDENTIFIER, *PKSIDENTIFIER;
+#else
+typedef struct {
+    union {
+        struct {
+            GUID    Set;
+            ULONG   Id;
+            ULONG   Flags;
+        } Data;
+        LONGLONG    Alignment;
+    };
+} KSIDENTIFIER, *PKSIDENTIFIER;
+#endif
+
+typedef KSIDENTIFIER KSPROPERTY, *PKSPROPERTY, KSMETHOD, *PKSMETHOD, KSEVENT, *PKSEVENT;
+
+#define KSMETHOD_TYPE_NONE                  0x00000000
+#define KSMETHOD_TYPE_READ                  0x00000001
+#define KSMETHOD_TYPE_WRITE                 0x00000002
+#define KSMETHOD_TYPE_MODIFY                0x00000003
+#define KSMETHOD_TYPE_SOURCE                0x00000004
+
+#define KSMETHOD_TYPE_SEND                  0x00000001
+#define KSMETHOD_TYPE_SETSUPPORT            0x00000100
+#define KSMETHOD_TYPE_BASICSUPPORT          0x00000200
+
+#define KSPROPERTY_TYPE_GET                 0x00000001
+#define KSPROPERTY_TYPE_SET                 0x00000002
+#define KSPROPERTY_TYPE_SETSUPPORT          0x00000100
+#define KSPROPERTY_TYPE_BASICSUPPORT        0x00000200
+#define KSPROPERTY_TYPE_RELATIONS           0x00000400
+#define KSPROPERTY_TYPE_SERIALIZESET        0x00000800
+#define KSPROPERTY_TYPE_UNSERIALIZESET      0x00001000
+#define KSPROPERTY_TYPE_SERIALIZERAW        0x00002000
+#define KSPROPERTY_TYPE_UNSERIALIZERAW      0x00004000
+#define KSPROPERTY_TYPE_SERIALIZESIZE       0x00008000
+#define KSPROPERTY_TYPE_DEFAULTVALUES       0x00010000
+
+#define KSPROPERTY_TYPE_TOPOLOGY            0x10000000
+#endif  /* _KS_ */
+
+#ifndef _IKsControl_
+#define _IKsControl_
+
+#ifdef DECLARE_INTERFACE_
+
+
+#undef INTERFACE
+#define INTERFACE IKsControl
+DECLARE_INTERFACE_(IKsControl, IUnknown)
+{
+     /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*IKsControl*/
+    STDMETHOD(KsProperty)(
+        THIS_
+        IN PKSPROPERTY Property,
+        IN ULONG PropertyLength,
+        IN OUT LPVOID PropertyData,
+        IN ULONG DataLength,
+        OUT ULONG* BytesReturned
+    ) PURE;
+    STDMETHOD(KsMethod)(
+        THIS_
+        IN PKSMETHOD Method,
+        IN ULONG MethodLength,
+        IN OUT LPVOID MethodData,
+        IN ULONG DataLength,
+        OUT ULONG* BytesReturned
+    ) PURE;
+    STDMETHOD(KsEvent)(
+        THIS_
+        IN PKSEVENT Event OPTIONAL,
+        IN ULONG EventLength,
+        IN OUT LPVOID EventData,
+        IN ULONG DataLength,
+        OUT ULONG* BytesReturned
+    ) PURE;
+};
+
+#endif /* DECLARE_INTERFACE_ */
+#endif /* _IKsControl_ */
+
+#include <poppack.h>
+
+DEFINE_GUID(IID_IKsControl, 0x28F54685, 0x06FD, 0x11D2, 0xB2, 0x7A, 0x00, 0xA0, 0xC9, 0x22, 0x31, 0x96);
+
+/* These formats are in ksmedia.h
+ */
+#ifndef _KSMEDIA_
+
+DEFINE_GUID(KSDATAFORMAT_SUBTYPE_MIDI, 0x1D262760L, 0xE957, 0x11CF, 0xA5, 0xD6, 0x28, 0xDB, 0x04, 0xC1, 0x00, 0x00);
+DEFINE_GUID(KSDATAFORMAT_SUBTYPE_DIRECTMUSIC, 0x1a82f8bc,  0x3f8b, 0x11d2, 0xb7, 0x74, 0x00, 0x60, 0x08, 0x33, 0x16, 0xc1);
+
+#endif
+
+#if _MSC_VER >= 1200
+#pragma warning(pop)
+#endif
+
+#endif /* _DMKSCTRL */
+
+
+

+ 29 - 0
directx.mod/include/dmo.h

@@ -0,0 +1,29 @@
+//------------------------------------------------------------------------------
+// File: DMO.h
+//
+// Desc: Headers needed by almost all DMOs.
+//
+// Copyright (c) 1999 - 2001, Microsoft Corporation.  All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef __DMO_H__
+#define __DMO_H__
+
+
+#include "mediaerr.h"
+
+// When using ATL we get collisions on Lock, so in this case rename
+// IMediaObject::Lock to IMediaObject::DMOLock
+
+#ifdef FIX_LOCK_NAME
+#define Lock DMOLock
+#endif
+#include "mediaobj.h"
+#ifdef FIX_LOCK_NAME
+#undef Lock
+#endif
+#include "dmoreg.h"
+#include "dmort.h"
+
+#endif //__DMO_H__

+ 176 - 0
directx.mod/include/dmodshow.h

@@ -0,0 +1,176 @@
+
+#pragma warning( disable: 4049 )  /* more than 64k source lines */
+
+/* this ALWAYS GENERATED file contains the definitions for the interfaces */
+
+
+ /* File created by MIDL compiler version 6.00.0347 */
+/* Compiler settings for dmodshow.idl:
+    Oicf, W1, Zp8, env=Win32 (32b run)
+    protocol : dce , ms_ext, c_ext, robust
+    error checks: allocation ref bounds_check enum stub_data 
+    VC __declspec() decoration level: 
+         __declspec(uuid()), __declspec(selectany), __declspec(novtable)
+         DECLSPEC_UUID(), MIDL_INTERFACE()
+*/
+//@@MIDL_FILE_HEADING(  )
+
+
+/* verify that the <rpcndr.h> version is high enough to compile this file*/
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+
+#include "rpc.h"
+#include "rpcndr.h"
+
+#ifndef __RPCNDR_H_VERSION__
+#error this stub requires an updated version of <rpcndr.h>
+#endif // __RPCNDR_H_VERSION__
+
+#ifndef COM_NO_WINDOWS_H
+#include "windows.h"
+#include "ole2.h"
+#endif /*COM_NO_WINDOWS_H*/
+
+#ifndef __dmodshow_h__
+#define __dmodshow_h__
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1020)
+#pragma once
+#endif
+
+/* Forward Declarations */ 
+
+#ifndef __IDMOWrapperFilter_FWD_DEFINED__
+#define __IDMOWrapperFilter_FWD_DEFINED__
+typedef interface IDMOWrapperFilter IDMOWrapperFilter;
+#endif 	/* __IDMOWrapperFilter_FWD_DEFINED__ */
+
+
+/* header files for imported files */
+#include "unknwn.h"
+#include "objidl.h"
+#include "mediaobj.h"
+
+#ifdef __cplusplus
+extern "C"{
+#endif 
+
+void * __RPC_USER MIDL_user_allocate(size_t);
+void __RPC_USER MIDL_user_free( void * ); 
+
+/* interface __MIDL_itf_dmodshow_0000 */
+/* [local] */ 
+
+DEFINE_GUID(CLSID_DMOWrapperFilter, 0x94297043,0xbd82,0x4dfd,0xb0,0xde,0x81,0x77,0x73,0x9c,0x6d,0x20);
+DEFINE_GUID(CLSID_DMOFilterCategory,0xbcd5796c,0xbd52,0x4d30,0xab,0x76,0x70,0xf9,0x75,0xb8,0x91,0x99);
+
+
+extern RPC_IF_HANDLE __MIDL_itf_dmodshow_0000_v0_0_c_ifspec;
+extern RPC_IF_HANDLE __MIDL_itf_dmodshow_0000_v0_0_s_ifspec;
+
+#ifndef __IDMOWrapperFilter_INTERFACE_DEFINED__
+#define __IDMOWrapperFilter_INTERFACE_DEFINED__
+
+/* interface IDMOWrapperFilter */
+/* [uuid][object] */ 
+
+
+EXTERN_C const IID IID_IDMOWrapperFilter;
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+    
+    MIDL_INTERFACE("52d6f586-9f0f-4824-8fc8-e32ca04930c2")
+    IDMOWrapperFilter : public IUnknown
+    {
+    public:
+        virtual HRESULT STDMETHODCALLTYPE Init( 
+            REFCLSID clsidDMO,
+            REFCLSID catDMO) = 0;
+        
+    };
+    
+#else 	/* C style interface */
+
+    typedef struct IDMOWrapperFilterVtbl
+    {
+        BEGIN_INTERFACE
+        
+        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
+            IDMOWrapperFilter * This,
+            /* [in] */ REFIID riid,
+            /* [iid_is][out] */ void **ppvObject);
+        
+        ULONG ( STDMETHODCALLTYPE *AddRef )( 
+            IDMOWrapperFilter * This);
+        
+        ULONG ( STDMETHODCALLTYPE *Release )( 
+            IDMOWrapperFilter * This);
+        
+        HRESULT ( STDMETHODCALLTYPE *Init )( 
+            IDMOWrapperFilter * This,
+            REFCLSID clsidDMO,
+            REFCLSID catDMO);
+        
+        END_INTERFACE
+    } IDMOWrapperFilterVtbl;
+
+    interface IDMOWrapperFilter
+    {
+        CONST_VTBL struct IDMOWrapperFilterVtbl *lpVtbl;
+    };
+
+    
+
+#ifdef COBJMACROS
+
+
+#define IDMOWrapperFilter_QueryInterface(This,riid,ppvObject)	\
+    (This)->lpVtbl -> QueryInterface(This,riid,ppvObject)
+
+#define IDMOWrapperFilter_AddRef(This)	\
+    (This)->lpVtbl -> AddRef(This)
+
+#define IDMOWrapperFilter_Release(This)	\
+    (This)->lpVtbl -> Release(This)
+
+
+#define IDMOWrapperFilter_Init(This,clsidDMO,catDMO)	\
+    (This)->lpVtbl -> Init(This,clsidDMO,catDMO)
+
+#endif /* COBJMACROS */
+
+
+#endif 	/* C style interface */
+
+
+
+HRESULT STDMETHODCALLTYPE IDMOWrapperFilter_Init_Proxy( 
+    IDMOWrapperFilter * This,
+    REFCLSID clsidDMO,
+    REFCLSID catDMO);
+
+
+void __RPC_STUB IDMOWrapperFilter_Init_Stub(
+    IRpcStubBuffer *This,
+    IRpcChannelBuffer *_pRpcChannelBuffer,
+    PRPC_MESSAGE _pRpcMessage,
+    DWORD *_pdwStubPhase);
+
+
+
+#endif 	/* __IDMOWrapperFilter_INTERFACE_DEFINED__ */
+
+
+/* Additional Prototypes for ALL interfaces */
+
+/* end of Additional Prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+

+ 645 - 0
directx.mod/include/dmoimpl.h

@@ -0,0 +1,645 @@
+//------------------------------------------------------------------------------
+// File: DMOImpl.h
+//
+// Desc: Classes to implement a DMO.
+//
+// Copyright (c) 2000-2001, Microsoft Corporation.  All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef _dmoimpl_h_
+#define _dmoimpl_h_
+
+#ifdef _DEBUG
+#include <crtdbg.h>
+#endif
+
+//  Class to implement a DMO
+//
+//
+//       Assumes the number of input and output streams is fixed
+//       (these are template parameters)
+//
+//       Provides following services:
+//
+//          Basic parameter checking and locking
+//          Fully implements :
+//                 GetStreamCount
+//                 SetInputType
+//                 SetOutputType
+//                 GetCurrentInputType
+//                 GetCurrentOutputType
+//
+//          Checks if all types are set before streaming
+//          Automatically calls AllocateStreamingResources before streaming
+//              if it's not been called already
+//          Prevents streaming until the types on all non-optional streams
+//              have been set
+//
+//
+//  Derived class implements the following methods :
+//
+/*
+   HRESULT InternalGetInputStreamInfo(DWORD dwInputStreamIndex, DWORD *pdwFlags);
+   HRESULT InternalGetOutputStreamInfo(DWORD dwOutputStreamIndex, DWORD *pdwFlags);
+   HRESULT InternalCheckInputType(DWORD dwInputStreamIndex, const DMO_MEDIA_TYPE *pmt);
+   HRESULT InternalCheckOutputType(DWORD dwOutputStreamIndex, const DMO_MEDIA_TYPE *pmt);
+   HRESULT InternalGetInputType(DWORD dwInputStreamIndex, DWORD dwTypeIndex,
+                            DMO_MEDIA_TYPE *pmt);
+   HRESULT InternalGetOutputType(DWORD dwOutputStreamIndex, DWORD dwTypeIndex,
+                            DMO_MEDIA_TYPE *pmt);
+   HRESULT InternalGetInputSizeInfo(DWORD dwInputStreamIndex, DWORD *pcbSize,
+                            DWORD *pcbMaxLookahead, DWORD *pcbAlignment);
+   HRESULT InternalGetOutputSizeInfo(DWORD dwOutputStreamIndex, DWORD *pcbSize,
+                             DWORD *pcbAlignment);
+   HRESULT InternalGetInputMaxLatency(DWORD dwInputStreamIndex, REFERENCE_TIME *prtMaxLatency);
+   HRESULT InternalSetInputMaxLatency(DWORD dwInputStreamIndex, REFERENCE_TIME rtMaxLatency);
+   HRESULT InternalFlush();
+   HRESULT InternalDiscontinuity(DWORD dwInputStreamIndex);
+   HRESULT InternalAllocateStreamingResources();
+   HRESULT InternalFreeStreamingResources();
+   HRESULT InternalProcessInput(DWORD dwInputStreamIndex, IMediaBuffer *pBuffer,
+                               DWORD dwFlags, REFERENCE_TIME rtTimestamp,
+                               REFERENCE_TIME rtTimelength);
+   HRESULT InternalProcessOutput(DWORD dwFlags, DWORD cOutputBufferCount,
+                               DMO_OUTPUT_DATA_BUFFER *pOutputBuffers,
+                           DWORD *pdwStatus);
+   HRESULT InternalAcceptingInput(DWORD dwInputStreamIndex);
+   void Lock();
+   void Unlock();
+
+   Notes:
+       The derived class is meant to do most work to initialize streaming
+       in AllocateStreamingResources rather than when types are set.
+
+       This centralizes the work to one
+       clear place based on the types set for all streams.
+
+       The derived class implements locking.
+
+       The derived class implements the IUnknown methods
+
+   Usage example (1 input and 1 output) :
+   class CMyDMO : public IMediaObjectImpl<CMyDmo, 1, 1>,
+                  ...
+*/
+
+
+#define INTERNAL_CALL(_T_, _X_) \
+    static_cast<_T_ *>(this)->Internal##_X_
+
+template <class _DERIVED_, int NUMBEROFINPUTS, int NUMBEROFOUTPUTS>
+class IMediaObjectImpl : public IMediaObject
+{
+private:
+    // Member variables
+    struct {
+        DWORD   fTypeSet:1;
+        DWORD   fIncomplete:1;
+        DMO_MEDIA_TYPE CurrentMediaType;
+    } m_InputInfo[NUMBEROFINPUTS], m_OutputInfo[NUMBEROFOUTPUTS];
+
+    bool m_fTypesSet;
+    bool m_fFlushed;
+    bool m_fResourcesAllocated;
+
+protected:
+
+    //  Helpers
+    bool InputTypeSet(DWORD ulInputStreamIndex) const
+    {
+        _ASSERTE(ulInputStreamIndex < NUMBEROFINPUTS);
+        return 0 != m_InputInfo[ulInputStreamIndex].fTypeSet;
+    }
+
+    bool OutputTypeSet(DWORD ulOutputStreamIndex) const
+    {
+        _ASSERTE(ulOutputStreamIndex < NUMBEROFOUTPUTS);
+        return 0 != m_OutputInfo[ulOutputStreamIndex].fTypeSet;
+    }
+    const DMO_MEDIA_TYPE *InputType(DWORD ulInputStreamIndex)
+    {
+        if (!InputTypeSet(ulInputStreamIndex)) {
+            return NULL;
+        }
+        return &m_InputInfo[ulInputStreamIndex].CurrentMediaType;
+    }
+    const DMO_MEDIA_TYPE *OutputType(DWORD ulOutputStreamIndex)
+    {
+        if (!OutputTypeSet(ulOutputStreamIndex)) {
+            return NULL;
+        }
+        return &m_OutputInfo[ulOutputStreamIndex].CurrentMediaType;
+    }
+
+
+    class LockIt
+    {
+    public:
+        LockIt(_DERIVED_ *p) : m_p(p)
+        {
+            static_cast<_DERIVED_ *>(m_p)->Lock();
+        }
+        ~LockIt()
+        {
+            static_cast<_DERIVED_ *>(m_p)->Unlock();
+        }
+        _DERIVED_ *const m_p;
+    };
+
+    bool CheckTypesSet()
+    {
+        m_fTypesSet = false;
+        DWORD dw;
+        for (dw = 0; dw < NUMBEROFINPUTS; dw++) {
+            if (!InputTypeSet(dw)) {
+                return false;
+            }
+        }
+        for (dw = 0; dw < NUMBEROFOUTPUTS; dw++) {
+            if (!OutputTypeSet(dw)) {
+                //  Check if it's optional
+                DWORD dwFlags;
+#ifdef _DEBUG
+                dwFlags = 0xFFFFFFFF;
+#endif
+                INTERNAL_CALL(_DERIVED_, GetOutputStreamInfo)(dw, &dwFlags);
+                _ASSERTE(0 == (dwFlags & ~(DMO_OUTPUT_STREAMF_WHOLE_SAMPLES |
+                                         DMO_OUTPUT_STREAMF_SINGLE_SAMPLE_PER_BUFFER |
+                                         DMO_OUTPUT_STREAMF_FIXED_SAMPLE_SIZE |
+                                         DMO_OUTPUT_STREAMF_DISCARDABLE |
+                                         DMO_OUTPUT_STREAMF_OPTIONAL)));
+                if (!(dwFlags & DMO_OUTPUT_STREAMF_OPTIONAL)) {
+                    return false;
+                }
+            }
+        }
+        m_fTypesSet = true;
+        return true;
+    }
+
+
+    IMediaObjectImpl() :
+        m_fTypesSet(false),
+        m_fFlushed(true),
+        m_fResourcesAllocated(false)
+    {
+        ZeroMemory(&m_InputInfo, sizeof(m_InputInfo));
+        ZeroMemory(&m_OutputInfo, sizeof(m_OutputInfo));
+    }
+
+    virtual ~IMediaObjectImpl() {
+        DWORD dwCurrentType;
+
+        for (dwCurrentType = 0; dwCurrentType < NUMBEROFINPUTS; dwCurrentType++) {
+            if(InputTypeSet(dwCurrentType)) {
+                MoFreeMediaType(&m_InputInfo[dwCurrentType].CurrentMediaType);
+            }
+        }
+
+        for (dwCurrentType = 0; dwCurrentType < NUMBEROFOUTPUTS; dwCurrentType++) {
+            if(OutputTypeSet(dwCurrentType)) {
+                MoFreeMediaType(&m_OutputInfo[dwCurrentType].CurrentMediaType);
+            }
+        }
+    }
+
+
+    // IMediaObject methods
+
+
+    //
+    // IMediaObject methods
+    //
+    STDMETHODIMP GetStreamCount(unsigned long *pulNumberOfInputStreams, unsigned long *pulNumberOfOutputStreams)
+    {
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (pulNumberOfInputStreams == NULL ||
+            pulNumberOfOutputStreams == NULL) {
+            return E_POINTER;
+        }
+        *pulNumberOfInputStreams  = NUMBEROFINPUTS;
+        *pulNumberOfOutputStreams = NUMBEROFOUTPUTS;
+        return S_OK;
+    }
+
+    STDMETHODIMP GetInputStreamInfo(ULONG ulStreamIndex, DWORD *pdwFlags)
+    {
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (pdwFlags == NULL) {
+            return E_POINTER;
+        }
+        HRESULT hr = INTERNAL_CALL(_DERIVED_, GetInputStreamInfo)(ulStreamIndex, pdwFlags);
+        _ASSERTE(0 == (*pdwFlags & ~(DMO_INPUT_STREAMF_WHOLE_SAMPLES |
+                                   DMO_INPUT_STREAMF_SINGLE_SAMPLE_PER_BUFFER |
+                                   DMO_INPUT_STREAMF_FIXED_SAMPLE_SIZE |
+                                   DMO_INPUT_STREAMF_HOLDS_BUFFERS)));
+        return hr;
+    }
+
+    STDMETHODIMP GetOutputStreamInfo(ULONG ulStreamIndex, DWORD *pdwFlags)
+    {
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (ulStreamIndex >= NUMBEROFOUTPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (pdwFlags == NULL) {
+            return E_POINTER;
+        }
+        HRESULT hr = INTERNAL_CALL(_DERIVED_, GetOutputStreamInfo)(ulStreamIndex, pdwFlags);
+        _ASSERTE(0 == (*pdwFlags & ~(DMO_OUTPUT_STREAMF_WHOLE_SAMPLES |
+                                   DMO_OUTPUT_STREAMF_SINGLE_SAMPLE_PER_BUFFER |
+                                   DMO_OUTPUT_STREAMF_FIXED_SAMPLE_SIZE |
+                                   DMO_OUTPUT_STREAMF_DISCARDABLE |
+                                   DMO_OUTPUT_STREAMF_OPTIONAL)));
+        return hr;
+    }
+
+    STDMETHODIMP GetInputType(ULONG ulStreamIndex, ULONG ulTypeIndex, DMO_MEDIA_TYPE *pmt) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        return INTERNAL_CALL(_DERIVED_, GetInputType)(ulStreamIndex, ulTypeIndex, pmt);
+    }
+
+    STDMETHODIMP GetOutputType(ULONG ulStreamIndex, ULONG ulTypeIndex, DMO_MEDIA_TYPE *pmt) {
+        if (ulStreamIndex >= NUMBEROFOUTPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        return INTERNAL_CALL(_DERIVED_, GetOutputType)(ulStreamIndex, ulTypeIndex, pmt);
+    }
+
+    STDMETHODIMP GetInputCurrentType(ULONG ulStreamIndex, DMO_MEDIA_TYPE *pmt) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (NULL == pmt) {
+            return E_POINTER;
+        }
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (InputTypeSet(ulStreamIndex))
+            return MoCopyMediaType(pmt,
+                                   &m_InputInfo[ulStreamIndex].CurrentMediaType);
+        else
+           return DMO_E_TYPE_NOT_SET;
+    }
+
+    STDMETHODIMP GetOutputCurrentType(ULONG ulStreamIndex, DMO_MEDIA_TYPE *pmt) {
+        if (ulStreamIndex >= NUMBEROFOUTPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (NULL == pmt) {
+            return E_POINTER;
+        }
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (OutputTypeSet(ulStreamIndex))
+            return MoCopyMediaType(pmt,
+                                   &m_OutputInfo[ulStreamIndex].CurrentMediaType);
+        else
+           return DMO_E_TYPE_NOT_SET;
+    }
+
+    STDMETHODIMP GetInputSizeInfo(ULONG ulStreamIndex, ULONG *pulSize, ULONG *pcbMaxLookahead, ULONG *pulAlignment) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (NULL == pulSize || NULL == pulAlignment ||
+            NULL == pcbMaxLookahead) {
+            return E_POINTER;
+        }
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (!InputTypeSet(ulStreamIndex)) {
+           return DMO_E_TYPE_NOT_SET;
+        }
+        return INTERNAL_CALL(_DERIVED_, GetInputSizeInfo)(ulStreamIndex, pulSize, pcbMaxLookahead, pulAlignment);
+    }
+
+    STDMETHODIMP GetOutputSizeInfo(ULONG ulStreamIndex, ULONG *pulSize, ULONG *pulAlignment) {
+        if (ulStreamIndex >= NUMBEROFOUTPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (NULL == pulSize || NULL == pulAlignment) {
+            return E_POINTER;
+        }
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (!m_fTypesSet || !OutputTypeSet(ulStreamIndex)) {
+           return DMO_E_TYPE_NOT_SET;
+        }
+        return INTERNAL_CALL(_DERIVED_, GetOutputSizeInfo)(ulStreamIndex, pulSize, pulAlignment);
+    }
+
+    STDMETHODIMP SetInputType(ULONG ulStreamIndex, const DMO_MEDIA_TYPE *pmt, DWORD dwFlags) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (dwFlags & ~ (DMO_SET_TYPEF_CLEAR | DMO_SET_TYPEF_TEST_ONLY)) {
+            return E_INVALIDARG;
+        }
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        if (dwFlags & DMO_SET_TYPEF_CLEAR) {
+            MoFreeMediaType(&m_InputInfo[ulStreamIndex].CurrentMediaType);
+            m_InputInfo[ulStreamIndex].fTypeSet = FALSE;
+            if (!CheckTypesSet()) {
+                Flush();
+                FreeStreamingResources();
+            }
+            return NOERROR;
+        }
+        if (NULL == pmt) {
+            return E_POINTER;
+        }
+        HRESULT hr = INTERNAL_CALL(_DERIVED_, CheckInputType)(ulStreamIndex, pmt);
+        if (FAILED(hr))
+           return hr;
+
+        if (dwFlags & DMO_SET_TYPEF_TEST_ONLY) {
+           return NOERROR;
+        }
+
+
+        // actually set the type
+        DMO_MEDIA_TYPE mtTemp;
+        if (S_OK == MoCopyMediaType(&mtTemp, pmt)) {
+            // Free any previous mediatype
+            if (InputTypeSet(ulStreamIndex)) {
+                MoFreeMediaType(&m_InputInfo[ulStreamIndex].CurrentMediaType);
+            }
+            m_InputInfo[ulStreamIndex].CurrentMediaType = mtTemp;
+            m_InputInfo[ulStreamIndex].fTypeSet = TRUE;
+            CheckTypesSet();
+        } else {
+            return E_OUTOFMEMORY;
+        }
+
+        return NOERROR;
+    }
+
+    STDMETHODIMP SetOutputType(ULONG ulStreamIndex, const DMO_MEDIA_TYPE *pmt, DWORD dwFlags) {
+        if (ulStreamIndex >= NUMBEROFOUTPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (dwFlags & ~ (DMO_SET_TYPEF_CLEAR | DMO_SET_TYPEF_TEST_ONLY)) {
+            return E_INVALIDARG;
+        }
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        if (dwFlags & DMO_SET_TYPEF_CLEAR) {
+            MoFreeMediaType(&m_OutputInfo[ulStreamIndex].CurrentMediaType);
+            m_OutputInfo[ulStreamIndex].fTypeSet = FALSE;
+            if (!CheckTypesSet()) {
+                Flush();
+                FreeStreamingResources();
+            }
+            return NOERROR;
+        }
+        if (NULL == pmt) {
+            return E_POINTER;
+        }
+        HRESULT hr = INTERNAL_CALL(_DERIVED_, CheckOutputType)(ulStreamIndex, pmt);
+        if (FAILED(hr)) {
+           return hr;
+        }
+
+        if (dwFlags & DMO_SET_TYPEF_TEST_ONLY) {
+           return NOERROR;
+        }
+
+
+        // actually set the type
+        DMO_MEDIA_TYPE mtTemp;
+        if (S_OK == MoCopyMediaType(&mtTemp, pmt)) {
+            // Free any previous mediatype
+            if (OutputTypeSet(ulStreamIndex)) {
+                MoFreeMediaType(&m_OutputInfo[ulStreamIndex].CurrentMediaType);
+            }
+            m_OutputInfo[ulStreamIndex].CurrentMediaType = mtTemp;
+            m_OutputInfo[ulStreamIndex].fTypeSet = TRUE;
+            CheckTypesSet();
+        } else {
+            return E_OUTOFMEMORY;
+        }
+
+        return NOERROR;
+    }
+
+    STDMETHODIMP GetInputStatus(
+        ULONG ulStreamIndex,
+        DWORD *pdwStatus
+    ) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (NULL == pdwStatus) {
+            return E_POINTER;
+        }
+        *pdwStatus = 0;
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        if (!m_fTypesSet) {
+            return DMO_E_TYPE_NOT_SET;
+        }
+
+        if (INTERNAL_CALL(_DERIVED_, AcceptingInput)(ulStreamIndex) == S_OK) {
+           *pdwStatus |= DMO_INPUT_STATUSF_ACCEPT_DATA;
+        }
+        return NOERROR;
+    }
+
+    STDMETHODIMP GetInputMaxLatency(unsigned long ulStreamIndex, REFERENCE_TIME *prtLatency) {
+
+        if (prtLatency == NULL) {
+            return E_POINTER;
+        }
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        return INTERNAL_CALL(_DERIVED_, GetInputMaxLatency)(ulStreamIndex, prtLatency);
+    }
+
+    STDMETHODIMP SetInputMaxLatency(unsigned long ulStreamIndex, REFERENCE_TIME rtLatency) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        return INTERNAL_CALL(_DERIVED_, SetInputMaxLatency)(ulStreamIndex, rtLatency);
+    }
+
+    STDMETHODIMP Discontinuity(ULONG ulStreamIndex) {
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        if (!m_fTypesSet) {
+            return DMO_E_TYPE_NOT_SET;
+        }
+
+        if (S_OK != INTERNAL_CALL(_DERIVED_, AcceptingInput)(ulStreamIndex)) {
+            return DMO_E_NOTACCEPTING;
+        }
+
+        return INTERNAL_CALL(_DERIVED_, Discontinuity)(ulStreamIndex);
+    }
+
+    STDMETHODIMP Flush()
+    {
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        if (!m_fTypesSet) {
+            return S_OK;
+        }
+        if (m_fFlushed) {
+            return S_OK;
+        }
+        HRESULT hr =  INTERNAL_CALL(_DERIVED_, Flush)();
+        m_fFlushed = true;
+        return hr;
+    }
+
+    STDMETHODIMP AllocateStreamingResources() {
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (!m_fTypesSet) {
+            return DMO_E_TYPE_NOT_SET;
+        }
+        if (m_fResourcesAllocated) {
+            return S_OK;
+        }
+        HRESULT hr = INTERNAL_CALL(_DERIVED_, AllocateStreamingResources)();
+        if (SUCCEEDED(hr)) {
+            m_fResourcesAllocated = true;
+        }
+        return hr;
+    }
+
+    STDMETHODIMP FreeStreamingResources()
+    {
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+        if (m_fResourcesAllocated) {
+            m_fResourcesAllocated = false;
+            INTERNAL_CALL(_DERIVED_, Flush)();
+            return INTERNAL_CALL(_DERIVED_, FreeStreamingResources)();
+        }
+        return S_OK;
+    }
+
+    //
+    // Processing methods - public entry points
+    //
+    STDMETHODIMP ProcessInput(
+        DWORD ulStreamIndex,
+        IMediaBuffer *pBuffer, // [in], must not be NULL
+        DWORD dwFlags, // [in] - discontinuity, timestamp, etc.
+        REFERENCE_TIME rtTimestamp, // [in], valid if flag set
+        REFERENCE_TIME rtTimelength // [in], valid if flag set
+    ) {
+        if (!pBuffer) {
+            return E_POINTER;
+        }
+        if (ulStreamIndex >= NUMBEROFINPUTS) {
+            return DMO_E_INVALIDSTREAMINDEX;
+        }
+        if (dwFlags & ~(DMO_INPUT_DATA_BUFFERF_SYNCPOINT |
+                        DMO_INPUT_DATA_BUFFERF_TIME |
+                        DMO_INPUT_DATA_BUFFERF_TIMELENGTH)) {
+            return E_INVALIDARG;
+        }
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        //  Make sure all streams have media types set and resources are allocated
+        HRESULT hr = AllocateStreamingResources();
+        if (FAILED(hr)) {
+            return hr;
+        }
+        if (INTERNAL_CALL(_DERIVED_, AcceptingInput)(ulStreamIndex) != S_OK) {
+            return DMO_E_NOTACCEPTING;
+        }
+
+        m_fFlushed = false;
+
+        return INTERNAL_CALL(_DERIVED_, ProcessInput)(
+                                    ulStreamIndex,
+                                    pBuffer,
+                                    dwFlags,
+                                    rtTimestamp,
+                                    rtTimelength);
+    }
+
+    STDMETHODIMP ProcessOutput(
+                    DWORD dwFlags,
+                    DWORD ulOutputBufferCount,
+                    DMO_OUTPUT_DATA_BUFFER *pOutputBuffers,
+                    DWORD *pdwStatus)
+    {
+        if (pdwStatus == NULL) {
+            return E_POINTER;
+        }
+
+
+        if (ulOutputBufferCount != NUMBEROFOUTPUTS || (dwFlags & ~DMO_PROCESS_OUTPUT_DISCARD_WHEN_NO_BUFFER)) {
+           return E_INVALIDARG;
+        }
+
+        if (NUMBEROFOUTPUTS != 0 && pOutputBuffers == NULL) {
+            return E_POINTER;
+        }
+
+        *pdwStatus = 0;
+
+        LockIt lck(static_cast<_DERIVED_ *>(this));
+
+        HRESULT hr = AllocateStreamingResources();
+        if (FAILED(hr)) {
+            return hr;
+        }
+
+        for (DWORD dw = 0; dw < NUMBEROFOUTPUTS; dw++) {
+            pOutputBuffers[dw].dwStatus = 0;
+        }
+
+        hr = INTERNAL_CALL(_DERIVED_, ProcessOutput)(
+                           dwFlags,
+                           ulOutputBufferCount,
+                           pOutputBuffers,
+                           pdwStatus);
+
+        // remember the DMO's incomplete status
+        for (dw = 0; dw < NUMBEROFOUTPUTS; dw++) {
+            if (pOutputBuffers[dw].dwStatus & DMO_OUTPUT_DATA_BUFFERF_INCOMPLETE) {
+                m_OutputInfo[dw].fIncomplete = TRUE;
+            } else {
+                m_OutputInfo[dw].fIncomplete = FALSE;
+            }
+        }
+
+        return hr;
+    }
+
+    STDMETHODIMP DMOLock(LONG lLock)
+    {
+        if (lLock) {
+            static_cast<_DERIVED_ *>(this)->Lock();
+        } else {
+            static_cast<_DERIVED_ *>(this)->Unlock();
+        }
+        return S_OK;
+    }
+};
+
+#endif // _dmoimpl_h_
+

+ 110 - 0
directx.mod/include/dmoreg.h

@@ -0,0 +1,110 @@
+//------------------------------------------------------------------------------
+// File: DMOReg.h
+//
+// Desc: 
+//
+// Copyright (c) 1999 - 2001, Microsoft Corporation.  All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef __DMOREG_H__
+#define __DMOREG_H__
+
+#include "mediaobj.h"
+
+
+// 57f2db8b-e6bb-4513-9d43-dcd2a6593125
+DEFINE_GUID(DMOCATEGORY_AUDIO_DECODER, 0x57f2db8b,0xe6bb,0x4513,0x9d,0x43,0xdc,0xd2,0xa6,0x59,0x31,0x25);
+// 33D9A761-90C8-11d0-BD43-00A0C911CE86
+DEFINE_GUID(DMOCATEGORY_AUDIO_ENCODER, 0x33D9A761,0x90C8,0x11d0,0xBD,0x43,0x00,0xA0,0xC9,0x11,0xCE,0x86);
+// 4a69b442-28be-4991-969c-b500adf5d8a8
+DEFINE_GUID(DMOCATEGORY_VIDEO_DECODER, 0x4a69b442,0x28be,0x4991,0x96,0x9c,0xb5,0x00,0xad,0xf5,0xd8,0xa8);
+// 33D9A760-90C8-11d0-BD43-00A0C911CE86
+DEFINE_GUID(DMOCATEGORY_VIDEO_ENCODER, 0x33D9A760,0x90C8,0x11d0,0xBD,0x43,0x00,0xA0,0xC9,0x11,0xCE,0x86);
+// f3602b3f-0592-48df-a4cd-674721e7ebeb
+DEFINE_GUID(DMOCATEGORY_AUDIO_EFFECT, 0xf3602b3f,0x0592,0x48df,0xa4,0xcd,0x67,0x47,0x21,0xe7,0xeb,0xeb);
+// d990ee14-776c-4723-be46-3da2f56f10b9
+DEFINE_GUID(DMOCATEGORY_VIDEO_EFFECT, 0xd990ee14,0x776c,0x4723,0xbe,0x46,0x3d,0xa2,0xf5,0x6f,0x10,0xb9);
+// f665aaba-3e09-4920-aa5f-219811148f09
+DEFINE_GUID(DMOCATEGORY_AUDIO_CAPTURE_EFFECT, 0xf665aaba,0x3e09,0x4920,0xaa,0x5f,0x21,0x98,0x11,0x14,0x8f,0x09);
+
+// Acoustic Echo Canceller {BF963D80-C559-11D0-8A2B-00A0C9255AC1}
+// Matches KSNODETYPE_ACOUSTIC_ECHO_CANCEL in ksmedia.h
+DEFINE_GUID(DMOCATEGORY_ACOUSTIC_ECHO_CANCEL, 0xBF963D80L, 0xC559, 0x11D0, 0x8A, 0x2B, 0x00, 0xA0, 0xC9, 0x25, 0x5A, 0xC1);
+
+// Noise Supression {E07F903F-62FD-4e60-8CDD-DEA7236665B5}
+// Matches KSNODETYPE_AUDIO_NOISE_SUPPRESS in post Windows ME DDK's ksmedia.h
+DEFINE_GUID(DMOCATEGORY_AUDIO_NOISE_SUPPRESS, 0xe07f903f, 0x62fd, 0x4e60, 0x8c, 0xdd, 0xde, 0xa7, 0x23, 0x66, 0x65, 0xb5);
+
+// Automatic Gain Control {E88C9BA0-C557-11D0-8A2B-00A0C9255AC1}
+// Matches KSNODETYPE_AGC in ksmedia.h
+DEFINE_GUID(DMOCATEGORY_AGC, 0xE88C9BA0L, 0xC557, 0x11D0, 0x8A, 0x2B, 0x00, 0xA0, 0xC9, 0x25, 0x5A, 0xC1);
+
+typedef struct _DMO_PARTIAL_MEDIATYPE {
+   GUID type;
+   GUID subtype;
+} DMO_PARTIAL_MEDIATYPE, *PDMO_PARTIAL_MEDIATYPE;
+
+enum DMO_REGISTER_FLAGS {
+   DMO_REGISTERF_IS_KEYED = 0x00000001
+};
+
+enum DMO_ENUM_FLAGS {
+   DMO_ENUMF_INCLUDE_KEYED = 0x00000001
+};
+
+STDAPI DMORegister(
+   LPCWSTR szName,
+   REFCLSID clsidDMO,
+   REFGUID guidCategory,
+   DWORD dwFlags, // DMO_REGISTERF_XXX
+   //
+   // Register all mediatypes supported by the object.  This carries no
+   // information about which combinations of input/output types would
+   // actually work.
+   //
+   DWORD cInTypes,
+   const DMO_PARTIAL_MEDIATYPE *pInTypes,
+   DWORD cOutTypes,
+   const DMO_PARTIAL_MEDIATYPE *pOutTypes
+);
+
+STDAPI DMOUnregister(
+   REFCLSID clsidDMO,
+   REFGUID guidCategory // optional - GUID_NULL means unregister from all
+);
+
+STDAPI DMOEnum(
+   REFGUID guidCategory, // GUID_NULL for "all"
+   DWORD dwFlags, // DMO_ENUMF_XXX
+   //
+   // Enumerate only objects that support at least one of the specified input types
+   // and at least one of the specified output types.  If no input types are specified,
+   // enumerate objects regardless of what input types they support.  Same for
+   // output types.
+   //
+   DWORD cInTypes,
+   const DMO_PARTIAL_MEDIATYPE *pInTypes, // can be NULL only of ulInTypes = 0
+   DWORD cOutTypes,
+   const DMO_PARTIAL_MEDIATYPE *pOutTypes, // can be NULL only of ulOutTypes = 0
+   //
+   // Output parameter - this receives a pointer to the DMO CLSID enumerator
+   //
+   IEnumDMO **ppEnum
+);
+
+STDAPI DMOGetTypes(
+   REFCLSID clsidDMO,
+   unsigned long ulInputTypesRequested,
+   unsigned long *pulInputTypesSupplied,
+   DMO_PARTIAL_MEDIATYPE *pInputTypes,
+   unsigned long ulOutputTypesRequested,
+   unsigned long *pulOutputTypesSupplied,
+   DMO_PARTIAL_MEDIATYPE *pOutputTypes
+);
+
+STDAPI DMOGetName(
+   REFCLSID clsidDMO,
+   WCHAR szName[80]
+);
+#endif //__DMOREG_H__

+ 75 - 0
directx.mod/include/dmort.h

@@ -0,0 +1,75 @@
+//------------------------------------------------------------------------------
+// File: DMORt.h
+//
+// Desc: Miscellaneous runtime support for DirectShow Media Objects
+//
+// Copyright (c) 1999 - 2001, Microsoft Corporation.  All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef __DMORT_H__
+#define __DMORT_H__
+
+//
+// Mediatype helpers.  MoInitMediaType() goes with MoFreeMediaType(), and
+// MoCreateMediaType() goes with MoDeleteMediaType().  Don't mix them!
+//
+
+
+
+//
+// Takes a pointer to an already allocated DMO_MEDIA_TYPE structure, allocates
+// a format block of cbFormat bytes, and sets appropriate members of
+// DMO_MEDIA_TYPE to point to the newly allocated format block.  Also
+// initializes the IUnknown pointer inside DMO_MEDIA_TYPE to NULL.
+//
+// The format block allocated by MoInitMediaType must be freed by calling
+// MoFreeMediaType().
+//
+STDAPI MoInitMediaType(DMO_MEDIA_TYPE *pmt, DWORD cbFormat);
+
+//
+// Frees the format block and releases any IUnknown, but does not free the
+// DMO_MEDIA_TYPE structure itself.  Input parameter must point to an
+// DMO_MEDIA_TYPE structure previously initialized by MoInitMediaType().
+//
+STDAPI MoFreeMediaType(DMO_MEDIA_TYPE *pmt);
+
+//
+// Copies the DMO_MEDIA_TYPE members.  Also duplicates the format block and
+// the IUnknown pointer.  Both parameters must point to valid DMO_MEDIA_TYPE
+// structures.  Target structure must be later freed using MoFreeMediaType().
+//
+STDAPI MoCopyMediaType(DMO_MEDIA_TYPE *pmtDest, const DMO_MEDIA_TYPE *pmtSrc);
+
+
+
+//
+// Allocates a new DMO_MEDIA_TYPE structure and initializes it just like
+// MoInitMediaType.  I.e., this function allocates both the format block
+// and the DMO_MEDIA_TYPE structure itself.  Pointer to DMO_MEDIA_TYPE is
+// returned as *ppmt.
+//
+// DMO_MEDIA_TYPE structures allocated by MoCreateMediaType() must be freed
+// by calling MoDeleteMediaType().
+//
+STDAPI MoCreateMediaType(DMO_MEDIA_TYPE **ppmt, DWORD cbFormat);
+
+//
+// Frees any format block, releases any IUnknown, and deletes the
+// DMO_MEDIA_TYPE structure itself.  The input parameter must point to an
+// DMO_MEDIA_TYPE structure previously allocated by MoCreateMediaType().
+//
+STDAPI MoDeleteMediaType(DMO_MEDIA_TYPE *pmt);
+
+//
+// Allocates a new DMO_MEDIA_TYPE structure and copies pmtSrc into it like
+// MoCopyMediaType.  I.e., this function allocates a new DMO_MEDIA_TYPE struct
+// as well as a new format block for the target mediatype.  Trager mediatype
+// must later be freed using MoDeleteMediaType().
+//
+STDAPI MoDuplicateMediaType(DMO_MEDIA_TYPE **ppmtDest, const DMO_MEDIA_TYPE *pmtSrc);
+
+
+
+#endif //__DMORT_H__

+ 281 - 0
directx.mod/include/dmplugin.h

@@ -0,0 +1,281 @@
+/************************************************************************
+*                                                                       *
+*   dmplugin.h -- This module contains the API for plugins for the      *
+*                 DirectMusic performance layer                         *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation                       *
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMPLUGIN_
+#define _DMPLUGIN_
+
+#include <windows.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <mmsystem.h>
+#include "dmusici.h"
+
+#include <pshpack8.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+interface IDirectMusicTrack;
+interface IDirectMusicTool;
+interface IDirectMusicTool8;
+interface IDirectMusicTrack8;
+interface IDirectMusicPerformance;
+interface IDirectMusicPerformance8;
+interface IDirectMusicSegment;
+interface IDirectMusicSegment8;
+interface IDirectMusicSegmentState;
+interface IDirectMusicSegmentState8;
+interface IDirectMusicGraph;
+#ifndef __cplusplus 
+typedef interface IDirectMusicTrack IDirectMusicTrack;
+typedef interface IDirectMusicTool IDirectMusicTool;
+typedef interface IDirectMusicTool8 IDirectMusicTool8;
+typedef interface IDirectMusicTrack8 IDirectMusicTrack8;
+typedef interface IDirectMusicPerformance IDirectMusicPerformance;
+typedef interface IDirectMusicPerformance8 IDirectMusicPerformance8;
+typedef interface IDirectMusicSegment IDirectMusicSegment;
+typedef interface IDirectMusicSegment8 IDirectMusicSegment8;
+typedef interface IDirectMusicSegmentState IDirectMusicSegmentState;
+typedef interface IDirectMusicSegmentState8 IDirectMusicSegmentState8;
+typedef interface IDirectMusicGraph IDirectMusicGraph;
+#endif
+
+typedef struct _DMUS_PMSG DMUS_PMSG;
+typedef long              MUSIC_TIME;
+
+/* Registry location for tools */
+#define DMUS_REGSTR_PATH_TOOLS  "Software\\Microsoft\\DirectMusic\\Tools"
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicTool */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicTool
+DECLARE_INTERFACE_(IDirectMusicTool, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicTool */
+    STDMETHOD(Init)                 (THIS_ IDirectMusicGraph* pGraph) PURE;
+    STDMETHOD(GetMsgDeliveryType)   (THIS_ DWORD* pdwDeliveryType ) PURE;
+    STDMETHOD(GetMediaTypeArraySize)(THIS_ DWORD* pdwNumElements ) PURE;
+    STDMETHOD(GetMediaTypes)        (THIS_ DWORD** padwMediaTypes, 
+                                           DWORD dwNumElements) PURE;
+    STDMETHOD(ProcessPMsg)          (THIS_ IDirectMusicPerformance* pPerf, 
+                                           DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(Flush)                (THIS_ IDirectMusicPerformance* pPerf, 
+                                           DMUS_PMSG* pPMSG, 
+                                           REFERENCE_TIME rtTime) PURE;
+};
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicTool8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicTool8
+DECLARE_INTERFACE_(IDirectMusicTool8, IDirectMusicTool)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicTool */
+    STDMETHOD(Init)                 (THIS_ IDirectMusicGraph* pGraph) PURE;
+    STDMETHOD(GetMsgDeliveryType)   (THIS_ DWORD* pdwDeliveryType ) PURE;
+    STDMETHOD(GetMediaTypeArraySize)(THIS_ DWORD* pdwNumElements ) PURE;
+    STDMETHOD(GetMediaTypes)        (THIS_ DWORD** padwMediaTypes, 
+                                           DWORD dwNumElements) PURE;
+    STDMETHOD(ProcessPMsg)          (THIS_ IDirectMusicPerformance* pPerf, 
+                                           DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(Flush)                (THIS_ IDirectMusicPerformance* pPerf, 
+                                           DMUS_PMSG* pPMSG, 
+                                           REFERENCE_TIME rtTime) PURE;
+    /*  IDirectMusicTool8 */
+    STDMETHOD(Clone)                (THIS_ IDirectMusicTool ** ppTool) PURE;
+};
+
+ 
+/* The following flags are sent in the IDirectMusicTrack::Play() method */
+/* inside the dwFlags parameter */
+typedef enum enumDMUS_TRACKF_FLAGS
+{
+    DMUS_TRACKF_SEEK            = 1,      /* set on a seek */
+    DMUS_TRACKF_LOOP            = 2,      /* set on a loop (repeat) */
+    DMUS_TRACKF_START           = 4,      /* set on first call to Play */
+    DMUS_TRACKF_FLUSH           = 8,      /* set when this call is in response to a flush on the perfomance */
+    DMUS_TRACKF_DIRTY           = 0x10,   /* set when the track should consider any cached values from a previous call to GetParam to be invalidated */
+    /* The following flags are DX8 only. */
+    DMUS_TRACKF_NOTIFY_OFF      = 0x20,   /* tells track not to send notifications. */
+    DMUS_TRACKF_PLAY_OFF        = 0x40,   /* tells track not to play anything (but can still send notifications.) */
+    DMUS_TRACKF_LOOPEND         = 0x80,   /* set when the end of range is also a loop end. */
+    DMUS_TRACKF_STOP            = 0x100,  /* set when the end of range is also end of playing this segment. */
+    DMUS_TRACKF_RECOMPOSE       = 0x200,  /* set to indicate the track should compose. */
+    DMUS_TRACKF_CLOCK           = 0x400,  /* set when time parameters are in reference (clock) time. Only valid for PlayEx(). */
+} DMUS_TRACKF_FLAGS;
+
+/* The following flags are sent in the IDirectMusicTrack8::GetParamEx() and SetParamEx() methods */
+/* inside the dwFlags parameter */
+#define DMUS_TRACK_PARAMF_CLOCK  0x01       /* set when the time is measured is in reference (clock) time */
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicTrack */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicTrack
+DECLARE_INTERFACE_(IDirectMusicTrack, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)         (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)          (THIS) PURE;
+    STDMETHOD_(ULONG,Release)         (THIS) PURE;
+
+    /*  IDirectMusicTrack */
+    STDMETHOD(Init)                   (THIS_ IDirectMusicSegment* pSegment) PURE;
+    STDMETHOD(InitPlay)               (THIS_ IDirectMusicSegmentState* pSegmentState, 
+                                             IDirectMusicPerformance* pPerformance, 
+                                             void** ppStateData, 
+                                             DWORD dwVirtualTrackID,
+                                             DWORD dwFlags) PURE;
+    STDMETHOD(EndPlay)                (THIS_ void* pStateData) PURE;
+    STDMETHOD(Play)                   (THIS_ void* pStateData, 
+                                             MUSIC_TIME mtStart, 
+                                             MUSIC_TIME mtEnd, 
+                                             MUSIC_TIME mtOffset, 
+                                             DWORD dwFlags, 
+                                             IDirectMusicPerformance* pPerf, 
+                                             IDirectMusicSegmentState* pSegSt, 
+                                             DWORD dwVirtualID) PURE;
+    STDMETHOD(GetParam)               (THIS_ REFGUID rguidType, 
+                                             MUSIC_TIME mtTime, 
+                                             MUSIC_TIME* pmtNext, 
+                                             void* pParam) PURE; 
+    STDMETHOD(SetParam)               (THIS_ REFGUID rguidType, 
+                                             MUSIC_TIME mtTime, 
+                                             void* pParam) PURE;
+    STDMETHOD(IsParamSupported)       (THIS_ REFGUID rguidType) PURE;
+    STDMETHOD(AddNotificationType)    (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(RemoveNotificationType) (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(Clone)                  (THIS_ MUSIC_TIME mtStart, 
+                                             MUSIC_TIME mtEnd, 
+                                             IDirectMusicTrack** ppTrack) PURE;
+};
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicTrack8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicTrack8
+DECLARE_INTERFACE_(IDirectMusicTrack8, IDirectMusicTrack)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)         (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)          (THIS) PURE;
+    STDMETHOD_(ULONG,Release)         (THIS) PURE;
+
+    /*  IDirectMusicTrack */
+    STDMETHOD(Init)                   (THIS_ IDirectMusicSegment* pSegment) PURE;
+    STDMETHOD(InitPlay)               (THIS_ IDirectMusicSegmentState* pSegmentState, 
+                                             IDirectMusicPerformance* pPerformance, 
+                                             void** ppStateData, 
+                                             DWORD dwVirtualTrackID,
+                                             DWORD dwFlags) PURE;
+    STDMETHOD(EndPlay)                (THIS_ void* pStateData) PURE;
+    STDMETHOD(Play)                   (THIS_ void* pStateData, 
+                                             MUSIC_TIME mtStart, 
+                                             MUSIC_TIME mtEnd, 
+                                             MUSIC_TIME mtOffset, 
+                                             DWORD dwFlags, 
+                                             IDirectMusicPerformance* pPerf, 
+                                             IDirectMusicSegmentState* pSegSt, 
+                                             DWORD dwVirtualID) PURE;
+    STDMETHOD(GetParam)               (THIS_ REFGUID rguidType, 
+                                             MUSIC_TIME mtTime, 
+                                             MUSIC_TIME* pmtNext, 
+                                             void* pParam) PURE; 
+    STDMETHOD(SetParam)               (THIS_ REFGUID rguidType, 
+                                             MUSIC_TIME mtTime, 
+                                             void* pParam) PURE;
+    STDMETHOD(IsParamSupported)       (THIS_ REFGUID rguidType) PURE;
+    STDMETHOD(AddNotificationType)    (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(RemoveNotificationType) (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(Clone)                  (THIS_ MUSIC_TIME mtStart, 
+                                             MUSIC_TIME mtEnd, 
+                                             IDirectMusicTrack** ppTrack) PURE;
+    /* IDirectMusicTrack8 */
+    STDMETHOD(PlayEx)                 (THIS_ void* pStateData, 
+                                             REFERENCE_TIME rtStart, 
+                                             REFERENCE_TIME rtEnd, 
+                                             REFERENCE_TIME rtOffset, 
+                                             DWORD dwFlags, 
+                                             IDirectMusicPerformance* pPerf, 
+                                             IDirectMusicSegmentState* pSegSt, 
+                                             DWORD dwVirtualID) PURE; 
+    STDMETHOD(GetParamEx)             (THIS_ REFGUID rguidType,         /* Command type. */
+                                             REFERENCE_TIME rtTime,     /* Time, in ref time if dwFlags == DMUS_TRACK_PARAMF_CLOCK. Otherwise, music time. */
+                                             REFERENCE_TIME* prtNext,   /* Time of next parameter, relative to rtTime, in music or clock time units. */
+                                             void* pParam,              /* Pointer to the parameter data. */
+                                             void * pStateData,         /* State data for track instance. */
+                                             DWORD dwFlags) PURE;       /* Control flags. */
+    STDMETHOD(SetParamEx)             (THIS_ REFGUID rguidType, 
+                                             REFERENCE_TIME rtTime, 
+                                             void* pParam,              /* Pointer to the parameter data. */
+                                             void * pStateData,         /* State data for track instance. */
+                                             DWORD dwFlags) PURE;       /* Control flags. */
+    STDMETHOD(Compose)                (THIS_ IUnknown* pContext,        /* Context for composition (song or segment) */
+                                             DWORD dwTrackGroup,
+                                             IDirectMusicTrack** ppResultTrack) PURE;
+    STDMETHOD(Join)                   (THIS_ IDirectMusicTrack* pNewTrack,
+                                             MUSIC_TIME mtJoin,
+                                             IUnknown* pContext,        /* Context for joining (song or segment) */
+                                             DWORD dwTrackGroup,
+                                             IDirectMusicTrack** ppResultTrack) PURE;
+};
+
+/* CLSID's */
+DEFINE_GUID(CLSID_DirectMusicTempoTrack,0xd2ac2885, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicSeqTrack,0xd2ac2886, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicSysExTrack,0xd2ac2887, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicTimeSigTrack,0xd2ac2888, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicChordTrack,0xd2ac288b, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicCommandTrack,0xd2ac288c, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicStyleTrack,0xd2ac288d, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicMotifTrack,0xd2ac288e, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicSignPostTrack,0xf17e8672, 0xc3b4, 0x11d1, 0x87, 0xb, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicBandTrack,0xd2ac2894, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicChordMapTrack,0xd2ac2896, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicMuteTrack,0xd2ac2898, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* New CLSID's for DX8 */
+DEFINE_GUID(CLSID_DirectMusicScriptTrack,0x4108fa85, 0x3586, 0x11d3, 0x8b, 0xd7, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xb6); /* {4108FA85-3586-11d3-8BD7-00600893B1B6} */
+DEFINE_GUID(CLSID_DirectMusicMarkerTrack,0x55a8fd00, 0x4288, 0x11d3, 0x9b, 0xd1, 0x8a, 0xd, 0x61, 0xc8, 0x88, 0x35);
+DEFINE_GUID(CLSID_DirectMusicSegmentTriggerTrack, 0xbae4d665, 0x4ea1, 0x11d3, 0x8b, 0xda, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xb6); /* {BAE4D665-4EA1-11d3-8BDA-00600893B1B6} */
+DEFINE_GUID(CLSID_DirectMusicLyricsTrack, 0x995c1cf5, 0x54ff, 0x11d3, 0x8b, 0xda, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xb6); /* {995C1CF5-54FF-11d3-8BDA-00600893B1B6} */
+DEFINE_GUID(CLSID_DirectMusicParamControlTrack, 0x4be0537b, 0x5c19, 0x11d3, 0x8b, 0xdc, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xb6); /* {4BE0537B-5C19-11d3-8BDC-00600893B1B6} */
+DEFINE_GUID(CLSID_DirectMusicMelodyFormulationTrack, 0xb0684266, 0xb57f, 0x11d2, 0x97, 0xf9, 0x0, 0xc0, 0x4f, 0xa3, 0x6e, 0x58);
+DEFINE_GUID(CLSID_DirectMusicWaveTrack,0xeed36461, 0x9ea5, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+
+/* IID's */
+DEFINE_GUID(IID_IDirectMusicTrack, 0xf96029a1, 0x4282, 0x11d2, 0x87, 0x17, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicTool,0xd2ac28ba, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Interface IDs for DX8 */
+/* changed interfaces (GUID only) */
+DEFINE_GUID(IID_IDirectMusicTool8, 0xe674303, 0x3b05, 0x11d3, 0x9b, 0xd1, 0xf9, 0xe7, 0xf0, 0xa0, 0x15, 0x36);
+DEFINE_GUID(IID_IDirectMusicTrack8, 0xe674304, 0x3b05, 0x11d3, 0x9b, 0xd1, 0xf9, 0xe7, 0xf0, 0xa0, 0x15, 0x36);
+
+#ifdef __cplusplus
+}; /* extern "C" */
+#endif
+
+#include <poppack.h>
+
+#endif /* #ifndef _DMPLUGIN_ */

