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- '
- ' NOTE : Generated file. Do not edit. Your changes may be lost on the next update!
- ' Generated by g2bmx on 24 Mar 2018
- '
- Strict
- Import "GL/glew.h"
- Extern "Os"
- Const GL_ALPHA16I_EXT=$8D8A
- Const GL_INTENSITY16I_EXT=$8D8B
- Const GL_LUMINANCE16I_EXT=$8D8C
- Const GL_LUMINANCE_ALPHA16I_EXT=$8D8D
- Const GL_RGBA8I_EXT=$8D8E
- Const GL_RGB8I_EXT=$8D8F
- Const GL_ALPHA8I_EXT=$8D90
- Const GL_INTENSITY8I_EXT=$8D91
- Const GL_LUMINANCE8I_EXT=$8D92
- Const GL_LUMINANCE_ALPHA8I_EXT=$8D93
- Const GL_RED_INTEGER_EXT=$8D94
- Const GL_GREEN_INTEGER_EXT=$8D95
- Const GL_BLUE_INTEGER_EXT=$8D96
- Const GL_ALPHA_INTEGER_EXT=$8D97
- Const GL_RGB_INTEGER_EXT=$8D98
- Const GL_RGBA_INTEGER_EXT=$8D99
- Const GL_BGR_INTEGER_EXT=$8D9A
- Const GL_BGRA_INTEGER_EXT=$8D9B
- Const GL_LUMINANCE_INTEGER_EXT=$8D9C
- Const GL_LUMINANCE_ALPHA_INTEGER_EXT=$8D9D
- Const GL_RGBA_INTEGER_MODE_EXT=$8D9E
- Global glClearColorIiEXT(red_:Int,green_:Int,blue_:Int,alpha_:Int)="void __glewClearColorIiEXT( GLint, GLint, GLint, GLint)!"
- Global glClearColorIuiEXT(red_:Int,green_:Int,blue_:Int,alpha_:Int)="void __glewClearColorIuiEXT( GLuint, GLuint, GLuint, GLuint)!"
- Global glGetTexParameterIivEXT(target_:Int,pname_:Int,params_:Int Ptr)="void __glewGetTexParameterIivEXT( GLenum, GLenum, GLint*)!"
- Global glGetTexParameterIuivEXT(target_:Int,pname_:Int,params_:Int Ptr)="void __glewGetTexParameterIuivEXT( GLenum, GLenum, GLuint*)!"
- Global glTexParameterIivEXT(target_:Int,pname_:Int,params_:Int Ptr)="void __glewTexParameterIivEXT( GLenum, GLenum,const GLint*)!"
- Global glTexParameterIuivEXT(target_:Int,pname_:Int,params_:Int Ptr)="void __glewTexParameterIuivEXT( GLenum, GLenum,const GLuint*)!"
- Const GL_EXT_texture_lod_bias=1
- Const GL_MAX_TEXTURE_LOD_BIAS_EXT=$84FD
- Const GL_TEXTURE_FILTER_CONTROL_EXT=$8500
- Const GL_TEXTURE_LOD_BIAS_EXT=$8501
- Const GL_EXT_texture_mirror_clamp=1
- Const GL_MIRROR_CLAMP_EXT=$8742
- Const GL_MIRROR_CLAMP_TO_EDGE_EXT=$8743
- Const GL_MIRROR_CLAMP_TO_BORDER_EXT=$8912
- Const GL_EXT_texture_norm16=1
- Const GL_R16_EXT=$822A
- Const GL_RG16_EXT=$822C
- Const GL_RGB16_SNORM_EXT=$8F9A
- Const GL_EXT_texture_object=1
- Const GL_TEXTURE_PRIORITY_EXT=$8066
- Const GL_TEXTURE_RESIDENT_EXT=$8067
- Const GL_TEXTURE_1D_BINDING_EXT=$8068
- Const GL_TEXTURE_2D_BINDING_EXT=$8069
- Const GL_TEXTURE_3D_BINDING_EXT=$806A
- Global glAreTexturesResidentEXT:Byte(n_:Int,textures_:Int Ptr,residences_:Byte Ptr)="GLboolean __glewAreTexturesResidentEXT( GLsizei,const GLuint*, GLboolean*)!"
- Global glBindTextureEXT(target_:Int,texture_:Int)="void __glewBindTextureEXT( GLenum, GLuint)!"
- Global glDeleteTexturesEXT(n_:Int,textures_:Int Ptr)="void __glewDeleteTexturesEXT( GLsizei,const GLuint*)!"
- Global glGenTexturesEXT(n_:Int,textures_:Int Ptr)="void __glewGenTexturesEXT( GLsizei, GLuint*)!"
- Global glIsTextureEXT:Byte(texture_:Int)="GLboolean __glewIsTextureEXT( GLuint)!"
- Global glPrioritizeTexturesEXT(n_:Int,textures_:Int Ptr,priorities_:Float Ptr)="void __glewPrioritizeTexturesEXT( GLsizei,const GLuint*,const GLclampf*)!"
- Const GL_EXT_texture_perturb_normal=1
- Const GL_PERTURB_EXT=$85AE
- Const GL_TEXTURE_NORMAL_EXT=$85AF
- Global glTextureNormalEXT(mode_:Int)="void __glewTextureNormalEXT( GLenum)!"
