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- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include "d3d9types.h"
- #include <stdlib.h>
- #include <stdio.h>
- extern "C" {
- D3DPRESENT_PARAMETERS * bmx_directx_D3DPRESENT_PARAMETERS_new();
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferWidth(D3DPRESENT_PARAMETERS * params, int BackBufferWidth);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferWidth(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferHeight(D3DPRESENT_PARAMETERS * params, int BackBufferHeight);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferHeight(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferFormat(D3DPRESENT_PARAMETERS * params, int BackBufferFormat);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferFormat(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferCount(D3DPRESENT_PARAMETERS * params, int BackBufferCount);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferCount(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleType(D3DPRESENT_PARAMETERS * params, int MultiSampleType);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleType(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleQuality(D3DPRESENT_PARAMETERS * params, int MultiSampleQuality);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleQuality(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetSwapEffect(D3DPRESENT_PARAMETERS * params, int SwapEffect);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetSwapEffect(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SethDeviceWindow(D3DPRESENT_PARAMETERS * params, HWND hDeviceWindow);
- HWND bmx_directx_D3DPRESENT_PARAMETERS_GethDeviceWindow(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetWindowed(D3DPRESENT_PARAMETERS * params, int Windowed);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetWindowed(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params, int EnableAutoDepthStencil);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params, int AutoDepthStencilFormat);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetFlags(D3DPRESENT_PARAMETERS * params, int Flags);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetFlags(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params, int FullScreen_RefreshRateInHz);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_SetPresentationInterval(D3DPRESENT_PARAMETERS * params, int PresentationInterval);
- int bmx_directx_D3DPRESENT_PARAMETERS_GetPresentationInterval(D3DPRESENT_PARAMETERS * params);
- void bmx_directx_D3DPRESENT_PARAMETERS_free(D3DPRESENT_PARAMETERS * params);
- D3DDISPLAYMODE * bmx_directx_D3DDISPLAYMODE_new();
- void bmx_directx_D3DDISPLAYMODE_free(D3DDISPLAYMODE * mode);
- int bmx_directx_D3DDISPLAYMODE_GetWidth(D3DDISPLAYMODE * mode);
- int bmx_directx_D3DDISPLAYMODE_GetHeight(D3DDISPLAYMODE * mode);
- int bmx_directx_D3DDISPLAYMODE_GetRefreshRate(D3DDISPLAYMODE * mode);
- int bmx_directx_D3DDISPLAYMODE_GetFormat(D3DDISPLAYMODE * mode);
- D3DSURFACE_DESC * bmx_directx_D3DSURFACE_DESC_new();
- void bmx_directx_D3DSURFACE_DESC_free(D3DSURFACE_DESC * desc);
- }
- D3DPRESENT_PARAMETERS * bmx_directx_D3DPRESENT_PARAMETERS_new() {
- return (D3DPRESENT_PARAMETERS *)malloc(sizeof(D3DPRESENT_PARAMETERS));
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferWidth(D3DPRESENT_PARAMETERS * params, int BackBufferWidth) {
- params->BackBufferWidth = BackBufferWidth;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferWidth(D3DPRESENT_PARAMETERS * params) {
- return params->BackBufferWidth;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferHeight(D3DPRESENT_PARAMETERS * params, int BackBufferHeight) {
- params->BackBufferHeight = BackBufferHeight;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferHeight(D3DPRESENT_PARAMETERS * params) {
- return params->BackBufferHeight;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferFormat(D3DPRESENT_PARAMETERS * params, int BackBufferFormat) {
- params->BackBufferFormat = static_cast<D3DFORMAT>(BackBufferFormat);
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferFormat(D3DPRESENT_PARAMETERS * params) {
- return params->BackBufferFormat;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetBackBufferCount(D3DPRESENT_PARAMETERS * params, int BackBufferCount) {