+ 41 - 0
directx.mod/include/dmusbuff.h

@@ -0,0 +1,41 @@
+/***************************************************************************
+*                                                                          *
+*   DMusBuff.h -- This module defines the buffer format for DirectMusic    *
+*                 Shared file between user mode and kernel mode components *
+*                                                                          *
+*   Copyright (c) 1998, Microsoft Corp. All rights reserved.               *
+*                                                                          *
+***************************************************************************/
+
+#ifndef _DMusBuff_
+#define _DMusBuff_
+
+/* Format of DirectMusic events in a buffer
+ *
+ * A buffer contains 1 or more events, each with the following header.
+ * Immediately following the header is the event data. The header+data
+ * size is rounded to the nearest quadword (8 bytes).
+ */
+ 
+#include <pshpack4.h>                       /* Do not pad at end - that's where the data is */ 
+typedef struct _DMUS_EVENTHEADER *LPDMUS_EVENTHEADER;
+typedef struct _DMUS_EVENTHEADER
+{
+    DWORD           cbEvent;                /* Unrounded bytes in event */
+    DWORD           dwChannelGroup;         /* Channel group of event */
+    REFERENCE_TIME  rtDelta;                /* Delta from start time of entire buffer */
+    DWORD           dwFlags;                /* Flags DMUS_EVENT_xxx */
+} DMUS_EVENTHEADER;
+#include <poppack.h>
+
+#define DMUS_EVENT_STRUCTURED   0x00000001  /* Unstructured data (SysEx, etc.) */
+
+/* The number of bytes to allocate for an event with 'cb' data bytes.
+ */ 
+#define QWORD_ALIGN(x) (((x) + 7) & ~7)
+#define DMUS_EVENT_SIZE(cb) QWORD_ALIGN(sizeof(DMUS_EVENTHEADER) + cb)
+
+
+#endif /* _DMusBuff_ */
+
+

+ 784 - 0
directx.mod/include/dmusicc.h

@@ -0,0 +1,784 @@
+/************************************************************************
+*                                                                       *
+*   dmusicc.h -- This module defines the DirectMusic core API's         *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMUSICC_
+#define _DMUSICC_
+
+#include <windows.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <mmsystem.h>
+
+#include "dls1.h"
+#include "dmerror.h"
+#include "dmdls.h"
+#include "dsound.h"
+#include "dmusbuff.h"
+
+#include <pshpack8.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef ULONGLONG    SAMPLE_TIME;
+typedef ULONGLONG    SAMPLE_POSITION;	
+typedef SAMPLE_TIME *LPSAMPLE_TIME;
+
+#define DMUS_MAX_DESCRIPTION 128
+#define DMUS_MAX_DRIVER 128
+
+typedef struct _DMUS_BUFFERDESC *LPDMUS_BUFFERDESC;
+typedef struct _DMUS_BUFFERDESC
+{
+    DWORD dwSize;
+    DWORD dwFlags;
+    GUID guidBufferFormat;
+    DWORD cbBuffer;
+} DMUS_BUFFERDESC;
+
+/* DMUS_EFFECT_ flags are used in the dwEffectFlags fields of both DMUS_PORTCAPS 
+ * and DMUS_PORTPARAMS.
+ */
+#define DMUS_EFFECT_NONE             0x00000000
+#define DMUS_EFFECT_REVERB           0x00000001
+#define DMUS_EFFECT_CHORUS           0x00000002
+#define DMUS_EFFECT_DELAY            0x00000004
+
+/* For DMUS_PORTCAPS dwClass
+ */ 
+#define DMUS_PC_INPUTCLASS       (0)
+#define DMUS_PC_OUTPUTCLASS      (1)
+
+/* For DMUS_PORTCAPS dwFlags
+ */
+#define DMUS_PC_DLS              (0x00000001)   // Supports DLS downloading and DLS level 1.
+#define DMUS_PC_EXTERNAL         (0x00000002)   // External MIDI module.
+#define DMUS_PC_SOFTWARESYNTH    (0x00000004)   // Software synthesizer.
+#define DMUS_PC_MEMORYSIZEFIXED  (0x00000008)   // Memory size is fixed.
+#define DMUS_PC_GMINHARDWARE     (0x00000010)   // GM sound set is built in, no need to download.
+#define DMUS_PC_GSINHARDWARE     (0x00000020)   // GS sound set is built in.
+#define DMUS_PC_XGINHARDWARE     (0x00000040)   // XG sound set is built in.
+#define DMUS_PC_DIRECTSOUND      (0x00000080)   // Connects to DirectSound via a DSound buffer.
+#define DMUS_PC_SHAREABLE        (0x00000100)   // Synth can be actively shared by multiple apps at once.
+#define DMUS_PC_DLS2             (0x00000200)   // Supports DLS2 instruments.
+#define DMUS_PC_AUDIOPATH        (0x00000400)   // Multiple outputs can be connected to DirectSound for audiopaths.
+#define DMUS_PC_WAVE             (0x00000800)   // Supports streaming and one shot waves.
+
+#define DMUS_PC_SYSTEMMEMORY     (0x7FFFFFFF)   // Sample memory is system memory.
+
+
+typedef struct _DMUS_PORTCAPS
+{
+    DWORD   dwSize;
+    DWORD   dwFlags;
+    GUID    guidPort;
+    DWORD   dwClass;
+    DWORD   dwType;
+    DWORD   dwMemorySize;
+    DWORD   dwMaxChannelGroups;
+    DWORD   dwMaxVoices;    
+    DWORD   dwMaxAudioChannels;
+    DWORD   dwEffectFlags;
+    WCHAR   wszDescription[DMUS_MAX_DESCRIPTION];
+} DMUS_PORTCAPS;
+
+typedef DMUS_PORTCAPS *LPDMUS_PORTCAPS;
+
+/* Values for DMUS_PORTCAPS dwType. This field indicates the underlying 
+ * driver type of the port.
+ */
+#define DMUS_PORT_WINMM_DRIVER      (0)
+#define DMUS_PORT_USER_MODE_SYNTH   (1)
+#define DMUS_PORT_KERNEL_MODE       (2)
+
+/* These flags (set in dwValidParams) indicate which other members of the */
+/* DMUS_PORTPARAMS are valid. */
+/* */
+#define DMUS_PORTPARAMS_VOICES           0x00000001
+#define DMUS_PORTPARAMS_CHANNELGROUPS    0x00000002
+#define DMUS_PORTPARAMS_AUDIOCHANNELS    0x00000004
+#define DMUS_PORTPARAMS_SAMPLERATE       0x00000008
+#define DMUS_PORTPARAMS_EFFECTS          0x00000020
+#define DMUS_PORTPARAMS_SHARE            0x00000040
+#define DMUS_PORTPARAMS_FEATURES         0x00000080     /* DirectX 8.0 and above */
+
+typedef struct _DMUS_PORTPARAMS
+{
+    DWORD   dwSize;
+    DWORD   dwValidParams;
+    DWORD   dwVoices;
+    DWORD   dwChannelGroups;
+    DWORD   dwAudioChannels;
+    DWORD   dwSampleRate;
+    DWORD   dwEffectFlags;
+    BOOL    fShare;
+} DMUS_PORTPARAMS7;
+
+typedef struct _DMUS_PORTPARAMS8
+{
+    DWORD   dwSize;
+    DWORD   dwValidParams;
+    DWORD   dwVoices;
+    DWORD   dwChannelGroups;
+    DWORD   dwAudioChannels;
+    DWORD   dwSampleRate;
+    DWORD   dwEffectFlags;
+    BOOL    fShare;
+    DWORD   dwFeatures;
+} DMUS_PORTPARAMS8;
+
+#define DMUS_PORT_FEATURE_AUDIOPATH     0x00000001	/* Supports audiopath connection to DSound buffers. */
+#define DMUS_PORT_FEATURE_STREAMING     0x00000002	/* Supports streaming waves through the synth. */
+
+
+typedef DMUS_PORTPARAMS8 DMUS_PORTPARAMS;
+typedef DMUS_PORTPARAMS *LPDMUS_PORTPARAMS;
+
+typedef struct _DMUS_SYNTHSTATS *LPDMUS_SYNTHSTATS;
+typedef struct _DMUS_SYNTHSTATS8 *LPDMUS_SYNTHSTATS8;
+typedef struct _DMUS_SYNTHSTATS
+{
+    DWORD   dwSize;             /* Size in bytes of the structure */
+    DWORD   dwValidStats;       /* Flags indicating which fields below are valid. */
+    DWORD   dwVoices;           /* Average number of voices playing. */
+    DWORD   dwTotalCPU;         /* Total CPU usage as percent * 100. */
+    DWORD   dwCPUPerVoice;      /* CPU per voice as percent * 100. */
+    DWORD   dwLostNotes;        /* Number of notes lost in 1 second. */
+    DWORD   dwFreeMemory;       /* Free memory in bytes */
+    long    lPeakVolume;        /* Decibel level * 100. */
+} DMUS_SYNTHSTATS;
+
+typedef struct _DMUS_SYNTHSTATS8
+{
+    DWORD   dwSize;             /* Size in bytes of the structure */
+    DWORD   dwValidStats;       /* Flags indicating which fields below are valid. */
+    DWORD   dwVoices;           /* Average number of voices playing. */
+    DWORD   dwTotalCPU;         /* Total CPU usage as percent * 100. */
+    DWORD   dwCPUPerVoice;      /* CPU per voice as percent * 100. */
+    DWORD   dwLostNotes;        /* Number of notes lost in 1 second. */
+    DWORD   dwFreeMemory;       /* Free memory in bytes */
+    long    lPeakVolume;        /* Decibel level * 100. */
+	DWORD   dwSynthMemUse;		/* Memory used by synth wave data */ 
+} DMUS_SYNTHSTATS8;
+
+#define DMUS_SYNTHSTATS_VOICES          (1 << 0)
+#define DMUS_SYNTHSTATS_TOTAL_CPU       (1 << 1)
+#define DMUS_SYNTHSTATS_CPU_PER_VOICE   (1 << 2)
+#define DMUS_SYNTHSTATS_LOST_NOTES      (1 << 3)
+#define DMUS_SYNTHSTATS_PEAK_VOLUME     (1 << 4)
+#define DMUS_SYNTHSTATS_FREE_MEMORY     (1 << 5)
+
+#define DMUS_SYNTHSTATS_SYSTEMMEMORY    DMUS_PC_SYSTEMMEMORY
+
+typedef struct _DMUS_WAVES_REVERB_PARAMS
+{
+    float   fInGain;        /* Input gain in dB (to avoid output overflows) */
+    float   fReverbMix;     /* Reverb mix in dB. 0dB means 100% wet reverb (no direct signal)
+                            Negative values gives less wet signal.
+                            The coeficients are calculated so that the overall output level stays 
+                            (approximately) constant regardless of the ammount of reverb mix. */
+    float   fReverbTime;    /* The reverb decay time, in milliseconds. */
+    float   fHighFreqRTRatio; /* The ratio of the high frequencies to the global reverb time. 
+                            Unless very 'splashy-bright' reverbs are wanted, this should be set to 
+                            a value < 1.0.
+                            For example if dRevTime==1000ms and dHighFreqRTRatio=0.1 than the 
+                            decay time for high frequencies will be 100ms.*/
+
+} DMUS_WAVES_REVERB_PARAMS;
+
+/*  Note: Default values for Reverb are:
+    fInGain             = 0.0dB   (no change in level)
+    fReverbMix          = -10.0dB   (a reasonable reverb mix)
+    fReverbTime         = 1000.0ms (one second global reverb time)
+    fHighFreqRTRatio    = 0.001    (the ratio of the high frequencies to the global reverb time) 
+*/
+
+typedef enum
+{
+    DMUS_CLOCK_SYSTEM = 0,
+    DMUS_CLOCK_WAVE = 1
+} DMUS_CLOCKTYPE;
+
+#define DMUS_CLOCKF_GLOBAL              0x00000001
+
+typedef struct _DMUS_CLOCKINFO7 *LPDMUS_CLOCKINFO7;
+typedef struct _DMUS_CLOCKINFO7
+{
+    DWORD           dwSize;
+    DMUS_CLOCKTYPE  ctType;
+    GUID            guidClock;          /* Identifies this time source */
+    WCHAR           wszDescription[DMUS_MAX_DESCRIPTION];
+} DMUS_CLOCKINFO7;
+
+typedef struct _DMUS_CLOCKINFO8 *LPDMUS_CLOCKINFO8;
+typedef struct _DMUS_CLOCKINFO8
+{
+    DWORD           dwSize;
+    DMUS_CLOCKTYPE  ctType;
+    GUID            guidClock;          /* Identifies this time source */
+    WCHAR           wszDescription[DMUS_MAX_DESCRIPTION];
+    DWORD           dwFlags;           
+} DMUS_CLOCKINFO8;
+
+typedef DMUS_CLOCKINFO8 DMUS_CLOCKINFO;
+typedef DMUS_CLOCKINFO *LPDMUS_CLOCKINFO;
+
+/* Default bus identifiers
+ *
+ * The first 17 are direct mappings to the destinations defined in both
+ * the MMA DLS Level 2 specification and the Microsoft Multi-Channel audio
+ * specification.
+ */
+#define DSBUSID_FIRST_SPKR_LOC              0
+#define DSBUSID_FRONT_LEFT                  0
+#define DSBUSID_LEFT                        0   /* Front left is also just left */
+#define DSBUSID_FRONT_RIGHT                 1
+#define DSBUSID_RIGHT                       1   /* Ditto front right */ 
+#define DSBUSID_FRONT_CENTER                2
+#define DSBUSID_LOW_FREQUENCY               3
+#define DSBUSID_BACK_LEFT                   4
+#define DSBUSID_BACK_RIGHT                  5
+#define DSBUSID_FRONT_LEFT_OF_CENTER        6 
+#define DSBUSID_FRONT_RIGHT_OF_CENTER       7
+#define DSBUSID_BACK_CENTER                 8
+#define DSBUSID_SIDE_LEFT                   9
+#define DSBUSID_SIDE_RIGHT                 10
+#define DSBUSID_TOP_CENTER                 11
+#define DSBUSID_TOP_FRONT_LEFT             12
+#define DSBUSID_TOP_FRONT_CENTER           13
+#define DSBUSID_TOP_FRONT_RIGHT            14
+#define DSBUSID_TOP_BACK_LEFT              15
+#define DSBUSID_TOP_BACK_CENTER            16
+#define DSBUSID_TOP_BACK_RIGHT             17
+#define DSBUSID_LAST_SPKR_LOC              17
+
+#define DSBUSID_IS_SPKR_LOC(id) ( ((id) >= DSBUSID_FIRST_SPKR_LOC) && ((id) <= DSBUSID_LAST_SPKR_LOC) )
+
+/* These bus identifiers are for the standard DLS effect sends 
+ */
+#define DSBUSID_REVERB_SEND                64
+#define DSBUSID_CHORUS_SEND                65
+
+/* Dynamic bus identifiers start here. See the documentation for how
+ * synthesizers map the output of voices to static and dynamic
+ * bus identifiers.
+ */ 
+#define DSBUSID_DYNAMIC_0                 512 
+
+/* Null bus, used to identify busses that have no function mapping. 
+*/
+#define DSBUSID_NULL			   0xFFFFFFFF
+
+interface IDirectMusic;
+interface IDirectMusic8;
+interface IDirectMusicBuffer;
+interface IDirectMusicPort;
+interface IDirectMusicThru;
+interface IReferenceClock;
+
+#ifndef __cplusplus 
+
+typedef interface IDirectMusic IDirectMusic;
+typedef interface IDirectMusic8 IDirectMusic8;
+typedef interface IDirectMusicPort IDirectMusicPort;
+typedef interface IDirectMusicBuffer IDirectMusicBuffer;
+typedef interface IDirectMusicThru IDirectMusicThru;
+typedef interface IReferenceClock IReferenceClock;
+
+#endif  /* C++ */
+
+typedef IDirectMusic *LPDIRECTMUSIC;
+typedef IDirectMusic8 *LPDIRECTMUSIC8;
+typedef IDirectMusicPort *LPDIRECTMUSICPORT;
+typedef IDirectMusicBuffer *LPDIRECTMUSICBUFFER;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusic
+DECLARE_INTERFACE_(IDirectMusic, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusic */
+    STDMETHOD(EnumPort)             (THIS_ DWORD dwIndex, 
+                                           LPDMUS_PORTCAPS pPortCaps) PURE;
+    STDMETHOD(CreateMusicBuffer)    (THIS_ LPDMUS_BUFFERDESC pBufferDesc, 
+                                           LPDIRECTMUSICBUFFER *ppBuffer, 
+                                           LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(CreatePort)           (THIS_ REFCLSID rclsidPort, 
+                                           LPDMUS_PORTPARAMS pPortParams, 
+                                           LPDIRECTMUSICPORT *ppPort, 
+                                           LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumMasterClock)      (THIS_ DWORD dwIndex, 
+                                           LPDMUS_CLOCKINFO lpClockInfo) PURE;
+    STDMETHOD(GetMasterClock)       (THIS_ LPGUID pguidClock, 
+                                           IReferenceClock **ppReferenceClock) PURE;
+    STDMETHOD(SetMasterClock)       (THIS_ REFGUID rguidClock) PURE;
+    STDMETHOD(Activate)             (THIS_ BOOL fEnable) PURE;
+    STDMETHOD(GetDefaultPort)       (THIS_ LPGUID pguidPort) PURE;
+    STDMETHOD(SetDirectSound)       (THIS_ LPDIRECTSOUND pDirectSound,
+                                           HWND hWnd) PURE;
+};
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusic8
+DECLARE_INTERFACE_(IDirectMusic8, IDirectMusic)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusic */
+    STDMETHOD(EnumPort)             (THIS_ DWORD dwIndex, 
+                                           LPDMUS_PORTCAPS pPortCaps) PURE;
+    STDMETHOD(CreateMusicBuffer)    (THIS_ LPDMUS_BUFFERDESC pBufferDesc, 
+                                           LPDIRECTMUSICBUFFER *ppBuffer, 
+                                           LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(CreatePort)           (THIS_ REFCLSID rclsidPort, 
+                                           LPDMUS_PORTPARAMS pPortParams, 
+                                           LPDIRECTMUSICPORT *ppPort, 
+                                           LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(EnumMasterClock)      (THIS_ DWORD dwIndex, 
+                                           LPDMUS_CLOCKINFO lpClockInfo) PURE;
+    STDMETHOD(GetMasterClock)       (THIS_ LPGUID pguidClock, 
+                                           IReferenceClock **ppReferenceClock) PURE;
+    STDMETHOD(SetMasterClock)       (THIS_ REFGUID rguidClock) PURE;
+    STDMETHOD(Activate)             (THIS_ BOOL fEnable) PURE;
+    STDMETHOD(GetDefaultPort)       (THIS_ LPGUID pguidPort) PURE;
+    STDMETHOD(SetDirectSound)       (THIS_ LPDIRECTSOUND pDirectSound,
+                                           HWND hWnd) PURE;
+    /*  IDirectMusic8 */
+    STDMETHOD(SetExternalMasterClock)
+                                    (THIS_ IReferenceClock *pClock) PURE;                                          
+};
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicBuffer
+DECLARE_INTERFACE_(IDirectMusicBuffer, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicBuffer */
+    STDMETHOD(Flush)                (THIS) PURE;
+    STDMETHOD(TotalTime)            (THIS_ LPREFERENCE_TIME prtTime) PURE;
+    
+    STDMETHOD(PackStructured)       (THIS_ REFERENCE_TIME rt,
+                                           DWORD dwChannelGroup,
+                                           DWORD dwChannelMessage) PURE;
+    
+    STDMETHOD(PackUnstructured)     (THIS_ REFERENCE_TIME rt,
+                                           DWORD dwChannelGroup,
+                                           DWORD cb,
+                                           LPBYTE lpb) PURE;
+    
+    STDMETHOD(ResetReadPtr)         (THIS) PURE;
+    STDMETHOD(GetNextEvent)         (THIS_ LPREFERENCE_TIME prt,
+                                           LPDWORD pdwChannelGroup,
+                                           LPDWORD pdwLength,
+                                           LPBYTE *ppData) PURE;
+
+    STDMETHOD(GetRawBufferPtr)      (THIS_ LPBYTE *ppData) PURE;
+    STDMETHOD(GetStartTime)         (THIS_ LPREFERENCE_TIME prt) PURE;
+    STDMETHOD(GetUsedBytes)         (THIS_ LPDWORD pcb) PURE;
+    STDMETHOD(GetMaxBytes)          (THIS_ LPDWORD pcb) PURE;
+    STDMETHOD(GetBufferFormat)      (THIS_ LPGUID pGuidFormat) PURE;
+
+    STDMETHOD(SetStartTime)         (THIS_ REFERENCE_TIME rt) PURE;
+    STDMETHOD(SetUsedBytes)         (THIS_ DWORD cb) PURE;
+};
+
+typedef IDirectMusicBuffer IDirectMusicBuffer8;
+typedef IDirectMusicBuffer8 *LPDIRECTMUSICBUFFER8;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicInstrument
+DECLARE_INTERFACE_(IDirectMusicInstrument, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    /* IDirectMusicInstrument */
+    STDMETHOD(GetPatch)                 (THIS_ DWORD* pdwPatch) PURE;
+    STDMETHOD(SetPatch)                 (THIS_ DWORD dwPatch) PURE;
+};
+
+typedef IDirectMusicInstrument IDirectMusicInstrument8;
+typedef IDirectMusicInstrument8 *LPDIRECTMUSICINSTRUMENT8;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicDownloadedInstrument
+DECLARE_INTERFACE_(IDirectMusicDownloadedInstrument, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    /* IDirectMusicDownloadedInstrument */
+    /* None at this time */
+};
+
+typedef IDirectMusicDownloadedInstrument IDirectMusicDownloadedInstrument8;
+typedef IDirectMusicDownloadedInstrument8 *LPDIRECTMUSICDOWNLOADEDINSTRUMENT8;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicCollection
+DECLARE_INTERFACE_(IDirectMusicCollection, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    /* IDirectMusicCollection */
+    STDMETHOD(GetInstrument)            (THIS_ DWORD dwPatch, 
+                                               IDirectMusicInstrument** ppInstrument) PURE;
+    STDMETHOD(EnumInstrument)           (THIS_ DWORD dwIndex, 
+                                               DWORD* pdwPatch, 
+                                               LPWSTR pwszName, 
+                                               DWORD dwNameLen) PURE;
+};
+
+typedef IDirectMusicCollection IDirectMusicCollection8;
+typedef IDirectMusicCollection8 *LPDIRECTMUSICCOLLECTION8;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicDownload 
+DECLARE_INTERFACE_(IDirectMusicDownload , IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicDownload */
+    STDMETHOD(GetBuffer)            (THIS_ void** ppvBuffer, 
+                                           DWORD* pdwSize) PURE;
+};
+
+typedef IDirectMusicDownload IDirectMusicDownload8;
+typedef IDirectMusicDownload8 *LPDIRECTMUSICDOWNLOAD8;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicPortDownload
+DECLARE_INTERFACE_(IDirectMusicPortDownload, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicPortDownload */
+    STDMETHOD(GetBuffer)            (THIS_ DWORD dwDLId, 
+                                           IDirectMusicDownload** ppIDMDownload) PURE;
+    STDMETHOD(AllocateBuffer)       (THIS_ DWORD dwSize, 
+                                           IDirectMusicDownload** ppIDMDownload) PURE;
+    STDMETHOD(GetDLId)              (THIS_ DWORD* pdwStartDLId, 
+                                           DWORD dwCount) PURE;
+    STDMETHOD(GetAppend)            (THIS_ DWORD* pdwAppend) PURE;
+    STDMETHOD(Download)             (THIS_ IDirectMusicDownload* pIDMDownload) PURE;
+    STDMETHOD(Unload)               (THIS_ IDirectMusicDownload* pIDMDownload) PURE;
+};
+
+typedef IDirectMusicPortDownload IDirectMusicPortDownload8;
+typedef IDirectMusicPortDownload8 *LPDIRECTMUSICPORTDOWNLOAD8;
+
+/* Standard values for voice priorities. Numerically higher priorities are higher in priority.
+ * These priorities are used to set the voice priority for all voices on a channel. They are
+ * used in the dwPriority parameter of IDirectMusicPort::GetPriority and returned in the
+ * lpwPriority parameter of pdwPriority.
+ *
+ * These priorities are shared with DirectSound.
+ */
+
+#ifndef _DIRECTAUDIO_PRIORITIES_DEFINED_
+#define _DIRECTAUDIO_PRIORITIES_DEFINED_
+
+#define DAUD_CRITICAL_VOICE_PRIORITY    (0xF0000000)
+#define DAUD_HIGH_VOICE_PRIORITY        (0xC0000000)
+#define DAUD_STANDARD_VOICE_PRIORITY    (0x80000000)
+#define DAUD_LOW_VOICE_PRIORITY         (0x40000000)
+#define DAUD_PERSIST_VOICE_PRIORITY     (0x10000000) 
+
+/* These are the default priorities assigned if not overridden. By default priorities are
+ * equal across channel groups (e.g. channel 5 on channel group 1 has the same priority as
+ * channel 5 on channel group 2).
+ *
+ * In accordance with DLS level 1, channel 10 has the highest priority, followed by 1 through 16
+ * except for 10.
+ */
+#define DAUD_CHAN1_VOICE_PRIORITY_OFFSET    (0x0000000E)
+#define DAUD_CHAN2_VOICE_PRIORITY_OFFSET    (0x0000000D)
+#define DAUD_CHAN3_VOICE_PRIORITY_OFFSET    (0x0000000C)
+#define DAUD_CHAN4_VOICE_PRIORITY_OFFSET    (0x0000000B)
+#define DAUD_CHAN5_VOICE_PRIORITY_OFFSET    (0x0000000A)
+#define DAUD_CHAN6_VOICE_PRIORITY_OFFSET    (0x00000009)
+#define DAUD_CHAN7_VOICE_PRIORITY_OFFSET    (0x00000008)
+#define DAUD_CHAN8_VOICE_PRIORITY_OFFSET    (0x00000007)
+#define DAUD_CHAN9_VOICE_PRIORITY_OFFSET    (0x00000006)
+#define DAUD_CHAN10_VOICE_PRIORITY_OFFSET   (0x0000000F)
+#define DAUD_CHAN11_VOICE_PRIORITY_OFFSET   (0x00000005)
+#define DAUD_CHAN12_VOICE_PRIORITY_OFFSET   (0x00000004)
+#define DAUD_CHAN13_VOICE_PRIORITY_OFFSET   (0x00000003)
+#define DAUD_CHAN14_VOICE_PRIORITY_OFFSET   (0x00000002)
+#define DAUD_CHAN15_VOICE_PRIORITY_OFFSET   (0x00000001)
+#define DAUD_CHAN16_VOICE_PRIORITY_OFFSET   (0x00000000)
+ 
+ 
+#define DAUD_CHAN1_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN1_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN2_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN2_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN3_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN3_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN4_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN4_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN5_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN5_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN6_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN6_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN7_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN7_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN8_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN8_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN9_DEF_VOICE_PRIORITY   (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN9_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN10_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN10_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN11_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN11_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN12_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN12_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN13_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN13_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN14_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN14_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN15_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN15_VOICE_PRIORITY_OFFSET)
+#define DAUD_CHAN16_DEF_VOICE_PRIORITY  (DAUD_STANDARD_VOICE_PRIORITY | DAUD_CHAN16_VOICE_PRIORITY_OFFSET)
+
+#endif  /* _DIRECTAUDIO_PRIORITIES_DEFINED_ */
+
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicPort
+DECLARE_INTERFACE_(IDirectMusicPort, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicPort */
+    /*  */
+    STDMETHOD(PlayBuffer)           (THIS_ LPDIRECTMUSICBUFFER pBuffer) PURE;
+    STDMETHOD(SetReadNotificationHandle) (THIS_ HANDLE hEvent) PURE;
+    STDMETHOD(Read)                 (THIS_ LPDIRECTMUSICBUFFER pBuffer) PURE;
+    STDMETHOD(DownloadInstrument)   (THIS_ IDirectMusicInstrument *pInstrument, 
+                                     IDirectMusicDownloadedInstrument **ppDownloadedInstrument,
+                                     DMUS_NOTERANGE *pNoteRanges,
+                                     DWORD dwNumNoteRanges) PURE;
+    STDMETHOD(UnloadInstrument)     (THIS_ IDirectMusicDownloadedInstrument *pDownloadedInstrument) PURE;
+    STDMETHOD(GetLatencyClock)      (THIS_ IReferenceClock **ppClock) PURE;
+    STDMETHOD(GetRunningStats)      (THIS_ LPDMUS_SYNTHSTATS pStats) PURE;
+    STDMETHOD(Compact)              (THIS) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDMUS_PORTCAPS pPortCaps) PURE;
+    STDMETHOD(DeviceIoControl)      (THIS_ DWORD dwIoControlCode, 
+                                           LPVOID lpInBuffer, 
+                                           DWORD nInBufferSize, 
+                                           LPVOID lpOutBuffer, 
+                                           DWORD nOutBufferSize, 
+                                           LPDWORD lpBytesReturned, 
+                                           LPOVERLAPPED lpOverlapped) PURE;
+    STDMETHOD(SetNumChannelGroups)  (THIS_ DWORD dwChannelGroups) PURE;
+    STDMETHOD(GetNumChannelGroups)  (THIS_ LPDWORD pdwChannelGroups) PURE;
+    STDMETHOD(Activate)             (THIS_ BOOL fActive) PURE;
+    STDMETHOD(SetChannelPriority)   (THIS_ DWORD dwChannelGroup, DWORD dwChannel, DWORD dwPriority) PURE;
+    STDMETHOD(GetChannelPriority)   (THIS_ DWORD dwChannelGroup, DWORD dwChannel, LPDWORD pdwPriority) PURE;
+    STDMETHOD(SetDirectSound)       (THIS_ LPDIRECTSOUND pDirectSound, LPDIRECTSOUNDBUFFER pDirectSoundBuffer) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pWaveFormatEx, LPDWORD pdwWaveFormatExSize, LPDWORD pdwBufferSize) PURE;
+};
+
+typedef IDirectMusicPort IDirectMusicPort8;
+typedef IDirectMusicPort8 *LPDIRECTMUSICPORT8;
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicThru
+DECLARE_INTERFACE_(IDirectMusicThru, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+    
+    /* IDirectMusicThru 
+     */
+    STDMETHOD(ThruChannel)          (THIS_ DWORD dwSourceChannelGroup, 
+                                           DWORD dwSourceChannel, 
+                                           DWORD dwDestinationChannelGroup,
+                                           DWORD dwDestinationChannel,
+                                           LPDIRECTMUSICPORT pDestinationPort) PURE;
+};
+
+typedef IDirectMusicThru IDirectMusicThru8;
+typedef IDirectMusicThru8 *LPDIRECTMUSICTHRU8;
+
+#ifndef __IReferenceClock_INTERFACE_DEFINED__
+#define __IReferenceClock_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IReferenceClock,0x56a86897,0x0ad4,0x11ce,0xb0,0x3a,0x00,0x20,0xaf,0x0b,0xa7,0x70);
+
+#undef  INTERFACE
+#define INTERFACE  IReferenceClock
+DECLARE_INTERFACE_(IReferenceClock, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    /*  IReferenceClock */
+    /*  */
+    
+    /*  get the time now */
+    STDMETHOD(GetTime)                  (THIS_ REFERENCE_TIME *pTime) PURE;
+
+    /*  ask for an async notification that a time has elapsed */
+    STDMETHOD(AdviseTime)               (THIS_ REFERENCE_TIME baseTime,         /*  base time */
+                                               REFERENCE_TIME streamTime,       /*  stream offset time */
+                                               HANDLE hEvent,                   /*  advise via this event */
+                                               DWORD * pdwAdviseCookie) PURE;   /*  where your cookie goes */
+
+    /*  ask for an async periodic notification that a time has elapsed */
+    STDMETHOD(AdvisePeriodic)           (THIS_ REFERENCE_TIME startTime,        /*  starting at this time */
+                                               REFERENCE_TIME periodTime,       /*  time between notifications */
+                                               HANDLE hSemaphore,               /*  advise via a semaphore */
+                                               DWORD * pdwAdviseCookie) PURE;   /*  where your cookie goes */
+
+    /*  cancel a request for notification */
+    STDMETHOD(Unadvise)                 (THIS_ DWORD dwAdviseCookie) PURE;
+};
+
+#endif /* __IReferenceClock_INTERFACE_DEFINED__ */
+
+DEFINE_GUID(CLSID_DirectMusic,0x636b9f10,0x0c7d,0x11d1,0x95,0xb2,0x00,0x20,0xaf,0xdc,0x74,0x21);
+DEFINE_GUID(CLSID_DirectMusicCollection,0x480ff4b0, 0x28b2, 0x11d1, 0xbe, 0xf7, 0x0, 0xc0, 0x4f, 0xbf, 0x8f, 0xef);
+DEFINE_GUID(CLSID_DirectMusicSynth,0x58C2B4D0,0x46E7,0x11D1,0x89,0xAC,0x00,0xA0,0xC9,0x05,0x41,0x29);
+
+DEFINE_GUID(IID_IDirectMusic,0x6536115a,0x7b2d,0x11d2,0xba,0x18,0x00,0x00,0xf8,0x75,0xac,0x12);
+DEFINE_GUID(IID_IDirectMusicBuffer,0xd2ac2878, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicPort, 0x08f2d8c9,0x37c2,0x11d2,0xb9,0xf9,0x00,0x00,0xf8,0x75,0xac,0x12);
+DEFINE_GUID(IID_IDirectMusicThru, 0xced153e7, 0x3606, 0x11d2, 0xb9, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(IID_IDirectMusicPortDownload,0xd2ac287a, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicDownload,0xd2ac287b, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicCollection,0xd2ac287c, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicInstrument,0xd2ac287d, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicDownloadedInstrument,0xd2ac287e, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+
+/* Alternate interface ID for IID_IDirectMusic, available in DX7 release and after. */
+DEFINE_GUID(IID_IDirectMusic2,0x6fc2cae1, 0xbc78, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+
+DEFINE_GUID(IID_IDirectMusic8,0x2d3629f7,0x813d,0x4939,0x85,0x08,0xf0,0x5c,0x6b,0x75,0xfd,0x97);
+
+#define IID_IDirectMusicThru8 IID_IDirectMusicThru
+#define IID_IDirectMusicPortDownload8 IID_IDirectMusicPortDownload
+#define IID_IDirectMusicDownload8 IID_IDirectMusicDownload
+#define IID_IDirectMusicCollection8 IID_IDirectMusicCollection
+#define IID_IDirectMusicInstrument8 IID_IDirectMusicInstrument
+#define IID_IDirectMusicDownloadedInstrument8 IID_IDirectMusicDownloadedInstrument
+#define IID_IDirectMusicPort8 IID_IDirectMusicPort
+
+
+/* Property Query GUID_DMUS_PROP_GM_Hardware - Local GM set, no need to download
+ * Property Query GUID_DMUS_PROP_GS_Hardware - Local GS set, no need to download
+ * Property Query GUID_DMUS_PROP_XG_Hardware - Local XG set, no need to download
+ * Property Query GUID_DMUS_PROP_DLS1        - Support DLS level 1
+ * Property Query GUID_DMUS_PROP_INSTRUMENT2 - Support new INSTRUMENT2 download format
+ * Property Query GUID_DMUS_PROP_XG_Capable  - Support minimum requirements of XG
+ * Property Query GUID_DMUS_PROP_GS_Capable  - Support minimum requirements of GS
+ * Property Query GUID_DMUS_PROP_SynthSink_DSOUND - Synthsink talks to DSound
+ * Property Query GUID_DMUS_PROP_SynthSink_WAVE - Synthsink talks to Wave device
+ *
+ * Item 0: Supported
+ * Returns a DWORD which is non-zero if the feature is supported
+ */
+DEFINE_GUID(GUID_DMUS_PROP_GM_Hardware, 0x178f2f24, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(GUID_DMUS_PROP_GS_Hardware, 0x178f2f25, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(GUID_DMUS_PROP_XG_Hardware, 0x178f2f26, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(GUID_DMUS_PROP_XG_Capable,  0x6496aba1, 0x61b0, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(GUID_DMUS_PROP_GS_Capable,  0x6496aba2, 0x61b0, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(GUID_DMUS_PROP_DLS1,        0x178f2f27, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(GUID_DMUS_PROP_DLS2,        0xf14599e5, 0x4689, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(GUID_DMUS_PROP_INSTRUMENT2, 0x865fd372, 0x9f67, 0x11d2, 0x87, 0x2a, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_DMUS_PROP_SynthSink_DSOUND,0xaa97844, 0xc877, 0x11d1, 0x87, 0xc, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_DMUS_PROP_SynthSink_WAVE,0xaa97845, 0xc877, 0x11d1, 0x87, 0xc, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_DMUS_PROP_SampleMemorySize, 0x178f2f28, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+DEFINE_GUID(GUID_DMUS_PROP_SamplePlaybackRate, 0x2a91f713, 0xa4bf, 0x11d2, 0xbb, 0xdf, 0x0, 0x60, 0x8, 0x33, 0xdb, 0xd8);
+
+/* Property Get/Set GUID_DMUS_PROP_WriteLatency
+ *
+ * Item 0: Synth buffer write latency, in milliseconds
+ * Get/Set SynthSink latency, the average time after the play head that the next buffer gets written.
+ */
+DEFINE_GUID(GUID_DMUS_PROP_WriteLatency,0x268a0fa0, 0x60f2, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+
+/* Property Get/Set GUID_DMUS_PROP_WritePeriod
+ *
+ * Item 0: Synth buffer write period, in milliseconds
+ * Get/Set SynthSink buffer write period, time span between successive writes.
+ */
+DEFINE_GUID(GUID_DMUS_PROP_WritePeriod,0x268a0fa1, 0x60f2, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+
+/* Property Get GUID_DMUS_PROP_MemorySize
+ *
+ * Item 0: Memory size
+ * Returns a DWORD containing the total number of bytes of sample RAM
+ */
+DEFINE_GUID(GUID_DMUS_PROP_MemorySize,  0x178f2f28, 0xc364, 0x11d1, 0xa7, 0x60, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+
+/* Property Set GUID_DMUS_PROP_WavesReverb
+ *
+ * Item 0: DMUS_WAVES_REVERB structure
+ * Sets reverb parameters
+ */
+DEFINE_GUID(GUID_DMUS_PROP_WavesReverb,0x4cb5622, 0x32e5, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+
+/* Property Set GUID_DMUS_PROP_Effects
+ *
+ * Item 0: DWORD with effects flags. 
+ * Get/Set effects bits, same as dwEffectFlags in DMUS_PORTPARAMS and DMUS_PORTCAPS:
+ * DMUS_EFFECT_NONE 
+ * DMUS_EFFECT_REVERB 
+ * DMUS_EFFECT_CHORUS 
+ */
+DEFINE_GUID(GUID_DMUS_PROP_Effects, 0xcda8d611, 0x684a, 0x11d2, 0x87, 0x1e, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Property Set GUID_DMUS_PROP_LegacyCaps
+ *
+ * Item 0: The MIDINCAPS or MIDIOUTCAPS which describes the port's underlying WinMM device. This property is only supported
+ * by ports which wrap WinMM devices.
+ */
+
+DEFINE_GUID(GUID_DMUS_PROP_LegacyCaps,0xcfa7cdc2, 0x00a1, 0x11d2, 0xaa, 0xd5, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+
+/* Property Set GUID_DMUS_PROP_Volume
+ *
+ * Item 0: A long which contains an offset, in 1/100 dB, to be added to the final volume
+ *
+ */
+DEFINE_GUID(GUID_DMUS_PROP_Volume, 0xfedfae25L, 0xe46e, 0x11d1, 0xaa, 0xce, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+
+/* Min and Max values for setting volume with GUID_DMUS_PROP_Volume */
+
+#define DMUS_VOLUME_MAX     2000        /* +20 dB */
+#define DMUS_VOLUME_MIN   -20000        /* -200 dB */
+
+#ifdef __cplusplus
+}; /* extern "C" */
+#endif
+
+#include <poppack.h>
+
+#endif /* #ifndef _DMUSICC_ */