- Const GL_EXT_texture_rectangle=1
- Const GL_TEXTURE_RECTANGLE_EXT=$84F5
- Const GL_TEXTURE_BINDING_RECTANGLE_EXT=$84F6
- Const GL_PROXY_TEXTURE_RECTANGLE_EXT=$84F7
- Const GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT=$84F8
- Const GL_EXT_texture_rg=1
- Const GL_RED_EXT=$1903
- Const GL_RG_EXT=$8227
- Const GL_R8_EXT=$8229
- Const GL_RG8_EXT=$822B
- Const GL_EXT_texture_sRGB=1
- Const GL_SRGB8_EXT=$8C41
- Const GL_SLUMINANCE_ALPHA_EXT=$8C44
- Const GL_SLUMINANCE8_ALPHA8_EXT=$8C45
- Const GL_SLUMINANCE_EXT=$8C46
- Const GL_SLUMINANCE8_EXT=$8C47
- Const GL_COMPRESSED_SRGB_EXT=$8C48
- Const GL_COMPRESSED_SRGB_ALPHA_EXT=$8C49
- Const GL_COMPRESSED_SLUMINANCE_EXT=$8C4A
- Const GL_COMPRESSED_SLUMINANCE_ALPHA_EXT=$8C4B
- Const GL_COMPRESSED_SRGB_S3TC_DXT1_EXT=$8C4C
- Const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=$8C4D
- Const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT=$8C4E
- Const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=$8C4F
- Const GL_EXT_texture_sRGB_R8=1
- Const GL_SR8_EXT=$8FBD
- Const GL_EXT_texture_sRGB_RG8=1
- Const GL_SRG8_EXT=$8FBE
- Const GL_EXT_texture_sRGB_decode=1
- Const GL_TEXTURE_SRGB_DECODE_EXT=$8A48
- Const GL_DECODE_EXT=$8A49
- Const GL_SKIP_DECODE_EXT=$8A4A
- Const GL_EXT_texture_shared_exponent=1
- Const GL_RGB9_E5_EXT=$8C3D
- Const GL_UNSIGNED_INT_5_9_9_9_REV_EXT=$8C3E
- Const GL_TEXTURE_SHARED_SIZE_EXT=$8C3F
- Const GL_EXT_texture_snorm=1
- Const GL_ALPHA_SNORM=$9010
- Const GL_LUMINANCE_SNORM=$9011
- Const GL_LUMINANCE_ALPHA_SNORM=$9012
- Const GL_INTENSITY_SNORM=$9013
- Const GL_ALPHA8_SNORM=$9014
- Const GL_LUMINANCE8_SNORM=$9015
- Const GL_LUMINANCE8_ALPHA8_SNORM=$9016
- Const GL_INTENSITY8_SNORM=$9017
- Const GL_ALPHA16_SNORM=$9018
- Const GL_LUMINANCE16_SNORM=$9019
- Const GL_LUMINANCE16_ALPHA16_SNORM=$901A
- Const GL_INTENSITY16_SNORM=$901B
- Const GL_EXT_texture_storage=1
- Const GL_R32F_EXT=$822E
- Const GL_RG32F_EXT=$8230
- Const GL_RGBA32F_EXT=$8814
- Const GL_RGB32F_EXT=$8815
- Const GL_ALPHA32F_EXT=$8816
- Const GL_LUMINANCE32F_EXT=$8818
- Const GL_LUMINANCE_ALPHA32F_EXT=$8819
- Const GL_ALPHA16F_EXT=$881C
- Const GL_LUMINANCE16F_EXT=$881E
- Const GL_LUMINANCE_ALPHA16F_EXT=$881F
- Const GL_TEXTURE_IMMUTABLE_FORMAT_EXT=$912F
- Global glTexStorage1DEXT(target_:Int,levels_:Int,internalformat_:Int,width_:Int)="void __glewTexStorage1DEXT( GLenum, GLsizei, GLenum, GLsizei)!"
- Global glTexStorage2DEXT(target_:Int,levels_:Int,internalformat_:Int,width_:Int,height_:Int)="void __glewTexStorage2DEXT( GLenum, GLsizei, GLenum, GLsizei, GLsizei)!"
- Global glTexStorage3DEXT(target_:Int,levels_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int)="void __glewTexStorage3DEXT( GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)!"
- Global glTextureStorage1DEXT(texture_:Int,target_:Int,levels_:Int,internalformat_:Int,width_:Int)="void __glewTextureStorage1DEXT( GLuint, GLenum, GLsizei, GLenum, GLsizei)!"
- Global glTextureStorage2DEXT(texture_:Int,target_:Int,levels_:Int,internalformat_:Int,width_:Int,height_:Int)="void __glewTextureStorage2DEXT( GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)!"
- Global glTextureStorage3DEXT(texture_:Int,target_:Int,levels_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int)="void __glewTextureStorage3DEXT( GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)!"
- Const GL_EXT_texture_swizzle=1
- Const GL_TEXTURE_SWIZZLE_R_EXT=$8E42
- Const GL_TEXTURE_SWIZZLE_G_EXT=$8E43
- Const GL_TEXTURE_SWIZZLE_B_EXT=$8E44
- Const GL_TEXTURE_SWIZZLE_A_EXT=$8E45
- Const GL_TEXTURE_SWIZZLE_RGBA_EXT=$8E46
- Const GL_EXT_texture_type_2_10_10_10_REV=1
- Const GL_UNSIGNED_INT_2_10_10_10_REV_EXT=$8368
- Const GL_EXT_texture_view=1
- Const GL_TEXTURE_VIEW_MIN_LEVEL_EXT=$82DB
- Const GL_TEXTURE_VIEW_NUM_LEVELS_EXT=$82DC
- Const GL_TEXTURE_VIEW_MIN_LAYER_EXT=$82DD
- Const GL_TEXTURE_VIEW_NUM_LAYERS_EXT=$82DE
- Global glTextureViewEXT(texture_:Int,target_:Int,origtexture_:Int,internalformat_:Int,minlevel_:Int,numlevels_:Int,minlayer_:Int,numlayers_:Int)="void __glewTextureViewEXT( GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)!"
