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+' Copyright (c) 2014 Bruce A Henderson
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+'
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+' Permission is hereby granted, free of charge, to any person obtaining a copy
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+' of this software and associated documentation files (the "Software"), to deal
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+' in the Software without restriction, including without limitation the rights
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+' to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+' copies of the Software, and to permit persons to whom the Software is
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+' furnished to do so, subject to the following conditions:
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+'
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+' The above copyright notice and this permission notice shall be included in
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+' all copies or substantial portions of the Software.
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+'
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+' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+' IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+' FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+' AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+' LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+' OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+' THE SOFTWARE.
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+'
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+SuperStrict
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+
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+Extern
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+
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+ Const GL_DEPTH_BUFFER_BIT:Int = $00000100
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+ Const GL_STENCIL_BUFFER_BIT:Int = $00000400
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+ Const GL_COLOR_BUFFER_BIT:Int = $00004000
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+ Const GL_FALSE:Int = 0
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+ Const GL_TRUE:Int = 1
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+ Const GL_POINTS:Int = $0000
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+ Const GL_LINES:Int = $0001
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+ Const GL_LINE_LOOP:Int = $0002
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+ Const GL_LINE_STRIP:Int = $0003
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+ Const GL_TRIANGLES:Int = $0004
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+ Const GL_TRIANGLE_STRIP:Int = $0005
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+ Const GL_TRIANGLE_FAN:Int = $0006
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+ Const GL_ZERO:Int = 0
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+ Const GL_ONE:Int = 1
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+ Const GL_SRC_COLOR:Int = $0300
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+ Const GL_ONE_MINUS_SRC_COLOR:Int = $0301
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+ Const GL_SRC_ALPHA:Int = $0302
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+ Const GL_ONE_MINUS_SRC_ALPHA:Int = $0303
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+ Const GL_DST_ALPHA:Int = $0304
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+ Const GL_ONE_MINUS_DST_ALPHA:Int = $0305
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+ Const GL_DST_COLOR:Int = $0306
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+ Const GL_ONE_MINUS_DST_COLOR:Int = $0307
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+ Const GL_SRC_ALPHA_SATURATE:Int = $0308
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+ Const GL_FUNC_ADD:Int = $8006
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+ Const GL_BLEND_EQUATION:Int = $8009
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+ Const GL_BLEND_EQUATION_RGB:Int = $8009
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+ Const GL_BLEND_EQUATION_ALPHA:Int = $883D
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+ Const GL_FUNC_SUBTRACT:Int = $800A
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+ Const GL_FUNC_REVERSE_SUBTRACT:Int = $800B
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+ Const GL_BLEND_DST_RGB:Int = $80C8
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+ Const GL_BLEND_SRC_RGB:Int = $80C9
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+ Const GL_BLEND_DST_ALPHA:Int = $80CA
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+ Const GL_BLEND_SRC_ALPHA:Int = $80CB