+ 2373 - 0
directx.mod/include/dmusicf.h

@@ -0,0 +1,2373 @@
+/************************************************************************
+*                                                                       *
+*   dmusicf.h -- This module defines the DirectMusic file formats       *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMUSICF_
+#define _DMUSICF_
+
+
+#include <windows.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <mmsystem.h>
+
+#include <pshpack8.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+interface IDirectMusicCollection;
+#ifndef __cplusplus 
+typedef interface IDirectMusicCollection IDirectMusicCollection;
+#endif
+
+/* Common chunks */
+
+#define DMUS_FOURCC_GUID_CHUNK        mmioFOURCC('g','u','i','d')
+#define DMUS_FOURCC_INFO_LIST         mmioFOURCC('I','N','F','O')
+#define DMUS_FOURCC_UNFO_LIST         mmioFOURCC('U','N','F','O')
+#define DMUS_FOURCC_UNAM_CHUNK        mmioFOURCC('U','N','A','M')
+#define DMUS_FOURCC_UART_CHUNK        mmioFOURCC('U','A','R','T')
+#define DMUS_FOURCC_UCOP_CHUNK        mmioFOURCC('U','C','O','P')
+#define DMUS_FOURCC_USBJ_CHUNK        mmioFOURCC('U','S','B','J')
+#define DMUS_FOURCC_UCMT_CHUNK        mmioFOURCC('U','C','M','T')
+#define DMUS_FOURCC_CATEGORY_CHUNK    mmioFOURCC('c','a','t','g')
+#define DMUS_FOURCC_VERSION_CHUNK     mmioFOURCC('v','e','r','s')
+
+/* The following structures are used by the Tracks, and are the packed structures */
+/* that are passed to the Tracks inside the IStream. */
+
+
+typedef struct _DMUS_IO_SEQ_ITEM
+{
+    MUSIC_TIME    mtTime;
+    MUSIC_TIME    mtDuration;
+    DWORD         dwPChannel;
+    short         nOffset; 
+    BYTE          bStatus;
+    BYTE          bByte1;
+    BYTE          bByte2;
+} DMUS_IO_SEQ_ITEM;
+
+
+typedef struct _DMUS_IO_CURVE_ITEM
+{
+    MUSIC_TIME  mtStart;
+    MUSIC_TIME  mtDuration;
+    MUSIC_TIME  mtResetDuration;
+    DWORD       dwPChannel;
+    short       nOffset;
+    short       nStartValue;
+    short       nEndValue;
+    short       nResetValue;
+    BYTE        bType;
+    BYTE        bCurveShape;
+    BYTE        bCCData;
+    BYTE        bFlags;
+    /* Following was added for DX8. */
+    WORD        wParamType;      /* RPN or NRPN parameter number. */
+    WORD        wMergeIndex;     /* Allows multiple parameters to be merged (pitchbend, volume, and expression.) */
+} DMUS_IO_CURVE_ITEM;
+
+
+typedef struct _DMUS_IO_TEMPO_ITEM
+{
+    MUSIC_TIME    lTime;
+    double        dblTempo;
+} DMUS_IO_TEMPO_ITEM;
+
+
+typedef struct _DMUS_IO_SYSEX_ITEM
+{
+    MUSIC_TIME    mtTime;
+    DWORD         dwPChannel;
+    DWORD         dwSysExLength;
+} DMUS_IO_SYSEX_ITEM;
+
+typedef DMUS_CHORD_KEY DMUS_CHORD_PARAM; /* DMUS_CHORD_KEY defined in dmusici.h */
+
+typedef struct _DMUS_RHYTHM_PARAM
+{
+    DMUS_TIMESIGNATURE  TimeSig;
+    DWORD               dwRhythmPattern;
+} DMUS_RHYTHM_PARAM;
+
+typedef struct _DMUS_TEMPO_PARAM
+{
+    MUSIC_TIME  mtTime;
+    double      dblTempo;
+} DMUS_TEMPO_PARAM;
+
+
+typedef struct _DMUS_MUTE_PARAM
+{
+    DWORD   dwPChannel;
+    DWORD   dwPChannelMap;
+    BOOL    fMute;
+} DMUS_MUTE_PARAM;
+
+/* Style chunks */
+
+#define DMUS_FOURCC_STYLE_FORM            mmioFOURCC('D','M','S','T')
+#define DMUS_FOURCC_STYLE_CHUNK           mmioFOURCC('s','t','y','h')
+#define DMUS_FOURCC_PART_LIST             mmioFOURCC('p','a','r','t')
+#define DMUS_FOURCC_PART_CHUNK            mmioFOURCC('p','r','t','h')
+#define DMUS_FOURCC_NOTE_CHUNK            mmioFOURCC('n','o','t','e')
+#define DMUS_FOURCC_CURVE_CHUNK           mmioFOURCC('c','r','v','e')
+#define DMUS_FOURCC_MARKER_CHUNK          mmioFOURCC('m','r','k','r')
+#define DMUS_FOURCC_RESOLUTION_CHUNK      mmioFOURCC('r','s','l','n')
+#define DMUS_FOURCC_ANTICIPATION_CHUNK    mmioFOURCC('a','n','p','n')
+#define DMUS_FOURCC_PATTERN_LIST          mmioFOURCC('p','t','t','n')
+#define DMUS_FOURCC_PATTERN_CHUNK         mmioFOURCC('p','t','n','h')
+#define DMUS_FOURCC_RHYTHM_CHUNK          mmioFOURCC('r','h','t','m')
+#define DMUS_FOURCC_PARTREF_LIST          mmioFOURCC('p','r','e','f')
+#define DMUS_FOURCC_PARTREF_CHUNK         mmioFOURCC('p','r','f','c')
+#define DMUS_FOURCC_STYLE_PERS_REF_LIST   mmioFOURCC('p','r','r','f')
+#define DMUS_FOURCC_MOTIFSETTINGS_CHUNK   mmioFOURCC('m','t','f','s')
+
+/* Flags used by variations: these make up the DWORDs in dwVariationChoices.               */
+
+/* These flags determine the types of chords supported by a given variation in DirectMusic */
+/* mode.  The first seven flags (bits 1-7) are set if the variation supports major chords  */
+/* rooted in scale positions, so, e.g., if bits 1, 2, and 4 are set, the variation         */
+/* supports major chords rooted in the tonic, second, and fourth scale positions.  The     */
+/* next seven flags serve the same purpose, but for minor chords, and the following seven  */
+/* flags serve the same purpose for chords that are not major or minor (e.g., SUS 4        */
+/* chords).  Bits 22, 23, and 24 are set if the variation supports chords rooted in the    */
+/* scale, chords rooted sharp of scale tones, and chords rooted flat of scale tones,       */
+/* respectively.  For example, to support a C# minor chord in the scale of C Major,        */
+/* bits 8 (for tonic minor) and 24 (for sharp) need to be set.  Bits 25, 26, an 27 handle  */
+/* chords that are triads, 6th or 7th chords, and chords with extensions, respectively.    */
+/* bits 28 and 29 handle chords that are followed by tonic and dominant chords,            */
+/* respectively.                                                                           */
+#define DMUS_VARIATIONF_MAJOR        0x0000007F /* Seven positions in the scale - major chords. */    
+#define DMUS_VARIATIONF_MINOR        0x00003F80 /* Seven positions in the scale - minor chords. */    
+#define DMUS_VARIATIONF_OTHER        0x001FC000 /* Seven positions in the scale - other chords. */    
+#define DMUS_VARIATIONF_ROOT_SCALE   0x00200000 /* Handles chord roots in the scale. */         
+#define DMUS_VARIATIONF_ROOT_FLAT    0x00400000 /* Handles flat chord roots (based on scale notes). */         
+#define DMUS_VARIATIONF_ROOT_SHARP   0x00800000 /* Handles sharp chord roots (based on scale notes). */         
+#define DMUS_VARIATIONF_TYPE_TRIAD   0x01000000 /* Handles simple chords - triads. */  
+#define DMUS_VARIATIONF_TYPE_6AND7   0x02000000 /* Handles simple chords - 6 and 7. */  
+#define DMUS_VARIATIONF_TYPE_COMPLEX 0x04000000 /* Handles complex chords. */  
+#define DMUS_VARIATIONF_DEST_TO1     0x08000000 /* Handles transitions to 1 chord. */  
+#define DMUS_VARIATIONF_DEST_TO5     0x10000000 /* Handles transitions to 5 chord. */  
+#define DMUS_VARIATIONF_DEST_OTHER   0x40000000 /* Handles transitions to chords other than 1 . */  
+
+/* legacy mask for variation modes */
+#define DMUS_VARIATIONF_MODES        0xE0000000
+/* Bits 29 and 31 of the variation flags are the Mode bits.  If both are 0, it's IMA. */  
+/* If bit 29 is 1, it's Direct Music. */
+#define DMUS_VARIATIONF_MODES_EX     (0x20000000 | 0x80000000)
+#define DMUS_VARIATIONF_IMA25_MODE   0x00000000
+#define DMUS_VARIATIONF_DMUS_MODE    0x20000000
+
+/* Set this if the part uses marker events */
+#define DMUS_PARTF_USE_MARKERS       0x1
+/* Set this if the part is allowed to switch only on chord-aligned markers */
+#define DMUS_PARTF_ALIGN_CHORDS      0x2
+
+/* These specify if the marker event signals whether to stop a variation or start a 
+pattern/variation (or both), and whether new variations must align with a chord */
+#define DMUS_MARKERF_START            0x1
+#define DMUS_MARKERF_STOP             0x2
+#define DMUS_MARKERF_CHORD_ALIGN      0x4
+
+/* if this flag is set, variation settings in a playing pattern-based track's state data will 
+persist in the track after it stops playing */
+#define DMUS_PATTERNF_PERSIST_CONTROL 0x1
+
+/* These specify possible values for DMUS_IO_PARTREF.bRandomVariation
+   all but DMUS_VARIATIONT_SEQUENTIAL and DMUS_VARIATIONT_RANDOM are dx8. */
+typedef enum enumDMUS_VARIATIONT_TYPES
+{
+    DMUS_VARIATIONT_SEQUENTIAL       = 0, /* Play sequential starting with variation 1. */
+    DMUS_VARIATIONT_RANDOM           = 1, /* Play randomly. */
+    DMUS_VARIATIONT_RANDOM_START     = 2, /* Play sequential starting with a random variation. */
+    DMUS_VARIATIONT_NO_REPEAT        = 3, /* Play randomly, but don't play the same variation twice. */
+    DMUS_VARIATIONT_RANDOM_ROW       = 4  /* Play randomly as a row: don't repeat any variation until all have played. */
+} DMUS_VARIATIONT_TYPES;
+
+#pragma pack(2)
+
+typedef struct _DMUS_IO_TIMESIG
+{
+    /* Time signatures define how many beats per measure, which note receives */
+    /* the beat, and the grid resolution. */
+    BYTE    bBeatsPerMeasure;   /* beats per measure (top of time sig) */
+    BYTE    bBeat;              /* what note receives the beat (bottom of time sig.) */
+                                /* we can assume that 0 means 256th note */
+    WORD    wGridsPerBeat;      /* grids per beat */
+} DMUS_IO_TIMESIG;
+
+typedef struct _DMUS_IO_STYLE
+{
+    DMUS_IO_TIMESIG     timeSig;        /* Styles have a default Time Signature */
+    double              dblTempo;   
+} DMUS_IO_STYLE;
+
+typedef struct _DMUS_IO_VERSION
+{
+    DWORD               dwVersionMS;        /* Version # high-order 32 bits */
+    DWORD               dwVersionLS;        /* Version # low-order 32 bits  */
+} DMUS_IO_VERSION;
+
+typedef struct _DMUS_IO_PATTERN
+{
+    DMUS_IO_TIMESIG     timeSig;           /* Patterns can override the Style's Time sig. */
+    BYTE                bGrooveBottom;     /* bottom of groove range */
+    BYTE                bGrooveTop;        /* top of groove range */
+    WORD                wEmbellishment;    /* Fill, Break, Intro, End, Normal, Motif */
+    WORD                wNbrMeasures;      /* length in measures */
+    BYTE                bDestGrooveBottom; /* bottom of groove range for next pattern */
+    BYTE                bDestGrooveTop;    /* top of groove range for next pattern */
+    DWORD               dwFlags;           /* various flags */
+} DMUS_IO_PATTERN;
+
+typedef struct _DMUS_IO_STYLEPART
+{
+    DMUS_IO_TIMESIG     timeSig;        /* can override pattern's */
+    DWORD               dwVariationChoices[32]; /* MOAW choice bitfield */
+    GUID                guidPartID;     /* identifies the part */
+    WORD                wNbrMeasures;   /* length of the Part */
+    BYTE                bPlayModeFlags; /* see PLAYMODE flags */
+    BYTE                bInvertUpper;   /* inversion upper limit */
+    BYTE                bInvertLower;   /* inversion lower limit */
+    BYTE                bPad[3];        /* for DWORD alignment */
+    DWORD               dwFlags;        /* various flags */ 
+} DMUS_IO_STYLEPART;
+
+typedef struct _DMUS_IO_PARTREF
+{
+    GUID    guidPartID;         /* unique ID for matching up with parts */
+    WORD    wLogicalPartID;     /* corresponds to port/device/midi channel OBSOLETE */
+    BYTE    bVariationLockID;   /* parts with the same ID lock variations. */
+                                /* high bit is used to identify master Part */
+    BYTE    bSubChordLevel;     /* tells which sub chord level this part wants */
+    BYTE    bPriority;          /* 256 priority levels. Parts with lower priority */
+                                /* aren't played first when a device runs out of */
+                                /* notes */
+    BYTE    bRandomVariation;   /* when set, matching variations play in random order */
+                                /* when clear, matching variations play sequentially */
+    WORD    wPad;               /* not used */
+    DWORD   dwPChannel;         /* replaces wLogicalPartID */
+} DMUS_IO_PARTREF;
+
+typedef struct _DMUS_IO_STYLENOTE
+{
+    MUSIC_TIME  mtGridStart;    /* when this note occurs */
+    DWORD       dwVariation;    /* variation bits */
+    MUSIC_TIME  mtDuration;     /* how long this note lasts */
+    short       nTimeOffset;    /* offset from mtGridStart */
+    WORD        wMusicValue;    /* Position in scale. */
+    BYTE        bVelocity;      /* Note velocity. */
+    BYTE        bTimeRange;     /* Range to randomize start time. */
+    BYTE        bDurRange;      /* Range to randomize duration. */
+    BYTE        bVelRange;      /* Range to randomize velocity. */
+    BYTE        bInversionID;   /* Identifies inversion group to which this note belongs */
+    BYTE        bPlayModeFlags; /* Can override part */
+    /* Following exists only under DX8 and on */
+    BYTE        bNoteFlags;     /* values from DMUS_NOTEF_FLAGS */
+} DMUS_IO_STYLENOTE;
+
+typedef struct _DMUS_IO_STYLECURVE
+{
+    MUSIC_TIME  mtGridStart;    /* when this curve occurs */
+    DWORD       dwVariation;    /* variation bits */
+    MUSIC_TIME  mtDuration;     /* how long this curve lasts */
+    MUSIC_TIME  mtResetDuration;/* how long after the end of the curve to reset the curve */
+    short       nTimeOffset;    /* offset from mtGridStart */
+    short       nStartValue;    /* curve's start value */
+    short       nEndValue;      /* curve's end value */
+    short       nResetValue;    /* the value to which to reset the curve */
+    BYTE        bEventType;     /* type of curve */
+    BYTE        bCurveShape;    /* shape of curve */
+    BYTE        bCCData;        /* CC# */
+    BYTE        bFlags;         /* Bit 1=TRUE means to send nResetValue. Otherwise, don't.
+                                   Other bits are reserved. */
+    /*  Following was added for DX8. */
+    WORD        wParamType;      /* RPN or NRPN parameter number. */
+    WORD        wMergeIndex;     /* Allows multiple parameters to be merged (pitchbend, volume, and expression.) */
+} DMUS_IO_STYLECURVE;
+
+typedef struct _DMUS_IO_STYLEMARKER
+{
+    MUSIC_TIME  mtGridStart;    /* when this marker occurs */
+    DWORD       dwVariation;    /* variation bits */
+    WORD        wMarkerFlags;   /* how the marker is used */
+} DMUS_IO_STYLEMARKER;
+
+typedef struct _DMUS_IO_STYLERESOLUTION
+{
+    DWORD    dwVariation;       /* variation bits */
+    WORD     wMusicValue;       /* Position in scale. */
+    BYTE     bInversionID;      /* Identifies inversion group to which this note belongs */
+    BYTE     bPlayModeFlags;    /* Can override part */
+} DMUS_IO_STYLERESOLUTION;
+
+typedef struct _DMUS_IO_STYLE_ANTICIPATION
+{
+    MUSIC_TIME    mtGridStart;   /* when this anticipation occurs */
+    DWORD         dwVariation;   /* variation bits */
+    short         nTimeOffset;   /* offset from mtGridStart */
+    BYTE          bTimeRange;    /* Range to randomize start time. */
+} DMUS_IO_STYLE_ANTICIPATION;
+
+typedef struct _DMUS_IO_MOTIFSETTINGS
+{
+    DWORD       dwRepeats;      /* Number of repeats. By default, 0. */
+    MUSIC_TIME  mtPlayStart;    /* Start of playback. By default, 0. */
+    MUSIC_TIME  mtLoopStart;    /* Start of looping portion. By default, 0. */
+    MUSIC_TIME  mtLoopEnd;      /* End of loop. Must be greater than mtLoopStart. Or, 0, indicating loop full motif.  */
+    DWORD       dwResolution;   /* Default resolution. */
+} DMUS_IO_MOTIFSETTINGS;
+
+#pragma pack()
+
+
+/*
+RIFF
+(
+    'DMST'          // Style
+    <styh-ck>       // Style header chunk
+    <guid-ck>       // Every Style has a GUID
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    [<vers-ck>]     // version chunk
+    <part-list>...  // Array of parts in the Style, used by patterns
+    <pttn-list>...  // Array of patterns in the Style
+    <DMBD-form>...  // Array of bands in the Style
+    [<prrf-list>]...// Optional array of chord map references in the Style
+)
+
+    // <styh-ck>
+    styh
+    (
+        <DMUS_IO_STYLE>
+    )
+
+    // <guid-ck>
+    guid
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <part-list>
+    LIST
+    (
+        'part'
+        <prth-ck>       // Part header chunk
+        [<UNFO-list>]   // Name, author, copyright info., comments
+        [<note-ck>]     // Optional chunk containing an array of notes in Part
+        [<crve-ck>]     // Optional chunk containing an array of curves in Part
+        [<mrkr-ck>]     // Optional chunk containing an array of markers in Part
+        [<rsln-ck>]     // Optional chunk containing an array of variation resolutions in Part
+        [<anpn-ck>]     // Optional chunk containing an array of resolution anticipations in Part
+    )
+
+        // <orth-ck>
+        prth
+        (
+            <DMUS_IO_STYLEPART>
+        )
+
+        // <note-ck>
+        'note'
+        (
+            // sizeof DMUS_IO_STYLENOTE:DWORD
+            <DMUS_IO_STYLENOTE>...
+        )
+
+        // <crve-ck>
+        'crve'
+        (
+            // sizeof DMUS_IO_STYLECURVE:DWORD
+            <DMUS_IO_STYLECURVE>...
+        )
+
+        // <mrkr-ck>
+        'mrkr'
+        (
+            // sizeof DMUS_IO_STYLEMARKER:DWORD
+            <DMUS_IO_STYLEMARKER>...
+        )
+
+        // <rsln-ck>
+        'rsln'
+        (
+            // sizeof DMUS_IO_STYLERESOLUTION:DWORD
+            <DMUS_IO_STYLERESOLUTION>...
+        )
+
+        // <anpn-ck>
+        'anpn'
+        (
+            // sizeof DMUS_IO_STYLE_ANTICIPATION:DWORD
+            <DMUS_IO_STYLE_ANTICIPATION>...
+        )
+
+    // <pttn-list>
+    LIST
+    (
+        'pttn'
+        <ptnh-ck>       // Pattern header chunk
+        <rhtm-ck>       // Chunk containing an array of rhythms for chord matching
+        [<UNFO-list>]   // Name, author, copyright info., comments
+        [<mtfs-ck>]     // Motif settings chunk
+        [<DMBD-form>]   // Optional band to be associated with the pattern (for motifs)
+        <pref-list>...  // Array of part reference id's
+    )
+
+        // <ptnh-ck>
+        ptnh
+        (
+            <DMUS_IO_PATTERN>
+        )
+
+        // <rhtm-ck>
+        'rhtm'
+        (
+            // DWORD's representing rhythms for chord matching based on number
+            // of measures in the pattern
+        )
+
+
+        // pref-list
+        LIST
+        (
+            'pref'
+            <prfc-ck>   // part ref chunk
+        )
+
+        // <prfc-ck>
+        prfc
+        (
+            <DMUS_IO_PARTREF>
+        )
+
+        // <mtfs-ck>
+        mtfs
+        (
+            <DMUS_IO_MOTIFSETTINGS>
+        )
+
+    // <prrf-list>
+    LIST
+    (
+        'prrf'
+        <DMRF-list>... // Array of Chordmap references
+    )
+*/
+
+/* Pattern chunk, for use in Pattern tracks */
+
+#define DMUS_FOURCC_PATTERN_FORM        mmioFOURCC('D','M','P','T')
+
+/*
+RIFF
+(
+    'DMPT'          // Pattern
+    <styh-ck>       // Style header chunk
+    <pttn-list>     // The pattern, in single pattern format (includes DMUS_FOURCC_PART_LIST chunks)
+)
+*/
+
+
+/* Chord and command file formats */
+
+/* These specify possible values for DMUS_IO_COMMAND.bRepeatMode (dx8) */
+typedef enum enumDMUS_PATTERNT_TYPES
+{
+    DMUS_PATTERNT_RANDOM           = 0, /* Play randomly. (dx7 behavior) */
+    DMUS_PATTERNT_REPEAT           = 1, /* Repeat last pattern. */
+    DMUS_PATTERNT_SEQUENTIAL       = 2, /* Play sequential starting with first matching pattern. */
+    DMUS_PATTERNT_RANDOM_START     = 3, /* Play sequential starting with a random pattern. */
+    DMUS_PATTERNT_NO_REPEAT        = 4, /* Play randomly, but don't play the same pattern twice. */
+    DMUS_PATTERNT_RANDOM_ROW       = 5  /* Play randomly as a row: don't repeat any pattern until all have played. */
+} DMUS_PATTERNT_TYPES;
+
+#define DMUS_FOURCC_CHORDTRACK_LIST         mmioFOURCC('c','o','r','d')
+#define DMUS_FOURCC_CHORDTRACKHEADER_CHUNK  mmioFOURCC('c','r','d','h')
+#define DMUS_FOURCC_CHORDTRACKBODY_CHUNK    mmioFOURCC('c','r','d','b')
+
+#define DMUS_FOURCC_COMMANDTRACK_CHUNK      mmioFOURCC('c','m','n','d')
+
+typedef struct _DMUS_IO_CHORD
+{
+    WCHAR       wszName[16];    /* Name of the chord */
+    MUSIC_TIME  mtTime;         /* Time of this chord */
+    WORD        wMeasure;       /* Measure this falls on */
+    BYTE        bBeat;          /* Beat this falls on */
+    BYTE        bFlags;         /* Various flags */
+} DMUS_IO_CHORD;
+
+typedef struct _DMUS_IO_SUBCHORD
+{
+    DWORD   dwChordPattern;     /* Notes in the subchord */
+    DWORD   dwScalePattern;     /* Notes in the scale */
+    DWORD   dwInversionPoints;  /* Where inversions can occur */
+    DWORD   dwLevels;           /* Which levels are supported by this subchord */
+    BYTE    bChordRoot;         /* Root of the subchord */
+    BYTE    bScaleRoot;         /* Root of the scale */
+} DMUS_IO_SUBCHORD;
+
+typedef struct _DMUS_IO_COMMAND
+{
+    MUSIC_TIME  mtTime;         /* Time of this command */
+    WORD        wMeasure;       /* Measure this falls on */
+    BYTE        bBeat;          /* Beat this falls on */
+    BYTE        bCommand;       /* Command type (see #defines below) */
+    BYTE        bGrooveLevel;   /* Groove level (0 if command is not a groove) */
+    BYTE        bGrooveRange;   /* Groove range  */
+    BYTE        bRepeatMode;    /* Used to control selection of patterns with same groove level  */
+} DMUS_IO_COMMAND;
+
+
+/*
+
+    // <cord-list>
+    LIST
+    (
+        'cord'
+        <crdh-ck>
+        <crdb-ck>       // Chord body chunk
+    )
+
+        // <crdh-ck>
+        crdh
+        (
+            // Scale: dword (upper 8 bits for root, lower 24 for scale)
+        )
+
+        // <crdb-ck>
+        crdb
+        (
+            // sizeof DMUS_IO_CHORD:dword
+            <DMUS_IO_CHORD>
+            // # of DMUS_IO_SUBCHORDS:dword
+            // sizeof DMUS_IO_SUBCHORDS:dword
+            // a number of <DMUS_IO_SUBCHORD>
+        )
+
+
+    // <cmnd-list>
+    'cmnd'
+    (
+        //sizeof DMUS_IO_COMMAND: DWORD
+        <DMUS_IO_COMMAND>...
+    )
+
+*/
+
+/*  File io for DirectMusic Tool and ToolGraph objects
+*/
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_TOOLGRAPH_FORM  mmioFOURCC('D','M','T','G')
+#define DMUS_FOURCC_TOOL_LIST       mmioFOURCC('t','o','l','l')
+#define DMUS_FOURCC_TOOL_FORM       mmioFOURCC('D','M','T','L')
+#define DMUS_FOURCC_TOOL_CHUNK      mmioFOURCC('t','o','l','h')
+
+/* io structures: */
+
+typedef struct _DMUS_IO_TOOL_HEADER
+{
+    GUID        guidClassID;    /* Class id of tool. */
+    long        lIndex;         /* Position in graph. */
+    DWORD       cPChannels;     /* Number of items in channels array. */
+    FOURCC      ckid;           /* chunk ID of tool's data chunk if 0 fccType valid. */
+    FOURCC      fccType;        /* list type if NULL ckid valid. */
+    DWORD       dwPChannels[1]; /* Array of PChannels, size determined by cPChannels. */
+} DMUS_IO_TOOL_HEADER;
+
+/*
+RIFF
+(
+    'DMTG'          // DirectMusic ToolGraph chunk
+    [<guid-ck>]     // GUID for ToolGraph
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    <toll-list>     // List of Tools
+)
+
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <toll-list>
+    LIST
+    (
+        'toll'          // Array of tools
+        <DMTL-form>...  // Each tool is encapsulated in a RIFF chunk
+    )
+
+// <DMTL-form>      Tools are embedded in a graph. Theoretically, they can be saved as individual files too.
+RIFF
+(
+    'DMTL'
+    <tolh-ck>
+    [<data>]        // Tool data. Must be a RIFF readable chunk.
+)
+
+    // <tolh-ck>            // Tool header chunk
+    (
+        'tolh'
+        <DMUS_IO_TOOL_HEADER>   // Tool header
+    )
+*/
+
+/*  The AudioPath file carries everything for describing a specific audio path,
+    including Tool Graph and Buffer Descriptor.
+    This can even be used for configuring a complete performance.
+*/
+
+#define DMUS_FOURCC_AUDIOPATH_FORM  mmioFOURCC('D','M','A','P')
+
+/*
+RIFF
+(
+    'DMAP'          // DirectMusic AudioPath chunk
+    [<guid-ck>]     // GUID for this Audio Path configuration
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    [<DMTG-form>]   // Optional ToolGraph
+    [<pcsl-list>]   // Optional list of port configurations
+    [<dbfl-list>]...// Optional array of Dsound buffer descriptors
+)
+*/
+
+#define DMUS_FOURCC_PORTCONFIGS_LIST    mmioFOURCC('p','c','s','l')
+#define DMUS_FOURCC_PORTCONFIG_LIST     mmioFOURCC('p','c','f','l')
+#define DMUS_FOURCC_PORTCONFIG_ITEM     mmioFOURCC('p','c','f','h')
+#define DMUS_FOURCC_PORTPARAMS_ITEM     mmioFOURCC('p','p','r','h')
+#define DMUS_FOURCC_DSBUFFER_LIST       mmioFOURCC('d','b','f','l')
+#define DMUS_FOURCC_DSBUFFATTR_ITEM     mmioFOURCC('d','d','a','h')
+#define DMUS_FOURCC_PCHANNELS_LIST      mmioFOURCC('p','c','h','l')
+#define DMUS_FOURCC_PCHANNELS_ITEM      mmioFOURCC('p','c','h','h')
+
+typedef struct _DMUS_IO_PORTCONFIG_HEADER
+{
+    GUID    guidPort;           /* GUID of requested port. */
+    DWORD   dwPChannelBase;     /* PChannel that this should start on. */
+    DWORD   dwPChannelCount;    /* How many channels. */
+    DWORD   dwFlags;            /* Various flags. */
+} DMUS_IO_PORTCONFIG_HEADER;
+
+#define DMUS_PORTCONFIGF_DRUMSON10  1   /* This port configured for drums on channel 10. */
+#define DMUS_PORTCONFIGF_USEDEFAULT 2   /* Use the default port. */
+
+/* Each portconfig has one or more pchannel to buffer mappings. Each buffer
+   is identified by a guid. Each pchannel can map to one or more buffers.
+   This is defined with one or more DMUS_IO_PCHANNELTOBUFFER_HEADER
+   structures. Each defines a range of PChannels and the set of buffers
+   that they connect to. 
+*/
+
+typedef struct _DMUS_IO_PCHANNELTOBUFFER_HEADER
+{
+    DWORD   dwPChannelBase;     /* PChannel that this should start on. */
+    DWORD   dwPChannelCount;    /* How many PChannels. */
+    DWORD   dwBufferCount;      /* How many buffers do these connect to. */
+    DWORD   dwFlags;            /* Various flags. Currently reserved for future use. Must be 0. */
+} DMUS_IO_PCHANNELTOBUFFER_HEADER;
+
+/* Each buffer is represented by an DSBC form. This is wrapped by the 
+   DMUS_IO_BUFFER_ATTRIBUTES_HEADER which identifies how to use the
+   buffer. In particular, it indicates whether this gets dynamically duplicated
+   or all references to this should share the same instance. 
+   To resolve references, the unique GUID of the buffer is also stored
+   in this structure. 
+*/
+   
+typedef struct _DMUS_IO_BUFFER_ATTRIBUTES_HEADER
+{
+    GUID    guidBufferID;       /* Each buffer config has a unique ID. */
+    DWORD   dwFlags;            /* Various flags. */
+} DMUS_IO_BUFFER_ATTRIBUTES_HEADER;
+
+/* DMUS_IO_BUFFER_ATTRIBUTES_HEADER.dwFlags: */
+#define DMUS_BUFFERF_SHARED     1   /* Share this with other audio paths, instead of creating unique copies. */
+#define DMUS_BUFFERF_DEFINED    2   /* Use one of the standard predefined buffers (see GUID_Buffer... in dmusici.h.) */
+#define DMUS_BUFFERF_MIXIN      8   /* This is a mixin buffer. */
+
+/*
+
+LIST
+(
+    'pcsl'          // Array of port configurations
+    <pcfl-list>...  // One or more port configurations, each in a list chunk
+)
+
+LIST
+(
+    'pcfl'          // List container for one port configuration.
+    <pcfh-ck>       // Portconfig header chunk.
+    <pprh-ck>       // Port params, to be used to create the port.
+    [<dbfl-list>]...// Optional array of Dsound buffer descriptors
+    [<pchl-list>]   // Optional list of pchannel to buffer assignments
+
+)
+
+    // <pcfh-ck>            // Port config header chunk
+    (
+        'pcfh'
+        <DMUS_IO_PORTCONFIG_HEADER>   // Port config header
+    )
+
+    // <pprh-ck>            // Port params header chunk
+    (
+        'pprh'
+        <DMUS_PORTPARAMS8>   // Port params header
+    )
+
+LIST
+(
+    'pchl'          // List container for one or more pchannel to buffer assignments.
+    <pchh-ck>...    // One or more pchannel to buffer assignment headers and data.
+
+    // <pchh-ck>
+    (
+        'pchh'
+        <DMUS_IO_PCHANNELTOBUFFER_HEADER>   // Description of PChannels
+        <GUID>...                           // Array of GUIDs defining the buffers they all connect to.
+    )
+)
+
+LIST
+(
+    'dbfl'          // List container for one buffer and buffer attributes header.
+    <ddah-ck>       // Buffer attributes header. 
+    [<DSBC-form>]   // Buffer configuration. Not required when header uses a predefined buffer type.
+
+    // <ddah-ck>
+    (
+        'ddah'
+        <DMUS_IO_BUFFER_ATTRIBUTES_HEADER>   // Buffer attributes.
+    )
+)
+*/
+
+/*  File io for DirectMusic Band Track object */
+
+
+/* RIFF ids: */
+#define DMUS_FOURCC_BANDTRACK_FORM  mmioFOURCC('D','M','B','T')
+#define DMUS_FOURCC_BANDTRACK_CHUNK mmioFOURCC('b','d','t','h')
+#define DMUS_FOURCC_BANDS_LIST      mmioFOURCC('l','b','d','l')
+#define DMUS_FOURCC_BAND_LIST       mmioFOURCC('l','b','n','d')
+#define DMUS_FOURCC_BANDITEM_CHUNK  mmioFOURCC('b','d','i','h')
+#define DMUS_FOURCC_BANDITEM_CHUNK2 mmioFOURCC('b','d','2','h')
+
+/* io structures */
+typedef struct _DMUS_IO_BAND_TRACK_HEADER
+{
+    BOOL bAutoDownload;     /* Determines if Auto-Download is enabled. */
+} DMUS_IO_BAND_TRACK_HEADER;
+
+typedef struct _DMUS_IO_BAND_ITEM_HEADER
+{
+    MUSIC_TIME lBandTime;   /* Position in track list. */
+} DMUS_IO_BAND_ITEM_HEADER;
+
+typedef struct _DMUS_IO_BAND_ITEM_HEADER2
+{
+    MUSIC_TIME lBandTimeLogical;   /* Position in track list. Time in the music with which band change is associated. */
+    MUSIC_TIME lBandTimePhysical;  /* Precise time band change will take effect. Should be close to logical time. */
+} DMUS_IO_BAND_ITEM_HEADER2;
+
+/*
+RIFF
+(
+    'DMBT'          // DirectMusic Band Track form-type
+    [<bdth-ck>]     // Band track header
+    [<guid-ck>]     // GUID for band track
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    <lbdl-list>     // List of Band items
+)
+
+    // <bnth-ck>
+    'bdth'
+    (
+        <DMUS_IO_BAND_TRACK_HEADER>
+    )
+
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <lbdl-list>
+    LIST
+    (
+        'lbdl'
+        <lbnd-list>...  // Array of bands, each encapsulated in a list chunk
+    )
+
+        // <lbnd-list>
+        LIST
+        (
+            'lbnd'
+            <bdih-ck> or <bd2h-ck>  // bdih is a legacy format.  bd2h is preferred for new content.
+            <DMBD-form> // Band
+        )
+
+            // <bdih-ck> or <bd2h-ck>       // band item header
+            (
+                <DMUS_IO_BAND_ITEM_HEADER> or <DMUS_IO_BAND_ITEM_HEADER2> // Band item header
+            )
+*/      
+
+
+/*  File io for DirectMusic Band object
+*/
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_BAND_FORM           mmioFOURCC('D','M','B','D')
+#define DMUS_FOURCC_INSTRUMENTS_LIST    mmioFOURCC('l','b','i','l')
+#define DMUS_FOURCC_INSTRUMENT_LIST     mmioFOURCC('l','b','i','n')
+#define DMUS_FOURCC_INSTRUMENT_CHUNK    mmioFOURCC('b','i','n','s')
+
+/* Flags for DMUS_IO_INSTRUMENT
+ */
+#define DMUS_IO_INST_PATCH          (1 << 0)        /* dwPatch is valid. */
+#define DMUS_IO_INST_BANKSELECT     (1 << 1)        /* dwPatch contains a valid Bank Select MSB and LSB part */
+#define DMUS_IO_INST_ASSIGN_PATCH   (1 << 3)        /* dwAssignPatch is valid */
+#define DMUS_IO_INST_NOTERANGES     (1 << 4)        /* dwNoteRanges is valid */
+#define DMUS_IO_INST_PAN            (1 << 5)        /* bPan is valid */
+#define DMUS_IO_INST_VOLUME         (1 << 6 )       /* bVolume is valid */
+#define DMUS_IO_INST_TRANSPOSE      (1 << 7)        /* nTranspose is valid */
+#define DMUS_IO_INST_GM             (1 << 8)        /* Instrument is from GM collection */
+#define DMUS_IO_INST_GS             (1 << 9)        /* Instrument is from GS collection */
+#define DMUS_IO_INST_XG             (1 << 10)       /* Instrument is from XG collection */
+#define DMUS_IO_INST_CHANNEL_PRIORITY (1 << 11)     /* dwChannelPriority is valid */
+#define DMUS_IO_INST_USE_DEFAULT_GM_SET (1 << 12)   /* Always use the default GM set for this patch,  */
+                                                    /* don't rely on the synth caps stating GM or GS in hardware. */
+#define DMUS_IO_INST_PITCHBENDRANGE (1 << 13)     /* nPitchBendRange is valid */
+
+/* io structures */
+typedef struct _DMUS_IO_INSTRUMENT
+{
+    DWORD   dwPatch;            /* MSB, LSB and Program change to define instrument */
+    DWORD   dwAssignPatch;      /* MSB, LSB and Program change to assign to instrument when downloading */
+    DWORD   dwNoteRanges[4];    /* 128 bits; one for each MIDI note instrument needs to able to play */
+    DWORD   dwPChannel;         /* PChannel instrument plays on */
+    DWORD   dwFlags;            /* DMUS_IO_INST_ flags */
+    BYTE    bPan;               /* Pan for instrument */
+    BYTE    bVolume;            /* Volume for instrument */
+    short   nTranspose;         /* Number of semitones to transpose notes */
+    DWORD   dwChannelPriority;  /* Channel priority */
+    short   nPitchBendRange;    /* Number of semitones shifted by pitch bend */
+} DMUS_IO_INSTRUMENT;
+
+/*
+// <DMBD-form> bands can be embedded in other forms
+RIFF
+(
+    'DMBD'          // DirectMusic Band chunk
+    [<guid-ck>]     // GUID for band
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    <lbil-list>     // List of Instruments
+)
+
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <lbil-list>
+    LIST
+    (
+        'lbil'          // Array of instruments
+        <lbin-list>...  // Each instrument is encapsulated in a list
+    )
+
+        // <lbin-list>
+        LIST
+        (
+            'lbin'
+            <bins-ck>
+            [<DMRF-list>]       // Optional reference to DLS Collection file.
+        )
+
+            // <bins-ck>            // Instrument chunk
+            (
+                'bins'
+                <DMUS_IO_INSTRUMENT>    // Instrument header
+            )
+*/      
+
+/* This RIFF id and io struct have been added to allow wave files (and the wave object) to 
+   differentiate between streaming and one-shot waves, and to give a prefetch for streaming
+   waves  */
+
+#define DMUS_FOURCC_WAVEHEADER_CHUNK   mmioFOURCC('w','a','v','h')
+
+typedef struct _DMUS_IO_WAVE_HEADER
+{
+    REFERENCE_TIME  rtReadAhead;    /* How far ahead in the stream wave data will be read (in REFERENCE_TIME).  Ignored for one-shot waves.  */
+    DWORD           dwFlags;        /* Various flags, including whether this is a streaming wave and whether it can be invalidated. */
+} DMUS_IO_WAVE_HEADER;
+
+
+/*  File io for Wave track */
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_WAVETRACK_LIST      mmioFOURCC('w','a','v','t')
+#define DMUS_FOURCC_WAVETRACK_CHUNK     mmioFOURCC('w','a','t','h')
+#define DMUS_FOURCC_WAVEPART_LIST       mmioFOURCC('w','a','v','p')
+#define DMUS_FOURCC_WAVEPART_CHUNK      mmioFOURCC('w','a','p','h')
+#define DMUS_FOURCC_WAVEITEM_LIST       mmioFOURCC('w','a','v','i')
+#define DMUS_FOURCC_WAVE_LIST           mmioFOURCC('w','a','v','e')
+#define DMUS_FOURCC_WAVEITEM_CHUNK      mmioFOURCC('w','a','i','h')
+
+/* This flag is included in DMUS_IO_WAVE_TRACK_HEADER.dwFlags.  If set, the track will get its 
+   variations from a pattern track, via GetParam(GUID_Variations). */
+#define DMUS_WAVETRACKF_SYNC_VAR   0x1
+/* This is also included in DMUS_IO_WAVE_TRACK_HEADER.dwFlags.  If set, variation control 
+   information will persist from one playback instance to the next.*/
+#define DMUS_WAVETRACKF_PERSIST_CONTROL 0x2
+
+typedef struct _DMUS_IO_WAVE_TRACK_HEADER
+{
+    long        lVolume;        /* Gain, in 1/100th of dB, to be applied to all waves.  Note:  All gain values should be negative. */
+    DWORD       dwFlags;        /* Flags, including whether this track syncs to a pattern track for its variations. */
+} DMUS_IO_WAVE_TRACK_HEADER;
+
+typedef struct _DMUS_IO_WAVE_PART_HEADER
+{
+    long            lVolume;        /* Gain, in 1/100th of dB, to be applied to all waves in wave part.  Note:  All gain values should be negative. */
+    DWORD           dwVariations;   /* Variation mask for which of 32 variations */
+    DWORD           dwPChannel;     /* PChannel */
+    DWORD           dwLockToPart;   /* Part ID to lock to. */
+    DWORD           dwFlags;        /* Flags, including stuff for managing how variations are chosen (in low-order nibble) */
+    DWORD           dwIndex;        /* Index for distinguishing multiple parts on the same PChannel*/
+} DMUS_IO_WAVE_PART_HEADER;
+
+typedef struct _DMUS_IO_WAVE_ITEM_HEADER
+{
+    long            lVolume;        /* Gain, in 1/100th of dB.  Note:  All gain values should be negative. */
+    long            lPitch;         /* Pitch offset in 1/100th of a semitone. */
+    DWORD           dwVariations;   /* Variation flags for which of 32 variations this wave belongs to. */
+    REFERENCE_TIME  rtTime;         /* Start time, in REFERENCE_TIME, if clock time track, or MUSIC_TIME for music time track. */
+    REFERENCE_TIME  rtStartOffset;  /* Distance into wave to start playback, in reference time units. */
+    REFERENCE_TIME  rtReserved;     /* Reserved field. */
+    REFERENCE_TIME  rtDuration;     /* Duration, in REFERENCE_TIME or MUSIC_TIME, depending on track timing format. */
+    MUSIC_TIME      mtLogicalTime;  /* If in music track format, this indicates the musical boundary where this belongs. Otherwise, ignored. */
+    DWORD           dwLoopStart;    /* Start point for a looping wave. */
+    DWORD           dwLoopEnd;      /* End point for a looping wave. */
+    DWORD           dwFlags;        /* Various flags, including whether this is a streaming wave and whether it can be invalidated. */
+} DMUS_IO_WAVE_ITEM_HEADER;
+
+/*
+LIST
+{
+    'wavt'          // Wave track chunk
+    <wath-ck>       // Wave track header
+    <wavp-list>...  // Array of Wave Parts
+}
+    // <wath-ck>
+    'wath'
+    {
+        <DMUS_IO_WAVE_TRACK_HEADER>
+    }
+
+    //  <wavp-list>
+    LIST
+    {
+        'wavp'
+        <waph-ck>       //  Wave Part Header
+        <wavi-list>     //  List of wave items
+    }
+
+        //  <waph-ck>
+        'waph'
+        {
+            <DMUS_IO_WAVE_PART_HEADER>
+        }
+
+        //  <wavi-list>
+        LIST
+        {
+            'wavi'
+            <wave-list>...  //  Array of waves; each wave is encapsulated in a list
+        }
+
+            //  <wave-list>
+            LIST
+            {
+                'wave'
+                <waih-ck>       //  Wave item header
+                <DMRF-list>     //  Reference to wave object
+            }
+
+                //  <waih-ck>
+                'waih'
+                {
+                    <DMUS_IO_WAVE_ITEM_HEADER>
+                }
+
+*/
+
+/*  File io for DirectMusic Container file. This embeds a set of related files. And,
+    in turn, it can be embedded within a segment or script file.
+*/
+
+#define DMUS_FOURCC_CONTAINER_FORM          mmioFOURCC('D','M','C','N')
+#define DMUS_FOURCC_CONTAINER_CHUNK         mmioFOURCC('c','o','n','h')
+#define DMUS_FOURCC_CONTAINED_ALIAS_CHUNK   mmioFOURCC('c','o','b','a')
+#define DMUS_FOURCC_CONTAINED_OBJECT_CHUNK  mmioFOURCC('c','o','b','h')
+#define DMUS_FOURCC_CONTAINED_OBJECTS_LIST  mmioFOURCC('c','o','s','l')
+#define DMUS_FOURCC_CONTAINED_OBJECT_LIST   mmioFOURCC('c','o','b','l')
+
+typedef struct _DMUS_IO_CONTAINER_HEADER
+{
+    DWORD       dwFlags;        /* Flags. */
+} DMUS_IO_CONTAINER_HEADER;
+
+#define DMUS_CONTAINER_NOLOADS  (1 << 1)   /* Contained items are not loaded when the container is loaded.
+                                              Entries will be created in the loader (via SetObject) but
+                                              the actual objects will not be created until they are
+                                              specifically loaded at a later time. */
+
+typedef struct _DMUS_IO_CONTAINED_OBJECT_HEADER
+{
+    GUID        guidClassID;    /* Class id of object. */
+    DWORD       dwFlags;        /* Flags, for example DMUS_CONTAINED_OBJF_KEEP. */
+    FOURCC      ckid;           /* chunk ID of track's data chunk if 0 fccType valid. */
+    FOURCC      fccType;        /* list type if NULL ckid valid */
+        /* Note that LIST:DMRF may be used for ckid and fccType in order to reference an
+           object instead of embedding it within the container. */
+} DMUS_IO_CONTAINED_OBJECT_HEADER;
+
+#define DMUS_CONTAINED_OBJF_KEEP    1   /* Keep the object cached in the loader after the container is released. */
+
+/*
+RIFF
+(
+    'DMCN'          // DirectMusic Container chunk
+    <conh-ck>       // Container header chunk
+    [<guid-ck>]     // GUID for container
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    <cosl-list>     // List of objects.
+)
+
+    // <conh-ck>        
+    'conh'
+    (
+        <DMUS_IO_CONTAINER_HEADER>
+    )
+    
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    LIST
+    (
+        'cosl'          // Array of embedded objects.
+        <cobl-list>...  // Each object is encapsulated in a LIST chunk
+    )
+
+    // <cobl-list>      // Encapsulates one object
+    LIST
+    (
+        'cobl'
+        [<coba-ck>]         // Alias.  An alternative name by which this object is known
+                            // within the container.
+        <cobh-ck>           // Required header, includes CLASS ID for object.
+        [<data>] or <DMRF>  // Object data of the type specified in <cobh-ck>.
+                            // If DMRF, it is a reference of where to find the object.
+                            // Otherwise, it could be any RIFF readable chunk in the
+                            //    exact same format as a file.  The object will load
+                            //    itself from this data.
+    )
+
+    // <coba-ck>
+    'coba'
+    (
+        // Alias, stored as NULL terminated string of WCHARs
+    )
+
+    // <cobh-ck>
+    'cobh'
+    (
+        <DMUS_IO_CONTAINED_OBJECT_HEADER>
+    )
+*/
+
+/*  File io for DirectMusic Segment object */
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_SEGMENT_FORM        mmioFOURCC('D','M','S','G')
+#define DMUS_FOURCC_SEGMENT_CHUNK       mmioFOURCC('s','e','g','h')
+#define DMUS_FOURCC_TRACK_LIST          mmioFOURCC('t','r','k','l')
+#define DMUS_FOURCC_TRACK_FORM          mmioFOURCC('D','M','T','K')
+#define DMUS_FOURCC_TRACK_CHUNK         mmioFOURCC('t','r','k','h')
+#define DMUS_FOURCC_TRACK_EXTRAS_CHUNK  mmioFOURCC('t','r','k','x')
+
+/* io structures:*/
+
+typedef struct _DMUS_IO_SEGMENT_HEADER
+{
+    DWORD       dwRepeats;      /* Number of repeats. By default, 0. */
+    MUSIC_TIME  mtLength;       /* Length, in music time. */
+    MUSIC_TIME  mtPlayStart;    /* Start of playback. By default, 0. */
+    MUSIC_TIME  mtLoopStart;    /* Start of looping portion. By default, 0. */
+    MUSIC_TIME  mtLoopEnd;      /* End of loop. Must be greater than dwPlayStart. Or, 0, indicating loop full segment. */
+    DWORD       dwResolution;   /* Default resolution. */
+    /* Following added for DX8: */
+    REFERENCE_TIME rtLength;    /* Length, in reference time (overrides music time length.) */
+    DWORD       dwFlags;
+    DWORD       dwReserved;     /* Reserved. */
+} DMUS_IO_SEGMENT_HEADER;
+
+#define DMUS_SEGIOF_REFLENGTH   1  /* Use the time in rtLength for the segment length. */
+
+typedef struct _DMUS_IO_TRACK_HEADER
+{
+    GUID        guidClassID;    /* Class id of track. */
+    DWORD       dwPosition;     /* Position in track list. */
+    DWORD       dwGroup;        /* Group bits for track. */
+    FOURCC      ckid;           /* chunk ID of track's data chunk. */
+    FOURCC      fccType;        /* list type if ckid is RIFF or LIST */ 
+} DMUS_IO_TRACK_HEADER;
+
+/*  Additional parameters for the track header chunk, introduced in DX8 and
+    on, are stored in a separate chunk. */
+
+typedef struct _DMUS_IO_TRACK_EXTRAS_HEADER
+{
+    DWORD       dwFlags;        /* DX8 Added flags for control tracks. */
+    DWORD       dwPriority;     /* Priority for composition. */
+} DMUS_IO_TRACK_EXTRAS_HEADER;
+
+/*
+RIFF
+(
+    'DMSG'          // DirectMusic Segment chunk
+    <segh-ck>       // Segment header chunk
+    [<guid-ck>]     // GUID for segment
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    [<DMCN-form>]   // Optional container of objects embedded in file. Must precede tracklist.
+    <trkl-list>     // List of Tracks
+    [<DMTG-form>]   // Optional ToolGraph
+    [<DMAP-form>]   // Optional Audio Path
+)
+
+    // <segh-ck>        
+    'segh'
+    (
+        <DMUS_IO_SEGMENT_HEADER>
+    )
+    
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <trkl-list>
+    LIST
+    (
+        'trkl'          // Array of tracks
+        <DMTK-form>...  // Each track is encapsulated in a RIFF chunk
+    )
+
+    // <DMTK-form>      // Tracks can be embedded in a segment or stored as separate files.
+    RIFF
+    (
+        'DMTK'
+        <trkh-ck>
+        [<trkx-ck>]     // Optional track flags. 
+        [<guid-ck>]     // Optional GUID for track object instance (not to be confused with Class id in track header)
+        [<vers-ck>]     // Optional version info
+        [<UNFO-list>]   // Optional name, author, copyright info., comments
+        [<data>]        // Track data. Must be a RIFF readable chunk.
+    )
+
+    // <trkh-ck>            // Track header chunk
+    (
+        'trkh'
+        <DMUS_IO_TRACK_HEADER>  // Track header
+    )
+
+    // <trkx-ck>            // Track flags chunk
+    (
+        'trkx'
+        <DMUS_IO_TRACK_EXTRAS_HEADER>  // DX8 Track flags header
+    )
+*/
+
+/*  File io for DirectMusic Song object */
+/*  Note: Song file format is not supported in DX8. */
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_SONG_FORM           mmioFOURCC('D','M','S','O') /* Entire song. */
+#define DMUS_FOURCC_SONG_CHUNK          mmioFOURCC('s','n','g','h') /* Song header info. */
+#define DMUS_FOURCC_SONGSEGMENTS_LIST   mmioFOURCC('s','e','g','l') /* List of embedded segments. */
+#define DMUS_FOURCC_SONGSEGMENT_LIST    mmioFOURCC('s','s','g','l') /* Container for a segment or segment reference. */
+#define DMUS_FOURCC_TOOLGRAPHS_LIST     mmioFOURCC('t','l','g','l') /* List of embedded tool graphs. */
+#define DMUS_FOURCC_SEGREFS_LIST        mmioFOURCC('s','r','s','l') /* List of segment references. */
+#define DMUS_FOURCC_SEGREF_LIST         mmioFOURCC('s','g','r','l') /* Container for a segment reference. */
+#define DMUS_FOURCC_SEGREF_CHUNK        mmioFOURCC('s','g','r','h') /* Segment reference header. */
+#define DMUS_FOURCC_SEGTRANS_CHUNK      mmioFOURCC('s','t','r','h') /* Set of transitions to this segment. */
+#define DMUS_FOURCC_TRACKREFS_LIST      mmioFOURCC('t','r','s','l') /* Set of track references within the segment reference. */
+#define DMUS_FOURCC_TRACKREF_LIST       mmioFOURCC('t','k','r','l') /* Container for a track reference. */
+#define DMUS_FOURCC_TRACKREF_CHUNK      mmioFOURCC('t','k','r','h') /* Track reference header. */
+
+/* io structures:*/
+
+typedef struct _DMUS_IO_SONG_HEADER
+{
+    DWORD       dwFlags;
+    DWORD       dwStartSegID;   /* Id of the segment that starts playback. */
+} DMUS_IO_SONG_HEADER;
+
+typedef struct _DMUS_IO_SEGREF_HEADER
+{
+    DWORD       dwID;           /* Each has a unique ID. Must be less than DMUS_SONG_MAXSEGID. */
+    DWORD       dwSegmentID;    /* Optional segment to link to. */
+    DWORD       dwToolGraphID;  /* Optional tool graph to use for processing. */
+    DWORD       dwFlags;        /* Various control flags. Currently reserved for future use. Must be 0. */
+    DWORD       dwNextPlayID;   /* ID of next segment, to chain segments into a song. */
+} DMUS_IO_SEGREF_HEADER;
+
+
+typedef struct _DMUS_IO_TRACKREF_HEADER
+{
+    DWORD       dwSegmentID;    /* Which segment to find this in. */
+    DWORD       dwFlags;        /* Reference control flags. */
+} DMUS_IO_TRACKREF_HEADER;
+
+/*  Transition definition chunk defines a transition, using an optional transition template
+    segment.
+*/
+
+typedef struct _DMUS_IO_TRANSITION_DEF
+{
+    DWORD       dwSegmentID;        /* Segment the transition goes to. */
+    DWORD       dwTransitionID;     /* Template segment to use for the transition. */
+    DWORD       dwPlayFlags;        /* Flags to use for transition. */
+} DMUS_IO_TRANSITION_DEF;
+
+#define DMUS_SONG_MAXSEGID      0x7FFFFFFF  /* Segment ids can not go higher than this. */
+#define DMUS_SONG_ANYSEG        0x80000000  /* Special ID to indicate any segment. */
+#define DMUS_SONG_NOSEG         0xFFFFFFFF  /* Special ID to indicate no segment. */
+#define DMUS_SONG_NOFROMSEG     0x80000001  /* Special ID for dwSegmentID to indicate transition from nothing (or outside the song) into this segment. */
+
+/*
+RIFF
+(
+    'DMSO'          // DirectMusic Song chunk
+    <sngh-ck>       // Song header chunk
+    [<guid-ck>]     // GUID for song
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    [<DMCN-form>]   // Optional container of objects embedded in file. Must precede segment list.
+    <segl-list>     // List of Segments
+    [<tlgl-list>]   // Optional list of ToolGraphs
+    [<DMAP-form>]   // Optional Audio Path - to be shared by all segments in song.
+    <srsl-list>     // List of segment references.
+)
+
+    // <sngh-ck>        
+    'sngh'
+    (
+        <DMUS_IO_SONG_HEADER>
+    )
+    
+    // <segl-list>
+    LIST
+    (
+        'segl'          // Array of segments
+        <ssgl-list>...  // Each segment is wrapped in this.
+    )
+
+    // <ssgl-list>
+    LIST
+    (
+        'ssgl'          // Segment container.
+        [DMSG-form]     // Each segment is either a full embedded segment RIFF form.
+        [DMRF-list]     // Or a reference to an external segment.
+    )
+
+    // <tlgl-list>
+    LIST
+    (
+        'tlgl'          // Array of toolgraphs
+        <DMTG-form>...  // Each toolgraph is a full RIFF form.
+    )
+
+    // <srsl-list>
+    LIST
+    (
+        'srsl'          // Array of segment references
+        <sgrl-list>...  // Each segment reference is contained in a RIFF list.
+    )
+
+    // <sgrl-list>      // Segment reference container.
+    LIST
+    (
+        'sgrl'
+        <sgrh-ck>       // Segment reference header chunk.
+        <segh-ck>       // Segment header chunk. Defines the segment. 
+        <UNFO-list>     // Name, author, etc. Primarily for name, though, which is required for Song->GetSegment().
+        [<strh-ck>]     // Segment transition chunk. Defines how to do transitions from other segments.
+        [<trsl-list>]   // List of track references, to create a segment from tracks in multiple segments.
+    )
+
+    // <sgrh-ck>        // Segment reference header chunk
+    (
+        'sgrh'
+        <DMUS_IO_SEGREF_HEADER>  // Segment reference header
+    )
+
+    // <strh-ck>        // Segment transition chunk. 
+    (
+        'strh'
+        <DMUS_IO_TRANSITION_DEF>    // Default transition.
+        <DMUS_IO_TRANSITION_DEF>... // Additional transitions.
+    )
+
+    // <trsl-list>      // Array of track references
+    (
+        'trsl'
+        <tkrl-list>...  // Each track reference is multiple chunks in a tkrl list.
+    )
+
+    // <tkrl-list>      // Track reference container
+    (
+        'tkrl'
+        <tkrh-ck>       // Track reference header chunk.
+        <trkh-ck>       // Normal track header chunk.
+        [<trkx-ck>]     // Optional track flags. 
+    )
+
+    // <tkrh-ck>        // Track reference header chunk
+    (
+        'tkrh'
+        <DMUS_IO_TRACKREF_HEADER>  // Track reference header
+    )
+*/
+
+/*  File io for DirectMusic reference chunk. 
+    This is used to embed a reference to an object.
+*/
+
+/*  RIFF ids: */
+
+#define DMUS_FOURCC_REF_LIST        mmioFOURCC('D','M','R','F')
+#define DMUS_FOURCC_REF_CHUNK       mmioFOURCC('r','e','f','h')
+#define DMUS_FOURCC_DATE_CHUNK      mmioFOURCC('d','a','t','e')
+#define DMUS_FOURCC_NAME_CHUNK      mmioFOURCC('n','a','m','e')
+#define DMUS_FOURCC_FILE_CHUNK      mmioFOURCC('f','i','l','e')
+
+typedef struct _DMUS_IO_REFERENCE
+{
+    GUID    guidClassID;    /* Class id is always required. */
+    DWORD   dwValidData;    /* Flags. */
+} DMUS_IO_REFERENCE;
+
+/*
+LIST
+(
+    'DMRF'          // DirectMusic Reference chunk
+    <refh-ck>       // Reference header chunk
+    [<guid-ck>]     // Optional object GUID.
+    [<date-ck>]     // Optional file date.
+    [<name-ck>]     // Optional name.
+    [<file-ck>]     // Optional file name.
+    [<catg-ck>]     // Optional category name.
+    [<vers-ck>]     // Optional version info.
+)
+
+    // <refh-ck>
+    'refh'
+    (
+        <DMUS_IO_REFERENCE>
+    )
+
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <date-ck>
+    date
+    (
+        <FILETIME>
+    )
+
+    // <name-ck>
+    name
+    (
+        // Name, stored as NULL terminated string of WCHARs
+    )
+
+    // <file-ck>
+    file
+    (
+        // File name, stored as NULL terminated string of WCHARs
+    )
+
+    // <catg-ck>
+    catg
+    (
+        // Category name, stored as NULL terminated string of WCHARs
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+*/
+
+/* Chord Maps */
+
+/* runtime chunks */
+#define DMUS_FOURCC_CHORDMAP_FORM       mmioFOURCC('D','M','P','R')
+#define DMUS_FOURCC_IOCHORDMAP_CHUNK    mmioFOURCC('p','e','r','h')
+#define DMUS_FOURCC_SUBCHORD_CHUNK      mmioFOURCC('c','h','d','t')
+#define DMUS_FOURCC_CHORDENTRY_CHUNK    mmioFOURCC('c','h','e','h')
+#define DMUS_FOURCC_SUBCHORDID_CHUNK    mmioFOURCC('s','b','c','n')
+#define DMUS_FOURCC_IONEXTCHORD_CHUNK   mmioFOURCC('n','c','r','d')
+#define DMUS_FOURCC_NEXTCHORDSEQ_CHUNK  mmioFOURCC('n','c','s','q')
+#define DMUS_FOURCC_IOSIGNPOST_CHUNK    mmioFOURCC('s','p','s','h')
+#define DMUS_FOURCC_CHORDNAME_CHUNK     mmioFOURCC('I','N','A','M')
+
+/* runtime list chunks */
+#define DMUS_FOURCC_CHORDENTRY_LIST     mmioFOURCC('c','h','o','e')
+#define DMUS_FOURCC_CHORDMAP_LIST       mmioFOURCC('c','m','a','p')
+#define DMUS_FOURCC_CHORD_LIST          mmioFOURCC('c','h','r','d')
+#define DMUS_FOURCC_CHORDPALETTE_LIST   mmioFOURCC('c','h','p','l')
+#define DMUS_FOURCC_CADENCE_LIST        mmioFOURCC('c','a','d','e')
+#define DMUS_FOURCC_SIGNPOSTITEM_LIST   mmioFOURCC('s','p','s','t')
+
+#define DMUS_FOURCC_SIGNPOST_LIST       mmioFOURCC('s','p','s','q')
+
+/* values for dwChord field of DMUS_IO_PERS_SIGNPOST */
+/* DMUS_SIGNPOSTF_ flags are also used in templates (DMUS_IO_SIGNPOST) */
+#define DMUS_SIGNPOSTF_A        1      
+#define DMUS_SIGNPOSTF_B        2
+#define DMUS_SIGNPOSTF_C        4
+#define DMUS_SIGNPOSTF_D        8
+#define DMUS_SIGNPOSTF_E        0x10
+#define DMUS_SIGNPOSTF_F        0x20
+#define DMUS_SIGNPOSTF_LETTER   (DMUS_SIGNPOSTF_A | DMUS_SIGNPOSTF_B | DMUS_SIGNPOSTF_C | DMUS_SIGNPOSTF_D | DMUS_SIGNPOSTF_E | DMUS_SIGNPOSTF_F)
+#define DMUS_SIGNPOSTF_1        0x100
+#define DMUS_SIGNPOSTF_2        0x200
+#define DMUS_SIGNPOSTF_3        0x400
+#define DMUS_SIGNPOSTF_4        0x800
+#define DMUS_SIGNPOSTF_5        0x1000
+#define DMUS_SIGNPOSTF_6        0x2000
+#define DMUS_SIGNPOSTF_7        0x4000
+#define DMUS_SIGNPOSTF_ROOT     (DMUS_SIGNPOSTF_1 | DMUS_SIGNPOSTF_2 | DMUS_SIGNPOSTF_3 | DMUS_SIGNPOSTF_4 | DMUS_SIGNPOSTF_5 | DMUS_SIGNPOSTF_6 | DMUS_SIGNPOSTF_7)
+#define DMUS_SIGNPOSTF_CADENCE  0x8000
+
+/* values for dwFlags field of DMUS_IO_CHORDMAP */
+#define DMUS_CHORDMAPF_VERSION8  1   /* Chordmap is version 8 or above. */
+
+/* values for dwChord field of DMUS_IO_PERS_SIGNPOST */
+#define DMUS_SPOSTCADENCEF_1  2   /* Use the first cadence chord. */
+#define DMUS_SPOSTCADENCEF_2  4   /* Use the second cadence chord. */
+
+/* run time data structs */
+typedef struct _DMUS_IO_CHORDMAP
+{
+    WCHAR   wszLoadName[20];
+    DWORD   dwScalePattern;
+    DWORD   dwFlags;           /* Various flags. Only lower 16 bits are significant. */
+} DMUS_IO_CHORDMAP;
+
+typedef struct _DMUS_IO_CHORDMAP_SUBCHORD
+{
+    DWORD   dwChordPattern;
+    DWORD   dwScalePattern;
+    DWORD   dwInvertPattern;
+    BYTE    bChordRoot;
+    BYTE    bScaleRoot;
+    WORD    wCFlags;
+    DWORD   dwLevels;   /* parts or which subchord levels this chord supports */
+} DMUS_IO_CHORDMAP_SUBCHORD;
+
+/* Legacy name... */
+typedef DMUS_IO_CHORDMAP_SUBCHORD DMUS_IO_PERS_SUBCHORD;
+
+typedef struct _DMUS_IO_CHORDENTRY
+{
+    DWORD   dwFlags;
+    WORD    wConnectionID;  /* replaces runtime "pointer to this" */
+} DMUS_IO_CHORDENTRY;
+
+typedef struct _DMUS_IO_NEXTCHORD
+{
+    DWORD   dwFlags;
+    WORD    nWeight;
+    WORD    wMinBeats;
+    WORD    wMaxBeats;
+    WORD    wConnectionID;  /* points to an ioChordEntry */
+} DMUS_IO_NEXTCHORD;
+
+typedef struct _DMUS_IO_CHORDMAP_SIGNPOST
+{
+    DWORD   dwChords;   /* 1bit per group */
+    DWORD   dwFlags;
+} DMUS_IO_CHORDMAP_SIGNPOST;
+
+/* Legacy name... */
+typedef DMUS_IO_CHORDMAP_SIGNPOST DMUS_IO_PERS_SIGNPOST;
+
+/*
+RIFF
+(
+    'DMPR'
+    <perh-ck>           // Chord map header chunk
+    [<guid-ck>]         // guid chunk
+    [<vers-ck>]         // version chunk (two DWORDS)
+    [<UNFO-list>]       // Unfo chunk
+    <chdt-ck>           // subchord database
+    <chpl-list>         // chord palette
+    <cmap-list>         // chord map
+    <spsq-list>         // signpost list
+ )
+
+<cmap-list> ::= LIST('cmap' <choe-list> )
+
+<choe-list> ::= LIST('choe'
+                                <cheh-ck>   // chord entry data
+                                <chrd-list> // chord definition
+                                <ncsq-ck>   // connecting(next) chords
+                     )
+
+<chrd-list> ::= LIST('chrd' 
+                                <INAM-ck>   // name of chord in wide char format
+                                <sbcn-ck>   // list of subchords composing chord
+                    )
+
+<chpl-list> ::= LIST('chpl' 
+                                <chrd-list> ... // chord definition
+                    )
+
+<spsq-list> ::== LIST('spsq' <spst-list> ... )
+
+<spst-list> ::= LIST('spst'
+                             <spsh-ck>
+                             <chrd-list>
+                             [<cade-list>]
+                    )
+
+<cade-list> ::= LIST('cade' <chrd-list> ...)
+
+<perh-ck> ::= perh(<DMUS_IO_CHORDMAP>)
+
+<chdt-ck> ::= chdt(<cbChordSize::WORD>
+                   <DMUS_IO_PERS_SUBCHORD> ... )
+
+<cheh-ck> ::= cheh(<DMUS_IO_CHORDENTRY>)
+
+<sbcn-ck> ::= sbcn(<cSubChordID:WORD> ...)
+
+<ncsq-ck> ::= ncsq(<wNextChordSize:WORD> 
+                   <DMUS_IO_NEXTCHORD>...)
+
+<spsh-ck> ::= spsh(<DMUS_IO_PERS_SIGNPOST>)
+
+*/
+
+/*  File io for DirectMusic Script object */
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_SCRIPT_FORM             mmioFOURCC('D','M','S','C')
+#define DMUS_FOURCC_SCRIPT_CHUNK            mmioFOURCC('s','c','h','d')
+#define DMUS_FOURCC_SCRIPTVERSION_CHUNK     mmioFOURCC('s','c','v','e')
+#define DMUS_FOURCC_SCRIPTLANGUAGE_CHUNK    mmioFOURCC('s','c','l','a')
+#define DMUS_FOURCC_SCRIPTSOURCE_CHUNK      mmioFOURCC('s','c','s','r')
+
+/* io structures:*/
+
+typedef struct _DMUS_IO_SCRIPT_HEADER
+{
+    DWORD       dwFlags; /* DMUS_SCRIPTIOF_ flags */
+} DMUS_IO_SCRIPT_HEADER;
+
+#define DMUS_SCRIPTIOF_LOAD_ALL_CONTENT       (1 << 0)
+    /* If set, when the script loads it will also load all the content in its container. */
+#define DMUS_SCRIPTIOF_DOWNLOAD_ALL_SEGMENTS  (1 << 1)
+    /* If set and LOAD_ALL_CONTENT is also set, when the script initializes it will also download all the segments in its container.
+       If set and LOAD_ALL_CONTENT is not set, when the script calls segment.Load on a segment then the segment will also be downloaded.
+       If not set, the script must manually download and unload by calling segment.DownloadSoundData and segment.UnloadSoundData. */
+
+/*
+RIFF
+(
+    'DMSC'              // DirectMusic Script chunk
+    <schd-ck>           // Script header chunk
+    [<guid-ck>]         // GUID for script
+    [<vers-ck>]         // Optional version info
+    [<UNFO-list>]       // Name, author, copyright info., comments
+    <scve-ck>           // Version of DirectMusic this script was authored to run against
+    <DMCN-form>         // Container of content referenced by the script.
+    <scla-ck>           // ActiveX scripting language in which the script is written
+    <scsr-ck> or <DMRF> // The script's source code.
+                        // If scsr-ck, the source is embedding in the chunk.
+                        // If DMRF, it is a reference of where to find a text file with the source.
+                        //    Class id (guidClassID in DMUS_IO_REFERENCE) must be GUID_NULL because
+                        //    this text file is not a DirectMusic object in its own right.
+)
+
+    // <schd-ck>
+    'schd'
+    (
+        <DMUS_FOURCC_SCRIPT_CHUNK>
+    )
+    
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    vers
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <scve-ck>
+    scve
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    'scla'
+    (
+        // Language name, stored as NULL terminated string of WCHARs
+    )
+
+    'scsr'
+    (
+        // Source code, stored as NULL terminated string of WCHARs
+    )
+*/
+
+/* Signpost tracks */
+
+#define DMUS_FOURCC_SIGNPOST_TRACK_CHUNK     mmioFOURCC( 's', 'g', 'n', 'p' )
+
+
+typedef struct _DMUS_IO_SIGNPOST
+{
+    MUSIC_TIME  mtTime;
+    DWORD       dwChords;
+    WORD        wMeasure;
+} DMUS_IO_SIGNPOST;
+
+/*
+
+    // <sgnp-list>
+    'sgnp'
+    (
+        //sizeof DMUS_IO_SIGNPOST: DWORD
+        <DMUS_IO_SIGNPOST>...
+    )
+
+*/
+
+#define DMUS_FOURCC_MUTE_CHUNK  mmioFOURCC('m','u','t','e')
+
+typedef struct _DMUS_IO_MUTE
+{
+    MUSIC_TIME  mtTime;
+    DWORD       dwPChannel;
+    DWORD       dwPChannelMap;
+} DMUS_IO_MUTE;
+
+/*
+
+    // <mute-list>
+    'mute'
+    (
+        //sizeof DMUS_IO_MUTE:DWORD
+        <DMUS_IO_MUTE>...
+    )
+
+
+*/
+
+/* Used for both style and chord map tracks */
+
+#define DMUS_FOURCC_TIME_STAMP_CHUNK    mmioFOURCC('s', 't', 'm', 'p')
+
+/* Style tracks */
+
+#define DMUS_FOURCC_STYLE_TRACK_LIST    mmioFOURCC('s', 't', 't', 'r')
+#define DMUS_FOURCC_STYLE_REF_LIST      mmioFOURCC('s', 't', 'r', 'f')
+
+/*
+
+    // <sttr-list>
+    LIST('sttr'
+    (
+        <strf-list>...  // Array of Style references
+    )
+
+    // <strf-list>
+    LIST('strf'
+    (
+        <stmp-ck>
+        <DMRF>
+    )
+
+  // <stmp-ck>
+  'stmp'
+  (
+    // time:DWORD
+  )
+
+*/
+
+/* Chord map tracks */
+
+#define DMUS_FOURCC_PERS_TRACK_LIST mmioFOURCC('p', 'f', 't', 'r')
+#define DMUS_FOURCC_PERS_REF_LIST   mmioFOURCC('p', 'f', 'r', 'f')
+
+/*
+
+    // <pftr-list>
+    LIST('pftr'
+    (
+        <pfrf-list>...  // Array of Chord map references
+    )
+
+    // <pfrf-list>
+    LIST('pfrf'
+    (
+        <stmp-ck>
+        <DMRF>
+    )
+
+  // <stmp-ck>
+  'stmp'
+  (
+    // time:DWORD
+  )
+
+*/
+
+#define DMUS_FOURCC_TEMPO_TRACK     mmioFOURCC('t','e','t','r')
+
+/*
+    // tempo array
+    'tetr'
+    (
+        // sizeof DMUS_IO_TEMPO_ITEM: DWORD
+        <DMUS_IO_TEMPO_ITEM>...
+    )
+ */
+
+#define DMUS_FOURCC_SEQ_TRACK       mmioFOURCC('s','e','q','t')
+#define DMUS_FOURCC_SEQ_LIST        mmioFOURCC('e','v','t','l')
+#define DMUS_FOURCC_CURVE_LIST      mmioFOURCC('c','u','r','l')
+
+/*
+    // sequence track
+    'seqt'
+    (
+        // sequence array
+        'evtl'
+        (
+            // sizeof DMUS_IO_SEQ_ITEM: DWORD
+            <DMUS_IO_SEQ_ITEM>...
+        )
+        // curve array
+        'curl'
+        (
+            // sizeof DMUS_IO_CURVE_ITEM: DWORD
+            <DMUS_IO_CURVE_ITEM>...
+        )
+    )
+*/
+
+#define DMUS_FOURCC_SYSEX_TRACK     mmioFOURCC('s','y','e','x')
+
+/*
+    // sysex track
+    'syex'
+    (
+        {
+            <DMUS_IO_SYSEX_ITEM>
+            <BYTE>...    // Array of bytes, length defined in the DMUS_IO_SYSEXITEM structure
+        }...
+    )
+*/
+
+#define DMUS_FOURCC_TIMESIGNATURE_TRACK mmioFOURCC('t','i','m','s')
+
+typedef struct _DMUS_IO_TIMESIGNATURE_ITEM
+{
+    MUSIC_TIME    lTime;
+    BYTE          bBeatsPerMeasure;   /* beats per measure (top of time sig) */
+    BYTE          bBeat;              /* what note receives the beat (bottom of time sig.) */
+                                      /* we can assume that 0 means 256th note */
+    WORD          wGridsPerBeat;      /* grids per beat */
+} DMUS_IO_TIMESIGNATURE_ITEM;
+
+/*  DX6 time signature track
+    
+    'tims'
+    (
+        // size of DMUS_IO_TIMESIGNATURE_ITEM : DWORD
+        <DMUS_IO_TIMESIGNATURE_ITEM>...
+    )
+*/
+
+/*  DX8 Time signature track. The track has been updated from DX7 to support a list of
+    RIFF chunks. This will allow the time signature track to expand in the future.
+*/
+
+#define DMUS_FOURCC_TIMESIGTRACK_LIST   mmioFOURCC('T','I','M','S')
+#define DMUS_FOURCC_TIMESIG_CHUNK       DMUS_FOURCC_TIMESIGNATURE_TRACK
+
+/*
+LIST
+(
+    'TIMS'          // Time Signature Track list-type
+    <tims-ck>       // Chunk containing an array of time signatures
+)
+
+    'tims'
+    (
+        // size of DMUS_IO_TIMESIGNATURE_ITEM : DWORD
+        <DMUS_IO_TIMESIGNATURE_ITEM>...
+    )
+ 
+*/
+
+/*  DX8 Marker track. This is used to store valid start points and other
+    flow control parameters that may come later. For example, if we want
+    to implement more sophisticated looping and branching constructs, they
+    would live in this track.
+*/
+
+#define DMUS_FOURCC_MARKERTRACK_LIST    mmioFOURCC('M','A','R','K')
+#define DMUS_FOURCC_VALIDSTART_CHUNK    mmioFOURCC('v','a','l','s')
+#define DMUS_FOURCC_PLAYMARKER_CHUNK    mmioFOURCC('p','l','a','y')
+
+/* io structures */
+typedef struct _DMUS_IO_VALID_START
+{
+    MUSIC_TIME mtTime;      /* Time of a legal start. */
+} DMUS_IO_VALID_START;
+
+typedef struct _DMUS_IO_PLAY_MARKER
+{
+    MUSIC_TIME mtTime;      /* Time of a next legal play point marker. */
+} DMUS_IO_PLAY_MARKER;
+
+/*
+LIST
+(
+    'MARK'          // Marker Track list-type
+    [<vals-ck>]     // Chunk containing an array of start points
+    [<play-ck>]     // Chunk containing an array of play start markers
+)
+
+    'vals'
+    (
+        // size of DMUS_IO_VALID_START : DWORD
+        <DMUS_IO_VALID_START>...
+    )
+
+    'play'
+    (
+        // size of DMUS_IO_PLAY_MARKER : DWORD
+        <DMUS_IO_PLAY_MARKER>...
+    )
+  
+*/
+
+/* segment trigger tracks */
+
+/* RIFF ids: */
+#define DMUS_FOURCC_SEGTRACK_LIST                   mmioFOURCC('s','e','g','t')
+#define DMUS_FOURCC_SEGTRACK_CHUNK                  mmioFOURCC('s','g','t','h')
+#define DMUS_FOURCC_SEGMENTS_LIST                   mmioFOURCC('l','s','g','l')
+#define DMUS_FOURCC_SEGMENT_LIST                    mmioFOURCC('l','s','e','g')
+#define DMUS_FOURCC_SEGMENTITEM_CHUNK               mmioFOURCC('s','g','i','h')
+#define DMUS_FOURCC_SEGMENTITEMNAME_CHUNK           mmioFOURCC('s','n','a','m')
+
+/* io structures */
+typedef struct _DMUS_IO_SEGMENT_TRACK_HEADER
+{
+    DWORD dwFlags; /* Reserved leave as 0. */
+} DMUS_IO_SEGMENT_TRACK_HEADER;
+
+typedef struct _DMUS_IO_SEGMENT_ITEM_HEADER
+{
+    MUSIC_TIME      lTimeLogical;    /* Position in track list. Time in the music with which the event is associated. */
+    MUSIC_TIME      lTimePhysical;   /* Precise time event will be triggered. Should be close to logical time. */
+    DWORD           dwPlayFlags;     /* Flags for PlaySegment(). */
+    DWORD           dwFlags;         /* Flags. */
+} DMUS_IO_SEGMENT_ITEM_HEADER;
+
+/* values for dwflags field of DMUS_IO_SEGMENT_ITEM_HEADER */
+#define DMUS_SEGMENTTRACKF_MOTIF                 1        /* interpret DMRF as link to style, and use snam as the name of a motif within the style */
+
+/*
+LIST
+(
+    'segt'          // DirectMusic Segment Trigger Track form-type
+    [<sgth-ck>]     // Segment track header
+    <lsgl-list>     // List of Segment Lists
+)
+
+    // <sgth-ck>
+    'sgth'
+    (
+        <DMUS_IO_SEGMENT_TRACK_HEADER>
+    )
+
+    // <lsgl-list>
+    LIST
+    (
+        'lsgl'          // Array of segments
+        <lseg-list>...  // Each segment is encapsulated in a list (that way it can still be riff parsed.)
+    )
+
+        // <lseg-list>
+        LIST
+        (
+            'lseg'
+            <sgih-ck>
+            <DMRF-list>    // Link to a segment or style file.
+            [<snam-ck>]    // Name field.  Used with DMUS_SEGMENTTRACKF_MOTIF flag.
+        )
+
+            // <sgih-ck>            // segment item header
+            (
+                <DMUS_IO_SEGMENT_ITEM_HEADER>  // Segment item header
+            )
+
+            // <snam-ck>
+            (
+                // Name, stored as NULL terminated string of WCHARs
+            )
+*/      
+
+/* Script track. */
+
+/* RIFF ids: */
+#define DMUS_FOURCC_SCRIPTTRACK_LIST                mmioFOURCC('s','c','r','t')
+#define DMUS_FOURCC_SCRIPTTRACKEVENTS_LIST          mmioFOURCC('s','c','r','l')
+#define DMUS_FOURCC_SCRIPTTRACKEVENT_LIST           mmioFOURCC('s','c','r','e')
+#define DMUS_FOURCC_SCRIPTTRACKEVENTHEADER_CHUNK    mmioFOURCC('s','c','r','h')
+#define DMUS_FOURCC_SCRIPTTRACKEVENTNAME_CHUNK      mmioFOURCC('s','c','r','n')
+
+/* Flags for DMUS_IO_SCRIPTTRACK_TIMING
+ */
+#define DMUS_IO_SCRIPTTRACKF_PREPARE (1 << 0)        /* Fire event in advance of time stamp, at Prepare time.  This is the default because it leaves the script time to change the music happening at the target time. */
+#define DMUS_IO_SCRIPTTRACKF_QUEUE   (1 << 1)        /* Fire event just before time stamp, at Queue time. */
+#define DMUS_IO_SCRIPTTRACKF_ATTIME  (1 << 2)        /* Fire event right at the time stamp. */
+
+typedef struct _DMUS_IO_SCRIPTTRACK_EVENTHEADER
+{
+    DWORD dwFlags;              /* various bits (see DMUS_IO_SCRIPTTRACKF_*) */
+    MUSIC_TIME lTimeLogical;    /* Position in track list. Time in the music with which the event is associated. */
+    MUSIC_TIME lTimePhysical;   /* Precise time event will be triggered. Should be close to logical time. */
+} DMUS_IO_SCRIPTTRACK_EVENTHEADER;
+
+/*
+    // Script Track
+
+    // <scrt-list>
+    LIST
+    (
+        <scrl-list>       // List of script events
+    )
+
+        // <scrl-list>
+        LIST
+        (
+            <scre-list>...    // Array of event descriptions
+        )
+
+            // <scre-list>
+            LIST
+            (
+                <scrh-ck>         // Event header chunk
+                <DMRF>
+                <scrn-ck>         // Routine name
+            )
+
+                'scrh'
+                (
+                    <DMUS_IO_SCRIPTTRACK_EVENTHEADER>
+                )
+
+                'scrn'
+                (
+                    // Name, stored as NULL terminated string of WCHARs
+                )
+*/
+
+/* Lyrics/Notification track. */
+
+/* RIFF ids: */
+#define DMUS_FOURCC_LYRICSTRACK_LIST                mmioFOURCC('l','y','r','t')
+#define DMUS_FOURCC_LYRICSTRACKEVENTS_LIST          mmioFOURCC('l','y','r','l')
+#define DMUS_FOURCC_LYRICSTRACKEVENT_LIST           mmioFOURCC('l','y','r','e')
+#define DMUS_FOURCC_LYRICSTRACKEVENTHEADER_CHUNK    mmioFOURCC('l','y','r','h')
+#define DMUS_FOURCC_LYRICSTRACKEVENTTEXT_CHUNK      mmioFOURCC('l','y','r','n')
+
+typedef struct _DMUS_IO_LYRICSTRACK_EVENTHEADER
+{
+    DWORD dwFlags;              /* Reserved leave as 0. */
+    DWORD dwTimingFlags;        /* Combination DMUS_PMSGF_TOOL_* flags.  Determines the precise timing of when the notification happens. Invalid with the flag DMUS_PMSGF_REFTIME, DMUS_PMSGF_MUSICTIME, DMUS_PMSGF_TOOL_FLUSH, or DMUS_PMSGF_LOCKTOREFTIME. */
+    MUSIC_TIME lTimeLogical;    /* Position in track list. Time in the music with which the event is associated. */
+    MUSIC_TIME lTimePhysical;   /* Precise time event will be triggered. Should be close to logical time. */
+} DMUS_IO_LYRICSTRACK_EVENTHEADER;
+
+/*
+    // Lyrics/Notification Track
+
+    // <lyrt-list>
+    LIST
+    (
+        <lyrl-list>       // List of notification events
+    )
+
+        // <lyrl-list>
+        LIST
+        (
+            <lyre-list>...    // Array of event descriptions
+        )
+
+            // <lyre-list>
+            LIST
+            (
+                <lyrh-ck>         // Event header chunk
+                <lyrn-ck>         // Notification text
+            )
+
+                'lyrh'
+                (
+                    <DMUS_IO_LYRICSTRACK_EVENTHEADER>
+                )
+
+                'lyrn'
+                (
+                    // Name, stored as NULL terminated string of WCHARs
+                )
+*/
+
+/* Parameter control track */
+
+/* RIFF ids: */
+#define DMUS_FOURCC_PARAMCONTROLTRACK_TRACK_LIST            mmioFOURCC('p','r','m','t')
+#define DMUS_FOURCC_PARAMCONTROLTRACK_OBJECT_LIST           mmioFOURCC('p','r','o','l')
+#define DMUS_FOURCC_PARAMCONTROLTRACK_OBJECT_CHUNK          mmioFOURCC('p','r','o','h')
+#define DMUS_FOURCC_PARAMCONTROLTRACK_PARAM_LIST            mmioFOURCC('p','r','p','l')
+#define DMUS_FOURCC_PARAMCONTROLTRACK_PARAM_CHUNK           mmioFOURCC('p','r','p','h')
+#define DMUS_FOURCC_PARAMCONTROLTRACK_CURVES_CHUNK          mmioFOURCC('p','r','c','c')
+
+typedef struct _DMUS_IO_PARAMCONTROLTRACK_OBJECTHEADER
+{
+    DWORD dwFlags;              /* Reserved.  Must be zero. */
+    GUID guidTimeFormat;        /* Time format to set the object to.  Must be GUID_TIME_REFERNCE or GUID_TIME_MUSIC from medparam.h. */
+    /* Path for finding the object. These fields correspond to the first five parameters of IDirectMusicSegmentState::GetObjectInPath. */
+    DWORD dwPChannel;
+    DWORD dwStage;
+    DWORD dwBuffer;
+    GUID guidObject;
+    DWORD dwIndex;
+} DMUS_IO_PARAMCONTROLTRACK_OBJECTHEADER;
+
+typedef struct _DMUS_IO_PARAMCONTROLTRACK_PARAMHEADER
+{
+    DWORD dwFlags;              /* Reserved.  Must be zero. */
+    DWORD dwIndex;              /* Index number of the parameter on the object */
+} DMUS_IO_PARAMCONTROLTRACK_PARAMHEADER;
+
+typedef struct _DMUS_IO_PARAMCONTROLTRACK_CURVEINFO
+{
+    MUSIC_TIME  mtStartTime;
+    MUSIC_TIME  mtEndTime;
+    float       fltStartValue;
+    float       fltEndValue;
+    DWORD       dwCurveType;   /* One of the items from the MP_CURVE_TYPE enum in medparam.h */
+    DWORD       dwFlags;       /* A combination of the MPF_ENVLP_* constants in medparam.h */
+} DMUS_IO_PARAMCONTROLTRACK_CURVEINFO;
+
+/*
+    // <prmt-list>
+    LIST
+    (
+        <prol-list>...   // one for each object
+    )
+
+        // <prol-list>
+        LIST
+        (
+            <proh-ck>       // object header chunk
+            <prpl-list>...  // one for each parameter
+        )
+
+            // <proh-ck>
+            proh
+            (
+                <DMUS_IO_PARAMCONTROLTRACK_OBJECTHEADER>
+            )
+
+            // <prpl-list>
+            LIST
+            (
+                <prph-ck>       // parameter header chunk
+                <prcc-ck>       // chunk containing an array of curves
+            )
+
+                // <prph-ck>
+                prph
+                (
+                    <DMUS_IO_PARAMCONTROLTRACK_PARAMHEADER>
+                )
+
+                // <prcc-ck>
+                prcc
+                (
+                    // sizeof DMUS_IO_PARAMCONTROLTRACK_CURVEINFO:DWORD
+                    <DMUS_IO_PARAMCONTROLTRACK_CURVEINFO>... // curves, sorted in order of mtTime
+                )
+*/
+
+/* Melody formulation track */
+/* Note: Melody formulation file format is not supported in DX8. */
+
+typedef DMUS_CONNECTION_RULE DMUS_IO_CONNECTION_RULE; /* defined in dmusici.h */
+
+typedef DMUS_MELODY_FRAGMENT DMUS_IO_MELODY_FRAGMENT; /* defined in dmusici.h */
+
+#define DMUS_FOURCC_MELODYFORM_TRACK_LIST     mmioFOURCC( 'm', 'f', 'r', 'm' )
+#define DMUS_FOURCC_MELODYFORM_HEADER_CHUNK   mmioFOURCC( 'm', 'l', 'f', 'h' )
+#define DMUS_FOURCC_MELODYFORM_BODY_CHUNK     mmioFOURCC( 'm', 'l', 'f', 'b' )
+
+typedef struct _DMUS_IO_MELFORM
+{
+    DWORD        dwPlaymode;       /* NOT CURRENTLY USED - MUST BE 0 */   
+} DMUS_IO_MELFORM;
+
+
+/*
+    // <mfrm-list>
+    LIST
+    (
+        'mfrm'
+        <mlfh-ck>       // Melody formulation header chunk
+        <mlfb-ck>       // Melody formulation body chunk
+    )
+
+    // <mlfb-ck>
+    'mlfb'
+    (
+        <DMUS_IO_MELFORM>
+    )
+
+  // <mlfb-ck>
+    'mlfb'
+    (
+        //sizeof DMUS_IO_MELODY_FRAGMENT: DWORD
+        <DMUS_IO_MELODY_FRAGMENT>...
+    )
+
+*/
+
+#if (DIRECTSOUND_VERSION >= 0x0800)
+
+/* DirectSoundBufferConfig FX Map */
+
+/* RIFF ids: */
+
+#define DMUS_FOURCC_DSBC_FORM       mmioFOURCC('D','S','B','C')
+#define DMUS_FOURCC_DSBD_CHUNK      mmioFOURCC('d','s','b','d')
+#define DMUS_FOURCC_BSID_CHUNK      mmioFOURCC('b','s','i','d')
+#define DMUS_FOURCC_DS3D_CHUNK      mmioFOURCC('d','s','3','d')
+#define DMUS_FOURCC_DSBC_LIST       mmioFOURCC('f','x','l','s')
+#define DMUS_FOURCC_DSFX_FORM       mmioFOURCC('D','S','F','X')
+#define DMUS_FOURCC_DSFX_CHUNK      mmioFOURCC('f','x','h','r')
+#define DMUS_FOURCC_DSFX_DATA       mmioFOURCC('d','a','t','a')
+
+/* io structures */
+
+typedef struct _DSOUND_IO_DSBUFFERDESC
+{
+    DWORD dwFlags;        /* DirectSound buffer creation flags */
+    WORD nChannels;       /* No. of channels (rest of buffer format is determined by owning sink) */
+    LONG lVolume;         /* Initial pan; only used if CTRLVOLUME is specified */
+    LONG lPan;            /* Initial pan; only used if CTRLPAN is specified */
+    DWORD dwReserved;     /* Reserved - must be 0 */
+} DSOUND_IO_DSBUFFERDESC;
+
+typedef struct _DSOUND_IO_DSBUSID
+{
+    DWORD busid[1];       /* Array size determined from chunk size */
+} DSOUND_IO_DSBUSID;
+
+typedef struct _DSOUND_IO_3D
+{
+    GUID guid3DAlgorithm; /* GUID identifying the 3D algorithm to use (defined in dsound.h) */
+    DS3DBUFFER ds3d;      /* Initial 3D parameters */
+} DSOUND_IO_3D;
+
+typedef struct _DSOUND_IO_DXDMO_HEADER
+{
+    DWORD dwEffectFlags;  /* Effect creation flags - equivalent to DSEFFECTDESC::dwFlags */
+    GUID guidDSFXClass;   /* GUID identifying the effect to use - corresponds to a COM CLSID */
+    GUID guidReserved;    /* Reserved - must be the null GUID */
+    GUID guidSendBuffer;  /* GUID identifying the buffer to send to if this is a send effect */
+    DWORD dwReserved;     /* Reserved - must be 0 */
+} DSOUND_IO_DXDMO_HEADER;
+
+typedef struct _DSOUND_IO_DXDMO_DATA
+{
+    DWORD data[1];      /* Array size determined by the DMO involved */
+} DSOUND_IO_DXDMO_DATA;
+
+/*
+RIFF
+(
+    'DSBC'          // DirectSoundBufferConfig chunk
+    [<guid-ck>]     // GUID identifier for this DirectSoundBufferConfig
+    [<vers-ck>]     // Optional version info
+    [<UNFO-list>]   // Name, author, copyright info., comments
+    <dsbd-ck>       // DirectSound Buffer descriptor chunk
+    [<bsid-ck>]     // Optional bus id array
+    [<ds3d-ck>]     // Optional 3d Parameters
+    [<fxls-list>]   // Optional list of FX descriptors
+)
+
+    // <guid-ck>
+    'guid'
+    (
+        <GUID>
+    )
+
+    // <vers-ck>
+    'vers'
+    (
+        <DMUS_IO_VERSION>
+    )
+
+    // <dsbd-ck>
+    'dsbd'
+    (
+        <DSOUND_IO_DSBUFFERDESC>  // Creation parameters and initial settings for the buffer
+    )
+
+    // <bsid-ck>
+    'bsid'
+    (
+        <DSOUND_IO_DSBUSID>  // The size of DSOUND_IO_DSBUSID is determined by the chunk size 
+    )
+
+    // <ds3d-ck>
+    'ds3d'
+    (
+        <DSOUND_IO_3D>  // Initial 3D buffer parameters: position, etc.
+    )
+
+    // <fx-list>
+    LIST
+    (
+        'fxls'          // Array of DMO creation parameter blocks
+        <DSFX-form>...  // Each DMO is encapsulated in a RIFF chunk
+    )
+
+// <DSFX-form>          // DMOs can be embedded in a buffer configuration or stored as separate files
+RIFF
+(
+    'DSFX'
+    <fxhr-ck>           // FX header chunk
+    [<data-ck>]         // FX initial settings chunk
+)
+
+    // <fxhr-ck>
+    'fxhr'
+    (
+        <DSOUND_IO_DXDMO_HEADER>
+    )
+
+    // <data-ck>
+    'data'
+    (
+        <DSOUND_IO_DXDMO_DATA>  // Opaque data block used by the DMO to load itself.
+        // For our standard included DMOs, this is simply the structure accepted by
+        // the DMO's SetAllParameters() method - e.g. struct DSFXChorus for Chorus.
+    )
+*/
+
+#endif
+
+#ifdef __cplusplus
+}; /* extern "C" */
+#endif
+
+#include <poppack.h>
+
+#endif /* #ifndef _DMUSICF_ */