- Const GL_EXT_timer_query=1
- Const GL_TIME_ELAPSED_EXT=$88BF
- Global glGetQueryObjecti64vEXT(id_:Int,pname_:Int,params_:Long Ptr)="void __glewGetQueryObjecti64vEXT( GLuint, GLenum, GLint64EXT*)!"
- Global glGetQueryObjectui64vEXT(id_:Int,pname_:Int,params_:Long Ptr)="void __glewGetQueryObjectui64vEXT( GLuint, GLenum, GLuint64EXT*)!"
- Const GL_EXT_transform_feedback=1
- Const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT=$8C76
- Const GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT=$8C7F
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT=$8C80
- Const GL_TRANSFORM_FEEDBACK_VARYINGS_EXT=$8C83
- Const GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT=$8C84
- Const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT=$8C85
- Const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT=$8C88
- Const GL_RASTERIZER_DISCARD_EXT=$8C89
- Const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT=$8C8A
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT=$8C8B
- Const GL_INTERLEAVED_ATTRIBS_EXT=$8C8C
- Const GL_SEPARATE_ATTRIBS_EXT=$8C8D
- Const GL_TRANSFORM_FEEDBACK_BUFFER_EXT=$8C8E
- Const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT=$8C8F
- Global glBeginTransformFeedbackEXT(primitiveMode_:Int)="void __glewBeginTransformFeedbackEXT( GLenum)!"
- Global glBindBufferBaseEXT(target_:Int,index_:Int,buffer_:Int)="void __glewBindBufferBaseEXT( GLenum, GLuint, GLuint)!"
- Global glBindBufferOffsetEXT(target_:Int,index_:Int,buffer_:Int,offset_:Int)="void __glewBindBufferOffsetEXT( GLenum, GLuint, GLuint, GLintptr)!"
- Global glBindBufferRangeEXT(target_:Int,index_:Int,buffer_:Int,offset_:Int,size_:Int)="void __glewBindBufferRangeEXT( GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)!"
- Global glEndTransformFeedbackEXT()="void __glewEndTransformFeedbackEXT( void)!"
- Global glGetTransformFeedbackVaryingEXT(program_:Int,index_:Int,bufSize_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="void __glewGetTransformFeedbackVaryingEXT( GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*)!"
- Global glTransformFeedbackVaryingsEXT(program_:Int,count_:Int,varyings_:Byte Ptr Ptr,bufferMode_:Int)="void __glewTransformFeedbackVaryingsEXT( GLuint, GLsizei,const GLchar* const*, GLenum)!"
- Const GL_EXT_unpack_subimage=1
- Const GL_UNPACK_ROW_LENGTH_EXT=$0CF2
- Const GL_UNPACK_SKIP_ROWS_EXT=$0CF3
- Const GL_UNPACK_SKIP_PIXELS_EXT=$0CF4
- Const GL_EXT_vertex_array=1
- Const GL_DOUBLE_EXT=$140A
- Const GL_VERTEX_ARRAY_EXT=$8074
- Const GL_NORMAL_ARRAY_EXT=$8075
- Const GL_COLOR_ARRAY_EXT=$8076
- Const GL_INDEX_ARRAY_EXT=$8077
- Const GL_TEXTURE_COORD_ARRAY_EXT=$8078
- Const GL_EDGE_FLAG_ARRAY_EXT=$8079
- Const GL_VERTEX_ARRAY_SIZE_EXT=$807A
- Const GL_VERTEX_ARRAY_TYPE_EXT=$807B
- Const GL_VERTEX_ARRAY_STRIDE_EXT=$807C
- Const GL_VERTEX_ARRAY_COUNT_EXT=$807D
- Const GL_NORMAL_ARRAY_TYPE_EXT=$807E
- Const GL_NORMAL_ARRAY_STRIDE_EXT=$807F
- Const GL_NORMAL_ARRAY_COUNT_EXT=$8080
- Const GL_COLOR_ARRAY_SIZE_EXT=$8081
- Const GL_COLOR_ARRAY_TYPE_EXT=$8082
- Const GL_COLOR_ARRAY_STRIDE_EXT=$8083
- Const GL_COLOR_ARRAY_COUNT_EXT=$8084
- Const GL_INDEX_ARRAY_TYPE_EXT=$8085
- Const GL_INDEX_ARRAY_STRIDE_EXT=$8086
- Const GL_INDEX_ARRAY_COUNT_EXT=$8087
- Const GL_TEXTURE_COORD_ARRAY_SIZE_EXT=$8088
- Const GL_TEXTURE_COORD_ARRAY_TYPE_EXT=$8089
- Const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT=$808A
- Const GL_TEXTURE_COORD_ARRAY_COUNT_EXT=$808B
- Const GL_EDGE_FLAG_ARRAY_STRIDE_EXT=$808C
- Const GL_EDGE_FLAG_ARRAY_COUNT_EXT=$808D
- Const GL_VERTEX_ARRAY_POINTER_EXT=$808E
- Const GL_NORMAL_ARRAY_POINTER_EXT=$808F
- Const GL_COLOR_ARRAY_POINTER_EXT=$8090
- Const GL_INDEX_ARRAY_POINTER_EXT=$8091
- Const GL_TEXTURE_COORD_ARRAY_POINTER_EXT=$8092
- Const GL_EDGE_FLAG_ARRAY_POINTER_EXT=$8093
- Global glArrayElementEXT(i_:Int)="void __glewArrayElementEXT( GLint)!"
- Global glColorPointerEXT(size_:Int,type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="void __glewColorPointerEXT( GLint, GLenum, GLsizei, GLsizei,const void*)!"
- Global glDrawArraysEXT(mode_:Int,first_:Int,count_:Int)="void __glewDrawArraysEXT( GLenum, GLint, GLsizei)!"