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+ Const GL_CONSTANT_COLOR:Int = $8001
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+ Const GL_ONE_MINUS_CONSTANT_COLOR:Int = $8002
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+ Const GL_CONSTANT_ALPHA:Int = $8003
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+ Const GL_ONE_MINUS_CONSTANT_ALPHA:Int = $8004
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+ Const GL_BLEND_COLOR:Int = $8005
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+ Const GL_ARRAY_BUFFER:Int = $8892
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+ Const GL_ELEMENT_ARRAY_BUFFER:Int = $8893
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+ Const GL_ARRAY_BUFFER_BINDING:Int = $8894
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+ Const GL_ELEMENT_ARRAY_BUFFER_BINDING:Int = $8895
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+ Const GL_STREAM_DRAW:Int = $88E0
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+ Const GL_STATIC_DRAW:Int = $88E4
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+ Const GL_DYNAMIC_DRAW:Int = $88E8
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+ Const GL_BUFFER_SIZE:Int = $8764
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+ Const GL_BUFFER_USAGE:Int = $8765
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+ Const GL_CURRENT_VERTEX_ATTRIB:Int = $8626
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+ Const GL_FRONT:Int = $0404
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+ Const GL_BACK:Int = $0405
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+ Const GL_FRONT_AND_BACK:Int = $0408
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+ Const GL_TEXTURE_2D:Int = $0DE1
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+ Const GL_CULL_FACE:Int = $0B44
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+ Const GL_BLEND:Int = $0BE2
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+ Const GL_DITHER:Int = $0BD0
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+ Const GL_STENCIL_TEST:Int = $0B90
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+ Const GL_DEPTH_TEST:Int = $0B71
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+ Const GL_SCISSOR_TEST:Int = $0C11
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+ Const GL_POLYGON_OFFSET_FILL:Int = $8037
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+ Const GL_SAMPLE_ALPHA_TO_COVERAGE:Int = $809E
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+ Const GL_SAMPLE_COVERAGE:Int = $80A0
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+ Const GL_NO_ERROR:Int = 0
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+ Const GL_INVALID_ENUM:Int = $0500
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+ Const GL_INVALID_VALUE:Int = $0501
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+ Const GL_INVALID_OPERATION:Int = $0502
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+ Const GL_OUT_OF_MEMORY:Int = $0505
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+ Const GL_CW:Int = $0900
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+ Const GL_CCW:Int = $0901
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+ Const GL_LINE_WIDTH:Int = $0B21
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+ Const GL_ALIASED_POINT_SIZE_RANGE:Int = $846D
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+ Const GL_ALIASED_LINE_WIDTH_RANGE:Int = $846E
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+ Const GL_CULL_FACE_MODE:Int = $0B45
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+ Const GL_FRONT_FACE:Int = $0B46
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+ Const GL_DEPTH_RANGE:Int = $0B70
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+ Const GL_DEPTH_WRITEMASK:Int = $0B72
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+ Const GL_DEPTH_CLEAR_VALUE:Int = $0B73
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+ Const GL_DEPTH_FUNC:Int = $0B74
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+ Const GL_STENCIL_CLEAR_VALUE:Int = $0B91
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+ Const GL_STENCIL_FUNC:Int = $0B92
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+ Const GL_STENCIL_FAIL:Int = $0B94
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+ Const GL_STENCIL_PASS_DEPTH_FAIL:Int = $0B95
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+ Const GL_STENCIL_PASS_DEPTH_PASS:Int = $0B96
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+ Const GL_STENCIL_REF:Int = $0B97
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+ Const GL_STENCIL_VALUE_MASK:Int = $0B93
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+ Const GL_STENCIL_WRITEMASK:Int = $0B98
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+ Const GL_STENCIL_BACK_FUNC:Int = $8800
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+ Const GL_STENCIL_BACK_FAIL:Int = $8801