+ 1964 - 0
directx.mod/include/dmusici.h

@@ -0,0 +1,1964 @@
+/************************************************************************
+*                                                                       *
+*   dmusici.h -- This module contains the API for the                   *
+*                DirectMusic performance layer                          *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMUSICI_
+#define _DMUSICI_
+
+#include <windows.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#include <mmsystem.h>
+#include "dmusicc.h"
+/* plugin (track and tool) interfaces.  This #include will eventually go away. */
+#include "dmplugin.h"
+
+#include <pshpack8.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef WORD            TRANSITION_TYPE;
+typedef __int64         REFERENCE_TIME;
+typedef long            MUSIC_TIME;
+
+#define MT_MIN          0x80000000  /* Minimum music time value. */
+#define MT_MAX          0x7FFFFFFF  /* Maximum music time value. */
+
+#define DMUS_PPQ        768     /* parts per quarter note */
+
+interface IDirectMusicTrack;
+interface IDirectMusicPerformance;
+interface IDirectMusicPerformance8;
+interface IDirectMusicTool;
+interface IDirectMusicSegment;
+interface IDirectMusicSegment8;
+interface IDirectMusicSegmentState;
+interface IDirectMusicSegmentState8;
+interface IDirectMusicGraph;
+interface IDirectMusicBuffer;
+interface IDirectMusicInstrument;
+interface IDirectMusicDownloadedInstrument;
+interface IDirectMusicBand;
+interface IDirectMusicChordMap;
+interface IDirectMusicLoader;
+interface IDirectMusicLoader8;
+interface IDirectMusicScript;
+interface IDirectMusicObject;
+interface IDirectMusicStyle8;
+interface IDirectMusicPatternTrack;
+interface IDirectMusicContainer;
+interface IDirectMusicTool8;
+interface IDirectMusicTrack8;
+interface IDirectMusicSong;
+interface IDirectMusicAudioPath;
+#ifndef __cplusplus 
+typedef interface IDirectMusicTrack IDirectMusicTrack;
+typedef interface IDirectMusicPerformance IDirectMusicPerformance;
+typedef interface IDirectMusicPerformance8 IDirectMusicPerformance8;
+typedef interface IDirectMusicTool IDirectMusicTool;
+typedef interface IDirectMusicSegment IDirectMusicSegment;
+typedef interface IDirectMusicSegment8 IDirectMusicSegment8;
+typedef interface IDirectMusicSegmentState IDirectMusicSegmentState;
+typedef interface IDirectMusicSegmentState8 IDirectMusicSegmentState8;
+typedef interface IDirectMusicGraph IDirectMusicGraph;
+typedef interface IDirectMusicBuffer IDirectMusicBuffer;
+typedef interface IDirectMusicInstrument IDirectMusicInstrument;
+typedef interface IDirectMusicDownloadedInstrument IDirectMusicDownloadedInstrument;
+typedef interface IDirectMusicBand IDirectMusicBand;
+typedef interface IDirectMusicChordMap IDirectMusicChordMap;
+typedef interface IDirectMusicObject IDirectMusicObject;
+typedef interface IDirectMusicLoader IDirectMusicLoader;
+typedef interface IDirectMusicLoader8 IDirectMusicLoader8;
+typedef interface IDirectMusicScript IDirectMusicScript;
+typedef interface IDirectMusicStyle8 IDirectMusicStyle8;
+typedef interface IDirectMusicPatternTrack IDirectMusicPatternTrack;
+typedef interface IDirectMusicContainer IDirectMusicContainer;
+typedef interface IDirectMusicTool8 IDirectMusicTool8;
+typedef interface IDirectMusicTrack8 IDirectMusicTrack8;
+typedef interface IDirectMusicSong IDirectMusicSong;
+typedef interface IDirectMusicAudioPath IDirectMusicAudioPath;
+#endif
+
+typedef enum enumDMUS_STYLET_TYPES
+{
+    DMUS_STYLET_PATTERN         = 0,
+    DMUS_STYLET_MOTIF           = 1,
+    DMUS_STYLET_FRAGMENT        = 2,
+} DMUS_STYLET_TYPES;
+
+
+typedef enum enumDMUS_COMMANDT_TYPES
+{
+    DMUS_COMMANDT_GROOVE            = 0,
+    DMUS_COMMANDT_FILL              = 1,
+    DMUS_COMMANDT_INTRO             = 2,
+    DMUS_COMMANDT_BREAK             = 3,
+    DMUS_COMMANDT_END               = 4,
+    DMUS_COMMANDT_ENDANDINTRO       = 5
+} DMUS_COMMANDT_TYPES;
+
+typedef enum enumDMUS_SHAPET_TYPES
+{
+    DMUS_SHAPET_FALLING             = 0,
+    DMUS_SHAPET_LEVEL               = 1,
+    DMUS_SHAPET_LOOPABLE            = 2,
+    DMUS_SHAPET_LOUD                = 3,
+    DMUS_SHAPET_QUIET               = 4,
+    DMUS_SHAPET_PEAKING             = 5,
+    DMUS_SHAPET_RANDOM              = 6,
+    DMUS_SHAPET_RISING              = 7,
+    DMUS_SHAPET_SONG                = 8
+}   DMUS_SHAPET_TYPES;
+
+typedef enum enumDMUS_COMPOSEF_FLAGS
+{       
+    DMUS_COMPOSEF_NONE              = 0,
+    DMUS_COMPOSEF_ALIGN             = 0x1,
+    DMUS_COMPOSEF_OVERLAP           = 0x2,
+    DMUS_COMPOSEF_IMMEDIATE         = 0x4,
+    DMUS_COMPOSEF_GRID              = 0x8,
+    DMUS_COMPOSEF_BEAT              = 0x10,
+    DMUS_COMPOSEF_MEASURE           = 0x20,
+    DMUS_COMPOSEF_AFTERPREPARETIME  = 0x40,
+    DMUS_COMPOSEF_VALID_START_BEAT  = 0x80,   /* In conjunction with DMUS_COMPOSEF_ALIGN, allows the switch to occur on any beat. */
+    DMUS_COMPOSEF_VALID_START_GRID  = 0x100,  /* In conjunction with DMUS_COMPOSEF_ALIGN, allows the switch to occur on any grid. */
+    DMUS_COMPOSEF_VALID_START_TICK  = 0x200,  /* In conjunction with DMUS_COMPOSEF_ALIGN, allows the switch to occur any time. */
+    DMUS_COMPOSEF_SEGMENTEND        = 0x400,  /* Play the transition at the end of the current segment. */
+    DMUS_COMPOSEF_MARKER            = 0x800,  /* Play the transition at the next marker in the current segment. */
+    DMUS_COMPOSEF_MODULATE          = 0x1000,
+    DMUS_COMPOSEF_LONG              = 0x2000,
+    DMUS_COMPOSEF_ENTIRE_TRANSITION = 0x4000,    /* play the entire transition pattern */
+    DMUS_COMPOSEF_1BAR_TRANSITION   = 0x8000,    /* play one bar of the transition pattern */
+    DMUS_COMPOSEF_ENTIRE_ADDITION   = 0x10000,   /* play the additional pattern in its entirety */
+    DMUS_COMPOSEF_1BAR_ADDITION     = 0x20000,   /* play one bar of the additional pattern */
+    DMUS_COMPOSEF_VALID_START_MEASURE = 0x40000, /* In conjunction with DMUS_COMPOSEF_ALIGN, allows the switch to occur on any bar. */
+    DMUS_COMPOSEF_DEFAULT           = 0x80000,   /* Use segment's default boundary */
+    DMUS_COMPOSEF_NOINVALIDATE      = 0x100000,  /* Play without invalidating the currently playing segment(s) */
+    DMUS_COMPOSEF_USE_AUDIOPATH     = 0x200000,  /* Uses the audio paths that are embedded in the segments */
+    DMUS_COMPOSEF_INVALIDATE_PRI    = 0x400000   /* Invalidate only the current primary seg state */
+}   DMUS_COMPOSEF_FLAGS;
+
+#define DMUS_PMSG_PART                                                                              \
+    DWORD               dwSize;                                                                     \
+    REFERENCE_TIME      rtTime;             /* real time (in 100 nanosecond increments) */          \
+    MUSIC_TIME          mtTime;             /* music time */                                        \
+    DWORD               dwFlags;            /* various bits (see DMUS_PMSGF_FLAGS enumeration) */    \
+    DWORD               dwPChannel;         /* Performance Channel. The Performance can */          \
+                                            /* use this to determine the port/channel. */           \
+    DWORD               dwVirtualTrackID;   /* virtual track ID */                                  \
+    IDirectMusicTool*   pTool;              /* tool interface pointer */                            \
+    IDirectMusicGraph*  pGraph;             /* tool graph interface pointer */                      \
+    DWORD               dwType;             /* PMSG type (see DMUS_PMSGT_TYPES defines) */              \
+    DWORD               dwVoiceID;          /* unique voice id which allows synthesizers to */      \
+                                            /* identify a specific event. For DirectX 6.0, */       \
+                                            /* this field should always be 0. */                    \
+    DWORD               dwGroupID;          /* Track group id */                                 \
+    IUnknown*           punkUser;           /* user com pointer, auto released upon PMSG free */
+
+/* every DMUS_PMSG is based off of this structure. The Performance needs 
+   to access these members consistently in every PMSG that goes through it. */
+typedef struct _DMUS_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+} DMUS_PMSG;
+
+#define DMUS_PCHANNEL_BROADCAST_PERFORMANCE	0xFFFFFFFF  /* PMsg is sent on all PChannels of the performance. */
+#define DMUS_PCHANNEL_BROADCAST_AUDIOPATH   0xFFFFFFFE  /* PMsg is sent on all PChannels of the audio path. */
+#define DMUS_PCHANNEL_BROADCAST_SEGMENT	    0xFFFFFFFD  /* PMsg is sent on all PChannels of the segment. */
+#define DMUS_PCHANNEL_BROADCAST_GROUPS  	0xFFFFFFFC  /* A duplicate PMsg is for each Channels Groups in the performance. */
+
+/*  The DMUS_PATH constants are used in conjunction with GetObjectInPath to find a requested
+    interface at a particular stage in the audio path. 
+*/
+#define DMUS_PATH_SEGMENT          0x1000      /* Get the segment itself (from a segment state.) */
+#define DMUS_PATH_SEGMENT_TRACK    0x1100      /* Look in Track List of Segment. */
+#define DMUS_PATH_SEGMENT_GRAPH    0x1200      /* Get the segment's tool graph. */
+#define DMUS_PATH_SEGMENT_TOOL     0x1300      /* Look in Tool Graph of Segment. */
+#define DMUS_PATH_AUDIOPATH        0x2000      /* Get the audiopath itself (from a segment state.) */
+#define DMUS_PATH_AUDIOPATH_GRAPH  0x2200      /* Get the audiopath's tool graph. */
+#define DMUS_PATH_AUDIOPATH_TOOL   0x2300      /* Look in Tool Graph of Audio Path. */
+#define DMUS_PATH_PERFORMANCE      0x3000      /* Access the performance. */
+#define DMUS_PATH_PERFORMANCE_GRAPH 0x3200     /* Get the performance's tool graph. */
+#define DMUS_PATH_PERFORMANCE_TOOL 0x3300      /* Look in Tool Graph of Performance. */
+#define DMUS_PATH_PORT             0x4000      /* Access the synth. */
+#define DMUS_PATH_BUFFER           0x6000      /* Look in DirectSoundBuffer. */
+#define DMUS_PATH_BUFFER_DMO       0x6100      /* Access a DMO in the buffer. */
+#define DMUS_PATH_MIXIN_BUFFER     0x7000      /* Look in a global mixin buffer. */ 
+#define DMUS_PATH_MIXIN_BUFFER_DMO 0x7100      /* Access a DMO in a global mixin buffer. */ 
+#define DMUS_PATH_PRIMARY_BUFFER   0x8000      /* Access the primary buffer. */ 
+
+/*  To ignore PChannels when calling GetObjectInPath(), use the DMUS_PCHANNEL_ALL constant. */
+#define DMUS_PCHANNEL_ALL           0xFFFFFFFB      
+
+/*  The DMUS_APATH types are used in conjunction with CreateStandardAudioPath to
+    build default path types. _SHARED_ means the same buffer is shared across multiple
+    instantiations of the audiopath type. _DYNAMIC_ means a unique buffer is created
+    every time. 
+*/
+
+#define DMUS_APATH_SHARED_STEREOPLUSREVERB   1       /* A standard music set up with stereo outs and reverb. */
+#define DMUS_APATH_DYNAMIC_3D                6       /* An audio path with one dynamic bus from the synth feeding to a dynamic 3d buffer. Does not send to env reverb. */
+#define DMUS_APATH_DYNAMIC_MONO              7       /* An audio path with one dynamic bus from the synth feeding to a dynamic mono buffer. */
+#define DMUS_APATH_DYNAMIC_STEREO            8       /* An audio path with two dynamic buses from the synth feeding to a dynamic stereo buffer. */
+
+typedef struct _DMUS_AUDIOPARAMS
+{
+    DWORD   dwSize;             /* Size of this structure. */
+    BOOL    fInitNow;           /* If true, the sink and synth are created immediately and results returned in this structure. */
+    DWORD 	dwValidData;        /* Flags indicating which fields below are valid. */
+    DWORD   dwFeatures;         /* Required DMUS_AUDIOF features. */
+    DWORD   dwVoices;           /* Required number of voices. */
+    DWORD   dwSampleRate;       /* Sample rate of synths and sink. */
+    CLSID   clsidDefaultSynth;  /* Class ID of default synthesizer. */
+} DMUS_AUDIOPARAMS;
+
+/* dwFeatures flags. These indicate which features are required for the audio environment. */
+#define DMUS_AUDIOF_3D          0x1   /* Require 3D buffers. */
+#define DMUS_AUDIOF_ENVIRON     0x2   /* Require environmental modeling. */
+#define DMUS_AUDIOF_EAX         0x4   /* Require use of EAX effects. */
+#define DMUS_AUDIOF_DMOS        0x8   /* Require use of additional DMOs. */
+#define DMUS_AUDIOF_STREAMING   0x10  /* Require support for streaming waves. */
+#define DMUS_AUDIOF_BUFFERS     0x20  /* Require support for multiple buffers (all above cases need this.) */
+#define DMUS_AUDIOF_ALL         0x3F  /* Requires everything. */
+
+/* dwValidData flags. These indicate which fields in DMUS_AUDIOPARAMS have been filled in. If fInitNow is set, these also return what was allocated. */
+#define DMUS_AUDIOPARAMS_FEATURES       0x00000001
+#define DMUS_AUDIOPARAMS_VOICES         0x00000002
+#define DMUS_AUDIOPARAMS_SAMPLERATE     0x00000004
+#define DMUS_AUDIOPARAMS_DEFAULTSYNTH   0x00000008
+
+/* DMUS_PMSGF_FLAGS fill the DMUS_PMSG's dwFlags member */
+typedef enum enumDMUS_PMSGF_FLAGS
+{
+    DMUS_PMSGF_REFTIME          = 1,      /* if rtTime is valid */
+    DMUS_PMSGF_MUSICTIME        = 2,      /* if mtTime is valid */
+    DMUS_PMSGF_TOOL_IMMEDIATE   = 4,      /* if PMSG should be processed immediately */ 
+    DMUS_PMSGF_TOOL_QUEUE       = 8,      /* if PMSG should be processed a little early, at Queue time */
+    DMUS_PMSGF_TOOL_ATTIME      = 0x10,   /* if PMSG should be processed at the time stamp */
+    DMUS_PMSGF_TOOL_FLUSH       = 0x20,   /* if PMSG is being flushed */
+    DMUS_PMSGF_LOCKTOREFTIME    = 0x40,   /* if rtTime can not be overriden by a tempo change. */
+    DMUS_PMSGF_DX8              = 0x80    /* if the message has DX8 or later extensions. */
+    /* The values of DMUS_TIME_RESOLVE_FLAGS may also be used inside the */
+    /* DMUS_PMSG's dwFlags member. */
+} DMUS_PMSGF_FLAGS;
+
+/* DMUS_PMSGT_TYPES fill the DMUS_PMSG's dwType member */
+typedef enum enumDMUS_PMSGT_TYPES
+{
+    DMUS_PMSGT_MIDI             = 0,      /* MIDI short message */
+    DMUS_PMSGT_NOTE             = 1,      /* Interactive Music Note */
+    DMUS_PMSGT_SYSEX            = 2,      /* MIDI long message (system exclusive message) */
+    DMUS_PMSGT_NOTIFICATION     = 3,      /* Notification message */
+    DMUS_PMSGT_TEMPO            = 4,      /* Tempo message */
+    DMUS_PMSGT_CURVE            = 5,      /* Control change / pitch bend, etc. curve */
+    DMUS_PMSGT_TIMESIG          = 6,      /* Time signature */
+    DMUS_PMSGT_PATCH            = 7,      /* Patch changes */
+    DMUS_PMSGT_TRANSPOSE        = 8,      /* Transposition messages */
+    DMUS_PMSGT_CHANNEL_PRIORITY = 9,      /* Channel priority */
+    DMUS_PMSGT_STOP             = 10,     /* Stop message */
+    DMUS_PMSGT_DIRTY            = 11,     /* Tells Tools that cache GetParam() info to refresh */
+    DMUS_PMSGT_WAVE             = 12,     /* Carries control information for playing a wave. */
+    DMUS_PMSGT_LYRIC            = 13,     /* Lyric message from lyric track. */
+    DMUS_PMSGT_SCRIPTLYRIC      = 14,     /* Lyric message sent by a script with the Trace function. */
+    DMUS_PMSGT_USER             = 255     /* User message */
+} DMUS_PMSGT_TYPES;
+
+/* DMUS_SEGF_FLAGS correspond to IDirectMusicPerformance::PlaySegment, and other API */
+typedef enum enumDMUS_SEGF_FLAGS
+{
+    DMUS_SEGF_REFTIME           = 1<<6,   /* 0x40 Time parameter is in reference time  */
+    DMUS_SEGF_SECONDARY         = 1<<7,   /* 0x80 Secondary segment */
+    DMUS_SEGF_QUEUE             = 1<<8,   /* 0x100 Queue at the end of the primary segment queue (primary only) */
+    DMUS_SEGF_CONTROL           = 1<<9,   /* 0x200 Play as a control track (secondary segments only) */
+    DMUS_SEGF_AFTERPREPARETIME  = 1<<10,  /* 0x400 Play after the prepare time (See IDirectMusicPerformance::GetPrepareTime) */
+    DMUS_SEGF_GRID              = 1<<11,  /* 0x800 Play on grid boundary */
+    DMUS_SEGF_BEAT              = 1<<12,  /* 0x1000 Play on beat boundary */
+    DMUS_SEGF_MEASURE           = 1<<13,  /* 0x2000 Play on measure boundary */
+    DMUS_SEGF_DEFAULT           = 1<<14,  /* 0x4000 Use segment's default boundary */
+    DMUS_SEGF_NOINVALIDATE      = 1<<15,  /* 0x8000 Play without invalidating the currently playing segment(s) */
+    DMUS_SEGF_ALIGN             = 1<<16,  /* 0x10000 Align segment with requested boundary, but switch at first valid point */
+    DMUS_SEGF_VALID_START_BEAT  = 1<<17,  /* 0x20000 In conjunction with DMUS_SEGF_ALIGN, allows the switch to occur on any beat. */
+    DMUS_SEGF_VALID_START_GRID  = 1<<18,  /* 0x40000 In conjunction with DMUS_SEGF_ALIGN, allows the switch to occur on any grid. */
+    DMUS_SEGF_VALID_START_TICK  = 1<<19,  /* 0x80000 In conjunction with DMUS_SEGF_ALIGN, allows the switch to occur any time. */
+    DMUS_SEGF_AUTOTRANSITION    = 1<<20,  /* 0x100000 Compose and play a transition segment, using either the transition template or transition embedded in song. */
+    DMUS_SEGF_AFTERQUEUETIME    = 1<<21,  /* 0x200000 Make sure to play after the queue time. This is default for primary segments */
+    DMUS_SEGF_AFTERLATENCYTIME  = 1<<22,  /* 0x400000 Make sure to play after the latency time. This is true for all segments, so this is a nop */
+    DMUS_SEGF_SEGMENTEND        = 1<<23,  /* 0x800000 Play at the next end of segment. */
+    DMUS_SEGF_MARKER            = 1<<24,  /* 0x1000000 Play at next marker in the primary segment. If there are no markers, default to any other resolution requests. */
+    DMUS_SEGF_TIMESIG_ALWAYS    = 1<<25,  /* 0x2000000 Even if there is no primary segment, align start time with current time signature. */
+    DMUS_SEGF_USE_AUDIOPATH     = 1<<26,  /* 0x4000000 Uses the audio path that is embedded in the segment or song. */
+    DMUS_SEGF_VALID_START_MEASURE = 1<<27, /* 0x8000000 In conjunction with DMUS_SEGF_ALIGN, allows the switch to occur on any bar. */
+    DMUS_SEGF_INVALIDATE_PRI    = 1<<28   /* 0x10000000 invalidate only the current primary seg state */
+} DMUS_SEGF_FLAGS;
+
+#define DMUS_SEG_REPEAT_INFINITE    0xFFFFFFFF  /* For IDirectMusicSegment::SetRepeat*/
+#define DMUS_SEG_ALLTRACKS          0x80000000  /* For IDirectMusicSegment::SetParam() and SetTrackConfig() - selects all tracks instead on nth index. */
+#define DMUS_SEG_ANYTRACK           0x80000000  /* For IDirectMusicSegment::GetParam() - checks each track until it finds one that returns data (not DMUS_E_NOT_FOUND.) */
+                                                
+
+/* DMUS_TIME_RESOLVE_FLAGS correspond to IDirectMusicPerformance::GetResolvedTime, and can */
+/* also be used interchangeably with the corresponding DMUS_SEGF_FLAGS, since their values */
+/* are intentionally the same */
+typedef enum enumDMUS_TIME_RESOLVE_FLAGS
+{
+    DMUS_TIME_RESOLVE_AFTERPREPARETIME  = DMUS_SEGF_AFTERPREPARETIME,
+    DMUS_TIME_RESOLVE_AFTERQUEUETIME    = DMUS_SEGF_AFTERQUEUETIME,
+    DMUS_TIME_RESOLVE_AFTERLATENCYTIME  = DMUS_SEGF_AFTERLATENCYTIME,
+    DMUS_TIME_RESOLVE_GRID              = DMUS_SEGF_GRID,
+    DMUS_TIME_RESOLVE_BEAT              = DMUS_SEGF_BEAT,
+    DMUS_TIME_RESOLVE_MEASURE           = DMUS_SEGF_MEASURE,
+    DMUS_TIME_RESOLVE_MARKER            = DMUS_SEGF_MARKER,
+    DMUS_TIME_RESOLVE_SEGMENTEND        = DMUS_SEGF_SEGMENTEND,
+} DMUS_TIME_RESOLVE_FLAGS;
+
+/* The following flags are sent inside the DMUS_CHORD_KEY.dwFlags parameter */
+typedef enum enumDMUS_CHORDKEYF_FLAGS
+{
+    DMUS_CHORDKEYF_SILENT            = 1,      /* is the chord silent? */
+} DMUS_CHORDKEYF_FLAGS;
+
+#define DMUS_MAXSUBCHORD 8
+
+typedef struct _DMUS_SUBCHORD
+{
+    DWORD   dwChordPattern;     /* Notes in the subchord */
+    DWORD   dwScalePattern;     /* Notes in the scale */
+    DWORD   dwInversionPoints;  /* Where inversions can occur */
+    DWORD   dwLevels;           /* Which levels are supported by this subchord */
+    BYTE    bChordRoot;         /* Root of the subchord */
+    BYTE    bScaleRoot;         /* Root of the scale */
+} DMUS_SUBCHORD;
+
+typedef struct _DMUS_CHORD_KEY
+{
+    WCHAR           wszName[16];        /* Name of the chord */
+    WORD            wMeasure;           /* Measure this falls on */
+    BYTE            bBeat;              /* Beat this falls on */
+    BYTE            bSubChordCount;     /* Number of chords in the list of subchords */
+    DMUS_SUBCHORD   SubChordList[DMUS_MAXSUBCHORD]; /* List of sub chords */
+    DWORD           dwScale;            /* Scale underlying the entire chord */
+    BYTE            bKey;               /* Key underlying the entire chord */
+    BYTE            bFlags;             /* Miscelaneous flags */
+} DMUS_CHORD_KEY;
+
+/* DMUS_NOTE_PMSG */
+typedef struct _DMUS_NOTE_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    MUSIC_TIME mtDuration;     /* duration */
+    WORD    wMusicValue;       /* Description of note in chord and key. */
+    WORD    wMeasure;          /* Measure in which this note occurs */
+    short   nOffset;           /* Offset from grid at which this note occurs */
+    BYTE    bBeat;             /* Beat (in measure) at which this note occurs */
+    BYTE    bGrid;             /* Grid offset from beat at which this note occurs */
+    BYTE    bVelocity;         /* Note velocity */
+    BYTE    bFlags;            /* see DMUS_NOTEF_FLAGS */
+    BYTE    bTimeRange;        /* Range to randomize time. */
+    BYTE    bDurRange;         /* Range to randomize duration. */
+    BYTE    bVelRange;         /* Range to randomize velocity. */
+    BYTE    bPlayModeFlags;    /* Play mode */
+    BYTE    bSubChordLevel;    /* Which subchord level this note uses.  */
+    BYTE    bMidiValue;        /* The MIDI note value, converted from wMusicValue */
+    char    cTranspose;        /* Transposition to add to midi note value after converted from wMusicValue. */
+} DMUS_NOTE_PMSG;
+
+typedef enum enumDMUS_NOTEF_FLAGS
+{
+    DMUS_NOTEF_NOTEON = 1,              /* Set if this is a MIDI Note On. Otherwise, it is MIDI Note Off */
+    /* DX8 flags: */
+    DMUS_NOTEF_NOINVALIDATE = 2,        /* Don't invalidate this note off. */
+    DMUS_NOTEF_NOINVALIDATE_INSCALE = 4,/* Don't invalidate if still within the scale. */
+    DMUS_NOTEF_NOINVALIDATE_INCHORD = 8,/* Don't invalidate if still within the chord. */
+    DMUS_NOTEF_REGENERATE = 0x10,       /* Regenerate the note on an invalidate. */
+} DMUS_NOTEF_FLAGS;
+
+/* The DMUS_PLAYMODE_FLAGS are used to determine how to convert wMusicValue
+   into the appropriate bMidiValue.
+*/
+
+typedef enum enumDMUS_PLAYMODE_FLAGS
+{
+    DMUS_PLAYMODE_KEY_ROOT          = 1,  /* Transpose on top of the key root. */
+    DMUS_PLAYMODE_CHORD_ROOT        = 2,  /* Transpose on top of the chord root. */
+    DMUS_PLAYMODE_SCALE_INTERVALS   = 4,  /* Use scale intervals from scale pattern. */
+    DMUS_PLAYMODE_CHORD_INTERVALS   = 8,  /* Use chord intervals from chord pattern. */
+    DMUS_PLAYMODE_NONE              = 16, /* No mode. Indicates the parent part's mode should be used. */
+} DMUS_PLAYMODE_FLAGS;
+
+/* The following are playback modes that can be created by combining the DMUS_PLAYMODE_FLAGS
+   in various ways:
+*/
+
+/* Fixed. wMusicValue holds final MIDI note value. This is used for drums, sound effects, and sequenced
+   notes that should not be transposed by the chord or scale.
+*/
+#define DMUS_PLAYMODE_FIXED             0  
+/* In fixed to key, the musicvalue is again a fixed MIDI value, but it
+   is transposed on top of the key root. 
+*/
+#define DMUS_PLAYMODE_FIXEDTOKEY        DMUS_PLAYMODE_KEY_ROOT
+/* In fixed to chord, the musicvalue is also a fixed MIDI value, but it
+   is transposed on top of the chord root. 
+*/
+#define DMUS_PLAYMODE_FIXEDTOCHORD      DMUS_PLAYMODE_CHORD_ROOT
+/* In Pedalpoint, the key root is used and the notes only track the intervals in
+   the scale. The chord root and intervals are completely ignored. This is useful
+   for melodic lines that play relative to the key root.
+*/
+#define DMUS_PLAYMODE_PEDALPOINT        (DMUS_PLAYMODE_KEY_ROOT | DMUS_PLAYMODE_SCALE_INTERVALS)
+/* In the Melodic mode, the chord root is used but the notes only track the intervals in
+   the scale. The key root and chord intervals are completely ignored. This is useful
+   for melodic lines that play relative to the chord root. 
+*/
+#define DMUS_PLAYMODE_MELODIC           (DMUS_PLAYMODE_CHORD_ROOT | DMUS_PLAYMODE_SCALE_INTERVALS)
+/* Normal chord mode is the prevalent playback mode. 
+   The notes track the intervals in the chord, which is based on the chord root. 
+   If there is a scale component to the MusicValue, the additional intervals 
+   are pulled from the scale and added.
+   If the chord does not have an interval to match the chord component of
+   the MusicValue, the note is silent.
+*/
+#define DMUS_PLAYMODE_NORMALCHORD       (DMUS_PLAYMODE_CHORD_ROOT | DMUS_PLAYMODE_CHORD_INTERVALS)
+/* If it is desirable to play a note that is above the top of the chord, the
+   always play mode (known as "purpleized" in a former life) finds a position
+   for the note by using intervals from the scale. Essentially, this mode is
+   a combination of the Normal and Melodic playback modes, where a failure
+   in Normal causes a second try in Melodic mode.
+*/
+#define DMUS_PLAYMODE_ALWAYSPLAY        (DMUS_PLAYMODE_MELODIC | DMUS_PLAYMODE_NORMALCHORD)
+
+/* These playmodes are new for dx8. */
+/* In PedalpointChord, the key root is used and the notes only track the intervals in
+   the chord. The chord root and scale intervals are completely ignored. This is useful
+   for chordal lines that play relative to the key root.
+*/
+#define DMUS_PLAYMODE_PEDALPOINTCHORD   (DMUS_PLAYMODE_KEY_ROOT | DMUS_PLAYMODE_CHORD_INTERVALS)
+
+/* For completeness, here's a mode that tries for pedalpointchord, but if it fails
+   uses scale intervals
+*/
+#define DMUS_PLAYMODE_PEDALPOINTALWAYS  (DMUS_PLAYMODE_PEDALPOINT | DMUS_PLAYMODE_PEDALPOINTCHORD)
+
+
+/*  Legacy names for modes... */
+#define DMUS_PLAYMODE_PURPLEIZED        DMUS_PLAYMODE_ALWAYSPLAY
+#define DMUS_PLAYMODE_SCALE_ROOT        DMUS_PLAYMODE_KEY_ROOT
+#define DMUS_PLAYMODE_FIXEDTOSCALE      DMUS_PLAYMODE_FIXEDTOKEY
+
+
+/* DMUS_MIDI_PMSG */
+typedef struct _DMUS_MIDI_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    BYTE    bStatus;
+    BYTE    bByte1;
+    BYTE    bByte2;
+    BYTE    bPad[1];
+} DMUS_MIDI_PMSG;
+
+/* DMUS_PATCH_PMSG */
+typedef struct _DMUS_PATCH_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    BYTE    byInstrument;
+    BYTE    byMSB;
+    BYTE    byLSB;
+    BYTE    byPad[1];
+} DMUS_PATCH_PMSG;
+
+/* DMUS_TRANSPOSE_PMSG */
+typedef struct _DMUS_TRANSPOSE_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    short   nTranspose;
+    /* Following exists only under DX8 and on (check dwFlags for DMUS_PMSGF_DX8) */
+    WORD            wMergeIndex;     /* Allows multiple parameters to be merged (pitchbend, volume, and expression.)*/
+} DMUS_TRANSPOSE_PMSG;
+
+/* DMUS_CHANNEL_PRIORITY_PMSG */
+typedef struct _DMUS_CHANNEL_PRIORITY_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    DWORD   dwChannelPriority;
+} DMUS_CHANNEL_PRIORITY_PMSG;
+
+/* DMUS_TEMPO_PMSG */
+typedef struct _DMUS_TEMPO_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    double  dblTempo;                       /* the tempo */
+} DMUS_TEMPO_PMSG;
+
+#define DMUS_TEMPO_MAX          1000
+#define DMUS_TEMPO_MIN          1
+
+#define DMUS_MASTERTEMPO_MAX    100.0f
+#define DMUS_MASTERTEMPO_MIN    0.01f
+
+/* DMUS_SYSEX_PMSG */
+typedef struct _DMUS_SYSEX_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    DWORD   dwLen;          /* length of the data */
+    BYTE    abData[1];      /* array of data, length equal to dwLen */
+} DMUS_SYSEX_PMSG;
+
+/* DMUS_CURVE_PMSG */
+typedef struct _DMUS_CURVE_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    MUSIC_TIME      mtDuration;      /* how long this curve lasts */
+    MUSIC_TIME      mtOriginalStart; /* must be set to either zero when this PMSG is created or to the original mtTime of the curve */
+    MUSIC_TIME      mtResetDuration; /* how long after the curve is finished to allow a flush or
+                                        invalidation to reset to the reset value, nResetValue */
+    short           nStartValue;     /* curve's start value */
+    short           nEndValue;       /* curve's end value */
+    short           nResetValue;     /* curve's reset value, set when a flush or invalidation
+                                        occurs within mtDuration + mtResetDuration */
+    WORD            wMeasure;        /* Measure in which this curve occurs */
+    short           nOffset;         /* Offset from grid at which this curve occurs */
+    BYTE            bBeat;           /* Beat (in measure) at which this curve occurs */
+    BYTE            bGrid;           /* Grid offset from beat at which this curve occurs */
+    BYTE            bType;           /* type of curve */
+    BYTE            bCurveShape;     /* shape of curve */
+    BYTE            bCCData;         /* CC# if this is a control change type */
+    BYTE            bFlags;          /* Curve reset and start from current value flags. */
+    /* Following exists only under DX8 and on (check dwFlags for DMUS_PMSGF_DX8) */
+    WORD            wParamType;      /* RPN or NRPN parameter number. */
+    WORD            wMergeIndex;     /* Allows multiple parameters to be merged (pitchbend, volume, and expression.)*/
+} DMUS_CURVE_PMSG;
+
+typedef enum enumDMUS_CURVE_FLAGS
+{
+    DMUS_CURVE_RESET = 1,            /* When set, the nResetValue must be sent when the 
+                                        time is reached or an invalidate occurs because
+                                        of a transition. If not set, the curve stays
+                                        permanently stuck at the new value. */
+    DMUS_CURVE_START_FROM_CURRENT = 2/* Ignore Start, start the curve at the current value. 
+                                        This only works for volume, expression, and pitchbend. */
+} DMUS_CURVE_FLAGS;
+
+
+#define DMUS_CURVE_RESET    1        
+
+/* Curve shapes */
+enum
+{ 
+    DMUS_CURVES_LINEAR  = 0,
+    DMUS_CURVES_INSTANT = 1,
+    DMUS_CURVES_EXP     = 2,
+    DMUS_CURVES_LOG     = 3,
+    DMUS_CURVES_SINE    = 4
+};
+/* curve types */
+#define DMUS_CURVET_PBCURVE      0x03   /* Pitch bend curve. */
+#define DMUS_CURVET_CCCURVE      0x04   /* Control change curve. */
+#define DMUS_CURVET_MATCURVE     0x05   /* Mono aftertouch curve. */
+#define DMUS_CURVET_PATCURVE     0x06   /* Poly aftertouch curve. */
+#define DMUS_CURVET_RPNCURVE     0x07   /* RPN curve with curve type in wParamType. */
+#define DMUS_CURVET_NRPNCURVE    0x08   /* NRPN curve with curve type in wParamType. */
+
+/* DMUS_TIMESIG_PMSG */
+typedef struct _DMUS_TIMESIG_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    /* Time signatures define how many beats per measure, which note receives */
+    /* the beat, and the grid resolution. */
+    BYTE    bBeatsPerMeasure;       /* beats per measure (top of time sig) */
+    BYTE    bBeat;                  /* what note receives the beat (bottom of time sig.) */
+                                    /* we can assume that 0 means 256th note */
+    WORD    wGridsPerBeat;          /* grids per beat */
+} DMUS_TIMESIG_PMSG;
+
+
+
+/* notification type values */
+/* The following correspond to GUID_NOTIFICATION_SEGMENT */
+#define DMUS_NOTIFICATION_SEGSTART       0
+#define DMUS_NOTIFICATION_SEGEND         1
+#define DMUS_NOTIFICATION_SEGALMOSTEND   2
+#define DMUS_NOTIFICATION_SEGLOOP        3
+#define DMUS_NOTIFICATION_SEGABORT       4
+/* The following correspond to GUID_NOTIFICATION_PERFORMANCE */
+#define DMUS_NOTIFICATION_MUSICSTARTED   0
+#define DMUS_NOTIFICATION_MUSICSTOPPED   1
+#define DMUS_NOTIFICATION_MUSICALMOSTEND 2
+/* The following corresponds to GUID_NOTIFICATION_MEASUREANDBEAT */
+#define DMUS_NOTIFICATION_MEASUREBEAT    0
+/* The following corresponds to GUID_NOTIFICATION_CHORD */
+#define DMUS_NOTIFICATION_CHORD          0
+/* The following correspond to GUID_NOTIFICATION_COMMAND */
+#define DMUS_NOTIFICATION_GROOVE         0
+#define DMUS_NOTIFICATION_EMBELLISHMENT  1
+/* The following corresponds to GUID_NOTIFICATION_RECOMPOSE */
+#define DMUS_NOTIFICATION_RECOMPOSE          0
+
+/* DMUS_NOTIFICATION_PMSG */
+typedef struct _DMUS_NOTIFICATION_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+
+    GUID    guidNotificationType;
+    DWORD   dwNotificationOption;
+    DWORD   dwField1;
+    DWORD   dwField2;
+} DMUS_NOTIFICATION_PMSG;
+
+/* DMUS_WAVE_PMSG */
+typedef struct _DMUS_WAVE_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+    
+    REFERENCE_TIME rtStartOffset;   /* How far into the wave to start, in reference time units only. */
+    REFERENCE_TIME rtDuration;      /* Duration of the wave, in either reference time or music time. */  
+    long    lOffset;                /* Offset from actual time to logical time, in music or ref time. */
+    long    lVolume;		        /* Initial volume, in 100ths of a dB. */
+    long    lPitch;			        /* Initial pitch, in 100ths of a semitone. */
+    BYTE    bFlags;                 /* Flags, including DMUS_WAVEF_OFF... */
+} DMUS_WAVE_PMSG;
+
+#define DMUS_WAVEF_OFF           1       /* If wave is playing and this is the off message. */
+#define DMUS_WAVEF_STREAMING     2       /* If wave is streaming. */
+#define DMUS_WAVEF_NOINVALIDATE  4       /* Don't invalidate this wave. */
+#define DMUS_WAVEF_NOPREROLL     8       /* Don't preroll any wave data. */   
+
+/* DMUS_LYRIC_PMSG */
+typedef struct _DMUS_LYRIC_PMSG
+{
+    /* begin DMUS_PMSG_PART */
+    DMUS_PMSG_PART
+    /* end DMUS_PMSG_PART */
+    
+    WCHAR    wszString[1];      /* null-terminated Unicode lyric string (structure is actually larger than size 1) */
+} DMUS_LYRIC_PMSG;
+
+#define DMUS_MAX_NAME           64         /* Maximum object name length. */
+#define DMUS_MAX_CATEGORY       64         /* Maximum object category name length. */
+#define DMUS_MAX_FILENAME       MAX_PATH
+
+typedef struct _DMUS_VERSION {
+  DWORD    dwVersionMS;
+  DWORD    dwVersionLS;
+}DMUS_VERSION, FAR *LPDMUS_VERSION;
+
+/* Time Signature structure, used by IDirectMusicStyle */
+/* Also used as a parameter for GetParam() and SetParam */
+typedef struct _DMUS_TIMESIGNATURE
+{
+    MUSIC_TIME mtTime;
+    BYTE    bBeatsPerMeasure;       /* beats per measure (top of time sig) */
+    BYTE    bBeat;                  /* what note receives the beat (bottom of time sig.) */
+                                    /* we can assume that 0 means 256th note */
+    WORD    wGridsPerBeat;          /* grids per beat */
+} DMUS_TIMESIGNATURE;
+
+typedef struct _DMUS_VALID_START_PARAM
+{
+    MUSIC_TIME mtTime;                      /* Time of the first legal start 
+                                               point after (or including) the requested time. 
+                                               This is a returned value.
+                                               Time format is the relative offset from requested time. */
+} DMUS_VALID_START_PARAM;
+
+typedef struct _DMUS_PLAY_MARKER_PARAM
+{
+    MUSIC_TIME mtTime;                      /* Time of the first legal segment play 
+                                               marker before (or including) the requested time. 
+                                               This is a returned value.
+                                               Time format is the relative offset from requested time. */
+} DMUS_PLAY_MARKER_PARAM;
+
+/*      The DMUSOBJECTDESC structure is used to communicate everything you could */
+/*      possibly use to describe a DirectMusic object.  */
+
+typedef struct _DMUS_OBJECTDESC
+{
+    DWORD          dwSize;                 /* Size of this structure. */
+    DWORD          dwValidData;            /* Flags indicating which fields below are valid. */
+    GUID           guidObject;             /* Unique ID for this object. */
+    GUID           guidClass;              /* GUID for the class of object. */
+    FILETIME       ftDate;                 /* Last edited date of object. */
+    DMUS_VERSION   vVersion;               /* Version. */
+    WCHAR          wszName[DMUS_MAX_NAME]; /* Name of object. */
+    WCHAR          wszCategory[DMUS_MAX_CATEGORY]; /* Category for object (optional). */
+    WCHAR          wszFileName[DMUS_MAX_FILENAME]; /* File path. */
+    LONGLONG       llMemLength;            /* Size of Memory data. */
+    LPBYTE         pbMemData;              /* Memory pointer for data. */
+    IStream *      pStream;                /* Stream with data. */
+} DMUS_OBJECTDESC;
+
+typedef DMUS_OBJECTDESC *LPDMUS_OBJECTDESC;
+
+/*      Flags for dwValidData. When set, a flag indicates that the  */
+/*      corresponding field in DMUSOBJECTDESC holds valid data. */
+
+#define DMUS_OBJ_OBJECT         (1 << 0)     /* Object GUID is valid. */
+#define DMUS_OBJ_CLASS          (1 << 1)     /* Class GUID is valid. */
+#define DMUS_OBJ_NAME           (1 << 2)     /* Name is valid. */
+#define DMUS_OBJ_CATEGORY       (1 << 3)     /* Category is valid. */
+#define DMUS_OBJ_FILENAME       (1 << 4)     /* File path is valid. */
+#define DMUS_OBJ_FULLPATH       (1 << 5)     /* Path is full path. */
+#define DMUS_OBJ_URL            (1 << 6)     /* Path is URL. */
+#define DMUS_OBJ_VERSION        (1 << 7)     /* Version is valid. */
+#define DMUS_OBJ_DATE           (1 << 8)     /* Date is valid. */
+#define DMUS_OBJ_LOADED         (1 << 9)     /* Object is currently loaded in memory. */
+#define DMUS_OBJ_MEMORY         (1 << 10)    /* Object is pointed to by pbMemData. */
+#define DMUS_OBJ_STREAM         (1 << 11)    /* Object is stored in pStream. */
+
+/*      The DMUS_SCRIPT_ERRORINFO structure describes an error that occurred in a script.
+        It is returned by methods in IDirectMusicScript. */
+typedef struct _DMUS_SCRIPT_ERRORINFO
+{
+    DWORD dwSize; /* Size of this structure. */
+    HRESULT hr;
+    ULONG ulLineNumber;
+    LONG ichCharPosition;
+    WCHAR wszSourceFile[DMUS_MAX_FILENAME];
+    WCHAR wszSourceComponent[DMUS_MAX_FILENAME];
+    WCHAR wszDescription[DMUS_MAX_FILENAME];
+    WCHAR wszSourceLineText[DMUS_MAX_FILENAME];
+} DMUS_SCRIPT_ERRORINFO;
+
+/*  Track configuration flags, used with IDirectMusicSegment8::SetTrackConfig() */
+
+#define DMUS_TRACKCONFIG_OVERRIDE_ALL           1	  /* This track should get parameters from this segment before controlling and primary tracks. */
+#define DMUS_TRACKCONFIG_OVERRIDE_PRIMARY       2	  /* This track should get parameters from this segment before the primary segment tracks. */
+#define DMUS_TRACKCONFIG_FALLBACK               4  	  /* This track should get parameters from this segment if the primary and controlling segments don't succeed. */
+#define DMUS_TRACKCONFIG_CONTROL_ENABLED        8     /* GetParam() enabled for this track. */
+#define DMUS_TRACKCONFIG_PLAY_ENABLED           0x10  /* Play() enabled for this track. */
+#define DMUS_TRACKCONFIG_NOTIFICATION_ENABLED	0x20  /* Notifications enabled for this track. */
+#define DMUS_TRACKCONFIG_PLAY_CLOCKTIME         0x40  /* This track plays in clock time, not music time. */
+#define DMUS_TRACKCONFIG_PLAY_COMPOSE 	        0x80  /* This track should regenerate data each time it starts playing. */
+#define DMUS_TRACKCONFIG_LOOP_COMPOSE           0x100 /* This track should regenerate data each time it repeats. */
+#define DMUS_TRACKCONFIG_COMPOSING              0x200 /* This track is used to compose other tracks. */
+#define DMUS_TRACKCONFIG_CONTROL_PLAY           0x10000 /* This track, when played in a controlling segment, overrides playback of primary segment tracks. */
+#define DMUS_TRACKCONFIG_CONTROL_NOTIFICATION   0x20000 /* This track, when played in a controlling segment, overrides notification of primary segment tracks. */
+/* Additional track config flags for composing transitions */
+#define DMUS_TRACKCONFIG_TRANS1_FROMSEGSTART    0x400  /* Get track info from start of From segment */
+#define DMUS_TRACKCONFIG_TRANS1_FROMSEGCURRENT  0x800  /* Get track info from current place in From segment */
+#define DMUS_TRACKCONFIG_TRANS1_TOSEGSTART      0x1000 /* Get track info from start of To segment */
+#define DMUS_TRACKCONFIG_DEFAULT    (DMUS_TRACKCONFIG_CONTROL_ENABLED | DMUS_TRACKCONFIG_PLAY_ENABLED | DMUS_TRACKCONFIG_NOTIFICATION_ENABLED)
+
+/* #defines for melody fragments */
+/* Note: Melody formulation is not supported in DX8. */
+
+#define DMUS_MAX_FRAGMENTLABEL 20
+
+#define DMUS_FRAGMENTF_USE_REPEAT      0x1
+#define DMUS_FRAGMENTF_REJECT_REPEAT   (0x1 << 1)
+#define DMUS_FRAGMENTF_USE_LABEL       (0x1 << 2)
+
+#define DMUS_CONNECTIONF_INTERVALS     (0x1 << 1) /* Use transition intervals */
+#define DMUS_CONNECTIONF_OVERLAP       (0x1 << 2) /* Use overlapping notes for transitions */
+
+/* Get/SetParam structs for commands */
+/* PARAM structures, used by GetParam() and SetParam() */
+typedef struct _DMUS_COMMAND_PARAM
+{
+    BYTE bCommand;
+    BYTE bGrooveLevel;
+    BYTE bGrooveRange;
+    BYTE bRepeatMode;
+} DMUS_COMMAND_PARAM;
+
+typedef struct _DMUS_COMMAND_PARAM_2
+{
+	MUSIC_TIME mtTime;
+    BYTE bCommand;
+    BYTE bGrooveLevel;
+    BYTE bGrooveRange;
+    BYTE bRepeatMode;
+} DMUS_COMMAND_PARAM_2;
+
+/* Get/SetParam structs for melody fragments */
+/* Note: Melody formulation is not supported in DX8. */
+typedef struct _DMUS_CONNECTION_RULE
+{
+    DWORD       dwFlags;      /* DMUS_CONNECTIONF_ flags */
+    DWORD       dwIntervals;  /* Legal transition intervals (first 24 bits; two-octave range) */
+} DMUS_CONNECTION_RULE;
+
+typedef struct _DMUS_MELODY_FRAGMENT
+{
+    MUSIC_TIME  mtTime;
+    DWORD       dwID;                   /* This fragment's ID */
+    WCHAR       wszVariationLabel[DMUS_MAX_FRAGMENTLABEL]; /* Each style translates this into a set of variations (held in part ref) */
+    DWORD       dwVariationFlags;       /* A set of variations */
+    DWORD       dwRepeatFragmentID;     /* ID of a fragment to repeat */
+    DWORD       dwFragmentFlags;        /* DMUS_FRAGMENTF_ flags */
+    DWORD       dwPlayModeFlags;        /* NOT CURRENTLY USED - MUST BE 0 */
+    DWORD       dwTransposeIntervals;   /* Legal transposition intervals (first 24 bits; two-octave range) */
+    DMUS_COMMAND_PARAM      Command;
+    DMUS_CONNECTION_RULE    ConnectionArc;
+} DMUS_MELODY_FRAGMENT;
+
+typedef IDirectMusicObject __RPC_FAR *LPDMUS_OBJECT;
+typedef IDirectMusicLoader __RPC_FAR *LPDMUS_LOADER;
+typedef IDirectMusicBand __RPC_FAR *LPDMUS_BAND;
+
+#define DMUSB_LOADED    (1 << 0)        /* Set when band has been loaded */
+#define DMUSB_DEFAULT   (1 << 1)        /* Set when band is default band for a style */
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicBand */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicBand
+DECLARE_INTERFACE_(IDirectMusicBand, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicBand */
+    STDMETHOD(CreateSegment)        (THIS_ IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(Download)             (THIS_ IDirectMusicPerformance* pPerformance) PURE;     
+    STDMETHOD(Unload)               (THIS_ IDirectMusicPerformance* pPerformance) PURE;     
+};
+
+typedef IDirectMusicBand IDirectMusicBand8;
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicObject */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicObject
+DECLARE_INTERFACE_(IDirectMusicObject, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicObject */
+    STDMETHOD(GetDescriptor)        (THIS_ LPDMUS_OBJECTDESC pDesc) PURE;
+    STDMETHOD(SetDescriptor)        (THIS_ LPDMUS_OBJECTDESC pDesc) PURE;
+    STDMETHOD(ParseDescriptor)      (THIS_ LPSTREAM pStream, 
+                                           LPDMUS_OBJECTDESC pDesc) PURE;
+};
+
+typedef IDirectMusicObject IDirectMusicObject8;
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicLoader */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicLoader
+DECLARE_INTERFACE_(IDirectMusicLoader, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicLoader */
+    STDMETHOD(GetObject)            (THIS_ LPDMUS_OBJECTDESC pDesc,
+                                           REFIID riid,
+                                           LPVOID FAR *ppv) PURE;
+    STDMETHOD(SetObject)            (THIS_ LPDMUS_OBJECTDESC pDesc) PURE;
+    STDMETHOD(SetSearchDirectory)   (THIS_ REFGUID rguidClass, 
+                                           WCHAR *pwzPath, 
+                                           BOOL fClear) PURE;
+    STDMETHOD(ScanDirectory)        (THIS_ REFGUID rguidClass, 
+                                           WCHAR *pwzFileExtension, 
+                                           WCHAR *pwzScanFileName) PURE;
+    STDMETHOD(CacheObject)          (THIS_ IDirectMusicObject * pObject) PURE;
+    STDMETHOD(ReleaseObject)        (THIS_ IDirectMusicObject * pObject) PURE;
+    STDMETHOD(ClearCache)           (THIS_ REFGUID rguidClass) PURE;
+    STDMETHOD(EnableCache)          (THIS_ REFGUID rguidClass, 
+                                           BOOL fEnable) PURE;
+    STDMETHOD(EnumObject)           (THIS_ REFGUID rguidClass, 
+                                           DWORD dwIndex, 
+                                           LPDMUS_OBJECTDESC pDesc) PURE;
+};                                  
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicLoader8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicLoader8
+DECLARE_INTERFACE_(IDirectMusicLoader8, IDirectMusicLoader)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicLoader */
+    STDMETHOD(GetObject)            (THIS_ LPDMUS_OBJECTDESC pDesc,
+                                           REFIID riid,
+                                           LPVOID FAR *ppv) PURE;
+    STDMETHOD(SetObject)            (THIS_ LPDMUS_OBJECTDESC pDesc) PURE;
+    STDMETHOD(SetSearchDirectory)   (THIS_ REFGUID rguidClass, 
+                                           WCHAR *pwzPath, 
+                                           BOOL fClear) PURE;
+    STDMETHOD(ScanDirectory)        (THIS_ REFGUID rguidClass, 
+                                           WCHAR *pwzFileExtension, 
+                                           WCHAR *pwzScanFileName) PURE;
+    STDMETHOD(CacheObject)          (THIS_ IDirectMusicObject * pObject) PURE;
+    STDMETHOD(ReleaseObject)        (THIS_ IDirectMusicObject * pObject) PURE;
+    STDMETHOD(ClearCache)           (THIS_ REFGUID rguidClass) PURE;
+    STDMETHOD(EnableCache)          (THIS_ REFGUID rguidClass, 
+                                           BOOL fEnable) PURE;
+    STDMETHOD(EnumObject)           (THIS_ REFGUID rguidClass, 
+                                           DWORD dwIndex, 
+                                           LPDMUS_OBJECTDESC pDesc) PURE;
+
+    /* IDirectMusicLoader8 */
+    STDMETHOD_(void, CollectGarbage)                (THIS) PURE;
+    STDMETHOD(ReleaseObjectByUnknown)               (THIS_ IUnknown *pObject) PURE;
+    STDMETHOD(LoadObjectFromFile)                   (THIS_ REFGUID rguidClassID, 
+                                                           REFIID iidInterfaceID, 
+                                                           WCHAR *pwzFilePath, 
+                                                           void ** ppObject) PURE;
+};
+
+/*  Stream object supports IDirectMusicGetLoader interface to access loader while file parsing. */
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicGetLoader
+DECLARE_INTERFACE_(IDirectMusicGetLoader, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicGetLoader */
+    STDMETHOD(GetLoader)            (THIS_ IDirectMusicLoader ** ppLoader) PURE;
+};
+
+typedef IDirectMusicGetLoader IDirectMusicGetLoader8;
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicSegment */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSegment
+DECLARE_INTERFACE_(IDirectMusicSegment, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicSegment */
+    STDMETHOD(GetLength)                (THIS_ MUSIC_TIME* pmtLength) PURE;
+    STDMETHOD(SetLength)                (THIS_ MUSIC_TIME mtLength) PURE;
+    STDMETHOD(GetRepeats)               (THIS_ DWORD* pdwRepeats) PURE;
+    STDMETHOD(SetRepeats)               (THIS_ DWORD  dwRepeats) PURE;
+    STDMETHOD(GetDefaultResolution)     (THIS_ DWORD* pdwResolution) PURE;
+    STDMETHOD(SetDefaultResolution)     (THIS_ DWORD  dwResolution) PURE;
+    STDMETHOD(GetTrack)                 (THIS_ REFGUID rguidType, 
+                                               DWORD dwGroupBits, 
+                                               DWORD dwIndex, 
+                                               IDirectMusicTrack** ppTrack) PURE;
+    STDMETHOD(GetTrackGroup)            (THIS_ IDirectMusicTrack* pTrack, 
+                                               DWORD* pdwGroupBits) PURE;
+    STDMETHOD(InsertTrack)              (THIS_ IDirectMusicTrack* pTrack, 
+                                               DWORD dwGroupBits) PURE;
+    STDMETHOD(RemoveTrack)              (THIS_ IDirectMusicTrack* pTrack) PURE;
+    STDMETHOD(InitPlay)                 (THIS_ IDirectMusicSegmentState** ppSegState, 
+                                               IDirectMusicPerformance* pPerformance,
+                                               DWORD dwFlags) PURE;
+    STDMETHOD(GetGraph)                 (THIS_ IDirectMusicGraph** ppGraph) PURE;
+    STDMETHOD(SetGraph)                 (THIS_ IDirectMusicGraph* pGraph) PURE;
+    STDMETHOD(AddNotificationType)      (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(RemoveNotificationType)   (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(GetParam)                 (THIS_ REFGUID rguidType, 
+                                               DWORD dwGroupBits, 
+                                               DWORD dwIndex, 
+                                               MUSIC_TIME mtTime, 
+                                               MUSIC_TIME* pmtNext, 
+                                               void* pParam) PURE; 
+    STDMETHOD(SetParam)                 (THIS_ REFGUID rguidType, 
+                                               DWORD dwGroupBits, 
+                                               DWORD dwIndex, 
+                                               MUSIC_TIME mtTime, 
+                                               void* pParam) PURE;
+    STDMETHOD(Clone)                    (THIS_ MUSIC_TIME mtStart, 
+                                               MUSIC_TIME mtEnd, 
+                                               IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(SetStartPoint)            (THIS_ MUSIC_TIME mtStart) PURE;
+    STDMETHOD(GetStartPoint)            (THIS_ MUSIC_TIME* pmtStart) PURE;
+    STDMETHOD(SetLoopPoints)            (THIS_ MUSIC_TIME mtStart, 
+                                               MUSIC_TIME mtEnd) PURE;
+    STDMETHOD(GetLoopPoints)            (THIS_ MUSIC_TIME* pmtStart, 
+                                               MUSIC_TIME* pmtEnd) PURE;
+    STDMETHOD(SetPChannelsUsed)         (THIS_ DWORD dwNumPChannels, 
+                                               DWORD* paPChannels) PURE;
+};
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicSegment8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSegment8
+DECLARE_INTERFACE_(IDirectMusicSegment8, IDirectMusicSegment)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicSegment */
+    STDMETHOD(GetLength)                (THIS_ MUSIC_TIME* pmtLength) PURE;
+    STDMETHOD(SetLength)                (THIS_ MUSIC_TIME mtLength) PURE;
+    STDMETHOD(GetRepeats)               (THIS_ DWORD* pdwRepeats) PURE;
+    STDMETHOD(SetRepeats)               (THIS_ DWORD  dwRepeats) PURE;
+    STDMETHOD(GetDefaultResolution)     (THIS_ DWORD* pdwResolution) PURE;
+    STDMETHOD(SetDefaultResolution)     (THIS_ DWORD  dwResolution) PURE;
+    STDMETHOD(GetTrack)                 (THIS_ REFGUID rguidType, 
+                                               DWORD dwGroupBits, 
+                                               DWORD dwIndex, 
+                                               IDirectMusicTrack** ppTrack) PURE;
+    STDMETHOD(GetTrackGroup)            (THIS_ IDirectMusicTrack* pTrack, 
+                                               DWORD* pdwGroupBits) PURE;
+    STDMETHOD(InsertTrack)              (THIS_ IDirectMusicTrack* pTrack, 
+                                               DWORD dwGroupBits) PURE;
+    STDMETHOD(RemoveTrack)              (THIS_ IDirectMusicTrack* pTrack) PURE;
+    STDMETHOD(InitPlay)                 (THIS_ IDirectMusicSegmentState** ppSegState, 
+                                               IDirectMusicPerformance* pPerformance,
+                                               DWORD dwFlags) PURE;
+    STDMETHOD(GetGraph)                 (THIS_ IDirectMusicGraph** ppGraph) PURE;
+    STDMETHOD(SetGraph)                 (THIS_ IDirectMusicGraph* pGraph) PURE;
+    STDMETHOD(AddNotificationType)      (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(RemoveNotificationType)   (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(GetParam)                 (THIS_ REFGUID rguidType, 
+                                               DWORD dwGroupBits, 
+                                               DWORD dwIndex, 
+                                               MUSIC_TIME mtTime, 
+                                               MUSIC_TIME* pmtNext, 
+                                               void* pParam) PURE; 
+    STDMETHOD(SetParam)                 (THIS_ REFGUID rguidType, 
+                                               DWORD dwGroupBits, 