- Global glEdgeFlagPointerEXT(stride_:Int,count_:Int,pointer_:Byte Ptr)="void __glewEdgeFlagPointerEXT( GLsizei, GLsizei,const GLboolean*)!"
- Global glIndexPointerEXT(type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="void __glewIndexPointerEXT( GLenum, GLsizei, GLsizei,const void*)!"
- Global glNormalPointerEXT(type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="void __glewNormalPointerEXT( GLenum, GLsizei, GLsizei,const void*)!"
- Global glTexCoordPointerEXT(size_:Int,type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="void __glewTexCoordPointerEXT( GLint, GLenum, GLsizei, GLsizei,const void*)!"
- Global glVertexPointerEXT(size_:Int,type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="void __glewVertexPointerEXT( GLint, GLenum, GLsizei, GLsizei,const void*)!"
- Const GL_EXT_vertex_array_bgra=1
- Const GL_EXT_vertex_array_setXXX=1
- Global glBindArraySetEXT(arrayset_:Byte Ptr)="void __glewBindArraySetEXT(const void*)!"
- Global glCreateArraySetExt:Byte Ptr()="const void* __glewCreateArraySetExt( void)!"
- Global glDeleteArraySetsEXT(n_:Int,arrayset_:Byte Ptr Ptr)="void __glewDeleteArraySetsEXT( GLsizei,const void*)!"
- Const GL_EXT_vertex_attrib_64bit=1
- Const GL_DOUBLE_MAT2_EXT=$8F46
- Const GL_DOUBLE_MAT3_EXT=$8F47
- Const GL_DOUBLE_MAT4_EXT=$8F48
- Const GL_DOUBLE_MAT2x3_EXT=$8F49
- Const GL_DOUBLE_MAT2x4_EXT=$8F4A
- Const GL_DOUBLE_MAT3x2_EXT=$8F4B
- Const GL_DOUBLE_MAT3x4_EXT=$8F4C
- Const GL_DOUBLE_MAT4x2_EXT=$8F4D
- Const GL_DOUBLE_MAT4x3_EXT=$8F4E
- Const GL_DOUBLE_VEC2_EXT=$8FFC
- Const GL_DOUBLE_VEC3_EXT=$8FFD
- Const GL_DOUBLE_VEC4_EXT=$8FFE
- Global glGetVertexAttribLdvEXT(index_:Int,pname_:Int,params_:Double Ptr)="void __glewGetVertexAttribLdvEXT( GLuint, GLenum, GLdouble*)!"
- Global glVertexArrayVertexAttribLOffsetEXT(vaobj_:Int,buffer_:Int,index_:Int,size_:Int,type_:Int,stride_:Int,offset_:Int)="void __glewVertexArrayVertexAttribLOffsetEXT( GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)!"
- Global glVertexAttribL1dEXT(index_:Int,x_:Double)="void __glewVertexAttribL1dEXT( GLuint, GLdouble)!"
- Global glVertexAttribL1dvEXT(index_:Int,v_:Double Ptr)="void __glewVertexAttribL1dvEXT( GLuint,const GLdouble*)!"
- Global glVertexAttribL2dEXT(index_:Int,x_:Double,y_:Double)="void __glewVertexAttribL2dEXT( GLuint, GLdouble, GLdouble)!"
- Global glVertexAttribL2dvEXT(index_:Int,v_:Double Ptr)="void __glewVertexAttribL2dvEXT( GLuint,const GLdouble*)!"
- Global glVertexAttribL3dEXT(index_:Int,x_:Double,y_:Double,z_:Double)="void __glewVertexAttribL3dEXT( GLuint, GLdouble, GLdouble, GLdouble)!"
- Global glVertexAttribL3dvEXT(index_:Int,v_:Double Ptr)="void __glewVertexAttribL3dvEXT( GLuint,const GLdouble*)!"
- Global glVertexAttribL4dEXT(index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="void __glewVertexAttribL4dEXT( GLuint, GLdouble, GLdouble, GLdouble, GLdouble)!"
- Global glVertexAttribL4dvEXT(index_:Int,v_:Double Ptr)="void __glewVertexAttribL4dvEXT( GLuint,const GLdouble*)!"
- Global glVertexAttribLPointerEXT(index_:Int,size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="void __glewVertexAttribLPointerEXT( GLuint, GLint, GLenum, GLsizei,const void*)!"