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+ Const GL_STENCIL_BACK_PASS_DEPTH_FAIL:Int = $8802
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+ Const GL_STENCIL_BACK_PASS_DEPTH_PASS:Int = $8803
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+ Const GL_STENCIL_BACK_REF:Int = $8CA3
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+ Const GL_STENCIL_BACK_VALUE_MASK:Int = $8CA4
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+ Const GL_STENCIL_BACK_WRITEMASK:Int = $8CA5
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+ Const GL_VIEWPORT:Int = $0BA2
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+ Const GL_SCISSOR_BOX:Int = $0C10
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+ Const GL_COLOR_CLEAR_VALUE:Int = $0C22
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+ Const GL_COLOR_WRITEMASK:Int = $0C23
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+ Const GL_UNPACK_ALIGNMENT:Int = $0CF5
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+ Const GL_PACK_ALIGNMENT:Int = $0D05
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+ Const GL_MAX_TEXTURE_SIZE:Int = $0D33
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+ Const GL_MAX_VIEWPORT_DIMS:Int = $0D3A
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+ Const GL_SUBPIXEL_BITS:Int = $0D50
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+ Const GL_RED_BITS:Int = $0D52
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+ Const GL_GREEN_BITS:Int = $0D53
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+ Const GL_BLUE_BITS:Int = $0D54
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+ Const GL_ALPHA_BITS:Int = $0D55
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+ Const GL_DEPTH_BITS:Int = $0D56
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+ Const GL_STENCIL_BITS:Int = $0D57
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+ Const GL_POLYGON_OFFSET_UNITS:Int = $2A00
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+ Const GL_POLYGON_OFFSET_FACTOR:Int = $8038
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+ Const GL_TEXTURE_BINDING_2D:Int = $8069
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+ Const GL_SAMPLE_BUFFERS:Int = $80A8
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+ Const GL_SAMPLES:Int = $80A9
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+ Const GL_SAMPLE_COVERAGE_VALUE:Int = $80AA
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+ Const GL_SAMPLE_COVERAGE_INVERT:Int = $80AB
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+ Const GL_NUM_COMPRESSED_TEXTURE_FORMATS:Int = $86A2
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+ Const GL_COMPRESSED_TEXTURE_FORMATS:Int = $86A3
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+ Const GL_DONT_CARE:Int = $1100
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+ Const GL_FASTEST:Int = $1101
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+ Const GL_NICEST:Int = $1102
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+ Const GL_GENERATE_MIPMAP_HINT:Int = $8192
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+ Const GL_BYTE:Int = $1400
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+ Const GL_UNSIGNED_BYTE:Int = $1401
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+ Const GL_SHORT:Int = $1402
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+ Const GL_UNSIGNED_SHORT:Int = $1403
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+ Const GL_INT:Int = $1404
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+ Const GL_UNSIGNED_INT:Int = $1405
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+ Const GL_FLOAT:Int = $1406
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+ Const GL_FIXED:Int = $140C
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+ Const GL_DEPTH_COMPONENT:Int = $1902
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+ Const GL_ALPHA:Int = $1906
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+ Const GL_RGB:Int = $1907
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+ Const GL_RGBA:Int = $1908
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+ Const GL_LUMINANCE:Int = $1909
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+ Const GL_LUMINANCE_ALPHA:Int = $190A
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+ Const GL_UNSIGNED_SHORT_4_4_4_4:Int = $8033
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+ Const GL_UNSIGNED_SHORT_5_5_5_1:Int = $8034
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+ Const GL_UNSIGNED_SHORT_5_6_5:Int = $8363
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+ Const GL_FRAGMENT_SHADER:Int = $8B30
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+ Const GL_VERTEX_SHADER:Int = $8B31
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+ Const GL_MAX_VERTEX_ATTRIBS:Int = $8869
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+ Const GL_MAX_VERTEX_UNIFORM_VECTORS:Int = $8DFB