+                                               DWORD dwIndex, 
+                                               MUSIC_TIME mtTime, 
+                                               void* pParam) PURE;
+    STDMETHOD(Clone)                    (THIS_ MUSIC_TIME mtStart, 
+                                               MUSIC_TIME mtEnd, 
+                                               IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(SetStartPoint)            (THIS_ MUSIC_TIME mtStart) PURE;
+    STDMETHOD(GetStartPoint)            (THIS_ MUSIC_TIME* pmtStart) PURE;
+    STDMETHOD(SetLoopPoints)            (THIS_ MUSIC_TIME mtStart, 
+                                               MUSIC_TIME mtEnd) PURE;
+    STDMETHOD(GetLoopPoints)            (THIS_ MUSIC_TIME* pmtStart, 
+                                               MUSIC_TIME* pmtEnd) PURE;
+    STDMETHOD(SetPChannelsUsed)         (THIS_ DWORD dwNumPChannels, 
+                                               DWORD* paPChannels) PURE;
+    /*  IDirectMusicSegment8 */
+    STDMETHOD(SetTrackConfig)           (THIS_ REFGUID rguidTrackClassID,   /* Class ID of the type of track on which to set the configuration flags. */
+                                               DWORD dwGroupBits,           /* Group bits. */
+                                               DWORD dwIndex,               /* Nth track (or DMUS_SEG_ALLTRACKS) that matches class id and group id. */
+                                               DWORD dwFlagsOn,             /* DMUS_TRACKCONFIG_ flags to enable. */
+                                               DWORD dwFlagsOff) PURE;      /* DMUS_TRACKCONFIG_ flags to disable. */
+    STDMETHOD(GetAudioPathConfig)       (THIS_ IUnknown ** ppAudioPathConfig) PURE;
+    STDMETHOD(Compose)                  (THIS_ MUSIC_TIME mtTime,
+                                               IDirectMusicSegment* pFromSegment,
+                                               IDirectMusicSegment* pToSegment,
+                                               IDirectMusicSegment** ppComposedSegment) PURE;
+    STDMETHOD(Download)                 (THIS_ IUnknown *pAudioPath) PURE;
+    STDMETHOD(Unload)                   (THIS_ IUnknown *pAudioPath) PURE;
+};
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicSegmentState */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSegmentState
+DECLARE_INTERFACE_(IDirectMusicSegmentState, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicSegmentState */
+    STDMETHOD(GetRepeats)           (THIS_ DWORD* pdwRepeats) PURE;
+    STDMETHOD(GetSegment )          (THIS_ IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(GetStartTime)         (THIS_ MUSIC_TIME* pmtStart) PURE;
+    STDMETHOD(GetSeek)              (THIS_ MUSIC_TIME* pmtSeek) PURE;
+    STDMETHOD(GetStartPoint)        (THIS_ MUSIC_TIME* pmtStart) PURE;
+};
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicSegmentState8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSegmentState8
+DECLARE_INTERFACE_(IDirectMusicSegmentState8, IDirectMusicSegmentState)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicSegmentState */
+    STDMETHOD(GetRepeats)           (THIS_ DWORD* pdwRepeats) PURE;
+    STDMETHOD(GetSegment )          (THIS_ IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(GetStartTime)         (THIS_ MUSIC_TIME* pmtStart) PURE;
+    STDMETHOD(GetSeek)              (THIS_ MUSIC_TIME* pmtSeek) PURE;
+    STDMETHOD(GetStartPoint)        (THIS_ MUSIC_TIME* pmtStart) PURE;
+
+    /* IDirectMusicSegmentState8 */
+    STDMETHOD(SetTrackConfig)       (THIS_ REFGUID rguidTrackClassID,   /* Class ID of the type of track on which to set the configuration flags. */
+                                           DWORD dwGroupBits,           /* Group bits. */
+                                           DWORD dwIndex,               /* Nth track (or DMUS_SEG_ALLTRACKS) that matches class id and group id. */
+                                           DWORD dwFlagsOn,             /* DMUS_TRACKCONFIG_ flags to enable. */
+                                           DWORD dwFlagsOff) PURE;      /* DMUS_TRACKCONFIG_ flags to disable. */
+    STDMETHOD(GetObjectInPath)      (THIS_ DWORD dwPChannel,    /* PChannel to search. */
+                                           DWORD dwStage,       /* Which stage in the path. */
+                                           DWORD dwBuffer,      /* Which buffer to address, if more than one. */
+                                           REFGUID guidObject,  /* ClassID of object. */
+                                           DWORD dwIndex,       /* Which object of that class. */
+                                           REFGUID iidInterface,/* Requested COM interface. */
+                                           void ** ppObject) PURE; /* Pointer to interface. */
+};
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicAudioPath */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicAudioPath
+DECLARE_INTERFACE_(IDirectMusicAudioPath, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicAudioPath */
+    STDMETHOD(GetObjectInPath)      (THIS_ DWORD dwPChannel,    /* PChannel to search. */
+                                           DWORD dwStage,       /* Which stage in the path. */
+                                           DWORD dwBuffer,      /* Which buffer to address, if more than one. */
+                                           REFGUID guidObject,  /* ClassID of object. */
+                                           DWORD dwIndex,       /* Which object of that class. */
+                                           REFGUID iidInterface,/* Requested COM interface. */
+                                           void ** ppObject) PURE; /* Pointer to interface. */
+    STDMETHOD(Activate)             (THIS_ BOOL fActivate) PURE;/* True to activate, False to deactivate. */
+    STDMETHOD(SetVolume)            (THIS_ long lVolume,        /* Gain, in 100ths of a dB. This must be negative (0 represents full volume.) */
+                                           DWORD dwDuration) PURE;/* Duration of volume ramp in  milliseconds. Note that 0 is more efficient. */
+    STDMETHOD(ConvertPChannel)      (THIS_ DWORD dwPChannelIn,   /* Pchannel of source. */
+                                           DWORD *pdwPChannelOut) PURE; /* Equivalent pchannel on performance. */
+};
+
+typedef IDirectMusicAudioPath IDirectMusicAudioPath8;
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicPerformance */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicPerformance
+DECLARE_INTERFACE_(IDirectMusicPerformance, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicPerformance */
+    STDMETHOD(Init)                 (THIS_ IDirectMusic** ppDirectMusic,
+                                           LPDIRECTSOUND pDirectSound,
+                                           HWND hWnd) PURE;
+    STDMETHOD(PlaySegment)          (THIS_ IDirectMusicSegment* pSegment, 
+                                           DWORD dwFlags, 
+                                           __int64 i64StartTime, 
+                                           IDirectMusicSegmentState** ppSegmentState) PURE;
+    STDMETHOD(Stop)                 (THIS_ IDirectMusicSegment* pSegment, 
+                                           IDirectMusicSegmentState* pSegmentState, 
+                                           MUSIC_TIME mtTime, 
+                                           DWORD dwFlags) PURE;
+    STDMETHOD(GetSegmentState)      (THIS_ IDirectMusicSegmentState** ppSegmentState, 
+                                           MUSIC_TIME mtTime) PURE;
+    STDMETHOD(SetPrepareTime)       (THIS_ DWORD dwMilliSeconds) PURE;
+    STDMETHOD(GetPrepareTime)       (THIS_ DWORD* pdwMilliSeconds) PURE;
+    STDMETHOD(SetBumperLength)      (THIS_ DWORD dwMilliSeconds) PURE;
+    STDMETHOD(GetBumperLength)      (THIS_ DWORD* pdwMilliSeconds) PURE;
+    STDMETHOD(SendPMsg)             (THIS_ DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(MusicToReferenceTime) (THIS_ MUSIC_TIME mtTime, 
+                                           REFERENCE_TIME* prtTime) PURE;
+    STDMETHOD(ReferenceToMusicTime) (THIS_ REFERENCE_TIME rtTime, 
+                                           MUSIC_TIME* pmtTime) PURE;
+    STDMETHOD(IsPlaying)            (THIS_ IDirectMusicSegment* pSegment, 
+                                           IDirectMusicSegmentState* pSegState) PURE;
+    STDMETHOD(GetTime)              (THIS_ REFERENCE_TIME* prtNow, 
+                                           MUSIC_TIME* pmtNow) PURE;
+    STDMETHOD(AllocPMsg)            (THIS_ ULONG cb, 
+                                           DMUS_PMSG** ppPMSG) PURE;
+    STDMETHOD(FreePMsg)             (THIS_ DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(GetGraph)             (THIS_ IDirectMusicGraph** ppGraph) PURE;
+    STDMETHOD(SetGraph)             (THIS_ IDirectMusicGraph* pGraph) PURE;
+    STDMETHOD(SetNotificationHandle)(THIS_ HANDLE hNotification, 
+                                           REFERENCE_TIME rtMinimum) PURE;
+    STDMETHOD(GetNotificationPMsg)  (THIS_ DMUS_NOTIFICATION_PMSG** ppNotificationPMsg) PURE;
+    STDMETHOD(AddNotificationType)  (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(RemoveNotificationType)(THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(AddPort)              (THIS_ IDirectMusicPort* pPort) PURE;
+    STDMETHOD(RemovePort)           (THIS_ IDirectMusicPort* pPort ) PURE;
+    STDMETHOD(AssignPChannelBlock)  (THIS_ DWORD dwBlockNum, 
+                                           IDirectMusicPort* pPort, 
+                                           DWORD dwGroup ) PURE;
+    STDMETHOD(AssignPChannel)       (THIS_ DWORD dwPChannel, 
+                                           IDirectMusicPort* pPort, 
+                                           DWORD dwGroup, 
+                                           DWORD dwMChannel ) PURE;
+    STDMETHOD(PChannelInfo)         (THIS_ DWORD dwPChannel, 
+                                           IDirectMusicPort** ppPort, 
+                                           DWORD* pdwGroup, 
+                                           DWORD* pdwMChannel ) PURE;
+    STDMETHOD(DownloadInstrument)   (THIS_ IDirectMusicInstrument* pInst, 
+                                           DWORD dwPChannel, 
+                                           IDirectMusicDownloadedInstrument** ppDownInst, 
+                                           DMUS_NOTERANGE* pNoteRanges, 
+                                           DWORD dwNumNoteRanges, 
+                                           IDirectMusicPort** ppPort, 
+                                           DWORD* pdwGroup, 
+                                           DWORD* pdwMChannel ) PURE;
+    STDMETHOD(Invalidate)           (THIS_ MUSIC_TIME mtTime, 
+                                           DWORD dwFlags) PURE;
+    STDMETHOD(GetParam)             (THIS_ REFGUID rguidType, 
+                                           DWORD dwGroupBits, 
+                                           DWORD dwIndex, 
+                                           MUSIC_TIME mtTime, 
+                                           MUSIC_TIME* pmtNext, 
+                                           void* pParam) PURE; 
+    STDMETHOD(SetParam)             (THIS_ REFGUID rguidType, 
+                                           DWORD dwGroupBits, 
+                                           DWORD dwIndex, 
+                                           MUSIC_TIME mtTime, 
+                                           void* pParam) PURE;
+    STDMETHOD(GetGlobalParam)       (THIS_ REFGUID rguidType, 
+                                           void* pParam, 
+                                           DWORD dwSize) PURE;
+    STDMETHOD(SetGlobalParam)       (THIS_ REFGUID rguidType, 
+                                           void* pParam, 
+                                           DWORD dwSize) PURE;
+    STDMETHOD(GetLatencyTime)       (THIS_ REFERENCE_TIME* prtTime) PURE;
+    STDMETHOD(GetQueueTime)         (THIS_ REFERENCE_TIME* prtTime) PURE;
+    STDMETHOD(AdjustTime)           (THIS_ REFERENCE_TIME rtAmount) PURE;
+    STDMETHOD(CloseDown)            (THIS) PURE;
+    STDMETHOD(GetResolvedTime)      (THIS_ REFERENCE_TIME rtTime,
+                                           REFERENCE_TIME* prtResolved,
+                                           DWORD dwTimeResolveFlags) PURE;
+    STDMETHOD(MIDIToMusic)          (THIS_ BYTE bMIDIValue,
+                                           DMUS_CHORD_KEY* pChord,
+                                           BYTE bPlayMode,
+                                           BYTE bChordLevel,
+                                           WORD *pwMusicValue) PURE;
+    STDMETHOD(MusicToMIDI)          (THIS_ WORD wMusicValue,
+                                           DMUS_CHORD_KEY* pChord,
+                                           BYTE bPlayMode,
+                                           BYTE bChordLevel,
+                                           BYTE *pbMIDIValue) PURE;
+    STDMETHOD(TimeToRhythm)         (THIS_ MUSIC_TIME mtTime,
+                                           DMUS_TIMESIGNATURE *pTimeSig,
+                                           WORD *pwMeasure,
+                                           BYTE *pbBeat,
+                                           BYTE *pbGrid,
+                                           short *pnOffset) PURE;
+    STDMETHOD(RhythmToTime)         (THIS_ WORD wMeasure,
+                                           BYTE bBeat,
+                                           BYTE bGrid,
+                                           short nOffset,
+                                           DMUS_TIMESIGNATURE *pTimeSig,
+                                           MUSIC_TIME *pmtTime) PURE;                                        
+};
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicPerformance8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicPerformance8
+DECLARE_INTERFACE_(IDirectMusicPerformance8, IDirectMusicPerformance)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicPerformance */
+    STDMETHOD(Init)                 (THIS_ IDirectMusic** ppDirectMusic,
+                                           LPDIRECTSOUND pDirectSound,
+                                           HWND hWnd) PURE;
+    STDMETHOD(PlaySegment)          (THIS_ IDirectMusicSegment* pSegment, 
+                                           DWORD dwFlags, 
+                                           __int64 i64StartTime, 
+                                           IDirectMusicSegmentState** ppSegmentState) PURE;
+    STDMETHOD(Stop)                 (THIS_ IDirectMusicSegment* pSegment, 
+                                           IDirectMusicSegmentState* pSegmentState, 
+                                           MUSIC_TIME mtTime, 
+                                           DWORD dwFlags) PURE;
+    STDMETHOD(GetSegmentState)      (THIS_ IDirectMusicSegmentState** ppSegmentState, 
+                                           MUSIC_TIME mtTime) PURE;
+    STDMETHOD(SetPrepareTime)       (THIS_ DWORD dwMilliSeconds) PURE;
+    STDMETHOD(GetPrepareTime)       (THIS_ DWORD* pdwMilliSeconds) PURE;
+    STDMETHOD(SetBumperLength)      (THIS_ DWORD dwMilliSeconds) PURE;
+    STDMETHOD(GetBumperLength)      (THIS_ DWORD* pdwMilliSeconds) PURE;
+    STDMETHOD(SendPMsg)             (THIS_ DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(MusicToReferenceTime) (THIS_ MUSIC_TIME mtTime, 
+                                           REFERENCE_TIME* prtTime) PURE;
+    STDMETHOD(ReferenceToMusicTime) (THIS_ REFERENCE_TIME rtTime, 
+                                           MUSIC_TIME* pmtTime) PURE;
+    STDMETHOD(IsPlaying)            (THIS_ IDirectMusicSegment* pSegment, 
+                                           IDirectMusicSegmentState* pSegState) PURE;
+    STDMETHOD(GetTime)              (THIS_ REFERENCE_TIME* prtNow, 
+                                           MUSIC_TIME* pmtNow) PURE;
+    STDMETHOD(AllocPMsg)            (THIS_ ULONG cb, 
+                                           DMUS_PMSG** ppPMSG) PURE;
+    STDMETHOD(FreePMsg)             (THIS_ DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(GetGraph)             (THIS_ IDirectMusicGraph** ppGraph) PURE;
+    STDMETHOD(SetGraph)             (THIS_ IDirectMusicGraph* pGraph) PURE;
+    STDMETHOD(SetNotificationHandle)(THIS_ HANDLE hNotification, 
+                                           REFERENCE_TIME rtMinimum) PURE;
+    STDMETHOD(GetNotificationPMsg)  (THIS_ DMUS_NOTIFICATION_PMSG** ppNotificationPMsg) PURE;
+    STDMETHOD(AddNotificationType)  (THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(RemoveNotificationType)(THIS_ REFGUID rguidNotificationType) PURE;
+    STDMETHOD(AddPort)              (THIS_ IDirectMusicPort* pPort) PURE;
+    STDMETHOD(RemovePort)           (THIS_ IDirectMusicPort* pPort ) PURE;
+    STDMETHOD(AssignPChannelBlock)  (THIS_ DWORD dwBlockNum, 
+                                           IDirectMusicPort* pPort, 
+                                           DWORD dwGroup ) PURE;
+    STDMETHOD(AssignPChannel)       (THIS_ DWORD dwPChannel, 
+                                           IDirectMusicPort* pPort, 
+                                           DWORD dwGroup, 
+                                           DWORD dwMChannel ) PURE;
+    STDMETHOD(PChannelInfo)         (THIS_ DWORD dwPChannel, 
+                                           IDirectMusicPort** ppPort, 
+                                           DWORD* pdwGroup, 
+                                           DWORD* pdwMChannel ) PURE;
+    STDMETHOD(DownloadInstrument)   (THIS_ IDirectMusicInstrument* pInst, 
+                                           DWORD dwPChannel, 
+                                           IDirectMusicDownloadedInstrument** ppDownInst, 
+                                           DMUS_NOTERANGE* pNoteRanges, 
+                                           DWORD dwNumNoteRanges, 
+                                           IDirectMusicPort** ppPort, 
+                                           DWORD* pdwGroup, 
+                                           DWORD* pdwMChannel ) PURE;
+    STDMETHOD(Invalidate)           (THIS_ MUSIC_TIME mtTime, 
+                                           DWORD dwFlags) PURE;
+    STDMETHOD(GetParam)             (THIS_ REFGUID rguidType, 
+                                           DWORD dwGroupBits, 
+                                           DWORD dwIndex, 
+                                           MUSIC_TIME mtTime, 
+                                           MUSIC_TIME* pmtNext, 
+                                           void* pParam) PURE; 
+    STDMETHOD(SetParam)             (THIS_ REFGUID rguidType, 
+                                           DWORD dwGroupBits, 
+                                           DWORD dwIndex, 
+                                           MUSIC_TIME mtTime, 
+                                           void* pParam) PURE;
+    STDMETHOD(GetGlobalParam)       (THIS_ REFGUID rguidType, 
+                                           void* pParam, 
+                                           DWORD dwSize) PURE;
+    STDMETHOD(SetGlobalParam)       (THIS_ REFGUID rguidType, 
+                                           void* pParam, 
+                                           DWORD dwSize) PURE;
+    STDMETHOD(GetLatencyTime)       (THIS_ REFERENCE_TIME* prtTime) PURE;
+    STDMETHOD(GetQueueTime)         (THIS_ REFERENCE_TIME* prtTime) PURE;
+    STDMETHOD(AdjustTime)           (THIS_ REFERENCE_TIME rtAmount) PURE;
+    STDMETHOD(CloseDown)            (THIS) PURE;
+    STDMETHOD(GetResolvedTime)      (THIS_ REFERENCE_TIME rtTime,
+                                           REFERENCE_TIME* prtResolved,
+                                           DWORD dwTimeResolveFlags) PURE;
+    STDMETHOD(MIDIToMusic)          (THIS_ BYTE bMIDIValue,
+                                           DMUS_CHORD_KEY* pChord,
+                                           BYTE bPlayMode,
+                                           BYTE bChordLevel,
+                                           WORD *pwMusicValue) PURE;
+    STDMETHOD(MusicToMIDI)          (THIS_ WORD wMusicValue,
+                                           DMUS_CHORD_KEY* pChord,
+                                           BYTE bPlayMode,
+                                           BYTE bChordLevel,
+                                           BYTE *pbMIDIValue) PURE;
+    STDMETHOD(TimeToRhythm)         (THIS_ MUSIC_TIME mtTime,
+                                           DMUS_TIMESIGNATURE *pTimeSig,
+                                           WORD *pwMeasure,
+                                           BYTE *pbBeat,
+                                           BYTE *pbGrid,
+                                           short *pnOffset) PURE;
+    STDMETHOD(RhythmToTime)         (THIS_ WORD wMeasure,
+                                           BYTE bBeat,
+                                           BYTE bGrid,
+                                           short nOffset,
+                                           DMUS_TIMESIGNATURE *pTimeSig,
+                                           MUSIC_TIME *pmtTime) PURE;  
+    /*  IDirectMusicPerformance8 */
+    STDMETHOD(InitAudio)            (THIS_ IDirectMusic** ppDirectMusic,            /* Optional DMusic pointer. */
+                                           IDirectSound** ppDirectSound,            /* Optional DSound pointer. */
+                                           HWND hWnd,                               /* HWND for DSound. */
+                                           DWORD dwDefaultPathType,                 /* Requested default audio path type, also optional. */
+                                           DWORD dwPChannelCount,                   /* Number of PChannels, if default audio path to be created. */
+                                           DWORD dwFlags,                           /* DMUS_AUDIOF flags, if no pParams structure. */
+                                           DMUS_AUDIOPARAMS *pParams) PURE;         /* Optional initialization structure, defining required voices, buffers, etc. */
+    STDMETHOD(PlaySegmentEx)        (THIS_ IUnknown* pSource,                       /* Segment to play. Alternately, could be an IDirectMusicSong (not supported in DX8.) */
+                                           WCHAR *pwzSegmentName,                   /* If song, which segment in the song (not supported in DX8.) */
+                                           IUnknown* pTransition,                   /* Optional template segment to compose transition with. */
+                                           DWORD dwFlags,                           /* DMUS_SEGF_ flags. */ 
+                                           __int64 i64StartTime,                    /* Time to start playback. */
+                                           IDirectMusicSegmentState** ppSegmentState, /* Returned Segment State. */
+                                           IUnknown *pFrom,                         /* Optional segmentstate or audiopath to replace. */
+                                           IUnknown *pAudioPath) PURE;              /* Optional audioPath to play on. */
+    STDMETHOD(StopEx)               (THIS_ IUnknown *pObjectToStop,                 /* Segstate, AudioPath, Segment, or Song. */ 
+                                           __int64 i64StopTime, 
+                                           DWORD dwFlags) PURE;
+    STDMETHOD(ClonePMsg)            (THIS_ DMUS_PMSG* pSourcePMSG,
+                                           DMUS_PMSG** ppCopyPMSG) PURE;
+    STDMETHOD(CreateAudioPath)      (THIS_ IUnknown *pSourceConfig,                 /* Source configuration, from AudioPathConfig file. */
+                                           BOOL fActivate,                          /* TRUE to activate on creation. */
+                                           IDirectMusicAudioPath **ppNewPath) PURE; /* Returns created audiopath. */                                           
+    STDMETHOD(CreateStandardAudioPath)(THIS_ DWORD dwType,                          /* Type of path to create. */
+                                           DWORD dwPChannelCount,                   /* How many PChannels to allocate for it. */
+                                           BOOL fActivate,                          /* TRUE to activate on creation. */
+                                           IDirectMusicAudioPath **ppNewPath) PURE; /* Returns created audiopath. */
+    STDMETHOD(SetDefaultAudioPath)  (THIS_ IDirectMusicAudioPath *pAudioPath) PURE;
+    STDMETHOD(GetDefaultAudioPath)  (THIS_ IDirectMusicAudioPath **ppAudioPath) PURE;
+    STDMETHOD(GetParamEx)           (THIS_ REFGUID rguidType,                       /* GetParam command ID. */
+                                           DWORD dwTrackID,                         /* Virtual track ID of caller. */
+                                           DWORD dwGroupBits,                       /* Group bits of caller. */
+                                           DWORD dwIndex,                           /* Index to Nth parameter. */
+                                           MUSIC_TIME mtTime,                       /* Time of requested parameter. */
+                                           MUSIC_TIME* pmtNext,                     /* Returned delta to next parameter. */
+                                           void* pParam) PURE;                      /* Data structure to fill with parameter. */
+};
+
+
+
+/*////////////////////////////////////////////////////////////////////
+// IDirectMusicGraph */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicGraph
+DECLARE_INTERFACE_(IDirectMusicGraph, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicGraph */
+    STDMETHOD(StampPMsg)            (THIS_ DMUS_PMSG* pPMSG) PURE;
+    STDMETHOD(InsertTool)           (THIS_ IDirectMusicTool* pTool, 
+                                           DWORD* pdwPChannels, 
+                                           DWORD cPChannels, 
+                                           LONG lIndex) PURE;
+    STDMETHOD(GetTool)              (THIS_ DWORD dwIndex, 
+                                           IDirectMusicTool** ppTool) PURE;
+    STDMETHOD(RemoveTool)           (THIS_ IDirectMusicTool* pTool) PURE;
+};
+
+typedef IDirectMusicGraph IDirectMusicGraph8;
+
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicStyle */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicStyle
+DECLARE_INTERFACE_(IDirectMusicStyle, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)         (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)          (THIS) PURE;
+    STDMETHOD_(ULONG,Release)         (THIS) PURE;
+
+    /*  IDirectMusicStyle */
+    STDMETHOD(GetBand)                (THIS_ WCHAR* pwszName, 
+                                             IDirectMusicBand** ppBand) PURE;
+    STDMETHOD(EnumBand)               (THIS_ DWORD dwIndex, 
+                                             WCHAR *pwszName) PURE;
+    STDMETHOD(GetDefaultBand)         (THIS_ IDirectMusicBand** ppBand) PURE;
+    STDMETHOD(EnumMotif)              (THIS_ DWORD dwIndex, 
+                                             WCHAR* pwszName) PURE;
+    STDMETHOD(GetMotif)               (THIS_ WCHAR* pwszName, 
+                                             IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(GetDefaultChordMap)     (THIS_ IDirectMusicChordMap** ppChordMap) PURE;
+    STDMETHOD(EnumChordMap)           (THIS_ DWORD dwIndex, 
+                                             WCHAR *pwszName) PURE;
+    STDMETHOD(GetChordMap)            (THIS_ WCHAR* pwszName, 
+                                             IDirectMusicChordMap** ppChordMap) PURE;
+    STDMETHOD(GetTimeSignature)       (THIS_ DMUS_TIMESIGNATURE* pTimeSig) PURE;
+    STDMETHOD(GetEmbellishmentLength) (THIS_ DWORD dwType, 
+                                             DWORD dwLevel, 
+                                             DWORD* pdwMin, 
+                                             DWORD* pdwMax) PURE;
+    STDMETHOD(GetTempo)               (THIS_ double* pTempo) PURE;
+};
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicStyle8 */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicStyle8
+DECLARE_INTERFACE_(IDirectMusicStyle8, IDirectMusicStyle)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)               (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)                (THIS) PURE;
+    STDMETHOD_(ULONG,Release)               (THIS) PURE;
+
+    /*  IDirectMusicStyle */
+    STDMETHOD(GetBand)                (THIS_ WCHAR* pwszName, 
+                                             IDirectMusicBand** ppBand) PURE;
+    STDMETHOD(EnumBand)               (THIS_ DWORD dwIndex, 
+                                             WCHAR *pwszName) PURE;
+    STDMETHOD(GetDefaultBand)         (THIS_ IDirectMusicBand** ppBand) PURE;
+    STDMETHOD(EnumMotif)              (THIS_ DWORD dwIndex, 
+                                             WCHAR* pwszName) PURE;
+    STDMETHOD(GetMotif)               (THIS_ WCHAR* pwszName, 
+                                             IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(GetDefaultChordMap)     (THIS_ IDirectMusicChordMap** ppChordMap) PURE;
+    STDMETHOD(EnumChordMap)           (THIS_ DWORD dwIndex, 
+                                             WCHAR *pwszName) PURE;
+    STDMETHOD(GetChordMap)            (THIS_ WCHAR* pwszName, 
+                                             IDirectMusicChordMap** ppChordMap) PURE;
+    STDMETHOD(GetTimeSignature)       (THIS_ DMUS_TIMESIGNATURE* pTimeSig) PURE;
+    STDMETHOD(GetEmbellishmentLength) (THIS_ DWORD dwType, 
+                                             DWORD dwLevel, 
+                                             DWORD* pdwMin, 
+                                             DWORD* pdwMax) PURE;
+    STDMETHOD(GetTempo)               (THIS_ double* pTempo) PURE;
+
+    /*  IDirectMusicStyle8 */
+    STDMETHOD(EnumPattern)            (THIS_ DWORD dwIndex, 
+                                             DWORD dwPatternType,
+                                             WCHAR* pwszName) PURE;
+};
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicChordMap */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicChordMap
+DECLARE_INTERFACE_(IDirectMusicChordMap, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicChordMap */
+    STDMETHOD(GetScale)             (THIS_ DWORD* pdwScale) PURE;
+};
+
+typedef IDirectMusicChordMap IDirectMusicChordMap8;
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicComposer */
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicComposer
+DECLARE_INTERFACE_(IDirectMusicComposer, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)               (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)                (THIS) PURE;
+    STDMETHOD_(ULONG,Release)               (THIS) PURE;
+
+    /*  IDirectMusicComposer */
+    STDMETHOD(ComposeSegmentFromTemplate)   (THIS_ IDirectMusicStyle* pStyle, 
+                                                   IDirectMusicSegment* pTemplate, 
+                                                   WORD wActivity, 
+                                                   IDirectMusicChordMap* pChordMap, 
+                                                   IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(ComposeSegmentFromShape)      (THIS_ IDirectMusicStyle* pStyle, 
+                                                   WORD wNumMeasures, 
+                                                   WORD wShape, 
+                                                   WORD wActivity, 
+                                                   BOOL fIntro, 
+                                                   BOOL fEnd, 
+                                                   IDirectMusicChordMap* pChordMap, 
+                                                   IDirectMusicSegment** ppSegment ) PURE;
+    STDMETHOD(ComposeTransition)            (THIS_ IDirectMusicSegment* pFromSeg, 
+                                                   IDirectMusicSegment* pToSeg, 
+                                                   MUSIC_TIME mtTime, 
+                                                   WORD wCommand, 
+                                                   DWORD dwFlags, 
+                                                   IDirectMusicChordMap* pChordMap, 
+                                                   IDirectMusicSegment** ppTransSeg) PURE;
+    STDMETHOD(AutoTransition)               (THIS_ IDirectMusicPerformance* pPerformance, 
+                                                   IDirectMusicSegment* pToSeg, 
+                                                   WORD wCommand, 
+                                                   DWORD dwFlags, 
+                                                   IDirectMusicChordMap* pChordMap, 
+                                                   IDirectMusicSegment** ppTransSeg, 
+                                                   IDirectMusicSegmentState** ppToSegState, 
+                                                   IDirectMusicSegmentState** ppTransSegState) PURE;
+    STDMETHOD(ComposeTemplateFromShape)     (THIS_ WORD wNumMeasures, 
+                                                   WORD wShape, 
+                                                   BOOL fIntro, 
+                                                   BOOL fEnd, 
+                                                   WORD wEndLength, 
+                                                   IDirectMusicSegment** ppTemplate) PURE;
+    STDMETHOD(ChangeChordMap)            (THIS_ IDirectMusicSegment* pSegment, 
+                                                   BOOL fTrackScale, 
+                                                   IDirectMusicChordMap* pChordMap) PURE;
+};
+
+typedef IDirectMusicComposer IDirectMusicComposer8;
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicPatternTrack */
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicPatternTrack
+DECLARE_INTERFACE_(IDirectMusicPatternTrack, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)               (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)                (THIS) PURE;
+    STDMETHOD_(ULONG,Release)               (THIS) PURE;
+
+    /*  IDirectMusicPatternTrack */
+    STDMETHOD(CreateSegment)             (THIS_ IDirectMusicStyle* pStyle,
+                                                IDirectMusicSegment** ppSegment) PURE;
+    STDMETHOD(SetVariation)              (THIS_ IDirectMusicSegmentState* pSegState,
+                                                DWORD dwVariationFlags,
+                                                DWORD dwPart) PURE;
+    STDMETHOD(SetPatternByName)          (THIS_ IDirectMusicSegmentState* pSegState,
+                                                WCHAR* wszName,
+                                                IDirectMusicStyle* pStyle,
+                                                DWORD dwPatternType,
+                                                DWORD* pdwLength) PURE;
+};
+
+typedef IDirectMusicPatternTrack IDirectMusicPatternTrack8;
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicScript */
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicScript
+DECLARE_INTERFACE_(IDirectMusicScript, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /*  IDirectMusicScript */
+    STDMETHOD(Init)                     (THIS_ IDirectMusicPerformance *pPerformance,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(CallRoutine)              (THIS_ WCHAR *pwszRoutineName,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(SetVariableVariant)       (THIS_ WCHAR *pwszVariableName,
+                                               VARIANT varValue,
+                                               BOOL fSetRef,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(GetVariableVariant)       (THIS_ WCHAR *pwszVariableName,
+                                               VARIANT *pvarValue,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(SetVariableNumber)        (THIS_ WCHAR *pwszVariableName,
+                                               LONG lValue,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(GetVariableNumber)        (THIS_ WCHAR *pwszVariableName,
+                                               LONG *plValue,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(SetVariableObject)        (THIS_ WCHAR *pwszVariableName,
+                                               IUnknown *punkValue,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(GetVariableObject)        (THIS_ WCHAR *pwszVariableName,
+                                               REFIID riid,
+                                               LPVOID FAR *ppv,
+                                               DMUS_SCRIPT_ERRORINFO *pErrorInfo) PURE;
+    STDMETHOD(EnumRoutine)              (THIS_ DWORD dwIndex, 
+                                               WCHAR *pwszName) PURE;
+    STDMETHOD(EnumVariable)             (THIS_ DWORD dwIndex, 
+                                               WCHAR *pwszName) PURE;
+};
+
+typedef IDirectMusicScript IDirectMusicScript8;
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicContainer */
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicContainer
+DECLARE_INTERFACE_(IDirectMusicContainer, IUnknown)
+{
+    /*  IUnknown */
+    STDMETHOD(QueryInterface)               (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)                (THIS) PURE;
+    STDMETHOD_(ULONG,Release)               (THIS) PURE;
+
+    /*  IDirectMusicContainer */
+    STDMETHOD(EnumObject)           (THIS_ REFGUID rguidClass, 
+                                           DWORD dwIndex, 
+                                           LPDMUS_OBJECTDESC pDesc,
+                                           WCHAR *pwszAlias) PURE;
+};
+
+typedef IDirectMusicContainer IDirectMusicContainer8;
+
+/*/////////////////////////////////////////////////////////////////////
+// IDirectMusicSong */
+/* Note: Songs are not supported in DX8. */
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSong
+DECLARE_INTERFACE_(IDirectMusicSong, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicSong */
+    STDMETHOD(Compose)               (THIS) PURE;
+    STDMETHOD(GetParam)              (THIS_ REFGUID rguidType, 
+                                            DWORD dwGroupBits, 
+                                            DWORD dwIndex, 
+                                            MUSIC_TIME mtTime, 
+                                            MUSIC_TIME* pmtNext, 
+                                            void* pParam) PURE;
+    STDMETHOD(GetSegment)            (THIS_ WCHAR *pwzName,                         /* Retrieve a specific segment by name. */
+                                            IDirectMusicSegment **ppSegment) PURE;  /* Returned segment. */
+    STDMETHOD(GetAudioPathConfig)    (THIS_ IUnknown ** ppAudioPathConfig) PURE;    /* Retrieve embedded audiopath configuration. */
+    STDMETHOD(Download)              (THIS_ IUnknown *pAudioPath) PURE;             /* Download entire song to ports on performance or audiopath. */
+    STDMETHOD(Unload)                (THIS_ IUnknown *pAudioPath) PURE;             /* Unload entire song from port on performance or audiopath. */
+    STDMETHOD(EnumSegment)           (THIS_ DWORD dwIndex,                          /* Nth segment to retrieve. */
+		                                    IDirectMusicSegment **ppSegment) PURE;  /* Pointer to segment. */
+};
+
+typedef IDirectMusicSong IDirectMusicSong8;
+
+/* CLSID's */
+DEFINE_GUID(CLSID_DirectMusicPerformance,0xd2ac2881, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicSegment,0xd2ac2882, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicSegmentState,0xd2ac2883, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicGraph,0xd2ac2884, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicStyle,0xd2ac288a, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicChordMap,0xd2ac288f, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicComposer,0xd2ac2890, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicLoader,0xd2ac2892, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicBand,0x79ba9e00, 0xb6ee, 0x11d1, 0x86, 0xbe, 0x0, 0xc0, 0x4f, 0xbf, 0x8f, 0xef);
+
+/* New CLSID's for DX8 */
+DEFINE_GUID(CLSID_DirectMusicPatternTrack,0xd2ac2897, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(CLSID_DirectMusicScript,0x810b5013, 0xe88d, 0x11d2, 0x8b, 0xc1, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xb6); /* {810B5013-E88D-11d2-8BC1-00600893B1B6} */
+DEFINE_GUID(CLSID_DirectMusicContainer,0x9301e380, 0x1f22, 0x11d3, 0x82, 0x26, 0xd2, 0xfa, 0x76, 0x25, 0x5d, 0x47);
+DEFINE_GUID(CLSID_DirectSoundWave,0x8a667154, 0xf9cb, 0x11d2, 0xad, 0x8a, 0x0, 0x60, 0xb0, 0x57, 0x5a, 0xbc);
+/* Note: Songs are not supported in DX8. */
+DEFINE_GUID(CLSID_DirectMusicSong, 0xaed5f0a5, 0xd972, 0x483d, 0xa3, 0x84, 0x64, 0x9d, 0xfe, 0xb9, 0xc1, 0x81);
+DEFINE_GUID(CLSID_DirectMusicAudioPathConfig,0xee0b9ca0, 0xa81e, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+
+/* Special GUID for all object types. This is used by the loader. */
+DEFINE_GUID(GUID_DirectMusicAllTypes,0xd2ac2893, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Notification guids */
+DEFINE_GUID(GUID_NOTIFICATION_SEGMENT,0xd2ac2899, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_NOTIFICATION_PERFORMANCE,0x81f75bc5, 0x4e5d, 0x11d2, 0xbc, 0xc7, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+DEFINE_GUID(GUID_NOTIFICATION_MEASUREANDBEAT,0xd2ac289a, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_NOTIFICATION_CHORD,0xd2ac289b, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_NOTIFICATION_COMMAND,0xd2ac289c, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_NOTIFICATION_RECOMPOSE, 0xd348372b, 0x945b, 0x45ae, 0xa5, 0x22, 0x45, 0xf, 0x12, 0x5b, 0x84, 0xa5);
+
+/* Track param type guids */
+/* Use to get/set a DMUS_COMMAND_PARAM param in the Command track */
+DEFINE_GUID(GUID_CommandParam,0xd2ac289d, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get a DMUS_COMMAND_PARAM_2 param in the Command track */
+DEFINE_GUID(GUID_CommandParam2, 0x28f97ef7, 0x9538, 0x11d2, 0x97, 0xa9, 0x0, 0xc0, 0x4f, 0xa3, 0x6e, 0x58);
+
+/* Use to get/set a DMUS_COMMAND_PARAM_2 param to be used as the command following all commands in
+the Command track (this information can't be saved) */
+DEFINE_GUID(GUID_CommandParamNext, 0x472afe7a, 0x281b, 0x11d3, 0x81, 0x7d, 0x0, 0xc0, 0x4f, 0xa3, 0x6e, 0x58);
+
+/* Use to get/set a DMUS_CHORD_PARAM param in the Chord track */
+DEFINE_GUID(GUID_ChordParam,0xd2ac289e, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get a DMUS_RHYTHM_PARAM param in the Chord track */
+DEFINE_GUID(GUID_RhythmParam,0xd2ac289f, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get/set an IDirectMusicStyle param in the Style track */
+DEFINE_GUID(GUID_IDirectMusicStyle,0xd2ac28a1, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get a DMUS_TIMESIGNATURE param in the Style and TimeSig tracks */
+DEFINE_GUID(GUID_TimeSignature,0xd2ac28a4, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get/set a DMUS_TEMPO_PARAM param in the Tempo track */
+DEFINE_GUID(GUID_TempoParam,0xd2ac28a5, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get the next valid point in a segment at which it may start */
+DEFINE_GUID(GUID_Valid_Start_Time,0x7f6b1760, 0x1fdb, 0x11d3, 0x82, 0x26, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
+
+/* Use to get the next point in the currently playing primary segment at which a new segment may start */
+DEFINE_GUID(GUID_Play_Marker,0xd8761a41, 0x801a, 0x11d3, 0x9b, 0xd1, 0xda, 0xf7, 0xe1, 0xc3, 0xd8, 0x34);
+
+/* Use to get (GetParam) or add (SetParam) bands in the Band track */
+DEFINE_GUID(GUID_BandParam,0x2bb1938, 0xcb8b, 0x11d2, 0x8b, 0xb9, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xb6);
+typedef struct _DMUS_BAND_PARAM
+{
+    MUSIC_TIME  mtTimePhysical; /* Note: If this is a clock-time track, then this field is interpreted in the track's internal time format, which is the number of milliseconds after the beginning of playback. */
+    IDirectMusicBand *pBand;
+} DMUS_BAND_PARAM;
+
+/* Obsolete -- doesn't distinguish physical and logical time.  Use GUID_BandParam instead. */
+DEFINE_GUID(GUID_IDirectMusicBand,0xd2ac28ac, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get/set an IDirectMusicChordMap param in the ChordMap track */
+DEFINE_GUID(GUID_IDirectMusicChordMap,0xd2ac28ad, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Use to get/set a DMUS_MUTE_PARAM param in the Mute track */
+DEFINE_GUID(GUID_MuteParam,0xd2ac28af, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* These guids are used in IDirectMusicSegment::SetParam to tell the band track to perform various actions.
+   Some of these guids (where noted) also apply to wave tracks.
+ */
+/* Download bands/waves for the IDirectMusicSegment */
+DEFINE_GUID(GUID_Download,0xd2ac28a7, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Unload bands/waves for the IDirectMusicSegment */
+DEFINE_GUID(GUID_Unload,0xd2ac28a8, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Connect segment's bands to an IDirectMusicCollection */
+DEFINE_GUID(GUID_ConnectToDLSCollection, 0x1db1ae6b, 0xe92e, 0x11d1, 0xa8, 0xc5, 0x0, 0xc0, 0x4f, 0xa3, 0x72, 0x6e);
+
+/* Enable/disable autodownloading of bands/waves */
+DEFINE_GUID(GUID_Enable_Auto_Download,0xd2ac28a9, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_Disable_Auto_Download,0xd2ac28aa, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Clear all bands */
+DEFINE_GUID(GUID_Clear_All_Bands,0xd2ac28ab, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Set segment to manage all program changes, bank selects, etc. for simple playback of a standard MIDI file */
+DEFINE_GUID(GUID_StandardMIDIFile, 0x6621075, 0xe92e, 0x11d1, 0xa8, 0xc5, 0x0, 0xc0, 0x4f, 0xa3, 0x72, 0x6e);
+/* For compatibility with beta releases... */
+#define GUID_IgnoreBankSelectForGM 	GUID_StandardMIDIFile
+
+/* Disable/enable param guids. Use these in SetParam calls to disable or enable sending
+ * specific PMsg types.
+ */
+DEFINE_GUID(GUID_DisableTimeSig, 0x45fc707b, 0x1db4, 0x11d2, 0xbc, 0xac, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+DEFINE_GUID(GUID_EnableTimeSig, 0x45fc707c, 0x1db4, 0x11d2, 0xbc, 0xac, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+DEFINE_GUID(GUID_DisableTempo, 0x45fc707d, 0x1db4, 0x11d2, 0xbc, 0xac, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+DEFINE_GUID(GUID_EnableTempo, 0x45fc707e, 0x1db4, 0x11d2, 0xbc, 0xac, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+
+/* Used in SetParam calls for pattern-based tracks.  A nonzero value seeds the random number 
+generator for variation selection; a value of zero reverts to the default behavior of 
+getting the seed from the system clock.
+*/
+DEFINE_GUID(GUID_SeedVariations, 0x65b76fa5, 0xff37, 0x11d2, 0x81, 0x4e, 0x0, 0xc0, 0x4f, 0xa3, 0x6e, 0x58);
+
+/* Used to get/set melody fragments (pParam points to a DMUS_MELODY_FRAGMENT) */
+/* Note: Melody formulation is not supported in DX8. */
+DEFINE_GUID(GUID_MelodyFragment, 0xb291c7f2, 0xb616, 0x11d2, 0x97, 0xfa, 0x0, 0xc0, 0x4f, 0xa3, 0x6e, 0x58);
+
+/* Used to clear all melody fragments */
+/* Note: Melody formulation is not supported in DX8. */
+DEFINE_GUID(GUID_Clear_All_MelodyFragments, 0x8509fee6, 0xb617, 0x11d2, 0x97, 0xfa, 0x0, 0xc0, 0x4f, 0xa3, 0x6e, 0x58);
+
+/* Used to get the variations currently in effect across PChannels */
+DEFINE_GUID(GUID_Variations, 0x11f72cce, 0x26e6, 0x4ecd, 0xaf, 0x2e, 0xd6, 0x68, 0xe6, 0x67, 0x7, 0xd8);
+typedef struct _DMUS_VARIATIONS_PARAM
+{
+    DWORD   dwPChannelsUsed; /* number of PChannels in use */
+    DWORD*  padwPChannels;   /* array of PChannels in use */
+    DWORD*  padwVariations;  /* array of variations in effect for each PChannel */
+} DMUS_VARIATIONS_PARAM;
+
+/* Download bands/waves for the IDirectMusicSegment, passed an IDirectMusicAudioPath instead of an IDirectMusicPerformance */
+DEFINE_GUID(GUID_DownloadToAudioPath,0x9f2c0341, 0xc5c4, 0x11d3, 0x9b, 0xd1, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
+
+/* Unload bands/waves for the IDirectMusicSegment, passed an IDirectMusicAudioPath instead of an IDirectMusicPerformance */
+DEFINE_GUID(GUID_UnloadFromAudioPath,0x9f2c0342, 0xc5c4, 0x11d3, 0x9b, 0xd1, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
+
+
+/* Global data guids */
+DEFINE_GUID(GUID_PerfMasterTempo,0xd2ac28b0, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_PerfMasterVolume,0xd2ac28b1, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_PerfMasterGrooveLevel,0xd2ac28b2, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(GUID_PerfAutoDownload, 0xfb09565b, 0x3631, 0x11d2, 0xbc, 0xb8, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+
+/* GUID for default GM/GS dls collection. */
+DEFINE_GUID(GUID_DefaultGMCollection, 0xf17e8673, 0xc3b4, 0x11d1, 0x87, 0xb, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* GUID to define default synth, placed in AudioPath configuration file. */
+DEFINE_GUID(GUID_Synth_Default,0x26bb9432, 0x45fe, 0x48d3, 0xa3, 0x75, 0x24, 0x72, 0xc5, 0xe3, 0xe7, 0x86);
+
+/* GUIDs to define default buffer configurations to place in AudioPath configuration file. */
+DEFINE_GUID(GUID_Buffer_Reverb,0x186cc541, 0xdb29, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+DEFINE_GUID(GUID_Buffer_EnvReverb,0x186cc542, 0xdb29, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+DEFINE_GUID(GUID_Buffer_Stereo,0x186cc545, 0xdb29, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+DEFINE_GUID(GUID_Buffer_3D_Dry,0x186cc546, 0xdb29, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+DEFINE_GUID(GUID_Buffer_Mono,0x186cc547, 0xdb29, 0x11d3, 0x9b, 0xd1, 0x0, 0x80, 0xc7, 0x15, 0xa, 0x74);
+
+/* IID's */
+DEFINE_GUID(IID_IDirectMusicLoader, 0x2ffaaca2, 0x5dca, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(IID_IDirectMusicGetLoader,0x68a04844, 0xd13d, 0x11d1, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(IID_IDirectMusicObject,0xd2ac28b5, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicSegment, 0xf96029a2, 0x4282, 0x11d2, 0x87, 0x17, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicSegmentState, 0xa3afdcc7, 0xd3ee, 0x11d1, 0xbc, 0x8d, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+DEFINE_GUID(IID_IDirectMusicPerformance,0x7d43d03, 0x6523, 0x11d2, 0x87, 0x1d, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicGraph,0x2befc277, 0x5497, 0x11d2, 0xbc, 0xcb, 0x0, 0xa0, 0xc9, 0x22, 0xe6, 0xeb);
+DEFINE_GUID(IID_IDirectMusicStyle,0xd2ac28bd, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicChordMap,0xd2ac28be, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicComposer,0xd2ac28bf, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+DEFINE_GUID(IID_IDirectMusicBand,0xd2ac28c0, 0xb39b, 0x11d1, 0x87, 0x4, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Alternate interface IDs, available in DX7 release and after. */
+DEFINE_GUID(IID_IDirectMusicPerformance2,0x6fc2cae0, 0xbc78, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(IID_IDirectMusicSegment2, 0xd38894d1, 0xc052, 0x11d2, 0x87, 0x2f, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
+
+/* Interface IDs for DX8 */
+/* changed interfaces (GUID only) */
+DEFINE_GUID(IID_IDirectMusicLoader8, 0x19e7c08c, 0xa44, 0x4e6a, 0xa1, 0x16, 0x59, 0x5a, 0x7c, 0xd5, 0xde, 0x8c);
+DEFINE_GUID(IID_IDirectMusicPerformance8, 0x679c4137, 0xc62e, 0x4147, 0xb2, 0xb4, 0x9d, 0x56, 0x9a, 0xcb, 0x25, 0x4c);
+DEFINE_GUID(IID_IDirectMusicSegment8,0xc6784488, 0x41a3, 0x418f, 0xaa, 0x15, 0xb3, 0x50, 0x93, 0xba, 0x42, 0xd4);
+DEFINE_GUID(IID_IDirectMusicSegmentState8, 0xa50e4730, 0xae4, 0x48a7, 0x98, 0x39, 0xbc, 0x4, 0xbf, 0xe0, 0x77, 0x72);
+DEFINE_GUID(IID_IDirectMusicStyle8, 0xfd24ad8a, 0xa260, 0x453d, 0xbf, 0x50, 0x6f, 0x93, 0x84, 0xf7, 0x9, 0x85);
+/* new interfaces (GUID + alias) */
+DEFINE_GUID(IID_IDirectMusicPatternTrack, 0x51c22e10, 0xb49f, 0x46fc, 0xbe, 0xc2, 0xe6, 0x28, 0x8f, 0xb9, 0xed, 0xe6);
+#define IID_IDirectMusicPatternTrack8 IID_IDirectMusicPatternTrack
+DEFINE_GUID(IID_IDirectMusicScript, 0x2252373a, 0x5814, 0x489b, 0x82, 0x9, 0x31, 0xfe, 0xde, 0xba, 0xf1, 0x37); /* {2252373A-5814-489b-8209-31FEDEBAF137} */
+#define IID_IDirectMusicScript8 IID_IDirectMusicScript
+DEFINE_GUID(IID_IDirectMusicContainer, 0x9301e386, 0x1f22, 0x11d3, 0x82, 0x26, 0xd2, 0xfa, 0x76, 0x25, 0x5d, 0x47);
+#define IID_IDirectMusicContainer8 IID_IDirectMusicContainer
+/* Note: Songs are not supported in DX8. */
+DEFINE_GUID(IID_IDirectMusicSong, 0xa862b2ec, 0x3676, 0x4982, 0x85, 0xa, 0x78, 0x42, 0x77, 0x5e, 0x1d, 0x86);
+#define IID_IDirectMusicSong8 IID_IDirectMusicSong
+DEFINE_GUID(IID_IDirectMusicAudioPath,0xc87631f5, 0x23be, 0x4986, 0x88, 0x36, 0x5, 0x83, 0x2f, 0xcc, 0x48, 0xf9);
+#define IID_IDirectMusicAudioPath8 IID_IDirectMusicAudioPath
+/* unchanged interfaces (alias only) */
+#define IID_IDirectMusicGetLoader8 IID_IDirectMusicGetLoader
+#define IID_IDirectMusicChordMap8 IID_IDirectMusicChordMap
+#define IID_IDirectMusicGraph8 IID_IDirectMusicGraph
+#define IID_IDirectMusicBand8 IID_IDirectMusicBand
+#define IID_IDirectMusicObject8 IID_IDirectMusicObject
+#define IID_IDirectMusicComposer8 IID_IDirectMusicComposer
+
+
+#ifdef __cplusplus
+}; /* extern "C" */
+#endif
+
+#include <poppack.h>
+
+#endif /* #ifndef _DMUSICI_ */