- Const GL_EXT_vertex_shader=1
- Const GL_VERTEX_SHADER_EXT=$8780
- Const GL_VERTEX_SHADER_BINDING_EXT=$8781
- Const GL_OP_INDEX_EXT=$8782
- Const GL_OP_NEGATE_EXT=$8783
- Const GL_OP_DOT3_EXT=$8784
- Const GL_OP_DOT4_EXT=$8785
- Const GL_OP_MUL_EXT=$8786
- Const GL_OP_ADD_EXT=$8787
- Const GL_OP_MADD_EXT=$8788
- Const GL_OP_FRAC_EXT=$8789
- Const GL_OP_MAX_EXT=$878A
- Const GL_OP_MIN_EXT=$878B
- Const GL_OP_SET_GE_EXT=$878C
- Const GL_OP_SET_LT_EXT=$878D
- Const GL_OP_CLAMP_EXT=$878E
- Const GL_OP_FLOOR_EXT=$878F
- Const GL_OP_ROUND_EXT=$8790
- Const GL_OP_EXP_BASE_2_EXT=$8791
- Const GL_OP_LOG_BASE_2_EXT=$8792
- Const GL_OP_POWER_EXT=$8793
- Const GL_OP_RECIP_EXT=$8794
- Const GL_OP_RECIP_SQRT_EXT=$8795
- Const GL_OP_SUB_EXT=$8796
- Const GL_OP_CROSS_PRODUCT_EXT=$8797
- Const GL_OP_MULTIPLY_MATRIX_EXT=$8798
- Const GL_OP_MOV_EXT=$8799
- Const GL_OUTPUT_VERTEX_EXT=$879A
- Const GL_OUTPUT_COLOR0_EXT=$879B
- Const GL_OUTPUT_COLOR1_EXT=$879C
- Const GL_OUTPUT_TEXTURE_COORD0_EXT=$879D
- Const GL_OUTPUT_TEXTURE_COORD1_EXT=$879E
- Const GL_OUTPUT_TEXTURE_COORD2_EXT=$879F
- Const GL_OUTPUT_TEXTURE_COORD3_EXT=$87A0
- Const GL_OUTPUT_TEXTURE_COORD4_EXT=$87A1
- Const GL_OUTPUT_TEXTURE_COORD5_EXT=$87A2
- Const GL_OUTPUT_TEXTURE_COORD6_EXT=$87A3
- Const GL_OUTPUT_TEXTURE_COORD7_EXT=$87A4
- Const GL_OUTPUT_TEXTURE_COORD8_EXT=$87A5
- Const GL_OUTPUT_TEXTURE_COORD9_EXT=$87A6
- Const GL_OUTPUT_TEXTURE_COORD10_EXT=$87A7
- Const GL_OUTPUT_TEXTURE_COORD11_EXT=$87A8
- Const GL_OUTPUT_TEXTURE_COORD12_EXT=$87A9
- Const GL_OUTPUT_TEXTURE_COORD13_EXT=$87AA
- Const GL_OUTPUT_TEXTURE_COORD14_EXT=$87AB
- Const GL_OUTPUT_TEXTURE_COORD15_EXT=$87AC
- Const GL_OUTPUT_TEXTURE_COORD16_EXT=$87AD
- Const GL_OUTPUT_TEXTURE_COORD17_EXT=$87AE
- Const GL_OUTPUT_TEXTURE_COORD18_EXT=$87AF
- Const GL_OUTPUT_TEXTURE_COORD19_EXT=$87B0
- Const GL_OUTPUT_TEXTURE_COORD20_EXT=$87B1
- Const GL_OUTPUT_TEXTURE_COORD21_EXT=$87B2
- Const GL_OUTPUT_TEXTURE_COORD22_EXT=$87B3
- Const GL_OUTPUT_TEXTURE_COORD23_EXT=$87B4
- Const GL_OUTPUT_TEXTURE_COORD24_EXT=$87B5
- Const GL_OUTPUT_TEXTURE_COORD25_EXT=$87B6
- Const GL_OUTPUT_TEXTURE_COORD26_EXT=$87B7
- Const GL_OUTPUT_TEXTURE_COORD27_EXT=$87B8
- Const GL_OUTPUT_TEXTURE_COORD28_EXT=$87B9
- Const GL_OUTPUT_TEXTURE_COORD29_EXT=$87BA
- Const GL_OUTPUT_TEXTURE_COORD30_EXT=$87BB
- Const GL_OUTPUT_TEXTURE_COORD31_EXT=$87BC
- Const GL_OUTPUT_FOG_EXT=$87BD
- Const GL_SCALAR_EXT=$87BE
- Const GL_VECTOR_EXT=$87BF
- Const GL_MATRIX_EXT=$87C0
- Const GL_VARIANT_EXT=$87C1
- Const GL_INVARIANT_EXT=$87C2
- Const GL_LOCAL_CONSTANT_EXT=$87C3
- Const GL_LOCAL_EXT=$87C4
- Const GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=$87C5
- Const GL_MAX_VERTEX_SHADER_VARIANTS_EXT=$87C6
- Const GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=$87C7
- Const GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=$87C8
- Const GL_MAX_VERTEX_SHADER_LOCALS_EXT=$87C9
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT=$87CA
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT=$87CB
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT=$87CC
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=$87CD
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT=$87CE
- Const GL_VERTEX_SHADER_INSTRUCTIONS_EXT=$87CF
- Const GL_VERTEX_SHADER_VARIANTS_EXT=$87D0
- Const GL_VERTEX_SHADER_INVARIANTS_EXT=$87D1
- Const GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=$87D2
- Const GL_VERTEX_SHADER_LOCALS_EXT=$87D3
- Const GL_VERTEX_SHADER_OPTIMIZED_EXT=$87D4
- Const GL_X_EXT=$87D5
- Const GL_Y_EXT=$87D6
- Const GL_Z_EXT=$87D7
- Const GL_W_EXT=$87D8
- Const GL_NEGATIVE_X_EXT=$87D9
- Const GL_NEGATIVE_Y_EXT=$87DA
- Const GL_NEGATIVE_Z_EXT=$87DB
- Const GL_NEGATIVE_W_EXT=$87DC
- Const GL_ZERO_EXT=$87DD
- Const GL_ONE_EXT=$87DE
- Const GL_NEGATIVE_ONE_EXT=$87DF
- Const GL_NORMALIZED_RANGE_EXT=$87E0
- Const GL_FULL_RANGE_EXT=$87E1
- Const GL_CURRENT_VERTEX_EXT=$87E2
- Const GL_MVP_MATRIX_EXT=$87E3
- Const GL_VARIANT_VALUE_EXT=$87E4
- Const GL_VARIANT_DATATYPE_EXT=$87E5
- Const GL_VARIANT_ARRAY_STRIDE_EXT=$87E6
- Const GL_VARIANT_ARRAY_TYPE_EXT=$87E7
- Const GL_VARIANT_ARRAY_EXT=$87E8
- Const GL_VARIANT_ARRAY_POINTER_EXT=$87E9
- Const GL_INVARIANT_VALUE_EXT=$87EA
- Const GL_INVARIANT_DATATYPE_EXT=$87EB
- Const GL_LOCAL_CONSTANT_VALUE_EXT=$87EC
- Const GL_LOCAL_CONSTANT_DATATYPE_EXT=$87ED
- Global glBeginVertexShaderEXT()="void __glewBeginVertexShaderEXT( void)!"