- params->BackBufferCount = BackBufferCount;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetBackBufferCount(D3DPRESENT_PARAMETERS * params) {
- return params->BackBufferCount;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleType(D3DPRESENT_PARAMETERS * params, int MultiSampleType) {
- params->MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(MultiSampleType);
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleType(D3DPRESENT_PARAMETERS * params) {
- return params->MultiSampleType;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetMultiSampleQuality(D3DPRESENT_PARAMETERS * params, int MultiSampleQuality) {
- params->MultiSampleQuality = MultiSampleQuality;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetMultiSampleQuality(D3DPRESENT_PARAMETERS * params) {
- return params->MultiSampleQuality;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetSwapEffect(D3DPRESENT_PARAMETERS * params, int SwapEffect) {
- params->SwapEffect = static_cast<D3DSWAPEFFECT>(SwapEffect);
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetSwapEffect(D3DPRESENT_PARAMETERS * params) {
- return params->SwapEffect;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SethDeviceWindow(D3DPRESENT_PARAMETERS * params, HWND hDeviceWindow) {
- params->hDeviceWindow = hDeviceWindow;
- }
- HWND bmx_directx_D3DPRESENT_PARAMETERS_GethDeviceWindow(D3DPRESENT_PARAMETERS * params) {
- return params->hDeviceWindow;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetWindowed(D3DPRESENT_PARAMETERS * params, int Windowed) {
- params->Windowed = Windowed;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetWindowed(D3DPRESENT_PARAMETERS * params) {
- return params->Windowed;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params, int EnableAutoDepthStencil) {
- params->EnableAutoDepthStencil = EnableAutoDepthStencil;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetEnableAutoDepthStencil(D3DPRESENT_PARAMETERS * params) {
- return params->EnableAutoDepthStencil;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params, int AutoDepthStencilFormat) {
- params->AutoDepthStencilFormat = static_cast<D3DFORMAT>(AutoDepthStencilFormat);
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetAutoDepthStencilFormat(D3DPRESENT_PARAMETERS * params) {
- return params->AutoDepthStencilFormat;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetFlags(D3DPRESENT_PARAMETERS * params, int Flags) {
- params->Flags = Flags;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetFlags(D3DPRESENT_PARAMETERS * params) {
- return params->Flags;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params, int FullScreen_RefreshRateInHz) {
- params->FullScreen_RefreshRateInHz = FullScreen_RefreshRateInHz;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetFullScreen_RefreshRateInHz(D3DPRESENT_PARAMETERS * params) {
- return params->FullScreen_RefreshRateInHz;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_SetPresentationInterval(D3DPRESENT_PARAMETERS * params, int PresentationInterval) {
- params->PresentationInterval = PresentationInterval;
- }
- int bmx_directx_D3DPRESENT_PARAMETERS_GetPresentationInterval(D3DPRESENT_PARAMETERS * params) {
- return params->PresentationInterval;
- }
- void bmx_directx_D3DPRESENT_PARAMETERS_free(D3DPRESENT_PARAMETERS * params) {
- free(params);
- }
- // ********************************************************
- D3DDISPLAYMODE * bmx_directx_D3DDISPLAYMODE_new() {
- return (D3DDISPLAYMODE *)malloc(sizeof(D3DDISPLAYMODE));
- }
- void bmx_directx_D3DDISPLAYMODE_free(D3DDISPLAYMODE * mode) {
- free(mode);
- }
- int bmx_directx_D3DDISPLAYMODE_GetWidth(D3DDISPLAYMODE * mode) {
- return mode->Width;
- }
- int bmx_directx_D3DDISPLAYMODE_GetHeight(D3DDISPLAYMODE * mode) {
- return mode->Height;
- }
- int bmx_directx_D3DDISPLAYMODE_GetRefreshRate(D3DDISPLAYMODE * mode) {
- return mode->RefreshRate;
- }
- int bmx_directx_D3DDISPLAYMODE_GetFormat(D3DDISPLAYMODE * mode) {
- return mode->Format;
- }
- // ********************************************************
- D3DSURFACE_DESC * bmx_directx_D3DSURFACE_DESC_new() {
- return (D3DSURFACE_DESC *)malloc(sizeof(D3DSURFACE_DESC));
- }
- void bmx_directx_D3DSURFACE_DESC_free(D3DSURFACE_DESC * desc) {
- free(desc);
- }
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