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@@ -348,7 +348,7 @@ Interface IDirect3DDevice9 Extends IUnknown_
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Method ColorFill( pSurface:IDirect3DSurface9,pRect:Byte Ptr,color )
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Method CreateOffscreenPlainSurface( Width,Height,Format,Pool,ppSurface:IDirect3DSurface9 Var,pSharedHandle:Byte Ptr )
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Method SetRenderTarget( RenderTargetIndex,pRenderTarget:IDirect3DSurface9 )
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- Method GetRenderTarget( RenderTargetIndex,pRenderTarget:IDirect3DSurface9)
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+ Method GetRenderTarget( RenderTargetIndex,pRenderTarget:IDirect3DSurface9 Var)
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Method SetDepthStencilSurface( pNewZStencil:IDirect3DSurface9 )
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Method GetDepthStencilSurface( ppZStencilSurface:IDirect3DSurface9 Var )
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Method BeginScene()
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@@ -358,7 +358,7 @@ Interface IDirect3DDevice9 Extends IUnknown_
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Method GetTransform( State,pMatrix:Float Ptr )
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Method MultiplyTransform( State,pMatrix:Float Ptr )
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Method SetViewport( pViewport:D3DVIEWPORT9 Var )
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- Method GetViewport( pViewport:Byte Ptr )
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+ Method GetViewport( pViewport:D3DVIEWPORT9 Var )
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Method SetMaterial( pMaterial:Byte Ptr )
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Method GetMaterial( pMaterial:Byte Ptr )
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Method SetLight( Index,pLight:Byte Ptr )
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