- Global glBindLightParameterEXT:Int(light_:Int,value_:Int)="GLuint __glewBindLightParameterEXT( GLenum, GLenum)!"
- Global glBindMaterialParameterEXT:Int(face_:Int,value_:Int)="GLuint __glewBindMaterialParameterEXT( GLenum, GLenum)!"
- Global glBindParameterEXT:Int(value_:Int)="GLuint __glewBindParameterEXT( GLenum)!"
- Global glBindTexGenParameterEXT:Int(unit_:Int,coord_:Int,value_:Int)="GLuint __glewBindTexGenParameterEXT( GLenum, GLenum, GLenum)!"
- Global glBindTextureUnitParameterEXT:Int(unit_:Int,value_:Int)="GLuint __glewBindTextureUnitParameterEXT( GLenum, GLenum)!"
- Global glBindVertexShaderEXT(id_:Int)="void __glewBindVertexShaderEXT( GLuint)!"
- Global glDeleteVertexShaderEXT(id_:Int)="void __glewDeleteVertexShaderEXT( GLuint)!"
- Global glDisableVariantClientStateEXT(id_:Int)="void __glewDisableVariantClientStateEXT( GLuint)!"
- Global glEnableVariantClientStateEXT(id_:Int)="void __glewEnableVariantClientStateEXT( GLuint)!"
- Global glEndVertexShaderEXT()="void __glewEndVertexShaderEXT( void)!"
- Global glExtractComponentEXT(res_:Int,src_:Int,num_:Int)="void __glewExtractComponentEXT( GLuint, GLuint, GLuint)!"
- Global glGenSymbolsEXT:Int(dataType_:Int,storageType_:Int,range_:Int,components_:Int)="GLuint __glewGenSymbolsEXT( GLenum, GLenum, GLenum, GLuint)!"
- Global glGenVertexShadersEXT:Int(range_:Int)="GLuint __glewGenVertexShadersEXT( GLuint)!"
- Global glGetInvariantBooleanvEXT(id_:Int,value_:Int,data_:Byte Ptr)="void __glewGetInvariantBooleanvEXT( GLuint, GLenum, GLboolean*)!"
- Global glGetInvariantFloatvEXT(id_:Int,value_:Int,data_:Float Ptr)="void __glewGetInvariantFloatvEXT( GLuint, GLenum, GLfloat*)!"
- Global glGetInvariantIntegervEXT(id_:Int,value_:Int,data_:Int Ptr)="void __glewGetInvariantIntegervEXT( GLuint, GLenum, GLint*)!"
- Global glGetLocalConstantBooleanvEXT(id_:Int,value_:Int,data_:Byte Ptr)="void __glewGetLocalConstantBooleanvEXT( GLuint, GLenum, GLboolean*)!"
- Global glGetLocalConstantFloatvEXT(id_:Int,value_:Int,data_:Float Ptr)="void __glewGetLocalConstantFloatvEXT( GLuint, GLenum, GLfloat*)!"
- Global glGetLocalConstantIntegervEXT(id_:Int,value_:Int,data_:Int Ptr)="void __glewGetLocalConstantIntegervEXT( GLuint, GLenum, GLint*)!"
- Global glGetVariantBooleanvEXT(id_:Int,value_:Int,data_:Byte Ptr)="void __glewGetVariantBooleanvEXT( GLuint, GLenum, GLboolean*)!"
- Global glGetVariantFloatvEXT(id_:Int,value_:Int,data_:Float Ptr)="void __glewGetVariantFloatvEXT( GLuint, GLenum, GLfloat*)!"
- Global glGetVariantIntegervEXT(id_:Int,value_:Int,data_:Int Ptr)="void __glewGetVariantIntegervEXT( GLuint, GLenum, GLint*)!"
- Global glGetVariantPointervEXT(id_:Int,value_:Int,data_:Byte Ptr Ptr)="void __glewGetVariantPointervEXT( GLuint, GLenum, void**)!"
- Global glInsertComponentEXT(res_:Int,src_:Int,num_:Int)="void __glewInsertComponentEXT( GLuint, GLuint, GLuint)!"
- Global glIsVariantEnabledEXT:Byte(id_:Int,cap_:Int)="GLboolean __glewIsVariantEnabledEXT( GLuint, GLenum)!"
- Global glSetInvariantEXT(id_:Int,type_:Int,addr_:Byte Ptr)="void __glewSetInvariantEXT( GLuint, GLenum, void*)!"
- Global glSetLocalConstantEXT(id_:Int,type_:Int,addr_:Byte Ptr)="void __glewSetLocalConstantEXT( GLuint, GLenum, void*)!"
- Global glShaderOp1EXT(op_:Int,res_:Int,arg1_:Int)="void __glewShaderOp1EXT( GLenum, GLuint, GLuint)!"
- Global glShaderOp2EXT(op_:Int,res_:Int,arg1_:Int,arg2_:Int)="void __glewShaderOp2EXT( GLenum, GLuint, GLuint, GLuint)!"
- Global glShaderOp3EXT(op_:Int,res_:Int,arg1_:Int,arg2_:Int,arg3_:Int)="void __glewShaderOp3EXT( GLenum, GLuint, GLuint, GLuint, GLuint)!"