+ 193 - 0
directx.mod/include/dmusics.h

@@ -0,0 +1,193 @@
+/************************************************************************
+*                                                                       *
+*   dmusics.h -- Definitions for created a DirectMusic software synth   *
+*                                                                       *
+*   Copyright (c) 1998-1999 Microsoft Corporation
+*                                                                       *
+************************************************************************/
+
+#ifndef _DMUSICS_
+#define _DMUSICS_
+
+#include "dmusicc.h"
+
+/* Software synths are enumerated from under this registry key.
+ */
+#define REGSTR_PATH_SOFTWARESYNTHS  "Software\\Microsoft\\DirectMusic\\SoftwareSynths"
+
+interface IDirectMusicSynth;
+interface IDirectMusicSynthSink;
+
+#ifndef __cplusplus 
+typedef interface IDirectMusicSynth IDirectMusicSynth;
+typedef interface IDirectMusicSynthSink IDirectMusicSynthSink;
+#endif
+
+#ifndef _DMUS_VOICE_STATE_DEFINED
+#define _DMUS_VOICE_STATE_DEFINED
+
+typedef struct _DMUS_VOICE_STATE
+{
+    BOOL                bExists;
+    SAMPLE_POSITION     spPosition;
+} DMUS_VOICE_STATE; 
+
+#endif /* _DMUS_VOICE_STATE_DEFINED */
+
+/* IDirectMusicSynth::Refresh
+ *
+ * This is the last buffer of the stream. It may be a partial block.
+ */
+#define REFRESH_F_LASTBUFFER        0x00000001
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSynth
+DECLARE_INTERFACE_(IDirectMusicSynth, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicSynth */
+    STDMETHOD(Open)                 (THIS_ LPDMUS_PORTPARAMS pPortParams) PURE;
+    STDMETHOD(Close)                (THIS) PURE;
+    STDMETHOD(SetNumChannelGroups)  (THIS_ DWORD dwGroups) PURE;
+    STDMETHOD(Download)             (THIS_ LPHANDLE phDownload, 
+                                           LPVOID pvData, 
+                                           LPBOOL pbFree ) PURE;
+    STDMETHOD(Unload)               (THIS_ HANDLE hDownload, 
+                                           HRESULT ( CALLBACK *lpFreeHandle)(HANDLE,HANDLE), 
+                                           HANDLE hUserData ) PURE; 
+    STDMETHOD(PlayBuffer)           (THIS_ REFERENCE_TIME rt, 
+                                           LPBYTE pbBuffer, 
+                                           DWORD cbBuffer) PURE;
+    STDMETHOD(GetRunningStats)      (THIS_ LPDMUS_SYNTHSTATS pStats) PURE;
+    STDMETHOD(GetPortCaps)          (THIS_ LPDMUS_PORTCAPS pCaps) PURE;
+    STDMETHOD(SetMasterClock)       (THIS_ IReferenceClock *pClock) PURE;
+    STDMETHOD(GetLatencyClock)      (THIS_ IReferenceClock **ppClock) PURE;
+    STDMETHOD(Activate)             (THIS_ BOOL fEnable) PURE;
+    STDMETHOD(SetSynthSink)         (THIS_ IDirectMusicSynthSink *pSynthSink) PURE;
+    STDMETHOD(Render)               (THIS_ short *pBuffer, 
+                                           DWORD dwLength, 
+                                           LONGLONG llPosition) PURE;
+    STDMETHOD(SetChannelPriority)   (THIS_ DWORD dwChannelGroup,
+                                           DWORD dwChannel,
+                                           DWORD dwPriority) PURE;
+    STDMETHOD(GetChannelPriority)   (THIS_ DWORD dwChannelGroup,
+                                           DWORD dwChannel,
+                                           LPDWORD pdwPriority) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pWaveFormatEx,
+                                           LPDWORD pdwWaveFormatExSize) PURE;
+    STDMETHOD(GetAppend)            (THIS_ DWORD* pdwAppend) PURE;
+};
+
+#undef  INTERFACE
+
+#define INTERFACE  IDirectMusicSynth8
+DECLARE_INTERFACE_(IDirectMusicSynth8, IDirectMusicSynth)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicSynth */
+    STDMETHOD(Open)                 (THIS_ LPDMUS_PORTPARAMS pPortParams) PURE;
+    STDMETHOD(Close)                (THIS) PURE;
+    STDMETHOD(SetNumChannelGroups)  (THIS_ DWORD dwGroups) PURE;
+    STDMETHOD(Download)             (THIS_ LPHANDLE phDownload, 
+                                           LPVOID pvData, 
+                                           LPBOOL pbFree ) PURE;
+    STDMETHOD(Unload)               (THIS_ HANDLE hDownload, 
+                                           HRESULT ( CALLBACK *lpFreeHandle)(HANDLE,HANDLE), 
+                                           HANDLE hUserData ) PURE; 
+    STDMETHOD(PlayBuffer)           (THIS_ REFERENCE_TIME rt, 
+                                           LPBYTE pbBuffer, 
+                                           DWORD cbBuffer) PURE;
+    STDMETHOD(GetRunningStats)      (THIS_ LPDMUS_SYNTHSTATS pStats) PURE;
+    STDMETHOD(GetPortCaps)          (THIS_ LPDMUS_PORTCAPS pCaps) PURE;
+    STDMETHOD(SetMasterClock)       (THIS_ IReferenceClock *pClock) PURE;
+    STDMETHOD(GetLatencyClock)      (THIS_ IReferenceClock **ppClock) PURE;
+    STDMETHOD(Activate)             (THIS_ BOOL fEnable) PURE;
+    STDMETHOD(SetSynthSink)         (THIS_ IDirectMusicSynthSink *pSynthSink) PURE;
+    STDMETHOD(Render)               (THIS_ short *pBuffer, 
+                                           DWORD dwLength, 
+                                           LONGLONG llPosition) PURE;
+    STDMETHOD(SetChannelPriority)   (THIS_ DWORD dwChannelGroup,
+                                           DWORD dwChannel,
+                                           DWORD dwPriority) PURE;
+    STDMETHOD(GetChannelPriority)   (THIS_ DWORD dwChannelGroup,
+                                           DWORD dwChannel,
+                                           LPDWORD pdwPriority) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pWaveFormatEx,
+                                           LPDWORD pdwWaveFormatExSize) PURE;
+    STDMETHOD(GetAppend)            (THIS_ DWORD* pdwAppend) PURE;
+
+	/* IDirectMusicSynth8 */
+    STDMETHOD(PlayVoice)            (THIS_ REFERENCE_TIME rt, 
+										   DWORD dwVoiceId, 
+										   DWORD dwChannelGroup, 
+										   DWORD dwChannel, 
+										   DWORD dwDLId, 
+										   long	 prPitch,			/* PREL not defined here */
+										   long  vrVolume,          /* VREL not defined here */
+                                           SAMPLE_TIME stVoiceStart,
+                                           SAMPLE_TIME stLoopStart,
+                                           SAMPLE_TIME stLoopEnd) PURE;
+
+    STDMETHOD(StopVoice)            (THIS_ REFERENCE_TIME rt, 
+										   DWORD dwVoiceId ) PURE;
+
+    STDMETHOD(GetVoiceState)        (THIS_ DWORD dwVoice[], 
+										   DWORD cbVoice,
+										   DMUS_VOICE_STATE dwVoiceState[] ) PURE;
+    STDMETHOD(Refresh)              (THIS_ DWORD dwDownloadID,
+                                           DWORD dwFlags) PURE;
+    STDMETHOD(AssignChannelToBuses) (THIS_ DWORD dwChannelGroup,
+                                           DWORD dwChannel,
+                                           LPDWORD pdwBuses,
+                                           DWORD cBuses) PURE;                                           
+};
+
+#undef  INTERFACE
+#define INTERFACE  IDirectMusicSynthSink
+DECLARE_INTERFACE_(IDirectMusicSynthSink, IUnknown)
+{
+    /* IUnknown */
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID FAR *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    /* IDirectMusicSynthSink */
+    STDMETHOD(Init)                 (THIS_ IDirectMusicSynth *pSynth) PURE;
+    STDMETHOD(SetMasterClock)       (THIS_ IReferenceClock *pClock) PURE;
+    STDMETHOD(GetLatencyClock)      (THIS_ IReferenceClock **ppClock) PURE;
+    STDMETHOD(Activate)             (THIS_ BOOL fEnable) PURE;
+    STDMETHOD(SampleToRefTime)      (THIS_ LONGLONG llSampleTime,
+                                           REFERENCE_TIME *prfTime) PURE;
+    STDMETHOD(RefTimeToSample)      (THIS_ REFERENCE_TIME rfTime, 
+                                           LONGLONG *pllSampleTime) PURE;
+    STDMETHOD(SetDirectSound)       (THIS_ LPDIRECTSOUND pDirectSound,
+                                           LPDIRECTSOUNDBUFFER pDirectSoundBuffer) PURE;                                           
+    STDMETHOD(GetDesiredBufferSize) (THIS_ LPDWORD pdwBufferSizeInSamples) PURE;                                           
+};
+
+DEFINE_GUID(IID_IDirectMusicSynth, 0x9823661,  0x5c85, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+DEFINE_GUID(IID_IDirectMusicSynth8,0x53cab625, 0x2711, 0x4c9f, 0x9d, 0xe7, 0x1b, 0x7f, 0x92, 0x5f, 0x6f, 0xc8);
+DEFINE_GUID(IID_IDirectMusicSynthSink,0x9823663, 0x5c85, 0x11d2, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
+
+/* Property Set GUID_DMUS_PROP_SetSynthSink
+ *
+ * Item 0: An IUnknown on which the port can QueryInterface for a user-mode synth sink.
+ */
+DEFINE_GUID(GUID_DMUS_PROP_SetSynthSink,0x0a3a5ba5, 0x37b6, 0x11d2, 0xb9, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12);
+
+/* Property Set GUID_DMUS_PROP_SinkUsesDSound
+ *
+ * Item 0: A DWORD boolean indicating whether or not the sink requires an IDirectSound interface. The
+ * default is FALSE if this property item is not implemented by the sink.
+ */
+DEFINE_GUID(GUID_DMUS_PROP_SinkUsesDSound, 0xbe208857, 0x8952, 0x11d2, 0xba, 0x1c, 0x00, 0x00, 0xf8, 0x75, 0xac, 0x12); 
+
+#endif