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+ Const GL_MAX_VARYING_VECTORS:Int = $8DFC
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+ Const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:Int = $8B4D
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+ Const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:Int = $8B4C
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+ Const GL_MAX_TEXTURE_IMAGE_UNITS:Int = $8872
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+ Const GL_MAX_FRAGMENT_UNIFORM_VECTORS:Int = $8DFD
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+ Const GL_SHADER_TYPE:Int = $8B4F
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+ Const GL_DELETE_STATUS:Int = $8B80
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+ Const GL_LINK_STATUS:Int = $8B82
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+ Const GL_VALIDATE_STATUS:Int = $8B83
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+ Const GL_ATTACHED_SHADERS:Int = $8B85
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+ Const GL_ACTIVE_UNIFORMS:Int = $8B86
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+ Const GL_ACTIVE_UNIFORM_MAX_LENGTH:Int = $8B87
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+ Const GL_ACTIVE_ATTRIBUTES:Int = $8B89
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+ Const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:Int = $8B8A
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+ Const GL_SHADING_LANGUAGE_VERSION:Int = $8B8C
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+ Const GL_CURRENT_PROGRAM:Int = $8B8D
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+ Const GL_NEVER:Int = $0200
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+ Const GL_LESS:Int = $0201
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+ Const GL_EQUAL:Int = $0202
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+ Const GL_LEQUAL:Int = $0203
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+ Const GL_GREATER:Int = $0204
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+ Const GL_NOTEQUAL:Int = $0205
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+ Const GL_GEQUAL:Int = $0206
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+ Const GL_ALWAYS:Int = $0207
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+ Const GL_KEEP:Int = $1E00
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+ Const GL_REPLACE:Int = $1E01
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+ Const GL_INCR:Int = $1E02
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+ Const GL_DECR:Int = $1E03
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+ Const GL_INVERT:Int = $150A
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+ Const GL_INCR_WRAP:Int = $8507
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+ Const GL_DECR_WRAP:Int = $8508
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+ Const GL_VENDOR:Int = $1F00
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+ Const GL_RENDERER:Int = $1F01
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+ Const GL_VERSION:Int = $1F02
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+ Const GL_EXTENSIONS:Int = $1F03
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+ Const GL_NEAREST:Int = $2600
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+ Const GL_LINEAR:Int = $2601
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+ Const GL_NEAREST_MIPMAP_NEAREST:Int = $2700
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+ Const GL_LINEAR_MIPMAP_NEAREST:Int = $2701
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+ Const GL_NEAREST_MIPMAP_LINEAR:Int = $2702
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+ Const GL_LINEAR_MIPMAP_LINEAR:Int = $2703
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+ Const GL_TEXTURE_MAG_FILTER:Int = $2800
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+ Const GL_TEXTURE_MIN_FILTER:Int = $2801
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+ Const GL_TEXTURE_WRAP_S:Int = $2802
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+ Const GL_TEXTURE_WRAP_T:Int = $2803
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+ Const GL_TEXTURE:Int = $1702
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+ Const GL_TEXTURE_CUBE_MAP:Int = $8513
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+ Const GL_TEXTURE_BINDING_CUBE_MAP:Int = $8514
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+ Const GL_TEXTURE_CUBE_MAP_POSITIVE_X:Int = $8515
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+ Const GL_TEXTURE_CUBE_MAP_NEGATIVE_X:Int = $8516
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+ Const GL_TEXTURE_CUBE_MAP_POSITIVE_Y:Int = $8517
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+ Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:Int = $8518