- Global glSwizzleEXT(res_:Int,in_:Int,outX_:Int,outY_:Int,outZ_:Int,outW_:Int)="void __glewSwizzleEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)!"
- Global glVariantPointerEXT(id_:Int,type_:Int,stride_:Int,addr_:Byte Ptr)="void __glewVariantPointerEXT( GLuint, GLenum, GLuint, void*)!"
- Global glVariantbvEXT(id_:Int,addr_:Byte Ptr)="void __glewVariantbvEXT( GLuint, GLbyte*)!"
- Global glVariantdvEXT(id_:Int,addr_:Double Ptr)="void __glewVariantdvEXT( GLuint, GLdouble*)!"
- Global glVariantfvEXT(id_:Int,addr_:Float Ptr)="void __glewVariantfvEXT( GLuint, GLfloat*)!"
- Global glVariantivEXT(id_:Int,addr_:Int Ptr)="void __glewVariantivEXT( GLuint, GLint*)!"
- Global glVariantsvEXT(id_:Int,addr_:Short Ptr)="void __glewVariantsvEXT( GLuint, GLshort*)!"
- Global glVariantubvEXT(id_:Int,addr_:Byte Ptr)="void __glewVariantubvEXT( GLuint, GLubyte*)!"
- Global glVariantuivEXT(id_:Int,addr_:Int Ptr)="void __glewVariantuivEXT( GLuint, GLuint*)!"
- Global glVariantusvEXT(id_:Int,addr_:Short Ptr)="void __glewVariantusvEXT( GLuint, GLushort*)!"
- Global glWriteMaskEXT(res_:Int,in_:Int,outX_:Int,outY_:Int,outZ_:Int,outW_:Int)="void __glewWriteMaskEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)!"
- Const GL_EXT_vertex_weighting=1
- Const GL_MODELVIEW0_STACK_DEPTH_EXT=$0BA3
- Const GL_MODELVIEW0_MATRIX_EXT=$0BA6
- Const GL_MODELVIEW0_EXT=$1700
- Const GL_MODELVIEW1_STACK_DEPTH_EXT=$8502
- Const GL_MODELVIEW1_MATRIX_EXT=$8506
- Const GL_VERTEX_WEIGHTING_EXT=$8509
- Const GL_MODELVIEW1_EXT=$850A
- Const GL_CURRENT_VERTEX_WEIGHT_EXT=$850B
- Const GL_VERTEX_WEIGHT_ARRAY_EXT=$850C
- Const GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT=$850D
- Const GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT=$850E
- Const GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT=$850F
- Const GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT=$8510
- Global glVertexWeightPointerEXT(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="void __glewVertexWeightPointerEXT( GLint, GLenum, GLsizei, void*)!"
- Global glVertexWeightfEXT(weight_:Float)="void __glewVertexWeightfEXT( GLfloat)!"
- Global glVertexWeightfvEXT(weight_:Float Ptr)="void __glewVertexWeightfvEXT( GLfloat*)!"
- Const GL_EXT_win32_keyed_mutex=1
- Global glAcquireKeyedMutexWin32EXT:Byte(memory_:Int,key_:Long,timeout_:Int)="GLboolean __glewAcquireKeyedMutexWin32EXT( GLuint, GLuint64, GLuint)!"
- Global glReleaseKeyedMutexWin32EXT:Byte(memory_:Int,key_:Long)="GLboolean __glewReleaseKeyedMutexWin32EXT( GLuint, GLuint64)!"
- Const GL_EXT_window_rectangles=1
- Const GL_INCLUSIVE_EXT=$8F10
- Const GL_EXCLUSIVE_EXT=$8F11
- Const GL_WINDOW_RECTANGLE_EXT=$8F12
- Const GL_WINDOW_RECTANGLE_MODE_EXT=$8F13
- Const GL_MAX_WINDOW_RECTANGLES_EXT=$8F14
- Const GL_NUM_WINDOW_RECTANGLES_EXT=$8F15
- Global glWindowRectanglesEXT(mode_:Int,count_:Int,box_:Int Ptr)="void __glewWindowRectanglesEXT( GLenum, GLsizei,const GLint)!"
- Const GL_EXT_x11_sync_object=1
- Const GL_SYNC_X11_FENCE_EXT=$90E1
- Const GL_GREMEDY_frame_terminator=1
- Global glFrameTerminatorGREMEDY()="void __glewFrameTerminatorGREMEDY( void)!"
- Const GL_GREMEDY_string_marker=1
- Global glStringMarkerGREMEDY(len_:Int,string_:Byte Ptr)="void __glewStringMarkerGREMEDY( GLsizei,const void*)!"
- Const GL_HP_convolution_border_modes=1
- Const GL_HP_image_transform=1
- Global glGetImageTransformParameterfvHP(target_:Int,pname_:Int,params_:Float Ptr)="void __glewGetImageTransformParameterfvHP( GLenum, GLenum,const GLfloat*)!"
- Global glGetImageTransformParameterivHP(target_:Int,pname_:Int,params_:Int Ptr)="void __glewGetImageTransformParameterivHP( GLenum, GLenum,const GLint*)!"
- Global glImageTransformParameterfHP(target_:Int,pname_:Int,param_:Float)="void __glewImageTransformParameterfHP( GLenum, GLenum,const GLfloat)!"
- Global glImageTransformParameterfvHP(target_:Int,pname_:Int,params_:Float Ptr)="void __glewImageTransformParameterfvHP( GLenum, GLenum,const GLfloat*)!"
- Global glImageTransformParameteriHP(target_:Int,pname_:Int,param_:Int)="void __glewImageTransformParameteriHP( GLenum, GLenum,const GLint)!"
- Global glImageTransformParameterivHP(target_:Int,pname_:Int,params_:Int Ptr)="void __glewImageTransformParameterivHP( GLenum, GLenum,const GLint*)!"