+ 2369 - 0
directx.mod/include/dsound.h

@@ -0,0 +1,2369 @@
+/*==========================================================================;
+ *
+ *  Copyright (c) Microsoft Corporation.  All rights reserved.
+ *
+ *  File:       dsound.h
+ *  Content:    DirectSound include file
+ *
+ **************************************************************************/
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <float.h>
+
+#ifndef DIRECTSOUND_VERSION
+#define DIRECTSOUND_VERSION 0x0900  /* Version 9.0 */
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#ifndef __DSOUND_INCLUDED__
+#define __DSOUND_INCLUDED__
+
+/* Type definitions shared with Direct3D */
+
+#ifndef DX_SHARED_DEFINES
+
+typedef float D3DVALUE, *LPD3DVALUE;
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+#ifndef LPD3DCOLOR_DEFINED
+typedef DWORD *LPD3DCOLOR;
+#define LPD3DCOLOR_DEFINED
+#endif
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef LPD3DVECTOR_DEFINED
+typedef D3DVECTOR *LPD3DVECTOR;
+#define LPD3DVECTOR_DEFINED
+#endif
+
+#define DX_SHARED_DEFINES
+#endif // DX_SHARED_DEFINES
+
+#define _FACDS  0x878   /* DirectSound's facility code */
+#define MAKE_DSHRESULT(code)  MAKE_HRESULT(1, _FACDS, code)
+
+// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000}
+DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
+
+// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B}
+DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b);
+
+// DirectSound Capture Component GUID {B0210780-89CD-11D0-AF08-00A0C925CD16}
+DEFINE_GUID(CLSID_DirectSoundCapture, 0xb0210780, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+// DirectSound 8.0 Capture Component GUID {E4BCAC13-7F99-4908-9A8E-74E3BF24B6E1}
+DEFINE_GUID(CLSID_DirectSoundCapture8, 0xe4bcac13, 0x7f99, 0x4908, 0x9a, 0x8e, 0x74, 0xe3, 0xbf, 0x24, 0xb6, 0xe1);
+
+// DirectSound Full Duplex Component GUID {FEA4300C-7959-4147-B26A-2377B9E7A91D}
+DEFINE_GUID(CLSID_DirectSoundFullDuplex, 0xfea4300c, 0x7959, 0x4147, 0xb2, 0x6a, 0x23, 0x77, 0xb9, 0xe7, 0xa9, 0x1d);
+
+
+// DirectSound default playback device GUID {DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultPlayback, 0xdef00000, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+// DirectSound default capture device GUID {DEF00001-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultCapture, 0xdef00001, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+// DirectSound default device for voice playback {DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultVoicePlayback, 0xdef00002, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+// DirectSound default device for voice capture {DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultVoiceCapture, 0xdef00003, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+
+//
+// Forward declarations for interfaces.
+// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
+//
+
+#ifdef __cplusplus
+struct IDirectSound;
+struct IDirectSoundBuffer;
+struct IDirectSound3DListener;
+struct IDirectSound3DBuffer;
+struct IDirectSoundCapture;
+struct IDirectSoundCaptureBuffer;
+struct IDirectSoundNotify;
+#endif // __cplusplus
+
+
+//
+// DirectSound 8.0 interfaces.
+//
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+#ifdef __cplusplus
+struct IDirectSound8;
+struct IDirectSoundBuffer8;
+struct IDirectSoundCaptureBuffer8;
+struct IDirectSoundFXGargle;
+struct IDirectSoundFXChorus;
+struct IDirectSoundFXFlanger;
+struct IDirectSoundFXEcho;
+struct IDirectSoundFXDistortion;
+struct IDirectSoundFXCompressor;
+struct IDirectSoundFXParamEq;
+struct IDirectSoundFXWavesReverb;
+struct IDirectSoundFXI3DL2Reverb;
+struct IDirectSoundCaptureFXAec;
+struct IDirectSoundCaptureFXNoiseSuppress;
+struct IDirectSoundFullDuplex;
+#endif // __cplusplus
+
+// IDirectSound8, IDirectSoundBuffer8 and IDirectSoundCaptureBuffer8 are the
+// only DirectSound 7.0 interfaces with changed functionality in version 8.0.
+// The other level 8 interfaces as equivalent to their level 7 counterparts:
+
+#define IDirectSoundCapture8            IDirectSoundCapture
+#define IDirectSound3DListener8         IDirectSound3DListener
+#define IDirectSound3DBuffer8           IDirectSound3DBuffer
+#define IDirectSoundNotify8             IDirectSoundNotify
+#define IDirectSoundFXGargle8           IDirectSoundFXGargle
+#define IDirectSoundFXChorus8           IDirectSoundFXChorus
+#define IDirectSoundFXFlanger8          IDirectSoundFXFlanger
+#define IDirectSoundFXEcho8             IDirectSoundFXEcho
+#define IDirectSoundFXDistortion8       IDirectSoundFXDistortion
+#define IDirectSoundFXCompressor8       IDirectSoundFXCompressor
+#define IDirectSoundFXParamEq8          IDirectSoundFXParamEq
+#define IDirectSoundFXWavesReverb8      IDirectSoundFXWavesReverb
+#define IDirectSoundFXI3DL2Reverb8      IDirectSoundFXI3DL2Reverb
+#define IDirectSoundCaptureFXAec8       IDirectSoundCaptureFXAec
+#define IDirectSoundCaptureFXNoiseSuppress8 IDirectSoundCaptureFXNoiseSuppress
+#define IDirectSoundFullDuplex8         IDirectSoundFullDuplex
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+typedef struct IDirectSound                 *LPDIRECTSOUND;
+typedef struct IDirectSoundBuffer           *LPDIRECTSOUNDBUFFER;
+typedef struct IDirectSound3DListener       *LPDIRECTSOUND3DLISTENER;
+typedef struct IDirectSound3DBuffer         *LPDIRECTSOUND3DBUFFER;
+typedef struct IDirectSoundCapture          *LPDIRECTSOUNDCAPTURE;
+typedef struct IDirectSoundCaptureBuffer    *LPDIRECTSOUNDCAPTUREBUFFER;
+typedef struct IDirectSoundNotify           *LPDIRECTSOUNDNOTIFY;
+
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+typedef struct IDirectSoundFXGargle         *LPDIRECTSOUNDFXGARGLE;
+typedef struct IDirectSoundFXChorus         *LPDIRECTSOUNDFXCHORUS;
+typedef struct IDirectSoundFXFlanger        *LPDIRECTSOUNDFXFLANGER;
+typedef struct IDirectSoundFXEcho           *LPDIRECTSOUNDFXECHO;
+typedef struct IDirectSoundFXDistortion     *LPDIRECTSOUNDFXDISTORTION;
+typedef struct IDirectSoundFXCompressor     *LPDIRECTSOUNDFXCOMPRESSOR;
+typedef struct IDirectSoundFXParamEq        *LPDIRECTSOUNDFXPARAMEQ;
+typedef struct IDirectSoundFXWavesReverb    *LPDIRECTSOUNDFXWAVESREVERB;
+typedef struct IDirectSoundFXI3DL2Reverb    *LPDIRECTSOUNDFXI3DL2REVERB;
+typedef struct IDirectSoundCaptureFXAec     *LPDIRECTSOUNDCAPTUREFXAEC;
+typedef struct IDirectSoundCaptureFXNoiseSuppress *LPDIRECTSOUNDCAPTUREFXNOISESUPPRESS;
+typedef struct IDirectSoundFullDuplex       *LPDIRECTSOUNDFULLDUPLEX;
+
+typedef struct IDirectSound8                *LPDIRECTSOUND8;
+typedef struct IDirectSoundBuffer8          *LPDIRECTSOUNDBUFFER8;
+typedef struct IDirectSound3DListener8      *LPDIRECTSOUND3DLISTENER8;
+typedef struct IDirectSound3DBuffer8        *LPDIRECTSOUND3DBUFFER8;
+typedef struct IDirectSoundCapture8         *LPDIRECTSOUNDCAPTURE8;
+typedef struct IDirectSoundCaptureBuffer8   *LPDIRECTSOUNDCAPTUREBUFFER8;
+typedef struct IDirectSoundNotify8          *LPDIRECTSOUNDNOTIFY8;
+typedef struct IDirectSoundFXGargle8        *LPDIRECTSOUNDFXGARGLE8;
+typedef struct IDirectSoundFXChorus8        *LPDIRECTSOUNDFXCHORUS8;
+typedef struct IDirectSoundFXFlanger8       *LPDIRECTSOUNDFXFLANGER8;
+typedef struct IDirectSoundFXEcho8          *LPDIRECTSOUNDFXECHO8;
+typedef struct IDirectSoundFXDistortion8    *LPDIRECTSOUNDFXDISTORTION8;
+typedef struct IDirectSoundFXCompressor8    *LPDIRECTSOUNDFXCOMPRESSOR8;
+typedef struct IDirectSoundFXParamEq8       *LPDIRECTSOUNDFXPARAMEQ8;
+typedef struct IDirectSoundFXWavesReverb8   *LPDIRECTSOUNDFXWAVESREVERB8;
+typedef struct IDirectSoundFXI3DL2Reverb8   *LPDIRECTSOUNDFXI3DL2REVERB8;
+typedef struct IDirectSoundCaptureFXAec8    *LPDIRECTSOUNDCAPTUREFXAEC8;
+typedef struct IDirectSoundCaptureFXNoiseSuppress8 *LPDIRECTSOUNDCAPTUREFXNOISESUPPRESS8;
+typedef struct IDirectSoundFullDuplex8      *LPDIRECTSOUNDFULLDUPLEX8;
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IID definitions for the unchanged DirectSound 8.0 interfaces
+//
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+#define IID_IDirectSoundCapture8            IID_IDirectSoundCapture
+#define IID_IDirectSound3DListener8         IID_IDirectSound3DListener
+#define IID_IDirectSound3DBuffer8           IID_IDirectSound3DBuffer
+#define IID_IDirectSoundNotify8             IID_IDirectSoundNotify
+#define IID_IDirectSoundFXGargle8           IID_IDirectSoundFXGargle
+#define IID_IDirectSoundFXChorus8           IID_IDirectSoundFXChorus
+#define IID_IDirectSoundFXFlanger8          IID_IDirectSoundFXFlanger
+#define IID_IDirectSoundFXEcho8             IID_IDirectSoundFXEcho
+#define IID_IDirectSoundFXDistortion8       IID_IDirectSoundFXDistortion
+#define IID_IDirectSoundFXCompressor8       IID_IDirectSoundFXCompressor
+#define IID_IDirectSoundFXParamEq8          IID_IDirectSoundFXParamEq
+#define IID_IDirectSoundFXWavesReverb8      IID_IDirectSoundFXWavesReverb
+#define IID_IDirectSoundFXI3DL2Reverb8      IID_IDirectSoundFXI3DL2Reverb
+#define IID_IDirectSoundCaptureFXAec8       IID_IDirectSoundCaptureFXAec
+#define IID_IDirectSoundCaptureFXNoiseSuppress8 IID_IDirectSoundCaptureFXNoiseSuppress
+#define IID_IDirectSoundFullDuplex8         IID_IDirectSoundFullDuplex
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// Compatibility typedefs
+//
+
+#ifndef _LPCWAVEFORMATEX_DEFINED
+#define _LPCWAVEFORMATEX_DEFINED
+typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
+#endif // _LPCWAVEFORMATEX_DEFINED
+
+#ifndef __LPCGUID_DEFINED__
+#define __LPCGUID_DEFINED__
+typedef const GUID *LPCGUID;
+#endif // __LPCGUID_DEFINED__
+
+typedef LPDIRECTSOUND *LPLPDIRECTSOUND;
+typedef LPDIRECTSOUNDBUFFER *LPLPDIRECTSOUNDBUFFER;
+typedef LPDIRECTSOUND3DLISTENER *LPLPDIRECTSOUND3DLISTENER;
+typedef LPDIRECTSOUND3DBUFFER *LPLPDIRECTSOUND3DBUFFER;
+typedef LPDIRECTSOUNDCAPTURE *LPLPDIRECTSOUNDCAPTURE;
+typedef LPDIRECTSOUNDCAPTUREBUFFER *LPLPDIRECTSOUNDCAPTUREBUFFER;
+typedef LPDIRECTSOUNDNOTIFY *LPLPDIRECTSOUNDNOTIFY;
+
+#if DIRECTSOUND_VERSION >= 0x0800
+typedef LPDIRECTSOUND8 *LPLPDIRECTSOUND8;
+typedef LPDIRECTSOUNDBUFFER8 *LPLPDIRECTSOUNDBUFFER8;
+typedef LPDIRECTSOUNDCAPTURE8 *LPLPDIRECTSOUNDCAPTURE8;
+typedef LPDIRECTSOUNDCAPTUREBUFFER8 *LPLPDIRECTSOUNDCAPTUREBUFFER8;
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// Structures
+//
+
+typedef struct _DSCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwMinSecondarySampleRate;
+    DWORD           dwMaxSecondarySampleRate;
+    DWORD           dwPrimaryBuffers;
+    DWORD           dwMaxHwMixingAllBuffers;
+    DWORD           dwMaxHwMixingStaticBuffers;
+    DWORD           dwMaxHwMixingStreamingBuffers;
+    DWORD           dwFreeHwMixingAllBuffers;
+    DWORD           dwFreeHwMixingStaticBuffers;
+    DWORD           dwFreeHwMixingStreamingBuffers;
+    DWORD           dwMaxHw3DAllBuffers;
+    DWORD           dwMaxHw3DStaticBuffers;
+    DWORD           dwMaxHw3DStreamingBuffers;
+    DWORD           dwFreeHw3DAllBuffers;
+    DWORD           dwFreeHw3DStaticBuffers;
+    DWORD           dwFreeHw3DStreamingBuffers;
+    DWORD           dwTotalHwMemBytes;
+    DWORD           dwFreeHwMemBytes;
+    DWORD           dwMaxContigFreeHwMemBytes;
+    DWORD           dwUnlockTransferRateHwBuffers;
+    DWORD           dwPlayCpuOverheadSwBuffers;
+    DWORD           dwReserved1;
+    DWORD           dwReserved2;
+} DSCAPS, *LPDSCAPS;
+
+typedef const DSCAPS *LPCDSCAPS;
+
+typedef struct _DSBCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwUnlockTransferRate;
+    DWORD           dwPlayCpuOverhead;
+} DSBCAPS, *LPDSBCAPS;
+
+typedef const DSBCAPS *LPCDSBCAPS;
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+    typedef struct _DSEFFECTDESC
+    {
+        DWORD       dwSize;
+        DWORD       dwFlags;
+        GUID        guidDSFXClass;
+        DWORD_PTR   dwReserved1;
+        DWORD_PTR   dwReserved2;
+    } DSEFFECTDESC, *LPDSEFFECTDESC;
+    typedef const DSEFFECTDESC *LPCDSEFFECTDESC;
+
+    #define DSFX_LOCHARDWARE    0x00000001
+    #define DSFX_LOCSOFTWARE    0x00000002
+
+    enum
+    {
+        DSFXR_PRESENT,          // 0
+        DSFXR_LOCHARDWARE,      // 1
+        DSFXR_LOCSOFTWARE,      // 2
+        DSFXR_UNALLOCATED,      // 3
+        DSFXR_FAILED,           // 4
+        DSFXR_UNKNOWN,          // 5
+        DSFXR_SENDLOOP          // 6
+    };
+
+    typedef struct _DSCEFFECTDESC
+    {
+        DWORD       dwSize;
+        DWORD       dwFlags;
+        GUID        guidDSCFXClass;
+        GUID        guidDSCFXInstance;
+        DWORD       dwReserved1;
+        DWORD       dwReserved2;
+    } DSCEFFECTDESC, *LPDSCEFFECTDESC;
+    typedef const DSCEFFECTDESC *LPCDSCEFFECTDESC;
+
+    #define DSCFX_LOCHARDWARE   0x00000001
+    #define DSCFX_LOCSOFTWARE   0x00000002
+
+    #define DSCFXR_LOCHARDWARE  0x00000010
+    #define DSCFXR_LOCSOFTWARE  0x00000020
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+typedef struct _DSBUFFERDESC
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+#if DIRECTSOUND_VERSION >= 0x0700
+    GUID            guid3DAlgorithm;
+#endif
+} DSBUFFERDESC, *LPDSBUFFERDESC;
+
+typedef const DSBUFFERDESC *LPCDSBUFFERDESC;
+
+// Older version of this structure:
+
+typedef struct _DSBUFFERDESC1
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+} DSBUFFERDESC1, *LPDSBUFFERDESC1;
+
+typedef const DSBUFFERDESC1 *LPCDSBUFFERDESC1;
+
+typedef struct _DS3DBUFFER
+{
+    DWORD           dwSize;
+    D3DVECTOR       vPosition;
+    D3DVECTOR       vVelocity;
+    DWORD           dwInsideConeAngle;
+    DWORD           dwOutsideConeAngle;
+    D3DVECTOR       vConeOrientation;
+    LONG            lConeOutsideVolume;
+    D3DVALUE        flMinDistance;
+    D3DVALUE        flMaxDistance;
+    DWORD           dwMode;
+} DS3DBUFFER, *LPDS3DBUFFER;
+
+typedef const DS3DBUFFER *LPCDS3DBUFFER;
+
+typedef struct _DS3DLISTENER
+{
+    DWORD           dwSize;
+    D3DVECTOR       vPosition;
+    D3DVECTOR       vVelocity;
+    D3DVECTOR       vOrientFront;
+    D3DVECTOR       vOrientTop;
+    D3DVALUE        flDistanceFactor;
+    D3DVALUE        flRolloffFactor;
+    D3DVALUE        flDopplerFactor;
+} DS3DLISTENER, *LPDS3DLISTENER;
+
+typedef const DS3DLISTENER *LPCDS3DLISTENER;
+
+typedef struct _DSCCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwFormats;
+    DWORD           dwChannels;
+} DSCCAPS, *LPDSCCAPS;
+
+typedef const DSCCAPS *LPCDSCCAPS;
+
+typedef struct _DSCBUFFERDESC1
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+} DSCBUFFERDESC1, *LPDSCBUFFERDESC1;
+
+typedef struct _DSCBUFFERDESC
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+#if DIRECTSOUND_VERSION >= 0x0800
+    DWORD           dwFXCount;
+    LPDSCEFFECTDESC lpDSCFXDesc;
+#endif
+} DSCBUFFERDESC, *LPDSCBUFFERDESC;
+
+typedef const DSCBUFFERDESC *LPCDSCBUFFERDESC;
+
+typedef struct _DSCBCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+} DSCBCAPS, *LPDSCBCAPS;
+
+typedef const DSCBCAPS *LPCDSCBCAPS;
+
+typedef struct _DSBPOSITIONNOTIFY
+{
+    DWORD           dwOffset;
+    HANDLE          hEventNotify;
+} DSBPOSITIONNOTIFY, *LPDSBPOSITIONNOTIFY;
+
+typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
+
+//
+// DirectSound API
+//
+
+typedef BOOL (CALLBACK *LPDSENUMCALLBACKA)(LPGUID, LPCSTR, LPCSTR, LPVOID);
+typedef BOOL (CALLBACK *LPDSENUMCALLBACKW)(LPGUID, LPCWSTR, LPCWSTR, LPVOID);
+
+extern HRESULT WINAPI DirectSoundCreate(LPCGUID pcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
+extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW pDSEnumCallback, LPVOID pContext);
+
+extern HRESULT WINAPI DirectSoundCaptureCreate(LPCGUID pcGuidDevice, LPDIRECTSOUNDCAPTURE *ppDSC, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
+extern HRESULT WINAPI DirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW pDSEnumCallback, LPVOID pContext);
+
+#if DIRECTSOUND_VERSION >= 0x0800
+extern HRESULT WINAPI DirectSoundCreate8(LPCGUID pcGuidDevice, LPDIRECTSOUND8 *ppDS8, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundCaptureCreate8(LPCGUID pcGuidDevice, LPDIRECTSOUNDCAPTURE8 *ppDSC8, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundFullDuplexCreate(LPCGUID pcGuidCaptureDevice, LPCGUID pcGuidRenderDevice,
+        LPCDSCBUFFERDESC pcDSCBufferDesc, LPCDSBUFFERDESC pcDSBufferDesc, HWND hWnd,
+        DWORD dwLevel, LPDIRECTSOUNDFULLDUPLEX* ppDSFD, LPDIRECTSOUNDCAPTUREBUFFER8 *ppDSCBuffer8,
+        LPDIRECTSOUNDBUFFER8 *ppDSBuffer8, LPUNKNOWN pUnkOuter);
+#define DirectSoundFullDuplexCreate8 DirectSoundFullDuplexCreate
+
+extern HRESULT WINAPI GetDeviceID(LPCGUID pGuidSrc, LPGUID pGuidDest);
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+#ifdef UNICODE
+#define LPDSENUMCALLBACK            LPDSENUMCALLBACKW
+#define DirectSoundEnumerate        DirectSoundEnumerateW
+#define DirectSoundCaptureEnumerate DirectSoundCaptureEnumerateW
+#else // UNICODE
+#define LPDSENUMCALLBACK            LPDSENUMCALLBACKA
+#define DirectSoundEnumerate        DirectSoundEnumerateA
+#define DirectSoundCaptureEnumerate DirectSoundCaptureEnumerateA
+#endif // UNICODE
+
+//
+// IUnknown
+//
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#ifndef IUnknown_QueryInterface
+#define IUnknown_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#endif // IUnknown_QueryInterface
+#ifndef IUnknown_AddRef
+#define IUnknown_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#endif // IUnknown_AddRef
+#ifndef IUnknown_Release
+#define IUnknown_Release(p)             (p)->lpVtbl->Release(p)
+#endif // IUnknown_Release
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#ifndef IUnknown_QueryInterface
+#define IUnknown_QueryInterface(p,a,b)  (p)->QueryInterface(a,b)
+#endif // IUnknown_QueryInterface
+#ifndef IUnknown_AddRef
+#define IUnknown_AddRef(p)              (p)->AddRef()
+#endif // IUnknown_AddRef
+#ifndef IUnknown_Release
+#define IUnknown_Release(p)             (p)->Release()
+#endif // IUnknown_Release
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#ifndef __IReferenceClock_INTERFACE_DEFINED__
+#define __IReferenceClock_INTERFACE_DEFINED__
+
+typedef LONGLONG REFERENCE_TIME;
+typedef REFERENCE_TIME *LPREFERENCE_TIME;
+
+DEFINE_GUID(IID_IReferenceClock, 0x56a86897, 0x0ad4, 0x11ce, 0xb0, 0x3a, 0x00, 0x20, 0xaf, 0x0b, 0xa7, 0x70);
+
+#undef INTERFACE
+#define INTERFACE IReferenceClock
+
+DECLARE_INTERFACE_(IReferenceClock, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IReferenceClock methods
+    STDMETHOD(GetTime)              (THIS_ REFERENCE_TIME *pTime) PURE;
+    STDMETHOD(AdviseTime)           (THIS_ REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime,
+                                           HANDLE hEvent, LPDWORD pdwAdviseCookie) PURE;
+    STDMETHOD(AdvisePeriodic)       (THIS_ REFERENCE_TIME rtStartTime, REFERENCE_TIME rtPeriodTime,
+                                           HANDLE hSemaphore, LPDWORD pdwAdviseCookie) PURE;
+    STDMETHOD(Unadvise)             (THIS_ DWORD dwAdviseCookie) PURE;
+};
+
+#endif // __IReferenceClock_INTERFACE_DEFINED__
+
+#ifndef IReferenceClock_QueryInterface
+
+#define IReferenceClock_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IReferenceClock_AddRef(p)                  IUnknown_AddRef(p)
+#define IReferenceClock_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IReferenceClock_GetTime(p,a)               (p)->lpVtbl->GetTime(p,a)
+#define IReferenceClock_AdviseTime(p,a,b,c,d)      (p)->lpVtbl->AdviseTime(p,a,b,c,d)
+#define IReferenceClock_AdvisePeriodic(p,a,b,c,d)  (p)->lpVtbl->AdvisePeriodic(p,a,b,c,d)
+#define IReferenceClock_Unadvise(p,a)              (p)->lpVtbl->Unadvise(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IReferenceClock_GetTime(p,a)               (p)->GetTime(a)
+#define IReferenceClock_AdviseTime(p,a,b,c,d)      (p)->AdviseTime(a,b,c,d)
+#define IReferenceClock_AdvisePeriodic(p,a,b,c,d)  (p)->AdvisePeriodic(a,b,c,d)
+#define IReferenceClock_Unadvise(p,a)              (p)->Unadvise(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // IReferenceClock_QueryInterface
+
+//
+// IDirectSound
+//
+
+DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound
+
+DECLARE_INTERFACE_(IDirectSound, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSound methods
+    STDMETHOD(CreateSoundBuffer)    (THIS_ LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDSCAPS pDSCaps) PURE;
+    STDMETHOD(DuplicateSoundBuffer) (THIS_ LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate) PURE;
+    STDMETHOD(SetCooperativeLevel)  (THIS_ HWND hwnd, DWORD dwLevel) PURE;
+    STDMETHOD(Compact)              (THIS) PURE;
+    STDMETHOD(GetSpeakerConfig)     (THIS_ LPDWORD pdwSpeakerConfig) PURE;
+    STDMETHOD(SetSpeakerConfig)     (THIS_ DWORD dwSpeakerConfig) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
+};
+
+#define IDirectSound_QueryInterface(p,a,b)       IUnknown_QueryInterface(p,a,b)
+#define IDirectSound_AddRef(p)                   IUnknown_AddRef(p)
+#define IDirectSound_Release(p)                  IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound_CreateSoundBuffer(p,a,b,c)  (p)->lpVtbl->CreateSoundBuffer(p,a,b,c)
+#define IDirectSound_GetCaps(p,a)                (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b)
+#define IDirectSound_SetCooperativeLevel(p,a,b)  (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectSound_Compact(p)                  (p)->lpVtbl->Compact(p)
+#define IDirectSound_GetSpeakerConfig(p,a)       (p)->lpVtbl->GetSpeakerConfig(p,a)
+#define IDirectSound_SetSpeakerConfig(p,b)       (p)->lpVtbl->SetSpeakerConfig(p,b)
+#define IDirectSound_Initialize(p,a)             (p)->lpVtbl->Initialize(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound_CreateSoundBuffer(p,a,b,c)  (p)->CreateSoundBuffer(a,b,c)
+#define IDirectSound_GetCaps(p,a)                (p)->GetCaps(a)
+#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->DuplicateSoundBuffer(a,b)
+#define IDirectSound_SetCooperativeLevel(p,a,b)  (p)->SetCooperativeLevel(a,b)
+#define IDirectSound_Compact(p)                  (p)->Compact()
+#define IDirectSound_GetSpeakerConfig(p,a)       (p)->GetSpeakerConfig(a)
+#define IDirectSound_SetSpeakerConfig(p,b)       (p)->SetSpeakerConfig(b)
+#define IDirectSound_Initialize(p,a)             (p)->Initialize(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSound8
+//
+
+DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound8
+
+DECLARE_INTERFACE_(IDirectSound8, IDirectSound)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSound methods
+    STDMETHOD(CreateSoundBuffer)    (THIS_ LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDSCAPS pDSCaps) PURE;
+    STDMETHOD(DuplicateSoundBuffer) (THIS_ LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate) PURE;
+    STDMETHOD(SetCooperativeLevel)  (THIS_ HWND hwnd, DWORD dwLevel) PURE;
+    STDMETHOD(Compact)              (THIS) PURE;
+    STDMETHOD(GetSpeakerConfig)     (THIS_ LPDWORD pdwSpeakerConfig) PURE;
+    STDMETHOD(SetSpeakerConfig)     (THIS_ DWORD dwSpeakerConfig) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
+
+    // IDirectSound8 methods
+    STDMETHOD(VerifyCertification)  (THIS_ LPDWORD pdwCertified) PURE;
+};
+
+#define IDirectSound8_QueryInterface(p,a,b)       IDirectSound_QueryInterface(p,a,b)
+#define IDirectSound8_AddRef(p)                   IDirectSound_AddRef(p)
+#define IDirectSound8_Release(p)                  IDirectSound_Release(p)
+#define IDirectSound8_CreateSoundBuffer(p,a,b,c)  IDirectSound_CreateSoundBuffer(p,a,b,c)
+#define IDirectSound8_GetCaps(p,a)                IDirectSound_GetCaps(p,a)
+#define IDirectSound8_DuplicateSoundBuffer(p,a,b) IDirectSound_DuplicateSoundBuffer(p,a,b)
+#define IDirectSound8_SetCooperativeLevel(p,a,b)  IDirectSound_SetCooperativeLevel(p,a,b)
+#define IDirectSound8_Compact(p)                  IDirectSound_Compact(p)
+#define IDirectSound8_GetSpeakerConfig(p,a)       IDirectSound_GetSpeakerConfig(p,a)
+#define IDirectSound8_SetSpeakerConfig(p,a)       IDirectSound_SetSpeakerConfig(p,a)
+#define IDirectSound8_Initialize(p,a)             IDirectSound_Initialize(p,a)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound8_VerifyCertification(p,a)           (p)->lpVtbl->VerifyCertification(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound8_VerifyCertification(p,a)           (p)->VerifyCertification(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundBuffer
+//
+
+DEFINE_GUID(IID_IDirectSoundBuffer, 0x279AFA85, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundBuffer
+
+DECLARE_INTERFACE_(IDirectSoundBuffer, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSBCAPS pDSBufferCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCurrentPlayCursor, LPDWORD pdwCurrentWriteCursor) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetVolume)            (THIS_ LPLONG plVolume) PURE;
+    STDMETHOD(GetPan)               (THIS_ LPLONG plPan) PURE;
+    STDMETHOD(GetFrequency)         (THIS_ LPDWORD pdwFrequency) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUND pDirectSound, LPCDSBUFFERDESC pcDSBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Play)                 (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
+    STDMETHOD(SetCurrentPosition)   (THIS_ DWORD dwNewPosition) PURE;
+    STDMETHOD(SetFormat)            (THIS_ LPCWAVEFORMATEX pcfxFormat) PURE;
+    STDMETHOD(SetVolume)            (THIS_ LONG lVolume) PURE;
+    STDMETHOD(SetPan)               (THIS_ LONG lPan) PURE;
+    STDMETHOD(SetFrequency)         (THIS_ DWORD dwFrequency) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+    STDMETHOD(Restore)              (THIS) PURE;
+};
+
+#define IDirectSoundBuffer_QueryInterface(p,a,b)        IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundBuffer_AddRef(p)                    IUnknown_AddRef(p)
+#define IDirectSoundBuffer_Release(p)                   IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer_GetCaps(p,a)                 (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSoundBuffer_GetCurrentPosition(p,a,b)    (p)->lpVtbl->GetCurrentPosition(p,a,b)
+#define IDirectSoundBuffer_GetFormat(p,a,b,c)           (p)->lpVtbl->GetFormat(p,a,b,c)
+#define IDirectSoundBuffer_GetVolume(p,a)               (p)->lpVtbl->GetVolume(p,a)
+#define IDirectSoundBuffer_GetPan(p,a)                  (p)->lpVtbl->GetPan(p,a)
+#define IDirectSoundBuffer_GetFrequency(p,a)            (p)->lpVtbl->GetFrequency(p,a)
+#define IDirectSoundBuffer_GetStatus(p,a)               (p)->lpVtbl->GetStatus(p,a)
+#define IDirectSoundBuffer_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)        (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundBuffer_Play(p,a,b,c)                (p)->lpVtbl->Play(p,a,b,c)
+#define IDirectSoundBuffer_SetCurrentPosition(p,a)      (p)->lpVtbl->SetCurrentPosition(p,a)
+#define IDirectSoundBuffer_SetFormat(p,a)               (p)->lpVtbl->SetFormat(p,a)
+#define IDirectSoundBuffer_SetVolume(p,a)               (p)->lpVtbl->SetVolume(p,a)
+#define IDirectSoundBuffer_SetPan(p,a)                  (p)->lpVtbl->SetPan(p,a)
+#define IDirectSoundBuffer_SetFrequency(p,a)            (p)->lpVtbl->SetFrequency(p,a)
+#define IDirectSoundBuffer_Stop(p)                      (p)->lpVtbl->Stop(p)
+#define IDirectSoundBuffer_Unlock(p,a,b,c,d)            (p)->lpVtbl->Unlock(p,a,b,c,d)
+#define IDirectSoundBuffer_Restore(p)                   (p)->lpVtbl->Restore(p)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer_GetCaps(p,a)                 (p)->GetCaps(a)
+#define IDirectSoundBuffer_GetCurrentPosition(p,a,b)    (p)->GetCurrentPosition(a,b)
+#define IDirectSoundBuffer_GetFormat(p,a,b,c)           (p)->GetFormat(a,b,c)
+#define IDirectSoundBuffer_GetVolume(p,a)               (p)->GetVolume(a)
+#define IDirectSoundBuffer_GetPan(p,a)                  (p)->GetPan(a)
+#define IDirectSoundBuffer_GetFrequency(p,a)            (p)->GetFrequency(a)
+#define IDirectSoundBuffer_GetStatus(p,a)               (p)->GetStatus(a)
+#define IDirectSoundBuffer_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)        (p)->Lock(a,b,c,d,e,f,g)
+#define IDirectSoundBuffer_Play(p,a,b,c)                (p)->Play(a,b,c)
+#define IDirectSoundBuffer_SetCurrentPosition(p,a)      (p)->SetCurrentPosition(a)
+#define IDirectSoundBuffer_SetFormat(p,a)               (p)->SetFormat(a)
+#define IDirectSoundBuffer_SetVolume(p,a)               (p)->SetVolume(a)
+#define IDirectSoundBuffer_SetPan(p,a)                  (p)->SetPan(a)
+#define IDirectSoundBuffer_SetFrequency(p,a)            (p)->SetFrequency(a)
+#define IDirectSoundBuffer_Stop(p)                      (p)->Stop()
+#define IDirectSoundBuffer_Unlock(p,a,b,c,d)            (p)->Unlock(a,b,c,d)
+#define IDirectSoundBuffer_Restore(p)                   (p)->Restore()
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundBuffer8
+//
+
+DEFINE_GUID(IID_IDirectSoundBuffer8, 0x6825a449, 0x7524, 0x4d82, 0x92, 0x0f, 0x50, 0xe3, 0x6a, 0xb3, 0xab, 0x1e);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundBuffer8
+
+DECLARE_INTERFACE_(IDirectSoundBuffer8, IDirectSoundBuffer)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSBCAPS pDSBufferCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCurrentPlayCursor, LPDWORD pdwCurrentWriteCursor) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetVolume)            (THIS_ LPLONG plVolume) PURE;
+    STDMETHOD(GetPan)               (THIS_ LPLONG plPan) PURE;
+    STDMETHOD(GetFrequency)         (THIS_ LPDWORD pdwFrequency) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUND pDirectSound, LPCDSBUFFERDESC pcDSBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Play)                 (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
+    STDMETHOD(SetCurrentPosition)   (THIS_ DWORD dwNewPosition) PURE;
+    STDMETHOD(SetFormat)            (THIS_ LPCWAVEFORMATEX pcfxFormat) PURE;
+    STDMETHOD(SetVolume)            (THIS_ LONG lVolume) PURE;
+    STDMETHOD(SetPan)               (THIS_ LONG lPan) PURE;
+    STDMETHOD(SetFrequency)         (THIS_ DWORD dwFrequency) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+    STDMETHOD(Restore)              (THIS) PURE;
+
+    // IDirectSoundBuffer8 methods
+    STDMETHOD(SetFX)                (THIS_ DWORD dwEffectsCount, LPDSEFFECTDESC pDSFXDesc, LPDWORD pdwResultCodes) PURE;
+    STDMETHOD(AcquireResources)     (THIS_ DWORD dwFlags, DWORD dwEffectsCount, LPDWORD pdwResultCodes) PURE;
+    STDMETHOD(GetObjectInPath)      (THIS_ REFGUID rguidObject, DWORD dwIndex, REFGUID rguidInterface, LPVOID *ppObject) PURE;
+};
+
+// Special GUID meaning "select all objects" for use in GetObjectInPath()
+DEFINE_GUID(GUID_All_Objects, 0xaa114de5, 0xc262, 0x4169, 0xa1, 0xc8, 0x23, 0xd6, 0x98, 0xcc, 0x73, 0xb5);
+
+#define IDirectSoundBuffer8_QueryInterface(p,a,b)           IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundBuffer8_AddRef(p)                       IUnknown_AddRef(p)
+#define IDirectSoundBuffer8_Release(p)                      IUnknown_Release(p)
+
+#define IDirectSoundBuffer8_GetCaps(p,a)                    IDirectSoundBuffer_GetCaps(p,a)
+#define IDirectSoundBuffer8_GetCurrentPosition(p,a,b)       IDirectSoundBuffer_GetCurrentPosition(p,a,b)
+#define IDirectSoundBuffer8_GetFormat(p,a,b,c)              IDirectSoundBuffer_GetFormat(p,a,b,c)
+#define IDirectSoundBuffer8_GetVolume(p,a)                  IDirectSoundBuffer_GetVolume(p,a)
+#define IDirectSoundBuffer8_GetPan(p,a)                     IDirectSoundBuffer_GetPan(p,a)
+#define IDirectSoundBuffer8_GetFrequency(p,a)               IDirectSoundBuffer_GetFrequency(p,a)
+#define IDirectSoundBuffer8_GetStatus(p,a)                  IDirectSoundBuffer_GetStatus(p,a)
+#define IDirectSoundBuffer8_Initialize(p,a,b)               IDirectSoundBuffer_Initialize(p,a,b)
+#define IDirectSoundBuffer8_Lock(p,a,b,c,d,e,f,g)           IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundBuffer8_Play(p,a,b,c)                   IDirectSoundBuffer_Play(p,a,b,c)
+#define IDirectSoundBuffer8_SetCurrentPosition(p,a)         IDirectSoundBuffer_SetCurrentPosition(p,a)
+#define IDirectSoundBuffer8_SetFormat(p,a)                  IDirectSoundBuffer_SetFormat(p,a)
+#define IDirectSoundBuffer8_SetVolume(p,a)                  IDirectSoundBuffer_SetVolume(p,a)
+#define IDirectSoundBuffer8_SetPan(p,a)                     IDirectSoundBuffer_SetPan(p,a)
+#define IDirectSoundBuffer8_SetFrequency(p,a)               IDirectSoundBuffer_SetFrequency(p,a)
+#define IDirectSoundBuffer8_Stop(p)                         IDirectSoundBuffer_Stop(p)
+#define IDirectSoundBuffer8_Unlock(p,a,b,c,d)               IDirectSoundBuffer_Unlock(p,a,b,c,d)
+#define IDirectSoundBuffer8_Restore(p)                      IDirectSoundBuffer_Restore(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer8_SetFX(p,a,b,c)                  (p)->lpVtbl->SetFX(p,a,b,c)
+#define IDirectSoundBuffer8_AcquireResources(p,a,b,c)       (p)->lpVtbl->AcquireResources(p,a,b,c)
+#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d)      (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer8_SetFX(p,a,b,c)                  (p)->SetFX(a,b,c)
+#define IDirectSoundBuffer8_AcquireResources(p,a,b,c)       (p)->AcquireResources(a,b,c)
+#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d)      (p)->GetObjectInPath(a,b,c,d)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSound3DListener
+//
+
+DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound3DListener
+
+DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    // IDirectSound3DListener methods
+    STDMETHOD(GetAllParameters)         (THIS_ LPDS3DLISTENER pListener) PURE;
+    STDMETHOD(GetDistanceFactor)        (THIS_ D3DVALUE* pflDistanceFactor) PURE;
+    STDMETHOD(GetDopplerFactor)         (THIS_ D3DVALUE* pflDopplerFactor) PURE;
+    STDMETHOD(GetOrientation)           (THIS_ D3DVECTOR* pvOrientFront, D3DVECTOR* pvOrientTop) PURE;
+    STDMETHOD(GetPosition)              (THIS_ D3DVECTOR* pvPosition) PURE;
+    STDMETHOD(GetRolloffFactor)         (THIS_ D3DVALUE* pflRolloffFactor) PURE;
+    STDMETHOD(GetVelocity)              (THIS_ D3DVECTOR* pvVelocity) PURE;
+    STDMETHOD(SetAllParameters)         (THIS_ LPCDS3DLISTENER pcListener, DWORD dwApply) PURE;
+    STDMETHOD(SetDistanceFactor)        (THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
+    STDMETHOD(SetDopplerFactor)         (THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
+    STDMETHOD(SetOrientation)           (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
+                                               D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
+    STDMETHOD(SetPosition)              (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(SetRolloffFactor)         (THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
+    STDMETHOD(SetVelocity)              (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(CommitDeferredSettings)   (THIS) PURE;
+};
+
+#define IDirectSound3DListener_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSound3DListener_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSound3DListener_Release(p)                       IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DListener_GetAllParameters(p,a)            (p)->lpVtbl->GetAllParameters(p,a)
+#define IDirectSound3DListener_GetDistanceFactor(p,a)           (p)->lpVtbl->GetDistanceFactor(p,a)
+#define IDirectSound3DListener_GetDopplerFactor(p,a)            (p)->lpVtbl->GetDopplerFactor(p,a)
+#define IDirectSound3DListener_GetOrientation(p,a,b)            (p)->lpVtbl->GetOrientation(p,a,b)
+#define IDirectSound3DListener_GetPosition(p,a)                 (p)->lpVtbl->GetPosition(p,a)
+#define IDirectSound3DListener_GetRolloffFactor(p,a)            (p)->lpVtbl->GetRolloffFactor(p,a)
+#define IDirectSound3DListener_GetVelocity(p,a)                 (p)->lpVtbl->GetVelocity(p,a)
+#define IDirectSound3DListener_SetAllParameters(p,a,b)          (p)->lpVtbl->SetAllParameters(p,a,b)
+#define IDirectSound3DListener_SetDistanceFactor(p,a,b)         (p)->lpVtbl->SetDistanceFactor(p,a,b)
+#define IDirectSound3DListener_SetDopplerFactor(p,a,b)          (p)->lpVtbl->SetDopplerFactor(p,a,b)
+#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g)  (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
+#define IDirectSound3DListener_SetPosition(p,a,b,c,d)           (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirectSound3DListener_SetRolloffFactor(p,a,b)          (p)->lpVtbl->SetRolloffFactor(p,a,b)
+#define IDirectSound3DListener_SetVelocity(p,a,b,c,d)           (p)->lpVtbl->SetVelocity(p,a,b,c,d)
+#define IDirectSound3DListener_CommitDeferredSettings(p)        (p)->lpVtbl->CommitDeferredSettings(p)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DListener_GetAllParameters(p,a)            (p)->GetAllParameters(a)
+#define IDirectSound3DListener_GetDistanceFactor(p,a)           (p)->GetDistanceFactor(a)
+#define IDirectSound3DListener_GetDopplerFactor(p,a)            (p)->GetDopplerFactor(a)
+#define IDirectSound3DListener_GetOrientation(p,a,b)            (p)->GetOrientation(a,b)
+#define IDirectSound3DListener_GetPosition(p,a)                 (p)->GetPosition(a)
+#define IDirectSound3DListener_GetRolloffFactor(p,a)            (p)->GetRolloffFactor(a)
+#define IDirectSound3DListener_GetVelocity(p,a)                 (p)->GetVelocity(a)
+#define IDirectSound3DListener_SetAllParameters(p,a,b)          (p)->SetAllParameters(a,b)
+#define IDirectSound3DListener_SetDistanceFactor(p,a,b)         (p)->SetDistanceFactor(a,b)
+#define IDirectSound3DListener_SetDopplerFactor(p,a,b)          (p)->SetDopplerFactor(a,b)
+#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g)  (p)->SetOrientation(a,b,c,d,e,f,g)
+#define IDirectSound3DListener_SetPosition(p,a,b,c,d)           (p)->SetPosition(a,b,c,d)
+#define IDirectSound3DListener_SetRolloffFactor(p,a,b)          (p)->SetRolloffFactor(a,b)
+#define IDirectSound3DListener_SetVelocity(p,a,b,c,d)           (p)->SetVelocity(a,b,c,d)
+#define IDirectSound3DListener_CommitDeferredSettings(p)        (p)->CommitDeferredSettings()
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSound3DBuffer
+//
+
+DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound3DBuffer
+
+DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSound3DBuffer methods
+    STDMETHOD(GetAllParameters)     (THIS_ LPDS3DBUFFER pDs3dBuffer) PURE;
+    STDMETHOD(GetConeAngles)        (THIS_ LPDWORD pdwInsideConeAngle, LPDWORD pdwOutsideConeAngle) PURE;
+    STDMETHOD(GetConeOrientation)   (THIS_ D3DVECTOR* pvOrientation) PURE;
+    STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG plConeOutsideVolume) PURE;
+    STDMETHOD(GetMaxDistance)       (THIS_ D3DVALUE* pflMaxDistance) PURE;
+    STDMETHOD(GetMinDistance)       (THIS_ D3DVALUE* pflMinDistance) PURE;
+    STDMETHOD(GetMode)              (THIS_ LPDWORD pdwMode) PURE;
+    STDMETHOD(GetPosition)          (THIS_ D3DVECTOR* pvPosition) PURE;
+    STDMETHOD(GetVelocity)          (THIS_ D3DVECTOR* pvVelocity) PURE;
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDS3DBUFFER pcDs3dBuffer, DWORD dwApply) PURE;
+    STDMETHOD(SetConeAngles)        (THIS_ DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply) PURE;
+    STDMETHOD(SetConeOrientation)   (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(SetConeOutsideVolume) (THIS_ LONG lConeOutsideVolume, DWORD dwApply) PURE;
+    STDMETHOD(SetMaxDistance)       (THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
+    STDMETHOD(SetMinDistance)       (THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
+    STDMETHOD(SetMode)              (THIS_ DWORD dwMode, DWORD dwApply) PURE;
+    STDMETHOD(SetPosition)          (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(SetVelocity)          (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+};
+
+#define IDirectSound3DBuffer_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
+#define IDirectSound3DBuffer_AddRef(p)                      IUnknown_AddRef(p)
+#define IDirectSound3DBuffer_Release(p)                     IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DBuffer_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
+#define IDirectSound3DBuffer_GetConeAngles(p,a,b)           (p)->lpVtbl->GetConeAngles(p,a,b)
+#define IDirectSound3DBuffer_GetConeOrientation(p,a)        (p)->lpVtbl->GetConeOrientation(p,a)
+#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a)      (p)->lpVtbl->GetConeOutsideVolume(p,a)
+#define IDirectSound3DBuffer_GetPosition(p,a)               (p)->lpVtbl->GetPosition(p,a)
+#define IDirectSound3DBuffer_GetMinDistance(p,a)            (p)->lpVtbl->GetMinDistance(p,a)
+#define IDirectSound3DBuffer_GetMaxDistance(p,a)            (p)->lpVtbl->GetMaxDistance(p,a)
+#define IDirectSound3DBuffer_GetMode(p,a)                   (p)->lpVtbl->GetMode(p,a)
+#define IDirectSound3DBuffer_GetVelocity(p,a)               (p)->lpVtbl->GetVelocity(p,a)
+#define IDirectSound3DBuffer_SetAllParameters(p,a,b)        (p)->lpVtbl->SetAllParameters(p,a,b)
+#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c)         (p)->lpVtbl->SetConeAngles(p,a,b,c)
+#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d)  (p)->lpVtbl->SetConeOrientation(p,a,b,c,d)
+#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)    (p)->lpVtbl->SetConeOutsideVolume(p,a,b)
+#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d)         (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirectSound3DBuffer_SetMinDistance(p,a,b)          (p)->lpVtbl->SetMinDistance(p,a,b)
+#define IDirectSound3DBuffer_SetMaxDistance(p,a,b)          (p)->lpVtbl->SetMaxDistance(p,a,b)
+#define IDirectSound3DBuffer_SetMode(p,a,b)                 (p)->lpVtbl->SetMode(p,a,b)
+#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d)         (p)->lpVtbl->SetVelocity(p,a,b,c,d)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DBuffer_GetAllParameters(p,a)          (p)->GetAllParameters(a)
+#define IDirectSound3DBuffer_GetConeAngles(p,a,b)           (p)->GetConeAngles(a,b)
+#define IDirectSound3DBuffer_GetConeOrientation(p,a)        (p)->GetConeOrientation(a)
+#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a)      (p)->GetConeOutsideVolume(a)
+#define IDirectSound3DBuffer_GetPosition(p,a)               (p)->GetPosition(a)
+#define IDirectSound3DBuffer_GetMinDistance(p,a)            (p)->GetMinDistance(a)
+#define IDirectSound3DBuffer_GetMaxDistance(p,a)            (p)->GetMaxDistance(a)
+#define IDirectSound3DBuffer_GetMode(p,a)                   (p)->GetMode(a)
+#define IDirectSound3DBuffer_GetVelocity(p,a)               (p)->GetVelocity(a)
+#define IDirectSound3DBuffer_SetAllParameters(p,a,b)        (p)->SetAllParameters(a,b)
+#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c)         (p)->SetConeAngles(a,b,c)
+#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d)  (p)->SetConeOrientation(a,b,c,d)
+#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)    (p)->SetConeOutsideVolume(a,b)
+#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d)         (p)->SetPosition(a,b,c,d)
+#define IDirectSound3DBuffer_SetMinDistance(p,a,b)          (p)->SetMinDistance(a,b)
+#define IDirectSound3DBuffer_SetMaxDistance(p,a,b)          (p)->SetMaxDistance(a,b)
+#define IDirectSound3DBuffer_SetMode(p,a,b)                 (p)->SetMode(a,b)
+#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d)         (p)->SetVelocity(a,b,c,d)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundCapture
+//
+
+DEFINE_GUID(IID_IDirectSoundCapture, 0xb0210781, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCapture
+
+DECLARE_INTERFACE_(IDirectSoundCapture, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCapture methods
+    STDMETHOD(CreateCaptureBuffer)  (THIS_ LPCDSCBUFFERDESC pcDSCBufferDesc, LPDIRECTSOUNDCAPTUREBUFFER *ppDSCBuffer, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDSCCAPS pDSCCaps) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
+};
+
+#define IDirectSoundCapture_QueryInterface(p,a,b)           IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCapture_AddRef(p)                       IUnknown_AddRef(p)
+#define IDirectSoundCapture_Release(p)                      IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c)    (p)->lpVtbl->CreateCaptureBuffer(p,a,b,c)
+#define IDirectSoundCapture_GetCaps(p,a)                    (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSoundCapture_Initialize(p,a)                 (p)->lpVtbl->Initialize(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c)    (p)->CreateCaptureBuffer(a,b,c)
+#define IDirectSoundCapture_GetCaps(p,a)                    (p)->GetCaps(a)
+#define IDirectSoundCapture_Initialize(p,a)                 (p)->Initialize(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundCaptureBuffer
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureBuffer, 0xb0210782, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureBuffer
+
+DECLARE_INTERFACE_(IDirectSoundCaptureBuffer, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Start)                (THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+};
+
+#define IDirectSoundCaptureBuffer_QueryInterface(p,a,b)         IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureBuffer_AddRef(p)                     IUnknown_AddRef(p)
+#define IDirectSoundCaptureBuffer_Release(p)                    IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer_GetCaps(p,a)                  (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)     (p)->lpVtbl->GetCurrentPosition(p,a,b)
+#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)            (p)->lpVtbl->GetFormat(p,a,b,c)
+#define IDirectSoundCaptureBuffer_GetStatus(p,a)                (p)->lpVtbl->GetStatus(p,a)
+#define IDirectSoundCaptureBuffer_Initialize(p,a,b)             (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)         (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundCaptureBuffer_Start(p,a)                    (p)->lpVtbl->Start(p,a)
+#define IDirectSoundCaptureBuffer_Stop(p)                       (p)->lpVtbl->Stop(p)
+#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)             (p)->lpVtbl->Unlock(p,a,b,c,d)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer_GetCaps(p,a)                  (p)->GetCaps(a)
+#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)     (p)->GetCurrentPosition(a,b)
+#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)            (p)->GetFormat(a,b,c)
+#define IDirectSoundCaptureBuffer_GetStatus(p,a)                (p)->GetStatus(a)
+#define IDirectSoundCaptureBuffer_Initialize(p,a,b)             (p)->Initialize(a,b)
+#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)         (p)->Lock(a,b,c,d,e,f,g)
+#define IDirectSoundCaptureBuffer_Start(p,a)                    (p)->Start(a)
+#define IDirectSoundCaptureBuffer_Stop(p)                       (p)->Stop()
+#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)             (p)->Unlock(a,b,c,d)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundCaptureBuffer8
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureBuffer8, 0x990df4, 0xdbb, 0x4872, 0x83, 0x3e, 0x6d, 0x30, 0x3e, 0x80, 0xae, 0xb6);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureBuffer8
+
+DECLARE_INTERFACE_(IDirectSoundCaptureBuffer8, IDirectSoundCaptureBuffer)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Start)                (THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+
+    // IDirectSoundCaptureBuffer8 methods
+    STDMETHOD(GetObjectInPath)      (THIS_ REFGUID rguidObject, DWORD dwIndex, REFGUID rguidInterface, LPVOID *ppObject) PURE;
+    STDMETHOD(GetFXStatus)          (DWORD dwFXCount, LPDWORD pdwFXStatus) PURE;
+};
+
+#define IDirectSoundCaptureBuffer8_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureBuffer8_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSoundCaptureBuffer8_Release(p)                       IUnknown_Release(p)
+
+#define IDirectSoundCaptureBuffer8_GetCaps(p,a)                     IDirectSoundCaptureBuffer_GetCaps(p,a)
+#define IDirectSoundCaptureBuffer8_GetCurrentPosition(p,a,b)        IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)
+#define IDirectSoundCaptureBuffer8_GetFormat(p,a,b,c)               IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)
+#define IDirectSoundCaptureBuffer8_GetStatus(p,a)                   IDirectSoundCaptureBuffer_GetStatus(p,a)
+#define IDirectSoundCaptureBuffer8_Initialize(p,a,b)                IDirectSoundCaptureBuffer_Initialize(p,a,b)
+#define IDirectSoundCaptureBuffer8_Lock(p,a,b,c,d,e,f,g)            IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundCaptureBuffer8_Start(p,a)                       IDirectSoundCaptureBuffer_Start(p,a)
+#define IDirectSoundCaptureBuffer8_Stop(p)                          IDirectSoundCaptureBuffer_Stop(p))
+#define IDirectSoundCaptureBuffer8_Unlock(p,a,b,c,d)                IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer8_GetObjectInPath(p,a,b,c,d)       (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
+#define IDirectSoundCaptureBuffer8_GetFXStatus(p,a,b)               (p)->lpVtbl->GetFXStatus(p,a,b)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer8_GetObjectInPath(p,a,b,c,d)       (p)->GetObjectInPath(a,b,c,d)
+#define IDirectSoundCaptureBuffer8_GetFXStatus(p,a,b)               (p)->GetFXStatus(a,b)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundNotify
+//
+
+DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundNotify
+
+DECLARE_INTERFACE_(IDirectSoundNotify, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    // IDirectSoundNotify methods
+    STDMETHOD(SetNotificationPositions) (THIS_ DWORD dwPositionNotifies, LPCDSBPOSITIONNOTIFY pcPositionNotifies) PURE;
+};
+
+#define IDirectSoundNotify_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundNotify_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSoundNotify_Release(p)                       IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundNotify_SetNotificationPositions(p,a,b)  (p)->lpVtbl->SetNotificationPositions(p,a,b)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundNotify_SetNotificationPositions(p,a,b)  (p)->SetNotificationPositions(a,b)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IKsPropertySet
+//
+
+#ifndef _IKsPropertySet_
+#define _IKsPropertySet_
+
+#ifdef __cplusplus
+// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
+struct IKsPropertySet;
+#endif // __cplusplus
+
+typedef struct IKsPropertySet *LPKSPROPERTYSET;
+
+#define KSPROPERTY_SUPPORT_GET  0x00000001
+#define KSPROPERTY_SUPPORT_SET  0x00000002
+
+DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
+
+#undef INTERFACE
+#define INTERFACE IKsPropertySet
+
+DECLARE_INTERFACE_(IKsPropertySet, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)   (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)    (THIS) PURE;
+    STDMETHOD_(ULONG,Release)   (THIS) PURE;
+
+    // IKsPropertySet methods
+    STDMETHOD(Get)              (THIS_ REFGUID rguidPropSet, ULONG ulId, LPVOID pInstanceData, ULONG ulInstanceLength,
+                                       LPVOID pPropertyData, ULONG ulDataLength, PULONG pulBytesReturned) PURE;
+    STDMETHOD(Set)              (THIS_ REFGUID rguidPropSet, ULONG ulId, LPVOID pInstanceData, ULONG ulInstanceLength,
+                                       LPVOID pPropertyData, ULONG ulDataLength) PURE;
+    STDMETHOD(QuerySupport)     (THIS_ REFGUID rguidPropSet, ULONG ulId, PULONG pulTypeSupport) PURE;
+};
+
+#define IKsPropertySet_QueryInterface(p,a,b)       IUnknown_QueryInterface(p,a,b)
+#define IKsPropertySet_AddRef(p)                   IUnknown_AddRef(p)
+#define IKsPropertySet_Release(p)                  IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IKsPropertySet_Get(p,a,b,c,d,e,f,g)        (p)->lpVtbl->Get(p,a,b,c,d,e,f,g)
+#define IKsPropertySet_Set(p,a,b,c,d,e,f)          (p)->lpVtbl->Set(p,a,b,c,d,e,f)
+#define IKsPropertySet_QuerySupport(p,a,b,c)       (p)->lpVtbl->QuerySupport(p,a,b,c)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IKsPropertySet_Get(p,a,b,c,d,e,f,g)        (p)->Get(a,b,c,d,e,f,g)
+#define IKsPropertySet_Set(p,a,b,c,d,e,f)          (p)->Set(a,b,c,d,e,f)
+#define IKsPropertySet_QuerySupport(p,a,b,c)       (p)->QuerySupport(a,b,c)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // _IKsPropertySet_
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundFXGargle
+//
+
+DEFINE_GUID(IID_IDirectSoundFXGargle, 0xd616f352, 0xd622, 0x11ce, 0xaa, 0xc5, 0x00, 0x20, 0xaf, 0x0b, 0x99, 0xa3);
+
+typedef struct _DSFXGargle
+{
+    DWORD       dwRateHz;               // Rate of modulation in hz
+    DWORD       dwWaveShape;            // DSFXGARGLE_WAVE_xxx
+} DSFXGargle, *LPDSFXGargle;
+
+#define DSFXGARGLE_WAVE_TRIANGLE        0
+#define DSFXGARGLE_WAVE_SQUARE          1
+
+typedef const DSFXGargle *LPCDSFXGargle;
+
+#define DSFXGARGLE_RATEHZ_MIN           1
+#define DSFXGARGLE_RATEHZ_MAX           1000
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXGargle
+
+DECLARE_INTERFACE_(IDirectSoundFXGargle, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXGargle methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXGargle pcDsFxGargle) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXGargle pDsFxGargle) PURE;
+};
+
+#define IDirectSoundFXGargle_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXGargle_AddRef(p)                      IUnknown_AddRef(p)
+#define IDirectSoundFXGargle_Release(p)                     IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXGargle_SetAllParameters(p,a)          (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXGargle_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXGargle_SetAllParameters(p,a)          (p)->SetAllParameters(a)
+#define IDirectSoundFXGargle_GetAllParameters(p,a)          (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXChorus
+//
+
+DEFINE_GUID(IID_IDirectSoundFXChorus, 0x880842e3, 0x145f, 0x43e6, 0xa9, 0x34, 0xa7, 0x18, 0x06, 0xe5, 0x05, 0x47);
+
+typedef struct _DSFXChorus
+{
+    FLOAT       fWetDryMix;
+    FLOAT       fDepth;
+    FLOAT       fFeedback;
+    FLOAT       fFrequency;
+    LONG        lWaveform;          // LFO shape; DSFXCHORUS_WAVE_xxx
+    FLOAT       fDelay;
+    LONG        lPhase;
+} DSFXChorus, *LPDSFXChorus;
+
+typedef const DSFXChorus *LPCDSFXChorus;
+
+#define DSFXCHORUS_WAVE_TRIANGLE        0
+#define DSFXCHORUS_WAVE_SIN             1
+
+#define DSFXCHORUS_WETDRYMIX_MIN        0.0f
+#define DSFXCHORUS_WETDRYMIX_MAX        100.0f
+#define DSFXCHORUS_DEPTH_MIN            0.0f
+#define DSFXCHORUS_DEPTH_MAX            100.0f
+#define DSFXCHORUS_FEEDBACK_MIN         -99.0f
+#define DSFXCHORUS_FEEDBACK_MAX         99.0f
+#define DSFXCHORUS_FREQUENCY_MIN        0.0f
+#define DSFXCHORUS_FREQUENCY_MAX        10.0f
+#define DSFXCHORUS_DELAY_MIN            0.0f
+#define DSFXCHORUS_DELAY_MAX            20.0f
+#define DSFXCHORUS_PHASE_MIN            0
+#define DSFXCHORUS_PHASE_MAX            4
+
+#define DSFXCHORUS_PHASE_NEG_180        0
+#define DSFXCHORUS_PHASE_NEG_90         1
+#define DSFXCHORUS_PHASE_ZERO           2
+#define DSFXCHORUS_PHASE_90             3
+#define DSFXCHORUS_PHASE_180            4
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXChorus
+
+DECLARE_INTERFACE_(IDirectSoundFXChorus, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXChorus methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXChorus pcDsFxChorus) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXChorus pDsFxChorus) PURE;
+};
+
+#define IDirectSoundFXChorus_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXChorus_AddRef(p)                      IUnknown_AddRef(p)
+#define IDirectSoundFXChorus_Release(p)                     IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXChorus_SetAllParameters(p,a)          (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXChorus_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXChorus_SetAllParameters(p,a)          (p)->SetAllParameters(a)
+#define IDirectSoundFXChorus_GetAllParameters(p,a)          (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXFlanger
+//
+
+DEFINE_GUID(IID_IDirectSoundFXFlanger, 0x903e9878, 0x2c92, 0x4072, 0x9b, 0x2c, 0xea, 0x68, 0xf5, 0x39, 0x67, 0x83);
+
+typedef struct _DSFXFlanger
+{
+    FLOAT       fWetDryMix;
+    FLOAT       fDepth;
+    FLOAT       fFeedback;
+    FLOAT       fFrequency;
+    LONG        lWaveform;
+    FLOAT       fDelay;
+    LONG        lPhase;
+} DSFXFlanger, *LPDSFXFlanger;
+
+typedef const DSFXFlanger *LPCDSFXFlanger;
+
+#define DSFXFLANGER_WAVE_TRIANGLE       0
+#define DSFXFLANGER_WAVE_SIN            1
+
+#define DSFXFLANGER_WETDRYMIX_MIN       0.0f
+#define DSFXFLANGER_WETDRYMIX_MAX       100.0f
+#define DSFXFLANGER_FREQUENCY_MIN       0.0f
+#define DSFXFLANGER_FREQUENCY_MAX       10.0f
+#define DSFXFLANGER_DEPTH_MIN           0.0f
+#define DSFXFLANGER_DEPTH_MAX           100.0f
+#define DSFXFLANGER_PHASE_MIN           0
+#define DSFXFLANGER_PHASE_MAX           4
+#define DSFXFLANGER_FEEDBACK_MIN        -99.0f
+#define DSFXFLANGER_FEEDBACK_MAX        99.0f
+#define DSFXFLANGER_DELAY_MIN           0.0f
+#define DSFXFLANGER_DELAY_MAX           4.0f
+
+#define DSFXFLANGER_PHASE_NEG_180       0
+#define DSFXFLANGER_PHASE_NEG_90        1
+#define DSFXFLANGER_PHASE_ZERO          2
+#define DSFXFLANGER_PHASE_90            3
+#define DSFXFLANGER_PHASE_180           4
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXFlanger
+
+DECLARE_INTERFACE_(IDirectSoundFXFlanger, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXFlanger methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXFlanger pcDsFxFlanger) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXFlanger pDsFxFlanger) PURE;
+};
+
+#define IDirectSoundFXFlanger_QueryInterface(p,a,b)         IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXFlanger_AddRef(p)                     IUnknown_AddRef(p)
+#define IDirectSoundFXFlanger_Release(p)                    IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXFlanger_SetAllParameters(p,a)         (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXFlanger_GetAllParameters(p,a)         (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXFlanger_SetAllParameters(p,a)         (p)->SetAllParameters(a)
+#define IDirectSoundFXFlanger_GetAllParameters(p,a)         (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXEcho
+//
+
+DEFINE_GUID(IID_IDirectSoundFXEcho, 0x8bd28edf, 0x50db, 0x4e92, 0xa2, 0xbd, 0x44, 0x54, 0x88, 0xd1, 0xed, 0x42);
+
+typedef struct _DSFXEcho
+{
+    FLOAT   fWetDryMix;
+    FLOAT   fFeedback;
+    FLOAT   fLeftDelay;
+    FLOAT   fRightDelay;
+    LONG    lPanDelay;
+} DSFXEcho, *LPDSFXEcho;
+
+typedef const DSFXEcho *LPCDSFXEcho;
+
+#define DSFXECHO_WETDRYMIX_MIN      0.0f
+#define DSFXECHO_WETDRYMIX_MAX      100.0f
+#define DSFXECHO_FEEDBACK_MIN       0.0f
+#define DSFXECHO_FEEDBACK_MAX       100.0f
+#define DSFXECHO_LEFTDELAY_MIN      1.0f
+#define DSFXECHO_LEFTDELAY_MAX      2000.0f
+#define DSFXECHO_RIGHTDELAY_MIN     1.0f
+#define DSFXECHO_RIGHTDELAY_MAX     2000.0f
+#define DSFXECHO_PANDELAY_MIN       0
+#define DSFXECHO_PANDELAY_MAX       1
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXEcho
+
+DECLARE_INTERFACE_(IDirectSoundFXEcho, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXEcho methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXEcho pcDsFxEcho) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXEcho pDsFxEcho) PURE;
+};
+
+#define IDirectSoundFXEcho_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXEcho_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSoundFXEcho_Release(p)                       IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXEcho_SetAllParameters(p,a)            (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXEcho_GetAllParameters(p,a)            (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXEcho_SetAllParameters(p,a)            (p)->SetAllParameters(a)
+#define IDirectSoundFXEcho_GetAllParameters(p,a)            (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXDistortion
+//
+
+DEFINE_GUID(IID_IDirectSoundFXDistortion, 0x8ecf4326, 0x455f, 0x4d8b, 0xbd, 0xa9, 0x8d, 0x5d, 0x3e, 0x9e, 0x3e, 0x0b);
+
+typedef struct _DSFXDistortion
+{
+    FLOAT   fGain;
+    FLOAT   fEdge;
+    FLOAT   fPostEQCenterFrequency;
+    FLOAT   fPostEQBandwidth;
+    FLOAT   fPreLowpassCutoff;
+} DSFXDistortion, *LPDSFXDistortion;
+
+typedef const DSFXDistortion *LPCDSFXDistortion;
+
+#define DSFXDISTORTION_GAIN_MIN                     -60.0f
+#define DSFXDISTORTION_GAIN_MAX                     0.0f
+#define DSFXDISTORTION_EDGE_MIN                     0.0f
+#define DSFXDISTORTION_EDGE_MAX                     100.0f
+#define DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN    100.0f
+#define DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX    8000.0f
+#define DSFXDISTORTION_POSTEQBANDWIDTH_MIN          100.0f
+#define DSFXDISTORTION_POSTEQBANDWIDTH_MAX          8000.0f
+#define DSFXDISTORTION_PRELOWPASSCUTOFF_MIN         100.0f
+#define DSFXDISTORTION_PRELOWPASSCUTOFF_MAX         8000.0f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXDistortion
+
+DECLARE_INTERFACE_(IDirectSoundFXDistortion, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXDistortion methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXDistortion pcDsFxDistortion) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXDistortion pDsFxDistortion) PURE;
+};
+
+#define IDirectSoundFXDistortion_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXDistortion_AddRef(p)                  IUnknown_AddRef(p)
+#define IDirectSoundFXDistortion_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXDistortion_SetAllParameters(p,a)      (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXDistortion_GetAllParameters(p,a)      (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXDistortion_SetAllParameters(p,a)      (p)->SetAllParameters(a)
+#define IDirectSoundFXDistortion_GetAllParameters(p,a)      (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXCompressor
+//
+
+DEFINE_GUID(IID_IDirectSoundFXCompressor, 0x4bbd1154, 0x62f6, 0x4e2c, 0xa1, 0x5c, 0xd3, 0xb6, 0xc4, 0x17, 0xf7, 0xa0);
+
+typedef struct _DSFXCompressor
+{
+    FLOAT   fGain;
+    FLOAT   fAttack;
+    FLOAT   fRelease;
+    FLOAT   fThreshold;
+    FLOAT   fRatio;
+    FLOAT   fPredelay;
+} DSFXCompressor, *LPDSFXCompressor;
+
+typedef const DSFXCompressor *LPCDSFXCompressor;
+
+#define DSFXCOMPRESSOR_GAIN_MIN             -60.0f
+#define DSFXCOMPRESSOR_GAIN_MAX             60.0f
+#define DSFXCOMPRESSOR_ATTACK_MIN           0.01f
+#define DSFXCOMPRESSOR_ATTACK_MAX           500.0f
+#define DSFXCOMPRESSOR_RELEASE_MIN          50.0f
+#define DSFXCOMPRESSOR_RELEASE_MAX          3000.0f
+#define DSFXCOMPRESSOR_THRESHOLD_MIN        -60.0f
+#define DSFXCOMPRESSOR_THRESHOLD_MAX        0.0f
+#define DSFXCOMPRESSOR_RATIO_MIN            1.0f
+#define DSFXCOMPRESSOR_RATIO_MAX            100.0f
+#define DSFXCOMPRESSOR_PREDELAY_MIN         0.0f
+#define DSFXCOMPRESSOR_PREDELAY_MAX         4.0f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXCompressor
+
+DECLARE_INTERFACE_(IDirectSoundFXCompressor, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXCompressor methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXCompressor pcDsFxCompressor) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXCompressor pDsFxCompressor) PURE;
+};
+
+#define IDirectSoundFXCompressor_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXCompressor_AddRef(p)                  IUnknown_AddRef(p)
+#define IDirectSoundFXCompressor_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXCompressor_SetAllParameters(p,a)      (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXCompressor_GetAllParameters(p,a)      (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXCompressor_SetAllParameters(p,a)      (p)->SetAllParameters(a)
+#define IDirectSoundFXCompressor_GetAllParameters(p,a)      (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXParamEq
+//
+
+DEFINE_GUID(IID_IDirectSoundFXParamEq, 0xc03ca9fe, 0xfe90, 0x4204, 0x80, 0x78, 0x82, 0x33, 0x4c, 0xd1, 0x77, 0xda);
+
+typedef struct _DSFXParamEq
+{
+    FLOAT   fCenter;
+    FLOAT   fBandwidth;
+    FLOAT   fGain;
+} DSFXParamEq, *LPDSFXParamEq;
+
+typedef const DSFXParamEq *LPCDSFXParamEq;
+
+#define DSFXPARAMEQ_CENTER_MIN      80.0f
+#define DSFXPARAMEQ_CENTER_MAX      16000.0f
+#define DSFXPARAMEQ_BANDWIDTH_MIN   1.0f
+#define DSFXPARAMEQ_BANDWIDTH_MAX   36.0f
+#define DSFXPARAMEQ_GAIN_MIN        -15.0f
+#define DSFXPARAMEQ_GAIN_MAX        15.0f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXParamEq
+
+DECLARE_INTERFACE_(IDirectSoundFXParamEq, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXParamEq methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXParamEq pcDsFxParamEq) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXParamEq pDsFxParamEq) PURE;
+};
+
+#define IDirectSoundFXParamEq_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXParamEq_AddRef(p)                  IUnknown_AddRef(p)
+#define IDirectSoundFXParamEq_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXParamEq_SetAllParameters(p,a)      (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXParamEq_GetAllParameters(p,a)      (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXParamEq_SetAllParameters(p,a)      (p)->SetAllParameters(a)
+#define IDirectSoundFXParamEq_GetAllParameters(p,a)      (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXI3DL2Reverb
+//
+
+DEFINE_GUID(IID_IDirectSoundFXI3DL2Reverb, 0x4b166a6a, 0x0d66, 0x43f3, 0x80, 0xe3, 0xee, 0x62, 0x80, 0xde, 0xe1, 0xa4);
+
+typedef struct _DSFXI3DL2Reverb
+{
+    LONG    lRoom;                  // [-10000, 0]      default: -1000 mB
+    LONG    lRoomHF;                // [-10000, 0]      default: 0 mB
+    FLOAT   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0
+    FLOAT   flDecayTime;            // [0.1, 20.0]      default: 1.49s
+    FLOAT   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83
+    LONG    lReflections;           // [-10000, 1000]   default: -2602 mB
+    FLOAT   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s
+    LONG    lReverb;                // [-10000, 2000]   default: 200 mB
+    FLOAT   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s
+    FLOAT   flDiffusion;            // [0.0, 100.0]     default: 100.0 %
+    FLOAT   flDensity;              // [0.0, 100.0]     default: 100.0 %
+    FLOAT   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz
+} DSFXI3DL2Reverb, *LPDSFXI3DL2Reverb;
+
+typedef const DSFXI3DL2Reverb *LPCDSFXI3DL2Reverb;
+
+#define DSFX_I3DL2REVERB_ROOM_MIN                   (-10000)
+#define DSFX_I3DL2REVERB_ROOM_MAX                   0
+#define DSFX_I3DL2REVERB_ROOM_DEFAULT               (-1000)
+
+#define DSFX_I3DL2REVERB_ROOMHF_MIN                 (-10000)
+#define DSFX_I3DL2REVERB_ROOMHF_MAX                 0
+#define DSFX_I3DL2REVERB_ROOMHF_DEFAULT             (-100)
+
+#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MIN      0.0f
+#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MAX      10.0f
+#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_DEFAULT  0.0f
+
+#define DSFX_I3DL2REVERB_DECAYTIME_MIN              0.1f
+#define DSFX_I3DL2REVERB_DECAYTIME_MAX              20.0f
+#define DSFX_I3DL2REVERB_DECAYTIME_DEFAULT          1.49f
+
+#define DSFX_I3DL2REVERB_DECAYHFRATIO_MIN           0.1f
+#define DSFX_I3DL2REVERB_DECAYHFRATIO_MAX           2.0f
+#define DSFX_I3DL2REVERB_DECAYHFRATIO_DEFAULT       0.83f
+
+#define DSFX_I3DL2REVERB_REFLECTIONS_MIN            (-10000)
+#define DSFX_I3DL2REVERB_REFLECTIONS_MAX            1000
+#define DSFX_I3DL2REVERB_REFLECTIONS_DEFAULT        (-2602)
+
+#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_MIN       0.0f
+#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_MAX       0.3f
+#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_DEFAULT   0.007f
+
+#define DSFX_I3DL2REVERB_REVERB_MIN                 (-10000)
+#define DSFX_I3DL2REVERB_REVERB_MAX                 2000
+#define DSFX_I3DL2REVERB_REVERB_DEFAULT             (200)
+
+#define DSFX_I3DL2REVERB_REVERBDELAY_MIN            0.0f
+#define DSFX_I3DL2REVERB_REVERBDELAY_MAX            0.1f
+#define DSFX_I3DL2REVERB_REVERBDELAY_DEFAULT        0.011f
+
+#define DSFX_I3DL2REVERB_DIFFUSION_MIN              0.0f
+#define DSFX_I3DL2REVERB_DIFFUSION_MAX              100.0f
+#define DSFX_I3DL2REVERB_DIFFUSION_DEFAULT          100.0f
+
+#define DSFX_I3DL2REVERB_DENSITY_MIN                0.0f
+#define DSFX_I3DL2REVERB_DENSITY_MAX                100.0f
+#define DSFX_I3DL2REVERB_DENSITY_DEFAULT            100.0f
+
+#define DSFX_I3DL2REVERB_HFREFERENCE_MIN            20.0f
+#define DSFX_I3DL2REVERB_HFREFERENCE_MAX            20000.0f
+#define DSFX_I3DL2REVERB_HFREFERENCE_DEFAULT        5000.0f
+
+#define DSFX_I3DL2REVERB_QUALITY_MIN                0
+#define DSFX_I3DL2REVERB_QUALITY_MAX                3
+#define DSFX_I3DL2REVERB_QUALITY_DEFAULT            2
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXI3DL2Reverb
+
+DECLARE_INTERFACE_(IDirectSoundFXI3DL2Reverb, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXI3DL2Reverb methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXI3DL2Reverb pcDsFxI3DL2Reverb) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXI3DL2Reverb pDsFxI3DL2Reverb) PURE;
+    STDMETHOD(SetPreset)            (THIS_ DWORD dwPreset) PURE;
+    STDMETHOD(GetPreset)            (THIS_ LPDWORD pdwPreset) PURE;
+    STDMETHOD(SetQuality)           (THIS_ LONG lQuality) PURE;
+    STDMETHOD(GetQuality)           (THIS_ LONG *plQuality) PURE;
+};
+
+#define IDirectSoundFXI3DL2Reverb_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXI3DL2Reverb_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundFXI3DL2Reverb_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXI3DL2Reverb_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXI3DL2Reverb_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#define IDirectSoundFXI3DL2Reverb_SetPreset(p,a)            (p)->lpVtbl->SetPreset(p,a)
+#define IDirectSoundFXI3DL2Reverb_GetPreset(p,a)            (p)->lpVtbl->GetPreset(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXI3DL2Reverb_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundFXI3DL2Reverb_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#define IDirectSoundFXI3DL2Reverb_SetPreset(p,a)            (p)->SetPreset(a)
+#define IDirectSoundFXI3DL2Reverb_GetPreset(p,a)            (p)->GetPreset(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXWavesReverb
+//
+
+DEFINE_GUID(IID_IDirectSoundFXWavesReverb,0x46858c3a,0x0dc6,0x45e3,0xb7,0x60,0xd4,0xee,0xf1,0x6c,0xb3,0x25);
+
+typedef struct _DSFXWavesReverb
+{
+    FLOAT   fInGain;                // [-96.0,0.0]            default: 0.0 dB
+    FLOAT   fReverbMix;             // [-96.0,0.0]            default: 0.0 db
+    FLOAT   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms
+    FLOAT   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001
+} DSFXWavesReverb, *LPDSFXWavesReverb;
+
+typedef const DSFXWavesReverb *LPCDSFXWavesReverb;
+
+#define DSFX_WAVESREVERB_INGAIN_MIN                 -96.0f
+#define DSFX_WAVESREVERB_INGAIN_MAX                 0.0f
+#define DSFX_WAVESREVERB_INGAIN_DEFAULT             0.0f
+#define DSFX_WAVESREVERB_REVERBMIX_MIN              -96.0f
+#define DSFX_WAVESREVERB_REVERBMIX_MAX              0.0f
+#define DSFX_WAVESREVERB_REVERBMIX_DEFAULT          0.0f
+#define DSFX_WAVESREVERB_REVERBTIME_MIN             0.001f
+#define DSFX_WAVESREVERB_REVERBTIME_MAX             3000.0f
+#define DSFX_WAVESREVERB_REVERBTIME_DEFAULT         1000.0f
+#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN        0.001f
+#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX        0.999f
+#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_DEFAULT    0.001f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXWavesReverb
+
+DECLARE_INTERFACE_(IDirectSoundFXWavesReverb, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXWavesReverb methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXWavesReverb pcDsFxWavesReverb) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXWavesReverb pDsFxWavesReverb) PURE;
+};
+
+#define IDirectSoundFXWavesReverb_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXWavesReverb_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundFXWavesReverb_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXWavesReverb_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXWavesReverb_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXWavesReverb_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundFXWavesReverb_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundCaptureFXAec
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureFXAec, 0xad74143d, 0x903d, 0x4ab7, 0x80, 0x66, 0x28, 0xd3, 0x63, 0x03, 0x6d, 0x65);
+
+typedef struct _DSCFXAec
+{
+    BOOL    fEnable;
+    BOOL    fNoiseFill;
+    DWORD   dwMode;
+} DSCFXAec, *LPDSCFXAec;
+
+typedef const DSCFXAec *LPCDSCFXAec;
+
+// These match the AEC_MODE_* constants in the DDK's ksmedia.h file
+#define DSCFX_AEC_MODE_PASS_THROUGH                     0x0
+#define DSCFX_AEC_MODE_HALF_DUPLEX                      0x1
+#define DSCFX_AEC_MODE_FULL_DUPLEX                      0x2
+
+// These match the AEC_STATUS_* constants in ksmedia.h
+#define DSCFX_AEC_STATUS_HISTORY_UNINITIALIZED          0x0
+#define DSCFX_AEC_STATUS_HISTORY_CONTINUOUSLY_CONVERGED 0x1
+#define DSCFX_AEC_STATUS_HISTORY_PREVIOUSLY_DIVERGED    0x2
+#define DSCFX_AEC_STATUS_CURRENTLY_CONVERGED            0x8
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureFXAec
+
+DECLARE_INTERFACE_(IDirectSoundCaptureFXAec, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureFXAec methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSCFXAec pDscFxAec) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSCFXAec pDscFxAec) PURE;
+    STDMETHOD(GetStatus)            (THIS_ PDWORD pdwStatus) PURE;
+    STDMETHOD(Reset)                (THIS) PURE;
+};
+
+#define IDirectSoundCaptureFXAec_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureFXAec_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundCaptureFXAec_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXAec_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundCaptureFXAec_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXAec_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundCaptureFXAec_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+
+//
+// IDirectSoundCaptureFXNoiseSuppress
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureFXNoiseSuppress, 0xed311e41, 0xfbae, 0x4175, 0x96, 0x25, 0xcd, 0x8, 0x54, 0xf6, 0x93, 0xca);
+
+typedef struct _DSCFXNoiseSuppress
+{
+    BOOL    fEnable;
+} DSCFXNoiseSuppress, *LPDSCFXNoiseSuppress;
+
+typedef const DSCFXNoiseSuppress *LPCDSCFXNoiseSuppress;
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureFXNoiseSuppress
+
+DECLARE_INTERFACE_(IDirectSoundCaptureFXNoiseSuppress, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureFXNoiseSuppress methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSCFXNoiseSuppress pcDscFxNoiseSuppress) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSCFXNoiseSuppress pDscFxNoiseSuppress) PURE;
+    STDMETHOD(Reset)                (THIS) PURE;
+};
+
+#define IDirectSoundCaptureFXNoiseSuppress_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureFXNoiseSuppress_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundCaptureFXNoiseSuppress_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXNoiseSuppress_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundCaptureFXNoiseSuppress_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXNoiseSuppress_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundCaptureFXNoiseSuppress_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+
+//
+// IDirectSoundFullDuplex
+//
+
+#ifndef _IDirectSoundFullDuplex_
+#define _IDirectSoundFullDuplex_
+
+#ifdef __cplusplus
+// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
+struct IDirectSoundFullDuplex;
+#endif // __cplusplus
+
+typedef struct IDirectSoundFullDuplex *LPDIRECTSOUNDFULLDUPLEX;
+
+DEFINE_GUID(IID_IDirectSoundFullDuplex, 0xedcb4c7a, 0xdaab, 0x4216, 0xa4, 0x2e, 0x6c, 0x50, 0x59, 0x6d, 0xdc, 0x1d);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFullDuplex
+
+DECLARE_INTERFACE_(IDirectSoundFullDuplex, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)   (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)    (THIS) PURE;
+    STDMETHOD_(ULONG,Release)   (THIS) PURE;
+
+    // IDirectSoundFullDuplex methods
+    STDMETHOD(Initialize)     (THIS_ LPCGUID pCaptureGuid, LPCGUID pRenderGuid, LPCDSCBUFFERDESC lpDscBufferDesc, LPCDSBUFFERDESC lpDsBufferDesc, HWND hWnd, DWORD dwLevel, LPLPDIRECTSOUNDCAPTUREBUFFER8 lplpDirectSoundCaptureBuffer8, LPLPDIRECTSOUNDBUFFER8 lplpDirectSoundBuffer8) PURE;
+};
+
+#define IDirectSoundFullDuplex_QueryInterface(p,a,b)    IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFullDuplex_AddRef(p)                IUnknown_AddRef(p)
+#define IDirectSoundFullDuplex_Release(p)               IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFullDuplex_Initialize(p,a,b,c,d,e,f,g,h)     (p)->lpVtbl->Initialize(p,a,b,c,d,e,f,g,h)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFullDuplex_Initialize(p,a,b,c,d,e,f,g,h)     (p)->Initialize(a,b,c,d,e,f,g,h)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // _IDirectSoundFullDuplex_
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// Return Codes
+//
+
+// The function completed successfully
+#define DS_OK                           S_OK
+
+// The call succeeded, but we had to substitute the 3D algorithm
+#define DS_NO_VIRTUALIZATION            MAKE_HRESULT(0, _FACDS, 10)
+
+// The call failed because resources (such as a priority level)
+// were already being used by another caller
+#define DSERR_ALLOCATED                 MAKE_DSHRESULT(10)
+
+// The control (vol, pan, etc.) requested by the caller is not available
+#define DSERR_CONTROLUNAVAIL            MAKE_DSHRESULT(30)
+
+// An invalid parameter was passed to the returning function
+#define DSERR_INVALIDPARAM              E_INVALIDARG
+
+// This call is not valid for the current state of this object
+#define DSERR_INVALIDCALL               MAKE_DSHRESULT(50)
+
+// An undetermined error occurred inside the DirectSound subsystem
+#define DSERR_GENERIC                   E_FAIL
+
+// The caller does not have the priority level required for the function to
+// succeed
+#define DSERR_PRIOLEVELNEEDED           MAKE_DSHRESULT(70)
+
+// Not enough free memory is available to complete the operation
+#define DSERR_OUTOFMEMORY               E_OUTOFMEMORY
+
+// The specified WAVE format is not supported
+#define DSERR_BADFORMAT                 MAKE_DSHRESULT(100)
+
+// The function called is not supported at this time
+#define DSERR_UNSUPPORTED               E_NOTIMPL
+
+// No sound driver is available for use
+#define DSERR_NODRIVER                  MAKE_DSHRESULT(120)
+// This object is already initialized
+#define DSERR_ALREADYINITIALIZED        MAKE_DSHRESULT(130)
+
+// This object does not support aggregation
+#define DSERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
+
+// The buffer memory has been lost, and must be restored
+#define DSERR_BUFFERLOST                MAKE_DSHRESULT(150)
+
+// Another app has a higher priority level, preventing this call from
+// succeeding
+#define DSERR_OTHERAPPHASPRIO           MAKE_DSHRESULT(160)
+
+// This object has not been initialized
+#define DSERR_UNINITIALIZED             MAKE_DSHRESULT(170)
+
+// The requested COM interface is not available
+#define DSERR_NOINTERFACE               E_NOINTERFACE
+
+// Access is denied
+#define DSERR_ACCESSDENIED              E_ACCESSDENIED
+
+// Tried to create a DSBCAPS_CTRLFX buffer shorter than DSBSIZE_FX_MIN milliseconds
+#define DSERR_BUFFERTOOSMALL            MAKE_DSHRESULT(180)
+
+// Attempt to use DirectSound 8 functionality on an older DirectSound object
+#define DSERR_DS8_REQUIRED              MAKE_DSHRESULT(190)
+
+// A circular loop of send effects was detected
+#define DSERR_SENDLOOP                  MAKE_DSHRESULT(200)
+
+// The GUID specified in an audiopath file does not match a valid MIXIN buffer
+#define DSERR_BADSENDBUFFERGUID         MAKE_DSHRESULT(210)
+
+// The object requested was not found (numerically equal to DMUS_E_NOT_FOUND)
+#define DSERR_OBJECTNOTFOUND            MAKE_DSHRESULT(4449)
+
+// The effects requested could not be found on the system, or they were found
+// but in the wrong order, or in the wrong hardware/software locations.
+#define DSERR_FXUNAVAILABLE             MAKE_DSHRESULT(220)
+
+//
+// Flags
+//
+
+#define DSCAPS_PRIMARYMONO          0x00000001
+#define DSCAPS_PRIMARYSTEREO        0x00000002
+#define DSCAPS_PRIMARY8BIT          0x00000004
+#define DSCAPS_PRIMARY16BIT         0x00000008
+#define DSCAPS_CONTINUOUSRATE       0x00000010
+#define DSCAPS_EMULDRIVER           0x00000020
+#define DSCAPS_CERTIFIED            0x00000040
+#define DSCAPS_SECONDARYMONO        0x00000100
+#define DSCAPS_SECONDARYSTEREO      0x00000200
+#define DSCAPS_SECONDARY8BIT        0x00000400
+#define DSCAPS_SECONDARY16BIT       0x00000800
+
+#define DSSCL_NORMAL                0x00000001
+#define DSSCL_PRIORITY              0x00000002
+#define DSSCL_EXCLUSIVE             0x00000003
+#define DSSCL_WRITEPRIMARY          0x00000004
+
+#define DSSPEAKER_DIRECTOUT         0x00000000
+#define DSSPEAKER_HEADPHONE         0x00000001
+#define DSSPEAKER_MONO              0x00000002
+#define DSSPEAKER_QUAD              0x00000003
+#define DSSPEAKER_STEREO            0x00000004
+#define DSSPEAKER_SURROUND          0x00000005
+#define DSSPEAKER_5POINT1           0x00000006  // obsolete 5.1 setting
+#define DSSPEAKER_7POINT1           0x00000007  // obsolete 7.1 setting
+#define DSSPEAKER_7POINT1_SURROUND  0x00000008  // correct 7.1 Home Theater setting
+#define DSSPEAKER_7POINT1_WIDE      DSSPEAKER_7POINT1
+#if (DIRECTSOUND_VERSION >= 0x1000)
+    #define DSSPEAKER_5POINT1_SURROUND  0x00000009  // correct 5.1 setting
+    #define DSSPEAKER_5POINT1_BACK      DSSPEAKER_5POINT1
+#endif
+
+#define DSSPEAKER_GEOMETRY_MIN      0x00000005  //   5 degrees
+#define DSSPEAKER_GEOMETRY_NARROW   0x0000000A  //  10 degrees
+#define DSSPEAKER_GEOMETRY_WIDE     0x00000014  //  20 degrees
+#define DSSPEAKER_GEOMETRY_MAX      0x000000B4  // 180 degrees
+
+#define DSSPEAKER_COMBINED(c, g)    ((DWORD)(((BYTE)(c)) | ((DWORD)((BYTE)(g))) << 16))
+#define DSSPEAKER_CONFIG(a)         ((BYTE)(a))
+#define DSSPEAKER_GEOMETRY(a)       ((BYTE)(((DWORD)(a) >> 16) & 0x00FF))
+
+#define DSBCAPS_PRIMARYBUFFER       0x00000001
+#define DSBCAPS_STATIC              0x00000002
+#define DSBCAPS_LOCHARDWARE         0x00000004
+#define DSBCAPS_LOCSOFTWARE         0x00000008
+#define DSBCAPS_CTRL3D              0x00000010
+#define DSBCAPS_CTRLFREQUENCY       0x00000020
+#define DSBCAPS_CTRLPAN             0x00000040
+#define DSBCAPS_CTRLVOLUME          0x00000080
+#define DSBCAPS_CTRLPOSITIONNOTIFY  0x00000100
+#define DSBCAPS_CTRLFX              0x00000200
+#define DSBCAPS_STICKYFOCUS         0x00004000
+#define DSBCAPS_GLOBALFOCUS         0x00008000
+#define DSBCAPS_GETCURRENTPOSITION2 0x00010000
+#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
+#define DSBCAPS_LOCDEFER            0x00040000
+#if (DIRECTSOUND_VERSION >= 0x1000)
+    // Force GetCurrentPosition() to return a buffer's true play position;
+    // unmodified by aids to enhance backward compatibility.
+    #define DSBCAPS_TRUEPLAYPOSITION    0x00080000
+#endif
+
+#define DSBPLAY_LOOPING             0x00000001
+#define DSBPLAY_LOCHARDWARE         0x00000002
+#define DSBPLAY_LOCSOFTWARE         0x00000004
+#define DSBPLAY_TERMINATEBY_TIME    0x00000008
+#define DSBPLAY_TERMINATEBY_DISTANCE    0x000000010
+#define DSBPLAY_TERMINATEBY_PRIORITY    0x000000020
+
+#define DSBSTATUS_PLAYING           0x00000001
+#define DSBSTATUS_BUFFERLOST        0x00000002
+#define DSBSTATUS_LOOPING           0x00000004
+#define DSBSTATUS_LOCHARDWARE       0x00000008
+#define DSBSTATUS_LOCSOFTWARE       0x00000010
+#define DSBSTATUS_TERMINATED        0x00000020
+
+#define DSBLOCK_FROMWRITECURSOR     0x00000001
+#define DSBLOCK_ENTIREBUFFER        0x00000002
+
+#define DSBFREQUENCY_ORIGINAL       0
+#define DSBFREQUENCY_MIN            100
+#if DIRECTSOUND_VERSION >= 0x0900
+#define DSBFREQUENCY_MAX            200000
+#else
+#define DSBFREQUENCY_MAX            100000
+#endif
+
+#define DSBPAN_LEFT                 -10000
+#define DSBPAN_CENTER               0
+#define DSBPAN_RIGHT                10000
+
+#define DSBVOLUME_MIN               -10000
+#define DSBVOLUME_MAX               0
+
+#define DSBSIZE_MIN                 4
+#define DSBSIZE_MAX                 0x0FFFFFFF
+#define DSBSIZE_FX_MIN              150  // NOTE: Milliseconds, not bytes
+
+#define DSBNOTIFICATIONS_MAX        100000UL
+
+#define DS3DMODE_NORMAL             0x00000000
+#define DS3DMODE_HEADRELATIVE       0x00000001
+#define DS3DMODE_DISABLE            0x00000002
+
+#define DS3D_IMMEDIATE              0x00000000
+#define DS3D_DEFERRED               0x00000001
+
+#define DS3D_MINDISTANCEFACTOR      FLT_MIN
+#define DS3D_MAXDISTANCEFACTOR      FLT_MAX
+#define DS3D_DEFAULTDISTANCEFACTOR  1.0f
+
+#define DS3D_MINROLLOFFFACTOR       0.0f
+#define DS3D_MAXROLLOFFFACTOR       10.0f
+#define DS3D_DEFAULTROLLOFFFACTOR   1.0f
+
+#define DS3D_MINDOPPLERFACTOR       0.0f
+#define DS3D_MAXDOPPLERFACTOR       10.0f
+#define DS3D_DEFAULTDOPPLERFACTOR   1.0f
+
+#define DS3D_DEFAULTMINDISTANCE     1.0f
+#define DS3D_DEFAULTMAXDISTANCE     1000000000.0f
+
+#define DS3D_MINCONEANGLE           0
+#define DS3D_MAXCONEANGLE           360
+#define DS3D_DEFAULTCONEANGLE       360
+
+#define DS3D_DEFAULTCONEOUTSIDEVOLUME DSBVOLUME_MAX
+
+// IDirectSoundCapture attributes
+
+#define DSCCAPS_EMULDRIVER          DSCAPS_EMULDRIVER
+#define DSCCAPS_CERTIFIED           DSCAPS_CERTIFIED
+#define DSCCAPS_MULTIPLECAPTURE     0x00000001
+
+// IDirectSoundCaptureBuffer attributes
+
+#define DSCBCAPS_WAVEMAPPED         0x80000000
+
+#if DIRECTSOUND_VERSION >= 0x0800
+#define DSCBCAPS_CTRLFX             0x00000200
+#endif
+
+
+#define DSCBLOCK_ENTIREBUFFER       0x00000001
+
+#define DSCBSTATUS_CAPTURING        0x00000001
+#define DSCBSTATUS_LOOPING          0x00000002
+
+#define DSCBSTART_LOOPING           0x00000001
+
+#define DSBPN_OFFSETSTOP            0xFFFFFFFF
+
+#define DS_CERTIFIED                0x00000000
+#define DS_UNCERTIFIED              0x00000001
+
+
+//
+// Flags for the I3DL2 effects
+//
+
+//
+// I3DL2 Material Presets
+//
+
+enum
+{
+    DSFX_I3DL2_MATERIAL_PRESET_SINGLEWINDOW,
+    DSFX_I3DL2_MATERIAL_PRESET_DOUBLEWINDOW,
+    DSFX_I3DL2_MATERIAL_PRESET_THINDOOR,
+    DSFX_I3DL2_MATERIAL_PRESET_THICKDOOR,
+    DSFX_I3DL2_MATERIAL_PRESET_WOODWALL,
+    DSFX_I3DL2_MATERIAL_PRESET_BRICKWALL,
+    DSFX_I3DL2_MATERIAL_PRESET_STONEWALL,
+    DSFX_I3DL2_MATERIAL_PRESET_CURTAIN
+};
+
+#define I3DL2_MATERIAL_PRESET_SINGLEWINDOW    -2800,0.71f
+#define I3DL2_MATERIAL_PRESET_DOUBLEWINDOW    -5000,0.40f
+#define I3DL2_MATERIAL_PRESET_THINDOOR        -1800,0.66f
+#define I3DL2_MATERIAL_PRESET_THICKDOOR       -4400,0.64f
+#define I3DL2_MATERIAL_PRESET_WOODWALL        -4000,0.50f
+#define I3DL2_MATERIAL_PRESET_BRICKWALL       -5000,0.60f
+#define I3DL2_MATERIAL_PRESET_STONEWALL       -6000,0.68f
+#define I3DL2_MATERIAL_PRESET_CURTAIN         -1200,0.15f
+
+enum
+{
+    DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CITY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
+};
+
+//
+// I3DL2 Reverberation Presets Values
+//
+
+#define I3DL2_ENVIRONMENT_PRESET_DEFAULT         -1000, -100, 0.0f, 1.49f, 0.83f, -2602, 0.007f,   200, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_GENERIC         -1000, -100, 0.0f, 1.49f, 0.83f, -2602, 0.007f,   200, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PADDEDCELL      -1000,-6000, 0.0f, 0.17f, 0.10f, -1204, 0.001f,   207, 0.002f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_ROOM            -1000, -454, 0.0f, 0.40f, 0.83f, -1646, 0.002f,    53, 0.003f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_BATHROOM        -1000,-1200, 0.0f, 1.49f, 0.54f,  -370, 0.007f,  1030, 0.011f, 100.0f,  60.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_LIVINGROOM      -1000,-6000, 0.0f, 0.50f, 0.10f, -1376, 0.003f, -1104, 0.004f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_STONEROOM       -1000, -300, 0.0f, 2.31f, 0.64f,  -711, 0.012f,    83, 0.017f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_AUDITORIUM      -1000, -476, 0.0f, 4.32f, 0.59f,  -789, 0.020f,  -289, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CONCERTHALL     -1000, -500, 0.0f, 3.92f, 0.70f, -1230, 0.020f,    -2, 0.029f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CAVE            -1000,    0, 0.0f, 2.91f, 1.30f,  -602, 0.015f,  -302, 0.022f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_ARENA           -1000, -698, 0.0f, 7.24f, 0.33f, -1166, 0.020f,    16, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_HANGAR          -1000,-1000, 0.0f,10.05f, 0.23f,  -602, 0.020f,   198, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY -1000,-4000, 0.0f, 0.30f, 0.10f, -1831, 0.002f, -1630, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_HALLWAY         -1000, -300, 0.0f, 1.49f, 0.59f, -1219, 0.007f,   441, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR   -1000, -237, 0.0f, 2.70f, 0.79f, -1214, 0.013f,   395, 0.020f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_ALLEY           -1000, -270, 0.0f, 1.49f, 0.86f, -1204, 0.007f,    -4, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_FOREST          -1000,-3300, 0.0f, 1.49f, 0.54f, -2560, 0.162f,  -613, 0.088f,  79.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CITY            -1000, -800, 0.0f, 1.49f, 0.67f, -2273, 0.007f, -2217, 0.011f,  50.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_MOUNTAINS       -1000,-2500, 0.0f, 1.49f, 0.21f, -2780, 0.300f, -2014, 0.100f,  27.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_QUARRY          -1000,-1000, 0.0f, 1.49f, 0.83f,-10000, 0.061f,   500, 0.025f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PLAIN           -1000,-2000, 0.0f, 1.49f, 0.50f, -2466, 0.179f, -2514, 0.100f,  21.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PARKINGLOT      -1000,    0, 0.0f, 1.65f, 1.50f, -1363, 0.008f, -1153, 0.012f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_SEWERPIPE       -1000,-1000, 0.0f, 2.81f, 0.14f,   429, 0.014f,   648, 0.021f,  80.0f,  60.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_UNDERWATER      -1000,-4000, 0.0f, 1.49f, 0.10f,  -449, 0.007f,  1700, 0.011f, 100.0f, 100.0f, 5000.0f
+
+//
+// Examples simulating 'musical' reverb presets
+//
+// Name       Decay time   Description
+// Small Room    1.1s      A small size room with a length of 5m or so.
+// Medium Room   1.3s      A medium size room with a length of 10m or so.
+// Large Room    1.5s      A large size room suitable for live performances.
+// Medium Hall   1.8s      A medium size concert hall.
+// Large Hall    1.8s      A large size concert hall suitable for a full orchestra.
+// Plate         1.3s      A plate reverb simulation.
+//
+
+#define I3DL2_ENVIRONMENT_PRESET_SMALLROOM       -1000, -600, 0.0f, 1.10f, 0.83f,  -400, 0.005f,   500, 0.010f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM      -1000, -600, 0.0f, 1.30f, 0.83f, -1000, 0.010f,  -200, 0.020f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_LARGEROOM       -1000, -600, 0.0f, 1.50f, 0.83f, -1600, 0.020f, -1000, 0.040f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL      -1000, -600, 0.0f, 1.80f, 0.70f, -1300, 0.015f,  -800, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_LARGEHALL       -1000, -600, 0.0f, 1.80f, 0.70f, -2000, 0.030f, -1400, 0.060f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PLATE           -1000, -200, 0.0f, 1.30f, 0.90f,     0, 0.002f,     0, 0.010f, 100.0f,  75.0f, 5000.0f
+
+//
+// DirectSound3D Algorithms
+//
+
+// Default DirectSound3D algorithm {00000000-0000-0000-0000-000000000000}
+#define DS3DALG_DEFAULT GUID_NULL
+
+// No virtualization (Pan3D) {C241333F-1C1B-11d2-94F5-00C04FC28ACA}
+DEFINE_GUID(DS3DALG_NO_VIRTUALIZATION, 0xc241333f, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
+
+// High-quality HRTF algorithm {C2413340-1C1B-11d2-94F5-00C04FC28ACA}
+DEFINE_GUID(DS3DALG_HRTF_FULL, 0xc2413340, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
+
+// Lower-quality HRTF algorithm {C2413342-1C1B-11d2-94F5-00C04FC28ACA}
+DEFINE_GUID(DS3DALG_HRTF_LIGHT, 0xc2413342, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
+
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// DirectSound Internal Effect Algorithms
+//
+
+
+// Gargle {DAFD8210-5711-4B91-9FE3-F75B7AE279BF}
+DEFINE_GUID(GUID_DSFX_STANDARD_GARGLE, 0xdafd8210, 0x5711, 0x4b91, 0x9f, 0xe3, 0xf7, 0x5b, 0x7a, 0xe2, 0x79, 0xbf);
+
+// Chorus {EFE6629C-81F7-4281-BD91-C9D604A95AF6}
+DEFINE_GUID(GUID_DSFX_STANDARD_CHORUS, 0xefe6629c, 0x81f7, 0x4281, 0xbd, 0x91, 0xc9, 0xd6, 0x04, 0xa9, 0x5a, 0xf6);
+
+// Flanger {EFCA3D92-DFD8-4672-A603-7420894BAD98}
+DEFINE_GUID(GUID_DSFX_STANDARD_FLANGER, 0xefca3d92, 0xdfd8, 0x4672, 0xa6, 0x03, 0x74, 0x20, 0x89, 0x4b, 0xad, 0x98);
+
+// Echo/Delay {EF3E932C-D40B-4F51-8CCF-3F98F1B29D5D}
+DEFINE_GUID(GUID_DSFX_STANDARD_ECHO, 0xef3e932c, 0xd40b, 0x4f51, 0x8c, 0xcf, 0x3f, 0x98, 0xf1, 0xb2, 0x9d, 0x5d);
+
+// Distortion {EF114C90-CD1D-484E-96E5-09CFAF912A21}
+DEFINE_GUID(GUID_DSFX_STANDARD_DISTORTION, 0xef114c90, 0xcd1d, 0x484e, 0x96, 0xe5, 0x09, 0xcf, 0xaf, 0x91, 0x2a, 0x21);
+
+// Compressor/Limiter {EF011F79-4000-406D-87AF-BFFB3FC39D57}
+DEFINE_GUID(GUID_DSFX_STANDARD_COMPRESSOR, 0xef011f79, 0x4000, 0x406d, 0x87, 0xaf, 0xbf, 0xfb, 0x3f, 0xc3, 0x9d, 0x57);
+
+// Parametric Equalization {120CED89-3BF4-4173-A132-3CB406CF3231}
+DEFINE_GUID(GUID_DSFX_STANDARD_PARAMEQ, 0x120ced89, 0x3bf4, 0x4173, 0xa1, 0x32, 0x3c, 0xb4, 0x06, 0xcf, 0x32, 0x31);
+
+// I3DL2 Environmental Reverberation: Reverb (Listener) Effect {EF985E71-D5C7-42D4-BA4D-2D073E2E96F4}
+DEFINE_GUID(GUID_DSFX_STANDARD_I3DL2REVERB, 0xef985e71, 0xd5c7, 0x42d4, 0xba, 0x4d, 0x2d, 0x07, 0x3e, 0x2e, 0x96, 0xf4);
+
+// Waves Reverberation {87FC0268-9A55-4360-95AA-004A1D9DE26C}
+DEFINE_GUID(GUID_DSFX_WAVES_REVERB, 0x87fc0268, 0x9a55, 0x4360, 0x95, 0xaa, 0x00, 0x4a, 0x1d, 0x9d, 0xe2, 0x6c);
+
+//
+// DirectSound Capture Effect Algorithms
+//
+
+
+// Acoustic Echo Canceller {BF963D80-C559-11D0-8A2B-00A0C9255AC1}
+// Matches KSNODETYPE_ACOUSTIC_ECHO_CANCEL in ksmedia.h
+DEFINE_GUID(GUID_DSCFX_CLASS_AEC, 0xBF963D80L, 0xC559, 0x11D0, 0x8A, 0x2B, 0x00, 0xA0, 0xC9, 0x25, 0x5A, 0xC1);
+
+// Microsoft AEC {CDEBB919-379A-488a-8765-F53CFD36DE40}
+DEFINE_GUID(GUID_DSCFX_MS_AEC, 0xcdebb919, 0x379a, 0x488a, 0x87, 0x65, 0xf5, 0x3c, 0xfd, 0x36, 0xde, 0x40);
+
+// System AEC {1C22C56D-9879-4f5b-A389-27996DDC2810}
+DEFINE_GUID(GUID_DSCFX_SYSTEM_AEC, 0x1c22c56d, 0x9879, 0x4f5b, 0xa3, 0x89, 0x27, 0x99, 0x6d, 0xdc, 0x28, 0x10);
+
+// Noise Supression {E07F903F-62FD-4e60-8CDD-DEA7236665B5}
+// Matches KSNODETYPE_NOISE_SUPPRESS in post Windows ME DDK's ksmedia.h
+DEFINE_GUID(GUID_DSCFX_CLASS_NS, 0xe07f903f, 0x62fd, 0x4e60, 0x8c, 0xdd, 0xde, 0xa7, 0x23, 0x66, 0x65, 0xb5);
+
+// Microsoft Noise Suppresion {11C5C73B-66E9-4ba1-A0BA-E814C6EED92D}
+DEFINE_GUID(GUID_DSCFX_MS_NS, 0x11c5c73b, 0x66e9, 0x4ba1, 0xa0, 0xba, 0xe8, 0x14, 0xc6, 0xee, 0xd9, 0x2d);
+
+// System Noise Suppresion {5AB0882E-7274-4516-877D-4EEE99BA4FD0}
+DEFINE_GUID(GUID_DSCFX_SYSTEM_NS, 0x5ab0882e, 0x7274, 0x4516, 0x87, 0x7d, 0x4e, 0xee, 0x99, 0xba, 0x4f, 0xd0);
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+#endif // __DSOUND_INCLUDED__
+
+
+
+#ifdef __cplusplus
+};
+#endif // __cplusplus
+