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+ Const GL_TEXTURE_CUBE_MAP_POSITIVE_Z:Int = $8519
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+ Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:Int = $851A
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+ Const GL_MAX_CUBE_MAP_TEXTURE_SIZE:Int = $851C
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+ Const GL_TEXTURE0:Int = $84C0
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+ Const GL_TEXTURE1:Int = $84C1
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+ Const GL_TEXTURE2:Int = $84C2
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+ Const GL_TEXTURE3:Int = $84C3
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+ Const GL_TEXTURE4:Int = $84C4
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+ Const GL_TEXTURE5:Int = $84C5
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+ Const GL_TEXTURE6:Int = $84C6
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+ Const GL_TEXTURE7:Int = $84C7
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+ Const GL_TEXTURE8:Int = $84C8
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+ Const GL_TEXTURE9:Int = $84C9
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+ Const GL_TEXTURE10:Int = $84CA
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+ Const GL_TEXTURE11:Int = $84CB
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+ Const GL_TEXTURE12:Int = $84CC
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+ Const GL_TEXTURE13:Int = $84CD
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+ Const GL_TEXTURE14:Int = $84CE
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+ Const GL_TEXTURE15:Int = $84CF
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+ Const GL_TEXTURE16:Int = $84D0
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+ Const GL_TEXTURE17:Int = $84D1
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+ Const GL_TEXTURE18:Int = $84D2
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+ Const GL_TEXTURE19:Int = $84D3
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+ Const GL_TEXTURE20:Int = $84D4
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+ Const GL_TEXTURE21:Int = $84D5
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+ Const GL_TEXTURE22:Int = $84D6
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+ Const GL_TEXTURE23:Int = $84D7
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+ Const GL_TEXTURE24:Int = $84D8
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+ Const GL_TEXTURE25:Int = $84D9
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+ Const GL_TEXTURE26:Int = $84DA
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+ Const GL_TEXTURE27:Int = $84DB
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+ Const GL_TEXTURE28:Int = $84DC
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+ Const GL_TEXTURE29:Int = $84DD
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+ Const GL_TEXTURE30:Int = $84DE
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+ Const GL_TEXTURE31:Int = $84DF
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+ Const GL_ACTIVE_TEXTURE:Int = $84E0
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+ Const GL_REPEAT:Int = $2901
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+ Const GL_CLAMP_TO_EDGE:Int = $812F
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+ Const GL_MIRRORED_REPEAT:Int = $8370
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+ Const GL_FLOAT_VEC2:Int = $8B50
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+ Const GL_FLOAT_VEC3:Int = $8B51
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+ Const GL_FLOAT_VEC4:Int = $8B52
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+ Const GL_INT_VEC2:Int = $8B53
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+ Const GL_INT_VEC3:Int = $8B54
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+ Const GL_INT_VEC4:Int = $8B55
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+ Const GL_BOOL:Int = $8B56
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+ Const GL_BOOL_VEC2:Int = $8B57
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+ Const GL_BOOL_VEC3:Int = $8B58
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+ Const GL_BOOL_VEC4:Int = $8B59
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+ Const GL_FLOAT_MAT2:Int = $8B5A
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+ Const GL_FLOAT_MAT3:Int = $8B5B
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+ Const GL_FLOAT_MAT4:Int = $8B5C
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+ Const GL_SAMPLER_2D:Int = $8B5E
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+ Const GL_SAMPLER_CUBE:Int = $8B60
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+ Const GL_VERTEX_ATTRIB_ARRAY_ENABLED:Int = $8622
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+ Const GL_VERTEX_ATTRIB_ARRAY_SIZE:Int = $8623