- Const GL_HP_occlusion_test=1
- Const GL_HP_texture_lighting=1
- Const GL_IBM_cull_vertex=1
- Const GL_CULL_VERTEX_IBM=103050
- Const GL_IBM_multimode_draw_arrays=1
- Global glMultiModeDrawArraysIBM(mode_:Int Ptr,first_:Int Ptr,count_:Int Ptr,primcount_:Int,modestride_:Int)="void __glewMultiModeDrawArraysIBM(const GLenum*,const GLint*,const GLsizei*, GLsizei, GLint)!"
- Global glMultiModeDrawElementsIBM(mode_:Int Ptr,count_:Int Ptr,type_:Int,indices_:Byte Ptr Ptr,primcount_:Int,modestride_:Int)="void __glewMultiModeDrawElementsIBM(const GLenum*,const GLsizei*, GLenum,const void* const*, GLsizei, GLint)!"
- Const GL_IBM_rasterpos_clip=1
- Const GL_RASTER_POSITION_UNCLIPPED_IBM=103010
- Const GL_IBM_static_data=1
- Const GL_ALL_STATIC_DATA_IBM=103060
- Const GL_STATIC_VERTEX_ARRAY_IBM=103061
- Const GL_IBM_texture_mirrored_repeat=1
- Const GL_MIRRORED_REPEAT_IBM=$8370
- Const GL_IBM_vertex_array_lists=1
- Const GL_VERTEX_ARRAY_LIST_IBM=103070
- Const GL_NORMAL_ARRAY_LIST_IBM=103071
- Const GL_COLOR_ARRAY_LIST_IBM=103072
- Const GL_INDEX_ARRAY_LIST_IBM=103073
- Const GL_TEXTURE_COORD_ARRAY_LIST_IBM=103074
- Const GL_EDGE_FLAG_ARRAY_LIST_IBM=103075
- Const GL_FOG_COORDINATE_ARRAY_LIST_IBM=103076
- Const GL_SECONDARY_COLOR_ARRAY_LIST_IBM=103077
- Const GL_VERTEX_ARRAY_LIST_STRIDE_IBM=103080
- Const GL_NORMAL_ARRAY_LIST_STRIDE_IBM=103081
- Const GL_COLOR_ARRAY_LIST_STRIDE_IBM=103082
- Const GL_INDEX_ARRAY_LIST_STRIDE_IBM=103083
- Const GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM=103084
- Const GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM=103085
- Const GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM=103086
- Const GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM=103087
- Global glColorPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewColorPointerListIBM( GLint, GLenum, GLint,const void**, GLint)!"
- Global glEdgeFlagPointerListIBM(stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewEdgeFlagPointerListIBM( GLint,const GLboolean**, GLint)!"
- Global glFogCoordPointerListIBM(type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewFogCoordPointerListIBM( GLenum, GLint,const void**, GLint)!"
- Global glIndexPointerListIBM(type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewIndexPointerListIBM( GLenum, GLint,const void**, GLint)!"
- Global glNormalPointerListIBM(type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewNormalPointerListIBM( GLenum, GLint,const void**, GLint)!"
- Global glSecondaryColorPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewSecondaryColorPointerListIBM( GLint, GLenum, GLint,const void**, GLint)!"
- Global glTexCoordPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewTexCoordPointerListIBM( GLint, GLenum, GLint,const void**, GLint)!"
- Global glVertexPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="void __glewVertexPointerListIBM( GLint, GLenum, GLint,const void**, GLint)!"
- Const GL_INGR_color_clamp=1
- Const GL_RED_MIN_CLAMP_INGR=$8560
- Const GL_GREEN_MIN_CLAMP_INGR=$8561
- Const GL_BLUE_MIN_CLAMP_INGR=$8562
- Const GL_ALPHA_MIN_CLAMP_INGR=$8563
- Const GL_RED_MAX_CLAMP_INGR=$8564
- Const GL_GREEN_MAX_CLAMP_INGR=$8565
- Const GL_BLUE_MAX_CLAMP_INGR=$8566
- Const GL_ALPHA_MAX_CLAMP_INGR=$8567
- Const GL_INGR_interlace_read=1
- Const GL_INTERLACE_READ_INGR=$8568
- Const GL_INTEL_conservative_rasterization=1
- Const GL_CONSERVATIVE_RASTERIZATION_INTEL=$83FE
- Const GL_INTEL_fragment_shader_ordering=1
- Const GL_INTEL_framebuffer_CMAA=1
- Const GL_INTEL_map_texture=1
- Const GL_LAYOUT_DEFAULT_INTEL=0
- Const GL_LAYOUT_LINEAR_INTEL=1
- Const GL_LAYOUT_LINEAR_CPU_CACHED_INTEL=2
- Const GL_TEXTURE_MEMORY_LAYOUT_INTEL=$83FF
- Global glMapTexture2DINTEL:Byte Ptr(texture_:Int,level_:Int,access_:Int,stride_:Int Ptr,layout_:Int Ptr)="void* __glewMapTexture2DINTEL( GLuint, GLint, GLbitfield, GLint*, GLenum*)!"
- Global glSyncTextureINTEL(texture_:Int)="void __glewSyncTextureINTEL( GLuint)!"
- Global glUnmapTexture2DINTEL(texture_:Int,level_:Int)="void __glewUnmapTexture2DINTEL( GLuint, GLint)!"
- Const GL_INTEL_parallel_arrays=1
- Const GL_PARALLEL_ARRAYS_INTEL=$83F4
- Const GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL=$83F5
- Const GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL=$83F6
- Const GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL=$83F7
- Const GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL=$83F8
- End Extern
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