+ 27 - 7
win32.mod/com.bmx

@@ -1,24 +1,44 @@
 
 Strict
 
+Import "com.cpp"
+
 Extern "win32"
 
 Function CLSIDFromProgID(code$w,clsid:Byte Ptr)
 Function CoCreateInstance(rclsid:Byte Ptr,pUnkOuter:Byte Ptr,dwClsContext,riid:Byte Ptr,ppv:Byte Ptr Ptr)
 Function IIDFromString(lpsz$w,riid:Byte Ptr)
+End Extern
+
+Extern
+	Function bmx_win32_com_IUnknown_QueryInterface:Int(handle:Byte Ptr, riid:Byte Ptr, ppvObj:Byte Ptr)
+	Function bmx_win32_com_IUnknown_AddRef:Int(handle:Byte Ptr)
+	Function bmx_win32_com_IUnknown_Release:Int(handle:Byte Ptr)
+End Extern
 
-Type IUnknown 
-	Method QueryInterface( riid:Byte Ptr,ppvObj:Byte Ptr )="IUnknown_QueryInterface"
-	Method AddRef()="IUnknown_AddRef"
-	Method Release_()="IUnknown_Release"
+Type IUnknown
+	Field unknownPtr:Byte Ptr
+	
+	Method QueryInterface:Int( riid:Byte Ptr,ppvObj:Byte Ptr )'="IUnknown_QueryInterface"
+		Return bmx_win32_com_IUnknown_QueryInterface(unknownPtr, riid, ppvObj)
+	End Method
+	
+	Method AddRef:Int()'="IUnknown_AddRef"
+		Return bmx_win32_com_IUnknown_AddRef(unknownPtr)
+	End Method
+	
+	Method Release_:Int()'="IUnknown_Release"
+		Return bmx_win32_com_IUnknown_Release(unknownPtr)
+	End Method
 End Type
 
 
 ' oleautomation
-
+Extern 
 Function SysAllocStringLen:Short Ptr(bstr:Short Ptr,length)
 Function SysFreeString(bstr:Short Ptr)
-
+End Extern
+Rem
 Type IDispatch Extends IUnknown
 	Method QueryInterface( riid:Byte Ptr,ppvObj:Byte Ptr )="IDispatch_QueryInterface"
 	Method AddRef()="IDispatch_AddRef"
@@ -292,8 +312,8 @@ Type IHTMLDocument2 Extends IDispatch
 	Method createStyleSheet(_bstr:Short Ptr,_int,LPHTMLSTYLESHEET:Byte Ptr)
 End Type
 
-
 End Extern 
+End Rem
 
 Const IUnknown_UUID$="{00000000-0000-0000-C000-000000000046}"
 Const IDispatch_UUID$="{00020400-0000-0000-C000-000000000046}"

+ 26 - 0
win32.mod/com.cpp

@@ -0,0 +1,26 @@
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+//#include <objbase.h>
+//#include <mmsystem.h>
+#include <stdio.h>
+#include <unknwn.h>
+
+extern "C" {
+
+	int bmx_win32_com_IUnknown_QueryInterface(IUnknown * unk, void * riid, void ** ppvObj);
+	int bmx_win32_com_IUnknown_AddRef(IUnknown * unk);
+	int bmx_win32_com_IUnknown_Release(IUnknown * unk);
+
+}
+
+int bmx_win32_com_IUnknown_QueryInterface(IUnknown * unk, void * riid, void ** ppvObj) {
+	return unk->QueryInterface((REFIID)riid, ppvObj);
+}
+
+int bmx_win32_com_IUnknown_AddRef(IUnknown * unk) {
+	return unk->AddRef();
+}
+
+int bmx_win32_com_IUnknown_Release(IUnknown * unk) {
+	return unk->Release();
+}

+ 1 - 1
win32.mod/gdi32.bmx

@@ -483,7 +483,7 @@ Function wglCreateContext( hdc:Byte Ptr )
 Function wglDeleteContext( hglrc )
 Function wglMakeCurrent( hdc:Byte Ptr,hglrc )
 
-Function BitBlt(hdc:Byte Ptr,x,y,w,h,src_dc,src_x,src_y,dwrop)
+Function BitBlt(hdc:Byte Ptr,x,y,w,h,src_dc:Byte Ptr,src_x,src_y,dwrop)
 
 Function GetDeviceCaps(hdc:Byte Ptr,indec)
 

+ 52 - 12
win32.mod/user32.bmx

@@ -1,5 +1,7 @@
 Strict
 
+Import "user32.cpp"
+
 Const MAX_PATH=260
 
 Const DLGWINDOWEXTRA=30
@@ -643,17 +645,55 @@ Type WNDCLASS
 	Field lpszClassName:Byte Ptr
 End Type
 
+Extern
+	Function bmx_win32_WNDCLASSW_new:Byte Ptr()
+	Function bmx_win32_WNDCLASSW_free(handle:Byte Ptr)
+	Function bmx_win32_WNDCLASSW_SetlpfnWndProc(handle:Byte Ptr, lpfnWndProc:Byte Ptr)
+	Function bmx_win32_WNDCLASSW_SethInstance(handle:Byte Ptr, hInstance:Byte Ptr)
+	Function bmx_win32_WNDCLASSW_SethCursor(handle:Byte Ptr, hCursor:Byte Ptr)
+	Function bmx_win32_WNDCLASSW_SetlpszClassName(handle:Byte Ptr, lpszClassName:Short Ptr)
+End Extern
+
 Type WNDCLASSW
-	Field style
-	Field lpfnWndProc:Byte Ptr
-	Field cbClsExtra
-	Field cbWndExtra
-	Field hInstance:Byte Ptr
-	Field hIcon
-	Field hCursor
-	Field hbrBackground
-	Field lpszMenuName:Short Ptr
-	Field lpszClassName:Short Ptr
+	Field classPtr:Byte Ptr
+	
+	Method New()
+		classPtr = bmx_win32_WNDCLASSW_new()
+	End Method
+	
+	Method Free()
+		If classPtr Then
+			bmx_win32_WNDCLASSW_free(classPtr)
+			classPtr = Null
+		End If
+	End Method
+	
+	Method SetlpfnWndProc(lpfnWndProc:Byte Ptr)
+		bmx_win32_WNDCLASSW_SetlpfnWndProc(classPtr, lpfnWndProc)
+	End Method
+	
+	Method SethInstance(hInstance:Byte Ptr)
+		bmx_win32_WNDCLASSW_SethInstance(classPtr, hInstance)
+	End Method
+	
+	Method SethCursor(hCursor:Byte Ptr)
+		bmx_win32_WNDCLASSW_SethCursor(classPtr, hCursor)
+	End Method
+	
+	Method SetlpszClassName(lpszClassName:Short Ptr)
+		bmx_win32_WNDCLASSW_SetlpszClassName(classPtr, lpszClassName)
+	End Method
+	
+'	Field style
+'	Field lpfnWndProc:Byte Ptr
+'	Field cbClsExtra
+'	Field cbWndExtra
+'	Field hInstance:Byte Ptr
+'	Field hIcon
+'	Field hCursor
+'	Field hbrBackground
+'	Field lpszMenuName:Short Ptr
+'	Field lpszClassName:Short Ptr
 End Type
 
 Type MINMAXINFO
@@ -707,8 +747,8 @@ Function RegisterClassA( lpWndClass:Byte Ptr )
 Function RegisterClassW( lpWndClass:Byte Ptr )
 Function CreateWindowExA:Byte Ptr( dwExStyle,lpClassName:Byte Ptr,lpWindowName:Byte Ptr,dwStyle,x,y,nWidth,nHeight,hWndParent,hmenu:Byte Ptr,hInstance:Byte Ptr,lpParam:Byte Ptr )
 Function CreateWindowExW:Byte Ptr( dwExStyle,lpClassName$w,lpWindowName$w,dwStyle,x,y,nWidth,nHeight,hWndParent,hmenu:Byte Ptr,hInstance:Byte Ptr,lpParam:Byte Ptr )
-Function DefWindowProcA( hWnd:Byte Ptr,MSG,wParam,lParam )
-Function DefWindowProcW( hWnd:Byte Ptr,MSG,wParam,lParam )
+Function DefWindowProcA( hWnd:Byte Ptr,MSG,wParam:Byte Ptr,lParam:Byte Ptr )
+Function DefWindowProcW( hWnd:Byte Ptr,MSG,wParam:Byte Ptr,lParam:Byte Ptr )
 Function DispatchMessageA( lpMsg:Byte Ptr )
 Function DispatchMessageW( lpMsg:Byte Ptr )
 Function GetMessageA( lpMsg:Byte Ptr,hWnd:Byte Ptr,wMsgFilterMin,wMsgFilterMax )

+ 43 - 0
win32.mod/user32.cpp

@@ -0,0 +1,43 @@
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+extern "C" {
+
+	WNDCLASSW * bmx_win32_WNDCLASSW_new();
+	void bmx_win32_WNDCLASSW_free(WNDCLASSW * clas);
+	void bmx_win32_WNDCLASSW_SetlpfnWndProc(WNDCLASSW * clas, WNDPROC lpfnWndProc);
+	void bmx_win32_WNDCLASSW_SethInstance(WNDCLASSW * clas, HINSTANCE hInstance);
+	void bmx_win32_WNDCLASSW_SethCursor(WNDCLASSW * clas, HCURSOR hCursor);
+	void bmx_win32_WNDCLASSW_SetlpszClassName(WNDCLASSW * clas, LPCWSTR lpszClassName);
+
+}
+
+
+WNDCLASSW * bmx_win32_WNDCLASSW_new() {
+	WNDCLASSW * clas = (WNDCLASSW *)malloc(sizeof(WNDCLASSW));
+	memset(clas, 0, sizeof(WNDCLASSW));
+	return clas;
+}
+
+void bmx_win32_WNDCLASSW_free(WNDCLASSW * clas) {
+	free(clas);
+}
+
+void bmx_win32_WNDCLASSW_SetlpfnWndProc(WNDCLASSW * clas, WNDPROC lpfnWndProc) {
+	clas->lpfnWndProc = lpfnWndProc;
+}
+
+void bmx_win32_WNDCLASSW_SethInstance(WNDCLASSW * clas, HINSTANCE hInstance) {
+	clas->hInstance = hInstance;
+}
+
+void bmx_win32_WNDCLASSW_SethCursor(WNDCLASSW * clas, HCURSOR hCursor) {
+	clas->hCursor = hCursor;
+}
+
+void bmx_win32_WNDCLASSW_SetlpszClassName(WNDCLASSW * clas, LPCWSTR lpszClassName) {
+	clas->lpszClassName = lpszClassName;
+}
+