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+ Const GL_VERTEX_ATTRIB_ARRAY_STRIDE:Int = $8624
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+ Const GL_VERTEX_ATTRIB_ARRAY_TYPE:Int = $8625
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+ Const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:Int = $886A
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+ Const GL_VERTEX_ATTRIB_ARRAY_POINTER:Int = $8645
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+ Const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:Int = $889F
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+ Const GL_IMPLEMENTATION_COLOR_READ_TYPE:Int = $8B9A
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+ Const GL_IMPLEMENTATION_COLOR_READ_FORMAT:Int = $8B9B
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+ Const GL_COMPILE_STATUS:Int = $8B81
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+ Const GL_INFO_LOG_LENGTH:Int = $8B84
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+ Const GL_SHADER_SOURCE_LENGTH:Int = $8B88
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+ Const GL_SHADER_COMPILER:Int = $8DFA
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+ Const GL_SHADER_BINARY_FORMATS:Int = $8DF8
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+ Const GL_NUM_SHADER_BINARY_FORMATS:Int = $8DF9
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+ Const GL_LOW_FLOAT:Int = $8DF0
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+ Const GL_MEDIUM_FLOAT:Int = $8DF1
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+ Const GL_HIGH_FLOAT:Int = $8DF2
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+ Const GL_LOW_INT:Int = $8DF3
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+ Const GL_MEDIUM_INT:Int = $8DF4
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+ Const GL_HIGH_INT:Int = $8DF5
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+ Const GL_FRAMEBUFFER:Int = $8D40
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+ Const GL_RENDERBUFFER:Int = $8D41
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+ Const GL_RGBA4:Int = $8056
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+ Const GL_RGB5_A1:Int = $8057
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+ Const GL_RGB565:Int = $8D62
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+ Const GL_DEPTH_COMPONENT16:Int = $81A5
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+ Const GL_STENCIL_INDEX8:Int = $8D48
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+ Const GL_RENDERBUFFER_WIDTH:Int = $8D42
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+ Const GL_RENDERBUFFER_HEIGHT:Int = $8D43
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+ Const GL_RENDERBUFFER_INTERNAL_FORMAT:Int = $8D44
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+ Const GL_RENDERBUFFER_RED_SIZE:Int = $8D50
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+ Const GL_RENDERBUFFER_GREEN_SIZE:Int = $8D51
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+ Const GL_RENDERBUFFER_BLUE_SIZE:Int = $8D52
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+ Const GL_RENDERBUFFER_ALPHA_SIZE:Int = $8D53
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+ Const GL_RENDERBUFFER_DEPTH_SIZE:Int = $8D54
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+ Const GL_RENDERBUFFER_STENCIL_SIZE:Int = $8D55
|
|
|
+ Const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:Int = $8CD0
|
|
|
+ Const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:Int = $8CD1
|
|
|
+ Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:Int = $8CD2
|
|
|
+ Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:Int = $8CD3
|
|
|
+ Const GL_COLOR_ATTACHMENT0:Int = $8CE0
|
|
|
+ Const GL_DEPTH_ATTACHMENT:Int = $8D00
|
|
|
+ Const GL_STENCIL_ATTACHMENT:Int = $8D20
|
|
|
+ Const GL_NONE:Int = 0
|
|
|
+ Const GL_FRAMEBUFFER_COMPLETE:Int = $8CD5
|
|
|
+ Const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:Int = $8CD6
|
|
|
+ Const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:Int = $8CD7
|
|
|
+ Const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:Int = $8CD9
|
|
|
+ Const GL_FRAMEBUFFER_UNSUPPORTED:Int = $8CDD
|
|
|
+ Const GL_FRAMEBUFFER_BINDING:Int = $8CA6
|
|
|
+ Const GL_RENDERBUFFER_BINDING:Int = $8CA7
|
|
|
+ Const GL_MAX_RENDERBUFFER_SIZE:Int = $84E8
|
|
|
+ Const GL_INVALID_FRAMEBUFFER_OPERATION:Int = $0506
|
|
|
+
|
|
|
+ Function glActiveTexture(texture_:Int)
|
|
|
+ Function glAttachShader(program_:Int, shader_:Int)
|
|
|
+ Function glBindAttribLocation(program_:Int, index_:Int, name_:Byte Ptr)
|
|
|
+ Function glBindBuffer(target_:Int, buffer_:Int)
|
|
|
+ Function glBindFramebuffer(target_:Int, framebuffer_:Int)
|
|
|
+ Function glBindRenderbuffer(target_:Int, renderbuffer_:Int)
|
|
|
+ Function glBindTexture(target_:Int, texture_:Int)
|
|
|
+ Function glBlendColor(red_:Float, green_:Float, blue_:Float, alpha_:Float)
|
|
|
+ Function glBlendEquation(mode_:Int)
|
|
|
+ Function glBlendEquationSeparate(modeRGB_:Int, modeAlpha_:Int)
|
|
|
+ Function glBlendFunc(sfactor_:Int, dfactor_:Int)
|
|
|
+ Function glBlendFuncSeparate(sfactorRGB_:Int, dfactorRGB_:Int, sfactorAlpha_:Int, dfactorAlpha_:Int)
|
|
|
+ Function glBufferData(target_:Int, size_:Int Ptr, data_:Byte Ptr, usage_:Int)
|
|
|
+ Function glBufferSubData(target_:Int, offset_:Int Ptr, size_:Int Ptr, data_:Byte Ptr)
|
|
|
+ Function glCheckFramebufferStatus_:Int (target_:Int)
|
|
|
+ Function glClear(mask_:Int)
|
|
|
+ Function glClearColor(red_:Float, green_:Float, blue_:Float, alpha_:Float)
|
|
|
+ Function glClearDepthf(d_:Float)
|
|
|
+ Function glClearStencil(s_:Int)
|
|
|
+ Function glColorMask(red_:Byte, green_:Byte, blue_:Byte, alpha_:Byte)
|
|
|
+ Function glCompileShader(shader_:Int)
|
|
|
+ Function glCompressedTexImage2D(target_:Int, level_:Int, internalformat_:Int, width_:Int, height_:Int, border_:Int, imageSize_:Int, data_:Byte Ptr)
|
|
|
+ Function glCompressedTexSubImage2D(target_:Int, level_:Int, xoffset_:Int, yoffset_:Int, width_:Int, height_:Int, format_:Int, imageSize_:Int, data_:Byte Ptr)
|
|
|
+ Function glCopyTexImage2D(target_:Int, level_:Int, internalformat_:Int, x_:Int, y_:Int, width_:Int, height_:Int, border_:Int)
|
|
|
+ Function glCopyTexSubImage2D(target_:Int, level_:Int, xoffset_:Int, yoffset_:Int, x_:Int, y_:Int, width_:Int, height_:Int)
|
|
|
+ Function glCreateProgram:Int()
|
|
|
+ Function glCreateShader:Int(type_:Int)
|
|
|
+ Function glCullFace(mode_:Int)
|
|
|
+ Function glDeleteBuffers(n_:Int, buffers_:Int Ptr)
|
|
|
+ Function glDeleteFramebuffers(n_:Int, framebuffers_:Int Ptr)
|
|
|
+ Function glDeleteProgram(program_:Int)
|
|
|
+ Function glDeleteRenderbuffers(n_:Int, renderbuffers_:Int Ptr)
|
|
|
+ Function glDeleteShader(shader_:Int)
|
|
|
+ Function glDeleteTextures(n_:Int, textures_:Int Ptr)
|
|
|
+ Function glDepthFunc(func_:Int)
|
|
|
+ Function glDepthMask(flag_:Byte)
|
|
|
+ Function glDepthRangef(n_:Float, f_:Float)
|
|
|
+ Function glDetachShader(program_:Int, shader_:Int)
|
|
|
+ Function glDisable(cap_:Int)
|
|
|
+ Function glDisableVertexAttribArray(index_:Int)
|
|
|
+ Function glDrawArrays(mode_:Int, first_:Int, count_:Int)
|
|
|
+ Function glDrawElements(mode_:Int, count_:Int, type_:Int, indices_:Byte Ptr)
|
|
|
+ Function glEnable(cap_:Int)
|
|
|
+ Function glEnableVertexAttribArray(index_:Int)
|
|
|
+ Function glFinish()
|
|
|
+ Function glFlush()
|
|
|
+ Function glFramebufferRenderbuffer(target_:Int, attachment_:Int, renderbuffertarget_:Int, renderbuffer_:Int)
|
|
|
+ Function glFramebufferTexture2D(target_:Int, attachment_:Int, textarget_:Int, texture_:Int, level_:Int)
|
|
|
+ Function glFrontFace(mode_:Int)
|
|
|
+ Function glGenBuffers(n_:Int, buffers_:Int Ptr)
|
|
|
+ Function glGenerateMipmap(target_:Int)
|
|
|
+ Function glGenFramebuffers(n_:Int, framebuffers_:Int Ptr)
|
|
|
+ Function glGenRenderbuffers(n_:Int, renderbuffers_:Int Ptr)
|
|
|
+ Function glGenTextures(n_:Int, textures_:Int Ptr)
|
|
|
+ Function glGetActiveAttrib(program_:Int, index_:Int, bufSize_:Int, length_:Int Ptr, size_:Int Ptr, type_:Int Ptr, name_:Byte Ptr)
|
|
|
+ Function glGetActiveUniform(program_:Int, index_:Int, bufSize_:Int, length_:Int Ptr, size_:Int Ptr, type_:Int Ptr, name_:Byte Ptr)
|
|
|
+ Function glGetAttachedShaders(program_:Int, maxCount_:Int, count_:Int Ptr, shaders_:Int Ptr)
|
|
|
+ Function glGetAttribLocation:Int(program_:Int, name_:Byte Ptr)
|
|
|
+ Function glGetBooleanv(pname_:Int, data_:Byte Ptr)
|
|
|
+ Function glGetBufferParameteriv(target_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetError:Int()
|
|
|
+ Function glGetFloatv(pname_:Int, data_:Float Ptr)
|
|
|
+ Function glGetFramebufferAttachmentParameteriv(target_:Int, attachment_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetIntegerv(pname_:Int, data_:Int Ptr)
|
|
|
+ Function glGetProgramiv(program_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetProgramInfoLog(program_:Int, bufSize_:Int, length_:Int Ptr, infoLog_:Byte Ptr)
|
|
|
+ Function glGetRenderbufferParameteriv(target_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetShaderiv(shader_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetShaderInfoLog(shader_:Int, bufSize_:Int, length_:Int Ptr, infoLog_:Byte Ptr)
|
|
|
+ Function glGetShaderPrecisionFormat(shadertype_:Int, precisiontype_:Int, range_:Int Ptr, precision_:Int Ptr)
|
|
|
+ Function glGetShaderSource(shader_:Int, bufSize_:Int, length_:Int Ptr, source_:Byte Ptr)
|
|
|
+ Function glGetString:Byte Ptr(name_:Int)
|
|
|
+ Function glGetTexParameterfv(target_:Int, pname_:Int, params_:Float Ptr)
|
|
|
+ Function glGetTexParameteriv(target_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetUniformfv(program_:Int, location_:Int, params_:Float Ptr)
|
|
|
+ Function glGetUniformiv(program_:Int, location_:Int, params_:Int Ptr)
|
|
|
+ Function glGetUniformLocation:Int(program_:Int, name_:Byte Ptr)
|
|
|
+ Function glGetVertexAttribfv(index_:Int, pname_:Int, params_:Float Ptr)
|
|
|
+ Function glGetVertexAttribiv(index_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glGetVertexAttribPointerv(index_:Int, pname_:Int, pointer_:Byte Ptr Ptr)
|
|
|
+ Function glHint(target_:Int, mode_:Int)
|
|
|
+ Function glIsBuffer:Int(buffer_:Int)
|
|
|
+ Function glIsEnabled:Int(cap_:Int)
|
|
|
+ Function glIsFramebuffer:Int(framebuffer_:Int)
|
|
|
+ Function glIsProgram:Int(program_:Int)
|
|
|
+ Function glIsRenderbuffer:Int(renderbuffer_:Int)
|
|
|
+ Function glIsShader:Int(shader_:Int)
|
|
|
+ Function glIsTexture:Int(texture_:Int)
|
|
|
+ Function glLineWidth(width_:Float)
|
|
|
+ Function glLinkProgram(program_:Int)
|
|
|
+ Function glPixelStorei(pname_:Int, param_:Int)
|
|
|
+ Function glPolygonOffset(factor_:Float, units_:Float)
|
|
|
+ Function glReadPixels(x_:Int, y_:Int, width_:Int, height_:Int, format_:Int, type_:Int, pixels_:Byte Ptr)
|
|
|
+ Function glReleaseShaderCompiler()
|
|
|
+ Function glRenderbufferStorage(target_:Int, internalformat_:Int, width_:Int, height_:Int)
|
|
|
+ Function glSampleCoverage(value_:Float, invert_:Byte)
|
|
|
+ Function glScissor(x_:Int, y_:Int, width_:Int, height_:Int)
|
|
|
+ Function glShaderBinary(count_:Int, shaders_:Int Ptr, binaryformat_:Int, binary_:Byte Ptr, length_:Int)
|
|
|
+ Function glShaderSource(shader_:Int, count_:Int, string_:Byte Ptr, length_:Int Ptr)
|
|
|
+ Function glStencilFunc(func_:Int, ref_:Int, mask_:Int)
|
|
|
+ Function glStencilFuncSeparate(face_:Int, func_:Int, ref_:Int, mask_:Int)
|
|
|
+ Function glStencilMask(mask_:Int)
|
|
|
+ Function glStencilMaskSeparate(face_:Int, mask_:Int)
|
|
|
+ Function glStencilOp(fail_:Int, zfail_:Int, zpass_:Int)
|
|
|
+ Function glStencilOpSeparate(face_:Int, sfail_:Int, dpfail_:Int, dppass_:Int)
|
|
|
+ Function glTexImage2D(target_:Int, level_:Int, internalformat_:Int, width_:Int, height_:Int, border_:Int, format_:Int, type_:Int, pixels_:Byte Ptr)
|
|
|
+ Function glTexParameterf(target_:Int, pname_:Int, param_:Float)
|
|
|
+ Function glTexParameterfv(target_:Int, pname_:Int, params_:Float Ptr)
|
|
|
+ Function glTexParameteri(target_:Int, pname_:Int, param_:Int)
|
|
|
+ Function glTexParameteriv(target_:Int, pname_:Int, params_:Int Ptr)
|
|
|
+ Function glTexSubImage2D(target_:Int, level_:Int, xoffset_:Int, yoffset_:Int, width_:Int, height_:Int, format_:Int, type_:Int, pixels_:Byte Ptr)
|
|
|
+ Function glUniform1f(location_:Int, v0_:Float)
|
|
|
+ Function glUniform1fv(location_:Int, count_:Int, value_:Float Ptr)
|
|
|
+ Function glUniform1i(location_:Int, v0_:Int)
|
|
|
+ Function glUniform1iv(location_:Int, count_:Int, value_:Int Ptr)
|
|
|
+ Function glUniform2f(location_:Int, v0_:Float, v1_:Float)
|
|
|
+ Function glUniform2fv(location_:Int, count_:Int, value_:Float Ptr)
|
|
|
+ Function glUniform2i(location_:Int, v0_:Int, v1_:Int)
|
|
|
+ Function glUniform2iv(location_:Int, count_:Int, value_:Int Ptr)
|
|
|
+ Function glUniform3f(location_:Int, v0_:Float, v1_:Float, v2_:Float)
|
|
|
+ Function glUniform3fv(location_:Int, count_:Int, value_:Float Ptr)
|
|
|
+ Function glUniform3i(location_:Int, v0_:Int, v1_:Int, v2_:Int)
|
|
|
+ Function glUniform3iv(location_:Int, count_:Int, value_:Int Ptr)
|
|
|
+ Function glUniform4f(location_:Int, v0_:Float, v1_:Float, v2_:Float, v3_:Float)
|
|
|
+ Function glUniform4fv(location_:Int, count_:Int, value_:Float Ptr)
|
|
|
+ Function glUniform4i(location_:Int, v0_:Int, v1_:Int, v2_:Int, v3_:Int)
|
|
|
+ Function glUniform4iv(location_:Int, count_:Int, value_:Int Ptr)
|
|
|
+ Function glUniformMatrix2fv(location_:Int, count_:Int, transpose_:Byte, value_:Float Ptr)
|
|
|
+ Function glUniformMatrix3fv(location_:Int, count_:Int, transpose_:Byte, value_:Float Ptr)
|
|
|
+ Function glUniformMatrix4fv(location_:Int, count_:Int, transpose_:Byte, value_:Float Ptr)
|
|
|
+ Function glUseProgram(program_:Int)
|
|
|
+ Function glValidateProgram(program_:Int)
|
|
|
+ Function glVertexAttrib1f(index_:Int, x_:Float)
|
|
|
+ Function glVertexAttrib1fv(index_:Int, v_:Float Ptr)
|
|
|
+ Function glVertexAttrib2f(index_:Int, x_:Float, y_:Float)
|
|
|
+ Function glVertexAttrib2fv(index_:Int, v_:Float Ptr)
|
|
|
+ Function glVertexAttrib3f(index_:Int, x_:Float, y_:Float, z_:Float)
|
|
|
+ Function glVertexAttrib3fv(index_:Int, v_:Float Ptr)
|
|
|
+ Function glVertexAttrib4f(index_:Int, x_:Float, y_:Float, z_:Float, w_:Float)
|
|
|
+ Function glVertexAttrib4fv(index_:Int, v_:Float Ptr)
|
|
|
+ Function glVertexAttribPointer(index_:Int, size_:Int, type_:Int, normalized_:Byte, stride_:Int, pointer_:Byte Ptr)
|
|
|
+ Function glViewport(x_:Int, y_:Int, width_:Int, height_:Int)
|
|
|
+
|
|
|
+End Extern
|
|
|
+
|